Control method, device and electronic terminal for virtual characters in games
By providing a graphical user interface in the game, responding to player operations to determine the virtual character's execution of related virtual items and displaying options, the problem of inconvenient equipment acquisition in MOBA games is solved, fast and convenient equipment selection is achieved, and the player experience is improved.
Patent Information
- Application Number
- CN202210772744.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-06-30
- Publication Date
- 2025-09-16
- Estimated Expiration
- 2042-06-30
AI Technical Summary
In multiplayer online tactical competitive games, the operation convenience of obtaining game equipment is relatively low, which affects the player's gaming experience.
A graphical user interface is provided through the terminal device, which responds to the player's designated operation on the behavior identifier, determines that the virtual character executes the relevant virtual items, and displays and obtains options in the interface, allowing the player to directly select the target equipment.
It improves the convenience of obtaining game equipment, reduces the time of browsing and selecting, and improves the game operation efficiency and experience.
Smart Images

Figure CN115138071B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a method, device, and electronic terminal for controlling a virtual character in a game. Background Art
[0002] In many Multiplayer Online Battle Arena (MOBA) games, players can open the game equipment store by clicking a store icon, browse the store panel to find the game equipment they want to buy, and complete the purchase, thereby equipping their virtual characters with new game equipment. For example, in MOBA games such as Honor of Kings and Onmyoji Arena, players can open the game equipment store by clicking a store icon, browse the store panel to find the game equipment they want to buy, and complete the purchase, thereby equipping their virtual characters with new game equipment.
[0003] However, the existing technology has a technical problem of low convenience in obtaining game equipment, which affects the player's gaming experience. Summary of the Invention
[0004] The purpose of the present disclosure is to provide a method, device and electronic terminal for controlling a virtual character in a game, so as to alleviate the technical problem of low operational convenience in obtaining game equipment.
[0005] In a first aspect, embodiments of the present disclosure provide a method for controlling a virtual character in a game, wherein a graphical user interface is provided through a terminal device, wherein a game scene of the game includes virtual items and a virtual character controlled by the terminal device, and the graphical user interface includes a behavior identifier for the virtual character; the method for controlling the virtual character in the game includes:
[0006] In response to a designated operation on a first behavior identifier, determining a plurality of first virtual items related to the virtual character performing a first behavior; wherein the first behavior identifier is an identifier corresponding to the first behavior;
[0007] displaying a plurality of the first virtual items in the graphical user interface;
[0008] In response to a selection operation of a target acquisition option corresponding to a target first virtual item, the virtual character is controlled to possess the target first virtual item in the game scene.
[0009] In one possible implementation, the behavior is identified as a signaling control.
[0010] In one possible implementation, the behavior identifier includes any one or more of the following:
[0011] Attack controls, defense controls, movement controls, skill controls, signal indicators.
[0012] In one possible implementation, the first virtual item includes any one or more of the following:
[0013] Offensive virtual items, defensive virtual items, mobile virtual items, skill-releasing virtual items, protective virtual items, and detection virtual items.
[0014] In one possible implementation, the specified operation includes any one or more of the following:
[0015] A sliding operation, an operation in which the touch duration is longer than a preset duration, an operation of dragging the first behavior identifier to a designated area, or an operation of dragging a designated identifier to the first behavior identifier.
[0016] In one possible implementation, the graphical user interface includes an item acquisition control;
[0017] The step of determining, in response to a designated operation for the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior includes:
[0018] In response to the operation of dragging the first behavior identifier to the item acquisition control, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0019] In one possible implementation, the graphical user interface includes an item acquisition control;
[0020] The step of determining, in response to a designated operation for the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior includes:
[0021] In response to the operation of dragging the item acquisition control to the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0022] In one possible implementation, the graphical user interface includes an item acquisition control;
[0023] The displaying of the plurality of first virtual items in the graphical user interface includes:
[0024] A plurality of the first virtual items are displayed at a corresponding position of the item acquisition control or a corresponding position of the first behavior identifier.
[0025] In a possible implementation, the first behavior identifier is a signal identifier;
[0026] The step of determining, in response to a designated operation for the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior includes:
[0027] In response to a designated operation on the signal identifier, signal content is sent, and the virtual character is determined to execute a plurality of first virtual items related to the signal content; wherein the content of the signal identifier is the signal content.
[0028] In a second aspect, embodiments of the present disclosure provide a device for controlling a virtual character in a game, wherein a graphical user interface is provided via a terminal device, wherein a game scene of the game includes virtual items and a virtual character controlled by the terminal device, and wherein the graphical user interface includes a behavior identifier for the virtual character; the device for controlling the virtual character in the game includes:
[0029] a determination module, configured to determine, in response to a designated operation on a first behavior identifier, a number of first virtual items associated with the virtual character performing a first behavior; wherein the first behavior identifier is an identifier corresponding to the first behavior;
[0030] A display module, configured to display the first virtual items in the graphical user interface;
[0031] The control module is configured to control the virtual character to possess the target first virtual item in the game scene in response to a selection operation of a target acquisition option corresponding to the target first virtual item.
[0032] In a third aspect, an embodiment of the present disclosure provides an electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor executes the computer program, the steps of the method described in the first aspect are implemented.
[0033] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method described in the first aspect above.
