Game interaction control method, device and electronic equipment

By displaying controls in the game interface to limit the movement parameters of virtual vehicles, the problem of interrupted healing operations caused by virtual vehicle speed exceeding limits was solved, thus improving the gaming experience.

CN119656597BActive Publication Date: 2026-02-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411472813.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-10-21
Publication Date
2026-02-13
Estimated Expiration
2044-10-21

AI Technical Summary

Technical Problem

In survival games, when the driver of a virtual vehicle controls the vehicle's movement speed to exceed a specified rate, the passenger cannot use healing items, causing the healing process to be interrupted and affecting the player's gaming experience.

Method used

By displaying controls in the graphical user interface, the movement parameters of virtual vehicles can be restricted to meet preset operating parameters, thereby allowing the character riding in the vehicle to perform specified game actions.

Benefits of technology

This avoids the instability of manual player control and interruptions during virtual vehicle operation parameter restrictions, thus improving the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure provides a game interaction control method and device and electronic equipment, controlling a virtual vehicle to run according to a first running parameter, wherein the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when a second virtual character riding the virtual vehicle performs a specified game behavior on the virtual vehicle; controlling a first control to be displayed in a graphical user interface; and in response to a triggering operation on the first control, limiting the virtual vehicle to run and move in a game scene with a second running parameter that meets the preset running parameter. In this way, when it is detected that the virtual vehicle runs with a running parameter that does not meet the preset running parameter and the second virtual character cannot perform the specified game behavior on the virtual vehicle, the first control is displayed, and after the first control is triggered, the running parameter of the virtual vehicle is limited to meet the preset running parameter, thereby avoiding the situation that the player controls the running parameter of the virtual vehicle unstably.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of game design, and in particular to a game interaction control method, device and electronic equipment. BACKGROUND

[0002] In a survival competitive game, when a driving virtual character controls the moving speed of a virtual vehicle to exceed a specified speed, a riding virtual character riding the virtual vehicle cannot perform a shooting, which refers to using a medicine to restore life value or improve attributes in the game, and the riding virtual character in the shooting process will be forced to interrupt the shooting. When the riding virtual character needs to shoot, the driving virtual character can communicate with the riding virtual character through voice or other forms to slow down the virtual vehicle, but the driving virtual character is difficult to control the moving speed of the virtual vehicle below the specified speed all the time, so that the moving speed of the virtual vehicle exceeds the specified speed again, thereby interrupting the shooting progress of the riding virtual character again, affecting the game experience of the player. SUMMARY

[0003] The purpose of the present disclosure is to provide a game interaction control method, device and electronic equipment, to help the driver to automatically limit the vehicle moving parameters by providing an automatic moving control mode, so as to ensure better driving, reduce the vehicle operation burden of the driver when helping the passenger to perform the specified game behavior, and improve the overall team cooperation efficiency and communication efficiency.

[0004] In a first aspect, the present disclosure provides a game interaction control method, comprising: providing a graphical user interface through a first terminal device, the graphical user interface comprising a game scene, the game scene comprising: a virtual vehicle, a first virtual character driving the virtual vehicle and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; controlling the virtual vehicle to run according to a first running parameter, wherein the first running parameter does not meet a preset running parameter, the preset running parameter being a running parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling to display a first control in the graphical user interface; in response to a trigger operation on the first control, limiting the virtual vehicle to run and move in the game scene with a second running parameter meeting the preset running parameter.

[0005] In a second aspect, the present disclosure provides a game interaction control method, which comprises: providing a graphical user interface by a second terminal device, the graphical user interface comprising a game scene and a third control, the game scene comprising: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is configured to control the movement of the virtual vehicle, and a target second virtual character in the at least one second virtual character is controlled by the second terminal device; in response to a first triggering operation on the third control, the target second virtual character is controlled to perform a specified game behavior on the virtual vehicle; in response to the virtual vehicle running according to a first running parameter, the target second virtual character is controlled to stop performing the specified game behavior, and a first control is displayed in a first terminal device corresponding to the first virtual character; wherein the first running parameter does not satisfy a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to satisfy when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to limit the movement of the virtual vehicle in the game scene at a second running parameter satisfying the preset running parameter in response to a triggering operation; and when the virtual vehicle moves in the game scene at the second running parameter by triggering the first control, the target second virtual character is controlled to perform the specified game behavior on the virtual vehicle.

[0006] In a third aspect, the present disclosure provides a game interaction control device, which comprises: an interface display module configured to provide a graphical user interface by a first terminal device, the graphical user interface comprising a game scene, the game scene comprising: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; a running control module configured to control the virtual vehicle to run according to a first running parameter, wherein the first running parameter does not satisfy a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to satisfy when a second virtual character performs a specified game behavior on the virtual vehicle; a control display module configured to control a first control to be displayed in the graphical user interface; and a running limitation module configured to limit the movement of the virtual vehicle in the game scene at a second running parameter satisfying the preset running parameter in response to a triggering operation on the first control.

[0007] In a fourth aspect, the present disclosure provides a game interaction control device, the device comprising: a scene display module configured to provide a graphical user interface through a second terminal device, the graphical user interface comprising a game scene and a third control, the game scene comprising a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is configured to control movement of the virtual vehicle, and a target second virtual character in the at least one second virtual character is controlled through the second terminal device; a control trigger module configured to, in response to a first trigger operation on the third control, control the target second virtual character to perform a specified game behavior on the virtual vehicle; a behavior stop module configured to, in response to the virtual vehicle running according to a first running parameter, control the target second virtual character to stop performing the specified game behavior, and display a first control in a first terminal device corresponding to the first virtual character; wherein the first running parameter does not satisfy a preset running parameter, the preset running parameter being a running parameter that the virtual vehicle needs to satisfy when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control being configured to, in response to a trigger operation, limit the virtual vehicle to run and move in the game scene at a second running parameter satisfying the preset running parameter; and a behavior execution module configured to, when the virtual vehicle runs and moves in the game scene at the second running parameter by triggering the first control, control the target second virtual character to perform the specified game behavior on the virtual vehicle.

[0008] In a fifth aspect, the present disclosure provides an electronic device, the electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the game interaction control method described above.

[0009] In a sixth aspect, the present disclosure provides a computer readable storage medium, the computer readable storage medium storing computer executable instructions, the computer executable instructions, when invoked and executed by a processor, causing the processor to implement the game interaction control method described above.

[0010] The embodiments of the present disclosure bring the following beneficial effects:

[0011] The game interaction control method, device and electronic equipment provided by the present disclosure first provide a graphical user interface through a first terminal device, the graphical user interface includes a game scene, and the game scene includes a virtual vehicle, a first virtual character driving the virtual vehicle and at least one second virtual character sitting on the virtual vehicle; wherein the first virtual character is controlled through the first terminal device; then the virtual vehicle is controlled to run according to first running parameters, wherein the first running parameters do not meet preset running parameters, and the preset running parameters are running parameters that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; a first control is displayed in the graphical user interface; then, in response to a triggering operation on the first control, the virtual vehicle is limited to run and move in the game scene with second running parameters that meet the preset running parameters. In this way, when the virtual vehicle runs with running parameters that do not meet the preset running parameters and the second virtual character cannot perform the specified game behavior on the virtual vehicle, the first control is displayed, and after the first control is triggered, the running parameters of the virtual vehicle are limited to meet the preset running parameters, so that the second virtual character can perform the specified game behavior on the virtual vehicle. This way avoids the situation that the player cannot control the running parameters of the virtual vehicle stably when manually controlling the running parameters of the virtual vehicle, and also avoids interrupting the second virtual character from performing the specified game behavior on the virtual vehicle during the period when the running parameters of the virtual vehicle are limited. This way helps to improve the game experience of the player.

[0012] Other features and advantages of the present disclosure will be described in the following description, or can be inferred from the description, or can be determined without doubt, or can be known by implementing the above-mentioned technologies of the present disclosure.

[0013] In order to make the above-mentioned purposes, features and advantages of the present disclosure more obvious and easy to understand, the following preferred embodiments are specifically described in detail below, and the accompanying drawings are described as follows. BRIEF DESCRIPTION OF DRAWINGS

[0014] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can also obtain other drawings according to these drawings without creative labor.

[0015] Figure 1 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;

[0016] Figure 2 A display schematic diagram of first prompt information provided by an embodiment of the present disclosure;

[0017] Figure 3A third prompt information display schematic diagram provided by an embodiment of the present disclosure;

[0018] Figure 4 A second control display schematic diagram provided by an embodiment of the present disclosure;

[0019] Figure 5 A plurality of second virtual role identification display schematic diagram when performing a specified game behavior provided by an embodiment of the present disclosure;

[0020] Figure 6 A like identification display schematic diagram provided by an embodiment of the present disclosure;

[0021] Figure 7 A second control identification information display schematic diagram provided by an embodiment of the present disclosure;

[0022] Figure 8 A flowchart of another game interaction control method provided by an embodiment of the present disclosure;

[0023] Figure 9 A like control display schematic diagram provided by an embodiment of the present disclosure;

[0024] Figure 10 A display brake limit control schematic diagram provided by an embodiment of the present disclosure;

[0025] Figure 11 A switch to remove speed limit control schematic diagram provided by an embodiment of the present disclosure;

[0026] Figure 12 A game interaction control device structure schematic diagram provided by an embodiment of the present disclosure;

[0027] Figure 13 Another game interaction control device structure schematic diagram provided by an embodiment of the present disclosure;

[0028] Figure 14 An electronic device structure schematic diagram provided by an embodiment of the present disclosure. DETAILED DESCRIPTION

[0029] To make the objectives, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be described below in connection with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments of the present disclosure. The components of the embodiments of the present disclosure described and shown in the drawings herein can be arranged and designed in various different configurations.

[0030] The following detailed description of embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by those of ordinary skill in the art without creative work are within the scope of protection of the present disclosure.

[0031] The game interaction control method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game interaction control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0032] In an optional embodiment, various cloud applications, such as cloud games, can run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presentation subject of the game picture are separated, the storage and running of the game interaction control method are completed on the cloud game server, and the client device is used for data receiving, sending and game picture presentation. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc.; but the information processing is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0033] In an optional embodiment, taking games as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, the conventional game program is downloaded and installed through an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a graphical user interface, the graphical user interface includes a game picture, and the processor is used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0034] In a possible embodiment, the present disclosure provides a game interaction control method, as shown in Figure 1 The method includes the following specific steps:

[0035] In step S102, a graphical user interface is provided by the first terminal device, the graphical user interface including a game scene, the game scene including a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle, wherein the first virtual character is controlled by the first terminal device.

[0036] The first terminal device can be the local terminal device or the client device of the cloud interaction system. Specifically, the first terminal device can be a mobile phone, a tablet computer, a personal computer, or the like. The first terminal device can provide a graphical user interface of a target game by running a game program corresponding to the target game, the graphical user interface being used to display a scene picture of a game scene, the game scene including at least a virtual vehicle, a first virtual character driving the virtual vehicle, and one or more second virtual characters riding on the virtual vehicle, wherein the first virtual character is used to control a running parameter of the virtual vehicle, the first virtual character is controlled by the first terminal device, and the second virtual character is controlled by a second terminal device different from the first terminal device. The virtual vehicle can be a vehicle for the virtual characters to ride on. The virtual vehicle can be determined according to the development requirements, for example, the virtual vehicle can be a virtual horse, a virtual vehicle, or a virtual ship.

[0037] In step S104, the virtual vehicle is controlled to run according to the first running parameter, wherein the first running parameter does not satisfy a preset running parameter, the preset running parameter being a running parameter that the virtual vehicle needs to satisfy when the second virtual character performs a specified game behavior on the virtual vehicle.

