Content sharing system based on payment in virtual currency distribution mode

By adopting a remuneration mechanism based on the virtual currency issuance method in the content sharing system, the problems of paid content consumers paying unnecessary funds, advertising insertion reduces content consumption concentration, opaque remuneration standards, and excessive commercialization increase economic burden in the existing technology, achieving a fairer, centralized and economical remuneration method for content sharing.

CN119968646AInactive Publication Date: 2025-05-09曹官铉
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Patent Information

Application Number
CN202380069960.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2022-09-30
Filing Date
2023-09-15
Publication Date
2025-05-09
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

The existing content sharing remuneration methods have problems such as paid content consumers paying unnecessary funds, advertising insertion reduces content consumption concentration, opaque remuneration standards, and excessive commercialization increases economic burden.

Method used

A content sharing system based on the virtual currency issuance method is adopted to distribute special virtual currency to content providers as remuneration, and the remuneration amount is determined based on the amount of content shared by the total content sharing relative to the total content sharing amount. The system only allows dedicated virtual currencies to purchase paid content, reduce advertising display, increase content consumption concentration, and provide fair rewards through transparent standards.

Benefits of technology

Reduce the economic burden on consumers, avoid forced viewing of advertisements, increase the concentration of content consumption, and provide fair rewards through transparent standards, solving the problems of unfair rewards and advertising fatigue in the prior art.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention relates to a content sharing system based on payment by means of a virtual currency distribution method, which distributes a dedicated virtual currency to a content provider as payment after content is shared, a part of the content being purchased only by means of the dedicated virtual currency as paid content, and which comprises: a member registration unit for registering a member to which the content provider pays the payment by means of the dedicated virtual currency; a registration unit that registers a content provider or a content consumer as a member and registers an electronic wallet of each member; a content management unit that uploads content in response to a request from the content provider and provides the uploaded content to the content consumer for sharing; a sharing amount collection unit that collects the sharing amount of each content; a dedicated currency management unit which issues a dedicated virtual currency (hereinafter referred to as dedicated currency) for transactions relating to the content, and which is only issued when a reward is paid in accordance with the sharing of the content; a shared reward calculation unit that calculates a reward amount for each piece of content on the basis of the shared amount of each piece of content; and a shared reward payment unit that pays the shared reward amount of each content to the content provider of the corresponding content by the dedicated currency on the basis of the calculated reward amount, and issues and pays the dedicated currency by the dedicated currency management unit. Through the system as described above, even if free content is shared, a dedicated virtual currency is issued to a content provider as a reward, and paid content can be purchased only by using the dedicated virtual currency, so that the economic burden of consumers is reduced, advertisements are not forcibly watched, the concentration degree of the content is improved, and the user experience is improved. And the reward is impartially provided with a transparent reward standard.
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Description

Technical Field

[0001] The present invention relates to a content sharing system based on paying compensation by issuing virtual currency, in which dedicated virtual currency is issued to content providers as compensation after content sharing, and part of the content is paid content that can only be purchased with dedicated virtual currency.

[0002] Furthermore, the present invention relates to a content sharing system based on paying compensation by issuing virtual currency, which pays the content provider according to the sharing amount after the content is shared, and determines the amount of dedicated virtual currency according to the sharing amount of the content relative to the total content sharing amount. Background Art

[0003] As the Internet becomes more popular around the world, sharing information via the Internet has become a common phenomenon. A wide variety of content in the form of text, images, videos, audio, etc. has been shared. Furthermore, various attempts have been made to reward providers of meaningful content.

[0004] Currently, the more typical ways of providing compensation can be roughly summarized into the following three types [Patent Documents 1, 2].

[0005] First, content consumers purchase points with cash, and then pay points based on the file size of the content shared by the content provider to consume the content. In addition, the content provider cashes out the collected points. This method is widely used to share files through web drives.

[0006] The content provider then inserts advertisements into the content shared on the platform. In other words, this method is similar to YouTube, where the platform operator and the content provider share the revenue from the advertisement.

[0007] Then, viewers who watch live / streaming content pay the points purchased with cash directly to the content provider as a reward. The content provider then converts them into cash. As an example of this method, it is being used in African TV, etc.

[0008] However, the existing compensation methods cannot completely solve the problems described below.

[0009] First, simply paying points in proportion to the file size of the content will cause the consumer of the content to pay unnecessary points if the content provider produces and provides files larger than the actual demand.

[0010] Secondly, inserting advertisements for compensation will reduce the concentration on content consumption, increase advertising fatigue and resistance, and lead to a corresponding decrease in advertising effectiveness.

[0011] Then, there is the problem of the lack of transparency in the proportion and standards of advertising revenue. In other words, there is a tendency to favor platform operators and to concentrate revenue distribution only on a portion of highly popular content.

[0012] Then there is the problem of increasing the economic burden on content consumers due to excessive commercialization, which can also lead to social problems.

