Devices, methods, and graphical user interfaces for interacting with system user interfaces within three-dimensional environments
By employing attention-based detection of hand poses and orientations, the methods enhance user interface interactions in augmented and virtual reality environments, addressing inefficiencies and cognitive burdens, resulting in more efficient and accessible user experiences.
Patent Information
- Application Number
- PCT/US2025/029399
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2025-05-13
- Filing Date
- 2025-05-14
- Publication Date
- 2025-11-20
AI Technical Summary
Existing methods for interacting with system user interfaces in augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, requiring extensive input and providing insufficient feedback, leading to energy waste, particularly in battery-operated devices.
Implementing computer systems with improved interaction methods that utilize attention-based detection of user hand poses and orientations, along with gaze and body movements, to invoke and interact with user interfaces, reducing the need for explicit inputs and enhancing feedback, thereby creating a more efficient and intuitive human-machine interface.
The proposed methods streamline user interactions, conserve power, and increase the time between battery charges by reducing the number and nature of user inputs, providing quick and efficient access to system operations and interfaces, and improving ergonomics and accessibility for a wider range of users.
Smart Images

Figure US2025029399_20112025_PF_FP_ABST
Abstract
Description
DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH SYSTEM USER INTERFACES WITHIN THREE-DIMENSIONAL ENVIRONMENTSRELATED APPLICATIONS
[0001] This application is a continuation of U.S. Patent Application No. 19 / 206,298, filed May 13, 2025, which claims the benefit of and priority to U.S. Patent Application No. 63 / 799,171, filed on May 2, 2025, U.S. Patent Application No. 63 / 657,914, filed on June 9, 2024, and U.S. Patent Application No. 63 / 649,262, filed on May 17, 2024, each of which is hereby incorporated by reference in its entirety.TECHNICAL FIELD
[0002] The present disclosure relates generally to computer systems that are in communication with a display generation component and, optionally, one or more input devices that provide computer-generated experiences, including, but not limited to, electronic devices that provide virtual reality and mixed reality experiences via a display.BACKGROUND
[0003] The development of computer systems for augmented reality has increased significantly in recent years. Example augmented reality environments include at least some virtual elements that replace or augment the physical world. Input devices, such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch-screen displays for computer systems and other electronic computing devices are used to interact with virtual / augmented reality environments. Example virtual elements include virtual objects, such as digital images, video, text, icons, and control elements such as buttons and other graphics.SUMMARY
[0004] Some methods and interfaces for interacting with system user interfaces within environments that include at least some virtual elements (e.g., applications, augmented reality environments, mixed reality environments, and virtual reality environments) are cumbersome, inefficient, and limited. For example, systems that require extensive input to invoke system user interfaces and / or provide insufficient feedback for performing actions associated with system user interfaces, systems that require a series of inputs to display various system user interfaces in an augmented reality environment, and systems in whichmanipulation of virtual objects are complex, tedious, and error-prone, create a significant cognitive burden on a user, and detract from the experience with the virtual / augmented reality environment. In addition, these methods take longer than necessary, thereby wasting energy of the computer system. This latter consideration is particularly important in battery-operated devices.
[0005] Accordingly, there is a need for computer systems with improved methods and interfaces for interacting with system user interfaces that make interaction with the computer systems more efficient and intuitive for a user. Such methods and interfaces optionally complement or replace conventional methods for interacting with system user interfaces when providing extended reality experiences to users. Such methods and interfaces reduce the number, extent, and / or nature of the inputs from a user by helping the user to understand the connection between provided inputs and device responses to the inputs, thereby creating a more efficient human-machine interface.
[0006] The above deficiencies and other problems associated with user interfaces for computer systems are reduced or eliminated by the disclosed systems. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is a portable device (e.g., a notebook computer, tablet computer, or handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device, such as a watch, or a head-mounted device). In some embodiments, the computer system has a touchpad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch- sensitive display (also known as a “touch screen” or “touch-screen display”). In some embodiments, the computer system has one or more eye-tracking components. In some embodiments, the computer system has one or more hand-tracking components. In some embodiments, the computer system has one or more output devices in addition to the display generation component, the output devices including one or more tactile output generators and / or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, memory and one or more modules, programs or sets of instructions stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI through a stylus and / or finger contacts and gestures on the touch-sensitive surface, movement of the user’s eyes and hand in space relative to the GUI (and / or computer system) or the user’s body as captured by cameras and other movement sensors, and / or voice inputs as captured by one or more audio input devices. In some embodiments, the functions performed through the interactions optionally includeimage editing, drawing, presenting, word processing, spreadsheet making, game playing, telephoning, video conferencing, e-mailing, instant messaging, workout support, digital photographing, digital videoing, web browsing, digital music playing, note taking, and / or digital video playing. Executable instructions for performing these functions are, optionally, included in a transitory and / or non-transitory computer readable storage medium or other computer program product configured for execution by one or more processors.
[0007] There is a need for electronic devices with improved methods and interfaces for invoking and interacting with system user interfaces within a three-dimensional environment. Such methods and interfaces may complement or replace conventional methods for invoking and interacting with system user interfaces with a three-dimensional environment. Such methods and interfaces reduce the number, extent, and / or the nature of the inputs from a user and produce a more efficient human-machine interface. For battery- operated computing devices, such methods and interfaces conserve power and increase the time between battery charges.
[0008] In accordance with some embodiments, a method is performed at a computer system that is in communication with one or more display generation components and one or more input devices. The method includes, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, that attention of a user is directed toward a location of a hand of the user. The method includes, in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user is directed toward the location of the hand while first criteria are met, wherein the first criteria include a requirement that the hand is in a respective pose and oriented with a palm of the hand facing toward a viewpoint of the user in order for the first criteria to be met, displaying, via the one or more display generation components, a control corresponding to the location of the hand; and, in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are not met, forgoing displaying the control.
[0009] In accordance with some embodiments, a method is performed at computer system that is in communication with one or more display generation components and one or more input devices. The method includes, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a selection input performed by a hand of a user. The hand of the user can have a plurality of orientations including a first orientation with a palm of the hand facing toward the viewpointof the user and a second orientation with the palm of the hand facing away from the viewpoint of the user. The selection input is performed while the hand is in the second orientation with the palm of the hand facing away from a viewpoint of the user. The method includes, in response to detecting the selection input performed by the hand while the hand is in the second orientation with the palm of the hand facing away from the viewpoint of the user: in accordance with a determination that the selection input was detected after detecting, via the one or more input devices, a change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user to the second orientation with the palm facing away from the viewpoint of the user and that the change in orientation of the hand from the first orientation to the second orientation was detected while attention of the user was directed toward a location of the hand, displaying, via the one or more display generation components, a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
[0010] In accordance with some embodiments, a method is performed at computer system that is in communication with one or more display generation components and one or more input devices. The method includes, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, an input corresponding to a request to display a system user interface. The method includes, in response to detecting the input corresponding to the request to display the system user interface: in accordance with a determination that the input corresponding to the request to display a system user interface is detected while respective criteria are met, displaying the system user interface in the environment at a first location that is based on a pose of a respective portion of a torso of a user; and in accordance with a determination that the input corresponding to the request to display a system user interface is detected while the respective criteria are not met, displaying the system user interface in the environment at a second location that is based on a pose of a respective portion of a head of the user.
[0011] In accordance with some embodiments, a method is performed at computer system that is in communication with one or more display generation components and one or more input devices. The method includes, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a first air gesture that meets respective criteria. The respective criteria include a requirement that the first air gesture includes a selection input performed by a hand of a user and movement of the hand in order for the respective criteria to be met. The method includes, in response to detecting the first air gesture: in accordance with a determination that the first airgesture was detected while attention of the user was directed toward a location of the hand of the user, changing a respective volume level in accordance with the movement of the hand; and in accordance with a determination that the first air gesture was detected while attention of the user was not directed toward a location of the hand of the user, forgoing changing the respective volume level in accordance with the movement of the hand.
[0012] In accordance with some embodiments, a method is performed at computer system that is in communication with one or more display generation components and one or more input devices. The method includes, while the computer system is in a configuration state enrolling one or more input elements: in accordance with a determination that data corresponding to a first type of input element is not enrolled for the computer system, enabling a first system user interface; and in accordance with a determination that data corresponding to the first type of input element is enrolled for the computer system, forgoing enabling the first system user interface. The method includes, after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a first set of one or more criteria are met and that display of the first system user interface is enabled, displaying the first system user interface; and in accordance with a determination that the first set of one or more criteria are met and that display of the first system user interface is not enabled, forgoing displaying the first system user interface.
[0013] In accordance with some embodiments, a method is performed at computer system that is in communication with one or more display generation components and one or more input devices. The method includes, while a view of an environment is visible via the one or more display generation components, displaying, via the one or more display generation components, a user interface element corresponding to a location of a respective portion of a body. The method includes detecting, via the one or more input devices, movement of the respective portion of the body of the user corresponding to movement from a first location in the environment to a second location in the environment. The second location is different from the first location. The method includes, in response to detecting the movement of the respective portion of the body of the user: in accordance with a determination that the movement of the respective portion of the body of the user meets first movement criteria, moving the first user interface element relative to the environment in accordance with one or more movement parameters of the movement of the respective portion of the body of the user; and in accordance with a determination that the movement of the respective portion of the body of the user meets second movement criteria that aredifferent from the first movement criteria, ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user.
[0014] In accordance with some embodiments, a method is performed at computer system that is in communication with one or more display generation components, one or more input devices and one or more output generation components. The method includes, while a view of an environment is available for interaction, detecting, via the one or more input devices, a first set of one or more inputs corresponding to interaction with the environment. When the first set of one or more inputs are detected, an orientation of a first portion of the body of the user is used to determine where attention of the user is directed in the environment. The method includes, in response to detecting the first set of one or more inputs, performing a first operation associated with a respective user interface element in the environment based on detecting that attention of the user is directed toward the respective user interface element in the environment based on the orientation of the first portion of the body of the user. The method includes, after performing the operation associated with the respective user interface element, detecting, via the one or more input devices, a second set of one or more inputs; and in response to detecting the second set of one or more inputs: in accordance with a determination that the second set of one or more inputs is detected while an orientation of a second portion of the body of the user indicates that attention of the user is directed toward a third portion of the body of the user, performing an operation associated with the third portion of the body of the user.
[0015] Note that the various embodiments described above can be combined with any other embodiments described herein. The features and advantages described in the specification are not all inclusive and, in particular, many additional features and advantages will be apparent to one of ordinary skill in the art in view of the drawings, specification, and claims. Moreover, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes, and may not have been selected to delineate or circumscribe the inventive subject matter.BRIEF DESCRIPTION OF THE DRAWINGS
[0016] For a better understanding of the various described embodiments, reference should be made to the Description of Embodiments below, in conjunction with the following drawings in which like reference numerals refer to corresponding parts throughout the figures.
[0017] Figure 1 A is a block diagram illustrating an operating environment of a computer system for providing extended reality (XR) experiences in accordance with some embodiments.
[0018] Figures IB- IP are examples of a computer system for providing XR experiences in the operating environment of Figure 1A.
[0019] Figure 2 is a block diagram illustrating a controller of a computer system that is configured to manage and coordinate an XR experience for the user in accordance with some embodiments.
[0020] Figure 3 A is a block diagram illustrating a display generation component of a computer system that is configured to provide a visual component of the XR experience to the user in accordance with some embodiments.
[0021] Figures 3B-3G illustrate the use of Application Programming Interfaces (APIs) to perform operations.
[0022] Figure 4 is a block diagram illustrating a hand tracking unit of a computer system that is configured to capture gesture inputs of the user in accordance with some embodiments.
[0023] Figure 5 is a block diagram illustrating an eye tracking unit of a computer system that is configured to capture gaze inputs of the user in accordance with some embodiments.
[0024] Figure 6 is a flow diagram illustrating a glint-assisted gaze tracking pipeline in accordance with some embodiments.
[0025] Figures 7A-7BE illustrate example techniques for invoking and interacting with a control for a computer system, displaying a status user interface and / or accessing system functions of the computer system, accessing a system function menu when data is not stored for one or more portions of the body of a user of the computer system, and displaying a control for a computer system during or after movement of the user’s hand, including while holding a controller, in accordance with some embodiments.
[0026] Figures 8A-8T illustrate example techniques for adjusting a volume level for a computer system, in accordance with some embodiments.
[0027] Figures 9A-9P illustrate example techniques for placing a home menu user interface based on characteristics of the user input used to invoke the home menu userinterface and / or user posture when the home menu user interface is invoked, in accordance with some embodiments.
[0028] Figures 10A-10K are flow diagrams of methods of invoking and interacting with a control for a computer system, in accordance with various embodiments.
[0029] Figures 11 A-l IE are flow diagrams of methods for displaying a status user interface and / or accessing system functions of the computer system, in accordance with various embodiments.
[0030] Figures 12A-12D are flow diagrams of methods of placing a home menu user interface based on characteristics of the user input used to invoke the home menu user interface and / or user posture when the home menu user interface is invoked, in accordance with various embodiments.
[0031] Figures 13A-13G are flow diagrams of methods for adjusting a volume level for a computer system, in accordance with various embodiments.
[0032] Figures 14A-14L illustrate example techniques for switching between a wristbased pointer and a head-based pointer, depending on whether certain criteria are met, in accordance with various embodiments.
[0033] Figures 15A-15F are flow diagrams of methods for accessing a system function menu when data is not stored for one or more portions of the body of a user of the computer system, in accordance with various embodiments.
[0034] Figures 16A-16F are flow diagrams of methods for displaying a control for a computer system during or after movement of the user’s hand, in accordance with various embodiments.
[0035] Figures 17A-17D are flow diagrams of methods for switching between a wrist-based pointer and a head-based pointer, depending on whether certain criteria are met, in accordance with various embodiments.
[0036] Figure 18 is a flow diagram of a method for invoking and interacting with a hand-based control or other user interface of a computer system while holding a controller, in accordance with various embodiments.DESCRIPTION OF EMBODIMENTS
[0037] The present disclosure relates to user interfaces for providing an extended reality (XR) experience to a user, in accordance with some embodiments.
[0038] The systems, methods, and GUIs described herein improve user interface interactions with virtual / augmented reality environments in multiple ways.
[0039] In some embodiments, a computer system allows a user to invoke a control for performing system operations within a three-dimensional environment (e.g., a virtual or mixed reality environment) by directing attention to a location of a hand of the user. Different user inputs are used to determine the operations that are performed in the three-dimensional environment, including when immersive applications are displayed. Using the attention-based method to invoke the control allows a more efficient and streamlined way for the user to access a plurality of different system operations of the computer system.
[0040] In some embodiments, a computer system allows a user to invoke display of a status user interface that includes system status information, and / or access system functions of the computer system (e.g., via a system function menu), within a three-dimensional environment (e.g., a virtual or mixed reality environment) by directing attention to a location of a hand of the user. Different user interface objects, such as different controls and / or different user interfaces, can be displayed depending on the detected hand orientation and / or pose (e.g., in combinations with the attention of the user), and / or can be used to determine different operations to be performed by the computer system. Using the attention-based methods to invoke the status user interface and / or system function menu allow a more efficient and streamlined way for the user to interact with the computer system.
[0041] In some embodiments, a computer system displays a home menu user interface that is invoked via an attention-based method based on a torso direction of the user instead of a head direction of the user when the user’s head is lowered by a threshold angle with respect to a horizon while invoking the home menu user interface. Displaying the home menu user interface based on the torso direction of the user when the user’s head is lowered by the threshold angle with respect to the horizon allows the home menu user interface to be automatically displayed at a more ergonomic position, without requiring additional user input.
[0042] In some embodiments, a computer system allows a user to use hand gestures (e.g., a pinch and hold gesture) that include movement (e.g., while the pinch and hold gesture is maintained) to adjust a volume level of the computer system (e.g., in accordance with movement of the hand gesture). The hand gestures are detected using cameras (e.g., cameras integrated with a head-mounted device or installed away from the user (e.g., in an XR room)), and optionally, volume adjustment is also enabled via mechanical input mechanisms(e.g., buttons, dials, switches, and / or digital crowns of the computer system). Allowing for volume adjustment via hand gestures provides quick and efficient access to commonly (e.g., and frequently) used functionality (e.g., volume control), which streamlines user interactions with the computer system.
[0043] In some embodiments, while the computer system is in a configuration state enrolling one or more input elements, the computer system enables a first system user interface if a first type of input element is not enrolled, and forgoes enabling the first system user interface if the first type of input element is enrolled. While the computer system is not in the configuration state, the computer system displays the first system user interface if first criteria are met, and the computer system forgoes displaying the first system user interface if the first criteria are not met. Conditionally displaying a first system user interface based on a particular type of input element not being enrolled for the computer system, such as a viewport-based user interface that is configured to be invoked using a different type of interaction (e.g., gaze or another attention metric instead of a user’s hands), enables users who prefer not to or who are unable to use the particular type of input element to still use the computer system, which makes the computer system more accessible to a wider population.
[0044] In some embodiments, a computer system maintains a display location of a control if movement of the hand of the user does not meet respective criteria that change dynamically based on one or more parameters of the movement of the hand (e.g., speed, distance, acceleration, and / or other parameters). Allowing for respective criteria that change dynamically based on characteristics of the movement of the hand of the user allows the computer to suppress noise when the amount of movement of the hand is too low or cannot be determined with sufficient accuracy, while allowing the computer system to display the control at a location responsive to movement that meets respective criteria to provide quick and efficient access to respective user interfaces (e.g., home menu user interface, status user interface, volume control, and / or other user interfaces) of the computer system.
[0045] In some embodiments, a computer system enables operations based on detecting attention of the user based on a first portion of the body of a user, and in response to detecting that a second portion of the body of the user is directed toward a third portion of the body of the user, the computer system enables operations associated with the third portion of the body. Enabling different operations (e.g., based on and / or associated with different portions of the body of the user) when different criteria are met provides additional control options without cluttering the UI with additional displayed controls (e.g., additional displayedcontrols for performing the first operation and / or the operation corresponding to the third portion of the body of the user), and increases the efficiency of user interaction with a computer system by allowing different operations to be performed based on different portions of the body of the user (e.g., which allows effective interaction with the computer system even if one or more portions of the body of the user are unavailable or preoccupied), which also makes the computer system more accessible to a wider variety of users by supporting different input mechanisms besides hand- and / or gaze-based inputs.
[0046] Figures 1 A-6 provide a description of example computer systems for providing XR experiences to users (such as described below with respect to methods 10000, 11000, 12000, 13000, 15000, 16000, 17000, and / or 18000). Figures 7A-7BE illustrate example techniques for invoking and interacting with a control for a computer system, and displaying a status user interface and / or accessing system functions of the computer system, including while holding a controller, in accordance with some embodiments. Figures 10A- 10K are flow diagrams of methods of invoking and interacting with a control for a computer system, in accordance with various embodiments. Figures 11 A-l IE are flow diagrams of methods of displaying a status user interface and / or accessing system functions of the computer system, in accordance with various embodiments. Figures 15A-15F are flow diagrams of methods of accessing a system function menu when data is not stored for one or more portions of the body of a user of the computer system, in accordance with various embodiments. Figures 16A-16F are flow diagrams of methods of displaying a control for a computer system during or after movement of the user’s hand, in accordance with various embodiments. Figure 18 is a flow diagram of a method for invoking and interacting with a hand-based control or other user interface of a computer system while holding a controller, in accordance with various embodiments. The user interfaces in Figures 7A-7BE are used to illustrate the processes in Figures 10A-10K, 11A-11E, 15A-15F, 16A-16F, and 18. Figures 8A-8P illustrate example techniques for adjusting a volume level for a computer system, in accordance with some embodiments. Figures 13A-13G are flow diagrams of methods of adjusting a volume level for a computer system, in accordance with various embodiments. The user interfaces in Figures 8A-8P are used to illustrate the processes in Figures 13A-13G and 18. Figures 9A-9P illustrate example techniques for placing a home menu user interface based on characteristics of the user input used to invoke the home menu user interface and / or user posture when the home menu user interface is invoked, in accordance with some embodiments. Figures 12A-12D are flow diagrams of methods of placing a home menu user interface based on characteristics of the user input used to invoke the home menu userinterface and / or user posture when the home menu user interface is invoked, in accordance with various embodiments. The user interfaces in Figures 9A-9P are used to illustrate the processes in Figures 12A-12D. Figures 14A-14L illustrate example techniques for switching between a wrist-based pointer and a head-based pointer, depending on whether certain criteria are met, in accordance with some embodiments. Figures 17A-17D are flow diagrams of methods of switching between a wrist-based pointer and a head-based pointer, depending on whether certain criteria are met, in accordance with various embodiments. The user interfaces in Figures 14A-14L are used to illustrate the processes in Figures 17A-17D.
[0047] The processes described below enhance the operability of the devices and make the user-device interfaces more efficient (e.g., by helping the user to provide proper inputs and reducing user mistakes when operating / interacting with the device) through various techniques, including by providing improved visual feedback to the user, reducing the number of inputs needed to perform an operation, providing additional control options without cluttering the user interface with additional displayed controls, performing an operation when a set of conditions has been met without requiring further user input, improving privacy and / or security, providing a more varied, detailed, and / or realistic user experience while saving storage space, and / or additional techniques. These techniques also reduce power usage and improve battery life of the device by enabling the user to use the device more quickly and efficiently. Saving on battery power, and thus weight, improves the ergonomics of the device. These techniques also enable real-time communication, allow for the use of fewer and / or less precise sensors resulting in a more compact, lighter, and cheaper device, and enable the device to be used in a variety of lighting conditions. These techniques reduce energy usage, thereby reducing heat emitted by the device, which is particularly important for a wearable device where a device well within operational parameters for device components can become uncomfortable for a user to wear if it is producing too much heat.
[0048] In addition, in methods described herein where one or more steps are contingent upon one or more conditions having been met, it should be understood that the described method can be repeated in multiple repetitions so that over the course of the repetitions all of the conditions upon which steps in the method are contingent have been met in different repetitions of the method. For example, if a method requires performing a first step if a condition is satisfied, and a second step if the condition is not satisfied, then a person of ordinary skill would appreciate that the claimed steps are repeated until the condition has been both satisfied and not satisfied, in no particular order. Thus, a method described with one or more steps that are contingent upon one or more conditions having been met could berewritten as a method that is repeated until each of the conditions described in the method has been met. This, however, is not required of system or computer readable medium claims where the system or computer readable medium contains instructions for performing the contingent operations based on the satisfaction of the corresponding one or more conditions and thus is capable of determining whether the contingency has or has not been satisfied without explicitly repeating steps of a method until all of the conditions upon which steps in the method are contingent have been met. A person having ordinary skill in the art would also understand that, similar to a method with contingent steps, a system or computer readable storage medium can repeat the steps of a method as many times as are needed to ensure that all of the contingent steps have been performed.
[0049] In some embodiments, as shown in Figure 1 A, the XR experience is provided to the user via an operating environment 100 that includes a computer system 101. The computer system 101 includes a controller 110 (e.g., processors of a portable electronic device or a remote server), a display generation component 120 (e.g., a head-mounted device (HMD), a display, a projector, a touch-screen, etc.), one or more input devices 125 (e.g., an eye tracking device 130, a hand tracking device 140, other input devices 150), one or more output devices 155 (e.g., speakers 160, tactile output generators 170, and other output devices 180), one or more sensors 190 (e.g., image sensors, light sensors, depth sensors, tactile sensors, orientation sensors, proximity sensors, temperature sensors, location sensors, motion sensors, velocity sensors, etc.), and optionally one or more peripheral devices 195 (e.g., home appliances, wearable devices, etc.). In some embodiments, one or more of the input devices 125, output devices 155, sensors 190, and peripheral devices 195 are integrated with the display generation component 120 (e.g., in a head-mounted device or a handheld device).
[0050] When describing an XR experience, various terms are used to differentially refer to several related but distinct environments that the user may sense and / or with which a user may interact (e.g., with inputs detected by a computer system 101 generating the XR experience that cause the computer system generating the XR experience to generate audio, visual, and / or tactile feedback corresponding to various inputs provided to the computer system 101). The following is a subset of these terms:
[0051] Physical environment: A physical environment refers to a physical world that people can sense and / or interact with without aid of electronic systems. Physical environments, such as a physical park, include physical articles, such as physical trees,physical buildings, and physical people. People can directly sense and / or interact with the physical environment, such as through sight, touch, hearing, taste, and smell.
[0052] Extended reality: In contrast, an extended reality (XR) environment refers to a wholly or partially simulated environment that people sense and / or interact with via an electronic system. In XR, a subset of a person’s physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one law of physics. For example, an XR system may detect a person’s head turning and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), adjustments to characteristic(s) of virtual object(s) in an XR environment may be made in response to representations of physical motions (e.g., vocal commands). A person may sense and / or interact with an XR object using any one of their senses, including sight, sound, touch, taste, and smell. For example, a person may sense and / or interact with audio objects that create a 3D or spatial audio environment that provides the perception of point audio sources in 3D space. In another example, audio objects may enable audio transparency, which selectively incorporates ambient sounds from the physical environment with or without computer-generated audio. In some XR environments, a person may sense and / or interact only with audio objects.
[0053] Examples of XR include virtual reality and mixed reality.
[0054] Virtual reality: A virtual reality (VR) environment refers to a simulated environment that is designed to be based entirely on computer-generated sensory inputs for one or more senses. A VR environment comprises a plurality of virtual objects with which a person may sense and / or interact. For example, computer-generated imagery of trees, buildings, and avatars representing people are examples of virtual objects. A person may sense and / or interact with virtual objects in the VR environment through a simulation of the person’s presence within the computer-generated environment, and / or through a simulation of a subset of the person’s physical movements within the computer-generated environment.
[0055] Mixed reality: In contrast to a VR environment, which is designed to be based entirely on computer-generated sensory inputs, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment, or a representation thereof, in addition to including computer-generated sensory inputs (e.g., virtual objects). On a virtuality continuum, a mixed reality environment isanywhere between, but not including, a wholly physical environment at one end and virtual reality environment at the other end. In some MR environments, computer-generated sensory inputs may respond to changes in sensory inputs from the physical environment. Also, some electronic systems for presenting an MR environment may track location and / or orientation with respect to the physical environment to enable virtual objects to interact with real objects (that is, physical articles from the physical environment or representations thereof). For example, a system may account for movements so that a virtual tree appears stationary with respect to the physical ground.
[0056] Examples of mixed realities include augmented reality and augmented virtuality.
[0057] Augmented reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed over a physical environment, or a representation thereof. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person may directly view the physical environment. The system may be configured to present virtual objects on the transparent or translucent display, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. Alternatively, a system may have an opaque display and one or more imaging sensors that capture images or video of the physical environment, which are representations of the physical environment. The system composites the images or video with virtual objects, and presents the composition on the opaque display. A person, using the system, indirectly views the physical environment by way of the images or video of the physical environment, and perceives the virtual objects superimposed over the physical environment. As used herein, a video of the physical environment shown on an opaque display is called “pass-through video,” meaning a system uses one or more image sensor(s) to capture images of the physical environment, and uses those images in presenting the AR environment on the opaque display. Further alternatively, a system may have a projection system that projects virtual objects into the physical environment, for example, as a hologram or on a physical surface, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, in providing pass-through video, a system may transform one or more sensor images to impose a select perspective (e.g., viewpoint) different than the perspective captured by the imaging sensors. As another example, a representation of aphysical environment may be transformed by graphically modifying (e.g., enlarging) portions thereof, such that the modified portion may be representative but not photorealistic versions of the originally captured images. As a further example, a representation of a physical environment may be transformed by graphically eliminating or obfuscating portions thereof.
[0058] Augmented virtuality: An augmented virtuality (AV) environment refers to a simulated environment in which a virtual or computer-generated environment incorporates one or more sensory inputs from the physical environment. The sensory inputs may be representations of one or more characteristics of the physical environment. For example, an AV park may have virtual trees and virtual buildings, but people with faces photorealistically reproduced from images taken of physical people. As another example, a virtual object may adopt a shape or color of a physical article imaged by one or more imaging sensors. As a further example, a virtual object may adopt shadows consistent with the position of the sun in the physical environment.
[0059] In an augmented reality, mixed reality, or virtual reality environment, a view of a three-dimensional environment is visible to a user. The view of the three-dimensional environment is typically visible to the user via one or more display generation components (e.g., a display or a pair of display modules that provide stereoscopic content to different eyes of the same user) through a virtual viewport that has a viewport boundary that defines an extent of the three-dimensional environment that is visible to the user via the one or more display generation components. In some embodiments, the region defined by the viewport boundary is smaller than a range of vision of the user in one or more dimensions (e.g., based on the range of vision of the user, size, optical properties or other physical characteristics of the one or more display generation components, and / or the location and / or orientation of the one or more display generation components relative to the eyes of the user). In some embodiments, the region defined by the viewport boundary is larger than a range of vision of the user in one or more dimensions (e.g., based on the range of vision of the user, size, optical properties or other physical characteristics of the one or more display generation components, and / or the location and / or orientation of the one or more display generation components relative to the eyes of the user). The viewport and viewport boundary typically move as the one or more display generation components move (e.g., moving with a head of the user for a head mounted device or moving with a hand of a user for a handheld device such as a tablet or smartphone). A viewpoint of a user determines what content is visible in the viewport, a viewpoint generally specfies a location and a direction relative to the three-dimensional environment, and as the viewpoint shifts, the view of the three-dimensional environment willalso shift in the viewport. For a head mounted device, a viewpoint is typically based on a location and direction of the head, face, and / or eyes of a user to provide a view of the three- dimensional environment that is perceptually accurate and provides an immersive experience when the user is using the head-mounted device. For a handheld or stationed device, the viewpoint shifts as the handheld or stationed device is moved and / or as a position of a user relative to the handheld or stationed device changes (e.g., a user moving toward, away from, up, down, to the right, and / or to the left of the device). For devices that include display generation components with virtual passthrough, portions of the physical environment that are visible (e.g., displayed, and / or projected) via the one or more display generation components are based on a field of view of one or more cameras in communication with the display generation components which typically move with the display generation components (e.g., moving with a head of the user for a head mounted device or moving with a hand of a user for a handheld device such as a tablet or smartphone) because the viewpoint of the user moves as the field of view of the one or more cameras moves (and the appearance of one or more virtual objects displayed via the one or more display generation components is updated based on the viewpoint of the user (e.g., displayed positions and poses of the virtual objects are updated based on the movement of the viewpoint of the user)). For display generation components with optical passthrough, portions of the physical environment that are visible (e.g., optically visible through one or more partially or fully transparent portions of the display generation component) via the one or more display generation components are based on a field of view of a user through the partially or fully transparent portion(s) of the display generation component (e.g., moving with a head of the user for a head mounted device or moving with a hand of a user for a handheld device such as a tablet or smartphone) because the viewpoint of the user moves as the field of view of the user through the partially or fully transparent portions of the display generation components moves (and the appearance of one or more virtual objects is updated based on the viewpoint of the user).
[0060] In some embodiments a representation of a physical environment (e.g., displayed via virtual passthrough or optical passthrough) can be partially or fully obscured by a virtual environment. In some embodiments, the amount of virtual environment that is displayed (e.g., the amount of physical environment that is not displayed) is based on an immersion level for the virtual environment (e.g., with respect to the representation of the physical environment). For example, increasing the immersion level optionally causes more of the virtual environment to be displayed, replacing and / or obscuring more of the physical environment, and reducing the immersion level optionally causes less of the virtualenvironment to be displayed, revealing portions of the physical environment that were previously not displayed and / or obscured. In some embodiments, at a particular immersion level, one or more first background objects (e.g., in the representation of the physical environment) are visually de-emphasized (e.g., dimmed, blurred, and / or displayed with increased transparency) more than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, a level of immersion includes an associated degree to which the virtual content displayed by the computer system (e.g., the virtual environment and / or the virtual content) obscures background content (e.g., content other than the virtual environment and / or the virtual content) around / behind the virtual content, optionally including the number of items of background content displayed and / or the visual characteristics (e.g., colors, contrast, and / or opacity) with which the background content is displayed, the angular range of the virtual content displayed via the display generation component (e.g., 60 degrees of content displayed at low immersion, 120 degrees of content displayed at medium immersion, or 180 degrees of content displayed at high immersion), and / or the proportion of the field of view displayed via the display generation component that is consumed by the virtual content (e.g., 33% of the field of view consumed by the virtual content at low immersion, 66% of the field of view consumed by the virtual content at medium immersion, or 100% of the field of view consumed by the virtual content at high immersion). In some embodiments, the background content is included in a background over which the virtual content is displayed (e.g., background content in the representation of the physical environment). In some embodiments, the background content includes user interfaces (e.g., user interfaces generated by the computer system corresponding to applications), virtual objects (e.g., files or representations of other users generated by the computer system) not associated with or included in the virtual environment and / or virtual content, and / or real objects (e.g., pass-through objects representing real objects in the physical environment around the user that are visible such that they are displayed via the display generation component and / or a visible via a transparent or translucent component of the display generation component because the computer system does not obscure / prevent visibility of them through the display generation component). In some embodiments, at a low level of immersion (e.g., a first level of immersion), the background, virtual and / or real objects are displayed in an unobscured manner. For example, a virtual environment with a low level of immersion is optionally displayed concurrently with the background content, which is optionally displayed with full brightness, color, and / or translucency. In some embodiments, at a higher level of immersion (e.g., a second level of immersion higher thanthe first level of immersion), the background, virtual and / or real objects are displayed in an obscured manner (e.g., dimmed, blurred, or removed from display). For example, a respective virtual environment with a high level of immersion is displayed without concurrently displaying the background content (e.g., in a full screen or fully immersive mode). As another example, a virtual environment displayed with a medium level of immersion is displayed concurrently with darkened, blurred, or otherwise de-emphasized background content. In some embodiments, the visual characteristics of the background objects vary among the background objects. For example, at a particular immersion level, one or more first background objects are visually de-emphasized (e.g., dimmed, blurred, and / or displayed with increased transparency) more than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, a null or zero level of immersion corresponds to the virtual environment ceasing to be displayed and instead a representation of a physical environment is displayed (optionally with one or more virtual objets such as application, windows, or virtual three- dimensional objects) without the representation of the physical environment being obscured by the virtual environment. Adjusting the level of immersion using a physical input element provides for quick and efficient method of adjusting immersion, which enhances the operability of the computer system and makes the user-device interface more efficient.
