Control method and device in game, electronic equipment and computer storage medium
By responding to game content update events and displaying viewing and eliminating controls in the game, the problem of update prompt identification is solved, and the player's viewing rate of updated content is improved.
Patent Information
- Application Number
- CN202510097109.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-21
- Publication Date
- 2025-05-06
AI Technical Summary
In the game, the update prompt signs are too frequent or too many, resulting in the "red dot flooding". Players' chances of viewing update prompts are reduced, which violates the original intention of the prompt.
Provides a control method to display an update prompt logo in response to a game content update event, and display a view control and an eliminate control after the player performs a trigger operation on the target function entry control, allowing the player to view or eliminate the update prompt.
While providing update prompt logos to eliminate convenience, it improves the viewing rate of update prompt logos to ensure that players can view important content in a timely manner.
Smart Images

Figure CN119925923A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to a control method, device, electronic device and computer-readable storage medium in a game. Background Art
[0002] In games, update prompts (usually red dots or icons) are usually displayed on the game interface. These update prompts are used to indicate various matters that players need to pay attention to, such as unread messages, available rewards, mission updates, new emails, upgradeable equipment or skills, etc. When these update prompts are displayed too frequently or in too many numbers, a "red dot flood" phenomenon will occur.
[0003] In the related art, the drag-and-drop method allows players to quickly eliminate these update prompts through simple operations. For example, players can use a mouse or finger to drag the update prompt on the game interface to a specific area or directly perform the "eliminate" action on the spot. However, the purpose of setting the update prompt is to prompt players to view new content and important content. Although the above technology can provide the convenience of quickly eliminating the red dot, and the convenience of eliminating the update prompt is much higher than viewing the update prompt, it also greatly reduces the chances of players viewing the update prompt, which goes against the original intention of setting the update prompt. Summary of the invention
[0004] The present application provides a control method, device, electronic device and computer-readable storage medium in a game, so as to improve the viewing rate of update prompt logos while providing convenience for eliminating update prompt logos.
[0005] In a first aspect, an embodiment of the present application provides a control method in a game, the method comprising:
[0006] Displaying a graphical user interface, wherein the graphical user interface includes a plurality of function entry controls, wherein the function entry controls are used to control access to at least one function interface, wherein the function interface is used to provide game services;
[0007] In response to a game content update event, determining a target function interface where game content has been updated, and displaying an update prompt mark at a target function entry control, wherein the target function entry control is a function entry control for controlling entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface;
[0008] In response to a first trigger operation on the target function entry control, a view control and an eliminate control are displayed; wherein the view control is used to view updated game content in the target function interface, and the eliminate control is used to eliminate the update prompt mark.
[0009] In a second aspect, an embodiment of the present application provides a control device in a game, the device comprising:
[0010] A first display module, used for displaying a graphical user interface, wherein the graphical user interface includes a plurality of function entry controls, wherein the function entry controls are used for controlling access to at least one function interface, wherein the function interface is used for providing game services;
[0011] A determination module, configured to, in response to a game content update event, determine a target function interface where game content has been updated, and display an update prompt mark at a target function entry control, wherein the target function entry control is a function entry control for controlling entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface;
[0012] The second display module is used to display a viewing control and an elimination control in response to a first trigger operation on the target function entry control; wherein the viewing control is used to view the updated game content in the target function interface, and the elimination control is used to eliminate the update prompt mark.
[0013] In a third aspect, an embodiment of the present application provides an electronic device, the electronic device comprising:
[0014] A memory and a processor, wherein the memory and the processor are coupled;
[0015] The memory is used to store one or more computer instructions;
[0016] The processor is used to execute the one or more computer instructions to implement the control method in the game described in any one of the first aspects above.
[0017] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium having one or more computer instructions stored thereon, characterized in that the instruction is executed by a processor to implement the control method in the game described in any one of the first aspects above.
[0018] In a fifth aspect, an embodiment of the present application provides a computer program product, including a computer program, which, when executed by a processor, implements the control method in the game described in any one of the first aspects above.
[0019] Compared with the prior art, this application has the following advantages:
[0020] The control method in the game provided by the present application displays a graphical user interface, which includes multiple function entry controls. The function entry control is used to control entry into at least one function interface, and the function interface is used to provide game services. In response to a game content update event, a target function interface where the game content is updated is determined, and an update prompt mark is displayed at the target function entry control. The target function entry control is a function entry control used to control entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface. In response to a first trigger operation on the target function entry control, a view control and an elimination control are displayed. Among them, the view control is used to view the updated game content in the target function interface, and the elimination control is used to eliminate the update prompt mark.
