Game copy entry method, device, electronic device and computer-readable medium

By providing switching controls between the real map and the virtual map on the graphical user interface, the problem of lack of real-world interaction in the game copy entry method is solved, and the game copy is enabled based on the player's real-world action trajectory, enhancing real-world interaction.

CN115400432BActive Publication Date: 2025-08-12NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211048995.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-08-30
Publication Date
2025-08-12
Estimated Expiration
2042-08-30

AI Technical Summary

Technical Problem

The existing game copy entry method is mainly carried out within the game, and lacks interaction with the real world.

Method used

By providing switching controls between the real map interface and the virtual map interface on the graphical user interface, in response to the virtual map switching operation, the game copy entrance is displayed on the virtual map interface when the preset conditions are met, and the target game copy is entered in response to the selection operation.

Benefits of technology

It has achieved the activation of the game copy based on the player's actual action trajectory, breaking the traditional game mode and enhancing the player's interaction in the real world.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to a method, device, electronic device and computer-readable medium for entering a game copy, and belongs to the field of game technology. The method includes: providing a switching control between a real map interface and a virtual map interface on the graphical user interface, wherein the real map interface corresponds to the map data of the virtual map interface; in response to a virtual map switching operation acting on the switching control, switching from the real map interface to the virtual map interface; when a preset condition is met, displaying a corresponding game copy entrance on the virtual map interface; in response to a selection operation for the game copy entrance, determining a target game copy; opening the game copy entrance corresponding to the target game copy, thereby entering the target game copy. The present disclosure can enhance the interaction of players in the real world by providing a method for triggering the opening of a game copy based on the player's real-life action trajectory.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method for entering a game copy, a device for entering a game copy, an electronic device, and a computer-readable medium. Background Art

[0002] Game copy is a game term that refers to the game process that brings players equipment, props, and game resources and executes game tasks.

[0003] Currently, most game dungeons are accessed through a portal within the game itself. Players click or trigger the portal within the game interface to enter the dungeon. However, this method of entering a dungeon only works within the game and lacks real-world interaction.

[0004] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute prior art known to ordinary technicians in the field. Summary of the Invention

[0005] The purpose of the present disclosure is to provide a method for entering a game copy, a device for entering a game copy, an electronic device and a computer-readable medium, thereby enhancing the interaction of players in the real world at least to a certain extent.

[0006] According to a first aspect of the present disclosure, a method for entering a game copy is provided, which is applied to a terminal device, wherein a graphical user interface is provided on the terminal device, comprising:

[0007] Providing a switching control between a real map interface and a virtual map interface on the graphical user interface, wherein the map data of the real map interface corresponds to the map data of the virtual map interface;

[0008] In response to a virtual map switching operation on the switching control, switching from the real map interface to the virtual map interface;

[0009] When the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface;

[0010] In response to a selection operation on the game copy entrance, determining a target game copy;

[0011] Open the game copy entrance corresponding to the target game copy to enter the target game copy.

[0012] In an exemplary embodiment of the present disclosure, when a preset condition is met, displaying a corresponding game copy entrance on the virtual map interface includes:

[0013] Determining the number of online players in each unit area of the virtual map interface based on the map data, and determining a player number threshold corresponding to the unit area based on the map data, wherein the number of online players is the number of online players corresponding to an associated game related to the player controlling the operation of the terminal device;

[0014] The unit area where the player is located is determined as a target area, and when the number of online players of the associated game in the target area is greater than or equal to the player number threshold, a corresponding game copy entrance is displayed on the virtual map interface.

[0015] In an exemplary embodiment of the present disclosure, determining the player number threshold corresponding to the unit area according to the map data includes:

[0016] Obtaining the total number of regional players of the associated game within the real area where the unit area is located according to the map data, and obtaining the area of the real area;

[0017] Obtaining a player density coefficient in the real area where the unit area is located according to a ratio of the total number of players in the area to the area of the area;

[0018] According to the total number of players in the area and the player density coefficient, a player number threshold corresponding to all the unit areas in the real area is obtained.

[0019] In an exemplary embodiment of the present disclosure, the method further includes:

[0020] The opening information of the game copy entrance corresponding to the target game copy is pushed to other terminal devices.