[0061] Viewpoint-locked virtual object: A virtual object is viewpoint-locked when a computer system displays the virtual object at the same location and / or position in the viewpoint of the user, even as the viewpoint of the user shifts (e.g., changes). In embodiments where the computer system is a head-mounted device, the viewpoint of the user is locked to the forward facing direction of the user’s head (e.g., the viewpoint of the user is at least a portion of the field-of-view of the user when the user is looking straight ahead); thus, the viewpoint of the user remains fixed even as the user’s gaze is shifted, without moving the user’s head. In embodiments where the computer system has a display generation component (e.g., a display screen) that can be repositioned with respect to the user’s head, the viewpoint of the user is the augmented reality view that is being presented to the user on a display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the viewpoint of the user, when the viewpoint of the user is in a first orientation (e.g., with the user’s head facing north) continues to be displayed in the upper left comer of the viewpoint of the user, even as the viewpoint of the user changes to a second orientation (e.g., with the user’s head facing west). In other words, the location and / or position at which the viewpoint-locked virtual object isdisplayed in the viewpoint of the user is independent of the user’s position and / or orientation in the physical environment. In embodiments in which the computer system is a headmounted device, the viewpoint of the user is locked to the orientation of the user’s head, such that the virtual object is also referred to as a “head-locked virtual object.”
[0062] Environment-locked virtual object: A virtual object is environment-locked (alternatively, “world-locked”) when a computer system displays the virtual object at a location and / or position in the viewpoint of the user that is based on (e.g., selected in reference to and / or anchored to) a location and / or object in the three-dimensional environment (e.g., a physical environment or a virtual environment). As the viewpoint of the user shifts, the location and / or object in the environment relative to the viewpoint of the user changes, which results in the environment-locked virtual object being displayed at a different location and / or position in the viewpoint of the user. For example, an environment-locked virtual object that is locked onto a tree that is immediately in front of a user is displayed at the center of the viewpoint of the user. When the viewpoint of the user shifts to the right (e.g., the user’s head is turned to the right) so that the tree is now left-of-center in the viewpoint of the user (e.g., the tree’s position in the viewpoint of the user shifts), the environment-locked virtual object that is locked onto the tree is displayed left-of-center in the viewpoint of the user. In other words, the location and / or position at which the environment-locked virtual object is displayed in the viewpoint of the user is dependent on the position and / or orientation of the location and / or object in the environment onto which the virtual object is locked. In some embodiments, the computer system uses a stationary frame of reference (e.g., a coordinate system that is anchored to a fixed location and / or object in the physical environment) in order to determine the position at which to display an environment-locked virtual object in the viewpoint of the user. An environment-locked virtual object can be locked to a stationary part of the environment (e.g., a floor, wall, table, or other stationary object) or can be locked to a moveable part of the environment (e.g., a vehicle, animal, person, or even a representation of portion of the users body that moves independently of a viewpoint of the user, such as a user’s hand, wrist, arm, or foot) so that the virtual object is moved as the viewpoint or the portion of the environment moves to maintain a fixed relationship between the virtual object and the portion of the environment.
[0063] In some embodiments a virtual object that is environment-locked or viewpoint-locked exhibits lazy follow behavior which reduces or delays motion of the environment-locked or viewpoint-locked virtual object relative to movement of a point of reference which the virtual object is following. In some embodiments, when exhibiting lazyfollow behavior the computer system intentionally delays movement of the virtual object when detecting movement of a point of reference (e.g., a portion of the environment, the viewpoint, or a point that is fixed relative to the viewpoint, such as a point that is between 5- 300cm from the viewpoint) which the virtual object is following. For example, when the point of reference (e.g., the portion of the environement or the viewpoint) moves with a first speed, the virtual object is moved by the device to remain locked to the point of reference but moves with a second speed that is slower than the first speed (e.g., until the point of reference stops moving or slows down, at which point the virtual object starts to catch up to the point of reference). In some embodiments, when a virtual object exhibits lazy follow behavior the device ignores small amounts of movment of the point of reference (e.g., ignoring movement of the point of reference that is below a threshold amount of movement such as movement by 0-5 degrees or movement by 0-50 cm). For example, when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a first amount, a distance between the point of reference and the virtual object increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a second amount that is greater than the first amount, a distance between the point of reference and the virtual object initially increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and then decreases as the amount of movement of the point of reference increases above a threshold (e.g., a “lazy follow” threshold) because the virtual object is moved by the computer system to maintain a fixed or substantially fixed position relative to the point of reference. In some embodiments the virtual object maintaining a substantially fixed position relative to the point of reference includes the virtual object being displayed within a threshold distance (e.g., 1, 2, 3, 5, 15, 20, 50 cm) of the point of reference in one or more dimensions (e.g., up / down, left / right, and / or forward / backward relative to the position of the point of reference).
[0064] Hardware: There are many different types of electronic systems that enable a person to sense and / or interact with various XR environments. Examples include headmounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displaysformed as lenses designed to be placed on a person’s eyes (e.g., similar to contact lenses), headphones / earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop / laptop computers. A head-mounted system may have one or more speaker(s) and an integrated opaque display. Alternatively, a head-mounted system may be configured to accept an external opaque display (e.g., a smartphone). The head-mounted system may incorporate one or more imaging sensors to capture images or video of the physical environment, and / or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head-mounted system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person’s eyes. The display may utilize digital light projection, OLEDs, LEDs, uLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In one embodiment, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person’s retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface. In some embodiments, the controller 110 is configured to manage and coordinate an XR experience for the user. In some embodiments, the controller 110 includes a suitable combination of software, firmware, and / or hardware. The controller 110 is described in greater detail below with respect to Figure 2. In some embodiments, the controller 110 is a computing device that is local or remote relative to the scene 105 (e.g., a physical environment). For example, the controller 110 is a local server located within the scene 105. In another example, the controller 110 is a remote server located outside of the scene 105 (e.g., a cloud server, central server, etc.). In some embodiments, the controller 110 is communicatively coupled with the display generation component 120 (e.g., an HMD, a display, a projector, a touch-screen, etc.) via one or more wired or wireless communication channels 144 (e.g., BLUETOOTH, IEEE 802.1 lx, IEEE 802.16x, IEEE 802.3x, etc.). In another example, the controller 110 is included within the enclosure (e.g., a physical housing) of the display generation component 120 (e.g., an HMD, or a portable electronic device that includes a display and one or more processors, etc.), one or more of the input devices 125, one or more of the output devices 155, one or more of the sensors 190, and / or one or more ofthe peripheral devices 195, or share the same physical enclosure or support structure with one or more of the above.
[0065] In some embodiments, the display generation component 120 is configured to provide the XR experience (e.g., at least a visual component of the XR experience) to the user. In some embodiments, the display generation component 120 includes a suitable combination of software, firmware, and / or hardware. The display generation component 120 is described in greater detail below with respect to Figure 3 A. In some embodiments, the functionalities of the controller 110 are provided by and / or combined with the display generation component 120.
[0066] According to some embodiments, the display generation component 120 provides an XR experience to the user while the user is virtually and / or physically present within the scene 105.
[0067] In some embodiments, the display generation component is worn on a part of the user’s body (e.g., on his / her head, on his / her hand, etc.). As such, the display generation component 120 includes one or more XR displays provided to display the XR content. For example, in various embodiments, the display generation component 120 encloses the field- of-view of the user. In some embodiments, the display generation component 120 is a handheld device (such as a smartphone or tablet) configured to present XR content, and the user holds the device with a display directed towards the field-of-view of the user and a camera directed towards the scene 105. In some embodiments, the handheld device is optionally placed within an enclosure that is worn on the head of the user. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component 120 is an XR chamber, enclosure, or room configured to present XR content in which the user does not wear or hold the display generation component 120. Many user interfaces described with reference to one type of hardware for displaying XR content (e.g., a handheld device or a device on a tripod) could be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface showing interactions with XR content triggered based on interactions that happen in a space in front of a handheld or tripod mounted device could similarly be implemented with an HMD where the interactions happen in a space in front of the HMD and the responses of the XR content are displayed via the HMD. Similarly, a user interface showing interactions with XR content triggered based on movement of a handheld or tripod mounted device relative to the physical environment (e.g., the scene 105 or a part of the user’s body (e.g., the user’s eye(s), head, or hand)) couldsimilarly be implemented with an HMD where the movement is caused by movement of the HMD relative to the physical environment (e.g., the scene 105 or a part of the user’s body (e.g., the user’s eye(s), head, or hand)).
[0068] While pertinent features of the operating environment 100 are shown in Figure 1 A, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example embodiments disclosed herein.
[0069] Figures 1 A-1P illustrate various examples of a computer system that is used to perform the methods and provide audio, visual and / or haptic feedback as part of user interfaces described herein. In some embodiments, the computer system includes one or more display generation components (e.g., first and second display assemblies l-120a, l-120b and / or first and second optical modules 11.1. l-104a and 11.1. l-104b) for displaying virtual elements and / or a representation of a physical environment to a user of the computer system, optionally generated based on detected events and / or user inputs detected by the computer system. User interfaces generated by the computer system are optionally corrected by one or more corrective lenses 11.3.2-216 that are optionally removably attached to one or more of the optical modules to enable the user interfaces to be more easily viewed by users who would otherwise use glasses or contacts to correct their vision. While many user interfaces illustrated herein show a single view of a user interface, user interfaces in a HMD are optionally displayed using two optical modules (e.g., first and second display assemblies 1- 120a, l-120b and / or first and second optical modules l l.l. l-104a and 11.1.1-104b), one for a user’s right eye and a different one for a user’s left eye, and slightly different images are presented to the two different eyes to generate the illusion of stereoscopic depth, the single view of the user interface would typically be either a right-eye or left-eye view and the depth effect is explained in the text or using other schematic charts or views. In some embodiments, the computer system includes one or more external displays (e.g., display assembly 1-108) for displaying status information for the computer system to the user of the computer system (when the computer system is not being worn) and / or to other people who are near the computer system, optionally generated based on detected events and / or user inputs detected by the computer system. In some embodiments, the computer system includes one or more audio output components (e.g., electronic component 1-112) for generating audio feedback, optionally generated based on detected events and / or user inputs detected by the computer system. In some embodiments, the computer system includes one or more input devices for detecting input such as one or more sensors (e.g., one or more sensors in sensor assembly 1-356, and / or Figure II) for detecting information about a physical environment of the device which can be used (optionally in conjunction with one or more illuminators such as the illuminators described in Figure II) to generate a digital passthrough image, capture visual media corresponding to the physical environment (e.g., photos and / or video), or determine a pose (e.g., position and / or orientation) of physical objects and / or surfaces in the physical environment so that virtual objects ban be placed based on a detected pose of physical objects and / or surfaces. In some embodiments, the computer system includes one or more input devices for detecting input such as one or more sensors for detecting hand position and / or movement (e.g., one or more sensors in sensor assembly 1-356, and / or Figure II) that can be used (optionally in conjunction with one or more illuminators such as the illuminators 6-124 described in Figure II) to determine when one or more air gestures have been performed. In some embodiments, the computer system includes one or more input devices for detecting input such as one or more sensors for detecting eye movement (e.g., eye tracking and gaze tracking sensors in Figure II) which can be used (optionally in conjunction with one or more lights such as lights 11.3.2-110 in Figure 10) to determine attention or gaze position and / or gaze movement which can optionally be used to detect gaze-only inputs based on gaze movement and / or dwell. A combination of the various sensors described above can be used to determine user facial expressions and / or hand movements for use in generating an avatar or representation of the user such as an anthropomorphic avatar or representation for use in a real-time communication session where the avatar has facial expressions, hand movements, and / or body movements that are based on or similar to detected facial expressions, hand movements, and / or body movements of a user of the device. Gaze and / or attention information is, optionally, combined with hand tracking information to determine interactions between the user and one or more user interfaces based on direct and / or indirect inputs such as air gestures or inputs that use one or more hardware input devices such as one or more buttons (e.g., first button 1-128, button 11.1.1-114 , second button 1-132, and or dial or button 1-328), knobs (e.g., first button 1-128, button 11.1.1-114, and / or dial or button 1-328), digital crowns (e.g., first button 1-128 which is depressible and twistable or rotatable, button 11.1.1-114, and / or dial or button 1-328), trackpads, touch screens, keyboards, mice and / or other input devices. One or more buttons (e.g., first button 1-128, button 11.1.1-114, second button 1-132, and or dial or button 1-328) are optionally used to perform system operations such as recentering content in three-dimensional environment that is visible to a user of the device, displaying a home user interface for launching applications, starting real-time communication sessions, or initiating display of virtual three-dimensional backgrounds.Knobs or digital crowns (e.g., first button 1-128 which is depressible and twistable or rotatable, button 11.1.1-114, and / or dial or button 1-328) are optionally rotatable to adjust parameters of the visual content such as a level of immersion of a virtual three-dimensional environment (e.g., a degree to which virtual-content occupies the viewport of the user into the three-dimensional environment) or other parameters associated with the three-dimensional environment and the virtual content that is displayed via the optical modules (e.g., first and second display assemblies l-120a, l-120b and / or first and second optical modules 11.1.1- 104a and 11.1. l-104b).
[0070] FIG. IB illustrates a front, top, perspective view of an example of a head- mountable display (HMD) device 1-100 configured to be donned by a user and provide virtual and altered / mixed reality (VR / AR) experiences. The HMD 1-100 can include a display unit 1-102 or assembly, an electronic strap assembly 1-104 connected to and extending from the display unit 1-102, and a band assembly 1-106 secured at either end to the electronic strap assembly 1-104. The electronic strap assembly 1-104 and the band 1-106 can be part of a retention assembly configured to wrap around a user’s head to hold the display unit 1-102 against the face of the user.
[0071] In at least one example, the band assembly 1-106 can include a first band 1- 116 configured to wrap around the rear side of a user’s head and a second band 1-117 configured to extend over the top of a user’s head. The second strap can extend between first and second electronic straps l-105a, 1 -105b of the electronic strap assembly 1-104 as shown. The strap assembly 1-104 and the band assembly 1-106 can be part of a securement mechanism extending rearward from the display unit 1-102 and configured to hold the display unit 1-102 against a face of a user.
[0072] In at least one example, the securement mechanism includes a first electronic strap l-105a including a first proximal end 1-134 coupled to the display unit 1-102, for example a housing 1-150 of the display unit 1-102, and a first distal end 1-136 opposite the first proximal end 1-134. The securement mechanism can also include a second electronic strap 1 -105b including a second proximal end 1-138 coupled to the housing 1-150 of the display unit 1-102 and a second distal end 1-140 opposite the second proximal end 1-138. The securement mechanism can also include the first band 1-116 including a first end 1-142 coupled to the first distal end 1-136 and a second end 1-144 coupled to the second distal end 1-140 and the second band 1-117 extending between the first electronic strap l-105a and the second electronic strap 1 - 105b . The straps l-105a-b and band 1-116 can be coupled viaconnection mechanisms or assemblies 1-114. In at least one example, the second band 1-117 includes a first end 1-146 coupled to the first electronic strap l-105a between the first proximal end 1-134 and the first distal end 1-136 and a second end 1-148 coupled to the second electronic strap 1-105b between the second proximal end 1-138 and the second distal end 1-140.
[0073] In at least one example, the first and second electronic straps l-105a-b include plastic, metal, or other structural materials forming the shape the substantially rigid straps 1- 105a-b. In at least one example, the first and second bands 1-116, 1-117 are formed of elastic, flexible materials including woven textiles, rubbers, and the like. The first and second bands 1-116, 1-117 can be flexible to conform to the shape of the user’ head when donning the HMD 1-100.
[0074] In at least one example, one or more of the first and second electronic straps 1- 105a-b can define internal strap volumes and include one or more electronic components disposed in the internal strap volumes. In one example, as shown in FIG. IB, the first electronic strap l-105a can include an electronic component 1-112. In one example, the electronic component 1-112 can include a speaker. In one example, the electronic component 1-112 can include a computing component such as a processor.
[0075] In at least one example, the housing 1-150 defines a first, front-facing opening 1-152. The front-facing opening is labeled in dotted lines at 1-152 in FIG. IB because the display assembly 1-108 is disposed to occlude the first opening 1-152 from view when the HMD 1-100 is assembled. The housing 1-150 can also define a rear-facing second opening 1- 154. The housing 1-150 also defines an internal volume between the first and second openings 1-152, 1-154. In at least one example, the HMD 1-100 includes the display assembly 1-108, which can include a front cover and display screen (shown in other figures) disposed in or across the front opening 1-152 to occlude the front opening 1-152. In at least one example, the display screen of the display assembly 1-108, as well as the display assembly 1-108 in general, has a curvature configured to follow the curvature of a user’s face. The display screen of the display assembly 1-108 can be curved as shown to compliment the user’s facial features and general curvature from one side of the face to the other, for example from left to right and / or from top to bottom where the display unit 1-102 is pressed.
[0076] In at least one example, the housing 1-150 can define a first aperture 1-126 between the first and second openings 1-152, 1-154 and a second aperture 1-130 between thefirst and second openings 1-152, 1-154. The HMD 1-100 can also include a first button 1-128 disposed in the first aperture 1-126 and a second button 1-132 disposed in the second aperture 1-130. The first and second buttons 1-128, 1-132 can be depressible through the respective apertures 1-126, 1-130. In at least one example, the first button 1-126 and / or second button 1- 132 can be twistable dials as well as depressible buttons. In at least one example, the first button 1-128 is a depressible and twistable dial button and the second button 1-132 is a depressible button.
[0077] FIG. 1C illustrates a rear, perspective view of the HMD 1-100. The HMD 1- 100 can include a light seal 1-110 extending rearward from the housing 1-150 of the display assembly 1-108 around a perimeter of the housing 1-150 as shown. The light seal 1-110 can be configured to extend from the housing 1-150 to the user’s face around the user’s eyes to block external light from being visible. In one example, the HMD 1-100 can include first and second display assemblies l-120a, l-120b disposed at or in the rearward facing second opening 1-154 defined by the housing 1-150 and / or disposed in the internal volume of the housing 1-150 and configured to project light through the second opening 1-154. In at least one example, each display assembly l-120a-b can include respective display screens l-122a, l-122b configured to project light in a rearward direction through the second opening 1-154 toward the user’s eyes.
[0078] In at least one example, referring to both FIGS. IB and 1C, the display assembly 1-108 can be a front-facing, forward display assembly including a display screen configured to project light in a first, forward direction and the rear facing display screens 1- 122a-b can be configured to project light in a second, rearward direction opposite the first direction. As noted above, the light seal 1-110 can be configured to block light external to the HMD 1-100 from reaching the user’s eyes, including light projected by the forward facing display screen of the display assembly 1-108 shown in the front perspective view of FIG. IB. In at least one example, the HMD 1-100 can also include a curtain 1-124 occluding the second opening 1-154 between the housing 1-150 and the rear-facing display assemblies 1- 120a-b. In at least one example, the curtain 1-124 can be elastic or at least partially elastic.
[0079] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIGS. IB and 1C can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. ID - IF and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described withreference to FIGS. ID - IF can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIGS. IB and 1C.
[0080] FIG. ID illustrates an exploded view of an example of an HMD 1-200 including various portions or parts thereof separated according to the modularity and selective coupling of those parts. For example, the HMD 1-200 can include a band 1-216 which can be selectively coupled to first and second electronic straps l-205a, l-205b. The first securement strap l-205a can include a first electronic component l-212a and the second securement strap l-205b can include a second electronic component 1-212b. In at least one example, the first and second straps l-205a-b can be removably coupled to the display unit 1- 202.
[0081] In addition, the HMD 1-200 can include a light seal 1-210 configured to be removably coupled to the display unit 1-202. The HMD 1-200 can also include lenses 1-218 which can be removably coupled to the display unit 1-202, for example over first and second display assemblies including display screens. The lenses 1-218 can include customized prescription lenses configured for corrective vision. As noted, each part shown in the exploded view of FIG. ID and described above can be removably coupled, attached, reattached, and changed out to update parts or swap out parts for different users. For example, bands such as the band 1-216, light seals such as the light seal 1-210, lenses such as the lenses 1-218, and electronic straps such as the straps l-205a-b can be swapped out depending on the user such that these parts are customized to fit and correspond to the individual user of the HMD 1-200.
[0082] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. ID can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. IB, 1C, and IE - IF and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. IB, 1C, and IE - IF can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. ID.
[0083] FIG. IE illustrates an exploded view of an example of a display unit 1-306 of an HMD. The display unit 1-306 can include a front display assembly 1-308, a frame / housing assembly 1-350, and a curtain assembly 1-324. The display unit 1-306 can also include a sensor assembly 1-356, logic board assembly 1-358, and cooling assembly 1-360 disposed between the frame assembly 1-350 and the front display assembly 1-308. In at least oneexample, the display unit 1-306 can also include a rear-facing display assembly 1-320 including first and second rear-facing display screens l-322a, 1-322b disposed between the frame 1-350 and the curtain assembly 1-324.
[0084] In at least one example, the display unit 1-306 can also include a motor assembly 1-362 configured as an adjustment mechanism for adjusting the positions of the display screens l-322a-b of the display assembly 1-320 relative to the frame 1-350. In at least one example, the display assembly 1-320 is mechanically coupled to the motor assembly 1- 362, with at least one motor for each display screen l-322a-b, such that the motors can translate the display screens l-322a-b to match an interpupillary distance of the user’s eyes.
[0085] In at least one example, the display unit 1-306 can include a dial or button 1- 328 depressible relative to the frame 1-350 and accessible to the user outside the frame 1-350. The button 1-328 can be electronically connected to the motor assembly 1-362 via a controller such that the button 1-328 can be manipulated by the user to cause the motors of the motor assembly 1-362 to adjust the positions of the display screens l-322a-b.
[0086] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IE can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. IB - ID and IF and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. IB - ID and IF can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IE.
[0087] FIG. IF illustrates an exploded view of another example of a display unit 1- 406 of an HMD device similar to other HMD devices described herein. The display unit 1- 406 can include a front display assembly 1-402, a sensor assembly 1-456, a logic board assembly 1-458, a cooling assembly 1-460, a frame assembly 1-450, a rear-facing display assembly 1-421, and a curtain assembly 1-424. The display unit 1-406 can also include a motor assembly 1-462 for adjusting the positions of first and second display sub-assemblies l-420a, l-420b of the rear-facing display assembly 1-421, including first and second respective display screens for interpupillary adjustments, as described above.
[0088] The various parts, systems, and assemblies shown in the exploded view of FIG. IF are described in greater detail herein with reference to FIGS. IB - IE as well as subsequent figures referenced in the present disclosure. The display unit 1-406 shown in FIG. IF can be assembled and integrated with the securement mechanisms shown in FIGS. IB -IE, including the electronic straps, bands, and other components including light seals, connection assemblies, and so forth.
[0089] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IF can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. IB - IE and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. IB - IE can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IF.
[0090] Figure 1G illustrates a perspective, exploded view of a front cover assembly 3- 100 of an HMD device described herein, for example the front cover assembly 3-1 of the HMD 3-100 shown in FIG. 1G or any other HMD device shown and described herein. The front cover assembly 3-100 shown in FIG. 1G can include a transparent or semi-transparent cover 3-102, shroud 3-104 (or “canopy”), adhesive layers 3-106, display assembly 3-108 including a lenticular lens panel or array 3-110, and a structural trim 3-112. The adhesive layer 3-106 can secure the shroud 3-104 and / or transparent cover 3-102 to the display assembly 3-108 and / or the trim 3-112. The trim 3-112 can secure the various components of the front cover assembly 3-100 to a frame or chassis of the HMD device.
[0091] In at least one example, as shown in FIG. 1G, the transparent cover 3-102, shroud 3-104, and display assembly 3-108, including the lenticular lens array 3-110, can be curved to accommodate the curvature of a user’s face. The transparent cover 3-102 and the shroud 3-104 can be curved in two or three dimensions, e.g., vertically curved in the Z- direction in and out of the Z-X plane and horizontally curved in the X-direction in and out of the Z-X plane. In at least one example, the display assembly 3-108 can include the lenticular lens array 3-110 as well as a display panel having pixels configured to project light through the shroud 3-104 and the transparent cover 3-102. The display assembly 3-108 can be curved in at least one direction, for example the horizontal direction, to accommodate the curvature of a user’s face from one side (e.g., left side) of the face to the other (e.g., right side). In at least one example, each layer or component of the display assembly 3-108, which will be shown in subsequent figures and described in more detail, but which can include the lenticular lens array 3-110 and a display layer, can be similarly or concentrically curved in the horizontal direction to accommodate the curvature of the user’s face.
[0092] In at least one example, the shroud 3-104 can include a transparent or semitransparent material through which the display assembly 3-108 projects light. In one example, the shroud 3-104 can include one or more opaque portions, for example opaque ink-printed portions or other opaque film portions on the rear surface of the shroud 3-104. The rear surface can be the surface of the shroud 3-104 facing the user’s eyes when the HMD device is donned. In at least one example, opaque portions can be on the front surface of the shroud 3- 104 opposite the rear surface. In at least one example, the opaque portion or portions of the shroud 3-104 can include perimeter portions visually hiding any components around an outside perimeter of the display screen of the display assembly 3-108. In this way, the opaque portions of the shroud hide any other components, including electronic components, structural components, and so forth, of the HMD device that would otherwise be visible through the transparent or semi-transparent cover 3-102 and / or shroud 3-104.
[0093] In at least one example, the shroud 3-104 can define one or more apertures transparent portions 3-120 through which sensors can send and receive signals. In one example, the portions 3-120 are apertures through which the sensors can extend or send and receive signals. In one example, the portions 3-120 are transparent portions, or portions more transparent than surrounding semi-transparent or opaque portions of the shroud, through which sensors can send and receive signals through the shroud and through the transparent cover 3-102. In one example, the sensors can include cameras, IR sensors, LUX sensors, or any other visual or non-visual environmental sensors of the HMD device.
[0094] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. 1G can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. 1G.
[0095] FIG. 1H illustrates an exploded view of an example of an HMD device 6-100. The HMD device 6-100 can include a sensor array or system 6-102 including one or more sensors, cameras, projectors, and so forth mounted to one or more components of the HMD 6-100. In at least one example, the sensor system 6-102 can include a bracket 1-338 on which one or more sensors of the sensor system 6-102 can be fixed / secured.
[0096] FIG. II illustrates a portion of an HMD device 6-100 including a front transparent cover 6-104 and a sensor system 6-102. The sensor system 6-102 can include a number of different sensors, emitters, receivers, including cameras, IR sensors, projectors, and so forth. The transparent cover 6-104 is illustrated in front of the sensor system 6-102 to illustrate relative positions of the various sensors and emitters as well as the orientation of each sensor / emitter of the system 6-102. As referenced herein, “sideways,” “side,” “lateral,” “horizontal,” and other similar terms refer to orientations or directions as indicated by the X- axis shown in FIG. 1 J. Terms such as “vertical,” “up,” “down,” and similar terms refer to orientations or directions as indicated by the Z-axis shown in FIG. 1 J. Terms such as “frontward,” “rearward,” “forward,” backward,” and similar terms refer to orientations or directions as indicated by the Y-axis shown in FIG. 1 J.
[0097] In at least one example, the transparent cover 6-104 can define a front, external surface of the HMD device 6-100 and the sensor system 6-102, including the various sensors and components thereof, can be disposed behind the cover 6-104 in the Y- axis / direction. The cover 6-104 can be transparent or semi-transparent to allow light to pass through the cover 6-104, both light detected by the sensor system 6-102 and light emitted thereby.
[0098] As noted elsewhere herein, the HMD device 6-100 can include one or more controllers including processors for electrically coupling the various sensors and emitters of the sensor system 6-102 with one or more mother boards, processing units, and other electronic devices such as display screens and the like. In addition, as will be shown in more detail below with reference to other figures, the various sensors, emitters, and other components of the sensor system 6-102 can be coupled to various structural frame members, brackets, and so forth of the HMD device 6-100 not shown in FIG. II. FIG. II shows the components of the sensor system 6-102 unattached and un-coupled electrically from other components for the sake of illustrative clarity.
[0099] In at least one example, the device can include one or more controllers having processors configured to execute instructions stored on memory components electrically coupled to the processors. The instructions can include, or cause the processor to execute, one or more algorithms for self-correcting angles and positions of the various cameras described herein overtime with use as the initial positions, angles, or orientations of the cameras get bumped or deformed due to unintended drop events or other events.
[0100] In at least one example, the sensor system 6-102 can include one or more scene cameras 6-106. The system 6-102 can include two scene cameras 6-102 disposed on either side of the nasal bridge or arch of the HMD device 6-100 such that each of the two cameras 6-106 correspond generally in position with left and right eyes of the user behind the cover 6-103. In at least one example, the scene cameras 6-106 are oriented generally forward in the Y-direction to capture images in front of the user during use of the HMD 6-100. In at least one example, the scene cameras are color cameras and provide images and content for MR video pass through to the display screens facing the user’s eyes when using the HMD device 6-100. The scene cameras 6-106 can also be used for environment and object reconstruction.
[0101] In at least one example, the sensor system 6-102 can include a first depth sensor 6-108 pointed generally forward in the Y-direction. In at least one example, the first depth sensor 6-108 can be used for environment and object reconstruction as well as user hand and body tracking. In at least one example, the sensor system 6-102 can include a second depth sensor 6-110 disposed centrally along the width (e.g., along the X-axis) of the HMD device 6-100. For example, the second depth sensor 6-110 can be disposed above the central nasal bridge or accommodating features over the nose of the user when donning the HMD 6-100. In at least one example, the second depth sensor 6-110 can be used for environment and object reconstruction as well as hand and body tracking. In at least one example, the second depth sensor can include a LIDAR sensor.
[0102] In at least one example, the sensor system 6-102 can include a depth projector 6-112 facing generally forward to project electromagnetic waves, for example in the form of a predetermined pattern of light dots, out into and within a field of view of the user and / or the scene cameras 6-106 or a field of view including and beyond the field of view of the user and / or scene cameras 6-106. In at least one example, the depth projector can project electromagnetic waves of light in the form of a dotted light pattern to be reflected off objects and back into the depth sensors noted above, including the depth sensors 6-108, 6-110. In at least one example, the depth projector 6-112 can be used for environment and object reconstruction as well as hand and body tracking.
[0103] In at least one example, the sensor system 6-102 can include downward facing cameras 6-114 with a field of view pointed generally downward relative to the HMD device 6-100 in the Z-axis. In at least one example, the downward cameras 6-114 can be disposed on left and right sides of the HMD device 6-100 as shown and used for hand and body tracking,headset tracking, and facial avatar detection and creation for display a user avatar on the forward facing display screen of the HMD device 6-100 described elsewhere herein. The downward cameras 6-114, for example, can be used to capture facial expressions and movements for the face of the user below the HMD device 6-100, including the cheeks, mouth, and chin.
[0104] In at least one example, the sensor system 6-102 can include jaw cameras 6- 116. In at least one example, the jaw cameras 6-116 can be disposed on left and right sides of the HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for display a user avatar on the forward facing display screen of the HMD device 6-100 described elsewhere herein. The jaw cameras 6-116, for example, can be used to capture facial expressions and movements for the face of the user below the HMD device 6-100, including the user’s jaw, cheeks, mouth, and chin.
[0105] In at least one example, the sensor system 6-102 can include side cameras 6- 118. The side cameras 6-118 can be oriented to capture side views left and right in the X-axis or direction relative to the HMD device 6-100. In at least one example, the side cameras 6- 118 can be used for hand and body tracking, headset tracking, and facial avatar detection and re-creation.
[0106] In at least one example, the sensor system 6-102 can include a plurality of eye tracking and gaze tracking sensors for determining an identity, status, and gaze direction of a user’s eyes during and / or before use. In at least one example, the eye / gaze tracking sensors can include nasal eye cameras 6-120 disposed on either side of the user’s nose and adjacent the user’s nose when donning the HMD device 6-100. The eye / gaze sensors can also include bottom eye cameras 6-122 disposed below respective user eyes for capturing images of the eyes for facial avatar detection and creation, gaze tracking, and iris identification functions.
[0107] In at least one example, the sensor system 6-102 can include infrared illuminators 6-124 pointed outward from the HMD device 6-100 to illuminate the external environment and any object therein with IR light for IR detection with one or more IR sensors of the sensor system 6-102. In at least one example, the sensor system 6-102 can include a flicker sensor 6-126 and an ambient light sensor 6-128. In at least one example, the flicker sensor 6-126 can detect overhead light refresh rates to avoid display flicker. In one example, the infrared illuminators 6-124 can include light emitting diodes and can be used especially for low light environments for illuminating user hands and other objects in low light for detection by infrared sensors of the sensor system 6-102.
[0108] In at least one example, multiple sensors, including the scene cameras 6-106, the downward cameras 6-114, the jaw cameras 6-116, the side cameras 6-118, the depth projector 6-112, and the depth sensors 6-108, 6-110 can be used in combination with an electrically coupled controller to combine depth data with camera data for hand tracking and for size determination for better hand tracking and object recognition and tracking functions of the HMD device 6-100. In at least one example, the downward cameras 6-114, jaw cameras 6-116, and side cameras 6-118 described above and shown in FIG. II can be wide angle cameras operable in the visible and infrared spectrums. In at least one example, these cameras 6-114, 6-116, 6-118 can operate only in black and white light detection to simplify image processing and gain sensitivity.
[0109] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. II can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. 1 J - IL and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. 1 J - IL can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. II.
[0110] FIG. 1 J illustrates a lower perspective view of an example of an HMD 6-200 including a cover or shroud 6-204 secured to a frame 6-230. In at least one example, the sensors 6-203 of the sensor system 6-202 can be disposed around a perimeter of the HMD 6- 200 such that the sensors 6-203 are outwardly disposed around a perimeter of a display region or area 6-232 so as not to obstruct a view of the displayed light. In at least one example, the sensors can be disposed behind the shroud 6-204 and aligned with transparent portions of the shroud allowing sensors and projectors to allow light back and forth through the shroud 6-204. In at least one example, opaque ink or other opaque material or films / layers can be disposed on the shroud 6-204 around the display area 6-232 to hide components of the HMD 6-200 outside the display area 6-232 other than the transparent portions defined by the opaque portions, through which the sensors and projectors send and receive light and electromagnetic signals during operation. In at least one example, the shroud 6-204 allows light to pass therethrough from the display (e.g., within the display region 6-232) but not radially outward from the display region around the perimeter of the display and shroud 6- 204.
[0111] In some examples, the shroud 6-204 includes a transparent portion 6-205 and an opaque portion 6-207, as described above and elsewhere herein. In at least one example, the opaque portion 6-207 of the shroud 6-204 can define one or more transparent regions 6- 209 through which the sensors 6-203 of the sensor system 6-202 can send and receive signals. In the illustrated example, the sensors 6-203 of the sensor system 6-202 sending and receiving signals through the shroud 6-204, or more specifically through the transparent regions 6-209 of the (or defined by) the opaque portion 6-207 of the shroud 6-204 can include the same or similar sensors as those shown in the example of FIG. II, for example depth sensors 6-108 and 6-110, depth projector 6-112, first and second scene cameras 6-106, first and second downward cameras 6-114, first and second side cameras 6-118, and first and second infrared illuminators 6-124. These sensors are also shown in the examples of FIGS. IK and IL. Other sensors, sensor types, number of sensors, and relative positions thereof can be included in one or more other examples of HMDs.
