Method and system for optimizing display anti-dazzle function of touch screen

By monitoring ambient light and user interaction data in real time, dynamically adjusting the brightness of the touch screen and the reflectivity of the anti-glare coating, the problem of insufficient adaptability of anti-glare design to the environment and user behavior in the prior art is solved, and more efficient display effect optimization and user experience improvement are achieved.

CN120215749APending Publication Date: 2025-06-27ANHUI HONGSHIXIN OPTOELECTRONICS TECH CO LTD
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Patent Information

Application Number
CN202510303069.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-14
Publication Date
2025-06-27

AI Technical Summary

Technical Problem

The existing touch screen anti-glare technology lacks dynamic adaptability to ambient light changes and user behavior, which makes it difficult for the screen to reflect and display effects and display effects to meet the needs under different usage environments and user interactions.

Method used

By detecting ambient light data in real time, capturing user touch behavior and viewing angle changes, monitoring screen deformation data, combining multi-sensing data for dynamic compensation, adjusting the brightness, contrast and reflectivity of the anti-glare coating of the touch screen to optimize the display effect.

Benefits of technology

It achieves more accurate display effect optimization in different environments and user interaction situations, improves the visual comfort and operation stability of the touch screen, and reduces glare and reflection interference.

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Abstract

The invention relates to the technical field of touch screens, in particular to a touch screen display anti-dazzle function optimization method and system, and the method comprises the steps: detecting the illumination environment data of a current environment in real time; capturing a user touch behavior and generating interaction behavior data in combination with the visual angle change of the user and the screen; monitoring tiny deformation of the surface of the touch screen to obtain deformation data of the surface of the touch screen; an illumination environment index is calculated based on the illumination environment data, when the illumination environment index exceeds a preset threshold value, first compensation is carried out on the screen brightness and the contrast ratio through an environment compensation model, and a first glare interference index is calculated; and if the index is smaller than a preset glare interference index threshold, performing second compensation on the anti-glare coating in combination with the deformation data, the reflectivity of the anti-glare coating, the illumination environment data and the user interaction behavior data, and calculating a second glare interference index. The user experience score is counted, and the compensation strategy is optimized according to the user experience score, so that the display effect of the touch screen and the user experience are improved.
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Description

Technical Field

[0001] The present invention relates to the technical field of touch screens, and particularly to a method and system for optimizing the anti-glare function of touch screen displays. Background Art

[0002] With the popularization of touch screen technology, especially in fields such as smart phones, tablets, industrial equipment, and public self-service terminals, the display effect and user experience of touch screens have become increasingly important. To improve the visibility of touch screens in strong light environments, anti-glare technology has been widely used. Traditional anti-glare methods usually rely on physical coatings, such as anti-reflection coatings (AR coatings) or anti-fingerprint coatings, to reduce the interference of surface reflected light. However, existing anti-glare technologies mainly focus on coatings or materials with fixed optical properties and lack the ability to dynamically adapt to changes in ambient light and user behavior. As the ambient light conditions and usage scenarios continue to change, these static anti-glare designs often fail to meet the visibility requirements under different usage conditions in practical applications. Especially when the user's perspective or touch operation changes, the reflection effect and display effect of the screen may change significantly.

[0003] When a user interacts with a touch screen, the touch position, touch force, and viewing angle will directly affect the reflection and display effects of the touch screen. For example, when a user touches a certain area of the screen, the touch pressure may cause minute deformations on the screen surface, thereby affecting the propagation path of the reflected light. In addition, changes in the relative position or viewing angle between the user and the device will cause changes in the refraction and reflection angles of light, thereby affecting the clarity and brightness of the displayed content. These factors are usually not effectively considered in traditional anti-glare designs. Therefore, how to intelligently adjust the anti-glare effect of the anti-glare coating of the touch screen based on the user's touch, viewing angle, and interaction habits to improve the display quality of the touch screen in various usage environments has become an urgent problem to be solved in current touch screen display technology.

