A Method and System for Quantitatively Testing Ball Skills

Automatically quantify the skill level of ball athletes through timers and movable testing devices, solving the problem that the evaluation results in the prior art are subjectively affected, and achieving a more objective and fair evaluation.

CN110841269BActive Publication Date: 2025-07-04郎静明
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Patent Information

Application Number
CN201911302575.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2019-12-17
Publication Date
2025-07-04
Estimated Expiration
2039-12-17

AI Technical Summary

Technical Problem

In the prior art, the skill evaluation of ball athletes is greatly subjectively affected by the evaluation personnel, resulting in poor objectivity and fairness of the evaluation results.

Method used

A ball skill quantitative testing method and system is adopted to automatically obtain athlete's attribute information and test operation information through timers and movable testing devices, and quantify skill levels based on the athlete's own completion time and operation information to avoid the subjective influence of human ratings.

Benefits of technology

It improves the objectivity and fairness of ball skills evaluation, ensures the accuracy of evaluation results, and reduces subjective deviations in the evaluation process.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention provides a method and system for quantitatively testing ball skills. The system includes: a timer, a movable testing device, and a control device. The control device is configured to: obtain information to be tested, where the information to be tested includes: attribute information of the person to be tested and information of the item to be tested; obtain a timing trigger request and a timing stop request triggered by the person to be tested; respectively obtain test operation information of the person to be tested within each test area corresponding to the item to be tested; and obtain the completion duration of the item to be tested according to the timing stop request; obtain a skill level test result of the person to be tested according to the test operation information and the completion duration. The present invention improves the objectivity, fairness, and impartiality of the evaluation of ball skills, and solves the problem that the evaluation process of ball skills is subject to the subjective influence of evaluators.
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Description

Technical Field

[0001] The present invention relates to the field of computer technology, and particularly to a method and system for quantitatively testing ball skills. Background Art

[0002] As a competitive sports event, ball games have strict competition rules. In actual sports scenarios, athletes directly or through sports equipment drive the ball to achieve confrontation and non-confrontation competitions in the field. In ball games, athletes can drive the ball to move, and the driving and driven relationship between the athlete and the driven ball can be called ball skills. For example, the relationship between an athlete driving a football to move is called football skills.

[0003] Currently, for the evaluation of athletes' ball skills, it is generally achieved by manual scoring. That is, one or more evaluators (such as referees) subjectively score the athletes' ball skill levels, and perform summation or averaging (possibly partial averaging) processing on these scores to obtain the total score of the athletes as their scores for ball skills.

[0004] In the prior art, the ball skill levels of athletes are measured by subjective human scoring, which is highly affected by the subjective factors of the evaluators, affecting the objectivity, accuracy, and fairness of evaluating the ball skill levels of athletes. Summary of the Invention

[0005] The present invention provides a method and system for quantitatively testing ball skills to improve the objectivity, fairness, and justice of ball skill evaluation, and solves the problem that the evaluation process of ball skills in the prior art is affected by the subjective factors of evaluators.

[0006] In a first aspect, the present invention provides a method for quantitatively testing ball skills, including:

[0007] Obtaining information to be tested, where the information to be tested includes: attribute information of the person to be tested and information about the item to be tested;

[0008] Obtaining a timing trigger request triggered by the person to be tested, and starting the timing of the item to be tested according to the timing trigger request;

[0009] Respectively obtaining the test operation information of the person to be tested in each test area corresponding to the subject to be tested;

[0010] Obtaining a timing stop request triggered by the person to be tested, and obtaining the completion duration of the subject to be tested according to the timing stop request;

[0011] Obtain the skill level test result of the person to be tested according to the test operation information and the completion duration;

[0012] Statistically analyze and rank the test results.

[0013] In a second aspect, the present invention provides a ball game skill quantification test system, including:

[0014] A timer for triggering a timing start request and a timing stop request;

[0015] A movable test device arranged on the test area for assisting the person to be tested to perform the test item to be tested;

[0016] A control device for:

[0017] Obtain the information to be tested, where the information to be tested includes: the attribute information of the person to be tested and the information of the test item to be tested;

[0018] Obtain the timing start request triggered by the person to be tested, and start the timing of the test item to be tested according to the timing start request;

[0019] According to each test area corresponding to the test item to be tested, respectively obtain the test operation information of the person to be tested within the test area;

[0020] Obtain the timing stop request triggered by the person to be tested, and obtain the completion duration of the test item to be tested according to the timing stop request;

[0021] Obtain the skill level test result of the person to be tested according to the test operation information and the completion duration;

[0022] Statistically analyze and rank the test results.

[0023] The ball game skill quantification test method and system provided by the present invention, through software, automatically obtain the attribute information of the person to be tested and the information of the test item to be tested, and based on the timing start request and the timing stop request triggered by the person to be tested, obtain the completion duration and the test operation information of the person to be tested for completing the test item to be tested. Thus, the skill level of the person to be tested is quantified by the completion duration and the test operation information of the person to be tested, and the skill level test result is obtained. In this process, the evaluation of the athlete's skill level is completely based on the completion duration and the test operation information of the athlete himself for completing the corresponding test item, without the participation of the evaluator, avoiding the adverse impact of the subjective will of the evaluator on the skill level test result, improving the objectivity, accuracy, fairness and impartiality of the skill level test result, and solving the problem that the evaluation process of ball games in the prior art is affected by the subjectivity of the evaluator. BRIEF DESCRIPTION OF THE DRAWINGS

[0024] The accompanying drawings herein are incorporated into and constitute a part of this specification, showing embodiments consistent with the present disclosure, and are used together with the specification to explain the principles of the present disclosure.

[0025] Figure 1 It is a schematic structural diagram of a ball skill quantification test system provided by an embodiment of the present invention;

[0026] Figure 2 It is a schematic structural diagram of an adjustable-angle rebound wall panel provided by an embodiment of the present invention;

[0027] Figure 3 It is a schematic structural diagram of a spacer baffle provided by an embodiment of the present invention;

[0028] Figure 4 It is a schematic flow diagram of a ball skill quantification test method provided by an embodiment of the present invention;

[0029] Figure 5 It is a schematic flow diagram of another ball skill quantification test method provided by an embodiment of the present invention.

[0030] Through the above-mentioned accompanying drawings, specific embodiments of the present disclosure have been shown, and there will be more detailed descriptions hereinafter. These drawings and textual descriptions are not intended to limit the scope of the concept of the present disclosure in any way, but to illustrate the concept of the present disclosure to those skilled in the art by referring to specific embodiments. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0031] Exemplary embodiments will be described in detail herein, and examples thereof are shown in the accompanying drawings. When the following description refers to the accompanying drawings, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present disclosure. On the contrary, they are merely examples of devices and methods consistent with some aspects of the present disclosure as detailed in the appended claims.

[0032] First, the terms related to the present invention are explained:

[0033] Ball skills: In ball games, it refers to the relationship where an athlete can drive the ball. The driving and driven relationship between the athlete and the driven ball can be called ball skills. For example, the relationship where an athlete drives a football is called football skills.

[0034] Among them, the ball games related to the embodiments of the present invention may include, but are not limited to: football, badminton, basketball, tennis, ice hockey, etc. The embodiments of the present invention have no special limitations in this regard.

[0035] Persons to be tested: refers to persons who participate in and complete the items to be tested. In actual scenarios, they can be players of ball games or any other persons, and can be determined according to the actual scenarios.

[0036] Test area: refers to the area where the tester completes the project to be tested. When the project to be tested is a plurality of different projects, there may be a plurality of test areas, wherein the plurality of test areas may overlap based on the different project completion areas.

[0037] Movable test device: refers to a device or equipment that assists the testee to complete the test item. The location of these devices and equipment is movable (including self-movement), and the movable test device may also be movable during the process of the testee completing the test item. In actual scenarios, the design can be based on the actual scenario.

[0038] Secondly, the specific application scenario of the present invention is: a ball game skill evaluation scenario targeting ball game techniques.

[0039] Taking football as an example, in the actual implementation process, it can be specifically a scenario for evaluating football skills of football team members, or it can also be a scenario for selecting football players among young people, or it can also be a scenario for any person to use this method to improve his or her football skills.

[0040] As described in the background art, existing skill evaluations for athletes still mainly rely on subjective evaluations by referees, coaches and other evaluators, which results in skill evaluation results being mixed with more subjective factors, not objective enough, and having poor fairness and impartiality.

