Game interaction method and device, computer equipment and computer readable storage medium

By displaying the task interface of the second game account in the game and responding to the task behavior of the first game account, players can assist in completing game tasks, solving the problem of poor interactivity in existing games and improving the game experience.

CN120285544APending Publication Date: 2025-07-11NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510377062.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-27
Publication Date
2025-07-11

AI Technical Summary

Technical Problem

In existing games, players have fewer interactions, and team tasks require online interaction at the same time, which makes the game less fun, resulting in poor game experience.

Method used

By displaying the task interface of the second game account in the graphical user interface of the first terminal device, and responding to the task behavior of the first game account, controlling the task progress of the second game account, and achieving assistance between players to complete the game task.

Benefits of technology

It improves the interactivity and fun of the game among players and improves the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a game interaction method and device, computer equipment and a computer readable storage medium, a graphical user interface is provided through first terminal equipment, and a game at least comprises a first game account corresponding to the first terminal equipment and a second game account corresponding to second terminal equipment. The second game account and the first game account meet a specified game relationship; displaying a first game task interface corresponding to the second game account in the graphical user interface, and displaying a first game task in the first game task interface; responding to the first game account to execute a first task behavior on the first game task interface, and controlling to add a corresponding task progress to a first game task of the second game account; and in response to the task progress meeting condition corresponding to the first game task, determining that the first game account assists the second game account to complete the first game task, so that players can assist in completing the game task, and the enthusiasm of interaction between the players and other players is improved.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a game interaction method, device, computer equipment and computer-readable storage medium. Background Art

[0002] In existing games, players usually complete their own game tasks independently, or complete a team task with a team. There is little interaction between players when completing their own game tasks independently, and the gaming experience is poor. To complete tasks with a team, people in the team need to be online at the same time, and can only interact within the team, so the interactivity is poor. In addition, players in the team perform the same game task, and the game is less interesting, resulting in a poor gaming experience. Summary of the invention

[0003] The embodiments of the present application provide a game interaction method, apparatus, computer device, and computer-readable storage medium, which can enhance the interaction between players and improve the gaming experience.

[0004] An embodiment of the present application provides a game interaction method, which provides a graphical user interface through a first terminal device, wherein the game at least includes a first game account corresponding to the first terminal device and a second game account corresponding to a second terminal device, and the second game account and the first game account satisfy a specified game relationship. The method includes:

[0005] Displaying a first game task interface corresponding to the second game account in the graphical user interface, and displaying a first game task in the first game task interface, wherein the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface;

[0006] In response to the first game account performing the first task behavior in the first game task interface, controlling to increase the corresponding task progress for the first game task of the second game account;

[0007] In response to the task progress corresponding to the first game task satisfying a condition, determining that the first game account assists the second game account in completing the first game task.

[0008] Accordingly, an embodiment of the present application also provides a game interaction device, which provides a graphical user interface through a first terminal device, wherein the game at least includes a first game account corresponding to the first terminal device and a second game account corresponding to the second terminal device, and the second game account and the first game account satisfy a specified game relationship, and the device includes:

[0009] A display unit, configured to display, in the graphical user interface, a first game task interface corresponding to the second game account, and display a first game task in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface;

[0010] A control unit, configured to, in response to the first game account performing the first task behavior in the first game task interface, control to increase a corresponding task progress for the first game task of the second game account;

[0011] A determination unit, configured to, in response to the task progress corresponding to the first game task meeting a condition, determine that the first game account assists the second game account to complete the first game task.

[0012] Correspondingly, an embodiment of the present application further provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is configured to run the computer program in the memory to execute any one of the game interaction methods provided by the embodiments of the present application.

[0013] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium, which is configured to store a computer program, and the computer program is loaded by a processor to execute any one of the game interaction methods provided by the embodiments of the present application.

[0014] In the embodiment of the present application, a graphical user interface is provided through a first terminal device. At least a first game account corresponding to the first terminal device and a second game account corresponding to a second terminal device are included in the game, and the second game account and the first game account satisfy a specified game relationship; a first game task interface corresponding to the second game account is displayed in the graphical user interface, and a first game task is displayed in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface; in response to the first game account performing the first task behavior in the first game task interface, control to increase a corresponding task progress for the first game task of the second game account; in response to the task progress corresponding to the first game task meeting a condition, determine that the first game account assists the second game account to complete the first game task.

[0015] The embodiment of the present application can update the task progress of the game task of the second game account in response to a task behavior performed by the first game account for the game task of the second game account, realize players assisting each other to complete the game task, improve the enthusiasm of players to interact with other players, and enhance the game experience of players. Description of the Drawings

[0016] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the accompanying drawings required for the description of the embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present application. For those skilled in the art, without creative efforts, other accompanying drawings can be obtained based on these drawings.

[0017] Figure 1 is a flowchart of the game interaction method provided by the embodiment of the present application;

[0018] Figure 2 is a schematic diagram of the game task interface provided by the embodiment of the present application;

[0019] Figure 3 is a schematic diagram of the specified pattern provided by the embodiment of the present application;

[0020] Figure 4 is a schematic diagram of the specified pattern provided by the embodiment of the present application;

[0021] Figure 5 is a schematic diagram of the completed specified pattern drawn by the embodiment of the present application;

[0022] Figure 6 is a schematic diagram of the sharing interface provided by the embodiment of the present application;

[0023] Figure 7 is a schematic diagram of the game main interface provided by the embodiment of the present application;

[0024] Figure 8 is a schematic diagram of the first task completion information provided by the embodiment of the present application;

[0025] Figure 9 is a schematic diagram of the second task completion information provided by the embodiment of the present application;

[0026] Figure 10 is a schematic diagram of the task panel provided by the embodiment of the present application;

[0027] Figure 11 is a schematic diagram of the game interaction device provided by the embodiment of the present application;

[0028] Figure 12 is a schematic diagram of the structure of the computer device provided by the embodiment of the present application. Detailed implementation manners

[0029] The following will clearly and completely describe the technical solutions in the embodiments of the present application with reference to the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only some embodiments of the present application, rather than all embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0030] An embodiment of the present application provides a game interaction method, apparatus, computer device, and computer-readable storage medium. The game interaction apparatus can be integrated in a computer device, which can be a server or a terminal device, etc.

[0031] Among them, the terminal can include a mobile phone, a wearable intelligent device, a tablet computer, a laptop computer, a personal computer (PC), and an in-vehicle computer, etc.

