Payment interaction processing method, apparatus, and device

By displaying payment information with a visual transition effect on the POS device and transmitting it to the mobile terminal after recognition, the problem of cumbersome operation and lack of certainty in near-field communication payment methods is solved, achieving a more intuitive and fun payment experience.

CN119850202BActive Publication Date: 2026-03-24ALIPAY (HANGZHOU) INFORMATION TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-02-06
Publication Date
2026-03-24

AI Technical Summary

Technical Problem

Payment methods based on near-field communication are cumbersome and lack a sense of certainty for users, which can easily lead to misjudgments and erroneous operations, thus affecting the user experience.

Method used

By displaying the payment information with a transfer waiting visual effect on the POS device, and transmitting the information to the mobile terminal using the transfer visual effect after successful mobile terminal recognition, the system guides users to operate accurately by combining recognition in the short-range recognition area with visual effects.

Benefits of technology

It increases users' sense of certainty and engagement, reduces the possibility of misjudgment and misoperation, enhances the intuitiveness and fun of the payment process, and improves the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the present specification discloses a payment interaction processing method, device and equipment, which is applied to a specified cash register device, and is helpful to enhance the determination of the user, reduce the possibility of misjudgment and misoperation of the user, and further improve the user experience for the payment method based on near field communication or similar other payment methods. The scheme comprises: determining to-be-paid information, and displaying the to-be-paid information on the cash register device through a transfer waiting visual effect; if a mobile terminal used for payment of a user is successfully recognized through a short-distance recognition area contained in the cash register device, the to-be-paid information is transferred to the mobile terminal through a transfer intermediate visual effect, so that the mobile terminal receives the to-be-paid information through a transfer receiving visual effect to complete payment.
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Description

[0001] This application is a divisional application of Chinese Patent Application No. 202410172521.9, filed on February 6, 2024, entitled "Payment Interaction Processing Method, Apparatus and Device", the entire contents of which are incorporated herein by reference. Technical Field

[0002] This specification relates to the field of payment technology, and in particular to payment interaction processing methods, devices, and equipment. Background Technology

[0003] With the development of internet technology and the widespread use of smartphones, more and more businesses are being conducted on smartphones through corresponding applications. Payment services are one such business that is frequently conducted on smartphones in daily life.

[0004] Currently, smartphones can make payments based on QR codes, but this payment method is relatively cumbersome for users. Therefore, as more and more smartphones support Near Field Communication (NFC) functionality, NFC-based payment methods are being used more and more.

[0005] With near-field communication (NFC)-based payment methods, users don't need to use their phone's camera or QR code. Instead, they can simply tap their NFC-enabled smartphone against the payment terminal to make a payment, accompanied by a "beep" sound to indicate successful payment. However, some issues exist in practical applications. For example, users may need to repeatedly test the smartphone's touch point on the terminal. Furthermore, aside from waiting for the "beep," the user's perception of the entire payment process is somewhat vague, accompanied by uncertainty, and may lead to misjudgments and incorrect operations.

[0006] Therefore, for payment methods based on near-field communication or other similar payment methods, there is a need for solutions that can help enhance users' sense of certainty and reduce the possibility of user misjudgment and misoperation, so as to further improve the user experience. Summary of the Invention

[0007] This specification provides one or more embodiments of a payment interaction processing method, apparatus, device, and storage medium to solve the following technical problem: For payment methods based on near-field communication or other similar payment methods, there is a need for solutions that help enhance the user's sense of certainty, reduce the possibility of user misjudgment and misoperation, and further improve the user experience.

[0008] To solve the above-mentioned technical problems, one or more embodiments of this specification are implemented as follows:

[0009] This specification provides a payment interaction processing method according to one or more embodiments, applied to a designated cash register device, the method comprising:

[0010] The payment information is determined and displayed on the cashier device through a transfer waiting visual effect;

[0011] If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the POS device, the payment information is transferred to the mobile terminal through a visual transfer effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and completes the payment.

[0012] This specification provides a payment interaction processing method according to one or more embodiments, applied to a user's mobile terminal used for payment, the method comprising:

[0013] With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device;

[0014] If successfully recognized by the POS device, the payment information transferred from the POS device is received through a transfer receiving visual effect;

[0015] Make payment based on the payment information provided.

[0016] This specification provides one or more embodiments of a payment interaction processing device, applied to a designated cash register device, the device comprising:

[0017] The transfer waiting effect processing module determines the payment information to be paid and displays the payment information on the cashier device through a transfer waiting visual effect.

[0018] If the transfer effect processing module successfully identifies the user's mobile terminal used for payment through the short-range recognition area included in the cash register, it transfers the payment information to the mobile terminal through a transfer visual effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and uses it to complete the payment.

[0019] This specification provides one or more embodiments of a payment interaction processing device, applied to a user's mobile terminal used for payment, the device comprising:

[0020] The short-range recognition processing module allows the user to bring their hand close to the short-range recognition area of ​​the cash register device during handheld operation, so that the cash register device can perform recognition.

[0021] If the transfer receiving effect processing module is successfully recognized by the POS device, it receives the payment information transferred from the POS device through the transfer receiving visual effect.

[0022] The payment processing module performs payment based on the payment information.

[0023] This specification provides one or more embodiments of a payment interaction processing device, applied to a designated cash register device, the device comprising:

[0024] At least one processor; and,

[0025] A memory communicatively connected to the at least one processor; wherein,

[0026] The memory stores instructions executable by the at least one processor, which, when executed by the at least one processor, enable the at least one processor to:

[0027] The payment information is determined and displayed on the cashier device through a transfer waiting visual effect;

[0028] If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the POS device, the payment information is transferred to the mobile terminal through a visual transfer effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and completes the payment.

[0029] This specification provides one or more embodiments of a payment interaction processing device, applied to a user's mobile terminal used for payment, the device comprising:

[0030] At least one processor; and,

[0031] A memory communicatively connected to the at least one processor; wherein,

[0032] The memory stores instructions executable by the at least one processor, which, when executed by the at least one processor, enable the at least one processor to:

[0033] With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device;

[0034] If successfully recognized by the POS device, the payment information transferred from the POS device is received through a transfer receiving visual effect;

[0035] Make payment based on the payment information provided.