[0041] The technical solution provided by the present invention is intended to solve the above technical problems of the prior art.

[0042] The following specific embodiments are used to describe in detail the technical solutions of the present invention and how the technical solutions of the present application solve the above-mentioned technical problems. The following specific embodiments can be combined with each other, and the same or similar concepts or processes may not be repeated in some embodiments. The embodiments of the present invention will be described below in conjunction with the accompanying drawings.

[0043] Embodiment 1

[0044] The embodiment of the present invention provides a method and system for quantitative testing of ball skills. Figure 1 The ball game skill quantitative testing system 100 mainly includes: a timer 110, a movable testing device 120 and a control device 130.

[0045] The timer 110 is used to trigger a timing trigger request and to trigger a timing stop request.

[0046] A movable test device 120 is arranged on a test area and is used to assist a person to be tested in performing a test item.

[0047] Specifically, when it comes to a skill test for ball games, that is, when the test item to be tested is a ball test, each test area may include, but is not limited to, one or more combinations of the following movable test devices:

[0048] A rebound board wall with adjustable angle, a goal, a baffle, a spaced baffle, a ball storage device, a landmark, a cone, a flagpole, a ball basket, a step-on contactor, a hand contactor, a direction indicator, an airborne ball server, a serving machine, an obstacle, a speed measuring device, and a sensor.

[0049] During the actual test process, the movable test devices arranged in each test site can be changed based on different test items. In other words, each movable test device can be deformed and moved according to different test items. For example, the spaced baffle can be placed on the left side of the site in one test, while placed on the right side of the site during another test process, and may also be placed at the center of another site in another test.

[0050] In addition, during the test process, the movable test device can also move. For example, a randomly movable device can be used as an obstacle, and during the dribbling test of the person to be tested, the movable obstacle can move randomly.

[0051] In a more specific implementation manner, at least one of the following movable test devices can move during the quantitative test of ball skills:

[0052] A rebound board wall with adjustable angle, a baffle, a spaced baffle, a ball storage device, a landmark, a cone, a flagpole, a ball basket, a step-on contactor, and an obstacle.

[0053] Among them, the embodiment of the present invention provides a rebound wall board with adjustable angle. It includes:

[0054] A bottom plate provided with a plurality of slots or long grooves;

[0055] A board wall connected to the bottom plate or the frame through a rotating shaft;

[0056] A support rod, the first end of the support rod is connected to the top of the board wall through a rotating shaft, the second end of the support rod can be inserted into the slot or the long groove, and when the support rod is inserted into different slots or slides in the long groove, the board wall and the bottom plate form different angles;

[0057] At least one rotating wheel is arranged at the bottom of the bottom plate and is equipped with a controllable driving device.

[0058] In some implementation scenarios, the floor can be of a frame structure.

[0059] In addition, in some other implementation scenarios, the length of the support rod in the rebound baffle can be adjusted. For example, the support rod can be extended or shortened. Thus, by simply adjusting the length of the support rod, the angle of the rebound baffle can be conveniently adjusted. In this embodiment, the support rod can be fixed at a fixed position in the bottom plate, or can move in a long groove or a slot, and the embodiments of the present invention have no special limitation on this.

[0060] Exemplarily, the embodiments of the present invention further give a Figure 2 rebound plate wall with adjustable angle as shown in Figure 3 and a spacer baffle as shown in

[0061] As shown in Figure 2 , the adjustable-angle rebound plate wall includes:

[0062] A bottom plate 21 provided with a plurality of slots;

[0063] A plate wall 22 connected to the bottom plate 21 through a rotating shaft;

[0064] A support rod 23, the first end of the support rod 23 is connected to the top of the plate wall 22, and the second end of the support rod 23 can be inserted into the slot 210. When the support rod 23 is inserted into different slots, the plate wall 22 and the bottom plate 21 form different angles;

[0065] At least one runner 24 is provided at the bottom of the bottom plate 21.

[0066] In a specific embodiment, as shown in Figure 2 , the angle of the rebound plate wall can be adjusted by inserting the bottom of the support rod 23 into different slots. Or, in another specific embodiment, as shown in Figure 2 , the length of the support rod 23 can be adjusted through a device in the middle of the rod body, so that the angle adjustment of the rebound plate wall can be achieved.

[0067] As shown in Figure 2 for the adjustable-angle rebound plate wall, the slots are arranged in sequence along the direction away from the rotating shaft. Therefore, by adjusting the slot into which the support rod is inserted, the angle between the bottom plate and the plate wall can be adjusted to meet the test requirements of different angles.

[0068] The embodiments of the present invention have no special limitation on the size, shape and number of the slots in the adjustable-angle rebound plate wall. In actual scenarios, it is only necessary to ensure that the support rod can be inserted into the slot and fixed. As shown in Figure 2The implementation shown shows three circular slots of the same size. In addition, the rotating wheel of the angle-adjustable rebound plate wall is movable and can be driven to rotate by a control device during the ball skill quantification test, so that the angle-adjustable rebound plate wall can be moved during the test. In addition, the present invention embodiment has no special limitation on the size, shape and number of the rotating wheels. For example, Figure 2 Two rotating wheels are provided on the shown bottom plate.

[0069] Such as Figure 3 As shown, the partition baffle includes:

[0070] A base 31 provided with a groove;

[0071] A sliding baffle 32 coupled to the groove and sliding along the groove.

[0072] Among them, Figure 3 The figure on the right side of the arrow in the figure is a cross-sectional view of the dotted line on the left side of the arrow.

[0073] Such as Figure 3 As shown, the partition baffle can slide in the groove of the base and can be driven to slide by a control device during the actual ball skill quantification test.

[0074] In the embodiment such as Figure 2 or Figure 3 As shown, the rebound plate wall or the partition baffle is made of a hard material such as metal, wood products, plastic products, etc.

[0075] In addition, the rebound plate wall or the partition baffle involved in the present invention embodiment can also be a gas-liquid combination structure. For the convenience of description, the baffle is taken as an example.

[0076] The baffle has an air-filled cavity and a liquid-filled cavity. Among them, the air-filled cavity is used to fill gas to form a plate-like structure; while the liquid-filled cavity is used to fill liquid to adjust the weight of the baffle.

[0077] It can be understood that after the air-filled cavity is filled with gas, such as air, etc., an air-filled plate-type structure can be formed; and after the liquid-filled cavity is filled with liquid (such as water, including but not limited to water), the plate-type structure can be made to have a certain weight for easy fixation. At this time, the liquid can be regarded as the counterweight of the baffle, and in the actual scenario, the amount of the filled liquid can be adjusted according to actual needs.

[0078] The present invention embodiment has no special limitation on the positional relationship between the air-filled cavity and the liquid-filled cavity in the baffle, and in the actual scenario, it can be custom-configured.

[0079] In an exemplary embodiment, on the plane of the baffle, two filling bags can be provided. One filling bag serves as an inflatable chamber, and the other can serve as a liquid filling chamber. The volumes of the two filling bags can be the same or different. And when they are different, it is also possible to freely choose to fill more water or more air according to needs. In this embodiment, when the baffle is fixedly arranged, the liquid filling chamber is generally arranged at the bottom for easy fixation.

[0080] In another exemplary embodiment, the baffle can have a relatively large filling bag as the inflatable chamber; on the side surfaces of the inflatable chamber (for example, the two side surfaces with larger areas), one or more filling bags can be provided, and these filling bags are used to fill liquid and serve as the liquid filling chamber. The small filling bags can be set in various shapes, such as circular, rectangular, bow-shaped, etc., and the embodiments of the present invention have no special limitation on this.

[0081] In the embodiments of the present invention, there is no special limitation on whether the inflatable chamber and the liquid filling chamber are integrated. For example, the inflatable chamber and the liquid filling chamber can be two independent cavities, and these two cavities can be combined to form the baffle.

[0082] In an exemplary embodiment, the inflatable chamber and the liquid filling chamber can be combined into a baffle by adhesion, and the liquid filling chamber can be regarded as a counterweight of the inflatable chamber. In another exemplary embodiment, the inflatable chamber is a cavity structure with a base, and the liquid filling chamber can be placed on the base of the inflatable chamber, and the two are combined to form the baffle.