[0034] The embodiments of the present disclosure bring the following beneficial effects:
[0035] The disclosed embodiments provide a method, device, and electronic terminal for controlling a virtual character in a game. The method first determines, in response to a specified operation on a first behavior identifier, a number of first virtual items related to the virtual character's execution of a first behavior, wherein the first behavior identifier is an identifier corresponding to the first behavior. The method then displays the number of first virtual items in a graphical user interface. The method then controls the virtual character to possess the target first virtual item in a game scene in response to a selection operation on a target acquisition option corresponding to the target first virtual item. In this solution, through the player's specified operation on the first behavior identifier, such as a specified operation on an attack control or a specified operation on a defense control, the method determines a number of first virtual items related to the virtual character's execution of the first behavior, thereby displaying the number of first virtual items in a graphical user interface. The method then controls the virtual character to possess the target first virtual item in a game scene in response to the player's selection operation on a target acquisition option corresponding to the target first virtual item. In this solution, by specifying an operation for a certain behavior identifier, several virtual items related to the execution of the behavior can be directly displayed for players to choose from, without having to open the game store page to browse and select, etc., so that players can quickly purchase target equipment in the game, making the operation of purchasing game equipment in the game more convenient, avoiding the need for players to browse and select a large number of game equipment when opening the game store page, thereby affecting the player's game operation, avoiding affecting the player's perception and game experience, and alleviating the technical problem of low operational convenience in obtaining game equipment. BRIEF DESCRIPTION OF THE DRAWINGS
[0036] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0037] Figure 1 A schematic diagram of an application scenario provided by an embodiment of the present disclosure;
[0038] Figure 2 A schematic diagram of the structure of an electronic terminal provided in an embodiment of the present disclosure;
[0039] Figure 3 A schematic diagram of a usage scenario of an electronic terminal provided in an embodiment of the present disclosure;
[0040] Figure 4 A flowchart of a method for controlling a virtual character in a game provided by an embodiment of the present disclosure;
[0041] Figure 5A schematic diagram of a graphical user interface provided in an embodiment of the present disclosure;
[0042] Figure 6 Another graphical user interface diagram provided by an embodiment of the present disclosure;
[0043] Figure 7 Another graphical user interface diagram provided by an embodiment of the present disclosure;
[0044] Figure 8 Another graphical user interface diagram provided by an embodiment of the present disclosure;
[0045] Figure 9 This is a structural intention of a control device for a virtual character in a game provided by an embodiment of the present disclosure. DETAILED DESCRIPTION
[0046] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by ordinary technicians in this field without making any creative efforts shall fall within the scope of protection of the present disclosure.
[0047] The terms "including," "having," and any variations thereof, as used in the embodiments of the present disclosure, are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or apparatus comprising a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units not listed, or may optionally include other steps or units inherent to the process, method, product, or apparatus.
[0048] In current MOBA games, when players open the store interface, they are presented with a list of all game equipment. Players must browse through the vast array of equipment and select the desired equipment, often in a disorganized order. For example, if a player wants to purchase a specific offensive piece of equipment, they must open the store page, browse through all the equipment, and then complete the purchase. This process is very inconvenient during a tense game. Therefore, the existing technology suffers from a low level of operational convenience in acquiring game equipment, which impacts the player's gaming experience.
[0049] Based on this, the embodiments of the present disclosure provide a method, device and electronic terminal for controlling a virtual character in a game.
[0050] Through the method provided by the embodiment of the present disclosure, players can find the game equipment they want to buy more quickly through relatively convenient operations, avoiding the need for players to browse and select a large number of game equipment when opening the game store page, avoiding affecting the player's game operation, avoiding affecting the player's perception and game experience, and alleviating the technical problem of low operational convenience in obtaining game equipment.
[0051] In one embodiment of the present disclosure, a method for controlling a virtual character in a game can be executed on a local terminal device or a server. When the method for controlling a virtual character in a game is executed on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0052] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the control method of the virtual character in the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; however, it is the cloud gaming server in the cloud that performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0053] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0054] In one possible implementation, an embodiment of the present disclosure provides a method for controlling a virtual character in a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.
[0055] For example, Figure 1 As shown, Figure 1 Schematic diagram of an application scenario provided by an embodiment of the present disclosure. This application scenario may include an electronic terminal (e.g., mobile phone 102) and a server 101. The electronic terminal may communicate with the server 101 via a wired or wireless network. The electronic terminal is used to run a virtual desktop, which can interact with the server 101 through the virtual desktop to control the virtual character on the server 101.
[0056] The electronic terminal of this embodiment is described by taking a mobile phone 102 as an example. The mobile phone 102 includes components such as a radio frequency (RF) circuit 210, a memory 220, a touch screen 230, and a processor 240. Those skilled in the art will understand that Figure 2 The mobile phone structure shown in the figure does not constitute a limitation of the mobile phone, and may include more or fewer components than shown in the figure, or combine or separate some components, or arrange the components differently. Those skilled in the art will understand that the touch screen 230 is a user interface (UI), and the mobile phone 102 may include more or fewer user interfaces than shown in the figure.
[0057] The RF circuit 210 can also communicate with a network and other devices via wireless communications. The wireless communications can use any communication standard or protocol, including but not limited to Global System of Mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.
[0058] Memory 220 can be used to store software programs and modules. Processor 240 executes the various functional applications and data processing of mobile phone 102 by running the software programs and modules stored in memory 220. Memory 220 may primarily include a program storage area and a data storage area. The program storage area may store an operating system, at least one application required for a function, and the like; the data storage area may store data generated based on the use of mobile phone 102. Memory 220 may also include high-speed random access memory and non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.