[0038] In a specific implementation, the running parameter can be a running speed, a running acceleration, or a running direction of the virtual vehicle. The preset running parameter corresponding to the specific running parameter can be determined according to the development requirements, for example, the preset running parameter can be a maximum speed, a minimum speed, a speed range, a maximum acceleration, a minimum acceleration, an acceleration range, or a running direction of the virtual vehicle when the second virtual character performs the specified game behavior on the virtual vehicle. The first running parameter is a running parameter that does not satisfy the preset running parameter, and the second virtual character cannot perform the specified game behavior on the virtual vehicle when the virtual vehicle runs according to the first running parameter.

[0039] The specific game behavior corresponding to the specified game behavior can be determined according to development requirements. For example, the specified game behavior can be a game behavior of increasing the life value or attribute value of the second virtual role by using a preset virtual prop, a game behavior of casting a certain game skill by the second virtual role, or a game behavior of interacting with the specified NPC, and the like. The preset virtual prop can be determined according to development requirements. For example, the preset virtual prop can be a virtual medicine, a virtual blood pack, or a virtual supply, and the like.

[0040] In step S106, the first control is displayed in the graphical user interface.

[0041] When the virtual vehicle runs at the first running parameter, the first control is displayed in the graphical user interface to control the virtual vehicle to run at a running parameter satisfying the preset running parameter, so that the second virtual role can perform the specified game behavior on the virtual vehicle.

[0042] In a specific implementation, the first control can be a newly added control in the graphical user interface. The first control can also be a control after the state of an existing control in the graphical user interface is switched. Specifically, the display position and display style of the first control can be determined according to development requirements.

[0043] In step S108, in response to the triggering operation on the first control, the virtual vehicle is limited to run and move in the game scene at a second running parameter satisfying the preset running parameter.

[0044] The triggering operation on the first control can be determined according to development requirements. For example, the triggering operation can be a click operation, a long press operation, or a sliding operation, and the like. When the player triggers the first control, the running parameter of the virtual vehicle is limited, so that the virtual vehicle runs and moves in the game scene at the second running parameter satisfying the preset running parameter. That is, in the process of limiting the running parameter of the virtual vehicle, the running parameter of the virtual vehicle does not satisfy the preset running parameter. When the virtual vehicle runs and moves in the game scene at the second running parameter satisfying the preset running parameter, the second virtual role can perform the specified game behavior on the virtual vehicle.

[0045] In an optional embodiment, the second running parameter of the virtual vehicle is limited to meet the preset running parameter, that is, a maximum running parameter of the virtual vehicle is set, and when the current running parameter of the virtual vehicle is greater than the maximum running parameter, the running parameter of the virtual vehicle is adjusted to the maximum running parameter. For example, when the current running parameter of the virtual vehicle is greater than the maximum running parameter, the running parameter of the virtual vehicle does not meet the preset running parameter, and the second virtual character cannot perform the specified game behavior. At this time, the first control is displayed in the graphical user interface corresponding to the first virtual character driving the virtual vehicle. When the player triggers the first control, the current running parameter of the virtual vehicle is adjusted to the maximum running parameter, so that the running parameter of the virtual vehicle meets the preset running parameter, and the second virtual character can perform the specified game behavior on the virtual vehicle.

[0046] The game interaction control method provided by the embodiment of the application can display the first control when the virtual vehicle runs at a running parameter that does not meet the preset running parameter and the second virtual character cannot perform the specified game behavior on the virtual vehicle, limit the running parameter of the virtual vehicle to meet the preset running parameter after the first control is triggered, and enable the second virtual character to perform the specified game behavior on the virtual vehicle. This method avoids unstable control of the running parameter of the virtual vehicle by the player, and avoids interrupting the second virtual character from performing the specified game behavior on the virtual vehicle during the limitation of the running parameter of the virtual vehicle, thereby improving the game experience of the player.

[0047] The following embodiments are used to describe the manner of displaying the first control.

[0048] In an optional embodiment, the specific process of controlling the first control to be displayed in the graphical user interface can include: controlling the first control in an initial state in the graphical user interface to be switched and displayed as the first control in a target state; and wherein the first control in the initial state is configured to continuously adjust the running parameter according to a preset control relationship according to an operation parameter of the trigger operation in response to the trigger operation; and the first control in the target state is configured to limit the running parameter of the virtual vehicle to a specific running parameter in response to the trigger operation.

[0049] In a specific implementation, the initial state and the target state are different states, and the first control displayed in the graphical user interface is an existing control in the graphical user interface, but the states of the first controls corresponding to different running parameters of the virtual vehicle are different. The preset control relationship corresponding to the first control in the initial state can be determined according to the research and development requirements. For example, the first control in the initial state is used to control the virtual vehicle to decelerate or accelerate; and the first control in the target state is used to limit the running parameter of the virtual vehicle to meet the preset running parameter.

[0050] In a specific embodiment, the first control is used to control the virtual vehicle to decelerate, i.e., the first control is a brake control. Based on this, the first control in the initial state, the player clicks the first control once, and the virtual vehicle brakes once. After the player releases the first control, the moving speed of the virtual vehicle continues to rise, and the specific rising state is determined according to the refueling instruction. If the first control is long-pressed, the virtual vehicle will continue to decelerate until it stops. The player clicks the first control of the target state to limit the driving speed of the vehicle. However, this includes the following two ways: the first way is to click the first control of the target state, and the virtual vehicle automatically drives at a limited speed; the second way is to limit the speed after clicking the first control of the target state, and the player needs to continuously trigger the driving instruction to make the virtual vehicle continue to drive at the highest speed limit. That is, the first way is that the virtual vehicle is limited in speed and self-driving, and the second way is that the virtual vehicle is limited in speed and needs to be manually controlled by the player.

[0051] In another optional embodiment, the specific process of controlling the first control to be displayed in the graphical user interface can further include: controlling to add the first control at a specified position in the graphical user interface. That is, the first control is a new control added in the graphical user interface, and the specified position can be determined according to the development requirements, for example, the specified position can be the left or right side of the graphical user interface, etc.

[0052] When the virtual vehicle runs in the game scene with the first running parameter that does not meet the preset running parameter, the first control can be directly displayed in the graphical user interface, or the first control can be displayed in the graphical user interface when the preset triggering condition is met. The specific control display mode can be determined according to the development requirements. The preset triggering condition can also be determined according to the development requirements, for example, the preset triggering condition can be that the second virtual character interrupts the execution of the specified game behavior because the virtual vehicle runs with the first running parameter that does not meet the preset running parameter when the second virtual character executes the specified game behavior on the virtual vehicle; the preset triggering condition can also be that the second virtual character cannot trigger the behavior execution control to execute the specified game behavior when the second virtual character does not execute the specified game behavior on the virtual vehicle.

[0053] In an optional embodiment, the specific process of controlling the first control to be displayed in the graphical user interface can further include: detecting that a target second virtual character in the at least one second virtual character fails to execute a specified game behavior on the virtual vehicle, controlling to send a control display instruction; and in response to the control display instruction, controlling to display the first control in the graphical user interface.

[0054] In a specific implementation, the target second virtual character can be any one or more of the second virtual characters that are riding on the virtual vehicle. The game event corresponding to the failure of the target second virtual character to perform the specified game behavior on the virtual vehicle can be determined according to the development requirements. For example, when the target second virtual character is performing the specified game behavior on the virtual vehicle, the virtual vehicle runs at a first running parameter that does not meet a preset running parameter, which will cause the target second virtual character to interrupt the performance of the specified game behavior, that is, cause the target second virtual character to fail to perform the specified game behavior. When the virtual vehicle runs at the first running parameter that does not meet the preset running parameter, the target second virtual character cannot trigger the behavior execution control to perform the specified game behavior, thereby causing the target second virtual character to fail to perform the specified game behavior. When it is detected that the target second virtual character fails to perform the specified game behavior on the virtual vehicle, the second terminal device that controls the target second virtual character or the game system sends a control display instruction to the first terminal device. After the first terminal device receives the control display instruction, the first control is displayed in the graphical user interface.

[0055] In another optional embodiment, the specific process of displaying the first control in the graphical user interface can further include: in response to a behavior execution instruction sent by a target second virtual character in the at least one second virtual character, controlling the first control to be displayed in the graphical user interface. Specifically, the behavior execution instruction here can be triggered by the player controlling the target second virtual character by triggering the behavior execution control for the specified game behavior on the second terminal device, or can be triggered by triggering a specified key on the keyboard. If the target second virtual character sends the behavior execution instruction, it indicates that the target second virtual character currently wants to perform the specified game behavior, but because the virtual vehicle is currently running at the first running parameter that does not meet the preset running parameter, the target second virtual character cannot successfully perform the specified game behavior, and thus the first control is displayed in the graphical user interface corresponding to the first terminal device.

[0056] The following embodiments are used to describe the way of displaying the prompt information.

[0057] Specifically, in order to facilitate the player to understand the virtual character currently riding or driving the virtual vehicle and the virtual characters of the game team to which the player belongs, the character identifier corresponding to the first virtual character and the character identifier corresponding to the second virtual character are displayed in the graphical user interface. The identifier style and identifier content of the character identifier can be determined according to the development requirements. For example, the character identifier can include one or more of the following information: the character name, the character avatar, and the character number of the virtual character.

[0058] Based on the above description, it is detected that a target second virtual role in the at least one second virtual role fails to perform the specified game behavior on the virtual vehicle, or the target second virtual role sends a behavior execution instruction, and the first prompt information is displayed in the vicinity of the role identifier corresponding to the target second virtual role; wherein the first prompt information is used to indicate that the target second virtual role cannot perform the specified game behavior. The vicinity of the role identifier can be the right side or the left side of the role identifier, etc. By displaying the first prompt information in the vicinity of the role identifier corresponding to the target virtual role, the player corresponding to the first virtual role can clearly understand which virtual role needs to perform the specified game behavior and cannot perform the specified game behavior through the first prompt information, so as to make the player make further virtual vehicle control judgment.

[0059] As shown in Figure 2 It is a display schematic diagram of a first prompt information provided by an embodiment of the application, Figure 2 The game picture displayed in the graphical user interface corresponding to the first terminal device is shown, and the upper left corner of the picture displays the role identifiers corresponding to the three virtual roles, which are 1, 2 and 3 respectively, wherein the virtual role 2 is a target second virtual role. The right side of the virtual role 2 displays "You drive too fast, you can't shoot!", which is the first prompt information, wherein shooting is equivalent to the specified game behavior, and the first prompt information is used to prompt the first virtual role driving the virtual vehicle to limit the running parameters of the virtual vehicle, so that the target second virtual role can perform the shooting behavior on the virtual vehicle.

[0060] Further, if the first control is displayed in the graphical user interface, the role identifier corresponding to the target second virtual role and / or the second prompt information are displayed in the vicinity of the first control; wherein the role identifier and the second prompt information are used to prompt the target second virtual role to perform the specified game behavior. Specifically, when it is detected that the target second virtual role fails to perform the specified game behavior on the virtual vehicle, or the target second virtual role sends a behavior execution instruction, the first control is displayed in the graphical user interface, and the role identifier corresponding to the target second virtual role and / or the second prompt information are displayed in the vicinity of the first control, the second prompt information is used to prompt the player controlling the first virtual role that the target second virtual role wants to perform the specified game behavior. The vicinity of the first control can be above, below, left or right of the first control, etc. The prompt text corresponding to the second prompt information can be determined according to the research and development requirements.

[0061] As shown in Figure 2The character number 2 displayed above the first control in the figure is the character identifier corresponding to the target second virtual character, and "need to shoot" is equivalent to the second prompt information. In a specific implementation, when the first virtual character drives the virtual vehicle, the target second virtual character sitting on the virtual vehicle clicks the behavior execution control to start executing the specified game behavior. At this time, if the first virtual character controls the virtual vehicle to run at a first running parameter that does not meet the preset running parameter, resulting in the failure of the target second virtual character to execute the specified game behavior, the second terminal device corresponding to the target second virtual character automatically sends the first terminal device the first prompt information of the failure to execute the specified game behavior, and automatically displays the first control in the first terminal device, and displays the character identifier corresponding to the target second virtual character and the second prompt information above the first control. Here, displaying the character identifier on the first control can help the first virtual character quickly identify which teammate needs to execute the specified game behavior. Usually, there are at most 5 members in the game team to which the first virtual character belongs, that is, there are at most 1, 2, 3, 4, and 5 character numbers (equivalent to the above character identifier).

