Game control method and device, terminal equipment and computer readable storage medium

By dividing the game into the first and second stages, using card selection operations and information to change the game rules, the problem of limited player participation is solved and the immersive experience of the game is improved.

CN120285543APending Publication Date: 2025-07-11NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202410041939.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-01-10
Publication Date
2025-07-11

AI Technical Summary

Technical Problem

In the prior art, players have limited participation in the game, resulting in a lower and lower sense of immersive experience.

Method used

The game is divided into the first and second stages. In the first stage, the cards to be effective are determined through card selection operations, and in the second stage, the game rules are changed based on card information, so that players can participate and formulate game rules.

Benefits of technology

Enhance players' game participation and maintain an immersive experience in gameplay with different game rules.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a game control method and device, terminal equipment and a computer readable storage medium. The method comprises the steps that a first game scene corresponding to a first stage is displayed on a graphical user interface of the terminal equipment; in response to the card selection operation, displaying at least one selected card in the card placement area; according to the card information corresponding to the selected card, determining the selected card to take effect; displaying a second game scene corresponding to a second stage and the selected card to be effective on the graphical user interface; and changing the game rule of the second stage according to the card information corresponding to the selected card to take effect. According to the method, the player can participate in the game, the game rules of the game can be changed based on the cards, and the participation degree of the player in the game is enhanced. The technical problem that in the prior art, due to the fact that the participation degree of players on the game is limited, the immersive experience feeling of the players on the game is lower and lower is solved.
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Description

Technical Field

[0001] This application relates to the field of computer technology, and in particular, to a game control method, device, terminal device, and computer-readable storage medium. Background Art

[0002] With the development of computer technology and the diversification of terminal functions, the demand for online games on intelligent terminal devices such as mobile phones and computers is increasing. Players' requirements for the immersive experience brought by games are also getting higher and higher. Improving players' game participation is an important means to enhance players' immersive experience.

[0003] For current games, the game rules are often formulated by game developers during the game development stage, and players participate in game rounds according to the formulated game rules. This often leads to a decrease in players' immersive experience of the game as they become familiar with the game rules. How to maintain players' immersive experience of the game without increasing the game development intensity has become a difficult problem that game developers urgently need to overcome.

[0004] Therefore, the prior art has the technical problem that due to the limited participation of players in the game, players' immersive experience of the game is getting lower and lower. Summary of the Invention

[0005] This application provides a game control method, device, terminal device, and computer-readable storage medium to solve the technical problem in the prior art that due to the limited participation of players in the game, players' immersive experience of the game is getting lower and lower.

[0006] In a first aspect, an embodiment of this application provides a game control method. The game includes at least a first stage and a second stage. The method includes: displaying, on a graphical user interface of a terminal device, a first game scene corresponding to the first stage, where the first game scene at least includes a card placement area; in response to a card selection operation, displaying at least one selected card in the card placement area; determining the selected card to take effect according to card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to represent game rules that the selected card can trigger; displaying, on the graphical user interface, a second game scene corresponding to the second stage, and the selected card to take effect, where the second game scene at least includes a game round scene; and changing the game rules of the second stage according to the card information corresponding to the selected card to take effect.

[0007] Second aspect, an embodiment of the present application provides a game control device. The game at least includes a first stage and a second stage. The device includes: a first game scene display unit, a card display unit, a card determination unit, a second game scene display unit, and a game rule change unit. The first game scene display unit is configured to display, on a graphical user interface of a terminal device, a first game scene corresponding to the first stage, where the first game scene at least includes a card placement area. The card display unit is configured to, in response to a card selection operation, display at least one selected card in the card placement area. The card determination unit is configured to determine the selected card to take effect according to card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize game rules that the selected card can trigger. The second game scene display unit is configured to display, on the graphical user interface, a second game scene corresponding to the second stage and the selected card to take effect, where the second game scene at least includes a game confrontation scene. The game rule change unit is configured to change game rules of the second stage according to the card information corresponding to the selected card to take effect.

[0008] Third aspect, an embodiment of the present application provides a terminal device, including: a memory, a processor, and a display. The memory is configured to store one or more computer instructions. The processor is configured to execute the one or more computer instructions to implement the above method. The display is configured to display a graphical user interface.

[0009] Fourth aspect, an embodiment of the present application provides a computer-readable storage medium, on which one or more computer instructions are stored. When the instructions are executed by a processor, the above method is executed.

[0010] Compared with the prior art, the game control method provided by this application includes: displaying a first game scene corresponding to a first stage on the graphical user interface of a terminal device, where the first game scene at least includes a card placement area; in response to a card selection operation, displaying at least one selected card within the card placement area; determining the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger; displaying a second game scene corresponding to a second stage on the graphical user interface, as well as the selected card to take effect, where the second game scene at least includes the game board scene; changing the game rules of the second stage according to the card information corresponding to the selected card to take effect. By dividing the game into a first stage and a second stage, this method enables, in the first stage, based on the player's card selection operation and the card information corresponding to the selected card, to determine the selected card to take effect, and in the second stage, change the game rules of the second stage according to the card information corresponding to the selected card to take effect. The game control method provided by this application not only provides players with a playable game board, but also provides players with cards that can change the game rules of the game board, enabling players not only to participate in the game board, but also to change the game rules of the game board based on the cards and participate in the formulation of the game rules, enhancing the player's engagement in the game, and enabling the player to maintain an immersive experience of the game in game boards with different game rules. It solves the technical problem in the prior art that due to the limited degree of player participation in the game, the player's immersive experience of the game is getting lower and lower. BRIEF DESCRIPTION OF THE DRAWINGS

[0011] Figure 1 is an application system diagram of a game control method provided by an embodiment of this application;

[0012] Figure 2 is a flowchart of the game control method provided by the first embodiment of this application;

[0013] FIG. 3(a) is a first schematic diagram of the game control method provided by the first embodiment of this application;

[0014] FIG. 3(b) is a second schematic diagram of the game control method provided by the first embodiment of this application;

[0015] FIG. 3(c) is a third schematic diagram of the game control method provided by the first embodiment of this application;

[0016] FIG. 3(d) is a fourth schematic diagram of the game control method provided by the first embodiment of this application;

[0017] FIG. 3(e) is a fifth schematic diagram of the game control method provided by the first embodiment of this application;

[0018] Figure 4It is a schematic diagram of the card provided by the first embodiment of the present application;

[0019] Figure 5(a) is a schematic diagram of the first step of the game control method provided by the second embodiment of the present application;

[0020] Figure 5(b) is a schematic diagram of the second step of the game control method provided by the second embodiment of the present application;

[0021] Figure 5(c) is a schematic diagram of the third step of the game control method provided by the second embodiment of the present application;

[0022] Figure 5(d) is a schematic diagram of the fourth step of the game control method provided by the second embodiment of the present application;

[0023] Figure 5(e) is a schematic diagram of the fifth step of the game control method provided by the second embodiment of the present application;

[0024] Figure 5(f) is a schematic diagram of the sixth step of the game control method provided by the second embodiment of the present application;

[0025] Figure 5(g) is a schematic diagram of the seventh step of the game control method provided by the second embodiment of the present application;

[0026] Figure 5(h) is a schematic diagram of the eighth step of the game control method provided by the second embodiment of the present application;

[0027] Figure 6(a) is a schematic diagram of the first step of the game control method provided by the third embodiment of the present application;

[0028] Figure 6(b) is a schematic diagram of the second step of the game control method provided by the third embodiment of the present application;

[0029] Figure 6(c) is a schematic diagram of the third step of the game control method provided by the third embodiment of the present application;

[0030] Figure 6(d) is a schematic diagram of the fourth step of the game control method provided by the third embodiment of the present application;

[0031] Figure 7 It is a schematic structural diagram of the game control device provided by the fourth embodiment of the present application;

[0032] Figure 8 It is a schematic structural diagram of the terminal device provided by the fifth embodiment of the present application. Detailed implementation manners

[0033] In the following description, many specific details are set forth in order to provide a thorough understanding of the present application. However, the present application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar extensions without departing from the connotation of the present application. Therefore, the present application is not limited by the specific implementations disclosed below.

[0034] With the development of computer technology and the diversification of terminal functions, the demand for online games on intelligent terminal devices such as mobile phones and computers is increasing, and players' requirements for the immersive experience brought by games are also getting higher and higher. At present, to improve players' immersive experience, it is mainly achieved by enhancing the playability of the game (for example, setting more game levels) and enhancing the visual senses of the game (for example, enhancing the lighting effects of the game scene). While these methods bring a stronger immersive experience to players, they also increase the development content and difficulty of the game. Therefore, how to improve players' immersive experience of the game without increasing the game development intensity has become a difficult problem that game developers urgently need to overcome.

[0035] For current games, the game rules are often formulated by game developers during the game development stage. For example, the offensive and defensive modes of two teams, the time limit of the game round, the usage rules of skill weapons, etc. Players only need to participate in the game according to these formulated game rules. Players' participation in the game is only limited to participating in the game content and controlling game characters, which often leads to a decrease in players' immersive experience of the game as they become familiar with the game rules. For example, if a player has passed all the game levels of a certain game and is familiar with all the game rules of the game levels, then when the player participates in the game again, they often will no longer have an immersive experience of the game, which will ultimately lead to player loss. Therefore, improving players' game participation is also an important means to enhance players' immersive experience.

[0036] In summary, the prior art has the technical problem that due to the limited participation of players in the game, the immersive experience of players in the game is getting lower and lower.

[0037] In view of this, the present application provides a game control method. By dividing the game into a first stage and a second stage, this method can determine the selected card to take effect based on the player's selected operation on the card and the card information corresponding to the selected card in the first stage, and change the game rules of the second stage according to the card information corresponding to the selected card to take effect in the second stage. This enables players to not only participate in the game round but also change the game rules of the game round based on the cards and participate in the formulation of the game rules, enhancing players' participation in the game and enabling players to maintain an immersive experience of the game in game rounds with different game rules. It solves the technical problem in the prior art that due to the limited participation of players in the game, the immersive experience of players in the game is getting lower and lower.