[0004] Therefore, a method and system for optimizing the anti-glare function of touch screen displays are proposed. Summary of the Invention

[0005] The object of the present invention is to provide a method and system for optimizing the anti-glare function of a touch screen display, so as to intelligently adjust the anti-glare effect of the anti-glare coating of the touch screen based on the user's touch, viewing angle and interaction habits, and improve the display quality of the touch screen in various usage environments. First, the real-time illumination environment data of the current environment is detected; the user's touch behavior is captured and combined with the viewing angle change between the user and the screen to generate interaction behavior data; the minute deformation of the touch screen surface is monitored to obtain the deformation data of the touch screen surface; then, according to the real-time illumination environment data, the illumination environment index is calculated. If the illumination environment index exceeds the preset illumination environment threshold, the brightness and contrast of the touch screen are dynamically compensated for the first time through the environment compensation model, and the first glare interference index is calculated; then, if the first glare interference index is greater than the preset glare interference index threshold, the deformation data, the initial reflectivity of the anti-glare coating, the real-time illumination environment data and the user interaction behavior data are combined to perform a second dynamic compensation on the anti-glare coating of the touch screen, and the second glare interference index after the second compensation is calculated; finally, the user experience score after the first compensation and the second compensation is statistically analyzed, and the compensation strategy is optimized according to the user experience score.

[0006] To achieve the above object, the present invention provides the following technical solutions:

[0007] 1. A method for optimizing the anti-glare function of a touch screen display, comprising:

[0008] Detecting the real-time illumination environment data of the current environment in real time; capturing the touch behavior data of the user in real time, and combining the viewing angle change between the user and the screen to generate user interaction behavior data; monitoring the minute deformation of the touch screen surface in real time to obtain the deformation data of the touch screen surface;

[0009] Calculating the illumination environment index according to the real-time illumination environment data. If the illumination environment index exceeds the preset illumination environment threshold, the brightness and contrast of the touch screen are dynamically compensated for the first time through the environment compensation model, and the first glare interference index after the first compensation is calculated;

[0010] If the first glare interference index is greater than the preset glare interference index threshold, the deformation data, the initial reflectivity of the anti-glare coating, the real-time illumination environment data and the user interaction behavior data are combined to perform a second compensation on the reflectivity of the anti-glare coating of the touch screen, and the second glare interference index after the second compensation is calculated;

[0011] Statistically analyzing the user experience score after the first compensation and the second compensation, and optimizing the compensation strategy according to the user experience score.

[0012] Preferably, the real-time illumination environment data includes: the illumination intensity, illumination condition and illumination angle of the current environment;

[0013] The touch behavior data includes: touch position, touch force, and touch frequency.

[0014] Preferably, the environmental compensation model includes: a data input unit, an environmental compensation unit, and a data output unit;

[0015] Among them, the data input unit inputs the light intensity, the light angle, the current screen brightness, and the current screen contrast;

[0016] The environmental compensation unit compensates the brightness and contrast of the touch screen through the MLP algorithm;

[0017] The data output unit outputs the compensated brightness and contrast.

[0018] Preferably, the formula for the first glare interference index is:

[0019]

[0020] Among them, G1 is the first glare interference index; k1 is the weight of the light environment data; I is the light intensity; c1 is the light angle adjustment coefficient; θ is the light angle; k2 is the weight of the screen brightness; L b is the first compensated screen brightness; L max is the maximum screen brightness; k3 is the weight of the screen contrast; C b is the first compensated screen contrast; C max is the maximum screen contrast.

[0021] Preferably, the process of the second compensation is:

[0022] Input the deformation data, the initial reflectivity of the anti-glare coating, the real-time light environment data, and the user interaction behavior data, and calculate the reflection compensation amount; the calculation formula for the reflection compensation amount is:

[0023]

[0024] Among them, ΔR is the reflection compensation amount; r1 is the weight of the screen deformation influence term; r2 is the deformation data adjustment coefficient; δ is the deformation data; r3 is the weight of the light environment influence term; I is the light intensity; θ is the light angle; r4 is the weight of the user touch influence term; P is the touch position; F is the touch force; r5 is the weight of the user viewing angle influence term; the viewing angle between the user and the screen;

[0025] According to the reflection compensation amount, dynamically adjust the reflectivity of the anti-glare coating.

[0026] Preferably, the formula for the second glare interference index is:

[0027]

[0028] Among them, G2 is the second glare interference index; k1' is the weight of the lighting environment data; I is the illumination intensity; c2 is the illumination angle adjustment coefficient; θ is the illumination angle; k'2 is the weight of the screen brightness; L f is the second compensated screen brightness; L max is the maximum screen brightness; k'3 is the weight of the screen contrast; C f is the second compensated screen contrast; C max is the maximum screen contrast; k4 is the weight of the reflection compensation; ΔR is the reflection compensation amount; R f is the initial reflectivity of the anti-glare coating.