[0021] Compared to the prior art, the present application displays a viewing control and an elimination control after the player triggers the target function entry control that displays the update prompt mark, so that the player can trigger the viewing control to view the updated content in the target function interface controlled by the target function entry control, and the player can also choose to trigger the elimination control to eliminate the update prompt mark displayed at the target function entry control. Therefore, in the embodiment of the present application, the viewing and elimination of the update prompt mark are at the same level, which improves the viewing rate of the update prompt mark while providing convenience for eliminating the update prompt mark. BRIEF DESCRIPTION OF THE DRAWINGS
[0022] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:
[0023] Figure 1 A flowchart of a control method in a game provided by one embodiment of the present application;
[0024] Figure 2 A schematic diagram of a control method in a game provided by one of the embodiments of the present application;
[0025] Figure 3 A schematic diagram of a target viewing function interface provided in one embodiment of the present application;
[0026] Figure 4 One of the schematic diagrams of eliminating the update prompt mark provided in one embodiment of the present application;
[0027] Figure 5 A schematic diagram showing a plurality of functional interface identifiers included in a viewing control provided in one embodiment of the present application;
[0028] Figure 6A schematic diagram of viewing a function interface corresponding to a target function interface identifier provided in one embodiment of the present application;
[0029] Figure 7 A second schematic diagram of eliminating an update prompt mark provided in one embodiment of the present application;
[0030] Figure 8 A schematic diagram of receiving virtual goods and displaying goods information provided in one embodiment of the present application;
[0031] Fig. 9 A schematic diagram of an update view control provided in one embodiment of the present application;
[0032] Fig.10 A schematic diagram of performing a second trigger operation on a target function entry control to display a first function interface according to one embodiment of the present application;
[0033] Fig.11 A schematic diagram of the structure of a control device in a game provided in one embodiment of the present application;
[0034] Fig.12 A schematic diagram of the hardware structure of an electronic device provided in one embodiment of the present application.
[0035] The above drawings have shown clear embodiments of the present application, which will be described in more detail later. These drawings and text descriptions are not intended to limit the scope of the present application in any way, but to illustrate the concept of the present application to those skilled in the art by referring to specific embodiments. DETAILED DESCRIPTION
[0036] In order to make the purpose, advantages and features of the present application clearer, the present application is described clearly and completely below in conjunction with the accompanying drawings and specific embodiments. In the following description, many specific details are set forth to facilitate a full understanding of the present application. However, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments, and all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of this application.
[0037] It should be noted that, in the description of the present application, the terms "first", "second", etc. are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance, and a specific order or sequence. For those of ordinary skill in the art, the specific meanings of the above terms in the present application can be understood in specific circumstances. In addition, in the description of the present application, unless otherwise specified, the term "multiple" refers to two or more. The term "and / or" describes the association relationship of associated objects, indicating that three relationships may exist, for example, A and / or B can be represented: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the associated objects before and after are an "or" relationship. The terms "include" and "have" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0038] In order to solve the problems existing in the above-mentioned prior art, the present application provides a control method in a game, a control device in a game corresponding to the method, an electronic device that can implement the control method in the game, and a computer-readable storage medium. The following provides embodiments to describe the above-mentioned method, device, electronic device, and computer-readable storage medium in detail.
[0039] In order to make the purpose and technical solution of the present application clearer and more intuitive, the method provided by the embodiment of the present application will be described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not intended to limit the present application. It is understood that the following embodiments may exist separately, and the following embodiments and features in the embodiments may be combined with each other when there is no conflict between the embodiments provided in the present application, and the same or similar content will not be repeated in different embodiments. In addition, the step sequence in the following method embodiments is only an example, not a strict limitation, and in some cases, the steps shown or described may be performed in a different order from this.
[0040] The present application provides a control method, device, electronic device and computer-readable storage medium in a game. Specifically, the control method in the game of one embodiment of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, and big data and artificial intelligence platforms.
[0041] When the control method in the game runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device. A terminal device is any device with computing hardware that can support and execute software application products corresponding to the game. Game software application products include, but are not limited to, any of first-person game applications, third-person game applications, single-player game applications, and multiplayer online tactical competitive game applications. The types of the above games may include, but are not limited to, at least one of the following: two-dimensional game applications, three-dimensional game applications, virtual reality game applications, augmented reality game applications, and mixed reality game applications. The above is only an example, and the embodiments of the present application do not impose any limitation on this.
[0042] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the control method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0043] In an optional implementation, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run by a conventional electronic device. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0044] The following introduces the control method in the game provided by the present application. In the control method in the game, a graphical user interface can be provided by a terminal device for displaying a game interface, wherein the terminal device can be the local terminal device mentioned above, or it can be the client device in the cloud interaction system mentioned above.
[0045] Next, combine Figure 1 , a control method in a game provided in one embodiment of the present application is described, Figure 1 A flowchart of a control method in a game provided in one embodiment of the present application.
[0046] like Figure 1 As shown, the control method in the game includes steps S10-S30:
[0047] S10. Displaying a graphical user interface, wherein the graphical user interface includes a plurality of function entry controls, wherein the function entry controls are used to control access to at least one function interface, and the function interface is used to provide game services.
[0048] S20. In response to a game content update event, determine a target function interface where game content is updated, and display an update prompt mark at the target function entry control. The target function entry control is a function entry control for controlling entry into the target function interface. The update prompt mark is used to prompt that there is updated game content in the target function interface.
[0049] S30: In response to the triggering operation of the target function entry control, a viewing control and a removal control are displayed, wherein the viewing control is used to view the updated game content in the target function interface, and the removal control is used to remove the update prompt mark.
[0050] Next, steps S10 to S30 are described in detail.