[0083] In another embodiment in addition to the above, in addition to the aforementioned inflatable chamber and liquid filling chamber, the baffle can also be equipped with an inflation pressure stabilizing device, which is used to adjust the air pressure in the inflatable chamber. Specifically, the inflation pressure stabilizing device can include but is not limited to: a pressure detection device (such as a pressure sensor), an air replenishing device, and a deflating device. Among them, the pressure detector can be arranged in the inflatable chamber to detect the air pressure in the inflatable chamber. Thus, when the air pressure in the inflatable chamber is greater than a preset first air pressure threshold, the deflating device is activated to deflate the inflatable chamber; when the air pressure in the inflatable chamber is less than a preset second air pressure threshold (the second air pressure threshold is less than the first air pressure threshold), the inflating device is activated to inflate the inflatable chamber; in this way, the air pressure in the inflatable chamber is maintained within a reasonable range between the first air pressure threshold and the second air pressure threshold. This also enables the baffle with a gas-liquid mixing structure to have better use effects in various environments.

[0084] In this way, isolation baffles, rebound walls, markers, etc. can all be arranged using a gas-liquid combination structure, which is convenient for movement and fixation and has high portability.

[0085] In a further embodiment in addition to the above, sensors can also be provided on the surface of the baffle, etc., for example, speed sensors, infrared sensors, etc., to facilitate functions such as speed measurement, distance measurement, and trajectory recording using the baffle.

[0086] In an embodiment of the present invention, markers corresponding to the baffle one by one may also be provided near the baffle, such as the rear side, left side, right side or upper side of the baffle. The multiple markers may form a direction indicator for indicating to the person to be tested which baffle to kick the ball towards. For example, the marker may be a human-shaped indicator, and the arms of the human-shaped indicator are adjustable. At this time, by controlling the way the human-shaped indicator raises its arms, it can be indicated to the person to be tested to kick the ball towards the baffle corresponding to the human-shaped indicator. Subsequent examples will be given for illustration.

[0087] In addition, in an embodiment of the present invention, the direction indicator may have various forms of expression. For example, the aforementioned human-shaped indicator. In addition to this, it may also include, but is not limited to, one or a combination of more of: a sound indicator, a light indicator, a text indicator, and a vibration indicator. The human-shaped indicator may also be combined with these indicators. For example, in addition to being able to achieve direction indication by raising the arm, the human-shaped indicator may also output a voice signal to indicate the direction for the user to kick the ball; it may also indicate to the user by emitting light.

[0088] In addition, as described above, the obstacle may be specifically spherical. During the process of quantifying the ball skills test, the obstacle may also be driven to move by the control device, which will not be elaborated here.

[0089] Each movable test device provided in each test site is used to assist the user in completing the item to be tested. For example, in the test item of basketball shooting, at least the basketball hoop, which is a movable test device, is required. Subsequently, in combination with specific test schemes, examples will be given for illustration.

[0090] The control device 130 included in the ball skills quantification test system 100 is used to execute the ball skills quantification test method provided by the embodiments of the present invention. Specifically, Figure 4 The ball skills quantification test method executed in the control device 130 is shown. This method may include the following steps:

[0091] S402, obtaining the information to be tested, where the information to be tested includes: the attribute information of the person to be tested and the information of the item to be tested.

[0092] Among them, the attribute information of the person to be tested includes, but is not limited to: identity attribute information. Among them, the identity attribute information may include, but is not limited to, at least one of the following: name, gender, age, height, weight, years of playing the ball, injury history, etc. In addition, the attribute information may also include, but is not limited to: performance attribute information. Among them, the performance attribute information may include, but is not limited to, at least one of: historical average score, historical highest score, historical lowest score, historical reward information, historical violation information.

[0093] The information of the item to be tested includes at least, but is not limited to, at least one of the types of test items participated in and the specific test items. Among them, the information of the item to be tested includes which type of test item the person to be tested is going to participate in, and the item category can be custom-designed according to actual needs. For example, it can be divided into basketball category and football category according to the sports category; another example is that multiple categories can be custom-designed according to specific test items, and the item types corresponding to any two categories are not completely the same.

[0094] In a possible design, at least one specific test item corresponding to each item type can be preset. At this time, only the type of the test item needs to be obtained as the information of the item to be tested. For example, if the specific test items preset for type A items are: football passing and ball control items and dribbling and shooting items, and the specific test items for type B items are: basketball layup items and basketball passing items, and the specific test items for type C items are all test items of volleyball; then, based on this preset relationship, only the type of test item that the user needs to participate in, which is one of A, B, and C, needs to be obtained.

[0095] In another possible design, the specific test items participated by the person to be tested can also be obtained respectively as the information of the item to be tested. For example, if it is obtained that the user needs to participate in the dribbling and shooting item of football and all test items of volleyball, then the information of the item to be tested obtained at this time is: football - dribbling and shooting item, volleyball - all test items. Among them, the all test items refer to all test items, and the all test items of volleyball refer to all test items belonging to volleyball.

[0096] In addition, as in the previous example, the item to be tested for any person to be tested can be at least one ball sports item, and the embodiments of the present invention have no special limitations on this. And in a specific implementation scenario, in addition to directly identifying each specific test item and each test item type in text form, it can also be indicated by preset indication characters or identifiers. For example, for type A items involved in the previous example, no further elaboration is made.

[0097] S404, obtain the timing trigger request triggered by the person to be tested, and start the timing of the item to be tested according to the timing trigger request.

[0098] When implementing this step, it is mainly triggered by the person to be tested himself / herself, such as Figure 1It is implemented by the timer 110 shown. The timer 110 can be manually triggered by the person to be tested himself, so that the control device 130 can obtain a timing trigger request. This implementation method avoids the adverse effects of the time delay existing in the wireless transmission or wired transmission process on the test result, and can avoid unfair or other malicious behaviors that may exist when the timer is triggered by others. Therefore, this implementation method also helps to improve the accuracy of the skill level test result to a certain extent.

[0099] In addition, in the embodiment of the present invention, the number of timers can be at least one. When the number of timers is one, the timer needs to obtain both the timing trigger request and the timing stop request triggered by the person to be tested at the same time. At this time, it is necessary to determine whether the current trigger is a timing trigger request or a timing stop request according to the pressing parameter. At this time, when the control device 130 obtains the timing trigger request triggered by the person to be tested, it can be realized by the following means:

[0100] Obtain the pressing parameter when the timer triggered by the person to be tested is pressed, and the pressing parameter includes at least one of pressure and number of times;

[0101] Determine whether the timing trigger request is obtained according to the pressing parameter.

[0102] In this implementation scenario, the timer only serves as a timing trigger device, and the actual execution subject for judging whether the user's pressing operation meets the timing trigger requirement is the control device 130. The control device can determine whether the obtained operation information is a timing trigger request according to the user's pressing pressure and pressing times.

[0103] In a possible implementation method, it can be preset that a light press triggers a timing trigger request and a heavy press triggers a timing stop request. That is, if the pressing pressure is less than the preset pressure threshold, it is a timing trigger request; or, if the pressing pressure reaches the preset pressure threshold, it is a timing stop request. Conversely, it is also possible that a light press triggers a timing stop request and a heavy press triggers a timing trigger request.

[0104] In another possible implementation method, it can be preset that a single press (similar to a single click) triggers a timing trigger request and a double press (similar to a double click) triggers a timing stop request. Or, in another possible implementation method, it can be preset that an odd number of presses triggers a timing trigger request and an even number of presses triggers a timing stop request. Or, the reverse design of the foregoing implementation method is also possible.

[0105] In addition, in another possible implementation, the pressing pressure can be used as the basis for determining whether the triggering condition is met. After the triggering condition is met, the foregoing pressing method or the number of presses is combined to determine whether the current triggering request is a timing trigger request or a timing stop request. For example, if the pressing pressure is less than the preset pressure threshold, it can be determined that the triggering requirement is not met and it is considered that no timing trigger request is obtained. Or, if the pressing pressure reaches the preset pressure threshold, it is determined that the triggering requirement is met. After it is determined that the triggering requirement is met based on the pressing pressure, it is further determined whether the trigger is a single press or a double press to determine whether the pressing operation corresponds to a timing trigger request or a timing stop request.

[0106] Of course, in another design, if there are two timers, one timer is used to trigger the timing trigger request and the other is used to trigger the timing stop request, which will not be elaborated here.

[0107] After the timer is triggered, the control device 110 obtains the timing trigger request, and at this time, timing starts.