[0032] Among them, the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery network (CDN), and big data and artificial intelligence platforms.

[0033] The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.

[0034] This embodiment will be described from the perspective of the game interaction apparatus, which can be specifically integrated in a computer device, which can be a server or a terminal device, etc.

[0035] A game interaction method provided by an embodiment of the present application provides a graphical user interface through a first terminal device. The game at least includes a first game account corresponding to the first terminal device and a second game account corresponding to a second terminal device. The second game account and the first game account satisfy a specified game relationship, such as Figure 1 As shown, the specific process of the game interaction method can be as follows:

[0036] 101. Display a first game task interface corresponding to the second game account in the graphical user interface, and display a first game task in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface.

[0037] Among them, a first game account can be logged in on a first terminal device, and a second game account can be logged in on a second terminal device. The first terminal device and the second terminal device can be the same or different terminal devices. The first game account and the second game account are different game accounts and satisfy a specified game relationship. For example, the first game account and the second game account are friends with each other, or the first game account and the second game account are allies. Specifically, they can be in the same team, etc. A game account can belong to one or more teams.

[0038] Display a first game task interface corresponding to the second game account in the graphical user interface provided by the first terminal device, and display a first game task in the first game task interface. The first game task can indicate the first task behavior currently executed by the second game account. The first task behavior includes a task behavior for executing the first game task to increase the task progress of the first game task. The first game task displayed in the first game task interface can also indicate the first task behavior that still needs to be executed to complete the first game task.

[0039] Taking the first game task of completing the drawing of a specified pattern as an example, the specified pattern includes multiple game objects to be drawn, and the first task behavior can include drawing the game objects to be drawn.

[0040] 102. In response to the first game account executing the first task behavior in the first game task interface, control to increase the corresponding task progress for the first game task of the second game account.

[0041] The first task behavior executed by the first game account in the first game task interface can include the task behavior executed by the player on the first game task interface displayed in the graphical user interface corresponding to the first game account.

[0042] In response to the first task behavior for the second game task executed by the first game account on the first game task interface of the second game account displayed on the graphical user interface, it can be controlled to increase the corresponding task progress for the first game task of the second game account, reduce the task behavior required for the second game account to complete the first game task, realize that the first game account helps the second game account complete the first game task, increase the interaction between game accounts with a specified game relationship in the game, and further increase the fun of the game. Each second game account can correspond to at least one first game task, and at least one first game task can be displayed on the first game task interface.

[0043] Optionally, after the first game account performs the first task behavior, the first game task and the first task behavior completed by the first game account to assist the second game account can be displayed on the first game task interface provided by the graphical user interface of the first game account. That is, in one embodiment, after the step in which the first game account performs the first task behavior on the first game task interface, the game interaction method provided by the embodiments of the present application may further include:

[0044] Display the first game task and the first task behavior completed by the first game account on the first game task interface.

[0045] For example, assume that the first game task includes multiple subtasks. If the first task behavior performed by the first game account completes subtask A among them, then a prompt message indicating that subtask A has been completed can be displayed, or the completed subtask A can be displayed.

[0046] Exemplarily, taking the first game task of drawing a specified pattern as an example for illustration, the specified pattern includes multiple game objects that have not been drawn, and the first task behavior performed by the first game account includes drawing game object A. Game object A can be set to the completed state on the first game task interface to display the first task behavior completed by the first game account.

[0047] Optionally, in addition to displaying the first game task behavior completed by the second game account, the first game task interface can also display the first task behaviors of the first game account and the third game account for the first game task of the second game account. The first task behavior includes a task behavior that advances the task progress of the first game task. The third game account satisfies the specified game relationship with the first game account and the second game account respectively. That is, based on the first game account, the game account that satisfies the specified game relationship with both the first game account and the second game account can be viewed, and the first task behavior completed for the first game task of the second game account.

[0048] That is, in one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0049] Display the first game task, the first task behavior completed by the first game account, the first task behavior completed by the second game account, and the first task behavior completed by the third game account on the first game task interface; wherein, the third game account satisfies the specified game relationship with the first game account and the second game account respectively.

[0050] In one embodiment, it is also possible to display on the first game task interface the first task behavior completed by a game account that does not have a specified game relationship with the first game account but has an execution game relationship with the second game account. That is, the game interaction method provided by the embodiments of the present application may further include:

[0051] Display the first game task on the first game task interface, as well as the first task behavior completed by the first game account, the first task behavior completed by the second game account, and the first task behavior completed by the fourth game account; wherein, the fourth game account and the second game account satisfy the specified game relationship.

[0052] Through the graphical user interface corresponding to the first game account, it is possible to view the game account that has a specified game relationship with the second game account and the task behavior that helps the second game account complete the first game task.

[0053] Optionally, it is also possible to display the account identifier of the game account that performs the task behavior (the first task behavior or the second task behavior) on the task interface (the first task interface or the second task interface). For example, if the game task is to draw constellations and the task behavior includes drawing the stars in the constellations, it can be as Figure 2 shown in the task interface to display the avatar and nickname of the game account that draws the stars (such as Figure 2 Cookie the Puppy in Figure 2 ), etc., and it is also possible to display the drawing date, such as

[0054] 103. In response to the task progress corresponding to the first game task satisfying the condition, it is determined that the first game account assists the second game account in completing the first game task.

[0055] If the task progress of 100% corresponds to the task completion, then when the task progress of the first game task is 100%, it is determined that the first game account assists the second game account in completing the first game task; if the task progress of 0 corresponds to the task completion, then when the task progress of the first game task is 0%, it is determined that the first game account assists the second game account in completing the first game task.

[0056] Through the task behavior of the first game account for the first game task of the second game account, the embodiments of the present application can update the task progress of the first game task of the second game account, and can enable the player corresponding to the first game account to help the player corresponding to other game accounts complete the task, increasing the interaction between the player corresponding to the first game account and the player corresponding to the second game account. Instead of completing their respective game tasks alone, they can interact and help each other complete the game tasks, increasing the interaction between players, and thus increasing the fun of the game.