[0051] In an embodiment of the present application, a graphical user interface is displayed, in which a plurality of function entry controls are displayed. The function entry controls are used to control access to at least one function interface, which is used to provide game services. For example, Figure 2 The function entry controls displayed in the middle interface (a) include a hero control, a warehouse control, a ranking control, and an armory control. Taking the hero control as an example, the hero control is used to control access to at least one function interface for players to select the game hero character they control. Taking the armory control as an example, the armory control is used to control access to at least one function interface for players to select various types of virtual weapons, as well as accessories for each virtual weapon (such as virtual bullets, virtual scopes, virtual silencers, etc.). This is just an example, and the embodiments of the present application do not impose any restrictions on this.
[0052] In an embodiment of the present application, as the game progresses, the game content in each functional interface will be updated from time to time. Once the game content of the functional interface is updated, a game content update event will be generated immediately. In response to the game content update event, the game system determines the target functional interface where the game content is updated, that is, determines which specific functional interface has the game content updated, and refers to the functional interface where the content is updated as the target functional interface. After determining the target functional interface where the game content is updated, determine the function entry control that controls entry into the target functional interface and refer to it as the target function entry control, and display an update prompt mark at the target function entry control. Among them, the update prompt mark is used to prompt that there is updated game content in the target functional interface.
[0053] In an embodiment of the present application, in response to a first trigger operation on a target function entry control, a viewing control and an elimination control are displayed. Among them, the viewing control is used to view the updated game content in the target function interface, and the elimination control is used to eliminate the update prompt mark. After the player performs a trigger operation on the target function entry control that displays the update prompt mark, the viewing control and the elimination control are displayed, so that the player can trigger the viewing control to view the updated content in the target function interface controlled by the target function entry control, and the user can also choose to trigger the elimination control to eliminate the update prompt mark displayed at the target function entry control. Therefore, in an embodiment of the present application, the viewing and elimination of the update prompt mark are at the same level, so that the viewing rate of the update prompt mark is improved while providing convenience for eliminating the update prompt mark.
[0054] As mentioned above, the target function entry control can receive different first trigger operations depending on the type of terminal device. For example, when the terminal device is a touch screen device such as a mobile phone, a tablet computer, a game console, etc., the first trigger operation can be a trigger operation of the user's finger. For example, the first trigger operation can be a sliding operation such as swiping up, swiping down, swiping left, swiping right, a long press operation, a click operation, a double-click operation, etc., but not limited to this. When the terminal device is a non-touch screen terminal device such as a desktop computer or a laptop computer, the first trigger operation can be performed by a control device such as a mouse or keyboard, but not limited to this.
[0055] Next, combine Figure 2 , steps S10-S30 are exemplarily described, Figure 2 A schematic diagram of a control method in a game provided in one of the embodiments of the present application.
[0056] like Figure 2 As shown, it includes interface (a), interface (b) and interface (c). As shown in interface (a), multiple function entry controls such as hero control, warehouse control, ranking control, and armory control are displayed in the graphical user interface, and an update prompt mark 201 is displayed at the armory control. Subsequently, as shown in interface (b), the player uses a finger to perform a long press operation on the armory control and drags it upward (i.e., the first trigger operation). After dragging upward to a certain distance, as shown in interface (c), a view control 202 and an elimination control 203 are newly displayed.
[0057] The control method in the game provided by the embodiment of the present application displays a graphical user interface, which includes multiple function entry controls. The function entry control is used to control entry into at least one function interface, and the function interface is used to provide game services. In response to a game content update event, a target function interface where the game content is updated is determined, and an update prompt mark is displayed at the target function entry control. The target function entry control is a function entry control used to control entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface. In response to a first trigger operation on the target function entry control, a view control and an elimination control are displayed. Among them, the view control is used to view the updated game content in the target function interface, and the elimination control is used to eliminate the update prompt mark.
[0058] Compared to the prior art, the present application displays a viewing control and an elimination control after the player triggers the target function entry control that displays the update prompt mark, so that the player can trigger the viewing control to view the updated content in the target function interface controlled by the target function entry control, and the player can also choose to trigger the elimination control to eliminate the update prompt mark displayed at the target function entry control. Therefore, in the embodiment of the present application, the viewing and elimination of the update prompt mark are at the same level, which improves the viewing rate of the update prompt mark while providing convenience for eliminating the update prompt mark.
[0059] Based on the above embodiments, the control method in the game provided by the embodiments of the present application is further described below.
[0060] In an optional implementation manner, the control method in the game provided in the embodiment of the present application further includes steps S401-S402:
[0061] S401: In response to a trigger operation on a viewing control, the control page jumps to a target function interface. Or,
[0062] S402: In response to a trigger operation for eliminating a control, control is performed to eliminate an update prompt mark displayed at a target function entry control.
[0063] In an embodiment of the present application, after the player performs a first trigger operation on the target function entry control to trigger the display of the view control and the eliminate control, the player can choose to trigger the view control or the eliminate control. If the player chooses to trigger the view control, the game system responds to the trigger operation on the view control and controls the jump from the current page to the target function interface, that is, the target function interface is displayed on the graphical user interface after the jump is completed, so that the player can view the updated game content in the target function interface. If the player chooses to trigger the eliminate control, it means that the player chooses to ignore the update prompt mark, and the game system responds to the trigger operation on the eliminate control, controls the elimination of the update prompt mark displayed at the target function entry control, and then cancels the display of the update prompt mark at the target function entry control.