[0108] S406, according to each test area corresponding to the item to be tested, respectively obtain the test operation information of the person to be tested in the test area.

[0109] After timing starts, the person to be tested completes the item to be tested in the preset test area. For example, in the football shooting area, complete the dribbling and shooting item of football; in the partial area where the basketball hoop is located, complete the basketball shooting item.

[0110] The test operation information involved in the embodiments of the present invention may include, but is not limited to, one or more of the following information: the dribbling trajectory information of the person to be tested, the kicking action information of the person to be tested, the dribbling speed information of the person to be tested, the ball control information of the person to be tested, and the shooting information of the person to be tested.

[0111] The foregoing test operation information can be collected by a camera device, or a camera device and a sensing device. That is, when implementing this step, at least the following implementation methods can be adopted:

[0112] In one implementation method, according to each test area corresponding to the item to be tested, a camera device can be used to respectively obtain the test operation information of the person to be tested in the test area.

[0113] That is, a camera device is set in the test site, and the camera device can collect image data of the person to be tested during the execution of the task to be tested. Among them, the camera device can be any device with image acquisition function such as a camera. Among them, the camera device can have at least one working mode. For example, in a specific implementation scenario, when obtaining test operation information by using the camera device to collect images, the working mode of the camera device can be designed according to the actual scenario. For example, the video recording mode can be adopted to collect a complete and continuous video of the test process; or, the photo-taking mode can be adopted to collect at least one image during the test process. Also, when performing the image acquisition task involved in this step, the working mode adopted by the camera device can also be switched according to actual needs, which will not be elaborated.

[0114] Based on the images and pictures collected by the camera device, during the process of the person to be tested executing the task to be tested, dribbling trajectory information, kicking action information, ball control information, and shooting information of the person to be tested can be obtained, etc.

[0115] Or,

[0116] In another implementation manner, according to each test area corresponding to the test item, the camera device and the induction device are used to respectively obtain the test operation information of the person to be tested in the test area.

[0117] Among them, the induction device is a device with induction function set on a movable test device in the test area and corresponding to the test item to be tested. The induction devices involved in the embodiments of the present invention may include, but are not limited to, at least one of an infrared sensor, a pressure sensor, a touch sensor, and a speed sensor.

[0118] Still taking the dribbling test in football tests as an example, multiple movable baffles can be set in the test site, and the person to be tested needs to dribble the ball to control the football to bypass each baffle in turn to complete the task to be tested. At this time, touch sensors can be installed on each movable baffle to collect the ball control accuracy information of the person to be tested during the process of the person to be tested completing the task to be tested, as the ball control information.

[0119] In addition, infrared sensors, pressure sensors, speed sensors, etc. can also be designed in the movable test device to obtain position information, pressure information, the center of gravity height and speed information of the person to be tested during the test process.

[0120] Among them, the center height of the person to be tested is related to the distance between the two feet of the person to be tested. Therefore, the distance between the two feet of the person to be tested can be obtained through an infrared sensor, etc. Then, combined with the attribute information of the person to be tested, such as height, weight, etc., the center of gravity height of the person to be tested can be calculated.

[0121] In addition, when obtaining the speed information during the test process, a speed measuring device can also be set in the test system. The speed measuring device is used to measure the speed of the person to be tested or the moving speed of the ball. Specifically, the speed measuring device can specifically include one or more of a speed sensor, a speed radar, an RFID chip, and a positioning chip.

[0122] When specifically implementing this solution, the speed measuring device can be set separately or integrated with other test devices. In an exemplary embodiment, the speed measuring device is set on one or more movable test devices such as the baffle, the rebound wall, and the goal. For example, a speed radar can be installed in one or more of the goal, the baffle, the spaced baffle, and the rebound wall. In this way, during the process of the person to be tested completing the football test project, the speed information of the person to be tested can be obtained through the speed radars set everywhere, and the moving speed of the football can also be tested through the speed radar. Therefore, the speed information of the person to be tested collected can also be used as a dimension for statistical ranking to statistically rank the test results.

[0123] In addition, the speed measuring device can also be carried by the person to be tested. For example, a speed measuring device (such as an RFID chip and a positioning chip) is set on clothes, shoes, a sports watch, etc. Or, the speed measuring device can also be installed in the ball. For example, a speed measuring device is set in the football, and during the process of evaluating the football skills of the person to be tested, the moving speed of the football is collected in real time.

[0124] The embodiments of the present invention have no special limitations on the installation position and the number of the speed measuring devices. In the actual ball skill test scenario, it can be custom-set according to actual needs.

[0125] S408. Obtain the timing stop request triggered by the person to be tested, and according to the timing stop request, obtain the completion duration of the item to be tested.

[0126] For the method of obtaining the timing stop request, see the relevant description in S404, which will not be elaborated here.

[0127] After the person to be tested completes all the items to be tested, the timer 110 is triggered again. At this time, the timing ends. The control device 130 can obtain the completion duration spent by the person to be tested to complete all the items to be tested from the start time obtained in the previous step and the end time obtained in this step; or, the control device 130 can perform data interaction with the timer 110 to obtain the duration recorded by the timer 110 triggered by the person to be tested as the completion duration.

[0128] S410. Obtain the skill level test result of the person to be tested according to the test operation information and the completion duration.

[0129] When performing this step, the skill level test result can be obtained based on the completion duration, and the test operation information can be used as the reference information for the skill level test result.

[0130] Among them, in one possible implementation scenario, the completion duration can be used as the skill level test result, and the test operation information can be used as the reference information for the skill level test result.

[0131] In another possible implementation scenario, the completion duration can be pre-classified. Thus, the level in which the completion duration of the person to be tested falls can be used as the skill level test result of this person to be tested; and the test operation information can be used as the reference information for the skill level test result.

[0132] Among them, the classified levels can be identifiers, such as level A, level B, etc. Or, the classified levels can also be specifically represented as specific durations or scores, such as presetting the levels corresponding to each time period as each score. When specifically presetting the levels, it can be known that the shorter the completion duration, the higher the level.

[0133] In another possible design, the test operation information can also be used as the correction data for the completion duration to correct the completion duration to obtain the corrected duration (that is, the corrected completion duration), and then the skill level test result of the person to be tested can be obtained according to the corrected duration.

[0134] Among them, in one possible implementation manner, the completion situation of the person to be tested for the task to be tested can be determined according to the test operation information, and then, according to the completion situation, the completion duration can be increased or decreased accordingly to obtain the corrected duration.

[0135] For example, taking the task to be tested of the above-mentioned baffle ball control as an example, if the person to be tested hits the football on the edge position of the baffle instead of the center position, then, although he has also completed the baffle ball control task, his completion situation is poor, and some corrected duration can be added to the completion duration of this task to be tested (as the correction for the poor completion situation) to obtain the corrected duration.

[0136] In another possible implementation manner, in addition to obtaining the corrected duration by increasing or decreasing the duration, the product of the completion duration and the correction parameter can also be obtained to get the corrected duration. Among them, if the completion situation is good, the correction parameter is less than 1; if the completion situation of the task to be tested is poor, the correction parameter is greater than 1.

[0137] The corresponding relationship between the test operation information and the completion status can be preset in the control device 130 in advance, which will not be elaborated here.

[0138] In addition, when multiple tasks to be tested are involved, the completion time of each specific test task can be recorded and evaluated respectively according to the foregoing method. Alternatively, a single completion time can be used to record and evaluate multiple specific test tasks.

[0139] S412. Statistically analyze and sort the test results.

[0140] After obtaining the foregoing skill test results, the control device provided by the embodiment of the present invention can further perform statistical analysis on the skill test results of multiple persons to be tested. Among them, multiple persons to be tested can be classified and statistically analyzed; when specifically performing statistical analysis, it should also be noted that the test tasks of each person to be tested should be the same. Among them, classification statistics can be carried out according to regions, or according to age groups, or according to performance categories, etc.

[0141] Among them, the ways of statistical analysis can include but are not limited to: sorting of users with the same test items, test level reports for individual persons to be tested, analysis results of the ball game skill levels of the overall persons to be tested, etc.