[0059] The touch screen 230 can be used to display a graphical user interface and receive user operations on the graphical user interface. Specifically, the touch screen 230 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can collect user contact or non-contact operations on or near it (for example, Figure 3 As shown, the user uses a finger 301, a stylus, or any other suitable object or accessory to operate on or near the touch panel, and generates a pre-set operation instruction. In addition, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction and posture, and detects the signal caused by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into information that the processor can process, and then sends it to the processor 240, and can receive the command sent by the processor 240 and execute it. In addition, the touch panel can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave, and any technology developed in the future can also be used to implement the touch panel. Furthermore, the touch panel can cover the display panel, and the user can operate on or near the touch panel covered on the display panel according to the graphical user interface displayed on the display panel. After the touch panel detects the operation on or near it, it is transmitted to the processor 240 to determine the user input, and then the processor 240 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be implemented as two independent components or integrated.
[0060] The processor 240 is the control center of the mobile phone 102. It uses various interfaces and lines to connect various parts of the entire mobile phone. By running or executing software programs and / or modules stored in the memory 220 and calling data stored in the memory 220, it executes various functions of the mobile phone 102 and processes data, thereby monitoring the mobile phone as a whole.
[0061] The embodiments of the present disclosure are further described below with reference to the accompanying drawings.
[0062] Figure 4 This is a flow chart of a method for controlling a virtual character in a game provided by an embodiment of the present disclosure. The method can be applied to a terminal device (e.g., a terminal device) that can present a graphical user interface. Figure 2 The mobile phone 102 shown in the figure provides a graphical user interface through the terminal device. The game scene includes virtual items and virtual characters controlled by the terminal device. The graphical user interface includes behavior identifiers for the virtual characters. Figure 4 As shown, the control method of the virtual character in the game includes:
[0063] Step S410 : In response to a designated operation for a first behavior identifier, determining a plurality of first virtual items related to the virtual character performing the first behavior.
[0064] Among them, the first behavior identifier is the identifier corresponding to the first behavior.
[0065] For example, the system may determine a number of first virtual items related to the virtual character performing the first behavior in response to the player's designated operation for the first behavior identifier.
[0066] like Figure 5 As shown, the designated operation may be a drag operation. The player may drag the attack signal control 501 (the attack signal control 501 is the first behavior identifier, and the corresponding first behavior is sending an attack signal) to determine a number of first virtual items corresponding to the attack signal sent by the virtual character 502. Since the attack signal has the attribute of "attack", the first virtual items may be virtual items with the same attack attribute, for example, equipment with an attack bonus.
[0067] In actual applications, the player can drag the attack signal control 501 to the store logo 503 to enable the system to confirm the first virtual items.
[0068] In an optional embodiment, the player can also perform other trigger operations (different from the above-mentioned specified operations) on the first behavior identifier to only execute the signal sending action. For example, when clicking the attack signal control, the system will respond to the player's operation and send an attack signal to teammates.
[0069] Step S420: Display a plurality of first virtual items in the graphical user interface.
[0070] Exemplarily, after determining that the virtual character has performed a first behavior and that the system has a plurality of first virtual items, the system may display acquisition options of the plurality of first virtual items to the player in a graphical user interface.
[0071] like Figure 6 As shown, after determining the four equipment with attack bonuses corresponding to "send attack signal", the system can display acquisition option 601 for the player in the graphical user interface.
[0072] It should be noted that the acquisition option 601 is similar to the store interface in the game, but different from the conventional store interface, it can be a separately designed small pop-up window, which does not display all the equipment, but only displays several first virtual items related to the first behavior.
[0073] Step S430 , in response to a selection operation on a target acquisition option corresponding to the target first virtual item, controlling the virtual character to possess the target first virtual item in the game scene.
[0074] In actual applications, there are many ways for a virtual character to possess the target first virtual item without limitation, for example, the virtual character may possess the target first virtual item through purchase, through equipment, and so on.
[0075] For example, Figure 6 As shown, the player can select the attack equipment 1 (the first target virtual item) in the acquisition option 601 (for example, click operation), and the system can respond to the player's operation and control the virtual character 502 to have the attack equipment 1 in the game scene, that is, to purchase the attack equipment 1 and / or equip the attack equipment 1.
[0076] In conventional games, players purchase equipment by opening a store page, where a list of all available equipment appears. Players must browse through the vast array of available equipment and select the desired item. The equipment is often arranged in a disorganized manner. For example, if a player wants to purchase a specific offensive item, they must open the store page, browse through all available items, and then complete the purchase. This process is extremely inconvenient during intense game play.
[0077] In the embodiment of the present disclosure, through the player's designated operation on the first behavior identifier, such as the designated operation on the attack control, or the designated operation on the defense control, a number of first virtual items related to the virtual character's execution of the first behavior can be determined, so that the number of first virtual items can be displayed in the graphical user interface. Then, in response to the player's selection operation on the target acquisition option corresponding to the target first virtual item, the virtual character is controlled to have the target first virtual item in the game scene. In this solution, through the designated operation on a certain behavior identifier, a number of virtual items related to the execution of the behavior can be directly displayed for the player to directly select, without having to open the game store page for browsing and selecting, etc., so that the player can quickly purchase the target equipment in the game, making the operation of purchasing game equipment in the game more convenient, avoiding the need for the player to browse and select a large number of game equipment when opening the game store page, avoiding affecting the player's game operation, avoiding affecting the player's perception and game experience, and alleviating the technical problem of low operational convenience in obtaining game equipment.
[0078] The above steps are described in detail below.
[0079] In some embodiments, the behavior identifier can specifically be a signal sending control. In conventional solutions for existing games, if a player normally operates the signal sending control, the system can respond to the player's operation and send a corresponding signal to teammates. However, in this solution, by associating the signal sending control with the game store, when the player performs a specified operation on the signal sending control, the system can confirm multiple equipment related to the signal sending behavior, and then recommend relevant equipment to the player, improving the player's gaming experience. Exemplary, the behavior identifier is a signal sending control.
