Game letter management method and device, electronic equipment and storage medium

By introducing a hidden command mechanism into the game's mail system and dynamically managing the status of game mail, the problem of players filtering redundant mail was solved, improving the efficiency of information reception and strategic mission execution, and enhancing the game experience.

CN116421981BActive Publication Date: 2026-02-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202310275559.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-03-14
Publication Date
2026-02-13
Estimated Expiration
2043-03-14

AI Technical Summary

Technical Problem

The existing game mail system cannot effectively reflect the status of game tasks, forcing players to sift through a large number of redundant mails to find the valid tasks. This affects the efficiency of information reception and the issuance of strategic tasks, thus reducing the gaming experience.

Method used

By sending hidden commands from the commander player, redundant emails on other players' in-game mail pages are hidden, and only valid emails are displayed, thus achieving dynamic management of mail status.

Benefits of technology

It improves players' information reception efficiency and gaming experience, reduces interference from redundant messages, and enhances the efficiency of strategic mission execution.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The application provides a game letter management method and device, electronic equipment and storage medium, and applies to the technical field of games. The method comprises the following steps: providing a game letter page in a graphical user interface, the game letter page being used for triggering sending of a first game letter to a first game member located in the same game camp. The first game letter is used for instructing the first game member to perform a target game task in a game terrain scene. In response to a hiding instruction for the sent first game letter, a game instruction for controlling hiding of the first game letter in a second terminal device corresponding to the first game member is sent to the second terminal device, so as to control the second terminal device to no longer display the first game letter in a game letter page corresponding to the second terminal device. The method can reduce redundant letters in the game letter page, greatly improve the information receiving efficiency of the player and the game experience.
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Description

TECHNICAL FIELD

[0001] The present application relates to the game technical field, and in particular to a game letter management method and device, electronic equipment and storage medium. BACKGROUND

[0002] In a multi-player online strategy game (SLG), the "commander" player in an alliance or a gang usually needs to formulate different strategic tasks for different plots or buildings. For example, link roads between different plots, defend a certain building, or concentrate fire to attack a certain plot, etc. Then, the "commander" will issue strategic tasks to other players in the gang through mass mailing.

[0003] The player receiving the instructions usually receives a lot of letters. When the player receives and executes the strategic tasks through the letters, he often needs to determine whether the strategic task in the letter is still valid. Specifically, after logging in, the player usually finds that there are many unread letters. Some of these unread letters correspond to strategic tasks that have been executed, and some of these unread letters correspond to strategic tasks that have been canceled. Therefore, the player needs to check the execution status of the task first, and then determine the strategic task that he should execute currently.

[0004] As can be seen from the above description, the existing game letter system only mechanically displays all received game letters according to the sending time, and cannot reflect the state of the game task corresponding to the game letter. Therefore, the player needs to filter out the valid game strategic task that needs to be executed from a large number of redundant letters. This greatly reduces the information receiving efficiency of the player and seriously affects the battle command efficiency and the game experience of the player. SUMMARY

[0005] Therefore, the present application provides a game letter management method and device, electronic equipment and storage medium. By the way of sending hidden instructions by the "commander" player, the redundant letters on the game letter page of other players are hidden. In this way, only valid game letters will be displayed on the game letter page of other players. Therefore, the player does not need to filter out redundant letters by himself, and only needs to check the game letters displayed on the game letter page to understand the valid game task, so as to execute the game task in time. This greatly improves the information receiving efficiency of the player and the game experience.

[0006] A first aspect of an embodiment of the present application is a game letter management method, which provides a graphical user interface through a first terminal device. The content displayed by the graphical user interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. The method includes:

[0007] The display module is configured to provide a game letter page in the graphical user interface, the game letter page being used to trigger sending of a first game letter to a first game member in a same game camp, the first game letter being used to instruct the first game member to perform a target game task in a game terrain scene, the first game member being controlled by the second terminal device.

[0008] The sending module is configured to, in response to a hiding instruction for the sent first game letter, send a game instruction for controlling hiding of the first game letter in the second terminal device to the second terminal device, so as to control the second terminal device to no longer display the first game letter in a corresponding game letter page of the second terminal device.

[0009] The second aspect of the embodiments of the present application provides a game letter management apparatus, the game letter management apparatus being provided with a graphical user interface, and content displayed by the graphical user interface including at least part of a game terrain scene, the game terrain scene including a plurality of virtual plots.

[0010] The display module is configured to provide a game letter page in the graphical user interface, the game letter page being used to trigger sending of a first game letter to a first game member in a same game camp, the first game letter being used to instruct the first game member to perform a target game task in a game terrain scene, the first game member being controlled by the second terminal device.

[0011] The sending module is configured to, in response to a hiding instruction for the sent first game letter, send a game instruction for controlling hiding of the first game letter in the second terminal device to the second terminal device, so as to control the second terminal device to no longer display the first game letter in a corresponding game letter page of the second terminal device.

[0012] The third aspect of the embodiments of the present application provides an electronic device, including a memory and a processor, the memory and the processor being coupled.

[0013] The memory is used to store one or more computer instructions.

[0014] The processor is used to execute the one or more computer instructions to implement the game letter management method in the first aspect.