[0057] Optionally, the first task behavior of the first game account for the execution of the first game task of the second game account can also increase the task progress of the second game task of the first game account. For example, the game tasks corresponding to different game accounts in the game are the same. The game task can include multiple subtasks, and the initial state of each subtask is the same, all in an unfinished state. If the first game account helps the second game account complete a subtask in its corresponding first game task, the subtask of the same name in its own second game task can be synchronously completed. Exemplarily, the game task includes Subtask A. If the first game account helps the second game account complete Subtask A, Subtask A in the second game task of the first game account is also synchronously completed, enabling different players to cooperate to complete the task.

[0058] Optionally, the second game task corresponding to the first game account can also be displayed in the graphical user interface in the second game task interface corresponding to the first game account, and the second game task is displayed in the second game task interface so that the player corresponding to the first game account can complete its own game task. That is, in one embodiment, the game interaction method provided in the embodiments of the present application may further include:

[0059] Display the second game task interface corresponding to the first game account in the graphical user interface, and display the second game task in the second game task interface, where the second game task is used to instruct the first game account to perform a second task behavior in the second game task interface;

[0060] Display the task progress corresponding to the second game task, where the task progress is the task progress increased by the first game account performing the second task behavior in the second game task interface, and / or the task progress increased by the second game account performing the second task behavior in the second game task interface.

[0061] Among them, the second game account performing the second task behavior in the second game task interface can be a task behavior triggered by the player on the second game task interface displayed in the graphical user interface provided by the second terminal device.

[0062] Display the second game task interface corresponding to the first game account on the graphical user interface. The second game task displayed in this second game task interface can instruct the second task behavior to be performed by the first game account. Optionally, the second game task interface can also instruct the second task behavior of other game accounts. For example, the second task behavior of a game account having a specified game relationship with the first game account for the second game account.

[0063] In response to a second task behavior for a second game task, display a task progress corresponding to the second task behavior, where the task progress is the task progress added to the second game task by the second task behavior, and the second task behavior can be performed by the first game account or the second game account.

[0064] The second game account can perform the second task behavior through the second game task interface, which can be performed in the second game task interface displayed in the graphical user interface provided by the second terminal device.

[0065] The second task behavior that the second game account can perform through the second game task interface can increase the progress of the first game task, and the first task behavior performed through the first game task interface can also increase the task progress of the first game task. That is, in one embodiment, the task progress of the second game task further includes: the task progress increased by the second game account performing the first task behavior in the first game task interface.

[0066] The first game task interface is the game task interface corresponding to the second game account. Players can trigger the first task behavior through the first game task interface. The first task behavior can not only increase the task progress of the first game task but also increase the task progress of the second game task.

[0067] The first task behavior performed by the second game account on the first game task interface can increase the task progress of both the first game task and the second game task. Optionally, the second task behavior of the first game account on the second game task interface can also increase the task progress of both the first game task and the second game task. That is, in one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0068] In response to the second task behavior performed by the first game account in the second game task interface, synchronously increase the task progress of the first game task corresponding to the second game account according to the second task behavior.

[0069] Exemplarily, assume that both the first game task and the second game task include multiple subtasks. The second task behavior performed by the first game account on the second game task interface includes completing subtask C. Subtask C in the first game task corresponding to the second game account can be synchronously completed, enabling the player to synchronously complete the game tasks of other players while completing their own game tasks.

[0070] In one embodiment, the step of "synchronously increasing the task progress of the first game task corresponding to the second game account according to the second task behavior" may include:

[0071] Determine a state synchronization account range corresponding to the first game account, the state synchronization account range indicating a second game account among the game accounts included in the game that satisfies a specified game relationship with the first game account;

[0072] The task progress of the first game task corresponding to the game account indicated by the status synchronization range is synchronously increased.

[0073] Specifically, in response to the second task behavior performed by the first game account in the second game task interface, the status synchronization account range corresponding to the first game account can be determined, and based on the status synchronization account range, the task progress of the first game task corresponding to the corresponding game account can be synchronously increased. This allows players to help other players complete task progress while performing tasks on their own game task interface, and different players can complete game tasks together, and the interaction is not limited to members of the same team, which increases the interaction between players and the fun of the game.

[0074] In one embodiment, the first game task and the second game task are the same. The game tasks corresponding to each game account in the game are the same. When a player completes a task through the current game account, the progress of the completed task can be synchronized to the game account with the specified game relationship, and the progress of the task completed by the game account with the specified game relationship will also be synchronized to the current game account, so as to achieve the joint completion of the game task.

[0075] In one embodiment, the first game task includes completing the drawing of a specified pattern, and the specified pattern includes at least one key position element; the step of "displaying the task progress corresponding to the second game task" may include:

[0076] In response to a drawing event for a target pattern element that is not drawn in the specified pattern, the display state of the target pattern element is updated from a first display state to a second display state to indicate that the drawing of the target pattern element is completed, and the drawing event is triggered by a task behavior of the first game account or the second game account.

[0077] Among them, the task behavior may include the first task behavior of the first game account, the second task behavior trigger of the first game account, the first task behavior of the second game account or the second task behavior of the second game account. The task behavior may include interactive operations such as clicking, long pressing, double-clicking, voice control, keyboard and mouse control, etc. on the first key position element in the specified pattern.

[0078] Among them, the first display state and the second display state are different. In one embodiment, the different display states may be different display styles, and the display styles may include at least one of color, brightness, transparency, and line thickness. For example, the first display state may be a non-luminous state, and the second display state may be a luminous state.

[0079] The specified pattern includes at least one target pattern component. In response to a drawing operation on the target pattern component that has not been drawn in the specified pattern, the display state of the target pattern component element can be updated from the first display state to the second display state to indicate that the drawing of the target pattern component element is completed. The first display state can indicate that the target pattern component element has not been drawn, and the second display state can indicate that the target pattern component element has been drawn.

[0080] Among them, the target pattern component element may include the key position element of the specified pattern. The key position element may include the target point located on the skeleton of the specified pattern or the target point located on the outer contour of the specified pattern. The target pattern component element may be an operable game object. For example, it may be an object model, a control, or a picture, etc.

[0081] Exemplarily, the specified pattern may be a galaxy or a constellation, and the key position element may be the stars in the galaxy or constellation. The second game task interface may be as shown in Figure 3 shown, Figure 3 In the second game task interface shown, a constellation is displayed. The constellation includes multiple stars. In response to the drawing event of one of the stars, the display state of the star can be updated to indicate that the drawing of the star is completed. The star after updating the display state may be as shown in Figure 4 shown. The star before drawing is in a black non-luminous display state, and the star after drawing is in a colored luminous display state.