[0021] In an exemplary embodiment of the present disclosure, when a preset condition is met, displaying a corresponding game copy entrance on the virtual map interface includes:

[0022] In response to the player controlling the operation of the terminal device being at a designated position in the real map interface, a game copy entrance is displayed at a position corresponding to the designated position in the virtual map interface.

[0023] In an exemplary embodiment of the present disclosure, when a preset condition is met, displaying a corresponding game copy entrance on the virtual map interface includes:

[0024] In response to the player controlling the operation of the terminal device being at a designated location in the real map interface and the length of stay in the designated location being greater than or equal to a stay time threshold, a game copy entrance is displayed at a position corresponding to the designated location in the virtual map interface.

[0025] In an exemplary embodiment of the present disclosure, when a preset condition is met, displaying a corresponding game copy entrance on the virtual map interface includes:

[0026] When the preset conditions are met, the virtual map interface is connected to the metaverse virtual space, and the corresponding game copy entrance is displayed in the metaverse virtual space.

[0027] In an exemplary embodiment of the present disclosure, the opening of the game copy entrance corresponding to the target game copy includes:

[0028] Open the game copy entrance corresponding to the target game copy, and display the opening time of the game copy entrance.

[0029] According to a second aspect of the present disclosure, there is provided a device for entering a game copy, comprising:

[0030] a switching control display module, configured to provide a switching control between a real map interface and a virtual map interface on the graphical user interface, wherein the map data of the real map interface and the virtual map interface correspond to each other;

[0031] a virtual map switching module, configured to switch from the real map interface to the virtual map interface in response to a virtual map switching operation on the switching control;

[0032] A copy entrance display module is used to display the corresponding game copy entrance on the virtual map interface when a preset condition is met;

[0033] a target copy determination module, configured to determine a target game copy in response to a selection operation on the game copy entrance;

[0034] The copy entry opening module is used to open the game copy entry corresponding to the target game copy, thereby entering the target game copy.

[0035] According to a third aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute any one of the above-described methods for entering a game copy by executing the executable instructions.

[0036] According to a fourth aspect of the present disclosure, a computer-readable medium is provided, on which a computer program is stored, and when the computer program is executed by a processor, the method for entering the game copy described in any one of the above is implemented.

[0037] The exemplary embodiments of the present disclosure may have the following beneficial effects:

[0038] In the method for entering a game copy in an example embodiment of the present disclosure, a switching control between a real map interface and a virtual map interface is provided on a graphical user interface, wherein the map data of the real map interface corresponds to the map data of the virtual map interface, and in response to the virtual map switching operation acting on the switching control, the real map interface is switched to the virtual map interface. When the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface, and then in response to the selection operation for the game copy entrance, a target game copy is determined, and the game copy entrance corresponding to the target game copy is opened, thereby allowing the player to enter the target game copy. The method for entering a game copy in an example embodiment of the present disclosure, by sharing the map data in the real map interface and the virtual map interface, can trigger the opening of the game copy based on the player's real action trajectory, breaking the traditional game mode and enhancing the player's interaction in the real world.

[0039] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0040] The accompanying drawings are incorporated into and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification, are used to explain the principles of the present disclosure. Obviously, the drawings described below are only some embodiments of the present disclosure, and those skilled in the art can derive other drawings based on these drawings without inventive effort.

[0041] Figure 1 A schematic diagram showing an exemplary system architecture of a method and apparatus for entering a game copy to which an embodiment of the present invention may be applied;

[0042] Figure 2 A schematic flow chart showing a method for entering a game copy according to an exemplary embodiment of the present disclosure;

[0043] Figure 3 A schematic diagram showing a process of determining the number of online players of an associated game in a target area according to an exemplary embodiment of the present disclosure is shown;

[0044] Figure 4 A schematic diagram showing a process of determining a player number threshold corresponding to a unit area according to an exemplary embodiment of the present disclosure;

[0045] Figure 5 A schematic diagram of a virtual copy entrance in a metaverse virtual space according to a specific embodiment of the present disclosure is schematically shown;