[0036] This specification provides one or more embodiments of a non-volatile computer storage medium storing computer-executable instructions for use in a specified point-of-sale (POS) device, wherein the computer-executable instructions are configured as follows:

[0037] The payment information is determined and displayed on the cashier device through a transfer waiting visual effect;

[0038] If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the POS device, the payment information is transferred to the mobile terminal through a visual transfer effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and completes the payment.

[0039] This specification provides one or more embodiments of a non-volatile computer storage medium storing computer-executable instructions, applied to a mobile terminal used by a user for payment, wherein the computer-executable instructions are configured as follows:

[0040] With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device;

[0041] If successfully recognized by the POS device, the payment information transferred from the POS device is received through a transfer receiving visual effect;

[0042] Make payment based on the payment information provided.

[0043] The above-described at least one technical solution adopted in one or more embodiments of this specification can achieve the following beneficial effects: It provides a novel payment interaction method across physical and digital media, and a corresponding cash register device; by displaying the payment information on the cash register device through a transfer waiting visual effect, users can more intuitively and clearly understand what they are currently paying for, and know when to bring their mobile terminal (e.g., a smartphone or smartwatch) close to the short-range recognition area included in the cash register device; based on the transfer waiting visual effect, users can even more clearly know where the short-range recognition area is or in which direction (i.e., the corresponding transfer direction), thereby helping users to successfully have their mobile terminal connected to the cash register device in one operation. Furthermore, after successful recognition, users can clearly and intuitively see on the POS device the animation of the payment information being transferred to the mobile terminal via visual effects. They can then see the payment information being transferred instantly on the mobile terminal. This interactive process gives users the feeling that the payment information, like a tangible object, has accurately moved from the POS device to the mobile terminal, based on clear prompts or guidance provided by the aforementioned visual effects. Users have a clear and accurate understanding of the entire process and its various changes, effectively enhancing their sense of certainty and participation. It is also engaging, helping to reduce the possibility of user misjudgment and misoperation, thus improving the user experience. Attached Figure Description

[0044] To more clearly illustrate the technical solutions in the embodiments or prior art of this specification, the drawings used in the description of the embodiments or prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments recorded in this specification. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0045] Figure 1 A flowchart illustrating a payment interaction processing method applied to a specified cash register device, provided for one or more embodiments of this specification;

[0046] Figure 2 A flowchart illustrating a scheme for representing the visual effects related to the transfer of payment information based on a suction and inhalation method, provided for one or more embodiments of this specification;

[0047] Figure 3 A flowchart illustrating a scheme based on light effect coordination in the process of transferring information to be paid, provided for one or more embodiments of this specification;

[0048] Figure 4 A flowchart illustrating a scheme for assisting users to make payments again based on transfer-related visual effects, provided in one or more embodiments of this specification;

[0049] Figure 5 This is a flowchart illustrating a payment interaction processing method applied to a mobile terminal used by a user for payment, provided for one or more embodiments of this specification.

[0050] Figures 6(a) to 6(g) In one application scenario provided by one or more embodiments of this specification, Figure 1 A schematic diagram illustrating the effect of a specific implementation scheme of the method;

[0051] Figure 7 A schematic diagram of the structure of a payment interaction processing device applied to a specified cash register device, provided for one or more embodiments of this specification;

[0052] Figure 8 This is a schematic diagram of the structure of a payment interaction processing device applied to a mobile terminal used by a user for payment, provided for one or more embodiments of this specification;

[0053] Figure 9 A schematic diagram of the structure of a payment interaction processing device applied to a specified cash register device, provided for one or more embodiments of this specification;

[0054] Figure 10 This is a schematic diagram of the structure of a payment interaction processing device applied to a mobile terminal used by a user for payment, provided for one or more embodiments of this specification. Detailed Implementation

[0055] This specification provides payment interaction processing methods, apparatus, devices, and storage media through its embodiments.

[0056] To enable those skilled in the art to better understand the technical solutions in this specification, the technical solutions in the embodiments of this specification will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this specification, all other embodiments obtained by those skilled in the art without creative effort should fall within the scope of protection of this application.

[0057] The payment methods based on near-field communication mentioned in the background art, as well as other similar payment methods based on proximity recognition, suffer from the problems described in the background art. To address these issues, this application proposes a novel payment interaction method that transcends physical and digital media, which can optimize the aforementioned payment methods. This requires the use of the novel POS device provided in this application, or improvements to existing POS devices (referred to as the designated POS device), or corresponding improvements to the user's mobile terminal used for payment. This enhances the convenience, enjoyment, and reliability of user payments, effectively improving the user experience.

[0058] The following is a further detailed description of the solution proposed in this application. The solution involves the specified cash register device and the mobile terminal used by the user for payment, and is mainly described from the perspective of the cash register device.

[0059] Figure 1 This is a flowchart illustrating a payment interaction processing method provided in one or more embodiments of this specification. The method can be applied to a specified POS device. From a software perspective, the executing entity of this process includes the application client or server on the POS device; from a hardware perspective, the executing entity includes the POS device itself. This POS device can be an upgrade or modification of existing devices such as payment announcement machines, vending machines, POS machines, or mobile terminals used by another user, or it can be a completely new POS device. A typical user's mobile terminal is a smartphone; however, it can also be other mobile terminals such as tablets, smartwatches, or portable game consoles.

[0060] Figure 1 The process includes the following steps:

[0061] S102: Determine the payment information and display it on the cashier device through a transfer waiting visual effect.

[0062] In one or more embodiments of this specification, the payment-pending information includes information such as what needs to be paid and / or the amount to be paid, used to prompt the current user to make a payment. The payment-pending information may be a merchant's pending payment order to the user or a transfer request between users. Taking a pending payment order as an example, to facilitate clearer understanding for the user, the payment-pending information may contain sufficiently detailed order information.

[0063] The payment information can be generated on the POS device or on other devices (such as a server) and then provided to the POS device. Since the user's mobile terminal relies on this payment information for payment, this application's solution transfers the payment information from the POS device to the mobile terminal. More importantly, it employs a user-friendly and technologically advanced method, utilizing multiple vivid and clear dynamic visual effects to complete this transfer process, accurately and efficiently prompting or guiding the user.

[0064] In one or more embodiments of this specification, the payment information itself presents a transfer waiting visual effect on the payment terminal. This transfer waiting visual effect serves two purposes: firstly, it gives the user the feeling that the payment information can be retrieved from the payment terminal (the degree of such suggestion or explicitness can be adjusted according to actual needs) for payment; secondly, it can optionally even indicate the corresponding transfer direction. Based on the transfer direction, the user can intuitively understand where they should bring their mobile terminal to retrieve the payment information from the payment terminal.

