Game display control method and device and electronic equipment
By switching global environment effects in the game, players can display target attributes on the graphical user interface, solving the problem that players cannot display game props or attributes to other players, improving the game experience and showing off their sense of accomplishment.
Patent Information
- Application Number
- CN202510348094.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-24
- Publication Date
- 2025-07-11
AI Technical Summary
After a player has game props or attributes in the game, the special effects and animations of the props or attributes can only be seen by themselves and cannot be displayed to other players, resulting in insufficient sense of show-off achievement and affecting the game experience.
The terminal device provides a graphical user interface, displays the target controls and responds to control commands, switches the global environment effect, so that other players can also see the environmental effect of the target attributes.
It improves players' sense of accomplishment and gaming experience, and increases other players' attention to target attributes.
Smart Images

Figure CN120285571A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technologies, and in particular, to a method, an apparatus, and an electronic device for controlling the display of a game. Background Art
[0002] In current games, after a player can own certain game items or reach certain game attributes, the special effects and preset animations corresponding to the game items or game attributes can only be seen by the player himself, resulting in the player being unable to show the value of the game items or game attributes to other players, and also resulting in the player having insufficient sense of achievement in showing off the game items or game attributes, affecting the player's gaming experience. Summary of the Invention
[0003] In view of this, the purpose of the present disclosure is to provide a method, an apparatus, and an electronic device for controlling the display of a game. After a first virtual character with a target attribute triggers a corresponding target control, the switching of the global environment corresponding to the target attribute is triggered. The second global environment effect after switching can be seen not only by the player of the first virtual character, but also by the players corresponding to other virtual characters in the game scene, enabling the player to show the value of the target attribute to other players, satisfying the player's sense of achievement in showing off the target attribute, and at the same time other players can also experience the environmental effect corresponding to the target attribute, thereby enhancing the attention of ordinary players to the target attribute and improving the player's gaming experience.
[0004] In a first aspect, an embodiment of the present disclosure provides a method for controlling the display of a game. The method includes: providing a first graphical user interface through a first terminal device, the first graphical user interface displaying a first game scene of a first virtual character in a current game session, the first game scene including a first global environment effect generated by loading first global environment resources, where the game session includes the first virtual character and multiple second virtual characters, the first virtual character is controlled by the first terminal device, and the second virtual characters are controlled by second terminal devices; displaying a target control on the first graphical user interface; where the target control corresponds to a target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute; in response to a first control instruction triggered by the target control, controlling the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources.
[0005] In a second aspect, an embodiment of the present disclosure provides a display control device for a game. The device includes: a first display module configured to provide a first graphical user interface through a first terminal device. The first graphical user interface displays a first game scene of a first virtual character in a current game session. The first game scene includes a first global environment effect generated by loading first global environment resources. Wherein, the game session includes the first virtual character and multiple second virtual characters. The first virtual character is controlled through the first terminal device, and the second virtual characters are controlled through second terminal devices; a second display module configured to display a target control on the first graphical user interface; wherein, the target control corresponds to a target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute; an effect control module configured to, in response to a first control instruction triggered through the target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources through the second terminal device.
[0006] In a third aspect, an embodiment of the present disclosure provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the game display control method according to any one of the first aspect.
[0007] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the game display control method according to any one of the first aspect.
