Game information display control method and device and electronic equipment

By generating an information display area in the game system and displaying event abbreviation information based on the task completion progress and event plot, the problem of low task completion rate caused by the single task information in the prior art is solved, and the utilization rate of game resources is improved.

CN119868952AActive Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510039575.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-09
Publication Date
2025-04-25
Estimated Expiration
2045-01-09

AI Technical Summary

Technical Problem

In the existing game system, the task information is single, resulting in a low task completion rate and a waste of game resources.

Method used

The terminal device provides a graphical user interface, responds to event triggering instructions, generates an information display area in the interface, determines the game events and game tasks to be displayed, and displays event abbreviation information based on the task completion progress and event plot information.

Benefits of technology

Enable players to understand the event situation intuitively, guide players to select events of interest and complete related tasks through event abbreviation information, improve task completion rate, and make full use of game resources.

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Abstract

The invention provides a game information display control method and device and electronic equipment. The method comprises the following steps: in response to an event triggering instruction, generating an information display area in a graphical user interface; determining a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and based on the task completion progress of the game task and the event plot information associated with the game task, displaying event thumbnail information of the game event in the information display area. According to the mode, players can visually know event conditions, the players are guided to select interested events and complete related tasks through the event abbreviation information, the task completion rate is increased, and game resources are fully utilized.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a display control method, device and electronic equipment for game information. Background Art

[0002] In the game system, some game tasks are usually set. The game interface displays a list of game tasks, which provides the specific task content, task execution interface and task rewards of the game tasks. The task information provided in this way is relatively simple, resulting in a low task completion rate and a waste of game resources. Summary of the invention

[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for controlling the display of game information, so as to improve the task completion rate and make full use of game resources.

[0004] In a first aspect, an embodiment of the present invention provides a method for controlling the display of game information, providing a graphical user interface through a terminal device, the method comprising: generating an information display area in the graphical user interface in response to an event trigger instruction; determining a game event to be displayed, and a game task included in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and displaying event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0005] In a second aspect, an embodiment of the present invention provides a display control device for game information, which provides a graphical user interface through a terminal device, and the device includes: an area generation module, which is used to generate an information display area in the graphical user interface in response to an event trigger instruction; a task determination module, which is used to determine the game event to be displayed, and the game task included in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; an information display module, which is used to display the event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0006] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the above-mentioned display control method of game information.

[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game information display control method.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] The above-mentioned game information display control method, device and electronic device provide a graphical user interface through a terminal device, generate an information display area in the graphical user interface in response to an event trigger instruction; determine the game event to be displayed, and the game task included in the game event; wherein the game task is associated with at least one section of event plot information of the game event; based on the task completion progress of the game task and the event plot information associated with the game task, display the event thumbnail information of the game event in the information display area.

[0010] In this method, the game tasks in the game events are associated with event plot information. When an event trigger instruction is generated, event summary information is displayed based on the task completion progress and the event plot information associated with the task. This allows players to intuitively understand the event situation. Through the event summary information, players are guided to select events of interest and complete related tasks, thereby improving the task completion rate and making full use of game resources.

[0011] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0012] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 A schematic diagram of a display method of a task list in the related art;

[0015] Figure 2 A flowchart of a method for controlling display of game information provided by an embodiment of the present invention;

[0016] Figure 3 A schematic diagram of an information display area provided by an embodiment of the present invention;

[0017] Figure 4 A schematic diagram of an event details page for a game event provided by an embodiment of the present invention;

[0018] Figure 5 A schematic diagram of an event details page of another game event provided by an embodiment of the present invention;

[0019] Figure 6 A schematic diagram of an information display area in an unlocked state provided by an embodiment of the present invention;

[0020] Figure 7 A schematic diagram of a display control device for game information provided by an embodiment of the present invention;

[0021] Figure 8 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0022] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.

[0023] Figure 1 The figure shows a method of displaying a task list in the related art.

[0024] The task list includes four tasks, each of which includes task content, task completion progress, task completion reward, and reward collection control. Taking the first task as an example, the task content is "complete all 10 copies", the task completion progress is 7, that is, 7 copies have been completed, and there are 3 copies left to be completed; the task completion reward is 150 diamonds, and the reward collection control is a control that displays the word "collect".

[0025] The task information provided by the above method is relatively simple. According to the task information, players may not be interested in completing the tasks, resulting in a low task completion rate and a waste of game resources. Based on this, a method, device and electronic device for displaying game information provided by an embodiment of the present invention can be applied to various games, for example, games with game tasks.

[0026] In one embodiment of the present disclosure, the display control method of game information can be run on a local terminal device or a server. When the display control method of game information is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0027] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display control method of the game information are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0029] In a possible implementation, an embodiment of the present invention provides a method for controlling the display of game information, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above.

[0030] like Figure 2 As shown, the display control method of the game information includes the following steps:

[0031] Step S202, generating an information display area in a graphical user interface in response to an event triggering instruction;

[0032] The event trigger instruction can be generated by triggering a preset event trigger control, or by triggering a shortcut key, etc. In this embodiment, the game tasks are divided into game events, and one or more game events are set in the game system. Each game event includes one or more game tasks, and the game tasks included in different game events can be the same, different, or partially the same.

[0033] The game event can specifically be a reconnaissance event, a war event, a suspense event, etc. The game event can be used to explain the background, clues, results, etc. of the game tasks contained in the game event; when a game event includes multiple game tasks, the game event can be divided into multiple event plots, and different game tasks correspond to different event plots. The background, clues, results, etc. of the corresponding game tasks are provided to the players through the event plot.

[0034] After the event trigger instruction is generated, an information display area is generated in the graphical user interface, and the information display area is used to display relevant information of the game event so that the player can understand the game event and guide the player to complete the relevant game tasks.

[0035] Step S204, determining the game event to be displayed and the game task included in the game event; wherein the game task is associated with at least one event plot information of the game event;

[0036] The game event is pre-set in the game system; when the game system sets multiple game events, the aforementioned game events to be displayed can be all the set game events, or can be partially set game events; when the game events to be displayed are partial game events, some of the game events can be selected as the game events to be displayed according to the preset arrangement order of the game events, for example, according to the unlocking order of the game events, some of the game events with relatively early unlocking events are selected as the game events to be displayed; some of the game events can also be selected as the game events to be displayed according to the completion status of the game tasks of the current game account, for example, according to the completion progress of the game tasks, some of the game events with a lower completion progress are selected as the game events to be displayed.

