A ball game simulation training device

By designing ball motion simulation training devices, including support mechanism, rotation mechanism, rope mechanism and ball-blocking mechanism, the lack of motion evaluation and motion guidance in the prior art is solved, and the effects of neck rehabilitation training and human body functional response training are achieved.

CN111111133BActive Publication Date: 2025-06-03HEFEI UNIV OF TECH
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Patent Information

Application Number
CN202010045396.7
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-01-16
Publication Date
2025-06-03
Estimated Expiration
2040-01-16

AI Technical Summary

Technical Problem

The prior art lacks auxiliary equipment for exercise assessment and motion guidance, especially in neck rehabilitation training and human functional response training.

Method used

A ball motion simulation training device is designed, including a support mechanism, a rotating mechanism, a rope mechanism and a ball blocking mechanism. The rotating mechanism consists of a rotating body, a motor and anti-winding components. The rope mechanism connects the ball through a rope block and a ball-striking identifier to achieve training at different rotation speeds and angles.

Benefits of technology

The device can evaluate and guide the user's movements, conduct neck rehabilitation training and human body functional reaction training, and improve the training effect of reaction ability by setting different rotation speeds and regular rotation speeds.

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Abstract

The present invention discloses a ball sports simulation training device, which includes a support mechanism, a rotation mechanism, a rope mechanism, and a ball blocking mechanism. A rotation mechanism is provided on the support mechanism. One end of the rope mechanism is fixed to the rotation mechanism, and the other end of the rope mechanism is connected to a sphere. The present invention can evaluate the user's movement and provide guidance on actions, and can also perform rehabilitation training on the neck and human body function response training.
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Description

Technical Field

[0001] The present invention relates to the technical field of rehabilitation and fitness, and particularly to a ball game simulation training device. Background Art

[0002] With the advent of technological life and the replacement of various intelligent machines, many people can feel that their physical reaction functions are not as good as before. At present, there are some medical devices that can perform rehabilitation and fitness training for human reaction ability, but in real life, there is still a lack of small and practical sports equipment that can train human body function reaction, which can not only add personal fun but also exercise the body function.

[0003] The upsurge of national fitness has started, and ball games can be seen in various sports venues. Among them, tennis, badminton, etc. are deeply loved by the majority of sports enthusiasts and are also very suitable for fitness. Moreover, during the ball game, there are often neck training movements when looking up and exercises for human reaction when catching the ball. However, there is a lack of auxiliary equipment for self-sports evaluation and action guidance during the movement. And after getting used to the opponent's actions when playing against others, the human reaction function will also slack off and cannot be further exercised. There is a lack of facilities for neck rehabilitation training and human body function reaction training in the prior art. Summary of the Invention

[0004] In view of the above-mentioned disadvantages of the prior art, the purpose of the present invention is to provide a ball game simulation training device, which is used to solve the problems in the prior art of lacking auxiliary equipment for self-sports evaluation and action guidance, and lacking facilities for neck rehabilitation training and human body function reaction training.

[0005] To achieve the above object and other related objects, the present invention provides a ball game simulation training device, which includes:

[0006] A support mechanism, on which a rotation mechanism is provided; and

[0007] A rope mechanism, one end of which is fixed to the rotation mechanism, and the other end of the rope mechanism is connected to a sphere.

[0008] In an embodiment of the present invention, the rotation mechanism includes:

[0009] A rotating body, which is installed on the support mechanism and is fixedly connected to a motor;

[0010] One end of the rope mechanism is fixed to the rotating body, and the other end of the rope mechanism is connected to the sphere.

[0011] In an embodiment of the present invention, the support mechanism includes:

[0012] A bottom plate, one end of which is connected to the rotating body, and the other end of the bottom plate is connected to a frame or a wall;

[0013] A control mechanism, which is installed on the bottom plate.

[0014] In an embodiment of the present invention, the ball sports simulation training device further includes:

[0015] A rope clamping block, which is fixed on the rotating body, and the other end of the rope mechanism passes through the rope clamping block and is connected to the sphere;

[0016] A hitting recognizer, which is installed on the rope clamping block.