[0029] Preferably, a touch screen display anti-glare function optimization system includes:

[0030] A real-time data acquisition module, configured to detect real-time lighting environment data of the current environment in real time; capture real-time touch behavior data of a user, combine the perspective change between the user and the screen, and generate user interaction behavior data; monitor the minute deformation on the surface of the touch screen in real time to obtain deformation data on the surface of the touch screen;

[0031] A first dynamic compensation module, configured to calculate a lighting environment index according to the real-time lighting environment data. If the lighting environment index exceeds a preset lighting environment threshold, perform first compensation on the brightness, contrast, and color of the touch screen through an environment compensation model, and calculate a first glare interference index after the first compensation;

[0032] A second dynamic compensation module, configured to, if the first glare interference index is greater than a preset glare interference index threshold, combine the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data, and the user interaction behavior data, perform second compensation on the reflectivity of the anti-glare coating of the touch screen, and calculate a second glare interference index after the second compensation;

[0033] A dynamic compensation optimization module, configured to count the user experience score after the first compensation and the second compensation, and optimize the compensation strategy according to the user experience score.

[0034] Compared with the prior art, the beneficial effects of the present invention are:

[0035] 1. The present invention introduces the real-time monitoring and comprehensive analysis of multi-sensor data, including illumination environment data, user touch behavior data, viewing angle change data, and deformation data of the touch screen. The synergistic effect of these multi-source data enables the system to comprehensively understand the current usage environment and user interaction behavior. By dynamically adjusting according to multiple factors such as real-time illumination environment, user touch pattern, and screen deformation, the system of the present invention can provide more accurate display effect optimization, providing a reliable basis for intelligently adjusting the anti-glare effect of the anti-glare coating of the touch screen through the first compensation and the second compensation based on the user's touch, viewing angle, and interaction habits.

[0036] 2. The present invention proposes an environmental compensation model that dynamically adjusts the screen brightness and contrast by real-time detecting the environmental illumination conditions and combining the illumination environment index with the current brightness and contrast of the screen. The environmental compensation model of the present invention can intelligently adjust the display parameters of the screen according to the change of the real-time illumination environment, which helps to eliminate the interference caused by the change of the external environmental illumination, improve the visibility of the screen, avoid the glare problem. Especially in a strong light environment, it can effectively improve the clarity and contrast of the screen, and avoid affecting the user's visual experience due to excessive or insufficient brightness adjustment. This dynamic compensation process helps to provide a display effect that always adapts to the current environment, significantly improving the visual comfort and operation stability of the touch screen. It provides a judgment basis and a high-quality screen display foundation for subsequently judging the first compensation effect by calculating the first glare interference index and performing the second compensation when the compensation effect is not good.

[0037] 3. The second compensation module proposed by the present invention performs a second compensation on the basis of the first compensation of the screen brightness and contrast by the environmental compensation model according to the deformation data of the screen, the initial reflectivity of the anti-glare coating, the user interaction behavior data, and the real-time illumination environment data. The touch screen will be subjected to pressure and deformation when used by the user. The second compensation of the present invention can automatically adjust the reflectivity of the anti-glare coating by analyzing the touch behavior and screen deformation, thereby reducing the influence of the deformation on the reflected light. This second compensation process effectively solves the reflection problem caused by the deformation of the screen during high-frequency operations and multi-touch, ensuring that the screen always maintains a clear display effect. Especially in a high-brightness environment, it can minimize the visual interference caused by reflection and glare, improve the anti-glare effect of the touch screen, and at the same time enable the user to enjoy a more stable and comfortable visual experience in various operation states. BRIEF DESCRIPTION OF THE DRAWINGS

[0038] Figure 1 It is a flowchart of a method for optimizing the anti-glare function of a touch screen display provided by an embodiment of the present invention;

[0039] Figure 2 It is a structural diagram of a system for optimizing the anti-glare function of a touch screen display provided by an embodiment of the present invention;

[0040] Figure 3 Flow chart of the first compensation provided by the embodiment of the present invention;

[0041] Figure 4 Flow chart of the second compensation provided by the embodiment of the present invention. Detailed implementation manners

[0042] Next, the technical solutions in the embodiments of the present invention will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present invention.

[0043] When a user interacts with a touch screen, the touch position, touch force, and viewing angle will directly affect the reflection and display effects of the touch screen. For example, when the user touches a certain area of the screen, the touch pressure may cause slight deformation of the screen surface, thereby affecting the propagation path of the reflected light. In addition, the relative position or viewing angle change between the user and the device will cause changes in the refraction and reflection angles of light, thereby affecting the clarity and brightness of the displayed content. These factors are usually not effectively considered in traditional anti-glare designs.

