Game running method and device of vehicle, processor and vehicle
By providing a graphical user interface and game logo set on the vehicle display screen, users can select and activate game applications, solving the problem of poor vehicle interaction experience and achieving richer vehicle-machine interaction with users.
Patent Information
- Application Number
- CN202411863875.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-17
- Publication Date
- 2025-04-11
AI Technical Summary
The interaction experience between the vehicle and the user is poor, and the user cannot perform functions on the vehicle's display screen except navigation.
By providing a graphical user interface on the vehicle's display screen to display the game identity set, the user can select and activate the game application, launch the game application, and determine the running results of the game application through touch operations in the interactive area.
The game function is implemented on the vehicle display screen, improving the interactive experience between the vehicle's car and the user.
Smart Images

Figure CN119792912A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of vehicles, and in particular to a vehicle game running method, device, processor and vehicle. Background Art
[0002] Currently, in a vehicle's display screen, users can often only use the display screen for driving navigation, and cannot use the display screen to perform other functions, which leads to a technical problem of poor interaction experience between the vehicle's computer and the user.
[0003] With respect to the technical problem of poor interaction experience between the vehicle computer and users of the above-mentioned vehicles, no effective solution has been proposed so far. Summary of the invention
[0004] Embodiments of the present invention provide a vehicle game running method, device, processor and vehicle, so as to at least solve the technical problem of poor interaction experience between the vehicle computer and the user.
[0005] According to one aspect of an embodiment of the present invention, a method for running a game in a vehicle is provided, wherein a graphical user interface is provided by the vehicle, a target display area of the graphical user interface displays a game identification set, and the game identifications in the game identification set are used to represent game applications to be run by the vehicle. The method may include: in the target display area, in response to a selection operation on the game identification set, selecting a target game identification from the game identification set; in response to an activation operation on the target game identification, determining an activation state of the game application corresponding to the target game identification; in response to the activation state being an activation success state, starting the game application corresponding to the target game identification; and in response to a touch operation on an interactive area corresponding to the started game application, determining a running result of the game application corresponding to the target game identification.
[0006] Optionally, responding to an activation operation for a target game identifier and determining an activation state of a game application corresponding to the target game identifier includes: responding to an activation operation for the target game identifier and determining the activation state based on operation information of the activation operation.
[0007] Optionally, the operation information includes location information and direction information of the activation operation, and the activation state is determined based on the operation information of the activation operation, including: in response to the position information indicating that the operation position of the activation operation is at the target position, and the direction information indicating that the operation direction of the activation operation is the target direction, determining that the activation state is a successful activation state.
[0008] Optionally, in the target display area, in response to a selection operation on the game logo set, a target game logo is selected from the game logo set, including: in the process of displaying the navigation information of the vehicle in the target display area, in response to the selection operation on the game logo set, determining the game logo corresponding to the selection operation as the target game logo from the game logo set.
[0009] Optionally, the game applications corresponding to the target game identifier include: a first game application corresponding to the first target game identifier, a second game application corresponding to the second target game identifier, and a third game application corresponding to the third target game identifier, the operation mode of the first game application is a sliding mode, the operation mode of the second game application is a click mode, and the operation mode of the third game application is a follow mode, the activation success status includes a first activation success status, a second activation success status, and a third activation success status, the first activation success status is used to indicate that the first game application corresponding to the first target game identifier is successfully activated, the second activation success status is used to indicate that the second game application corresponding to the second target game identifier is successfully activated, and the third activation success status is used to indicate that the third game application corresponding to the third target game identifier is successfully activated, in response to the activation status being the activation success status, starting the game application corresponding to the target game identifier, including: in response to the activation status being the first activation success status, starting the first game application corresponding to the first target game identifier; in response to the activation status being the second activation success status, starting the second game application corresponding to the second target game identifier; in response to the activation status being the third activation success status, starting the third game application corresponding to the third target game identifier.
[0010] Optionally, the method also includes: in response to the starting position or the end position of the first touch operation being in the first interaction area corresponding to the first game application after startup, determining the distance of the first touch operation on the first virtual control in the first interaction area; in response to the distance satisfying the target distance, playing the first animation of the first touch operation, obtaining the first running result of the first game application, and updating the first display information in the first interaction area, wherein the first display information is used to indicate the number of times the first touch operation acts on the first virtual control in the first interaction area; in response to the starting position or the end position of the first touch operation not being in the first interaction area, identifying the failure of the first touch operation in the first interaction area, and displaying the first display information.
[0011] Optionally, the method also includes: in response to the start position or end position of the next touch operation of the first touch operation not being in the first interaction area within the first target time period, identifying that the next touch operation of the first touch operation fails in the first interaction area, and displaying first display information.
[0012] Optionally, the method also includes: in response to the starting position or the end position of the second touch operation being in the second interaction area corresponding to the second game application after startup, determining the action position of the second touch operation on the second virtual control in the second interaction area; in response to the action position being in the target area, playing a second animation of the second touch operation, obtaining a second running result of the second game application, and updating second display information in the second interaction area, wherein the second display information is used to indicate the number of times the second touch operation acts on the second virtual control in the second interaction area; in response to the starting position or the end position of the second touch operation not being in the second interaction area, identifying that the second touch operation has failed in the second interaction area, and displaying second display information.
[0013] Optionally, the method also includes: in response to the starting position or the ending position of the next touch operation of the second touch operation not being in the second interaction area within the second target time period, identifying that the next touch operation of the second touch operation fails in the second interaction area, and displaying second display information.
[0014] Optionally, in response to a touch operation on an interactive area corresponding to a launched game application, an operating result of the game application corresponding to the target game identifier is determined, including: in response to the vehicle being in a parking state, displaying a game screen of a third game application in a third interactive area corresponding to a launched third game application; in response to a third touch operation on the third interactive area, a passenger object of the vehicle moves according to the game screen, and determining a third operating result of the third game application is that the third game application has been successfully run.
[0015] According to another aspect of an embodiment of the present invention, a game running device for a vehicle is also provided, wherein a graphical user interface is provided by the vehicle, and a target display area of the graphical user interface displays a game identification set, wherein the game identification in the game identification set is used to represent a game application to be run by the vehicle, and the device may include: a selection unit, for responding to a selection operation on the game identification set in the target display area, and selecting a target game identification from the game identification set; a first determination unit, for responding to an activation operation on the target game identification, and determining an activation state of the game application corresponding to the target game identification; a start unit, for responding to an activation state being an activation success state, and starting the game application corresponding to the target game identification; and a second determination unit, for responding to a touch operation on an interactive area corresponding to the started game application, and determining an operation result of the game application corresponding to the target game identification.
[0016] Optionally, the first determination unit may include: a first determination module, configured to respond to an activation operation for the target game identifier and determine an activation state based on operation information of the activation operation.
[0017] Optionally, the operation information includes location information and direction information of the activation operation, and the first determination module may include: a first determination submodule, for determining that the activation state is a successful activation state in response to the location information indicating that the operation position of the activation operation is at the target position, and the direction information indicating that the operation direction of the activation operation is the target direction.
[0018] Optionally, the selection unit may include: a selection module for responding to a selection operation on a game identification set during displaying the navigation information of the vehicle in the target display area, and determining a game identification corresponding to the selection operation as a target game identification from the game identification set.
[0019] Optionally, the game applications corresponding to the target game identifier include: a first game application corresponding to the first target game identifier, a second game application corresponding to the second target game identifier, and a third game application corresponding to the third target game identifier, the operation mode of the first game application is a sliding mode, the operation mode of the second game application is a click mode, and the operation mode of the third game application is a follow mode, the activation success status includes a first activation success status, a second activation success status and a third activation success status, the first activation success status is used to indicate that the first game application corresponding to the first target game identifier is activated successfully, the second activation success status is used to indicate that the second game application corresponding to the second target game identifier is activated successfully, and the third activation success status is used to indicate that the third game application corresponding to the third target game identifier is activated successfully, and the startup unit may include: a first startup module, used to start the first game application corresponding to the first target game identifier in response to the activation status being the first activation success status; a second startup module, used to start the second game application corresponding to the second target game identifier in response to the activation status being the second activation success status; a third startup module, used to start the third game application corresponding to the third target game identifier in response to the activation status being the third activation success status.
[0020] Optionally, the device may also include: a third determination unit, used to determine the distance of the first touch operation acting on the first virtual control in the first interaction area in response to the starting position or the end position of the first touch operation being in the first interaction area corresponding to the first game application after startup; a first running unit, used to play the first animation of the first touch operation in response to the distance satisfying the target distance, obtain the first running result of the first game application, and update the first display information in the first interaction area, wherein the first display information is used to indicate the number of times the first touch operation acts on the first virtual control in the first interaction area; a first display unit, used to identify the failure of the first touch operation in the first interaction area in response to the starting position or the end position of the first touch operation not being in the first interaction area, and display the first display information.
[0021] Optionally, the device may also include: a second display unit, used to respond to the fact that the starting position or the end position of the next touch operation of the first touch operation is not in the first interaction area within the first target time period, identify the failure of the next touch operation of the first touch operation in the first interaction area, and display the first display information.
