Game information display method and device, electronic equipment and storage medium
By displaying the instructions of missing props in the game interface, the problem of players forgetting the loose parts required to synthesize equipment is solved, improving the synthesis efficiency and accuracy, and improving the player experience.
Patent Information
- Application Number
- CN202510657341.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-20
- Publication Date
- 2025-07-04
AI Technical Summary
In the game, players are prone to forget the loose equipment required to synthesize equipment, resulting in synthesis errors or need to be viewed repeatedly, and the experience is poor.
By displaying the missing instructions for currently missing props in the graphical user interface, players are reminded to synthesize the loose pieces required for props, providing guidance.
Improves the efficiency and accuracy of prop synthesis and improves the player experience.
Smart Images

Figure CN120242467A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of game technologies, and more particularly, to a game information display method, apparatus, electronic device, and storage medium. Background Art
[0002] In some games, virtual objects can wear equipment to enhance attributes or obtain additional abilities. However, most of the obtained equipment is loose parts equipment, and two loose parts equipment can be combined into one combined equipment. Among them, loose parts equipment can be paired in pairs, and according to different combination formulas, many kinds of finished equipment, that is, combined equipment, will be produced.
[0003] In the related art, after obtaining a piece of loose parts equipment, it often takes a long time to obtain another matching loose parts equipment.
[0004] However, for players, in the long-term memory, players are prone to forget the loose parts equipment required for combining equipment, resulting in incorrect combination of the combined equipment or the need to repeatedly check before combining, and the experience is poor. Summary of the Invention
[0005] In view of this, embodiments of the present application provide a game information display method, apparatus, electronic device, and storage medium. By displaying the missing indication information of the currently missing items to remind players of the loose parts required for combining items, certain guidance is provided to players, improving the item combination efficiency and accuracy, and enhancing the player experience.
[0006] In a first aspect, embodiments of the present application provide a game information display method. A graphical user interface is provided through a terminal device, and the graphical user interface includes: a plurality of virtual objects; the method includes:
[0007] Obtaining information about the game items to be combined for each virtual object, and information about the items currently held by the player;
[0008] Determining the currently missing items for each virtual object for the game items to be combined according to the combination required items of the game items to be combined and the currently held items;
[0009] Displaying the missing indication information of the currently missing items in the graphical user interface.
[0010] In a second aspect, embodiments of the present application further provide a game information display apparatus. A graphical user interface is provided through a terminal device, and the graphical user interface includes: a plurality of virtual objects; the apparatus includes:
[0011] An obtaining module, configured to obtain information about the game items to be combined for each virtual object, and information about the items currently held by the player;
[0012] A determination module, configured to determine, according to the synthetic required items of the game item to be synthesized and the currently held items, the currently missing items of each virtual object for the game item to be synthesized;
[0013] A display module, configured to display, in a graphical user interface, missing indication information of the currently missing items.
[0014] In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device runs, the processor communicates with the memory through the bus. The processor executes the machine-readable instructions to execute the method according to any one of the first aspect.
[0015] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium. A computer program is stored on the computer-readable storage medium. When the computer program is run by a processor, the method according to any one of the first aspect is executed.
[0016] The present application provides a game information display method, device, electronic device, and storage medium. The method includes: obtaining information on game items to be synthesized for each virtual object and information on currently held items of a player, determining, according to the synthetic required items of the game item to be synthesized and the currently held items, the currently missing items of each virtual object for the game item to be synthesized, and displaying, in a graphical user interface, missing indication information of the currently missing items. Thus, by displaying the missing indication information of the currently missing items to remind the player of the loose parts required for synthesizing the item, certain guidance is provided to the player, improving the item synthesis efficiency and accuracy and enhancing the player experience. Description of the Drawings
[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required to be used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of the present application and should not be regarded as limiting the scope. For those of ordinary skill in the art, other related drawings can be obtained based on these drawings without creative efforts.
[0018] Figure 1 Flow schematic of the game information display method provided by the embodiment of the present application Figure 1 ;
[0019] Figure 2 Schematic of the graphical user interface provided by the embodiment of the present application Figure 1 ;
[0020] Figure 3 Flow schematic of the game information display method provided by the embodiment of the present applicationFigure 2 ;
[0021] Figure 4 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 2 ;
[0022] Figure 5 Flow schematic diagram of the game information display method provided by the embodiment of the present application Figure 3 ;
[0023] Figure 6 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 3 ;
[0024] Figure 7 Flow schematic diagram of the game information display method provided by the embodiment of the present application Figure 4 ;
[0025] Figure 8 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 4 ;
[0026] Figure 9 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 5 ;
[0027] Figure 10 Flow schematic diagram of the game information display method provided by the embodiment of the present application Figure 5 ;
[0028] Figure 11 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 6 ;
[0029] Figure 12 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 7 ;
[0030] Figure 13 Schematic diagram of the structure of the game information display device provided by the embodiment of the present application;
[0031] Figure 14 Schematic diagram of the structure of the electronic device provided by the embodiment of the present application. Detailed implementation manners
[0032] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of this application. Obviously, the described embodiments are only some, rather than all, of the embodiments of this application. Components of the embodiments of this application described and illustrated in the drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of this application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without creative efforts fall within the scope of protection of this application.
[0033] In some games, loose equipment usually provides bonuses for only one or several basic attributes, while synthesized equipment usually has stronger attributes and special effects. Generally, two pieces of loose equipment can be synthesized into one piece of synthesized equipment. When paired in pairs, many different synthesized equipment can be produced according to different synthesis formulas. Among them, the synthesized equipment not only retains the attributes of the two pieces of loose equipment but also adds additional skills or effects. For example, a "chainmail" and a "storm greatsword" can be synthesized into a "guardian angel", allowing the virtual object to gain the ability to revive once after death, thus significantly improving the combat power of the virtual object.