[0080] As an example, the signal sending control may be an attack signal sending control. Figure 5 As shown, when the player performs a specified operation on the attack signal control 501, the system can determine the equipment with attack attribute bonus, or equipment with critical strike attribute bonus, or equipment with attack speed attribute bonus, and then recommend attack-related equipment to the player.
[0081] As another example, the signal sending control may be a defense signal sending control. Figure 5 As shown, when the player performs a designated operation on the defense signal control 504, the system can determine equipment with a defense attribute bonus or equipment with a health bonus, and then recommend defense-related equipment to the player.
[0082] As another example, a signal sending control can be a retreat signal sending control. When the player performs a specified operation on the retreat signal control, the system can identify equipment with movement attribute bonuses, such as equipment that increases movement speed, or equipment that can teleport or teleport, and then recommend retreat-related equipment to the player.
[0083] As another example, the signal sending control may be a collective signal sending control. When a player performs a specified operation on the collective signal control, the system may determine equipment with team attribute bonuses, such as equipment that provides aura buffs or healing shields for the team, and then recommend relevant equipment types for the player.
[0084] By identifying the behavior as a signal sending control and including multiple types of signal sending controls, players can confirm several first virtual items related to the virtual character's execution of the first behavior when operating multiple signal sending controls. This also enriches the types of first virtual items, adapts to the different gaming habits of different players, and improves the player's operating convenience.
[0085] In some embodiments, the types of behavior identifiers can include multiple types, thereby making the function more comprehensive. By including multiple types of behavior identifiers, players can confirm multiple first virtual items related to the virtual character performing the first behavior when operating multiple control identifiers, adapting to the different gaming habits of different players and improving the player's operation convenience. Exemplary, the behavior identifier includes any one or more of the following:
[0086] Attack controls, defense controls, movement controls, skill controls, signal indicators.
[0087] As an example, the behavior identifier may be an attack control. In response to the player's designated operation on the attack control, the system may determine several first virtual items related to the virtual character's attack action, such as equipment with attack attribute bonuses.
[0088] As another example, the behavior identifier may be a defense control, and the system may determine several first virtual items related to the virtual character performing a defense action, such as equipment with a defense attribute bonus, in response to the player's specified operation on the defense control.
[0089] As another example, the behavior identifier may be a movement control, and the system may determine several first virtual items related to the virtual character's movement action, such as equipment with movement attribute bonuses, in response to the player's specified operation on the movement control (i.e., the control that controls the movement of the virtual character).
[0090] As another example, the behavior identifier may be a skill control. In response to a player's designated operation on the skill control (i.e., the control that controls the virtual character's skill release), the system may determine a number of first virtual items related to the virtual character's skill release action. For example, when the virtual character releases an offensive skill, equipment with an offensive attribute bonus is determined; when the virtual character releases a defensive skill, equipment with a defensive attribute bonus is determined; when the virtual character releases a healing skill, equipment with a health attribute bonus is determined; and when the virtual character releases a displacement skill, equipment with a movement attribute bonus is determined.
[0091] As another example, the behavior identifier may be a signal identifier corresponding to a behavior signal transmission or behavior signal reception. In response to a player's designated operation on the signal identifier, the system may determine a number of first virtual items associated with the signal behavior corresponding to the signal identifier. For example, for an attack signal transmission control (attack behavior signal identifier) displayed in a graphical user interface, equipment with an attack attribute bonus may be determined by the player operating the attack signal transmission control. For another example, upon receiving a retreat signal from a teammate, equipment with a retreat attribute bonus may be determined by the player operating the retreat signal identifier (retreat behavior signal identifier).
[0092] By making the behavior identifier include multiple types, players can confirm several first virtual items related to the virtual character's execution of the first behavior when operating multiple control identifiers. This also enriches the types of first virtual items, adapts to the different gaming habits of different players, and improves the player's operation convenience.
[0093] In some embodiments, the first virtual items may include multiple types, enriching the variety of first virtual items associated with the first behavior. By including multiple types of first virtual items, the system can respond to the player's specified operation and more quickly and accurately confirm the first virtual items associated with the virtual character's execution of the first behavior, thereby improving the player's operational convenience. As an example, the first virtual items include any one or more of the following:
[0094] Offensive virtual items, defensive virtual items, mobile virtual items, skill-releasing virtual items, protective virtual items, and detection virtual items.
[0095] Exemplarily, the first virtual item may be an offensive virtual item, such as equipment with an offensive attribute bonus; the first virtual item may also be a defensive virtual item, such as equipment with a defensive attribute bonus; the first virtual item may also be a mobile virtual item, such as equipment with a movement speed attribute bonus; the first virtual item may also be a skill-releasing virtual item, such as equipment with the same attribute bonus as a skill attribute; the first virtual item may also be a protective virtual item, such as equipment that can provide a shield bonus; the first virtual item may also be a detection virtual item, such as equipment that can provide vision in the game.
[0096] By making the first virtual items include multiple types and coordinating them with a rich variety of action identifiers, the system can respond to the player's specified operations and more quickly and accurately confirm several first virtual items related to the virtual character's execution of the first behavior, thereby improving the player's operation convenience.
[0097] In some embodiments, the designated operation can take many forms to make the operation more flexible. For example, the designated operation can include multiple types to achieve the determination of a plurality of first virtual items related to the virtual character performing the first behavior in a variety of flexible ways. Exemplarily, the designated operation includes any one or more of the following:
[0098] Sliding operation, operation with touch duration longer than the preset duration, operation of dragging the first behavior marker to the specified area, operation of dragging the specified marker to the first behavior marker.