[0015] The fourth aspect of the embodiments of the present application further provides a computer readable storage medium, the computer readable storage medium storing one or more computer instructions, and the instructions being executed by a processor to implement the game letter management method in any one of the technical solutions.

[0016] Compared with the prior art, the embodiments of the present application have the following advantages:

[0017] In the method provided by the embodiment of the application, when the "commander" player formulates a strategic task for a virtual plot, the strategic task can be issued to other players by sending a game letter. When the "commander" player determines that a certain strategic task specified by the "commander" player is invalid, the game letter corresponding to the invalid strategic task can be hidden, and a hiding instruction for the game letter can be sent to other players. In this way, the terminal device corresponding to other players needs to respond to the hiding instruction and hide (not display) the invalid game letter in the game letter page. In this way, only valid game letters can be displayed on the game letter page of other players, and too many redundant letters no longer appear. Players no longer need to filter game letters, and can understand valid game tasks by checking the game letters displayed on the game letter page, so as to execute the game tasks in time. In this way, the battle command efficiency of the "commander" player and the information receiving efficiency of other players can be greatly improved, so that the game experience of all players can be improved. BRIEF DESCRIPTION OF DRAWINGS

[0018] In order to more clearly illustrate the technical solutions of the embodiments of the application, the following will briefly introduce the drawings needed to be used in the description of the embodiments of the application. Obviously, the drawings in the following description are only some embodiments of the application, and other drawings can be obtained by those skilled in the art without creative labor.

[0019] Figure 1 A structural schematic diagram of a game letter page provided by the embodiment of the application is shown in FIG. 1.

[0020] Figure 2 A structural schematic diagram of a letter editing page provided by the embodiment of the application is shown in FIG. 2.

[0021] Figure 3 A flowchart of a game letter management method provided by the embodiment of the application is shown in FIG. 3.

[0022] Figure 4 A flowchart of another game letter management method provided by the embodiment of the application is shown in FIG. 4.

[0023] Figure 5 A structural schematic diagram of another game letter page provided by the embodiment of the application is shown in FIG. 5.

[0024] Figure 6 A structural schematic diagram of another game letter page provided by the embodiment of the application is shown in FIG. 6.

[0025] Figure 7 A structural schematic diagram of another game letter page provided by the embodiment of the application is shown in FIG. 7.

[0026] Figure 8Another structural diagram of a game letter page provided by an embodiment of the present application is shown in FIG. 6.

[0027] Figure 9 A structural diagram of a game letter management device provided by an embodiment of the present application is shown in FIG. 7.

[0028] Figure 10 A structural diagram of an electronic device provided by an embodiment of the present application is shown in FIG. 8. DETAILED DESCRIPTION

[0029] Therefore, the player does not need to manually filter, and only needs to check the game mails displayed on the game letter page to understand the valid game tasks, so as to execute the game tasks in time. The information receiving efficiency of the player and the game experience are greatly improved.

[0030] In order for those skilled in the art to better understand the technical solutions of the present application, the present application is described in detail below in combination with the drawings in the embodiments of the present application. However, the present application can be implemented in many other ways different from the above description, and therefore, all other embodiments obtained by those skilled in the art based on the embodiments provided by the present application without creative labor should belong to the scope of protection of the present application.

[0031] It should be noted that the terms "first", "second", "third", etc. in the claims, the specification and the drawings of the present application are used to distinguish similar objects, and are not used to describe a specific order or sequence. The data used in this way can be interchangeable under appropriate circumstances, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein. In addition, the terms "include", "have" and their variants are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device that includes a series of steps or units does not have to be limited to those steps or units clearly listed, but can include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0032] Strategy game SLG is a general term of "war strategy" simulation game. In the multiplayer online SLG, the alliance or the players belonging to the same guild include "commander" players and common players. Among them, the "commander" player is the leader of the team, and usually needs to formulate different strategic tasks for different plots or buildings. For example, link roads between different plots, defend a building, or concentrate fire to attack a plot, etc. The common players are the main executors of the strategic tasks. The "commander" will issue strategic tasks to common players through mass mail, and common players will take game actions after understanding the strategic tasks to complete the strategic tasks together.

[0033] Among them, the game letters received by the common players are stored and displayed in the game letter page in chronological order. When the common players are online, they can open the unread game letters in the game letter page and understand the strategic tasks by reading the text of each game letter. It can be understood that the common players will receive many game letters in a period of time, and usually need to judge whether the strategic task in the letter is still valid before the player checks the game letter and executes the strategic task. This is because the behavior of the common players to check the game letter is usually delayed. After the "commander" player issues a strategic task through the game letter, the common player usually does not check the letter in time, but checks the letter after a period of time. When the common player checks the unread letter, some letters may correspond to the strategic task that has been executed, and some letters may correspond to the strategic task that has been canceled. Therefore, the common player must first judge the execution state of the strategic task recorded in each letter, so as to filter out the uncompleted strategic task that needs to be executed by himself.