[0017] In an embodiment of the present invention, the hitting recognizer includes a first controller, a first sensor and a data transmitter, and the first controller, the first sensor and the data transmitter are arranged on the rope clamping block.

[0018] In an embodiment of the present invention, the control mechanism includes:

[0019] A second controller, whose signal output end is connected to the signal input end of the motor;

[0020] A second sensor, whose signal output end is connected to the signal input end of the second controller.

[0021] In an embodiment of the present invention, the rotating mechanism further includes an anti-tangling component, and the anti-tangling component is fixed on the rotating body.

[0022] In an embodiment of the present invention, the anti-tangling component is a roller.

[0023] In an embodiment of the present invention, the ball sports simulation training device further includes: a ball blocking mechanism, and the ball blocking mechanism is installed on the bottom plate.

[0024] In an embodiment of the present invention, the ball sports simulation training device further includes a power supply circuit, and the power supply circuit is connected to the first controller and the second controller.

[0025] As described above, a ball sports simulation training device of the present invention has the following beneficial effects:

[0026] The ball sports simulation training device of the present invention includes a support mechanism, a rotating mechanism, a rope mechanism and a ball blocking mechanism. The present invention can evaluate the movements of users and provide guidance on actions, and can also conduct rehabilitation training for the neck and human body function response training. The rotating mechanism of the present invention can be set at different rotation speeds during use to train the reaction ability of users, and can also rotate the ball at a regular speed to achieve the effect of repeated training.

[0027] The support mechanism of the present invention includes a bottom plate and a control mechanism. The bottom plate can be installed on a frame or a wall to achieve installation at different inclinations. When rotating, the spherical surface will become an inclined surface, which can achieve hitting balls at different positions and heights, so as to achieve different effects in neck training.

[0028] The present invention is provided with a hitting ball recognizer, so it can evaluate the relevant training intensity and training effect according to the measured data during hitting ball transmission. Description of the Drawings

[0029] Figure 1 It is a schematic diagram of the overall structure of a ball sports simulation training device provided by an embodiment of the present application.

[0030] Figure 2 It is a schematic diagram of the overall structure of a ball sports simulation training device provided by an embodiment of the present application after removing the anti-tangling component.

[0031] Figure 3 It is an enlarged schematic diagram of the structures of the support mechanism and the rotating mechanism of a ball sports simulation training device provided by an embodiment of the present application.

[0032] Figure 4 It is a schematic diagram of the fixing plate of a ball sports simulation training device provided by an embodiment of the present application.

[0033] Figure 5 It is a block diagram of the structure of the hitting ball recognizer of a ball sports simulation training device provided by an embodiment of the present application.

[0034] Figure 6 It is a block diagram of the structure of the control mechanism of a ball sports simulation training device provided by an embodiment of the present application.

[0035] Figure 7 It is a working principle diagram of a ball sports simulation training method provided by an embodiment of the present application.

[0036] Element Number Explanation

[0037] 1 Cable Block

[0038] 2 Rope

[0039] 3 Rotating Body

[0040] 4 Roller

[0041] 5 Ball Blocking Net

[0042] 6 Support Rod

[0043] 7 Seat Tube Clamp

[0044] 8 Ball

[0045] 9 Battery box

[0046] 10 Flange

[0047] 11 Triangular bracket

[0048] 12 Ball rope

[0049] 13 Threaded rod

[0050] 31 Motor

[0051] 101 Rope clamping block

[0052] 102 Ball hitting recognizer

[0053] 103 Base plate

[0054] 104 Installation box

[0055] 105 Control mechanism

[0056] 106 Shock absorber block

[0057] 107 Pin shaft

[0058] 201 Fixed plate

[0059] 1021 First controller

[0060] 1022 First sensor

[0061] 1023 Data transmitter

[0062] 1024 Intelligent terminal

[0063] 1051 Second controller

[0064] 1052 Second sensor

[0065] 1053 Button Detailed implementation manners

[0066] The following uses specific specific examples to illustrate the implementation manners of the present invention. Those skilled in the art can easily understand other advantages and effects of the present invention from the content disclosed in this specification. The present invention can also be implemented or applied through other different specific implementation manners. Various details in this specification can also be modified or changed based on different viewpoints and applications without departing from the spirit of the present invention. It should be noted that, without conflict, the following embodiments and the features in the embodiments can be combined with each other.