[0112] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. 1 J can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. II and IK - IL and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. II and IK - IL can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. 1 J.
[0113] FIG. IK illustrates a front view of a portion of an example of an HMD device 6-300 including a display 6-334, brackets 6-336, 6-338, and frame or housing 6-330. The example shown in FIG. IK does not include a front cover or shroud in order to illustrate the brackets 6-336, 6-338. For example, the shroud 6-204 shown in FIG. 1J includes the opaque portion 6-207 that would visually cover / block a view of anything outside (e.g., radially / peripherally outside) the display / display region 6-334, including the sensors 6-303 and bracket 6-338.
[0114] In at least one example, the various sensors of the sensor system 6-302 are coupled to the brackets 6-336, 6-338. In at least one example, the scene cameras 6-306 include tight tolerances of angles relative to one another. For example, the tolerance of mounting angles between the two scene cameras 6-306 can be 0.5 degrees or less, for example 0.3 degrees or less. In order to achieve and maintain such a tight tolerance, in one example, the scene cameras 6-306 can be mounted to the bracket 6-338 and not the shroud.The bracket can include cantilevered arms on which the scene cameras 6-306 and other sensors of the sensor system 6-302 can be mounted to remain un-deformed in position and orientation in the case of a drop event by a user resulting in any deformation of the other bracket 6-226, housing 6-330, and / or shroud.
[0115] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IK can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. II - 1 J and IL and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. II - 1 J and IL can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IK.
[0116] FIG. IL illustrates a bottom view of an example of an HMD 6-400 including a front display / cover assembly 6-404 and a sensor system 6-402. The sensor system 6-402 can be similar to other sensor systems described above and elsewhere herein, including in reference to FIGS. II - IK. In at least one example, the jaw cameras 6-416 can be facing downward to capture images of the user’s lower facial features. In one example, the jaw cameras 6-416 can be coupled directly to the frame or housing 6-430 or one or more internal brackets directly coupled to the frame or housing 6-430 shown. The frame or housing 6-430 can include one or more apertures / openings 6-415 through which the jaw cameras 6-416 can send and receive signals.
[0117] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IL can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. II - IK and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to FIGS. II - IK can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IL.
[0118] FIG. IM illustrates a rear perspective view of an inter-pupillary distance (IPD) adjustment system 11.1.1-102 including first and second optical modules 11.1. l-104a-b slidably engaging / coupled to respective guide-rods 11.1. l-108a-b and motors 11.1.1-1 lOa-b of left and right adjustment subsystems 11.1. l-106a-b. The IPD adjustment system 11.1.1- 102 can be coupled to a bracket 11.1.1-112 and include a button 11.1.1-114 in electrical communication with the motors 11.1.1-1 lOa-b. In at least one example, the button 11.1.1-114can electrically communicate with the first and second motors 11.1.1-1 lOa-b via a processor or other circuitry components to cause the first and second motors 11.1.1-1 lOa-b to activate and cause the first and second optical modules 11.1.1-104a-b, respectively, to change position relative to one another.
[0119] In at least one example, the first and second optical modules 11.1. l-104a-b can include respective display screens configured to project light toward the user’s eyes when donning the HMD 11.1.1-100. In at least one example, the user can manipulate (e.g., depress and / or rotate) the button 11.1.1-114 to activate a positional adjustment of the optical modules 11.1. l-104a-b to match the inter-pupillary distance of the user’s eyes. The optical modules11.1.1-104a-b can also include one or more cameras or other sensors / sensor systems for imaging and measuring the IPD of the user such that the optical modules 11.1. l-104a-b can be adjusted to match the IPD.
[0120] In one example, the user can manipulate the button 11.1.1-114 to cause an automatic positional adjustment of the first and second optical modules 11.1. l-104a-b. In one example, the user can manipulate the button 11.1.1-114 to cause a manual adjustment such that the optical modules 11.1. l-104a-b move further or closer away, for example when the user rotates the button 11.1.1-114 one way or the other, until the user visually matches her / his own IPD. In one example, the manual adjustment is electronically communicated via one or more circuits and power for the movements of the optical modules 11.1. l-104a-b via the motors 11.1.1-1 lOa-b is provided by an electrical power source. In one example, the adjustment and movement of the optical modules 11.1. l-104a-b via a manipulation of the button 11.1.1-114 is mechanically actuated via the movement of the button 11.1.1-114.
[0121] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IM can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in any other figures shown and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference to any other figure shown and described herein, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IM.
[0122] FIG. IN illustrates a front perspective view of a portion of an HMD 11.1.2- 100, including an outer structural frame 11.1.2-102 and an inner or intermediate structural frame 11.1.2-104 defining first and second apertures 11.1.2- 106a, 11.1.2- 106b. The apertures11.1.2-106a-b are shown in dotted lines in FIG. IN because a view of the apertures 11.1.2-106a-b can be blocked by one or more other components of the HMD 11.1.2-100 coupled to the inner frame 11.1.2-104 and / or the outer frame 11.1.2-102, as shown. In at least one example, the HMD 11.1.2-100 can include a first mounting bracket 11.1.2-108 coupled to the inner frame 11.1.2-104. In at least one example, the mounting bracket 11.1.2-108 is coupled to the inner frame 11.1.2-104 between the first and second apertures 11.1 ,2-106a-b.
[0123] The mounting bracket 11.1.2-108 can include a middle or central portion11.1.2-109 coupled to the inner frame 11.1.2-104. In some examples, the middle or central portion 11.1.2-109 may not be the geometric middle or center of the bracket 11.1.2-108. Rather, the middle / central portion 11.1.2-109 can be disposed between first and second cantilevered extension arms extending away from the middle portion 11.1.2-109. In at least one example, the mounting bracket 108 includes a first cantilever arm 11.1.2-112 and a second cantilever arm 11.1.2-114 extending away from the middle portion 11.1.2-109 of the mount bracket 11.1.2-108 coupled to the inner frame 11.1.2-104.
[0124] As shown in FIG. IN, the outer frame 11.1.2-102 can define a curved geometry on a lower side thereof to accommodate a user’s nose when the user dons the HMD11.1.2-100. The curved geometry can be referred to as a nose bridge 11.1.2-111 and be centrally located on a lower side of the HMD 11.1.2-100 as shown. In at least one example, the mounting bracket 11.1.2-108 can be connected to the inner frame 11.1.2-104 between the apertures 11.1 ,2-106a-b such that the cantilevered arms 11.1.2-112, 11.1.2-114 extend downward and laterally outward away from the middle portion 11.1.2-109 to compliment the nose bridge 11.1.2-111 geometry of the outer frame 11.1.2-102. In this way, the mounting bracket 11.1.2-108 is configured to accommodate the user’s nose as noted above. The nose bridge 11.1.2-111 geometry accommodates the nose in that the nose bridge 11.1.2-111 provides a curvature that curves with, above, over, and around the user’s nose for comfort and fit.
[0125] The first cantilever arm 11.1.2-112 can extend away from the middle portion11.1.2-109 of the mounting bracket 11.1.2-108 in a first direction and the second cantilever arm 11.1.2-114 can extend away from the middle portion 11.1.2-109 of the mounting bracket11.1.2-10 in a second direction opposite the first direction. The first and second cantilever arms 11.1.2-112, 11.1.2-114 are referred to as “cantilevered” or “cantilever” arms because each arm 11.1.2-112, 11.1.2-114, includes a distal free end 11.1.2-116, 11.1.2-118, respectively, which are free of affixation from the inner and outer frames 11.1.2-102, 11.1.2- 104. In this way, the arms 11.1.2-112, 11.1.2-114 are cantilevered from the middle portion11.1.2-109, which can be connected to the inner frame 11.1.2-104, with distal ends 11.1.2- 102, 11.1.2-104 unattached.
[0126] In at least one example, the HMD 11.1.2-100 can include one or more components coupled to the mounting bracket 11.1.2-108. In one example, the components include a plurality of sensors 11.1.2-1 lOa-f. Each sensor of the plurality of sensors 11.1.2- 1 lOa-f can include various types of sensors, including cameras, IR sensors, and so forth. In some examples, one or more of the sensors 11.1.2-1 lOa-f can be used for object recognition in three-dimensional space such that it is important to maintain a precise relative position of two or more of the plurality of sensors 11.1.2-1 lOa-f. The cantilevered nature of the mounting bracket 11.1.2-108 can protect the sensors 11.1.2-1 lOa-f from damage and altered positioning in the case of accidental drops by the user. Because the sensors 11.1.2-1 lOa-f are cantilevered on the arms 11.1.2-112, 11.1.2-114 of the mounting bracket 11.1.2-108, stresses and deformations of the inner and / or outer frames 11.1.2-104, 11.1.2-102 are not transferred to the cantilevered arms 11.1.2-112, 11.1.2-114 and thus do not affect the relative positioning of the sensors 11.1.2-1 lOa-f coupled / mounted to the mounting bracket 11.1.2-108.
[0127] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IN can be included, either alone or in any combination, in any of the other examples of devices, features, components, and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IN.
[0128] FIG. 10 illustrates an example of an optical module 11.3.2-100 for use in an electronic device such as an HMD, including HMD devices described herein. As shown in one or more other examples described herein, the optical module 11.3.2-100 can be one of two optical modules within an HMD, with each optical module aligned to project light toward a user’s eye. In this way, a first optical module can project light via a display screen toward a user’s first eye and a second optical module of the same device can project light via another display screen toward the user’s second eye.
[0129] In at least one example, the optical module 11.3.2-100 can include an optical frame or housing 11.3.2-102, which can also be referred to as a barrel or optical module barrel. The optical module 11.3.2-100 can also include a display 11.3.2-104, including a display screen or multiple display screens, coupled to the housing 11.3.2-102. The display11.3.2-104 can be coupled to the housing 11.3.2-102 such that the display 11.3.2-104 is configured to project light toward the eye of a user when the HMD of which the display module 11.3.2-100 is a part is donned during use. In at least one example, the housing 11.3.2- 102 can surround the display 11.3.2-104 and provide connection features for coupling other components of optical modules described herein.
[0130] In one example, the optical module 11.3.2-100 can include one or more cameras 11.3.2-106 coupled to the housing 11.3.2-102. The camera 11.3.2-106 can be positioned relative to the display 11.3.2-104 and housing 11.3.2-102 such that the camera11.3.2-106 is configured to capture one or more images of the user’s eye during use. In at least one example, the optical module 11.3.2-100 can also include a light strip 11.3.2-108 surrounding the display 11.3.2-104. In one example, the light strip 11.3.2-108 is disposed between the display 11.3.2-104 and the camera 11.3.2-106. The light strip 11.3.2-108 can include a plurality of lights 11.3.2- 110. The plurality of lights can include one or more light emitting diodes (LEDs) or other lights configured to project light toward the user’s eye when the HMD is donned. The individual lights 11.3.2-110 of the light strip 11.3.2-108 can be spaced about the strip 11.3.2-108 and thus spaced about the display 11.3.2-104 uniformly or non-uniformly at various locations on the strip 11.3.2-108 and around the display 11.3.2-104.
[0131] In at least one example, the housing 11.3.2-102 defines a viewing opening11.3.2-101 through which the user can view the display 11.3.2-104 when the HMD device is donned. In at least one example, the LEDs are configured and arranged to emit light through the viewing opening 11.3.2-101 and onto the user’s eye. In one example, the camera 11.3.2- 106 is configured to capture one or more images of the user’s eye through the viewing opening 11.3.2-101.
[0132] As noted above, each of the components and features of the optical module11.3.2-100 shown in FIG. 10 can be replicated in another (e.g., second) optical module disposed with the HMD to interact (e.g., project light and capture images) of another eye of the user.
[0133] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. 10 can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in FIGS. IP or otherwise described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described with reference toFIGS. IP or otherwise described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. 10.
[0134] FIG. IP illustrates a cross-sectional view of an example of an optical module11.3.2-200 including a housing 11.3.2-202, display assembly 11.3.2-204 coupled to the housing 11.3.2-202, and a lens 11.3.2-216 coupled to the housing 11.3.2-202. In at least one example, the housing 11.3.2-202 defines a first aperture or channel 11.3.2-212 and a second aperture or channel 11.3.2-214. The channels 11.3.2-212, 11.3.2-214 can be configured to slidably engage respective rails or guide rods of an HMD device to allow the optical module11.3.2-200 to adjust in position relative to the user’s eyes for match the user’s interpapillary distance (IPD). The housing 11.3.2-202 can slidably engage the guide rods to secure the optical module 11.3.2-200 in place within the HMD.
[0135] In at least one example, the optical module 11.3.2-200 can also include a lens11.3.2-216 coupled to the housing 11.3.2-202 and disposed between the display assembly11.3.2-204 and the user’s eyes when the HMD is donned. The lens 11.3.2-216 can be configured to direct light from the display assembly 11.3.2-204 to the user’s eye. In at least one example, the lens 11.3.2-216 can be a part of a lens assembly including a corrective lens removably attached to the optical module 11.3.2-200. In at least one example, the lens 11.3.2- 216 is disposed over the light strip 11.3.2-208 and the one or more eye-tracking cameras11.3.2-206 such that the camera 11.3.2-206 is configured to capture images of the user’s eye through the lens 11.3.2-216 and the light strip 11.3.2-208 includes lights configured to project light through the lens 11.3.2-216 to the users’ eye during use.
[0136] Any of the features, components, and / or parts, including the arrangements and configurations thereof shown in FIG. IP can be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts and described herein. Likewise, any of the features, components, and / or parts, including the arrangements and configurations thereof shown and described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown in FIG. IP.
[0137] Figure 2 is a block diagram of an example of the controller 110 in accordance with some embodiments. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the embodiments disclosed herein. To that end, as a non-limiting example, in some embodiments,the controller 110 includes one or more processing units 202 (e.g., microprocessors, application-specific integrated-circuits (ASICs), field-programmable gate arrays (FPGAs), graphics processing units (GPUs), central processing units (CPUs), processing cores, and / or the like), one or more input / output (I / O) devices 206, one or more communication interfaces 208 (e.g., universal serial bus (USB), FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.1 lx, IEEE 802.16x, global system for mobile communications (GSM), code division multiple access (CDMA), time division multiple access (TDMA), global positioning system (GPS), infrared (IR), BLUETOOTH, ZIGBEE, and / or the like type interface), one or more programming (e.g., I / O) interfaces 210, a memory 220, and one or more communication buses 204 for interconnecting these and various other components.
[0138] In some embodiments, the one or more communication buses 204 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I / O devices 206 include at least one of a keyboard, a mouse, a touchpad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and / or the like.
[0139] The memory 220 includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double- data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some embodiments, the memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 220 optionally includes one or more storage devices remotely located from the one or more processing units 202. The memory 220 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 220 or the non-transitory computer readable storage medium of the memory 220 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 230 and an XR experience module 240.
[0140] The operating system 230 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR experience module 240 is configured to manage and coordinate one or more XR experiences for one or more users (e.g., a single XR experience for one or more users, or multiple XR experiences for respective groups of one or more users). To that end, in various embodiments, the XR experience module 240 includes a data obtaining unit 242, a tracking unit 244, a coordination unit 246, and a data transmitting unit 248.
[0141] In some embodiments, the data obtaining unit 242 is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the display generation component 120 of Figure 1 A, and optionally one or more of the input devices 125, output devices 155, sensors 190, and / or peripheral devices 195. To that end, in various embodiments, the data obtaining unit 242 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0142] In some embodiments, the tracking unit 244 is configured to map the scene 105 and to track the position / location of at least the display generation component 120 with respect to the scene 105 of Figure 1 A, and optionally, to one or more of the input devices 125, output devices 155, sensors 190, and / or peripheral devices 195. To that end, in various embodiments, the tracking unit 244 includes instructions and / or logic therefor, and heuristics and metadata therefor. In some embodiments, the tracking unit 244 includes hand tracking unit 245 and / or eye tracking unit 243. In some embodiments, the hand tracking unit 245 is configured to track the position / location of one or more portions of the user’s hands, and / or motions of one or more portions of the user’s hands with respect to the scene 105 of Figure 1 A, relative to the display generation component 120, and / or relative to a coordinate system defined relative to the user’s hand. The hand tracking unit 245 is described in greater detail below with respect to Figure 4. In some embodiments, the eye tracking unit 243 is configured to track the position and movement of the user’s gaze (or more broadly, the user’s eyes, face, or head) with respect to the scene 105 (e.g., with respect to the physical environment and / or to the user (e.g., the user’s hand)) or with respect to the XR content displayed via the display generation component 120. The eye tracking unit 243 is described in greater detail below with respect to Figure 5.
[0143] In some embodiments, the coordination unit 246 is configured to manage and coordinate the XR experience presented to the user by the display generation component 120, and optionally, by one or more of the output devices 155 and / or peripheral devices 195. To that end, in various embodiments, the coordination unit 246 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0144] In some embodiments, the data transmitting unit 248 is configured to transmit data (e.g., presentation data, location data, etc.) to at least the display generation component 120, and optionally, to one or more of the input devices 125, output devices 155, sensors 190, and / or peripheral devices 195. To that end, in various embodiments, the data transmitting unit 248 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0145] Although the data obtaining unit 242, the tracking unit 244 (e.g., including the eye tracking unit 243 and the hand tracking unit 245), the coordination unit 246, and the data transmitting unit 248 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other embodiments, any combination of the data obtaining unit 242, the tracking unit 244 (e.g., including the eye tracking unit 243 and the hand tracking unit 245), the coordination unit 246, and the data transmitting unit 248 may be located in separate computing devices.
[0146] Moreover, Figure 2 is intended more as functional description of the various features that may be present in a particular implementation as opposed to a structural schematic of the embodiments described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in Figure 2 could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one implementation to another and, in some embodiments, depends in part on the particular combination of hardware, software, and / or firmware chosen for a particular implementation.
[0147] Figure 3 A is a block diagram of an example of the display generation component 120 in accordance with some embodiments. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the embodiments disclosed herein. To that end, as a non-limiting example, in some embodiments the display generation component 120 (e.g., HMD) includes one or more processing units 302 (e.g., microprocessors, ASICs, FPGAs, GPUs, CPUs, processing cores, and / or the like), one or more input / output (I / O) devices and sensors 306, one or more communication interfaces 308 (e g., USB, FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.1 lx, IEEE 802.16x, GSM, CDMA, TDMA, GPS, IR, BLUETOOTH, ZIGBEE, and / or the like type interface), one or more programming (e.g., I / O) interfaces 310, one or more XR displays 312, one or more optional interior- and / or exterior-facing image sensors 314, a memory 320, and one or more communication buses 304 for interconnecting these and various other components.
[0148] In some embodiments, the one or more communication buses 304 include circuitry that interconnects and controls communications between system components. Insome embodiments, the one or more I / O devices and sensors 306 include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, one or more depth sensors (e.g., a structured light, a time-of-flight, or the like), and / or the like.
[0149] In some embodiments, the one or more XR displays 312 are configured to provide the XR experience to the user. In some embodiments, the one or more XR displays 312 correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transistor (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro- mechanical system (MEMS), and / or the like display types. In some embodiments, the one or more XR displays 312 correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the display generation component 120 (e.g., HMD) includes a single XR display. In another example, the display generation component 120 includes an XR display for each eye of the user. In some embodiments, the one or more XR displays 312 are capable of presenting MR and VR content. In some embodiments, the one or more XR displays 312 are capable of presenting MR or VR content.
[0150] In some embodiments, the one or more image sensors 314 are configured to obtain image data that corresponds to at least a portion of the face of the user that includes the eyes of the user (and may be referred to as an eye-tracking camera). In some embodiments, the one or more image sensors 314 are configured to obtain image data that corresponds to at least a portion of the user’s hand(s) and optionally arm(s) of the user (and may be referred to as a hand-tracking camera). In some embodiments, the one or more image sensors 314 are configured to be forward-facing so as to obtain image data that corresponds to the scene as would be viewed by the user if the display generation component 120 (e.g., HMD) was not present (and may be referred to as a scene camera). The one or more optional image sensors 314 can include one or more RGB cameras (e.g., with a complimentary metal-oxide- semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), one or more infrared (IR) cameras, one or more event-based cameras, and / or the like.
[0151] The memory 320 includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In someembodiments, the memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 320 optionally includes one or more storage devices remotely located from the one or more processing units 302. The memory 320 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 320 or the non-transitory computer readable storage medium of the memory 320 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 330 and an XR presentation module 340.
[0152] The operating system 330 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR presentation module 340 is configured to present XR content to the user via the one or more XR displays 312. To that end, in various embodiments, the XR presentation module 340 includes a data obtaining unit 342, an XR presenting unit 344, an XR map generating unit 346, and a data transmitting unit 348.
[0153] In some embodiments, the data obtaining unit 342 is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the controller 110 of Figure 1 A. To that end, in various embodiments, the data obtaining unit 342 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0154] In some embodiments, the XR presenting unit 344 is configured to present XR content via the one or more XR displays 312. To that end, in various embodiments, the XR presenting unit 344 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0155] In some embodiments, the XR map generating unit 346 is configured to generate an XR map (e.g., a 3D map of the mixed reality scene or a map of the physical environment into which computer-generated objects can be placed to generate the extended reality) based on media content data. To that end, in various embodiments, the XR map generating unit 346 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0156] In some embodiments, the data transmitting unit 348 is configured to transmit data (e.g., presentation data, location data, etc.) to at least the controller 110, and optionally one or more of the input devices 125, output devices 155, sensors 190, and / or peripheral devices 195. To that end, in various embodiments, the data transmitting unit 348 includes instructions and / or logic therefor, and heuristics and metadata therefor.
[0157] Although the data obtaining unit 342, the XR presenting unit 344, the XR map generating unit 346, and the data transmitting unit 348 are shown as residing on a single device (e.g., the display generation component 120 of Figure 1 A), it should be understood that in other embodiments, any combination of the data obtaining unit 342, the XR presenting unit 344, the XR map generating unit 346, and the data transmitting unit 348 may be located in separate computing devices.
[0158] Moreover, Figure 3 A is intended more as a functional description of the various features that could be present in a particular implementation as opposed to a structural schematic of the embodiments described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in Figure 3A could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one implementation to another and, in some embodiments, depends in part on the particular combination of hardware, software, and / or firmware chosen for a particular implementation.
[0159] Implementations within the scope of the present disclosure can be partially or entirely realized using a tangible computer-readable storage medium (or multiple tangible computer-readable storage media of one or more types) encoding one or more computer- readable instructions. It should be recognized that computer-readable instructions can be organized in any format, including applications, widgets, processes, software, and / or components.
[0160] Implementations within the scope of the present disclosure include a computer-readable storage medium that encodes instructions organized as an application (e.g., application 3160) that, when executed by one or more processing units, control an electronic device (e.g., device 3150) to perform the method of FIG. 3B, the method of FIG. 3C, and / or one or more other processes and / or methods described herein.
[0161] It should be recognized that application 3160 (shown in FIG. 3D) can be any suitable type of application, including, for example, one or more of: a browser application, an application that functions as an execution environment for plug-ins, widgets or other applications, a fitness application, a health application, a digital payments application, a media application, a social network application, a messaging application, and / or a mapsapplication. In some embodiments, application 3160 is an application that is pre-installed on device 3150 at purchase (e.g., a first-party application). In some embodiments, application 3160 is an application that is provided to device 3150 via an operating system update file (e.g., a first-party application or a second-party application). In some embodiments, application 3160 is an application that is provided via an application store. In some embodiments, the application store can be an application store that is pre-installed on device 3150 at purchase (e.g., a first-party application store). In some embodiments, the application store is a third-party application store (e.g., an application store that is provided by another application store, downloaded via a network, and / or read from a storage device).
[0162] Referring to FIG. 3B and FIG. 3F, application 3160 obtains information (e.g., 3010). In some embodiments, at 3010, information is obtained from at least one hardware component of device 3150. In some embodiments, at 3010, information is obtained from at least one software module of device 3150. In some embodiments, at 3010, information is obtained from at least one hardware component external to device 3150 (e.g., a peripheral device, an accessory device, and / or a server). In some embodiments, the information obtained at 3010 includes positional information, time information, notification information, user information, environment information, electronic device state information, weather information, media information, historical information, event information, hardware information, and / or motion information. In some embodiments, in response to and / or after obtaining the information at 3010, application 3160 provides the information to a system (e.g., 3020).
[0163] In some embodiments, the system (e.g., 3110 shown in FIG. 3E) is an operating system hosted on device 3150. In some embodiments, the system (e.g., 3110 shown in FIG. 3E) is an external device (e.g., a server, a peripheral device, an accessory, and / or a personal computing device) that includes an operating system.
[0164] Referring to FIG. 3C and FIG. 3G, application 3160 obtains information (e.g., 3030). In some embodiments, the information obtained at 3030 includes positional information, time information, notification information, user information, environment information electronic device state information, weather information, media information, historical information, event information, hardware information, and / or motion information. In response to and / or after obtaining the information at 3030, application 3160 performs an operation with the information (e.g., 3040). In some embodiments, the operation performed at 3040 includes: providing a notification based on the information, sending a message based onthe information, displaying the information, controlling a user interface of a fitness application based on the information, controlling a user interface of a health application based on the information, controlling a focus mode based on the information, setting a reminder based on the information, adding a calendar entry based on the information, and / or calling an API of system 3110 based on the information.
[0165] In some embodiments, one or more steps of the method of FIG. 3B and / or the method of FIG. 3C is performed in response to a trigger. In some embodiments, the trigger includes detection of an event, a notification received from system 3110, a user input, and / or a response to a call to an API provided by system 3110.
[0166] In some embodiments, the instructions of application 3160, when executed, control device 3150 to perform the method of FIG. 3B and / or the method of FIG. 3C by calling an application programming interface (API) (e.g., API 3190) provided by system 3110. In some embodiments, application 3160 performs at least a portion of the method of FIG. 3B and / or the method of FIG. 3C without calling API 3190.
[0167] In some embodiments, one or more steps of the method of FIG. 3B and / or the method of FIG. 3C includes calling an API (e.g., API 3190) using one or more parameters defined by the API. In some embodiments, the one or more parameters include a constant, a key, a data structure, an object, an object class, a variable, a data type, a pointer, an array, a list or a pointer to a function or method, and / or another way to reference a data or other item to be passed via the API.
[0168] Referring to FIG. 3D, device 3150 is illustrated. In some embodiments, device 3150 is a personal computing device, a smart phone, a smart watch, a fitness tracker, a head mounted display (HMD) device, a media device, a communal device, a speaker, a television, and / or a tablet. As illustrated in FIG. 3D, device 3150 includes application 3160 and an operating system (e.g., system 3110 shown in FIG. 3E). Application 3160 includes application implementation module 3170 and API-calling module 3180. System 3110 includes API 3190 and implementation module 3100. It should be recognized that device 3150, application 3160, and / or system 3110 can include more, fewer, and / or different components than illustrated in FIGS. 3D and 3E.
[0169] In some embodiments, application implementation module 3170 includes a set of one or more instructions corresponding to one or more operations performed by application 3160. For example, when application 3160 is a messaging application, application implementation module 3170 can include operations to receive and send messages. In someembodiments, application implementation module 3170 communicates with API-calling module 3180 to communicate with system 3110 via API 3190 (shown in FIG. 3E).
[0170] In some embodiments, API 3190 is a software module (e.g., a collection of computer-readable instructions) that provides an interface that allows a different module (e.g., API-calling module 3180) to access and / or use one or more functions, methods, procedures, data structures, classes, and / or other services provided by implementation module 3100 of system 3110. For example, API-calling module 3180 can access a feature of implementation module 3100 through one or more API calls or invocations (e.g., embodied by a function or a method call) exposed by API 3190 (e.g., a software and / or hardware module that can receive API calls, respond to API calls, and / or send API calls) and can pass data and / or control information using one or more parameters via the API calls or invocations. In some embodiments, API 3190 allows application 3160 to use a service provided by a Software Development Kit (SDK) library. In some embodiments, application 3160 incorporates a call to a function or method provided by the SDK library and provided by API 3190 or uses data types or objects defined in the SDK library and provided by API 3190. In some embodiments, API-calling module 3180 makes an API call via API 3190 to access and use a feature of implementation module 3100 that is specified by API 3190. In such embodiments, implementation module 3100 can return a value via API 3190 to API- calling module 3180 in response to the API call. The value can report to application 3160 the capabilities or state of a hardware component of device 3150, including those related to aspects such as input capabilities and state, output capabilities and state, processing capability, power state, storage capacity and state, and / or communications capability. In some embodiments, API 3190 is implemented in part by firmware, microcode, or other low level logic that executes in part on the hardware component.
[0171] In some embodiments, API 3190 allows a developer of API-calling module 3180 (which can be a third-party developer) to leverage a feature provided by implementation module 3100. In such embodiments, there can be one or more API calling modules (e.g., including API-calling module 3180) that communicate with implementation module 3100. In some embodiments, API 3190 allows multiple API calling modules written in different programming languages to communicate with implementation module 3100 (e.g., API 3190 can include features for translating calls and returns between implementation module 3100 and API-calling module 3180) while API 3190 is implemented in terms of a specific programming language. In some embodiments, API-calling module 3180 calls APIs from different providers such as a set of APIs from an OS provider, another set of APIs from aplug-in provider, and / or another set of APIs from another provider (e.g., the provider of a software library) or creator of the another set of APIs.
[0172] Examples of API 3190 can include one or more of: a pairing API (e.g., for establishing secure connection, e.g., with an accessory), a device detection API (e.g., for locating nearby devices, e.g., media devices and / or smartphone), a payment API, a UIKit API (e.g., for generating user interfaces), a location detection API, a locator API, a maps API, a health sensor API, a sensor API, a messaging API, a push notification API, a streaming API, a collaboration API, a video conferencing API, an application store API, an advertising services API, a web browser API (e.g., WebKit API), a vehicle API, a networking API, a WiFi API, a Bluetooth API, an NFC API, a UWB API, a fitness API, a smart home API, contact transfer API, photos API, camera API, and / or image processing API. In some embodiments, the sensor API is an API for accessing data associated with a sensor of device 3150. For example, the sensor API can provide access to raw sensor data. For another example, the sensor API can provide data derived (and / or generated) from the raw sensor data. In some embodiments, the sensor data includes temperature data, image data, video data, audio data, heart rate data, IMU (inertial measurement unit) data, lidar data, location data, GPS data, and / or camera data. In some embodiments, the sensor includes one or more of an accelerometer, temperature sensor, infrared sensor, optical sensor, heartrate sensor, barometer, gyroscope, proximity sensor, temperature sensor, and / or biometric sensor.
[0173] In some embodiments, implementation module 3100 is a system (e.g., operating system, and / or server system) software module (e.g., a collection of computer- readable instructions) that is constructed to perform an operation in response to receiving an API call via API 3190. In some embodiments, implementation module 3100 is constructed to provide an API response (via API 3190) as a result of processing an API call. By way of example, implementation module 3100 and API-calling module 3180 can each be any one of an operating system, a library, a device driver, an API, an application program, or other module. It should be understood that implementation module 3100 and API-calling module 3180 can be the same or different type of module from each other. In some embodiments, implementation module 3100 is embodied at least in part in firmware, microcode, or hardware logic.
[0174] In some embodiments, implementation module 3100 returns a value through API 3190 in response to an API call from API-calling module 3180. While API 3190 defines the syntax and result of an API call (e.g., how to invoke the API call and what the API calldoes), API 3190 might not reveal how implementation module 3100 accomplishes the function specified by the API call. Various API calls are transferred via the one or more application programming interfaces between API-calling module 3180 and implementation module 3100. Transferring the API calls can include issuing, initiating, invoking, calling, receiving, returning, and / or responding to the function calls or messages. In other words, transferring can describe actions by either of API-calling module 3180 or implementation module 3100. In some embodiments, a function call or other invocation of API 3190 sends and / or receives one or more parameters through a parameter list or other structure.
[0175] In some embodiments, implementation module 3100 provides more than one API, each providing a different view of or with different aspects of functionality implemented by implementation module 3100. For example, one API of implementation module 3100 can provide a first set of functions and can be exposed to third-party developers, and another API of implementation module 3100 can be hidden (e.g., not exposed) and provide a subset of the first set of functions and also provide another set of functions, such as testing or debugging functions which are not in the first set of functions. In some embodiments, implementation module 3100 calls one or more other components via an underlying API and thus is both an API calling module and an implementation module. It should be recognized that implementation module 3100 can include additional functions, methods, classes, data structures, and / or other features that are not specified through API 3190 and are not available to API-calling module 3180. It should also be recognized that API-calling module 3180 can be on the same system as implementation module 3100 or can be located remotely and access implementation module 3100 using API 3190 over a network. In some embodiments, implementation module 3100, API 3190, and / or API-calling module 3180 is stored in a machine-readable medium, which includes any mechanism for storing information in a form readable by a machine (e.g., a computer or other data processing system). For example, a machine-readable medium can include magnetic disks, optical disks, random access memory; read only memory, and / or flash memory devices.
[0176] An application programming interface (API) is an interface between a first software process and a second software process that specifies a format for communication between the first software process and the second software process. Limited APIs (e.g., private APIs or partner APIs) are APIs that are accessible to a limited set of software processes (e.g., only software processes within an operating system or only software processes that are approved to access the limited APIs). Public APIs that are accessible to a wider set of software processes. Some APIs enable software processes to communicate aboutor set a state of one or more input devices (e.g., one or more touch sensors, proximity sensors, visual sensors, motion / orientation sensors, pressure sensors, intensity sensors, sound sensors, wireless proximity sensors, biometric sensors, buttons, switches, rotatable elements, and / or external controllers). Some APIs enable software processes to communicate about and / or set a state of one or more output generation components (e.g., one or more audio output generation components, one or more display generation components, and / or one or more tactile output generation components). Some APIs enable particular capabilities (e.g., scrolling, handwriting, text entry, image editing, and / or image creation) to be accessed, performed, and / or used by a software process (e.g., generating outputs for use by a software process based on input from the software process). Some APIs enable content from a software process to be inserted into a template and displayed in a user interface that has a layout and / or behaviors that are specified by the template.
