Game interface processing method and device, electronic terminal and storage medium

By using the exit control with multi-trigger operation in the game interface, the problem of low operation efficiency of converting game interfaces in the prior art is solved, and quick interface closing and function selection is achieved, improving player operation efficiency.

CN119896853APending Publication Date: 2025-04-29NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510164699.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-14
Publication Date
2025-04-29

AI Technical Summary

Technical Problem

In the prior art, the operation efficiency of converting game interfaces is low, and multiple repeated operations are required to realize the conversion between interfaces.

Method used

By introducing an exit control into the game interface, using its different triggering operations (such as clicking and long pressing) to achieve display and hiding of the interface, as well as display and selection of the function interface, so as to quickly switch to the interface corresponding to the selected game functions.

Benefits of technology

It quickly closes the currently displayed game interface, and supports convenient selection and rapid conversion of multiple game functions, saving time and operation costs and improving player operation efficiency.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game interface processing method and device, an electronic terminal and a storage medium, relates to the technical field of games, and solves the technical problem of low operation efficiency of game interface conversion. The method comprises the following steps: displaying a first game interface through a graphical user interface; in response to a first trigger operation for a first exit control in the first game interface, canceling display of the first game interface; in response to a second trigger operation for the first exit control, displaying a function interface containing a plurality of different playing method identifiers; wherein each playing method identifier corresponds to one game playing method; in response to a selection operation for a first target playing method identifier in the function interface, displaying a second game interface corresponding to the first target playing method identifier and canceling display of the first game interface; wherein the second game interface is used for running a game playing method corresponding to the first target playing method identifier.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game interface processing method, device, electronic terminal and storage medium. Background Art

[0002] The game interface is the user interface of the game software, including buttons, animations, text, sounds, windows and other game design elements that directly or indirectly contact the game users. Some games have many different game interfaces, such as the character development interface, the game scene display interface, and the teammate recruitment interface, etc.

[0003] Currently, the transitions between these different game interfaces need to be implemented according to certain path rules. For example, if a player wants to switch from the character development interface to the teammate recruitment interface, he needs to first return to the main interface of the game from the current character development interface, then enter the preview interface of each game function from the main interface, and then select the teammate recruitment function from the preview interface to go to the teammate recruitment interface. This operation method of switching between game interfaces according to certain path rules requires multiple repeated operations for multiple interfaces, which is inefficient. Summary of the invention

[0004] The purpose of the present disclosure is to provide a game interface processing method, device, electronic terminal and storage medium to alleviate the technical problem of low operation efficiency of converting game interfaces in the prior art.

[0005] In a first aspect, an embodiment of the present disclosure provides a method for processing a game interface, the method comprising:

[0006] Displaying a first game interface through a graphical user interface;

[0007] In response to a first trigger operation on a first exit control in the first game interface, canceling display of the first game interface;

[0008] In response to a second trigger operation on the first exit control, a function interface including a plurality of different playing method identifiers is displayed; wherein each of the playing method identifiers corresponds to a playing method of the game;

[0009] In response to a selection operation on a first target gameplay identifier in the function interface, a second game interface corresponding to the first target gameplay identifier is displayed and the first game interface is canceled; wherein the second game interface is used to run the gameplay corresponding to the first target gameplay identifier.

[0010] In a second aspect, a game interface processing device is provided, the device comprising:

[0011] A first display module, used for displaying a first game interface through a graphical user interface;

[0012] a cancel module, configured to cancel display of the first game interface in response to a first trigger operation on a first exit control in the first game interface;

[0013] A second display module, configured to display a function interface including a plurality of different playing method identifiers in response to a second trigger operation on the first exit control; wherein each of the playing method identifiers corresponds to a playing method of the game;

[0014] The third display module is used to respond to the selection operation of the first target gameplay identifier in the function interface, display the second game interface corresponding to the first target gameplay identifier and cancel the display of the first game interface; wherein the second game interface is used to run the game play corresponding to the first target gameplay identifier.

[0015] In a third aspect, an embodiment of the present disclosure provides an electronic terminal, including a memory and a processor, wherein the memory stores a computer program executable on the processor, and the processor implements the method described in the first aspect when executing the computer program.

[0016] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, wherein the computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to execute the method described in the first aspect.

[0017] The embodiments of the present disclosure bring the following beneficial effects:

[0018] The disclosed embodiments provide a method, device, electronic terminal, and storage medium for processing a game interface, which can respond to a first trigger operation on a first exit control in a first game interface to cancel the display of the first game interface, and can also respond to a second trigger operation on the first exit control to display a function interface including a plurality of different gameplay identifiers, each of which corresponds to a game play, and respond to a selection operation on a first target gameplay identifier in the function interface to display a second game interface corresponding to the first target gameplay identifier and cancel the display of the first game interface, wherein the second game interface is used to run the game play corresponding to the first target gameplay identifier. In this solution, different trigger operations on the same interface exit control can be used to It can realize quick closing of the currently displayed game interface, convenient selection of multiple game functions and fast conversion of the corresponding interface of the selected game function, without the existing multiple repeated operations, saving time and operation costs, thereby improving the player's operation efficiency, and there is no need to add multiple interface conversion controls on the graphical user interface, which effectively reduces the number of controls, allowing players to perform relevant trigger operations on the interface exit controls according to actual application needs, making the operation more convenient, avoiding problems such as game interface obstruction and misoperation caused by too many controls, and effectively improving the accuracy of interface conversion operations, realizing convenient and efficient conversion of interfaces in multiple ways based on reducing controls, and solving the technical problem of low operation efficiency in converting game interfaces.