[0037] The game tasks included in the game event are pre-set, that is, the game event and the game tasks have a preset corresponding relationship. In this case, the game tasks included in the game event are relatively determined. Alternatively, the game tasks included in the game event can also be randomly determined. For example, when different game accounts access the same game event, the game tasks included in the game event may be different.

[0038] When a game event includes only one game task, the game task is associated with all the event plot information of the game event, that is, the background, clues, results, etc. of the game task constitute the entire event plot information of the game event. When a game event includes multiple game tasks, each game task is associated with part of the event plot information of the game event. When the game tasks have a sequence, the partial event plot information corresponding to the multiple game tasks is arranged in sequence according to the sequence to constitute the complete event plot information of the game event.

[0039] In one example, a game event includes two game tasks, namely, game task A and game task B. The event plot information associated with game task A is "Surgeon Xiao Wang is missing. In order to find Xiao Wang, you need to go to the secret island to get the key", and the event plot information associated with game task B is "After getting the key, you need to use the key to open the castle gate and fight a desperate battle with the gatekeeper monster." In this example, the event plot information associated with game task A provides the background, clues and task objectives of game task A; the event plot information associated with game task B is continuous with the event plot information of game task A, and the event plot information associated with game task B provides clues and task objectives of game task B.

[0040] Step S206, based on the task completion progress of the game task and the event plot information associated with the game task, the event thumbnail information of the game event is displayed in the information display area.

[0041] The task completion progress of the game task can specifically be the number of completed game tasks and the number of uncompleted game tasks in the game event, or which game events in the game event have been completed and which game events have not been completed. The task completion progress of the game task can also be the task completion progress of each game task, for example, the completion progress of game task A is 50%, the completion progress of game task B is 40%, etc.

[0042] In the above steps, an information display area has been generated in the graphical user interface, and the information display area is used to display the event summary information of the game event. The summary information is related to the event plot information associated with the game task in the game event, for example, part of the information is extracted from the event plot information as the event summary information, or the event plot information is briefly summarized as the event summary information.

[0043] In addition, when determining event summary information, it is also necessary to consider the task completion progress of the game task, extract or probabilistically obtain event summary information from the event plot information of the completed game task, or extract or probabilistically obtain event summary information from the event plot information of the unfinished game task, etc.

[0044] The aforementioned information display area can display event summary information of one game event, or can display event summary information of multiple game events; for example, when there are multiple game events to be displayed, multiple information display areas can be generated in the graphical user interface, each information display area displays event summary information of one game event.

[0045] The above-mentioned method for controlling the display of game information provides a graphical user interface through a terminal device, generates an information display area in the graphical user interface in response to an event trigger instruction; determines the game event to be displayed, and the game task included in the game event; wherein the game task is associated with at least one section of event plot information of the game event; based on the task completion progress of the game task and the event plot information associated with the game task, displays the event thumbnail information of the game event in the information display area.

[0046] In this method, the game tasks in the game events are associated with event plot information. When an event trigger instruction is generated, event summary information is displayed based on the task completion progress and the event plot information associated with the task. This allows players to intuitively understand the event situation. Through the event summary information, players are guided to select events of interest and complete related tasks, thereby improving the task completion rate and making full use of game resources.

[0047] In one implementation, based on the task completion progress of the game tasks, the target task to be completed is determined from the game tasks included in the game event; based on the event plot information associated with the target task, the event thumbnail information of the game event is displayed in the information display area.

[0048] The aforementioned task completion progress indicates whether each game task in the game event has been completed, for example, game task A has been completed, game task B has not been completed, and game task C has not been completed. The target task to be completed is usually a game task that is not completed in whole or in part. In an example, both game task B and game task C are unfinished game tasks, and game task B, which is ranked higher, can be used as the target task to be completed; when game task B is completed, game task C is used as the target task to be completed.

[0049] If the target task has less event plot information associated with it, it can be used as the event abbreviated information of the game event. If the target task has more event plot information associated with it, it can extract some information from the event plot information associated with it as the event abbreviated information. For example, the first two sentences of the event plot information associated with it can be used as the event abbreviated information. In addition, the event plot information associated with the target task can be summarized and generalized to obtain the event abbreviated information.

[0050] Furthermore, designated local information is obtained from the event plot information associated with the target task; the designated local information is determined as event abbreviated information of the game event, and the event abbreviated information is displayed in the information display area.

[0051] The designated local information is part of the event plot information associated with the target task. Specifically, the designated local information is information located at a designated position in the event plot information associated with the target task, for example, the first two sentences, the first 100 words, etc.

[0052] In the above method, based on the event plot information of the target task, the event summary information of the game event is displayed in the information display area, and the task information in the game event is shown to the player through the event summary information, providing the player with more detailed and vivid task information, which can improve the task completion rate and make full use of game resources.

[0053] In actual implementation, the above-mentioned information display area includes: a text information sub-area; event thumbnail information of the game event is displayed in the text information sub-area; wherein the event thumbnail information is text information; in response to the existence of an idle position after displaying the event thumbnail information in the text information sub-area, a specified symbol is displayed in the idle position.

[0054] exist Figure 3 In the example, the graphical user interface displays two game events, each of which corresponds to an information display area, and the text information sub-area is located in the information display area. The event abbreviated information of the game event is displayed in the text information sub-area, and the event abbreviated information does not fill the text information sub-area, so a designated symbol "." is displayed at the control position after the event abbreviated information. The designated symbol can also be other symbols, graphics, etc. For example, the designated symbol includes: text information with a blur effect. Since the text information has a blur effect, it is difficult for the player to view the specific content of the text information, but the player knows that there is other event information behind the event abbreviated information, thereby guiding the player's interest in viewing the game event.

[0055] By displaying a designated symbol, it indicates that the event summary information does not display the complete information of the game event, thereby guiding the player to enter the game event details page to further view the information and complete the task; wherein, setting the designated symbol to text information with a blurred effect can further guide the player's interest in viewing the player information, thereby increasing the probability of the player viewing the game event and completing the game task.

[0056] In another implementation, the above-mentioned information display area includes: an event triggering sub-area; in response to an event viewing instruction for the event triggering sub-area, the game task associated with the game event and the event plot information associated with the target task to be completed are displayed in the graphical user interface.