[0177] Many software platforms include a set of frameworks that provides the core objects and core behaviors that a software developer needs to build software applications that can be used on the software platform. Software developers use these objects to display content onscreen, to interact with that content, and to manage interactions with the software platform. Software applications rely on the set of frameworks for their basic behavior, and the set of frameworks provides many ways for the software developer to customize the behavior of the application to match the specific needs of the software application. Many of these core objects and core behaviors are accessed via an API. An API will typically specify a format for communication between software processes, including specifying and grouping available variables, functions, and protocols. An API call (sometimes referred to as an API request) will typically be sent from a sending software process to a receiving software process as a way to accomplish one or more of the following: the sending software process requesting information from the receiving software process (e.g., for the sending software process to take action on), the sending software process providing information to the receiving software process (e.g., for the receiving software process to take action on), the sending software process requesting action by the receiving software process, or the sending software process providing information to the receiving software process about action taken by the sending software process. Interaction with a device (e.g., using a user interface) will in some circumstances include the transfer and / or receipt of one or more API calls (e.g., multiple API calls) between multiple different software processes (e.g., different portions of an operating system, an application and an operating system, or different applications) via one or more APIs (e.g., via multiple different APIs). For example, when an input is detected the directsensor data is frequently processed into one or more input events that are provided (e.g., via an API) to a receiving software process that makes some determination based on the input events, and then sends (e.g., via an API) information to a software process to perform an operation (e.g., change a device state and / or user interface) based on the determination. While a determination and an operation performed in response could be made by the same software process, alternatively the determination could be made in a first software process and relayed (e.g., via an API) to a second software process, that is different from the first software process, that causes the operation to be performed by the second software process.Alternatively, the second software process could relay instructions (e.g., via an API) to a third software process that is different from the first software process and / or the second software process to perform the operation. It should be understood that some or all user interactions with a computer system could involve one or more API calls within a step of interacting with the computer system (e.g., between different software components of the computer system or between a software component of the computer system and a software component of one or more remote computer systems). It should be understood that some or all user interactions with a computer system could involve one or more API calls between steps of interacting with the computer system (e.g., between different software components of the computer system or between a software component of the computer system and a software component of one or more remote computer systems).
[0178] In some embodiments, the application can be any suitable type of application, including, for example, one or more of: a browser application, an application that functions as an execution environment for plug-ins, widgets or other applications, a fitness application, a health application, a digital payments application, a media application, a social network application, a messaging application, and / or a maps application.
[0179] In some embodiments, the application is an application that is pre-installed on the first computer system at purchase (e.g., a first-party application). In some embodiments, the application is an application that is provided to the first computer system via an operating system update file (e.g., a first-party application). In some embodiments, the application is an application that is provided via an application store. In some embodiments, the application store is pre-installed on the first computer system at purchase (e.g., a first-party application store) and allows download of one or more applications. In some embodiments, the application store is a third-party application store (e.g., an application store that is provided by another device, downloaded via a network, and / or read from a storage device). In some embodiments, the application is a third-party application (e.g., an app that is provided by anapplication store, downloaded via a network, and / or read from a storage device). In some embodiments, the application controls the first computer system to perform method 10000 (e.g., as illustrated in Figures 10A-10K), method 11000 (e.g., as illustrated in Figures 11 A- 11E), method 12000 (e.g., as illustrated in Figures 12A-12D), method 13000 (e.g., as illustrated in Figures 13A-13G), method 15000 (e.g., as illustrated in Figures 15A-15F), method 16000 (e.g., as illustrated in Figures 16A-16F), method 17000 (e.g., as illustrated in Figures 17A-17D), and / or method 18000 (e.g., as illustrated in Figure 18) by calling an application programming interface (API) provided by the system process using one or more parameters.
[0180] In some embodiments, exemplary APIs provided by the system process include one or more of: a pairing API (e.g., for establishing secure connection, e.g., with an accessory), a device detection API (e.g., for locating nearby devices, e.g., media devices and / or smartphone), a payment API, a UIKit API (e.g., for generating user interfaces), a location detection API, a locator API, a maps API, a health sensor API, a sensor API, a messaging API, a push notification API, a streaming API, a collaboration API, a video conferencing API, an application store API, an advertising services API, a web browser API (e.g., WebKit API), a vehicle API, a networking API, a WiFi API, a Bluetooth API, an NFC API, a UWB API, a fitness API, a smart home API, a contact transfer API, a photos API, a camera API, and / or an image processing API.
[0181] In some embodiments, at least one API is a software module (e.g., a collection of computer-readable instructions) that provides an interface that allows a different module (e.g., an API calling module) to access and use one or more functions, methods, procedures, data structures, classes, and / or other services provided by an implementation module of the system process. The API can define one or more parameters that are passed between the API calling module and the implementation module. In some embodiments, API 3190 defines a first API call that can be provided by API-calling module 3180. The implementation module is a system software module (e.g., a collection of computer-readable instructions) that is constructed to perform an operation in response to receiving an API call via the API. In some embodiments, the implementation module is constructed to provide an API response (via the API) as a result of processing an API call. In some embodiments, the implementation module is included in the device (e.g., 3150) that runs the application. In some embodiments, the implementation module is included in an electronic device that is separate from the device that runs the application.
[0182] Figure 4 is a schematic, pictorial illustration of an example embodiment of the hand tracking device 140. In some embodiments, hand tracking device 140 (e.g., as illustrated in Figure 1 A) is controlled by hand tracking unit 245 (e.g., as illustrated in Figure 2) to track the position / location of one or more portions of the user’s hands, and / or motions of one or more portions of the user’s hands with respect to the scene 105 of Figure 1 A (e.g., with respect to a portion of the physical environment surrounding the user, with respect to the display generation component 120, or with respect to a portion of the user (e.g., the user’s face, eyes, or head), and / or relative to a coordinate system defined relative to the user’s hand. In some embodiments, the hand tracking device 140 is part of the display generation component 120 (e.g., embedded in or attached to a head-mounted device). In some embodiments, the hand tracking device 140 is separate from the display generation component 120 (e.g., located in separate housings or attached to separate physical support structures).
[0183] In some embodiments, the hand tracking device 140 includes image sensors 404 (e.g., one or more IR cameras, 3D cameras, depth cameras, and / or color cameras, etc.) that capture three-dimensional scene information that includes at least a hand 406 of a human user. The image sensors 404 capture the hand images with sufficient resolution to enable the fingers and their respective positions to be distinguished. The image sensors 404 typically capture images of other parts of the user’s body, as well, or possibly all of the body, and may have either zoom capabilities or a dedicated sensor with enhanced magnification to capture images of the hand with the desired resolution. In some embodiments, the image sensors 404 also capture 2D color video images of the hand 406 and other elements of the scene. In some embodiments, the image sensors 404 are used in conjunction with other image sensors to capture the physical environment of the scene 105, or serve as the image sensors that capture the physical environment of the scene 105. In some embodiments, the image sensors 404 are positioned relative to the user or the user’s environment in a way that a field of view of the image sensors or a portion thereof is used to define an interaction space in which hand movement captured by the image sensors are treated as inputs to the controller 110.
[0184] In some embodiments, the image sensors 404 output a sequence of frames containing 3D map data (and possibly color image data, as well) to the controller 110, which extracts high-level information from the map data. This high-level information is typically provided via an Application Program Interface (API) to an application running on the controller, which drives the display generation component 120 accordingly. For example, theuser may interact with software running on the controller 110 by moving their hand 406 and / or changing their hand posture.
[0185] In some embodiments, the image sensors 404 project a pattern of spots onto a scene containing the hand 406 and capture an image of the projected pattern. In some embodiments, the controller 110 computes the 3D coordinates of points in the scene (including points on the surface of the user’s hand) by triangulation, based on transverse shifts of the spots in the pattern. This approach is advantageous in that it does not require the user to hold or wear any sort of beacon, sensor, or other marker. It gives the depth coordinates of points in the scene relative to a predetermined reference plane, at a certain distance from the image sensors 404. In the present disclosure, the image sensors 404 are assumed to define an orthogonal set of x, y, z axes, so that depth coordinates of points in the scene correspond to z components measured by the image sensors. Alternatively, the image sensors 404 (e.g., a hand tracking device) may use other methods of 3D mapping, such as stereoscopic imaging or time-of-flight measurements, based on single or multiple cameras or other types of sensors.
[0186] In some embodiments, the hand tracking device 140 captures and processes a temporal sequence of depth maps containing the user’s hand, while the user moves their hand (e.g., whole hand or one or more fingers). Software running on a processor in the image sensors 404 and / or the controller 110 processes the 3D map data to extract patch descriptors of the hand in these depth maps. The software matches these descriptors to patch descriptors stored in a database 408, based on a prior learning process, in order to estimate the pose of the hand in each frame. The pose typically includes 3D locations of the user’s hand joints and fingertips.
[0187] The software may also analyze the trajectory of the hands and / or fingers over multiple frames in the sequence in order to identify gestures. The pose estimation functions described herein may be interleaved with motion tracking functions, so that patch-based pose estimation is performed only once in every two (or more) frames, while tracking is used to find changes in the pose that occur over the remaining frames. The pose, motion, and gesture information are provided via the above-mentioned API to an application program running on the controller 110. This program may, for example, move and modify images presented on the display generation component 120, or perform other functions, in response to the pose and / or gesture information.
[0188] In some embodiments, a gesture includes an air gesture. An air gesture is a gesture that is detected without the user touching (or independently of) an input element that is part of a device (e.g., computer system 101, one or more input device 125, and / or hand tracking device 140) and is based on detected motion of a portion (e.g., the head, one or more arms, one or more hands, one or more fingers, and / or one or more legs) of the user’s body through the air including motion of the user’s body relative to an absolute reference (e.g., an angle of the user’s arm relative to the ground or a distance of the user’s hand relative to the ground), relative to another portion of the user’s body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and / or movement of a finger of the user relative to another finger or portion of a hand of the user), and / or absolute motion of a portion of the user’s body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and / or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user’s body).
[0189] In some embodiments, input gestures used in the various examples and embodiments described herein include air gestures performed by movement of the user’s finger(s) relative to other finger(s) or part(s) of the user’s hand) for interacting with an XR environment (e.g., a virtual or mixed-reality environment), in accordance with some embodiments. In some embodiments, an air gesture is a gesture that is detected without the user touching an input element that is part of the device (or independently of an input element that is a part of the device) and is based on detected motion of a portion of the user’s body through the air including motion of the user’s body relative to an absolute reference (e.g., an angle of the user’s arm relative to the ground or a distance of the user’s hand relative to the ground), relative to another portion of the user’s body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and / or movement of a finger of the user relative to another finger or portion of a hand of the user), and / or absolute motion of a portion of the user’s body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and / or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user’s body).
[0190] In some embodiments in which the input gesture is an air gesture (e.g., in the absence of physical contact with an input device that provides the computer system with information about which user interface element is the target of the user input, such as contact with a user interface element displayed on a touchscreen, or contact with a mouse or trackpadto move a cursor to the user interface element), the gesture takes into account the user's attention (e.g., gaze) to determine the target of the user input (e.g., for direct inputs, as described below). Thus, in implementations involving air gestures, the input gesture is, for example, detected attention (e.g., gaze) toward the user interface element in combination (e.g., concurrent) with movement of a user's finger(s) and / or hands to perform a pinch and / or tap input, as described in more detail below.
[0191] In some embodiments, input gestures that are directed to a user interface object are performed directly or indirectly with reference to a user interface object. For example, a user input is performed directly on the user interface object in accordance with performing the input gesture with the user’s hand at a position that corresponds to the position of the user interface object in the three-dimensional environment (e.g., as determined based on a current viewpoint of the user). In some embodiments, the input gesture is performed indirectly on the user interface object in accordance with the user performing the input gesture while a position of the user’s hand is not at the position that corresponds to the position of the user interface object in the three-dimensional environment while detecting the user’s attention (e.g., gaze) on the user interface object. For example, for direct input gesture, the user is enabled to direct the user’s input to the user interface object by initiating the gesture at, or near, a position corresponding to the displayed position of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0-5 cm, as measured from an outer edge of the option or a center portion of the option). For an indirect input gesture, the user is enabled to direct the user’s input to the user interface object by paying attention to the user interface object (e.g., by gazing at the user interface object) and, while paying attention to the option, the user initiates the input gesture (e.g., at any position that is detectable by the computer system) (e.g., at a position that does not correspond to the displayed position of the user interface object).
[0192] In some embodiments, input gestures (e.g., air gestures) used in the various examples and embodiments described herein include pinch inputs and tap inputs, for interacting with a virtual or mixed-reality environment, in accordance with some embodiments. For example, the pinch inputs and tap inputs described below are performed as air gestures.
[0193] In some embodiments, a pinch input is part of an air gesture that includes one or more of: a pinch gesture, a long pinch gesture, a pinch and drag gesture, or a double pinch gesture. For example, a pinch gesture that is an air gesture includes movement of two or morefingers of a hand to make contact with one another, that is, optionally, followed by an immediate (e.g., within 0-1 seconds) break in contact from each other. A long pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another for at least a threshold amount of time (e.g., at least 1 second), before detecting a break in contact with one another. For example, a long pinch gesture includes the user holding a pinch gesture (e.g., with the two or more fingers making contact), and the long pinch gesture continues until a break in contact between the two or more fingers is detected. In some embodiments, a double pinch gesture that is an air gesture comprises two (e.g., or more) pinch inputs (e.g., performed by the same hand) detected in immediate (e.g., within a predefined time period) succession of each other. For example, the user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., breaks contact between the two or more fingers), and performs a second pinch input within a predefined time period (e.g., within 1 second or within 2 seconds) after releasing the first pinch input.
[0194] In some embodiments, a pinch and drag gesture that is an air gesture (e.g., an air drag gesture or an air swipe gesture) includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with (e.g., followed by) a drag input that changes a position of the user’s hand from a first position (e.g., a start position of the drag) to a second position (e.g., an end position of the drag). In some embodiments, the user maintains the pinch gesture while performing the drag input, and releases the pinch gesture (e.g., opens their two or more fingers) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., the user pinches two or more fingers to make contact with one another and moves the same hand to the second position in the air with the drag gesture). In some embodiments, the pinch input is performed by a first hand of the user and the drag input is performed by the second hand of the user (e.g., the user’s second hand moves from the first position to the second position in the air while the user continues the pinch input with the user’s first hand. In some embodiments, an input gesture that is an air gesture includes inputs (e.g., pinch and / or tap inputs) performed using both of the user’s two hands. For example, the input gesture includes two (e.g., or more) pinch inputs performed in conjunction with (e.g., concurrently with, or within a predefined time period of) each other. For example, a first pinch gesture is performed using a first hand of the user (e.g., a pinch input, a long pinch input, or a pinch and drag input), and, in conjunction with performing the pinch input using the first hand, a second pinch input is performed using the other hand (e.g., the second hand of the user’s two hands).In some embodiments, movement between the user’s two hands is performed (e.g., to increase and / or decrease a distance or relative orientation between the user’s two hands).
[0195] In some embodiments, a tap input (e.g., directed to a user interface element) performed as an air gesture includes movement of a user's finger(s) toward the user interface element, movement of the user's hand toward the user interface element optionally with the user’s finger(s) extended toward the user interface element, a downward motion of a user's finger (e.g., mimicking a mouse click motion or a tap on a touchscreen), or other predefined movement of the user’s hand. In some embodiments a tap input that is performed as an air gesture is detected based on movement characteristics of the finger or hand performing the tap gesture movement of a finger or hand away from the viewpoint of the user and / or toward an object that is the target of the tap input followed by an end of the movement. In some embodiments the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., an end of movement away from the viewpoint of the user and / or toward the object that is the target of the tap input, a reversal of direction of movement of the finger or hand, and / or a reversal of a direction of acceleration of movement of the finger or hand).
[0196] In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment (optionally, without requiring other conditions). In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment with one or more additional conditions such as requiring that gaze is directed to the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and / or requiring that the gaze is directed to the portion of the three-dimensional environment while the viewpoint of the user is within a distance threshold from the portion of the three-dimensional environment in order for the device to determine that attention of the user is directed to the portion of the three- dimensional environment, where if one of the additional conditions is not met, the device determines that attention is not directed to the portion of the three-dimensional environment toward which gaze is directed (e.g., until the one or more additional conditions are met).
[0197] In some embodiments, the detection of a ready state configuration of a user or a portion of a user is detected by the computer system. Detection of a ready state configuration of a hand is used by a computer system as an indication that the user is likelypreparing to interact with the computer system using one or more air gesture inputs performed by the hand (e.g., a pinch, tap, pinch and drag, double pinch, long pinch, or other air gesture described herein). For example, the ready state of the hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape with a thumb and one or more fingers extended and spaced apart ready to make a pinch or grab gesture or a pretap with one or more fingers extended and palm facing away from the user), based on whether the hand is in a predetermined position relative to a viewpoint of the user (e.g., below the user’s head and above the user’s waist and extended out from the body by at least 15, 20, 25, 30, or 50 cm), and / or based on whether the hand has moved in a particular manner (e.g., moved toward a region in front of the user above the user’s waist and below the user’s head or moved away from the user’s body or leg). In some embodiments, the ready state is used to determine whether interactive elements of the user interface respond to attention (e.g., gaze) inputs.
[0198] In scenarios where inputs are described with reference to air gestures, it should be understood that similar gestures could be detected using a hardware input device that is attached to or held by one or more hands of a user, where the position of the hardware input device in space can be tracked using optical tracking, one or more accelerometers, one or more gyroscopes, one or more magnetometers, and / or one or more inertial measurement units and the position and / or movement of the hardware input device is used in place of the position and / or movement of the one or more hands in the corresponding air gesture(s). In scenarios where inputs are described with reference to air gestures, it should be understood that similar gestures could be detected using a hardware input device that is attached to or held by one or more hands of a user. User inputs can be detected with controls contained in the hardware input device such as one or more touch-sensitive input elements, one or more pressure-sensitive input elements, one or more buttons, one or more knobs, one or more dials, one or more joysticks, one or more hand or finger coverings that can detect a position or change in position of portions of a hand and / or fingers relative to each other, relative to the user’s body, and / or relative to a physical environment of the user, and / or other hardware input device controls, where the user inputs with the controls contained in the hardware input device are used in place of hand and / or finger gestures such as air taps or air pinches in the corresponding air gesture(s). For example, a selection input that is described as being performed with an air tap or air pinch input could be alternatively detected with a button press, a tap on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input. As another example, a movement input that is described as being performedwith an air pinch and drag (e.g., an air drag gesture or an air swipe gesture) could be alternatively detected based on an interaction with the hardware input control such as a button press and hold, a touch on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input that is followed by movement of the hardware input device (e.g., along with the hand with which the hardware input device is associated) through space. Similarly, a two-handed input that includes movement of the hands relative to each other could be performed with one air gesture and one hardware input device in the hand that is not performing the air gesture, two hardware input devices held in different hands, or two air gestures performed by different hands using various combinations of air gestures and / or the inputs detected by one or more hardware input devices that are described above.
[0199] In some embodiments, the software may be downloaded to the controller 110 in electronic form, over a network, for example, or it may alternatively be provided on tangible, non-transitory media, such as optical, magnetic, or electronic memory media. In some embodiments, the database 408 is likewise stored in a memory associated with the controller 110. Alternatively or additionally, some or all of the described functions of the computer may be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP). Although the controller 110 is shown in Figure 4, by way of example, as a separate unit from the image sensors 404, some or all of the processing functions of the controller may be performed by a suitable microprocessor and software or by dedicated circuitry within the housing of the image sensors 404 (e.g., a hand tracking device) or otherwise associated with the image sensors 404. In some embodiments, at least some of these processing functions may be carried out by a suitable processor that is integrated with the display generation component 120 (e.g., in a television set, a handheld device, or head-mounted device, for example) or with any other suitable computerized device, such as a game console or media player. The sensing functions of image sensors 404 may likewise be integrated into the computer or other computerized apparatus that is to be controlled by the sensor output.
[0200] Figure 4 further includes a schematic representation of a depth map 410 captured by the image sensors 404, in accordance with some embodiments. The depth map, as explained above, comprises a matrix of pixels having respective depth values. The pixels 412 corresponding to the hand 406 have been segmented out from the background and the wrist in this map. The brightness of each pixel within the depth map 410 corresponds inversely to its depth value, i.e., the measured z distance from the image sensors 404, with the shade of gray growing darker with increasing depth. The controller 110 processes these depthvalues in order to identify and segment a component of the image (i.e., a group of neighboring pixels) having characteristics of a human hand. These characteristics, may include, for example, overall size, shape and motion from frame to frame of the sequence of depth maps.
[0201] Figure 4 also schematically illustrates a hand skeleton 414 that controller 110 ultimately extracts from the depth map 410 of the hand 406, in accordance with some embodiments. In Figure 4, the hand skeleton 414 is superimposed on a hand background 416 that has been segmented from the original depth map. In some embodiments, key feature points of the hand (e.g., points corresponding to knuckles, fingertips, center of the palm, end of the hand connecting to wrist, etc.) and optionally on the wrist or arm connected to the hand are identified and located on the hand skeleton 414. In some embodiments, location and movements of these key feature points over multiple image frames are used by the controller 110 to determine the hand gestures performed by the hand or the current state of the hand, in accordance with some embodiments.
[0202] Figure 5 illustrates an example embodiment of the eye tracking device 130 (e.g., as illustrated in Figure 1A). In some embodiments, the eye tracking device 130 is controlled by the eye tracking unit 243 (e.g., as illustrated in Figure 2) to track the position and movement of the user’s gaze with respect to the scene 105 or with respect to the XR content displayed via the display generation component 120. In some embodiments, the eye tracking device 130 is integrated with the display generation component 120. For example, in some embodiments, when the display generation component 120 is a head-mounted device such as headset, helmet, goggles, or glasses, or a handheld device placed in a wearable frame, the head-mounted device includes both a component that generates the XR content for viewing by the user and a component for tracking the gaze of the user relative to the XR content. In some embodiments, the eye tracking device 130 is separate from the display generation component 120. For example, when display generation component is a handheld device or an XR chamber, the eye tracking device 130 is optionally a separate device from the handheld device or XR chamber. In some embodiments, the eye tracking device 130 is a head-mounted device or part of a head-mounted device. In some embodiments, the headmounted eye-tracking device 130 is optionally used in conjunction with a display generation component that is also head-mounted, or a display generation component that is not headmounted. In some embodiments, the eye tracking device 130 is not a head-mounted device, and is optionally used in conjunction with a head-mounted display generation component. Insome embodiments, the eye tracking device 130 is not a head-mounted device, and is optionally part of a non-head-mounted display generation component.
[0203] In some embodiments, the display generation component 120 uses a display mechanism (e.g., left and right near-eye display panels) for displaying frames including left and right images in front of a user’s eyes to thus provide 3D virtual views to the user. For example, a head-mounted display generation component may include left and right optical lenses (referred to herein as eye lenses) located between the display and the user’s eyes. In some embodiments, the display generation component may include or be coupled to one or more external video cameras that capture video of the user’s environment for display. In some embodiments, a head-mounted display generation component may have a transparent or semi-transparent display through which a user may view the physical environment directly and display virtual objects on the transparent or semi-transparent display. In some embodiments, display generation component projects virtual objects into the physical environment. The virtual objects may be projected, for example, on a physical surface or as a holograph, so that an individual, using the system, observes the virtual objects superimposed over the physical environment. In such cases, separate display panels and image frames for the left and right eyes may not be necessary.
[0204] As shown in Figure 5, in some embodiments, eye tracking device 130 (e.g., a gaze tracking device) includes at least one eye tracking camera (e.g., infrared (IR) or near-IR (NIR) cameras), and illumination sources (e.g., IR or NIR light sources such as an array or ring of LEDs) that emit light (e.g., IR or NIR light) towards the user’s eyes. The eye tracking cameras may be pointed towards the user’s eyes to receive reflected IR or NIR light from the light sources directly from the eyes, or alternatively may be pointed towards “hot” mirrors located between the user’s eyes and the display panels that reflect IR or NIR light from the eyes to the eye tracking cameras while allowing visible light to pass. The eye tracking device 130 optionally captures images of the user’s eyes (e.g., as a video stream captured at 60-120 frames per second (fps)), analyze the images to generate gaze tracking information, and communicate the gaze tracking information to the controller 110. In some embodiments, two eyes of the user are separately tracked by respective eye tracking cameras and illumination sources. In some embodiments, only one eye of the user is tracked by a respective eye tracking camera and illumination sources.
[0205] In some embodiments, the eye tracking device 130 is calibrated using a device-specific calibration process to determine parameters of the eye tracking device for thespecific operating environment 100, for example the 3D geometric relationship and parameters of the LEDs, cameras, hot mirrors (if present), eye lenses, and display screen. The device-specific calibration process may be performed at the factory or another facility prior to delivery of the AR / VR equipment to the end user. The device-specific calibration process may be an automated calibration process or a manual calibration process. A user-specific calibration process may include an estimation of a specific user’s eye parameters, for example the pupil location, fovea location, optical axis, visual axis, eye spacing, etc. Once the device-specific and user- specific parameters are determined for the eye tracking device 130, images captured by the eye tracking cameras can be processed using a glint-assisted method to determine the current visual axis and point of gaze of the user with respect to the display, in accordance with some embodiments.
[0206] As shown in Figure 5, the eye tracking device 130 (e.g., 130A or 130B) includes eye lens(es) 520, and a gaze tracking system that includes at least one eye tracking camera 540 (e.g., infrared (IR) or near-IR (NIR) cameras) positioned on a side of the user’s face for which eye tracking is performed, and an illumination source 530 (e.g., IR or NIR light sources such as an array or ring of NIR light-emitting diodes (LEDs)) that emit light (e.g., IR or NIR light) towards the user’s eye(s) 592. The eye tracking cameras 540 may be pointed towards mirrors 550 located between the user’s eye(s) 592 and a display 510 (e.g., a left or right display panel of a head-mounted display, or a display of a handheld device, a projector, etc.) that reflect IR or NIR light from the eye(s) 592 while allowing visible light to pass (e.g., as shown in the top portion of Figure 5), or alternatively may be pointed towards the user’s eye(s) 592 to receive reflected IR or NIR light from the eye(s) 592 (e.g., as shown in the bottom portion of Figure 5).
[0207] In some embodiments, the controller 110 renders AR or VR frames 562 (e.g., left and right frames for left and right display panels) and provides the frames 562 to the display 510. The controller 110 uses gaze tracking input 542 from the eye tracking cameras 540 for various purposes, for example in processing the frames 562 for display. The controller 110 optionally estimates the user’s point of gaze on the display 510 based on the gaze tracking input 542 obtained from the eye tracking cameras 540 using the glint-assisted methods or other suitable methods. The point of gaze estimated from the gaze tracking input 542 is optionally used to determine the direction in which the user is currently looking.
[0208] The following describes several possible use cases for the user’s current gaze direction, and is not intended to be limiting. As an example use case, the controller 110 mayrender virtual content differently based on the determined direction of the user’s gaze. For example, the controller 110 may generate virtual content at a higher resolution in a foveal region determined from the user’s current gaze direction than in peripheral regions. As another example, the controller may position or move virtual content in the view based at least in part on the user’s current gaze direction. As another example, the controller may display particular virtual content in the view based at least in part on the user’s current gaze direction. As another example use case in AR applications, the controller 110 may direct external cameras for capturing the physical environments of the XR experience to focus in the determined direction. The autofocus mechanism of the external cameras may then focus on an object or surface in the environment that the user is currently looking at on the display 510. As another example use case, the eye lenses 520 may be focusable lenses, and the gaze tracking information is used by the controller to adjust the focus of the eye lenses 520 so that the virtual object that the user is currently looking at has the proper vergence to match the convergence of the user’s eyes 592. The controller 110 may leverage the gaze tracking information to direct the eye lenses 520 to adjust focus so that close objects that the user is looking at appear at the right distance.
[0209] In some embodiments, the eye tracking device is part of a head-mounted device that includes a display (e.g., display 510), two eye lenses (e.g., eye lens(es) 520), eye tracking cameras (e.g., eye tracking camera(s) 540), and light sources (e.g., illumination sources 530 (e.g., IR or NIR LEDs)), mounted in a wearable housing. The light sources emit light (e.g., IR or NIR light) towards the user’s eye(s) 592. In some embodiments, the light sources may be arranged in rings or circles around each of the lenses as shown in Figure 5. In some embodiments, eight illumination sources 530 (e.g., LEDs) are arranged around each lens 520 as an example. However, more or fewer illumination sources 530 may be used, and other arrangements and locations of illumination sources 530 may be used.
[0210] In some embodiments, the display 510 emits light in the visible light range and does not emit light in the IR or NIR range, and thus does not introduce noise in the gaze tracking system. Note that the location and angle of eye tracking camera(s) 540 is given by way of example, and is not intended to be limiting. In some embodiments, a single eye tracking camera 540 is located on each side of the user’s face. In some embodiments, two or more NIR cameras 540 may be used on each side of the user’s face. In some embodiments, a camera 540 with a wider field of view (FOV) and a camera 540 with a narrower FOV may be used on each side of the user’s face. In some embodiments, a camera 540 that operates at onewavelength (e.g., 850 nm) and a camera 540 that operates at a different wavelength (e.g., 940 nm) may be used on each side of the user’s face.
[0211] Embodiments of the gaze tracking system as illustrated in Figure 5 may, for example, be used in computer-generated reality, virtual reality, and / or mixed reality applications to provide computer-generated reality, virtual reality, augmented reality, and / or augmented virtuality experiences to the user.
[0212] Figure 6 illustrates a glint-assisted gaze tracking pipeline, in accordance with some embodiments. In some embodiments, the gaze tracking pipeline is implemented by a glint-assisted gaze tracking system (e.g., eye tracking device 130 as illustrated in Figures 1A and 5). The glint-assisted gaze tracking system may maintain a tracking state. Initially, the tracking state is off or “NO”. When in the tracking state, the glint-assisted gaze tracking system uses prior information from the previous frame when analyzing the current frame to track the pupil contour and glints in the current frame. When not in the tracking state, the glint-assisted gaze tracking system attempts to detect the pupil and glints in the current frame and, if successful, initializes the tracking state to “YES” and continues with the next frame in the tracking state.
[0213] As shown in Figure 6, the gaze tracking cameras may capture left and right images of the user’s left and right eyes. The captured images are then input to a gaze tracking pipeline for processing beginning at 610. As indicated by the arrow returning to element 600, the gaze tracking system may continue to capture images of the user’s eyes, for example at a rate of 60 to 120 frames per second. In some embodiments, each set of captured images may be input to the pipeline for processing. However, in some embodiments or under some conditions, not all captured frames are processed by the pipeline.
[0214] At 610, for the current captured images, if the tracking state is YES, then the method proceeds to element 640. At 610, if the tracking state is NO, then as indicated at 620 the images are analyzed to detect the user’s pupils and glints in the images. At 630, if the pupils and glints are successfully detected, then the method proceeds to element 640. Otherwise, the method returns to element 610 to process next images of the user’s eyes.
[0215] At 640, if proceeding from element 610, the current frames are analyzed to track the pupils and glints based in part on prior information from the previous frames. At 640, if proceeding from element 630, the tracking state is initialized based on the detected pupils and glints in the current frames. Results of processing at element 640 are checked to verify that the results of tracking or detection can be trusted. For example, results may bechecked to determine if the pupil and a sufficient number of glints to perform gaze estimation are successfully tracked or detected in the current frames. At 650, if the results cannot be trusted, then the tracking state is set to NO at element 660, and the method returns to element 610 to process next images of the user’s eyes. At 650, if the results are trusted, then the method proceeds to element 670. At 670, the tracking state is set to YES (if not already YES), and the pupil and glint information is passed to element 680 to estimate the user’s point of gaze.
[0216] Figure 6 is intended to serve as one example of eye tracking technology that may be used in a particular implementation. As recognized by those of ordinary skill in the art, other eye tracking technologies that currently exist or are developed in the future may be used in place of or in combination with the glint-assisted eye tracking technology describe herein in the computer system 101 for providing XR experiences to users, in accordance with various embodiments.
[0217] In some embodiments, the captured portions of real-world environment 602 are used to provide a XR experience to the user, for example, a mixed reality environment in which one or more virtual objects are superimposed over representations of real -world environment 602.
[0218] Thus, the description herein describes some embodiments of three- dimensional environments (e.g., XR environments) that include representations of real-world objects and representations of virtual objects. For example, a three-dimensional environment optionally includes a representation of a table that exists in the physical environment, which is captured and displayed in the three-dimensional environment (e.g., actively via cameras and displays of a computer system, or passively via a transparent or translucent display of the computer system). As described previously, the three-dimensional environment is optionally a mixed reality system in which the three-dimensional environment is based on the physical environment that is captured by one or more sensors of the computer system and displayed via a display generation component. As a mixed reality system, the computer system is optionally able to selectively display portions and / or objects of the physical environment such that the respective portions and / or objects of the physical environment appear as if they exist in the three-dimensional environment displayed by the computer system. Similarly, the computer system is optionally able to display virtual objects in the three-dimensional environment to appear as if the virtual objects exist in the real world (e.g., physical environment) by placing the virtual objects at respective locations in the three-dimensionalenvironment that have corresponding locations in the real world. For example, the computer system optionally displays a vase such that it appears as if a real vase is placed on top of a table in the physical environment. In some embodiments, a respective location in the three- dimensional environment has a corresponding location in the physical environment. Thus, when the computer system is described as displaying a virtual object at a respective location with respect to a physical object (e.g., such as a location at or near the hand of the user, or at or near a physical table), the computer system displays the virtual object at a particular location in the three-dimensional environment such that it appears as if the virtual object is at or near the physical object in the physical world (e.g., the virtual object is displayed at a location in the three-dimensional environment that corresponds to a location in the physical environment at which the virtual object would be displayed if it were a real object at that particular location).
[0219] In some embodiments, real world objects that exist in the physical environment that are displayed in the three-dimensional environment (e.g., and / or visible via the display generation component) can interact with virtual objects that exist only in the three-dimensional environment. For example, a three-dimensional environment can include a table and a vase placed on top of the table, with the table being a view of (or a representation of) a physical table in the physical environment, and the vase being a virtual object.