[0038] The following further elaborates on the game control method, device, terminal device, and computer-readable storage medium described in the present application with specific embodiments and accompanying drawings.

[0039] Figure 1 This is an application system diagram of a game control method provided by an embodiment of the present application. As Figure 1 (a) shows, the system includes a user terminal 101 and a server 102. The user terminal 101 can be any device such as a smart phone, a tablet computer, a notebook computer, a desktop computer, a personal digital assistant (PDA), etc. The server 102 can be a processing device electrically connected to the user terminal 101, or can also be a server communicatively connected to multiple user terminals 101. The game control method provided by the present application is deployed on the server 102, and when receiving a game instruction sent by the user terminal 101, game control is provided based on this method. As Figure 1 (b) shows, the system includes a user terminal 103. The user terminal 103 can be any device such as a smart phone, a tablet computer, a notebook computer, a desktop computer, a personal digital assistant (Personal Digital Assistant, PDA), etc. The game control method provided by the present application is deployed on the user terminal 103, and the user terminal 103 can provide game control based on this method when detecting a player's game operation.

[0040] The first embodiment of the present application provides a game control method.

[0041] In the method provided in this embodiment, the game is divided into a first stage and a second stage. The second stage can be understood as the game round stage, and the first stage can be understood as the stage of determining the game rules of the game round. The first stage is before the second stage and can be an added step in the pre-game round stage or can replace the original step in the pre-game round stage. For example, in a game with an attack / defense mode, the first stage replaces the step of selecting attack / defense identities in the game pre-game round stage.

[0042] In the method provided in this embodiment, the first stage is defined as the stage of changing the game rules of the game round based on a card game, that is, the card game stage. The cards are cards corresponding to the game round, and card information representing triggerable game rules is set on the cards. Players participate in a card game before the game round to change the game rules of the current round. Of course, using any variant or derivative of the card game to determine the game rules of the game round belongs to the protection scope of the present application. Here, only the card game is taken as an example for specific illustration.

[0043] Figure 2 This is a flowchart of the game control method provided by this embodiment. The following combines Figure 2 to describe in detail the game control method provided by this embodiment. The embodiments involved in the following description are used to explain the technical solutions of the present application and are not used as limitations for actual use.

[0044] As shown Figure 2 in the figure, the game control method provided in this embodiment includes the following steps S210 to S250.

[0045] Step S210: Display the first game scene corresponding to the first stage on the graphical user interface of the terminal device, where the first game scene at least includes a card placement area.

[0046] Step S220: In response to a card selection operation, display at least one selected card in the card placement area.

[0047] Step S230: Determine the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger.

[0048] Step S240: Display the second game scene corresponding to the second stage and the selected card to take effect on the graphical user interface, where the second game scene at least includes the game play scene.

[0049] Step S250: Change the game rules of the second stage according to the card information corresponding to the selected card to take effect.

[0050] In an optional implementation manner provided in this embodiment, the above steps can be applied to a game server. The game server provides game control services for multiple terminal devices. Multiple players participate in the game play based on multiple user accounts through multiple terminal devices, and change the game rules of the game play based on the game control services provided by the game server.

[0051] Figure 3 is a schematic diagram of the game control method provided in this embodiment. The following describes in detail the steps involved in the above game control method with reference to Figure 3:

[0052] Regarding step S210:

[0053] In this step, the first game scene corresponding to the first stage will be displayed on the graphical user interface of the terminal device, and the first game scene at least includes a card placement area.

[0054] In the method provided in this embodiment, a graphical user interface is provided by the terminal device. The graphical user interface (GUI) is a form of user interface that is displayed on the screen of the terminal device. It is a user operation interface displayed in a graphical manner and is a form of interface display for communication between humans and electronic devices, enabling users to interact with the electronic device through icons and visual indicators.

[0055] In an optional implementation, in response to a game session start operation performed by a player on a terminal device, such as opening a session game, entering a user account, etc., the server will display the game scene corresponding to the first stage on the graphical user interface of the terminal device. In this embodiment, the game scene corresponding to the first stage is defined as the first game scene.

[0056] In a specific implementation, if the first stage is a card game stage, then the first game scene includes at least a virtual card table, and a card placement area is set on the virtual card table.

[0057] As shown in FIG. 3(a), the graphical user interface displays a first game scene 31, and the first game scene 31 includes at least a card placement area 311.

[0058] Regarding step S220:

[0059] In this step, in response to a card selection operation, at least one selected card will be displayed in the card placement area.

[0060] The card selection operation can be understood as an operation where a player selects and determines a certain number of cards from multiple cards. The selected cards are the cards that have been selected and determined. For example: if a player wants to select and determine 2 cards from 5 cards, then the operation of the player selecting and determining 2 cards from 5 cards is the card selection operation, and the 2 selected cards are the selected cards.

[0061] When the server monitors the player's card selection operation or receives a card selection instruction generated based on the player's card selection operation, the selected cards can be displayed in the card placement area in the first game scene.

[0062] As shown in FIG. 3(b), the graphical user interface displays a first game scene 31, and the first game scene 31 includes at least a card placement area 311. In response to the player's card selection operation, specifically, two cards are selected as the selected cards from five cards, namely card 1, card 2, card 3, card 4, and card 5. Assuming the two selected cards selected by the player are card 1 and card 2, then the server will display card 1 and card 2 in the card placement area 311.

[0063] Generally, a session game often involves at least two opposing teams. Therefore, in an optional implementation provided in this embodiment, the card game before the session game is also completed by at least two opposing teams together.

[0064] Based on this, in an alternative implementation provided in this embodiment, the card placement area is at least divided into two sub-areas. Among them, one sub-area is used to place the selected cards selected by the players in the first team, and the other sub-area is used to place the selected cards selected by the players in the second team. Since each team includes at least one player, the card placement area includes at least one first sub-area and at least one second sub-area. The first sub-area can be understood as the sub-area for placing the selected cards selected by the players in the first team, and the second sub-area can be understood as the sub-area for placing the selected cards selected by the players in the second team.

[0065] Based on this, the card selection operation includes at least one first user account and at least one second user account respectively selecting the selected cards from a first preset number of candidate cards. The first user account can be understood as the user account corresponding to the player in the first team, and the second user account can be understood as the user account corresponding to the player in the second team.

[0066] The candidate cards can be understood as the cards for the players to perform the selection operation. The number of candidate cards is an adjustable value, which can be set according to factors such as the total number of cards in the card set corresponding to the game, the game time of the card game, and the preset number of players participating. For example, if the player performs the selection operation on 2 cards out of 5 cards, then the 5 cards are the candidate cards.

[0067] Based on this, in response to the card selection operation, at least one selected card is displayed in the card placement area, including: in response to the first user account and the second user account respectively selecting the selected cards from the first preset number of the candidate cards, the selected cards selected by the first user account are displayed in the first sub-area, and the selected cards selected by the second user account are displayed in the second sub-area.

[0068] There are various implementation methods for the card selection operation. Taking two implementation methods of the card selection operation as examples below, how to determine the selected cards and how to display the selected cards in the card display area will be described in detail.

[0069] Method 1: The card selection operation based on voting can specifically include the following steps S221-11 to step S221-12:

[0070] Step S221-11, the first user account and the second user account respectively vote on the first preset number of the candidate cards.

[0071] Step S221-12, determine the candidate cards with the most votes as the selected cards.

[0072] In this implementation, the first preset number of candidate cards corresponds to each user account in the same team. That is, in the same team, each user account votes on the same candidate cards to determine the selected cards corresponding to the team.

[0073] For example: The candidate cards include Card 1, Card 2, Card 3, Card 4, and Card 5, and the preset number of selected cards is 2. For the first team, each player needs to vote on Card 1, Card 2, Card 3, Card 4, and Card 5 through the user account (the first user account), and count the number of votes. The 2 candidate cards with the most votes are determined as the selected cards. For the second team, similarly, each player needs to vote on Card 1, Card 2, Card 3, Card 4, and Card 5 through the user account (the second user account), and count the number of votes. The 2 candidate cards with the most votes are determined as the selected cards. Suppose there are 6 players in each of the first team and the second team, and the vote count results are shown in Table 1:

[0074] Table 1 Vote count results of candidate cards 1

[0075]

[0076] As can be seen from Table 1, among the vote results of the first team, the 2 candidate cards with the most votes are Card 1 and Card 2. Among the vote results of the second team, the 2 candidate cards with the most votes are Card 2 and Card 4. Then, the selected cards corresponding to the first team are Card 1 and Card 2, and the selected cards corresponding to the second team are Card 2 and Card 4. After determining the selected cards, the selected cards of the first team (Card 1 and Card 2) can be displayed in two first sub-regions, and the selected cards of the second team (Card 2 and Card 4) can be displayed in two second sub-regions.

[0077] In the above example, the candidate cards corresponding to the first team and the second team are both Card 1, Card 2, Card 3, Card 4, and Card 5. It should be noted that the candidate cards corresponding to the first team and the second team can be the same or different. In a specific implementation, in order to avoid the situation where the same rate of the selected cards selected by the first team and the second team is too high in the later card judgment, resulting in the cancellation of the card effects with each other and the inability to change the game rules in the game match, the candidate cards corresponding to the first team and the candidate cards corresponding to the second team are set as card groups that are not completely the same but basically equal in strength.

[0078] Since the selected cards will be displayed in the card placement area, in an alternative implementation, the number of the selected cards selected by the first user account is the same as the number of the first sub-regions, and the number of the selected cards selected by the second user account is the same as the number of the second sub-regions. That is, the number of the selected cards selected by the first team is the same as the number of the first sub-regions, and the number of the selected cards selected by the second team is the same as the number of the second sub-regions. This ensures that all the selected cards selected by the first team can be fully displayed in the first sub-region, while all the selected cards selected by the second team can be fully displayed in the second sub-region.

[0079] For the fairness of the game, in a specific implementation, the number of the first sub-regions is the same as the number of the second sub-regions. That is, the number of the selected cards corresponding to the first team is also the same as the number of the selected cards corresponding to the second team.