[0022] Optionally, the device may also include: a fourth determination unit, for determining the action position of the second touch operation on the second virtual control in the second interaction area in response to the starting position or the end position of the second touch operation being in the second interaction area corresponding to the second game application after startup; a second operation unit, for playing a second animation of the second touch operation in response to the action position being in the target area, obtaining a second operation result of the second game application, and updating second display information in the second interaction area, wherein the second display information is used to indicate the number of times the second touch operation acts on the second virtual control in the second interaction area; a third display unit, for identifying the failure of the second touch operation in the second interaction area and displaying second display information in response to the starting position or the end position of the second touch operation not being in the second interaction area.
[0023] Optionally, the device may also include: a fourth display unit, used to respond to the fact that the starting position or the end position of the next touch operation of the second touch operation is not in the second interaction area within the second target time period, identify the failure of the next touch operation of the second touch operation in the second interaction area, and display second display information.
[0024] Optionally, the second determination unit may include: a display module, for displaying a game screen of a third game application in a third interaction area corresponding to the third game application after startup in response to the vehicle being in a parking state; a second determination module, for causing a passenger object of the vehicle to move according to the game screen in response to a third touch operation on the third interaction area, to determine that a third running result of the third game application is that the third game application has been successfully run.
[0025] According to another aspect of an embodiment of the present invention, a vehicle is provided, comprising: a memory storing an executable program; and a processor for running the program, wherein the program executes any one of the above methods when running.
[0026] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, the computer-readable storage medium including a stored executable program, wherein when the executable program runs, the device where the storage medium is located is controlled to execute any one of the above methods.
[0027] According to yet another aspect of an embodiment of the present invention, a computer program product is provided. The computer program product includes a computer program. When the computer program is executed by a processor, any one of the above methods is implemented.
[0028] In an embodiment of the present invention, when a game of a vehicle is running, in the target display area, in response to a selection operation for a game identification set, a target game identification can be selected from the game identification set. In response to an activation operation for the target game identification, the activation state of the game application corresponding to the target game identification can be determined, and in response to the above-mentioned activation state being determined to be an activation success state, the game application corresponding to the target game identification can be started, and in response to a touch operation for an interactive area corresponding to the game application after being started, the running result of the game application corresponding to the target game identification can be determined. Since in an embodiment of the present application, in response to an activation operation for the selected target game identification, it can be determined whether the activation state of the game application corresponding to the target game identification is an activation success state, if the above-mentioned activation state is an activation success state, the game application corresponding to the above-mentioned target game identification is started, and in response to a touch operation for an interactive area corresponding to the game application after being started, the running result of the game application corresponding to the target game identification is determined, thereby achieving the purpose of using the display screen to execute game functions, thereby solving the technical problem of poor interactive experience between the vehicle's vehicle machine and the user, and thus achieving the technical effect of improving the interactive experience between the vehicle's vehicle machine and the user. BRIEF DESCRIPTION OF THE DRAWINGS
[0029] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of the present invention. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:
[0030] FIG1( a ) is a schematic diagram of an application scenario of a vehicle game running method according to an embodiment of the present invention;
[0031] FIG1( b ) is a flow chart of a vehicle game operation method according to an embodiment of the present invention;
[0032] FIG2( a ) is a schematic diagram of a game running effect of a vehicle according to an embodiment of the present invention;
[0033] FIG2( b ) is a schematic diagram of another vehicle game running effect according to an embodiment of the present invention;
[0034] FIG2( c ) is a schematic diagram of data interaction between a vehicle and a server according to an embodiment of the present invention;
[0035] FIG2( d ) is a schematic diagram of a display effect of a vehicle game card according to an embodiment of the present invention;
[0036] Figure 3 is a structural block diagram of a vehicle game running device according to an embodiment of the present invention;
[0037] Figure 4 is a structural block diagram of a vehicle according to an embodiment of the present invention. DETAILED DESCRIPTION
[0038] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.
[0039] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0040] According to an embodiment of the present invention, a game running method for a vehicle is provided.
[0041] As an optional implementation, the game running method of the vehicle can be applied to, but not limited to, the application scenario shown in FIG. 1(a). FIG. 1(a) is a schematic diagram of an application scenario of a game running method of a vehicle according to an embodiment of the present invention. As shown in FIG. 1(a), in the application scenario, the mobile terminal 10 can communicate with the server 13 through the network 11, but not limited to, and the server 13 can perform operations on the database, such as writing data operations or reading data operations. The mobile terminal 10 can be a terminal device, and the terminal device can include, but not limited to, a human-computer interaction screen, a processor, and a memory. The human-computer interaction screen can be used to display a virtual machine on the mobile terminal 10, but not limited to. The vehicle 12 can be used to respond to the human-computer interaction operation, perform corresponding operations, or generate corresponding instructions, and send the generated instructions to the server 13. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although the logical order is shown in the flowchart, in some cases, the steps shown or described can be performed in a different order than that here.
[0042] For example, the game running method of the vehicle in the present application can be used to provide game functions for preset application scenarios. The above-mentioned preset application scenarios may include the following scenarios in the vehicle field: commuting automatic driving scenarios, artificial intelligence (AI) driving scenarios for family cars, automatic parking assistance (APA) scenarios (such as memory parking for owned parking spaces in garages, smart parking for designated parking spaces in parking lots, etc.) and smart navigation assistance (Navigation Guided Pilot, NGP for short) scenarios in urban areas or high-speed areas, etc. In addition, the above-mentioned preset application scenarios may also include, but are not limited to: intelligent transportation scenarios of smart driving trucks or unmanned trucks in the field of logistics and transportation, and intelligent farming scenarios of self-driving agricultural vehicles in the field of agricultural machinery, etc.
[0043] When the above-mentioned preset application scenarios are scenarios in fields other than the vehicle field, those skilled in the art should be able to understand that the vehicle in the above-mentioned vehicle numbering method can be replaced with other objects (for example, agricultural machinery, drones, and robots, etc.), and correspondingly, the various devices and systems included in the vehicle can be replaced with devices and systems related to other objects. On this basis, in the embodiments of the present application, the specific implementation method of the above-mentioned vehicle numbering method is exemplified by taking the vehicle field as an example.
[0044] FIG1(b) is a flow chart of a method for running a game in a vehicle according to an embodiment of the present invention. A graphical user interface is provided by the vehicle, and a target display area of the graphical user interface displays a game identification set. The game identification in the game identification set is used to represent a game application to be run by the vehicle. As shown in FIG1(b), the method may include the following steps:
[0045] Step S112: In the target display area, in response to a selection operation on the game logo set, a target game logo is selected from the game logo set.
[0046] In the technical solution provided in the above step S112 of the present invention, the game identifiers in the above game identifier set can be used to indicate the game application to be run by the vehicle.
[0047] In this embodiment, the game identification set may be a game icon set in the target display area, and the game identification in the game identification set may be a game icon in the game icon set. The form of the game icon may include at least one of the following forms or a combination thereof: desktop icon, icon in a folder, shortcut icon, tile icon, and widget icon, etc. Among them, the desktop icon may be used to represent an icon directly displayed in the target display area, the icon in a folder may be used to represent an icon stored in a folder in the target display area, the shortcut icon may be used to represent an icon in a shortcut in the target display area, the tile icon may be used to represent an icon fixed in the start menu or taskbar of the target display area, and the widget icon may be used to represent an icon displayed in the target display area in the form of a widget, which is only used as an example and is not specifically limited.
[0048] In this embodiment, the above-mentioned game application may include game applications with different operating modes, and the operating modes may include: sliding mode, clicking mode, following mode and fighting mode, etc., which are only given as examples here and are not specifically limited.
[0049] In this embodiment, in the target display area, in response to the selection operation for the game identification set, the target game identification is selected from the game identification set. Optionally, in this embodiment, when the vehicle is in a driving state, in the target display area, the operation for the game identification set is detected. If it is detected that the operation for the game identification set is a selection operation, the game identification selected by the selection operation in the game identification set is determined, and the selected game identification is determined as the target game identification, thereby realizing the selection of the target game identification from the game identification set, wherein the above-mentioned selection operation can be an operation performed by the co-pilot object of the vehicle on the game identification in the game identification set. Alternatively, when the vehicle is in a stopped state, in the target display area, the operation for the game identification set is detected. If it is detected that the operation for the game identification set is a selection operation, the game identification selected by the selection operation in the game identification set is determined, and the selected game identification is determined as the target game identification, thereby realizing the selection of the target game identification from the game identification set, wherein the above-mentioned selection operation can be an operation performed by the co-pilot object or the driving object of the vehicle on the game identification in the game identification set.
[0050] Optionally, if it is detected that the operation on the game identification set is a deletion operation, the game identification to be deleted in the game identification set by the deletion operation is determined, and the game identification determined in the game identification set by the deletion operation is deleted from the game identification set, thereby deleting the game application represented by the game identification to be deleted in the game identification set by the deletion operation. In the target display area, the operation on the deleted game identification set is detected, and if it is detected that the operation on the deleted game identification set is a selection operation, the game identification selected in the deleted game identification set by the selection operation is determined, and the game identification selected in the deleted game identification set is determined as the target game identification.