[0008] The embodiments of the present disclosure bring the following beneficial effects:
[0009] The present disclosure provides a game display control method, device and electronic device, which provide a first graphical user interface through a first terminal device, the first graphical user interface displays a first game scene of a first virtual character in a current game game, the first game scene includes a first global environment effect generated by loading a first global environment resource, wherein the game game includes a first virtual character and multiple second virtual characters, the first virtual character is controlled by the first terminal device, and the second virtual character is controlled by the second terminal device; a target control is displayed on the first graphical user interface; wherein the target control corresponds to a target attribute of the first virtual character, wherein the target attribute includes at least one of the following: appearance attribute, level attribute, prop attribute; in response to a first control instruction triggered by the target control, the first terminal device is controlled to update the first global environment effect to a second global environment effect generated by loading a second global environment resource, and the second graphical user interface of the second terminal device is controlled to display the second global environment effect generated by loading the second global environment resource by the second terminal device. In this method, after the first virtual character with the target attribute triggers the corresponding target control, the global environment corresponding to the target attribute is switched. The second global environment effect after the switch is not only visible to the player of the first virtual character, but also to the players corresponding to other virtual characters in the game scene. This allows the player to show the value of the target attribute to other players, satisfying the player's sense of achievement in showing off the target attribute. At the same time, other players can also experience the environmental effect corresponding to the target attribute, thereby increasing the attention of ordinary players to the target attribute and improving the player's gaming experience.
[0010] Other features and advantages of the present disclosure will be described in the following description, and partly become apparent from the description, or understood by practicing the present disclosure. The purpose and other advantages of the present disclosure are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0013] Figure 1 A flowchart of a game display control method provided by an embodiment of the present disclosure;
[0014] Figure 2 A schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0015] Figure 3 Another schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0016] Figure 4 Another schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0017] Figure 5 Another schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0018] Figure 6 Another schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0019] Figure 7 Another schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0020] Figure 8 A schematic structural diagram of a display control device for a game provided by an embodiment of the present disclosure;
[0021] Figure 9 A schematic structural diagram of an electronic device provided by an embodiment of the present disclosure. Detailed implementation manners
[0022] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some but not all of the embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of the present disclosure.
[0023] In current games, after a player can own certain game props or reach certain game attributes, the special effects and preset animations corresponding to the game props or game attributes can only be seen by the player himself. This results in the player being unable to show the value of the game props or game attributes to other players, and also leads to insufficient sense of achievement in showing off the game props or game attributes, affecting the player's gaming experience.
[0024] For example, the skin special effects and inspection animations of virtual weapons can only be seen by the skin holder himself, and it is impossible to show off the whole game. Therefore, the value of high-level skins and the sense of achievement of showing off to skin holders are insufficient; in the game, players without skins will hope to let players with skins "share virtual weapons" to experience the skins of paying users, but in related technologies, skin holders are required to manually open their backpacks, discard them, and beggars pick them up, which is troublesome and cumbersome. Based on this, the embodiments of the present disclosure provide a display control method, device and electronic device for games, which can be applied to mobile phones, notebooks, tablet computers, computers and other devices.
[0025] In one embodiment of the present disclosure, the display control method of the game can be run on a local terminal device or a server. When the display control method of the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0026] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display control method of the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0027] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0028] In a possible implementation manner, an embodiment of the present invention provides a method for controlling the display of a game, which provides a graphical user interface through a terminal device. Herein, the terminal device may be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system.
[0029] For the convenience of understanding this embodiment, a method for controlling the display of a game disclosed in the embodiments of the present disclosure will be introduced in detail first. As Figure 1 shown, the method includes the following steps:
[0030] Step S102: Provide a first graphical user interface through a first terminal device. The first graphical user interface displays a first game scene of a first virtual character in the current game round. The first game scene includes a first global environment effect generated by loading first global environment resources. Herein, the game round includes a first virtual character and multiple second virtual characters. The first virtual character is controlled by the first terminal device, and the second virtual characters are controlled by second terminal devices.
[0031] Optionally, the above global environment resources include at least one of the following: visual resources, audio resources, and physical resources. The visual resources among them may be visual resources for rendering sky effects (such as sky color, sky brightness, sky transparency, etc.), may also be visual resources for rendering weather effects (such as sunny, rainy, snowy, windy, foggy, etc.), and may also be visual resources for rendering scene effects (such as spring, autumn, summer, winter). The physical resources among them may be physical resources for rendering the gravity field effect and model collision effect in the scene. The audio resources among them may be audio resources for rendering game background music, special effect music of game props, and special effect music of game characters.