[0046] Figure 6A schematic diagram schematically illustrates information push via map software according to a specific embodiment of the present disclosure;

[0047] Figure 7 A schematic diagram illustrating information push through a game server according to a specific embodiment of the present disclosure is shown;

[0048] Figure 8 A block diagram illustrating a device for entering a game copy according to an exemplary embodiment of the present disclosure is provided;

[0049] Figure 9 A schematic structural diagram of a computer system suitable for implementing the electronic device according to the embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0050] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that the present disclosure will be more comprehensive and complete and will fully convey the concepts of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or that other methods, components, devices, steps, etc. may be employed. In other cases, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0051] In addition, the accompanying drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. Identical reference numerals in the figures denote identical or similar parts, and thus repetitive descriptions thereof will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities that do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices.

[0052] Figure 1 A schematic diagram of the system architecture of an exemplary application environment of a method and apparatus for entering a game copy according to an embodiment of the present invention is shown.

[0053] like Figure 1As shown, system architecture 100 may include multiple mobile terminals 101, 102, 103, a network 104, and a server 105. Network 104 is a medium for providing communication links between mobile terminals 101, 102, 103 and server 105. Network 104 may include various connection types, such as wireless communication links.

[0054] It should be understood that Figure 1 The number of mobile terminals, networks and servers in the embodiment is merely illustrative. Any number of mobile terminals, networks and servers may be provided as needed. For example, the server 105 may be a server cluster consisting of multiple servers.

[0055] The mobile terminals 101, 102, and 103 may be various electronic devices with processors, including but not limited to smart phones, tablet computers, portable computers, and the like. The server 105 may be a server that provides various services. For example, the mobile terminals 101, 102, and 103 may provide a graphical user interface, and provide a switching control between a real map interface and a virtual map interface on the graphical user interface, and then switch from the real map interface to the virtual map interface in response to a virtual map switching operation acting on the switching control. The server 105 may notify the mobile terminals 101, 102, and 103 to display the corresponding game copy entrance on the virtual map interface when the preset conditions are met, and then determine a target game copy in response to a selection operation for the game copy entrance, and open the game copy entrance corresponding to the target game copy, thereby entering the target game copy.

[0056] This exemplary embodiment first provides a method for entering a game copy, which is applied to a terminal device, and a graphical user interface is provided on the terminal device. Figure 2 As shown, the method for entering the above-mentioned game copy may include the following steps:

[0057] Step S210: Provide a switching control between a real map interface and a virtual map interface on the graphical user interface, wherein the map data of the real map interface and the virtual map interface correspond to each other.

[0058] Step S220: In response to the virtual map switching operation on the switching control, switch from the real map interface to the virtual map interface.

[0059] Step S230. When the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface.

[0060] Step S240: In response to the selection operation on the game copy entrance, a target game copy is determined.

[0061] Step S250. Open the game copy entrance corresponding to the target game copy, thereby entering the target game copy.

[0062] In the method for entering a game copy in an example embodiment of the present disclosure, a switching control between a real map interface and a virtual map interface is provided on a graphical user interface, wherein the map data of the real map interface corresponds to the map data of the virtual map interface, and in response to the virtual map switching operation acting on the switching control, the real map interface is switched to the virtual map interface. When the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface, and then in response to the selection operation for the game copy entrance, a target game copy is determined, and the game copy entrance corresponding to the target game copy is opened, thereby allowing the player to enter the target game copy. The method for entering a game copy in an example embodiment of the present disclosure, by sharing the map data in the real map interface and the virtual map interface, can trigger the opening of the game copy based on the player's real action trajectory, breaking the traditional game mode and enhancing the player's interaction in the real world.

[0063] Next, combine Figures 3 to 6 The above steps of this exemplary embodiment are described in more detail.

[0064] In step S210, a switching control between a real map interface and a virtual map interface is provided on a graphical user interface, wherein the map data of the real map interface and the virtual map interface correspond to each other.