[0082] Optionally, as shown in Figure 4 shown, when lighting a star at the center of the Cygnus constellation of the first game account, the star at the center of the Cygnus constellation of the second game account with a specified game relationship with the first game account can be synchronously lit. Optionally, when the first game account lights a star at the center of the Cygnus constellation, the star at the center of the Cygnus constellation of the second game account is also synchronously lit. If the other stars of the Cygnus constellation of the first game account have not been lit, the current drawing progress of the Cygnus constellation corresponding to the first game account is as shown in Figure 4 shown. If a game account that has a specified game relationship with the second game account but does not satisfy the specified game relationship with the first game account lights a star other than the star at the center position of the Cygnus constellation, then the stars of the Cygnus constellation of the second game account are also synchronously lit. The current drawing progress of the Cygnus constellation of the second game account is as shown in Figure 5As shown, that is, the task progress of the first game account and the second game account that satisfy the specified game relationship may be the same or different.

[0083] Optionally, the target pattern constituent elements may further include the connection lines between the target points, the outer contour of the specified pattern, and the like.

[0084] In one embodiment, the target pattern constituent elements include key position elements. The game interaction method provided by the embodiments of the present application may further include:

[0085] In response to both of the two key position elements associated with the position being drawn, display a target connection element between the two key position elements.

[0086] For example, in response to both of the two key position elements associated with the position being drawn, display a target connection element between the two key position elements. The target connection element may be from left to right, that is, in response to both of the two key position elements associated with the position being drawn, add a display connection between the two key position elements.

[0087] Optionally, displaying the target connection element may be displaying a connection element in a first target display state. The step of "in response to both of the two key position elements associated with the position being drawn, display a target connection element between the two key position elements" may include:

[0088] In response to both of the two key position elements associated with the position being drawn, update the display state of the connection element connecting the two key position elements in the specified pattern from a first initial display state to the first target display state.

[0089] Wherein, the first initial display state and the first target display state may be different display states, and different display states may include different display styles. By changing the display style of the connection element, update the display state of the connection to indicate whether the connection element is drawn.

[0090] For any undrawn key position element on the second game task interface, there is a connection line, that is, a connection element, between it and another key position element. The connection element is in the first initial display state. When both of the two key position elements connected by the connection element are drawn, update the display state of the connection element from the first initial display state to the first target display state.

[0091] Exemplarily, the connection element in the first initial display state may be as Figure 3 shown, and the connection element in the first target display state may be as Figure 4 shown.

[0092] In one embodiment, after all the key position elements in the specified pattern are drawn, the display state of the specified pattern can be updated according to the display state of the specified pattern, that is, in response to the completion of drawing all the key position elements in the specified pattern, to indicate the completion of drawing the specified pattern.

[0093] Updating the display state of the specified pattern can include, for example, updating the brightness or color of the area of the specified pattern other than the key position elements.

[0094] Updating the display state of the specified pattern can also include, in response to the completion of drawing all the key position elements in the specified pattern, displaying the corresponding target pattern outline for the specified pattern.

[0095] The target pattern outline can be from non-existent to existent, that is, when all the key position elements in the specified pattern are drawn, a pattern outline is added for display for the specified pattern.

[0096] Optionally, the target pattern outline can be to update the display state of the existing connection elements. That is, in one embodiment, the step "displaying the corresponding target pattern outline for the specified pattern" can include:

[0097] Updating the display state of the pattern outline of the specified pattern from the second initial display state to the second target display state.

[0098] Each specified pattern corresponds to a pattern outline. The pattern outline is in the second initial display state. When all the key position elements of the specified pattern are drawn, the display state of the pattern outline can be updated to the second target display state to indicate the completion of drawing the specified pattern.

[0099] Exemplarily, the pattern outline in the second initial display state can be as Figure 3 and Figure 4 shown, and the pattern outline in the second target display state can be as Figure 5 shown.

[0100] A completely undrawn constellation can be as Figure 3 shown, a constellation with one star drawn can be as Figure 4 shown, and a completed constellation can be as Figure 5 shown.

[0101] In one embodiment, in response to the completion of drawing all the key position elements in the specified pattern, a prompt identifier indicating the completion of drawing the specified pattern can also be displayed on the graphical user interface.

[0102] The prompt identifier can include a prompt text, a prompt pattern, etc.

[0103] In one embodiment, in response to a drawing event for a key position element that has not been drawn in the specified pattern, a display state update animation of the key position element is displayed.

[0104] Exemplarily, for example, when a player clicks on the star at the center of Cygnus as shown in Figure 3 , a corresponding animation can be played on the graphical user interface to update the display style of the star to the style of the star as shown in Figure 4 .

[0105] In one embodiment, the graphical user interface further includes drawing progress information corresponding to the specified pattern, and the drawing progress information indicates the proportion of key position elements that have been drawn in the specified pattern;

[0106] In response to a drawing event for a key position element that has not been drawn in the specified pattern, the drawing progress of the specified pattern to which the key position element belongs is updated, and the drawing event is triggered by a task behavior of the first game account or the second game account, and the task behavior can be a first game task or a second game task behavior.

[0107] The drawing event is triggered by the first game account or the second game account, and the drawing event can be triggered by at least one of a first task behavior and a second task behavior performed by the first game account and the second game account.

[0108] In one embodiment, the graphical user interface further includes drawing account information corresponding to the key position element that has been drawn, and the drawing account information indicates the game account that triggered the drawing of the key position element.

[0109] For example, the account nickname, account ID, or avatar of the game account that triggered the drawing of the key drawing element can be displayed near each key position element.

[0110] For example, for the key position element A in the specified pattern, which is triggered to be drawn by account m, the account identifier of account m is displayed near the key position element. For the key position element B in the specified pattern, which is triggered to be drawn by account k, the account identifier of account k is displayed near the key position element.

[0111] In one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0112] In response to a sharing operation for a target specified pattern in the specified pattern, sharing is performed based on the target specified pattern.

[0113] Specifically, a player can share the specified pattern. For example, share it to a social platform, share it with friends, etc., to invite other players to draw the pattern together, or share the cooperation in completing the drawing with others.