[0065] It should be noted that since a transition visual effect is subsequently used, the transition waiting visual effect does not necessarily need to directly indicate the corresponding transition direction. Instead, the transition direction can be indicated within the transition visual effect itself. In this case, the transition waiting visual effect can focus more on conveying the feeling of waiting for the user to take the item, effectively grabbing the user's attention and encouraging them to perform the action naturally, accurately, and promptly.

[0066] Furthermore, additional lighting effects can be used to enhance the visual impact of the payment waiting information, as well as other visual effects used subsequently. In this case, the POS device may not even need to display text prompts for user interaction; users can correctly understand the payment information based on the visual effects and additional lighting.

[0067] S104: If the user's mobile terminal for payment is successfully identified through the short-range recognition area included in the cash register device, the payment information is transferred to the mobile terminal through a transfer visual effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect to complete the payment.

[0068] In one or more embodiments of this specification, the short-range identification area may be an area that is identified based on sensing, such as an NFC identification area, or an area that is identified based on other short-range wireless communication methods (such as Bluetooth). Alternatively, a camera may be used for short-range image recognition, which can be used in conjunction with short-range wireless communication.

[0069] Users can bring their mobile devices close to the short-range recognition area after being prompted or guided by the visual display of payment information based on the transfer waiting effect, so that the cashier device can recognize them.

[0070] The identification of mobile terminals by the POS device, and the transfer of payment information after successful identification, can employ the same method (e.g., both based on the short-range wireless communication method corresponding to the identification area) or different methods (e.g., identification using image recognition and transfer using short-range wireless communication; or identification and transfer using two different short-range wireless communication methods). The specific implementation method can be determined based on cost or efficiency requirements.

[0071] In one or more embodiments of this specification, the visual effects during the transfer can more vividly show on the POS device which direction the payment information is currently being transferred. This direction can especially include the direction of the short-range recognition area. Since the mobile terminal is close to the short-range recognition area at this time, the visual effects during the transfer essentially show that the payment information is dynamically transferring from the POS device to the mobile terminal. It is as if the digital medium (i.e., the payment information presented through the visual effects during the transfer) is breaking through the limitations of the virtual digital world and is about to break out of a physical medium (i.e., the POS device) and cross the real space to reach another physical medium (i.e., the mobile terminal). This technologically advanced virtual interactive effect is more in line with the user's intuition, giving the user a strong sense of immediacy and certainty, and helping the user understand what is happening and what stage it is at.

[0072] To make the visual effect indicating the direction of transfer easier to understand, the displayed payment information can be positioned closer to the short-range recognition area. For example, the payment information could be displayed directly within the short-range recognition area; alternatively, it could be displayed in another area that is close to the short-range recognition area.

[0073] The latter method listed in the previous paragraph helps to more clearly represent the transfer direction and also helps to avoid users misunderstanding the short-range recognition area. Therefore, this method will be used as an example. In addition to the short-range recognition area, the POS device can also include another area for displaying the payment information, called the information display area. By placing the information display area and the short-range recognition area close to each other on the POS device, for example, adjacent to each other, the transfer direction corresponding to the visual effects of waiting for payment and / or the visual effects during the transfer can be from the information display area to the short-range recognition area. When the user brings the mobile terminal close to the short-range recognition area, in terms of position, the mobile terminal will also become closer to the payment information displayed in the information display area. Therefore, the subsequent transfer of the payment information is smoother and more natural, helping to eliminate any abruptness.

[0074] In one or more embodiments of this specification, after the transfer is initiated, the mobile terminal can also present the transfer receiving visual effect accordingly. In order to improve visual coordination and scene consistency, the transfer visual effect and the transfer receiving visual effect can belong to a unified set of effects. In this case, the mobile terminal can also upgrade the corresponding application in advance so as to be able to present the transfer receiving visual effect.

[0075] Furthermore, after receiving and displaying the payment information on the mobile terminal, users can more conveniently know, for example, which order it is and how much to pay. Then, they can complete the payment through user confirmation (e.g., the user clicks the confirmation button or actively triggers facial recognition to indicate confirmation), or adaptive automatic confirmation (e.g., if no user objection is received within a set time, it is considered that the user has confirmed, and the payment can be automatically deducted).

[0076] Visual effects can also be added to the confirmation stage. For example, the payment information can be displayed as a bubble-shaped virtual object, which the user can click to pop to confirm the payment. This helps to make the whole process more visually appealing and achieve a better closed loop.

[0077] pass Figure 1This method provides a novel payment interaction approach across physical and digital media, along with corresponding point-of-sale (POS) devices. By displaying payment information on the POS device through a transfer-waiting visual effect, users can more intuitively and clearly understand what they are paying for and when to bring their mobile device (e.g., a smartphone or smartwatch) close to the short-range recognition area of ​​the POS device. Based on the transfer-waiting visual effect, users can even more clearly identify the location or direction of the short-range recognition area (i.e., the corresponding transfer direction), thus helping the POS device successfully recognize the mobile device with a single operation. Furthermore, after successful recognition, the user can use… Users can clearly and intuitively see the animation of the payment information being transferred to their mobile device via visual effects on the POS terminal. They can then see the same visual effect on their mobile device, confirming the instant transfer of the payment information. This interactive process gives users the feeling that the payment information, like a tangible object, has accurately moved from the POS terminal to their mobile device, providing clear and accurate understanding of the entire process and its various changes. This significantly enhances their sense of certainty and engagement, while also adding an element of fun. This helps reduce the possibility of misjudgment and incorrect operation, thus improving the user experience.

[0078] based on Figure 1 In addition to the method described herein, this specification also provides some specific implementation schemes and extension schemes of this method, which will be further explained below.

[0079] Several effects have been mentioned above, and there are multiple implementation options available. The goal is to achieve a more dynamic and interactive, and more vivid, visual effect. For ease of understanding, this specification provides a flowchart illustrating one or more embodiments of a scheme that uses a suction-and-intake method to represent visual effects related to the transfer of payment information. (See attached diagram.) Figure 2 .