[0099] As an example, the designated operation may be a sliding operation. For example, the player may slide the behavior identifier in any direction, thereby enabling the system to determine a number of first virtual items related to the virtual character performing the first behavior.
[0100] As another example, the designated operation may also be an operation in which the touch duration is greater than the preset duration, that is, a long press operation. For example, the player may long press the behavior identifier to enable the system to determine several first virtual items related to the virtual character performing the first behavior.
[0101] As another example, the designated operation may also be an operation of dragging the first behavior identifier to a designated area. For example, the player may drag the behavior identifier to a designated area in the graphical user interface (drag it to a store identifier) to enable the system to determine several first virtual items related to the virtual character's execution of the first behavior.
[0102] As another example, the designated operation may also be an operation of dragging a designated identifier to a first behavior identifier. The designated identifier may be a store identifier. For example, the player may drag the store identifier to the behavior identifier to enable the system to determine several first virtual items related to the virtual character performing the first behavior.
[0103] By making the designated operations include multiple types, it is possible to determine a number of first virtual items related to the virtual character performing the first behavior in a variety of flexible ways, adapting to the different gaming habits of different players, improving the player's operating convenience, and enhancing the player's gaming experience.
[0104] In some embodiments, multiple operations can be used to flexibly determine the first virtual items associated with the virtual character performing the first action, thereby adapting to the different operating habits of different players in a variety of flexible ways. For example, a player can drag the first action identifier to an item acquisition control to determine the first virtual items. As an example, the graphical user interface includes an item acquisition control; the above step S410 may specifically include the following steps:
[0105] Step a) In response to the operation of dragging the first behavior identifier to the item acquisition control, a plurality of first virtual items related to the first behavior performed by the virtual character are determined.
[0106] For example, Figure 5 As shown, the graphical user interface includes an item acquisition control (e.g., store icon 503). In response to a player dragging an attack signal control 501 (attack signal control 501 is a first behavior icon, corresponding to the first behavior of sending an attack signal) to store icon 503, the system can determine a number of first virtual items corresponding to the attack signal sent by the virtual character 502. Since sending an attack signal has the attribute of "attack", the number of first virtual items can be virtual items that also have an attack attribute, for example, equipment with an attack bonus.
[0107] By enabling the system to respond to the player's operation of dragging the first behavior identifier to the item acquisition control, and determining several first virtual items related to the virtual character's execution of the first behavior, the player can trigger the system's confirmation of several first virtual items through the simple and intuitive operation of dragging the first behavior identifier to the store identifier, thereby improving the player's operating efficiency.
[0108] In some embodiments, multiple operations can be used to flexibly determine the first virtual items associated with the virtual character performing the first action, thereby adapting to the different operating habits of different players in a variety of flexible ways. For example, a player can not only determine the first virtual items by dragging the first action identifier to the item acquisition control, but can also perform the opposite operation by dragging the item acquisition control to the first action identifier to determine the first virtual items. As another example, the graphical user interface includes an item acquisition control; the above step S410 may specifically include the following steps:
[0109] Step b) in response to the operation of dragging the item acquisition control to the first behavior identifier, determining a plurality of first virtual items related to the virtual character performing the first behavior.
[0110] For example, Figure 5 As shown, the graphical user interface includes an item acquisition control (e.g., a store logo 503). The system can also determine a number of first virtual items corresponding to the attack signal sent by the virtual character 502 in response to the player dragging the store logo 503 to the attack signal control 501. Since the attack signal has the attribute of "attack", the number of first virtual items can be virtual items with the same attack attribute, for example, equipment with an attack bonus.
[0111] By enabling the system to determine the first virtual items associated with the avatar's first action in response to the player dragging the item acquisition control to the first action marker, the player can trigger the system's confirmation of the first virtual items through a simple and intuitive operation of dragging the store logo to the first action marker, thereby improving the player's operating efficiency. Furthermore, the operation method is more flexible, adapting to the operating habits of different players and enhancing the player's gaming experience.
[0112] In some embodiments, a plurality of first virtual items may be displayed in a graphical user interface in a more flexible manner, thereby enriching the display locations of the plurality of first virtual items. For example, the plurality of first virtual items may be displayed near an item acquisition control or near a first behavior identifier, making it easier for players to view and select. As an example, the graphical user interface includes an item acquisition control; the above-mentioned step S420 may specifically include the following steps:
[0113] Step c) displays a plurality of first virtual items at a corresponding position of the item acquisition control or a corresponding position of the first behavior identifier.
[0114] For example, Figure 6As shown, the graphical user interface includes an item acquisition control (e.g., store logo 503). The system can display the acquisition option 601 at a location corresponding to the store logo 503, and the corresponding location can include but is not limited to the left side or bottom side of the store logo 503. The system can also display the acquisition option 601 at a location corresponding to the attack signal control 501 (the first row logo), and the corresponding location can include but is not limited to the left side or top side of the attack signal control.
[0115] By enabling the system to display a plurality of first virtual items at a corresponding position of an item acquisition control or a corresponding position of a first behavior identifier, the display positions of the plurality of first virtual items are enriched, the display positions are adapted to the gaming habits of different players, and the display positions are prevented from obstructing the game content, thereby improving the gaming experience of the players.