[0032] Optionally, generally, after the game starts, when each player enters the game scene for the game round, there will be visual effects such as specific styles and effects to reflect environmental effects such as the terrain, weather, and time of the current game scene. These environmental effects are applied to the entire game scene and can be heard, seen, and felt by the players participating in the game round. Such global environmental effects of the game scene are rendered by loading global environmental resources. The global environmental resources can be resources that produce effects on the entire game scene, that is, the players participating in the current game round can all feel the environmental effects, rather than only being perceived in local game scenes. For example, the sky effect generated by the sky effect resources is the sky effect of the game round scene, and all players in the game scene can observe the effect when they can see the sky. Similarly, the physical effect can be the gravity effect that affects the entire game scene.
[0033] At least some of the multiple second virtual characters belong to the same game camp as the first virtual character.
[0034] Step S104, display a target control on the first graphical user interface; wherein, the target control corresponds to the target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute.
[0035] The above appearance attribute includes at least one of the following: character skin, virtual weapon skin, virtual vehicle skin, virtual backpack skin, etc.; the above level attribute includes at least one of the following: account level, character level, recharge level, game victory point level, combat power level, game task level, etc.; the above item attribute includes at least one of the following: game items equipped by the virtual character, the high rarity of the game items equipped by the virtual character (such as the quality of the game items, white, blue, purple, orange, red, etc.).
[0036] Optionally, in response to the character attribute of the first virtual character satisfying the target attribute, control the first graphical user interface to display the target control corresponding to the target attribute.
[0037] In response to the appearance attribute of the first virtual character satisfying the target appearance attribute, control the first graphical user interface to display the target control corresponding to the target appearance attribute. In response to the level attribute of the first virtual character satisfying the target level attribute, control the first graphical user interface to display the target control corresponding to the target level attribute. In response to the item attribute of the first virtual character satisfying the target item attribute, control the first graphical user interface to display the target control corresponding to the target item attribute.
[0038] For example, if the character skin of the first virtual character is the target character skin, control the first graphical user interface to display the target control corresponding to the target character skin. For another example, if the skin of the virtual weapon equipped by the first virtual character is the target skin, control the first graphical user interface to display the target control corresponding to the target skin. For another example, if the character level of the first virtual character is the target character level, control the first graphical user interface to display the target control corresponding to the target character level. For another example, if the character level of the first virtual character is the target character level, control the first graphical user interface to display the target control corresponding to the target character level. For another example, if the game item equipped by the first virtual character is the target game item, control the first graphical user interface to display the target control corresponding to the target game item. For another example, if the quality of the game item equipped by the first virtual character is blue, control the first graphical user interface to display the target control corresponding to the blue quality of the game item.
[0039] Step S106, in response to a first control instruction triggered by a target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading a second global environment resource, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resource.
[0040] Optionally, the first terminal device generates a first control instruction in response to a trigger operation on the target control, and sends the first control instruction to the server. After receiving the first control instruction, the server determines the attribute information corresponding to the target attribute according to the first control instruction. The attribute information at least includes: the second global environment resource and / or the resource code of the second global environment resource. The server sends the attribute information to the first terminal device and the second terminal device, controls the first terminal device to load the second global environment resource, updates the first global environment effect to the second global environment effect generated by the second global environment resource, and controls the second terminal device to load the second global environment resource, and displays the second global environment effect generated by the second global environment resource on the second graphical user interface of the second terminal device. The attribute information also includes a preset time for displaying the second global environment effect.
[0041] Optionally, the first terminal device generates a first control instruction in response to a trigger operation on the target control, and sends the first control instruction to the second terminal device, controls the first terminal device to load the second global environment resource, updates the first global environment effect to the second global environment effect generated by the second global environment resource, and controls the second terminal device to load the second global environment resource, and displays the second global environment effect generated by the second global environment resource on the second graphical user interface of the second terminal device.
[0042] Among them, the first terminal device and the second terminal device loading the second global environment resource can be obtained from the pre-loaded global environment resources, or can also be obtained from the server.
