A method and apparatus for processing virtual items

By providing a backpack control and a pick-up and replacement list through a graphical user interface, the cumbersome operation problem when the backpack is full is solved, enabling quick replacement of virtual items and improving game operation efficiency and experience.

CN118787928BActive Publication Date: 2026-01-06NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202410798859.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-09-17
Publication Date
2026-01-06
Estimated Expiration
2040-09-17

AI Technical Summary

Technical Problem

In existing technologies, when the backpack system is full, players need to perform cumbersome operations to discard items, which affects combat efficiency and field of vision, resulting in a decline in the game experience.

Method used

A graphical user interface provides backpack controls that display a pick-up list and a list of replaceable items, allowing players to quickly replace virtual items without opening their backpack.

Benefits of technology

It improves the efficiency of virtual item processing, enhances the player's gaming experience, and simplifies item management when the backpack capacity is at its limit.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present application provide a virtual item processing method and device, a backpack control is provided through a graphical user interface, wherein the backpack control is configured to display a backpack interface in response to a touch operation; when at least one first virtual item meeting a preset condition exists in a game scene, a pickup list is displayed, the pickup list displays item information of the first virtual item; a target first virtual item is determined from the at least one first virtual item in response to a first touch operation acting on the pickup list; a replaceable item list is displayed, the replaceable item list displays item information of a second virtual item, wherein the second virtual item is a virtual item in a backpack of a virtual character; a target second virtual item is determined in response to a second touch operation acting on the replaceable item list, and the target first virtual item is used to replace the second virtual item. Embodiments of the present application can realize quick replacement of virtual items.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and in particular to a method and apparatus for processing virtual items.

[0002] This case is a divisional application of patent application number 202010983011.1. Background Technology

[0003] Many competitive or sandbox games now feature an inventory system to store items acquired during gameplay. Players can pick up various items in combat to implement different game strategies. However, inventory systems often have a pickup limit, and players will face the problem of being unable to pick up items when their inventory slots are full.

[0004] In current technology, when the backpack is full, players need to open the backpack, select and discard items, and then close the backpack to make room for new items. The item discarding operation is cumbersome, and the operation of picking up items and replacing items in the backpack is inefficient. In tense and intense real-time battles, this can easily delay opportunities. Furthermore, opening the backpack can obstruct the player's view, affecting the player's combat performance and overall gaming experience. Summary of the Invention

[0005] In view of the above problems, embodiments of the present invention are proposed to provide a method for processing virtual items and a corresponding apparatus for processing virtual items that overcomes or at least partially solves the above problems.

[0006] To address the aforementioned problems, this invention discloses a method for processing virtual items. The method provides a graphical user interface (GUI) through a terminal device's display interface. The GUI displays at least a portion of a game scene, and the game scene includes virtual characters. The method includes:

[0007] A backpack control is provided through the graphical user interface, wherein the backpack control is configured to display a backpack interface in response to touch operations;

[0008] When there is at least one first virtual item in the game scene that meets the preset conditions, a pickup list is displayed, and the pickup list displays the item information of the first virtual item.

[0009] In response to a first touch operation applied to the pick list, a target first virtual item is determined from the at least one first virtual item;

[0010] Display a list of replaceable items, which shows item information for a second virtual item, wherein the second virtual item is a virtual item in the virtual character's inventory;

[0011] In response to a second touch operation applied to the list of replaceable items, a target second virtual item is determined, and the target first virtual item is used to replace the second virtual item.

[0012] Optionally, before the step of displaying a list of replaceable items, the method further includes:

[0013] Determine whether the current backpack space corresponding to the virtual character's backpack has reached the space threshold;

[0014] When the current backpack space has not reached the space threshold, the system controls the placement of the target first virtual object into the backpack.

[0015] When the current backpack space has reached the space threshold, the step of displaying a list of replaceable items is executed.

[0016] Optionally, the display area of ​​the list of replaceable items is different from the area where the backpack interface is located.

[0017] Optionally, the second touch operation includes a first sub-operation and a second sub-operation; the step of responding to the second touch operation applied to the list of replaceable items and determining the target second virtual item includes:

[0018] In response to the first sub-operation, determine the pending second virtual item corresponding to the first sub-operation, and generate a feature comparison interface corresponding to the pending second virtual item;

[0019] In response to the second sub-operation, determine the pending virtual item corresponding to the second sub-operation as the target second virtual item.