[0013] Therefore, there is a need for a compensation payment technology that can solve these problems, that is, a new technology that can reduce the financial burden on consumers, not force them to watch advertisements when watching content, thereby increasing the concentration on content, and fairly provide compensation to all content providers with transparent compensation standards.

[0014] [Prior art literature] (Patent Document 1) Korean Registered Patent Gazette No. 10-2312810 (published on October 13, 2021); (Patent Document 2) Korean Registered Patent Gazette No. 10-2134671 (published on July 16, 2020). Summary of the invention

[0015] Technical issues The purpose of the present invention is to solve the problems mentioned above. To this end, a content sharing system based on paying remuneration in the form of virtual currency is provided. After sharing the content, special virtual currency is issued and paid to the content provider as a reward, and only a part of the content is allowed as paid content, which can be purchased with the special virtual currency.

[0016] The purpose of the present invention is to provide a content sharing system based on paying remuneration by issuing virtual currency, in which the content provider is paid according to the amount of sharing after the content is shared, and the amount of special virtual currency is determined according to the amount of sharing of the content relative to the total amount of sharing of the content.

[0017] Furthermore, the present invention aims to provide a content sharing system based on payment of remuneration in the form of virtual currency, which determines the content sharing amount based on the amount of data consumed by content consumers, the consumption time and the insertion rate.

[0018] Technical Solution To achieve the above-mentioned purpose, the present invention relates to a content sharing system based on paying remuneration by issuing virtual currency, preferably comprising: a member registration unit, which registers content providers or content consumers as members and registers the electronic wallets of each member; a content management unit, which uploads content according to the request of the content provider and provides the uploaded content to the content consumers for sharing; a sharing amount collection unit, which collects the sharing amount of each content; a special currency management unit, which issues special virtual currency (hereinafter referred to as special currency) for content-related transactions, and only issues it when paying remuneration based on the sharing of the content; a sharing remuneration calculation unit, which calculates the remuneration amount of each content according to the sharing amount of each content; a sharing remuneration payment unit, which pays the sharing remuneration amount of each content to the content provider of the corresponding content in the special currency according to the calculated remuneration amount, and issues and pays the special currency through the special currency management unit.

[0019] Preferably, the present invention is a content sharing system based on payment of remuneration in the form of virtual currency issuance, and the system also includes: a payment settlement unit, which settles the payment amount when joining as a paid member through the member registration unit or purchasing paid content through the content management unit, and only settles the corresponding payment amount with the dedicated currency.

[0020] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency issuance, and the sharing amount collection unit calculates the sharing amount of each content and calculates it by one or more of a first method of calculating by the amount of data downloaded by the corresponding content, a second method of calculating by the time the corresponding content is consumed, and a third method of calculating by the ratio at which the corresponding content is played.

[0021] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency, wherein the content is divided into categories, and the content categories include one or more of text, picture, audio and video.

[0022] Preferably, the present invention is a content sharing system based on payment of remuneration in the form of virtual currency issuance, wherein the sharing amount collection unit calculates the sharing amount of each content and accumulates the sharing amounts of all times the corresponding content is read.

[0023] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency issuance, and the sharing amount collecting unit is, when the type of the content is text or image, using the following formula 1 to calculate the sharing amount t(k, j) according to the consumption time of the second mode of j readings of the corresponding content Ck: [Formula 1] But, LE (k, j) and t AL(k, j) is the content C k The time when the last usage action activity occurred, and the content C k The time to complete loading on the client, △t0 represents the pre-defined idle time, and c is the coefficient applicable to the idle time.

[0024] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency, and the sharing amount collection unit estimates the playback rate based on the ratio of the text of the corresponding content or the portion of the entire picture displayed on the interface when the content is text or picture.

[0025] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency issuance, wherein the sharing remuneration calculation unit calculates the remuneration amount for each content based on the ratio of the sharing amount of the corresponding content to the total sharing amount.

[0026] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency, wherein the sharing remuneration calculation unit calculates the content C using Formula 2. k The amount of compensation R k .

[0027] [Formula 2] Here, R0 is a predetermined base amount expressed in a special currency unit, w1, w2, and w3 are predetermined weighted values, and D k , T k , P k are the sharing amounts of the first, second and third modes respectively, and M(D), M(T) and M(P) represent the total sharing amounts of the first, second and third modes respectively.

[0028] Preferably, the present invention is a content sharing system based on paying remuneration in the form of virtual currency, wherein the shared remuneration payment unit pays the remuneration calculated for each content to the content provider of each content and deducts a certain percentage of the remuneration as a commission.

[0029] Preferably, in the present invention as a content sharing system based on payment of remuneration by issuing virtual currency, the sharing amount remuneration calculation unit sets the reference amount R0 in proportion to the number of users.

[0030] Effects of the Invention As described above, the content sharing system based on paying remuneration in the form of virtual currency according to the present invention has the beneficial effect that, even if the content is free, as long as it is shared, dedicated virtual currency will be issued to the content provider as a reward, and only the dedicated virtual currency can be used to purchase paid content, so as to reduce the economic burden of consumers, and they will not be forced to watch advertisements, thereby increasing the concentration on content and providing fair rewards with transparent compensation standards.