[0034] As can be seen from the above description, the existing game letter system only mechanically displays all received game letters according to the sending time of the letter, and cannot reflect the state of the game task corresponding to the game letter. This leads to a large number of redundant letters saved in the game letter page of the player receiving the letter. Therefore, the player needs to filter a large number of redundant letters, select the game strategic task that needs to be executed, and then take subsequent game actions. For the "commander" player, this letter display method will seriously affect the efficiency of issuing strategic tasks, thereby affecting the command efficiency of the "commander" player. For the common player receiving the task, this letter display method will seriously affect the information receiving efficiency of the common player, thereby affecting the task execution efficiency of the common player. These influences will seriously affect the victory and defeat of the battle, and greatly reduce the game experience of the player.

[0035] To address the aforementioned problems, this application provides a method, apparatus, electronic device, and storage medium for managing game mail. By having the "Commander" player send hidden commands, redundant emails on other players' game mail pages are hidden. This way, other players' game mail pages will only display valid game emails. Therefore, players do not need to manually filter; they only need to view the game emails displayed on their game mail pages to understand the valid game tasks and thus execute them promptly. This greatly improves the player's information reception efficiency and gaming experience. The method, apparatus, terminal, and computer-readable storage medium of this application will be further described in detail below with reference to specific embodiments and accompanying drawings.

[0036] Before introducing the method provided in the embodiments of this application, a brief introduction to the game mail system in SLG games will be given. SLG games provide a game mail page, which offers users functions such as mail editing, mail display, and mail sending. Figure 1 This is a schematic diagram of the structure of a game mail page provided in an embodiment of this application. For example... Figure 1 As shown, the game's mail page includes an "Incoming Mail" tab (101) and a "Sent Mail" tab (102). When a user clicks the "Incoming Mail" tab (101), the game's mail page displays the contents of the inbox, i.e., the mail the user has received. Specifically, after clicking the "Incoming Mail" tab (101), the game's mail page will display an inbox list (1011) and a mail display area (1012). The inbox list (1011) records all received mail according to the time of receipt. The mail display area (1012) displays the body of a specific mail. Similarly, when a user clicks the "Sent Mail" tab (102), the game's mail page will display the contents of the outbox, i.e., the mail the user has sent. This also includes a sent mail list and a mail display area; for details, please refer to the inbox content, which will not be elaborated upon here.

[0037] The game's mail page also includes a "Write a Mail" button 103. When a user clicks this button 103, they can enter the mail editing page. Figure 2 This is a schematic diagram of the structure of a letter editing page provided in an embodiment of this application. Figure 2 As shown, players edit the subject and body of the letter on the letter editing page, enter the recipient's address, and then click the send button 201 to complete the letter sending process. After the letter is successfully sent, it will be saved and displayed under the Sent tab 102 on the sender's game letter page, and simultaneously saved and displayed under the Received tab 101 on the recipient's game letter page.

[0038] like Figure 1As shown, in the embodiment of the present application, the game letter page includes a hidden tab 103. The user can hide the sent letter under the sent tab 102. When the user hides a sent letter, the letter will be moved from the sent tab 102 to the hidden tab 103. That is, the hidden letter will no longer be displayed in the sent list under the sent tab 102, but will be displayed in the hidden letter list under the hidden tab 103.

[0039] Based on the above description, Figure 3 A flowchart of a game letter management method provided by the embodiment of the present application is shown. It should be noted that the steps shown in the flowchart can be executed in a computer system such as a set of computer executable instructions, and in some cases, the steps can be executed in a different logical order than shown in the flowchart.

[0040] The scenario in which the method is applied will be briefly introduced. First, the method is applied in an SLG game. When entering the game, the graphical user interface of the terminal device displays a game terrain scene, which includes a plurality of virtual plots. Each player needs to view the game tasks of the SLG game through game letters, and then take corresponding game actions on the virtual plots based on the game tasks learned. Figure 3 As shown, the game letter management method includes the following steps:

[0041] 301. A game letter page is provided in the graphical user interface.

[0042] The graphical user interface refers to the user display interface of the game software. In the SLG game, the graphical user interface displays a game terrain scene, including virtual plots, virtual buildings, etc. In a multiplayer online SLG game, the game player acting as a "commander" in an alliance needs to develop different strategic goals and establish different strategic tasks for different virtual plots. For example, the strategic tasks can be defending plots, attacking plots, etc. Then the game player acting as a "commander" needs to notify the ordinary players in the alliance of the established strategic tasks through game letters. After the ordinary players learn about the strategic tasks, they take corresponding game actions to complete the game tasks together.

[0043] Specifically, the "commander" player needs to edit a game letter on the game letter page, and specify and detail the target game task in the game letter. Then, the "commander" player clicks the send button on the game letter page to send the edited game letter to other game members in the same game camp. At this time, the game letter page corresponding to the "commander" player will save and display the game letter under the sent tab, and the game letter page displayed on the terminal device corresponding to other game members will also save and display the game letter under the received tab. In this way, other game players can understand all target game tasks in the whole game by checking each game letter under the received tab, so that each player can take corresponding game actions to help complete the target game task.

[0044] 302. In response to the hiding instruction for the sent first game letter, a game instruction for controlling hiding of the first game letter in the second terminal device is sent to the second terminal device.