[0080] Figure 2 The process includes the following steps:

[0081] S202: After generating the payment information, the payment information is displayed on the cash register device as if it were waiting to be sucked out of the cash register device.

[0082] The suction effect can be varied. For example, it can make the information to be paid shake and pull invisibly in a specified direction, or it can display a line indicating the airflow direction of the suction, or it can deform the information to be paid in a specified direction, and so on.

[0083] S204: After successfully identifying the user's mobile terminal used for payment, the payment information is displayed on the cash register device, presenting a visual effect of the cash register device being sucked out.

[0084] S206: By completing the extraction process, the payment information is transferred from the cash register to the mobile terminal.

[0085] S208: Display on the mobile terminal: Present the payment information that has been absorbed into the mobile terminal.

[0086] From the user's perspective, this visual effect makes it seem as if the user is holding their mobile device close to the POS machine, and the mobile device is like an air pump, water pump, or magnet, sucking the payment information, which appears to be a physical medium, from the POS machine into the mobile device. This method is novel and highly interesting.

[0087] S210: By completing the inhalation process, the payment information is received on the mobile terminal and the display continues.

[0088] In practical applications, it is also possible to selectively use only a portion of the steps in the process.

[0089] In addition to the sucking-out method, similarly, the above visual effects can also be achieved by methods such as flying out and flying in, jumping out and jumping in, flashing out and flashing in.

[0090] As can be seen from these examples, the more a system mimics the dynamic interactions of real-world entities, the easier it is for users to understand and cooperate. Based on this idea, the payment information can be made more vivid and flexible in a more object-oriented or anthropomorphic way, reducing the abstract feeling of a collection of text, numbers, or tables. This makes the aforementioned visual effects appear more natural and fluid.

[0091] Take objectification as an example. Payment information can be packaged as a virtual object for display and transfer on the POS device. The level of packaging can be adjusted as needed: for example, it can be packaged as a virtual object primarily showing its outline shape (e.g., circle, ellipse, arrow shape) without necessarily showing its actual object; or it can be packaged as a more specific virtual spherical object (glass ball, bubble, sports ball, etc.) or a virtual metal object that can be attracted by a magnet (coin, medal, etc.); and so on. When presenting transfer-related visual effects, the virtual object can exhibit corresponding dynamic effects of elastic deformation to more vividly represent the transfer process.

[0092] Furthermore, based on the visual representation of the payment information, users can be provided with more intuitive and valuable business semantics in a visual way. For example, assuming the payment information corresponds to a purchase order, it can be packaged as a virtual item reflecting the purchased goods or services (e.g., if the user bought a piece of clothing, the payment information can be packaged as a virtual piece of clothing, which can then be transferred from the checkout device to the mobile terminal). In this case, even without text prompts, users can easily understand which order they are paying for and what they are buying. Moreover, the virtual transfer effect allows them to virtually obtain the corresponding virtual content, creating a consistent experience with the actual physical content received after payment. This approach is particularly effective in resolving the disconnect between the payment and shopping experiences in some scenarios (because the payment platform and the e-commerce platform may not be the same).

[0093] In one or more embodiments of this specification, for different states of the information to be paid in the payment interaction process, various light effects can be used on the cash register device to prompt or guide, especially in the short-range recognition area. This makes the short-range recognition area more eye-catching, so that users can bring their mobile terminals close to the short-range recognition area to easily observe the changes in light effects.

[0094] For example, one or more embodiments of this specification provide a flowchart illustrating a scheme based on light effect coordination in the process of transferring payment information, see [link to relevant documentation]. Figure 3 .

[0095] Figure 3 The process includes the following steps:

[0096] S302: A light effect presentation module is pre-deployed on the cash register for the short-range recognition area, which is used to provide prompts or guidance in the short-range recognition area according to the different states of the information to be paid in the payment interaction process.

[0097] In one or more embodiments of this specification, the light effect presentation module may be deployed around the short-range recognition area, and correspondingly, the light effect may be dynamically presented around the short-range recognition area. This can more prominently display the boundary outline of the short-range recognition area to the user, making the short-range recognition area more prominent, which helps the user to operate in one go, and also facilitates the design of different dynamic light effects that help reflect transfer relationships and payment status.

[0098] The novel POS device provided in this application has its functional areas and light effect presentation module pre-deployed before leaving the factory. The software can be updated as needed to support different designed visual effects and additional light effects.

[0099] S304: For the transfer waiting state and transfer completion state corresponding to the payment information in the payment interaction process, different dynamic light effects are used to prompt or guide.

[0100] When the payment information is displayed using a transfer waiting visual effect, the payment information is in a transfer waiting state. Once the visual effect ends during the transfer and the payment information has been transferred to the mobile terminal, the payment information is in a transfer completed state.

[0101] Compared to the completed transfer state, the waiting transfer state can be prompted or guided using more dynamic lighting effects. For example, the regular trajectory changes of the lighting effects can indicate the corresponding transfer direction. The "transfer in progress" state, corresponding to visual effects during the transfer, can be handled in a similar way. In the completed transfer state, a constant lighting effect could be used, for example.

[0102] S306: For the payment information to be paid, the corresponding payment success status and payment failure status in the payment interaction process are indicated or guided by different colored light effects.

[0103] After payment information is transferred to the mobile device, the user can make a payment, which may be successful or fail. Users need to pay particular attention to payment failures; therefore, a distinctive warning color (e.g., red) can be used to highlight the payment failure status, attracting the user's attention and encouraging them to try again or abandon the payment. Successful payments can be indicated more easily, for example, with a blue light effect.

[0104] Similarly, for different states, corresponding lighting effects can be designed in advance based on the degree of differentiation required or the importance of the state itself to the user, so as to match the visual effects of the corresponding state.

[0105] In one or more embodiments of this specification, in the event of a payment failure, the process of making a payment again is often cumbersome and may even require the cashier to perform the operation again. This application utilizes a novel interactive method to solve this problem and improve the convenience of users making payment again.

[0106] Figure 4 This is a flowchart illustrating a scheme for assisting users to make payments again based on transfer-related visual effects, provided in one or more embodiments of this specification.

[0107] Figure 4 The process includes the following steps:

[0108] S402: After the payment information is transferred to the mobile terminal via the visual effect of the transfer, a copy of the payment information is retained on the cashier device, but the copy is not displayed.