[0043] Exemplarily, as Figure 2 shown in the schematic diagram of the graphical user interface, Figure 2 the graphical interface located on the upper side in it shows the first global environment effect, and the graphical user interface located on the lower side shows the second global environment effect. Control the first terminal device and the second terminal device to switch the current first global environment resource to the second global environment resource by loading the skybox resource corresponding to the target attribute.
[0044] An embodiment of the present disclosure provides a method for controlling the display of a game. A first graphical user interface is provided by a first terminal device. The first graphical user interface displays a first game scene of a first virtual character in a current game session. The first game scene includes a first global environment effect generated by loading first global environment resources. Wherein, the game session includes the first virtual character and multiple second virtual characters. The first virtual character is controlled by the first terminal device, and the second virtual characters are controlled by second terminal devices; a target control is displayed on the first graphical user interface; wherein, the target control corresponds to a target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute; in response to a first control instruction triggered by the target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources. In this way, after the first virtual character with the target attribute triggers the corresponding target control, the switching of the global environment corresponding to the target attribute is triggered. The switched second global environment effect can be seen not only by the player of the first virtual character, but also by the players corresponding to other virtual characters in the game scene, enabling the player to show the sense of value of the target attribute to other players, satisfying the player's sense of pride and accomplishment in showing off the target attribute, and at the same time other players can also experience the environmental effect corresponding to the target attribute, thereby enhancing the attention of ordinary players to the target attribute and improving the player's game experience.
[0045] The above method further includes: Step 1, determining a target second virtual object that meets a preset condition with the first virtual character;
[0046] The above preset condition includes at least one of the following: the target second virtual object is located in a specified area of the first virtual character, the second terminal device corresponding to the target second virtual object receives a second control instruction from the first terminal device, the first virtual character defeats the target second virtual character. The specified area can be an area centered on the first virtual character with a specified distance as the radius, or an area divided by the first virtual character in the game scene, etc.
[0047] Step 2, controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attribute of the first virtual character. The game resources include at least one of the following: appearance attribute resources, level attribute resources, item attribute resources.
[0048] The above game resources generally refer to local game resources; optionally, the second terminal device renders the game resources to generate a local environment effect corresponding to the game resources in a local scene area of the game scene.
[0049] Optionally, control the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attributes of the first virtual character in a local area of the first game scene; wherein, the local area is related to the scene positions of the first virtual character and / or the target second virtual object.
[0050] For example, the game item equipped by the first virtual character is an orange-quality item, and the target second virtual object is located in a specified area of the first virtual character. Control the second terminal device to render game resources corresponding to the game item attributes in the surrounding area of the game item to generate target special effects (such as smoke special effects, fireworks special effects, etc.). Another example is that the character level of the first virtual character reaches the target character level, and the target second virtual object plays a game against the first virtual character. When the first virtual character defeats the target second virtual character, control the second terminal device to render game resources corresponding to the target character level to generate a target animation.
[0051] In this embodiment, the effect generated by the rendered game resources is a local effect in the game scene, rather than the global effect in the foregoing embodiment. Additionally, in this embodiment, it is the second terminal device that independently determines whether to render game resources to generate a local effect on the second graphical user interface.
[0052] The steps of controlling the first terminal device to update the first global environment effect to the second global environment effect generated by loading the second global environment resource and controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resource in response to the first control instruction triggered by the target control, a possible implementation manner:
[0053] In response to the first control instruction triggered by the target control, control the first terminal device to obtain the second global environment resource corresponding to the target attribute from the pre-loaded global environment resources, and display the second global environment effect generated by rendering the first game scene according to the second global environment resource on the first graphical user interface; and control the second terminal device to obtain the second global environment resource corresponding to the target attribute from the pre-loaded global environment resources, and display the second global environment effect generated by rendering the first game scene according to the second global environment resource on the second graphical user interface.