[0057] The event trigger sub-area and the aforementioned text display sub-area are different sub-areas in the information display area. Of course, the event trigger sub-area and the text display sub-area may also overlap or partially overlap. The event trigger sub-area is used to respond to the event viewing instruction, for example, to perform a click operation, a double-click operation, a mouse click operation, a mouse double-click operation, etc., acting on the event trigger sub-area, thereby generating the aforementioned event viewing instruction.

[0058] After the event viewing instruction is generated, the event details page of the game event can be displayed, so that the game tasks associated with the game event and the event plot information associated with the target tasks to be completed are displayed on the event details page.

[0059] exist Figure 4 In the example, the game event is associated with two game tasks. The event details page displays the task content, task execution progress, task completion reward, and task execution control of each game task. Taking Task 2 as an example, the task content is to defeat 50 enemies, the task execution progress is 9, the task completion reward is 100 gold coins, and the task execution control is a control that displays the word "Go". By triggering the task execution control, you can jump to the team page, task preparation page, or game scene for executing the game task.

[0060] like Figure 4 In the event details page, the event plot information associated with the target task is also displayed. Compared with the aforementioned event summary information, the event plot information can provide a more complete event plot as well as background, clues and other information related to the target task.

[0061] Furthermore, the aforementioned event trigger sub-area includes at least one of the following: an event picture associated with the game event, the task completion progress of the game task, and an event viewing mark; wherein the event viewing mark is used to indicate: generating an event viewing instruction by executing a specified operation acting on the event trigger sub-area.

[0062] Continue to refer Figure 3 , Figure 3 The event trigger sub-area in the event trigger sub-area completely includes the event picture, task completion progress and event viewing mark; wherein, the event viewing mark is a mark showing the words "view event".

[0063] It should be noted that the event viewing mark is used to prompt the player to generate an event viewing instruction. The event viewing instruction can be generated by triggering any position in the event triggering sub-area. For example, the event image can be triggered, or the bar area where the event viewing mark is located can be triggered, and both can generate an event viewing instruction. The aforementioned specified operation can be a click operation, a double-click operation, a slide operation, a mouse click operation, a mouse double-click operation, a mouse slide operation, etc.

[0064] In one implementation, a first special effect is displayed at the display position of the event viewing mark; wherein the first special effect is used to indicate that an event viewing instruction is generated by executing a specified operation acting on the event triggering sub-area. The first special effect may be a luminous special effect, a flashing special effect, a light wave moving special effect, etc. Figure 3 In the example, the display position of the event viewing mark is a bar area, and a light wave special effect moving from left to right can be displayed at this display position to prompt the player that the event triggering sub-area can be triggered. The first special effect attracts the player's attention, guides the player to perform operations and generate the aforementioned event viewing instructions, thereby improving the completion rate of the game tasks within the event.

[0065] In addition, in response to the trigger instruction acting on the event image, a first animation related to the event image is played at the display position of the event image. The first animation can be a spine animation or an animation in another format. The first animation can increase the visual effect, provide the player with animation information related to the event, and further enrich the event information.

[0066] For example, you can perform a click operation or a mouse hover operation on the event image to generate a trigger instruction for the event image. Figure 3 When the mouse hovers over the event picture on the right, an animation of the person in the event picture playing skateboard can be played.

[0067] In one implementation, in response to the game event having viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt identifier is displayed in the event trigger sub-area; wherein the first prompt identifier is used to prompt: the game event has viewing permission and the event viewing instruction corresponding to the game event has not been generated.

[0068] It can be understood that when a game event has viewing permission, but the current game account has not viewed the event details page of the game event, the first prompt mark is displayed. When there are multiple game events in the game system, and the unlocking time of the game events is not uniform, when a game event unlocks the viewing permission, but the current game account has not performed an operation to generate the aforementioned event viewing instruction, the first prompt mark can be displayed to prompt that the game event is a newly unlocked game event and has not been viewed.

[0069] like Figure 3 In the information display area of ​​the game event on the right, the event trigger sub-area is associated with the first prompt mark with the word "new". In this way, the player can be prompted with the newly unlocked game event, and the player can be guided to check the game event as soon as possible, thereby improving the completion rate of the game task in the game event.

[0070] Furthermore, the game task includes multiple subtasks and task relationships between the multiple subtasks; in response to at least one subtask in the game task being completed and the task relationship being or, it is determined that the game task is completed.

[0071] A game mission can include a single task, such as Figure 5 Task 1 only includes the task of "triggering the portal 5 times". Completing this task can get corresponding rewards. A game task can also include multiple subtasks. The task relationship between multiple subtasks can be an AND relationship, an OR relationship or other relationships.

[0072] When there is an or relationship between multiple subtasks, completing one subtask of the game task will complete the game task and obtain the task reward of the game task. Figure 5 Task 2 in the game includes two subtasks, namely "defeat 50 enemies" and "suffer 30 points of damage". If any one of these two subtasks is completed, the game task is completed; of course, if both subtasks are completed, the game task can also be determined to be completed.

[0073] If there is an AND relationship between multiple subtasks, each subtask in the game task needs to be completed before it can be determined that the game task has been completed.

[0074] The above method improves the player's freedom in selecting tasks. Players can choose subtasks that they are interested in or have a higher success rate, thereby improving the completion rate of game tasks.

[0075] In response to the game task being unfinished, a task execution control is displayed in association with the game task; in response to a trigger instruction for the task execution control, a task execution page for the game task is displayed on a graphical user interface.

[0076] Each game task is associated with a task execution control, which can be Figure 4 or Figure 5 , triggers the task execution control, and the page jumps to the task execution page of the game task. The task execution page can specifically be a team formation page, a game preparation page, a game scene screen, etc. related to the game task. By associating the task execution control, players can quickly start the game task and further improve the completion rate of the game task.

[0077] In one implementation, in response to the presence of a completed first task in a game event and a task reward corresponding to the first task not yet claimed, a second prompt mark is displayed in the information display area; wherein the second prompt mark is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0078] refer to Figure 3In the example, the second prompt mark is a "!" symbol, and the second prompt mark can also be other symbols or words. Through the second prompt mark, the player can be guided to enter the event details page of the game event to receive the task reward.

[0079] like Figure 4 In the event details page, after entering the event details page, the reward prompt icon is displayed in association with the first task that has not yet been claimed. The reward prompt icon can be the same as the second prompt icon mentioned above, or it can be different. Figure 4 In the example, the reward prompt indicator is also an "!" symbol, indicating that Task 1 has been completed, that is, Task 1 is the first task mentioned above, but the task reward has not been received.