[0220] In a three-dimensional environment (e.g., a real environment, a virtual environment, or an environment that includes a mix of real and virtual objects), objects are sometimes referred to as having a depth or simulated depth, or objects are referred to as being visible, displayed, or placed at different depths. In this context, depth refers to a dimension other than height or width. In some embodiments, depth is defined relative to a fixed set of coordinates (e.g., where a room or an object has a height, depth, and width defined relative to the fixed set of coordinates). In some embodiments, depth is defined relative to a location or viewpoint of a user, in which case, the depth dimension varies based on the location of the user and / or the location and angle of the viewpoint of the user. In some embodiments where depth is defined relative to a location of a user that is positioned relative to a surface of an environment (e.g., a floor of an environment, or a surface of the ground), objects that are further away from the user along a line that extends parallel to the surface are considered to have a greater depth in the environment, and / or the depth of an object is measured along an axis that extends outward from a location of the user and is parallel to the surface of the environment (e.g., depth is defined in a cylindrical or substantially cylindrical coordinate system with the position of the user at the center of the cylinder that extends from a head ofthe user toward feet of the user). In some embodiments where depth is defined relative to viewpoint of a user (e.g., a direction relative to a point in space that determines which portion of an environment that is visible via a head mounted device or other display), objects that are further away from the viewpoint of the user along a line that extends parallel to the direction of the viewpoint of the user are considered to have a greater depth in the environment, and / or the depth of an object is measured along an axis that extends outward from a line that extends from the viewpoint of the user and is parallel to the direction of the viewpoint of the user (e.g., depth is defined in a spherical or substantially spherical coordinate system with the origin of the viewpoint at the center of the sphere that extends outwardly from a head of the user). In some embodiments, depth is defined relative to a user interface container (e.g., a window or application in which application and / or system content is displayed) where the user interface container has a height and / or width, and depth is a dimension that is orthogonal to the height and / or width of the user interface container. In some embodiments, in circumstances where depth is defined relative to a user interface container, the height and or width of the container are typically orthogonal or substantially orthogonal to a line that extends from a location based on the user (e.g., a viewpoint of the user or a location of the user) to the user interface container (e.g., the center of the user interface container, or another characteristic point of the user interface container) when the container is placed in the three- dimensional environment or is initially displayed (e.g., so that the depth dimension for the container extends outward away from the user or the viewpoint of the user). In some embodiments, in situations where depth is defined relative to a user interface container, depth of an object relative to the user interface container refers to a position of the object along the depth dimension for the user interface container. In some embodiments, multiple different containers can have different depth dimensions (e.g., different depth dimensions that extend away from the user or the viewpoint of the user in different directions and / or from different starting points). In some embodiments, when depth is defined relative to a user interface container, the direction of the depth dimension remains constant for the user interface container as the location of the user interface container, the user and / or the viewpoint of the user changes (e.g., or when multiple different viewers are viewing the same container in the three-dimensional environment such as during an in-person collaboration session and / or when multiple participants are in a real-time communication session with shared virtual content including the container). In some embodiments, for curved containers (e.g., including a container with a curved surface or curved content region), the depth dimension optionally extends into a surface of the curved container. In some situations, z-separation (e.g.,separation of two objects in a depth dimension), z-height (e.g., distance of one object from another in a depth dimension), z-position (e.g., position of one object in a depth dimension), z-depth (e.g., position of one object in a depth dimension), or simulated z dimension (e.g., depth used as a dimension of an object, dimension of an environment, a direction in space, and / or a direction in simulated space) are used to refer to the concept of depth as described above.
[0221] In some embodiments, a user is optionally able to interact with virtual objects in the three-dimensional environment using one or more hands as if the virtual objects were real objects in the physical environment. For example, as described above, one or more sensors of the computer system optionally capture one or more of the hands of the user and display representations of the hands of the user in the three-dimensional environment (e.g., in a manner similar to displaying a real world object in three-dimensional environment described above), or in some embodiments, the hands of the user are visible via the display generation component via the ability to see the physical environment through the user interface due to the transparency / translucency of a portion of the display generation component that is displaying the user interface or due to projection of the user interface onto a transparent / translucent surface or projection of the user interface onto the user’s eye or into a field of view of the user’s eye. Thus, in some embodiments, the hands of the user are displayed at a respective location in the three-dimensional environment and are treated as if they were objects in the three-dimensional environment that are able to interact with the virtual objects in the three-dimensional environment as if they were physical objects in the physical environment. In some embodiments, the computer system is able to update display of the representations of the user’s hands in the three-dimensional environment in conjunction with the movement of the user’s hands in the physical environment.
[0222] In some of the embodiments described below, the computer system is optionally able to determine the “effective” distance between physical objects in the physical world and virtual objects in the three-dimensional environment, for example, for the purpose of determining whether a physical object is directly interacting with a virtual object (e.g., whether a hand is touching, grabbing, holding, etc. a virtual object or within a threshold distance of a virtual object). For example, a hand directly interacting with a virtual object optionally includes one or more of a finger of a hand pressing a virtual button, a hand of a user grabbing a virtual vase, two fingers of a hand of the user coming together and pinching / holding a user interface of an application, and any of the other types of interactions described here. For example, the computer system optionally determines the distancebetween the hands of the user and virtual objects when determining whether the user is interacting with virtual objects and / or how the user is interacting with virtual objects. In some embodiments, the computer system determines the distance between the hands of the user and a virtual object by determining the distance between the location of the hands in the three- dimensional environment and the location of the virtual object of interest in the three- dimensional environment. For example, the one or more hands of the user are located at a particular position in the physical world, which the computer system optionally captures and displays at a particular corresponding position in the three-dimensional environment (e.g., the position in the three-dimensional environment at which the hands would be displayed if the hands were virtual, rather than physical, hands). The position of the hands in the three- dimensional environment is optionally compared with the position of the virtual object of interest in the three-dimensional environment to determine the distance between the one or more hands of the user and the virtual object. In some embodiments, the computer system optionally determines a distance between a physical object and a virtual object by comparing positions in the physical world (e.g., as opposed to comparing positions in the three- dimensional environment). For example, when determining the distance between one or more hands of the user and a virtual object, the computer system optionally determines the corresponding location in the physical world of the virtual object (e.g., the position at which the virtual object would be located in the physical world if it were a physical object rather than a virtual object), and then determines the distance between the corresponding physical position and the one or more hands of the user. In some embodiments, the same techniques are optionally used to determine the distance between any physical object and any virtual object. Thus, as described herein, when determining whether a physical object is in contact with a virtual object or whether a physical object is within a threshold distance of a virtual object, the computer system optionally performs any of the techniques described above to map the location of the physical object to the three-dimensional environment and / or map the location of the virtual object to the physical environment.
[0223] In some embodiments, the same or similar technique is used to determine where and what the gaze of the user is directed to and / or where and at what a physical stylus held by a user is pointed. For example, if the gaze of the user is directed to a particular position in the physical environment, the computer system optionally determines the corresponding position in the three-dimensional environment (e.g., the virtual position of the gaze), and if a virtual object is located at that corresponding virtual position, the computer system optionally determines that the gaze of the user is directed to that virtual object.Similarly, the computer system is optionally able to determine, based on the orientation of a physical stylus, to where in the physical environment the stylus is pointing. In some embodiments, based on this determination, the computer system determines the corresponding virtual position in the three-dimensional environment that corresponds to the location in the physical environment to which the stylus is pointing, and optionally determines that the stylus is pointing at the corresponding virtual position in the three- dimensional environment.
[0224] Similarly, the embodiments described herein may refer to the location of the user (e.g., the user of the computer system) and / or the location of the computer system in the three-dimensional environment. In some embodiments, the user of the computer system is holding, wearing, or otherwise located at or near the computer system. Thus, in some embodiments, the location of the computer system is used as a proxy for the location of the user. In some embodiments, the location of the computer system and / or user in the physical environment corresponds to a respective location in the three-dimensional environment. For example, the location of the computer system would be the location in the physical environment (and its corresponding location in the three-dimensional environment) from which, if a user were to stand at that location facing a respective portion of the physical environment that is visible via the display generation component, the user would see the objects in the physical environment in the same positions, orientations, and / or sizes as they are displayed by or visible via the display generation component of the computer system in the three-dimensional environment (e.g., in absolute terms and / or relative to each other).Similarly, if the virtual objects displayed in the three-dimensional environment were physical objects in the physical environment (e.g., placed at the same locations in the physical environment as they are in the three-dimensional environment, and having the same sizes and orientations in the physical environment as in the three-dimensional environment), the location of the computer system and / or user is the position from which the user would see the virtual objects in the physical environment in the same positions, orientations, and / or sizes as they are displayed by the display generation component of the computer system in the three- dimensional environment (e.g., in absolute terms and / or relative to each other and the real world objects).
[0225] In the present disclosure, various input methods are described with respect to interactions with a computer system. When an example is provided using one input device or input method and another example is provided using another input device or input method, it is to be understood that each example may be compatible with and optionally utilizes theinput device or input method described with respect to another example. Similarly, various output methods are described with respect to interactions with a computer system. When an example is provided using one output device or output method and another example is provided using another output device or output method, it is to be understood that each example may be compatible with and optionally utilizes the output device or output method described with respect to another example. Similarly, various methods are described with respect to interactions with a virtual environment or a mixed reality environment through a computer system. When an example is provided using interactions with a virtual environment and another example is provided using mixed reality environment, it is to be understood that each example may be compatible with and optionally utilizes the methods described with respect to another example. As such, the present disclosure discloses embodiments that are combinations of the features of multiple examples, without exhaustively listing all features of an embodiment in the description of each example embodiment.USER INTERFACES AND ASSOCIATED PROCESSES
[0226] Attention is now directed towards embodiments of user interfaces (“U ’) and associated processes that may be implemented on a computer system, such as a portable multifunction device or a head-mounted device, in communication with one or more display generation components, one or more input devices, and optionally one or more audio output devices.
[0227] Figures 7A-7BE, 8A-8T, 9A-9P, and 14A-14L include illustrations of three- dimensional environments that are visible via a display generation component (e.g., a display generation component 7100a or a display generation component 120) of a computer system (e.g., computer system 101) and interactions that occur in the three-dimensional environments caused by user inputs directed to the three-dimensional environments and / or inputs received from other computer systems and / or sensors. In some embodiments, an input is directed to a virtual object within a three-dimensional environment by a user’s gaze detected in the region occupied by the virtual object, or by a hand gesture performed at a location in the physical environment that corresponds to the region of the virtual object. In some embodiments, an input is directed to a virtual object within a three-dimensional environment by a hand gesture that is performed (e.g., optionally, at a location in the physical environment that is independent of the region of the virtual object in the three-dimensional environment) while the virtual object has input focus (e.g., while the virtual object has been selected by a concurrently and / or previously detected gaze input, selected by a concurrentlyor previously detected pointer input, and / or selected by a concurrently and / or previously detected gesture input). In some embodiments, an input is directed to a virtual object within a three-dimensional environment by an input device that has positioned a focus selector object (e.g., a pointer object or selector object) at the position of the virtual object. In some embodiments, an input is directed to a virtual object within a three-dimensional environment via other means (e.g., voice and / or control button). In some embodiments, an input is directed to a representation of a physical object or a virtual object that corresponds to a physical object by the user’s hand movement (e.g., whole hand movement, whole hand movement in a respective posture, movement of one portion of the user’s hand relative to another portion of the hand, and / or relative movement between two hands) and / or manipulation with respect to the physical object (e.g., touching, swiping, tapping, opening, moving toward, and / or moving relative to). In some embodiments, the computer system displays some changes in the three- dimensional environment (e.g., displaying additional virtual content, ceasing to display existing virtual content, and / or transitioning between different levels of immersion with which visual content is being displayed) in accordance with inputs from sensors (e.g., image sensors, temperature sensors, biometric sensors, motion sensors, and / or proximity sensors) and contextual conditions (e.g., location, time, and / or presence of others in the environment). In some embodiments, the computer system displays some changes in the three-dimensional environment (e.g., displaying additional virtual content, ceasing to display existing virtual content, and / or transitioning between different levels of immersion with which visual content is being displayed) in accordance with inputs from other computers used by other users that are sharing the computer-generated environment with the user of the computer system (e.g., in a shared computer-generated experience, in a shared virtual environment, and / or in a shared virtual or augmented reality environment of a communication session). In some embodiments, the computer system displays some changes in the three-dimensional environment (e.g., displaying movement, deformation, and / or changes in visual characteristics of a user interface, a virtual surface, a user interface object, and / or virtual scenery) in accordance with inputs from sensors that detect movement of other persons and objects and movement of the user that may not qualify as a recognized gesture input for triggering an associated operation of the computer system.
[0228] In some embodiments, a three-dimensional environment that is visible via a display generation component described herein is a virtual three-dimensional environment that includes virtual objects and content at different virtual positions in the three-dimensional environment without a representation of the physical environment. In some embodiments, thethree-dimensional environment is a mixed reality environment that displays virtual objects at different virtual positions in the three-dimensional environment that are constrained by one or more physical aspects of the physical environment (e.g., positions and orientations of walls, floors, surfaces, direction of gravity, time of day, and / or spatial relationships between physical objects). In some embodiments, the three-dimensional environment is an augmented reality environment that includes a representation of the physical environment. In some embodiments, the representation of the physical environment includes respective representations of physical objects and surfaces at different positions in the three-dimensional environment, such that the spatial relationships between the different physical objects and surfaces in the physical environment are reflected by the spatial relationships between the representations of the physical objects and surfaces in the three-dimensional environment. In some embodiments, when virtual objects are placed relative to the positions of the representations of physical objects and surfaces in the three-dimensional environment, they appear to have corresponding spatial relationships with the physical objects and surfaces in the physical environment. In some embodiments, the computer system transitions between displaying the different types of environments (e.g., transitions between presenting a computer-generated environment or experience with different levels of immersion, adjusting the relative prominence of audio / visual sensory inputs from the virtual content and from the representation of the physical environment) based on user inputs and / or contextual conditions.
[0229] In some embodiments, the display generation component includes a pass- through portion in which the representation of the physical environment is displayed or visible. In some embodiments, the pass-through portion of the display generation component is a transparent or semi-transparent (e.g., see-through) portion of the display generation component revealing at least a portion of a physical environment surrounding and within the field of view of a user (sometimes called “optical passthrough”). For example, the pass- through portion is a portion of a head-mounted display or heads-up display that is made semitransparent (e.g., less than 50%, 40%, 30%, 20%, 15%, 10%, or 5% of opacity) or transparent, such that the user can see through it to view the real world surrounding the user without removing the head-mounted display or moving away from the heads-up display. In some embodiments, the pass-through portion gradually transitions from semi-transparent or transparent to fully opaque when displaying a virtual or mixed reality environment. In some embodiments, the pass-through portion of the display generation component displays a live feed of images or video of at least a portion of physical environment captured by one or morecameras (e.g., rear facing camera(s) of a mobile device or associated with a head-mounted display, or other cameras that feed image data to the computer system) (sometimes called “digital passthrough”). In some embodiments, the one or more cameras point at a portion of the physical environment that is directly in front of the user’s eyes (e.g., behind the display generation component relative to the user of the display generation component). In some embodiments, the one or more cameras point at a portion of the physical environment that is not directly in front of the user’s eyes (e.g., in a different physical environment, or to the side of or behind the user).
[0230] In some embodiments, when displaying virtual objects at positions that correspond to locations of one or more physical objects in the physical environment (e.g., at positions in a virtual reality environment, a mixed reality environment, or an augmented reality environment), at least some of the virtual objects are displayed in place of (e.g., replacing display of) a portion of the live view (e.g., a portion of the physical environment captured in the live view) of the cameras. In some embodiments, at least some of the virtual objects and content are projected onto physical surfaces or empty space in the physical environment and are visible through the pass-through portion of the display generation component (e.g., viewable as part of the camera view of the physical environment, or through the transparent or semi-transparent portion of the display generation component). In some embodiments, at least some of the virtual objects and virtual content are displayed to overlay a portion of the display and block the view of at least a portion of the physical environment visible through the transparent or semi-transparent portion of the display generation component.
[0231] In some embodiments, the display generation component displays different views of the three-dimensional environment in accordance with user inputs or movements that change the virtual position of the viewpoint of the currently displayed view of the three- dimensional environment relative to the three-dimensional environment. In some embodiments, when the three-dimensional environment is a virtual environment, the viewpoint moves in accordance with navigation or locomotion requests (e.g., in-air hand gestures, and / or gestures performed by movement of one portion of the hand relative to another portion of the hand) without requiring movement of the user’s head, torso, and / or the display generation component in the physical environment. In some embodiments, movement of the user’s head and / or torso, and / or the movement of the display generation component or other location sensing elements of the computer system (e.g., due to the user holding the display generation component or wearing the HMD), relative to the physicalenvironment, cause corresponding movement of the viewpoint (e.g., with corresponding movement direction, movement distance, movement speed, and / or change in orientation) relative to the three-dimensional environment, resulting in corresponding change in the currently displayed view of the three-dimensional environment. In some embodiments, when a virtual object has a preset spatial relationship relative to the viewpoint (e.g., is anchored or fixed to the viewpoint), movement of the viewpoint relative to the three-dimensional environment would cause movement of the virtual object relative to the three-dimensional environment while the position of the virtual object in the field of view is maintained (e.g., the virtual object is said to be head locked). In some embodiments, a virtual object is body- locked to the user, and moves relative to the three-dimensional environment when the user moves as a whole in the physical environment (e.g., carrying or wearing the display generation component and / or other location sensing component of the computer system), but will not move in the three-dimensional environment in response to the user’ s head movement alone (e.g., the display generation component and / or other location sensing component of the computer system rotating around a fixed location of the user in the physical environment). In some embodiments, a virtual object is, optionally, locked to another portion of the user, such as a user’s hand or a user’s wrist, and moves in the three-dimensional environment in accordance with movement of the portion of the user in the physical environment, to maintain a preset spatial relationship between the position of the virtual object and the virtual position of the portion of the user in the three-dimensional environment. In some embodiments, a virtual object is locked to a preset portion of a field of view provided by the display generation component, and moves in the three-dimensional environment in accordance with the movement of the field of view, irrespective of movement of the user that does not cause a change of the field of view.
[0232] In some embodiments, the views of a three-dimensional environment sometimes do not include representation(s) of a user’s hand(s), arm(s), and / or wrist(s). In some embodiments, as shown in Figures 7A-7BE, 8A-8T, 9A-9P, and 14A-14L the representation(s) of a user’s hand(s), arm(s), and / or wrist(s) are included in the views of a three-dimensional environment. In some embodiments, the representation(s) of a user’s hand(s), arm(s), and / or wrist(s) are included in the views of a three-dimensional environment as part of the representation of the physical environment provided via the display generation component. In some embodiments, the representations are not part of the representation of the physical environment and are separately captured (e.g., by one or more cameras pointing toward the user’s hand(s), arm(s), and wrist(s)) and displayed in the three-dimensionalenvironment independent of the currently displayed view of the three-dimensional environment. In some embodiments, the representation(s) include camera images as captured by one or more cameras of the computer system(s), or stylized versions of the arm(s), wrist(s) and / or hand(s) based on information captured by various sensors). In some embodiments, the representation(s) replace display of, are overlaid on, or block the view of, a portion of the representation of the physical environment. In some embodiments, when the display generation component does not provide a view of a physical environment, and provides a completely virtual environment (e.g., no camera view and no transparent pass-through portion), real-time visual representations (e.g., stylized representations or segmented camera images) of one or both arms, wrists, and / or hands of the user are, optionally, still displayed in the virtual environment. In some embodiments, if a representation of the user’s hand is not provided in the view of the three-dimensional environment, the position that corresponds to the user’s hand is optionally indicated in the three-dimensional environment, e.g., by the changing appearance of the virtual content (e.g., through a change in translucency and / or simulated reflective index) at positions in the three-dimensional environment that correspond to the location of the user’s hand in the physical environment. In some embodiments, the representation of the user’s hand or wrist is outside of the currently displayed view of the three-dimensional environment while the virtual position in the three-dimensional environment that corresponds to the location of the user’s hand or wrist is outside of the current field of view provided via the display generation component; and the representation of the user’s hand or wrist is made visible in the view of the three-dimensional environment in response to the virtual position that corresponds to the location of the user’s hand or wrist being moved within the current field of view due to movement of the display generation component, the user’s hand or wrist, the user’s head, and / or the user as a whole.
[0233] Figures 7A-7BE illustrate examples of invoking and interacting with a control for a computer system. The user interfaces in Figures 7A-7BE are used to illustrate the processes described below, including the processes in Figures 10A-10K, Figures 11 A-l IE, Figures 15A-15F, Figures 16A-16F, and Figure 18.
[0234] Figure 7A illustrates an example physical environment 7000 that includes a user 7002 interacting with a computer system 101. Computer system 101 is worn on a head of the user 7002 and typically positioned in front of user 7002. In Figure 7A, the left hand 7020 and the right hand 7022 of the user 7002 are free to interact with computer system 101. Physical environment 7000 includes a physical object 7014, physical walls 7004 and 7006, and a physical floor 7008. As shown in the examples in Figures 7B-7BE, display generationcomponent 7100a of computer system 101 is a head-mounted display (HMD) worn on the head of the user 7002 (e.g., what is shown in Figures 7B-7BE as being visible via display generation component 7100a of computer system 101 corresponds to the viewport of the user 7002 into an environment when wearing a head-mounted display).
[0235] In some embodiments, the head mounted display (HMD) 7100a includes one or more displays that display a representation of a portion of the three-dimensional environment 7000’ that corresponds to the perspective of the user. While an HMD typically includes multiple displays including a display for a right eye and a separate display for a left eye that display slightly different images to generate user interfaces with stereoscopic depth, in Figures 7B-7BE, a single image is shown that corresponds to the image for a single eye and depth information is indicated with other annotations or description of the figures. In some embodiments, HMD 7100a includes one or more sensors (e.g., one or more interior- and / or exterior-facing image sensors 314), such as sensor 7101a, sensor 7101b and / or sensor 7101c (e.g., as illustrated in Figure 7E) for detecting a state of the user, including facial and / or eye tracking of the user (e.g., using one or more inward-facing sensors 7101a and / or 7101b) and / or tracking hand, torso, or other movements of the user (e.g., using one or more outward-facing sensors 7101c). In some embodiments, HMD 7100a includes one or more input devices that are optionally located on a housing of HMD 7100a, such as one or more buttons, trackpads, touchscreens, scroll wheels, digital crowns that are rotatable and depressible or other input devices. In some embodiments, input elements are mechanical input elements; in some embodiments, input elements are solid state input elements that respond to press inputs based on detected pressure or intensity. For example, in Figures 7B- 7BE, HMD 7100a includes one or more of button 701, button 702 and digital crown 703 for providing inputs to HMD 7100a. It will be understood that additional and / or alternative input devices may be included in HMD 7100a.
[0236] In some embodiments, the display generation component of computer system 101 is a touchscreen held by user 7002. In some embodiments, the display generation component is a standalone display, a projector, or another type of display. In some embodiments, the computer system is in communication with one or more input devices, including cameras or other sensors and input devices that detect movement of the user’s hand(s), movement of the user’s body as whole, and / or movement of the user’s head in the physical environment. In some embodiments, the one or more input devices detect the movement and the current postures, orientations, and positions of the user’s hand(s), face, and / or body as a whole. For example, in some embodiments, while the user’s hand 7020(e.g., a left hand) is within the field of view of the one or more sensors of HMD 7100a (e.g., within the viewport of the user), a representation of the user’s hand 7020’ is displayed in the user interface displayed (e.g., as a passthrough representation and / or as a virtual representation of the user’s hand 7020) on the display of HMD 7100a. In some embodiments, while the user’s hand 7022 (e.g., a right hand) is within the field of view of the one or more sensors of HMD 7100a (e.g., within the viewport of the user), a representation of the user’s hand 7022’ is displayed in the user interface displayed (e.g., as a passthrough representation and / or as a virtual representation of the user’s hand 7022) on the display of HMD 7100a. In some embodiments, the user’s hand 7020 and / or the user’s hand 7022 are used to perform one or more gestures (e.g., one or more air gestures), optionally in combination with a gaze input. In some embodiments, the one or more gestures performed with the user’s hand(s) 7020 and / or 7022 include a direct air gesture input that is based on a position of the representation of the user’s hand(s) 7020’ and / or 7022’ displayed within the user interface on the display of HMD 7100a. For example, a direct air gesture input is determined as being directed to a user interface object displayed at a position that intersects with the displayed position of the representation of the user’s hand(s) 7020’ and / or 7022’ in the user interface. In some embodiments, the one or more gestures performed with the user’s hand(s) 7020 and / or 7022 include an indirect air gesture input that is based on a virtual object displayed at a position that corresponds to a position at which the user’s attention is currently detected (e.g., and / or is optionally not based on a position of the representation of the user’s hand(s) 7020’ and / or 7022’ displayed within the user interface). For example, an indirect air gesture is performed with respect to a user interface object while detecting the user’s attention (e.g., based on gaze, wrist direction, head direction, and / or other indication of user attention) on the user interface object, such as a gaze and pinch (e.g., or other gesture performed with the user’s hand).
[0237] In some embodiments, user inputs are detected via a touch-sensitive surface or touchscreen. In some embodiments, the one or more input devices include an eye tracking component that detects location and movement of the user’s gaze. In some embodiments, the display generation component, and optionally, the one or more input devices and the computer system, are parts of a head-mounted device that moves and rotates with the user’s head in the physical environment, and changes the viewpoint of the user in the three- dimensional environment provided via the display generation component. In some embodiments, the display generation component is a heads-up display that does not move or rotate with the user’s head or the user’s body as a whole, but, optionally, changes theviewpoint of the user in the three-dimensional environment in accordance with the movement of the user’s head or body relative to the display generation component. In some embodiments, the display generation component (e.g., a touchscreen) is optionally moved and rotated by the user’s hand relative to the physical environment or relative to the user’s head, and changes the viewpoint of the user in the three-dimensional environment in accordance with the movement of the display generation component relative to the user’s head or face or relative to the physical environment.
[0238] In some embodiments, one or more portions of the view of physical environment 7000 that is visible to user 7002 via display generation component 7100a are digital passthrough portions that include representations of corresponding portions of physical environment 7000 captured via one or more image sensors of computer system 101. In some embodiments, one or more portions of the view of physical environment 7000 that is visible to user 7002 via display generation component 7100a are optical passthrough portions, in that user 7002 can see one or more portions of physical environment 7000 through one or more transparent or semi-transparent portions of display generation component 7100a.
[0239] Figure 7B shows examples of user inputs and / or gestures (e.g., air gestures, as described herein) that can be performed (e.g., by the user 7002) to interact with the computer system 101. For ease of explanation, the exemplary gestures are described as being performed by the hand 7022 of the user 7002. In some embodiments, analogous gestures can be performed by the hand 7020 of the user 7002. In addition, one of ordinary skill in the art will recognize that user interface behaviors described herein as being responsive to right- handed interactions (e.g., using the right hand 7022, right wrist, right forearm, or other rightsided portion of user 7002) can similarly be triggered by analogous left-handed interactions (e.g., using the left hand 7020, left wrist, left forearm, or other left-sided portion of user 7002).
[0240] Figure 7B(a) shows an air pinch gesture (e.g., an air gesture that includes movement of two or more fingers of a hand to make contact with one another, that is, optionally, followed by an immediate (e.g., within 0-3 seconds) break in contact from each other, as described above with reference to exemplary air gestures, sometimes referred to herein as a “pinch gesture”). Optionally, the air pinch gesture is completed after the first three states of the sequence shown in Figure 7B(a) (e.g., the fourth pose of hand 7022 in the sequence, requiring further separation between the thumb and index finger from the thirdpose in the sequence, is optionally not required as part of an air pinch gesture). In some embodiments (e.g., as shown in Figure 7B(a)), the air pinch gesture is performed while the hand 7022 of the user 7002 is oriented with a palm 7025 of hand 7022 facing toward a viewpoint of the user 7002 (e.g., sometimes referred to as “palm up” or a “palm up” orientation). In some embodiments, the palm of the hand 7002 is detected as “palm up” or in the “palm up” orientation, in accordance with a determination that the computer system 101 detects (e.g., via one or more sensors, such as the sensor 7101a, 7101b, and / or 7101c, as described herein) that at least a threshold area or portion of the palm (e.g., at least 20%, at least 30%, at least 40%, at least 50%, more than 50%, more than 60%, more than 70%, more than 80%, or more than 90%) is visible from (e.g., facing toward) the viewpoint of the user 7002.
[0241] Figure 7B(b) shows a hand flip gesture, which involves changing the orientation of the hand 7022. A hand flip gesture can include changing from the “palm up” orientation to an orientation with the palm of the hand 7022 facing away from the viewpoint of the user 7002 (e.g., sometimes referred to as “palm down” or a “palm down” orientation), as denoted by the sequence following the solid arrows in Figure 7B(b). A hand flip gesture can include changing from the “palm down” orientation to the “palm up” orientation, as denoted by the sequence following the dotted arrows in Figure 7B(b).
[0242] As described herein, the hand flip is sometimes referred to as “reversible” (e.g., flipping the hand 7022 from the “palm up” orientation to the “palm down” orientation can be reversed, by flipping the hand 7022 from the “palm down” orientation to the “palm up” orientation, which likewise can be reversed by flipping the hand 7022 from the “palm up” orientation back to the “palm down” orientation).
[0243] Figure 7B(c) shows a pinch and hold gesture (e.g., a long pinch gesture that includes holding an air pinch gesture (e.g., with the two or more fingers making contact) until a break in contact between the two or more fingers is detected, as described above with reference to exemplary air gestures, also called an air long pinch gesture or long air pinch gesture) that is performed while the hand 7022 is in the “palm up” orientation.
[0244] Figure 7B(d) is analogous to Figure 7B(c) and shows a pinch and hold gesture that is performed while the hand 7022 is in the “palm down” orientation. Similarly, one of ordinary skill in the art will recognize that the air pinch gesture of Figure 7B(a) may be performed while the hand 7022 is in the “palm down” orientation.
[0245] Figure 7C shows an exemplary user interface 7024 (e.g., that is displayed via the display generation component 7100a) for configuring the computer system 101. In some embodiments, the user interface 7024 is a user interface for gathering and / or storing data relating to the eyes of the user 7002 (e.g., gathering and / or storing data to assist with detection and / or determination of where a user’s gaze and / or attention is directed). In some embodiments, the user interface 7024 includes instructions for moving the gaze and / or attention of the user 7002 to different points within the user interface 7024. As shown in Figure 7C, the attention 7010 of the user 7002 (e.g., attention is frequently based on gaze but is, in some circumstances based on an orientation of one or more body parts such as an orientation of a wrist of a user or an orientation of a head of a user which can be used as a proxy for gaze) is directed toward (e.g., sometimes referred to herein as “directed to”) a particular portion of the user interface 7024, optionally in combination with a gesture performed by one or more hands of the user 7002.
[0246] Figure 7D shows an exemplary user interface 7026 (e.g., that is displayed via the display generation component 7100a) for configuring the computer system 101. In some embodiments, the user interface 7026 is a user interface for gathering and / or storing data relating to the hand 7020 and the hand 7022 of the user 7002 (e.g., gathering and / or storing data to assist with detection of the one or more hands of the user 7002 and / or gestures performed by the hand 7020 and / or the hand 7022). In some embodiments, the user interface 7026 includes instructions for positioning the computer system 101 and / or the one or more hands of the user 7002 such that the relevant data can be collected (e.g., by the sensor 7101a, the sensor 7101b, and / or the sensory 7101c). As shown in Figure 7D, the hands of the user 7002 are visible (e.g., within the view of one or more cameras of the computer system 101), and the attention 7010 of the user 7002 is directed toward the hand 7022’.
[0247] The following figures show a representation 7022’ of the user’s hand 7022. In some embodiments, the representation 7022’ is a virtual representation of the hand 7022 of the user 7002 (e.g., a video reproduction of the hand 7022 of the user 7002; a virtual avatar or model of the hand 7022 of the user 7002, or a simulated hand that is a replacement for the hand 7022 of the user), visible via and / or displayed via the display generation component 7100a of the computer system 101. In some embodiments, the representation 7022’ is sometimes referred to as “a view of the hand” (e.g., a view of the hand 7022 of the user 7002, corresponding to or representing a location of the hand 7022). While the user 7002 physically performs gestures and / or changes in orientation with the actual (e.g., physical) hand 7022 of the user 7002, for ease of description (e.g., and for easier reference with respect to thefigures), such gestures and / or changes in orientation may be described with reference to the hand 7022’ (e.g., as the representation 7022’ of the hand 7022 of the user 7002 is what is visible via the display generation component 7100a). Similarly, reference is sometimes made to attention of the user being directed toward the hand 7022’, which is understood in some contexts to mean the view of the hand 7022 (e.g., in scenarios where the attention of the user 7002 is directed toward the virtual representation of the hand 7022’ that is visible via the display generation component 7100a, as the display generation component 7100a is between the actual eyes of the user 7002 and the physical hand 7022 of the user 7002). This also applies to a representation 7020’ of the user’s hand 7020, where shown and described.
[0248] In some embodiments, the user interface 7024 (e.g., shown in Figure 7C) and / or the user interface 7026 (e.g., shown in Figure 7D) are displayed during an initial setup and / or configuration of the computer system 101 (e.g., the first time that the user 7002 uses the computer system 101). In some embodiments, the user interface 7024 and / or the user interface 7026 are displayed (e.g., are redisplayed) when accessed through a settings user interface of the computer system 101 (e.g., to allow for recalibration and / or updated of stored data relating to the eyes and / or hands of the user 7002, after the initial setup and / or configuration of the computer system 101). In some embodiments, the computer system 101 collects and / or stores data corresponding to multiple users (e.g., in separate user profiles).
[0249] Figure 7E shows a user interface 7028-a, which includes instructions (e.g., a tutorial) for performing gestures for interacting with the computer system 101. In some embodiments, the user interface 7028-a includes text instructions (e.g., “Look at your palm and pinch for Home”). In some embodiments, the user interface 7028-a includes non-textual instructions (e.g., video, animations, and / or other visual aids), such as an image of hand in the “palm up” orientation (e.g., and / or an animation of a hand performing an air pinch gesture, as described in further detail below with reference to Figure 7F).
[0250] Figure 7F shows additional examples (e.g., and / or alternatives) of the user interface 7028-a. In some embodiments, the user interface 7028-a includes an animation of a hand performing an air pinch gesture (e.g., a “palm up” air pinch gesture as described above with reference to Figure 7B(a)). While Figure 7F shows only two states of the user interface 7028-a, in some embodiments, the user interface 7028-a plays a more detailed animation (e.g., shows more than the two states in Figure 7F, optionally including one or more of the hand states shown in Figure 7B(a)). In some embodiments, the animation shown in the user interface 7028-a is repeated (e.g., plays continuously, on a loop).
[0251] In some embodiments, the user interface 7028-a, the user interface 7028-b, and / or the user interface 7082-c are only displayed if the computer system 101 detects that data is stored for the hands of the current user (e.g., the computer system 101 detects that data is stored for the hand 7020 and the hand 7022 of the user 7002, while the user 7002 and / or the hand 7020 and / or the hand 7022 of the user 7002 are enrolled for the computer system 101). In some embodiments, if the computer system 101 detects that no data is stored for the hands of the current user (e.g., the current user’s hands are not enrolled for the computer system 101), the computer system 101 does not display the user interface 7028-a, the user interface 7028-b, and / or the user interface 7082-c. In some embodiments, if the user interface 7028-a, the user interface 7028-b, and / or the user interface 7028-c are not displayed (e.g., because no data is stored for the hands of the current user), the functionality described below can be accessed via other means (e.g., through a settings user interface, or through alternate inputs that are not performed with the current user’s hands (e.g., through attention-based inputs (e.g., gaze, head direction, wrist direction, and / or other attention metric(s)), through hardware button inputs, and / or through a controller or other external device in communication with the computer system 101).