[0051] Optionally, if it is detected that the operation on the game identification set is a move operation, the game identification selected by the move operation in the game identification set is determined, and the game identification selected by the move operation in the game identification set is moved from the game identification set, for example, the game icon selected by the move operation in the game icon set is moved. In the target display area, the operation on the moved game identification set is detected, and if it is detected that the operation on the moved game identification set is a selection operation, the game identification selected by the selection operation in the moved game identification set is determined, and the game identification selected in the moved game identification set is determined as the target game identification.
[0052] Step S114, responding to the activation operation for the target game identifier, determining the activation state of the game application corresponding to the target game identifier.
[0053] In the technical solution provided in the above step S114 of the present invention, the above activation status can be used to indicate whether the game application corresponding to the target game identifier is successfully activated.
[0054] In this embodiment, in the target display area, in response to a selection operation on the game identification set, after selecting the target game identification from the game identification set, in response to an activation operation on the target game identification, the activation state of the game application corresponding to the target game identification is determined. Optionally, this embodiment detects the operation on the target game identification based on selecting the target game identification from the game identification set. If it is detected that the operation on the target game identification is an activation operation, the activation state of the game application corresponding to the target game identification can be determined, that is, it can be determined whether the game application corresponding to the target game identification is successfully activated.
[0055] Optionally, if it is detected that the operation on the target game identifier is not an activation operation, wait for a preset period of time, wherein the preset period of time may be a judgment value that is initially set, or may be a judgment value adjusted according to different game identifiers. If the operation on the target game identifier is detected as an activation operation within the preset period of time, the activation state of the game application corresponding to the target game identifier may be determined; if the operation on the target game identifier is not detected as an activation operation within the preset period of time, the activation state of the game application corresponding to the target game identifier is determined, and the step of selecting the target game identifier from the game identifier set in response to the selection operation on the game identifier set in the target display area is started.
[0056] Step S116, in response to the activation state being an activation success state, starting a game application corresponding to the target game identifier.
[0057] In the technical solution provided in the above step S116 of the present invention, after responding to the activation operation for the target game identifier and determining the activation state of the game application corresponding to the target game identifier, in response to the activation state being the activation success state, the game application corresponding to the target game identifier is started. Optionally, on the basis of determining the activation state of the game application corresponding to the target game identifier, this embodiment determines the relationship between the activation state of the game application corresponding to the target game identifier and the activation success state, and if it is determined that the activation state of the game application corresponding to the target game identifier is the activation success state, the game application corresponding to the target game identifier can be started.
[0058] It should be noted that the above method of starting the game application corresponding to the target game identifier in response to the activation state being the activation success state is only an example and is not specifically limited here. As long as it is possible to judge that the activation state of the game application corresponding to the above target game identifier is the activation success state, the process and method of starting the game application corresponding to the target game identifier are within the protection scope of the embodiments of the present application and will not be described one by one here.
[0059] Step S118, responding to the touch operation on the interactive area corresponding to the started game application, determining the running result of the game application corresponding to the target game identifier.
[0060] In the technical solution provided in the above step S118 of the present invention, the above operation result may include the operation results of the game applications corresponding to different target game identifiers. The above graphical user interface may include an interactive area corresponding to the started game application.
[0061] In this embodiment, the above-mentioned interactive area can be displayed as a game card in the target display area. The game card can be a control floating on other applications other than the game application in the target display area. The control can support overlay opening on other applications and position adjustment.
[0062] In this embodiment, in response to the activation state being the activation success state, after the game application corresponding to the target game identifier is started, the operation result of the game application corresponding to the target game identifier is determined in response to the touch operation on the interactive area corresponding to the started game application. Optionally, this embodiment identifies the touch operation on the interactive area corresponding to the started game application on the basis of starting the game application corresponding to the target game identifier. If the touch operation on the interactive area corresponding to the started game application is successfully identified, the operation result of the game application corresponding to the target game identifier can be determined as the operation status of the above-mentioned game application, and / or the display information in the interactive area is updated, wherein the display information can be used to indicate the number of times the touch operation acts on the virtual control in the interactive area.
[0063] Optionally, if the touch operation of the interactive area corresponding to the game application after identification and launch fails, the running result of the game application corresponding to the target game identifier can be determined as the running status of the above-mentioned game application, and / or the display information in the interactive area is displayed, that is, the number of times the touch operation acts on the virtual control in the interactive area is displayed.
[0064] It should be noted that the vehicle game operation method in this application can also be applied to at least the following scenarios: autonomous driving scenario, assisted driving scenario and passive driving scenario (which can be referred to as human driving scenario). Among them, the autonomous driving scenario can be used to indicate that the vehicle control system controls the vehicle driving during the driving process, and the driving object does not need to maintain control and supervision of the driving. The assisted driving scenario can be used to indicate that the vehicle control system provides auxiliary functions during the driving process, but the driving object still needs to maintain control and supervision of the driving. The passive driving scenario can be used to indicate the scenario where the driving object controls the vehicle to complete the driving operation.
[0065] In the artificial intelligence AI driving of autonomous vehicles, commuting mode usually refers to a driving mode designed for commuting or daily commuting. Among them, the AI driving can collect data by learning the user's driving route and driving behavior. When all the learning is completed, the collected data is screened and checked, and then the full segment of data after screening and checking is automatically transmitted back to the cloud server to execute the construction of the cloud map. The next time you drive and choose the same route, the AI driving will be activated, and the vehicle will be driven to the destination of the route according to the constructed cloud map. Among them, matching and complementing the offline map with the constructed cloud map can improve the accuracy of the cloud map.
[0066] In the above steps S112 to S118 of the present application, when the game of the vehicle is running, in the target display area, in response to the selection operation for the game identification set, the target game identification can be selected from the game identification set. In response to the activation operation for the target game identification, the activation state of the game application corresponding to the target game identification can be determined, and in response to the above activation state determined to be the activation success state, the game application corresponding to the target game identification can be started, and in response to the touch operation of the interactive area corresponding to the game application after the start, the running result of the game application corresponding to the target game identification can be determined. Since in the embodiment of the present application, in response to the activation operation for the selected target game identification, it can be determined whether the activation state of the game application corresponding to the target game identification is the activation success state, if the above activation state is the activation success state, the game application corresponding to the above target game identification is started, and in response to the touch operation of the interactive area corresponding to the game application after the start, the running result of the game application corresponding to the target game identification is determined, thereby achieving the purpose of using the display screen to execute the game function, thereby solving the technical problem of the poor interactive experience between the vehicle's vehicle machine and the user, and then achieving the technical effect of improving the interactive experience between the vehicle's vehicle machine and the user.
[0067] The above method of this embodiment is further introduced below.
[0068] As an optional implementation method, step S114, responding to an activation operation on a target game identifier and determining an activation state of a game application corresponding to the target game identifier, includes: responding to an activation operation on the target game identifier and determining the activation state based on operation information of the activation operation.
[0069] In this embodiment, the above operation information can be used to indicate the operation position and operation direction of the activation operation.
[0070] In this embodiment, in the target display area, in response to the selection operation for the game identification set, after selecting the target game identification from the game identification set, in response to the activation operation for the target game identification, the activation state is determined based on the operation information of the activation operation. Optionally, this embodiment detects the operation for the target game identification on the basis of selecting the target game identification from the game identification set, and if it is detected that the operation for the target game identification is an activation operation, the operation information of the activation operation can be determined. On the basis of determining the operation information of the activation operation, the activation state of the game application corresponding to the target game identification can be determined, thereby achieving the purpose of determining whether the game application corresponding to the target game identification is successfully activated, and realizing the technical effect of improving the accuracy of determining the state of the game application.
[0071] The method for determining the activation state based on the operation information of the activation operation in this embodiment is further described below.
[0072] As an optional implementation method, the operation information includes location information and direction information of the activation operation, and the activation state is determined based on the operation information of the activation operation, including: in response to the position information indicating that the operation position of the activation operation is at the target position, and the direction information indicating that the operation direction of the activation operation is the target direction, determining that the activation state is a successful activation state.
[0073] In this embodiment, the operation information may include location information and direction information of the activation operation, wherein the location information may be used to indicate the operation location of the activation operation, and the direction information may be used to indicate the operation direction of the activation operation.
[0074] In this embodiment, in the target display area, in response to the selection operation for the game identification set, after the target game identification is selected from the game identification set, in response to the position information indicating that the operation position of the activation operation is at the target position, and the direction information indicating that the operation direction of the activation operation is the target direction, the activation state is determined to be the activation success state. Optionally, this embodiment detects the operation for the target game identification on the basis of selecting the target game identification from the game identification set, and if the operation for the target game identification is detected to be the activation operation, the operation information of the activation operation can be determined. The position information in the determined operation information is located, and the direction information in the determined operation information is oriented. If the location information indicates that the operation position of the activation operation is at the target position, and the oriented direction information indicates that the operation direction of the activation operation is the target direction, the activation state of the game application corresponding to the target game identification can be determined to be the activation success state, thereby achieving the purpose of determining that the game application corresponding to the target game identification has been successfully activated, and realizing the technical effect of improving the accuracy of determining the state of the game application.
[0075] It should be noted that the target position is the position required for successfully activating the game application, and the target direction is the direction required for successfully activating the game application. Only when the target position and the target direction are met can it be determined that the game application corresponding to the target game identifier has been successfully activated.