[0080] On the event details page, you can trigger the task reward of the first task and save the task reward to the current game account, such as Figure 4 , click the "150 diamonds" control to save 150 diamonds to the current game account.

[0081] In the above method, by displaying a prompt mark of the task reward in the information display area, players can be encouraged to collect the task reward, increase the player's interest in completing the task, and thus improve the completion rate of the game task.

[0082] In actual implementation, based on the preset time conditions, it is determined whether the game event has viewing permission; in response to the game event having viewing permission, based on the task completion progress of the game task and the event plot information associated with the game task, the event thumbnail information of the game event is displayed in the information display area.

[0083] The viewing permission of game events includes unlocked and unlocked states. When the unlocked state is selected for viewing, the game event has viewing permission, and the player can view the event details page of the game event. When the game event is unlocked, the game event does not have viewing permission, and the player cannot view the event details page of the game event.

[0084] In this embodiment, when a game event meets a preset time condition, the game event has viewing permission. For example, the time condition is a specific time point, such as 00:00 on December 31. When the current time reaches this time point, it can be understood that the game event meets the event condition. At this time, the viewing permission of the game event is switched from unlocked to unlocked.

[0085] When the game system includes multiple game events, different game events can set the same event conditions or different event conditions. For example, multiple game events are arranged in order, and each event condition is unlocked. For example, the time condition of event A is 00:00 on December 20, the time condition of event B is 00:00 on December 21, and the event condition of event C is 00:00 on December 22.

[0086] Furthermore, in response to a game event without viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; wherein the first picture includes at least part of the edge information of the event picture associated with the game event; when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to the event viewing instruction.

[0087] When a game event does not have viewing permissions, it is necessary to provide relevant information to the player to prevent the player from performing useless operations. Figure 6 In the game event on the right, the user does not have the viewing permission. In the information display area of ​​the game event, the text information sub-area only displays the specified symbol, and does not display the event abbreviated information. Of course, other symbols, such as blurred text shapes, etc., can also be displayed in the text information sub-area.

[0088] contrast Figure 3 , Figure 6 The first picture in the picture cannot clearly show the image of the person in the picture, and Figure 3 In the game event, when the game event has the viewing permission, the event picture of the game event clearly shows the character image. The first picture only includes some edge information of the character in the event picture, such as the head edge, arm edge, etc. At the same time, under the first picture, the prompt message "Not unlocked" is also displayed to further remind the player that the game event cannot be viewed.

[0089] In one method, in response to the first event trigger instruction after the game event has viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; a second special effect is played in the text information sub-area, and after the second special effect is played, the specified symbol of the control part is switched to display the event thumbnail information of the game event; a third special effect is played in the event trigger sub-area, and after the third special effect is played, the first picture is controlled to switch to display the event picture associated with the game event.

[0090] exist Figure 6 On the basis of, when the game event does not have viewing permission, the text information sub-area displays the specified symbol, and the event trigger sub-area displays the first picture; at this time, after the game event is unlocked, the game event has viewing permission. When the player refreshes the page or enters the page, since the game event has not generated an event trigger instruction, that is, the player has not viewed the game event, the game event text information sub-area still displays the specified symbol, and the event trigger sub-area still displays the first picture.

[0091] In order to attract the player's attention to the newly unlocked game event, special effects are played. The second special effect can be a starlight effect, a brush rendering effect, etc. The third special effect can be a picture flipping effect, a picture fading effect, etc. Based on the specified symbol, after the second special effect is played, the event thumbnail information is displayed in the text information sub-area; based on the first picture, after the third special effect is played, the event picture is displayed in the event trigger sub-area, that is, from Figure 6 The visual effect is converted to Figure 3 The visual effect then also displays a first prompt logo with the word "New".

[0092] Through the above method, the player's attention to the newly unlocked game event can be improved, the player can be guided to view the newly unlocked game event, and the task completion rate of the newly unlocked game event can be improved.

[0093] In other methods, in response to a task display instruction, a task list page is displayed in a graphical user interface; wherein the task list page includes: game tasks included in the game event, and a trigger control of the event trigger instruction; in response to the presence of a completed second task in the game event, and a task reward corresponding to the second task has not yet been claimed, a third prompt identifier is displayed in association with the trigger control; wherein the third prompt identifier is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0094] The task list page includes various types of game tasks in the game system. Therefore, the task list page includes the game tasks included in the aforementioned game events. The task list page is mainly used to view various types of game tasks, game execution progress and task completion rewards. In this embodiment, the task list page includes a trigger control. By triggering the trigger control, the aforementioned event trigger instruction can be generated, and then an information display area is generated in the graphical user interface and event thumbnail information is displayed.

[0095] In addition, in order to guide players to enter the page displaying event summary information and perform game tasks, when there is a completed game task in the game event and the task reward of the game task has not yet been collected, that is, the above-mentioned second task, a third prompt mark is displayed in association with the trigger control. The third prompt mark can be an "!" symbol or other symbols or graphics.

[0096] By displaying a third prompt mark in association with the trigger control, players are prompted to collect task rewards, which can guide players to jump from the task list page to the page that displays event summary information, and then perform other game tasks through this page, thereby improving the completion rate of game tasks.

[0097] In another implementation, in response to an event trigger instruction, an event reward identifier of a game event is displayed on a graphical user interface; wherein the identifier content of the event reward identifier is used to indicate: a reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate: whether the game event has viewing permission, or the game event has viewing permission and an event viewing instruction corresponding to the game event has not yet been generated.

[0098] As can be seen from the above-mentioned embodiment, after the event trigger instruction is generated, an information display area is generated in the graphical user interface and the event summary information is displayed. In this embodiment, the graphical user interface also displays the event reward logo. Figure 3 In the example, there are 5 event reward logos, corresponding to 5 game events; the current graphical user interface displays information display areas corresponding to two game events, and by triggering the switching control, the information display areas of other game events can be displayed.

[0099] The content of the event reward logo can be a reward name, reward picture, etc., which is used to indicate the reward obtained after completing the game event, such as props, gold coins, diamonds, etc. The logo display state of the event reward logo can indicate whether the game event has viewing permissions. For example, when the game event has not unlocked viewing permissions, the logo display state can be a grayscale state, such as Figure 3 The two event reward icons in the middle and back can be displayed in a non-gray state when the game event unlocks the viewing permission, such as Figure 3 The first three events reward icons.