[0252] In some embodiments, the user interface 7028-a, the user interface 7028-b, and the user interface 7028-c are displayed during an initial setup state or configuration state for the computer system 101 (e.g., the computer system 101 is in the same initial setup state or configurate state in Figures 7E-7N, as in Figures 7C-7D). In some embodiments, the user interface 7028-a, the user interface 7028-b, and the user interface 7028-c are displayed during a configuration state that follows a software update (e.g., or other event which may result in changes to, enabling, and / or disabling of different types of user interaction with the computer system 101).
[0253] In some embodiments, the computer system 101 transitions from displaying the user interface 7028-a to displaying a user interface 7028-b (e.g., automatically, after a preset amount of time; or in response to detecting a user input). The user interface 7028-b is analogous to the user interface 7028-a, but includes text instructions for performing a hand flip gesture (e.g., the hand flip described above with reference to Figure 7B(b)), and an animation of an air pinch gesture while the hand is in a “palm down” orientation. In some embodiments, the animation in the user interface 7028-b also includes portions that correspond to the palm flip gesture (e.g., would show states similar to what is shown in Figure 7B(b), prior to displaying the states shown in the user interface 7028-b in Figure 7F).
[0254] In some embodiments, the computer system 101 transitions from displaying the user interface 7028-b to displaying a user interface 7028-c (e.g., automatically, after a preset amount of time; or in response to detecting a user input). The user interface 7028-c is analogous to the user interface 7028-a and the user interface 7028-b, but includes text instructions for performing a pinch and hold gesture (e.g., the pinch and hold while the hand is in a “palm up” orientation, as described above with reference to Figure 7B(c)), and an animation of a hand performing a pinch and hold gesture.
[0255] In some embodiments, while displaying the user interface 7028-c, the computer system 101 transitions back to displaying the user interface 7028-a or the user interface 7028-b. For example, each of the transitions (e.g., from displaying the user interface 7028-a to displaying the user interface 7028-b; and from displaying the user interface 7028-b to displaying the user interface 7028-c) occurs automatically after the preset amount of time. After displaying the user interface 7082-c for the preset amount of time, the computer system 101 loops back to the beginning (e.g., redisplays the user interface 7028-a). Optionally, these transitions continue to occur after the preset amount of time (e.g., until the computer system 101 detects a user input requesting that the computer system 101 cease displaying the user interface 7028-a, the user interface 7028-b, and / or the user interface 7028-c).
[0256] For example, each of the transitions (e.g., from displaying the user interface 7028-a to displaying the user interface 7028-b; and from displaying the user interface 7028-b to displaying the user interface 7028-c) occurs in response to detecting a user input (e.g., a same type of user input and / or a user input including a same type of gesture, such as an air drag or an air swipe gesture, in a first direction, as described herein). In response to detecting the user input while the user interface 7028-c is displayed, the computer system 101 displays (e.g., redisplays) the user interface 7028-a (e.g., and the computer system 101 continues to transition between the user interface 7028-a, the user interface 7028-b, and the user interface 7028-c, in order, in response to detecting subsequent user inputs). In some embodiments, in response to detecting a different type of input (e.g., or user input including a different type of gesture), the computer system 101 displays the previous user interface (e.g., most recently displayed user interface). For example, while displaying the user interface 7028-c, the computer system 101 displays (e.g., redisplays) the user interface 7028-b in response to detecting the different type of input (e.g., an air drag gesture or an air swipe gesture, in a different or opposite direction than the first direction). This allows the user 7002 to freely navigate between the user interface 7028-a, the user interface 7028-b, and the user interface 7028-c, without being forced to cycle through each of the user interfaces in a preset order.
[0257] Figure 7G shows the user 7002 following the instructions in the user interface 7028-a. In Figure 7G, the user 7002 changes the orientation of the hand 7022’ to the “palm up” orientation. The attention 7010 of the user 7002 also moves to the palm of the hand 7022’. In some embodiments, in response to detecting that the attention 7010 of the user 7002 is directed toward the hand 7022’, the computer system 101 displays a control 7030 (e.g., at the position shown by the dotted outline in Figure 7G). In some embodiments, the control 7030 is only displayed if the attention 7010 of the user 7002 is directed toward the hand 7022’ while the computer system 101 detects that the hand 7022’ is in the “palm up” orientation. In some embodiments, the control 7030 is not displayed, if the computer system 101 detects that the attention 7010 of the user 7002 is directed toward the hand 7022’ while the hand 7022’ is in the “palm up” orientation, before the computer system 101 displays (e.g., for a first time, during or following an initial setup and / or configuration state, or following a software update) the user interface 7028-a. The control 7030, and criteria for displaying the control 7030, are described in further detail below, with reference to Figures 7Q1-7BE. In some embodiments, the computer system 101 does not display a control 7030 in response to detecting the attention 7010 of the user 7002 directed toward the palm of the hand 7022’ (e.g., the computer system 101 does not display the control 7030 because and / or while the user interface 7028-a is displayed, or more generally during the initial setup and / or configuration process, even if the hand 7022’ is “palm up” and the attention 7010 of the user 7002 is directed toward the hand 7022’).
[0258] In Figure 7H, the computer system 101 transitions to displaying the user interface 7028-b (e.g., because a threshold amount of time has passed while displaying the user interface 7028-a in Figure 7G). The user 7002 also changes the orientation of the hand 7022’ to the “palm down” orientation (e.g., following the instructions in the user interface 7028-b) and the attention 7010 of the user 7002 is directed toward the hand 7022’. Because the attention 7010 of the user 7002 remains directed toward the hand 7022’ during the hand flip (e.g., from the “palm up” orientation in Figure 7G, to the “palm down” orientation in Figure 7G), the computer system 101 optionally displays the status user interface 7032 in response to detecting that the attention 7010 of the user 7002 is directed toward the hand 7022’. The status user interface 7032 displays summary of relevant information about the computer system 101 (e.g., a battery level, a wireless communication status, a current time, a current date, and / or a current status of notification(s) associated with the computer system 101). In some embodiments (e.g., even when the user interface 7028-a and / or the user interface 7028-b are displayed), the computer system 101 displays the status user interface7032 in response to detecting a hand flip (e.g., in which the attention 7010 of the user 7002 remains directed to the hand 7022’) while the control 7030 is displayed (e.g., in response to detecting that the attention 7010 of the user 7002 is directed toward the hand 7022’ in the “palm up” orientation). In some embodiments, the status user interface 7032 is not displayed, if the computer system 101 detects that the attention 7010 of the user 7002 is directed toward the hand 7022’ during a hand flip from the “palm up” orientation to the “palm down” orientation, before the computer system 101 displays (e.g., for a first time, during or following an initial setup and / or configuration state, or following a software update) the user interface 7028-b. In some embodiments, the computer system 101 does not display the status user interface 7032 in response to detecting the hand flip (e.g., because the user interface 7028-b is displayed) (e.g., the computer system 101 does not display the status user interface 7032 during the initial setup and / or configuration process even if the hand 7022’ flipped from “palm up” to “palm down” while the attention 7010 of the user 7002 was directed toward the hand 7022’). In some embodiments, the computer system 101 does not display either the control 7030 or the status user interface 7032 when any of the user interface 7028-a, the user interface 7028-b, and / or the user interface 7028-c are displayed.
[0259] In some embodiments, while the user interface 7028-a, the user interface 7028-b, and / or the user interface 7028-c are displayed (or more specifically while the user interface 7028-c with instructions for adjusting volume level is displayed), the computer system allows adjusting of a volume level of the computer system 101 (e.g., via a pinch and hold gesture, as described in greater detail below with reference to Figures 8A-8T). In some embodiments, while the user 7002 is adjusting the volume level of the computer system 101 (e.g., while the computer system 101 continues to detect the pinch and hold gesture), the computer system 101 outputs audio (e.g., continuous or repeating audio, such as ambient sound, a continuous sound, or a repeating sound) to provide audio feedback regarding the current volume level, as it is adjusted (e.g., by changing the volume level of the audio being output as the volume level of the computer system is changed). In some embodiments, although the computer system 101 allows for adjustments to the volume level of the computer system 101 while the user interface 7028-a, the user interface 7028-b, and / or the user interface 7028-c are displayed, after ceasing to display the user interface 7028-a, the user interface 7028-b, and the user interface 7028-c (e.g., after the computer system 101 is no longer displaying instructions for performing gestures for interacting with the computer system 101; and / or after the computer system 101 is no longer in an initial setup and / or configuration state, in which the computer system 101 provides instructions for interactingwith the computer system 101), the computer system 101 resets the current volume level of the computer system 101 to a default value (e.g., 50% volume). More specifically, in some embodiments, the computer system 101 allows for adjustments to the volume level of the computer system 101 while the user interface 7028-c is displayed, and resets the current volume level of the computer system 101 to a default value in conjunction with ceasing to display the user interface 7028-c (e.g., exiting the volume level adjustment instruction portion of the configuration state).
[0260] In some embodiments, the status user interface 7032 includes indicators of the computer system 101’ s system status (e.g., a current time for the computer system 101; a network connectivity status of the computer system 101; and / or a current battery status of the computer system 101; as shown in Figure 7H). In some embodiments, the status user interface 7032 includes additional indicators (e.g., an indicator that the computer system 101 is currently charging and / or connected to a power source; an indicator corresponding to an active communication session, such as an active voice or video call; an indicator corresponding to an active sensor and / or other piece of hardware, such as a microphone or a camera; an indicator corresponding to other devices that are connected to and / or in communication with the computer system 101; and / or an indicator corresponding to whether the computer system 101 is sharing a screen, user interface, or other data with another device). In some embodiments, the status user interface 7032 can be configured to include additional (e.g., or fewer) indicators. In some embodiments, the user 7002 can customize the user interface 7032 by selecting one or more indicators for inclusion within the status user interface 7032.
[0261] In some embodiments, the status user interface 7032 is displayed with a spatial relationship (e.g., a fixed spatial relationship) to the hand 7022. For example, the status user interface 7032 may be displayed between the tip of the thumb and the tip of the pointer finger of the hand 7022’, optionally at a threshold distance from the palm of the hand 7022’ (e.g., or the center of the back of the hand 7022’), and / or at a threshold distance from a location on the thumb or pointer finger of the hand 7022’. In some embodiments, the computer system 101 displays the status user interface 7032 at a position that maintains the spatial relationship to the hand 7022’ (e.g., in case of movement of the hand 7022’).
[0262] In some embodiments, the computer system 101 ceases to display the status user interface 7032 if the attention 7010 of the user 7002 is no longer directed toward the hand 7022’. In some embodiments, the computer system 101 ceases to display the status userinterface 7032 if the attention 7010 of the user 7002 is not directed toward the hand 7022’ for a threshold amount of time (e.g., 0.1 seconds, 0.2 seconds, 0.5 seconds, 1 second, 2 seconds, or 5 seconds), which reduces the risk of inadvertently ceasing to display the status user interface 7032 (e.g., and requiring the user 7002 to again direct the attention 7010 of the user 7002 to the hand 7022’ in the “palm up” orientation, and performing a hand flip, to redisplay the status user interface 7032) if the attention 7010 of the user 7002 temporarily and / or accidentally leaves the hand 7022’. In some embodiments, after ceasing to display the status user interface 7032, the computer system 101 redisplays the status user interface 7032 (e.g., without requiring the initial steps of first directing the attention 7010 of the user 7002 to the hand 7022’ in the “palm up” orientation, and performing a hand flip), if the attention 7010 of the user 7002 returns to the hand 7022’ within a threshold amount of time (e.g., 0.1 seconds, 0.2 seconds, 0.5 seconds, 1 second, 2 seconds, 5 seconds, or a different time threshold). In some embodiments, after ceasing to display the status user interface 7032, the user 7002 must perform the initial steps of first directing the attention 7010 of the user 7002 to the hand 7022’ in the “palm up” orientation, and performing a hand flip, in order to display (e.g., redisplay) the status user interface 7032 (e.g., the status user interface 7032 cannot be redisplayed without first performing the initial steps of first directing the attention 7010 of the user 7002 to the hand 7022’ in the “palm up” orientation, and performing a hand flip).
[0263] Figure 7I-7J3 show scenarios where neither the control 7030 nor the status user interface 7032 are displayed. Figure 71 shows the hand 7022’ in a configuration that is not recognized by the computer system 101 as a “palm up” orientation (e.g., the hand 7022’ is in not in a required configuration, where the required configuration is a configuration that is required to display a control, such as the control 7030 described above with reference to Figure 7G). Since the hand 7022’ is not in the required configuration, the computer system 101 does not display the control 7030 (e.g., regardless of whether the attention 7010 is directed toward the hand 7022’ or not). In some embodiments, the control 7030 and the status user interface are not displayed because the attention 7010 of the user 7002 is directed toward a region 7072 (e.g., and not toward the hand 7022’, which is not in the region 7072).
[0264] Figure 7J1 shows additional failure states, where the control 7030 is not displayed. The examples in Figure 7J1 are analogous to the failure state shown in Figure 71, but for ease of illustration and description, the examples in Figure 7J1 show only the hand 7022’ and the attention 7010 of the user 7002. In some embodiments, the computer system 101 displays the control 7030 only if the hand 7022’ is in the required configuration (e.g., hasthe “palm up” orientation) and the attention 7010 of the user 7002 is directed toward the hand 7022’.
[0265] In example 7034, the hand 7022’ is in the required configuration (e.g., has the “palm up” orientation), but the attention 7010 of the user 7002 is not directed toward the hand 7022’, so the computer system 101 does not display the control 7030. In example 7036, the hand 7022’ is not in the required configuration (e.g., has a “palm down” orientation) and the attention 7010 of the user 7002 is not directed toward the hand 7022’, so the computer system 101 does not display the control 7030. In example 7038, the hand 7022’ is not in the required configuration (e.g., has a “palm down” orientation) and although the attention 7010 of the user 7002 is directed toward the hand 7022’, the computer system 101 does not display the control 7030 (e.g., because the hand is in not in the required configuration). In example 7040, the hand 7022’ is not in the required configuration (e.g., has a “palm down” orientation) and although the attention 7010 of the user 7002 is directed toward the hand 7022’, the computer system 101 does not display the control 7030 (e.g., because the hand is not in the required configuration). In example 7042, the hand 7022’ is not in the required configuration (e.g., is between the “palm up” and the “palm down” orientation) and although the attention 7010 of the user 7002 is directed toward the hand 7022’, the computer system 101 does not display the control 7030 (e.g., because the hand is not in the required configuration).
[0266] While examples 7034, 7036, 7038, 7040, and 7042 show various configurations of the hand 7022 and / or the attention 7010 that do not meet display criteria for the computer system 101 to display the control 7030, in some embodiments, the hand 7020 is independently evaluated (e.g., using the same criteria as those used to evaluate whether the hand 7022 satisfies display criteria, or using different criteria) to determine if the hand 7020 meets display criteria for the computer system 101 to display the control 7030. For example, if the attention 7010 is directed to the hand 7020 while the configuration of the hand 7020 satisfies display criteria for displaying the control, the control 7030 is displayed corresponding to hand 7020’ (e.g., at a location having a fixed spatial relationship with the hand 7020’) even if the hand 7022 does not meet the display criteria. Conversely, if the hand 7022 satisfies the display criteria, the control 7030 is displayed at a location having a spatial relationship with the hand 7022’ even if the hand 7020 does not satisfy display criteria.
[0267] Figures 7J2-7J3 show a system function menu that is optionally accessible when the computer system 101 determines that data is not stored for the hands of the currentuser (e.g., the computer system 101 determines that no data is stored for the hand 7020 and the hand 7022 of the user 7002; and / or the computer system 101 determines that the hand 7020 and / or the hand 7022 are not enrolled for the computer system 101). Figure 7J2 shows that in some embodiments, in response to detecting that the attention 7010 of the user 7002 is directed toward the region 7072 (e.g., as shown in Figure 71), the computer system 101 displays an indication 7074 of a system function menu 7043. Figure 7J3 show that in response to detecting that the attention 7010 of the user 7002 is directed toward the indication 7074 of the system function menu 7043 (e.g., as shown in Figure 7J2), the computer system 101 displays the system function menu 7043. In some embodiments, the system function menu 7043 is displayed directly in response to detecting that the attention 7010 of the user 7002 is directed toward the region 7072 (e.g., as shown in Figure 71), without intervening display of the indication 7074 (e.g., without requiring that the user 7002 first invoke display of the indication 7074 and / or direct the attention 7010 toward the indication 7074 as in Figure 7J2). In some embodiments, the user 7002 can continue to access the system function menu 7043 as described above, when (e.g., and / or after) the computer system 101 is no longer in the initial setup and / or configuration state.
[0268] In some embodiments, the system function menu 7043 includes a plurality of affordances for accessing system functions of the computer system. Some examples of affordances for accessing system functions accessible via the system function menu 7043 include:• an affordance 7041 (e.g., for accessing a home menu user interface, which is described in greater detail below with reference to Figures 7AK1-7AM);• an affordance 7046 (e.g., for accessing one or more settings or additional system functions (e.g., not accessible directly from the system function menu 7043) of the computer system 101);• an affordance 7048 (e.g., for accessing and / or initiating display of one or more virtual experiences (e.g., an XR experience as described above with reference to Figure 1A)); and• an affordance 7052 (e.g., for accessing and / or interacting with one or more notifications generated at, received by, and / or stored by the computer system 101).
[0269] In some embodiments, the system function menu 7043 includes status information 7058. In some embodiments, the status information 7058 includes a date, a time,a network connectivity status, and / or a current battery status. In some embodiments, at least some status information of the status information 7058 overlaps with (e.g., is also displayed in) the status user interface 7032 (e.g., in Figure 7K). For example, the status user interface 7032 in Figure 7K includes the time, the network connectivity status for one or more different types of wireless connectivity (e.g., WiFi, Bluetooth, and / or cellular connectivity), and the current battery status. The status information 7058 in Figure 7L also includes the time, the network connectivity status, and the current battery status. In some embodiments, the status information 7058 includes at least some status information that is not included in the status user interface 7032 (e.g., and optionally, the status user interface 7032 includes some status information that is not included in the status information 7058). In some embodiments, the status user interface 7032 includes a subset of status information that is included in the status information 7058.
[0270] In some embodiments, the system function menu 7043 includes a volume indicator 7054 (e.g., which optionally allows the user 7002 to adjust a current volume level for the computer system 101). The system function menu 7043 also includes a close affordance 7056 (e.g., which, when activated, causes the computer system 101 to cease to display the system function menu 7043).
[0271] In some embodiments, the indication 7074 of the system function menu 7043 and / or the system function menu 7043 is also accessible when the computer system 101 determines that data is stored for the hands of the current user (e.g., the computer system 101 determines that data is stored for the hand 7020 and / or the hand 7022 of the user 7002; and / or the computer system 101 determines that the hand 7020 and / or the hand 7022 are enrolled for the computer system 101). In some embodiments, if data is stored for the hand 7020 and / or the hand 7022, the user 7002 enables and / or configures (e.g., manually enables and / or manually configures) the computer system to allow access to the system function menu 7043. In some embodiments, if the computer system 101 determines that data is stored for the hands of the current user, the computer system 101 disables access to the system function menu 7043 via the indication 7074 of the system function menu 7043, and / or does not display the indication 7074 of the system function menu, by default. The user 7002 can override this default by manually enabling access to the system function menu 7043 (e.g., and / or enabling display of the indication 7047 of the system function menu 7043), for example, via a settings user interface of the computer system 101.
[0272] Figure 7K follows from Figure 7H. While the status user interface 7032 is displayed (e.g., as shown in Figure 7H), the computer system 101 detects an air pinch gesture performed by the hand 7022 of the user 7002. The attention 7010 of the user 7002 remains directed toward the hand 7022’.
[0273] In response to detecting the air pinch gesture performed by the hand 7022 in Figure 7K, the computer system 101 displays a system function menu 7044 as shown in Figure 7L. In some embodiments, the system function menu 7044 is the same as the system function menu 7043 (e.g., both the system function menu 7043 and the system function menu 7044 include the same set of affordances shown in Figure 7J3, or the same set of affordances shown in Figure 7L). In some embodiments, the system function menu 7044 is different than the system function menu 7043 (e.g., the system function menu 7044 includes at least one affordance that is not included in the system function menu 7043, and / or the system function menu includes at least one affordance that is not included in the system function menu 7044).
[0274] For example, the system function menu 7043 in Figure 7J3 includes the affordance 7041, and does not include an affordance 7050 (e.g., for displaying a virtual display for a connected device (e.g., an external computer system such as a laptop or desktop)). In contrast, the system function menu 7044 in Figure 7L includes the affordance 7050, but does not include the affordance 7041.
[0275] In some embodiments, the virtual display for the connected device mirrors one or more actual displays of the connected device (e.g., the virtual display includes a desktop or other user interface that mirrors a desktop or user interface that is normally accessed and / or interacted with via the connected device). In some embodiments, the user 7002 can interact with the virtual display via the computer system 101, and these interactions are reflected in a state of the connected device. For example, the virtual display is a desktop, and the user 7002 opens one or more application user interfaces via the virtual display (e.g., a virtual desktop). The computer system 101 transmits information corresponding to this user interface to the connected device, and the connected device opens the corresponding application user interface(s) for the connected device (e.g., such that if the user 7002 switched from using and / or interacting with the computer system 101, to interacting with the connected device, the connected device would automatically display one or more application user interfaces (e.g., corresponding to the one or more application user interface opened via the virtual display)).
[0276] In some embodiments, while the user interface 7028-b is displayed (e.g., and / or while the user interface and / or the user interface 7028-c are displayed), the computersystem 101 enables access to the system function menu 7044 as described above, but user interface with the affordance 7046, the affordance 7048, the affordance 7050, the affordance 7052, and / or the volume indicator 7054 are not enabled for user interaction (e.g., cannot be activated or selected by the user 7002, even if the attention 7010 of the user 7002 is directed toward a respective affordance or volume indicator while the user 7002 performs a user input). In some embodiments, the affordance 7046, the affordance 7048, the affordance 7050, the affordance 7052, and / or the volume indicator 7054 are enabled for user interaction if (e.g., and / or after) the computer system 101 is not displaying (e.g., or ceases to display) the user interface 7028-a, the user interface 7028-b, or the user interface 7028-c)
[0277] Figure 7M shows that, while the computer system 101 is displaying the system function menu 7044, the user 7002 can interact with (e.g., activate) the affordances in the system function menu 7044. In some embodiments, the computer system 101 performs a respective function in response to detecting that the attention of the user 7002 is directed toward a respective affordance of the system function menu 7044 and optionally additional input.
[0278] For example, the user 7002 can activate the affordance 7046 by directing the attention 7010 of the user 7002 (e.g., based on gaze or a proxy for gaze) to the affordance 7046 and performing a selection input (e.g., an air pinch gesture, as shown by the hand 7022’ in Figure 7M). Similarly, the user 7002 can activate the affordance 7048 (e.g., by directing an attention 7011 of the user 7002 to the affordance 7048, and performing the selection input), the affordance 7050 (e.g., by directing an attention 7013 of the user 7002 to the affordance 7050, and performing the selection input), or the affordance 7052 (e.g., by directing an attention 7015 of the user 7002 (e.g., based on gaze or a proxy for gaze) to the affordance 7052, and performing the selection input).
[0279] Figure 7N shows that, in response to detecting the selection input while the attention of the user 7002 is directed toward the affordance 7046, the computer system 101 performs a function corresponding to the affordance 7046. For example, the affordance 7046 is an affordance for accessing one or more settings or additional system functions of the computer system 101. The function corresponding to the affordance 7046 is displaying a system space 7060 (e.g., a settings user interface).
[0280] In some embodiments, the system space 7060 includes one or more affordances, such as sliders, buttons, dials, toggles, and / or other controls, for adjusting system settings and / or additional system functions (e.g., additional system functions that do notappear in system function menu 7044 of Figure 7M) of the computer system 101. In some embodiments, the system space 7060 includes an affordance 7062 for transitioning the computer system 101 to an airplane mode, an affordance 7064 for enabling or disabling a cellular function of the computer system 101, an affordance 7066 for enabling or disabling wireless network connectivity of the computer system 101, and / or an affordance 7068 for enabling or disabling other connectivity functions (e.g., Bluetooth connectivity) of the computer system 101. In some embodiments, the system space 7060 includes a slider 7072 for adjusting a volume level for the computer system 101.
[0281] In some embodiments, the system space 7060 includes one or more affordances for accessing additional functions of the computer system 101, and the one or more affordances for accessing the additional functions are optionally user configurable (e.g., the user 7002 can add and / or remove affordances, for accessing the additional functions, from the system space 7060). For example, in Figure 7N, the system space 7060 includes an affordance 7074 (e.g., for activating one or more modes of the computer system 101, which modify notification delivery settings), an affordance 7076 (e.g., for initiating a screen-sharing or similar functionality, with a connected device), an affordance 7078 (e.g., for accessing a timer, clock, and / or stopwatch function of the computer system 101), and an affordance 7080 (e.g., for accessing a calculator function of the computer system 101).
[0282] In some embodiments, one or more of the affordances of the system space 7060 correspond to settings and / or system functions that are also accessible and / or adjustable via means other than the system space 7060. For example, as described in further detail below with reference to Figures 8A-8N, the user 7002 can adjust the current volume level for the computer system 101 without needing to navigate to and / or display the system space 7060.
[0283] In contrast to Figure 7K and Figure 7M, Figures 7O-7P show example scenarios where the computer system 101 does not perform functions in response to detecting an air pinch gesture performed by the user 7002. In the following descriptions (with reference to Figure 70 and 7P), the computer system 101 is described as not performing a function in response to detecting an air pinch gesture. This is meant to describe situations in which the air pinch gesture is meant to but fails to trigger performance of a system operation (e.g., rather than being meant to interact with a displayed user interface, user interface object, or other user interface element, as described below with reference to Figures 7X-7Z, where thecomputer system 101 may perform a function specific to a user interface, user interface object, or user interface element, in response to detecting an air pinch gesture).
[0284] In Figure 70, for example, the user 7002 performs an air pinch gesture while the status user interface 7032 is not displayed. In some embodiments, the status user interface 7032 is not displayed because criteria to display the status user interface are not met (e.g., as in example 7038 of Figure 7J1, where the attention 7010 of the user 7002 is directed toward the hand 7022’ while the hand is in the “palm down” orientation, but a hand flip was not performed while the attention 7010 of the user was directed toward the hand 7022’, or in some embodiments prior to (e.g., or within a threshold amount of time since) the attention 7010 of the user 7002 being directed toward the hand 7022’. In some embodiments, the computer system 101 displays the status user interface 7032 only if the attention 7010 of the user 7002 is directed toward the hand 7022’ within a threshold time (e.g., 0.1 seconds, 0.2 seconds, 0.5 seconds, 1 second, 2 seconds, or 5 seconds) of the computer system 101 detecting the hand flip gesture. In some embodiments, the computer system 101 displays the status user interface 7032 if (e.g., optionally, only if) the attention 7010 of the user 7002 remains directed toward the hand 7022’ while the hand flip occurs. In some embodiments, the computer system 101 does not display the status user interface 7032 if the attention 7010 of the user 7002 is not directed toward the hand 7022’ within the threshold time.
[0285] Figure 70 shows various examples where the computer system 101 does not perform a function (e.g., display the system space 7060, shown in Figure 7N) in response to detecting the air pinch gesture performed by the hand 7022’ of the user 7002.
[0286] In one example, the attention 7010 of the user is directed toward the hand 7022’ while the user 7002 performs the air pinch gesture with the hand 7022’. If, however, the air pinch gesture is not performed within a threshold amount of time (e.g., 0.1 seconds, 0.2 seconds, 0.5 seconds, 1 second, 2 seconds, or 5 seconds) from the time at which a hand flip was detected, the computer system 101 does not perform a function in response to detecting the air pinch gesture (e.g., even though the attention 7010 of the user 7002 is directed toward the hand 7022’, and even if the status user interface 7032 is displayed at the time the air pinch gesture is detected). Stated differently, in this example, the air pinch gesture was not detected as following a hand flip (e.g., the air pinch gesture was not detected within a threshold amount of time of detecting a hand flip), so the computer system 101 does not perform a function in response to detecting the air pinch gesture.
[0287] In a second example, the attention 7010 of the user 7002 is not directed toward the hand 7022’ of the user 7002, and although the air pinch gesture was detected within a threshold amount of time since a hand flip was detected (e.g., in contrast to the first example), the attention 7010 of the user 7002 was not directed toward the hand 7022’ during the hand flip (e.g., or the attention 7010 of the user 7002 moves away from the hand 7022’ at some point during the hand flip). Since the attention 7010 of the user was not directed toward the hand 7022’ throughout the hand flip, the status user interface 7032 is not displayed. Since the status user interface 7032 is not displayed at the time the computer system 101 detects the air pinch gesture, the computer system 101 does not perform a function in response to detecting the air pinch gesture.
[0288] In a third example, the attention 7010 of the user is not directed toward the hand 7022’ of the user 7002, and although the air pinch gesture was detected within a threshold amount of time since a hand flip was detected, the attention 7010 of the user 7002 has moved away from the hand 7022’ after the hand flip (e.g., but before the air pinch gesture). In response to detecting that the attention 7010 of the user is not directed toward the hand 7022’, the computer system 101 ceases to display the status user interface 7032 (e.g., that was displayed after the hand flip, and while the attention 7010 of the user 7002 was directed toward the hand 7022’). Since the status user interface 7032 is no longer displayed at the time the computer system 101 detects the air pinch gesture, the computer system 101 does not perform a function in response to detecting the air pinch gesture.
[0289] Figure 7P shows additional examples where the computer system 101 does not perform a function (e.g., a system function, such as displaying the system space 7060, as shown in Figure 7N), in response to detecting an air pinch gesture performed by the user 7002. Example 7084 represents the first example described above with reference to Figure 70. Example 7088 represents the second and / or third examples described above with reference to Figure 70. Example 7086 is analogous to the example 7084, but with the hand 7022’ in the “palm up” orientation when the air pinch gesture is detected, as opposed to the “palm down” orientation shown in example 7084 (e.g., and stage 7154-6 in Figure 7AO). Example 7090 is analogous to the example 7088, but again with the hand 7022 in the “palm up” orientation when performing the air pinch gesture (e.g., as opposed to the “palm down” orientation shown in example 7084 and in Figure 7AO). In both example 7086 and example 7090, the system space 7060 is not displayed in response to detecting the air pinch gesture, because the hand 7022 is not in the required orientation, and thus the status user interface 7032 is not displayed, at the time the air pinch gesture is performed. Example 7090 alsoillustrates scenarios in which, even if the attention 7010 had been directed to the hand 7022’ such that the control 7030 were displayed, the control 7030 is no longer displayed because the attention 7010 in example 7090 has moved away from the hand 7022’, and thus the computer system 101 forgoes displaying the home menu user interface 7031 in response to detecting the air pinch gesture.
[0290] Example 7092 illustrates the second example described above with reference to Figure 70 in more detail, and shows an air pinch gesture following a hand flip gesture. During the first two illustrated steps of the hand flip gesture, the attention 7010 of the user 7002 is directed toward the hand 7022’. In the third illustrated step of the hand flip gesture, however, the attention 7010 of the user 7002 moves away from the hand 7022’ (e.g., and so as previously described above, the computer system 101 would not display the status user interface 7032). In the fourth illustrated step (e.g., the air pinch gesture), because the status user interface 7032 is not displayed (e.g., because the attention 7010 of the user 7002 moved away from the hand 7022’ during the hand flip), the computer system 101 does not perform a function in response to detecting the air pinch gesture.
[0291] Example 7094 shows an air pinch gesture performed with the hand 7022’ in the “palm up” orientation, but while the user interface 7028-a is displayed. In contrast to Figure 7K and Figure 7L, where while the user interface 7028-b is displayed, the computer system 101 performs a function (e.g., display the system function menu 7044 in Figure 7L) in response to detecting an air pinch gesture with the hand in the “palm down” configuration, in example 7094, while the user interface 7028-a is displayed, the computer system 101 does not perform a function in response to detecting an air pinch gesture with the hand in the “palm up” configuration. Stated another way, if the user 7002 were to perform an air pinch gesture while the user interface 7028-a is displayed, even if the air pinch gesture is performed while the user 7002 is directing their attention toward the palm of the hand 7022’ (e.g., and even if the control 7030 is displayed in response, in contrast to the examples described with reference to Figure 7G in which the user 7002 directing their attention 7010 toward the palm of the hand 7022’ while the user interface 7028-a is displayed does not result in display of the control 7030), the computer system 101 does not perform a function (e.g., a system operation, such as displaying a home menu user interface 7031 as described with reference to Figures 7AK, or other system operation).
[0292] Figures 7Q1-7BE show example user interfaces of the computer system 101, while the user interface 7028-a, the user interface 7028-b, and the user interface 7028-c arenot displayed (e.g., after the computer system 101 ceases to display the user interface 7028-a, the user interface 7028-b, and / or the user interface 7028-c, during normal operation of the computer system 101 outside of the initial setup and / or configuration process).
[0293] Figure 7Q1 is similar to Figure 7G, but the user interface 7028-a is not displayed in Figure 7Q1. In response to detecting that the attention 7010 of the user 7002 is directed toward the hand 7022’, while the hand 7022’ is in the “palm up” orientation, and that display criteria are met, the computer system 101 displays the control 7030. Various display criteria (e.g., or more specifically, control display criteria) are described below with reference to, for example, Figures 7X- 7Z, 7AB- 7AF, 7AJ, and 7AU-7AW.
[0294] In some embodiments, the control 7030 has a three-dimensional appearance (e.g., has a visible length, width, and height). In some embodiments, the control 7030 has an appearance that includes characteristics that mimic light, for example, by simulating reflection and / or refraction of light (e.g., from any simulated light sources, and / or based on simulated lighting to mirror detected physical light sources within range of sensors of the computer system 101). For example, the control 7030 may have glassy edges that refract and / or reflect simulated light. In some embodiments, the control 7030 is a simulated three- dimensional object having a non-zero height, non-zero width, and non-zero depth.