[0080] In summary, in this implementation, for each team, the number of the selected cards is the same as the number of the sub-regions for displaying the selected cards, and is not necessarily the same as the number of players (i.e., user accounts) in the team. For two teams, the number of the sub-regions for displaying the selected cards is the same, and the number of the selected cards is also the same.

[0081] Specifically, displaying the selected cards selected by the first user account in the first sub-region and displaying the selected cards selected by the second user account in the second sub-region includes: displaying one of the selected cards selected by the first user account in each of the first sub-regions, and displaying one of the selected cards selected by the second user account in each of the second sub-regions.

[0082] In an alternative implementation provided in this embodiment, the candidate cards are from a card set, and the card set is a card pool designed by developers based on the game rules of the game during the game development stage. The card pool includes multiple cards, and each card is set with a corresponding effect, and the effect is an effect for changing the game rules.

[0083] Based on this, before the step of the first user account and the second user account voting on the first preset number of candidate cards, this implementation may further include the following steps S221-01 to step S221-02:

[0084] Step S221-01, obtaining two copies of the first preset number of the candidate cards from the card set.

[0085] Step S221-02, distributing the two copies of the first preset number of the candidate cards to the first user account and the second user account respectively.

[0086] As described above, the two first preset quantities of candidate cards can be the same or different, and two candidate cards with the same quantity can be obtained by random drawing from the card set. Then, the two candidate cards are randomly distributed to the first team and the second team. All players in the first team see one candidate card, and all players in the second team see the other candidate card.

[0087] In a specific implementation, during the game development stage, two card sets can be set up, one corresponding to the first team and the other corresponding to the second team. For the two teams, candidate cards are randomly drawn from their respective card sets. Specifically, the first preset quantity of the candidate cards to be distributed to the first user account is randomly obtained from the first card set; the first preset quantity of the candidate cards to be distributed to the second user account is randomly obtained from the second card set.

[0088] By using the method of random drawing without replacement to draw two candidate cards from the two card sets, the randomness of the candidate cards is stronger, which not only reduces the probability that the two candidate cards are exactly the same, but also reduces the probability that the two candidate cards are completely different.

[0089] Based on this, in an alternative implementation, the card information corresponding to each of the first preset quantity of the candidate cards is different. That is, each card among the candidate cards distributed to the first team is different, and each card among the candidate cards distributed to the second team is also different, but there may be the same candidate cards between the two teams.

[0090] The above implementation is illustrated by the following example:

[0091] Suppose there are 6 players in each of the first team and the second team, and the first preset quantity is 5. Then, five candidate cards, such as Card 1, Card 2, Card 3, Card 4, and Card 5, will be randomly drawn from the first card set, and five candidate cards, such as Card 3, Card 6, Card 7, Card 8, and Card 9, will be randomly drawn from the second card set. Then, Card 1, Card 2, Card 3, Card 4, and Card 5 will be distributed to each player in the first team, and Card 3, Card 6, Card 7, Card 8, and Card 9 will be distributed to each player in the second team. Each player in the first team votes for Card 1, Card 2, Card 3, Card 4, and Card 5 through the user account (the first user account), and each player in the second team votes for Card 3, Card 6, Card 7, Card 8, and Card 9 through the user account (the second user account). The voting statistics results are shown in Table 2:

[0092] Table 2 Voting Statistics Results of Candidate Cards 2

[0093]

[0094] Assume that the card placement area includes two first sub - areas and two second sub - areas. Then, for the first team, the two candidate cards with the most votes among cards 1, 2, 3, 4, and 5 will be determined as the selected cards. For the second team, the two candidate cards with the most votes among cards 3, 6, 7, 8, and 9 will be determined as the selected cards.

[0095] As can be seen from Table 2, among the voting results of the first team, the two candidate cards with the most votes are card 1 and card 2. Among the voting results of the second team, the two candidate cards with the most votes are card 6 and card 8. Then, the selected cards corresponding to the first team are card 1 and card 2, and the selected cards corresponding to the second team are card 6 and card 8. After determining the selected cards, the selected cards corresponding to the first team (card 1 and card 2) can be respectively displayed in the two first sub - areas, and the selected cards corresponding to the second team (card 6 and card 7) can be respectively displayed in the two second sub - areas.

[0096] Method 2: The card selection operation implemented based on selection and playing can specifically include the following steps S222 - 11 to step S222 - 12:

[0097] Step S222 - 11, each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of candidate cards.

[0098] Step S222 - 12, the played candidate cards are used as the selected cards.

[0099] In this implementation method, a first preset number of candidate cards corresponds to one user account. That is, in the same team, there are as many first preset numbers of candidate cards as there are user accounts. Each user account selects and plays the selected cards from its own candidate cards. It should be noted that in this process, each user account can play one selected card, can play multiple selected cards, or can also not play any selected cards and give up the card selection operation for this round. When the number of candidate cards corresponding to a user account is zero, the server will default that the user account gives up the operation.

[0100] For example: The candidate cards corresponding to user account A include card 1 and card 2. User account A selects and plays card 1. Then, card 1 is the selected card selected by user account A.

[0101] Since the selected card will be displayed in the card placement area and each user account may play a selected card, in an alternative implementation, the number of the first sub-regions is the same as the number of the first user accounts, and the number of the second sub-regions is the same as the number of the second user accounts. That is, the number of players in the first team is the same as the number of the first sub-regions, and the number of players in the second team is the same as the number of the second sub-regions. This ensures that all the selected cards corresponding to the first team can be fully displayed in the first sub-regions, and all the selected cards corresponding to the second team can be fully displayed in the second sub-regions.

[0102] For the fairness of the game, in a specific implementation, the number of the first sub-regions is the same as the number of the second sub-regions. That is, the preset number of players in the first team is also the same as the preset number of players in the second team.

[0103] In summary, in this implementation, for one team, the number of user accounts is the same as the number of sub-regions for displaying the selected cards. However, since there may be cases where a user account does not play or cannot play the selected card, the number of selected cards is not necessarily the same as the number of sub-regions for displaying the selected cards, and some sub-regions may be vacant. For two teams, the number of sub-regions for displaying the selected cards is the same, but the number of selected cards is not necessarily the same.

[0104] Specifically, displaying the selected card selected by the first user account in the first sub-region and the selected card selected by the second user account in the second sub-region includes: displaying each selected card selected by the first user account in one of the first sub-regions; and displaying each selected card selected by the second user account in one of the second sub-regions.

[0105] In an alternative implementation, after the above step S222-11, the operation of determining the selected card further includes: in response to the confirmation operations of the first user account and the second user account on at most one of the selected and played candidate cards, locking the candidate card. Through this operation, the selected card can be further determined, and a command that the selected card has been locked is sent to the server, so that the server can use the locked candidate card as the selected card. When there is no corresponding candidate card for the user account, the system will directly default to the confirmation operation, thereby accelerating the progress of the user account in selecting the candidate card.

[0106] In a specific implementation, the operations of the first user account and the second user account to select and play the selected cards are carried out alternately. That is, it is possible to first let each player in the second team play the selected cards, and then let each player in the first team play the selected cards. Then, the first team that plays later will have a greater advantage in playing cards than the second team that plays first, and it is possible to select and play more advantageous cards according to the card-playing situations of the players in the second team. Based on this, in an alternative implementation, the cards are set to two types, namely, the first type and the second type. The first type can be understood as the type of card that can directly display the first side of the card to the opponent player. The first side is the front of the card, which records the card information. The second type can be understood as the type of card that cannot directly display the first side of the card to the opponent player. When the card is played, the second side of the card is displayed to the opponent player. The second side is the back of the card, which does not record the card information.

[0107] When the first user account is the user account corresponding to the terminal device, displaying the selected card selected by the second user account in the second sub-region may include the following two situations:

[0108] First, in response to the selected card being of the first type, display the first side of the selected card in the second sub-region. The first side is the side that records the card information corresponding to the selected card.

[0109] Second, in response to the selected card being of the second type, display the second side of the selected card in the second sub-region. The second side is the side that does not record the card information corresponding to the selected card.

[0110] The type of the card is an inherent attribute of the card and also belongs to a parameter in the card information. It is an attribute given to the card by the developer during the game development stage. Of course, some card attributes can also be set by the player himself to further enhance the player's game participation and the unpredictability of the game.

[0111] For the selected card whose second side is displayed in the second sub-region, after both teams have locked in the selected card, the card can be flipped so that its first side is displayed in the second sub-region. That is, display the first side of the selected card of the second type in the second sub-region.

[0112] In an alternative implementation provided in this embodiment, the candidate cards are from a card set. The card set is a card pool designed by the developer based on the game rules of the game during the game development stage. The card pool includes multiple cards, and each card is set with a corresponding effect, and this effect is an effect for changing the game rules.

[0113] Based on this, before each first user account and each second user account respectively select and play at most one candidate card from the first preset number of candidate cards, the present implementation manner may further include the following steps S222-01 to S222-03:

[0114] Step S222-01, obtain several copies of the second preset number of the cards from the card set, and the number of copies of the second preset number of the cards is the same as the number of the first user accounts and the second user accounts.

[0115] Step S222-02, distribute the several copies of the second preset number of the cards to each of the first user accounts and each of the second user accounts correspondingly.

[0116] Step S222-03, in response to the selection operations of each of the first user accounts and each of the second user accounts among the second preset number of the cards, obtain the first preset number of the candidate cards corresponding to each of the first user accounts and each of the second user accounts.

[0117] In order to make the players have stronger independent selectivity for the cards, in the present implementation manner, the candidate cards are not directly obtained from the card set, but several copies of the second preset number of cards are obtained, and each copy is correspondingly distributed to a first user account and a second user account, that is, the same copy of the second preset number of cards is distributed to a user account in the first team and a user account in the second team, and then each user account selects the first preset number of cards to be retained from them, and these retained cards are the candidate cards.