[0067] It should be noted that the illustrations provided in the following embodiments only schematically illustrate the basic concept of the present invention. Therefore, only the components related to the present invention are shown in the illustrations, rather than being drawn according to the number, shape, and size of the components in actual implementation. The types, quantities, and proportions of the components in actual implementation can be arbitrarily changed, and the component layout type may also be more complex.

[0068] Please refer to Figure 1 , Figure 2 , Figure 3 , Figure 4 , Figure 1 , which is a schematic diagram of the overall structure of a ball game simulation training device provided by an embodiment of the present application. Figure 2 , which is a schematic diagram of the overall structure of a ball game simulation training device provided by an embodiment of the present application after removing the anti-tangling component. Figure 3 , which is an enlarged schematic diagram of the structure of the support mechanism and the rotation mechanism of a ball game simulation training device provided by an embodiment of the present application. Figure 4Schematic diagram of a fixing plate of a ball game simulation training device provided by an embodiment of the present application. The present invention provides a ball game simulation training device, and the ball game simulation training device includes, but is not limited to, a support mechanism, a rotating mechanism, a rope mechanism, and a ball blocking mechanism. Specifically, the support mechanism includes a bottom plate 103 and a control mechanism 105. One end of the bottom plate 103 is connected to the rotating body 3, and the other end of the bottom plate 103 is connected to a frame or a wall. The frame may include, but is not limited to, a triangular bracket 11, a support rod 6, and a seat tube clamp 7. The control mechanism 105 is installed on the bottom plate 103. The support rod 6 is a height-adjustable bracket. The support rod 6 includes a first vertical rod and a second vertical rod. The bottom of the first vertical rod can be telescopically inserted into the interior of the second vertical rod, and the first vertical rod and the second vertical rod are fixed by the seat tube clamp 7. One end of the support rod 6 is fixed to the triangular bracket 11, and the other end of the support rod 6 is fixed to the bottom plate 103. Specifically, the support rod 6 can also be replaced by a fixing plate 201. The fixing plate 201 is installed on a wall or other fixed object. By adjusting the installation angle between the fixing plate 201 and the bottom plate 103, the angle of the bottom plate 103 can be adjusted. The support rod 6 can also be replaced by a self-integrated support structure with a fixed structure, and a ball blocking mechanism is provided on the support structure. The ball blocking mechanism may include, but is not limited to, a ball blocking net 5. When the direction of the user hitting the ball deviates to one side, the sphere 8 and the ball rope 12 will also deflect. The ball blocking net 5 can prevent the ball rope 12 from winding around the support rod 6, and the ball blocking net 5 can also buffer the impact of the sphere 8. The rotating mechanism is installed on the bottom plate 103, the rotating body 3 is installed on the support mechanism, and the rotating body 3 is fixedly connected to the motor 31. Therefore, the rotating body 3 is driven by the motor 31. The rotating shaft of the motor 31 is coaxial or parallel to the rotating body 3. One end of the rope mechanism is fixed to the rotating mechanism, and the other end of the rope mechanism is connected to the sphere 8. Specifically, the rope mechanism includes a rope 2 and a ball rope 12. One end of the rope 2 is fixedly connected to the rope-blocking block 1, and the other end of the rope 2 passes through the rope-clamping block 101 and is clamped and fixed to the rope-clamping block 101. The other end of the rope 2 is connected to the sphere 8 through the ball rope 12. The material of the rope 2 may include, but is not limited to, a micro-elastic rope.The ball blocking mechanism is installed on the support mechanism. The ball blocking mechanism can be installed on the bottom plate 103, but is not limited thereto. Specifically, the support rod 6 and the bottom plate 103 can be connected through a shock absorber 106, and the shock absorber 106 can play a role in shock absorption. A threaded rod 13 is installed on the bottom plate 103, and the ball blocking net 5 is installed through the threaded rod 13. The ball sports simulation training device can also include a battery box 9. A hook is provided on the battery box 9, which is detachable and can be installed at different positions. Specifically, a power supply circuit is provided in the battery box 9, and the battery box 9 can also be arranged on the bottom plate 103. The rotation mechanism includes, but is not limited to, a rotating body 3, a rope clamping block 101, and a hitting identifier 102. The rotating body 3 is installed on the bottom plate 103, the rope clamping block 101 is fixed on the rotating body 3, the rope clamping block 101 can rotate around a pin shaft 107, and the rotation axis between the rope clamping block 101 and the pin shaft 107 is parallel to the rotation axis of the rotating body 3. The hitting identifier 102 is installed on the rope clamping block 101, and the control mechanism 105 is installed on the bottom plate 103. The rotation mechanism further includes an anti-tangling component, and the anti-tangling component is fixed on the rotating body 3. Specifically, the anti-tangling component can be, but is not limited to, a roller 4, and the roller 4 rotates concentrically with the rotating body 3 to prevent phenomena such as entanglement of the sphere 8 during rotation. After the ball sports simulation training device is powered on, the sphere 8 rotates together with the rotating body 3.