[0076] The method of selecting a target game logo from a game logo set in response to a selection operation on a game logo set in a target display area of this embodiment is further described below.
[0077] As an optional implementation method, step S112, in the target display area, responds to a selection operation on the game logo set, and selects a target game logo from the game logo set, including: in the process of displaying the navigation information of the vehicle in the target display area, responds to a selection operation on the game logo set, and determines the game logo corresponding to the selection operation as the target game logo from the game logo set.
[0078] In this embodiment, in the process of displaying the navigation information of the vehicle in the target display area, in response to the selection operation on the game identification set, the game identification corresponding to the selection operation is determined as the target game identification from the game identification set. Optionally, in the process of displaying the navigation information of the vehicle in the target display area and the vehicle is in a driving state, this embodiment detects the operation on the game identification set, and if it is detected that the operation on the game identification set is a selection operation, the game identification selected by the selection operation in the game identification set is determined, and the selected game identification is determined as the target game identification, wherein the above selection operation can be performed by the co-pilot object of the vehicle on the game identification set, thereby achieving the purpose of selecting the game application to be run in the vehicle and realizing the technical effect of improving the interactivity of the vehicle machine.
[0079] Optionally, when the vehicle's navigation information is displayed in the target display area and the vehicle is in a stopped state, an operation on the game identification set is detected. If it is detected that the operation on the game identification set is a selection operation, the game identification selected by the selection operation in the game identification set is determined, and the selected game identification is determined as the target game identification. The above selection operation can be performed by the co-pilot object or the driving object of the vehicle on the game identification in the game identification set, thereby achieving the purpose of selecting the game application to be run in the vehicle and realizing the technical effect of improving the interactivity of the vehicle computer.
[0080] The method of starting the game application corresponding to the target game identifier in response to the activation state being the activation success state of this embodiment is further described below.
[0081] As an optional implementation method, the game applications corresponding to the target game identifier include: a first game application corresponding to the first target game identifier, a second game application corresponding to the second target game identifier, and a third game application corresponding to the third target game identifier. The operation mode of the first game application is a sliding mode, the operation mode of the second game application is a click mode, and the operation mode of the third game application is a follow mode. The activation success status includes a first activation success status, a second activation success status, and a third activation success status. The first activation success status is used to indicate that the first game application corresponding to the first target game identifier is activated successfully, the second activation success status is used to indicate that the second game application corresponding to the second target game identifier is activated successfully, and the third activation success status is used to indicate that the third game application corresponding to the third target game identifier is activated successfully. Step S116, in response to the activation status being the activation success status, starting the game application corresponding to the target game identifier includes: in response to the activation status being the first activation success status, starting the first game application corresponding to the first target game identifier; in response to the activation status being the second activation success status, starting the second game application corresponding to the second target game identifier; in response to the activation status being the third activation success status, starting the third game application corresponding to the third target game identifier.
[0082] In this embodiment, the game applications corresponding to the target game identifiers may include: a first game application corresponding to the first target game identifier, a second game application corresponding to the second target game identifier, and a third game application corresponding to the third target game identifier.
[0083] In this embodiment, the operation mode of the first game application is a sliding mode, the operation mode of the second game application is a clicking mode, and the operation mode of the third game application is a following mode. For example, the first game application is but not limited to a sliding Buddhist bead game application, the second game application is but not limited to a wooden fish knocking game application, and the third game application is but not limited to a somatosensory game application, and the somatosensory game application may include a neck somatosensory exercise game application / anal lifting somatosensory exercise game application, which is only used as an example and is not specifically limited.
[0084] In this embodiment, the above-mentioned activation success status may include a first activation success status, a second activation success status and a third activation success status, wherein the first activation success status can be used to indicate that the first game application corresponding to the first target game identifier is activated successfully, the second activation success status can be used to indicate that the second game application corresponding to the second target game identifier is activated successfully, and the third activation success status can be used to indicate that the third game application corresponding to the third target game identifier is activated successfully.
[0085] In this embodiment, in response to the activation operation for the target game identifier, after determining the activation state of the game application corresponding to the target game identifier, in response to the activation state being the first activation success state, the first game application corresponding to the first target game identifier is started. Optionally, on the basis of determining the activation state of the game application corresponding to the target game identifier, this embodiment determines the relationship between the activation state of the game application corresponding to the determined target game identifier and the first activation success state, the second activation success state, and the third activation success state. If it is determined that the activation state of the game application corresponding to the above-mentioned target game identifier is the first activation success state, the first game application corresponding to the first target game identifier can be started, thereby achieving the purpose of being able to start the game application corresponding to the target game identifier and realizing the technical effect of improving the startup efficiency of the game application.
[0086] For example, if it is determined that the activation state of the game application corresponding to the above-mentioned target game identifier is the first activation success state, the sliding Buddhist beads game application corresponding to the first target game identifier can be started. This is only an example and is not specifically limited.
[0087] In this embodiment, in response to the activation operation for the target game identifier, after determining the activation state of the game application corresponding to the target game identifier, in response to the activation state being the second activation success state, the second game application corresponding to the second target game identifier is started. Optionally, on the basis of determining the activation state of the game application corresponding to the target game identifier, this embodiment determines the relationship between the activation state of the game application corresponding to the determined target game identifier and the first activation success state, the second activation success state, and the third activation success state. If it is determined that the activation state of the game application corresponding to the above target game identifier is the second activation success state, the second game application corresponding to the second target game identifier can be started, thereby achieving the purpose of starting the game application corresponding to the target game identifier and realizing the technical effect of improving the startup efficiency of the game application.
[0088] For example, if it is determined that the activation state of the game application corresponding to the above-mentioned target game identifier is the second activation success state, the wooden fish knocking game application corresponding to the second target game identifier can be started. This is only an example and is not specifically limited.
[0089] In this embodiment, the first target database may include mapping relationships between different first differences and different first adjustment parameters, wherein the first adjustment parameter may be used to adjust the valve opening of the battery electronic expansion valve.
[0090] In this embodiment, in response to the activation operation for the target game identifier, after determining the activation state of the game application corresponding to the target game identifier, in response to the activation state being the third activation success state, the third game application corresponding to the third target game identifier is started. Optionally, on the basis of determining the activation state of the game application corresponding to the target game identifier, this embodiment determines the relationship between the activation state of the game application corresponding to the determined target game identifier and the first activation success state, the second activation success state, and the third activation success state. If it is determined that the activation state of the game application corresponding to the above target game identifier is the third activation success state, the third game application corresponding to the third target game identifier can be started, thereby achieving the purpose of being able to start the game application corresponding to the target game identifier and realizing the technical effect of improving the startup efficiency of the game application.
[0091] For example, if it is determined that the activation state of the game application corresponding to the above-mentioned target game identifier is the third activation success state, the somatosensory game application corresponding to the third target game identifier can be started. This is only an example and is not specifically limited.
[0092] The game operation method of the above-mentioned vehicle in this embodiment is further explained below.
[0093] As an optional implementation manner, the method also includes: in response to the starting position or the end position of the first touch operation being in the first interaction area corresponding to the first game application after startup, determining the distance that the first touch operation acts on the first virtual control in the first interaction area; in response to the distance satisfying the target distance, playing the first animation of the first touch operation, obtaining the first running result of the first game application, and updating the first display information in the first interaction area; in response to the starting position or the end position of the first touch operation not being in the first interaction area, identifying the failure of the first touch operation in the first interaction area, and displaying the first display information.
[0094] In this embodiment, the first touch operation may be a sliding operation on the first virtual control in the first interaction area, wherein the first virtual control may be used to simulate adjacent Buddhist beads in the first interaction area.
[0095] In this embodiment, in response to the starting position or the end position of the first touch operation being in the first interactive area corresponding to the first game application after startup, the distance of the first touch operation acting on the first virtual control in the first interactive area is determined. Optionally, this embodiment identifies the first touch operation in the first interactive area corresponding to the first game application after startup. If it is identified that the starting position or the end position of the first touch operation is in the first interactive area corresponding to the first game application after startup, the distance of the first touch operation acting on the first virtual control in the first interactive area can be determined. For example, the distance of the sliding Buddhist beads operation acting on each Buddhist bead in the first interactive area can be determined, thereby achieving the purpose of the sliding distance of the sliding operation and realizing the technical effect of improving the effectiveness of the sliding operation.
[0096] In this embodiment, the first running result can be used to indicate the running status of the first game application. The first display information can be used to indicate the number of times the first touch operation acts on the first virtual control in the first interactive area. The target distance can be an initialized distance or a distance adjusted according to different target display areas.
[0097] In this embodiment, in response to the first touch operation, the starting position or the end position is in the first interactive area corresponding to the first game application after startup, after determining the distance of the first touch operation acting on the first virtual control in the first interactive area, in response to the distance satisfying the target distance, the first animation of the first touch operation is played, the first running result of the first game application is obtained, and the first display information in the first interactive area is updated. Optionally, based on the determination of the distance of the first touch operation acting on the first virtual control in the first interactive area, the embodiment judges the relationship between the determined distance and the target distance. If it is determined that the distance satisfies the target distance, the first animation of the first touch operation can be played, the first running result of the first game application can be obtained, and the first display information in the first interactive area can be updated. For example, the animation of the sliding Buddhist beads operation can be played, the running result of the sliding Buddhist beads game application can be obtained, and the number of times the sliding Buddhist beads operation slides each Buddhist bead in the first interactive area is updated, thereby achieving the purpose of determining the total number of sliding Buddhist beads and realizing the technical effect of improving the interactivity of the game application.