[0118] In a specific implementation manner, a card set is set in the game development stage, and several copies of the second preset number of cards are randomly drawn from the card set without replacement, so that the card information corresponding to each of the cards in the several copies of the second preset number of the cards is different. Each copy of the cards is correspondingly distributed to a first user account and a second user account. Then, the cards distributed to the first team and the second team both come from the several copies of the second preset number of cards, that is, for a team, the second preset number of cards corresponding to each user account in the team is different, and for the two teams, the cards distributed to the two teams are the same.

[0119] The following is an example of the above implementation manner:

[0120] Suppose there are 6 players in each of the first team and the second team, the second preset number is 5, and several copies of 5 cards are randomly drawn from the card set without replacement. The card drawing results are shown in Table 3:

[0121] Table 3 Card Drawing Table

[0122] Number of copies The second preset number of cards The first copy Card 1, Card 2, Card 3, Card 4, Card 5 The second copy Card 6, Card 7, Card 8, Card 9, Card 10 The third copy Card 11, Card 12, Card 13, Card 14, Card 15 The fourth copy Card 16, Card 17, Card 18, Card 19, Card 20 The fifth copy Card 21, Card 22, Card 23, Card 24, Card 25 The sixth copy Card 26, Card 27, Card 28, Card 29, Card 30

[0123] Distribute the above six sets of 5 cards to the player accounts in the First Team and the Second Team respectively. The card distribution results are shown in Table 4:

[0124] Table 4 Card Distribution Results Table

[0125]

[0126]

[0127] Assume that the first preset quantity is 2, that is, each player needs to select 2 cards from 5 cards as candidate cards. The candidate card selection results are shown in Table 5:

[0128] Table 5 Candidate Card Selection Results Table

[0129] The first team Candidate cards The second team Candidate cards User account 11 Card 1, Card 2 User account 21 Card 3, Card 4 User account 12 Card 6, Card 10 User account 22 Card 6, Card 7 User account 13 Card 12, Card 14 User account 23 Card 12, Card 13 User account 14 Card 16, Card 20 User account 24 Card 17, Card 18 User account 15 Card 22, Card 24 User account 25 Card 23, Card 24 User account 16 Card 29, Card 30 User account 26 Card 26, Card 29

[0130] Each player in the First Team and the Second Team selects and plays at least one card as the selected card through the user account from the candidate cards. Assume that in the First Team, user account 11 selects and plays Card 1, user account 12 selects and plays Card 10, user account 13 does not play any card, user account 14 selects and plays Card 16, user account 15 selects and plays Card 22, user account 16 selects and plays Card 29. In the Second Team, user account 21 selects and plays Card 3, user account 22 does not play any card, user account 23 does not play any card, user account 24 selects and plays Card 17, user account 25 selects and plays Card 24, user account 26 selects and plays Card 29. Then, the selection results of the selected cards are shown in Table 6:

[0131] Table 6 Selection Results Table of Selected Cards

[0132] Team Selected cards The first team Card 1, Card 10, Card 16, Card 22, Card 29 The second team Card 3, Card 17, Card 24, Card 29

[0133] As can be seen from the above, the selected cards corresponding to the same team are different from each other, and the selected cards corresponding to the two teams may be the same. In addition, the number of selected cards corresponding to the two teams is not necessarily the same, nor necessarily the same as the number of user accounts and the number of sub-regions displaying the selected cards.

[0134] Regarding step S230:

[0135] In this step, according to the card information corresponding to the selected card, the selected card to take effect will be determined. Among them, the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger.

[0136] In the game development stage, developers will set up various cards with different effects and establish a card library (i.e., a collection of cards). Each card is set with corresponding card information to prompt players about the effects that each card can trigger.

[0137] In a specific implementation manner, the card information corresponding to a card at least includes at least one of the following information: name, description, special remarks, rarity, card face picture, weight. Among them, the "description" is the description of the card effect. In this embodiment, the card effect is a change effect that triggers the game rules, and the "description" is defined as the first information in the card information.

[0138] In a specific implementation manner, the above-mentioned card information is recorded on the first side (i.e., the front side) of the card, and the second side (i.e., the back side) of the card is usually a unified pattern.

[0139] Figure 4 is a schematic diagram of the card provided in this embodiment, where Figure 4 (a) is the first side of the card, Figure 4 (b) is the second side of the card.

[0140] As Figure 4 (a) shows, the first side 41 of the card records the name 411 of the card [Switch Attack and Defense], the description 412 [Exchange the attack and defense identities of both sides], the special remarks 413 [If both sides play cards, they will cancel each other out], the rarity 414 [2], the weight 415

[70] , and the card picture 416 [Picture a]. As Figure 4 (b) shows, the second side 42 of the card does not record any card information and is a unified back pattern. Of course, the name of the game, game logo, etc. that do not disclose card information can also be added to the second side 42.

[0141] After the selected card is displayed in the card placement area, the server will determine the selected card to take effect according to the card information of the selected card. The selected card to take effect can be all the selected cards or a part of the selected cards. The selected card to take effect is the card that changes the game rules in the second stage.

[0142] As shown in Fig. 3(c), a first game scene 31 is displayed on the graphical user interface. The first game scene 31 at least includes a card placement area 311, and the selected cards displayed in the card placement area 311 are Card 1 and Card 2. The server determines that the selected card to take effect is Card 1 according to the card information corresponding to Card 1 and Card 2, and represents Card 1 as the selected card to take effect in the form of a bold border in this view. Of course, other methods can also be used to prominently display the determined selected card to take effect. For example, the non-selected cards to take effect are removed from the card placement area, and only the selected card to take effect is displayed in the card placement area. Another example is to enlarge and display the selected card to take effect on top of the non-selected cards to take effect. The specific implementation method is not limited here.

[0143] In an optional implementation manner provided in this embodiment, determining the selected card to take effect according to the card information corresponding to the selected card may include the following steps S231 to S233:

[0144] Step S231: Respectively count the card information corresponding to the selected cards displayed in the first sub-region and the card information corresponding to the selected cards displayed in the second sub-region.

[0145] Step S232: Perform an effect processing on the currently effective selected cards according to the card information.

[0146] Step S233: Use the selected cards that are not currently effective in the first sub-region and the second sub-region as the selected cards to take effect.

[0147] The currently effective selected cards can be understood as those whose corresponding effects can be realized before the game. For example, for a selected card with the effect of "destroying one card of the opponent", its effect can be realized before the game, that is, in the current card game stage.

[0148] The selected cards selected by the first user account are displayed in the first sub-region, and the selected cards selected by the second user account are displayed in the second sub-region. The selected cards in the two sub-regions can be counted separately. Then, according to the card information, perform an effect processing on the currently effective selected cards, such as cancellation processing, effect realization processing, etc. The remaining currently ineffective selected cards are the selected cards to take effect that can only take effect in the second stage of the game.

[0149] Regarding step S240:

[0150] In this step, a second game scene corresponding to the second stage and the selected cards to take effect are displayed on the graphical user interface. The second game scene at least includes the game scene of the game.

[0151] In response to determining the selected card to take effect in the first stage, the game automatically enters the second stage. After entering the second stage, the game scene corresponding to the second stage will be displayed on the graphical user interface. In this embodiment, the game scene corresponding to the second stage is defined as the second game scene.

[0152] In a specific implementation, the second stage can be understood as the game play stage. The game play stage can include pre-game stages before the start of the game play, such as the character selection stage and the item purchase stage, and can also include the game play stage. Then, the second game scene displayed on the graphical user interface at least includes the game play scene of the game. Of course, it can also include the character selection scene and the item purchase scene of the game, etc.

[0153] As shown in FIG. 3(d), the second game scene 32 and the selected card 33 to take effect (i.e., card 1) are displayed on the graphical user interface. The second game scene 32 is the game play scene, and there are multiple virtual characters controlled by user accounts ready to start the battle in the game play scene. Displaying the selected card 33 to take effect on the graphical user interface is mainly used to prompt the user of the card to take effect in this game and the game rules to be changed. In this view, the selected card 33 to take effect is displayed on the graphical user interface in the form of a small icon to minimize the occlusion of the scene. When the player wants to know what rule changes the selected card 33 to take effect can bring, it can be enlarged through a trigger operation such as clicking, so as to understand the change of the game rules in this game according to the card information recorded on the selected card 33 to take effect.

[0154] Regarding step S250:

[0155] In this step, the game rules of the second stage will be changed according to the card information corresponding to the selected card to take effect.

[0156] Specifically, the game rules are changed according to the first information in the card information. For example: if the effect of the selected card to take effect is "the game time is increased by 30 seconds", then the first information is to increase the game time of this game by 30 seconds. The server changes the game time of the second stage according to the first information of the selected card to take effect, so that the game time is increased by 30 seconds on the original game time.

[0157] In an alternative implementation, the changed game rules, or the changed part of the changed game rules, can be displayed in the second game scene.

[0158] After the game rules are changed, the changed game rules or the changed parts can be displayed in the second game scene. For example, if the effect of the selected card to take effect is "increase the game time by 30 seconds", and the original game time of the second stage of the game is 3 minutes, then the server can change the game time of the game to 3 minutes and 30 seconds and display the changed game time (3 minutes and 30 seconds) in the second game scene. Another example: if the effect of the selected card to take effect is "convert the weather to rainy", and the original weather in the second stage of the game is sunny, then the server can change the weather in the game from sunny to rainy and display rainy in the second game scene.

[0159] As shown in Figure 3(e), the second game scene 32 and the selected card 33 to take effect are displayed on the graphical user interface. Assume that the selected card 33 to take effect is a weather conversion card with the effect of "convert the weather to rainy". Then, the server can change the weather rules in the second stage according to the card information of the selected card 33 to take effect. Assume that the original weather in the second stage of the game is sunny. After changing the weather rules, the weather in the second stage of the game is adjusted to rainy.

[0160] The above first embodiment provides an optional game control method. By dividing the game into a first stage and a second stage, it is possible to determine the selected card to take effect based on the player's selection operation of the card and the card information corresponding to the selected card in the first stage, and change the game rules in the second stage according to the card information corresponding to the selected card to take effect. This enables players not only to participate in the game, but also to change the game rules of the game based on the cards and participate in the formulation of the game rules, enhancing the player's participation in the game and enabling the player to maintain an immersive experience in the game with different game rules. It solves the technical problem in the prior art that due to the limited participation of players in the game, the immersive experience of players in the game is getting lower and lower.