[0142] Through the foregoing solution, the ball game skill quantification test method and system provided by the present invention automatically obtain the attribute information of the persons to be tested and the information of the test items to be tested in a software manner, and based on the timing trigger request and timing stop request triggered by the persons to be tested themselves, obtain the completion time and test operation information of the persons to be tested for completing the test items to be tested. Thus, the skill levels of the persons to be tested are quantified with the completion time and test operation information of the persons to be tested, and the skill level test results are obtained. In this process, the evaluation of the skill levels of athletes is completely based on the completion time and test operation information of the athletes themselves for completing the corresponding test items, without the participation of evaluators, avoiding the adverse effects of the subjective wishes of evaluators on the skill level test results, improving the objectivity, fairness, and impartiality of the skill level test results, and solving the problem that the evaluation process of ball game techniques in the prior art is subject to the subjective influence of evaluators.

[0143] To facilitate the understanding of this solution, the ball game skill quantification test system and method described in the invention will be further described below taking a football test as an example.

[0144] Figure 5 Shows a specific football test process, as Figure 5 shown. This football test process includes a total of four specific test items: 1. Passing and receiving part; 2. Dribbling and controlling part; 3. Dribbling and shooting part; 4. Comprehensive part.

[0145] As shown Figure 5 in the figure, a timer is set at a fixed position in the complete test site, and the timer can be triggered by the person to be tested.

[0146] First, the description of the specific task to be tested for passing the ball. As shown Figure 5 in the figure, in the partial test area where the passing and receiving test part is located, a total of 4 panel walls numbered 1, 2, 3, and 4 are set in four directions. When specifically implementing the test, the person to be tested can first press the timer so that the control device obtains a timing trigger instruction, and the timer starts timing. At this time, the person to be tested can run to the center position of the partial test area where the passing test part is located, perform the passing and receiving test task. After the passing and receiving test task is completed, the person to be tested returns to the timer and presses the timer to end the timing.

[0147] Specifically, there can be multiple test methods for the passing and receiving part:

[0148] In one possible implementation, when the timing starts and the person to be tested runs to the center position of the partial test area where the passing test part is located, they can pass the ball towards the panel wall with their left foot in the order of the numbers on the four rebound boards; stop the ball with the left foot and then pass it to the next rebound board. After completing passing and receiving four rebound balls, use the right foot for the second round; for the last round, use both feet for passing and receiving. After completion, press the stop timer by oneself. During this test process, if the person to be tested connects the ball with the left foot or the right foot, actions such as turning around should be completed with the corresponding foot, and the other foot cannot participate. When a passing error occurs, the person needs to pick up the ball and continue.

[0149] In another possible implementation, when the timing starts and the person to be tested runs to the center position of the partial test area where the passing test part is located, then kick the ball towards the panel wall. After it rebounds, without stopping the ball, kick it towards the panel wall again and repeat N times. Then, press the timer to end the timing. Among them, N is an integer greater than 0, which can be preset in the actual scenario and will not be elaborated later.

[0150] In another possible implementation, when the timing starts and the person to be tested runs to the center position of the partial test area where the passing test part is located, then kick the ball towards the panel wall. After it rebounds, stop the ball and then kick it towards the panel wall again and repeat N times. Then, press the timer to end the timing.

[0151] In another possible implementation, when the timing starts and the person to be tested runs to the center position of the partial test area where the passing test part is located, then kick the ball towards the panel wall. After it rebounds, stop the ball and then kick it towards another panel wall and repeat N times. Then, press the timer to end the timing.

[0152] In another possible implementation, the timing starts. After the test subject runs to the center position of the partial test area where the passing test part is located, then kicks the ball into the ball basket, and repeats this N times. After that, press the timer to end the timing.

[0153] In another possible implementation, the timing starts. After the test subject runs to the center position of the partial test area where the passing test part is located, then kicks the ball towards the board wall. After it bounces back, stop the ball and then kick it into the ball basket, and repeat this N times. After that, press the timer to end the timing.

[0154] In another possible implementation, the timing starts. After the test subject runs to the center position of the partial test area where the passing test part is located, then kicks the ball towards the inclined board wall. After it bounces back, stop the airborne ball and then kick it towards the inclined board wall again, and repeat this N times. After that, press the timer to end the timing.

[0155] In another possible implementation, the timing starts. After the test subject runs to the center position of the partial test area where the passing test part is located, then kicks the ball towards the inclined board wall. After it bounces back, stop the airborne ball and then kick it into the ball basket, and repeat this N times. After that, press the timer to end the timing.

[0156] In another possible implementation, the timing starts. After the test subject runs to the center position of the partial test area where the passing test part is located, then kicks the ball towards the board wall, looks at the direction indicator. After it bounces back, stop the ball and then kick the ball towards the board wall according to the direction indicator, and repeat this N times. After that, press the timer to end the timing.

[0157] In another possible implementation, the timing starts. After the test subject runs to the center position of the partial test area where the passing test part is located, then kicks the ball towards the board wall, looks at the direction indicator. After it bounces back, stop the ball and then kick the ball into the ball basket according to the direction indicator, and repeat this N times. After that, press the timer to end the timing.

[0158] In another possible implementation, it can also be in Figure 5 In the shown test scenario, human-shaped indicators are respectively arranged behind each board wall. When the arms of the human-shaped indicators can be lifted in a preset order, or randomly, or according to the instructions of the user, in this way, the test subject needs to kick the football towards the board wall corresponding to the human-shaped indicator with the lifted arm. Sensors can be arranged on the surface of the board wall, and the board wall can be a gas-liquid combination structure.

[0159] Secondly, an explanation of the specific test task for the dribbling and ball control part. As Figure 5As shown in the figure, in a partial test area where the dribbling and ball control test section is located, a set of baffles are arranged opposite to each other, and ball-touching modules are arranged on both sides of the baffles. In addition, obstacles are also arranged outside the baffles opposite to the other baffle. When specifically implementing the test, the person to be tested can first press the timer so that the control device obtains a timing trigger instruction, and the timer starts timing. Then, the person to be tested runs to the starting position of the partial test area where the dribbling and ball control test section is located. Then, dribble the ball to touch the ball-touching module, and then dribble the ball around the baffle and avoid the obstacles. After the dribbling ends, the person to be tested returns to the timer and presses the timer to end the timing.

[0160] Specifically, there are various test methods for the dribbling and ball control part:

[0161] In a possible implementation, when the timing starts, after the person to be tested runs to the starting position of the partial test area where the dribbling and ball control test section is located, dribble the ball along the specified route and repeat it N times. Then, press the timer to end the timing.

[0162] In another possible implementation, when the timing starts, after the person to be tested runs to the starting position of the partial test area where the dribbling and ball control test section is located, start dribbling the ball. First, dribble the ball to the other end with the left foot, and dribble the ball around the outside of the obstacle and turn around to enter the channel again. When returning, change to dribbling with the right foot; dribble the ball around the outside of the obstacle and turn around to reach the starting point, and then re-enter the channel. For the second round trip, either the left or right foot can be used. Then, press the timer to end the timing.

[0163] In another possible implementation, when the timing starts, after the person to be tested runs to the starting position of the partial test area where the dribbling and ball control test section is located, dribble the ball and control the ball to touch the specified ball-touching part, that is, the ball-touching module, and dribble the ball along the specified route and repeat it N times. Then, press the timer to end the timing.

[0164] Furthermore, an explanation of the specific test task for the dribbling and shooting part. As Figure 5 As shown in the figure, in the partial test area where the dribbling and shooting part is located, a goal is set, and multiple horizontal baffles and obstacles are also set in front of the goal. When specifically implementing the test, the person to be tested can first press the timer so that the control device obtains a timing trigger instruction, and the timer starts timing. Then, the person to be tested runs to the starting position of the partial test area where the dribbling and shooting part is located. Then, dribble the ball around the baffles and obstacles to shoot. After the test ends, the person to be tested returns to the timer and presses the timer to end the timing.

[0165] Specifically, there are various test methods for the dribbling and shooting part:

[0166] In one possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, without touching the baffle, dribble the ball at high speed through the inside of the obstacle, dodge the baffle in front, and then shoot the ball into the lower right corner of the goal. For example, the total number of balls can be limited. When the person to be tested scores three goals, it is regarded as completing the dribbling and shooting test. After that, press the timer to end the timing.

[0167] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, kick the ball into the goal and repeat it N times. After that, press the timer to end the timing.

[0168] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, specify the kicking part, such as specifying to kick the ball with the left foot, kick the ball into the goal, and repeat it N times. After that, press the timer to end the timing.