[0031] In addition, according to the content sharing system based on paying remuneration in the form of virtual currency issuance according to the present invention, the beneficial effect is that the amount of dedicated virtual currency is determined according to the corresponding content sharing amount compared with the total content sharing amount. Therefore, when more content is consumed as a whole, the remuneration amount for each content will be reduced accordingly, so the issuance amount of virtual currency can be adjusted.

[0032] The content sharing system based on paying remuneration in the form of virtual currency according to the present invention has the beneficial effect that the remuneration for providing content is paid according to the consumption amount, consumption time, playback rate, etc. of the content, so the sharing amount of the content can be further accurately calculated. BRIEF DESCRIPTION OF THE DRAWINGS

[0033] Figure 1 It is a block diagram of the overall system required to implement the present invention; Figure 2 It is a block diagram of the architecture of a content sharing system based on paying remuneration in the form of virtual currency according to an embodiment of the present invention.

[0034] Best practices for implementation The specific contents required for implementing the present invention are described below with reference to the accompanying drawings.

[0035] In addition, when describing the present invention, the same symbols are used for the same parts, and the related parts will not be described repeatedly.

[0036] First, combine Figure 1 The configuration of the overall system according to an embodiment of the present invention is described.

[0037] like Figure 1 As shown, the overall system according to an embodiment of the present invention is composed of a consumer terminal 10 used by consumers, a provider terminal 20 used by content providers, a content sharing server 30 providing content sharing services, and a dedicated currency network 60 for recording dedicated virtual currency transactions through a blockchain network. In addition, an exchange server 50 for relaying virtual currency transactions, or a database 40 for storing content, etc. can also be added. The consumer terminal 10, the provider terminal 20, the content sharing server 30, the exchange server 50, etc. are connected through a network 80 and implement data communication.

[0038] First, the consumer terminal 10 is a computing terminal used by content consumers, and is a terminal that supports general computing functions, such as a smart phone, computer, laptop, tablet phone, tablet computer, etc. Further, the consumer terminal 10 is a terminal that can be installed and run on a web browser, application or mobile application (Application).

[0039] Furthermore, the consumer terminal 10 is installed with a client (not shown) that can be connected to the content sharing server 30, so that the content sharing service is received through the connection between the client and the server 30. Furthermore, preferably, the client and the content sharing server 30 are constructed by a client-server system, so that many functions of the overall system are shared according to the performance of the client or the server and the communication volume. Therefore, the operations performed by the consumer terminal 10 described below are performed by the content consumer through the corresponding client (or application) (connected to the server).

[0040] Specifically, the consumer terminal 10 can access the content sharing server 30 to consume the content. The content can be in various forms such as text, pictures, images, and audio.

[0041] The consumer terminal 10 can use the corresponding content for free, and can pay to use the content by joining a paid membership system or purchasing paid content. Further, when the consumer terminal 10 pays to use the content, it can use a dedicated virtual currency (or dedicated currency) to pay the corresponding fee.

[0042] In addition, the consumer terminal 10 can access the exchange server 50 to purchase dedicated virtual currency (or dedicated currency).

[0043] Then, the provider terminal 20 is a computing terminal used by the content provider, and is a terminal that supports general computing functions such as a computer, a laptop, a smart phone, a tablet phone, a tablet computer, etc. Furthermore, the provider terminal 20 is a terminal that can install and run applications (or mobile applications) and the like.

[0044] Furthermore, the provider terminal 20 is installed with a client (not shown) connected to the content sharing server 30, and the client is connected to the server 30 to use the content sharing service. Preferably, the client and the content sharing server 30 are constructed by a client-server system, so that many functions of the overall system are shared according to the performance of the client or the server and the communication volume. Therefore, the operations performed by the provider terminal 20 described below are performed by the content provider through the client (or application) (connected to the server).

[0045] Specifically, the provider terminal 20 registers as a member on the content sharing server 30 and generates a member account, and generates an electronic wallet or registers on the member account. The electronic wallet can be created on the provider terminal 20. Here, the created electronic wallet can be registered for use. And it can be generated on the content sharing server 30 and managed by the server.

[0046] In addition, the provider terminal 20 can access the content sharing server 30 to upload content for provision. The content can be in various forms such as text, pictures, video, audio, etc.

[0047] After the content provided by the provider terminal 20 is shared, the provider terminal 20 collects the payment for the shared content according to the predetermined rules. Furthermore, the provider terminal 20 receives the dedicated currency, and the received dedicated currency is stored in the electronic wallet.

[0048] Then, the content sharing server 30 is a server that provides content sharing services, and is connected to the consumer terminal 10 or the provider terminal 20 or its client to provide services. Further, the content sharing server 30 and the client can be constructed by the composition method of the server-client system. Further, many functions of the overall system can be shared according to the performance of the client or the server and communication volume.