[0062] In an optional embodiment, in response to a triggering operation on the first control, a third prompt information is displayed in a position near the character identifier corresponding to the first virtual character, and the third prompt information is used to indicate that the virtual vehicle runs in the game scene at a running parameter meeting the preset running parameter.

[0063] In a specific implementation, when the player controlling the first virtual character triggers the first control displayed in the first terminal device, the third prompt information is displayed in the graphical user interfaces corresponding to the first terminal device and the second terminal device, and the third prompt information is used to prompt the player that the virtual vehicle currently runs in the game scene at a running parameter meeting the preset running parameter, and the second virtual character needing to execute the specified game behavior on the virtual vehicle can automatically or trigger the execution of the specified game behavior.

[0064] As shown in Figure 3 Fig. 3 is a display diagram of a third prompt information provided by an embodiment of the present application, Figure 3 the virtual character 1 in the figure is the first virtual character, and "OK, slow down the vehicle speed" displayed on the right side of the virtual character in the upper left corner is the third prompt information. Specifically, Figure 3 the shooting in the figure is the specified game behavior, and the schematic diagram of Figure 3 the above preset running parameter is the highest boundary speed at which shooting is allowed, that is, when the vehicle speed of the virtual vehicle is not greater than the highest boundary speed, the second virtual character sitting on the virtual vehicle can perform the shooting behavior, otherwise the shooting behavior cannot be performed.

[0065] It should be noted that the first prompt information and the second prompt information described above are usually displayed in the graphical user interface for a preset time period, and are cancelled after the preset time period. The specific time period corresponding to the preset time period can be determined according to the research and development requirements. For example, the preset time period can be 2 seconds or 3 seconds, etc.

[0066] The prompt information in the above manner can prompt the player when to adjust the running parameter of the virtual vehicle, which second virtual character cannot perform the specified game behavior, and when the second virtual character can perform the specified game behavior, etc., thereby helping to improve the game experience of the player.

[0067] The following embodiments are used to describe the manner in which the second virtual character performs the specified game behavior after the virtual vehicle is speed limited.

[0068] When it is detected that the target second virtual character fails to perform the specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, a first control is displayed in the graphical user interface, and when the player triggers the first control, the virtual vehicle is limited to move in the game scene with a second running parameter that meets the preset running parameter. After limiting the running parameter of the virtual vehicle, the present disclosure provides two ways to control the target second virtual character to perform the specified game behavior:

[0069] Manner one, in response to limiting the virtual vehicle to move in the game scene with a second running parameter that meets the preset running parameter, the target second virtual character is controlled to automatically perform the specified game behavior.

[0070] In specific implementation, when the virtual vehicle runs with a running parameter that does not meet the preset running parameter, the target second virtual character that is performing the specified game behavior and the target second virtual character that triggers the execution of the specified game behavior cannot perform the specified game behavior, and if the virtual vehicle is limited to move in the game scene with a second running parameter that meets the preset running parameter, the target second virtual character will automatically perform the specified game behavior, which helps the target second virtual character to quickly perform the specified game behavior.

[0071] Manner two, in response to limiting the virtual vehicle to move in the game scene with a second running parameter that meets the preset running parameter, a third control is displayed on the second terminal device corresponding to the target second virtual character, so as to control the target second virtual character to perform the specified game behavior after triggering the third control.

[0072] In a specific implementation, when the target second virtual character is executing the specified game behavior and the target second virtual character and the trigger of the target second virtual character executing the specified game behavior cannot execute the specified game behavior when the virtual vehicle is running at the running parameter that does not meet the preset running parameter, if the virtual vehicle is limited to run at the second running parameter that meets the preset running parameter, a third control is displayed on the second terminal device corresponding to the target second virtual character, and the player controlling the target second virtual character triggers the third control to control the target second virtual character to execute the specified game behavior. In this way, the player does not need to select the prop that the player just wants to use (the prop is required to execute the specified game behavior), and the target second virtual character automatically executing the specified game behavior is avoided, which affects the game behavior that the target second virtual character is executing at this time.

[0073] The following embodiments are used to describe the virtual vehicle control method when the running parameter is the driving speed.

[0074] Specifically, the running parameter is the driving speed. That is, the preset running parameter is a preset driving speed, the first running parameter is a first driving speed, and the second running parameter is a second driving speed.

[0075] Based on the above description, the second running parameter includes: a fixed target driving speed, or a driving speed within the speed range corresponding to the preset running parameter controlled by a speed control operation. In a specific implementation, after the first control is triggered, the virtual vehicle is limited to run at the second running parameter that meets the preset running parameter in the game scene in the following two ways: first, when the player triggers the first control, the virtual vehicle can be limited to always run at the target driving speed in the game scene, and at this time, the first virtual character cannot control the driving speed of the virtual vehicle; second, when the player triggers the first control, the virtual vehicle can be limited to run at the driving speed that meets the preset driving speed, but the driving speed of the virtual vehicle is also adjusted based on the speed control operation triggered by the player, but no matter how the player adjusts, the driving speed of the virtual vehicle is always within the speed range corresponding to the preset running parameter, that is, always meets the preset running parameter.

[0076] For the second way, a speed control control is displayed in the graphical user interface, which is used to control the size of the driving speed of the virtual vehicle. Based on this, in response to the trigger operation of the first control, the speed control range corresponding to the speed control control is adjusted to the speed range corresponding to the preset running parameter; in response to the speed control operation of the virtual vehicle, the current driving speed of the virtual vehicle is determined according to the speed control operation and the speed control range, and the virtual vehicle is controlled to run at the current driving speed in the game scene. The current driving speed is within the speed range corresponding to the preset running parameter.

[0077] In a specific implementation, before the first control is triggered, the rate control control corresponds to an original rate control range, which is usually greater than the rate range corresponding to the preset operation parameter, so that the driving speed of the virtual vehicle controlled by the original rate control range will not meet the preset operation parameter. For example, if the original rate control range is (0, 100) and the rate range corresponding to the preset operation parameter is (0, 80), after the player triggers the first control, the rate control range corresponding to the rate control control will be adjusted from (0, 100) to (0, 80), so that no matter how the player controls the rate control control, the driving speed of the virtual vehicle will not exceed 80. If the rate range corresponding to the preset operation parameter is (50, 100), after the player triggers the first control, the rate control range corresponding to the rate control control will be adjusted from (0, 100) to (50, 100), so that no matter how the player controls the rate control control, the driving speed of the virtual vehicle will not be lower than 50.

[0078] In an optional embodiment, when the second operation parameter that limits the virtual vehicle to meet the preset operation parameter is running in the game scene, in response to a driving direction control operation for the virtual vehicle, the driving direction of the virtual vehicle in the game scene is determined based on the driving direction control operation. It can also be understood that although the driving speed of the virtual vehicle is limited, the driving direction of the virtual vehicle can still be adjusted by the player through the driving direction control operation.

[0079] The following embodiments are used to describe the manner of releasing the operation parameter display.

[0080] After the operation parameter of the virtual vehicle is limited, in order to improve the freedom of the player's operation, a way to release the parameter limitation needs to be provided.

[0081] In an optional embodiment, when the second operation parameter that limits the virtual vehicle to meet the preset operation parameter is running in the game scene, in response to the virtual vehicle being attacked, the second operation parameter that limits the virtual vehicle to meet the preset operation parameter is released to run in the game scene. That is, when the virtual vehicle is attacked by other virtual characters in the game scene, the limitation on the operation parameter of the virtual vehicle is released to restore the original operation parameter of the virtual vehicle.

[0082] In another optional embodiment, in response to a triggering operation for the first control, the first control displayed in the graphical user interface is switched to a second control; the second control is used to release the second operation parameter that limits the virtual vehicle to meet the preset operation parameter to run in the game scene.

[0083] In a specific implementation, when the player triggers the first control, the first control is switched to the second control and the virtual vehicle enters the limited state, i.e., the second running that forces the virtual vehicle to meet the preset running parameter is running in the game scene. As shown in Figure 3 the second control in the second control is switched to be displayed after the player triggers the first control in the first control. Figure 2

[0084] Specifically, in response to the triggering operation on the second control, the limitation of the second running parameter that forces the virtual vehicle to meet the preset running parameter is removed, and the virtual vehicle is controlled to run in the game scene with the first running parameter. That is, when the player triggers the second control, the limitation of the running parameter of the virtual vehicle is removed to restore the original running parameter of the virtual vehicle.

[0085] In an optional embodiment, in response to the triggering operation on the second control, the limitation of the second running parameter that forces the virtual vehicle to meet the preset running parameter is removed; in response to the movement control operation on the virtual vehicle, the current running parameter of the virtual vehicle is determined based on the movement control operation and the second running parameter, and the virtual vehicle is controlled to run in the game scene with the current running parameter.

[0086] In a specific implementation, when the player triggers the second control, the limitation of the running parameter of the virtual vehicle is removed. At this time, the running parameter of the virtual vehicle can automatically restore to the first running parameter before the limitation, or the running parameter of the virtual vehicle can be slowly restored to the first running parameter based on the second running parameter and the movement control parameter currently taken by the virtual vehicle.

[0087] It should be noted that the running parameter of the virtual vehicle can also be maintained at the second running parameter or adjusted to the first running parameter through the movement control operation, which is mainly determined by the specific operation corresponding to the movement control operation. For example, the first running parameter is 100, the second running parameter that meets the preset running parameter is not greater than 80, and the virtual vehicle is limited to run at the running parameter of 80. When the player triggers the second control, the limitation is removed, and the player can increase the running parameter of the virtual vehicle from 80 to 100 or decrease it from 80 to 60 through the movement control operation.

[0088] ​In an optional embodiment, before triggering the second control, in response to the triggering operation for the first control, the second running parameter of the virtual carrier is limited to meet the preset running parameter, and after the virtual carrier moves in the game scene according to the second running parameter, if the target second virtual role performs the specified game behavior, the role identifier corresponding to the target second virtual role and / or the execution progress identifier of the target second virtual role performing the specified game behavior on the virtual carrier are displayed in the vicinity of the second control; wherein if the virtual carrier moves according to the second running parameter, the target second virtual role starts to perform the specified game behavior when sending the behavior execution instruction.

[0089] In the specific implementation, when the virtual carrier moves in the game scene according to the second running parameter meeting the preset running parameter, if the target second virtual role performs the specified game behavior, the role identifier corresponding to the target second virtual role and the execution progress identifier are displayed in the vicinity of the second control displayed in the graphical user interface, and the execution progress identifier is used to indicate the execution progress of the target second virtual object performing the specified game behavior. The vicinity of the second control can be above, below, left and right of the second control, etc.; the display style of the execution progress identifier can be determined according to the research and development requirements, for example, the execution progress identifier can be a progress bar displayed above or around the role identifier. Specifically, when the virtual carrier moves in the game scene according to the second running parameter meeting the preset running parameter, the target second virtual role can send the behavior execution instruction at any time by triggering the behavior execution control, and perform the specified game behavior after sending the behavior execution instruction.

[0090] As shown in the figure, the second control in the figure is a behavior execution control, and the target second virtual role can trigger the behavior execution control to send the behavior execution instruction. Figure 4 The figure shows a display diagram of the progress identifier provided by the embodiment of the application, Figure 2 The 2 in the upper part of the second control in the figure is the virtual role 2 (i.e. the target second virtual role), and the black outline displayed around the 2 is the execution progress identifier. The progress identifier encloses a circle to indicate that the progress is full, which also represents that the target second virtual role has completed the specified game behavior.