[0019] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0021] Figure 1 A schematic diagram of an application scenario provided by an embodiment of the present disclosure of the present application is shown;

[0022] Figure 2 A schematic diagram of the structure of a mobile phone provided by an embodiment of the present disclosure of the present application is shown;

[0023] Figure 3 A flowchart of a method for processing a game interface provided by an embodiment of the present disclosure;

[0024] Figure 4 A schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;

[0025] Figure 5 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0026] Figure 6 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0027] Figure 7 A schematic diagram of the structure of a game interface processing device provided by an embodiment of the present disclosure;

[0028] Figure 8 A schematic structural diagram of an electronic device provided by an embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0029] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of the present disclosure.

[0030] The terms "including" and "having" and any variations thereof mentioned in the embodiments of the present disclosure are intended to cover non-exclusive inclusions. For example, a process, method, system, product or device including a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units that are not listed, or may optionally include other steps or units that are inherent to these processes, methods, products or devices.

[0031] Currently, if a player wants to ascend from the cultivation function to the Recruiting Pavilion gameplay function, he needs to return to the main page from the Ascension, then enter the main city, and then open the Recruiting Pavilion gameplay function. It can be seen that this operation method cannot quickly switch functions. It is necessary to click along the original path to enter the interface of the corresponding gameplay function from the current interface. This operation method has a long operation path and a high operation cost, resulting in low efficiency in switching game interfaces.

[0032] Based on this, the embodiments of the present disclosure provide a game interface processing method, device, electronic terminal and storage medium, through which the technical problem of low operational efficiency in converting game interfaces can be alleviated.

[0033] In one embodiment of the present disclosure, the game interface processing method can be run on a local terminal device or a server. When the game interface processing method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0034] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interface processing method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0035] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0036] In a possible implementation, an embodiment of the present disclosure provides a game interface processing method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.

[0037] For example, Figure 1 As shown, Figure 1 Schematic diagram of an application scenario provided by an embodiment of the present disclosure. The application scenario may include a touch terminal (e.g., a mobile phone 102) and a server 101, and the touch terminal may communicate with the server 101 via a wired network or a wireless network. The touch terminal is used to run a virtual desktop, and through the virtual desktop, it can interact with the server 101 to process the content in the server 101.

[0038] The touch terminal of this embodiment is described by taking a mobile phone 102 as an example. The mobile phone 102 includes components such as a radio frequency (RF) circuit 110, a memory 120, a touch screen 130, and a processor 140. Those skilled in the art can understand that Figure 2 The mobile phone structure shown in the figure does not constitute a limitation on the mobile phone, and may include more or fewer components than shown in the figure, or combine some components, or separate some components, or arrange the components differently. Those skilled in the art will understand that the touch screen 130 belongs to the user interface (UI), and the mobile phone 102 may include more or fewer user interfaces than shown in the figure.

[0039] The RF circuit 110 can also communicate with the network and other devices through wireless communication. The wireless communication can use any communication standard or protocol, including but not limited to Global System of Mobilecommunication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.

[0040] The memory 120 can be used to store software programs and modules. The processor 140 executes various functional applications and data processing of the mobile phone 102 by running the software programs and modules stored in the memory 120. The memory 120 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, at least one application required for a function, etc.; the data storage area can store data created according to the use of the mobile phone 102, etc. In addition, the memory 120 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.

[0041] The touch screen 130 can be used to display a graphical user interface and receive user operations on the graphical user interface. Specifically, the touch screen 130 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can collect user contact or non-contact operations on or near it (for example, Figure 3 As shown, the user uses any suitable object or accessory such as a finger 103, a stylus, etc. to operate on or near the touch panel), and generates a pre-set operation instruction. In addition, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation and posture, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into information that the processor can process, and then sends it to the processor 140, and can receive the command sent by the processor 140 and execute it. In addition, the touch panel can be implemented by various types such as resistive, capacitive, infrared and surface acoustic wave, and any technology developed in the future can be used to implement the touch panel. Further, the touch panel can cover the display panel, and the user can operate on or near the touch panel covered on the display panel according to the graphical user interface displayed on the display panel. After the touch panel detects the operation on or near it, it is transmitted to the processor 140 to determine the user input, and then the processor 140 provides corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be implemented as two independent components or integrated.

[0042] Processor 140 is the control center of mobile phone 102. It uses various interfaces and lines to connect various parts of the entire mobile phone. It executes various functions of mobile phone 102 and processes data by running or executing software programs and / or modules stored in memory 120, and calling data stored in memory 120, thereby monitoring the mobile phone as a whole.

[0043] The embodiments of the present disclosure are further described below in conjunction with the accompanying drawings.