[0100] In addition, the identification display status can also indicate that the game event has viewing permission and the event viewing instruction corresponding to the game event has not yet been generated. For example, when the game event unlocks the viewing permission and the event viewing instruction corresponding to the game event has not yet been generated, that is, the player has not yet viewed the event details page of the game event, at this time, the identification display status can be a highlighted format; when the game event unlocks the viewing permission and the event viewing instruction has been generated, that is, the player has viewed the event details page of the game event, at this time, the identification display status can be a normal brightness format.

[0101] Specifically, in response to the presence of a completed third task in the game event, and the task reward corresponding to the third task has not yet been collected, a fourth prompt logo is displayed in association with the event reward logo; wherein the fourth prompt logo is used to prompt: there is a task reward in the game event that has not yet been collected.

[0102] Continue to refer Figure 3 , Figure 3The fourth prompt icon with a "!" symbol associated with the third event reward icon indicates that there are unclaimed task rewards in the game event, thereby guiding players to view the details page of the game event, thereby increasing the completion rate of other game tasks in the game event.

[0103] In the above method, the event reward logo can further motivate players to complete the game tasks in the game event and improve the completion rate of the game tasks.

[0104] In other ways, the game events to be displayed are determined from the alternative events according to the permission release order of the viewing permissions of the alternative events; wherein the permission release order is determined based on the time conditions corresponding to the alternative events.

[0105] Alternative events are pre-set game events in the game system, and the permission release order of each alternative event is set, such as Figure 3 There are 5 alternative events, each of which corresponds to an event reward mark. Figure 3 There are only two game events to be displayed, and the remaining three candidate events have not yet been displayed. In the permission release order, Figure 3 The order of the game event on the left side is first, the order of the game event on the right side is second, and the orders of the remaining 3 undisplayed alternative events are third, fourth and fifth respectively.

[0106] Based on the permission release sequence, the first two candidate events in the permission release sequence are determined as the game events to be displayed, and the event abbreviation information of the game events is displayed in the graphical user interface. The event abbreviation information of the remaining three candidate events can be displayed by triggering a switching control.

[0107] The alternative event needs to meet the time condition to unlock the viewing permission. In one method, the permission release order can be determined based on the time condition corresponding to the event. For example, the time condition includes the time points for unlocking the viewing permission, and the permission release order is determined according to the sequence of the time points.

[0108] In response to the event update instruction, the game event to be displayed is updated from the candidate events, and the event thumbnail information of the updated game event is displayed in the information display area.

[0109] The event update instruction can be Figure 3 After the event update instruction is generated, the alternative events that are not currently displayed can be displayed, for example, Figure 3 Two game events are displayed. After the event update instruction is generated, the graphical user interface switches to display the remaining three candidate events, which are the updated game events to be displayed.

[0110] Corresponding to the above method embodiment, see Figure 7 A schematic diagram of a display control device for game information is shown, which provides a graphical user interface through a terminal device, and the device includes:

[0111] The area generation module 70 is used to generate an information display area in the graphical user interface in response to the event triggering instruction;

[0112] The task determination module 72 is used to determine the game event to be displayed and the game task included in the game event; wherein the game task is associated with at least one event plot information of the game event;

[0113] The information display module 74 is used to display the event summary information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0114] The above-mentioned display control device for game information provides a graphical user interface through a terminal device, and generates an information display area in the graphical user interface in response to an event trigger instruction; determines the game event to be displayed, and the game task included in the game event; wherein the game task is associated with at least one section of event plot information of the game event; based on the task completion progress of the game task and the event plot information associated with the game task, the event thumbnail information of the game event is displayed in the information display area.

[0115] In this method, the game tasks in the game events are associated with event plot information. When an event trigger instruction is generated, event summary information is displayed based on the task completion progress and the event plot information associated with the task. This allows players to intuitively understand the event situation. Through the event summary information, players are guided to select events of interest and complete related tasks, thereby improving the task completion rate and making full use of game resources.

[0116] The above-mentioned information display module is used to: determine the target task to be completed from the game tasks included in the game event based on the task completion progress of the game task; and display the event summary information of the game event in the information display area based on the event plot information associated with the target task.

[0117] The above-mentioned information display module is used to: obtain designated local information from the event plot information associated with the target task; determine the designated local information as event summary information of the game event, and display the event summary information in the information display area.

[0118] The above-mentioned information display area includes: a text information sub-area; the above-mentioned information display module is used to: display event thumbnail information of game events in the text information sub-area; wherein the event thumbnail information is text information; in response to the existence of an idle position after displaying the event thumbnail information in the text information sub-area, a specified symbol is displayed in the idle position.

[0119] The above-mentioned designated symbols include: text information with a blur effect.

[0120] The above-mentioned information display area includes: an event trigger sub-area; the above-mentioned device also includes: a details display module, which is used to respond to event viewing instructions for the event trigger sub-area, and display game tasks associated with game events and event plot information associated with target tasks to be completed in the graphical user interface.

[0121] The above-mentioned event trigger sub-area includes at least one of the following: an event picture associated with the game event, the task completion progress of the game task, and an event viewing mark; wherein the event viewing mark is used to indicate: an event viewing instruction is generated by executing a specified operation acting on the event trigger sub-area.

[0122] The above-mentioned device also includes an instruction generation module, which is used to: display a first special effect at the display position of the event viewing mark; wherein the first special effect is used to indicate: generating an event viewing instruction by executing a specified operation acting on the event triggering sub-area.

[0123] The above-mentioned device also includes an animation display module, which is used to: respond to a trigger instruction acting on the event picture and play a first animation related to the event picture at the display position of the event picture.

[0124] The above-mentioned device also includes a first prompt module, which is used to: in response to the game event having viewing permission and the event viewing instruction corresponding to the game event has not yet been generated, display a first prompt logo in the event trigger sub-area; wherein the first prompt logo is used to prompt: the game event has viewing permission and the event viewing instruction corresponding to the game event has not yet been generated.

[0125] The game task includes multiple subtasks and task relationships between the multiple subtasks; the device also includes a task completion module, which is used to: determine that the game task is completed in response to at least one subtask in the game task being completed and the task relationship is or relationship.

[0126] The above-mentioned device also includes a task execution module, which is used to: in response to the game task being uncompleted, display a task execution control associated with the game task; in response to a trigger instruction for the task execution control, display a task execution page of the game task on the graphical user interface.

[0127] The above-mentioned device also includes a second prompt module, which is used to: in response to the existence of a completed first task in the game event and the task reward corresponding to the first task has not yet been collected, display a second prompt logo in the information display area; wherein the second prompt logo is used to prompt: there is a task reward in the game event that has not yet been collected.