[0161] It should be noted that the examples in this embodiment are only for explaining the method described in this application and are not used as a limitation for actual use. The game control method provided by this application includes but is not limited to the method described in the above embodiment.

[0162] The second embodiment of this application provides a game control method. In this embodiment, the method described in this application will be described in detail with specific examples.

[0163] In this embodiment, the game of the game session is a game in an attack and defense mode. A total of two teams are set up in the game, and 6 participating players are set in each team. In the pre-stage of the game session, a card game is introduced to change some of the game rules of the game session through the result of the card game.

[0164] Assume that 12 players have joined the current game round. Among them, player A, player B, player C, player D, player E, and player F belong to the first game team and participate in the game through user accounts 11, 12, 13, 14, 15, and 16 respectively. Player a, player b, player c, player d, player e, and player f belong to the second game team and participate in the game through user accounts 21, 22, 23, 24, 25, and 26 respectively.

[0165] In this embodiment, player A will be used as the current player to elaborate on the method provided in this embodiment in detail. Figure 5 is a schematic diagram of the links of the game control method provided in this embodiment. The game control method provided in this embodiment may include the following links:

[0166] Link 1: Card drawing link.

[0167] In response to 12 players entering the card game stage through their respective user accounts, the server randomly draws six sets of 5 cards from the card deck without replacement.

[0168] The card deck is set during the game development stage and includes multiple cards. Each card is set with different card information, mainly including: card name, card effect description, card face picture, card rarity level, card weight value, card special note information, etc. Among them, card information such as card name, card effect description, and card face picture can be directly displayed on the card face for players to understand the details of the card. Card information such as card rarity level, card weight value, and card special note information may not be displayed on the card face and is mainly used to provide information support during stages such as card drawing and card settlement.

[0169] In a specific implementation, the card deck can be divided into multiple sub-card decks according to different game modes. For example, it can be divided into a "defense and attack mode" sub-card deck, a "team deathmatch" sub-card deck, a "personal deathmatch" sub-card deck, etc. This can enable the card drawing link to be independently controlled according to different game modes and more accurately control the drawing probability of each card.

[0170] When 12 players enter the card game stage through their respective user accounts, the server will draw cards from the card deck. The drawing method used is random drawing without replacement, that is, randomly draw a card from the card deck, and without putting the card back into the card deck, then randomly draw another card from the card deck. Among the six sets of 5 cards drawn in this way, no two cards are the same.

[0171] It should be noted that in the method provided in this embodiment, it is not limited to drawing cards for each round of the game. According to the requirements of game development, the card-drawing session can be set to a limited number of times. For example, before the player conducts the first-round game match, the card-drawing session is executed, and before the player conducts the seventh-round game match, the card-drawing session is executed. There is no card-drawing session before the game matches of other rounds.

[0172] Step 2: Card distribution session.

[0173] The server distributes six sets of 5 cards to the user accounts in the first game team and the second game team respectively.

[0174] The specific distribution method is to distribute one set of 5 cards to a user account in the first team and a user account in the second team. In this way, each of the 6 user accounts in the first team has one of the six sets of 5 cards, and each of the 6 user accounts in the second team has one of the six sets of 5 cards, ensuring fairness in the card distribution session for the first team and the second team.

[0175] It should be noted that if there is no card-drawing session before the game match of the current round, then there is also no card-distribution session.

[0176] As shown in Figure 5(a), the terminal device of player A provides a graphical user interface, and a card interface 51 is displayed on the graphical user interface. In the card distribution session, the card interface 51 includes a card distribution area 511. Inside the card distribution area 511, one set of 5 cards distributed to the corresponding user account 11 of player A is displayed, namely: card 521, card 522, card 523, card 524, and card 525. Among them, card 521 is an equipment restriction card, which has the effect of prohibiting the use of AR15 automatic rifles throughout the field; card 522 is a situation transformation card, which has the effect of exchanging the offensive and defensive identities of the enemy and ourselves; card 523 is a recruitment restriction card, which has the effect of prohibiting the use of Tinker Bell throughout the field; card 524 is a situation transformation card, which has the effect that the winning side obtains double the economy; card 525 is a situation transformation card, which has the effect of shortening the game time by 20 seconds. Such 5 cards will also be distributed to a certain user account in the second game team.

[0177] Step 3: Candidate card selection session.

[0178] In response to the user account selecting 2 cards from the 5 cards, the server takes these 2 cards as candidate cards and discards the other 3 cards.

[0179] In an alternative implementation, a time limit is set for the candidate card selection process. When the user account has not selected candidate cards by the end of the time limit, the server will randomly select 2 cards from 5 cards as the candidate cards corresponding to the user account.

[0180] It should be noted that if there is no card drawing process before the game round, then there is also no candidate card selection process.

[0181] As shown in Figure 5(b), player A selects card 522 and card 523 from card 521, card 522, card 523, card 524, and card 525 through user account 11. The server takes card 522 and card 523 as the candidate cards of user account 11 and discards card 521, card 524, and card 525. Each of the 12 players participating in the game needs to select 2 cards from the 5 cards distributed as candidate cards through their respective user accounts.

[0182] Step 4: Selected card playing step.

[0183] In response to the user account selecting and playing 1 candidate card from 2 candidate cards, the server displays this 1 candidate card as the selected card in the card placement area.

[0184] In this step, the player can also choose not to play a card. Then, for the user account of this player, there is no corresponding selected card.

[0185] In an alternative implementation, a time limit is set for the selected card playing step. The server can lock and display the selected card only in response to the player performing the three operations of selection, playing, and confirmation on the selected card within the time limit. If the player does not select and play any cards and directly performs the confirmation operation, it can be understood that the player gives up playing the selected card in this round. If the time limit is exceeded and the player has not performed the confirmation operation, it can also be understood that the player gives up playing the selected card in this round. If there are no corresponding candidate cards for the user account of the player in this round, then the server will default to the confirmation operation and quickly skip this step.

[0186] As shown in Figure 5(c), when the card game enters the selected card playing stage, the card interface 51 will display the card placement area 512, which includes 6 first sub-areas and 6 second sub-areas. Among them, the first sub-areas 5311, 5312, 5313, 5314, 5315, and 5316 are respectively used to place the selected cards of user accounts 11, 12, 13, 14, 15, and 16, and the second sub-areas 5321, 5322, 5323, 5324, 5325, and 5326 are respectively used to place the selected cards of user accounts 21, 22, 23, 24, 25, and 26. In response to player A selecting and playing card 522 from the candidate cards (card 522 and card 523) through user account 11, the server takes card 522 as the selected card of user account 11 and displays it in the first sub-area 5311.

[0187] All 12 players participating in the game select and play at most 1 candidate card from their respective selected candidate cards through their respective user accounts, and then the selected card playing stage ends. Usually, the first game team and the second game team can play cards in a certain order. For example, the winning side of the previous round plays cards first, and the losing side plays cards later. However, no matter which side plays cards first, the side playing cards later will have a greater advantage when selecting selected cards based on the selected cards already played by the side playing cards first. Therefore, for the fairness of the game, the cards are set as "open strategy cards" and "deceptive strategy cards". After an "open strategy card" is played, the front side of the selected card, that is, the side with card information, is displayed in the card placement area. After a "deceptive strategy card" is played, the back side of the selected card, that is, the side without card information, is displayed in the card placement area. However, for players in the same team, all selected cards are displayed with the front side.

[0188] As shown in Figure 5(d), in response to each of the 12 players participating in the game playing at most 1 candidate card through their respective user accounts, the server determines these candidate cards as selected cards and displays them in the first sub-region and the second sub-region. The first sub-region 5311 shows the card 522 (selected card 5411) selected and played by player A through user account 11. No card is shown in the first sub-region 5312, indicating that player B gives up playing the selected card in this round. The first sub-region 5313 shows the selected card 5412 selected and played by player C through user account 13. No card is shown in the first sub-region 5314, indicating that player D gives up playing the selected card in this round. No card is shown in the first sub-region 5315, indicating that player E gives up playing the selected card in this round. The first sub-region 5316 shows the selected card 5413 selected and played by player F through user account 16. Since players A, B, C, D, E, and F all belong to the first game team, all the selected cards are shown face-up in the first sub-region. The second sub-region 5321 shows the selected card 5421 selected and played by player a through user account 21. Since this selected card is a "scheming card", the front of this selected card is shown in the second sub-region 5321. No card is shown in the second sub-region 5322, indicating that player b gives up playing the selected card in this round. The second sub-region 5323 shows the selected card 5422 selected and played by player c through user account 23. Since this selected card is a "conspiratorial card", the back of this selected card is shown in the second sub-region 5323. The second sub-region 5324 shows the selected card 5423 selected and played by player d through user account 24. Since this selected card is a "scheming card", the front of this selected card is shown in the second sub-region 5324. The second sub-region 5325 shows the selected card 5424 selected and played by player e through user account 25. Since this selected card is a "scheming card", the front of this selected card is shown in the second sub-region 5325. The second sub-region 5326 shows the selected card 5425 selected and played by player f through user account 26. Since this selected card is a "conspiratorial card", the back of this selected card is shown in the second sub-region 5326. Since the selected cards shown in the second sub-region 5323 and the second sub-region 5326 are "conspiratorial cards", players A, B, C, D, E, and F in the first game team cannot directly see the card information recorded on the cards.

[0189] It should be noted that the link of playing the selected card is a necessary link before each round of the game. Even if there is no card drawing link before the game of the current round, this link of playing the selected card still exists.

[0190] Stage 5: Select the card to make the decision.

[0191] In response to the 12 players completing the playing of the selected cards, the card game enters the selected card determination phase, in which the server will determine the selected cards to be effective based on the card information corresponding to each selected card.

[0192] The first step of the selected card determination is to count the selected cards of the first game team and the selected cards of the second game team respectively, including turning over the "conspiracy card" so that its front side is displayed in the card placement area, and recording the card information of each selected card.