[0114] Exemplarily, after selecting the target specified pattern to be shared, a sharing interface as shown in Figure 6 may be displayed. The sharing interface may include sharing information to be shared. The sharing information includes the target specified pattern to be shared, i.e., Delphinus, and also includes the introduction information of Delphinus and the identifiers of the players who participated in completing the drawing of Delphinus. The sharing interface may also include multiple sharing controls. Through different sharing controls, it can be shared to different platforms or shared with different objects.

[0115] Optionally, the target specified pattern may be a specified pattern that has been drawn.

[0116] In one embodiment, among the multiple game accounts included in the target game, the task maps corresponding to different game accounts are the same. The task map includes multiple specified patterns, and the second game task interface includes at least some of the specified patterns in the task map.

[0117] Exemplarily, the task map may be a star map. Each game account has the same star map. The star map includes multiple galaxies or constellations (i.e., specified patterns), and the initial states of each galaxy or constellation in the star map are the same.

[0118] The second game task interface displays at least some of the specified patterns in the task map.

[0119] Exemplarily, the main interface of the game may be as shown in Figure 7 . When the player clicks the "Start Drawing Stars" control, it can trigger to enter the second game task interface as shown in Figure 2 . In the second game task interface, the currently displayed constellation (i.e., specified pattern) can be changed to facilitate the drawing of the constellation. Figure 7 The "Stargazing Mode" in

[0120] In one embodiment, the specified pattern displayed on the second game task interface may be updated in response to an update operation on the second game task interface.

[0121] In one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0122] In response to a first task record viewing event for the second game task, display the first task completion information of the second game task;

[0123] The first task completion information indicates at least one of the game account that executes the second task behavior, the execution time of the second task behavior, and the task progress information of the second game task after the execution of the second task behavior.

[0124] Exemplarily, taking the first game task of drawing Gemini in the star map as an example, the first information panel can be triggered to be displayed through the graphical user interface. For example, through the "magnifying glass" control in 1, the first information panel can be as Figure 8 shown. The first information panel can display the account identifier of the second game account participating in the drawing of Gemini, and the drawing progress of Gemini after the stars are drawn. It can be understood that there can be multiple first game tasks, and different first game tasks can be to draw different constellations, and the first task completion information of each constellation can be viewed.

[0125] In one embodiment, there is at least one second game account, and the game interaction method provided in the embodiments of the present application may further include:

[0126] In response to a second task record viewing event for a target second game account in the second game accounts, display the second task completion information of the target second game account;

[0127] The second task completion information indicates at least one of the second task behavior executed by the target second game account for the second game task and the time when the second task behavior is executed.

[0128] In the embodiments of the present application, a player can view at least one of the task behaviors executed by a specified second game account (i.e., the target second game account) for the second game task and the event of executing the task behavior.

[0129] Exemplarily, taking the first game task of drawing constellations in the star map as an example, the first information panel can be triggered to be displayed through the graphical user interface. For example, through the Figure 9 "friend record" control shown as follows to trigger the display of a list of accounts with specified game relationships, and select the target second game account in the account list. The second information panel can display the task behaviors of the specified target second game account for the second game task. The second information panel can be as Figure 9 shown. Figure 9 shows the drawing behaviors of Friend 1 for each constellation in the current player's star map. For example, one star of Gemini is drawn, and the drawing progress is 3 / 7 at this time.

[0130] In one embodiment, the graphical user interface further includes the remaining resource information of the virtual game resources owned by the first game account. The virtual game resources can be used to perform at least one of the first task behavior and the second task behavior. The game interaction method provided by the embodiments of the present application may further include:

[0131] In response to the first task behavior or the second task behavior of the first game account, update the remaining resource information according to the amount of resources consumed for executing one task behavior preset.

[0132] Each time the first game account executes the first task behavior or the second task behavior, it needs to consume specified virtual game resources. In response to the first task behavior or the second task behavior of the first game account, update the remaining resource information according to the amount of resources consumed for executing one task behavior.

[0133] Exemplarily, for the task of drawing a star map, each time a star is drawn, one virtual game coin needs to be consumed.

[0134] Optionally, an entry for a game task that can obtain the virtual game resources may also be displayed according to the player's operation.

[0135] Exemplarily, the player can trigger the display of a task panel as shown in Figure 10 through a specified control on the interface, such as the "+" control in Figure 10 . The task panel shows the task information of the game tasks that can obtain virtual game resources, the resources of the virtual game resources that can be obtained by completing the tasks, and the task entry, such as the "Go" control in Figure 10 . Through the task entry, the player can jump to the task interface for completing the corresponding game task. Optionally, the player can also view the game tasks that can obtain virtual game resources through the "Task" control on the graphical user interface shown in Figure 7 . Figure 7 The graphical user interface shown in

[0136] As can be seen from the above, in the embodiment of the present application, a graphical user interface is provided by the first terminal device. The game includes at least a first game account corresponding to the first terminal device and a second game account corresponding to the second terminal device, and the second game account and the first game account satisfy a specified game relationship. A first game task interface corresponding to the second game account is displayed in the graphical user interface, and a first game task is presented in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface. In response to the first game account performing the first task behavior in the first game task interface, the task progress corresponding to the first game task of the second game account is controlled to increase. In response to the task progress corresponding to the first game task satisfying the condition, it is determined that the first game account assists the second game account in completing the first game task.

[0137] In the embodiment of the present application, the task progress of the game task of the second game account can be updated in response to the task behavior performed by the first game account for the game task of the second game account, so as to realize that players assist each other in completing the game task, improve the enthusiasm of players to interact with other players, and enhance the game experience of players.

[0138] In order to facilitate better implementation of the game interaction method provided in the embodiment of the present application, in one embodiment, a game interaction device is also provided. The meanings of the nouns are the same as those in the above game interaction method, and the specific implementation details can refer to the description in the method embodiment.

[0139] Specifically, the game interaction device can be integrated in a computer device. The game interaction device provides a graphical user interface through the first terminal device. The game includes at least a first game account corresponding to the first terminal device and a second game account corresponding to the second terminal device. The second game account and the first game account satisfy a specified game relationship. As Figure 11 shown, the game interaction device may include: a display unit 301, a control unit 302, and a determination unit 303, which are specifically as follows:

[0140] (1) The display unit 301 is configured to display a first game task interface corresponding to the second game account in the graphical user interface, and present a first game task in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface.

[0141] (2) The control unit 302 is configured to, in response to the first game account performing the first task behavior in the first game task interface, control the task progress corresponding to the first game task of the second game account to increase.