[0091] Further, in response to a first second virtual character in the at least one second virtual character performing a specified game behavior while the virtual vehicle is running in the game scene under the limitation of the second running parameter of the preset running parameters, the role identifier corresponding to the first second virtual character and / or an execution progress identifier of the first second virtual character performing the specified game behavior on the virtual vehicle are displayed at a position near the second control. The first second virtual character and the target second virtual character are different second virtual characters. In a specific implementation, if a new second virtual character (equivalent to the first second virtual character) performs the specified game behavior during the period of the virtual vehicle being limited by the running parameter, the role identifier and / or the execution progress identifier corresponding to the new second virtual character are displayed at a position near the second control. The first second virtual character can be a second virtual character that has not performed the specified game behavior on the virtual vehicle or triggered the third control to perform the specified game behavior. In this way, the player can know which second virtual characters are currently performing the specified game behavior.

[0092] In an optional embodiment, the target second virtual character is a plurality of target second virtual characters. Based on this, the specific process of controlling the role identifier corresponding to the target second virtual character and the execution progress identifier of the target second virtual character performing the specified game behavior on the virtual vehicle to be displayed at a position near the second control can include: controlling the role identifiers corresponding to the plurality of target second virtual characters to be displayed side by side at a position near the second control, and displaying the execution progress identifiers of the corresponding target second virtual characters performing the specified game behavior on the role identifiers.

[0093] In a specific implementation, if a plurality of second virtual characters riding on the virtual vehicle perform the specified game behavior, the role identifiers corresponding to the plurality of second virtual characters are added to the execution sequence, and the role identifiers in the execution sequence and the execution progress identifiers corresponding to the second virtual characters are displayed side by side at a position near the second control. After all the second virtual characters in the execution sequence perform the specified game behavior, the limitation on the virtual vehicle is removed.

[0094] As shown in FIG. 6, the role identifiers corresponding to the plurality of second virtual characters performing the specified game behavior are displayed at a position near the second control. Figure 5 FIG. 6 shows a schematic diagram of displaying the identifiers corresponding to the plurality of second virtual characters performing the specified game behavior according to an embodiment of the present application. Figure 5The second control in the second terminal device displays the role identifier (role number 2) and the execution progress identifier corresponding to the virtual role 2 and the role identifier (role number 3) and the execution progress identifier corresponding to the virtual role 3 side by side, that is, the virtual role 2 and the virtual role 3 are currently executing the specified game behavior on the virtual vehicle. Specifically, if the second virtual role executes the specified game behavior in the state of limiting the running parameter of the virtual vehicle, the role identifier and the execution progress identifier corresponding to the second virtual role will be displayed on the second control, and if other second virtual roles also execute the specified game behavior during this period, an execution sequence will be formed to record in parallel, and the duration of the limited running parameter will be calculated according to the last second virtual role that ends the execution of the specified game behavior. When the time is up, the limited state of the virtual vehicle is automatically released.

[0095] Further, a like control is displayed on the second terminal device corresponding to the target second virtual role, and triggering the like control by the player sends like information to the first terminal device. The first terminal device receives the like information sent by the target second virtual role, and controls the role identifier and / or the execution progress identifier corresponding to the target second virtual role displayed in the vicinity of the second control to be switched to a like identifier. The display style of the like identifier can be determined according to the research and development requirements, for example, the like identifier can be displayed in the shape of a small hand or a thumb, etc.

[0096] In specific implementation, the like control can be permanently displayed on the second terminal device, or can be displayed when the target second virtual role executes the specified game behavior on the virtual vehicle, or can be displayed when the third prompt information is received. The player controlling the target second virtual role can trigger the like control according to the requirements, for example, the like control can be triggered when the target second virtual role executes the specified game behavior, or can be triggered during the execution of the specified game behavior by the target second virtual role, or can be triggered after receiving the third prompt information sent by the first terminal device, etc. This way helps to improve the interactive experience between players.

[0097] As Figure 6 shows a display schematic diagram of a like identifier provided by an embodiment of the application, when Figure 5 the virtual role 2 completes the execution of the specified game behavior and sends like information, the role identifier and the execution progress identifier corresponding to the virtual role 2 in the second terminal device are switched to the like identifier shown in Figure 5 , which is also the thumb-shaped identifier in Figure 6 . Figure 6

[0098] ​In a specific implementation, if the target second virtual character has not performed the like after completing the execution of the specified game behavior, the role identifier corresponding to the target second virtual character and the execution progress identifier of the progress bar of the second control are displayed on the second control.

[0099] Further, in response to the triggering operation on the second control or the execution of the specified game behavior by the target second virtual character, the second control displayed in the graphical user interface is removed.

[0100] In an optional embodiment, when it is detected that the target second virtual character fails to execute the specified game behavior on the virtual vehicle or the target second virtual character sends a behavior execution instruction, the first control is displayed in the graphical user interface, and the role identifier corresponding to the target second virtual character and / or the second prompt information are displayed near the first control. When the player triggers the first control, the first control is switched to the second control and the running parameters of the virtual vehicle are limited, and the role identifier corresponding to the target second virtual character and / or the second prompt information are still displayed near the second control. If the target second virtual character executes the specified game behavior when the running parameters of the virtual vehicle are limited, the role identifier corresponding to the target second virtual character and / or the second prompt information displayed on the second control are switched to the execution progress identifier of the role identifier corresponding to the target second virtual character.

[0101] If the second control displays multiple role identifiers corresponding to virtual characters, the role identifiers can include the role identifier of the target second virtual character that is executing the specified game behavior, or the role identifier of the target second virtual character that needs to execute the specified game behavior. Figure 7 The display schematic diagram of the identifier information on the second control provided by the embodiment of the application is shown in FIG. 5. Figure 7 The role identifier and the execution progress identifier of the virtual character 2 that is currently executing the specified game behavior and the role identifier and / or the second prompt information of the virtual character 3 that needs to execute the specified game behavior are displayed on the second control in FIG. 5. If the virtual character 3 that needs to execute the specified game behavior does not trigger the execution of the specified game behavior, the limitation on the virtual vehicle is removed after the virtual character 2 that is executing the specified game behavior completes the execution or triggers the second control.

[0102] The above-mentioned method promotes the silent communication in the team about the execution of the specified game behavior on the virtual vehicle through the automatic interactive interaction triggered by the failure of the second virtual vehicle to execute the specified game behavior, and helps the first virtual character to automatically limit the running parameters of the virtual vehicle through the automatic running parameter limitation scheme to ensure better driving, thereby reducing the operation burden of the first virtual character in helping the second virtual character on the virtual vehicle to execute the specified game behavior and improving the overall team cooperation efficiency and communication efficiency.

[0103] The embodiment of the present application further provides another game interaction control method, as shown in the figure, the method comprises the following specific steps: Figure 8

[0104] In step S202, a graphical user interface is provided by the second terminal device, the graphical user interface comprises a game scene and a third control, the game scene comprises a virtual vehicle, a first virtual character driving the virtual vehicle and at least one second virtual character sitting on the virtual vehicle, wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character in the at least one second virtual character is controlled by the second terminal device.

[0105] The second terminal device can be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above. Specifically, the second terminal device can be a mobile phone, a tablet computer, a personal computer or the like. The second terminal device can provide a graphical user interface corresponding to a target game by running a game program corresponding to the target game, the graphical user interface is used to display a scene picture of a game scene, the game scene at least comprises a virtual vehicle, a first virtual character driving the virtual vehicle and one or more second virtual characters sitting on the virtual vehicle, wherein the first virtual character is used to control the running parameters of the virtual vehicle, the first virtual character is controlled by the first terminal device, and a target second virtual character is controlled by the second terminal device.

[0106] In step S204, in response to a first trigger operation on the third control, the target second virtual character is controlled to perform a specified game behavior on the virtual vehicle.

[0107] The third control is used to control the target second virtual character to perform a specified game behavior, and the third control is also the behavior execution control. The specific operation corresponding to the first trigger operation can be determined according to the research and development requirements, for example, the first trigger operation can be a click operation or a long press operation. When the running parameters of the virtual vehicle on which the target second virtual character sits meet the preset running parameters, the third control is triggered, and the target second virtual character can perform a specified game behavior on the virtual vehicle. If the running parameters of the virtual vehicle do not meet the preset running parameters when the player triggers the third control, the target second virtual character cannot perform a specified game behavior on the virtual vehicle.

[0108] In step S206, in response to the virtual vehicle running according to the first running parameters, the target second virtual character is controlled to stop performing the specified game behavior.

[0109] ​In step S208, the first control is displayed in the first terminal device corresponding to the first virtual character; wherein the first running parameter does not satisfy the preset running parameter, the preset running parameter is a running parameter that the virtual vehicle needs to satisfy when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to limit the movement of the virtual vehicle in the game scene with the second running parameter satisfying the preset running parameter in response to the trigger operation.

[0110] When the target second virtual character is performing the specified game behavior on the virtual vehicle, if the running parameter of the virtual vehicle does not satisfy the preset running parameter, the target second virtual character will stop performing the specified game behavior, and will send information to the first terminal device to display the first control on the first terminal device. When the first virtual character triggers the first control, the movement of the virtual vehicle in the game scene will be limited with the second running parameter satisfying the preset running parameter.

[0111] In an optional embodiment, in response to the target second virtual character stopping performing the specified game behavior when the virtual vehicle runs according to the first running parameter, the first prompt information is sent to the first terminal device to display the first prompt information on the first terminal device, wherein the first prompt information is used to indicate that the target second virtual character cannot perform the specified game behavior. As shown in FIG. 6B, the first prompt information is displayed on the first terminal device. Figure 2

[0112] In step S208, when the virtual vehicle runs in the game scene with the second running parameter by triggering the first control, the target second virtual character performs the specified game behavior on the virtual vehicle.

[0113] If the virtual vehicle runs with the second running parameter satisfying the preset running parameter by triggering the first control after the target second virtual character stops performing the specified game behavior, the target second virtual character can automatically perform the specified game behavior on the virtual vehicle, or can perform the specified game behavior on the virtual vehicle by the player triggering the third control again.

[0114] In an optional embodiment, when the virtual vehicle runs in the game scene with the second running parameter by triggering the first control, the target second virtual character performs the specified game behavior on the virtual vehicle in response to the second trigger operation on the third control. The specific operation corresponding to the second trigger operation can be determined according to the research and development requirements, and the second trigger operation can be the same as or different from the first trigger operation. This way can be freely controlled by the player to control the timing of the target second virtual character performing the specified game behavior.

[0115] ​In another optional embodiment, the role identifier corresponding to the first virtual role and the role identifier corresponding to the second virtual role are displayed in the graphical user interface; in response to the triggering instruction for the first control, the third prompt information sent by the first terminal device is received, and the third prompt information is displayed at a position near the role identifier corresponding to the first virtual role in the graphical user interface, where the third prompt information is used to indicate that the virtual carrier runs in the game scene with a running parameter that meets the preset running parameter. The specific description of this mode can be referred to the above-mentioned method embodiments, which will not be described here.

[0116] The game interaction control method provided by the embodiments of the present application can display the first control when the virtual carrier runs with a running parameter that does not meet the preset running parameter and the second virtual carrier cannot perform the specified game behavior on the virtual carrier, and limit the running parameter of the virtual carrier to meet the preset running parameter after the first control is triggered, thereby avoiding the situation that the player cannot stably control the running parameter of the virtual carrier.

[0117] The following embodiments are used to describe the triggering mode of the like information.

[0118] Specifically, when the virtual carrier moves in the game scene with the second running parameter by triggering the first control, the like control is displayed in the graphical user interface in response to the target second virtual role completing the execution of the specified game behavior; and in response to a third triggering operation on the like control, the like information is sent to the first terminal device to display the like information in the first terminal device.