[0169] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, kick the ball into the designated area of the goal, such as the lower left corner of the goal, and repeat it N times. After that, press the timer to end the timing.

[0170] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, specify the kicking part and kick the ball into the designated area of the goal, and repeat it N times. After that, press the timer to end the timing.

[0171] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, kick the ball towards the board wall, stop the ball after it bounces back, and then kick the ball into the goal. After that, press the timer to end the timing.

[0172] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, kick the ball towards the board wall, kick the ball into the goal without stopping after it bounces back, and repeat it N times. After that, press the timer to end the timing.

[0173] In another possible implementation, the timing starts. After the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, kick the ball towards the inclined board wall, stop the ball after it bounces back, and then kick the ball into the goal, and repeat it N times. After that, press the timer to end the timing.

[0174] In another possible implementation, when the timing starts and the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, the ball is thrown at the inclined plate wall. After it bounces back, it is headed into the goal, and this is repeated N times. Then, the timer is pressed to end the timing.

[0175] In another possible implementation, when the timing starts and the person to be tested runs to the starting position of the partial test area where the dribbling and shooting test part is located, the ball is thrown at the inclined plate wall. After it bounces back, it is chested down and then kicked into the goal, and this is repeated N times. Then, the timer is pressed to end the timing.

[0176] Finally, the description of the specific task to be tested in the comprehensive part is as follows. Figure 5 As shown, after the person to be tested presses the timer to start the timing, they can sequentially and continuously complete the aforementioned at least two specified test items. After all the test items are completed, they return to the timer and press the timer to end the timing.

[0177] It can be known that in the specific implementation, the comprehensive part test can be sequentially and continuously completed in the order of the passing part → the dribbling and ball control part → the dribbling and shooting part. This order is not fixed and can be customized in the actual scenario.

[0178] Moreover, in the items included in the comprehensive part, a stopping action can be further added between any two specific test items, which will not be elaborated here.

[0179] Moreover, Figure 5 m1 to m12, etc. in the shown scenario are all used to represent distances in the actual scenario. These distances can be custom-designed in the actual skill test scenario, and this solution has no special limitation on this.

[0180] In addition, as mentioned above, the technical solutions provided by the embodiments of the present invention can be applied not only to football tests but also to tests of other ball games. Hereinafter, taking basketball, volleyball, and badminton as examples respectively, the technical solutions provided by the embodiments of the present invention will be described.

[0181] In a possible test method for basketball skills, the person to be tested triggers the timer by themselves, and the timer starts timing. Then, the person to be tested dribbles the basketball and passes it to the rebound board, and makes a receiving action on the basketball rebounded by the rebound board. Then, they dribble and shoot. The person to be tested repeats the above process until they complete the action of shooting the basketball into the basket with the predetermined number of shots made, or until the person to be tested does not complete the action of shooting the basketball into the basket with the specified number of shots made but completes the shooting action with the predetermined number of basketballs. The person to be tested triggers the timer again to stop the timing, and obtains the level test result of their basketball skills. Among them, the predetermined number of shots made is less than or equal to the predetermined number of basketballs. For example, the predetermined number of shots made can be preset to 10, and the predetermined number of basketballs can be set to 15.

[0182] In another possible test method for volleyball skills, the person to be tested triggers the timer by themselves, and the timer starts timing. After that, the person to be tested serves the volleyball actively and hits the volleyball towards the rebounding board. After the rebounding board rebounds the volleyball, the person to be tested completes the receiving action and hits the received volleyball towards and into the designated area. Similar to the basketball test, the person to be tested repeats the above process until the person to be tested completes the action of hitting the predetermined number of volleyballs into the designated area, or, the person to be tested does not complete the action of hitting the designated number of volleyballs into the designated area but completes the action of hitting the predetermined number of volleyballs. Then the person to be tested triggers the timer again to stop timing and obtains the result of the level test of their volleyball skills. Among them, the predetermined number of hits is less than or equal to the predetermined number of volleyballs. For example, the predetermined number of hits can be preset to 10, and the predetermined number of volleyballs can be preset to 15.

[0183] In another possible test method for badminton skills, the person to be tested triggers the timer by themselves, and the timer starts timing. After that, the automatic ball server serves the ball automatically or the person to be tested triggers the ball server to serve. At the same time, the person to be tested swings the racket to make a diagonal shot (that is, the hitting technique of hitting the ball in the front court area to the opponent's net front area at the diagonal position), and hits the badminton towards and into the preset area. Similar to the basketball test, the person to be tested repeats the above process until the person to be tested completes the action of hitting the predetermined number of badmintons into the preset area, or, the person to be tested does not complete the action of hitting the designated number of badmintons into the preset area but completes the action of making the predetermined number of diagonal shots of badminton. Then the person to be tested triggers the timer again to stop timing and obtains the result of the level test of their diagonal shot skills of badminton. Among them, the predetermined number of hits is less than or equal to the predetermined number of badmintons. For example, the predetermined number of hits can be preset to 20, and the predetermined number of badmintons can be preset to 30.

[0184] In addition, for other items of the above-mentioned ball tests such as basketball, volleyball, badminton, etc., such as dribbling skills, serving skills, lobbing skills and killing skills, etc., the skill tests can all be carried out according to the technical solutions provided by the embodiments of the present invention, and will not be elaborated here.

[0185] In the embodiments of the present invention, in addition to being able to conduct skill tests on the entire ball test process, skill tests can also be carried out on each test item in the ball test process. In other words, the timing can be carried out on one or more skill test processes respectively to obtain the project duration, and the project duration can be used to evaluate the skill level of the person to be tested in these test items.

[0186] Specifically, in any one of the said test areas, the project duration can be obtained through one or more of radio frequency identification technology and laser technology; wherein, the project duration is the time taken by the person to be tested to complete the test project corresponding to the test area; and the project duration is associated with the test result.

[0187] In a possible embodiment, a laser system is provided in the ball game skill quantification test system, and the laser system is used to time the test project to obtain the project duration.

[0188] Specifically, a laser system can be set in the test project, and the laser system is used to time the time taken by the person to be tested in the test project, and based on the time recorded by the laser system, the skill level of the person to be tested is evaluated. The laser system can start timing when the person to be tested enters the current test project area, and end timing when the person to be tested leaves the area or completes the test project in the area. This timing process can be completed automatically and is independently recorded from the total timing duration in the aforementioned ball game test process.

[0189] In another possible embodiment, a radio frequency identification system (RadioFrequency Identification System, RFID) is provided in the ball game skill quantification test system. The RFID is used to authenticate the identity of the person to be tested, and can also be used to time the test project to obtain the project duration.

[0190] Specifically, in this embodiment, when testing the person to be tested, the person to be tested can wear an electronic tag on the body (for example, carry it on clothes, shoes, sports watches, etc.). Or, during the ball game test, if the ball is close to the movement of the person to be tested or the ball moves with the person to be tested, the electronic tag can also be set on the ball. For example, in the scenario of evaluating the football skills of the person to be tested, the electronic tag can be set on the football, and the football moves with the person to be tested. Among them, in the RFID system, the electronic tag can be represented as an RFID chip.

[0191] Then, when the person to be tested enters the area where the test project belongs, the RFID system can identify the electronic tag worn by the person to be tested through radio frequency wireless signals and read the user data in the electronic tag to achieve the identity authentication of the person to be tested.

[0192] In some possible implementation scenarios, timing can also be achieved through an RFID system. Exemplarily, timing can start when the RFID system successfully authenticates the identity of the person to be tested. When the RFID system fails to identify the electronic tag within a continuous time period, the starting point of this continuous time period is taken as the end time of timing, and the project duration of the person to be tested in this test project is obtained. For example, when the RFID system detects the electronic tag starting from time A, timing begins; when the RFID system fails to identify the electronic tag within 3 seconds continuously starting from time B, it means the test user has left the test area, and timing ends starting from time B. In other words, the project duration spent by the test user in this test project is the time duration between time A and time B.

[0193] In an exemplary embodiment, the person to be tested wears an RFID chip on their shoe. Then, the RFID chip can be identified through RFID technology, and thus, the residence duration of the RFID chip in the test area can be obtained as the project duration.

[0194] In another possible embodiment, a laser - RFID dual - channel test system is set up in this ball - skill quantification test system. That is, the RFID system and the laser system are used to obtain the project duration of the test project and achieve the skill assessment of the test project. Specifically, when the user enters the area where the test project is located, the laser system and the RFID system start working and timing.