[0116] In some embodiments, the system can implement other functions while determining the first virtual items, allowing the player to trigger a wide variety of functions through a single operation, thereby improving the player's operational convenience. For example, when the first behavior identifier is a signal identifier, the system can send a signal while displaying the first virtual items. As an example, the first behavior identifier is a signal identifier; the above step S410 may specifically include the following steps:
[0117] Step d) is to send out signal content in response to a designated operation for the signal identifier, and determine that the virtual character executes a plurality of first virtual items related to the signal content.
[0118] For the above step d), the content of the signal identifier is the signal content.
[0119] For example, Figure 7 As shown, after the player performs a specified operation on signal identifier 701, the system may send signal content 702 and determine that the virtual character executes several first virtual items related to signal content 702. For example, if signal identifier 701 corresponds to an attack signal and its corresponding signal content is "initiate attack," then the signal content 702 sent by the system may be "initiate attack."
[0120] In practical applications, such as Figure 8 As shown, the signal identifier can also be a quick text identifier 801. When the player performs a specified operation based on the specific text content in the quick text identifier 801, the system can send a signal content 802 and determine that the virtual character executes several first virtual items related to the signal content 802. For example, if the specific text content in the quick text identifier 801 operated by the player is "protect teammates", the signal content 802 sent by the system can be "protect teammates.
[0121] By making the system respond to the player's designated operation on the signal identifier, sending out the signal content, and determining that the virtual character executes several first virtual items related to the signal content, the player can trigger a variety of functions with one operation, thereby improving the player's operation convenience.
[0122] Figure 9 This is a schematic diagram of the structure of a control device for a virtual character in a game provided by an embodiment of the present disclosure. The device can be applied to a terminal device capable of presenting a graphical user interface. The graphical user interface is provided by the terminal device. The game scene includes virtual items and a virtual character controlled by the terminal device. The graphical user interface includes a behavior identifier for the virtual character. Figure 9 As shown, the control device 900 of the virtual character in the game includes:
[0123] The determination module 901 is configured to determine, in response to a designated operation on a first behavior identifier, a number of first virtual items related to a first behavior performed by a virtual character; wherein the first behavior identifier is an identifier corresponding to the first behavior.
[0124] The display module 902 is configured to display a plurality of first virtual items in a graphical user interface.
[0125] The control module 903 is configured to control the virtual character to possess the target first virtual item in the game scene in response to a selection operation of a target acquisition option corresponding to the target first virtual item.
[0126] In some embodiments, the behavior is identified as a signaling control.
[0127] In some embodiments, the behavior identifier includes any one or more of the following:
[0128] Attack controls, defense controls, movement controls, skill controls, signal indicators.
[0129] In some embodiments, the first virtual item includes any one or more of the following:
[0130] Offensive virtual items, defensive virtual items, mobile virtual items, skill-releasing virtual items, protective virtual items, and detection virtual items.
[0131] In some embodiments, the specified operation includes any one or more of the following:
[0132] Sliding operation, operation with touch duration longer than the preset duration, operation of dragging the first behavior marker to the specified area, operation of dragging the specified marker to the first behavior marker.
[0133] In some embodiments, the graphical user interface includes an item acquisition control; the determination module 901 is specifically configured to:
[0134] In response to an operation of dragging the first behavior identifier to the item acquisition control, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0135] In some embodiments, the graphical user interface includes an item acquisition control; the determination module 901 is specifically configured to:
[0136] In response to an operation of dragging an item acquisition control to a first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior is determined.
[0137] In some embodiments, the graphical user interface includes an item acquisition control; the display module 902 is specifically configured to:
[0138] A plurality of first virtual items are displayed at a corresponding position of the item acquisition control or a corresponding position of the first behavior identifier.
[0139] In some embodiments, the first behavior identifier is a signal identifier; the determination module 901 is specifically configured to:
[0140] In response to a designated operation on a signal identifier, signal content is sent, and a virtual character is determined to execute a plurality of first virtual items related to the signal content; wherein the content of the signal identifier is the signal content.
[0141] The control device for a virtual character in a game provided by the embodiment of the present disclosure has the same technical features as the control method for a virtual character in a game provided by the above embodiment, and therefore can solve the same technical problems and achieve the same technical effects. Through the player's designated operation on the first behavior identifier, such as the designated operation on the attack control, or the designated operation on the defense control, a number of first virtual items related to the virtual character's execution of the first behavior can be determined, so that the number of first virtual items can be displayed in the graphical user interface. Then, in response to the player's selection operation on the target acquisition option corresponding to the target first virtual item, the virtual character is controlled to have the target first virtual item in the game scene, thereby allowing the player to quickly purchase the target equipment in the game, making the operation of purchasing game equipment in the game more convenient, avoiding the need for the player to browse and select a large number of game equipment when opening the game store page, avoiding affecting the player's game operation, avoiding affecting the player's perception and game experience, and alleviating the technical problem of low operational convenience in obtaining game equipment.
[0142] The present application also provides an electronic device including: a processor, a storage medium, and a bus. The storage medium stores machine-readable instructions executable by the processor. When the electronic device executes a method for controlling a virtual character in a game as described in the embodiments, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions. The processor performs the following steps according to the preamble of the method item:
[0143] In response to a designated operation on a first behavior identifier, determining a plurality of first virtual items related to the virtual character performing a first behavior; wherein the first behavior identifier is an identifier corresponding to the first behavior;
[0144] displaying a plurality of the first virtual items in the graphical user interface;
[0145] In response to a selection operation of a target acquisition option corresponding to a target first virtual item, the virtual character is controlled to possess the target first virtual item in the game scene.
[0146] Its specific embodiments and specific working processes can all refer to the corresponding processes in the above method embodiments, and will not be repeated here.