[0119] In specific implementation, the display style and display position of the like control can be determined according to the research and development requirements. The third triggering operation can be a click operation or a long press operation, etc. When the player performs the third triggering operation on the like control, the second terminal device sends the like information to the first terminal device, and displays the like information in the graphical user interface of the first terminal device, as shown in Figure 6 The thumb identifier in the first terminal device is a like identifier generated according to the like information.

[0120] Further, the like control is displayed with a like progress bar; and in response to the like progress bar being full or the third triggering operation on the like control, the like control is controlled to be displayed in the graphical user interface. The like progress bar is used to indicate the display duration of the like identifier in the graphical user interface. If the like progress bar is full and the player does not trigger the like control, the like control will disappear, thereby improving the timeliness of the like response and avoiding the display occlusion of too many controls.

[0121] As Figure 9 shown is a display schematic diagram of a like control provided by the embodiments of the present application, Figure 9The control in the form of a thumb is a like control, and the annular progress bar displayed around the like control is a like progress bar, and the black area in the like progress bar is used to indicate the time length when the like control is about to disappear.

[0122] The like manner is helpful for game interaction between players and can improve the game experience of the players.

[0123] In order to facilitate the understanding of the embodiments of the application, the first control is taken as a brake limiting control, and the second control is taken as a speed limiting release control, and the embodiments of the application are described in detail. The second virtual character riding the virtual vehicle needs to execute the specified game behavior when the speed of the virtual vehicle is not greater than the preset driving speed. When the first virtual character is driving the virtual vehicle, the target second virtual character clicks the third control to start executing the specified game behavior. At this time, if the speed of the virtual vehicle is too fast, the target second virtual character fails to execute the specified game behavior, and the following determination is triggered. The target second virtual character automatically sends the first prompt information of the failure to execute the specified game behavior to the first virtual character, and the brake limiting control is automatically called on the first terminal device corresponding to the first virtual character, and the role identifier of the target second virtual character needing to execute the specified game behavior is displayed on the brake limiting control.

[0124] As shown in Figure 10 , a schematic diagram of displaying a brake limiting control is provided in the embodiments of the application, Figure 10 , a schematic diagram of not displaying the brake limiting control on the first terminal device is shown on the left side of the image, Figure 10 , a schematic diagram of sending the first prompt information and displaying the brake limiting control on the first terminal device when the target second virtual character fails to execute the specified game behavior is shown on the right side of the image, Figure 10 , a circular control in the form of a brake is a brake limiting control, and the role identifier of the target second virtual character needing to execute the specified game behavior is displayed on the brake limiting control. Figure 10 , a ring-shaped control displayed in the lower right corner is a movement joystick, and the first virtual character can control the movement speed and direction of the virtual vehicle through the movement joystick.

[0125] The first virtual character clicks the brake limiting control according to the situation. If the brake limiting control is clicked, the virtual vehicle will be automatically speed-limited, and the brake limiting control will be switched to a speed limiting release control, as shown in Figure 11 , a schematic diagram of switching the speed limiting release control is provided in the embodiments of the application, Figure 11 , the display position of the "speed limiting release" control is the same as Figure 10The brake limit control is displayed in the same location, but the display style is different. Furthermore, the speed limit release control also displays the character identifier of the target second virtual character who needs to perform the specified game action. Specifically, when the player clicks the brake limit control, it not only switches from the brake limit control to the speed limit release control, but also sends a third prompt message to the target second virtual character: "Okay, now we're slowing down," indicating that the target second virtual character's speed has decreased and the specified game action can be performed.

[0126] After the brake speed limit control is switched to the speed limit release control, the virtual vehicle's speed will be limited to a preset speed that allows for the use of healing items. During this period, the first virtual character can still control the direction of the virtual vehicle by moving the joystick, and can also actively click the speed limit release control to remove this state. If the speed limit release control is not triggered, the speed limit release control will be removed after the target second virtual character completes the specified game action.

[0127] If the target second virtual character performs a specified game action while the speed limit is in effect, the execution progress of the target second virtual character will be recorded in the graphical user interface provided by the first terminal device corresponding to the first virtual character. If other second virtual characters also perform specified game actions during this period, they will form an execution sequence and be recorded in parallel. The duration of the automatic speed limit will be calculated based on the last second virtual character finishing the execution of the specified game action. When the time ends, the automatic speed limit of the virtual vehicle will be automatically lifted.

[0128] The above method helps drivers (equivalent to the first virtual character mentioned above) to automatically limit vehicle speed by providing an automatic speed limiting scheme to ensure better driving. This reduces the vehicle operation burden on drivers when assisting passengers (equivalent to the second virtual character mentioned above) and improves the overall team coordination and communication efficiency.

[0129] Corresponding to the above Figure 1 The method shown in the embodiments of the present invention also provides a game interaction control device, such as... Figure 12 As shown, the device includes:

[0130] The interface display module 80 is used to provide a graphical user interface through a first terminal device. The graphical user interface includes a game scene, which includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding in the virtual vehicle; wherein the first virtual character is controlled by the first terminal device.

[0131] The running control module 81 is configured to control the virtual vehicle to run according to a first running parameter, where the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when the second virtual character performs the specified game behavior on the virtual vehicle.

[0132] The control display module 82 is configured to control the first control to be displayed in the graphical user interface.

[0133] The running limitation module 83 is configured to, in response to a triggering operation on the first control, limit the virtual vehicle to run and move in the game scene according to a second running parameter that meets the preset running parameter.

[0134] The game interaction control apparatus described above, when it is detected that the virtual vehicle runs according to a running parameter that does not meet the preset running parameter and the second virtual character cannot perform the specified game behavior on the virtual vehicle, displays the first control, and after the first control is triggered, limits the running parameter of the virtual vehicle to meet the preset running parameter, so that the second virtual character can perform the specified game behavior on the virtual vehicle. This way avoids the situation that the player cannot stably control the running parameter of the virtual vehicle when manually controlling the running parameter of the virtual vehicle, and also avoids interrupting the second virtual character from performing the specified game behavior on the virtual vehicle during the limitation of the running parameter of the virtual vehicle, which helps to improve the game experience of the player.

[0135] Further, the control display module 82 is configured to: control the first control in an initial state in the graphical user interface to be switched and displayed as the first control in a target state; where the first control in the initial state is configured to, in response to a triggering operation, continuously adjust the running parameter according to an operation parameter of the triggering operation according to a preset control relationship; and the first control in the target state is configured to, in response to the triggering operation, limit the running parameter of the virtual vehicle to a specific running parameter.

[0136] Further, the control display module 82 is further configured to: control the first control to be newly added at a specified position in the graphical user interface.

[0137] Further, the control display module 82 is further configured to: detect that a target second virtual character in the at least one second virtual character fails to perform the specified game behavior on the virtual vehicle, and control the sending of a control display instruction; and in response to the control display instruction, control the first control to be displayed in the graphical user interface.

[0138] Further, the control display module 82 is further configured to: in response to a behavior execution instruction sent by a target second virtual character in the at least one second virtual character, control the first control to be displayed in the graphical user interface.

[0139] Further, the graphical user interface displays a role identifier corresponding to the first virtual role and a role identifier corresponding to the second virtual role; based on this, the device further includes a first prompting module configured to: detect that a target second virtual role in the at least one second virtual role fails to perform a specified game behavior on the virtual vehicle, or that the target second virtual role sends a behavior execution instruction, and control the first prompt information to be displayed at a position near the role identifier corresponding to the target second virtual role; wherein the first prompt information is used to indicate that the target second virtual role cannot perform the specified game behavior.

[0140] Further, the device further includes a second prompting module configured to: control the role identifier corresponding to the target second virtual role and / or the second prompt information to be displayed at a position near the first control; wherein the second prompt information is used to prompt the target second virtual role to perform the specified game behavior.

[0141] Further, the device further includes a second prompting module configured to: in response to a trigger operation on the first control, control the third prompt information to be displayed at a position near the role identifier corresponding to the first virtual role, and the third prompt information is used to indicate that the virtual vehicle runs in the game scene with a running parameter meeting a preset running parameter.

[0142] Further, the device further includes a behavior execution module configured to: in response to the virtual vehicle being restricted to run in the game scene with a second running parameter meeting the preset running parameter, control the target second virtual role to automatically perform the specified game behavior; or, in response to the virtual vehicle being restricted to run in the game scene with a second running parameter meeting the preset running parameter, control a third control to be displayed on the second terminal device corresponding to the target second virtual role, so that the target second virtual role performs the specified game behavior after the third control is triggered.

[0143] Further, the running parameter is a driving speed.

[0144] In a specific implementation, the second running parameter includes: a fixed target driving speed, or a driving speed within a speed control range of the preset running parameter controlled by a speed control operation.

[0145] Further, the graphical user interface includes a speed control control; based on this, the device further includes a speed control module configured to: in response to a trigger operation on the first control, adjust the speed control range corresponding to the speed control control to be the speed range corresponding to the preset running parameter; in response to a speed control operation on the virtual vehicle, determine the current driving speed of the virtual vehicle according to the speed control operation and the speed control range, and control the virtual vehicle to run in the game scene with the current driving speed.

[0146] Further, the device further includes a direction control module configured to: in response to a driving direction control operation on the virtual vehicle, determine a driving direction of the virtual vehicle in the game scene based on the driving direction control operation, when the virtual vehicle is limited to move in the game scene according to the second running parameter of the preset running parameters.

[0147] Further, the device further includes a control switching module configured to: in response to a trigger operation on the first control, control the first control displayed in the graphical user interface to be switched to a second control; the second control is used to release the limitation of the virtual vehicle to move in the game scene according to the second running parameter of the preset running parameters.

[0148] Further, the device further includes a limitation releasing module configured to: in response to a trigger operation on the second control, release the limitation of the virtual vehicle to move in the game scene according to the second running parameter of the preset running parameters, and control the virtual vehicle to move in the game scene according to the first running parameter.

[0149] Further, the device further includes a running control module configured to: in response to the trigger operation on the second control, release the limitation of the virtual vehicle to move in the game scene according to the second running parameter of the preset running parameters; in response to a movement control operation on the virtual vehicle, determine a current running parameter of the virtual vehicle based on the movement control operation and the second running parameter, and control the virtual vehicle to move in the game scene according to the current running parameter.

[0150] Further, the device further includes an identification display module configured to: in a case where a target second virtual role in the at least one second virtual role performs a specified game behavior after the virtual vehicle is limited to move in the game scene according to the second running parameter of the preset running parameters, control a role identification corresponding to the target second virtual role and / or an execution progress identification of the target second virtual role performing the specified game behavior on the virtual vehicle to be displayed at a position near the second control; wherein the target second virtual role starts to perform the specified game behavior when sending a behavior execution instruction.

[0151] Further, the device further includes an identification adding module configured to: in response to a first second virtual role in the at least one second virtual role performing a specified game behavior, control a role identification corresponding to the first second virtual role and / or an execution progress identification of the first second virtual role performing the specified game behavior on the virtual vehicle to be displayed at a position near the second control, when the virtual vehicle is limited to move in the game scene according to the second running parameter of the preset running parameters; wherein the first second virtual role and the target second virtual role are different second virtual roles.

[0152] Further, the target second virtual role is multiple; based on this, the display control module is used for: controlling display of the role identifiers corresponding to the multiple target second virtual roles side by side in the vicinity of the second control, and displaying the execution progress identifiers of the corresponding target second virtual roles performing the specified game behavior on the role identifiers.

[0153] Further, the device further includes an identifier switching module, configured to: receive the like information sent by the target second virtual role, and control switching of the role identifier and / or the execution progress identifier corresponding to the target second virtual role displayed in the vicinity of the second control to a like identifier.

[0154] Further, the device further includes a control canceling display module, configured to: in response to a trigger operation for the second control or the target second virtual role performing the specified game behavior, cancel display of the second control displayed in the graphical user interface.