[0065] In this example embodiment, a real-world map interface and a virtual map interface can be provided on a terminal device's graphical user interface via map software. The real-world map interface is used to display a real-world map, while the virtual map interface is used to display a virtual map corresponding to the real-world map. The map data in the real-world map interface and the virtual map interface are interoperable. Specifically, all virtual places and locations in the virtual map correspond to places and locations in the real map. By combining real-world map data with game data, the virtual map interface can display a distribution map of active players for various popular games based on the real-world location information of the game players.

[0066] The graphical user interface is provided with a switch control between the real map interface and the virtual map interface. Through the switch control, the function of switching between the real map interface and the virtual map interface can be realized on the graphical user interface.

[0067] In step S220, in response to a virtual map switching operation on the switching control, the real map interface is switched to the virtual map interface.

[0068] In this example embodiment, players can switch virtual maps by clicking a switch control on the graphical user interface, switching from the real map interface to the virtual map interface. Players can view the distribution map of active players in various related games in the virtual map interface, thereby encouraging players to engage in social activities in the virtual space.

[0069] In step S230, when the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface.

[0070] In this example embodiment, when preset conditions are met, a corresponding game dungeon entrance can be displayed on the virtual map interface. Preset conditions can include, for example, determining whether the number of online players in a certain area has reached a certain threshold, or determining whether the current player is at a specified location. The game dungeon in this example embodiment can be understood as an Easter egg-style game dungeon, which is triggered only when the preset conditions are met.

[0071] In this example implementation, the game copy can be triggered based on the number of online players in the area where the current player is located. Figure 3 As shown, when the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface, which may specifically include the following steps:

[0072] Step S310: Determine the number of online players in each unit area in the virtual map interface according to the map data, and determine the player number threshold corresponding to the unit area according to the map data.

[0073] The number of online players refers to the number of online players corresponding to the associated game related to the player who controls the operation of the terminal device.

[0074] In this example implementation, each geographical area in the map may be divided into multiple unit areas in a grid format, and the number of active players of the same associated game in the same unit area may be detected to determine the copy triggering mechanism.

[0075] In this example implementation, Figure 4 As shown, determining the player number threshold corresponding to a unit area based on map data may include the following steps:

[0076] Step S410: Obtain the total number of regional players of the associated game in the real area where the unit area is located according to the map data, and obtain the area of the real area.

[0077] The player's geographic location information can be obtained through game data. Combined with real map data, the total number of regional players of related games in the real area where the unit area is located can be obtained. The area of the real area where the unit area is located can also be obtained, where the real area can be, for example, a province or a city.

[0078] Step S420: Obtain the player density coefficient in the real area where the unit area is located based on the ratio of the total number of players in the area to the area of the area.

[0079] The player density coefficient α in the real area where the current unit area is located = the total number of players in the area x / area y.

[0080] Step S430: Obtain the player number threshold corresponding to all unit areas in the real area based on the total number of players in the area and the player density coefficient.

[0081] According to the product of the total number of players in the area and the player density coefficient, the player number threshold α*x corresponding to all unit areas in the real area can be obtained.

[0082] Step S320: The unit area where the player is located is determined as the target area, and when the number of online players of the associated game in the target area is greater than or equal to the player number threshold, the corresponding game copy entrance is displayed on the virtual map interface.

[0083] When the number of online players N of the associated game in the target area where the player is located is greater than α*x, the map grid corresponding to the target area can be highlighted, and then the corresponding game copy entrance can be displayed on the virtual map interface.

[0084] In this example implementation, in addition to determining whether to display the corresponding game instance entrance on the virtual map interface based on the number of online players of the associated game within the target area, determination may also be made based on the current player's location.

[0085] In this example implementation, in response to the player controlling the terminal device being at a designated location in the real map interface, a game copy entrance may be displayed at a location in the virtual map interface corresponding to the designated location.

[0086] When the player is at a specified location in the real map interface, such as entering a pre-set area, the game copy entrance can be displayed at a position corresponding to the specified location in the virtual map interface.

[0087] In this example embodiment, in response to the player controlling the terminal device operation being at a designated location in the real map interface and the length of stay in the designated location being greater than or equal to a stay time threshold, the game copy entrance can be displayed at a position corresponding to the designated location in the virtual map interface.