[0295] In some embodiments, the control 7030 is displayed at a position within a gap having a threshold size gth between the index finger and the thumb of the hand 7022’ from the viewport of the user 7002. The size of the gap is optionally the lateral distance from the middle joint of the index finger (or a different portion of the index finger) to the top of the thumb (or a different portion of the thumb). In some embodiments, gth is at least 0.5 cm, 1.0 cm, 1.5 cm, 2.0 cm, 2.5 cm, 3.0 cm, or other distances from the viewpoint of the user. The control 7030 is also offset by a threshold distance oth from a midline 7096 of the hand 7022’ (e.g., a midline of the palm of the hand 7022’, optionally intersecting a center of the palm 7025 of the hand 7022). In some embodiments, the control 7030 is displayed with a spatial relationship (e.g., a fixed spatial relationship) to the hand 7022’. If the hand 7022’ moves, the computer system 101 displays the control at a position (e.g., a new position and / or an updated position) that maintains the spatial relationship of the control 7030 to the hand 7022’ (e.g., including maintaining display of the control 7030 during movement of the hand 7022’, fading out the control 7030 at the start of the movement and fading in the control 7030 when movement terminates, and / or other display effects).
[0296] In some embodiments, the computer system 101 includes one or more audio output devices that are in communication with the computer system (e.g., one or more speakers that are integrated into the computer system 101 and / or one or more separate headphones, earbuds or other separate audio output devices that are connected to the computer system 101 with a wired or wireless connection), and the computer system 101 generates audio 7103-a (e.g., a music clip, one or more tones at one or more frequencies, and / or other types of audio), concurrently with displaying the control 7030 (e.g., to provide audio feedback that the control 7030 is displayed).
[0297] Figure 7Q2 shows four example transitions from Figure 7Q1, optionally after the control 7030 is displayed in the viewport of Figure 7Q1 for a threshold amount of time (e.g., 50-500 ms after the control 7030 is displayed) without changes of more than a threshold distance (e.g., less than 1 mm) in the position of the control 7030 (e.g., the control 7030 is stationary for at least the threshold amount of time). A first scenario 7198-1 shows leftward and upward movement of the hand 7022’ from an original position demarcated with an outline 7176 (e.g., the position of the hand 7022’ illustrated in Figure 7Q1) to a new position. A dotted circle 7178 denotes a location the control 7030 would be displayed in response to the movement of the hand 7022’ in order to maintain the same spatial relationship between the control 7030 and the hand 7022’ as in Figure 7Q1, for the hand 7022’ at the new position.
[0298] To reduce inadvertent changes to the position of the control 7030 (e.g., due to noise or other measurement artifact, or when a movement of or position of the hand 7022 may not be accurately determined due to, for example, low light conditions or other factors), the computer system 101 maintains a zone 7186 around the control 7030 within which no changes in a position of the control 7030 is displayed (e.g., the control 7030 remains displayed at a center of the zone 7186). As a result, even though the hand 7022’ has moved by the amount represented by the arrow 7200, the computer system 101 does not change a display location of the control 7030. By maintaining display of the control 7030 (e.g., at the center of the zone 7186), the computer system 101 suppresses noise from changes in a position of the hand 7022’ (e.g., within the threshold distance) that may be due to detection artifacts caused by environmental factors (e.g., low light conditions, or due to other factors).
[0299] In some embodiments, movement of the hand 7022 is detected based on a movement of a portion of the hand (e.g., a knuckle joint, such as an index knuckle or a corresponding location thereof) as indicated by the location of the...
Claims
1. What is claimed is:
1. A method, comprising: at a computer system that is in communication with one or more display generation components and one or more input devices: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, that attention of a user is directed toward a location of a hand of the user; and in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user is directed toward the location of the hand while first criteria are met, wherein the first criteria include a requirement that the hand is in a respective pose and oriented with a palm of the hand facing toward a viewpoint of the user in order for the first criteria to be met, displaying, via the one or more display generation components, a control corresponding to the location of the hand; and in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are not met, forgoing displaying the control.
2. The method of claim 1, wherein the requirement that the hand is in the respective pose includes a requirement that an orientation of the hand is within a first angular range with respect to the viewpoint of the user.
3. The method of any of claims 1-2, wherein the requirement that the hand is in the respective pose includes a requirement that the palm of the hand is open.
4. The method of claim 3, wherein the requirement that the palm of the hand is open includes a requirement that two fingers of the hand for performing an air pinch gesture have a gap that satisfies a threshold distance in order for the first criteria to be met.
5. The method of any of claims 1-4, wherein the requirement that the hand is in the respective pose includes a requirement that the hand is not holding an object in order for the first criteria to be met.
6. The method of any of claims 1-5, wherein the requirement that the hand is in the respective pose includes a requirement that the hand is more than a threshold distance away from a head of the user in order for the first criteria to be met.
7. The method of any of claims 1-6, wherein displaying the control corresponding to the location of the hand includes displaying a view of the hand at the location of the hand and displaying the control at a location between two fingers of the view of the hand and offset from a center of a palm of the view of the hand.
8. The method of any of claims 1-7, wherein the first criteria include a requirement that the hand has a movement speed that is less than a speed threshold in order for the first criteria to be met.
9. The method of any of claims 1-8, wherein the first criteria include a requirement that the location of the hand is greater than a threshold distance from a selectable user interface element and the location of the hand is not moving toward the selectable user interface element in order for the first criteria to be met.
10. The method of any of claims 1-9, wherein the first criteria include a requirement that the hand has not interacted with a user interface element within a threshold time in order for the first criteria to be met.
11. The method of any of claims 1-10, wherein the first criteria include a requirement that the hand of the user is not interacting with the one or more input devices in order for the first criteria to be met.
12. The method of any of claims 1-11, further including: while displaying the control corresponding to the location of the hand, detecting, via the one or more input devices, movement of the location of the hand to a first position; and in response to detecting the movement of the location of the hand to the first position: in accordance with a determination that movement criteria are met, displaying, via the one or more display generation components, the control at an updated location corresponding to the location of the hand being at the first position.
13. The method of any of claims 1-12, wherein the control corresponding to the location of the hand is a simulated three-dimensional object.
14. The method of any of claims 1-13, further including:detecting, via the one or more input devices, a first input; and in response to detecting the first input: in accordance with a determination that second criteria are met, performing a system operation.
15. The method of claim 14, wherein: the second criteria include a requirement that the first input is detected while the control corresponding to the location of the hand is displayed in order for the second criteria to be met; and in accordance with a determination that the first input includes an air pinch gesture, performing the system operation includes displaying, via the one or more display generation components, a system user interface.
16. The method of claim 15, including: in response to detecting the first input: in accordance with a determination that the second criteria are not met, forgoing performing the system operation.
17. The method of any of claims 15-16, wherein the system user interface comprises an application launching user interface.
18. The method of any of claims 14-17, wherein, in accordance with a determination that the first input includes an air long pinch gesture, performing the system operation includes displaying, via the one or more display generation components, a control for adjusting a respective volume level of the computer system.
19. The method of claim 18, wherein, in accordance with a determination that the first input includes the air long pinch gesture followed by movement of the hand, performing the system operation includes changing the respective volume level in accordance with the movement of the hand.
20. The method of claim 19, including: while detecting the movement of the hand, and while changing the respective volume level in accordance with the movement of the hand, detecting that the attention of the user is directed away from the location of the hand of the user; andin response to detecting the movement of the hand while the attention of the user is directed away from the location of the hand of the user, continuing to change the respective volume level in accordance with the movement of the hand.
21. The method of any of claims 18-20, including: detecting, via the one or more input devices, termination of the first input; and in response to detecting the termination of the first input, ceasing to display a visual indication of the respective volume level.
22. The method of any of claims 14-21, wherein, in accordance with a determination that the first input includes a change in orientation of the hand from a first orientation with the palm of the hand facing toward the viewpoint of the user to a second orientation, performing the system operation includes displaying, via the one or more display generation components, a status user interface.
23. The method of claim 22, wherein performing the system operation includes transitioning from displaying the control corresponding to the location of the hand to displaying the status user interface.
24. The method of claim 23, wherein transitioning from displaying the control corresponding to the location of the hand to displaying the status user interface includes displaying a three-dimensional animated transformation of the control corresponding to the location of the hand turning over to display the status user interface.
25. The method of any of claims 23-24, wherein a speed of the transitioning from displaying the control corresponding to the location of the hand to displaying the status user interface is based on a speed of the change in orientation of the hand from the first orientation to the second orientation.
26. The method of any of claims 23-24, including: while displaying the status user interface, detecting, via the one or more input devices, a selection input; in response to detecting the selection input, displaying, via the one or more display generation components, a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
27. The method of any of claims 23-26, including outputting, via one or more audio output devices that are in communication with the computer system, first audio in conjunction with transitioning from displaying the control corresponding to the location of the hand to displaying the status user interface.
28. The method of claim 27, including: while displaying the status user interface, detecting, via the one or more input devices, a change in orientation of the hand from the second orientation to the first orientation with the palm of the hand facing toward the viewpoint of the user; in response to detecting the change in orientation of the hand from the second orientation to the first orientation, transitioning from displaying the status user interface to displaying the control corresponding to the location of the hand and outputting, via the one or more audio output devices, second audio that is different from the first audio.
29. The method of any of claims 27-28, wherein one or more audio properties of the first audio changes based on a speed at which the orientation of the hand is changed.
30. The method of any of claims 1-29, including: detecting, via the one or more input devices, a second input that includes attention of the user directed toward the location of the hand; in response to detecting the second input: in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are met and that an immersive application user interface of an immersive application is displayed in the environment with an application setting corresponding to the immersive application having a first state, displaying, via the one or more display generation components, the control corresponding to the location of the hand; and in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are met and that the immersive application user interface is displayed in the environment with the application setting having a second state different from the first state, forgoing displaying the control corresponding to the location of the hand.
31. The method of 30, including: while forgoing displaying the control corresponding to the location of the hand, detecting, via the one or more input devices, a third input; andin response to detecting the third input: in accordance with a determination that performance criteria are met, performing a respective system operation; and in accordance with a determination that the performance criteria are not met, forgoing performing the respective system operation.
32. The method of any of claims 1-31, wherein the first criteria include a requirement that an immersive application user interface is not displayed in the environment in order for the first criteria to be met.
33. The method of claim 32, including: while displaying the immersive application user interface and forgoing displaying the control, detecting, via the one or more input devices, a first selection gesture while the attention of the user is directed toward the location of the hand; in response to detecting the first selection gesture while the attention of the user is directed toward the location of the hand, displaying, via the one or more display generation components, the control corresponding to the location of the hand; while displaying the control corresponding to the location of the hand, detecting, via the one or more input devices, a second selection gesture; and in response to detecting the second selection gesture, activating the control corresponding to the location of the hand.
34. The method of claim 33, wherein: the first selection gesture is detected while the attention of the user is directed toward a first region corresponding to the location of the hand; the second selection gesture is detected while the attention of the user is directed toward a second region corresponding to the location of the hand; and the first region is larger than the second region.
35. The method of any of claims 32-34, including: detecting, via the one or more input devices, a subsequent input; in response to detecting the subsequent input: in accordance with a determination that the subsequent input is detected while an immersive application user interface is not displayed in the environment and while displaying the control corresponding to the location of the hand, performing an operation associated with the control; andin accordance with a determination that the subsequent input is detected while an immersive application user interface is displayed in the environment, displaying, via the one or more display generation components, the control corresponding to the location of the hand without performing an operation associated with the control.
36. The method of any of claims 1-35, including: while displaying the control corresponding to the location of the hand, detecting, via the one or more input devices, that the attention of the user is not directed toward the location of the hand; and in response to detecting that the attention of the user is not directed toward the location of the hand, ceasing to display the control corresponding to the location of the hand.
37. The method of claim 36, including: while the control corresponding to the location of the hand is not displayed, detecting, via the one or more input devices, that the attention of the user is directed toward the location of the hand; and in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the first criteria are met, displaying, via the one or more display generation components, the control corresponding to the location of the hand; and in accordance with a determination that the first criteria are not met, forgoing displaying the control corresponding to the location of the hand.
38. The method of any of claims 1-37, including: in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with the determination that the attention of the user is directed toward the location of the hand while the first criteria are met, outputting, via one or more audio output devices that are in communication with the computer system, first audio; and while displaying the control corresponding to the location of the hand, detecting a fourth input; in response to detecting the fourth input: in accordance with the determination that the fourth input meets third criteria, ceasing to display the control without outputting the first audio.
39. The method of claim 38, including, after outputting the first audio: while the control corresponding to the location of the hand is not displayed, detecting, via the one or more input devices, that the attention of the user is directed toward the location of the hand; and in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are met and within a threshold amount of time since outputting the first audio, displaying, via the one or more display generation components, the control corresponding to the location of the hand without outputting the first audio; and in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are met and at least a threshold time has elapsed since outputting the first audio, displaying, via the one or more display generation components, the control corresponding to the location of the hand and outputting, via the one or more audio output devices, the first audio.
40. The method of any of claims 38-39, including: while displaying the control corresponding to the location of the hand, detecting, via the one or more input devices, a selection input directed toward the control; and in response to detecting the selection input directed toward the control: outputting, via the one or more audio output devices, second audio; and activating the control corresponding to the location of the hand.
41. The method of any of claims 1-40, including: while the view of the environment is visible via the one or more display generation components: in accordance with a determination that hand view criteria are met, displaying a view of the hand of the user at the location of the hand of the user.
42. The method of claim 41, wherein the hand view criteria include a requirement that the attention of the user is directed toward the location of the hand of the user in order for the hand view criteria to be met.
43. The method of any of claims 41-42, wherein the hand view criteria include a requirement that the attention of the user is directed toward the location of the hand of the user while the first criteria are met in order for the hand view criteria to be met.
44. The method of any of claims 41-43, wherein displaying the view of the hand of the user includes: in accordance with a determination that the view of the environment includes a virtual environment having a first level of immersion, displaying the view of the hand with a first appearance; and in accordance with a determination that the view of the environment includes the virtual environment having a second level of immersion that is different from the first level of immersion, displaying the view of the hand with a second appearance, wherein the second appearance of the view of the hand has a different degree of visual prominence than a degree of visual prominence of the first appearance of the view of the hand.
45. The method of claim 44, including: while the view of the environment includes the virtual environment having a respective level of immersion and a respective appearance of the view of the hand, detecting an input corresponding to a request to change the level of immersion of the virtual environment; and in response to detecting the input corresponding to a request to change the level of immersion of the virtual environment: displaying the view of the environment with the virtual environment having a third level of immersion that is different from the respective level of immersion; and displaying the view of the hand with a third appearance that is different from the respective appearance.
46. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 1-45.
47. A computer system that is in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; andmemory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 1-45.
48. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 1-45.
49. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, that attention of a user is directed toward a location of a hand of the user; and in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user is directed toward the location of the hand while first criteria are met, wherein the first criteria include a requirement that the hand is in a respective pose and oriented with a palm of the hand facing toward a viewpoint of the user in order for the first criteria to be met, displaying, via the one or more display generation components, a control corresponding to the location of the hand; and in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are not met, forgoing displaying the control.
50. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, that attention of a user is directed toward a location of a hand of the user; andin response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user is directed toward the location of the hand while first criteria are met, wherein the first criteria include a requirement that the hand is in a respective pose and oriented with a palm of the hand facing toward a viewpoint of the user in order for the first criteria to be met, displaying, via the one or more display generation components, a control corresponding to the location of the hand; and in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are not met, forgoing displaying the control.
51. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, that attention of a user is directed toward a location of a hand of the user; and means for, in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user is directed toward the location of the hand while first criteria are met, wherein the first criteria include a requirement that the hand is in a respective pose and oriented with a palm of the hand facing toward a viewpoint of the user in order for the first criteria to be met, displaying, via the one or more display generation components, a control corresponding to the location of the hand; and in accordance with a determination that the attention of the user is directed toward the location of the hand while the first criteria are not met, forgoing displaying the control.
52. A method, comprising: at computer system that is in communication with one or more display generation components and one or more input devices: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a selection input performed by a hand of a user, wherein:the hand of the user can have a plurality of orientations including a first orientation with a palm of the hand facing toward the viewpoint of the user and a second orientation with the palm of the hand facing away from the viewpoint of the user; and the selection input is performed while the hand is in the second orientation with the palm of the hand facing away from a viewpoint of the user; and in response to detecting the selection input performed by the hand while the hand is in the second orientation with the palm of the hand facing away from the viewpoint of the user: in accordance with a determination that the selection input was detected after detecting, via the one or more input devices, a change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user to the second orientation with the palm facing away from the viewpoint of the user and that the change in orientation of the hand from the first orientation to the second orientation was detected while attention of the user was directed toward a location of the hand, displaying, via the one or more display generation components, a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
53. The method of claim 52, including: in accordance with a determination that the selection input was not detected after detecting, via the one or more input devices, a change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user, or that the change in orientation of the hand from the first orientation to the second orientation was not detected while attention of the user was directed toward the location of the hand, forgoing displaying the control user interface that provides access to the plurality of controls corresponding to different functions of the computer system.
54. The method of any of claims 52-53, including: prior to detecting the selection input performed by the hand of the user, displaying, via the one or more display generation components, a control.
55. The method of any of claims 52-54, including: prior to detecting the selection input, detecting, via the one or more input devices, a first gesture; and in response to detecting the first gesture: in accordance with a determination that the hand of the user was in the first orientation when the first gesture was detected, displaying, via the one or more display generation components, a system user interface.
56. The method of any of claims 52-55, including, prior to detecting the selection input performed by the hand while the hand is in the second orientation: while attention of the user is directed toward the location of the hand, detecting, via the one or more input devices, the change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user to the second orientation with the palm facing away from the viewpoint of the user; and in response to detecting the change in orientation of the hand from the first orientation to the second orientation, displaying, via the one or more display generation components, a status user interface that includes one or more status elements, wherein a respective status element indicates a status of a respective function of the computer system.
57. The method of claim 56, including: while displaying the status user interface that includes the one or more status elements, detecting, via the one or more input devices, movement of the hand; and in response to detecting the movement of the hand, moving the status user interface that includes the one or more status elements, in accordance with the movement of the hand.
58. The method of any of claims 56-57, including: while displaying the status user interface the second orientation, detecting, via the one or more input devices, that the attention of the user is not directed toward the location of the hand; and in response to detecting that the attention of the user is not directed toward the location of the hand, ceasing to display the status user interface.
59. The method of claim 58, including: after ceasing to display the status user interface, and while the hand is maintained in the second orientation with the palm of the hand facing away from the viewpoint of the user, detecting, via the one or more input devices, that the attention of the user is directed toward the location of the hand; in response to detecting that the attention of the user is directed toward the location of the hand, forgoing displaying the status user interface.
60. The method of any of claims 58-59, including: after ceasing to display the status user interface, detecting, via the one or more input devices, that the attention of the user is directed toward the location of the hand; andin response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the attention of the user was directed toward the location of the hand within a threshold amount of time after the attention of the user ceased to be directed toward the location of the hand, displaying, via the one or more display generation components, the status user interface; and in accordance with a determination that the attention of the user was not directed toward the location of the hand within the threshold amount of time within the threshold amount of time since the attention of the user ceased to be directed toward the location of the hand, forgoing displaying the status user interface.
61. The method of any of claims 56-60, including: prior to detecting the change in orientation of the hand from the first orientation to the second orientation, displaying, via the one or more display generation components, a control, wherein the change in orientation of the hand from the first orientation to the second orientation is detected while the control is displayed; and in response to detecting the change in orientation of the hand from the first orientation to the second orientation, replacing display of the control with display of the status user interface.
62. The method of claim 61, wherein: displaying the control includes displaying the control with a first relationship to the hand; and displaying the status user interface includes displaying the status user interface with a second relationship, different from the first relationship, to the hand.
63. The method of claim 62, wherein displaying the status user interface with the second relationship to the hand includes transitioning from displaying the status user interface with the first relationship to the hand, to displaying the status user interface with the second relationship to the hand.
64. The method of claim 63, wherein the displayed transition progresses gradually through a plurality of intermediate visual states in accordance with a change in orientation of the hand from the first orientation to the second orientation.
65. The method of any of claim 52-64, wherein the plurality of controls corresponding to different functions of the computer system includes a first control; and the method includes: while displaying the control user interface that provides access to the plurality of controls corresponding to different functions of the computer system, detecting, via the one or more input devices, a user input; and in response to detecting the user input, performing an operation corresponding to the first control.
66. The method of any of claims 52-65, including: prior to detecting the selection input, and while the computer system is in a setup configuration state, displaying, via the one or more display generation components, a first user interface that includes instructions for performing the selection input.
67. The method of claim 66, wherein: while the computer system is in the setup configuration state, the control user interface that provides access to the plurality of controls corresponding to different functions of the computer system is enabled.
68. The method of any of claims 66-67, wherein: while the computer system is in the setup configuration state, a system user interface is disabled.
69. The method of any of claims 66-68, including: while displaying the first user interface that includes instructions for performing the selection input, detecting, via the one or more input devices, that the attention of the user is directed toward the location of the hand; in response to detecting that the attention of the user is directed toward the location of the hand: in accordance with a determination that the hand was in the first orientation when the attention of the user was directed toward the location of the hand, forgoing displaying a control; in accordance with a determination that the hand was in the second orientation when the attention of the user was directed toward the location of the hand, forgoing displaying a status user interface.
70. The method of any of claims 52-69, including: prior to detecting the selection input, and while the computer system is in a setup configuration state: in accordance with a determination that data corresponding to at least one hand of the user is enrolled for the computer system, displaying, via the one or more display generation components, a second user interface that includes instructions for performing the selection input; and in accordance with a determination that data corresponding to at least one hand of the user is not enrolled for the computer system, forgoing displaying the first user interface that includes instructions for performing the selection input.
71. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 52-70.
72. A computer system that is in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 52-70.
73. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 52-70.
74. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a selection input performed by a hand of a user, wherein:the hand of the user can have a plurality of orientations including a first orientation with a palm of the hand facing toward the viewpoint of the user and a second orientation with the palm of the hand facing away from the viewpoint of the user; and the selection input is performed while the hand is in the second orientation with the palm of the hand facing away from a viewpoint of the user; and in response to detecting the selection input performed by the hand while the hand is in the second orientation with the palm of the hand facing away from the viewpoint of the user: in accordance with a determination that the selection input was detected after detecting, via the one or more input devices, a change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user to the second orientation with the palm facing away from the viewpoint of the user and that the change in orientation of the hand from the first orientation to the second orientation was detected while attention of the user was directed toward a location of the hand, displaying, via the one or more display generation components, a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
75. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a selection input performed by a hand of a user, wherein: the hand of the user can have a plurality of orientations including a first orientation with a palm of the hand facing toward the viewpoint of the user and a second orientation with the palm of the hand facing away from the viewpoint of the user; and the selection input is performed while the hand is in the second orientation with the palm of the hand facing away from a viewpoint of the user; and in response to detecting the selection input performed by the hand while the hand is in the second orientation with the palm of the hand facing away from the viewpoint of the user: in accordance with a determination that the selection input was detected after detecting, via the one or more input devices, a change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user to the secondorientation with the palm facing away from the viewpoint of the user and that the change in orientation of the hand from the first orientation to the second orientation was detected while attention of the user was directed toward a location of the hand, displaying, via the one or more display generation components, a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
76. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a selection input performed by a hand of a user, wherein: the hand of the user can have a plurality of orientations including a first orientation with a palm of the hand facing toward the viewpoint of the user and a second orientation with the palm of the hand facing away from the viewpoint of the user; and the selection input is performed while the hand is in the second orientation with the palm of the hand facing away from a viewpoint of the user; and means for, in response to detecting the selection input performed by the hand while the hand is in the second orientation with the palm of the hand facing away from the viewpoint of the user: in accordance with a determination that the selection input was detected after detecting, via the one or more input devices, a change in orientation of the hand from the first orientation with the palm facing toward the viewpoint of the user to the second orientation with the palm facing away from the viewpoint of the user and that the change in orientation of the hand from the first orientation to the second orientation was detected while attention of the user was directed toward a location of the hand, displaying, via the one or more display generation components, a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
77. A method, comprising: at computer system that is in communication with one or more display generation components and one or more input devices: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, an input corresponding to a request to display a system user interface; andin response to detecting the input corresponding to the request to display the system user interface: in accordance with a determination that the input corresponding to the request to display a system user interface is detected while respective criteria are met, displaying the system user interface in the environment at a first location that is based on a pose of a respective portion of a torso of a user; and in accordance with a determination that the input corresponding to the request to display a system user interface is detected while the respective criteria are not met, displaying the system user interface in the environment at a second location that is based on a pose of a respective portion of a head of the user.
78. The method of claim 77, wherein the system user interface includes a home menu user interface.
79. The method of any of claims 77-78, wherein the respective criteria include a requirement that the input corresponding to the request to display a system user interface is performed while the respective portion of the head of the user has an elevation that is below a threshold elevation relative to a reference plane in the environment in order for the respective criteria to be met.
80. The method of any of claims 77-79, wherein the respective criteria include a requirement that the input corresponding to the request to display the system user interface is performed while attention of the user is directed toward a location of a hand of the user in order for the respective criteria to be met.
81. The method of any of claims 77-80, wherein determining that the respective criteria are not met includes determining that the input corresponding to the request to display the system user interface includes a press input detected via the one or more input devices of the computer system.
82. The method of any of claims 77-81, wherein determining that the respective criteria are not met includes determining that the input corresponding to the request to display the system user interface includes an input corresponding to a request to close a last application user interface of one or more user interfaces of one or more applications in the environment.
83. The method of any of claims 77-82, wherein displaying the system user interface in the environment at the second location that is based on the pose of the respective portion of the head of the user includes: in accordance with a determination that the respective portion of the head of the user is at a first head height, displaying the system user interface at a first height in the environment; and in accordance with a determination that the respective portion of the head of the user is at a second head height that is different from the first head height, displaying the system user interface at a second height in the environment, wherein the second height is different from the first height.
84. The method of any of claims 77-83, wherein displaying the system user interface in the environment at the second location that is based on the pose of the respective portion of the head of the user includes: in accordance with a determination that the respective portion of the head of the user is at a first elevation relative to a reference plane in the environment and satisfies first criteria, displaying the system user interface such that a plane of the system user interface is tilted a first amount relative to a viewpoint of the user, wherein the viewpoint of the user is associated with the respective portion of the head of the user being at the first elevation; and in accordance with a determination that the respective portion of the head of the user is at a second elevation relative to the reference plane in the environment that satisfies the first criteria, displaying the system user interface such that the plane of the system user interface is tilted a second amount relative to the viewpoint of the user; wherein the viewpoint of the user is associated with the respective portion of the head of the user being at the second elevation, the second elevation is different from the first elevation, and the second amount of tilt is different from the first amount of tilt.
85. The method of claim 84, wherein the first criteria include a requirement that the respective portion of the head of the user has an elevation that is above a horizontal reference plane in the environment in order for the first criteria to be met.
86. The method of any of claims 84-85, wherein displaying the system user interface in the environment at the second location that is based on the pose of the respective portion of the head of the user includes: in accordance with a determination that the respective portion of the head of the user is at an elevation relative to a reference plane in the environment that does not satisfy the firstcriteria, displaying the system user interface such that a plane of the system user interface is perpendicular to the reference plane in the environment.
87. The method of any of claims 77-86, wherein displaying the system user interface in the environment at the first location that is based on the pose of the respective portion of the torso of the user includes displaying a first animation that includes: displaying a first representation of the system user interface at a respective location that is within a viewport of the user at a time the input is detected; and after displaying the first representation of the system user interface at the respective location, ceasing to display the first representation of the system user interface at the respective location, and displaying a second representation of the system user interface at the first location that is based on the pose of the respective portion of the torso of the user.
88. The method of claim 87, wherein displaying the system user interface in the environment at the second location that is based on the pose of the respective portion of the head of the user includes displaying the system user interface in the environment at the second location without displaying the first animation.
89. The method of any of claims 77-88, wherein the respective criteria include a requirement that information about the pose of the torso of the user is available.
90. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 77-89.
91. A computer system that is in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 77-89.
92. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 77-89.
93. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, an input corresponding to a request to display a system user interface; and in response to detecting the input corresponding to the request to display the system user interface: in accordance with a determination that the input corresponding to the request to display a system user interface is detected while respective criteria are met, displaying the system user interface in the environment at a first location that is based on a pose of a respective portion of a torso of a user; and in accordance with a determination that the input corresponding to the request to display a system user interface is detected while the respective criteria are not met, displaying the system user interface in the environment at a second location that is based on a pose of a respective portion of a head of the user.
94. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, an input corresponding to a request to display a system user interface; and in response to detecting the input corresponding to the request to display the system user interface: in accordance with a determination that the input corresponding to the request to display a system user interface is detected while respective criteria are met, displaying the system user interface in the environment at a first location that is based on a pose of a respective portion of a torso of a user; and in accordance with a determination that the input corresponding to the request to display a system user interface is detected while the respective criteria are not met,displaying the system user interface in the environment at a second location that is based on a pose of a respective portion of a head of the user.
95. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, an input corresponding to a request to display a system user interface; and means for, in response to detecting the input corresponding to the request to display the system user interface: in accordance with a determination that the input corresponding to the request to display a system user interface is detected while respective criteria are met, displaying the system user interface in the environment at a first location that is based on a pose of a respective portion of a torso of a user; and in accordance with a determination that the input corresponding to the request to display a system user interface is detected while the respective criteria are not met, displaying the system user interface in the environment at a second location that is based on a pose of a respective portion of a head of the user.
96. A method, comprising: at computer system that is in communication with one or more display generation components and one or more input devices: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a first air gesture that meets respective criteria, wherein the respective criteria include a requirement that the first air gesture includes a selection input performed by a hand of a user and movement of the hand in order for the respective criteria to be met; and in response to detecting the first air gesture: in accordance with a determination that the first air gesture was detected while attention of the user was directed toward a location of the hand of the user, changing a respective volume level in accordance with the movement of the hand; and in accordance with a determination that the first air gesture was detected while attention of the user was not directed toward a location of the hand of the user, forgoing changing the respective volume level in accordance with the movement of the hand.
97. The method of claim 96, wherein changing the respective volume level in accordance with the movement of the hand includes: increasing the respective volume level in accordance with movement of the hand in a first direction; and decreasing the respective volume level in accordance with movement of the hand in a second direction that is different than the first direction.
98. The method of any of claims 96-97, including: while detecting the first air gesture, and while changing the respective volume level in accordance with the movement of the hand, detecting, via the one or more input devices, that the attention of the user is not directed toward the location of the hand of the user; and in response to detecting that the attention of the user is not directed toward the location of the hand of the user, continuing to change the respective volume level in accordance with the movement of the hand.
99. The method of any of claims 96-98, including: in response to detecting the first air gesture, and in accordance with the determination that the first air gesture was detected while the attention of the user was directed toward the location of the hand of the user, displaying, via the one or more display generation components, a visual indication of the respective volume level.
100. The method of claim 99, including: while detecting the first air gesture, and while changing the respective volume level in accordance with the movement of the hand, detecting, via the one or more input devices, that the attention of the user is not directed toward the location of the hand of the user; and in response to detecting that the attention of the user is not directed toward the location of the hand of the user, maintaining display of the visual indication of the respective volume level.
101. The method of any of claims 99-100, including: while displaying the visual indication of the respective volume level, detecting, via the one or more input devices, a change in orientation of the hand from a first respective orientation to a second respective orientation; and in response to detecting the change in orientation of the hand from the first orientation to the second orientation, maintaining display of the visual indication of the respective volume level.
102. The method of any of claims 99-101, including: detecting, via the one or more input devices, termination of the first air gesture; and in response to detecting the termination of the first air gesture, ceasing to display the visual indication of the respective volume level.
103. The method of claim 102, including, in response to detecting the termination of the first air gesture: in accordance with a determination that the termination of the first air gesture was detected while the attention of the user was directed toward the location of the hand of the user, displaying a control corresponding to the location of the hand; and in accordance with a determination that the termination of the first air gesture was detected while the attention of the user was not directed toward the location of the hand of the user, forgoing displaying the control corresponding to the location of the hand.
104. The method of any of claims 102-103, including: in response to detecting the termination of the first air gesture: in accordance with a determination that the termination of the first air gesture was detected while the attention of the user was directed toward a first portion of the location of the hand of the user, displaying, via the one or more display generation components, a control corresponding to the location of the hand; and in accordance with a determination that the termination of the first air gesture was detected while the attention of the user was directed toward a second portion, different from the first portion, of the location of the hand of the user, displaying, via the one or more display generation components, a status user interface.
105. The method of any of claims 99-104, including: moving the visual indication of the respective volume level in accordance with movement of the hand.
106. The method of claim 105, wherein: displaying the visual indication of the respective volume level, in response to detecting the first air gesture, includes displaying the visual indication of the respective volume level with a first appearance; and the method includes:while detecting the first air gesture, detecting, via the one or more input devices, that the movement of the hand includes more than a threshold amount of movement; and in response to detecting that the movement of the hand includes more than the threshold amount of movement, displaying, via the one or more display generation components, the visual indication of the respective volume level with a second appearance that is different from the first appearance.
107. The method of any of claims 105-106, wherein moving the visual indication of the respective volume level in accordance with the movement of the hand includes moving the visual indication of the respective volume level while changing the respective volume level in accordance with the movement of the hand.
108. The method of any of claims 105-107, wherein moving the visual indication of the respective volume level in accordance with movement of the hand includes: in accordance with a determination that the movement of the hand includes movement along a first axis, moving the visual indication of the respective volume level along the first axis, independent of a current value of the respective volume level; in accordance with a determination that the movement of the hand includes movement along a second axis that is different than the first axis, moving the visual indication of the respective volume level along the second axis based on the current value of the respective volume level.
109. The method of claim 108, wherein moving the visual indication of the respective volume level along the second axis, based on the current value of the respective volume level, includes: in accordance with a determination that the current value of the respective volume level is between a first value and a second value for the respective volume level, forgoing moving the visual indication of the respective volume level along the second axis; and in accordance with a determination that the current value of the respective volume level is at the first value or the second value for the respective volume level, moving the visual indication of the respective volume level along the second axis.
110. The method of claims 99-109, including: prior to detecting the first air gesture, displaying, via the one or more display generation components, a control; andin response to detecting the first air gesture, replacing display of the control with display of the visual indication of the respective volume level.
111. The method of claim 110, wherein replacing display of the control with display of the visual indication of the respective volume level includes displaying an animation of the control transforming into the visual indication of the respective volume level.
112. The method of claim 111, including: detecting, via the one or more input devices, a second air gesture; and in response to detecting the second air gesture: in accordance with a determination that the second air gesture at least partially meets the respective criteria, displaying, via the one or more display generation components, an indication that the control will be replaced by the visual indication of the respective volume level; and in accordance with a determination that the second air gesture does not at least partially meet the respective criteria, forgoing displaying the indication that the control will be replaced by the visual indication of the respective volume level.