[0128] The above-mentioned information display module is used to: determine whether the game event has viewing permission based on preset time conditions; in response to the game event having viewing permission, display the event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0129] The above-mentioned device also includes an image display module, which is used to: in response to the lack of viewing permission for a game event, display a specified symbol in the text information sub-area in the information display area, and display a first image associated with the game event in the event trigger sub-area in the information display area; wherein the first image includes at least part of the edge information of the event image associated with the game event; when the event trigger sub-area displays the first image, the event trigger sub-area does not respond to the event viewing instruction.

[0130] The above-mentioned device also includes a state switching module, which is used to: respond to the first event trigger instruction after the game event has viewing permission, display a specified symbol in the text information sub-area in the information display area, and display a first picture associated with the game event in the event trigger sub-area in the information display area; play the second special effect in the text information sub-area, and after the second special effect is played, control the part to switch the specified symbol to display the event thumbnail information of the game event; play the third special effect in the event trigger sub-area, and after the third special effect is played, control the first picture to switch to display the event picture associated with the game event.

[0131] The above-mentioned device also includes a third prompt module, which is used to: display a task list page on a graphical user interface in response to a task display instruction; wherein the task list page includes: game tasks included in the game event, and a trigger control of the event trigger instruction; in response to the existence of a completed second task in the game event, and the task reward corresponding to the second task has not yet been claimed, display a third prompt logo in association with the trigger control; wherein the third prompt logo is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0132] The above-mentioned device also includes an event reward module, which is used to: display an event reward logo of a game event on a graphical user interface in response to an event trigger instruction; wherein the identification content of the event reward logo is used to indicate: the reward obtained when all game tasks in the game event are completed; the identification display status of the event reward logo is used to indicate: whether the game event has viewing permission, or the game event has viewing permission and an event viewing instruction corresponding to the game event has not yet been generated.

[0133] The above-mentioned device also includes a fourth prompt module, which is used to: respond to the existence of a completed third task in the game event and the task reward corresponding to the third task has not yet been collected, and display a fourth prompt logo in association with the event reward logo; wherein the fourth prompt logo is used to prompt: there is a task reward in the game event that has not yet been collected.

[0134] The task determination module is used to determine the game events to be displayed from the candidate events according to the permission release order of the viewing permissions of the candidate events; wherein the permission release order is determined based on the time conditions corresponding to the candidate events.

[0135] The above device also includes an event updating module, which is used to: respond to the event updating instruction, update the game event to be displayed from the candidate events, and display the event thumbnail information of the updated game event in the information display area.

[0136] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the above-mentioned display control method of game information. The electronic device can be a server or a terminal device.

[0137] See also Figure 8 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores computer executable instructions that can be executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the above-mentioned display control method of game information.

[0138] Further, Figure 8 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0139] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0140] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.

[0141] The processor in the above electronic device can implement the following operations in the above game information display control method by executing computer executable instructions:

[0142] A method for controlling the display of game information, providing a graphical user interface through a terminal device, generating an information display area in the graphical user interface in response to an event trigger instruction; determining a game event to be displayed and a game task included in the game event; wherein the game task is associated with at least one section of event plot information of the game event; and displaying event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0143] Based on the task completion progress of the game task, determine the target task to be completed from the game tasks included in the game event; based on the event plot information associated with the target task, display the event abbreviated information of the game event in the information display area.

[0144] The designated local information is obtained from the event plot information associated with the target task; the designated local information is determined as the event summary information of the game event, and the event summary information is displayed in the information display area.

[0145] The information display area includes: a text information sub-area; displaying event abbreviated information of a game event in the text information sub-area; wherein the event abbreviated information is text information; in response to an idle position after displaying the event abbreviated information in the text information sub-area, displaying a specified symbol in the idle position.

[0146] The designated symbols include: text information with a blurred effect.

[0147] The information display area includes: an event trigger sub-area; in response to an event viewing instruction for the event trigger sub-area, the game task associated with the game event and the event plot information associated with the target task to be completed are displayed on the graphical user interface.

[0148] The event trigger sub-area includes at least one of the following: an event picture associated with the game event, the task completion progress of the game task, and an event viewing mark; wherein the event viewing mark is used to indicate: an event viewing instruction is generated by executing a specified operation acting on the event trigger sub-area.

[0149] A first special effect is displayed at the display position of the event viewing mark; wherein the first special effect is used to indicate: an event viewing instruction is generated by executing a specified operation acting on the event triggering sub-area.

[0150] In response to a trigger instruction acting on the event picture, a first animation related to the event picture is played at a display position of the event picture.

[0151] In response to the game event having viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt mark is displayed in the event trigger sub-area; wherein the first prompt mark is used to prompt: the game event has viewing permission and the event viewing instruction corresponding to the game event has not been generated.

[0152] The game task includes multiple subtasks and task relationships between the multiple subtasks; in response to at least one subtask in the game task being completed and the task relationship being or, it is determined that the game task is completed.

[0153] In response to the game task being unfinished, a task execution control is displayed in association with the game task; in response to a trigger instruction for the task execution control, a task execution page for the game task is displayed on a graphical user interface.

[0154] In response to the existence of a completed first task in the game event and a task reward corresponding to the first task not yet claimed, a second prompt mark is displayed in the information display area; wherein the second prompt mark is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0155] Based on preset time conditions, determine whether the game event has viewing permission; in response to the game event having viewing permission, based on the task completion progress of the game task and the event plot information associated with the game task, display the event thumbnail information of the game event in the information display area.

[0156] In response to a game event without viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; wherein the first picture includes at least part of the edge information of the event picture associated with the game event; when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to the event viewing instruction.

[0157] In response to the first event trigger instruction after the game event has viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; a second special effect is played in the text information sub-area, and after the second special effect is played, the specified symbol of the control part is switched to display the event thumbnail information of the game event; a third special effect is played in the event trigger sub-area, and after the third special effect is played, the first picture is controlled to switch to display the event picture associated with the game event.

[0158] In response to a task display instruction, a task list page is displayed on a graphical user interface; wherein the task list page includes: game tasks included in a game event, and a trigger control of an event trigger instruction; in response to the presence of a completed second task in the game event, and a task reward corresponding to the second task has not yet been claimed, a third prompt identifier is displayed in association with the trigger control; wherein the third prompt identifier is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0159] In response to an event trigger instruction, an event reward identifier of a game event is displayed on a graphical user interface; wherein the identifier content of the event reward identifier is used to indicate: a reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate: whether the game event has viewing permission, or the game event has viewing permission and an event viewing instruction corresponding to the game event has not yet been generated.