[0088] When the player is at a specified location in the real map interface, such as entering a pre-set area, and stays at the specified location for more than a period of time, the game copy entrance can be displayed at the position corresponding to the specified location in the virtual map interface.

[0089] In this example implementation, the corresponding game copy entrance can be displayed through the metaverse virtual space. Specifically, when the preset conditions are met, the metaverse virtual space can be connected to through the virtual map interface, and the corresponding game copy entrance can be displayed in the metaverse virtual space.

[0090] The Metaverse is a virtual world connected and created through technological means, mirroring and interacting with the real world. It is a digital living space that embodies a new social system. This is achieved through Metaverse virtual space construction technology and somatosensory device technology. Users connect to the Metaverse virtual space through somatosensory devices (including but not limited to game consoles, helmets, glasses, mobile phones, etc.). This space is a one-to-one reproduction of reality, allowing users to engage in a variety of immersive experiences such as socializing, gaming, working, and learning.

[0091] Currently, the metaverse virtual space is actively built and generated, and an entry path is provided to a small number of users for experience services. After the virtual scene of the game is built and generated, it is only provided to game players for internal experience. The entry method is single, the channel coverage is narrow, the number of people who can use it is small, and it is difficult for users to obtain information. Therefore, the degree of promotion is very low. Moreover, the virtual space is separated from the real world, and the concepts of entry and exit are obvious. It cannot achieve the smooth transition effect of virtual reality and lacks interaction with the real world.

[0092] In this example implementation, by displaying corresponding game instance entrances within the Metaverse virtual space, players can enter the virtual map interface and connect to the Metaverse virtual space by plugging in a motion-sensing device, entering Player Mode. The Metaverse virtual space can be linked to multiple games, establishing data channels for data and message exchange. When pre-set conditions are met, players can view the corresponding game instance entrances for multiple linked games within the Metaverse virtual space.

[0093] Figure 5 The diagram schematically shows a game copy entrance in the metaverse virtual space according to a specific embodiment of the present disclosure, wherein the frustum 501 and the frustum 502 are the game copy entrances of two related games, and the game logos 503 and 505 corresponding to the two related games can be displayed on the frustum 501 and the frustum 502 respectively, and the corresponding entrance opening time countdown can be displayed at the same time.

[0094] Continue to refer Figure 2As shown, in step S240, in response to a selection operation on a game copy entrance, a target game copy is determined.

[0095] In this example implementation, the player can select any one of multiple game copy entrances, and the system can determine a target game copy based on the player's selection operation.

[0096] In step S250, the game copy entrance corresponding to the target game copy is opened to enter the target game copy.

[0097] After the player selects the target game copy, the terminal device can open the game copy entrance corresponding to the target game copy, thereby allowing the player to enter the target game copy.

[0098] In this example implementation, when the game copy entrance corresponding to the target game copy is opened, the opening time of the game copy entrance can be displayed, for example, the opening time limit of the game copy entrance is 24 hours.

[0099] In this example embodiment, after the game instance entrance corresponding to the target game instance is opened, the opening information of the game instance entrance corresponding to the target game instance can be pushed to other terminal devices. For example, the opening information of the game instance entrance corresponding to the target game instance can be pushed to other users in the map software, or to other players in the associated game, so that other people can also receive the instance opening information and enter the target game instance together.

[0100] In this example implementation, if information is pushed through map software, the game copy scene generation range is within the highlighted grid range of the real map, the virtual scene corresponds to the real geographical location, and players in the grid who meet the triggering conditions can directly enter the game copy scene. In addition, the game copy opening information can also be pushed to other users in other unit areas adjacent to the target area through the map software, and a navigation control can be provided in the opening information prompt box displayed on the terminal devices of other users. When other users click on the navigation control, the corresponding user identification can be provided on their terminal devices, and a navigation route to the target area can be provided. When other users move to the target area, they can also enter the target game copy through the game copy entrance in the target area.

[0101] like Figure 6 As shown, by pushing the opening information 602 of the target game copy in real time on the interface 601 of the map software, an invitation is sent to the map software users in the adjacent unit area near the location of the target area, and they navigate to the target area where the copy is opened, and enter the target game copy through the game copy entrance in the target area.