[0020] Optionally, the method further includes:

[0021] In response to the first sub-operation, a feature comparison interface corresponding to the pending second virtual item is generated.

[0022] Optionally, the step of generating a feature comparison interface corresponding to the second virtual item to be determined includes:

[0023] Determine the feature information corresponding to the target first virtual item and the undetermined second virtual item;

[0024] A feature comparison interface is generated using the specified display rules and the aforementioned feature information;

[0025] The feature information includes icon information, attribute information, and quantity information.

[0026] Optionally, if there are multiple first virtual items, the method further includes:

[0027] Determine the sorting information and item information of multiple first virtual items;

[0028] A pick list is generated using the sorting information, the item information, and the preset number of items that can be displayed.

[0029] This invention also discloses a virtual item processing device, which provides a graphical user interface through the display interface of a terminal device. The graphical user interface displays at least a portion of a game scene, and the game scene includes virtual characters. The device includes:

[0030] The backpack control module is used to provide a backpack control through the graphical user interface, wherein the backpack control is configured to display a backpack interface in response to touch operations;

[0031] The pickup list module is used to display the pickup list when there is at least one first virtual item in the game scene that meets the preset conditions. The pickup list displays the item information of the first virtual item.

[0032] A target determination module is configured to determine a target first virtual item from the at least one first virtual item in response to a first touch operation applied to the pick list;

[0033] The replaceable item list module is used to display a replaceable item list, which displays item information of a second virtual item, wherein the second virtual item is a virtual item in the virtual character's backpack;

[0034] A virtual item replacement module is configured to respond to a second touch operation applied to the list of replaceable items, determine a target second virtual item, and replace the second virtual item with the target first virtual item.

[0035] This invention also discloses an electronic device, including a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, it implements the steps of the virtual item processing method described above.

[0036] This invention also discloses a computer-readable storage medium storing a computer program, which, when executed by a processor, implements the steps of the virtual item processing method described above.

[0037] The embodiments of this invention include the following advantages: A backpack control is provided through the graphical user interface, wherein the backpack control is configured to display a backpack interface in response to touch operations; when at least one first virtual item that meets preset conditions exists in the game scene, a pickup list is displayed, showing the item information of the first virtual item; in response to a first touch operation applied to the pickup list, a target first virtual item is determined from the at least one first virtual item; a replaceable item list is displayed, showing the item information of a second virtual item, wherein the second virtual item is a virtual item in the virtual character's backpack; in response to a second touch operation applied to the replaceable item list, a target second virtual item is determined, and the target first virtual item is used to replace the second virtual item. This allows players to quickly pick up virtual items, even when the virtual character's backpack capacity is at its limit, directly replacing the second virtual item in the virtual character's backpack with the first virtual item, making the operation simple and quick, improving the efficiency of virtual item processing, and enhancing the player's gaming experience. Attached Figure Description

[0038] Figure 1 This is a flowchart illustrating the steps of an embodiment of a virtual item processing method according to the present invention;

[0039] Figure 2 This is a schematic diagram of the pickup list according to an embodiment of a virtual item processing method of the present invention;

[0040] Figure 3 This is a schematic diagram of the first virtual item pick-up list, which is an embodiment of a virtual item processing method of the present invention.

[0041] Figure 4 This is a schematic diagram of a list of replaceable items according to an embodiment of a virtual item processing method of the present invention;

[0042] Figure 5 This is a schematic diagram comparing the features of an embodiment of a virtual item processing method of the present invention;

[0043] Figure 6 This is a structural block diagram of an embodiment of a virtual item processing device according to the present invention. Detailed Implementation

[0044] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, the present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments.

[0045] The virtual item processing method in this embodiment of the invention can run on a terminal device or a server. The terminal device can be a local terminal device. When the virtual item processing method runs on a server, it can be a cloud gaming application.