[0044] The present invention proposes a method for optimizing the anti-glare function of a touch screen display, which realizes intelligent adjustment of the anti-glare effect of the anti-glare coating of the touch screen based on the user's touch, viewing angle, and interaction habits, and improves the display quality of the touch screen in various usage environments. This method is implemented through a system for optimizing the anti-glare function of a touch screen display. For the flow chart of the specific method and the structure diagram of the system, please refer to Figure 1 and Figure 2 . To illustrate that the method and system of the present invention can play a role in intelligently adjusting the anti-glare effect of the anti-glare coating of the touch screen based on the user's touch, viewing angle, and interaction habits, the effectiveness of the present invention will be described in the following two embodiments.

[0045] Please refer to Figures 1 to 4 , the present invention provides the case name, and the technical solution is as follows:

[0046] A method for optimizing the anti-glare function of a touch screen display, comprising:

[0047] Real-time detecting the real-time light environment data of the current environment; real-time capturing the touch behavior data of the user, and combining with the viewing angle change between the user and the screen to generate user interaction behavior data; real-time monitoring the slight deformation of the touch screen surface to obtain the deformation data of the touch screen surface;

[0048] The real-time light environment data includes: the light intensity, light conditions, and light angle of the current environment;

[0049] The touch behavior data includes: touch position, touch force, and touch frequency.

[0050] Specifically, the light environment data is obtained by real-time detection using an ambient light sensor built into the touch screen;

[0051] The touch behavior data of the user is obtained by real-time capture using a capacitive sensor built into the touch screen;

[0052] The change in the viewing angle between the user and the screen is monitored in real-time by a front camera of the touch screen;

[0053] The deformation data of the touch screen surface is monitored in real-time by a deformation sensor built into the touch screen.

[0054] In the embodiments of the present application, by real-time detecting the light data of the current environment, capturing the touch behavior of the user, and monitoring the minute deformation of the screen surface, it is possible to achieve a comprehensive optimization of the display effect of the touch screen. The light environment data ensures that the system can make real-time adjustments according to different ambient light conditions, avoiding glare and reflection problems in strong light environments. Combining the user touch behavior data and the user viewing angle change, it is possible to understand the user's operation habits and further optimize the display effect of the touch screen, enabling the screen to automatically adjust according to the user's needs. The screen deformation data can provide a reliable basis for dynamically adjusting the reflectivity of the screen during the user's operation process to reduce additional light reflection and glare problems caused by deformation. By integrating the above multi-dimensional data, it provides reliable and comprehensive data for intelligently adjusting the anti-glare effect of the anti-glare coating of the touch screen based on the light environment, user touch, viewing angle, and interaction habits in the future.

[0055] Preferably, a light environment index is calculated based on the real-time light environment data; the calculation formula for the light environment index is:

[0056]

[0057] where L is the light environment index; ω1 is the light intensity weight; α1 is the light intensity adjustment coefficient; I is the light intensity; ω2 is the light condition weight; α2 is the light condition adjustment coefficient; C is the light condition; C0 is the median of the light conditions; ω3 is the light angle weight; α3 is the light angle adjustment coefficient; θ is the light angle;

[0058] The light environment index is used to determine whether environmental compensation for the touch screen is required for the current light environment;

[0059] In this embodiment, the preset light environment threshold is obtained through multiple experiments;

[0060] If the light environment index exceeds a preset light environment threshold, perform a first compensation on the brightness and contrast of the touch screen through an environment compensation model; the environment compensation model includes: a data input unit, an environment compensation unit, and a data output unit; refer to Figure 3 ;

[0061] Among them, the data input unit inputs the light intensity, the light angle, the current screen brightness, and the current screen contrast; the environment compensation unit compensates the brightness and contrast of the touch screen through the MLP algorithm; the data output unit outputs the compensated brightness and contrast.

[0062] Specifically, the environment compensation unit includes an input layer, a hidden layer, and an output layer; the input layer contains 5 nodes, respectively corresponding to the input data of the data input unit; the hidden layer contains 64 hidden layers, and each hidden layer uses the ReLU activation function to capture non-linear relationships; the output layer contains 2 nodes, which are the brightness and contrast after environment compensation respectively; the screen compensation unit trains the environment compensation model to compensate the screen, and optimizes the environment compensation model through the gradient descent method.