[0064] Next, combine Figure 3 and Figure 4 , respectively, steps S401 and S402 are exemplarily described, Figure 3 This is a schematic diagram of a target viewing function interface provided in one embodiment of the present application. Figure 4 One of the schematic diagrams of eliminating the update prompt mark provided in one embodiment of the present application.
[0065] like Figure 3As shown, it includes interface (a), interface (b), interface (c) and interface (d). After the player performs a long press operation (i.e., the first trigger operation) on the gun library control, as shown in FIG. Figure 3 The middle interface (a) shows the viewing control 202 and the elimination control 203. Then, as shown in interface (b), the player presses and slides a certain distance to the upper left with his finger, triggering the selection of the viewing control 202, and a rectangular block 302 is displayed at the location of the viewing control 202, and the update prompt mark 201 is displayed in the rectangular block 302, which is mainly used to indicate that the viewing control 202 is currently selected. Then, as shown in interface (c), when the viewing control 202 is currently selected, the player releases his finger and leaves the screen, as shown in interface (d), triggering the page to jump to the gun modification interface 301, i.e., the target function interface, so that the player can learn that two new virtual gun accessories have been added by viewing the gun modification interface 301, namely, the B advanced silencer with a price of 200 virtual gold coins and the T expert mechanical device with a price of 500 virtual gold coins.
[0066] like Figure 4 As shown in FIG. 1 , it includes interface (a), interface (b), and interface (c). After the player performs a trigger operation on the gun library control, as shown in FIG. Figure 4 As shown in the middle interface (a), the viewing control 202 and the elimination control 203 are displayed. Then, as shown in the interface (b), the player presses the screen with his finger and slides a certain distance to the upper right, triggering the selection of the elimination control 203, and a rectangular block 401 is displayed at the location of the elimination control 203, and the update prompt mark 201 is displayed in the rectangular block 401, which is mainly used to indicate that the elimination control 203 is currently selected. Then, as shown in the interface (b), when the elimination control 203 is currently selected, the player releases his finger and leaves the screen, as shown in the interface (c), cancels the display of the update prompt mark 201, and cancels the display of the viewing control 202 and the elimination control 203 at the same time, so that the player is no longer prompted that there is updated game content in the gun depot, and the player is no longer affected by the game update events that he does not care about, which helps to improve the player's game concentration.
[0067] In an optional implementation, a target function entry control is used to control access to multiple function interfaces, the multiple function interfaces have different display levels, and the target function interface is located at a low display level.
[0068] In an embodiment of the present application, a target function entry control is used to control access to multiple function interfaces, and the display levels of the multiple function interfaces are different, with the target function interface being at a low display level.
[0069] For example, the target function entry control is used to control access to four function interfaces, which overlap each other, and the display levels between them are from high to low: function interface 2, function interface 3, function interface 1, function interface 4. Assuming that there is a game content update in the current function interface 4, that is, function interface 4 is the target function interface, after the player triggers the viewing control, the control directly jumps from the current display interface to function interface 4, without jumping from high to low according to the display levels of the multiple function interfaces controlled by the target function entry control, and finally displaying function interface 4, which helps to improve the speed and convenience of players viewing the target function interface, without the need for players to wait, and improves the player's gaming experience.
[0070] In an optional implementation manner, compared with the target function entry control controlling access to several other function interfaces, when the target function interface is located at a low display level, the control method in the game provided in the embodiment of the present application further includes steps S501-S502:
[0071] S501: In response to a trigger operation on a view control, control display of a return control on a target function interface.
[0072] S502: In response to a trigger operation on a return control, the control page jumps to an interface displayed before a trigger operation on a view control.
[0073] In an embodiment of the present application, after the display page on the graphical user interface jumps to the target function interface, the control is to display a return control on the target function interface. After viewing the game content updated on the target function interface and performing relevant game operations on the target function interface, the player can trigger the return control displayed on the target function interface, and the game system responds to the trigger operation on the return control and controls the page to jump to the interface displayed before the trigger operation on the viewing control. In this way, after the player views the game content updated on the target function interface and performs relevant game operations on the target function interface, the player can trigger the return control to quickly return to the previous game screen and continue the previous game operation.
[0074] In an optional implementation manner, the target function entry control is used to control access to multiple function interfaces; when the target function interface identifier is selected, the control method in the game provided in the embodiment of the present application further includes steps S4011-S4013:
[0075] S4011: In the plurality of function interfaces, including at least two target function interfaces in which game contents are updated, in response to a trigger operation on a viewing control, display a plurality of function interface identifiers, wherein the plurality of function interface identifiers are used to indicate different function interfaces.
[0076] S4012. In response to a trigger operation on a target function interface identifier, the control page jumps to a target function interface indicated by the target function interface identifier.
[0077] Alternatively, S4013, in response to a trigger operation for eliminating the control, controlling the elimination of the update prompt mark.