[0034] Among them, loose equipment is un-synthesized items, and synthesized equipment is synthesized items. Since the number of loose equipment is limited, for example, 8 pieces, and the number of synthesized equipment is relatively large, for example, 36 pieces, different combinations of loose equipment can be synthesized into different synthesized equipment. After a player obtains a piece of loose equipment, they need to wait a long time to obtain another matching piece of loose equipment for synthesis. During this process, players are prone to forgetting the synthesis formula, the synthesized equipment, and the loose equipment (missing items) that need to be obtained.
[0035] Based on this, this application sets game items to be synthesized for each virtual object, determines the currently missing items for the game items to be synthesized according to the game items to be synthesized and the items currently held by the player, and displays the missing indication information of the currently missing items, so as to remind the player of the loose parts required for synthesizing the items by displaying the missing indication information of the currently missing items, provide certain guidance to the player, improve the efficiency and accuracy of item synthesis, and enhance the player experience.
[0036] In one embodiment of this application, the game information display method can run on a local terminal device or a server. When the game information display method runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and client devices.
[0037] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game information display method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0038] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0039] In a possible implementation, an embodiment of the present invention provides a method for displaying game information, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
[0040] Figure 1 Schematic diagram of the process of the game information display method provided in the embodiment of the present application Figure 1 The execution subject of this embodiment may be an electronic device, such as a mobile phone, a tablet, etc.
[0041] A graphical user interface is provided through an electronic device, and the graphical user interface includes: a plurality of virtual objects.
[0042] It should be noted that the game information display method provided in this application can be applied to auto chess games. Auto chess games are a type of strategy competitive game. During the preparation stage, players can purchase and place chess pieces (virtual objects) in the preparation area. When needed, the chess pieces can be moved to the battle area. Among them, the chess pieces in the preparation area do not participate in the battle. Players can adjust the placement of the chess pieces in the battle area. During the battle stage, the chess pieces in the battle area automatically fight against the opponent's chess pieces. Among them, the battle area is usually a chessboard, and the chessboard is a grid composed of multiple chess squares, and each chess square is used to place a chess piece.
[0043] In some embodiments, the graphical user interface includes: a preparation area, a battle area, and an inventory bar. Among them, the multiple virtual objects include: virtual objects in the preparation area and virtual objects in the battle area. Each virtual object is provided with an equipment bar, and the equipment bar of each virtual object is used to display information about the equipped items of each virtual object (such as item text identifiers, item picture identifiers, etc.). The equipped items of each virtual object can include, for example, scattered items and synthesized items. Among them, scattered items are un-synthesized items, and synthesized items are synthesized items. The inventory bar is used to display the currently missing items of each virtual object.
[0044] Taking one virtual object (virtual object 1) in the preparation area and two virtual objects (virtual object 2, virtual object 3) in the battle area as an example, Figure 2 is a schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 1 as Figure 2 shown, the graphical user interface includes a preparation area, a battle area, and an inventory bar. Each virtual object has an equipment bar respectively, which is used to display information about its equipped items.
[0045] As Figure 1 shown, the method may include:
[0046] S101. Obtain information about the game items to be synthesized for each virtual object and information about the player's currently held items.
[0047] The game items to be synthesized for each virtual object are the game items to be synthesized preset for each virtual object. The game items to be synthesized for different virtual objects can be the same or different. In addition, the number of game items to be synthesized for each virtual object includes but is not limited to one, and this embodiment does not make special limitations on this.
[0048] The player's currently held items refer to the game items currently held by the player corresponding to the game account, that is, the scattered items obtained by the player through purchase or completion of specific game tasks.
[0049] S102. Determine the currently missing items of each virtual object for the game item to be synthesized based on the synthesis requirement items of the game item to be synthesized and the currently held items.
[0050] Among them, the synthesis requirement items of the game item to be synthesized are the game items required to synthesize the game item to be synthesized. That is, the synthesis requirement items are the scattered piece equipment of the game item to be synthesized, and the number of synthesis requirement items is at least two. For example, if the game item to be synthesized is item C, the synthesis requirement items include item A and item B.
[0051] If there is at least the first item among the at least two synthesis requirement items in the currently held items, then determine the second item among the at least two synthesis requirement items as the currently missing item of each virtual object for the game item to be synthesized. The second item is the item other than the first item among the at least two synthesis requirement items. For example, if the game item to be synthesized is item C and the currently held items include item A, then determine item B as the currently missing item of each virtual object for item C.
[0052] If there is no item among the at least two synthesis requirement items in the currently held items, then determine the at least two synthesis requirement items as the currently missing items of each virtual object for the game item to be synthesized. For example, if the game item to be synthesized is item C and the currently held items do not include item A and item B, then determine item A and item B as the currently missing items of each virtual object for item C.
[0053] S103. Display the missing indication information of the currently missing items in the graphical user interface.
[0054] By displaying the missing indication information of the currently missing items in the graphical user interface, this missing indication information is used to indicate that the currently missing items are in a missing state, which is convenient for reminding the player of the scattered pieces required for synthesizing the item, providing a certain guidance to the player, so that the player can purchase or complete specific game tasks to obtain the currently missing items to synthesize the game item to be synthesized.
[0055] Among them, the missing indication information of the currently missing items can be displayed at any position in the graphical user interface, and this embodiment does not make special limitations on this.
[0056] In an optional implementation manner, the above step S103, displaying the missing indication information of the currently missing items in the graphical user interface, may include:
[0057] Display the information of the currently missing items in the graphical user interface, and display a missing mark at the position of the information of the currently missing items.