[0063] The embodiment of the present application accurately calculates the light environment index according to the real-time light environment data, and judges whether environmental compensation is required for the current light condition through the light environment index, ensuring that the touch screen can be automatically adjusted to optimize the display effect under different light conditions. In addition, the embodiment of the present application also proposes an environment compensation model based on the MLP algorithm. By inputting the data of the light intensity, the light angle, and the current brightness and contrast of the screen, and through model training, it can accurately compensate the brightness and contrast of the screen, improving the accuracy and efficiency of the compensation effect. This environment compensation model effectively reduces strong light and reflection interference, improves the visual experience. Especially under complex environmental conditions, it can ensure that users always obtain a clear and comfortable display effect, thereby improving the adaptability of the touch screen and the user experience. It provides a high-quality screen display basis for subsequent second compensation when the anti-glare effect after the first compensation does not reach the ideal state.

[0064] After performing the first compensation on the brightness and contrast of the touch screen through the environment compensation model, calculate the first glare interference index; the formula for the first glare interference index is:

[0065]

[0066] Among them, G1 is the first glare interference index; k1 is the weight of the light environment data; k2 is the weight of the screen brightness; L b is the screen brightness after the first compensation; L max is the maximum value of the screen brightness; k3 is the weight of the screen contrast; Cb is the screen contrast ratio after the first compensation; C max is the maximum value of the screen contrast ratio.

[0067] Table 1 shows the optimization effect of the screen display after the first compensation.

[0068] Table 1 Optimization Effect of the Screen Display after the First Compensation

[0069]

[0070] In the embodiment of the present application, after the brightness and contrast ratio of the touch screen are first compensated by the environmental compensation model, the first glare interference index is calculated, which can effectively solve the glare problem of the touch screen display in strong light or complex lighting environments. According to the proposed formula of the first glare interference index, the changes in the light intensity, light angle, screen brightness, and contrast ratio are comprehensively considered, ensuring that the display effect of the screen can be accurately compensated under different environmental conditions. The adaptability and display quality of the touch screen are improved, and the negative impact of environmental light changes on the display effect is avoided, thus significantly improving the user's visual experience and operation feeling. Especially in strong light irradiation environments, it can effectively reduce visual fatigue and improve readability. It provides an accurate reference basis for determining whether the second compensation is required through the first glare interference index.

[0071] Preferably, it is determined whether the second compensation is required according to the first glare interference index; if the first glare interference index is greater than the preset glare interference index threshold, the anti-glare coating of the touch screen is subjected to the second compensation in combination with the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data, and the user interaction behavior data; refer to Figure 4 ; the process of the second compensation is: input the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data, and the user interaction behavior data, and calculate the reflection compensation amount; the calculation formula of the reflection compensation amount is:

[0072]

[0073] where, ΔR is the reflection compensation amount; r1 is the weight of the screen deformation influence term; r2 is the deformation data adjustment coefficient; δ is the deformation data; r3 is the weight of the lighting environment influence term; r4 is the weight of the user touch influence term; P is the touch position; F is the touch force; r5 is the weight of the user viewing angle influence term; the viewing angle between the user and the screen;

[0074] According to the reflection compensation amount, the reflectivity of the anti-glare coating is dynamically adjusted.

[0075] Specifically, the preset glare interference index threshold is obtained through multiple tests; the initial reflectivity of the anti-glare coating is provided by the manufacturer;

[0076] According to the reflection compensation amount, the physical properties of the anti-glare coating are adjusted to increase or decrease the reflectivity. The physical properties include the transparency and refractive index of the coating, etc.; by dynamically adjusting the reflectivity, the display effect of the touch screen is continuously optimized, and continuous adjustment is made according to real-time data such as ambient light changes, user interaction behaviors, and screen deformation.

[0077] Table 2 shows the optimization effect of the anti-glare function after the second compensation for the samples (numbers 2, 3, and 5) that require the second compensation after the first compensation.

[0078] Table 2 Optimization effect of the anti-glare function after the second compensation

[0079]

[0080] In the embodiments of the present application, the second compensation dynamically adjusts the reflectivity of the anti-glare coating by combining the deformation data of the touch screen, the initial reflectivity of the anti-glare coating, the real-time light environment data, and the user interaction behavior data, significantly improving the display effect of the touch screen. By calculating the reflection compensation amount, based on factors such as ambient light, touch position, touch force, and user perspective, the anti-glare performance of the screen is accurately adjusted. This second compensation process ensures that under different usage conditions, especially in high-light and / or complex environments, the touch screen can maintain the best visibility and comfort, effectively reducing glare and reflection interference and avoiding the limitations of traditional static compensation methods. The method of dynamically adjusting the reflectivity by the second compensation not only improves the display effect but also can respond to changes in different lighting, user touch behaviors, and screen deformation in real time, greatly optimizing the user experience and enabling the touch screen to still provide a stable and clear display effect in a changing usage environment.