[0054] Optionally, obtain the second global environment resource corresponding to the target attribute from the pre-loaded global environment resources according to the resource encoding.
[0055] Another possible implementation: In response to a first control instruction triggered by a target control, control the server to load second global environment resources corresponding to a target attribute, control a first terminal device to obtain the second global environment resources corresponding to the target attribute from the server, and display a second global environment effect generated by rendering a first game scene according to the second global environment resources in a first graphical user interface; and control a second terminal device to obtain the second global environment resources corresponding to the target attribute from the server, and display the second global environment effect generated by rendering the first game scene according to the second global environment resources in a second graphical user interface.
[0056] Another possible implementation: In response to a first control instruction triggered by a target control, control the server to load second global environment resources corresponding to a target attribute, control the first terminal device to receive the second global environment resources sent by the server, and display a second global environment effect generated by rendering a first game scene according to the second global environment resources in a first graphical user interface; and control the second terminal device to receive the second global environment resources sent by the server, and display the second global environment effect generated by rendering the first game scene according to the second global environment resources in a second graphical user interface.
[0057] After, in response to a first control instruction triggered by a target control, controlling the first terminal device to update a first global environment effect to a second global environment effect generated by loading the second global environment resources, and controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources, the method further includes:
[0058] After a preset time, control the first terminal device and the second terminal device to update the second global environment effect to a first global environment effect generated by loading the first global environment resources.
[0059] The preset time is used to indicate the display duration of the second global environment effect. After reaching this display duration, control the first terminal device and the second terminal device to update the second global environment effect to a first global environment effect generated by loading the first global environment resources.
[0060] Optionally, control the first terminal device and the second terminal device to respectively obtain the first global environment resources from the server, and update the second global environment effect to a first global environment effect generated by rendering the first global environment resources.
[0061] Optionally, control the first terminal device and the second terminal device to respectively obtain the first global environment resources from pre-loaded global environment resources, and update the second global environment effect to a first global environment effect generated by rendering the first global environment resources.
[0062] Optionally, control the first terminal device and the second terminal device to receive the first global environment resource sent by the server, and update the second global environment effect to the first global environment effect generated by rendering the first global environment resource.
[0063] For the step of responding to the first control instruction triggered by the target control, a possible implementation: Respond to the trigger instruction of the target control, and confirm whether the first virtual character has ownership of the target resource corresponding to the target attribute; if so, generate the first control instruction.
[0064] If not, ignore the trigger instruction. The target resource corresponding to the target attribute may be the target skin corresponding to the appearance attribute, for example, the target skin A of the virtual weapon, the target skin B of the virtual backpack, etc. The target resource corresponding to the target attribute may also be the game item corresponding to the item attribute, for example, the virtual pendant, virtual flower wreath, etc. assembled by the first virtual character.
[0065] Because the first virtual character may only have the right to use, but not ownership, of the target attribute. For example, the virtual vehicle or virtual weapon with the target skin picked up by the first virtual character. At this time, if the first virtual character triggers the target instruction, the switching of the global environment effect will not be triggered.
[0066] Before the step of displaying the target control on the first graphical user interface, the above method further includes: confirming whether the first virtual character has ownership of the target resource corresponding to the target attribute, and if so, displaying the target control corresponding to the target attribute on the first graphical user interface.
[0067] The target resource corresponding to the target attribute may be the target skin corresponding to the appearance attribute, for example, the target skin A of the virtual weapon, the target skin B of the virtual backpack, etc. The target resource corresponding to the target attribute may also be the game item corresponding to the item attribute, for example, the virtual pendant, virtual flower wreath, etc. assembled by the first virtual character.
[0068] Because the first virtual character may only have the right to use, but not ownership, of the target resource corresponding to the target attribute. For example, the virtual vehicle or virtual weapon with the target skin picked up by the first virtual character. At this time, the target control will not be displayed.
[0069] Generally, only when the target attribute is the item attribute and / or the appearance attribute will it be confirmed whether the first virtual character has ownership of the target resource corresponding to the target attribute.