[0044] Figure 3 The following is a flow chart of a method for processing a game interface provided by an embodiment of the present disclosure. The method can be applied to an electronic terminal that can present a graphical user interface. Figure 3 As shown, the method includes:

[0045] Step S310: displaying a first game interface via a graphical user interface.

[0046] The game interface in the disclosed embodiment refers to the interface corresponding to the application provided or displayed through the graphical user interface, which includes a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indicator marks (such as direction indicator marks, role indicator marks, etc.), information display areas (such as the number of kills, match time, etc.), game setting controls (such as system settings, stores, gold coins, etc.), or interface control controls (such as interface return controls, interface exit controls, interface close controls, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, and AI characters that execute game logic in the virtual scene.

[0047] The first game interface can be located at any position in the graphical user interface. For example, the first game interface can occupy the entire interface of the graphical user interface, or the first game interface can occupy only a part of the interface area of ​​the graphical user interface as a pop-up window interface. This embodiment does not limit the display position of the first game interface in the graphical user interface.

[0048] Step S320, in response to a first trigger operation on a first exit control in the first game interface, canceling display of the first game interface.

[0049] The first trigger operation for the first exit control in the first game interface may be a click operation, such as a single click or double click operation. Of course, the first trigger operation may also be a sliding operation or a long press operation with a touch duration greater than a preset duration, etc. This embodiment does not limit the operation mode of the first trigger operation.

[0050] As a possible implementation, the first exit control may be a relatively large area in the first game interface, or a relatively small area on the graphical user interface. The attack control may be square, rectangular, frame-shaped, or other shapes (e.g., circular, etc.). The content presented by the graphical user interface may include all of the attack control, or may be a part of the content hotspot. The attack control may be displayed in the upper left, upper right, or other positions in the graphical user interface, and this exemplary embodiment is not limited thereto.

[0051] The above exit control can be any control that includes an interface exit function, for example, Figure 4 As shown, a return control 402 for the first game interface 401, a close control 403 for the first game interface 401, or an exit control for the first game interface, etc. As an example, the control identifier of the first exit control is an interface return identifier or an interface close identifier. In this way, the use of the exit control is more flexible.

[0052] In an optional embodiment, if the exit control is a return control of the first game interface, the interface to which the return control returns can be the main game interface of the game, or it can be the previous level game interface of the first game interface determined according to the specified game interface hierarchy.

[0053] Step S330, in response to the second trigger operation on the first exit control, displaying a function interface including a plurality of different gameplay identifiers.

[0054] Among them, each gameplay identifier corresponds to a game gameplay, that is, the above-mentioned functional interface contains gameplay identifiers corresponding to multiple different game gameplays. For example, the training identifier corresponds to the interface of the training game gameplay, and the arena identifier corresponds to the interface of the arena game gameplay.

[0055] The first trigger operation and the second trigger operation in the embodiment of the present disclosure are different, and the difference between the two can include at least one of the following: operation duration, operation mode, number of operations, and operation track. The operation mode here includes click operation, long press operation, and sliding operation. Through a variety of trigger operations with different distinctions, the triggering mode of the trigger operation is more flexible and can be applied to the diverse needs of players.

[0056] As a possible implementation, the first trigger operation and the second trigger operation are any two different ones of the following: a single-click operation, a multiple-click operation, a sliding operation, and a long-press operation with an operation duration greater than a preset duration. For example, the first trigger operation is a click operation, and the second trigger operation is a long-press operation with an operation duration greater than a preset duration. The click operation can more quickly cancel the display of the first game interface, further realizing a quick exit from the first game interface, and the long-press operation that is different from the click operation can realize a quick display of a variety of different gameplay identifiers, which is convenient for players to accurately select a variety of different game play methods. Of course, the long-press operation here can also refer to a trigger operation in which the contact area between the finger and the screen is greater than a certain value.

[0057] For example, if the player clicks the return control 402 for the first game interface 401, the first game interface 401 is no longer displayed; if the player long presses the return control 402 (for example, long press for two seconds), Figure 5 As shown, a function interface 501 (such as a pop-up function menu panel or a function selection floating layer, etc.) including a plurality of different play identifications 502 is displayed in the first game interface 401.

[0058] Step S340, in response to the selection operation on the first target gameplay identifier in the function interface, display the second game interface corresponding to the first target gameplay identifier and cancel the display of the first game interface.

[0059] The second game interface is used to run the game play corresponding to the first target game play identifier. Exemplarily, by clicking the first target game play identifier, you can directly jump to the game running interface of the game play corresponding to the first target game play identifier.

[0060] The selection operation for the first target gameplay identifier in the function interface may be a click operation, such as a single click or double click operation. Of course, the selection operation may also be a sliding operation or a long press operation with a touch duration greater than a preset duration, etc. This embodiment does not limit the operation method of the selection operation.

[0061] For example, Figure 5 As shown, if the player clicks the play method identifier 502 (first target play method identifier) ​​in the function interface 501, as shown in FIG. Figure 6 As shown, the second game interface 601 corresponding to the gameplay identifier 502 (first target gameplay identifier) ​​is directly displayed in the graphical user interface.