[0078] In the embodiment of the present application, the function interface controlled by the target function entry control includes at least two target function interfaces, and the viewing control includes multiple function interface identifiers, and the multiple function interface identifiers are used to indicate different target function interfaces. The player can select one from the multiple function interface identifiers as the target function interface to view according to his needs. At the same time, the player can trigger the elimination of the update prompt identifier by triggering the elimination control, that is, eliminating the multiple function interface identifiers included in the viewing control at the same time.
[0079] Next, combine Figure 5 , Figure 6 and Figure 7 , steps S4011-S4013 are exemplarily described, Figure 5 A schematic diagram of a viewing control including multiple functional interface identifiers provided in one embodiment of the present application, Figure 6 A schematic diagram of viewing a function interface corresponding to a target function interface identifier provided in one embodiment of the present application, Figure 7 The second schematic diagram of eliminating the update prompt mark provided in one of the embodiments of the present application.
[0080] like Figure 5 As shown, it includes interface (a), interface (b) and interface (c). Figure 5 As shown in the middle interface (a), an update prompt mark 201 is displayed at the gun library control. Subsequently, as shown in the interface (b), the player uses a finger to perform a long press operation on the gun library control and drags it upward (i.e., the first trigger operation). After dragging upward to a certain distance, as shown in the interface (c), a new viewing control 204 and a removal control 203 are displayed. Among them, the viewing control 204 includes three function interface marks, namely, function interface mark 2041, function interface mark 2042, and function interface mark 2043. The three function interface marks are used to indicate game interface 1, game interface 2, and game interface 3, respectively.
[0081] like Figure 6 As shown, it includes interface (a), interface (b) and interface (c). Figure 6As shown in the middle interface (a), the player presses the screen with his finger and slides a certain distance to the upper left, triggering the selection of the view control 204, and it can be seen that the player has currently selected the function interface identifier 2043. Then, as shown in the interface (b), when the function interface identifier 2043 is currently selected, the player releases his finger and leaves the screen, as shown in the interface (c), triggering the page to jump to the gun modification interface 601, i.e., the target function interface indicated by the function interface identifier 2043.
[0082] like Figure 7 As shown, it includes interface (a), interface (b) and interface (c). Figure 7 As shown in the middle interface (a), the player presses the screen with his finger and slides a certain distance to the upper right, triggering the selection of the elimination control 203, and a rectangular block 701 is displayed at the location of the elimination control 203, and the update prompt mark 201 is displayed in the rectangular block 701, which is mainly used to indicate that the elimination control 203 is currently selected. Subsequently, as shown in interface (b), when the elimination control 203 is currently selected, the player releases his finger and leaves the screen, as shown in interface (c), canceling the display of the update prompt mark 201, and canceling the display of the viewing control 204 and the elimination control 203 at the same time, so that the player is no longer prompted that there is updated game content in the gun library, and the player is no longer affected by the game update events that he does not care about, which helps to improve the player's game concentration.
[0083] In an optional implementation, different target function interface identifiers are also used to prompt different game operations to be performed in the corresponding target function interface, and the game operations include viewing updated game content and receiving virtual supplies. The control method in the game provided in the embodiment of the present application also includes step S601:
[0084] S601. When the target function interface identifier prompts to execute a game operation of collecting virtual supplies in the corresponding target function interface, in response to a trigger operation for the target function interface identifier, control the collection of virtual supplies in the target function interface corresponding to the target function interface identifier and display a screen for collecting virtual supplies.
[0085] In the embodiment of the present application, in response to the trigger operation for the target function interface identifier, the game system can control the collection of virtual goods in the target function interface corresponding to the target function interface identifier and display the page for collecting virtual goods, so that the game system can control the automatic collection of virtual goods in the target function interface corresponding to the target function interface identifier, and display the screen for collecting virtual goods on the current display interface without page jump. This makes it easy for players to quickly collect virtual goods.
[0086] In an optional implementation manner, the control method in the game provided in the embodiment of the present application further includes step S602:
[0087] S602 In response to the instruction to end receiving the virtual goods, material information of the received virtual goods is displayed on a graphical user interface.
[0088] The material information mentioned above includes but is not limited to the name, quantity, icon, material description, etc. of the virtual material, which is only an example and the embodiments of the present application do not impose any limitation on this.
[0089] In an embodiment of the present application, the game system responds to the instruction to end the collection of virtual materials by displaying the material information of the virtual materials that have been collected on the graphical user interface, so that the player can know more clearly and at a glance which virtual materials he has collected this time.
[0090] Next, combine Figure 8 and Fig. 9 , steps S601 and S602 are exemplarily described, Figure 8 A schematic diagram of receiving virtual goods and displaying goods information provided in one embodiment of the present application. Fig. 9 A schematic diagram of an update view control provided in one embodiment of the present application.
[0091] like Figure 8 As shown, it includes interface (a), interface (b), interface (c) and interface (d). Figure 8 As shown in the middle interface (a), the function interface identifier 2042 in the viewing control 204 is in a selected state. Among them, the function interface identifier 2041 and the function interface identifier 2042 in the viewing control 204 both indicate that a game operation of viewing updated game content is performed in the corresponding interface, and the function interface identifier 2041 indicates that a game operation of receiving game rewards is performed in the corresponding interface. Subsequently, as shown in the interface (b), when the function interface identifier 2042 is currently selected, the player releases his finger and leaves the screen, and as shown in the interface (c), the screen 801 for receiving game rewards is displayed. Subsequently, in response to the instruction to end the collection of virtual supplies, an interface 802 of the material information of the virtual supplies that have been collected is displayed on the graphical user interface. As shown in the interface (d), the game supplies that have been collected include 200 game coins, a virtual sniper rifle, and an x2HS scope.