[0046] In one optional implementation, cloud gaming refers to a gaming method based on cloud computing. In cloud gaming, the game program and the game screen are separate entities. The storage and execution of virtual items are handled on the cloud gaming server. The cloud gaming client is responsible for receiving and sending data and displaying the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the terminal device for displaying information is the cloud gaming server in the cloud. During gameplay, the player uses the cloud gaming client to send commands to the cloud gaming server. The cloud gaming server runs the game according to the commands, encodes and compresses game screen data, returns it to the cloud gaming client via the network, and finally, the cloud gaming client decodes and outputs the game screen.

[0047] In an alternative implementation, the terminal device can be a local terminal device. The local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on a terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0048] Reference Figure 1 This document illustrates a flowchart of an embodiment of a virtual item processing method according to the present invention. The embodiment discloses a method for processing virtual items, which provides a graphical user interface (GUI) through a terminal device's display interface. The GUI displays at least a portion of a game scene, and the game scene includes virtual characters. The method includes:

[0049] It should be noted that the display interface in the embodiments of the present invention may refer to the interface displayed by the display component of the first terminal device (e.g., touch screen, display), and the graphical user interface may refer to the interface rendered by the application (e.g., game program interface).

[0050] The embodiments of the present invention may specifically include the following steps:

[0051] Step 101: Provide a backpack control through the graphical user interface, wherein the backpack control is configured to display a backpack interface in response to touch operation;

[0052] A backpack control is provided in the graphical user interface. When the user touches the backpack control, the backpack control responds to the touch operation and displays the backpack interface, which displays all the virtual items owned by the virtual character.

[0053] Step 102: When there is at least one first virtual item in the game scene that meets the preset conditions, display the pickup list, which shows the item information of the first virtual item.

[0054] The preset conditions can be location conditions; for example, when a player moves a virtual character in a game scene and at least one first virtual item appears within a certain distance of the virtual character, the terminal will pop up a pickup list on the right side of the graphical user interface in a blank space without function buttons. This will not affect the player's viewing of the graphical user interface content. The item information of the first virtual item displayed in the pickup list includes, but is not limited to, the icon, name, quantity, and effect of the first virtual item.

[0055] As an example, such as Figure 2 As shown, when there is at least one first virtual item 202 in the game scene displayed by the graphical user interface 201 that meets the preset conditions, a pickup list 203 that does not affect the player's field of vision is displayed on the graphical user interface 201.

[0056] In an optional embodiment of the present invention, if there are multiple first virtual items, the method further includes:

[0057] Step S11: Determine the sorting information and item information of multiple first virtual items;

[0058] Step S12: Using the sorting information, the item information, and the preset displayable quantity, a pick list is generated.

[0059] When multiple first virtual items that meet preset conditions exist simultaneously, their sorting information is determined according to a preset sorting method, which includes, but is not limited to, sorting by name (first letter), sorting by type, and sorting by rarity. The item information of the multiple first virtual items is then determined simultaneously.

[0060] After determining the sorting and item information of the first virtual item, the first virtual items are sorted according to the sorting information. Then, a preset number N of first virtual items can be displayed. The first N first virtual items in the sorted set are selected and combined with the item information corresponding to the first N first virtual items to generate a pick list for display. Here, N is a positive integer.

[0061] Step 103: In response to a first touch operation applied to the pick list, determine a target first virtual item from the at least one first virtual item;

[0062] For example, a player can select one of the first virtual items in the pick-up list by clicking and dragging it to determine the selected first virtual item as the target first virtual item.

[0063] Step 104: Display a list of replaceable items, which shows the item information of a second virtual item, wherein the second virtual item is a virtual item in the virtual character's backpack;

[0064] In the specific implementation, not all virtual items in the virtual character's inventory are replaceable. Therefore, a list of replaceable items is displayed, showing the item information of the second virtual item in the inventory that can be replaced, so that the user can at least partially view the virtual items in the inventory without opening the inventory interface. The list of replaceable items can be permanently displayed in the graphical user interface, or it can be displayed in the graphical user interface when the target first virtual item is selected; this invention does not limit this.

[0065] For example, such as Figure 3 As shown, when player 204 determines to select at least one first virtual item 202 from the pickup list 203 as the target first virtual item 205, a replaceable list 207 is displayed, which displays the item information of the second virtual item 206.