[0062] The above method can realize a quick and accurate jump to the second game interface when the first game interface is displayed. For example, by clicking the return control, you can return to the previous level game interface or the main game interface from the current game interface. You can also long press the return control and select the gameplay logo to directly jump from the current game interface (first game interface) to the game interface (second game interface) corresponding to other gameplays. It is particularly suitable for when the interface structure of the game system is complex, and can help players to quickly jump to the game interface. In the existing method, if the player wants to switch from the current game interface to the second game interface corresponding to the target gameplay, he needs to perform the following operations first, that is, first click the return control to return to the character page, then click the main city control in the character page to go to the main city page, and then click the control corresponding to the target gameplay to pop up the entry pop-up window, and then click the target gameplay function in the entry pop-up window to achieve the conversion from the current game interface to the second game interface corresponding to the target gameplay; it can be seen that this existing operation method is relatively cumbersome, resulting in low efficiency in switching game interfaces. By adopting the above method of this embodiment, it is possible to quickly and conveniently jump to the interface corresponding to the gameplay selected by the player, saving time and operation costs, and realizing a quick jump of the game interface. This method is more convenient to operate and effectively improves the player's operating experience.

[0063] The method provided by the embodiments of the present disclosure can realize a direct jump from any game interface to a game interface corresponding to a certain gameplay. For example, directly jump from the main game interface to a game interface corresponding to a certain gameplay; for another example, directly jump from a game interface corresponding to one gameplay to a game interface corresponding to another gameplay. As an example, the first game interface is a game interface corresponding to the first gameplay, and then it can be realized to directly jump from the first game interface for running the first gameplay to the second game interface for running the second gameplay corresponding to the first target gameplay identifier, so that the jump between the game interfaces corresponding to multiple gameplays is faster and more convenient.

[0064] In the disclosed embodiment, in response to a first trigger operation on a first exit control in a first game interface, the first game interface can be canceled from being displayed; and in response to a second trigger operation on the first exit control, a function interface including a plurality of different gameplay identifiers can be displayed, each of which corresponds to a type of game play; in response to a selection operation on a first target gameplay identifier in the function interface, a second game interface corresponding to the first target gameplay identifier is displayed and the first game interface is canceled from being displayed, wherein the second game interface is used to run the game play corresponding to the first target gameplay identifier. In this solution, through different trigger operations on the same interface exit control (if the two different trigger operations are a single-click operation and a long-press operation), both the currently displayed interface and the game play can be quickly closed. The game interface displayed (such as exiting the current game interface or pop-up window) can be displayed, and a variety of game functions can be conveniently selected and the corresponding interface of the selected game function can be quickly converted. There is no need for the existing multiple repeated operations, which saves time and operation costs, thereby improving the player's operation efficiency. Moreover, there is no need to add a variety of interface conversion controls on the graphical user interface, which effectively reduces the number of controls, allowing players to perform relevant trigger operations on the interface exit control according to actual application needs, making the operation more convenient, avoiding problems such as game interface obstruction and misoperation caused by too many controls, and effectively improving the accuracy of interface conversion operations. It realizes convenient and efficient conversion of interfaces in multiple ways based on reducing controls, and solves the technical problem of low operation efficiency in converting game interfaces.

[0065] In some embodiments, the first trigger operation in the above step S320 can not only exit the first game interface, but also directly jump to the game main interface where multiple game modes can be selected. As an example, the method may also include the following steps: in response to the first trigger operation of the first exit control in the first game interface, the game main interface is displayed, wherein the game main interface includes entrances corresponding to multiple game modes. Through this processing method, the function of the first exit control can be increased, so that by operating the first exit control, not only the above-mentioned functional interface can be displayed, but also the first game interface can be exited, and the game main interface can be directly entered, so that the function of the first exit control is richer, and the number of functional controls in the game interface is saved.

[0066] In some embodiments, during the execution of the second trigger operation, progress prompt information of the operation can be displayed to more intuitively prompt the current operation progress of the second trigger operation. As an example, the above step S330 may specifically include the following steps: in response to the second trigger operation for the first exit control, display progress prompt information; wherein the progress prompt information is used to prompt the operation progress of the second trigger operation; in response to the progress prompt information satisfying the progress completion, display a function interface containing multiple different gameplay identifiers.

[0067] The above-mentioned progress prompt information can be displayed in any progress prompting method, for example, a timer, a times counter, a progress bar, etc. Exemplarily, in response to the second triggering operation on the first exit control, a progress bar (progress prompting information) is displayed on the graphical user interface, and the progress bar is used to prompt the operation progress of the second triggering operation. By displaying the progress prompting information corresponding to the second triggering operation on the graphical user interface, the progress of the second triggering operation can be intuitively prompted to the player, so that the player can understand the operation details.

[0068] For example, in the first game interface, the function interface can be displayed by long pressing the exit control (such as the return control) for t time (second trigger operation). During the t time, the corresponding progress bar is displayed in the graphical user interface to indicate the operation progress. When the progress bar is full, a function interface containing multiple different gameplay identifiers is displayed.

[0069] As an optional implementation, the progress prompt information includes at least one of the following: operation time prompt information, operation number prompt information, and operation track prompt information. By providing a variety of different prompt contents, it can be applied to the diverse needs of players.