[0098] In this embodiment, in response to the distance satisfying the target distance, the first animation of the first touch operation is played, the first running result of the first game application is obtained, and the first display information in the first interactive area is updated, and in response to the starting position or the end position of the first touch operation not being in the first interactive area, in the first interactive area, the failure of the first touch operation is identified and the first display information is displayed. Optionally, this embodiment identifies the first touch operation of the first interactive area corresponding to the first game application after startup. If it is identified that the starting position or the end position of the first touch operation is not in the first interactive area corresponding to the first game application after startup, then in the first interactive area, the failure of the first touch operation is identified and the first display information is displayed. For example, in the first interactive area, the failure of the sliding Buddhist beads operation is identified, and the number of times the sliding Buddhist beads operation acts on each Buddhist bead in the first interactive area is displayed, thereby achieving the purpose of displaying the total number of sliding Buddhist beads and realizing the technical effect of improving the interactivity of the game application.
[0099] The game operation method of the above-mentioned vehicle in this embodiment is further explained below.
[0100] As an optional embodiment, the method also includes: in response to the fact that the starting position or the end position of the next touch operation of the first touch operation is not in the first interaction area within the first target time period, in the first interaction area, identifying that the next touch operation of the first touch operation has failed, and displaying first display information.
[0101] In this embodiment, the first target period can be used to detect whether the first game application is still running. For example, the first target period can be used to detect whether the sliding Buddhist beads game application is still running.
[0102] In this embodiment, in response to the fact that the starting position or the end position of the next touch operation of the first touch operation is not in the first interactive area within the first target time period, in the first interactive area, it is identified that the next touch operation of the first touch operation has failed, and the first display information is displayed. Optionally, in this embodiment, when the first touch operation has been completed, the next touch operation of the first touch operation is identified within the first target time period. If it is identified that the starting position or the end position of the next touch operation of the first touch operation is not in the first interactive area corresponding to the first game application after startup, then in the first interactive area, it is identified that the next touch operation of the first touch operation has failed, and the first display information is displayed. For example, in the first interactive area, it is identified that the next sliding Buddhist beads operation of the sliding Buddhist beads operation has failed, and the number of times the sliding Buddhist beads operation slides each Buddhist bead in the first interactive area is displayed, thereby achieving the purpose of being able to display the total number of sliding Buddhist beads, and realizing the technical effect of improving the interactivity of the game application.
[0103] The game operation method of the above-mentioned vehicle in this embodiment is further explained below.
[0104] As an optional implementation manner, the method also includes: in response to the starting position or the end position of the second touch operation being in the second interaction area corresponding to the second game application after startup, determining the action position of the second touch operation on the second virtual control in the second interaction area; in response to the action position being in the target area, playing the second animation of the second touch operation, obtaining the second running result of the second game application, and updating the second display information in the second interaction area; in response to the starting position or the end position of the second touch operation not being in the second interaction area, identifying the failure of the second touch operation in the second interaction area, and displaying the second display information.
[0105] In this embodiment, the second touch operation may be a tapping operation acting on the second virtual control in the second interactive area, wherein the second virtual control may be used to simulate a wooden fish in the second interactive area.
[0106] In this embodiment, in response to the starting position or the end position of the second touch operation being in the second interactive area corresponding to the second game application after startup, the action position of the second touch operation on the second virtual control in the second interactive area is determined. Optionally, this embodiment identifies the second touch operation in the second interactive area corresponding to the second game application after startup. If it is identified that the starting position or the end position of the second touch operation is in the second interactive area corresponding to the second game application after startup, the action position of the second touch operation on the second virtual control in the second interactive area can be determined. For example, the action position of the wooden fish operation on the wooden fish in the second interactive area can be determined, thereby achieving the purpose of the tapping position that can be tapped, and realizing the technical effect of improving the effectiveness of the tapping operation.
[0107] In this embodiment, the second operation result can be used to indicate the operation status of the second game application. The second display information can be used to indicate the number of times the second touch operation acts on the second virtual control in the second interactive area. The target area can be an area that is initialized and set, or an area that is adjusted according to different target display areas.
[0108] In this embodiment, in response to the starting position or the end position of the second touch operation being in the second interactive area corresponding to the second game application after startup, after determining the action position of the second touch operation on the second virtual control in the second interactive area, in response to the action position being in the target area, the second animation of the second touch operation is played, the second running result of the second game application is obtained, and the second display information in the second interactive area is updated. Optionally, based on determining the action position of the second touch operation on the second virtual control in the second interactive area, the embodiment judges the relationship between the determined action position and the target area. If it is determined that the action position satisfies the target area, the second animation of the second touch operation can be played, the second running result of the second game application is obtained, and the second display information in the second interactive area is updated. For example, the animation of the wooden fish knocking operation can be played, the running result of the wooden fish knocking game application is obtained, and the number of wooden fish knocking operations in the second interactive area is updated, thereby achieving the purpose of determining the total number of wooden fish knockings and realizing the technical effect of improving the interactivity of the game application.
[0109] In this embodiment, in response to the action position being in the target area, the second animation of the second touch operation is played, the second operation result of the second game application is obtained, and the second display information in the second interactive area is updated, and in response to the starting position or the end position of the second touch operation not being in the second interactive area, in the second interactive area, the second touch operation failure is identified and the second display information is displayed. Optionally, this embodiment identifies the second touch operation in the second interactive area corresponding to the second game application after startup. If it is identified that the starting position or the end position of the second touch operation is not in the second interactive area corresponding to the second game application after startup, then in the second interactive area, the second touch operation failure is identified and the second display information is displayed. For example, in the second interactive area, the failure of the wooden fish knocking operation is identified, and the number of times the wooden fish is knocked in the second interactive area by the wooden fish knocking operation is displayed, thereby achieving the purpose of displaying the total number of wooden fish knockings and realizing the technical effect of improving the interactivity of the game application.
[0110] The game operation method of the above-mentioned vehicle in this embodiment is further explained below.
[0111] As an optional embodiment, the method also includes: in response to the fact that the starting position or the end position of the next touch operation of the second touch operation is not in the second interaction area within the second target time period, in the second interaction area, identifying that the next touch operation of the second touch operation has failed, and displaying second display information.
[0112] In this embodiment, the second target period can be used to detect whether the second game application is still running. For example, the second target period can be used to detect whether the wooden fish knocking game application is still running.
[0113] In this embodiment, in response to the fact that the starting position or the end position of the next touch operation of the second touch operation is not in the second interactive area within the second target time period, in the second interactive area, it is identified that the next touch operation of the second touch operation has failed, and the second display information is displayed. Optionally, in this embodiment, when the second touch operation has been completed, the next touch operation of the second touch operation is identified within the second target time period. If it is identified that the starting position or the end position of the next touch operation of the second touch operation is not in the second interactive area corresponding to the second game application after startup, then in the second interactive area, it is identified that the next touch operation of the second touch operation has failed, and the second display information is displayed. For example, in the second interactive area, it is identified that the next wooden fish knocking operation of the wooden fish knocking operation has failed, and the number of wooden fish knocking operations in the second interactive area is displayed, thereby achieving the purpose of being able to display the total number of wooden fish knockings, and realizing the technical effect of improving the interactivity of the game application.
[0114] The method of determining the running result of the game application corresponding to the target game identifier in response to the touch operation on the interactive area corresponding to the started game application of this embodiment is further described below.
[0115] As an optional implementation method, step S118, in response to a touch operation on the interactive area corresponding to the launched game application, determines the running result of the game application corresponding to the target game identifier, including: in response to the vehicle being in a parking state, displaying the game screen of the third game application in the third interactive area corresponding to the launched third game application; in response to the third touch operation on the third interactive area, the passenger object of the vehicle moves according to the game screen, and determines that the third running result of the third game application is that the third game application has been successfully run.
[0116] In this embodiment, the parking state may indicate that the gear position of the vehicle is in the parking gear position (P gear).
[0117] In this embodiment, in response to the activation state being the activation success state, after the game application corresponding to the target game identifier is started, in response to the vehicle being in the parking state, the game screen of the third game application is displayed in the third interactive area corresponding to the started third game application. Optionally, this embodiment detects whether the vehicle is in the parking state on the basis of starting the game application corresponding to the target game identifier. If it is detected that the vehicle is in the parking state, the game screen of the third game application can be displayed in the third interactive area corresponding to the started third game application. For example, the game screen of the somatosensory game application can be displayed in the third interactive area corresponding to the started somatosensory game application, thereby achieving the purpose of being able to play the game screen of the game application, thereby achieving the technical effect of improving the interactivity of the game application.