[0066] In an alternative implementation, the display area of ​​the list of replaceable items is different from the area where the backpack interface is located.

[0067] In an alternative implementation, prior to the step of displaying a list of replaceable items, the method further includes:

[0068] Step S21: Determine whether the current backpack space corresponding to the virtual character's backpack has reached the space threshold;

[0069] In practice, each time a virtual character picks up / drops / uses a virtual item, the server synchronizes data on the available space in the virtual character's inventory to the client. The client then determines whether the current inventory space corresponding to the virtual character has reached a space threshold based on the data fed back by the server. This space threshold can be set by those skilled in the art according to actual circumstances, and this invention does not limit it.

[0070] Step S22: When the current backpack space has not reached the space threshold, control the placement of the target first virtual object in the backpack;

[0071] When the current backpack space does not reach the space threshold, the system controls the placement of the target first virtual item in the backpack, removes the target first virtual item from the pickup list, moves other unselected first virtual items up in order, adds the target first virtual item to the virtual character's backpack and occupies the available space of the backpack, and synchronizes the pickup result to the server.

[0072] Step S23: When the current backpack space has reached the space threshold, execute the step of displaying a list of replaceable items.

[0073] When the current backpack space has reached the space threshold, the virtual character cannot directly pick up the target first virtual item, and the icon of the first virtual item in the pick-up list shows a full sign, and the step of displaying a list of replaceable items is executed.

[0074] For example, such as Figure 4 As shown, at least one icon of a first virtual item 202 in the pick-up list 203 is marked as full. Step 104: In response to a second touch operation applied to the replaceable item list, a target second virtual item is determined, and the target first virtual item is used to replace the second virtual item.

[0075] In practice, players can drag the target first virtual item onto any second virtual item. When the item is dragged to one of the second virtual items in the list of replaceable items, stopping or releasing the drag determines that the second virtual item is the target second virtual item, and the target first virtual item replaces the target second virtual item.

[0076] In an optional implementation, the second touch operation includes a first sub-operation and a second sub-operation; the step of determining the target second virtual item in response to the second touch operation acting on the list of replaceable items includes:

[0077] Step S31: In response to the first sub-operation, determine the pending second virtual item corresponding to the first sub-operation;

[0078] In practice, the second virtual item is determined to be a pending second virtual item based on the fact that the player drags the first virtual item to a stop on the second virtual item.

[0079] In an optional implementation, the method includes: in response to the first sub-operation, generating a feature comparison interface corresponding to the pending second virtual item.

[0080] A feature comparison interface is generated between the proposed second virtual item and the target first virtual item, and displayed on the graphical user interface.

[0081] For example, such as Figure 5As shown, a feature comparison interface 209 corresponding to the second virtual item 208 to be determined and the first virtual item 205 to be targeted is generated and displayed on the graphical user interface 201.

[0082] In an optional implementation, the step of generating a feature comparison interface corresponding to the second virtual item to be determined includes:

[0083] Step S311: Determine the feature information corresponding to the target first virtual item and the undetermined second virtual item;

[0084] Step S312: Generate a feature comparison interface using the specified display rules and the feature information;

[0085] The feature information includes icon information, attribute information, and quantity information.

[0086] In practice, when determining the target first virtual item and the pending second virtual item, the icon information, attribute information, and quantity information of the two are obtained. According to the specified display rules, the corresponding feature information is compared one by one to generate a feature comparison interface. The display rules can be to use color to distinguish the different parts of the feature information.

[0087] Step S32: In response to the second sub-operation, determine the pending virtual item corresponding to the second sub-operation as the target second virtual item.

[0088] In practice, when a player drags the first target virtual item onto the pending virtual item and releases their grip, the pending virtual item is determined to be the second target virtual item.