[0195] It can be understood that the aforementioned skill assessment for the test project and the skill assessment for the entire ball - skill test process including multiple test projects can be independently implemented.

[0196] Take Figure 5 the scenario shown as an example. During this football test process, there are a total of 4 types of test projects, namely passing and receiving test; dribbling and controlling test; dribbling and shooting test; comprehensive test. When specifically evaluating the football skills of the person to be tested, the completion duration of the entire football test process can be obtained based on the operation of the person to be tested pressing the timer. In addition, for one or more of the 4 test projects, a laser - RFID dual - channel test system can be set up in the venue of the test project, and the project duration of the person to be tested in each test project can be obtained through the laser - RFID dual - channel test system to obtain the independent test results of the person to be tested for each test project.

[0197] For example, if for Figure 5For the 4 test items, the item durations are respectively recorded. When the person to be tested completes the test process, the test results will include at least 5 duration data: 1 completion duration (triggered by pressing a timer) and 4 item durations (obtained by at least one of laser or RFID). In this way, a more comprehensive and targeted skill assessment result for the person to be tested can be achieved.

[0198] In the implementation method for collecting the item durations of each test item, when statistically sorting the test results, the item durations can also be combined for statistical sorting.

[0199] In an exemplary embodiment, the statistical sorting is still performed according to the completion duration. At this time, for multiple persons to be tested with the same completion duration, the statistical sorting can be performed in ascending order of the item durations.

[0200] At this time, if there are multiple item durations in the test results, they can be sorted in a preset order. For example, they can be sorted in the order of passing and receiving test; dribbling and ball control test; dribbling and shooting test; comprehensive test. That is, sort according to the item duration of the passing and receiving test. If the item durations of the passing and receiving test are still the same, then sort according to the item duration of the dribbling and ball control test, and so on, finally achieving the sorting of the completion durations of each person to be tested.

[0201] At this time, if there are multiple item durations in the test results, the weighted sum (or weighted average) of the multiple item durations can also be calculated. Furthermore, the completion durations of each person to be tested can be sorted in ascending order of the weighted sum (or weighted average). Among them, the weights of each item duration can be preset according to the actual scenario or needs, and the embodiments of the present invention have no special limitation on this.

[0202] In another exemplary embodiment, the statistical sorting can also be performed separately on the completion duration and each item duration.

[0203] At this time, the statistical sorting of the completion duration can be performed in any of the foregoing ways. When presenting the test results, the test results of each person to be tested are presented simultaneously, including the item durations obtained from the tests.

[0204] Or, the statistical sorting can also be performed separately on the completion duration and each item duration, and the test results are presented according to their respective statistical sorting results.

[0205] In the embodiments of the present invention, the ball - skill quantization test system may further include: a scene simulation device. The scene simulation device is used to simulate the test scene and provide a test environment with a strong sense of reality for the person to be tested. Exemplarily, the scene simulation device may include, but is not limited to, at least one of an animation simulation device or a circular theater device.

[0206] Specifically, the scene simulation device may include, but is not limited to, a scene display board and a scene processor. Among them, the scene processor is used to generate an image of the test environment by using animation simulation technology or circular theater technology, and the scene display board is used to display the image of the test environment. In this way, a test scene can be formed. At this time, for the animation simulation device, the processor can generate a two - dimensional animation image of the test scene; for the circular theater device, the processor can generate a three - dimensional image and project the three - dimensional image onto the scene display board to form a three - dimensional display effect.

[0207] In addition, in the embodiments of the present invention, the skill test system may further include: an identity recognition device. The identity recognition device is used to verify the identity of the person to be tested by using one or more of face recognition technology, fingerprint recognition technology, and pupil recognition technology.

[0208] That is to say, before the skill test is carried out in the manner as Figure 4 shown, the identity of the person to be tested can also be verified by using one or more of face recognition technology, fingerprint recognition technology, and pupil recognition technology. Thus, when the verification is passed, the information to be tested will be obtained. On the contrary, if the verification fails, the identity of the person to be tested is incorrect, and an alarm prompt can be issued. The ways of issuing the alarm prompt may include, but are not limited to, one or more combination ways of sound prompt, light prompt, and text prompt.

[0209] When specifically implementing this solution, the person to be tested can be prompted to input identity verification information. For example, the person to be tested can be prompted to enter a fingerprint at a specified position, or the person to be tested can be prompted to stand at a specified position for image collection. It can be understood that in some scenarios, this prompt step may not be executed. Then, the identity verification information (fingerprint, face image, or pupil image) of the person to be tested is collected. Furthermore, the collected identity verification information is compared with the pre - stored information of the person to be tested. If the similarity between the two reaches a preset threshold, the collected identity verification information matches the pre - stored information, and the verification is passed. On the contrary, if the similarity does not reach the preset threshold, the verification fails.

[0210] After the identity verification of the person to be tested is passed, the information to be tested of the person to be tested can be obtained. This can ensure the accuracy of the identity of the person to be tested, avoid the possibility of cheating, and is conducive to improving the accuracy of the skill test results.

[0211] In the embodiments of the present invention, when statistically analyzing and sorting the test results, the identity recognition technology can also be combined with the RFID identity recognition technology to authenticate and track the identity of the person to be tested. Only when the identity verification is passed and the RFID detects that the identity information of the person to be tested matches in the test area, the test results of the person to be tested will be statistically sorted. If at least one of the two does not meet the requirements, it is possible that the person to be tested has cheated. At this time, the test results of the person to be tested will not be included in the statistical sorting temporarily. In this way, the fairness and impartiality of the skills test method are further ensured.

[0212] It can be understood that some or all of the steps or operations in the above embodiments are only examples. The embodiments of the present application can also perform other operations or various deformations of the operations. In addition, the various steps can be executed in different orders presented in the above embodiments, and it is possible that not all of the operations in the above embodiments need to be executed.

[0213] The terms used in the present application are only for describing the embodiments and are not used to limit the claims. As used in the description of the embodiments and the claims, unless the context clearly indicates otherwise, the singular forms "a", "an", and "the" are intended to include the plural forms as well. Similarly, as used in the present application, the term "and / or" refers to any and all possible combinations including one or more of the associated listed items. Additionally, when used in the present application, the term "comprise" and its variants "comprises" and / or "comprising" etc. mean the presence of the stated features, wholes, steps, operations, elements, and / or components, but do not exclude the presence or addition of one or more other features, wholes, steps, operations, elements, components, and / or groupings of these.

[0214] After considering the specification and practicing the invention disclosed herein, those skilled in the art will readily conceive of other embodiments of the present disclosure. The present invention is intended to cover any variations, uses, or adaptations of the present disclosure, which follow the general principles of the present disclosure and include the common general knowledge or conventional technical means in the technical field not disclosed in the present disclosure. The specification and embodiments are only regarded as exemplary, and the true scope and spirit of the present disclosure are pointed out by the following claims.

[0215] It should be understood that the present disclosure is not limited to the exact structures described above and shown in the drawings, and various modifications and changes can be made without departing from its scope. The scope of the present disclosure is only limited by the appended claims.