[0070] For example, if the first exit control needs to be clicked three times before the function interface is successfully displayed, the progress prompt information displays the number of times the first exit control is currently clicked. For another example, if the first exit control needs to be slid to a specified interface position before the function interface is successfully displayed, the progress prompt information displays the current position of the first exit control and the distance to the specified interface position.

[0071] In some embodiments, if the second trigger operation ends without satisfying the progress completion, the progress prompt information may be directly no longer displayed. As an example, the method may also include the following steps: when the progress prompt information does not satisfy the progress completion, in response to the end of the second trigger operation, canceling the display of the progress prompt information.

[0072] By displaying the progress prompt information when the second trigger operation is executed and canceling the progress prompt information when the second trigger operation is completed, unnecessary blocking and information interference of the interface by the progress prompt information can be avoided.

[0073] As an optional implementation, if the second trigger operation ends without satisfying the progress completion requirement, it can also be used as the above-mentioned first trigger operation for the first exit control, so as to directly exit the first game interface, making the operation of exiting the first game interface more flexible, and in this way, it can also enable players to more accurately and conveniently control the display of the function interface. As an example, the method can also include the following steps: when the progress prompt information does not satisfy the progress completion requirement, in response to the end of the second trigger operation, cancel the display of the first game interface.

[0074] Exemplarily, the above progress prompt information is not displayed when the touch duration does not reach the display trigger condition. For example, when the touch duration is short, it is regarded as a single-point or single-click operation, and the progress prompt information is not displayed. Assuming that the judgment standard for a single-click operation is to leave the screen within 0.1 seconds, and the judgment standard for a long-press operation is to long-press for 2 seconds to meet the preset operation conditions and successfully display the function interface, then if the player releases the button during the 1.9 seconds in the middle, that is, the progress of the trigger does not reach the situation where the function interface is successfully displayed, then it does not meet the judgment standard for a long-press to successfully display the function interface: As an example, this situation can be regarded as meeting the judgment standard for a single-click operation, and the first game interface is directly exited; as another example, this situation can also be regarded as not meeting the judgment standard for a long-press to successfully display the function interface, nor meeting the judgment standard for a single point.

[0075] In some embodiments, the above function interface can be hidden after being displayed, so that the player can more flexibly control whether the function interface is displayed or not, and can also avoid the function interface from blocking the game interface. As an example, after step S330, the method can also include the following steps: in response to an operation on the interface area other than the function interface in the first game interface, cancel the display of the function interface.

[0076] For example, after displaying a function interface containing multiple different gameplay identifiers, if the player clicks on a blank area other than the function interface in the first game interface, the function interface can be hidden (such as closing the function selection pop-up layer). This not only allows the player to more flexibly control whether the function interface is displayed, but also prevents the function interface from blocking the game interface.

[0077] In some embodiments, the first trigger operation for the second exit control in the second game interface can directly return to the first game interface, so that the game interface can be quickly and directly returned to the game interface just before the jump after the game interface jumps. As an example, after step S340, the method may also include the following steps: displaying the second exit control for the second game interface in the second game interface; in response to the first trigger operation for the second exit control, redisplaying the first game interface in the graphical user interface, and canceling the display of the second game interface.

[0078] For example, Figure 6 As shown, after the second exit control 602 for the second game interface 601 is displayed in the second game interface 601, if the player clicks the second exit control 602, he can quickly return directly to the previous game interface (i.e., the first game interface), so as to realize a quick return after the game interface jumps, that is, directly return to the game interface just before the jump, so as to achieve quick switching between different game interfaces.

[0079] In some embodiments, the second trigger operation for the second exit control in the second game interface can display the above function interface, so that the player can quickly switch between multiple game interfaces corresponding to different gameplays. As an example, after the second exit control for the second game interface is displayed in the second game interface, the method can also include the following steps:

[0080] In response to a second trigger operation on a second exit control, a function interface is displayed; in response to a selection operation on a second target gameplay identifier in the function interface, a third game interface corresponding to the second target gameplay identifier is displayed and the second game interface is canceled; wherein the third game interface is used to run the gameplay corresponding to the second target gameplay identifier.

[0081] For example, Figure 6As shown, after the second exit control 602 for the second game interface 601 is displayed in the second game interface 601, if the player long presses the second exit control 602, the above-mentioned function interface can be quickly displayed, so that the player can quickly switch between multiple game interfaces corresponding to different gameplays, thereby further improving the operational efficiency of switching between multiple game interfaces.

[0082] Figure 7 A schematic diagram of the structure of a game interface processing device is provided. Figure 7 As shown, the game interface processing device 700 includes:

[0083] A first display module 701, used to display a first game interface through a graphical user interface;

[0084] A first canceling module 702, configured to cancel display of the first game interface in response to a first triggering operation on a first exit control in the first game interface;

[0085] A second display module 703 is used to display a function interface including a plurality of different playing method identifiers in response to a second trigger operation on the first exit control; wherein each of the playing method identifiers corresponds to a game playing method;

[0086] The third display module 704 is used to respond to the selection operation of the first target gameplay identifier in the function interface, display the second game interface corresponding to the first target gameplay identifier and cancel the display of the first game interface; wherein the second game interface is used to run the game play corresponding to the first target gameplay identifier.