[0070] The above method further includes: during the display of the second global environment effect on the second graphical user interface, controlling the second terminal device to obtain the chat message uploaded by the user in a specified manner, sending the chat message to the first terminal device; controlling the first graphical user interface to display the chat message from the second terminal device in the form of a bullet screen.
[0071] The above chat messages include text messages, emoji messages, picture messages, audio messages, etc.
[0072] Among them, the specified methods include at least one of the following: an information input operation for a message box displayed on the second graphical user interface, a game voice call that is currently in progress; the message box is always displayed on the second graphical user interface, or in response to a display instruction of a second global environment effect on the second graphical user interface, controls the second graphical user interface to display; the message box includes a text input control, an emoji input control, a picture input control, and an audio input control. The chat message obtained by the information input operation for the text input control is a text message, the chat message obtained by the information input operation for the emoji input control is an emoji message, the chat message obtained by the information input operation for the picture input control is a picture message, and the chat message obtained by the information input operation for the audio input control is an audio message.
[0073] Optionally, the second terminal device sends the chat message to the server, and the server forwards it to the first terminal device, controlling the first graphical user interface of the first terminal device to display the chat message from the second terminal device in the form of a barrage.
[0074] Optionally, during the display of the second global environment effect on the second graphical user interface, the user of the second terminal device is in a voice call during the game, and the second terminal device obtains the words spoken by the user during the display of the second global environment effect on the second graphical user interface to obtain a chat message.
[0075] Exemplarily, as Figure 3 shown, during the display of the second global environment effect on the second graphical user interface, a message box will be displayed, and the player corresponding to the second virtual character can input various information in the message box (such as Figure 3 the information "I'm going, this is so cool" that has been sent, and the information "666666" that is being edited), and send the information to the first terminal device through a send instruction to be displayed on the first graphical user interface. Exemplarily, as Figure 4 shown, the chat information sent by each second terminal device is displayed in the form of a barrage on the first graphical user interface, including the player account information of the player who sent the information (such as Figure 4 Player A, Player B, etc. in
[0076] In the above embodiments, the player corresponding to the second virtual character can not only see the second global environment effect triggered by the first virtual character, but also evaluate the second global environment effect and send the evaluation to the first virtual character, so that the player corresponding to the first virtual character can see the evaluations of the second global environment effect made by other ordinary players, greatly satisfying the sense of achievement of the players with target attributes, and at the same time promoting the aspiration of other ordinary players for the target attributes.
[0077] Optionally, after the step of controlling the second terminal device to obtain the chat message uploaded by the user through a specified method, the above method further includes: controlling the second graphical user interface of the second terminal device to display the chat information.
[0078] Optionally, controlling the second graphical user interface of the second terminal device to display the chat information in the form of bullet screens. Optionally, controlling the second graphical user interface of the second terminal device to display the chat information in the message box.
[0079] Optionally, each second terminal device sends the obtained chat information to the server, and the server synchronously sends all the received chat messages to the first terminal device and each second terminal device, so that each player can also see the evaluations of the second global environment effect made by all other players, further satisfying the sense of achievement of the players with target attributes, and at the same time promoting the aspiration of other ordinary players for the target attributes.
[0080] After the step of controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources by the second terminal device, the above method further includes: controlling the second graphical user interface of the second terminal device to display the account information of the first terminal device controlling the first virtual character that triggers the target control.
[0081] In order to further enhance the sense of achievement of the players with target attributes, when the first terminal device triggers the first control command, the account information of the player corresponding to the second global environment effect triggered will be displayed on each second terminal device, so that all ordinary players can clearly know which player triggered the second global environment effect. This is convenient for communicating with this player after the game, further satisfying the sense of achievement of the players with target attributes.
[0082] The above method further includes: providing a first virtual container in the game scene, where the first virtual container includes at least one game asset determined according to a preset rule; when the first virtual container is generated in response to an instruction of a first virtual character, when a second virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule and the game asset corresponding to the target attribute of the first virtual character; when the first virtual container is generated in response to an instruction of a second virtual character, when a third virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule, where the third virtual character includes at least one of the following: the first virtual character and other second virtual characters.
