Method for logging in game server and implementing system thereof
A game server and authentication server technology, applied in the field of login game server, method and its implementation system, can solve the problem that the game client cannot log in the game server, the game client cannot increase or change the communication process, the game client and the IM client Inability to communicate and other problems, to achieve the effect of simple implementation and strong scalability
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Publication Date
- 2010-09-15
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The invention relates to a login process in instant messaging, in particular to a method for logging in to a game server and its implementation system. Background technique
[0002] In current Internet applications, with the rapid development of Instant Messaging (IM), various applications and services based on IM are more and more widely used, such as online games and the like. For applications such as online games, the user can directly log in through the IM account, and realize relevant application functions after being authenticated by the server.
[0003] Taking online games as an example, generally, when a user installs an instant messaging program, a corresponding instant messaging game program will be installed. When the user needs to enter a certain game, he or she selects and clicks a corresponding button to start the corresponding game client. Correspondingly, the process of logging into the game server in the prior art involves communicati...
Examples
Embodiment Construction
[0038] The core idea of the present invention is: Corresponding to different game clients, set a special function plug-in using a unified public interface, and the corresponding game client obtains user login information from the IM client through the set function plug-in, and completes the user login game server. process.
[0039] Here, the functional plug-in is a collection of functional programs, written according to the functional requirements of the corresponding game client, and calls the required public interface, and the communication and interaction between the functional plug-in and the IM client adopts a unified public interface.
[0040] As a simple example, the IM client defines a public interface for feature plugins:
[0041] interface IAccImSession
[0042] {
[0043] HRESULT SendIm(name, content);
[0044]}
[0045] This public interface is used to send an IM message to a certain user. Then, when the function plug-in needs to call this public interfac...