[0045] When the "commander" player finds that the previously specified strategic target has been completed or the previously customized strategic target no longer meets the current game situation and needs to be cancelled during the game, the "commander" player can hide the first game letter used to issue the strategic target. For example, the "commander" player finds the first game letter corresponding to the invalid strategic target under the sent tab, and the terminal device corresponding to the "commander" player sends a game instruction to the terminal device corresponding to other game players in response to the hiding instruction for the first game letter. The game instruction is an instruction for instructing the terminal device corresponding to other game players to hide the first game letter on the game letter page corresponding to the terminal device. That is, the terminal device corresponding to other game players controls the game letter page corresponding to the terminal device to no longer display the first game letter under the received tab.

[0046] Therefore, the game letter page on the terminal device corresponding to other game players will only display valid game letters, and redundant game letters will be hidden according to the hiding instruction of the "commander" player. That is, the game letter page corresponding to other game players will only display game letters corresponding to target game tasks that need to be executed, so that other game players will no longer be disturbed by redundant information and only need to check received game letters in sequence to understand target game tasks to be executed.

[0047] It can be understood that when the "commander" player chooses to hide the first game letter, it is not only necessary to hide the first game letter on the game letter page corresponding to other game players, but also necessary to move the first game letter on the game letter page corresponding to the "commander" player. Wherein, before the first game letter is hidden, the first game letter is stored and displayed under the sent tab in the game letter page corresponding to the "commander" player, and after the first game letter is hidden, the first game letter needs to be moved to the hidden tab, that is, the first game letter will be saved and displayed under the hidden tab instead of the sent tab. In this way, the "commander" player can view the mails under the hidden tab, and concentrate on reviewing and viewing the target game tasks that are suspended for execution. At the same time, the hidden tab also corresponds to a recovery and deletion function. That is, if the "commander" player wants to restart a certain suspended target game task, the "commander" player can directly perform a restoration operation on the game letter corresponding to the target game task. If the "commander" player determines that a certain target game task is terminated, the "commander" player can perform a deletion operation on the game letter corresponding to the target game task under the hidden tab to completely delete the game letter.

[0048] In the method provided in the embodiments of the present application, when the "commander" player formulates a strategic task for a virtual plot, the "commander" player can issue the strategic task to other players by sending a game letter. When the "commander" player determines that a certain strategic task specified by the "commander" player is invalid, the "commander" player can hide the game letter corresponding to the invalid strategic task and synchronously send a hiding instruction to other players. In this way, the terminal device corresponding to other players needs to hide (not display) the invalid game letter in the game letter page of the terminal device in response to the hiding instruction. In this way, only valid game letters are displayed on the game letter page of the terminal device of other players, and redundant game letters no longer appear. Players no longer need to screen game letters, and can understand valid game tasks by only viewing the game letters displayed on the game letter page, so as to timely execute the game tasks. In this way, the battle command efficiency of the "commander" player and the information receiving efficiency of other players are greatly improved, so as to improve the game experience of all players.

[0049] In combination with the above description, Figure 4 A flowchart of another game letter management method provided in the embodiments of the present application is shown. The embodiments will be described in detail below.

[0050] As Figure 4 shown, the game letter management method includes:

[0051] 401. A game letter page is provided in a graphical user interface of a first terminal device.

[0052] The terminal device operated by the "commander" player is the first terminal device. The "commander" player needs to edit a game letter on the game letter page corresponding to the first terminal device, and describe and introduce the target game task in detail in the game letter. Then, the "commander" player clicks the sending button of the game letter page to send the edited game letter to other game members in the same game camp. At this time, the game letter page corresponding to the "commander" player will save and display the game letter under the sent tab, and the game letter page displayed on the second terminal device operated by other game players will also save and display the game letter under the received tab. In this way, other game players can understand all target game tasks in the whole game by checking each game letter under the received tab, and then each player can take corresponding game actions to help complete the target game task.

[0053] 402. Generating a hidden instruction for the sent first game letter.

[0054] The hidden instruction of the first game letter can be generated according to the hidden operation sent by the "commander" player, or can be automatically generated when a certain preset condition is met. The following describes two different cases:

[0055] (1) Generating the hidden instruction according to the hidden operation sent by the "commander" player for the first game letter.

[0056] After the first game letter is successfully sent, it will be stored and displayed under the sent tab of the game letter page corresponding to the "commander" player. For example, a hidden edit button will be generated in the body of each game letter displayed under the sent tab. As shown in Figure 5 The sent game letter A is stored under the sent tab 102, and when the "commander" player clicks the game letter A in the sent list 1021, the content display area 1022 will display the body content of the game letter A. The body carries a hidden edit button 501. At this time, the "commander" player can click the hidden edit button 501 to hide the game letter A. That is, the terminal device corresponding to the "commander" player generates a hidden instruction for the game letter A in response to the click operation of the "commander" player for the hidden edit button 501.

[0057] For example, the "commander" player can also send a hidden operation to multiple game letters displayed under the sent tab at the same time. As shown in Figure 6As shown, the sent tab 102 stores the sent game letters A, B, C and D. When the "commander" player selects the game letters A, B and C, the game letter page can highlight the three selected letters. A collective hiding button 601 is generated under the sent tab 102. The collective hiding button 601 is displayed after the selection of multiple letters. When the "commander" player clicks the collective hiding button 601 again, the "commander" player's terminal device generates a collective hiding instruction for the multiple sent game letters. It can be understood that when the first terminal device of the "commander" player sends the instruction to the second terminal device of the other players based on the collective hiding instruction, the second terminal device needs to hide the multiple sent game letters at the same time. At the same time, the first terminal device of the "commander" player also needs to control the multiple sent game letters to be transferred to the hidden tab of the game letter page at the same time.