[0058] Among them, the missing indication information includes the information of the currently missing item and a missing mark. The information of the currently missing item can be the text identifier or the picture identifier of the currently missing item. The missing mark is used to indicate that the currently missing item is in a missing state, and the missing mark can be a text mark or a picture identifier. This embodiment does not make special limitations on this.
[0059] Display the information of the currently missing item in the backpack bar of the graphical user interface, and display a missing mark at the position of the currently missing item. Refer to Figure 2 , the currently missing item corresponding to virtual object 1 is item D, the currently missing item corresponding to virtual object 2 is item E, and the currently missing item corresponding to virtual object 3 is item F. Display the information of item D, item E, and item F in the backpack bar respectively, and display a missing mark at the upper right corner of the corresponding information respectively. The missing mark is the superscript of "missing".
[0060] It can be understood that if the currently missing items corresponding to virtual object 1 and virtual object 2 are both item D, then display the information of two item Ds in the backpack bar, and display a missing mark at the upper right corner of the corresponding information respectively. That is, for all virtual objects, display as many missing loose equipment items as there are.
[0061] In an optional implementation manner, the method may further include:
[0062] Display the information of the game item to be synthesized at the position of the information of the currently missing item.
[0063] Among them, the information of the game item to be synthesized can be, for example, the text identifier or the picture identifier of the item. By displaying the information of the game item to be synthesized at the position of the information of the currently missing item, it can remind the player that the currently missing item is the synthesis requirement item of the game item to be synthesized. That is to say, by intuitively displaying the missing indication information of the currently missing item and the information of the game item to be synthesized, it can further avoid the player from making mistakes in synthesizing equipment or synthesizing after repeated viewing, improve the item synthesis efficiency and accuracy, and enhance the player experience.
[0064] Figure 3 Schematic flow of the game information display method provided by the embodiment of the present application Figure 2 , as Figure 3 shown, in an optional implementation manner, the method may further include:
[0065] S201. If there is a target held item among the currently held items that has not been equipped to each virtual object, and the target held item is a synthesis requirement item, then display the synthesis requirement indication information of the target held item in the graphical user interface.
[0066] Among them, the synthesis requirement indication information of the target held item is used to indicate that the target held item is a synthesis requirement item for the game item to be synthesized, that is, the target held item is a useful item for the game item to be synthesized.
[0067] If there is a target held item among the currently held items that has not been equipped to each virtual object, and the target held item is a synthesis requirement item for the game item to be synthesized, then the synthesis requirement indication information of the target held item is displayed at any position in the graphical user interface. For example, the synthesis requirement indication information of the target held item is displayed in the backpack bar.
[0068] In some embodiments, the missing indication information of the currently missing item can also be displayed in a preset display style, so that the display of the missing indication information is different from the display of the synthesis requirement indication information of the target held item. For example, the missing indication information is displayed in a semi-transparent state.
[0069] In an optional implementation manner, the step of displaying the synthesis requirement indication information of the target held item in S201 above may include:
[0070] Display the information of the target held item in the graphical user interface, and display a synthesis requirement mark at the position of the information of the target held item.
[0071] Among them, the synthesis requirement indication information includes: the information of the target held item and the synthesis requirement mark. The information of the target held item can be, for example, a text identifier or a picture identifier of the item. The information of the target held item is displayed at any position in the graphical user interface, and a synthesis requirement mark is displayed at the position of the information of the target held item. The synthesis requirement mark can be, for example, a text mark or a picture mark. For example, the information of the target held item is displayed in the backpack bar and a synthesis requirement mark is displayed at the position of the information of the target held item.
[0072] Taking the example that the currently held item has item A that has not been equipped to virtual object 2, item A and item E can be synthesized into the item to be synthesized of virtual object 2. Figure 4 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 2 As Figure 4 shown, the information of item A is displayed in the backpack bar, and a synthesis requirement mark is displayed in the upper right corner of the information. The synthesis requirement mark is the corner mark of "keep".
[0073] It can be understood that if there is a held item among the currently held items that has been equipped to a virtual object, the information of the held item equipped to the virtual object is displayed in the equipment bar of the virtual object.
[0074] In addition, the information of the game item to be synthesized can also be displayed at the information of the held item already equipped to the virtual object, so as to indicate that the held item already equipped to the virtual object is the synthesis requirement item for the game item to be synthesized. That is to say, among the currently held items, the information of the held items already equipped to virtual object 2 and virtual object 3 are respectively displayed in the equipment bars of virtual object 2 and virtual object 3.
[0075] In an optional implementation manner, the method may further include:
[0076] S202. Display the information of the game item to be synthesized at the information of the target held item.
[0077] Among the currently held items, there is a target held item that is not equipped to each virtual object, and the target held item is a synthesis requirement item, then the information of the game item to be synthesized can also be displayed at the information of the target held item. Among them, the information of the game item to be synthesized may be, for example, a prop text identifier or a prop picture identifier.
[0078] By the above method, different prompt information is respectively displayed according to the current use of the item and the current missing situation, which can remind the player that the target held item is the synthesis requirement item for the game item to be synthesized. That is to say, the target held item is a useful item for the game item to be synthesized. And by intuitively displaying the information of the target held item, the synthesis requirement mark, and the information of the game item to be synthesized, it can further prevent the player from making mistakes in synthesizing equipment or synthesizing after repeatedly checking, improving the prop synthesis efficiency and accuracy, and enhancing the player experience.
[0079] Figure 5 The flowchart of the game information display method provided by the embodiments of the present application Figure 3 , as Figure 5 shown, in an optional implementation manner, the method may further include:
[0080] S301. In response to the acquisition event of the currently missing item, update the missing mark to the object identifier of each virtual object.