[0049] Specifically, the content sharing server 30 registers content providers or content consumers as members and manages the electronic wallets generated (or registered) for the content providers or the content consumers. The electronic wallets can store dedicated virtual currency for management.

[0050] In addition, the content sharing server 30 uploads content and provides corresponding content according to the request of each content provider. Further, the provided content is shared with content consumers. The content can be divided into forms such as text, picture, video, audio, etc. and the content is divided into paid or free services.

[0051] The content sharing server 30 pays the providers of the corresponding content according to the sharing amount of each content, and pays with a dedicated virtual currency. Further, the payment is made by transferring the dedicated virtual currency to the electronic wallet of the corresponding content provider.

[0052] The content sharing server 30 issues and manages dedicated virtual currency (or dedicated currency) used in association with content, and further manages a dedicated currency network 60 for recording dedicated virtual currency transactions. In addition, the content sharing server (30) issues dedicated virtual currency only when paying a reward to a content provider.

[0053] The content sharing server 30 collects a portion of the dedicated virtualization coin amount paid to the content provider as a commission.

[0054] In addition, the content sharing server 30 may perform transactions of dedicated virtual currency on behalf of the content sharing server 30 .

[0055] Furthermore, the content sharing server 30 can purchase the dedicated virtual currency that needs to be paid for settlement according to the request of the content consumer. Furthermore, the content sharing server 30 settles the purchase amount of the dedicated virtual currency through common settlement means (transfer, credit card, simple settlement), etc., and purchases the corresponding amount of dedicated virtual currency from the exchange agent, and then deposits it into the electronic wallet of the content consumer.

[0056] The content sharing server 30 can convert the provider's dedicated currency into cash or other virtual currencies according to the content provider's request.

[0057] In addition, the content sharing server 30 may directly operate the virtual currency exchange server 50 or be connected to the virtual currency exchange server 50 to provide a transaction service for virtual currency to content providers or content consumers (agents).

[0058] Then, the exchange server 50, as a server operating a general virtual currency exchange, provides virtual currency trading services. Further, the exchange server 50 provides virtual currency trading services for special currencies based on the special currency network 60. Further, users can exchange special currencies for other virtual currencies, or exchange them for ordinary general currencies in the virtual currency exchange of the exchange server 50.

[0059] Then, the dedicated currency network 60 is composed of a blockchain network for recording dedicated currency transactions. Further, the dedicated currency network 60 is composed of a blockchain network form for ordinary virtual currency.

[0060] Then, the database 40 may be composed of a member information database 41 storing member information and electronic wallet information of content providers and consumers, a content database 42 storing content, and a shared statistical database 43 storing statistical information of content sharing. However, the configuration of the database 40 is only a preferred embodiment. When developing a specific device, factors such as ease of access and search and effectiveness may be considered and other structures may be constructed according to the database construction theory.

[0061] Next, combine Figure 2 The configuration of the content sharing system 300 based on paying remuneration in the form of virtual currency according to an embodiment of the present invention is further described in detail. As described above, the content sharing system of the present invention can be implemented by a server-client system composed of a client and a content sharing server 30 .

[0062] like Figure 2As shown, a content sharing system 300 based on payment of remuneration in the form of virtual currency issuance in one embodiment of the present invention is composed of a member registration unit 31 for registering members such as content providers / consumers, a content management unit 32 for uploading and providing content, a sharing amount collection unit 33 for collecting statistical information such as content sharing amount, a dedicated currency management unit 34 for issuing and managing dedicated virtual currency, a sharing remuneration calculation unit 35 for calculating remuneration for shared content, a sharing remuneration payment unit 36 ​​for paying sharing remuneration, and a payment settlement unit 37 for processing payment settlement. In addition, an exchange service unit 38 for providing virtual currency trading services may be added.

[0063] First, the member registration unit 31 registers the content provider or consumer as a member and generates an account (or member account) for each member. Member information such as the name and gender of the member can be registered here.

[0064] The member registration unit 31 generates an electronic wallet for each member account or registers it. Preferably, the member registration unit 31 generates the member's electronic wallet and stores the electronic wallet in the server. Then, the electronic wallet is not stored in the member terminal 10, 20, but is stored in the server 30 for entrusted management.

[0065] The electronic wallet is a common electronic wallet for storing dedicated virtual currency. Furthermore, the content provider receives compensation in dedicated virtual currency according to the amount of sharing of the uploaded content. Here, the dedicated virtual currency according to the compensation is stored in the electronic wallet of the content provider. When a member purchases content or registers as a paid member, the payment amount is settled by the dedicated virtual currency in the electronic wallet of the member account.

[0066] Then, the content management section 32 uploads content according to the request of the content provider and provides the uploaded content to general content consumers.

[0067] Content can be in various forms such as text, pictures, images, audio, etc., and can be divided into various categories according to its form. For example, content can be divided into text, pictures, images (or videos), audio, etc.

[0068] The content management unit 32 provides interfaces and functions commonly used by content providers to upload content, such as supporting content upload operations, content format operations, content classification and description operations (content keywords / tags, titles, summary descriptions, etc.).