[0160] In response to the existence of a completed third task in the game event, and the task reward corresponding to the third task has not yet been collected, a fourth prompt logo is displayed in association with the event reward logo; wherein the fourth prompt logo is used to prompt: there is a task reward in the game event that has not yet been collected.

[0161] According to the permission release order of the viewing permission of the candidate events, the game event to be displayed is determined from the candidate events; wherein the permission release order is determined based on the time conditions corresponding to the candidate events.

[0162] In response to the event update instruction, the game event to be displayed is updated from the candidate events, and the event thumbnail information of the updated game event is displayed in the information display area.

[0163] In this method, the game tasks in the game events are associated with event plot information. When an event trigger instruction is generated, event summary information is displayed based on the task completion progress and the event plot information associated with the task. This allows players to intuitively understand the event situation. Through the event summary information, players are guided to select events of interest and complete related tasks, thereby improving the task completion rate and making full use of game resources.

[0164] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned display control method of game information.

[0165] The computer executable instructions stored in the computer readable storage medium can implement the following operations in the above-mentioned game information display control method by executing the computer executable instructions:

[0166] A method for controlling the display of game information, providing a graphical user interface through a terminal device, generating an information display area in the graphical user interface in response to an event trigger instruction; determining a game event to be displayed and a game task included in the game event; wherein the game task is associated with at least one section of event plot information of the game event; and displaying event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0167] Based on the task completion progress of the game task, determine the target task to be completed from the game tasks included in the game event; based on the event plot information associated with the target task, display the event abbreviated information of the game event in the information display area.

[0168] The designated local information is obtained from the event plot information associated with the target task; the designated local information is determined as the event summary information of the game event, and the event summary information is displayed in the information display area.

[0169] The information display area includes: a text information sub-area; displaying event abbreviated information of a game event in the text information sub-area; wherein the event abbreviated information is text information; in response to an idle position after displaying the event abbreviated information in the text information sub-area, displaying a specified symbol in the idle position.

[0170] The designated symbols include: text information with a blurred effect.

[0171] The information display area includes: an event trigger sub-area; in response to an event viewing instruction for the event trigger sub-area, the game task associated with the game event and the event plot information associated with the target task to be completed are displayed on the graphical user interface.

[0172] The event trigger sub-area includes at least one of the following: an event picture associated with the game event, the task completion progress of the game task, and an event viewing mark; wherein the event viewing mark is used to indicate: an event viewing instruction is generated by executing a specified operation acting on the event trigger sub-area.

[0173] A first special effect is displayed at the display position of the event viewing mark; wherein the first special effect is used to indicate: an event viewing instruction is generated by executing a specified operation acting on the event triggering sub-area.

[0174] In response to a trigger instruction acting on the event picture, a first animation related to the event picture is played at a display position of the event picture.

[0175] In response to the game event having viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt mark is displayed in the event trigger sub-area; wherein the first prompt mark is used to prompt: the game event has viewing permission and the event viewing instruction corresponding to the game event has not been generated.

[0176] The game task includes multiple subtasks and task relationships between the multiple subtasks; in response to at least one subtask in the game task being completed and the task relationship being or, it is determined that the game task is completed.

[0177] In response to the game task being uncompleted, a task execution control is displayed in association with the game task; in response to a trigger instruction for the task execution control, a task execution page for the game task is displayed on a graphical user interface.

[0178] In response to the existence of a completed first task in the game event and a task reward corresponding to the first task not yet claimed, a second prompt mark is displayed in the information display area; wherein the second prompt mark is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0179] Based on preset time conditions, determine whether the game event has viewing permission; in response to the game event having viewing permission, based on the task completion progress of the game task and the event plot information associated with the game task, display the event thumbnail information of the game event in the information display area.

[0180] In response to a game event without viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; wherein the first picture includes at least part of the edge information of the event picture associated with the game event; when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to the event viewing instruction.

[0181] In response to the first event trigger instruction after the game event has viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; a second special effect is played in the text information sub-area, and after the second special effect is played, the specified symbol of the control part is switched to display the event thumbnail information of the game event; a third special effect is played in the event trigger sub-area, and after the third special effect is played, the first picture is controlled to switch to display the event picture associated with the game event.

[0182] In response to a task display instruction, a task list page is displayed on a graphical user interface; wherein the task list page includes: game tasks included in a game event, and a trigger control of an event trigger instruction; in response to the presence of a completed second task in the game event, and a task reward corresponding to the second task has not yet been claimed, a third prompt identifier is displayed in association with the trigger control; wherein the third prompt identifier is used to prompt: there is a task reward in the game event that has not yet been claimed.

[0183] In response to an event trigger instruction, an event reward identifier of a game event is displayed on a graphical user interface; wherein the identifier content of the event reward identifier is used to indicate: a reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate: whether the game event has viewing permission, or the game event has viewing permission and an event viewing instruction corresponding to the game event has not yet been generated.

[0184] In response to the existence of a completed third task in the game event, and the task reward corresponding to the third task has not yet been collected, a fourth prompt logo is displayed in association with the event reward logo; wherein the fourth prompt logo is used to prompt: there is a task reward in the game event that has not yet been collected.

[0185] According to the permission release order of the viewing permission of the candidate events, the game event to be displayed is determined from the candidate events; wherein the permission release order is determined based on the time conditions corresponding to the candidate events.

[0186] In response to the event update instruction, the game event to be displayed is updated from the candidate events, and the event thumbnail information of the updated game event is displayed in the information display area.

[0187] In this method, the game tasks in the game events are associated with event plot information. When an event trigger instruction is generated, event summary information is displayed based on the task completion progress and the event plot information associated with the task. This allows players to intuitively understand the event situation. Through the event summary information, players are guided to select events of interest and complete related tasks, thereby improving the task completion rate and making full use of game resources.

[0188] The display control method, device and computer program product of the electronic device for game information provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0189] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0190] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0191] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0192] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0193] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.

Claims

1. A method for controlling the display of game information, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: In response to the event triggering instruction, generating an information display area in the graphical user interface; Determine a game event to be displayed, and a game task included in the game event; wherein the game task is associated with at least one event plot information of the game event; Based on the task completion progress of the game task and the event plot information associated with the game task, the event thumbnail information of the game event is displayed in the information display area.