[0142] (3) Determining unit 303, configured to determine that the first game account assists the second game account to complete the first game task in response to the task progress corresponding to the first game task satisfying a condition.

[0143] In one embodiment, the display unit 301 may further be configured to:

[0144] Display the first game task and the first task actions completed by the first game account in the first game task interface.

[0145] In one embodiment, the display unit 301 may further be configured to:

[0146] Display the first game task, the first task actions completed by the first game account, the first task actions completed by the second game account, and the first task actions completed by the third game account in the first game task interface; wherein, the third game account satisfies the specified game relationship with the first game account and the second game account respectively.

[0147] In one embodiment, the display unit 301 may further be configured to:

[0148] Display the first game task, the first task actions completed by the first game account, the first task actions completed by the second game account, and the first task actions completed by the fourth game account in the first game task interface; wherein, the fourth game account satisfies the specified game relationship with the second game account.

[0149] In one embodiment, the display unit 301 may further be configured to:

[0150] Display the second game task interface corresponding to the first game account in the graphical user interface, and display the second game task in the second game task interface, where the second game task is used to instruct the first game account to perform second task actions in the second game task interface;

[0151] Display the task progress corresponding to the second game task, where the task progress is the task progress increased by the first game account performing the second task actions in the second game task interface, and / or the task progress increased by the second game account performing the second task actions in the second game task interface.

[0152] In one embodiment, the task progress of the second game task further includes: the task progress increased by the second game account performing the first task actions in the first game task interface.

[0153] In one embodiment, the game interaction device further includes a synchronization unit;

[0154] The synchronization unit is configured to, in response to the second task behavior performed by the first game account in the second game task interface, synchronously increase the task progress of the first game task corresponding to the second game account according to the second task behavior.

[0155] In one embodiment, the synchronization unit may further be configured to:

[0156] Determine a status synchronization account range corresponding to the first game account, where the status synchronization account range indicates a second game account among the game accounts included in the game that satisfies a specified game relationship with the first game account;

[0157] Synchronously increase the task progress of the first game task corresponding to the game accounts indicated by the status synchronization account range.

[0158] In one embodiment, the first game task and the second game task are the same.

[0159] In one embodiment, the first game task includes completing the drawing of a specified pattern, and the specified pattern includes at least one key position element; the display unit 301 may further be configured to:

[0160] In response to a drawing event for a target pattern component element that has not been drawn in the specified pattern, update the display state of the target pattern component element from a first display state to a second display state to indicate that the target pattern component element has been drawn, where the drawing event is triggered by a task behavior of the first game account or the second game account.

[0161] In one embodiment, the display unit 301 may further be configured to: in response to both of the two key position elements associated with a position being drawn, display a target connection element between the two key position elements.

[0162] In one embodiment, the target connection element includes a connection element with a display state of a first target display state, and the display unit 301 may further be configured to:

[0163] In response to both of the two key position elements associated with a position being drawn, update the display state of the connection element connecting the two key position elements in the specified pattern from a first initial display state to the first target display state.

[0164] In one embodiment, the target pattern component element includes a key position element, and the display unit 301 may further be configured to:

[0165] In response to the completion of the drawing of all the key position elements in the specified pattern, update the display state of the specified pattern to indicate the completion of the drawing of the specified pattern.

[0166] In one embodiment, the display unit 301 may further be configured to:

[0167] In response to the completion of the drawing of all the key position elements in the specified pattern, display the corresponding target pattern outline for the specified pattern.

[0168] In one embodiment, the target pattern outline includes a pattern outline with a display state of a second target display state. The display unit 301 may further be configured to:

[0169] Update the display state of the pattern outline of the specified pattern from a second initial display state to the second target display state.

[0170] In one embodiment, the game interaction device may further include a prompt unit, and the prompt unit may be configured to:

[0171] In response to the completion of the drawing of all the key position elements in the specified pattern, further display a prompt identifier indicating the completion of the drawing of the specified pattern on the graphical user interface.

[0172] In one embodiment, the display unit 301 may further be configured to:

[0173] In response to a drawing event for the pattern component elements, further display an animation for updating the display state of the key position elements.

[0174] In one embodiment, the graphical user interface further includes drawing progress information corresponding to the specified pattern, and the drawing progress information indicates the proportion of the key position elements that have been drawn in the specified pattern; the prompt unit may be configured to:

[0175] In response to a drawing event for the key position elements that have not been drawn in the specified pattern, further update the drawing progress of the specified pattern to which the key position elements belong, and the drawing event is triggered by a first game account or a second game account.

[0176] In one embodiment, the graphical user interface further includes drawing account information corresponding to the drawn key position elements, and the drawing account information indicates the game account that triggered the drawing of the key position elements.

[0177] In one embodiment, the game interaction device may further include a sharing unit, and the sharing unit may be configured to:

[0178] In response to a sharing operation for a target specified pattern in the specified pattern, sharing is performed based on the target specified pattern.

[0179] In one embodiment, among the multiple game accounts included in the target game, the corresponding task maps for different game accounts are the same. The task map includes multiple specified patterns, and the second game task interface includes at least some of the specified patterns in the task map.

[0180] In one embodiment, the game interaction device may further include an update unit, and the update unit can be used for:

[0181] In response to an update operation for the second game task interface, update the specified patterns displayed on the second game task interface.

[0182] In one embodiment, the game interaction device may further include a viewing unit, and the viewing unit can be used for:

[0183] In response to a first task record viewing event for the second game task, display the first task completion information of the second game task;

[0184] The first task completion information indicates at least one of the game account that executes the second task behavior, the execution time of the second task behavior, and the task progress information of the second game task after the execution of the second task behavior.

[0185] In one embodiment, there is at least one second game account, and the viewing unit can also be used for:

[0186] In response to a second task record viewing event for a target second game account in the second game accounts, display the second task completion information of the target second game account;

[0187] The second task completion information indicates at least one of the second task behavior executed by the target second game account for the second game task, the execution time of the second task behavior, and the second game task targeted by the second task behavior.

[0188] In one embodiment, the graphical user interface further includes the remaining resource information of the virtual game resources owned by the first game account. The virtual game resources can be used for at least one of the first task behavior and the second task behavior.

[0189] The game interaction device may further include a resource update unit, and the resource update unit can be used for:

[0190] In response to the first task behavior or the second task behavior of the first game account, update the remaining resource information according to the amount of resources consumed for executing one task behavior.