[0147] In one possible embodiment, the behavior is identified as a signaling control.
[0148] In a feasible implementation scheme, the behavior identifier includes any one or more of the following:
[0149] Attack controls, defense controls, movement controls, skill controls, signal indicators.
[0150] In one feasible embodiment, the first virtual item includes any one or more of the following:
[0151] Offensive virtual items, defensive virtual items, mobile virtual items, skill-releasing virtual items, protective virtual items, and detection virtual items.
[0152] In a feasible embodiment, the specified operation includes any one or more of the following:
[0153] A sliding operation, an operation in which the touch duration is longer than a preset duration, an operation of dragging the first behavior identifier to a designated area, or an operation of dragging a designated identifier to the first behavior identifier.
[0154] In one possible embodiment, the graphical user interface includes an item acquisition control;
[0155] When the processor performs a designated operation in response to the first behavior identifier and determines a plurality of first virtual items related to the first behavior performed by the virtual character, the processor is specifically configured to:
[0156] In response to the operation of dragging the first behavior identifier to the item acquisition control, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0157] In one possible embodiment, the graphical user interface includes an item acquisition control;
[0158] When the processor performs a designated operation in response to the first behavior identifier and determines a plurality of first virtual items related to the first behavior performed by the virtual character, the processor is specifically configured to:
[0159] In response to the operation of dragging the item acquisition control to the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0160] In one possible embodiment, the graphical user interface includes an item acquisition control;
[0161] When executing the process of displaying the plurality of first virtual items in the graphical user interface, the processor is specifically configured to:
[0162] A plurality of the first virtual items are displayed at a corresponding position of the item acquisition control or a corresponding position of the first behavior identifier.
[0163] In a feasible implementation manner, the first behavior identifier is a signal identifier;
[0164] When the processor performs a designated operation in response to the first behavior identifier and determines a plurality of first virtual items related to the first behavior performed by the virtual character, the processor is specifically configured to:
[0165] In response to a designated operation on the signal identifier, signal content is sent, and the virtual character is determined to execute a plurality of first virtual items related to the signal content; wherein the content of the signal identifier is the signal content.
[0166] Through the above method, the system can determine a number of first virtual items related to the virtual character's execution of the first behavior through the player's specified operation on the first behavior identifier, such as the specified operation on the attack control, or the specified operation on the defense control, so that the number of first virtual items can be displayed in the graphical user interface. Thereafter, in response to the player's selection operation of the target acquisition option corresponding to the target first virtual item, the virtual character is controlled to have the target first virtual item in the game scene, so that the player can quickly purchase the target equipment in the game, making the operation of purchasing game equipment in the game more convenient, avoiding the need for the player to browse and select a large number of game equipment when opening the game store page, avoiding affecting the player's game operation, avoiding affecting the player's perception and game experience, and alleviating the technical problem of low operational convenience in purchasing game equipment.
[0167] Corresponding to the control method of the virtual character in the above game, the embodiment of the present disclosure further provides a program product, such as a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to perform the following steps:
[0168] In response to a designated operation on a first behavior identifier, determining a plurality of first virtual items related to the virtual character performing a first behavior; wherein the first behavior identifier is an identifier corresponding to the first behavior;
[0169] displaying a plurality of the first virtual items in the graphical user interface;
[0170] In response to a selection operation of a target acquisition option corresponding to a target first virtual item, the virtual character is controlled to possess the target first virtual item in the game scene.
[0171] Its specific embodiments and specific working processes can all refer to the corresponding processes in the above method embodiments, and will not be repeated here.
[0172] In one possible embodiment, the behavior is identified as a signaling control.
[0173] In a feasible implementation scheme, the behavior identifier includes any one or more of the following:
[0174] Attack controls, defense controls, movement controls, skill controls, signal indicators.
[0175] In one feasible embodiment, the first virtual item includes any one or more of the following:
[0176] Offensive virtual items, defensive virtual items, mobile virtual items, skill-releasing virtual items, protective virtual items, and detection virtual items.
[0177] In a feasible embodiment, the specified operation includes any one or more of the following:
[0178] A sliding operation, an operation in which the touch duration is longer than a preset duration, an operation of dragging the first behavior identifier to a designated area, or an operation of dragging a designated identifier to the first behavior identifier.
[0179] In one possible embodiment, the graphical user interface includes an item acquisition control;
[0180] When the processor performs a designated operation in response to the first behavior identifier and determines a plurality of first virtual items related to the first behavior performed by the virtual character, the processor is specifically configured to:
[0181] In response to the operation of dragging the first behavior identifier to the item acquisition control, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0182] In one possible embodiment, the graphical user interface includes an item acquisition control;
[0183] When the processor performs a designated operation in response to the first behavior identifier and determines a plurality of first virtual items related to the first behavior performed by the virtual character, the processor is specifically configured to:
[0184] In response to the operation of dragging the item acquisition control to the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
[0185] In one possible embodiment, the graphical user interface includes an item acquisition control;
[0186] When executing the process of displaying the plurality of first virtual items in the graphical user interface, the processor is specifically configured to:
[0187] A plurality of the first virtual items are displayed at a corresponding position of the item acquisition control or a corresponding position of the first behavior identifier.
[0188] In a feasible implementation manner, the first behavior identifier is a signal identifier;
[0189] When the processor performs a designated operation in response to the first behavior identifier and determines a plurality of first virtual items related to the first behavior performed by the virtual character, the processor is specifically configured to:
[0190] In response to a designated operation on the signal identifier, signal content is sent, and the virtual character is determined to execute a plurality of first virtual items related to the signal content; wherein the content of the signal identifier is the signal content.