[0193] The second step of the selected card determination is to respectively validate the selected cards of the first game team and the selected cards of the second game team, so as to validate the currently valid selected cards and determine the currently ineffective selected cards as the selected cards to be validated.

[0194] As shown in FIG5(e), when the card game enters the selected card determination phase, the "conspiracy card" is turned over, and the selected cards of the first game team and the selected cards of the second game team are counted respectively. The selected cards of the first game team include selected cards 5411, selected cards 5412, and selected cards 5413, and the selected cards of the second team include selected cards 5421, selected cards 5422, selected cards 5423, selected cards 5424, and selected cards 5425. Among them, card 5411 is selected as a situation change card, which has the effect of exchanging the offensive and defensive identities of the enemy and our side; card 5412 is selected as an equipment restriction card, which has the effect of prohibiting the use of AR15 automatic rifles throughout the field; card 5413 is selected as a situation change card, which has the effect of shortening the game time by 20 seconds; card 5421 is selected as an equipment restriction card, which has the effect of prohibiting the use of AR15 automatic rifles throughout the field; card 5422 is selected as a situation change card, which has the effect of exchanging the offensive and defensive identities of the enemy and our side; card 5423 is selected as a conscription restriction card, which has the effect of prohibiting the use of Doraemon throughout the field; card 5424 is selected as a situation change card, which has the effect of the winning side obtaining double economy; card 5425 is selected as a situation change card, which has the effect of shortening the game time by 20 seconds.

[0195] As shown in Figure 5(f), the server performs an effective settlement on the selected cards of the first game team and the selected cards of the second game team respectively according to the card information of each selected card. Since both the selected card 5411 and the selected card 5422 are situation-changing cards and have the effect of exchanging the offensive and defensive identities of the enemy and ourselves, the effects of the offensive and defensive exchanges of the identities of both sides are offset. And the other selected cards are not currently effective cards. Therefore, the remaining selected cards are all selected cards to be effective. After the determination is completed, the card interface 51 will display the display area 513 of the selected cards to be effective, which includes the selected card 5421 (which is also the selected card 5412), the selected card 5423, the selected card 5424, and the selected card 5425 (which is also the selected card 5413).

[0196] Step 6: The effective settlement step of the selected cards to be effective.

[0197] In response to the completion of the determination of the selected cards to be effective, the server controls the game to enter the in-game stage, displays the selected cards to be effective in the game scene of the in-game stage, and changes the game rules of the in-game based on the card information of the selected cards to be effective.

[0198] In an alternative implementation, when the selected cards to be effective are determined, the card game stage can end, and the game enters the in-game stage. In a specific implementation, the game first enters the character selection stage, equipment purchase stage, etc. In these in-game stages, the server will display the selected cards to be effective in the game scene.

[0199] As shown in Figure 5(g), the game enters the character selection stage. The graphical user interface displays the character selection interface 55. The character selection interface 55 includes a list 551 of selectable heroes and a "Magic" list 552. The "Magic" list 552 includes the selected cards to be effective determined in the card game stage, such as the selected card 5421, the selected card 5423, the selected card 5424, and the selected card 5425. When the player selects a hero character, they can choose a suitable hero character according to the game rule change effect that the selected cards to be effective can bring. The player can click on the selected cards to be effective in the "Magic" list 552 to display the cards enlarged on the character selection interface.

[0200] As shown in Figure 5(h), the game enters the formal game stage. A game scene 56 is displayed on the graphical user interface. The game scene 56 includes multiple virtual characters and a "Magic" list 552. The "Magic" list 552 includes the selected cards to take effect determined in the card game stage, such as selected card 5421, selected card 5423, selected card 5424, and selected card 5425. The game rules of this game have been correspondingly changed according to the card information of the selected cards to take effect in the "Magic" list. For example, the game time is shortened from 2 minutes to 1 minute and 40 seconds. The AR15 automatic rifle and Tinker Bell cannot be used during the game. After the game ends, the winning side will receive double economic rewards.

[0201] The above second embodiment illustrates the game control method described in this application with an optional specific example. It should be noted that the examples in this embodiment are only for explaining the method described in this application and do not serve as a limitation for actual use. The game control method provided in this application includes, but is not limited to, the method described in the above embodiment.

[0202] The third embodiment of this application provides a game control method, and in this embodiment, the method described in this application will be described in detail with specific examples.

[0203] In this embodiment, the game is a game in attack and defense mode. A total of two teams are set up in the game, and each team has 6 participating players. In the pre-stage of the game, a card game is introduced to change some of the game rules of the game through the results of the card game.

[0204] Suppose 12 players have joined the current game round. Among them, player A, player B, player C, player D, player E, and player F belong to the first game team and participate in the game through user accounts 11, 12, 13, 14, 15, and 16 respectively. Player a, player b, player c, player d, player e, and player f belong to the second game team and participate in the game through user accounts 21, 22, 23, 24, 25, and 26 respectively.

[0205] In this embodiment, player A will be used as the current player to describe the method provided in this embodiment in detail. Figure 6 is a schematic diagram of the steps of the game control method provided in this embodiment. The game control method provided in this embodiment may include the following steps:

[0206] Step 1: Candidate card drawing step.

[0207] In response to 12 players each entering the card game stage through their respective user accounts, the server randomly selects 10 cards without replacement from the first card deck as the candidate cards for the first game team, and randomly selects 10 cards without replacement from the second card deck as the candidate cards for the second game team. Among the candidate cards of the first game team or the second game team, each pair of cards is different from each other, but there may be the same cards between the candidate cards of the first game team and the candidate cards of the second game team.

[0208] It should be noted that in the method provided in this embodiment, candidate card drawing can be performed for each round of the game. Of course, the number of times of this link can also be restricted.

[0209] Step 2: Candidate card distribution step.

[0210] The server distributes 10 candidate cards to the user accounts in the first game team and the second game team respectively.

[0211] The specific distribution method is to distribute the 10 candidate cards drawn from the first card deck to each user account in the first game team, and distribute the 10 candidate cards drawn from the second card deck to each user account in the second game team. By distributing in this way, the 6 user accounts in the first game team have the same 10 candidate cards, and the 6 user accounts in the second game team have the same 10 candidate cards.

[0212] As shown in FIG. 6(a), the terminal device of player A provides a graphical user interface, and a card interface 61 is displayed on the graphical user interface. In the candidate card distribution step, the card interface includes a card distribution area 611, and 10 candidate cards distributed to each user account in the first game team are displayed in the card distribution area 611, which are: card 620, card 621, card 622, card 623, card 624, card 625, card 626, card 627, card 628, card 629.

[0213] Step 3: Selected card voting step.

[0214] In response to each user account voting on 10 candidate cards, the server displays the 2 candidate cards with the most votes as the selected cards in the card placement area according to the voting results.

[0215] In this step, the player can also choose not to vote, and the candidate cards not voted by any player cannot be used as the selected cards.

[0216] As shown in Figure 6(b), when the card game enters the selected card voting session, the card interface 61 will display the card placement area 612, which includes two first sub-areas and two second sub-areas. Among them, the first sub-area 6311 and the first sub-area 6312 are used to place the selected cards voted by the first game team, and the second sub-area 6321 and the second sub-area 6322 are used to place the selected cards voted by the second game team. In response to 6 players in the first game team voting on 10 candidate cards through their respective user accounts, the game server will use the two candidate cards with the most votes (card 623 and card 626) as the selected cards of the first game team and display them in the first sub-area 6311 and the first sub-area 6312. Among them, card 623 is a card that can steal the show and has the effect of taking one card from the opponent, and card 626 is a weather change card that has the effect of changing the weather of the game scene to rainy. In response to 6 players in the second game team voting on 10 candidate cards through their respective user accounts, the game server will use the two candidate cards with the most votes (card 640 and card 647) as the selected cards of the second game team and display them in the second sub-area 6321 and the second sub-area 6322. Among them, card 640 is an equipment restriction card that has the effect of prohibiting the use of the AR15 automatic rifle throughout the field, and card 647 is a situation change card that has the effect of shortening the game time by 20 seconds.

[0217] Step 4: Selected card determination step.

[0218] In response to determining the selected cards of the first game team and the second game team, the card game enters the selected card determination step. In this step, the server will determine the selected cards to take effect based on the card information corresponding to each selected card.

[0219] As shown in Figure 6(c), when the card game enters the selected card determination step, the server settles the effectiveness of the selected cards of the first game team and the second game team respectively according to the card information of each selected card. Since card 623 is a card that can steal the show and is the currently effective card, it will take effect in the selected card determination step and take one selected card from the second game team. The rest of the selected cards are all selected cards to take effect. After the determination is completed, the card interface 61 will display the selected card display area 613 to take effect, which includes card 626, card 640, and card 647.

[0220] Step 5: Step for the selected cards to take effect that are to take effect.

[0221] In response to completing the determination of the selected card to take effect, the server controls the game to enter the in-game phase, displays the selected card to take effect in the game scene of the in-game phase, and changes the game rules of the in-game based on the card information of the selected card to take effect.

[0222] As shown in FIG. 6(d), the game enters the in-game phase. The game play scene 65 is displayed on the graphical user interface. The game play scene 65 includes multiple virtual characters and a "Magic" list 651. The "Magic" list 651 includes the selected cards to take effect determined in the card game phase, such as card 626, card 640, and card 647. The game rules of this in-game have been correspondingly changed according to the card information of the selected cards to take effect in the "Magic" list 651. For example, the game time is shortened from 2 minutes to 1 minute and 40 seconds, the AR-15 automatic rifle cannot be used during the game, and the weather in the game play scene becomes rainy.

[0223] The above-mentioned third embodiment illustrates the game control method described in the present application with an optional specific example. It should be noted that the examples in this embodiment are only for explaining the method described in the present application and are not used as a limitation for actual use. The game control method provided by the present application includes but is not limited to the method described in the above embodiment.

[0224] The fourth embodiment of the present application provides a game control device. The game includes at least a first phase and a second phase.

[0225] Figure 7 It is a schematic structural diagram of the game control device provided in this embodiment.