[0109] In one or more embodiments of this specification, the transfer of pending payment information mentioned above essentially refers to the transfer of pending payment information in a state of visual effects such as a transfer waiting period. However, to facilitate retrying the payment, the actual content of the pending payment information can still be temporarily retained on the POS device; that is, a copy of the pending payment information is retained. Visually, to make the user perceive the validity and authenticity of the transfer action, this copy is temporarily not displayed on the POS device after the transfer, for possible future use. The copy can be data packaged with appropriate visual effects or it can be the original data without packaging. Here, the status between the transferred pending payment information and the retained copy is not distinguished; they can be considered substantially identical data.

[0110] S404: If the mobile terminal fails to pay for the received payment information, the copy is displayed on the cashier device by transferring the visual effect back to the original.

[0111] If the mobile terminal successfully completes the payment based on the received payment information, the copy does not need to be physically removed, and the POS device can delete the copy as needed.

[0112] If the payment fails, a visual effect of transfer and return can be used to present a copy, from the user's perspective: the payment information that has been transferred appears to have automatically returned (i.e., transferred back) from the mobile terminal to the cashier device. To more clearly illustrate this, the direction of transfer and return can also be shown in the visual effect, i.e., pointing from the short-range recognition area or mobile terminal to the information display area. Furthermore, a visual effect of transfer can be displayed on the mobile terminal to indicate that the payment information or payment failure information is being transferred to the cashier device.

[0113] S406: In response to the user bringing the mobile terminal close to the short-range identification area again, the copy is transferred to the mobile terminal again so that the user can retry the payment based on the copy.

[0114] After the transfer is completed, the POS device can still display the copy according to the previous transfer waiting effect (or it can add an effect update prompt that this is a retry payment), and the user can then retry the payment through a similar simple operation.

[0115] pass Figure 4The solution eliminates the need for cashiers to re-operate, and users do not need to perform cumbersome operations. The visual effects on the cash register and mobile terminal are also clear and easy to understand, reducing the likelihood of misunderstanding.

[0116] Furthermore, if the failures exceed a set number, additional effects can be applied to prevent the system from getting stuck in a loop and causing inconvenience. For example, if the payment information is displayed as a virtual bubble, the virtual bubble can be made to appear as if it has been popped.

[0117] In addition to visual effects, corresponding sound effects or voice prompts can be used to further improve reliability during the above process.

[0118] The preceding process was primarily described from the perspective of the POS device. Based on the same approach, one or more embodiments of this specification also provide a flowchart illustrating a payment interaction processing method applied to a mobile terminal used by a user for payment. This flowchart is described from the perspective of the mobile terminal. See [link to relevant documentation]. Figure 5 .

[0119] Figure 5 The process includes the following steps:

[0120] S502: Under the user's handheld mobile operation, the hand is brought close to the short-range recognition area of ​​the cash register so that the cash register can recognize it.

[0121] S504: If successfully recognized by the POS device, the payment information transferred from the POS device is received through the transfer receiving visual effect.

[0122] It should be noted that this solution can also be implemented on mobile devices. If the POS device itself does not support the aforementioned visual effects (for example, the POS device has not been upgraded or may not even have a display screen facing the user), then the corresponding visual effects can be presented only on the mobile device. This still helps to improve the user experience to a certain extent, while also increasing the flexibility and applicability of the solution.

[0123] S506: Make payment according to the payment information.

[0124] This is just a simple description from the perspective of mobile terminals. For specific implementation details, please refer to the previous explanation. They will not be repeated here.

[0125] Based on the foregoing description, and more intuitively, one or more embodiments of this specification provide an application scenario in which... Figure 1 A schematic diagram illustrating the effect of a specific implementation scheme of the method is shown below. Figures 6(a) to 6(f) .

[0126] In this application scenario, a novel POS device supporting NFC recognition payment is provided. The POS device includes an information display area on the left side of the device and an NFC recognition area (as the aforementioned short-range recognition area) on the right side of the device. With the prompts and guidance of novel interactive visual effects, users can quickly and securely make payments by simply bringing their NFC-enabled smartphones or other portable smart devices close to and lightly touching the NFC recognition area on the right side of the device. The entire process is clear, dynamic, and technologically advanced, forming a novel virtual interactive experience across physical media.

[0127] If there are no pending payment requests, a standby screen can be displayed. For example, the information display area can show suggestive messages such as "Unlock your phone and tap to pay," and the NFC recognition area can feature a soft, breathing white light effect. The NFC recognition area can also have dynamically changing "NFC" lettering with lighting effects. Additionally, company or product logos can be added in appropriate locations as needed (not shown in the diagram).

[0128] Figure 6(a) illustrates the effect of generating payment information (e.g., an order for 160 yuan) and displaying it via a transition visual effect. As you can see, the payment information is packaged into a spherical virtual object resembling a bubble or pinball (hereinafter referred to as a bubble for ease of description), which displays specific information such as the "order amount." Of course, the payment information can also contain more payment-related details, which do not necessarily all need to be displayed on the bubble.

[0129] The bubble is displayed near the NFC recognition area, and through dynamic trajectory lines in the style of "wind direction lines" or "convection lines", it vividly presents the effect of the bubble waiting to be sucked into the NFC recognition area. In actual applications, the effect is dynamic. For example, the bubble dynamically deforms with the suction force, and the dynamic trajectory lines flow towards the NFC recognition area to indicate that the direction of transfer is from the bubble to the NFC recognition area.

[0130] For example, the following lighting effect can be used: a blue halo appears around the NFC recognition area, gradually changing color from the left until the entire ring is lit, then shrinking back into a semicircle and repeating. The lighting effect for the word "NFC" can be played once or looped.

[0131] Additionally, sound effects can be played to provide prompts, such as "Please unlock your phone and tap it to pay."

[0132] In this case, if the user's mobile terminal is not successfully identified within a timeout period (set as needed, such as 30 seconds), the system can automatically return to the standby screen.

[0133] Figure 6(b) shows another state of the light effect around the NFC recognition area and the light effect of the "NFC" lettering. As can be seen, when viewed together with Figure 6(a), the circular light effect around the NFC recognition area is gradually changing, and the signal pattern of the "NFC" lettering band is also dynamically changing, alternating between bright and dim.

[0134] Figure 6(c) shows the user holding their smartphone, which they will use for this payment, close to the NFC recognition area so that the POS device can attempt to recognize the smartphone via NFC.