[0087] Through the above method, through different trigger operations on the same interface exit control, it is possible to quickly close the currently displayed game interface, and to conveniently select a variety of game functions and quickly switch the corresponding interfaces of the selected game functions. There is no need for the existing multiple repeated operations, saving time and operation costs, thereby improving the player's operation efficiency. Moreover, there is no need to add a variety of interface conversion controls on the graphical user interface, which effectively reduces the number of controls, allowing players to perform relevant trigger operations on the interface exit control according to actual application needs, making the operation more convenient, avoiding problems such as game interface obstruction and misoperation caused by more controls, and effectively improving the accuracy of interface conversion operations. It realizes convenient and efficient multiple ways of converting interfaces on the basis of reducing controls, and solves the technical problem of low operation efficiency in converting game interfaces.

[0088] In a feasible embodiment, the device further comprises:

[0089] The fourth display module is used to display a main game interface in response to a first trigger operation on a first exit control in the first game interface, wherein the main game interface includes multiple entrances corresponding to respective game modes.

[0090] In a feasible implementation manner, the first game interface is a game interface corresponding to the first game play.

[0091] In a feasible implementation manner, the first trigger operation is a click operation, and the second trigger operation is a long press operation.

[0092] In a feasible implementation manner, the second display module is specifically used for:

[0093] In response to a second trigger operation on the first exit control, displaying progress prompt information; wherein the progress prompt information is used to prompt the operation progress of the second trigger operation;

[0094] In response to the progress prompt information satisfying the progress completion, a function interface including a plurality of different play mode identifiers is displayed.

[0095] In a feasible embodiment, the device further comprises:

[0096] The second canceling module is used to cancel the display of the progress prompt information in response to the end of the second triggering operation when the progress prompt information does not meet the progress completion requirement.

[0097] In a feasible embodiment, the device further comprises:

[0098] The third canceling module is used to cancel the display of the function interface in response to an operation on an interface area other than the function interface in the first game interface after the function interface including multiple different play identifiers is displayed.

[0099] In a feasible embodiment, the device further comprises:

[0100] A fifth display module is used to display a second exit control for the second game interface in the second game interface after the second game interface corresponding to the first target gameplay identifier is displayed; in response to the first trigger operation for the second exit control, the first game interface is redisplayed in the graphical user interface, and the second game interface is canceled.

[0101] In a feasible embodiment, the device further comprises:

[0102] The sixth display module is used to display the second exit control for the second game interface in the second game interface, and then, in response to the second trigger operation for the second exit control, display the function interface; in response to the selection operation for the second target gameplay identifier in the function interface, display the third game interface corresponding to the second target gameplay identifier and cancel the display of the second game interface; wherein, the third game interface is used to run the gameplay corresponding to the second target gameplay identifier.

[0103] In a feasible implementation manner, the control identifier of the first exit control is an interface return identifier or an interface close identifier.

[0104] The game interface processing device provided in the embodiment of the present disclosure has the same technical features as the game interface processing method provided in the above embodiment, so it can also solve the same technical problems and achieve the same technical effects.

[0105] Figure 8 The structure diagram of an electronic device provided by an embodiment of the present disclosure is shown, including: a memory 801, a processor 802 and a bus 803, the memory 801 stores machine-readable instructions executable by the processor 802, when the electronic device runs a game interface processing method as in the embodiment, the processor 802 communicates with the memory 801 through the bus 803, the processor 802 executes the machine-readable instructions, and the processor 802 executes the preamble of the method item to perform the following steps:

[0106] Displaying a first game interface through a graphical user interface;

[0107] In response to a first trigger operation on a first exit control in the first game interface, canceling display of the first game interface;

[0108] In response to a second trigger operation on the first exit control, a function interface including a plurality of different playing method identifiers is displayed; wherein each of the playing method identifiers corresponds to a playing method of the game;

[0109] In response to a selection operation on a first target gameplay identifier in the function interface, a second game interface corresponding to the first target gameplay identifier is displayed and the first game interface is canceled; wherein the second game interface is used to run the gameplay corresponding to the first target gameplay identifier.

[0110] In a feasible implementation scheme, the processor is also used to: in response to a first trigger operation on a first exit control in the first game interface, display a main game interface, wherein the main game interface includes multiple entrances corresponding to respective game modes.

[0111] In a feasible implementation manner, the first game interface is a game interface corresponding to the first game play.

[0112] In a feasible implementation manner, the first trigger operation is a click operation, and the second trigger operation is a long press operation.

[0113] In a feasible implementation manner, when the processor executes the second trigger operation for the first exit control and displays the function interface including a plurality of different gameplay identifiers, the processor is specifically configured to:

[0114] In response to a second trigger operation on the first exit control, displaying progress prompt information; wherein the progress prompt information is used to prompt the operation progress of the second trigger operation;

[0115] In response to the progress prompt information satisfying the progress completion, a function interface including a plurality of different play mode identifiers is displayed.

[0116] In one feasible embodiment, the processor is further configured to:

[0117] When the progress prompt information does not meet the progress completion requirement, in response to the end of the second trigger operation, the progress prompt information is cancelled.