Claims

1. A method for quantitatively testing ball skills, characterized in that, Including: Obtain the information to be tested, where the information to be tested includes: the attribute information of the person to be tested and the information of the item to be tested; Obtain the timing trigger request triggered by the person to be tested, and start the timing of the item to be tested according to the timing trigger request; According to each test area corresponding to the item to be tested, respectively obtain the test operation information of the person to be tested in the test area; Obtain the timing stop request triggered by the person to be tested after completing all the items to be tested, and obtain the completion duration spent on all the items to be tested according to the timing stop request; Obtain the skill level test result of the person to be tested according to the test operation information and the completion duration; Statistically analyze and sort the test results; There is a movable test device in the test area corresponding to the item to be tested. The movable test device includes a rebound plate wall with an adjustable angle and a partition baffle; the rebound plate wall and the partition baffle are gas-liquid combined structures; Wherein, the partition baffle is provided with an inflation pressure stabilizing device, an inflation chamber and one or more liquid filling chambers. Among them, the one or more liquid filling chambers are arranged on the side of the inflation chamber; or, the inflation chamber is a cavity structure with a base, and the liquid filling chamber is placed on the base of the inflation chamber; the inflation chamber is used to fill gas to form a plate-like structure, and the liquid filling chamber is used to fill liquid to adjust the weight of the baffle; the inflation pressure stabilizing device includes a pressure detection device, a gas supply device and a gas discharge device; the pressure detection device is arranged in the inflation chamber, used to detect the air pressure in the inflation chamber, and when the air pressure in the inflation chamber is greater than a preset first air pressure threshold, start the gas discharge device to discharge air from the inflation chamber, and when the air pressure in the inflation chamber is less than a preset second air pressure threshold, the second air pressure threshold is less than the first air pressure threshold, start the gas supply device to fill the inflation chamber with gas; Any one of the test areas further includes a radio frequency identification (RFID) system or a laser system or a laser-RFID dual-channel test system. The RFID system, the laser system and the laser-RFID dual-channel test system are all used to obtain the item duration of the person to be tested in each item to be tested; where the item duration is the duration spent by the person to be tested to complete the test item corresponding to the test area; the item duration is associated with the test result; where the RFID system is used to obtain the residence duration of the RFID chip carried by the person to be tested in the test area to obtain the item duration of the person to be tested in each item to be tested; then statistically analyzing and sorting the test results includes: For multiple persons to be tested with the same completion duration, perform statistical sorting according to the order of the item duration from low to high; or, For multiple persons to be tested with the same completion duration, obtain the weighted sum and / or weighted average of multiple item durations, and perform statistical sorting according to the order of the weighted sum or weighted average from low to high.

2. The method according to claim 1, characterized in that, If the item to be tested is a ball game test, each test area corresponding to the item to be tested further includes one or more combinations of the following movable test devices: Goal, net, baffle, ball storage device, landmark, cone, flagpole, basket, step sensor, hand sensor, direction indicator, aerial ball server, ball server, obstacle, speed measuring device, and sensor.

3. The method according to claim 1 or 2, characterized in that, According to each test subject corresponding to the item to be tested, obtain the test operation information of the person to be tested in the test area, including: According to each test area corresponding to the test subject, use a camera device to obtain the test operation information of the person to be tested in the test area respectively; Or, According to each test area corresponding to the test subject, use the camera device and the induction device to obtain the test operation information of the person to be tested in the test area respectively; Wherein, the induction device is a device with an induction function arranged on the movable test device corresponding to the item to be tested in the test area.

4. The method according to claim 3, wherein The test operation information includes one or more of the following information: The dribbling trajectory information of the person to be tested, the kicking action information of the person to be tested, the dribbling speed information of the person to be tested, the ball control information of the person to be tested, and the shooting information of the person to be tested.

5. The method according to claim 1, characterized in that, The method further includes: Generate and display an image of the test environment in the test area.

6. The method according to claim 1, wherein An RFID chip is carried on the shoes of the person to be tested, and obtaining the project duration includes; Use the RFID system to identify the RFID chip; Obtain the residence duration of the RFID chip in the test area as the project duration.

7. The method according to claim 1, characterized in that Obtaining the information to be tested includes: Use one or more of face recognition technology, fingerprint recognition technology, and pupil recognition technology to verify the identity of the person to be tested; When the verification is passed, obtain the information to be tested.

8. A ball game skill quantification test system, characterized in that Including: A timer for triggering a timing trigger request and a timing stop request, and the timer is triggered by the person to be tested; A movable test device is arranged on the test area for assisting the person to be tested to execute the item to be tested; A control device for: Obtain the information to be tested, where the information to be tested includes: the attribute information of the person to be tested and the information of the item to be tested; Obtain the timing trigger request triggered by the person to be tested, and start the timing of the item to be tested according to the timing trigger request; According to each test area corresponding to the item to be tested, obtain the test operation information of the person to be tested in the test area respectively; Obtain the timing stop request triggered by the person to be tested after completing all the items to be tested, and obtain the completion duration spent on all the items to be tested according to the timing stop request; Obtain the skill level test result of the person to be tested according to the test operation information and the completion duration; Statistically analyze and rank the test results; There is a movable test device in the test area corresponding to the item to be tested. The movable test device includes a rebound plate wall with adjustable angle and a partition baffle; the rebound plate wall and the partition baffle are gas-liquid combined structures; Among them, the partition baffle is equipped with an air inflation and pressure stabilizing device, an air inflation chamber, and one or more liquid filling chambers. Among them, the one or more liquid filling chambers are arranged on the side of the air inflation chamber; alternatively, the air inflation chamber is a cavity structure with a base, and the liquid filling chamber is placed on the base of the air inflation chamber; the air inflation chamber is used to fill gas to form a plate-like structure, and the liquid filling chamber is used to fill liquid to adjust the weight of the baffle; the air inflation and pressure stabilizing device includes a gas pressure detection device, an air supply device, and a deflation device; the gas pressure detection device is arranged in the air inflation chamber, used to detect the air pressure in the air inflation chamber, and when the air pressure in the air inflation chamber is greater than a preset first air pressure threshold, start the deflation device to deflate the air inflation chamber, and when the air pressure in the air inflation chamber is less than a preset second air pressure threshold, the second air pressure threshold is less than the first air pressure threshold, start the air supply device to inflate the air inflation chamber; Any one of the test areas further includes a radio frequency identification (RFID) system, a laser system, or a laser-RFID dual-channel test system. The RFID system, the laser system, and the laser-RFID dual-channel test system are all used to obtain the item duration of the person to be tested in each item to be tested; among them, the item duration is the duration spent by the person to be tested to complete the test item corresponding to the test area; the item duration is associated with the test result; among them, the RFID system is used to obtain the residence duration of the RFID chip carried by the person to be tested in the test area to obtain the item duration of the person to be tested in each item to be tested; then when statistically sorting the test results, it is specifically used for: For multiple persons to be tested with the same completion duration, perform statistical sorting according to the order of the item duration from low to high; or, For multiple persons to be tested with the same completion duration, obtain the weighted sum and / or weighted average of multiple item durations, and perform statistical sorting according to the order of the weighted sum or weighted average from low to high.

9. The system according to claim 8, wherein If the item to be tested is a ball game test, then each test area corresponding to the item to be tested further includes one or more of the following combinations of movable test devices: Net, goal, baffle, ball storage device, landmark, cone, flagpole, basket, step-on device, hand-touch device, direction indicator, air ball server, ball server, obstacle, speed measurement device, and sensor.

10. The system according to claim 8 or 9, characterized in that, The system further includes a camera device, and the control device is used to obtain the test operation information of the person to be tested in the test area through the camera device; or, The system further includes a camera device and a sensing device, and the sensing device is used to be arranged on the movable test device. Then the control device is used to obtain the test operation information of the person to be tested in the test area through the camera device and the sensing device respectively.

11. The system according to claim 10, wherein The induction device includes at least one of an infrared sensor, a pressure sensor, a touch sensor, and a speed sensor.

12. The system according to claim 8, wherein The adjustable-angle rebound wall includes: A bottom plate provided with a plurality of slots or elongated slots; A wall plate connected to the bottom plate or the frame by a rotating shaft; A support rod, the first end of the support rod is connected to the top of the wall plate by a rotating shaft, the second end of the support rod can be inserted into the slot or the elongated slot, and when the support rod is inserted into different slots or slides in the elongated slot, the wall plate and the bottom plate form different angles; At least one rotating wheel is provided at the bottom of the bottom plate and is equipped with a controllable driving device.

13. The system according to claim 12, characterized in that The length of the support rod is adjustable.

14. The system according to claim 8, characterized in that, The spacer baffle includes: A base provided with a groove or a slidable structure; A sliding baffle coupled to the groove or the slidable structure, and the spacer baffle can slide along the groove or the slidable structure.

15. The system according to claim 8 or 9, characterized in that, The system further includes a scene simulation device, and the scene simulation device includes: A scene processor for generating an image of the test environment by using animation simulation technology or circular theater technology; A scene display board for displaying the image of the test environment.

16. The system according to claim 8, wherein An RFID chip is carried on the shoes of the person to be tested, and the control device is specifically configured to: Identify the RFID chip by using the RFID system; Obtain the residence duration of the RFID chip in the test area as the project duration.

17. The system according to claim 8, wherein The system further includes an identity recognition device, and the identity recognition device is used to verify the identity of the person to be tested by using one or more of face recognition technology, fingerprint recognition technology, pupil recognition technology, and RFID technology.

Citation Information

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