[0191] Through the above method, the system can determine a number of first virtual items related to the virtual character's execution of the first behavior through the player's specified operation on the first behavior identifier, such as the specified operation on the attack control, or the specified operation on the defense control, so that the number of first virtual items can be displayed in the graphical user interface. Thereafter, in response to the player's selection operation of the target acquisition option corresponding to the target first virtual item, the virtual character is controlled to have the target first virtual item in the game scene, so that the player can quickly purchase the target equipment in the game, making the operation of purchasing game equipment in the game more convenient, avoiding the need for the player to browse and select a large number of game equipment when opening the game store page, avoiding affecting the player's game operation, avoiding affecting the player's perception and game experience, and alleviating the technical problem of low operational convenience in purchasing game equipment.
[0192] The control device for the virtual character in the game provided by the embodiment of the present disclosure can be specific hardware on the device or software or firmware installed on the device. The implementation principle and technical effects of the device provided by the embodiment of the present disclosure are the same as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference can be made to the corresponding contents in the aforementioned method embodiment. Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can all refer to the corresponding processes in the aforementioned method embodiment, and will not be repeated here.
[0193] In the embodiments provided in the present disclosure, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interface, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0194] For another example, the flowcharts and block diagrams in the accompanying drawings show the possible architectures, functions and operations of the devices, methods and computer program products according to multiple embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of code, and the module, program segment or a part of code contains one or more executable instructions for implementing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in an order different from that marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of boxes in the block diagram and / or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.
[0195] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.
[0196] In addition, each functional unit in the embodiments provided in the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0197] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the control method of the virtual character in the game described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, and other media that can store program codes.
[0198] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.
[0199] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above-mentioned embodiments, ordinary technicians in this field should understand that any technician familiar with this technical field can still modify the technical solutions described in the above-mentioned embodiments within the technical scope disclosed in the present disclosure, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present disclosure. They should all be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. A method for controlling a virtual character in a game, characterized in that: Providing a graphical user interface through a terminal device, wherein a game scene of the game includes virtual items and a virtual character controlled by the terminal device, and the graphical user interface includes a behavior identifier for the virtual character, wherein the behavior identifier is a signal sending control; The control methods of virtual characters in the game include: In response to a designated operation for a first behavior identifier, determining a plurality of first virtual items associated with the virtual character performing the first behavior; wherein the first behavior identifier is an identifier corresponding to the first behavior; and the designated operation includes any one or more of the following: a sliding operation, an operation with a touch duration exceeding a preset duration, an operation of dragging the first behavior identifier to a designated area, and an operation of dragging a designated identifier to the first behavior identifier; displaying a plurality of the first virtual items in the graphical user interface; In response to a selection operation of a target acquisition option corresponding to a target first virtual item, the virtual character is controlled to possess the target first virtual item in the game scene.
2. The method for controlling a virtual character in a game according to claim 1, wherein: The behavior identifier includes any one or more of the following: Attack controls, defense controls, movement controls.
3. The method for controlling a virtual character in a game according to claim 1, wherein: The first virtual item includes any one or more of the following: Offensive virtual items, defensive virtual items, mobile virtual items, and detection virtual items.
4. The method for controlling a virtual character in a game according to claim 1, wherein: The graphical user interface includes an item acquisition control; The step of determining, in response to a designated operation for the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior includes: In response to the operation of dragging the first behavior identifier to the item acquisition control, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
5. The method for controlling a virtual character in a game according to claim 1, wherein: The graphical user interface includes an item acquisition control; The step of determining, in response to a designated operation for the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior includes: In response to the operation of dragging the item acquisition control to the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior are determined.
6. The method for controlling a virtual character in a game according to claim 1, wherein: The graphical user interface includes an item acquisition control; The displaying of the plurality of first virtual items in the graphical user interface includes: A plurality of the first virtual items are displayed at a corresponding position of the item acquisition control or a corresponding position of the first behavior identifier.
7. The method for controlling a virtual character in a game according to claim 1, wherein: The first behavior identifier is a signal identifier; The step of determining, in response to a designated operation for the first behavior identifier, a plurality of first virtual items related to the virtual character performing the first behavior includes: In response to a designated operation on the signal identifier, signal content is sent, and the virtual character is determined to execute a plurality of first virtual items related to the signal content; wherein the content of the signal identifier is the signal content.
8. A control device for a virtual character in a game, characterized in that: Providing a graphical user interface through a terminal device, wherein a game scene of the game includes virtual items and a virtual character controlled by the terminal device, and the graphical user interface includes a behavior identifier for the virtual character, wherein the behavior identifier is a signal sending control; The control devices for the virtual character in the game include: a determination module, configured to determine, in response to a designated operation on a first behavior identifier, a plurality of first virtual items associated with the virtual character performing the first behavior; wherein the first behavior identifier is an identifier corresponding to the first behavior; and the designated operation includes any one or more of the following: a sliding operation, an operation with a touch duration exceeding a preset duration, an operation of dragging the first behavior identifier to a designated area, and an operation of dragging a designated identifier to the first behavior identifier; A display module, configured to display the first virtual items in the graphical user interface; The control module is configured to control the virtual character to possess the target first virtual item in the game scene in response to a selection operation of a target acquisition option corresponding to the target first virtual item.
9. An electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, characterized in that: When the processor executes the computer program, the steps of the method for controlling a virtual character in a game as described in any one of claims 1 to 7 are implemented.
10. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to execute the method for controlling a virtual character in a game according to any one of claims 1 to 7.
Citation Information
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