[0155] Further, the device further includes an attack module, configured to: in response to the virtual vehicle being attacked, when the second running parameter of limiting the virtual vehicle to meet the preset running parameter is running and moving in the game scene, cancel the limitation of the virtual vehicle to meet the second running parameter of the preset running parameter.

[0156] In a specific implementation, the specified game behavior includes: a game behavior of increasing the life value or the attribute value of the second virtual role by using a preset virtual prop.

[0157] The game interaction control device provided by the embodiment of the present disclosure has the same implementation principle, technical effects and the foregoing method embodiment. For brevity, the part of the device embodiment not mentioned can be referred to the corresponding content in the foregoing method embodiment.

[0158] Corresponding to the method embodiment shown in Figure 8 , the embodiment of the present disclosure further provides another game interaction control device, as shown in Figure 13 , the device includes:

[0159] A scene display module 90 is configured to provide a graphical user interface through the second terminal device, and the graphical user interface includes a game scene and a third control. The game scene includes: a virtual vehicle, a first virtual role driving the virtual vehicle and at least one second virtual role sitting on the virtual vehicle. The first virtual role is configured to control movement of the virtual vehicle, and a target second virtual role in the at least one second virtual role is controlled through the second terminal device.

[0160] A control trigger module 91 is configured to, in response to a first trigger operation for the third control, control the target second virtual role to perform a specified game behavior on the virtual vehicle.

[0161] The behavior stopping module 92 is configured to control the target second virtual role to stop performing the specified game behavior in response to the virtual vehicle running according to the first running parameter.

[0162] The display control module 93 is configured to control the first terminal device corresponding to the first virtual role to display the first control. The first running parameter does not satisfy a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to satisfy when the target second virtual role performs the specified game behavior on the virtual vehicle. The first control is configured to limit the virtual vehicle to run and move in the game scene according to the second running parameter that satisfies the preset running parameter in response to a trigger operation.

[0163] The behavior execution module 94 is configured to control the target second virtual role to perform the specified game behavior on the virtual vehicle when the virtual vehicle runs and moves in the game scene according to the second running parameter by triggering the first control.

[0164] The game interaction control device described above displays the first control when the virtual vehicle runs according to a running parameter that does not satisfy the preset running parameter and the second virtual role cannot perform the specified game behavior on the virtual vehicle, and limits the running parameter of the virtual vehicle to satisfy the preset running parameter after the first control is triggered, thereby avoiding the situation that the player cannot stably control the running parameter of the virtual vehicle.

[0165] Specifically, the behavior execution module 94 is configured to control the target second virtual role to perform the specified game behavior on the virtual vehicle in response to a second trigger operation on the third control when the virtual vehicle runs and moves in the game scene according to the second running parameter by triggering the first control.

[0166] Further, the device further includes a like module configured to: display a like control in the graphical user interface in response to the target second virtual role completing the performance of the specified game behavior when the virtual vehicle runs and moves in the game scene according to the second running parameter by triggering the first control; and send like information to the first terminal device to display the like information in the first terminal device in response to a third trigger operation on the like control.

[0167] Further, the like control displays a like progress bar. Based on this, the device further includes a display canceling module configured to: cancel the display of the like control in the graphical user interface in response to the like progress bar being full or the third trigger operation on the like control.

[0168] Further, the apparatus further includes an information sending module configured to: in response to the target second virtual character stopping performing the specified game behavior when the virtual vehicle is running according to the first running parameter, control sending of first prompt information to the first terminal device, so as to display the first prompt information in the first terminal device, wherein the first prompt information is used to indicate that the target second virtual character cannot perform the specified game behavior.

[0169] Further, the graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; based on this, the apparatus further includes an information display module configured to: in response to a trigger instruction for the first control, receive third prompt information sent by the first terminal device, and display the third prompt information in a vicinity of the character identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt information is used to indicate that the virtual vehicle runs in the game scene with the running parameter meeting the preset running parameter.

[0170] The game interaction control apparatus provided by the embodiments of the present disclosure has the same implementation principle, technical effects and the foregoing method embodiments. For brevity, the part of the device embodiments not mentioned can be referred to the corresponding content in the foregoing method embodiments.

[0171] The embodiments of the present disclosure also provide an electronic device, as shown in the figure, the electronic device includes a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method. Figure 14 The processor executes the machine executable instructions to implement the game interaction control method.

[0172] Specifically, the game interaction control method includes: providing a graphical user interface through a first terminal device, the graphical user interface includes a game scene, and the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled through the first terminal device; controlling the virtual vehicle to run according to a first running parameter, wherein the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling to display a first control in the graphical user interface; in response to a trigger operation for the first control, limiting the virtual vehicle to run and move in the game scene with a second running parameter meeting the preset running parameter.

[0173] In an optional embodiment, the step of displaying the first control in the graphical user interface comprises: controlling to switch the first control in an initial state in the graphical user interface to display as the first control in a target state; wherein the first control in the initial state is configured to adjust the running parameter continuously according to the operation parameter of the trigger operation in a preset control relationship in response to the trigger operation; and the first control in the target state is configured to limit the running parameter of the virtual carrier to a specific running parameter in response to the trigger operation.

[0174] In an optional embodiment, the step of displaying the first control in the graphical user interface comprises: controlling to add the first control at a specified position in the graphical user interface.

[0175] In an optional embodiment, the step of displaying the first control in the graphical user interface comprises: detecting that a target second virtual character in the at least one second virtual character fails to perform a specified game behavior on the virtual carrier, and controlling to send a control display instruction; and in response to the control display instruction, controlling to display the first control in the graphical user interface.

[0176] In an optional embodiment, the step of displaying the first control in the graphical user interface comprises: in response to a behavior execution instruction sent by a target second virtual character in the at least one second virtual character, controlling to display the first control in the graphical user interface.

[0177] In an optional embodiment, the graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; and the method further comprises: detecting that a target second virtual character in the at least one second virtual character fails to perform a specified game behavior on the virtual carrier, or that the target second virtual character sends a behavior execution instruction, and controlling to display first prompt information in a vicinity of the character identifier corresponding to the target second virtual character; wherein the first prompt information is used to indicate that the target second virtual character cannot perform the specified game behavior.

[0178] In an optional embodiment, the method further comprises: controlling to display the character identifier corresponding to the target second virtual character and / or second prompt information in a vicinity of the first control; wherein the second prompt information is used to prompt the target second virtual character to perform the specified game behavior.

[0179] In an optional embodiment, the method further comprises: in response to a trigger operation on the first control, controlling to display third prompt information in a vicinity of the character identifier corresponding to the first virtual character, the third prompt information being used to indicate that the virtual carrier runs in the game scene with a running parameter that meets a preset running parameter.

[0180] In an optional embodiment, the method further includes one of the following: in response to the virtual vehicle being restricted to move in the game scene according to the second running parameter of the preset running parameters, controlling the target second virtual role to automatically perform a specified game behavior; and in response to the virtual vehicle being restricted to move in the game scene according to the second running parameter of the preset running parameters, displaying a third control on the second terminal device corresponding to the target second virtual role, so that the target second virtual role performs the specified game behavior after the third control is triggered.

[0181] In an optional embodiment, the running parameter is a driving speed.

[0182] In an optional embodiment, the second running parameter includes a fixed target driving speed or a driving speed within a speed range of the preset running parameters controlled by a speed control operation.

[0183] In an optional embodiment, the graphical user interface includes a speed control control; the method further includes: in response to a triggering operation on the first control, adjusting a speed control range corresponding to the speed control control to be the speed range corresponding to the preset running parameters; and in response to a speed control operation on the virtual vehicle, determining a current driving speed of the virtual vehicle according to the speed control operation and the speed control range, and controlling the virtual vehicle to move in the game scene at the current driving speed.

[0184] In an optional embodiment, the method further includes: in response to a driving direction control operation on the virtual vehicle while the virtual vehicle is restricted to move in the game scene according to the second running parameter of the preset running parameters, determining a driving direction of the virtual vehicle in the game scene based on the driving direction control operation.

[0185] In an optional embodiment, the method further includes: in response to a triggering operation on the first control, controlling the first control displayed in the graphical user interface to be switched to a second control; the second control is used to release the restriction on the virtual vehicle to move in the game scene according to the second running parameter of the preset running parameters.

[0186] In an optional embodiment, the method further includes: in response to a triggering operation on the second control, releasing the restriction on the virtual vehicle to move in the game scene according to the second running parameter of the preset running parameters, and controlling the virtual vehicle to move in the game scene according to the first running parameter.

[0187] In an optional embodiment, the method further comprises: in response to the triggering operation on the second control, releasing the restriction on the virtual carrier to move in the game scene according to the second running parameter of the preset running parameter; and in response to the movement control operation on the virtual carrier, determining the current running parameter of the virtual carrier based on the movement control operation and the second running parameter, and controlling the virtual carrier to move in the game scene according to the current running parameter.

[0188] In an optional embodiment, after the step of restricting the virtual carrier to move in the game scene according to the second running parameter of the preset running parameter in response to the triggering operation on the first control, the method further comprises: in the case that a target second virtual character in the at least one second virtual character performs a specified game behavior, controlling the display of a character identifier corresponding to the target second virtual character and / or an execution progress identifier of the target second virtual character performing the specified game behavior on the virtual carrier at a position near the second control; and wherein the target second virtual character starts to perform the specified game behavior when sending a behavior execution instruction if the virtual carrier moves according to the second running parameter.

[0189] In an optional embodiment, the method further comprises: in the case that a first second virtual character in the at least one second virtual character performs a specified game behavior while the virtual carrier is restricted to move in the game scene according to the second running parameter of the preset running parameter, controlling the display of a character identifier corresponding to the first second virtual character and / or an execution progress identifier of the first second virtual character performing the specified game behavior on the virtual carrier at a position near the second control; and wherein the first second virtual character is a different second virtual character from the target second virtual character.

[0190] In an optional embodiment, the target second virtual character is a plurality of target second virtual characters; and the step of controlling the display of the character identifier corresponding to the target second virtual character and the execution progress identifier of the target second virtual character performing the specified game behavior on the virtual carrier at the position near the second control comprises: controlling the display of the character identifiers corresponding to the plurality of target second virtual characters side by side at the position near the second control, and the display of the execution progress identifiers of the corresponding target second virtual characters performing the specified game behavior on the character identifiers.

[0191] In an optional embodiment, the method further comprises: receiving like information sent by the target second virtual character, and controlling the switching of the character identifier and / or the execution progress identifier corresponding to the target second virtual character displayed at the position near the second control to a like identifier.

[0192] In an optional embodiment, the method further comprises: in response to the triggering operation on the second control or the completion of the specified game behavior by the target second virtual character, canceling the display of the second control displayed in the graphical user interface.

[0193] In an optional embodiment, the method further comprises: in response to the virtual vehicle being attacked while the virtual vehicle is limited to move in the game scene according to the second running parameter of the preset running parameter, releasing the limitation of the virtual vehicle to move in the game scene according to the second running parameter of the preset running parameter.

[0194] In an optional embodiment, the specified game behavior comprises a game behavior of increasing a life value or an attribute value of the second virtual character using a preset virtual prop.

[0195] The game interaction control method described above displays the first control when the virtual vehicle is detected to run according to a running parameter that does not meet the preset running parameter and the second virtual character cannot perform the specified game behavior on the virtual vehicle, and limits the running parameter of the virtual vehicle to meet the preset running parameter after the first control is triggered, so that the second virtual character can perform the specified game behavior on the virtual vehicle. This way avoids unstable control of the running parameter of the virtual vehicle by the player and avoids interruption of the second virtual character performing the specified game behavior on the virtual vehicle during the limitation of the running parameter of the virtual vehicle, which helps to improve the gaming experience of the player.