[0081] Among them, the acquisition event of the currently missing item is used to indicate that the currently missing item is acquired. The acquisition event of the currently missing item may be a purchase operation for the currently missing item or a completion operation for the game task corresponding to the currently missing item. That is to say, the player acquires the currently missing item by purchasing the currently missing item, or acquires the currently missing item by completing the corresponding game task.
[0082] The object identifier of the virtual object can be, for example, a text identifier or an avatar identifier. In response to the acquisition event of the currently missing item, the missing mark at the information position of the currently missing item is cancelled, and the object identifier of the corresponding virtual object is displayed at the information position of the currently missing item. That is to say, after obtaining the missing item, the information of the currently missing item is changed to normal display, and the missing mark is updated to the object identifier of each virtual object.
[0083] In the above manner, players can be reminded of the currently missing items for the game items to be synthesized for each virtual object, facilitating players to know the correspondence between the currently missing items and each virtual object. Players can synthesize the game items to be synthesized for each virtual object based on the target held items and the currently obtained missing items. For example, if the game item to be synthesized is item C, the target held item is item A, and after obtaining the currently missing item B, the player can drag the information of item A and the information of item B to the equipment slots of each virtual object in the battle area to synthesize item A and item B to obtain item C.
[0084] If there are held items among the currently held items that have been equipped to each virtual object, and this held item is a synthesis requirement item for the game item to be synthesized, then the player can directly drag the information of the currently missing item to the equipment slots of each virtual object in the battle area for item synthesis. For example, if the game item to be synthesized is item C, the held item that has been equipped to each virtual object is item A (the information of item A is displayed in the equipment slots of each virtual object in the battle area), and after obtaining the currently missing item B, drag the information of the currently missing item to the equipment slots of each virtual object in the battle area to synthesize item A and item B to obtain item C.
[0085] Of course, the above is only an example of the item synthesis method. In practical applications, it includes but is not limited to the above synthesis methods. For example, after clicking on the information of item A and the information of item B in the equipment slot, click on the synthesis control to synthesize item A and item B to obtain item C.
[0086] In an optional implementation manner, the method may further include:
[0087] S302. In response to the acquisition event of the currently missing item, display item synthesis guidance information at each virtual object.
[0088] In response to the acquisition event of the currently missing item, item synthesis guidance information can also be displayed at each virtual object. This guidance information is used to remind players that they can perform item synthesis on each virtual object. Among them, the item synthesis guidance information can be, for example, text information, special effect information, etc.
[0089] Figure 6 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 3 , such asFigure 6 As shown, if item D is obtained, update the missing mark at the information of item D to the avatar icon of virtual object 1 (marked as 1 in the figure), and display a special effect arrow above virtual object 1 to form a guide.
[0090] In the above way, it is possible to remind the player that the currently missing item has been obtained, and item synthesis can be performed on each virtual object through operations.
[0091] Figure 7 It is a flowchart of the game information display method provided by the embodiment of the present application. Figure 4 , such as Figure 7 shown, in an optional implementation manner, step S103 above, displaying the missing indication information of the currently missing item in the graphical user interface, may include:
[0092] S401. Display the missing indication information in the graphical user interface according to the quantity of the currently missing item.
[0093] Among them, there can be at least one type of currently missing item, and the quantity of each currently missing item can be at least one. For example, if the game item to be synthesized is item C, and the required items for synthesis include one item A and two items B, if there is one item A among the currently held items, then the currently missing items are two items B, that is, the quantity of the currently missing items is two.
[0094] Display the missing indication information of the currently missing item at any position in the graphical user interface. For example, display the current missing indication of the currently missing item in the backpack bar. This missing indication information is used to indicate that the quantity of the currently missing items is in a missing state.
[0095] In an optional implementation manner, step S401 above, displaying the missing indication information in the graphical user interface according to the quantity of the currently missing item, may include:
[0096] Display the quantity of the currently missing item of missing indication information in the graphical user interface; or
[0097] Display the missing indication information and the quantity of the currently missing item in the graphical user interface.
[0098] Among them, the missing indication information may include the information of the currently missing item and the missing mark. Display the quantity of the currently missing item of missing indication information in the graphical user interface. For example, if the quantity of the currently missing item is 1, display one missing indication information; if the quantity of the currently missing item is 2, display two missing indication information. Among them, the missing indication information may include the information of the currently missing item and the missing mark.
[0099] Alternatively, display a missing indication message and the quantity of the currently missing item in the graphical user interface to indicate that the number of currently missing items of the currently missing item is in a missing state.
[0100] For example, the currently missing item corresponding to virtual object 1 is item D, and the quantity of item D is 1. The currently missing item corresponding to virtual object 3 is item F, and the quantity of item F is 1. The currently missing item corresponding to virtual object 2 is item E, and the quantity of item E is 2. Figure 8 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 4 , such as Figure 8 As shown, display the information of an item D and a missing mark, display the information of an item F and a missing mark, and display the information of two items E and a missing mark.
[0101] Figure 9 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 5 , such as Figure 9 As shown, display the information of an item D and a missing mark, display the information of an item F and a missing mark, and display the information of an item E and a missing mark, but display the quantity 2 at the information of item E. Among them, the quantity 1 can also be displayed at the information of item D and item F respectively.
[0102] In an alternative embodiment, the method may further include:
[0103] Display a synthesis requirement indication message in the graphical user interface according to the quantity of the target held item.
[0104] Among them, there can be at least one type of target held item, and the quantity of each type of target held item can be at least one. For example, the game item to be synthesized is item C, the target held items include two items A, and the currently missing item is one item B.
