Method, device, electronic equipment and computer program product for generating two-dimensional animation
By binding control points and motion paths in 2D animation generation and controlling the movement of control points based on motion parameters, the high computational load and resource consumption problems in existing technologies are solved, achieving efficient and accurate animation generation, simplifying the production process and improving animation quality.
Patent Information
- Application Number
- CN202610685155.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-05-18
- Publication Date
- 2026-08-18
AI Technical Summary
Existing technologies require manual calibration of a large amount of frame data when generating path-type animations, resulting in high computational load, large memory consumption, and severe resource consumption when multiple objects are moving, making it difficult to achieve efficient and accurate animation generation.
By obtaining the motion path of the target object, determining multiple control points, and binding them to the path, the motion of the control points along the path is controlled based on motion parameters to generate a two-dimensional animation.
It achieves efficient, accurate, and easy-to-use animation generation, reduces human error, simplifies the production process, is suitable for complex deformation scenes, and improves the efficiency and quality of animation generation.