[0118] Optionally, if it is detected that the vehicle is in a parking state, the game screen of the second game application can be displayed in the second interactive area corresponding to the second game application after startup, for example, the game screen of the knocking wooden fish game application can be displayed in the second interactive area corresponding to the knocking wooden fish game application after startup. Alternatively, if it is detected that the vehicle is in a parking state, the game screen of the first game application can be displayed in the first interactive area corresponding to the first game application after startup, for example, the game screen of the sliding Buddhist beads game application can be displayed in the first interactive area corresponding to the sliding Buddhist beads game application after startup.
[0119] In this embodiment, in response to the vehicle being in a parking state, after the game screen of the third game application is displayed in the third interactive area corresponding to the third game application after startup, in response to the third touch operation on the third interactive area, the passenger object of the vehicle moves according to the game screen, and the third operation result of the third game application is determined to be that the third game application has been successfully run. Optionally, on the basis of displaying the game screen of the third game application, this embodiment identifies the third touch operation in the third interactive area corresponding to the third game application after startup, and if it is identified that the third touch operation in the third interactive area corresponding to the third game application after startup is that the passenger object of the vehicle moves according to the game screen, the third operation result of the third game application can be determined to be that the third game application has been successfully run, thereby achieving the purpose of being able to play the game screen of the game application, thereby achieving the technical effect of improving the interactivity of the game application.
[0120] For example, if the third touch operation of the third interactive area corresponding to the neck somatosensory exercise game application after the start-up is identified as the passenger object of the vehicle moving according to the neck movement picture, then the third operation result of the third game application can be determined as the third game application has been successfully run. Alternatively, if the third touch operation of the third interactive area corresponding to the anal lifting somatosensory exercise game application after the start-up is identified as the passenger object of the vehicle moving according to the anal lifting exercise picture, then the third operation result of the third game application can be determined as the third game application has been successfully run. This is only an example and is not specifically limited.
[0121] Optionally, in response to the second touch operation on the second interactive area being that the passenger object of the vehicle has acted on the second virtual control, the second running result of the second game application is determined to be that the second game application has successfully run. Optionally, this embodiment identifies the second touch operation on the second interactive area corresponding to the second game application after startup on the basis of displaying the game screen of the second game application. If it is identified that the second touch operation on the second interactive area corresponding to the second game application after startup is that the passenger object of the vehicle has acted on the second virtual control, the second running result of the second game application can be determined to be that the second game application has successfully run, thereby achieving the purpose of being able to play the game screen of the game application, thereby achieving the technical effect of improving the interactivity of the game application.
[0122] For example, if the wooden fish knocking operation in the second interactive area corresponding to the wooden fish knocking game application after startup is identified as the passenger object of the vehicle has knocked the wooden fish, then it can be determined that the running result of the wooden fish knocking game application is that the wooden fish knocking game application has been successfully run. This is only an example and is not specifically limited.
[0123] Optionally, in response to the first touch operation on the first interactive area being that the passenger object of the vehicle has acted on the first virtual control, the first running result of the first game application is determined to be that the first game application has successfully run. Optionally, this embodiment identifies the first touch operation on the first interactive area corresponding to the first game application after startup on the basis of displaying the game screen of the first game application. If it is identified that the first touch operation on the first interactive area corresponding to the first game application after startup is that the passenger object of the vehicle has acted on the first virtual control, the first running result of the first game application can be determined to be that the first game application has successfully run, thereby achieving the purpose of being able to play the game screen of the game application, thereby achieving the technical effect of improving the interactivity of the game application.
[0124] For example, if the sliding Buddhist beads operation in the first interactive area corresponding to the sliding Buddhist beads game application after startup is identified as the passenger object of the vehicle has slid the Buddhist beads, then it can be determined that the running result of the sliding Buddhist beads game application is that the sliding Buddhist beads game application has been successfully run. This is only an example and is not specifically limited.
[0125] In an embodiment of the present invention, when a game of a vehicle is running, in the target display area, in response to a selection operation for a game identification set, a target game identification can be selected from the game identification set. In response to an activation operation for the target game identification, the activation state of the game application corresponding to the target game identification can be determined, and in response to the above-mentioned activation state being determined to be an activation success state, the game application corresponding to the target game identification can be started, and in response to a touch operation for an interactive area corresponding to the game application after being started, the running result of the game application corresponding to the target game identification can be determined. Since in an embodiment of the present application, in response to an activation operation for the selected target game identification, it can be determined whether the activation state of the game application corresponding to the target game identification is an activation success state, if the above-mentioned activation state is an activation success state, the game application corresponding to the above-mentioned target game identification is started, and in response to a touch operation for an interactive area corresponding to the game application after being started, the running result of the game application corresponding to the target game identification is determined, thereby achieving the purpose of using the display screen to execute game functions, thereby solving the technical problem of poor interactive experience between the vehicle's vehicle machine and the user, and thus achieving the technical effect of improving the interactive experience between the vehicle's vehicle machine and the user.
[0126] The technical solution of the embodiment of the present invention is illustrated below in conjunction with preferred implementation modes.
[0127] Currently, in a vehicle's display screen, users can often only use the display screen for driving navigation, and cannot use the display screen to perform other functions, which leads to a technical problem of poor interaction experience between the vehicle's computer and the user.
[0128] However, an embodiment of the present invention proposes a vehicle game operation method, which responds to an activation operation on a selected target game identifier, and can determine whether the activation state of the game application corresponding to the target game identifier is an activation success state. If the above activation state is an activation success state, the game application corresponding to the above target game identifier is started, and responds to a touch operation on the interactive area corresponding to the started game application to determine the operation result of the game application corresponding to the target game identifier, thereby achieving the purpose of using the display screen to execute game functions, thereby solving the technical problem of poor interaction experience between the vehicle's computer and the user, and further achieving the technical effect of improving the interaction experience between the vehicle's computer and the user.
[0129] In this embodiment, the running effect of the Buddhist beads game of the vehicle can be shown in Figure 2 (a). For example, Figure 2 (a) is a schematic diagram of the game running effect of a vehicle according to an embodiment of the present invention. In Figure 2 (a), when the use state of the Buddhist beads game is the default state in the target display area, the game switching page is entered by sliding the Buddhist beads control displayed for the first time. After switching to the Buddhist beads game, in response to the activation state of the Buddhist beads game being the activation success state, the Buddhist beads game is run by sliding the Buddhist beads control displayed for the second time, wherein, when the Buddhist beads control is slid for the second time, the text content displayed in the target display area changes, for example, from the originally displayed "One plate of Buddhist beads, no worries in the heart" text content to the currently displayed "I have played 1 plate today, merit +1" text content, and at the same time, the size and color of the text content also change. When the Buddhist beads control is slid singlely, the animation effect and music effect of a single slide will be played, and the text content "Merit +1, and xx times have been played today" will be displayed in the target display area; when sliding continuously and quickly, the music effect is consistent with the number and speed of click operations, and the text content "xx times have been played today" is also displayed in real time in the target display area. When the last slide is completed, the animation effect and the text content "Merit +1" are displayed in the target display area again; after 5 seconds when no next slide operation is detected, it returns to the default state. If there is no slide today, the text content "One turn of the Buddhist beads, no worries" is displayed; if there is a slide today, the text content "xx times have been played today" is displayed; when the daily upper limit of sliding is 10,000 times, if it slides to 9,999 times, the text content "Merit is complete, 9,999 times have been played today" is displayed in the target display area.
[0130] Optionally, when sliding continuously and quickly, the music effect and animation effect can be consistent with the number and speed of the click operation, and the text content of "Has been viewed xx times today" and the text content of "Merit +1" are also displayed in real time in the target display area.
[0131] Optionally, when the game is in an activated state (e.g., awake state), the wheel button of the steering wheel (also referred to as the square control wheel button) is used in combination with the Buddhist beads game. That is to say, by controlling the wheel button, the card channel trigger judgment can be controlled: the Buddhist beads game card awakens, and the wheel button loses the card channel trigger judgment: the Buddhist beads game card exits the awakening state (e.g., no operation for 3s). When used for the first time, the Buddhist beads card displays a guide diagram. After clicking the card, the default state of the Buddhist beads disappears. Click on the game card and slide the square control button down. Each slide will scroll the Buddhist beads once, and sliding up will not take effect.
[0132] In this embodiment, when the use state of the wooden fish game is the default state in the target display area, the game switching page is entered by clicking the displayed wooden fish control for the first time. After switching to the wooden fish game, in response to the activation state of the wooden fish game being the activation success state, the wooden fish game is run by clicking the displayed wooden fish control for the second time, wherein, when the displayed wooden fish control is clicked for the second time, the text content displayed in the target display area changes, for example, from the originally displayed text content of "A wooden fish knocks, troubles are thrown away" to the currently displayed text content of "One knock today, merit +1", and at the same time, the size and color of the text content also change. When the wooden fish control is clicked once, the animation effect and music effect of the single click will be played, and the text content "Merit +1, and it has been knocked xx times today" will be displayed in the target display area; when the clicks are continuous and fast, the music effect is consistent with the number and speed of the click operations, and the text content "It has been knocked xx times today" is also displayed in real time in the target display area. When the last click is completed, the animation effect and the text content "Merit +1" will be displayed in the target display area; after 5 seconds without detecting the next click operation, it returns to the default state. If there are no clicks today, the text content "One click of the wooden fish will throw away your worries" will be displayed; if there are clicks today, the text content "It has been knocked xx times today" will be displayed; when the daily upper limit of clicks is 10,000 times, if the click reaches 9,999 times, the text content "Merit is complete, it has been knocked 9,999 times today" will be displayed in the target display area.