[0058] (ii) generating a hiding instruction based on the completion state of the target game task corresponding to the first game letter.

[0059] For example, the game system can also automatically generate a hiding instruction by judging whether the sent letter is valid. It can be understood that when the target game task corresponding to the first sent game letter ends, the first game letter becomes a redundant letter. If the "commander" player forgets to clean up the first game letter whose game task has been completed or terminated in time, the letter will still become a redundant letter to interfere with other players. Therefore, when the target game task corresponding to the first game letter ends, the game system automatically generates a hiding instruction for the first game letter to hide the first game letter.

[0060] It can be understood that the end of the target game task includes that the target game task has been completed or the completion time of the target game task has expired. Therefore, the game system generates the hidden instruction by monitoring whether the target game task is completed or by judging whether the current time exceeds the task execution time specified by the target game task. For example, the target game task is to occupy plot A before 5 pm. Before 5 pm, the game system needs to monitor the ownership of plot A. Once the ownership of plot A belongs to the side of the "commander" player, it is determined that the target game task has been completed. At this time, the hidden instruction of the game letter corresponding to the target game task can be generated. If the ownership of plot A does not belong to the side of the "commander" player before 5 pm, the hidden instruction of the game letter corresponding to the target game task is also generated after 5 pm. Because the target game task has expired, it also needs to be terminated. Therefore, the game letter corresponding to the target game task does not need to be seen by other players of the alliance.

[0061] In the above example, after generating the hidden instruction, the game system can first display the hidden prompt information of the first game letter in the game letter page to remind the "commander" player that the first game letter will be hidden. If the "commander" player issues a confirmation operation for the hidden prompt information, it means that the "commander" player agrees to hide the first game letter, and then the hidden instruction of the first game letter is generated. If the "commander" player does not agree to hide the first game letter, the first game letter cannot be hidden even if the target game task corresponding to the first game letter has ended. In this way, more command freedom can be provided for the "commander" player to meet other query requirements of the "commander" player.

[0062] 403、In response to the hidden instruction of the first game letter sent, the game instruction for controlling the hiding of the first game letter in the second terminal device is sent to the second terminal device.

[0063] The terminal device corresponding to the "commander" player sends a game instruction to the terminal devices corresponding to the other game players in response to the hidden instruction for the first game letter. The game instruction is an instruction indicating the terminal devices corresponding to the other game players to hide the first game letter on the game letter page corresponding thereto. That is, the terminal devices corresponding to the other game players control the first game letter not to be displayed under the hidden tab of the game letter page corresponding thereto. Therefore, the game letter page on the terminal device corresponding to the other game players will only display valid game letters, and the redundant game letter will be hidden with the hidden instruction of the "commander" player, that is, only the game letter corresponding to the target game task to be executed will be displayed on the game letter page corresponding to the other game players. In this way, the other game players will no longer be disturbed by redundant information, and only need to check the received game letters in sequence to understand the target game task to be executed.

[0064] 404. Moving and displaying the first game letter under the hidden tab of the game letter page corresponding to the first terminal device.

[0065] When the "commander" player selects to hide the first game letter, not only does the first game letter need to be hidden on the game letter page corresponding to the other game players, but also the first game letter needs to be moved on the game letter page of the first terminal device corresponding to the "commander" player. Before the first game letter is hidden, the first game letter is stored and displayed under the sent tab of the game letter page corresponding to the first terminal device. After the first game letter is hidden, the first game letter needs to be moved to the hidden tab, that is, the first game letter is no longer displayed under the sent tab, and the first game letter is saved and displayed under the hidden tab. In this way, the "commander" player can check the mails under the hidden tab to review and check the target game task that is paused.

[0066] 405. In response to the recovery operation for the first game letter under the hidden tab, the first game letter is restored and displayed on the game letter page corresponding to the first terminal device and the second terminal device.

[0067] The recovery process of the game letter under the hidden tab is introduced below. It can be understood that the target game task corresponding to the game letter under the hidden tab has been completed. If the "commander" player wants to restart a stopped target game task, the game letter corresponding to the target game task under the hidden tab can be recovered. At this time, the first terminal device corresponding to the "commander" player needs to respond to the recovery operation, and the recovered game letter is restored and displayed on the first terminal device and the second terminal device corresponding to the other players.

[0068] For example, when the sent game letter is moved to the hidden tab, a recovery edit button is generated in the body of the game letter. As shown inFigure 7 As shown, the hidden letters F are stored under the hidden tab 103, and when the "commander" player clicks the hidden letter F in the hidden list 1031, the content display area 1032 will display the body content of the hidden letter F. Among them, the body will carry a restore edit button 701. At this time, the "commander" player can click the restore edit button 701 to restore the hidden game letter F. Specifically, the hidden letter F needs to be moved from the hidden tab 103 of the game letter page corresponding to the "commander" player to the sent tab 102, and the hidden letter F is restored and displayed under the sent tab 102. At the same time, a recovery instruction for the hidden game letter F needs to be generated, and based on the recovery instruction, a game instruction is sent to the second terminal device corresponding to other players to make the second terminal device restore the hidden letter F under the received letter tab 101 of the game letter page corresponding to other players.