[0118] In a feasible implementation manner, after displaying the function interface including a plurality of different play identifiers, the processor is further configured to:

[0119] In response to an operation on an interface area other than the function interface in the first game interface, the function interface is canceled from being displayed.

[0120] In a feasible implementation manner, after displaying the second game interface corresponding to the first target gameplay identifier, the processor is further configured to:

[0121] Displaying a second exit control for the second game interface in the second game interface;

[0122] In response to the first trigger operation on the second exit control, the first game interface is redisplayed in the graphical user interface, and the second game interface is canceled.

[0123] In a feasible implementation manner, after displaying the second exit control for the second game interface in the second game interface, the processor is further configured to:

[0124] In response to the second trigger operation on the second exit control, displaying the function interface;

[0125] In response to a selection operation on a second target gameplay identifier in the function interface, a third game interface corresponding to the second target gameplay identifier is displayed and the second game interface is canceled; wherein the third game interface is used to run the gameplay corresponding to the second target gameplay identifier.

[0126] In a feasible implementation manner, the control identifier of the first exit control is an interface return identifier or an interface close identifier.

[0127] Through the above method, through different trigger operations on the same interface exit control, it is possible to quickly close the currently displayed game interface, and to conveniently select a variety of game functions and quickly switch the corresponding interfaces of the selected game functions. There is no need for the existing multiple repeated operations, saving time and operation costs, thereby improving the player's operation efficiency. Moreover, there is no need to add a variety of interface conversion controls on the graphical user interface, which effectively reduces the number of controls, allowing players to perform relevant trigger operations on the interface exit control according to actual application needs, making the operation more convenient, avoiding problems such as game interface obstruction and misoperation caused by more controls, and effectively improving the accuracy of interface conversion operations. It realizes convenient and efficient multiple ways of converting interfaces on the basis of reducing controls, and solves the technical problem of low operation efficiency in converting game interfaces.

[0128] In practical applications, the memory 801 may include a high-speed random access memory (RAM), and may also include a non-volatile memory (non-volatile memory), such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 804 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used.

[0129] The bus 803 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0130] Among them, the memory 801 is used to store programs, and the processor 802 executes the program after receiving the execution instruction. The method executed by the device defined by the process disclosed in any embodiment of the present disclosure can be applied to the processor 802 or implemented by the processor 802.

[0131] The processor 802 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 802. The above processor 802 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 801, and the processor 802 reads the information in the memory 801 and completes the steps of the above method in combination with its hardware.

[0132] The present disclosure also provides a computer-readable storage medium, on which a computer program is stored. The computer program is executed when a processor is running, and the processor performs the following steps:

[0133] Displaying a first game interface through a graphical user interface;

[0134] In response to a first trigger operation on a first exit control in the first game interface, canceling display of the first game interface;

[0135] In response to a second trigger operation on the first exit control, a function interface including a plurality of different playing method identifiers is displayed; wherein each of the playing method identifiers corresponds to a playing method of the game;

[0136] In response to a selection operation on a first target gameplay identifier in the function interface, a second game interface corresponding to the first target gameplay identifier is displayed and the first game interface is canceled; wherein the second game interface is used to run the gameplay corresponding to the first target gameplay identifier.

[0137] In a feasible implementation scheme, the processor is also used to: in response to a first trigger operation on a first exit control in the first game interface, display a main game interface, wherein the main game interface includes multiple entrances corresponding to respective game modes.

[0138] In a feasible implementation manner, the first game interface is a game interface corresponding to the first game play.

[0139] In a feasible implementation manner, the first trigger operation is a click operation, and the second trigger operation is a long press operation.

[0140] In a feasible implementation manner, when the processor executes the second trigger operation for the first exit control and displays the function interface including a plurality of different gameplay identifiers, the processor is specifically configured to:

[0141] In response to a second trigger operation on the first exit control, displaying progress prompt information; wherein the progress prompt information is used to prompt the operation progress of the second trigger operation;

[0142] In response to the progress prompt information satisfying the progress completion, a function interface including a plurality of different play mode identifiers is displayed.

[0143] In one feasible embodiment, the processor is further configured to:

[0144] When the progress prompt information does not meet the progress completion requirement, in response to the end of the second trigger operation, the progress prompt information is cancelled.

[0145] In a feasible implementation manner, after displaying the function interface including a plurality of different play identifiers, the processor is further configured to:

[0146] In response to an operation on an interface area other than the function interface in the first game interface, the function interface is undisplayed.

[0147] In a feasible implementation manner, after displaying the second game interface corresponding to the first target gameplay identifier, the processor is further configured to:

[0148] Displaying a second exit control for the second game interface in the second game interface;

[0149] In response to the first trigger operation on the second exit control, the first game interface is redisplayed in the graphical user interface, and the second game interface is canceled.

[0150] In a feasible implementation manner, after displaying the second exit control for the second game interface in the second game interface, the processor is further configured to:

[0151] In response to the second trigger operation on the second exit control, displaying the function interface;

[0152] In response to a selection operation on a second target gameplay identifier in the function interface, a third game interface corresponding to the second target gameplay identifier is displayed and the second game interface is canceled; wherein the third game interface is used to run the gameplay corresponding to the second target gameplay identifier.