[0105] Display the synthesis requirement indication message of the target held item at any position in the graphical user interface according to the quantity of the target held item. For example, display the synthesis requirement indication message of the target held item in the backpack bar. The synthesis requirement indication message is used to indicate that the number of target held items is the synthesis requirement items for the game item to be synthesized.
[0106] In an alternative embodiment, displaying the synthesis requirement indication message in the graphical user interface according to the quantity of the target held item includes:
[0107] Display the number of synthesis requirement indication messages of the target held item in the graphical user interface; or
[0108] Display the synthesis requirement indication information and the quantity of the target held items in the graphical user interface.
[0109] Display the quantity of synthesis requirement indication information equal to the quantity of the target held items in the graphical user interface. For example, if the quantity of the target held items is 1, display one synthesis requirement indication information; if the quantity of the target held items is 2, display two synthesis requirement indication information.
[0110] Alternatively, display one synthesis requirement indication information and the quantity of the target held items in the graphical user interface to indicate that the quantity of the target held items is the synthesis requirement items for the game items to be synthesized. For details, refer to the Figure 8 , Figure 9 display method of the missing indication information about the currently missing items.
[0111] In this embodiment, according to the quantity of the currently missing items, display the missing indication information, and according to the quantity of the target held items, display the synthesis requirement indication information, providing more intuitive guidance to players, improving the item synthesis efficiency and accuracy, and further enhancing the player experience.
[0112] Figure 10 is a flowchart of the game information display method provided by the embodiment of the present application Figure 5 , as Figure 10 shown, in an alternative embodiment, obtaining the information of the game items to be synthesized for each virtual object in step S101 above may include step S501 or step S502:
[0113] S501. Determine the game items to be synthesized from a preset plurality of game items to be synthesized according to the game attributes of each virtual object.
[0114] Among them, the game attributes of the virtual object include the game type of the virtual object. The game type may include, for example, the physical output type, the magic output type, and the support type. Among them, the physical output type relies on high attack power and attack speed to cause a large amount of physical damage, the magic output type relies on casting skills to cause magic damage, and the support type provides auxiliary attacks for teammates.
[0115] Different game attributes correspond to different game items to be synthesized. Therefore, the game items to be synthesized corresponding to each virtual object can be determined from a preset plurality of game items to be synthesized according to the game attributes of each virtual object.
[0116] S502. Respond to the item configuration operation for each virtual object and determine the information of the game items to be synthesized.
[0117] Players can input item configuration operations for each virtual object. In response to the item configuration operations, it is determined that the game items configured by the item configuration operations are the game items to be synthesized for each virtual object.
[0118] In this embodiment, different determination methods for the game items to be synthesized are provided for each virtual object, making the determination method of the game items to be synthesized more flexible.
[0119] In an alternative embodiment, the method may further include:
[0120] In response to a touch operation on a target virtual object among multiple virtual objects, the display effect of the missing indication information of the currently missing items of the target virtual object is adjusted.
[0121] Wherein, the target virtual object is any virtual object among the multiple virtual objects, and the touch operation on the target virtual object can be any one of a click operation, a long-press operation, and a swipe operation. This embodiment does not make a special limitation on this.
[0122] Players input a touch operation on the target virtual object. In response to the touch operation on the target virtual object, the display effect of the missing indication information of the currently missing items of the target virtual object is adjusted, so that the display of the missing indication information of the currently missing items of the target virtual object is different from the display of the missing indication information of the currently missing items of other virtual characters. For example, controlling the missing indication information of the currently missing items of the target virtual object to display a stroked light effect, adjusting the display color of the missing indication information of the currently missing items of the target virtual object, highlighting display, etc.
[0123] In some embodiments, in response to a touch operation on the target virtual object, the display effect of the synthesis requirement indication information of the target held items corresponding to the target virtual object can also be adjusted. For example, controlling the synthesis requirement indication information of the target held items corresponding to the target virtual object to display a stroked light effect, adjusting the display color of the synthesis requirement indication information of the target held items corresponding to the target virtual object, highlighting display, etc.
[0124] Taking the virtual object 2 as an example of the target virtual object, Figure 11 This is a schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 6 , as Figure 11 shown, after the player clicks on the virtual object 2, stroked light effects (marked as bold box lines in the figure) are respectively displayed at the information of item E and the information of item A.
[0125] In this embodiment, in response to a touch operation on a target virtual object, the display effect of the information corresponding to the target virtual object in the graphical user interface is adjusted, enabling the player to intuitively understand the correspondence between the target virtual object, the missing indication information, and the synthesis requirement indication information. Further, it can prevent the player from making mistakes in synthesizing equipment or synthesizing after repeated viewing, improving the efficiency and accuracy of item synthesis and enhancing the player experience.
[0126] Figure 12 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 7 , such as Figure 12 shown, the graphical user interface includes a backpack bar and a hero expansion control. The backpack bar is used to display the information of the items currently held by the player and not equipped to each virtual object (such as the item icons of items A, B, C, and D). After the player clicks the hero expansion control, the My Heroes interface is displayed, where the information of each virtual object (such as object icons), names (such as xxx), and the equipment bar and skill bar of each virtual object are shown. Among them, the equipment bar is used to display the information of the items already equipped to each virtual object (such as item icons), and the skill bar is used to display the skill information owned by each virtual object (such as skill icons).
[0127] The player equips the item corresponding to the item icon to any virtual object in the My Heroes interface by dragging the item icon in the item bar to the equipment bar of the virtual object. Additionally, the player can also directly drag the item icon between the equipment bars of different virtual objects (such as dragging the item icon in the equipment bar of one virtual object to the equipment bar of another virtual object, or dragging the item icon in the equipment bar of another virtual object to the equipment bar of one virtual object) to achieve the replacement and transfer of the items already equipped to different virtual objects.