[0081] Preferably, after the second compensation for the reflectivity of the anti-glare coating of the touch screen, calculate the second glare interference index after the second compensation; the formula for the second glare interference index is:

[0082]

[0083] where G2 is the second glare interference index; k1' is the weight of the light environment data; I is the light intensity; c2 is the light angle adjustment coefficient; θ is the light angle; k'2 is the weight of the screen brightness; L f is the screen brightness after the second compensation; L max is the maximum screen brightness; k'3 is the weight of the screen contrast; C f is the screen contrast after the second compensation; C max is the maximum screen contrast; k4 is the weight of the reflection compensation; ΔR is the reflection compensation amount; R fInitial reflectivity of the anti-glare coating.

[0084] The second glare interference index formula proposed in the embodiments of the present application further improves the user experience by accurately quantifying the display effect of the touch screen after adjusting the reflectivity of the anti-glare coating. By combining the illumination environment data, screen brightness, contrast, and reflection compensation amount, the second glare interference index formula can comprehensively evaluate the actual glare interference degree of the touch screen under different illumination conditions and user interactions. The reflectivity of the anti-glare coating can be dynamically adjusted according to this formula, and the display effect can be optimized according to the reflection compensation amount, enabling the screen to be accurately adjusted according to the real-time environment and usage behavior to ensure the best display quality. It not only improves the visibility of the touch screen in high-brightness environments and reduces visual fatigue caused by glare, but also provides a stable display effect under different illumination angles and environments, effectively coping with the additional glare interference problems generated by the user during the interaction with the touch screen.

[0085] Preferably, the user experience scores after the first compensation and the second compensation are statistically analyzed, and the compensation strategy is optimized according to the user experience scores.

[0086] Specifically, after the first compensation and the second compensation are completed, the system collects user feedback in real time through user evaluations to obtain user experience scores, and detects relevant data from the screen surface, including deformation data, the initial reflectivity of the anti-glare coating, real-time illumination environment data, and user interaction behavior data.

[0087] According to the statistically obtained user experience scores, the compensation strategy is adaptively optimized; for example, under low-light conditions, the system will increase the brightness and contrast, and calculate the first glare interference index through the first compensation adjustment to evaluate its effect. If the first glare interference index is high, the second compensation is performed to adjust the reflectivity of the anti-glare coating, and finally, whether to increase the brightness again or change the properties of the reflective coating is determined according to the user experience scores.

[0088] Table 3 shows the optimization strategy optimized according to the user experience scores.

[0089] Table 3 Optimization Strategy

[0090]

[0091] Embodiments of the present application propose a method and system for optimizing the anti-glare function of a touch screen display, which can intelligently adjust the anti-glare effect of the anti-glare coating on the touch screen based on the user's touch, viewing angle, and interaction habits through multi-source data fusion, first and second compensation mechanisms, and user experience scoring. First, by real-time detecting the ambient light environment data, user interaction behavior data, and screen deformation data, the system can adjust the screen brightness, contrast, and anti-glare coating reflectivity in real time to adapt to different usage scenarios. The fusion of such multi-dimensional data not only improves the accuracy of anti-glare optimization but also enhances the personalization of the user experience, meeting the actual needs in different environments and providing a reliable data basis for subsequent optimization of the anti-glare function of the touch screen display based on these multi-dimensional data, the ambient light environment, the user's touch, the user's viewing angle, and interaction habits. Next, the first compensation adjusts the screen brightness and contrast in real time through an environmental compensation model, which can effectively cope with the impact of different lighting conditions on the screen display effect. The environmental compensation model evaluates the impact of the current lighting conditions on the screen display based on the lighting environment index, ensuring that users can always obtain the best visual experience in strong or weak light environments. After the first compensation, the first glare interference index accurately reflects the glare problem, further guiding whether the second compensation is needed, thus achieving more detailed anti-glare optimization. Then, it is judged whether to perform the second compensation based on the effect of the first compensation; the second compensation further optimizes the screen display effect by dynamically adjusting the reflectivity of the anti-glare coating based on the deformation data, ambient light environment data, and user interaction behavior data. The calculation of the reflection compensation amount combines the deformation effect, changes in the ambient light environment, and the user's touch behavior, enabling the reflectivity adjustment to not only adapt to environmental changes but also provide personalized optimization according to the user's viewing angle and touch method. By accurately calculating the second glare interference index, the system can effectively reduce the glare interference caused by screen reflection, thereby enhancing the user's visual experience. Finally, by collecting the user's real-time feedback and scoring it, the system can adaptively optimize the compensation strategy. The user experience score provides a quantitative basis for the compensation strategy, enabling the system to flexibly adjust its compensation measures to ensure that each user can obtain the best display effect under different lighting conditions and interaction behaviors.