[0153] In a feasible implementation manner, the control identifier of the first exit control is an interface return identifier or an interface close identifier.

[0154] Through the above method, through different trigger operations on the same interface exit control, it is possible to quickly close the currently displayed game interface, and to conveniently select a variety of game functions and quickly switch the corresponding interfaces of the selected game functions. There is no need for the existing multiple repeated operations, saving time and operation costs, thereby improving the player's operation efficiency. Moreover, there is no need to add a variety of interface conversion controls on the graphical user interface, which effectively reduces the number of controls, allowing players to perform relevant trigger operations on the interface exit control according to actual application needs, making the operation more convenient, avoiding problems such as game interface obstruction and misoperation caused by more controls, and effectively improving the accuracy of interface conversion operations. It realizes convenient and efficient multiple ways of converting interfaces on the basis of reducing controls, and solves the technical problem of low operation efficiency in converting game interfaces.

[0155] In the embodiments of the present disclosure, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiments. For the specific execution method steps and principles, please refer to the description of the embodiments, which will not be repeated here.

[0156] In the embodiments provided in the present disclosure, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of devices or units can be electrical, mechanical or other forms.

[0157] For another example, the flowcharts and block diagrams in the accompanying drawings show the possible architecture, functions and operations of the devices, methods and computer program products according to multiple embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of a code, and the module, a program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of the boxes in the block diagram and / or flowchart can be implemented with a dedicated hardware-based system that performs a specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.

[0158] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0159] In addition, each functional unit in the embodiments provided in the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0160] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the game interface processing method described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, and other media that can store program codes.

[0161] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.

[0162] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the aforementioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the aforementioned embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present disclosure. They should all be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be based on the protection scope of the claims.

Claims

1. A game interface processing method, characterized in that: The method comprises: Displaying a first game interface through a graphical user interface; In response to a first trigger operation on a first exit control in the first game interface, canceling display of the first game interface; In response to a second trigger operation on the first exit control, a function interface including a plurality of different playing method identifiers is displayed; wherein each of the playing method identifiers corresponds to a playing method of the game; In response to a selection operation on a first target gameplay identifier in the function interface, a second game interface corresponding to the first target gameplay identifier is displayed and the first game interface is canceled; wherein the second game interface is used to run the gameplay corresponding to the first target gameplay identifier.

2. The method according to claim 1, characterized in that The method further comprises: In response to a first trigger operation on a first exit control in the first game interface, a main game interface is displayed, wherein the main game interface includes multiple entrances corresponding to respective game modes.

3. The method according to claim 1, characterized in that The first game interface is a game interface corresponding to the first game play.

4. The method according to claim 1, characterized in that: The first trigger operation is a click operation, and the second trigger operation is a long press operation.

5. The method according to claim 4, characterized in that In response to the second trigger operation on the first exit control, a function interface including a plurality of different play identifiers is displayed, including: In response to a second trigger operation on the first exit control, displaying progress prompt information; wherein the progress prompt information is used to prompt the operation progress of the second trigger operation; In response to the progress prompt information satisfying the progress completion, a function interface including a plurality of different play mode identifiers is displayed.

6. The method according to claim 5, characterized in that The method further comprises: When the progress prompt information does not meet the progress completion requirement, in response to the end of the second trigger operation, the progress prompt information is cancelled.

7. The method according to claim 1, characterized in that After the function interface including a plurality of different play identifiers is displayed, the method further includes: In response to an operation on an interface area other than the function interface in the first game interface, the function interface is canceled from being displayed.

8. The method according to claim 1, characterized in that: After displaying the second game interface corresponding to the first target gameplay identifier, the method further includes: Displaying a second exit control for the second game interface in the second game interface; In response to the first trigger operation on the second exit control, the first game interface is redisplayed in the graphical user interface, and the second game interface is canceled.

9. The method according to claim 8, characterized in that After displaying a second exit control for the second game interface in the second game interface, the method further includes: In response to the second trigger operation on the second exit control, displaying the function interface; In response to a selection operation on a second target gameplay identifier in the function interface, a third game interface corresponding to the second target gameplay identifier is displayed and the second game interface is canceled; wherein the third game interface is used to run the gameplay corresponding to the second target gameplay identifier.

10. The method according to claim 1, characterized in that The control identifier of the first exit control is an interface return identifier or an interface close identifier.

11. A game interface processing device, characterized in that: The device comprises: A first display module, used for displaying a first game interface through a graphical user interface; a cancel module, configured to cancel display of the first game interface in response to a first trigger operation on a first exit control in the first game interface; A second display module, configured to display a function interface including a plurality of different playing method identifiers in response to a second trigger operation on the first exit control; wherein each of the playing method identifiers corresponds to a playing method of the game; The third display module is used to respond to the selection operation of the first target gameplay identifier in the function interface, display the second game interface corresponding to the first target gameplay identifier and cancel the display of the first game interface; wherein the second game interface is used to run the game play corresponding to the first target gameplay identifier.

12. An electronic terminal, comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, characterized in that: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 10 are implemented.

13. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method according to any one of claims 1 to 10.

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