[0135] If recognition fails, the information display area will provide corresponding prompts based on the possible reasons for the failure, such as "Please unlock your phone first, then tap it to pay" or "Please turn on the NFC switch." Of course, corresponding light effects can also be used to prompt the NFC recognition area.

[0136] If recognition is successful, the user is notified, and the process proceeds to the next state. Through a visual transfer effect (demonstrating the process of the bubble being sucked out of the information container), the payment information is transferred from the payment device to the smartphone. Referring to Figure 6(d), the bubble is seen being sucked out to the right, as if the smartphone is sucking the bubble out. The current state shows the bubble being sucked out more than halfway (this is a continuous dynamic sucking process; only one frame is shown as an example). Correspondingly, the partially sucked-out bubble gradually appears on the smartphone. Because it is not yet completely sucked out, its shape and state are still distorted and not fully stable.

[0137] During the transition, you can either continue using the lighting effects from the previous stage or switch to other lighting effects.

[0138] Figure 6(e) illustrates the effect of the payment information being successfully transferred, i.e., the bubble has been sucked into the smartphone. At this point, the bubble on the POS terminal has disappeared, and the bubble has moved to the smartphone, ready for the user to make the payment.

[0139] The bubble can expand automatically (or be manually triggered by the user) to display more detailed information so that the user can confirm the payment, see Figure 6(f). In Figure 6(f), the smartphone has already displayed detailed information based on the bubble, and the user can complete the payment by clicking the "Confirm Payment" button.

[0140] Figure 6(g) shows the notification message after a successful payment. Upon successful payment, for example, a solid blue light effect can be displayed around the NFC recognition area, accompanied by a voice announcement. If the payment fails, for example, a red light effect can be displayed, prompting a request to pay again.

[0141] If the payment fails, a visual effect can be used to bounce the bubble from the smartphone back into the payment device, allowing the user to reapply the payment.

[0142] The aforementioned novel POS device and payment interaction process provide users with a novel virtual interactive experience across physical media, making the entire payment process both efficient and engaging. Furthermore, the exemplary user interface is highly user-friendly; both visual prompts and operational procedures are simple and easy to understand, helping users experience the convenience of modern technology while ensuring transaction security and accuracy, resulting in a smoother and more enjoyable payment experience.

[0143] Based on the same idea, one or more embodiments of this specification also provide apparatus and devices corresponding to the above methods, such as... Figures 7-10 As shown. The apparatus and equipment are capable of performing the above methods and related alternatives accordingly.

[0144] Figure 7 This specification provides a schematic diagram of a payment interaction processing device applied to a designated cash register device, one or more embodiments thereof. The device includes:

[0145] The transfer waiting effect processing module 702 determines the payment information to be paid and displays the payment information to be paid on the cashier device through a transfer waiting visual effect.

[0146] If the transfer effect processing module 704 successfully identifies the user's mobile terminal for payment through the short-range recognition area included in the cash register, it transfers the payment information to the mobile terminal through the transfer visual effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and uses it to complete the payment.

[0147] Optionally, the transfer waiting effect processing module 702 displays the payment information on the POS device as a visual effect of the payment information waiting to be sucked out of the POS device; and / or,

[0148] The transfer effect processing module 704 displays the payment information on the cash register device as a visual effect of the information being sucked out of the cash register device.

[0149] By completing the extraction process, the payment information is transferred to the mobile terminal.

[0150] Optionally, the cash register includes an information display area for displaying the payment information, and the information display area and the short-range identification area are located close to each other on the cash register.

[0151] The direction of the visual effect during the transfer is from the information display area to the short-distance recognition area.

[0152] Optionally, it also includes:

[0153] The pending payment information packaging module 706 packages the pending payment information into a virtual object before displaying it on the cash register device, for display and transfer on the cash register device.

[0154] Optionally, the payment information packaging module 706 packages the payment information into a virtual item that reflects the goods or services purchased corresponding to the payment information.

[0155] Optionally, it also includes:

[0156] The light effect prompting and guidance module 708 uses various light effects to prompt or guide the payment information in the short-distance recognition area for different states corresponding to the payment interaction process.

[0157] Optionally, the light effect prompting and guiding module 708 presents the light effect around the short-distance recognition area.

[0158] Optionally, the light effect prompting and guidance module 708 uses different dynamic light effects to prompt or guide the payment information in the corresponding transfer waiting state and transfer completion state during the payment interaction process; and / or,

[0159] Different colored light effects are used to indicate or guide the payment success and failure statuses of the information to be paid during the payment interaction process.

[0160] Optionally, it also includes:

[0161] The transfer regression effect processing module 710, after transferring the payment information to the mobile terminal through visual effects during the transfer, retains a copy of the payment information on the cashier device, but does not display the copy;

[0162] If the mobile terminal fails to pay the received payment information, the copy is displayed on the cashier device by transferring the visual effect back to the original.

[0163] Optionally, the short-range identification zone includes a short-range wireless communication identification zone, which is used for the mobile terminal to make payment to approach for identification;

[0164] The transfer effect processing module 704 uses the short-range wireless communication method corresponding to the short-range wireless communication identification area to send the payment information to the mobile terminal to realize the transfer of the payment information, and displays the transfer process through corresponding visual effects.

[0165] Figure 8 This specification provides a schematic diagram of a payment interaction processing device applied to a designated cash register device, one or more embodiments thereof. The device includes:

[0166] The short-range recognition processing module 802, when the user's handheld movement operation is performed, is brought close to the short-range recognition area included in the cash register device so that the cash register device can perform recognition;

[0167] If the transfer receiving effect processing module 804 is successfully recognized by the cash register, it receives the payment information transferred from the cash register through the transfer receiving visual effect.

[0168] The payment processing module 806 performs payment based on the payment information.

[0169] Figure 9 This specification provides a schematic diagram of the structure of a payment interaction processing device applied to a specified cash register, which is provided for one or more embodiments of the present specification. The device includes:

[0170] At least one processor; and,

[0171] A memory communicatively connected to the at least one processor; wherein,

[0172] The memory stores instructions executable by the at least one processor, which, when executed by the at least one processor, enable the at least one processor to:

[0173] The payment information is determined and displayed on the cashier device through a transfer waiting visual effect;

[0174] If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the POS device, the payment information is transferred to the mobile terminal through a visual transfer effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and completes the payment.