[0191] As can be seen from the above, the game interaction device according to the embodiment of the present application provides a graphical user interface through the first terminal device. The game at least includes a first game account corresponding to the first terminal device and a second game account corresponding to the second terminal device, and the second game account and the first game account satisfy a specified game relationship; the display unit 301 displays a first game task interface corresponding to the second game account in the graphical user interface, and displays a first game task in the first game task interface, where the first game task is used to instruct the second game account to execute a first task behavior in the first game task interface; the control unit 302, in response to the first game account executing the first task behavior in the first game task interface, controls to increase the corresponding task progress for the first game task of the second game account; the determination unit 303, in response to the task progress corresponding to the first game task satisfying the condition, determines that the first game account assists the second game account to complete the first game task.

[0192] The embodiment of the present application can update the task progress of the game task of the second game account in response to the task behavior executed by the first game account for the game task of the second game account, realize that players assist each other to complete the game task, improve the enthusiasm of players to interact with other players, and enhance the game experience of players.

[0193] Correspondingly, the embodiment of the present application further provides a computer device, and the computer device can be a terminal. As Figure 12 shown, Figure 12 is a schematic structural diagram of the computer device provided by the embodiment of the present application. The computer device 500 includes a processor 501 with one or more processing cores, a memory 502 with one or more computer-readable storage media, and a computer program stored in the memory 502 and executable on the processor. Among them, the processor 501 is electrically connected to the memory 502. Those skilled in the art can understand that the structural diagram of the computer device shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements.

[0194] The processor 501 is the control center of the computer device 500, connects various parts of the entire computer device 500 through various interfaces and lines, executes various functions of the computer device 500 and processes data by running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, so as to monitor the computer device 500 as a whole.

[0195] In an embodiment of the present application, the processor 501 in the computer device 500 will load the instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:

[0196] Provide a graphical user interface through the first terminal device. The game includes at least a first game account corresponding to the first terminal device and a second game account corresponding to the second terminal device, and the second game account and the first game account satisfy a specified game relationship;

[0197] Display a first game task interface corresponding to the second game account in the graphical user interface, and display a first game task in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface;

[0198] In response to the first game account performing the first task behavior in the first game task interface, control to increase the corresponding task progress for the first game task of the second game account;

[0199] In response to the task progress corresponding to the first game task satisfying the condition, determine that the first game account assists the second game account to complete the first game task.

[0200] As can be seen from the above, the embodiment of the present application can update the task progress of the game task of the second game account in response to the task behavior performed by the first game account for the game task of the second game account, realize that players assist each other to complete the game task, improve the enthusiasm of players to interact with other players, and enhance the game experience of players.

[0201] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, and details will not be described herein again.

[0202] Optionally, as Figure 12 shown, the computer device 500 further includes: a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. Among them, the processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507 respectively. Those skilled in the art can understand that Figure 12 the computer device structure shown in

[0203] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 501, and can receive and execute the commands sent by the processor 501. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 501 to determine the type of touch event. Subsequently, the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 503 can also be used as part of the input unit 506 to implement the input function.

[0204] The radio frequency circuit 504 can be used to receive and transmit radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and receive and transmit signals with the network device or other computer devices.

[0205] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, and the speaker converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and then converted into audio data. After the audio data is output to the processor 501 for processing, it is sent through the radio frequency circuit 504 to, for example, another computer device, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between a peripheral earphone and the computer device.

[0206] The input unit 506 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0207] The power supply 507 is used to supply power to each component of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 507 can also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0208] Although Figure 12 not shown in the figure, the computer device 500 may further include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0209] In the above embodiments, the descriptions of each embodiment have their own focuses. For the parts not elaborated in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0210] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions, or by controlling relevant hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0211] Therefore, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored. The computer programs can be loaded by a processor to execute the steps in any one of the game interaction methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:

[0212] Provide a graphical user interface through a first terminal device. At least a first game account corresponding to the first terminal device and a second game account corresponding to a second terminal device are included in the game, and the second game account and the first game account satisfy a specified game relationship;

[0213] Display a first game task interface corresponding to the second game account in the graphical user interface, and display a first game task in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface;

[0214] In response to the first game account performing a first task behavior in the first game task interface, control to increase the corresponding task progress for the first game task of the second game account;

[0215] In response to the task progress corresponding to the first game task meeting the condition, it is determined that the first game account assists the second game account to complete the first game task.

[0216] As can be seen from the above, the embodiments of the present application can update the task progress of the game task of the second game account in response to the task behavior of the first game account for the game task of the second game account, realize that players assist each other to complete the game task, improve the enthusiasm of players to interact with other players, and enhance the game experience of players.

[0217] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, which will not be elaborated here.

[0218] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.

[0219] The above has introduced in detail a game interaction method, device, computer device, and computer storage medium provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. A game interaction method, characterized in that, Providing a graphical user interface through a first terminal device, where the game at least includes a first game account corresponding to the first terminal device and a second game account corresponding to a second terminal device, and the second game account and the first game account satisfy a specified game relationship. The method includes: Displaying a first game task interface corresponding to the second game account in the graphical user interface, and presenting a first game task in the first game task interface, where the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface; In response to the first game account performing the first task behavior in the first game task interface, controlling to increase the corresponding task progress for the first game task of the second game account; In response to the task progress corresponding to the first game task satisfying a condition, determining that the first game account assists the second game account in completing the first game task.

2. The method according to claim 1, wherein After the step of the first game account performing the first task behavior in the first game task interface, the method further includes: Displaying the first game task and the first task behavior completed by the first game account in the first game task interface.

3. The method according to claim 1, characterized in that, The method further includes: Displaying the first game task, the first task behavior completed by the first game account, the first task behavior completed by the second game account, and the first task behavior completed by a third game account in the first game task interface; where the third game account satisfies the specified game relationship with the first game account and the second game account respectively.

4. The method according to claim 1, characterized in that, The method further includes: Displaying the first game task, the first task behavior completed by the first game account, the first task behavior completed by the second game account, and the first task behavior completed by a fourth game account in the first game task interface; where the fourth game account satisfies the specified game relationship with the second game account.