[0089] In embodiments of the present invention, a graphical user interface (GUI) is provided through the display interface of a terminal device. The GUI displays at least a portion of a game scene, which includes virtual characters. The method includes: providing a backpack control through the GUI, wherein the backpack control is configured to display a backpack interface in response to touch operations; when at least one first virtual item that meets preset conditions exists in the game scene, displaying a pickup list, which displays item information of the first virtual item; in response to a first touch operation applied to the pickup list, determining a target first virtual item from the at least one first virtual item; displaying a replaceable item list, which displays item information of a second virtual item, wherein the second virtual item is a virtual item in the virtual character's backpack; in response to a second touch operation applied to the replaceable item list, determining a target second virtual item; and replacing the second virtual item with the target first virtual item. This allows players to quickly pick up virtual items, even when the virtual character's backpack capacity is at its limit, by directly replacing the second virtual item in the virtual character's backpack with the first virtual item. The operation is simple and quick, improving the efficiency of virtual item processing and enhancing the player's gaming experience.

[0090] It should be noted that, for the sake of simplicity, the method embodiments are all described as a series of actions. However, those skilled in the art should understand that the embodiments of the present invention are not limited to the described order of actions, because according to the embodiments of the present invention, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are all optional embodiments, and the actions involved are not necessarily essential to the embodiments of the present invention.

[0091] Reference Figure 6 The diagram illustrates a structural block diagram of an embodiment of a virtual item processing device according to the present invention. A graphical user interface is provided through the display interface of a terminal device. The graphical user interface displays at least a portion of a game scene, which includes virtual characters. Specifically, it may include the following modules:

[0092] Backpack control module 601 is used to provide backpack control through the graphical user interface, wherein the backpack control is configured to display a backpack interface in response to touch operation;

[0093] The pickup list module 602 is used to display a pickup list when there is at least one first virtual item in the game scene that meets preset conditions. The pickup list displays the item information of the first virtual item.

[0094] The target determination module 603 is configured to determine a target first virtual item from the at least one first virtual item in response to a first touch operation applied to the pick list;

[0095] Replaceable item list module 604 is used to display a replaceable item list, wherein the replaceable item list displays item information of a second virtual item, wherein the second virtual item is a virtual item in the virtual character's backpack;

[0096] The virtual item replacement module 605 is configured to respond to a second touch operation applied to the list of replaceable items, determine a target second virtual item, and replace the second virtual item with the target first virtual item.

[0097] In an optional embodiment of the present invention, the device further includes:

[0098] The judgment module is used to determine whether the current backpack space corresponding to the backpack of the virtual character has reached the space threshold;

[0099] The picking module is used to control the placement of the target first virtual object into the backpack when the current backpack space has not reached the space threshold;

[0100] The replaceable item list display module is used to perform the step of displaying a replaceable item list when the current backpack space has reached the space threshold.

[0101] In an optional embodiment of the present invention, the device further includes:

[0102] Region Module: The display area for the list of replaceable items is different from the area where the backpack interface is located.

[0103] In an optional embodiment of the present invention, the second touch operation includes a first sub-operation and a second sub-operation; the virtual item replacement module 605 includes:

[0104] The first sub-operation module is used to respond to the first sub-operation and determine the pending second virtual item corresponding to the first sub-operation.

[0105] The second operation submodule is used to respond to the second sub-operation and determine the pending virtual item corresponding to the second sub-operation as the target second virtual item.

[0106] In an optional embodiment of the present invention, the device further includes:

[0107] The feature comparison interface module responds to the first sub-operation and generates a feature comparison interface corresponding to the pending second virtual item.

[0108] In an optional embodiment of the present invention, the feature comparison interface module includes:

[0109] The feature information determination submodule is used to determine the feature information corresponding to the target first virtual item and the undetermined second virtual item;

[0110] The feature comparison interface generation submodule is used to generate a feature comparison interface using specified display rules and the feature information.

[0111] The feature information includes icon information, attribute information, and quantity information.

[0112] In an optional embodiment of the present invention, if there are multiple first virtual items, the device further includes:

[0113] The first virtual item module is used to determine the sorting information and item information of multiple first virtual items;

[0114] The pickup list generation module is used to generate a pickup list using the sorting information, the item information, and a preset displayable quantity. For the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple; relevant details can be found in the description of the method embodiment.

[0115] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.

[0116] An embodiment of the present invention also provides an electronic device, including a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the steps of the virtual item processing method as described above.

[0117] An embodiment of the present invention also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, implements the steps of the virtual item processing method described above.