[0069] For example, the "commander" player can also simultaneously issue a restore operation on multiple hidden letters displayed under the hidden tab 103. As shown in the following figure, Figure 8 As shown, the hidden letters F, the hidden letter H, the hidden letter T and the hidden letter Q are stored under the hidden tab 103. When the "commander" player selects the hidden letter F, the hidden letter T and the hidden letter Q, the game letter page can highlight the selected three hidden letters. And generate a centralized recovery button 801 under the hidden tab 103. For example, the centralized recovery button 801 is displayed after multiple hidden letters are selected. After the "commander" player clicks the centralized recovery button 801 again, the first terminal device corresponding to the "commander" player generates a centralized recovery instruction for multiple hidden letters. It can be understood that when the first terminal device corresponding to the "commander" player sends an instruction to the second terminal device corresponding to other players based on the centralized recovery instruction, the second terminal device needs to simultaneously restore and display the above-mentioned multiple hidden letters under the received letter tab 101 of the game letter page. At the same time, the first terminal device corresponding to the "commander" player also needs to control the multiple hidden letters to be simultaneously restored to the sent tab 102 of the game letter page.

[0070] The above embodiment introduces the hiding and restoring process of the letter in detail. The game letter page of the terminal device corresponding to the ordinary player will no longer display the invalid game letter. In this way, only valid game letters will be displayed on the game letter page corresponding to the ordinary player, and there will be no redundant letters. The ordinary player no longer needs to filter the game letter, and only needs to check the game letter displayed on the game letter page to understand the valid game task, so as to execute the game task in time. This will greatly improve the efficiency of the "commander" player's battle command and the efficiency of other players' information receiving, thereby improving the game experience of all players.

[0071] Figure 9 A structural diagram of a game letter management apparatus is provided for the embodiments of the present application, which is described below in combination with Figure 9 The embodiments described below are used to explain the technical solutions of the present application, and are not limitations of the actual use.

[0072] The management apparatus is provided with a graphical user interface, and the content displayed by the graphical user interface includes at least part of a game terrain scene, and the game terrain scene includes a plurality of virtual plots. The management apparatus includes:

[0073] The display module 901 is configured to provide a game letter page in the graphical user interface, and the game letter page is used to trigger sending of a first game letter to a first game member located in the same game camp, the first game letter is used to instruct the first game member to perform a target game task in the game terrain scene, and the first game member is controlled by a terminal device.

[0074] The sending module 902 is configured to, in response to a hiding instruction for the sent first game letter, send a game instruction for controlling hiding of the first game letter in the second terminal device to the second terminal device, so as to control the terminal device to no longer display the first game letter in the game letter page corresponding to the terminal device.

[0075] In an optional implementation, the management apparatus further includes a generation module 903.

[0076] The generation module 903 is configured to, in response to a hiding operation for the sent first game letter, generate a hiding instruction for the sent first game letter. Or in response to the target game task corresponding to the first game letter being ended, generate a hiding instruction for the sent first game letter.

[0077] In an optional implementation, the target game task being ended includes that the target game task is completed, and / or the current time has exceeded the task execution time specified by the target game task.

[0078] In an optional implementation, the generation module 903 is further configured to generate a hiding edit button in the letter body of the sent first game letter.

[0079] The sending module 902 is specifically configured to, in response to a click operation on the hiding edit button.

[0080] In an optional implementation, the display module 901 is further configured to, in response to a centralized selection operation on a plurality of first game letters, display a centralized hiding button on the game letter page.

[0081] The generating module 903 is specifically configured to generate a centralized hiding instruction for the plurality of first game letters in response to a click operation on the centralized hiding button. The centralized hiding instruction is used to control the second terminal device to hide the plurality of first game letters on the game letter page at the same time.

[0082] In an optional implementation, the display module 901 is further configured to display a hiding prompt information for the first game letter on the game letter page.

[0083] The generating module 903 is specifically configured to generate a hiding instruction in response to a confirmation operation on the hiding prompt information.

[0084] In an optional implementation, the game letter page further includes a hiding tab. The management apparatus further includes a processing module 904.

[0085] The display module 901 is further configured to move and display the first game letter under the hiding tab.

[0086] The processing module 904 is configured to delete the first game letter in response to a deletion operation on the first game letter under the hiding tab.

[0087] In an optional implementation, the generating module 903 is further configured to generate a recovery editing button in the body of the first game letter under the hiding tab.

[0088] The processing module 904 is further configured to restore the first game letter in the game letter page in response to a click operation on the recovery editing button.

[0089] The generating module 903 is further configured to generate a recovery instruction for the first game letter under the hiding tab, and the recovery instruction is used to control the second terminal device to restore and display the first game letter in the game letter page.

[0090] In an optional implementation, the display module 901 is further configured to display a centralized recovery button on the game letter page in response to a centralized selection operation on the first game letter under the hiding tab.