[0175] Figure 10 This specification provides a schematic diagram of a payment interaction processing device applied to a mobile terminal used by a user for payment, as shown in one or more embodiments. The device includes:

[0176] At least one processor; and,

[0177] A memory communicatively connected to the at least one processor; wherein,

[0178] The memory stores instructions executable by the at least one processor, which, when executed by the at least one processor, enable the at least one processor to:

[0179] With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device;

[0180] If successfully recognized by the POS device, the payment information transferred from the POS device is received through a transfer receiving visual effect;

[0181] Make payment based on the payment information provided.

[0182] Based on the same idea, one or more embodiments of this specification also provide a non-volatile computer storage medium storing computer-executable instructions for use in a specified point-of-sale (POS) device, wherein the computer-executable instructions are configured as follows:

[0183] The payment information is determined and displayed on the cashier device through a transfer waiting visual effect;

[0184] If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the POS device, the payment information is transferred to the mobile terminal through a visual transfer effect, so that the mobile terminal receives the payment information through the transfer receiving visual effect and completes the payment.

[0185] Based on the same idea, one or more embodiments of this specification also provide a non-volatile computer storage medium storing computer-executable instructions, applied to a mobile terminal used by a user for payment, wherein the computer-executable instructions are configured as follows:

[0186] With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device;

[0187] If successfully recognized by the POS device, the payment information transferred from the POS device is received through a transfer receiving visual effect;

[0188] Make payment based on the payment information provided.

[0189] The systems, devices, modules, or units described in the above embodiments can be implemented by computer chips or entities, or by products with certain functions. A typical implementation device is a computer. Specifically, a computer can be, for example, a personal computer, laptop computer, cellular phone, camera phone, smartphone, personal digital assistant, media player, navigation device, email device, game console, tablet computer, wearable device, or any combination of these devices.

[0190] For ease of description, the above devices are described in terms of function, divided into various units. Of course, in implementing this specification, the functions of each unit can be implemented in one or more software and / or hardware components.

[0191] Those skilled in the art will understand that the embodiments of this specification can be provided as methods, systems, or computer program products. Therefore, the embodiments of this specification can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the embodiments of this specification can take the form of a computer program product implemented on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0192] This specification is described with reference to flowchart illustrations and / or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of this specification. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create a machine for implementing the flowchart illustrations and / or block diagrams. Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.

[0193] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing device to function in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.

[0194] These computer program instructions may also be loaded onto a computer or other programmable data processing equipment to cause a series of operational steps to be performed on the computer or other programmable equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable equipment for implementing the process. Figure 1 One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.

[0195] In a typical configuration, a computing device includes one or more processors (CPU), input / output interfaces, network interfaces, and memory.

[0196] Memory may include non-persistent storage in computer-readable media, such as random access memory (RAM) and / or non-volatile memory, such as read-only memory (ROM) or flash RAM. Memory is an example of computer-readable media.

[0197] Computer-readable media includes both permanent and non-permanent, removable and non-removable media that can store information using any method or technology. Information can be computer-readable instructions, data structures, modules of programs, or other data. Examples of computer storage media include, but are not limited to, phase-change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technologies, CD-ROM, digital versatile optical disc (DVD) or other optical storage, magnetic tape, magnetic magnetic disk storage or other magnetic storage devices, or any other non-transferable medium that can be used to store information accessible by a computing device. As defined herein, computer-readable media does not include transient computer-readable media, such as modulated data signals and carrier waves.

[0198] It should also be noted that the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes said element.

[0199] This specification can be described in the general context of computer-executable instructions that are executed by a computer, such as program modules. Generally, program modules include routines, programs, objects, components, data structures, etc., that perform a specific task or implement a specific abstract data type. This specification can also be practiced in distributed computing environments, where tasks are performed by remote processing devices connected via a communication network. In distributed computing environments, program modules can reside in local and remote computer storage media, including storage devices.

[0200] The various embodiments in this specification are described in a progressive manner. Similar or identical parts between embodiments can be referred to mutually. Each embodiment focuses on describing the differences from other embodiments. In particular, the embodiments of apparatus, devices, and non-volatile computer storage media are basically similar to the method embodiments, so the descriptions are relatively simple; relevant parts can be referred to the descriptions of the method embodiments.

[0201] The foregoing has described specific embodiments of this specification. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recited in the claims may be performed in a different order than that shown in the embodiments and may still achieve the desired result. Furthermore, the processes depicted in the drawings do not necessarily require the specific or sequential order shown to achieve the desired result. In some embodiments, multitasking and parallel processing are possible or may be advantageous.

[0202] The above description is merely one or more embodiments of this specification and is not intended to limit this specification. Various modifications and variations can be made to the one or more embodiments of this specification by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principle of one or more embodiments of this specification should be included within the scope of the claims of this specification.

Claims

1. A payment interaction processing method, applied to a designated cash register device, the method comprising: The payment information is determined and displayed on the cashier device through a transfer waiting visual effect; If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the cash register device, the payment information is transferred to the mobile terminal through a visual effect during the transfer process. Before displaying the payment information on the POS device, the method further includes: packaging the payment information as a virtual object, or anthropomorphizing the payment information for display and transfer on the POS device; the degree of packaging is: packaging it as a virtual object with an outline shape without showing a specific object, or packaging it as a specific item.

2. The method as described in claim 1, wherein displaying the payment information on the cashier device through a transfer waiting visual effect specifically includes: The payment information is displayed on the POS device as if it is waiting to be sucked out of the POS device. And / or, The transfer of the payment information to the mobile terminal through visual effects during the transfer process specifically includes: The payment information is displayed on the POS device as if it has been sucked out of the POS device. By completing the extraction process, the payment information is transferred to the mobile terminal.

3. The method of claim 1, wherein the cash register includes an information display area for displaying the payment information, and the information display area and the short-range identification area are located close to each other on the cash register; The direction of the visual effect during the transfer is from the information display area to the short-distance recognition area.

4. The method as described in claim 1, wherein packaging the payment information into a virtual object specifically includes: The payment information is packaged as a virtual item that reflects the goods or services to be purchased corresponding to the payment information.

5. The method of claim 1, further comprising: For the different states corresponding to the payment information in the payment interaction process, various light effects are used in the short-range recognition area to provide prompts or guidance.

6. The method as described in claim 5, wherein the use of multiple light effects for prompting or guidance in the short-range identification area specifically includes: The light effect is presented around the short-range recognition area.