[0083] The at least one game asset determined according to the preset rule includes: the game asset corresponding to the target attribute of the virtual character that controls the generation of the first virtual container. It further includes: the game asset pre-configured for the virtual character that triggers the first virtual container.
[0084] The first virtual character with the target attribute can trigger the generation of the first virtual container, and the second virtual character without the target attribute can also trigger the generation of the first virtual container. However, in the first virtual container triggered by the second virtual character, the game asset corresponding to the second virtual character will not be included.
[0085] In order to further increase the interest of ordinary players in the target assets corresponding to the target attributes, ordinary players can pre-configure the game assets they want to own outside the game, and then in the game, they can obtain the corresponding game assets from the airdrops (i.e., the first virtual containers) summoned by other players, so that ordinary players can also come into contact with and experience various game assets, increasing the purchase rate of game assets by ordinary players.
[0086] For the above step of, when the second virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule and the game asset corresponding to the target attribute of the first virtual character, a possible implementation manner: in response to a target instruction in which the second virtual character and the first virtual container meet a specified condition, controlling the second terminal device corresponding to the second virtual character to obtain at least one first game asset corresponding to the second virtual character pre-configured according to the preset rule, and a second game asset corresponding to the target attribute of the first virtual character; controlling the second graphical user interface of the second terminal device corresponding to the second virtual character to display at least one first game asset and the second game asset.
[0087] Optionally, the above second virtual character and the first virtual character belong to the same game camp.
[0088] Optionally, the second virtual character generates a target instruction in a specified area of the first virtual container.
[0089] Exemplarily, such asFigure 5 As shown, control the second graphical user interface of the second terminal device corresponding to the second virtual character to display at least one first game asset (such as Figure 5 the first game asset A, the first game asset B, the first game asset C, and the first game asset D in Figure 5 ), and the second game asset corresponding to the target attribute of the first virtual character (such as
[0090] the second game asset E and the second game asset F in
[0091] ). The player corresponding to the second virtual character can select any group of game assets.
[0092] Optionally, the second game asset can be the game asset currently equipped by the first virtual character when triggering the generation of the first virtual container, or at least part of the game assets in all the game assets currently backpacked and equipped by the first virtual character when triggering the generation of the first virtual container. It can also be at least part of the game assets currently owned by the first virtual character when triggering the generation of the first virtual container.
[0093] The above step of controlling the display of at least one game asset determined according to a preset rule when the third virtual character triggers the first virtual container. A possible implementation manner: In response to a target instruction in which the third virtual character and the first virtual container meet a specified condition, control the third terminal device corresponding to the third virtual character to obtain at least one third game asset corresponding to the third virtual character preconfigured according to a preset rule; control the third graphical user interface of the third terminal device corresponding to the third virtual character to display at least one third game asset.
[0094] That is to say, for the first virtual container triggered by the second virtual character without the target attribute, when the third virtual character triggers the first virtual container, it will only provide the game assets preconfigured by the third virtual character outside the game. Exemplarily, as Figure 6 shown, control the third graphical user interface of the third terminal device corresponding to the third virtual character to display at least one third game asset (such as Figure 6The third game assets A, B, C, and D). The player corresponding to the third virtual character can select any group of game assets.
[0095] The above-mentioned third virtual character and the second virtual character belong to the same game camp; if the designated virtual character and the second virtual character belong to different game camps, the designated virtual character cannot interact with the first virtual container and will not display any game assets.
[0096] In order to further increase the interest of ordinary players in the target assets corresponding to the target attributes, ordinary players can pre-configure the game assets they want to own outside the game, and then obtain the corresponding game assets from the airdrop summoned by ordinary players (i.e., the first virtual container) during the game, so that ordinary players can also come into contact with and experience various game assets, thereby increasing the purchase rate of game assets by ordinary players.