[0091] The generating module 903 is further configured to generate a centralized recovery instruction for the first game letter under the hiding tab in response to a click operation on the centralized recovery button, and the centralized recovery instruction is used to control the second terminal device to restore and display the first game letter under the hiding tab on the game letter page at the same time.

[0092] In this embodiment, after a "commander" player sets a strategic mission for a virtual territory, they can issue the mission to other players via in-game mail. When a "commander" player determines that a specific strategic mission has failed, they can hide the corresponding in-game mail and simultaneously send a hide command to other players. Other players' devices then need to respond to the hide command, hiding (or not displaying) the failed in-game mail on their in-game mail pages. This ensures that only valid in-game mail is displayed on other players' pages, eliminating redundant mail. Players no longer need to sift through in-game mail; they only need to check the displayed mail to understand valid missions and execute them promptly. This significantly improves the "commander's" command efficiency and other players' information reception efficiency, thereby enhancing the overall gaming experience for all players.

[0093] It should be noted that the information interaction and execution process between the various modules / units in the device are different from those in this application. Figures 1 to 8 The various method embodiments are based on the same concept, and the details can be found in the descriptions of the method embodiments shown above in this application, which will not be repeated here.

[0094] The following describes an electronic device provided by an embodiment of this application. Please refer to [link / reference]. Figure 10 , Figure 10 This is a schematic diagram of an electronic device provided in an embodiment of this application. The electronic device 1000 can specifically be a virtual reality (VR) device, a mobile phone, a tablet, a laptop computer, a smart wearable device, a monitoring data processing device, or a radar data processing device, etc., and is not limited thereto. The electronic device 1000 may be equipped with... Figure 9 The game mail management device described in the corresponding embodiment is used to implement... Figures 1 to 8 The functions correspond to those in the embodiments. Specifically, the electronic device 1000 includes: a receiver 1001, a transmitter 1002, a processor 1003, and a memory 1004 (wherein the number of processors 1003 in the execution device 1000 can be one or more). Figure 10 (Taking a processor as an example), processor 1003 may include application processor 10031 and communication processor 10032. In some embodiments of this application, receiver 1001, transmitter 1002, processor 1003 and memory 1004 may be connected via bus or other means.

[0095] The memory 1004 can include read-only memory and random access memory, and provide the processor 1003 with instructions and data. A portion of the memory 1004 can also include non-volatile random access memory (NVRAM). The memory 1004 stores processor and operating instructions, executable modules, or data structures, or a subset thereof, or an extended set thereof, wherein the operating instructions can include various operating instructions for implementing various operations.

[0096] The processor 1003 controls the operation of the execution device. In a specific application, various components of the execution device are coupled together through a bus system, which can include a data bus, a power bus, a control bus, and a state signal bus, etc. However, for the sake of clarity, all the buses are referred to as a bus system in the figure.

[0097] The method disclosed in the above embodiments of the present application can be applied in the processor 1003 or implemented by the processor 903. The processor 903 can be an integrated circuit chip with a signal processing capability. In the implementation process, the steps of the above method can be completed by the integrated logic circuit of the hardware in the processor 1003 or the instruction of the software form. The processor 1003 mentioned above can be a general processor, a digital signal processor (DSP), a microprocessor, or a microcontroller, and can further include an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The processor 1003 can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of the present application. The general processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present application can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, an electrically erasable programmable memory, a register, or other mature storage media in the art. The storage medium is located in the memory 1004, and the processor 1003 reads the information in the memory 1004 and combines the hardware to complete the steps of the above method.

[0098] The receiver 1001 can be configured to receive inputted digital or character information, and to generate signal input related to relevant settings of the execution device and function control. The transmitter 1002 can be configured to output digital or character information through the first interface; the transmitter 1002 can also be configured to send instructions to the disk group through the first interface to modify data in the disk group; and the transmitter 1002 can further include a display device such as a display screen.

[0099] In the embodiments of the present application, the application processor 10031 in the processor 1003 is configured to execute Figures 1 to 8 the management method of the game letter in the corresponding embodiments. It should be noted that the specific manner in which the application processor 10031 executes each step is the same as that described in the method embodiments of the present application Figures 1 to 8 The corresponding method embodiments are based on the same concept, and the technical effects brought by them are the same as those in the method embodiments of the present application Figures 1 to 8 The corresponding method embodiments are based on the same concept, and the technical effects brought by them are the same as those in the method embodiments of the present application

[0100] The embodiments of the present application provide a computer readable storage medium, which includes computer instructions. When the computer instructions are executed by a processor, the computer instructions are configured to implement the technical solutions of any one of the management methods of the game letter in the embodiments of the present application.

[0101] In a typical configuration, a computing device includes one or more processors (CPUs), input / output interfaces, network interfaces, and memory.

[0102] The memory can include non-persistent memory in computer readable media, random access memory (RAM), and / or non-volatile memory, such as read-only memory (ROM) or flash memory (flash RAM). The memory is an example of computer readable media.