5. The method according to any one of claims 1 to 4, characterized in that, The method further includes: Displaying a second game task interface corresponding to the first game account in the graphical user interface, and presenting a second game task in the second game task interface, where the second game task is used to instruct the first game account to perform a second task behavior in the second game task interface; Displaying the task progress corresponding to the second game task, where the task progress is the task progress increased by the first game account performing the second task behavior in the second game task interface, and / or the task progress increased by the second game account performing the second task behavior in the second game task interface.

6. The method according to claim 5, characterized in that, The task progress of the second game task further includes: the task progress increased by the second game account performing the first task behavior in the first game task interface.

7. The method according to claim 5, wherein The method further includes: In response to the second task behavior performed by the first game account in the second game task interface, synchronously increasing the task progress of the first game task corresponding to the second game account according to the second task behavior.

8. The method according to claim 7, wherein Synchronously increasing the task progress of the first game task corresponding to the second game account according to the second task behavior includes: Determining a status synchronization account range corresponding to the first game account, where the status synchronization account range indicates a second game account among the game accounts included in the game that satisfies a specified game relationship with the first game account; Synchronously increasing the task progress of the first game task corresponding to the game accounts indicated by the status synchronization account range.

9. The method according to claim 5, wherein The first game task and the second game task are the same.

10. The method according to claim 5, wherein The second game task includes completing the drawing of a specified pattern, and the specified pattern includes at least one target image constituent element; Displaying the task progress corresponding to the second game task includes: In response to a drawing event for a target pattern constituent element that has not been drawn in the specified pattern, updating the display state of the target pattern constituent element from a first display state to a second display state to indicate that the target pattern constituent element has been drawn, where the drawing event is triggered by the task behavior of the first game account or the second game account.

11. The method according to claim 10, characterized in that, The target pattern constituent element includes a key position element, and the method further includes: In response to both of the two key position elements associated with a position being drawn, displaying a target connection element between the two key position elements.

12. The method according to claim 11, wherein The target connection element includes a connection element with a display state of a first target display state, and in response to both of the two key position elements associated with a position being drawn, displaying a target connection element between the two key position elements includes: In response to both of the two key position elements associated with a position being drawn, updating the display state of the connection element connecting the two key position elements in the specified pattern from a first initial display state to the first target display state.

13. The method according to claim 10, wherein The target pattern constituent element includes a key position element, and the method further includes: In response to all the key position elements in the specified pattern being drawn, updating the display state of the specified pattern to indicate that the drawing of the specified pattern is completed.

14. The method according to claim 13, characterized in that In response to all the key position elements in the specified pattern being drawn, updating the display state of the specified pattern includes: In response to all the key position elements in the specified pattern being drawn, displaying a corresponding target pattern outline for the specified pattern.

15. The method according to claim 14, wherein The target pattern outline includes a pattern outline with a display state of a second target display state, and displaying a corresponding target pattern outline for the specified pattern includes: Updating the display state of the pattern outline of the specified pattern from a second initial display state to the second target display state.

16. The method according to claim 13, characterized in that In response to all the key position elements in the specified pattern being drawn, a prompt identifier indicating that the drawing of the specified pattern is completed is also displayed on the graphical user interface.

17. The method according to claim 13, wherein The method further includes: In response to a drawing event for a key position element that has not been drawn in the specified pattern, displaying an animation for updating the display state of the key position element.

18. The method according to claim 13, wherein The graphical user interface further includes drawing progress information corresponding to the specified pattern, and the drawing progress information indicates the proportion of the key position elements that have been drawn in the specified pattern; In response to a drawing event for the key position elements that have not been drawn in the specified pattern, update the drawing progress of the specified pattern to which the key position elements belong, where the drawing event is triggered by a task behavior of the first game account or the second game account.

19. The method according to claim 13, wherein The graphical user interface further includes drawing account information corresponding to the key position elements that have been drawn, and the drawing account information indicates the game account that triggered the drawing of the key position elements.

20. The method according to any one of claims 10 to 19, characterized in that The method further includes: In response to a sharing operation for a target specified pattern in the specified pattern, perform sharing based on the target specified pattern.

21. The method according to any one of claims 10 to 19, characterized in that, Among the multiple game accounts included in the target game, the task diagrams corresponding to different game accounts are the same. The task diagram includes multiple specified patterns, and the second game task interface includes at least some of the specified patterns in the task diagram.

22. The method according to claim 21, wherein, The method further includes: In response to an update operation for the second game task interface, update the specified patterns displayed on the second game task interface.

23. The method according to any one of claims 5 to 19, characterized in that, The method further includes: In response to a first task record viewing event for the second game task, display first task completion information for the second game task; The first task completion information indicates at least one of the game account that executed the second task behavior, the execution time of the second task behavior, and the task progress information of the second game task after the execution of the second task behavior.

24. The method according to any one of claims 5 to 19, characterized in that There is at least one second game account, and the method further includes: In response to a second task record viewing event for a target second game account in the second game accounts, display second task completion information for the target second game account; The second task completion information indicates at least one of the second task behavior executed by the target second game account for the second game task, the execution time of the second task behavior, and the second game task targeted by the second task behavior.

25. The method according to any one of claims 5 to 19, characterized in that The graphical user interface further includes remaining resource information of the virtual game resources owned by the first game account, and the virtual game resources can be used to execute at least one of the first task behavior and the second task behavior. The method further includes: In response to the first task behavior or the second task behavior of the first game account, update the remaining resource information according to the amount of resources consumed for executing one task behavior.

26. A game interaction device, characterized in that, Provide a graphical user interface through a first terminal device. The game at least includes a first game account corresponding to the first terminal device and a second game account corresponding to a second terminal device. The second game account and the first game account satisfy a specified game relationship. The device includes: A display unit for displaying, in the graphical user interface, a first game task interface corresponding to the second game account and presenting a first game task in the first game task interface, wherein the first game task is used to instruct the second game account to perform a first task behavior in the first game task interface; A control unit for, in response to the first game account performing the first task behavior in the first game task interface, controlling to increase a corresponding task progress for the first game task of the second game account; A determination unit for, in response to the task progress corresponding to the first game task satisfying a condition, determining that the first game account assists the second game account in completing the first game task.

27. A computer device, characterized in that, Comprising a memory and a processor; the memory stores a computer program, and the processor is configured to run the computer program in the memory to execute the game interaction method according to any one of claims 1 to 25.

28. A computer-readable storage medium, characterized in that, The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the game interaction method according to any one of claims 1 to 25.