[0226] As Figure 7 shown, the game control device provided in this embodiment includes: a first game scene display unit 701, a card display unit 702, a card determination unit 703, a second game scene display unit 704, and a game rule change unit 705.

[0227] The first game scene display unit 701 is configured to display a first game scene corresponding to the first phase on the graphical user interface of the terminal device. The first game scene includes at least a card placement area.

[0228] The card display unit 702 is configured to display at least one selected card in the card placement area in response to a card selection operation.

[0229] Optionally, the card placement area includes at least one first sub-area and at least one second sub-area; the card selection operation includes at least one first user account and at least one second user account respectively selecting the selected card from a first preset number of candidate cards;

[0230] In response to the card selection operation, at least one selected card is displayed within the card placement area, including:

[0231] In response to the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards, the selected card selected by the first user account is displayed in the first sub-region, and the selected card selected by the second user account is displayed in the second sub-region.

[0232] Optionally, the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards includes:

[0233] The first user account and the second user account respectively vote on the first preset number of candidate cards;

[0234] The candidate cards with the largest number of votes are determined as the selected cards.

[0235] Optionally, the number of selected cards selected by the first user account is the same as the number of the first sub-regions; the number of selected cards selected by the second user account is the same as the number of the second sub-regions;

[0236] The step of displaying the selected card selected by the first user account in the first sub-region and the selected card selected by the second user account in the second sub-region includes:

[0237] One selected card selected by the first user account is displayed in each of the first sub-regions, and one selected card selected by the second user account is displayed in each of the second sub-regions.

[0238] Optionally, the number of the first sub-regions is the same as the number of the second sub-regions.

[0239] Optionally, before the step of the first user account and the second user account voting on the first preset number of candidate cards, it is also used for:

[0240] Obtain two copies of the first preset number of candidate cards from the card set;

[0241] Distribute the two copies of the first preset number of candidate cards to the first user account and the second user account respectively.

[0242] Optionally, the obtaining two copies of the first preset number of candidate cards from the card set includes:

[0243] Randomly obtain and distribute the first preset number of the candidate cards to the first user account from the first card set;

[0244] Randomly obtain and distribute the first preset number of the candidate cards to the second user account from the second card set.

[0245] Optionally, the card information corresponding to each of the first preset number of the candidate cards is different.

[0246] Optionally, the first user account and the second user account respectively select the selected cards from the first preset number of the candidate cards, including:

[0247] Each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of the candidate cards;

[0248] The played candidate card is used as the selected card.

[0249] Optionally, the number of the first sub-regions is the same as the number of the first user accounts; the number of the second sub-regions is the same as the number of the second user accounts;

[0250] The step of displaying the selected card selected by the first user account in the first sub-region and the selected card selected by the second user account in the second sub-region includes:

[0251] Display the selected card selected by each of the first user accounts in one of the first sub-regions;

[0252] Display the selected card selected by each of the second user accounts in one of the second sub-regions.

[0253] Optionally, the number of the first sub-regions is the same as the number of the second sub-regions.

[0254] Optionally, after the step that each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of the candidate cards, it is further used for:

[0255] In response to the confirmation operations of the first user account and the second user account on the at most one candidate card selected and played, lock the candidate card;

[0256] The step of using the played candidate card as the selected card includes:

[0257] Use the locked candidate card as the selected card.

[0258] Optionally, the cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; the step of displaying the selected card selected by the second user account in the second sub-region includes:

[0259] In response to the selected card being a card of the first type, display the first side of the selected card in the second sub-region, where the first side is the side on which the card information corresponding to the selected card is recorded;

[0260] In response to the selected card being a card of the second type, display the second side of the selected card in the second sub-region, where the second side is the side on which the card information corresponding to the selected card is not recorded.

[0261] Optionally, before the step of determining the selected card to take effect according to the card information corresponding to the selected card, it is further configured to:

[0262] Display the first side of the selected card of the second type in the second sub-region.

[0263] Optionally, before the step of each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of candidate cards, it is further configured to:

[0264] Obtain several copies of the cards with a second preset number from the card set, where the number of copies of the cards with the second preset number is the same as the number of the first user accounts and the second user accounts;

[0265] Correspondingly distribute several copies of the cards with the second preset number to each of the first user accounts and each of the second user accounts;

[0266] In response to the selection operations of each of the first user accounts and each of the second user accounts among the cards with the second preset number, obtain the first preset number of candidate cards corresponding to each of the first user accounts and each of the second user accounts.

[0267] Optionally, the card information corresponding to each of the several copies of the cards with the second preset number is different.

[0268] The card determination unit 703 is configured to determine the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger.

[0269] Optionally, determining the selected card to take effect according to the card information corresponding to the selected card includes:

[0270] Respectively count the card information corresponding to the selected card displayed in the first sub-region and the card information corresponding to the selected card displayed in the second sub-region;

[0271] Perform an effect processing on the currently effective selected card according to the card information;

[0272] Use the selected cards that are not currently effective in the first sub-region and the second sub-region as the selected cards to take effect.

[0273] The second game scene display unit 704 is configured to display, on the graphical user interface, the second game scene corresponding to the second stage and the selected cards to take effect, and the second game scene at least includes the game board scene.

[0274] The game rule change unit 705 is configured to change the game rules of the second stage according to the card information corresponding to the selected card to take effect.

[0275] Optionally, after the step of changing the game rules of the second stage according to the card information corresponding to the selected card to take effect, it is further configured to:

[0276] Display the changed game rules or the changed part in the changed game rules in the second game scene.

[0277] The fifth embodiment of the present application provides a terminal device, Figure 8 which is a schematic structural diagram of the terminal device provided in this embodiment.

[0278] As Figure 8 shown, the terminal device provided in this embodiment includes: a memory 801, a processor 802, and a display 803.

[0279] The memory 801 is configured to store computer instructions for executing the game control method.

[0280] The processor 802 is configured to execute the computer instructions stored in the memory 801 to perform the following operations:

[0281] Display, on the graphical user interface of the terminal device, the first game scene corresponding to the first stage, and the first game scene at least includes a card placement area;

[0282] In response to a card selection operation, display at least one selected card in the card placement area;

[0283] Determine the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to represent the game rules that the selected card can trigger;

[0284] Display the second game scene corresponding to the second stage and the selected card to take effect on the graphical user interface, where the second game scene at least includes the game board scene;

[0285] Change the game rules of the second stage according to the card information corresponding to the selected card to take effect.

[0286] Optionally, the card placement area includes at least one first sub - area and at least one second sub - area; the card selection operation includes at least one first user account and at least one second user account respectively selecting the selected card from a first preset number of candidate cards;

[0287] The displaying at least one selected card in the card placement area in response to the card selection operation includes:

[0288] In response to the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards, display the selected card selected by the first user account in the first sub - area and display the selected card selected by the second user account in the second sub - area.

[0289] Optionally, the determining the selected card to take effect according to the card information corresponding to the selected card includes:

[0290] Respectively count the card information corresponding to the selected card displayed in the first sub - area and the card information corresponding to the selected card displayed in the second sub - area;

[0291] Perform an effect - taking - effect process on the currently effective selected card according to the card information;

[0292] Use the selected cards that are not currently effective in the first sub - area and the second sub - area as the selected cards to take effect.

[0293] Optionally, the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards includes:

[0294] The first user account and the second user account respectively vote on the first preset number of candidate cards;

[0295] Determine the selected cards as several candidate cards with the largest number of votes.

[0296] Optionally, the number of selected cards selected by the first user account is the same as the number of the first sub-regions; the number of selected cards selected by the second user account is the same as the number of the second sub-regions;

[0297] The step of displaying the selected cards selected by the first user account in the first sub-region and the selected cards selected by the second user account in the second sub-region includes:

[0298] Display one selected card selected by the first user account in each of the first sub-regions, and display one selected card selected by the second user account in each of the second sub-regions.

[0299] Optionally, the number of the first sub-regions is the same as the number of the second sub-regions.

[0300] Optionally, before the step of the first user account and the second user account voting on the first preset number of candidate cards, the following is also executed:

[0301] Obtain two copies of the first preset number of candidate cards from the card set;

[0302] Distribute the two copies of the first preset number of candidate cards to the first user account and the second user account respectively.

[0303] Optionally, the step of obtaining two copies of the first preset number of candidate cards from the card set includes:

[0304] Randomly obtain the first preset number of candidate cards distributed to the first user account from the first card set;

[0305] Randomly obtain the first preset number of candidate cards distributed to the second user account from the second card set.

[0306] Optionally, the card information corresponding to each candidate card in the first preset number of candidate cards is different.

[0307] Optionally, the first user account and the second user account respectively select the selected cards from the first preset number of candidate cards, including:

[0308] Each of the first user accounts and each of the second user accounts respectively select and play at most one candidate card from the first preset number of candidate cards;

[0309] Use the played candidate card as the selected card.

[0310] Optionally, the number of the first sub-regions is the same as the number of the first user accounts; the number of the second sub-regions is the same as the number of the second user accounts.

[0311] The step of displaying the selected cards selected by the first user account in the first sub-region and the selected cards selected by the second user account in the second sub-region includes:

[0312] Display the selected cards selected by each of the first user accounts in one of the first sub-regions.

[0313] Display the selected cards selected by each of the second user accounts in one of the second sub-regions.

[0314] Optionally, the number of the first sub-regions is the same as the number of the second sub-regions.

[0315] Optionally, after the step that each of the first user accounts and each of the second user accounts respectively select and play at most one candidate card from the first preset number of candidate cards, the following steps are further executed:

[0316] In response to the confirmation operations of the first user account and the second user account on the at most one candidate card selected and played, lock the candidate card.

[0317] The step of using the played candidate card as the selected card includes:

[0318] Use the locked candidate card as the selected card.

[0319] Optionally, the cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; the step of displaying the selected cards selected by the second user account in the second sub-region includes:

[0320] In response to the selected card being a card of the first type, display the first side of the selected card in the second sub-region, where the first side is the side recording the card information corresponding to the selected card.

[0321] In response to the selected card being a card of the second type, display the second side of the selected card in the second sub-region, where the second side is the side not recording the card information corresponding to the selected card.