2. The method according to claim 1, characterized in that The step of displaying event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task comprises: Based on the task completion progress of the game task, determining a target task to be completed from the game tasks included in the game event; Based on the event plot information associated with the target task, the event summary information of the game event is displayed in the information display area.

3. The method according to claim 2, characterized in that The step of displaying event summary information of the game event in the information display area based on the event plot information associated with the target task comprises: Acquire specified local information from event plot information associated with the target task; The designated local information is determined as event summary information of the game event, and the event summary information is displayed in the information display area.

4. The method according to claim 1, characterized in that: The information display area includes: a text information sub-area; the step of displaying the event summary information of the game event in the information display area includes: Displaying event abbreviated information of the game event in the text information sub-area; wherein the event abbreviated information is text information; In response to the existence of an idle position in the text information sub-area after the event abbreviated information is displayed, a designated symbol is displayed in the idle position.

5. The method according to claim 4, characterized in that The designated symbol includes: text information with a blur effect.

6. The method according to claim 1, characterized in that The information display area includes: an event trigger sub-area; the method further includes: In response to an event viewing instruction for the event triggering sub-area, the game task associated with the game event and the event plot information associated with the target task to be completed are displayed on the graphical user interface.

7. The method according to claim 6, characterized in that The event trigger sub-area includes at least one of the following: an event picture associated with the game event, a task completion progress of the game task, and an event viewing mark; The event viewing identifier is used to indicate that the event viewing instruction is generated by executing a specified operation acting on the event triggering sub-area.

8. The method according to claim 7, characterized in that The method further comprises: A first special effect is displayed at the display position of the event viewing mark; wherein the first special effect is used to indicate: the event viewing instruction is generated by executing a specified operation acting on the event triggering sub-area.

9. The method according to claim 7, characterized in that: The method further comprises: In response to a trigger instruction acting on the event picture, a first animation related to the event picture is played at a display position of the event picture.

10. The method according to claim 6, characterized in that In response to an event viewing instruction for the event triggering sub-area, before the step of displaying the game task associated with the game event and the event plot information associated with the target task to be completed on the graphical user interface, the method further includes: In response to the game event having viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt mark is displayed in the event trigger sub-area; wherein, the first prompt mark is used to prompt: the game event has viewing permission and the event viewing instruction corresponding to the game event has not been generated.

11. The method according to claim 6, characterized in that The game task includes a plurality of subtasks and task relationships between the plurality of subtasks; the method further includes: In response to at least one subtask in the game task being completed, and the task relationship being an or relationship, it is determined that the game task is completed.

12. The method according to claim 6, characterized in that The method further comprises: In response to the game task being uncompleted, displaying a task execution control in association with the game task; In response to a trigger instruction for the task execution control, a task execution page for the game task is displayed on the graphical user interface.

13. The method according to claim 1, characterized in that The method further comprises: In response to the existence of a completed first task in the game event and a task reward corresponding to the first task not yet claimed, a second prompt mark is displayed in the information display area; wherein the second prompt mark is used to prompt: there is a task reward in the game event that has not yet been claimed.

14. The method according to claim 1, characterized in that The step of displaying event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task comprises: Based on a preset time condition, determining whether the game event has viewing permission; In response to having the viewing permission for the game event, based on the task completion progress of the game task and the event plot information associated with the game task, the event thumbnail information of the game event is displayed in the information display area.

15. The method according to claim 14, characterized in that The method further comprises: In response to not having the viewing permission for the game event, displaying a specified symbol in the text information sub-area of ​​the information display area, and displaying a first picture associated with the game event in the event triggering sub-area of ​​the information display area; Among them, the first picture contains at least part of the edge information of the event picture associated with the game event; when the event triggering sub-area displays the first picture, the event triggering sub-area does not respond to the event viewing instruction.

16. The method according to claim 14, characterized in that The method further comprises: In response to the first event trigger instruction after the game event has the viewing permission, a specified symbol is displayed in the text information sub-area of ​​the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area of ​​the information display area; Playing a second special effect in the text information sub-area, and after the second special effect is played, switching the designated symbol of the control part to display the event abbreviation information of the game event; The third special effect is played in the event triggering sub-area, and after the third special effect is played, the first picture is controlled to switch and display as an event picture associated with the game event.

17. The method according to claim 1, characterized in that The method further comprises: In response to the task display instruction, displaying a task list page on the graphical user interface; wherein the task list page includes: the game tasks included in the game event, and the trigger control of the event trigger instruction; In response to the presence of a completed second task in the game event, and a task reward corresponding to the second task not yet claimed, a third prompt identifier is displayed in association with the trigger control; wherein the third prompt identifier is used to prompt: there is a task reward in the game event that has not yet been claimed.

18. The method according to claim 1, characterized in that The method further comprises: In response to an event trigger instruction, displaying an event reward identifier of the game event on the graphical user interface; Among them, the identification content of the event reward identification is used to indicate: the reward obtained when all game tasks in the game event are completed; the identification display status of the event reward identification is used to indicate: whether the game event has viewing permission, or the game event has viewing permission and the event viewing instruction corresponding to the game event has not yet been generated.

19. The method according to claim 18, characterized in that The method further comprises: In response to the existence of a completed third task in the game event, and a task reward corresponding to the third task not yet claimed, a fourth prompt identifier is displayed in association with the event reward identifier; wherein the fourth prompt identifier is used to prompt that there is a task reward in the game event that has not yet been claimed.

20. The method according to claim 1, characterized in that The steps of determining a game event to be displayed include: According to the permission release order of the viewing permission of the candidate events, the game events to be displayed are determined from the candidate events; wherein the permission release order is determined based on the time conditions corresponding to the candidate events.

21. The method according to claim 20, characterized in that The method further comprises: In response to the event update instruction, the game event to be displayed is updated from the candidate events, and the updated event thumbnail information of the game event is displayed in the information display area.

22. A display control device for game information, characterized in that: Providing a graphical user interface through a terminal device, the device comprises: An area generation module, used for generating an information display area in the graphical user interface in response to an event triggering instruction; A task determination module, used to determine a game event to be displayed and a game task included in the game event; wherein the game task is associated with at least one event plot information of the game event; The information display module is used to display the event summary information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

23. An electronic device, characterized in that: It includes a processor and a memory, the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the display control method of game information described in any one of claims 1-21.

24. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the display control method of game information described in any one of claims 1-21.

Citation Information

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