[0092] Embodiment 2

[0093] A touch screen display anti-glare function optimization system includes:

[0094] A real-time data acquisition module, configured to detect the real-time ambient light environment data of the current environment in real time; capture the touch behavior data of the user in real time, combine the viewing angle change between the user and the screen to generate user interaction behavior data; monitor the minute deformation on the surface of the touch screen in real time to obtain the deformation data of the touch screen surface; the real-time ambient light environment data includes: the light intensity, lighting conditions, and lighting angle of the current environment; the touch behavior data includes: the touch position, touch force, and touch frequency.

[0095] Preferably, the first dynamic compensation module is configured to calculate a lighting environment index based on the real-time lighting environment data. If the lighting environment index exceeds a preset lighting environment threshold, the brightness, contrast, and color of the touch screen are first compensated through an environment compensation model, and a first glare interference index after the first compensation is calculated.

[0096] The environment compensation model includes: a data input unit, an environment compensation unit, and a data output unit;

[0097] Among them, the data input unit inputs the light intensity, the light angle, the current screen brightness, and the current screen contrast; the environment compensation unit compensates the brightness and contrast of the touch screen through the MLP algorithm; the data output unit outputs the compensated brightness and contrast.

[0098] Preferably, the formula for the first glare interference index is:

[0099]

[0100] Among them, G1 is the first glare interference index; k1 is the weight of the lighting environment data; I is the light intensity; c1 is the light angle adjustment coefficient; θ is the light angle; k2 is the weight of the screen brightness; L b is the screen brightness after the first compensation; L max is the maximum screen brightness; k3 is the weight of the screen contrast; C b is the screen contrast after the first compensation; C max is the maximum screen contrast.

[0101] Preferably, the second dynamic compensation module is configured to, if the first glare interference index is greater than a preset glare interference index threshold, combine the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data, and the user interaction behavior data to perform a second compensation on the reflectivity of the anti-glare coating of the touch screen, and calculate a second glare interference index after the second compensation; the process of the second compensation is: input the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data, and the user interaction behavior data, and calculate the reflection compensation amount; the formula for the reflection compensation amount is:

[0102]

[0103] Among them, ΔR is the reflection compensation amount; r1 is the weight of the screen deformation influence term; r2 is the deformation data adjustment coefficient; δ is the deformation data; r3 is the weight of the lighting environment influence term; I is the light intensity; θ is the light angle; r4 is the weight of the user touch influence term; P is the touch position; F is the touch force; r5 is the weight of the user viewing angle influence term; The viewing angle between the user and the screen;

[0104] According to the reflection compensation amount, dynamically adjust the reflectivity of the anti-glare coating.

[0105] Preferably, the formula for the second glare interference index is:

[0106]

[0107] Wherein, G2 is the second glare interference index; k1' is the weight of the illumination environment data; I is the illumination intensity; c2 is the illumination angle adjustment coefficient; θ is the illumination angle; k'2 is the weight of the screen brightness; L f is the screen brightness after the second compensation; L max is the maximum value of the screen brightness; k'3 is the weight of the screen contrast; C f is the screen contrast after the second compensation; C max is the maximum value of the screen contrast; k4 is the weight of the reflection compensation; ΔR is the reflection compensation amount; R f is the initial reflectivity of the anti-glare coating.

[0108] Preferably, the dynamic compensation optimization module is used to count the user experience scores after the first compensation and the second compensation, and optimize the compensation strategy according to the user experience scores.

[0109] Table 4 shows the optimization strategy optimized according to the user experience score.

[0110] Table 4 Optimization Strategy

[0111]

[0112] Although the embodiments of the present invention have been shown and described, those of ordinary skill in the art can understand that various changes, modifications, substitutions, and variations can be made to these embodiments without departing from the principles and spirit of the present invention. The scope of the present invention is defined by the appended claims and their equivalents.