[0069] Please refer to Figure 5 , Figure 6 , Figure 5 which is a structural block diagram of a hitting identifier of a ball sports simulation training device provided by an embodiment of the present application. Figure 6It is a structural block diagram of a control mechanism of a ball game simulation training device provided by an embodiment of the present application. The hitting recognizer 102 includes, but is not limited to, a first controller 1021, a first sensor 1022, and a data transmitter 1023. The first controller 1021, the first sensor 1022, and the data transmitter 1023 are arranged on the rope clamping block 101. Specifically, the signal output end of the first sensor 1022 is connected to the signal input end of the first controller 1021, the signal output end of the first controller 1021 is connected to the signal input end of the data transmitter 1023, and the signal output end of the data transmitter 1023 is connected to the signal input end of the intelligent terminal 1024. The power supply circuit is used to supply power to the hitting recognizer 102. The intelligent terminal 1024 can be, but is not limited to, a mobile phone, a desktop computer, a laptop computer, etc. The first sensor 1022 can be, but is not limited to, an inertial sensor or a tension sensor. The inertial sensor can be a one-axis angular velocity sensor or a three-axis angular velocity sensor, and the tension sensor can be a force measuring sensor. The control mechanism 105 includes, but is not limited to, a second controller 1051 and a second sensor 1052. Specifically, the signal output end of the second controller 1051 is connected to the signal input end of the motor 31, the signal output end of the second sensor 1052 is connected to the signal input end of the second controller 1051, the signal input end of the second controller 1051 is connected to the signal output end of the button 1053, and the power supply circuit is used to supply power to the control mechanism 105. The second sensor 1052 can be, but is not limited to, an inclination sensor. The inclination sensor is a protection measure to prevent the motor 31 from still rotating after the ball game simulation training device overturns, avoiding harm to the user and also preventing the motor from idling and causing damage to the motor.