[0128] In addition, the status of each virtual object can also be displayed in the My Heroes interface. For example, being on the field means the virtual object is in the battle area, and not showing being on the field means the virtual object is in the preparation area. As Figure 12 can be seen, virtual objects 1, 2, and 3 are in the battle area, and virtual object 4 is in the preparation area.
[0129] Figure 13 Structural schematic diagram of the game information display device provided by the embodiment of the present application. This device can be integrated in an electronic device.
[0130] Such as Figure 13 shown, this device may include:
[0131] An acquisition module 601, configured to acquire information on the game items to be synthesized for each virtual object and information on the items currently held by the player;
[0132] A determination module 602, configured to determine, according to the synthesis-required items for the game item to be synthesized and the currently held items, the currently missing items of each virtual object for the game item to be synthesized;
[0133] A display module 603, configured to display, in a graphical user interface, the missing indication information of the currently missing items.
[0134] In an optional implementation manner, the display module 603 is further configured to:
[0135] If there are target held items among the currently held items that are not equipped to each virtual object, and the target held items are synthesis-required items, then display, in the graphical user interface, the synthesis requirement indication information of the target held items.
[0136] In an optional implementation manner, the display module 603 is specifically configured to:
[0137] Display the information of the target held items in the graphical user interface, and display a synthesis requirement mark at the information of the target held items.
[0138] In an optional implementation manner, the display module 603 is further configured to:
[0139] Display the information of the game item to be synthesized at the information of the target held items.
[0140] In an optional implementation manner, the display module 603 is further configured to:
[0141] Display the information of the currently missing items in the graphical user interface, and display a missing mark at the information of the currently missing items.
[0142] In an optional implementation manner, the device may further include:
[0143] An update module 604, configured to update the missing mark to the object identifier of each virtual object in response to the acquisition event of the currently missing items.
[0144] In an optional implementation manner, the display module 603 is further configured to:
[0145] In response to the acquisition event of the currently missing items, display item synthesis guidance information at each virtual object.
[0146] In an optional implementation manner, the display module 603 is further configured to:
[0147] Display the information of the game item to be synthesized at the information of the currently missing items.
[0148] In an optional implementation manner, the display module 603 is specifically configured to:
[0149] Display missing indication information in the graphical user interface according to the number of currently missing items.
[0150] In an optional embodiment, the display module 603 is specifically configured to:
[0151] Display the number of missing indication information equal to the number of currently missing items in the graphical user interface; or
[0152] Display the missing indication information and the number of currently missing items in the graphical user interface.
[0153] In an optional embodiment, the display module 603 is further configured to:
[0154] Display synthesis requirement indication information in the graphical user interface according to the number of target held items.
[0155] In an optional embodiment, the display module 603 is specifically configured to:
[0156] Display the number of synthesis requirement indication information equal to the number of target held items in the graphical user interface; or
[0157] Display the synthesis requirement indication information and the number of target held items in the graphical user interface.
[0158] In an optional embodiment, the acquisition module 601 is specifically configured to:
[0159] Determine the game items to be synthesized from a preset plurality of game items to be synthesized according to the game attributes of each virtual object; or
[0160] Respond to the item configuration operation for each virtual object to determine the game items to be synthesized.
[0161] In an optional embodiment, the device further includes:
[0162] An adjustment module 605, configured to respond to a touch operation on a target virtual object among a plurality of virtual objects, and adjust the display effect of the missing indication information of the currently missing items of the target virtual object.
[0163] In this embodiment, the acquisition module is configured to acquire the information of the game items to be synthesized for each virtual object and the information of the currently held items of the player. The determination module is configured to determine the currently missing items of each virtual object for the game items to be synthesized according to the synthesis requirement items of the game items to be synthesized and the currently held items. The display module is configured to display the missing indication information of the currently missing items in the graphical user interface. Thus, by displaying the missing indication information of the currently missing items to remind the player of the spare parts required for synthesizing items, it provides a certain guidance to the player, improves the item synthesis efficiency and accuracy, and enhances the player experience.
[0164] Figure 14 Schematic diagram of the structure of the electronic device provided by the embodiment of the present application, as Figure 14 shown, the device may include: a processor 701, a memory 702, and a bus 703. The memory 702 stores machine-readable instructions executable by the processor 701. When the electronic device runs, the processor 701 communicates with the memory 702 through the bus 703, and the processor 701 executes the machine-readable instructions to perform the following steps:
[0165] Obtain information on the game props to be synthesized for each virtual object, as well as information on the props currently held by the player;
[0166] Determine the currently missing props for each virtual object for the game props to be synthesized according to the props required for synthesis of the game props to be synthesized and the currently held props;
[0167] Display missing indication information of the currently missing props in the graphical user interface.
[0168] In an alternative embodiment, the method further includes:
[0169] If there are target held props among the currently held props that have not been equipped to each virtual object, and the target held props are the props required for synthesis, display synthesis requirement indication information of the target held props in the graphical user interface.
[0170] In an alternative embodiment, displaying synthesis requirement indication information of the target held props in the graphical user interface includes:
[0171] Display information of the target held props in the graphical user interface, and display a synthesis requirement mark at the information of the target held props.
[0172] In an alternative embodiment, the method further includes:
[0173] Display information of the game props to be synthesized at the information of the target held props.
[0174] In an alternative embodiment, displaying missing indication information of the currently missing props in the graphical user interface includes:
[0175] Display information of the currently missing props in the graphical user interface, and display a missing mark at the information of the currently missing props.
[0176] In an alternative embodiment, the method further includes:
[0177] In response to the acquisition event of the currently missing props, update the missing mark to the object identifier of each virtual object.
[0178] In an alternative embodiment, the method further includes:
[0179] In response to the acquisition event of the currently missing item, display item synthesis guidance information at each virtual object.