[0103] information can be in the form of computer readable instructions, data structures, program modules, or other data. Examples of computer storage media include, without limitation, persistent and non-persistent, removable and non-removable media implemented using any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Examples of computer storage media include, without limitation, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM), electrically erasable programmable read only memory (EEPROM), flash memory or other memory technology, compact disc read-only memory (CD-ROM), digital versatile disks (DVDs) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that is used to store information in a form that is readable by a computing device. According to the definition provided herein, computer readable medium does not include transitory media, such as modulated data signals and carrier waves.

[0104] Those skilled in the art will appreciate that embodiments of the present application can be devised for a method, a system, or a computer program product. Accordingly, the present application can take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application can take the form of a computer program product on one or more computer readable storage media (including, without limitation, disks storage, CD-ROMs, optical storage devices, etc.) embodying computer readable program code thereon.

[0105] The application has been disclosed with reference to a preferred embodiment. However, many variations of the application can be made in form, details and arrangement of parts and no limitation is intended to be implied by the description contained herein, which is by way of example only and includes all modifications falling within the spirit and scope of the application as defined in the appended claims.

Claims

1. A method for managing game emails, characterized in that, A graphical user interface is provided through a first terminal device, the content displayed by the graphical user interface including at least a portion of the game terrain scene, the game terrain scene including multiple virtual plots; the method includes: A game message page is provided in the graphical user interface. The game message page is used to trigger the sending of a first game message to a first game member located in the same game faction. The first game message is used to instruct the first game member to perform a target game task in the game terrain scene. The first game member is controlled by a second terminal device. In response to the hiding instruction for the first game message already sent to the first terminal device, a game instruction is sent to the second terminal device to control the hiding of the first game message in the second terminal device, so as to control the first game message to no longer be displayed in the game message page of the second terminal device.

2. The management method according to claim 1, characterized in that, Before the step of sending a game command to the second terminal device for controlling the hiding of the first game message in the second terminal device in response to a hiding command for the sent first game message, the method further includes: In response to a hiding operation on the first sent game message, generate a hiding instruction for the first sent game message; or In response to the completion of the target game task corresponding to the first game message, a hidden instruction is generated for the sent first game message.

3. The management method according to claim 2, characterized in that, The statement that the target game task has ended includes: the target game task has been completed, and / or the current time has exceeded the task execution time specified by the target game task.

4. The management method according to claim 3, characterized in that, The method further includes: Generate a hidden edit button in the body of the first game message that has already been sent; The response to the hiding operation for the first game message that has been sent includes: In response to a click on the hidden edit button.

5. The management method according to claim 3, characterized in that, The method further includes: In response to a centralized selection operation for multiple of the first game letters, a centralized hide button is displayed on the game letter page; The step of generating a hiding instruction for the sent first game message in response to a hiding operation for the first game message includes: In response to a click on the central hide button, a central hide instruction is generated for multiple first game emails. The central hide instruction is used to control the game email page corresponding to the second terminal device to simultaneously hide multiple first game emails.

6. The management method according to claim 3, characterized in that, After the target game task corresponding to the first game letter is completed, the method further includes: A hidden hint message for the first game message is displayed on the game message page; The generation of the hidden instructions for the first game message that has been sent includes: In response to a confirmation operation on the hidden prompt information, the hidden instruction is generated.

7. The management method according to any one of claims 4 to 6, characterized in that, The game mail page also includes hidden tabs, and the method further includes: Move the first game letter and display it under the hidden tab; In response to the deletion operation for the first game email under the hidden tab, the first game email is deleted.

8. The management method according to claim 7, characterized in that, The method further includes: A restore edit button is generated in the body of the first game letter under the hidden tab; In response to a click on the restore edit button, the first game letter is restored on the game letter page; and A restore command is generated for the first game message under the hidden tab. The restore command is used to control the game message page corresponding to the second terminal device to restore the display of the first game message.

9. The management method according to claim 7, characterized in that, The method further includes: In response to a centralized selection operation of the first game emails under multiple hidden tabs, a centralized restore button is displayed on the game email page; In response to a click on the centralized restore button, a centralized restore instruction is generated for multiple first game emails under the hidden tabs. The centralized restore instruction is used to control the game email page corresponding to the second terminal device to simultaneously restore and display the multiple first game emails under the hidden tabs.

10. A device for managing game emails, characterized in that, The management device provides a graphical user interface, the content displayed by the graphical user interface including at least a portion of the game terrain scene, the game terrain scene including multiple virtual plots; the management device includes: The display module is used to provide a game message page in the graphical user interface. The game message page is used to trigger the sending of a first game message to a first game member located in the same game faction. The first game message is used to instruct the first game member to perform a target game task in the game terrain scene. The first game member is controlled by a second terminal device. The sending module is configured to, in response to a hiding instruction for the first game message already sent by the management device, send a game instruction to the second terminal device to control the hiding of the first game message in the second terminal device, so as to control the game message page corresponding to the terminal device to no longer display the first game message.

11. An electronic device, characterized in that, The electronic device includes: a memory and a processor; the memory and the processor are coupled. The memory is used to store one or more computer instructions; The processor is used to execute one or more computer instructions to implement the game email management method as described in any one of claims 1-9.

12. A computer-readable storage medium storing one or more computer instructions, characterized in that, The instruction is executed by the processor to implement the game email management method as described in any one of claims 1-9.

Citation Information

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