[0092] like Fig. 9 As shown, it includes interface (a), interface (b), interface (c) and interface (d). Fig. 9As shown in interface (a), the user triggers the delete control 901 in the screen 802 for receiving game rewards. Subsequently, as shown in interface (b), the update prompt logo 201 is also displayed at the armory control. Subsequently, as shown in interface (c), the player uses his finger to perform a long press operation on the armory control and drags it upward (i.e., the first trigger operation). After dragging it upward to a certain distance, as shown in interface (d), a view control 204 and a delete control 203 are newly displayed. Among them, only the function interface logo 2041 and the function interface logo 2043 are displayed in the view control 204. This is because Figure 8 The game operation indicated by the function interface logo 2042 shown in the middle interface (a) has been implemented and no longer needs to be prompted to the player, so the function interface logo 2042 is no longer displayed here.
[0093] In an optional implementation, the target function entry control is used to control access to multiple function interfaces, and the display levels of the multiple function interfaces are different. The control method in the game provided in the embodiment of the present application also includes steps S701-S702:
[0094] S701. In response to a second trigger operation on a target function entry control, display a first function interface; the first function interface is a function interface with the highest display level among multiple function interfaces, and the first function interface includes multiple function controls.
[0095] S702. In response to a trigger operation on a target function control, a second function interface is displayed, where the second function interface is used to provide a game function corresponding to the target function control, and the second function interface is one of a plurality of function interfaces.
[0096] As mentioned above, the target function entry control is used to control access to multiple function interfaces, and the display levels of the multiple function interfaces are different. For example, taking the gun library entry control as an example, the gun library entry control is used to control access to multiple function interfaces including the gun details interface and the gun modification interface of the virtual gun currently held by the game character. Among them, the display level of the gun details interface is higher than the gun modification interface.
[0097] As mentioned above, the second trigger operation is different from the first trigger operation. The target function entry control can receive different second trigger operations depending on the type of terminal device. For example, when the terminal device is a touch screen device such as a mobile phone, tablet computer, game console, etc., the second trigger operation can be a trigger operation of the user's finger. For example, the second trigger operation can be a sliding operation such as swiping up, swiping down, swiping left, swiping right, a long press operation, a click operation, a double-click operation, etc., but not limited to this. When the terminal device is a non-touch screen terminal device such as a desktop computer or a laptop computer, the second trigger operation can be performed by a control device such as a mouse or keyboard, but not limited to this, as long as the second trigger operation is different from the first trigger operation.
[0098] In an embodiment of the present application, in response to a second trigger operation on a target function entry control, a first function interface is displayed. The first function interface is the function interface with the highest display level among multiple function interfaces, and the first function interface includes multiple function controls. In response to a trigger operation on a target function control, a second function interface is displayed, and the second function interface is used to provide a game function corresponding to the target function control, and the second function interface is one of the multiple function interfaces. In this way, players can ignore the updated content, and by performing a second trigger operation on the target function entry control that is different from the first trigger operation, the multiple function interfaces controlled by the target function entry control can be displayed in sequence according to the display levels of the multiple function interfaces from high to low according to normal display control.
[0099] Next, combine Fig.10 , steps S701-S702 are exemplarily described, Fig.10 A schematic diagram of performing a second trigger operation on a target function entry control to display a first function interface provided in one embodiment of the present application. Taking the gun library entry control as an example, the gun library entry control is used to control the multiple function interfaces entered, including the gun details interface and the gun modification interface of the virtual gun currently held by the game character. Among them, the display level of the gun details interface is higher than the gun modification interface.
[0100] like Fig.10 As shown, it includes interface (a), interface (b) and interface (c). As shown in interface (a), multiple function entry controls such as hero control, warehouse control, ranking control, and gun library control are displayed in the graphical user interface, and an update prompt mark 201 is displayed at the gun library control. At the same time, as shown in interface (a), after the player uses a finger to perform a single-click operation (i.e., the second trigger operation) on the gun library control, as shown in interface (b), the page switches to the gun details interface 1001 of the virtual gun currently held by the game character, and the gun details interface 1001 displays the name, image and multiple weapon parameters of the virtual gun currently held by the game character. The multiple weapon parameters include power, recoil, effective range, rate of fire, and magazine capacity. In addition, a gun modification control 1010 is also displayed in the gun details interface 1001, and the gun modification control 1010 is used to trigger the display of an interface for players to purchase gun accessories. As shown in interface (b), after the player uses his finger to perform a trigger operation on the gun modification control, as shown in interface (c), the page switches from the gun details interface 1001 to the gun modification interface 1002, which includes multiple purchased and multiple to-be-purchased weapon accessories.
[0101] The control device in the game provided by the present application is described below. The control device in the game described below and the control method in the game described above can be referenced to each other.