[0118] Those skilled in the art will understand that embodiments of the present invention can be provided as methods, apparatus, or computer program products. Therefore, embodiments of the present invention can take the form of entirely hardware embodiments, entirely software embodiments, or embodiments combining software and hardware aspects. Furthermore, embodiments of the present invention can take the form of computer program products implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0119] This invention is described with reference to flowchart illustrations and / or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, generate instructions for implementing the flowchart illustrations and / or block diagrams. Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.

[0120] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing terminal device to operate in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.

[0121] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal equipment, causing a series of operational steps to be performed on the computer or other programmable terminal equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable terminal equipment for implementing the process. Figure 1 One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.

[0122] Although alternative embodiments of the present invention have been described, those skilled in the art, upon learning the basic inventive concept, can make further changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including the alternative embodiments as well as all changes and modifications falling within the scope of the embodiments of the present invention.

[0123] Finally, it should be noted that in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or terminal device. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or terminal device that includes said element.

[0124] The present invention has provided a detailed description of a method and apparatus for processing virtual items. Specific examples have been used to illustrate the principles and implementation methods of the present invention. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of the present invention. At the same time, those skilled in the art will recognize that there will be changes in the specific implementation methods and application scope based on the ideas of the present invention. Therefore, the content of this specification should not be construed as a limitation of the present invention.

Claims

1. A virtual item processing method, a graphical user interface is provided through a display interface of a terminal device, the graphical user interface displays at least part of a game scene, the game scene contains a virtual character, and the method is characterized in that, The method comprises: controlling the virtual character to move in the scene; controlling to display a pickup list, the pickup list being used to display item information of a first virtual item, the first virtual item being a virtual item in the game scene that meets a preset condition; when a target first virtual item is determined from the first virtual item in response to a first touch operation, controlling to display a replaceable item list, the replaceable item list showing item information of a second virtual item, wherein the second virtual item comprises a virtual item in a backpack of the virtual character; in response to a second touch operation acting on the replaceable item list, determining a target second virtual item, and replacing the target second virtual item with the target first virtual item.

2. The method of claim 1, wherein, The virtual item in the game scene that meets the preset condition is a virtual item in the game scene within a distance range of the virtual character.

3. The method of claim 1, wherein, The virtual item in the backpack comprises replaceable virtual items and non-replaceable items, and the second virtual item shown in the replaceable item list is a replaceable item in the backpack.

4. The method of claim 1, wherein, The method further comprises: in response to picking up the target first virtual item to replace the target second virtual item, controlling to remove the target first virtual item in the pickup list and move unselected first virtual items in sequence.

5. The method of claim 1, wherein, The method further comprises: judging whether a current backpack space corresponding to the backpack of the virtual character reaches a space threshold; when the current backpack space does not reach the space threshold, controlling to place the target first virtual item in the backpack; when the current backpack space has reached the space threshold, performing the step of displaying the replaceable item list.

6. The method of claim 5, wherein, The method further comprises: when the current backpack space has reached the space threshold, an indication appears in the pickup list.

7. The method of claim 1, wherein, The method further comprises: in response to a touch operation acting on the replaceable item list, determining a to-be-determined second virtual item according to the touch operation, and displaying an information interface, the information interface comprising characteristic information of the to-be-determined second virtual item, the characteristic information comprising at least one of the following: icon information, attribute information, and quantity information.

8. The method of claim 1, wherein, The first touch operation is a drag operation acting on a first virtual item in the pickup list.

9. The method of claim 8, wherein, The response to the second touch operation acting on the replaceable item list to determine a target second virtual item comprises at least one of the following: in response to the drag operation stopping at the replaceable item list, determining that a second virtual item corresponding to a position where the drag operation stops is the target second virtual item; and in response to the drag operation ending at the replaceable item list, determining that a second virtual item corresponding to a position where the drag operation ends is the target second virtual item.

10. An electronic device, comprising: A computer program product comprising a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program being executed by the processor to implement the steps of the virtual item processing method according to any one of claims 1 to 9.

11. A computer readable storage medium, characterized in that, The computer readable storage medium stores a computer program, and the computer program is executed by the processor to implement the steps of the virtual article processing method according to any one of claims 1 to 9.

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