Animation generation method and apparatus

By adjusting the scheduling priority and calculation order of bone constraint types, the problem of inaccurate bone motion information calculation was solved, and highly stable animation generation was achieved.

CN117371177BActive Publication Date: 2026-07-24ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
Filing Date
2023-09-11
Publication Date
2026-07-24

AI Technical Summary

Technical Problem

In existing technologies, timing conflicts between skeletal constraints lead to insufficient accuracy in calculating skeletal motion information, resulting in unstable animation effects.

Method used

By scheduling and calculating the initial bone information of the constrained bones in sequence according to the scheduling priority corresponding to the constraint attributes of each bone constraint type, a specific temporal scheduling calculation order is determined, and accurate bone motion information is generated.

Benefits of technology

It improves the stability of animation generation, ensuring high stability and accuracy of animation effects.

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Abstract

Embodiments of the present specification provide an animation generation method and device, wherein the animation generation method comprises: obtaining initial bone information of a plurality of bones of a target object and bone constraint types comprising a plurality of constraint attributes; in accordance with a scheduling priority corresponding to a constraint attribute of each bone constraint type, sequentially performing scheduling calculation on initial bone information of a constrained bone constrained by each bone constraint type to obtain bone motion information of the constrained bone; and performing motion control on each constrained bone based on the bone motion information of each constrained bone to obtain an animation of the target object. The bone motion information of the constrained bone is obtained in accordance with a specific time sequence scheduling calculation order, and the animation of the target object generated based on the bone motion information of each constrained bone has high stability.
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