[0196] Specifically, another game interaction control method is also provided, which comprises: providing a graphical user interface through a second terminal device, the graphical user interface comprising a game scene and a third control, the game scene comprising a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is configured to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; in response to a first triggering operation of the third control, the target second virtual character is controlled to perform a specified game behavior on the virtual vehicle; in response to the virtual vehicle running according to a first running parameter, the target second virtual character is controlled to stop performing the specified game behavior; a first control is displayed in a first terminal device corresponding to the first virtual character; wherein the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to limit the virtual vehicle to move in the game scene according to a second running parameter of the preset running parameter in response to a triggering operation; and when the virtual vehicle moves in the game scene according to the second running parameter by triggering the first control, the target second virtual character is controlled to perform the specified game behavior on the virtual vehicle.

[0197] In an optional embodiment, the step of controlling the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle runs the movement in the game scene by triggering the first control with the second running parameter, comprises: when the virtual vehicle runs the movement in the game scene by triggering the first control with the second running parameter, in response to a second triggering operation on a third control, controlling the target second virtual character to perform the specified game behavior on the virtual vehicle.

[0198] In an optional embodiment, the method further comprises: when the virtual vehicle runs the movement in the game scene by triggering the first control with the second running parameter, in response to the target second virtual character completing the performance of the specified game behavior, controlling to display a like control in the graphical user interface; and in response to a third triggering operation on the like control, sending like information to the first terminal device to display the like information in the first terminal device.

[0199] In an optional embodiment, the like control is displayed with a like progress bar; and the method further comprises: in response to the like progress bar being full or the third triggering operation on the like control, controlling to cancel displaying the like control in the graphical user interface.

[0200] In an optional embodiment, the method further comprises: in response to the target second virtual character stopping the performance of the specified game behavior when the virtual vehicle runs according to the first running parameter, controlling to send first prompt information to the first terminal device to display the first prompt information in the first terminal device, wherein the first prompt information is used to indicate that the target second virtual character cannot perform the specified game behavior.

[0201] In an optional embodiment, the graphical user interface displays a role identifier corresponding to the first virtual character and a role identifier corresponding to the second virtual character; and the method further comprises: in response to the triggering instruction on the first control, receiving third prompt information sent by the first terminal device, and displaying the third prompt information in the vicinity of the role identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt information is used to indicate that the virtual vehicle runs in the game scene with a running parameter that meets a preset running parameter.

[0202] Further, Figure 14 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.

[0203] The memory 100 can include a high-speed random access memory (RAM), and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 14 Only one bidirectional arrow is used to represent the system network element and at least one other network element, but it does not mean that there is only one bus or one type of bus.

[0204] The processor 101 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 101 or the instructions in the form of software. The processor 101 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiment of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiment of the present application can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and combines the hardware to complete the steps of the method of the above embodiment.

[0205] The embodiment of the present application further provides a computer readable storage medium, which stores computer executable instructions, and the computer executable instructions, when called and executed by a processor, cause the processor to implement the game interaction control method.

[0206] Specifically, the game interaction control method comprises: providing a graphical user interface by a first terminal device, the graphical user interface comprising a game scene, and the game scene comprising a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character sitting on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; controlling the virtual vehicle to run according to a first running parameter, wherein the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling a first control to be displayed in the graphical user interface; and in response to a triggering operation on the first control, limiting the virtual vehicle to run and move in the game scene according to a second running parameter that meets the preset running parameter.

[0207] In an optional embodiment, the step of controlling the first control to be displayed in the graphical user interface comprises: controlling the first control in an initial state in the graphical user interface to be switched to display the first control in a target state; wherein the first control in the initial state is configured to continuously adjust the running parameter according to the operation parameter of the triggering operation and according to a preset control relationship in response to the triggering operation; and the first control in the target state is configured to limit the running parameter of the virtual vehicle to a specific running parameter in response to the triggering operation.

[0208] In an optional embodiment, the step of controlling the first control to be displayed in the graphical user interface comprises: controlling the first control to be newly added at a specified position in the graphical user interface.

[0209] In an optional embodiment, the step of controlling the first control to be displayed in the graphical user interface comprises: detecting that a target second virtual character in the at least one second virtual character fails to perform the specified game behavior on the virtual vehicle, and controlling a control display instruction to be sent; and in response to the control display instruction, controlling the first control to be displayed in the graphical user interface.

[0210] In an optional embodiment, the step of controlling the first control to be displayed in the graphical user interface comprises: in response to a behavior execution instruction sent by a target second virtual character in the at least one second virtual character, controlling the first control to be displayed in the graphical user interface.

[0211] In an optional embodiment, the graphical user interface displays the role identifier corresponding to the first virtual role and the role identifier corresponding to the second virtual role. The method further includes: detecting that a target second virtual role in the at least one second virtual role fails to perform the specified game behavior on the virtual vehicle, or the target second virtual role sends a behavior execution instruction, and controlling the first prompt information to be displayed at a position near the role identifier corresponding to the target second virtual role; wherein the first prompt information is used to indicate that the target second virtual role cannot perform the specified game behavior.

[0212] In an optional embodiment, the method further includes: controlling the role identifier corresponding to the target second virtual role and / or the second prompt information to be displayed at a position near the first control; wherein the second prompt information is used to prompt the target second virtual role to perform the specified game behavior.

[0213] In an optional embodiment, the method further includes: in response to a trigger operation on the first control, controlling the third prompt information to be displayed at a position near the role identifier corresponding to the first virtual role, and the third prompt information is used to indicate that the virtual vehicle runs in the game scene with a running parameter meeting the preset running parameter.

[0214] In an optional embodiment, the method further includes one of the following: in response to limiting the movement of the virtual vehicle in the game scene with the second running parameter meeting the preset running parameter, controlling the target second virtual role to automatically perform the specified game behavior; and in response to limiting the movement of the virtual vehicle in the game scene with the second running parameter meeting the preset running parameter, controlling a third control to be displayed on the second terminal device corresponding to the target second virtual role, so as to control the target second virtual role to perform the specified game behavior after the third control is triggered.

[0215] In an optional embodiment, the running parameter is a driving speed.

[0216] In an optional embodiment, the second running parameter includes: a fixed target driving speed, or a driving speed within a speed range corresponding to the preset running parameter controlled by a speed control operation.

[0217] In an optional embodiment, the graphical user interface includes a speed control control; the method further includes: in response to a trigger operation on the first control, adjusting a speed control range corresponding to the speed control control to be the speed range corresponding to the preset running parameter; in response to a speed control operation on the virtual vehicle, determining a current driving speed of the virtual vehicle according to the speed control operation and the speed control range, and controlling the virtual vehicle to move in the game scene with the current driving speed.

[0218] In an optional embodiment, the method further includes: in response to a driving direction control operation for the virtual vehicle, determining a driving direction of the virtual vehicle in the game scene based on the driving direction control operation, while limiting the movement of the virtual vehicle in the game scene with the second running parameter that meets the preset running parameter.

[0219] In an optional embodiment, the method further includes: in response to a triggering operation for the first control, controlling the first control displayed in the graphical user interface to be switched to a second control; the second control is used to release the limitation of the movement of the virtual vehicle in the game scene with the second running parameter that meets the preset running parameter.

[0220] In an optional embodiment, the method further includes: in response to a triggering operation for the second control, releasing the limitation of the movement of the virtual vehicle in the game scene with the second running parameter that meets the preset running parameter, and controlling the virtual vehicle to move in the game scene with the first running parameter.

[0221] In an optional embodiment, the method further includes: in response to a triggering operation for the second control, releasing the limitation of the movement of the virtual vehicle in the game scene with the second running parameter that meets the preset running parameter; in response to a movement control operation for the virtual vehicle, determining a current running parameter of the virtual vehicle based on the movement control operation and the second running parameter, and controlling the virtual vehicle to move in the game scene with the current running parameter.

[0222] In an optional embodiment, after the step of limiting the movement of the virtual vehicle in the game scene with the second running parameter that meets the preset running parameter in response to a triggering operation for the first control, the method further includes: in a case where a target second virtual character in the at least one second virtual character performs a specified game behavior, controlling a character identifier corresponding to the target second virtual character and / or an execution progress identifier of the target second virtual character performing the specified game behavior on the virtual vehicle to be displayed at a position near the second control; wherein the target second virtual character starts to perform the specified game behavior when sending a behavior execution instruction if the virtual vehicle moves with the second running parameter.

[0223] In an optional embodiment, the method further includes: in response to a first second virtual character in the at least one second virtual character performing a specified game behavior, controlling a character identifier corresponding to the first second virtual character and / or an execution progress identifier of the first second virtual character performing the specified game behavior on the virtual vehicle to be displayed at a position near the second control, while limiting the movement of the virtual vehicle in the game scene with the second running parameter that meets the preset running parameter.

[0224] In an optional embodiment, the target second virtual role is a plurality; the step of displaying the role identifier corresponding to the target second virtual role and the execution progress identifier of the target second virtual role performing the specified game behavior on the virtual carrier in the vicinity of the second control includes: controlling the plurality of target second virtual role identifiers corresponding to the target second virtual role to be displayed side by side in the vicinity of the second control, and displaying the execution progress identifier of the corresponding target second virtual role performing the specified game behavior on the role identifier.

[0225] In an optional embodiment, the method further includes: receiving the like information sent by the target second virtual role, and controlling the target second virtual role identifier and / or the execution progress identifier displayed in the vicinity of the second control to be switched to a like identifier.

[0226] In an optional embodiment, the method further includes: in response to the trigger operation for the second control or the target second virtual role completing the specified game behavior, canceling the display of the second control displayed in the graphical user interface.

[0227] In an optional embodiment, the method further includes: when the virtual carrier is limited to run in the game scene with the second running parameter meeting the preset running parameter, in response to the virtual carrier being attacked, the limitation of the virtual carrier running in the game scene with the second running parameter meeting the preset running parameter is removed.

[0228] In an optional embodiment, the specified game behavior includes: a game behavior of increasing the life value or attribute value of the second virtual role using a preset virtual prop.

[0229] The game interaction control method, when the virtual carrier is detected to run with a running parameter not meeting the preset running parameter, and the second virtual carrier cannot perform the specified game behavior on the virtual carrier, displays the first control, and after triggering the first control, limits the running parameter of the virtual carrier to meet the preset running parameter, so that the second virtual role can perform the specified game behavior on the virtual carrier. This way avoids the situation of unstable control when the player manually controls the running parameter of the virtual carrier, and avoids interrupting the second virtual role from performing the specified game behavior on the virtual carrier during the limitation of the running parameter of the virtual carrier, which helps to improve the player's game experience.

[0230] Specifically, another game interaction control method is also provided, which includes: providing a graphical user interface by a second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is configured to control the movement of the virtual vehicle, and a target second virtual character in the at least one second virtual character is controlled by the second terminal device; in response to a first trigger operation on the third control, controlling the target second virtual character to perform a specified game behavior on the virtual vehicle; in response to the virtual vehicle running according to a first running parameter, controlling the target second virtual character to stop performing the specified game behavior; controlling a first terminal device corresponding to the first virtual character to display a first control; wherein the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to limit the movement of the virtual vehicle in the game scene to a second running parameter that meets the preset running parameter in response to a trigger operation; and when the virtual vehicle moves in the game scene by triggering the first control with the second running parameter, controlling the target second virtual character to perform the specified game behavior on the virtual vehicle.

[0231] In an optional embodiment, the step of controlling the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene by triggering the first control with the second running parameter includes: in response to a second trigger operation on the third control, controlling the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene by triggering the first control with the second running parameter.

[0232] In an optional embodiment, the method further includes: in response to the target second virtual character completing the performance of the specified game behavior when the virtual vehicle moves in the game scene by triggering the first control with the second running parameter, controlling a like control to be displayed in the graphical user interface; and in response to a third trigger operation on the like control, sending like information to the first terminal device to display the like information in the first terminal device.

[0233] In an optional embodiment, the like control is displayed with a like progress bar; and the method further includes: in response to the like progress bar being full or the third trigger operation on the like control, controlling the like control to be removed from the graphical user interface.