[0070] Please refer to Figures 1 to 5, the structural relationship of the ball sports simulation training device of the present invention is as follows: One side of the outer end of the rotating body 3 in the rotating mechanism is connected to the bottom plate 103 and fixedly connected by bolts. The roller 4 and the rope-blocking block 1 are installed on the rotating body 3 by screws. The rope-clamping block 101 is connected to the rotating body 3 by a pin shaft 107. The rope 2 is connected to the rope-blocking block 1. The proximal end of the rope 2 is installed with the hitting identifier 102, and the end of the rope 2 is connected to the sphere 8. The bottom plate 103 is placed horizontally. The mounting box 104 is installed on the bottom plate 103 and connected by bolts. The support rod 6 is arranged at the connection of the bottom plate 103 and the triangular bracket 11. One end of the support rod 6 is connected to the bottom plate 103 through a shock-absorbing block 106, and the other end of the support rod 6 is clamped to the triangular bracket 11 by a seat tube clamp 7. A threaded rod 13 is installed on the bottom plate 103, and a ball-blocking net 5 is installed on the threaded rod 13. The battery box 9 can be installed at different positions by a hook. The rope-blocking block 1 can adjust the length of the rope 2. The rope-clamping block 101 clamps the rope 2 to prevent the root of the rope 2 from rotating, and keeps the root of the rope 2 in the initial state all the time to facilitate the sensor to measure data. Threaded holes can be opened on the bottom side of the mounting box 104 and fixed to the bottom of the bottom plate 103 by screws at the threaded holes. The battery box 9 can be a power supply battery or a rechargeable battery. The shock-absorbing block 106 can be but is not limited to a rubber buffer pad. The rubber buffer pads can be but are not limited to four symmetrically distributed ones, and the rubber buffer pads can also be two symmetrically distributed ones, both of which are cylindrical threaded rod structures. Before the ball sports simulation training device of the present invention is used, the installation order of each component is as follows: First, fix the support mechanism by the seat tube clamp 7 and stand it on the ground. Install four shock-absorbing blocks at the upper end of the bracket, and then fixedly install the bottom plate on the shock-absorbing blocks. Subsequently, install the rotating device on it by bolts, then screw the mounting box onto the mounting bottom plate, then fix the roller and the rope-blocking block on the rotating device by screws, then fix the rope-clamping block on the rotating device with a pin shaft, and finally fix the threaded rod and the ball-blocking net on the mounting bottom plate. After installing all the components, place the tilt sensor in the controller horizontally, and adjust the height of the bracket with the seat tube clamp 7 according to the user's height and clamp it for fixation to facilitate hitting the ball.

[0071] Please refer to Figures 1 to 5, before using the ball sports simulation training device of the present invention, the user stands on the side of the rotating mechanism. According to the needs of rehabilitation training, the user holds the corresponding sphere 8 in the hand, turns on the power supply circuit to energize, and the rope 2 drives the sphere 8 to rotate in a circle. The user can perform a hitting action when the sphere 8 rotates to any position in the circular motion. When the sphere 8 is hit, the hitting data output by the hitting identifier 102 on the rope 2 changes, and one count is made. The user can also perform a positive hitting action when the sphere 8 rotates to the highest or lowest position point. The highest or lowest position is the extreme position. When hitting the sphere 8 at the extreme position, the rope 2 has a state where the instantaneous centripetal force becomes zero. It is recognized by the first controller 1021 and the second controller 1051 to exercise the coordination ability of the neck muscles and the operation training of the human reaction ability. An angular velocity sensor or a tension sensor can be set in the hitting identifier 102. The angular velocity sensor can obtain the angular velocity variable at the end of the rope 2, and the tension sensor can obtain the tension at the end of the rope 2. Relevant hitting data can be obtained through circular motion-related operations. The hitting data includes hitting speed and hitting times, and then the hitting data is transmitted to the intelligent terminal 1024, and the chip of the intelligent terminal 1024 records and stores the data for evaluating the training effect. The circular motion-related operations are as follows: Let the initial angular velocity of the motor 31 (the angular velocity when the motor 31 rotates at a constant speed before hitting the ball) be w 0 , let the initial rotation direction of the motor 31 be clockwise. When the sphere 8 is hit, the rope 2 and the sphere 8 move in opposite directions due to the impact force and become counterclockwise, and the angular velocity change of the motor 31 is w 1 , the deformation coefficient of the ball rope 12 is k, the mass of the sphere 8 is m, and the initial length of the ball rope 12 is l 0 , after hitting the sphere 8, the deformation amount of the ball rope 12 is (F n is the centripetal force when the rope 2 makes circular motion). At a certain moment, after the sphere 8 is hit, the centripetal force of the sphere 8 is: The centripetal acceleration of the sphere 8 is: The speed when the sphere 8 rotates is: The direction is the tangent direction of the circular motion; when using a tension sensor to measure data, record the initial tension of the rope 2 as F 0 , when the sphere 8 is hit, the force measured by the rope 2 is recorded as F 1 , according to the centripetal force calculation of circular motion Substitute l to get:

[0072] Please refer to Figure 7 ,Figure 7 This is the working principle diagram of a ball sports simulation training method provided by an embodiment of the present application. The present invention also provides a ball sports simulation training method, which includes the above-mentioned ball sports simulation training device. The ball sports simulation training method includes: S1. Start the power supply circuit and adjust button 1053 to drive motor 31. S2. When sphere 8 rotates, the hitting recognizer 102 recognizes whether sphere 8 is hit. If sphere 8 is not hit, the hitting recognizer 102 does not perform any processing. If sphere 8 is hit, the angular velocity sensor in the hitting recognizer 102 obtains the angular velocity change of rope 2, the hitting recognizer 102 counts once, and outputs a simulation signal. S3. The hitting recognizer 102 performs operations related to the circular motion on sphere 8 according to the angular velocity change to obtain hitting data when hitting the ball. S4. The intelligent terminal 1024 receives the hitting data, records and stores the hitting data, and obtains the hitting training status of the user according to the hitting data. S5. The second sensor 1052 collects the inclination data of the ball sports simulation training device in real time and sends the inclination data to the second controller 1051. The second controller 1051 judges whether the ball sports simulation training device has a tipping phenomenon. If the ball sports simulation training device has a tipping phenomenon, control motor 31 to stop rotating. S6. Repeat the operations of step S1, step S2, step S3, step S4, and step S5. Then the user can perform cyclic training to achieve the training effect desired by the user.

[0073] In summary, the ball sports simulation training device of the present invention includes a support mechanism, a rotating mechanism, a rope mechanism, and a ball blocking mechanism. A rotating mechanism is provided on the support mechanism. One end of the rope mechanism is fixed to the rotating mechanism, and the other end of the rope mechanism is connected to sphere 8. The present invention can evaluate the user's movement and guide the actions, and can also perform rehabilitation training on the neck and human body function response training. The rotating mechanism of the present invention can be set with different rotation speeds during use to train the user's reaction ability, and can also rotate the ball at a regular speed to achieve the effect of repeated training.

[0074] The above embodiments merely illustrate the principles and effects of the present invention and are not used to limit the present invention. Any person familiar with this technology can modify or change the above embodiments without departing from the spirit and scope of the present invention. Therefore, all equivalent modifications or changes completed by those with ordinary knowledge in the technical field without departing from the spirit and technical ideas disclosed by the present invention should still be covered by the claims of the present invention.

Claims

1. A ball game simulation training device, characterized in that, the ball game simulation training device includes: a support mechanism, on which a rotating mechanism is provided. The rotating mechanism includes a rotating body and an anti-twisting component. The anti-twisting component is fixed on the rotating body and rotates concentrically with the rotating body. The rotating body is installed on the support mechanism and fixedly connected to a motor; a rope clamping block, which is rotationally connected to the rotating body through a pin shaft. The rotation axis between the rope clamping block and the pin shaft is parallel to the rotation axis of the rotating body; a hitting recognizer, which is installed on the rope clamping block; a rope mechanism, one end of which is fixed on the rotating body, and the other end of the rope mechanism passes through the rope clamping block and is connected to a ball.

2. The ball game simulation training device according to claim 1, characterized in that, the support mechanism includes: a bottom plate, one end of which is connected to the rotating body, and the other end of the bottom plate is connected to a frame or a wall; a control mechanism, which is installed on the bottom plate.

3. The ball game simulation training device according to claim 2, characterized in that, the hitting recognizer includes a first controller, a first sensor and a data transmitter, and the first controller, the first sensor and the data transmitter are arranged on the rope clamping block.

4. The ball game simulation training device according to claim 3, characterized in that, the control mechanism includes: a second controller, whose signal output end is connected to the signal input end of the motor; a second sensor, whose signal output end is connected to the signal input end of the second controller.

5. The ball game simulation training device according to claim 1, characterized in that: the anti-twisting component is a roller.

6. The ball game simulation training device according to claim 2, characterized in that, the ball game simulation training device further includes: a ball blocking mechanism, and the ball blocking mechanism is installed on the bottom plate.

7. The ball game simulation training device according to claim 4, characterized in that: the ball game simulation training device further includes a power supply circuit, and the power supply circuit is connected to the first controller and the second controller.

Citation Information

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