[0069] In addition, the content management unit 32 provides an interface and its functions so that content consumers can access the uploaded content for use. In addition, it also provides an interface and its functions for accessing various platforms such as the Internet and mobile applications to read related content.

[0070] On the other hand, content is divided into free content and paid content. Free content does not require membership registration, and anyone can read it. Paid content requires membership registration, and only members (consumers) who have paid for the settlement can read it. Furthermore, paid content is only provided when individual fees (fees) are required or when registering as a paid member (or premium service). Preferably, the payment amount is set and provided in a special currency unit. Further preferably, ordinary currency units can also be provided, but ordinary currency units are variable amounts provided based on the market conditions of the corresponding special currency amounts. For example, the content purchase price is set at 0.5 points, but depending on the market conditions, the ordinary currency amount will change to 500 won, 700 won, etc.

[0071] Furthermore, the content management unit 32 restricts the reading of paid content to only content consumers who have registered as members and paid for the content. To this end, the content management unit 32 grasps information such as whether each content is paid, whether each member is a paid member, or whether the corresponding member has settled the payment for each paid content, and manages it according to the rules (or regulations) of the pre-defined payment policy.

[0072] Furthermore, when the specific content is paid content and settlement is required, the content management unit 32 requests the corresponding content consumer to settle the payment through the payment settlement unit 37 .

[0073] Then, the sharing amount collection unit 33 calculates and collects the sharing amount information of each content. Preferably, the sharing amount of each content shared within a predetermined period (or a predetermined period) is accumulated and collected.

[0074] The sharing amount of each content refers to the amount of content that is shared, and can be calculated in the following three ways: Further, different calculation methods can be used for the sharing amount according to the type of each content.

[0075] First of all, the first method is to use the amount of shared data to calculate the shared amount. The amount of shared data is collected by the amount of downloaded data. The amount of downloaded data may be different from the actual amount of data consumed. Taking video images as an example, 100M bytes are actually downloaded, but only 90M bytes can be played for consumption. If the content consumer is interrupted while watching a video, the downloaded amount and the consumed amount may differ in this way. In addition, if it is text content in pages like online novels or picture content in a sliding way like online comics, even if the content of the entire episode is downloaded, the consumer can only read part of it. In this case, the downloaded amount may differ from the actual consumed amount.

[0076] Furthermore, the sharing amount of each content is calculated as the cumulative amount of the total number of times the content is read. Furthermore, if 10 people (or 10 times) read the content, the sharing amounts of the 10 people (or 10 times) are calculated in total.

[0077] Furthermore, for content C k The first way of sharing D k As shown in the following formula.

[0078] [Mathematical formula 1] Here, n k Indicates content C k The number of times content C is read, d(k, j) represents k The amount of data for j times.

[0079] Then, the second way is to use the sharing time (or consumption time) to calculate the sharing amount. The sharing time of the corresponding content is collected by the time when the content consumer consumes the content.

[0080] The second method is also to calculate the sharing amount by accumulating the total number of times the corresponding content is read. k The second way of sharing D k As shown in the following formula.

[0081] [Mathematical formula 2] Here, n k Indicates content C k The number of times content C is read, d(k, j) represents k The j reading times.

[0082] If the content is video or audio, the consumption time is calculated by measuring the time when the content is played. Here, when the playback speed is slower or faster (double speed) than the original playback speed, the playback time of the content (original playback time) and the consumption time of the consumer may differ. For example, when playing at 2x speed, the playback time is 1 hour, but the consumption time is 30 minutes.

[0083] If the content is text or image, the activity time occurring on the client of the consumer terminal 10 is monitored to calculate the consumption time (or reading time). To this end, it is configured to monitor the consumer's usage actions (key input, sliding, clicking, etc.) on the client such as the browser. If it is a web browser, a script module that implements these functions can be run.

[0084] t(k, j) is calculated by the following formula.

[0085] [Mathematical formula 3] Here, t LE (k, j) and t AL(k, j) respectively represent the content C k The time when the last activity (use action) occurred on the k The time it takes to complete loading on the client (browser, application, etc.).

[0086] In addition, Δt0 represents a predetermined time (predetermined idle time), and c is a coefficient for applying the idle time, which is a predetermined value.

[0087] Then, the third method is to calculate the sharing amount by the shared playback rate. The sharing amount of the corresponding content is collected by the playback rate of the consumption part of the content. On the other hand, the playback rate shared by each content is calculated by the ratio of playback compared to the total time of the content. Further, for example, if the content is a 60-minute video, but only 1 / 2 of the entire video is watched, the playback rate is 50%.

[0088] Furthermore, for each content C k The j-times playback rate p(k, j) of the third-party format is shown as follows.

[0089] [Formula 4] Here, p0(k) is the content C k The total playing time, p j (k) is content C k The playback time watched j times (actual playback time, playback time watched by the user).