[0102] Fig.11 This is a schematic diagram of the structure of a control device in a game provided by one embodiment of the present application. Fig.11 As shown, the control device 1100 in the game includes: a first display module 1101 , a determination module 1102 and a second display module 1103 .
[0103] A first display module, used for displaying a graphical user interface, wherein the graphical user interface includes a plurality of function entry controls, wherein the function entry controls are used for controlling access to at least one function interface, wherein the function interface is used for providing game services;
[0104] A determination module, configured to, in response to a game content update event, determine a target function interface where game content has been updated, and display an update prompt mark at a target function entry control, wherein the target function entry control is a function entry control for controlling entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface;
[0105] The second display module is used to display a viewing control and an elimination control in response to a first trigger operation on the target function entry control; wherein the viewing control is used to view the updated game content in the target function interface, and the elimination control is used to eliminate the update prompt mark.
[0106] In an optional implementation manner, the target function entry control is used to control access to multiple function interfaces, and the display levels of the multiple function interfaces are different; the second display module is also used to:
[0107] In response to a second trigger operation on the target function entry control, displaying a first function interface; the first function interface is a function interface with the highest display level among the multiple function interfaces, and the first function interface includes multiple function controls;
[0108] In response to a trigger operation on a target function control, the second function interface is displayed, the second function interface is used to provide a game function corresponding to the target function control, and the second function interface is one of the multiple function interfaces.
[0109] In an optional implementation manner, the device further includes a processing module, and the processing module is specifically configured to:
[0110] In response to a trigger operation on the viewing control, the control page jumps to the target function interface; or,
[0111] In response to the triggering operation on the elimination control, the updating prompt mark displayed at the target function entry control is controlled to be eliminated.
[0112] In an optional implementation manner, the device further includes a return module, and the return module is specifically used to:
[0113] In response to a trigger operation on the view control, controlling display of a return control on the target function interface;
[0114] In response to the triggering operation on the return control, the control page jumps to the interface displayed before the triggering operation on the view control.
[0115] In an optional implementation manner, the target function entry control is used to control access to multiple function interfaces; and the processing module is further used to:
[0116] The multiple function interfaces include at least two target function interfaces where game content is updated, and in response to a trigger operation on the viewing control, multiple function interface identifiers are displayed, wherein the multiple function interface identifiers are used to indicate different function interfaces;
[0117] In response to a trigger operation on the target function interface identifier, the control page jumps to the target function interface indicated by the target function interface identifier; or,
[0118] In response to a trigger operation on the elimination control, the updating prompt mark is eliminated.
[0119] In an optional implementation manner, the different target function interface identifiers are also used to prompt to perform different game operations on the corresponding target function interface, and the game operations include viewing updated game content and receiving virtual supplies; the processing module is also used to:
[0120] When the target function interface identifier prompts to execute a game operation of collecting virtual supplies in the corresponding target function interface, in response to a trigger operation for the target function interface identifier, control is performed to collect the virtual supplies in the target function interface corresponding to the target function interface identifier.
[0121] In an optional implementation manner, the processing module is further used for:
[0122] In response to a collection end instruction for the virtual goods, the goods information of the virtual goods is displayed on the graphical user interface.
[0123] The control device in the game provided in this embodiment can be used to execute the technical solution of the control method embodiment in the above game. Its implementation principle and technical effect are similar, and this embodiment will not be repeated here.
[0124] Fig.12 A schematic diagram of the hardware structure of an electronic device provided in one embodiment of the present application is shown in FIG. Fig.12As shown, the electronic device 1200 of this embodiment includes: a processor 1201 and a memory 1202;
[0125] Memory 1202, used to store computer-executable instructions;
[0126] The processor 1201 is used to execute the computer-executable instructions stored in the memory to implement the various steps executed by the control method in the game in the above embodiment. For details, please refer to the relevant description in the above method embodiment.
[0127] Optionally, the memory 1202 may be independent or integrated with the processor 1201 .
[0128] When the memory 1202 is independently provided, the electronic device further includes a bus 1203 for connecting the memory 1202 and the processor 1201 .
[0129] One embodiment of the present application further provides a computer-readable storage medium, wherein the computer-readable storage medium stores computer-executable instructions. When a processor executes the computer-executable instructions, a technical solution corresponding to the control method in the game in any of the above embodiments executed by the above electronic device is implemented.
[0130] One embodiment of the present application further provides a computer program product, the program product comprising: a computer program, the computer program is stored in a readable storage medium, at least one processor of an electronic device can read the computer program from the readable storage medium, and at least one processor executes the computer program so that the electronic device executes the technical solution corresponding to the control method in the game in any of the above embodiments.
[0131] Although the present application is disclosed as above in the form of a preferred embodiment, it is not intended to limit the present application. Any technical personnel in this field may make possible changes and modifications without departing from the spirit and scope of the present application. Therefore, the scope of protection of the present application shall be based on the scope defined by the claims of the present application.
[0132] In the several embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the modules is only a logical function division. There may be other division methods in actual implementation, such as multiple modules can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or modules, which can be electrical, mechanical or other forms.