[0180] In an alternative embodiment, the method further includes:
[0181] Display the information of the game item to be synthesized at the information of the currently missing item.
[0182] In an alternative embodiment, display the missing indication information of the currently missing item in the graphical user interface, including:
[0183] Display the missing indication information in the graphical user interface according to the quantity of the currently missing item.
[0184] In an alternative embodiment, display the missing indication information in the graphical user interface according to the quantity of the currently missing item, including:
[0185] Display the number of missing indication information of the currently missing item in the graphical user interface; or
[0186] Display the missing indication information and the quantity of the currently missing item in the graphical user interface.
[0187] In an alternative embodiment, display the synthesis requirement indication information of the target held item in the graphical user interface, including:
[0188] Display the synthesis requirement indication information in the graphical user interface according to the quantity of the target held item.
[0189] In an alternative embodiment, display the synthesis requirement indication information in the graphical user interface according to the quantity of the target held item, including:
[0190] Display the number of synthesis requirement indication information of the target held item in the graphical user interface; or
[0191] Display the synthesis requirement indication information and the quantity of the target held item in the graphical user interface.
[0192] In an alternative embodiment, obtain the information of the game item to be synthesized for each virtual object, including:
[0193] Determine the game item to be synthesized from a preset plurality of game items to be synthesized according to the game attributes of each virtual object; or
[0194] Respond to the item configuration operation for each virtual object to determine the game item to be synthesized.
[0195] In an alternative embodiment, the method further includes:
[0196] In response to a touch operation on a target virtual object among multiple virtual objects, adjust the display effect of the missing indication information of the currently missing items of the target virtual object.
[0197] In this embodiment, the processor executes machine-readable instructions to execute operations of obtaining information on game items to be synthesized for each virtual object and information on the items currently held by the player, determining the currently missing items of each virtual object for the game items to be synthesized based on the items required for synthesizing the game items to be synthesized and the currently held items, and displaying the missing indication information of the currently missing items in the graphical user interface. Thus, by displaying the missing indication information of the currently missing items to remind the player of the loose parts required for synthesizing items, certain guidance is provided to the player, improving the efficiency and accuracy of item synthesis and enhancing the player experience.
[0198] An embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, the following steps are executed:
[0199] Obtain information on game items to be synthesized for each virtual object and information on the items currently held by the player;
[0200] Determine the currently missing items of each virtual object for the game items to be synthesized based on the items required for synthesizing the game items to be synthesized and the currently held items;
[0201] Display the missing indication information of the currently missing items in the graphical user interface.
[0202] In an optional implementation manner, the method further includes:
[0203] If there is a target held item among the currently held items that has not been equipped to each virtual object and the target held item is an item required for synthesis, display the synthesis requirement indication information of the target held item in the graphical user interface.
[0204] In an optional implementation manner, displaying the synthesis requirement indication information of the target held item in the graphical user interface includes:
[0205] Display the information of the target held item in the graphical user interface and display a synthesis requirement mark at the information of the target held item.
[0206] In an optional implementation manner, the method further includes:
[0207] Display the information of the game items to be synthesized at the information of the target held item.
[0208] In an alternative embodiment, missing indication information of a currently missing item is displayed in a graphical user interface, including:
[0209] Display information of the currently missing item in the graphical user interface, and display a missing mark at the information of the currently missing item.
[0210] In an alternative embodiment, the method further includes:
[0211] In response to an acquisition event of the currently missing item, update the missing mark to the object identifier of each virtual object.
[0212] In an alternative embodiment, the method further includes:
[0213] In response to an acquisition event of the currently missing item, display item synthesis guidance information at each virtual object.
[0214] In an alternative embodiment, the method further includes:
[0215] Display information of a game item to be synthesized at the information of the currently missing item.
[0216] In an alternative embodiment, missing indication information of a currently missing item is displayed in a graphical user interface, including:
[0217] Display missing indication information in the graphical user interface according to the quantity of the currently missing item.
[0218] In an alternative embodiment, displaying missing indication information in the graphical user interface according to the quantity of the currently missing item includes:
[0219] Display the quantity of missing indication information of the currently missing item in the graphical user interface; or
[0220] Display missing indication information and the quantity of the currently missing item in the graphical user interface.
[0221] In an alternative embodiment, synthesis requirement indication information of a target held item is displayed in a graphical user interface, including:
[0222] Display synthesis requirement indication information in the graphical user interface according to the quantity of the target held item.
[0223] In an alternative embodiment, displaying synthesis requirement indication information in the graphical user interface according to the quantity of the target held item includes:
[0224] Display the quantity of synthesis requirement indication information of the target held item in the graphical user interface; or
[0225] Display the synthesis requirement indication information and the quantity of the target held items in the graphical user interface.
[0226] In an alternative embodiment, obtain the information of the game items to be synthesized for each virtual object, including:
[0227] Determine the game items to be synthesized from a preset plurality of game items to be synthesized according to the game attributes of each virtual object; or
[0228] Respond to the item configuration operation for each virtual object to determine the game items to be synthesized.
[0229] In an alternative embodiment, the method further includes:
[0230] Respond to the touch operation on the target virtual object among the plurality of virtual objects, and adjust the display effect of the missing indication information of the currently missing items of the target virtual object.
[0231] In this embodiment, the processor executes machine-readable instructions to execute obtaining the information of the game items to be synthesized for each virtual object and the information of the currently held items of the player, determining the currently missing items of each virtual object for the game items to be synthesized according to the synthesis requirement items of the game items to be synthesized and the currently held items, and displaying the missing indication information of the currently missing items in the graphical user interface. Thus, by displaying the missing indication information of the currently missing items to remind the player of the spare parts required for synthesizing the items, it provides a certain guidance to the player, improves the item synthesis efficiency and accuracy, and enhances the player experience.