Claims

1. A method for optimizing the anti-glare function of a touch screen display, characterized in that: include: Real-time detection of the current environment's real-time lighting environment data; Capture the user's touch behavior data in real time, and generate user interaction behavior data based on the perspective changes between the user and the screen; Monitor the tiny deformation of the touch screen surface in real time to obtain the deformation data of the touch screen surface; Calculating a lighting environment index according to the real-time lighting environment data, and if the lighting environment index exceeds a preset lighting environment threshold, performing a first compensation on the brightness and contrast of the touch screen through an environmental compensation model, and calculating a first glare interference index after the first compensation; Determining whether a second compensation is required according to the first glare interference index; if the first glare interference index is greater than a preset glare interference index threshold, performing the second compensation on the reflectivity of the anti-glare coating of the touch screen in combination with the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data and the user interaction behavior data, and calculating a second glare interference index after the second compensation; The user experience scores after the first compensation and the second compensation are counted, and the compensation strategy is optimized according to the user experience scores.

2. The method for optimizing the anti-glare function of a touch screen display according to claim 1, characterized in that: The real-time lighting environment data includes: the lighting intensity, lighting conditions and lighting angle of the current environment; The touch behavior data includes: touch position, touch strength and touch frequency.

3. The method for optimizing the anti-glare function of a touch screen display according to claim 1, characterized in that: The environmental compensation model includes: a data input unit, an environmental compensation unit and a data output unit; Wherein, the data input unit inputs the light intensity, the light angle, the current brightness of the screen and the current contrast of the screen; The environmental compensation unit compensates the brightness and contrast of the touch screen by using an MLP algorithm; The data output unit outputs the compensated brightness and contrast.

4. The method for optimizing the anti-glare function of a touch screen display according to claim 1, characterized in that: The formula of the first glare interference index is: Among them, G1 is the first glare interference index; k1 is the lighting environment data weight; I is the lighting intensity; c1 is the lighting angle adjustment coefficient; θ is the lighting angle; k2 is the screen brightness weight; L b is the screen brightness after the first compensation; L max is the maximum screen brightness; k3 is the screen contrast weight; C b is the screen contrast after the first compensation; C max The maximum value of screen contrast.

5. The method for optimizing the anti-glare function of a touch screen display according to claim 1, characterized in that: The second compensation process is: The deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data and the user interaction behavior data are input, and the reflection compensation amount is calculated; the calculation formula of the reflection compensation amount is: Among them, ΔR is the reflection compensation amount; r1 is the weight of the screen deformation influence item; r2 is the deformation data adjustment coefficient; δ deformation data; r3 is the weight of the lighting environment influence item; I is the light intensity; θ is the lighting angle; r4 is the weight of the user touch influence item; P is the touch position; F is the touch force; r5 is the weight of the user perspective influence item; The perspective between the user and the screen; The reflectivity of the anti-glare coating is dynamically adjusted according to the reflection compensation amount.

6. The method for optimizing the anti-glare function of a touch screen display according to claim 1, characterized in that: The formula of the second glare interference index is: Among them, G2 is the second glare interference index; k1' is the lighting environment data weight; I is the lighting intensity; c2 is the lighting angle adjustment coefficient; θ is the lighting angle; k'2 is the screen brightness weight; L f is the screen brightness after the second compensation; L max is the maximum screen brightness; k'3 is the screen contrast weight; C f is the screen contrast after the second compensation; C max is the maximum screen contrast; k4 is the reflection compensation weight; ΔR is the reflection compensation amount; R f is the initial reflectivity of the anti-glare coating.

7. A touch screen display anti-glare function optimization system, characterized in that: include: The real-time data acquisition module is used to detect the real-time lighting environment data of the current environment in real time; Capture the user's touch behavior data in real time, combine the changes in the viewing angle between the user and the screen, and generate user interaction behavior data; monitor the tiny deformation of the touch screen surface in real time to obtain the deformation data of the touch screen surface; a first compensation module, configured to calculate a lighting environment index according to the real-time lighting environment data, and if the lighting environment index exceeds a preset lighting environment threshold, perform first compensation on the brightness, contrast and color of the touch screen through an environmental compensation model, and calculate a first glare interference index after the first compensation; a second compensation module, configured to determine whether a second compensation is required according to the first glare interference index; if the first glare interference index is greater than a preset glare interference index threshold, the second compensation is performed on the reflectivity of the anti-glare coating of the touch screen in combination with the deformation data, the initial reflectivity of the anti-glare coating, the real-time lighting environment data and the user interaction behavior data, and a second glare interference index after the second compensation is calculated; The compensation optimization module is used to calculate the user experience score after the first compensation and the second compensation, and optimize the compensation strategy according to the user experience score.

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