[0102] In this example implementation, the game dungeon opening information can also be pushed to other players in the linked game via the game server. The game map coordinates corresponding to the internal game dungeon entrance of the linked game are displayed in the opening information prompt box displayed within the linked game, and a corresponding dungeon prompt control is provided. When another player in the linked game clicks the dungeon prompt control, the other player's corresponding virtual character in the game can be moved to the internal game dungeon entrance corresponding to the game map coordinates, allowing the other player to enter the target game dungeon through the internal game dungeon entrance.

[0103] like Figure 7 As shown, by pushing the activation information 702 of the target game copy to the entire server on the game server, it is displayed in the form of a pop-up window on the game interface 701 of all game players, so that other players can go to the internal game copy entrance in the game after seeing the information in the pop-up window, and remind players to connect the somatosensory device to enter the target game copy scene experience.

[0104] In this example implementation, after opening the corresponding game copy entrance of the associated game in the metaverse virtual space, the information dissemination channel is increased through cross-platform game push, making it easier for players to obtain relevant information and enter the game copy, while also improving the promotion of the metaverse virtual space.

[0105] It should be noted that although the steps of the method of the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all steps must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps.

[0106] Furthermore, the present disclosure also provides a device for entering a game copy. Figure 8 As shown, the game copy entry device may include a switch control display module 810, a virtual map switching module 820, a copy entrance display module 830, a target copy determination module 840, and a copy entrance opening module 850.

[0107] The switching control display module 810 may be used to provide a switching control between a real map interface and a virtual map interface on a graphical user interface, wherein the map data of the real map interface and the virtual map interface correspond to each other;

[0108] The virtual map switching module 820 may be configured to switch from the real map interface to the virtual map interface in response to a virtual map switching operation performed on the switching control;

[0109] The copy entrance display module 830 can be used to display the corresponding game copy entrance on the virtual map interface when the preset conditions are met;

[0110] The target copy determination module 840 may be configured to determine a target game copy in response to a selection operation on a game copy entry;

[0111] The copy entry opening module 850 can be used to open the game copy entry corresponding to the target game copy, thereby entering the target game copy.

[0112] In some exemplary embodiments of the present disclosure, the copy entrance display module 830 may include a player number determination unit and a player number judgment unit.

[0113] The player number determination unit may be configured to determine the number of online players within each unit area of the virtual map interface based on the map data, and determine a player number threshold corresponding to the unit area based on the map data, wherein the number of online players is the number of online players corresponding to the associated game associated with the player controlling the terminal device;

[0114] The player number judgment unit can be used to determine the unit area where the player is located as the target area, and when the number of online players of the associated game in the target area is greater than or equal to the player number threshold, the corresponding game copy entrance is displayed on the virtual map interface.

[0115] In some exemplary embodiments of the present disclosure, the player number determination unit may include a player total number determination unit, a player density determination unit, and a player number threshold determination unit.

[0116] The total number of players determining unit may be used to obtain the total number of regional players of the associated game within the real area where the unit area is located according to the map data, and obtain the area of the real area;

[0117] The player density determination unit can be used to obtain the player density coefficient of the real area where the unit area is located based on the ratio of the total number of players in the area to the area of the area;

[0118] The player population threshold determination unit may be configured to obtain player population thresholds corresponding to all unit areas within the real area according to the total number of players in the area and the player density coefficient.

[0119] In some exemplary embodiments of the present disclosure, a game copy entry device provided by the present disclosure may also include a copy opening information push module, which can be used to push the opening information of the game copy entrance corresponding to the target game copy to other terminal devices.

[0120] In some exemplary embodiments of the present disclosure, the copy entrance display module 830 may also include a player position determination unit, which can be used to display the game copy entrance at a position corresponding to the specified position in the virtual map interface in response to the player controlling the terminal device operation being at a specified position in the real map interface.

[0121] In some exemplary embodiments of the present disclosure, the copy entrance display module 830 may also include a player position and stay duration determination unit, which can be used to display the game copy entrance at a position corresponding to the specified position in the virtual map interface in response to the player controlling the terminal device operation being at a specified position in the real map interface and the stay duration in the specified position being greater than or equal to a stay duration threshold.