[0322] Optionally, before the step of determining the selected card to take effect according to the card information corresponding to the selected card, the following is also executed:

[0323] Display the first side of the selected card of the second type within the second sub-region.

[0324] Optionally, before the step where each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of candidate cards, the following is also executed:

[0325] Obtain several copies of the second preset number of the cards from the card set, where the number of copies of the second preset number of the cards is the same as the number of the first user accounts and the second user accounts;

[0326] Correspondingly distribute several copies of the second preset number of the cards to each of the first user accounts and each of the second user accounts;

[0327] In response to the selection operations of each of the first user accounts and each of the second user accounts among the second preset number of the cards, obtain the first preset number of candidate cards corresponding to each of the first user accounts and each of the second user accounts.

[0328] Optionally, the card information corresponding to each of the several copies of the second preset number of the cards is different.

[0329] Optionally, after the step of changing the game rules of the second stage according to the card information corresponding to the selected card to take effect, the following is also executed:

[0330] Display the changed game rules, or the changed part in the changed game rules, in the second game scene.

[0331] The display 803 is used to display a graphical user interface.

[0332] The sixth embodiment of the present application provides a computer-readable storage medium. The computer-readable storage medium includes computer instructions, and the computer instructions are used to implement the methods described in the embodiments of the present application when executed by a processor.

[0333] It should be noted that relational terms such as "first", "second", etc. in this text are only used to distinguish one entity or operation from another entity or operation, and do not require or imply any actual relationship or order between these entities or operations. In addition, words such as "including", "having", "containing", and "comprising" have the same meaning, and, at the end of any one or more items following any of the above words, it is open-ended, and none of the above nouns indicates that the one or more items have been enumerated exhaustively, or are limited to these enumerated one or more items.

[0334] As used herein, unless otherwise expressly stated, the term "or" includes all possible combinations, except where infeasible. For example, if it is expressed that a database may include A or B, then unless otherwise specifically provided or infeasible, it may include database A, or B, or A and B. As a second example, if it is expressed that a certain database may include A, B, or C, then unless otherwise specifically provided or infeasible, the database may include database A, or B, or C, or A and B, or A and C, or B and C, or A and B and C.

[0335] It is worth noting that the above embodiments can be implemented by hardware or software (program code), or a combination of hardware and software. If implemented by software, it can be stored in the above computer-readable medium. When the software is executed by a processor, it can execute the above-disclosed method. The computing units and other functional units described in this disclosure can be implemented by hardware or software, or a combination of hardware and software. Those of ordinary skill in the art will also understand that the above-mentioned multiple modules / units can be combined into one module / unit, and each of the above modules / units can be further divided into multiple sub-modules / sub-units.

[0336] In the above detailed description, the embodiments have been described with reference to many specific details, and these details may vary depending on the implementation. Certain adaptations and modifications can be made to the embodiments. For those skilled in the art, some other embodiments can be obviously obtained from the specific implementation manners disclosed in this application. This specification and examples are only for exemplary purposes, and the true scope and essence of this application are set forth by the claims. The step order shown in the drawings is also only for explanatory purposes and does not mean to be limited to any specific steps or order. Therefore, those skilled in the art will realize that when implementing the same method, these steps can be executed in a different order.

[0337] In the drawings and detailed description of this application, exemplary embodiments are disclosed. However, many variations and modifications can be made to these embodiments. Correspondingly, although specific terms are used, these terms are only general and descriptive, and not for the purpose of limitation.

Claims

1. A game control method, characterized in that, The game at least includes a first stage and a second stage, and the method includes: Displaying a first game scene corresponding to the first stage on a graphical user interface of a terminal device, where the first game scene at least includes a card placement area; In response to a card selection operation, displaying at least one selected card in the card placement area; Determining the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger; Displaying a second game scene corresponding to the second stage and the selected card to take effect on the graphical user interface, where the second game scene at least includes a game confrontation scene; Changing the game rules of the second stage according to the card information corresponding to the selected card to take effect.

2. The method according to claim 1, wherein The card placement area includes at least one first sub-area and at least one second sub-area; the card selection operation includes at least one first user account and at least one second user account respectively selecting the selected card from a first preset number of candidate cards; The step of, in response to a card selection operation, displaying at least one selected card in the card placement area includes: In response to the first user account and the second user account respectively selecting the selected card from the first preset number of candidate cards, displaying the selected card selected by the first user account in the first sub-area and displaying the selected card selected by the second user account in the second sub-area.

3. The method according to claim 2, wherein The step of determining the selected card to take effect according to the card information corresponding to the selected card includes: Respectively counting the card information corresponding to the selected cards displayed in the first sub-area and the card information corresponding to the selected cards displayed in the second sub-area; Performing an effect processing on the currently effective selected cards according to the card information; Taking the selected cards that are not yet effective in the first sub-area and the second sub-area as the selected cards to take effect.

4. The method according to claim 2, wherein The step that the first user account and the second user account respectively select the selected card from the first preset number of candidate cards includes: The first user account and the second user account respectively vote on the first preset number of candidate cards; Determining the candidate cards with the largest number of votes as the selected cards.

5. The method according to claim 4, wherein The number of selected cards selected by the first user account is the same as the number of the first sub-areas; the number of selected cards selected by the second user account is the same as the number of the second sub-areas; The step of displaying the selected card selected by the first user account in the first sub-area and displaying the selected card selected by the second user account in the second sub-area includes: Displaying one selected card selected by the first user account in each of the first sub-areas and displaying one selected card selected by the second user account in each of the second sub-areas.

6. The method according to claim 5, wherein The number of the first sub-regions is the same as the number of the second sub-regions.

7. The method according to claim 4, wherein Before the step that the first user account and the second user account vote on the first preset number of the candidate cards, the method further includes: Obtain two copies of the first preset number of the candidate cards from a card set; Distribute the two copies of the first preset number of the candidate cards to the first user account and the second user account respectively.

8. The method according to claim 7, wherein The obtaining two copies of the first preset number of the candidate cards from the card set includes: Randomly obtain the first preset number of the candidate cards distributed to the first user account from a first card set; Randomly obtain the first preset number of the candidate cards distributed to the second user account from a second card set.

9. The method according to claim 8, wherein The card information corresponding to each of the first preset number of the candidate cards is different.

10. The method according to claim 2, wherein The first user account and the second user account respectively select the selected cards from the first preset number of the candidate cards, including: Each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of the candidate cards; Use the played candidate card as the selected card.

11. The method according to claim 10, wherein The number of the first sub-regions is the same as the number of the first user accounts; the number of the second sub-regions is the same as the number of the second user accounts; The displaying the selected card selected by the first user account in the first sub-region and the selected card selected by the second user account in the second sub-region includes: Display the selected card selected by each of the first user accounts in one of the first sub-regions; Display the selected card selected by each of the second user accounts in one of the second sub-regions.

12. The method according to claim 11, characterized in that, The number of the first sub-regions is the same as the number of the second sub-regions.

13. The method according to claim 10, wherein After the step that each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of the candidate cards, the method further includes: In response to the confirmation operations of the first user account and the second user account on the at most one candidate card selected and played, lock the candidate card; The using the played candidate card as the selected card includes: Use the locked candidate card as the selected card.

14. The method according to claim 10, wherein The cards include a first type and a second type; the first user account is the user account corresponding to the terminal device; the displaying the selected card selected by the second user account in the second sub-region includes: In response to the selected card being of the first type, display the first side of the selected card in the second sub-region, where the first side is the side recording the card information corresponding to the selected card; In response to the selected card being a card of the second type, display the second side of the selected card within the second sub-region, where the second side is the side that does not record the card information corresponding to the selected card.

15. The method according to claim 14, wherein Before the step of determining the selected card to take effect according to the card information corresponding to the selected card, the method further includes: Display the first side of the selected card of the second type within the second sub-region.

16. The method according to claim 12, wherein Before the step where each of the first user accounts and each of the second user accounts respectively select and play at most one of the candidate cards from the first preset number of candidate cards, the method further includes: Obtain several copies of the second preset number of the cards from a card set, where the number of copies of the second preset number of the cards is the same as the number of the first user accounts and the second user accounts; Correspondingly distribute several copies of the second preset number of the cards to each of the first user accounts and each of the second user accounts; In response to the selection operations of each of the first user accounts and each of the second user accounts among the second preset number of the cards, obtain the first preset number of candidate cards corresponding to each of the first user accounts and each of the second user accounts.

17. The method according to claim 16, wherein The card information corresponding to each of the cards in the several copies of the second preset number of the cards is different from each other.

18. The method according to claim 1, characterized in that, After the step of changing the game rules of the second stage according to the card information corresponding to the selected card to take effect, the method further includes: Display the changed game rules, or the changed part in the changed game rules, in the second game scenario.

19. A game control device, characterized in that, The game includes at least a first stage and a second stage, and the device includes: a first game scenario display unit, a card display unit, a card determination unit, a second game scenario display unit, and a game rule change unit; The first game scenario display unit is configured to display, on the graphical user interface of the terminal device, the first game scenario corresponding to the first stage, where the first game scenario at least includes a card placement area; The card display unit is configured to, in response to a card selection operation, display at least one selected card within the card placement area; The card determination unit is configured to determine the selected card to take effect according to the card information corresponding to the selected card, where the card information at least includes first information, and the first information is used to characterize the game rules that the selected card can trigger; The second game scenario display unit is configured to display, on the graphical user interface, the second game scenario corresponding to the second stage, and the selected card to take effect, where the second game scenario at least includes the game confrontation scenario; The game rule change unit is configured to change the game rules of the second stage according to the card information corresponding to the selected card to take effect.

20. A terminal device, characterized in that, Includes: A memory, a processor, and a display; The memory is configured to store one or more computer instructions; The processor is configured to execute the one or more computer instructions to implement the method according to any one of claims 1-18; The display is configured to display a graphical user interface.

21. A computer-readable storage medium having one or more computer instructions stored thereon, characterized in that, When the instruction is executed by the processor, the method according to any one of claims 1-18 is performed.