[0133] The above-mentioned integrated module implemented in the form of a software function module can be stored in a computer-readable storage medium. The above-mentioned software function module is stored in a storage medium, including a number of instructions for enabling an electronic device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present application.
[0134] It should be understood that the processor may be a central processing unit (CPU), or other general-purpose processors, digital signal processors (DSP), application-specific integrated circuits (ASIC), etc. A general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in the invention may be directly implemented as being executed by a hardware processor, or may be implemented by a combination of hardware and software modules in the processor.
[0135] The memory may include a high-speed RAM memory, and may also include a non-volatile storage NVM, such as at least one disk memory, and may also be a USB flash drive, a mobile hard disk, a read-only memory, a magnetic disk or an optical disk, etc.
[0136] The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, or an Extended Industry Standard Architecture (EISA) bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, the bus in the drawings of the present application is not limited to only one bus or one type of bus.
[0137] The above storage medium can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk. The storage medium can be any available medium that can be accessed by a general or special purpose computer.
[0138] Those skilled in the art can understand that all or part of the steps of implementing the above-mentioned method embodiments can be completed by hardware related to program instructions. The aforementioned program can be stored in a computer-readable storage medium. When the program is executed, the steps of the above-mentioned method embodiments are executed; and the aforementioned storage medium includes: ROM, RAM, disk or optical disk and other media that can store program codes.
[0139] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit it. Although the present application has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or replace some or all of the technical features therein with equivalents. However, these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.
Claims
1. A control method in a game, characterized in that: The method comprises: Displaying a graphical user interface, wherein the graphical user interface includes a plurality of function entry controls, wherein the function entry controls are used to control access to at least one function interface, wherein the function interface is used to provide game services; In response to a game content update event, determining a target function interface where game content has been updated, and displaying an update prompt mark at a target function entry control, wherein the target function entry control is a function entry control for controlling entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface; In response to a first trigger operation on the target function entry control, a view control and an eliminate control are displayed; wherein the view control is used to view updated game content in the target function interface, and the eliminate control is used to eliminate the update prompt mark.
2. The method according to claim 1, characterized in that The target function entry control is used to control access to multiple function interfaces, and the display levels of the multiple function interfaces are different; the method also includes: In response to a second trigger operation on the target function entry control, displaying a first function interface; the first function interface is a function interface with the highest display level among the multiple function interfaces, and the first function interface includes multiple function controls; In response to a trigger operation on a target function control, the second function interface is displayed, the second function interface is used to provide a game function corresponding to the target function control, and the second function interface is one of the multiple function interfaces.
3. The method according to claim 1, characterized in that The method further comprises: In response to a trigger operation on the viewing control, the control page jumps to the target function interface; or, In response to the triggering operation on the elimination control, the updating prompt mark displayed at the target function entry control is controlled to be eliminated.
4. The method according to claim 3, characterized in that The method further comprises: In response to a trigger operation on the view control, controlling display of a return control on the target function interface; In response to the triggering operation on the return control, the control page jumps to the interface displayed before the triggering operation on the view control.
5. The method according to claim 1, characterized in that The target function entry control is used to control access to multiple function interfaces; the method also includes: The multiple function interfaces include at least two target function interfaces where game content is updated, and in response to a trigger operation on the viewing control, multiple function interface identifiers are displayed, wherein the multiple function interface identifiers are used to indicate different function interfaces; In response to a trigger operation on the target function interface identifier, the control page jumps to the target function interface indicated by the target function interface identifier; or, In response to a trigger operation on the elimination control, the updating prompt mark is eliminated.
6. The method according to claim 5, characterized in that The different target function interface identifiers are also used to prompt different game operations to be performed on the corresponding target function interface, and the game operations include viewing updated game content and receiving virtual supplies; the method also includes: When the target function interface identifier prompts to execute a game operation of collecting virtual supplies in the corresponding target function interface, in response to a trigger operation for the target function interface identifier, control is performed to collect the virtual supplies in the target function interface corresponding to the target function interface identifier.
7. The method according to claim 6, characterized in that The method further comprises: In response to a collection end instruction for the virtual goods, the goods information of the virtual goods is displayed on the graphical user interface.
8. A control device in a game, characterized in that: The device comprises: A first display module, used for displaying a graphical user interface, wherein the graphical user interface includes a plurality of function entry controls, wherein the function entry controls are used for controlling access to at least one function interface, wherein the function interface is used for providing game services; A determination module, configured to, in response to a game content update event, determine a target function interface where game content has been updated, and display an update prompt mark at a target function entry control, wherein the target function entry control is a function entry control for controlling entry into the target function interface, and the update prompt mark is used to prompt that there is updated game content in the target function interface; The second display module is used to display a viewing control and an elimination control in response to a first trigger operation on the target function entry control; wherein the viewing control is used to view the updated game content in the target function interface, and the elimination control is used to eliminate the update prompt mark.
9. An electronic device, characterized in that: The electronic device comprises: Processor; and The memory is used to store a data processing program. After the electronic device is powered on and the program is run by the processor, the control method in the game as described in any one of claims 1 to 7 is executed.
10. A computer-readable storage medium, characterized in that: A data processing program is stored, and the program is run by a processor to execute the control method in the game according to any one of claims 1-7.
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