[0232] In the embodiment of the present application, when the computer program is run by the processor, it can also execute other machine-readable instructions to execute the methods described in other parts of the embodiment. For the specific method steps and principles of execution, refer to the description of the embodiment, and details are not described here again.
[0233] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are only illustrative. For example, the division of the units is only a logical function division, and there may be other division methods in actual implementation. Also, for example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point, the displayed or discussed couplings or direct couplings or communication connections to each other can be through some communication interfaces, and the indirect couplings or communication connections of the devices or units can be in electrical, mechanical or other forms.
[0234] The unit described as a separation component may or may not be physically separated. The component displayed as a unit may or may not be a physical unit, that is, it may be located in one place or distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0235] In addition, each functional unit in the embodiments provided in this application can be integrated in a processing unit, can also exist physically separately for each unit, or two or more units can be integrated in one unit.
[0236] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on such an understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of this application. The aforementioned storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disks, or optical discs that can store program codes.
[0237] It should be noted that: similar reference numerals and letters represent similar items in the following drawings. Therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. In addition, the terms "first", "second", "third", etc. are only used for descriptive distinction and cannot be understood as indicating or implying relative importance.
[0238] Finally, it should be noted that: the above-described embodiments are only specific implementation manners of this application, used to illustrate the technical solutions of this application, rather than limiting it. The protection scope of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: any person skilled in the art within the technical scope disclosed in this application can still modify the technical solutions described in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements for some of the technical features; and these modifications, changes, or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of this application. All should be covered within the protection scope of this application. Therefore, the protection scope of this application should be subject to the protection scope of the claims.
Claims
1. A method for displaying game information, characterized in that, Providing a graphical user interface through an electronic device, the graphical user interface including: a plurality of virtual objects; the method including: Obtaining information on the game props to be synthesized for each virtual object, as well as information on the props currently held by the player; Determining, according to the props required for synthesizing the game props to be synthesized and the currently held props, the currently missing props of each virtual object for the game props to be synthesized; Displaying, in the graphical user interface, missing indication information of the currently missing props.
2. The method according to claim 1, wherein The method further includes: If there are target held props among the currently held props that are not equipped to the virtual objects, and the target held props are the props required for synthesis, then displaying, in the graphical user interface, synthesis requirement indication information of the target held props.
3. The method according to claim 2, wherein The displaying, in the graphical user interface, the synthesis requirement indication information of the target held props includes: Displaying, in the graphical user interface, information on the target held props, and displaying a synthesis requirement mark at the information of the target held props.
4. The method according to claim 3, wherein The method further includes: Displaying, at the information of the target held props, information on the game props to be synthesized.
5. The method according to claim 1, characterized in that The displaying, in the graphical user interface, the missing indication information of the currently missing props includes: Displaying, in the graphical user interface, information on the currently missing props, and displaying a missing mark at the information of the currently missing props.
6. The method according to claim 5, wherein The method further includes: In response to an acquisition event of the currently missing props, updating the missing mark to the object identifier of each virtual object.
7. The method according to claim 1, wherein The method further includes: In response to an acquisition event of the currently missing props, displaying prop synthesis guidance information at each virtual object.
8. The method according to claim 5, wherein The method further includes: Displaying, at the information of the currently missing props, information on the game props to be synthesized.
9. The method according to claim 1, wherein The displaying, in the graphical user interface, the missing indication information of the currently missing props includes: Displaying, according to the quantity of the currently missing props, the missing indication information in the graphical user interface.
10. The method according to claim 9, wherein The displaying, according to the quantity of the currently missing props, the missing indication information in the graphical user interface includes: Displaying, in the graphical user interface, the quantity of the currently missing props of the missing indication information; or Displaying, in the graphical user interface, the missing indication information and the quantity of the currently missing props.
11. The method according to claim 2, wherein The displaying, in the graphical user interface, the synthesis requirement indication information of the target held props includes: Displaying, according to the quantity of the target held props, the synthesis requirement indication information in the graphical user interface.
12. The method according to claim 11, wherein The displaying, according to the quantity of the target held props, the synthesis requirement indication information in the graphical user interface includes: Displaying, in the graphical user interface, the quantity of the target held props of the synthesis requirement indication information; or Displaying, in the graphical user interface, the synthesis requirement indication information and the quantity of the target held props.
13. The method according to claim 1, characterized in that The obtaining information on the game props to be synthesized for each virtual object includes: Determine the game item to be synthesized from a plurality of preset game items to be synthesized according to the game attributes of the virtual objects; or Respond to the item configuration operation for each virtual object to determine the game item to be synthesized.
14. The method according to claim 1, characterized in that, The method further includes: Respond to the touch operation on the target virtual object among the plurality of virtual objects, and adjust the display effect of the missing indication information of the currently missing item of the target virtual object.
15. A game information display device, characterized in that, Provide a graphical user interface through an electronic device, the graphical user interface includes: a plurality of virtual objects; the device includes: An acquisition module, configured to acquire information on game items to be synthesized for each virtual object and information on the currently held items of the player; A determination module, configured to determine the currently missing items of each virtual object for the game item to be synthesized according to the items required for synthesis of the game item to be synthesized and the currently held items; A display module, configured to display the missing indication information of the currently missing items in the graphical user interface.
16. An electronic device, characterized in that, Includes: A processor, a memory, and a bus, the memory stores machine-readable instructions executable by the processor, when the electronic device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to execute the method according to any one of claims 1 to 14.
17. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, and when the computer program is run by a processor, it executes the method according to any one of claims 1 to 14.