[0090] Alternatively, as another embodiment, the play rate p(k,j) can be set by dividing the play rate into segments and assigning a play rate value to each segment. And it is set to increase proportionally with the play rate corresponding to each segment. That is, it can be applied in grades according to the segments. For example, the play rate is 0.2 up to 30%, 0.4 up to 50%, 0.6 up to 70%, 1.25 up to 85%, 1.75 for 95%, 2.5 for more than 98%, etc., which can be divided into segments and the play rate value can be set in the segment. Furthermore, it is set to reduce the sharing amount for a play rate below a specific level, and increase the sharing amount for a play rate above a certain level.

[0091] The concept of playback rate is to make up for the shortcomings of only calculating the quantitative aspects of shared content. It is a concept of sharing volume that reflects the quality of content. Although the sharing time of 10G images is long in quantity, it is foreseeable that the content is boring and people will skip or stop watching in the middle. In this case, 10G content is 10G in quantity, but if a 50% playback rate is applied, the actual recognized data will be reduced to 50%, that is, 5G. On the contrary, assuming that 1G content is only 1G in quantity, but the content is interesting and consumers cannot look away, so that its playback rate reaches 100%, then the sharing volume of such content can be directly recognized as 1G, or 2-3 times the sharing volume. This can be used as an incentive to prevent content producers from simply producing large and long content, but to produce content that content consumers cannot look away from.

[0092] In addition, the sharing amount of each content is calculated by the cumulative total number of times the content is played. k The third-party sharing volume P k As shown in the following formula.

[0093] [Formula 5] Here, n k Content C k The number of times content C is read, p(j, k) is the number of times content C is read, p(j, k) k The playback rate of j times.

[0094] In addition, the playback rate or playback ratio of text or images is calculated based on the proportion of the part of the text or the entire image that is displayed on the screen. When the content is composed of text in pages, such as online novels, the playback rate (or reading rate) is estimated based on the ratio of pages read in the entire page. In addition, for image content that slides like online comics, the playback rate (or reading rate) is estimated based on the ratio of the area read in the entire image area.

[0095] On the other hand, the sharing amount collection unit 33 accumulates and collects the sharing amount of each content shared within a predetermined period (or a certain cycle). This cycle is consistent with the reward cycle. Rewards are executed at regular intervals, and the reward amount is calculated based on the accumulated sharing amount of the corresponding cycle. Therefore, the sharing amount of each content is collected by the amount shared within the reward cycle and used for the calculation of the reward amount.

[0096] Then, the dedicated currency management unit 34 manages the blockchain network (or dedicated currency network) 60 for recording transactions of dedicated virtual currency (or dedicated currency) and issues dedicated currency. Furthermore, the dedicated currency management unit 34 issues dedicated currency only when paying the shared rewards of each content to each content provider. The issued dedicated currency will be paid to the relevant content provider and stored in the electronic wallet of the corresponding content provider.

[0097] The dedicated currency network 60 is composed of a blockchain network consisting of multiple nodes, and the transaction ledger is shared by each node. Information about the issuance and transaction of the dedicated currency will be recorded in the transaction ledger of each node. Here, each node can install multiple modules for the management and sharing of the transaction ledger.

[0098] The dedicated money management unit 34 performs management tasks such as allocating the above-mentioned plurality of modules to each node or standardizing the functions of the modules, etc. Thus, the dedicated money network 60 operates normally.

[0099] In addition, the dedicated currency management unit 34 issues dedicated currency or dedicated virtual currency, and issues dedicated virtual currency only in accordance with the amount of remuneration when paying remuneration to the content provider. Therefore, the amount of issued dedicated virtual currency depends on the amount of remuneration for the content.

[0100] Then, the sharing remuneration calculation unit 35 calculates the remuneration (or remuneration amount, remuneration amount) of each content according to the sharing amount of each content, and calculates the remuneration of each content by reflecting the total sharing amount of all the content.

[0101] The total sharing amount of all contents indicates the total value of the sharing amount of all contents. The total sharing amount M(S) is expressed as follows. Further, M(S) is the total of the sharing amount S.

[0102] [Mathematical formula 6] Here, N represents the number of contents, S j Indicates content C j As mentioned above, the sharing amount is calculated by a first method based on the data volume, a second method based on the consumption time, a third method based on the playback rate, and the like.

[0103] The remuneration or remuneration amount for each content is calculated based on the corresponding content sharing volume relative to the total sharing volume. k Remuneration (or amount of remuneration) R k It is shown in the following formula.

[0104] [Formula 7] Here, R0 is a predetermined reference amount, which is expressed in a dedicated currency unit. For example, if R0 is 1 point (dedicated currency) and is the same as the total sharing amount of the content, 1 point (dedicated currency) is paid as the sharing reward amount for the content.

[0105] In addition, the shared amount S K It is possible to use any one of the sharing amounts calculated by the first method, the second method, and the third method, or to use any one or more of them. If this is reflected, the aforementioned formula is as follows.