[0122] In some exemplary embodiments of the present disclosure, the copy entrance display module 830 may also include a metaverse virtual space display unit, which can be used to connect to the metaverse virtual space through a virtual map interface when preset conditions are met, and display the corresponding game copy entrance in the metaverse virtual space.

[0123] In some exemplary embodiments of the present disclosure, the copy entry opening module 850 may include an opening time display unit, which can be used to open the game copy entry corresponding to the target game copy and display the opening time of the game copy entry.

[0124] The specific details of each module / unit in the above-mentioned game copy entry device have been described in detail in the corresponding method embodiment part and will not be repeated here.

[0125] Figure 9 A schematic structural diagram of a computer system suitable for implementing an electronic device according to an embodiment of the present invention is shown.

[0126] It should be noted that Figure 9 The computer system 900 of the electronic device shown is only an example and should not limit the functions and scope of use of the embodiments of the present invention.

[0127] like Figure 9 As shown, the computer system 900 includes a central processing unit (CPU) 901, which can perform various appropriate actions and processes according to the program stored in the read-only memory (ROM) 902 or the program loaded from the storage part 908 into the random access memory (RAM) 903. Various programs and data required for system operation are also stored in the RAM 903. The CPU 901, ROM 902, and RAM 903 are connected to each other via a bus 904. An input / output (I / O) interface 905 is also connected to the bus 904.

[0128] The following components are connected to the I / O interface 905: an input section 906 including a keyboard, a mouse, and the like; an output section 907 including devices such as a cathode ray tube (CRT), a liquid crystal display (LCD), and a speaker; a storage section 908 including a hard disk and the like; and a communication section 909 including a network interface card such as a LAN card or a modem. The communication section 909 performs communication processing via a network such as the Internet. A drive 910 is also connected to the I / O interface 905 as needed. A removable medium 911, such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is installed in the drive 910 as needed, so that computer programs read therefrom can be installed into the storage section 908 as needed.

[0129] In particular, according to an embodiment of the present invention, the process described below with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present invention includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network via the communication section 909, and / or installed from a removable medium 911. When the computer program is executed by the central processing unit (CPU) 901, the various functions defined in the system of the present application are executed.

[0130] It should be noted that the computer-readable medium described in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination thereof. A computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or component, or any combination thereof. More specific examples of computer-readable storage media may include, but are not limited to, an electrical connection having one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof. In the present disclosure, a computer-readable storage medium may be any tangible medium containing or storing a program that can be used by or in conjunction with an instruction execution system, device, or component. In the present disclosure, a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, which carries computer-readable program code. This propagated data signal may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device. Program code embodied on a computer-readable medium may be transmitted using any suitable medium, including but not limited to wireless, wireline, optical fiber cable, RF, or any suitable combination thereof.

[0131] The flowcharts and block diagrams in the accompanying drawings illustrate the possible implementation architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, program segment, or a part of code, and the above-mentioned module, program segment, or a part of code contains one or more executable instructions for implementing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in an order different from that marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram or flowchart, and the combination of boxes in the block diagram or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0132] As another aspect, the present application further provides a computer-readable medium, which may be included in the electronic device described in the above embodiments, or may exist independently without being incorporated into the electronic device. The computer-readable medium carries one or more programs, and when the one or more programs are executed by the electronic device, the electronic device implements the method described in the above embodiments.

[0133] It should be noted that although several modules of the device for action execution are mentioned in the detailed description above, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules described above can be embodied in one module. Conversely, the features and functions of one module described above can be further divided into multiple modules to be embodied.

[0134] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary techniques in the art not disclosed herein.