7. The method as described in claim 5, wherein the step of using multiple light effects in the short-range recognition area to provide prompts or guidance for different states corresponding to the payment information in the payment interaction process specifically includes: For the transfer waiting state and transfer completion state corresponding to the payment information in the payment interaction process, different dynamic light effects are used to prompt or guide the user; and / or, Different colored light effects are used to indicate or guide the payment success and failure statuses of the information to be paid during the payment interaction process.

8. The method of claim 1, wherein after transferring the payment information to the mobile terminal through visual effects during the transfer, the method further includes: A copy of the payment information is retained on the POS device, but the copy is not displayed. If the mobile terminal fails to pay the received payment information, the copy is displayed on the cashier device by transferring the visual effect back to the original.

9. The method according to any one of claims 1 to 8, wherein the short-range identification area includes a short-range wireless communication identification area for the mobile terminal to be used for payment to approach for identification; The transfer of the payment information to the mobile terminal specifically includes: The short-range wireless communication method corresponding to the short-range wireless communication identification area is used to send the payment information to the mobile terminal to realize the transfer of the payment information, and the transfer process is represented by corresponding visual effects.

10. A payment interaction processing method, applied to a mobile terminal used by a user for payment, the method comprising: With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device; If successfully recognized by the POS device, the user receives the payment information transferred from the POS device through a visual transfer effect. The payment information is transferred through the visual transfer effect. Make payment based on the payment information; Before the POS device transfers the payment information, the payment information is packaged as a virtual object, or the payment information is anthropomorphized for display and transfer on the POS device; the degree of packaging is: packaged as a virtual object with an outline shape but without a specific object, or packaged as a specific item.

11. A payment interaction processing device, applied to a designated cash register device, the device comprising: The transfer waiting effect processing module determines the payment information to be paid and displays the payment information on the cashier device through a transfer waiting visual effect. If the transfer effect processing module successfully identifies the user's mobile terminal used for payment through the short-range recognition area included in the cash register device, it transfers the payment information to the mobile terminal through the transfer visual effect. Also includes: The payment information packaging module packages the payment information as a virtual object or anthropomorphizes it before displaying it on the POS device for display and transfer on the POS device. The packaging level is either as a virtual object with an outline shape but without a specific object, or as a specific item.

12. The apparatus of claim 11, wherein the transfer waiting effect processing module displays, on the cash register, the payment information presenting a visual effect of waiting to be sucked out of the cash register; And / or, The transfer effect processing module displays the payment information on the POS device as a visual effect of the information being sucked out of the POS device. By completing the extraction process, the payment information is transferred to the mobile terminal.

13. The apparatus of claim 11, wherein the cash register includes an information display area for displaying the payment information, the information display area being located close to the short-range identification area on the cash register; The direction of the visual effect during the transfer is from the information display area to the short-distance recognition area.

14. The apparatus of claim 11, wherein the payment information packaging module packages the payment information into a virtual item that reflects the goods or services purchased corresponding to the payment information.

15. The apparatus of claim 11, further comprising: The light effect prompting and guidance module uses various light effects to prompt or guide the payment information in different states during the payment interaction process.

16. The apparatus of claim 15, wherein the light effect prompting module presents the light effect around the short-range recognition area.

17. The apparatus of claim 15, wherein the light effect prompting and guidance module uses different dynamic light effects to prompt or guide the payment information in the corresponding transfer waiting state and transfer completion state during the payment interaction process; and / or, Different colored light effects are used to indicate or guide the payment success and failure statuses of the information to be paid during the payment interaction process.

18. The apparatus of claim 11, further comprising: The transfer regression effect processing module, after transferring the payment information to the mobile terminal through visual effects during the transfer, retains a copy of the payment information on the cashier device, but does not display the copy; If the mobile terminal fails to pay the received payment information, the copy is displayed on the cashier device by transferring the visual effect back to the original.

19. The apparatus of any one of claims 11 to 18, wherein the short-range identification area includes a short-range wireless communication identification area for a mobile terminal to be used for payment to approach for identification; The transfer effect processing module uses the short-range wireless communication method corresponding to the short-range wireless communication identification area to send the payment information to the mobile terminal to realize the transfer of the payment information, and displays the transfer process through corresponding visual effects.

20. A payment interaction processing device, applied to a mobile terminal used by a user for payment, the device comprising: The short-range recognition processing module allows the user to bring their hand close to the short-range recognition area of ​​the cash register device during handheld operation, so that the cash register device can perform recognition. If the transfer receiving effect processing module is successfully recognized by the POS device, it receives the payment information transferred from the POS device through the transfer receiving visual effect. The payment information is transferred through the visual effect during the transfer. The payment processing module performs payment based on the payment information; Before the POS device transfers the payment information, the payment information is packaged as a virtual object, or the payment information is anthropomorphized for display and transfer on the POS device; the degree of packaging is: packaged as a virtual object with an outline shape but without a specific object, or packaged as a specific item.

21. A payment interaction processing device, applied to a designated cash register device, the device comprising: At least one processor; as well as, A memory communicatively connected to the at least one processor; wherein, The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to perform: The payment information is determined and displayed on the cashier device through a transfer waiting visual effect; If the user's mobile terminal used for payment is successfully identified through the short-range recognition area included in the cash register device, the payment information is transferred to the mobile terminal through a visual effect during the transfer process. Before displaying the payment information on the POS device, the method further includes: packaging the payment information as a virtual object, or anthropomorphizing the payment information for display and transfer on the POS device; the degree of packaging is: packaging it as a virtual object with an outline shape without showing a specific object, or packaging it as a specific item.

22. A payment interaction processing device, applied to a mobile terminal used by a user for payment, the device comprising: At least one processor; as well as, A memory communicatively connected to the at least one processor; wherein, The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to perform: With the user's handheld movement, the device is brought close to the short-range recognition area of ​​the POS device so that the POS device can recognize the device; If successfully recognized by the POS device, the user receives the payment information transferred from the POS device through a visual transfer effect. The payment information is transferred through the visual transfer effect. Make payment based on the payment information; Before the POS device transfers the payment information, the payment information is packaged as a virtual object, or the payment information is anthropomorphized for display and transfer on the POS device; the degree of packaging is: packaged as a virtual object with an outline shape but without a specific object, or packaged as a specific item.

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