113. The method of any of claims 110-112, including: while displaying the control, detecting, via the one or more input devices, a first user input that activates the control; and in response to detecting the first user input that activates the control, outputting, via one or more audio output devices that are in communication with the computer system, first audio.
114. The method of any of claims 99-113, including, in response to detecting the first air gesture, and in accordance with the determination that the first air gesture was detected while the attention of the user was directed toward the location of the hand of the user, outputting, via the one or more audio output devices, first audio.
115. The method of claim 114, including: prior to detecting the first air gesture, displaying, via the one or more display generation components, a control; wherein: the first air gesture is detected while displaying the control; and outputting the first audio includes:in response to detecting a first portion of the first air gesture, wherein the first portion of the first air gesture does not meet the respective criteria, outputting, via the one or more audio output devices, second audio that corresponds to detecting the first portion of the first air gesture; and in response to detecting a second portion of the first air gesture, wherein the second portion of the first air gesture follows the first portion of the first air gesture, and wherein the second portion of the first air gesture meets the respective criteria, outputting, via the one or more audio output devices, third audio that corresponds to detecting the second portion of the first air gesture and that is different than the second audio.
116. The method of any of claims 96-115, wherein the respective criteria include a requirement that the selection input is maintained for at least a threshold amount of time in order for the respective criteria to be met.
117. The method of any of claims 96-116, including: in accordance with a determination that the first air gesture was detected while attention of the user was directed toward a first user interface object, performing a first operation corresponding to the first user interface object.
118. The method of any of claims 96-117, including: while changing the respective volume level in accordance with the movement of the hand, detecting, via the one or more input devices, that a current value of the respective volume level has reached a minimum or maximum value; and in response to detecting that the current value of the respective volume level has reached the minimum or maximum value, outputting, via one or more audio output devices that are in communication with the computer system, respective audio that indicates that the current value of the respective volume level has reached the minimum or maximum value.
119. The method of any of claims 96-118, including: while the view of the environment is visible via the one or more display generation components, detecting, via the one or more input devices, a first input that includes movement of a first input mechanism; and in response to detecting the first input that includes the movement of the first input mechanism:in accordance with a determination that a setting for the computer system is enabled, changing the respective volume level in accordance with the movement of the first input mechanism; and in accordance with a determination that the setting for the computer system is not enabled, forgoing changing the respective volume level in accordance with the movement of the first input mechanism.
120. The method of claim 119, wherein the view of the environment includes a virtual environment having a first level of immersion, and the method includes: in accordance with the determination that the setting for the computer system is not enabled, changing a level of immersion for the computer system from a first level of immersion to a second level of immersion, in accordance with the movement of the first input mechanism.
121. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 96-120.
122. A computer system that is in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 96-120.
123. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 96-120.
124. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for:while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a first air gesture that meets respective criteria, wherein the respective criteria include a requirement that the first air gesture includes a selection input performed by a hand of a user and movement of the hand in order for the respective criteria to be met; and in response to detecting the first air gesture: in accordance with a determination that the first air gesture was detected while attention of the user was directed toward a location of the hand of the user, changing a respective volume level in accordance with the movement of the hand; and in accordance with a determination that the first air gesture was detected while attention of the user was not directed toward a location of the hand of the user, forgoing changing the respective volume level in accordance with the movement of the hand.
125. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a first air gesture that meets respective criteria, wherein the respective criteria include a requirement that the first air gesture includes a selection input performed by a hand of a user and movement of the hand in order for the respective criteria to be met; and in response to detecting the first air gesture: in accordance with a determination that the first air gesture was detected while attention of the user was directed toward a location of the hand of the user, changing a respective volume level in accordance with the movement of the hand; and in accordance with a determination that the first air gesture was detected while attention of the user was not directed toward a location of the hand of the user, forgoing changing the respective volume level in accordance with the movement of the hand.
126. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for, while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, a first air gesture thatmeets respective criteria, wherein the respective criteria include a requirement that the first air gesture includes a selection input performed by a hand of a user and movement of the hand in order for the respective criteria to be met; and means for, in response to detecting the first air gesture: in accordance with a determination that the first air gesture was detected while attention of the user was directed toward a location of the hand of the user, changing a respective volume level in accordance with the movement of the hand; and in accordance with a determination that the first air gesture was detected while attention of the user was not directed toward a location of the hand of the user, forgoing changing the respective volume level in accordance with the movement of the hand.
127. A method, comprising: at a computer system that is in communication with one or more display generation components and one or more input devices: while the computer system is in a configuration state enrolling one or more input elements: in accordance with a determination that data corresponding to a first type of input element is not enrolled for the computer system, enabling a first system user interface; and in accordance with a determination that data corresponding to the first type of input element is enrolled for the computer system, forgoing enabling; and after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a first set of one or more criteria are met and that display of the first system user interface is enabled, displaying the first system user interface; and in accordance with a determination that the first set of one or more criteria are met and that display of the first system user interface is not enabled, forgoing displaying the first system user interface.
128. The method of claim 127, wherein the first system user interface is a control user interface that provides access to a plurality of controls corresponding to different functions of the computer system.
129. The method of any of claims 127-128, including:detecting, via the one or more input devices, that attention of a user is directed toward a respective region of a current viewport of the user; wherein the first set of one or more criteria include a requirement that the attention of the user is directed toward the respective region of the current viewport of the user in order for the first set of one or more criteria to be met.
130. The method of claim 129, including: while displaying the first system user interface, detecting, via the one or more input devices, a first user input that is performed while the attention of the user is directed toward the first system user interface; in response to detecting the first user input, displaying, via the one or more display generation components, a control user interface that includes one or more controls for accessing functions of the computer system.
131. The method of any of claims 129-130, including: while the computer system is in the setup configuration state: after forgoing enabling display of the first system user interface in accordance with the determination that data corresponding to the first type of input element is enrolled for the computer system, detecting, via the one or more input devices, an input corresponding to a request to enable the first system user interface; and in response to detecting the input corresponding to the request to enable the first system user interface, enabling display of the first system user interface.
132. The method of any of claims 127-131, wherein the first system user interface provides access to a first plurality of controls corresponding to different functions of the computer system, and the method includes: after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a second set of one or more criteria are met, wherein the second set of one or more criteria is different from the first set of one or more criteria: displaying, via the one or more display generation components, a second system user interface that provides access to a second plurality of controls corresponding to different functions of the computer system, wherein the second plurality of controls includes one or more of the first plurality of controls.
133. The method of claim 132, wherein the first plurality of controls and the second plurality of controls differ by at least one control.
134. The method of claim 133, wherein: the first plurality of controls includes a first control; the first control, when activated, causes the computer system to display, via the one or more display generation components, a third system user interface; and the second plurality of controls does not include the first control.
135. The method of any of claims 133-134, wherein: the second plurality of controls includes a second control; the second control, when activated, causes the computer system to display, via the one or more display generation components, a virtual display that includes external content corresponding to another computer system that is in communication with the computer system; and the first plurality of controls does not include the second control.
136. The method of any of claims 132-135, wherein: in accordance with a determination that the first system user interface is enabled and the second system user interface is enabled, the first plurality of controls is the same as the second plurality of controls; and in accordance with a determination that the first system user interface is enabled and the second user interface is not enabled, the first plurality of controls is different than the second plurality of controls.
137. The method of any of claims 127-136, wherein the first type of input element is a biometric feature.
138. The method of claim 137, wherein the biometric feature is a hand of the user.
139. The method of any of claims 137-138, including: after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a second set of one or more criteria are met, displaying a second system user interface with a respective spatial relationship to the biometric feature, wherein the second set of one or more criteria is different from the first setof one or more criteria, and the second system user interface is different from the first system user interface.
140. The method of any of claims 137-139, including: after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a second set of one or more criteria are met, wherein the second set of one or more criteria is different from the first set of one or more criteria and includes a requirement that a view of the biometric feature is visible in a current viewport of the user in order for the second set of one or more criteria to be met, displaying a second system user interface that is different from the first system user interface.
141. The method of any of claims 127-140, including, while display of the first system user interface is enabled: while a view of an environment is visible via the one or more display generation components, detecting, via the one or more input devices, one or more user inputs; and in response to detecting the one or more user inputs: in accordance with a determination that the one or more user inputs meet the first set of one or more criteria, displaying, via the one or more display generation components, the first system user interface; and in accordance with a determination that the one or more user inputs meet a second set of one or more criteria different from the first set of one or more criteria, displaying, via the one or more display generation components, a second system user interface corresponding to the first type of input element.
142. The method of any of claims 127-141, including: while the computer system is in the configuration state enrolling one or more input elements: in accordance with the determination that data corresponding to the first type of input element is enrolled, displaying, via the one or more display generation components, instructions for interacting with the computer system via the first type of input element.
143. The method of claim 142, wherein the configuration state is an initial setup state for the computer system.
144. The method of claim 142, wherein the configuration state is a setup state following a software update.
145. The method of any of claims 142-144, including: while the computer system is in the configuration state enrolling one or more input elements: detecting, via the one or more input devices, that attention of the user is directed toward a location of the first type of input element; and in response to detecting that the attention of the user is directed toward the location of the first type of input element: in accordance with a determination that the instructions for interacting with the computer system via the first type of input element are displayed, displaying, via the one or more display generation components, a user interface corresponding to the first type of input element; and in accordance with a determination that the instructions for interacting with the computer system via the first type of input element are not displayed, forgoing displaying the user interface corresponding to the first type of input element.
146. The method of claim 145, including: while the computer system is in the configuration state enrolling one or more input elements: while the attention of the user is directed toward a location of the first type of input element, detecting, via the one or more input devices, a second user input; and in response to detecting the second user input, forgoing displaying a second system user interface that is different than the user interface corresponding to the first type of input element.
147. The method of claims 145-146, including: while the computer system is in the configuration state enrolling one or more input elements: while the attention of the user is directed toward a location of the first type of input element, detecting, via the one or more input devices, a third user input; in response to detecting the third user input, displaying, via the one or more display generation components, a control user interface that includes one or more controls for accessing functions of the computer system;detecting an input directed to a respective control of the one or more controls in the control user interface; and in response to detecting input directed to the respective control, forgoing performing a respective operation corresponding to the respective control.
148. The method of any of claims 145-147, including: while the computer system is in the configuration state enrolling one or more input elements: while displaying the instructions for interacting with the computer system via the first type of input element and while the attention of the user is directed toward a location of the first type of input element, detecting, via the one or more input elements, a fourth user input that includes movement of the hand of the user; in response to detecting the fourth user input, adjusting a respective volume level of the computer system in accordance with the movement of the hand of the user from a first value to a second value that is different from the first value; after adjusting the respective volume level of the computer system, detecting a request to cease to display the instructions for interacting with the computer system via the first type of input element; and in response to detecting the request to cease displaying the instructions for interacting with the computer system via the first type of input element, ceasing to display the instructions for interacting with the computer system via the first type of input element and setting the respective volume level of the computer system to the first value.
149. The method of any of claims 145-148, including: while the computer system is in the configuration state enrolling one or more input elements: while the attention of the user is directed toward a location of the first type of input element, detecting, via the one or more input elements, a fifth user input that includes movement of the hand of the user; in response to detecting the fifth user input: adjusting a respective volume level of the computer system in accordance with the movement of the hand of the user from a first value to a second value that is different from the first value; and outputting, via one or more audio output devices that are in communication with the computer system, audio, including:while the respective volume level has the first value, outputting the audio at the first value for the respective volume level; and while the respective volume level has the second value, outputting the audio at the second value for the respective volume level.
150. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 127-149.
151. A computer system that is in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 127-149.
152. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 127-149.
153. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for: while the computer system is in a configuration state enrolling one or more input elements: in accordance with a determination that data corresponding to a first type of input element is not enrolled for the computer system, enabling a first system user interface; and in accordance with a determination that data corresponding to the first type of input element is enrolled for the computer system, forgoing enabling; and after enrolling the one or more input elements, while the computer system is not in the configuration state:in accordance with a determination that a first set of one or more criteria are met and that display of the first system user interface is enabled, displaying the first system user interface; and in accordance with a determination that the first set of one or more criteria are met and that display of the first system user interface is not enabled, forgoing displaying the first system user interface.
154. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storying one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while the computer system is in a configuration state enrolling one or more input elements: in accordance with a determination that data corresponding to a first type of input element is not enrolled for the computer system, enabling a first system user interface; and in accordance with a determination that data corresponding to the first type of input element is enrolled for the computer system, forgoing enabling; and after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a first set of one or more criteria are met and that display of the first system user interface is enabled, displaying the first system user interface; and in accordance with a determination that the first set of one or more criteria are met and that display of the first system user interface is not enabled, forgoing displaying the first system user interface.
155. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for, while the computer system is in a configuration state enrolling one or more input elements: in accordance with a determination that data corresponding to a first type of input element is not enrolled for the computer system, enabling a first system user interface; andin accordance with a determination that data corresponding to the first type of input element is enrolled for the computer system, forgoing enabling; and means for, after enrolling the one or more input elements, while the computer system is not in the configuration state: in accordance with a determination that a first set of one or more criteria are met and that display of the first system user interface is enabled, displaying the first system user interface; and in accordance with a determination that the first set of one or more criteria are met and that display of the first system user interface is not enabled, forgoing displaying the first system user interface.
156. A method, compri sing : at a computer system that is in communication with one or more display generation components and one or more input devices: while a view of an environment is visible via the one or more display generation components, displaying, via the one or more display generation components, a user interface element corresponding to a location of a respective portion of a body; detecting, via the one or more input devices, movement of the respective portion of the body of the user corresponding to movement from a first location in the environment to a second location in the environment, wherein the second location is different from the first location; and in response to detecting the movement of the respective portion of the body of the user: in accordance with a determination that the movement of the respective portion of the body of the user meets first movement criteria, moving the first user interface element relative to the environment in accordance with one or more movement parameters of the movement of the respective portion of the body of the user; and in accordance with a determination that the movement of the respective portion of the body of the user meets second movement criteria that are different from the first movement criteria, ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user.
157. The method of claim 156, including: in accordance with a determination that the movement of the respective portion of the body of the user meets third movement criteria, wherein the third movement criteria aredifferent from the first movement criteria and the second movement criteria, maintaining display of the user interface element without moving the first user interface element.
158. The method of claim 157, wherein: the first movement criteria include a criterion that is met when the movement of the respective portion of the body of the user includes at least a first threshold amount of movement; the second movement criteria include a criterion that is met when the movement of the respective portion of the body of the user includes at least the first threshold amount of movement; the third movement criteria include a criterion that is met when the movement of the respective portion of the body of the user does not include the first threshold amount of movement.
159. The method of claim 158, wherein: while the movement of the respective portion of the body of the user includes movement at a first speed, the first threshold amount of movement is a first threshold value; and while the movement of the respective portion of the body of the user includes movement at a second speed that is different from the first speed, the first threshold amount of movement is a second threshold value that is different from the first threshold value.
160. The method of claim 159, wherein: the second speed is greater than the first speed; and the second threshold value is less than the first threshold value.
161. The method of any of claims 159-160, including: after detecting the movement of the respective portion of the body of the user, detecting a change in the movement of the respective portion of the body of the user; and in response to detecting the change in the movement of the respective portion of the body of the user: in accordance with a determination that the change in the movement of the respective portion of the body of the user causes the movement of the respective portion of the body of the user to not meet the first threshold amount of movement, increasing a respective value of the first threshold amount of movement.
162. The method of any of claims 158-161, wherein the first threshold amount of movement is based on a rate of movement oscillation.
163. The method of any of claims 158-162, wherein the first threshold amount of movement is measured in three dimensions.
164. The method of any of claims 158-163, wherein the first threshold distance is measured relative to a predefined location.
165. The method of any of claims 156-164, wherein: the first criteria include a criterion that is met when the movement of the respective portion of the body of the user includes movement of the respective portion of the body of the user at a velocity that is below a first velocity threshold; and the second movement criteria include a criterion that is met when the movement of the respective portion of the body of the user includes movement of the respective portion of the body of the user at a velocity that is above the first velocity threshold.
166. The method of any of claims 156-165, including: while moving the first user interface element relative to the environment in accordance with the one or more movement parameters of the movement of the respective portion of the body of the user, detecting, via the one or more input devices, that the movement of the respective portion of the body of the user meets the second criteria; and in response to detecting that the movement of the respective portion of the body of the user meets the second movement criteria, ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user.
167. The method of claim 166, including: while moving the first user interface element relative to the environment in accordance with the one or more movement parameters of the movement of the respective portion of the body of the user, dynamically changing a first visual characteristic of the user interface element in accordance with a progress of the movement of the respective portion of the body of the user towards meeting the second movement criteria.
168. The method of any of claims 166-167, including: after ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user, detecting, via the one or more input devices, thatthe movement of the respective portion of the body of the user does not meet the second movement criteria; and in response to detecting that the movement of the respective portion of the body of the user does not meet the second movement criteria, displaying, via the one or more display generation components, the user interface element.
169. The method of any of claims 166-168, wherein: the second movement criteria include a criterion that is met when the movement of the respective portion of the body of the user includes movement in a first direction; and the second movement criteria are not met when the movement of the respective portion of the body of the user includes movement in a second direction that is different than the first direction.
170. The method of claim 156, wherein displaying the user interface element corresponding to the location of the respective portion of the body of the user includes displaying, via the one or more display generation components, the user interface element with a first spatial relationship to the respective portion of the body of the user.
171. The method of claim 170, wherein the first spatial relationship includes an offset from the respective portion of the body of the user of the user in a respective direction from the respective portion of the body of the user.
172. The method of any of claims 170-171, wherein the first spatial relationship includes an offset from the respective portion of the body of the user by a first distance from the respective portion of the body of the user.
173. The method of claim 172, including: while displaying the user interface element with the first spatial relationship to the respective portion of the body of the user that includes the offset by the first distance from the respective portion of the body of the user, detecting, via the one or more input devices, one or more inputs corresponding to a request to display a second user interface element that is different from the user interface element; in response to detecting the one or more inputs corresponding to a request to display the second user interface element, displaying, via the one or more display generation components, the second user interface element with a second spatial relationship to the respective portion of the body of the user that includes an offset by a second distance fromthe respective portion of the body of the user, wherein the second spatial relationship is different from the first spatial relationship, and the second distance is different from the first distance.
174. The method of claim 173, wherein: the respective portion of the body of the user is a hand of the user; and detecting the one or more inputs corresponding to a request to display the second user interface element includes detecting, via the one or more input devices, a change in orientation of the hand of the user from a first orientation to a second orientation that is different from the first orientation.
175. The method of claim 156, including: while displaying the user interface element corresponding to the location of the respective portion of the body of the user, detecting, via the one or more input devices, a first input; and in response to detecting the first input, performing a system operation corresponding to the user interface element.
176. The method of claim 175, wherein the first input is detected while moving the first user interface element relative to the environment in accordance with one or more movement parameters of the movement of the respective portion of the body of the user; and the method includes: in response to detecting the first input, and in accordance with a determination that the first input includes movement that partially satisfies first input criteria, changing a movement characteristic of the user interface element.
177. The method of claim 176, wherein changing the movement characteristic of the user interface element includes ceasing to move the user interface element.
178. The method of any of claims 176-177, including: after reducing the movement of the user interface element, detecting, via the one or more input devices, termination of the first input; and in response to detecting the termination of the first input, reversing the change in movement characteristic of the user interface element.
179. The method of any of claims 176-178, including:while continuing to detect the first input, detecting, via the one or more input devices, that the first input satisfies the first input criteria; and in response to detecting that the first input satisfies the first input criteria, ceasing to display the user interface element.
180. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 156-179.
181. A computer system that is in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 156-179.
182. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 156-179.
183. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, displaying, via the one or more display generation components, a user interface element corresponding to a location of a respective portion of a body; detecting, via the one or more input devices, movement of the respective portion of the body of the user corresponding to movement from a first location in the environment to a second location in the environment, wherein the second location is different from the first location; and in response to detecting the movement of the respective portion of the body of the user:in accordance with a determination that the movement of the respective portion of the body of the user meets first movement criteria, moving the first user interface element relative to the environment in accordance with one or more movement parameters of the movement of the respective portion of the body of the user; and in accordance with a determination that the movement of the respective portion of the body of the user meets second movement criteria that are different from the first movement criteria, ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user.
184. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, displaying, via the one or more display generation components, a user interface element corresponding to a location of a respective portion of a body; detecting, via the one or more input devices, movement of the respective portion of the body of the user corresponding to movement from a first location in the environment to a second location in the environment, wherein the second location is different from the first location; and in response to detecting the movement of the respective portion of the body of the user: in accordance with a determination that the movement of the respective portion of the body of the user meets first movement criteria, moving the first user interface element relative to the environment in accordance with one or more movement parameters of the movement of the respective portion of the body of the user; and in accordance with a determination that the movement of the respective portion of the body of the user meets second movement criteria that are different from the first movement criteria, ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user.
185. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising:means for, while a view of an environment is visible via the one or more display generation components, displaying, via the one or more display generation components, a user interface element corresponding to a location of a respective portion of a body; means for, detecting, via the one or more input devices, movement of the respective portion of the body of the user corresponding to movement from a first location in the environment to a second location in the environment, wherein the second location is different from the first location; and means for, in response to detecting the movement of the respective portion of the body of the user: in accordance with a determination that the movement of the respective portion of the body of the user meets first movement criteria, moving the first user interface element relative to the environment in accordance with one or more movement parameters of the movement of the respective portion of the body of the user; and in accordance with a determination that the movement of the respective portion of the body of the user meets second movement criteria that are different from the first movement criteria, ceasing to display the user interface element corresponding to the location of the respective portion of the body of the user.
186. A method, comprising: at a computer system that is in communication with one or more input devices and one or more output generation components: while a view of an environment is available for interaction, detecting, via the one or more input devices, a first set of one or more inputs corresponding to interaction with the environment, wherein, when the first set of one or more inputs are detected, an orientation of a first portion of the body of the user is used to determine where attention of the user is directed in the environment; and in response to detecting the first set of one or more inputs, performing a first operation associated with a respective user interface element in the environment based on detecting that attention of the user is directed toward the respective user interface element in the environment based on the orientation of the first portion of the body of the user; after performing the operation associated with the respective user interface element, detecting, via the one or more input devices, a second set of one or more inputs; and in response to detecting the second set of one or more inputs: in accordance with a determination that the second set of one or more inputs is detected while an orientation of a second portion of the body of the user indicates thatattention of the user is directed toward a third portion of the body of the user, performing an operation associated with the third portion of the body of the user.
187. The method of claim 186, including: in response to detecting the second set of one or more inputs: in accordance with a determination that the second set of one or more inputs is detected while the orientation of the second portion of the body of the user does not indicate that attention of the user is directed toward the third portion of the body of the user, performing an operation based on attention determined based on an orientation of the first portion of the body of the user.
188. The method of any of claims 186-187, wherein: the first set of one or more inputs includes a first user input of a respective type; and the second set of one or more inputs includes a second user input of the respective type, wherein the second input is different than the first user input.
189. The method of any of claims 186-188, wherein: the respective user interface element is a user interface element toward which the attention of the user is directed when the computer system detects the first set of one or more inputs.
190. The method of any of claims 186-189, wherein the first portion of the body of the user is a portion of an arm of the user.
191. The method of claim 190, wherein the first portion of the body of the user is a wrist of the user.
192. The method of any of claims 186-191, wherein the second portion of the body of the user is a head of the user.
193. The method of claim 192, wherein the orientation of the second portion of the body of the user is based on a gaze of the user.
194. The method of any of claims 186-193, including: detecting, via the one or more input devices, a third set of one or more inputs; and in response to detecting the third set of one or more inputs: in accordance with a determination that the third set of one or more inputs is detected while the orientation of the second portion of the body of the user indicates thatattention of the user is directed toward the third portion of the body of the user while the third portion of the body of the user is in a respective orientation, performing an operation associated with the third portion of the body of the user in the respective orientation.
195. The method of claim 194, wherein the respective orientation is determined based on the orientation of the third portion of the body of the user relative to a hand of the user.
196. The method of any of claims 186-195, wherein the one or more output generation components include one or more display generation components, and the method includes: before detecting the second set of one or more inputs, detecting, via the one or more input devices, that the orientation of the second portion of the body of the user indicates that the attention of the user is directed toward the third portion of the body of the user; and in response to detecting that the orientation of the second portion of the body of the user indicates that the attention of the user is directed toward the third portion of the body of the user, displaying, via the one or more display generation components, a user interface element corresponding to the third portion of the body of the user.
197. The method of claim 196, wherein the user interface element is a status user interface.
198. The method of any of claims 196-197, including: after displaying the user interface element corresponding to the third portion of the body of the user, detecting, via the one or more input devices, that the orientation of the second portion of the body of the user does not indicate that the attention of the user is directed toward the third portion of the body of the user; in response to detecting that the orientation of the second portion of the body of the user does not indicate that the attention of the user is directed toward the third portion of the body of the user, ceasing to display the user interface element corresponding to the third portion of the body of the user; after ceasing to display the user interface element corresponding to the third portion of the body of the user, detecting, via the one or more input devices, a third set of one or more inputs; and in response to detecting the third set of one or more inputs, performing a third operation associated with a respective user interface element in the environment toward which the attention of the user is directed based on the orientation of the first portion of the body of the user.
199. The method of any of claims 186-198, wherein the one or more output generation components include one or more display generation components, and wherein performing the operation associated with the third portion of the body of the user includes displaying, via the one or more display generation components, a user interface element corresponding to the third portion of the body of the user.
200. The method of any of claims 186-199, including: in response to detecting the second set of one or more user inputs: in accordance with a determination that the second set of one or more inputs is detected while the orientation of the second portion of the body of the user does not indicate that the attention of the user is directed toward the third portion of the body of the user, performing a second operation associated with a respective user interface element in the environment based on detecting that the attention of the user is directed toward the respective user interface element in the environment based on the orientation of the first portion of the body of the user; and in accordance with a determination that the second set of one or more inputs is detected while the orientation of the second portion of the body of the user indicates that the attention of the user is directed toward the third portion of the body of the user, performing the operation associated with the third portion of the body of the user in conjunction with forgoing performing the second operation associated with the respective user interface element in the environment.
201. The method of claim 200, wherein performing the operation associated with the third portion of the body of the user includes displaying a system function menu that includes one or more controls for accessing system functions of the computer system.
202. The method of any of claims 200-201, wherein performing the operation associated with the third portion of the body of the user includes adjusting a respective system parameter.
203. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more input devices and one or more output generation components, the one or more programs including instructions for performing the method of any of claims 186-202.
204. A computer system that is in communication with one or more input devices and one or more output generation components, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 186-202.
205. A computer system that is in communication with one or more input devices and one or more output generation components, the computer system comprising: means for performing the method of any of claims 186-202.
206. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more input devices and one or more output generation components, the one or more programs including instructions for: while a view of an environment is available for interaction, detecting, via the one or more input devices, a first set of one or more inputs corresponding to interaction with the environment, wherein, when the first set of one or more inputs are detected, an orientation of a first portion of the body of the user is used to determine where attention of the user is directed in the environment; and in response to detecting the first set of one or more inputs, performing a first operation associated with a respective user interface element in the environment based on detecting that attention of the user is directed toward the respective user interface element in the environment based on the orientation of the first portion of the body of the user; after performing the operation associated with the respective user interface element, detecting, via the one or more input devices, a second set of one or more inputs; and in response to detecting the second set of one or more inputs: in accordance with a determination that the second set of one or more inputs is detected while an orientation of a second portion of the body of the user indicates that attention of the user is directed toward a third portion of the body of the user, performing an operation associated with the third portion of the body of the user.
207. A computer system that is in communication with one or more input devices and one or more output generation components, the computer system comprising: one or more processors; andmemory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is available for interaction, detecting, via the one or more input devices, a first set of one or more inputs corresponding to interaction with the environment, wherein, when the first set of one or more inputs are detected, an orientation of a first portion of the body of the user is used to determine where attention of the user is directed in the environment; and in response to detecting the first set of one or more inputs, performing a first operation associated with a respective user interface element in the environment based on detecting that attention of the user is directed toward the respective user interface element in the environment based on the orientation of the first portion of the body of the user; after performing the operation associated with the respective user interface element, detecting, via the one or more input devices, a second set of one or more inputs; and in response to detecting the second set of one or more inputs: in accordance with a determination that the second set of one or more inputs is detected while an orientation of a second portion of the body of the user indicates that attention of the user is directed toward a third portion of the body of the user, performing an operation associated with the third portion of the body of the user.
208. A computer system that is in communication with one or more input devices and one or more output generation components, the computer system comprising: means for, while a view of an environment is available for interaction, detecting, via the one or more input devices, a first set of one or more inputs corresponding to interaction with the environment, wherein, when the first set of one or more inputs are detected, an orientation of a first portion of the body of the user is used to determine where attention of the user is directed in the environment; and means for, in response to detecting the first set of one or more inputs, performing a first operation associated with a respective user interface element in the environment based on detecting that attention of the user is directed toward the respective user interface element in the environment based on the orientation of the first portion of the body of the user; means for, after performing the operation associated with the respective user interface element, detecting, via the one or more input devices, a second set of one or more inputs; and means for, in response to detecting the second set of one or more inputs: in accordance with a determination that the second set of one or more inputs is detected while an orientation of a second portion of the body of the user indicates thatattention of the user is directed toward a third portion of the body of the user, performing an operation associated with the third portion of the body of the user.
209. A method, comprising: at a computer system that is in communication with one or more display generation components and one or more input devices: while a view of an environment is visible via the one or more display generation components, and while the view of the environment includes a respective object that moves as a hand of a user moves, detecting, via the one or more input devices, a respective input; and in response to detecting the respective input: in accordance with a determination that first criteria are met, wherein the first criteria include a requirement that the hand of the user is holding a controller, displaying, via the one or more display generation components, a first user interface object at a first location relative to the respective object; and in accordance with a determination that the first criteria are not met, forgoing displaying the first user interface object at the first location.
210. The method of claim 209, including: in response to detecting the respective input: in accordance with a determination that second criteria are met, wherein the second criteria include a requirement that the hand of the user is not holding a controller, displaying the first user interface object at a second location relative to the respective object, wherein the second location is different from the first location.
211. The method of any of claims 209-210, wherein displaying the first user interface object at the first location includes: in accordance with a determination that a respective portion of the controller is at a first controller location, displaying the first user interface object at a first spatial location in the environment that is at the first location relative to the respective object; and in accordance with a determination that the respective portion of the controller is at a second controller location that is different from the first controller location, displaying the first user interface object at a second spatial location in the environment that is at the first location relative to the respective object, wherein the second spatial location in the environment is different from the first spatial location in the environment.
212. The method of any of claims 209-211, wherein the first user interface object includes an affordance that provides access to a home menu user interface.
213. The method of any of claims 209-212, wherein the first user interface object includes an affordance that provides access to status information.
214. The method of any of claims 209-213, wherein the first user interface object includes a status user interface that includes status information for the computer system.
215. The method of claim 214, wherein detecting the respective input includes detecting a change in orientation of the hand from a first orientation with a palm of the hand facing toward a viewpoint of the user to a second orientation with the palm of the hand facing away from the viewpoint of the user.
216. The method of any of claims 209-215, wherein the one or more input devices include the controller, and the method includes: while displaying the first user interface object at the first location relative to the respective object, detecting, via the controller, an input; and in response to detecting the input, performing an operation associated with the first user interface object.
217. The method of claim 216, wherein the controller includes a button, and detecting the input via the controller includes detecting a press of the button.
218. The method of claim 217, wherein: detecting the input via the controller includes detecting movement of the controller while detecting the press of the button; and performing the operation associated with the first user interface object in response to detecting the input includes changing a respective volume level of the computer system in accordance with the movement of the controller.
219. The method of any of claims 209-216, wherein detecting the respective input includes detecting, via the one or more input devices, that attention of the user is directed toward a location of the hand of the user.
220. The method of any of claims 209-219, wherein: the first criteria include a requirement that the hand of the user is holding the controller within a first range of poses of the hand of the user; andthe method includes, in response to detecting the respective input: in accordance with a determination that third criteria are met, wherein the third criteria include a requirement that the hand of the user is not holding a controller and that the hand of the user is within a second range of poses that is different from the first range of poses, displaying, via the one or more display generation components, the first user interface object at a respective location; and in accordance with a determination that the third criteria are not met, forgoing displaying, via the one or more display generation components, the first user interface object at the respective location.
221. The method of claim 220, wherein the first range of poses includes one or more poses that are not included in the second range of poses.
222. The method of any of claims 220-221, including: in response to detecting the respective input: in accordance with a determination that the hand of the user is holding a controller within a third range of poses of the hand of the user, wherein the third range of poses is different from the first range of poses, displaying, via the one or more display generation components, a second user interface object at a third location relative to the respective object, wherein the second user interface object is different from the first user interface object; and in accordance with a determination that the hand of the user is not holding a controller and that the hand of the user is within a fourth range of poses that is different from the second range of poses, displaying, via the one or more display generation components, the second user interface object at a fourth location relative to the respective object.
223. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for performing the method of any of claims 209-222.
224. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; andmemory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for performing the method of any of claims 209-222.
225. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means for performing the method of any of claims 209-222.
226. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that is in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, and while the view of the environment includes a respective object that moves as a hand of a user moves, detecting, via the one or more input devices, a respective input; and in response to detecting the respective input: in accordance with a determination that first criteria are met, wherein the first criteria include a requirement that the hand of the user is holding a controller, displaying, via the one or more display generation components, a first user interface object at a first location relative to the respective object; and in accordance with a determination that the first criteria are not met, forgoing displaying the first user interface object at the first location.
227. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while a view of an environment is visible via the one or more display generation components, and while the view of the environment includes a respective object that moves as a hand of a user moves, detecting, via the one or more input devices, a respective input; and in response to detecting the respective input: in accordance with a determination that first criteria are met, wherein the first criteria include a requirement that the hand of the user is holding a controller,displaying, via the one or more display generation components, a first user interface object at a first location relative to the respective object; and in accordance with a determination that the first criteria are not met, forgoing displaying the first user interface object at the first location.
228. A computer system that is in communication with one or more display generation components and one or more input devices, the computer system comprising: means, enabled while a view of an environment is visible via the one or more display generation components, and while the view of the environment includes a respective object that moves as a hand of a user moves, for detecting, via the one or more input devices, a respective input; and means, enabled in response to detecting the respective input, for: in accordance with a determination that first criteria are met, wherein the first criteria include a requirement that the hand of the user is holding a controller, displaying, via the one or more display generation components, a first user interface object at a first location relative to the respective object; and in accordance with a determination that the first criteria are not met, forgoing displaying the first user interface object at the first location.
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