[0106] [Mathematical formula 8] Here, w1, w2, and w3 are predetermined weighted values. Furthermore, the remuneration is calculated by weighted average of the corresponding sharing amounts relative to the total sharing amounts of the first method, the second method, and the third method. In addition, M(D), M(T), and M(P) respectively represent the total sharing amounts of the data volume (sharing amount of the first method), the consumption time (sharing amount of the second method), and the regeneration rate (sharing amount of the third method).

[0107] On the other hand, the sharing reward calculation unit 35 can set the base amount R0 according to the number of users sharing. Furthermore, as the number of users increases, the base amount R0 will also increase. Alternatively, the number of users can be divided into segments, and the base amount R0 can be pre-set (proportionally, increased) for each segment.

[0108] On the other hand, preferably, the sharing remuneration calculation unit 35 calculates the remuneration according to the content type. Furthermore, the total sharing amount is calculated according to the content type, and the reference amount R0 or the weighted values ​​w1, w2, and w3 are also set according to the type. When calculating the total sharing amount, the content of the corresponding category is taken as the object. For example, for text content, the total sharing amount of multiple texts is calculated, and the total sharing amount of multiple video contents is calculated. In addition, the reference amount can also be set to 0.5 points for text content and 1 point for video content.

[0109] In addition, the sharing reward calculation unit 35 calculates the sharing reward at a certain time interval according to a predetermined certain period (or reward period), and calculates the reward according to the sharing amount shared within the period. For example, when the reward period is 1 month, the sharing amount within 1 month is accumulated, and the sharing reward is calculated based on the sharing amount within the corresponding period.

[0110] Then, the shared remuneration payment unit 36 ​​pays the remuneration amount calculated for each content to the provider of each content, and deducts a certain percentage (predetermined percentage) of the remuneration amount as an operation commission.

[0111] The shared reward payment unit 36 ​​controls each content to pay the reward amount of the corresponding content to the corresponding content provider.

[0112] Here, the shared remuneration payment unit 36 ​​requests (controls) the issuance of a dedicated currency equivalent to the corresponding remuneration amount through the dedicated currency management unit 34, and requests (controls) the deposit of the dedicated currency of the corresponding remuneration amount into the electronic wallet of the corresponding content provider.

[0113] Preferably, the shared remuneration payment unit 36 ​​requests that a certain percentage (predetermined percentage) of the remuneration amount or a predetermined certain amount be deducted and paid as an operation commission, and requests that a dedicated currency of the commission amount be deposited into the manager's electronic wallet.

[0114] Preferably, the commission is divided into system operation commission, streaming fee, storage commission, etc. Further preferably, the commission is set in the range of 1% to 10% according to a predetermined rule. In addition, the storage commission is set in proportion to the storage volume of the corresponding content relative to the average storage volume (or total storage volume) of all content.

[0115] On the other hand, the shared reward payment unit 36 ​​executes the payment of shared rewards at certain time intervals according to a predetermined certain period (or reward period). As an example, the reward period can be set in units of 24 hours, 1 week, 1 month, etc. Therefore, the task of calculating shared rewards, etc., will be executed according to these reward periods.

[0116] Here, the shared reward payment unit 36 ​​calculates the distribution amount of each content provider according to the pre-defined distribution rule for the payment settlement amount, and distributes the calculated amount of special currency to the content provider. Here, the shared reward payment unit 36 ​​transfers the special currency equivalent to the calculated amount from the manager's electronic wallet to the content provider's electronic wallet.

[0117] Then, the payment settlement unit 37 settles the payment amount when registering as a paid member or purchasing paid content, and settles the corresponding payment amount only in the dedicated currency.

[0118] Furthermore, after settling the payment amount, the payment settlement unit 37 transfers the dedicated currency corresponding to the payment amount from the electronic wallet of the content consumer or member to the electronic wallet of the manager.

[0119] And preferably, the payment settlement unit 37 can purchase the special currency on behalf of the content consumer or member's request. Further, the payment settlement unit 37 settles the purchase amount of the special currency (the amount of ordinary currency) by a common settlement method (transfer, credit card, simple settlement, etc.), and uses the ordinary currency of the settlement amount to purchase the special currency of the corresponding amount (or payment amount). The purchased special currency is stored in the electronic wallet of the content consumer.

[0120] Then, the exchange service unit 38 directly operates the virtual currency exchange server 50 or connects to the virtual currency exchange server 50 to provide (or act as an agent for) virtual currency transaction services for content providers or content consumers.

[0121] Therefore, the content provider can exchange the dedicated currency accumulated in his / her own account or electronic wallet for other virtualized coins or convert it into cash.

[0122] Then, the beneficial effects of the present invention are further described in detail.

[0123] As described above, the present invention supports content providers to upload content to the public, and when these contents are shared, they are paid with blockchain cryptocurrency (or dedicated currency) according to the amount of sharing. Therefore, content providers can exchange the received dedicated currency into cash to obtain compensation for their own content. In addition, content consumers can share content without paying fees to managers or watching advertisements.

[0124] In addition, managers who operate content sharing systems receive a portion of the remuneration paid to content providers as commissions (e.g., streaming and storage commissions), so even without charging advertising fees, operating expenses can be covered.