[0135] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes can be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A method for entering a game copy, applied to a terminal device, wherein a graphical user interface is provided on the terminal device, characterized in that: include: Providing a switching control between a real map interface and a virtual map interface on the graphical user interface, wherein the map data of the real map interface corresponds to the map data of the virtual map interface; In response to a virtual map switching operation on the switching control, switching from the real map interface to the virtual map interface; When a preset condition is met, a corresponding game copy entrance is displayed on the virtual map interface; the displaying of the corresponding game copy entrance on the virtual map interface when the preset condition is met includes: determining the number of online players in each unit area in the virtual map interface according to the map data, and determining a player number threshold corresponding to the unit area according to the map data, determining the unit area where the player is located as a target area, and displaying the corresponding game copy entrance on the virtual map interface when the number of online players of the associated game in the target area is greater than or equal to the player number threshold, wherein the online player number is the number of online players corresponding to the associated game related to the player controlling the operation of the terminal device, and the player number threshold is the player number threshold corresponding to the unit area in the real area; or, in response to the player controlling the operation of the terminal device being at a specified location in the real map interface, displaying the game copy entrance at a location corresponding to the specified location in the virtual map interface; or, in response to the player controlling the operation of the terminal device being at the specified location in the real map interface and having stayed at the specified location for a time greater than or equal to the time threshold, displaying the game copy entrance at a location corresponding to the specified location in the virtual map interface; In response to a selection operation on the game copy entrance, determining a target game copy; Open the game copy entrance corresponding to the target game copy to enter the target game copy.

2. The method for entering a game copy according to claim 1, wherein: The determining, based on the map data, a threshold value of the number of players corresponding to the unit area includes: Obtaining the total number of regional players of the associated game within the real area where the unit area is located according to the map data, and obtaining the area of the real area; Obtaining a player density coefficient in the real area where the unit area is located according to a ratio of the total number of players in the area to the area of the area; According to the total number of players in the area and the player density coefficient, a player number threshold corresponding to all the unit areas in the real area is obtained.

3. The method for entering a game copy according to claim 1, wherein: The method further comprises: The opening information of the game copy entrance corresponding to the target game copy is pushed to other terminal devices.

4. The method for entering a game copy according to claim 1, wherein: When the preset conditions are met, the corresponding game copy entrance is displayed on the virtual map interface, including: When the preset conditions are met, the virtual map interface is connected to the metaverse virtual space, and the corresponding game copy entrance is displayed in the metaverse virtual space.

5. The method for entering a game copy according to claim 1, wherein: The opening of the game copy entrance corresponding to the target game copy includes: Open the game copy entrance corresponding to the target game copy, and display the opening time of the game copy entrance.

6. A device for entering a game copy, applied to a terminal device, wherein a graphical user interface is provided on the terminal device, characterized in that: include: a switching control display module, configured to provide a switching control between a real map interface and a virtual map interface on the graphical user interface, wherein the map data of the real map interface and the virtual map interface correspond to each other; a virtual map switching module, configured to switch from the real map interface to the virtual map interface in response to a virtual map switching operation on the switching control; The copy entrance display module is used to display the corresponding game copy entrance on the virtual map interface when the preset conditions are met; the display of the corresponding game copy entrance on the virtual map interface when the preset conditions are met includes: determining the number of online players in each unit area in the virtual map interface according to the map data, and determining the player number threshold corresponding to the unit area according to the map data, determining the unit area where the player is located as the target area, and when the number of online players of the associated game in the target area is greater than or equal to the player number threshold, displaying the corresponding game copy entrance on the virtual map interface, wherein the online player number The number is the number of online players corresponding to the associated game related to the player controlling the operation of the terminal device, and the player number threshold is the player number threshold corresponding to the unit area in the real area; or, in response to the player controlling the operation of the terminal device being at a specified position in the real map interface, a game copy entrance is displayed at a position corresponding to the specified position in the virtual map interface; or, in response to the player controlling the operation of the terminal device being at a specified position in the real map interface and staying at the specified position for a time greater than or equal to a stay time threshold, a game copy entrance is displayed at a position corresponding to the specified position in the virtual map interface; a target copy determination module, configured to determine a target game copy in response to a selection operation on the game copy entrance; The copy entry opening module is used to open the game copy entry corresponding to the target game copy, thereby entering the target game copy.

7. An electronic device, characterized in that: include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, enables the processor to implement the method for entering a game copy as described in any one of claims 1 to 5.

8. A computer-readable medium having a computer program stored thereon, characterized in that: When the program is executed by a processor, the method for entering a game copy as described in any one of claims 1 to 5 is implemented.

Citation Information

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