[0133] Optionally, when clicking continuously and quickly, the music effect and animation effect can be consistent with the number and speed of the clicking operation, and the text content of "You have clicked xx times today" and the text content of "Merit +1" are also displayed in real time in the target display area.
[0134] In this embodiment, the running effect of the vehicle follow-up mini-game can be shown in Figure 2 (b). For example, Figure 2 (b) is a schematic diagram of the game running effect of another vehicle according to an embodiment of the present invention. In Figure 2 (b), when the vehicle is in P gear, in the target display area, when the use state of the neck somatosensory motion game is the default state, the game switching page is entered by clicking the displayed circular control for the first time. After switching to the neck somatosensory motion game, in response to the activation state of the neck somatosensory motion game being the activation success state, after playing the countdown sound effect (for example, a 3S countdown sound effect), it is detected whether the passenger object follows the circular control to complete the neck movement. Among them, the order of neck movement can include: raising the head, lowering the head, tilting the head to the left and tilting the head to the right. The above four groups of actions are a neck movement, and the neck movement needs to be repeated three times. When the passenger object follows the circular control to complete the neck movement, the corresponding sound guidance and dynamic effect guidance are attached; the progress of the above action is displayed at the bottom of the card in the target display area, and the animation effect of the completion celebration will appear after the above action is completed. When the countdown sound effect is finished or during the neck exercise, click the card to switch the exercise control and terminate the exercise control. If you click the switch exercise control, you can switch the neck somatosensory exercise game to the levator ani somatosensory exercise game. If you click the terminate exercise control, you can terminate the neck somatosensory exercise game. It should be noted that whether you switch the neck somatosensory exercise game or terminate the neck somatosensory exercise game, the progress of the neck somatosensory exercise game will be cleared.
[0135] In this embodiment, when the vehicle is in P gear, in the target display area, when the use state of the anal lifting somatosensory exercise game is the default state, the game switching page is entered by clicking the displayed circular control for the first time. After switching to the anal lifting somatosensory exercise game, in response to the activation state of the anal lifting somatosensory exercise game being the activation success state, after playing the countdown sound effect (for example, a 3S countdown sound effect), it is detected whether the passenger object follows the circular control to complete the anal lifting exercise. Among them, the sequence of the anal lifting exercise can include: contraction, holding and relaxation. The above three groups of actions are an anal lifting exercise. The anal lifting exercise needs to be repeated three times. When the passenger object follows the circular control to complete the anal lifting exercise, the corresponding sound guidance and dynamic effect guidance are attached; the progress of the above actions is displayed at the bottom of the card in the target display area, and the completion celebration animation effect will appear after the above actions are completed. When the countdown sound effect is played or during the anal lifting exercise, click the card to appear the switch motion control and the termination motion control. If the switch motion control is clicked, the anal lifting somatosensory exercise game can be switched to the neck somatosensory exercise game. If the termination motion control is clicked, the anal lifting somatosensory exercise game can be terminated. It should be noted that no matter you switch to the anal lifting somatosensory exercise game or terminate the anal lifting somatosensory exercise game, the progress of the anal lifting somatosensory exercise game will be cleared.
[0136] In this embodiment, the vehicle can upload the running results of the game application to the server so that the server can obtain the running status of the game application, and the server can send the installation package or update package of the game application to the vehicle so that the game application of the vehicle can be updated in real time. Figure 2(c) is a schematic diagram of data interaction between a vehicle and a server according to an embodiment of the present invention. As shown in Figure 2(c), vehicle 230 can upload the running results to server 231, and server 231 can send the installation package or update package of the game application to vehicle 230.
[0137] In this embodiment, the game cards can be opened in layers on top of various applications, and the style, size and screen display position are convenient to operate without blocking the underlying application pages. For example, FIG2(d) is a schematic diagram of the display effect of a vehicle game card according to an embodiment of the present invention. As shown in FIG2(d), the game cards can be opened in layers on top of the navigation application.
[0138] Optionally, the game card can support long press and drag. For example, the game card can be dragged to 6 positions in the full screen and have a screen adsorption effect, where the positions are: two points on the left side of the screen, two points in the middle of the screen, and two points on the right side of the screen. The card where the game is located can also support the function of closing the game by clicking the card close button.
[0139] In this embodiment, in response to the activation operation for the selected target game identifier, it can be determined whether the activation state of the game application corresponding to the target game identifier is an activation success state. If the above activation state is an activation success state, the game application corresponding to the above target game identifier is started, and in response to the touch operation of the interactive area corresponding to the started game application, the running result of the game application corresponding to the target game identifier is determined, thereby achieving the purpose of using the display screen to execute game functions, thereby solving the technical problem of poor interaction experience between the vehicle's computer and the user, and further achieving the technical effect of improving the interaction experience between the vehicle's computer and the user.
[0140] According to another aspect of an embodiment of the present invention, corresponding to the embodiment of the game running method of the above-mentioned vehicle, the present specification also provides a game running device for a vehicle, and a graphical user interface can be provided by the vehicle, and a target display area of the graphical user interface displays a game identification set, and the game identification in the game identification set is used to represent the game application to be run by the vehicle. Figure 3 is a structural block diagram of a game running device for a vehicle according to an embodiment of the present invention, such as Figure 3 As shown, the vehicle game running device 300 may include: a selection unit 302 , a first determination unit 304 , a start unit 306 and a second determination unit 308 .
[0141] The selection unit 302 is used to select a target game logo from the game logo set in response to a selection operation on the game logo set in the target display area.
[0142] The first determining unit 304 is used to respond to the activation operation for the target game identifier and determine the activation state of the game application corresponding to the target game identifier.
[0143] The starting unit 306 is used to start the game application corresponding to the target game identifier in response to the activation state being the activation success state.
[0144] The second determining unit 308 is used to respond to the touch operation on the interactive area corresponding to the started game application and determine the running result of the game application corresponding to the target game identifier.
[0145] Optionally, the first determination unit 304 may include: a first determination module, configured to respond to an activation operation for a target game identifier and determine an activation state based on operation information of the activation operation.
[0146] Optionally, the operation information includes location information and direction information of the activation operation, and the first determination module may include: a first determination submodule, for determining that the activation state is a successful activation state in response to the location information indicating that the operation position of the activation operation is at the target position, and the direction information indicating that the operation direction of the activation operation is the target direction.
[0147] Optionally, the selection unit 302 may include: a selection module for responding to a selection operation on a game identifier set during displaying the navigation information of the vehicle in the target display area, and determining a game identifier corresponding to the selection operation as a target game identifier from the game identifier set.
[0148] Optionally, the game applications corresponding to the target game identifier include: a first game application corresponding to the first target game identifier, a second game application corresponding to the second target game identifier, and a third game application corresponding to the third target game identifier. The running mode of the first game application is a sliding mode, the running mode of the second game application is a click mode, and the running mode of the third game application is a follow mode. The activation success status includes a first activation success status, a second activation success status, and a third activation success status. The first activation success status is used to indicate that the first game application corresponding to the first target game identifier is successfully activated, the second activation success status is used to indicate that the second game application corresponding to the second target game identifier is successfully activated, and the third activation success status is used to indicate that the third game application corresponding to the third target game identifier is successfully activated. The starting unit 306 may include: a first starting module, used to start the first game application corresponding to the first target game identifier in response to the activation status being the first activation success status; a second starting module, used to start the second game application corresponding to the second target game identifier in response to the activation status being the second activation success status; and a third starting module, used to start the third game application corresponding to the third target game identifier in response to the activation status being the third activation success status.
[0149] Optionally, the game running device 300 of the vehicle may also include: a third determination unit, for determining the distance of the first touch operation acting on the first virtual control in the first interaction area in response to the starting position or the end position of the first touch operation being in the first interaction area corresponding to the first game application after startup; a first running unit, for playing the first animation of the first touch operation in response to the distance satisfying the target distance, obtaining the first running result of the first game application, and updating the first display information in the first interaction area, wherein the first display information is used to indicate the number of times the first touch operation acts on the first virtual control in the first interaction area; a first display unit, for identifying the failure of the first touch operation and displaying the first display information in the first interaction area in response to the starting position or the end position of the first touch operation not being in the first interaction area.
[0150] Optionally, the game running device 300 of the vehicle may also include: a second display unit, used to respond to the fact that the starting position or the end position of the next touch operation of the first touch operation is not in the first interaction area within the first target time period, and in the first interaction area, identify that the next touch operation of the first touch operation fails and display the first display information.
[0151] Optionally, the game running device 300 of the vehicle may also include: a fourth determination unit, for responding to the starting position or the end position of the second touch operation being in the second interaction area corresponding to the second game application after startup, to determine the action position of the second touch operation on the second virtual control in the second interaction area; a second running unit, for responding to the action position being in the target area, to play a second animation of the second touch operation, to obtain a second running result of the second game application, and to update second display information in the second interaction area, wherein the second display information is used to indicate the number of times the second touch operation acts on the second virtual control in the second interaction area; a third display unit, for responding to the starting position or the end position of the second touch operation not being in the second interaction area, to identify the failure of the second touch operation in the second interaction area, and to display the second display information.