[0125] Furthermore, the dedicated currency is traded on exchanges like ordinary virtual currencies, so its value can be determined by the demand and supply of the exchange market.

[0126] System providers and other managers provide premium (paid) services, and consumers need to purchase special currency to use paid services. When content providers provide content such as live sports games or new movies for a fee, consumers need to purchase special currency. Furthermore, consumers need to purchase special currency from content providers who want to sell their special currency through the exchange market.

[0127] In addition, sellers can provide relevant images of the products they want to sell in the system of the present invention. Here, consumers can watch the product video or description without buying, and the seller can get special currency for free. As a result, the seller can increase the income from obtaining special currency, so it can sell at a lower price than competitors. Furthermore, the seller can lower the price but earn more money.

[0128] In addition, the demand for dedicated currencies will further increase in the future, so some people will buy dedicated currencies for investment.

[0129] Furthermore, the dedicated currency of the present invention can generate inflation as content sharing increases. Dedicated currency is only produced when there is demand for content. More demand means more demand for quality content, just like the capitalist financial system. Therefore, the more demand there is, the more demand there is for dedicated currency.

[0130] The above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit the same. Although the present invention has been described in detail with reference to the aforementioned embodiments, a person skilled in the art may still modify the technical solutions described in the aforementioned embodiments, and these modifications do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions described in the embodiments of the present invention.

Claims

1. A content sharing system based on payment of rewards in the form of virtual currency, characterized in that: A content sharing system based on paying remuneration by issuing virtual currency includes: a member registration unit, which registers content providers or content consumers as members and registers the electronic wallets of each member; a content management unit, which uploads content according to the request of the content provider and provides the uploaded content to the content consumers for sharing; a sharing amount collection unit, which collects the sharing amount of each content; a dedicated currency management unit, which issues dedicated virtual currency for content-related transactions and only issues it when remuneration is paid based on the sharing of the content; a sharing remuneration calculation unit, which calculates the remuneration amount of each content based on the sharing amount of each content; a sharing remuneration payment unit, which pays the sharing remuneration amount of each content to the content provider of the corresponding content in the dedicated virtual currency based on the calculated remuneration amount, and issues and pays the dedicated virtual currency through the dedicated currency management unit.

2. The content sharing system based on paying remuneration in the form of virtual currency according to claim 1, characterized in that: The system further includes a payment settlement unit that settles the payment amount when a user registers as a paid member through the member registration unit or purchases paid content through the content management unit, and settles the corresponding payment amount using only the dedicated virtual currency.

3. The content sharing system based on paying remuneration in the form of virtual currency according to claim 1, characterized in that: The sharing amount collection unit calculates the sharing amount of each content and calculates it by one or more of the following methods: a first method of calculating the amount of data downloaded by the corresponding content, a second method of calculating the time when the corresponding content is consumed, and a third method of calculating the ratio at which the corresponding content is played.

4. The content sharing system based on paying remuneration in the form of virtual currency according to claim 3, characterized in that: The content is divided into categories, and the content category includes one or more of text, picture, audio and video.

5. The content sharing system based on paying remuneration in the form of virtual currency according to claim 3, characterized in that: The sharing amount collecting unit calculates the sharing amount of each content, and accumulates and calculates the sharing amount of all times the corresponding content is read.

6. The content sharing system based on paying remuneration in the form of virtual currency according to claim 4, characterized in that: The sharing amount collecting unit is, when the type of the content is text or image, using the following formula 1 according to the corresponding content C k The consumption time of the second way of reading j times is used to calculate the shared amount t(k, j); [Formula 1] But, LE (k, j) and t AL (k, j) is the content C k The time when the last usage action activity occurred, and the content C k The time to complete loading on the client, △t0 represents the pre-defined idle time, and c is the coefficient applicable to the idle time.

7. The content sharing system based on paying remuneration in the form of virtual currency according to claim 4, characterized in that: The sharing amount collecting unit estimates the play rate based on the ratio of the portion of the text or the entire picture of the corresponding content displayed on the interface when the content is text or picture.

8. The content sharing system based on paying remuneration in the form of virtual currency according to claim 4, characterized in that: The sharing remuneration calculation unit calculates the remuneration amount for each content by the ratio of the sharing amount of the corresponding content to the total sharing amount.

9. The content sharing system based on payment of remuneration in the form of virtual currency according to claim 8, characterized in that: The shared reward calculation unit calculates the content C using Formula 2 k The amount of compensation R k ; [Formula 2] Here, R0 is a predetermined base amount expressed in a special currency unit, w1, w2, and w3 are predetermined weighted values, and D k 、T k , P k are the sharing amounts of the first, second and third modes respectively, and M(D), M(T) and M(P) represent the total sharing amounts of the first, second and third modes respectively.

10. The content sharing system based on paying remuneration in the form of virtual currency according to claim 9, characterized in that: The sharing amount remuneration calculation unit sets the reference amount R0 in proportion to the number of users.