[0234] In an optional embodiment, the method further includes: in response to the target second virtual role stopping performing the specified game behavior when the virtual vehicle is running according to the first running parameter, sending first prompt information to the first terminal device to display the first prompt information in the first terminal device, wherein the first prompt information is used to indicate that the target second virtual role cannot perform the specified game behavior.

[0235] In an optional embodiment, the role identifier corresponding to the first virtual role and the role identifier corresponding to the second virtual role are displayed in the graphical user interface; the method further includes: in response to the trigger instruction for the first control, receiving third prompt information sent by the first terminal device, and displaying the third prompt information in a position near the role identifier corresponding to the first virtual role in the graphical user interface, wherein the third prompt information is used to indicate that the virtual vehicle runs in the game scene with the running parameter meeting the preset running parameter.

[0236] If the functions are realized in the form of software function units and sold or used as independent products, the functions can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application or the parts of the present application that essentially contribute to the prior art or the parts of the technical solutions can be embodied in the form of software products. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the method described in the embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various storage medium that can store program codes.

[0237] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as limiting the present application. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.

[0238] Finally, it should be noted that the above-described embodiments are merely specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, but not to limit the same. The protection scope of the present application is not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those skilled in the art that any person skilled in the art can still modify or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacements to some of the technical features, within the technical scope disclosed by the present application. The modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A game interaction control method, characterized by, The method comprises: providing a graphical user interface by a first terminal device, the graphical user interface comprising a game scene, the game scene comprising a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; controlling the virtual vehicle to run according to a first running parameter, wherein the first running parameter does not meet a preset running parameter, the preset running parameter being a running parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling a first control to be displayed in the graphical user interface; in response to a triggering operation on the first control, limiting the virtual vehicle to run in the game scene with a second running parameter that meets the preset running parameter.

2. The method of claim 1, wherein, The step of controlling the first control to be displayed in the graphical user interface comprises: controlling the first control in an initial state in the graphical user interface to be switched to display the first control in a target state; wherein the first control in the initial state is configured to continuously adjust a running parameter according to an operation parameter of the triggering operation and a preset control relationship in response to the triggering operation; and the first control in the target state is configured to limit the running parameter of the virtual vehicle to a specific running parameter in response to the triggering operation.

3. The method of claim 1, wherein, The step of controlling the first control to be displayed in the graphical user interface comprises: controlling the first control to be newly added at a specified position in the graphical user interface.

4. The method of claim 1, wherein, The step of controlling the first control to be displayed in the graphical user interface comprises: detecting that a target second virtual character in the at least one second virtual character fails to perform the specified game behavior on the virtual vehicle, and controlling a control display instruction to be sent; in response to the control display instruction, controlling the first control to be displayed in the graphical user interface.

5. The method of claim 1, wherein, The step of controlling the first control to be displayed in the graphical user interface comprises: in response to a behavior execution instruction sent by a target second virtual character in the at least one second virtual character, controlling the first control to be displayed in the graphical user interface.

6. The method according to claim 4 or 5, characterized in that, The graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; the method further comprises: detecting that a target second virtual character in the at least one second virtual character fails to perform the specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, and controlling first prompt information to be displayed near the character identifier corresponding to the target second virtual character; wherein the first prompt information is used to indicate that the target second virtual character cannot perform the specified game behavior.

7. The method of claim 6, wherein, The method further comprises: controlling the character identifier corresponding to the target second virtual character and / or second prompt information to be displayed near the first control; wherein the second prompt information is used to prompt the target second virtual character to perform the specified game behavior.

8. The method of claim 6, wherein, The method further comprises: In response to a triggering operation on the first control, the third prompt information is displayed at a position near the character identifier corresponding to the first virtual character, and the third prompt information is used to instruct the virtual vehicle to run in the game scene with the running parameter meeting the preset running parameter.

9. The method of claim 4 or 5, wherein, The method further includes one of the following manners: In response to the movement of limiting the virtual vehicle to run in the game scene with the second running parameter meeting the preset running parameter, the target second virtual character automatically performs the specified game behavior; And, In response to the movement of limiting the virtual vehicle to run in the game scene with the second running parameter meeting the preset running parameter, a third control is displayed on the second terminal device corresponding to the target second virtual character, so that the target second virtual character performs the specified game behavior after the third control is triggered.

10. The method of claim 1, wherein, The running parameter is a driving speed.

11. The method of claim 10, wherein, The second running parameter includes a fixed target driving speed or a driving speed within a speed range corresponding to the preset running parameter controlled by a speed control operation.

12. The method of claim 11, wherein, The graphical user interface includes a speed control control; the method further includes: In response to a triggering operation on the first control, the speed control control corresponding to the speed control range is adjusted to the speed range corresponding to the preset running parameter; In response to a speed control operation on the virtual vehicle, the current driving speed of the virtual vehicle is determined according to the speed control operation and the speed control range, and the virtual vehicle runs in the game scene with the current driving speed.

13. The method of claim 10, wherein, The method further includes: When the virtual vehicle is limited to run in the game scene with the second running parameter meeting the preset running parameter, in response to a driving direction control operation on the virtual vehicle, the driving direction of the virtual vehicle in the game scene is determined based on the driving direction control operation.

14. The method of claim 1, wherein, The method further includes: In response to a triggering operation on the first control, the first control displayed in the graphical user interface is switched to a second control; the second control is used to cancel the limitation of the virtual vehicle to run in the game scene with the second running parameter meeting the preset running parameter.

15. The method of claim 14, wherein, The method further includes: In response to a triggering operation on the second control, the limitation of the virtual vehicle to run in the game scene with the second running parameter meeting the preset running parameter is cancelled, and the virtual vehicle runs in the game scene with the first running parameter.

16. The method of claim 14, wherein, The method further includes: In response to a triggering operation on the second control, the limitation of the virtual vehicle to run in the game scene with the second running parameter meeting the preset running parameter is cancelled; In response to a movement control operation on the virtual vehicle, the current running parameter of the virtual vehicle is determined based on the movement control operation and the second running parameter, and the virtual vehicle runs in the game scene with the current running parameter.

17. The method of claim 14, wherein, The response is limited to the triggering operation of the first control, and the second running parameter of the virtual vehicle running in the game scene is limited to meet the preset running parameter. After the step of moving, the method further comprises: If the target second virtual character in the at least one second virtual character performs the specified game behavior, the method further comprises:

18. The method of claim 17, wherein, The method further comprises: When the virtual vehicle is limited to move in the game scene to meet the second running parameter of the preset running parameter, in response to the first second virtual character in the at least one second virtual character performing the specified game behavior, the method further comprises: The first second virtual character and the target second virtual character are different second virtual characters.

19. The method of claim 17, wherein, The target second virtual character is multiple; The step of controlling the display of the target second virtual character corresponding to the role mark and the execution progress mark of the target second virtual character performing the specified game behavior on the virtual vehicle in the vicinity of the second control comprises: The method further comprises:

20. The method of claim 17, wherein, The method further comprises: In response to the triggering operation of the second control or the target second virtual character performing the specified game behavior, the method further comprises:

21. The method of claim 17, wherein, The method further comprises: When the virtual vehicle is limited to move in the game scene to meet the second running parameter of the preset running parameter, in response to the virtual vehicle being attacked, the method further comprises:

22. The method of claim 1, wherein, The specified game behavior includes: using a preset virtual prop to increase the life value or attribute value of the second virtual character. The method comprises:

23. The method of claim 1, wherein, ​ 24. A game interaction control method characterized by, ​ A graphical user interface is provided by a second terminal device, the graphical user interface including a game scene and a third control, the game scene including a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle, wherein the first virtual character is configured to control movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled by the second terminal device; In response to a first triggering operation on the third control, the target second virtual character is controlled to perform a specified game behavior on the virtual vehicle; In response to the virtual vehicle running according to a first running parameter, the target second virtual character is controlled to stop performing the specified game behavior; A first control is displayed on a first terminal device corresponding to the first virtual character, wherein the first running parameter does not satisfy a preset running parameter, the preset running parameter being a running parameter that the virtual vehicle needs to satisfy when the target second virtual character performs the specified game behavior on the virtual vehicle, and the first control is configured to limit movement of the virtual vehicle in the game scene to a second running parameter that satisfies the preset running parameter in response to a triggering operation; When the virtual vehicle moves in the game scene at the second running parameter by triggering the first control, the target second virtual character is controlled to perform the specified game behavior on the virtual vehicle.

25. The method of claim 24, wherein, The step of controlling the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene at the second running parameter by triggering the first control includes: In response to a second triggering operation on the third control when the virtual vehicle moves in the game scene at the second running parameter by triggering the first control, the target second virtual character is controlled to perform the specified game behavior on the virtual vehicle.

26. The method of claim 24, wherein, The method further includes: In response to the target second virtual character completing the specified game behavior when the virtual vehicle moves in the game scene at the second running parameter by triggering the first control, a like control is displayed in the graphical user interface; In response to a third triggering operation on the like control, like information is sent to the first terminal device to display the like information in the first terminal device.

27. The method of claim 26, wherein, The like control displays a like progress bar, and the method further includes: In response to the like progress bar being full or the third triggering operation on the like control, the like control is controlled to be removed from the graphical user interface.

28. The method of claim 24, wherein, The method further includes: In response to the target second virtual character stopping the specified game behavior when the virtual vehicle runs at the first running parameter, first prompt information is sent to the first terminal device to display the first prompt information in the first terminal device, wherein the first prompt information indicates that the target second virtual character cannot perform the specified game behavior.

29. The method of claim 24, wherein, The character identifier corresponding to the first virtual character and the character identifier corresponding to the second virtual character are displayed in the graphical user interface; and the method further includes: In response to a triggering instruction for the first control, third prompt information sent by the first terminal device is received, and the third prompt information is displayed at a position near the character identifier corresponding to the first virtual character in the graphical user interface, where the third prompt information is used to instruct the virtual vehicle to run in the game scene with a running parameter meeting the preset running parameter.

30. A game interaction control device, characterized by The apparatus includes: An interface display module configured to provide a graphical user interface through a first terminal device, the graphical user interface including a game scene, the game scene including a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle, and the first virtual character being controlled by the first terminal device. A running control module configured to control the virtual vehicle to run according to a first running parameter, where the first running parameter does not meet a preset running parameter, and the preset running parameter is a running parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle. A control display module configured to control a first control to be displayed in the graphical user interface. A running limitation module configured to, in response to a triggering operation for the first control, limit the virtual vehicle to run in the game scene with a second running parameter meeting the preset running parameter.

31. A game interaction control device, characterized by, The apparatus includes: A scene display module configured to provide a graphical user interface through a second terminal device, the graphical user interface including a game scene and a third control, the game scene including a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle, and the first virtual character being configured to control movement of the virtual vehicle, and a target second virtual character in the at least one second virtual character being controlled by the second terminal device. A control triggering module configured to, in response to a first triggering operation for the third control, control the target second virtual character to perform a specified game behavior on the virtual vehicle. A behavior stopping module configured to, in response to the virtual vehicle running according to a first running parameter, control the target second virtual character to stop performing the specified game behavior. A display control module configured to control a first control to be displayed in a first terminal device corresponding to the first virtual character, where the first running parameter does not meet a preset running parameter, the preset running parameter is a running parameter that the virtual vehicle needs to meet when the target second virtual character performs the specified game behavior on the virtual vehicle, and the first control is configured to, in response to a triggering operation, limit the virtual vehicle to run in the game scene with a second running parameter meeting the preset running parameter. The behavior execution module is configured to control the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle is triggered to move in the game scene by triggering the first control at the second running parameter.

32. An electronic device, comprising: The electronic device includes a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method in any one of claims 1 to 29.

33. A computer-readable storage medium, comprising: The computer readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game interaction control method in any one of claims 1 to 29.

Citation Information

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