[0152] Optionally, the game running device 300 of the vehicle may also include: a fourth display unit, used to respond to the fact that the starting position or the end position of the next touch operation of the second touch operation is not in the second interaction area within the second target time period, and in the second interaction area, identify that the next touch operation of the second touch operation fails and display second display information.
[0153] Optionally, the second determination unit 308 may include: a display module, for displaying a game screen of a third game application in a third interactive area corresponding to the third game application after startup in response to the vehicle being in a parking state; a second determination module, for causing a passenger object of the vehicle to move according to the game screen in response to a third touch operation on the third interactive area, to determine that a third running result of the third game application is that the third game application has been successfully run.
[0154] In this embodiment, the following units are provided in the game running device of the vehicle: a selection unit, for responding to a selection operation on a game identification set in a target display area, and selecting a target game identification from the game identification set; a first determination unit, for responding to an activation operation on the target game identification, and determining an activation state of a game application corresponding to the target game identification; a start unit, for responding to an activation state being an activation success state, and starting the game application corresponding to the target game identification; a second determination unit, for responding to a touch operation on an interactive area corresponding to the started game application, and determining an operation result of the game application corresponding to the target game identification, thereby achieving the purpose of using the display screen to execute game functions, thereby solving the technical problem of poor interaction experience between the vehicle's vehicle computer and the user, and further achieving the technical effect of improving the interaction experience between the vehicle's vehicle computer and the user.
[0155] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, the computer-readable storage medium including a stored executable program, wherein when the executable program runs, the device where the storage medium is located is controlled to execute any one of the above methods.
[0156] According to another aspect of an embodiment of the present invention, a computer program product is provided. The computer program product includes a computer program. When the computer program is executed by a processor, any one of the above methods is implemented.
[0157] According to another aspect of an embodiment of the present invention, a vehicle is provided, including: a memory storing an executable program; and a processor running the program, wherein the program executes any one of the above methods when running.
[0158] Figure 4 is a structural block diagram of a vehicle according to an embodiment of the present invention. Figure 4 As shown, the components of the vehicle 400 include but are not limited to a memory 410 and a processor 420. The processor 420 is connected to the memory 410 via a bus 430, and the database 450 is used to store data.
[0159] The vehicle 400 may also include an access device 440 that enables the vehicle 400 to communicate via one or more networks 460. Examples of these networks include a Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the Internet. The access device 440 may include one or more of any type of network interface (e.g., a network interface controller (NIC)) of wired or wireless, such as an IEEE 802.11 wireless local area network (WLAN) wireless interface, a Worldwide Interoperability for Microwave Access (Wi-MAX) interface, an Ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a Bluetooth interface, a Near Field Communication (NFC) interface, and the like.
[0160] In one embodiment of the present disclosure, the above components of the vehicle 400 and Figure 4 Other components not shown in the figure may also be connected to each other, for example, via a bus. It should be understood that Figure 4 The vehicle structure block diagram shown is only for the purpose of illustration, and is not intended to limit the scope of the present disclosure. Those skilled in the art may add or replace other components as needed.
[0161] It should be noted that the serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0162] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0163] In the several embodiments provided by the present invention, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic, for example, the division of units can be a logical function division, and there can be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point, the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.
[0164] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed over multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.
[0165] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
[0166] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the methods of each embodiment of the present invention. The aforementioned storage medium includes: U disk, read-only memory (ROM, referred to as Read-Only Memory), random access memory (RAM, referred to as Random Access Memory), mobile hard disk, magnetic disk or optical disk, etc., which can store program code.
[0167] The above are only preferred embodiments of the present invention. It should be pointed out that, for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.
Claims
1. A vehicle game operation method, characterized in that: A graphical user interface is provided by a vehicle, wherein a target display area of the graphical user interface displays a game identification set, wherein the game identification in the game identification set is used to represent a game application to be run by the vehicle, and the method includes: In the target display area, in response to a selection operation on the game logo set, selecting a target game logo from the game logo set; In response to an activation operation for the target game identifier, determining an activation state of a game application corresponding to the target game identifier; In response to the activation state being an activation success state, starting a game application corresponding to the target game identifier; In response to a touch operation on an interactive area corresponding to the started game application, an operation result of the game application corresponding to the target game identifier is determined.
2. The method according to claim 1, characterized in that In response to an activation operation for the target game identifier, determining an activation state of a game application corresponding to the target game identifier includes: In response to the activation operation for the target game identifier, the activation state is determined based on operation information of the activation operation.
3. The method according to claim 2, characterized in that The operation information includes position information and direction information of the activation operation, and determining the activation state based on the operation information of the activation operation includes: In response to the position information indicating that the operation position of the activation operation is at the target position, and the direction information indicating that the operation direction of the activation operation is the target direction, the activation state is determined to be an activation success state.
4. The method according to claim 1, characterized in that: In the target display area, in response to a selection operation on the game logo set, selecting a target game logo from the game logo set includes: In the process of displaying the navigation information of the vehicle in the target display area, in response to the selection operation on the game identification set, a game identification corresponding to the selection operation is determined as the target game identification from the game identification set.
5. The method according to claim 1, characterized in that The game applications corresponding to the target game identifier include: a first game application corresponding to the first target game identifier, a second game application corresponding to the second target game identifier, and a third game application corresponding to the third target game identifier, the operation mode of the first game application is a sliding mode, the operation mode of the second game application is a click mode, and the operation mode of the third game application is a follow mode, the activation success state includes a first activation success state, a second activation success state, and a third activation success state, the first activation success state is used to indicate that the first game application corresponding to the first target game identifier is activated successfully, the second activation success state is used to indicate that the second game application corresponding to the second target game identifier is activated successfully, and the third activation success state is used to indicate that the third game application corresponding to the third target game identifier is activated successfully, wherein, in response to the activation state being the activation success state, starting the game application corresponding to the target game identifier includes: In response to the activation state being the first activation success state, starting a first game application corresponding to the first target game identifier; In response to the activation state being the second activation success state, starting a second game application corresponding to the second target game identifier; In response to the activation state being the third activation success state, a third game application corresponding to the third target game identifier is started.
6. The method according to claim 5, characterized in that The method further comprises: In response to a start position or an end position of a first touch operation being in a first interaction area corresponding to the first game application after startup, determining a distance of the first touch operation acting on a first virtual control in the first interaction area; In response to the distance satisfying the target distance, playing a first animation of the first touch operation, obtaining a first running result of the first game application, and updating first display information in the first interaction area, wherein the first display information is used to indicate the number of times the first touch operation acts on the first virtual control in the first interaction area; In response to the start position or the end position of the first touch operation not being in the first interaction area, in the first interaction area, it is recognized that the first touch operation has failed, and the first display information is displayed.
7. The method according to claim 6, characterized in that The method further comprises: In response to the fact that a starting position or an ending position of a next touch operation of the first touch operation is not in the first interaction area within a first target time period, in the first interaction area, it is identified that the next touch operation of the first touch operation fails, and the first display information is displayed.
8. The method according to claim 5, characterized in that The method further comprises: In response to the start position or the end position of the second touch operation being in the second interaction area corresponding to the started second game application, determining the action position of the second touch operation on the second virtual control in the second interaction area; In response to the action position being in the target area, playing a second animation of the second touch operation, obtaining a second running result of the second game application, and updating second display information in the second interaction area, wherein the second display information is used to indicate the number of times the second touch operation acts on the second virtual control in the second interaction area; In response to the start position or the end position of the second touch operation not being in the second interaction area, in the second interaction area, it is recognized that the second touch operation has failed, and the second display information is displayed.
9. The method according to claim 8, characterized in that The method further comprises: In response to the start position or the end position of the next touch operation of the second touch operation not being in the second interaction area within the second target time period, in the second interaction area, identifying that the next touch operation of the second touch operation fails, and displaying the second display information.
10. The method according to claim 5, characterized in that In response to a touch operation on an interactive area corresponding to the started game application, determining an operation result of the game application corresponding to the target game identifier includes: In response to the vehicle being in a parking state, displaying a game screen of the third game application in a third interactive area corresponding to the started third game application; In response to a third touch operation on the third interactive area, a passenger object of the vehicle moves according to the game screen, and a third running result of the third game application is determined to be that the third game application has been successfully run.
11. A vehicle game running device, characterized in that: A graphical user interface is provided by a vehicle, wherein a target display area of the graphical user interface displays a game identification set, wherein the game identification in the game identification set is used to represent a game application to be run by the vehicle, and the device comprises: A selection unit, configured to select a target game logo from the game logo set in response to a selection operation on the game logo set in the target display area; A first determining unit, configured to respond to an activation operation on the target game identifier and determine an activation state of the game application corresponding to the target game identifier; A starting unit, configured to start the game application corresponding to the target game identifier in response to the activation state being an activation success state; The second determining unit is used to respond to a touch operation on the interactive area corresponding to the started game application, and determine the running result of the game application corresponding to the target game identifier.
12. A vehicle, characterized in that: include: A memory storing an executable program; A processor is used to run the program, wherein the program, when running, executes the game running method of the vehicle described in any one of claims 1 to 10.