[0097] Controlling the second graphical user interface of the second terminal device corresponding to the second virtual character to display the second game assets includes at least one of the following: the second game asset is the game asset currently held by the first virtual character; the second game asset is the virtual asset with the highest asset value among the second virtual assets of the first virtual character.
[0098] For example, the second game asset is the game asset currently equipped (currently held) by the first virtual character when triggering the generation of the first virtual container, and can also be the game asset with the highest asset value among all the game assets currently backpacked and equipped by the first virtual character when triggering the generation of the first virtual container. It can also be the game asset with the highest asset value among the game assets currently owned by the first virtual character when triggering the generation of the first virtual container.
[0099] After the step of controlling the display of at least one game asset determined according to the preset rules and the game assets corresponding to the target attributes of the first virtual character when the second virtual character triggers the first virtual container, the above method further includes: responding to the receiving instruction of the second virtual character for the target game asset among the game assets, controlling the second virtual character to receive the target game asset; responding to the equipment instruction of the second virtual character for the first target game asset among the target game assets, controlling the second virtual character to equip the first target game asset.
[0100] Optionally, after the second virtual character equips the first target game asset, it can experience some functions corresponding to the first target game asset.
[0101] After the step of controlling the second virtual character to equip the first target game asset in response to the equipment instruction of the second virtual character for the first target game asset in the target game assets, the above method further includes: responding to the generation instruction of the virtual container triggered by the second virtual character, and providing a second virtual container in the game scene; when the third virtual character triggers the second virtual container, controlling to display at least one third game asset corresponding to the third virtual character pre-configured according to the preset rules.
[0102] If the first target game asset is the target asset corresponding to the target attribute of the first virtual character, after the second virtual character picks up and uses the target game asset from the first virtual container, the second virtual character has the function of generating a virtual container, but the generated second virtual container does not include the first target virtual asset.
[0103] The above method further includes: if the first target game asset is the game asset corresponding to the target attribute of the first virtual character, responding to the trigger instruction of the specified event, controlling to display the game animation corresponding to the specified event, and the target pop-up window; wherein, the target window includes: a first control for allowing the first target virtual asset to be added to the pre-order list, and a second control for rejecting the addition of the first target virtual asset to the pre-order list; responding to the trigger instruction of the first control, adding the first target virtual asset to the pre-order list corresponding to the second virtual character.
[0104] Exemplarily, as Figure 7 shown, it includes a first control ("Yes") and a second control ("No"). It will also include the asset icon of the first target game asset.
[0105] Optionally, the above first target virtual asset is a virtual weapon;
[0106] For the step of responding to the trigger instruction of the specified event and controlling to display the game animation corresponding to the specified event, a possible implementation manner: responding to the defeat instruction of the second virtual character using the first target virtual asset to defeat the specified virtual character, controlling to display the defeat special effect corresponding to the first target virtual asset; or, responding to the trigger instruction of the specified control, displaying the inspection animation corresponding to the first target virtual asset.
[0107] If the first target game asset is the game asset corresponding to the target attribute of the first virtual character, the target control corresponding to the first target game asset will not be displayed in the second graphical user interface. Because the second virtual character does not have the ownership of the first target game asset.
[0108] In the above embodiment, ordinary players can experience most of the functions of high-order game assets, and after the experience is completed, a prompt message of whether to add to the pre-order list is displayed, further improving the conversion rate of ordinary players from experience to purchase and further improving the game experience.
[0109] Corresponding to the method embodiments described above, embodiments of the present disclosure provide a display control device for a game, as Figure 8 shown, the device includes:
[0110] A first display module 801, configured to provide a first graphical user interface through a first terminal device, the first graphical user interface displaying a first game scene of a first virtual character in a current game session, the first game scene including a first global environment effect generated by loading first global environment resources, wherein the game session includes the first virtual character and a plurality of second virtual characters, the first virtual character is controlled by the first terminal device, and the second virtual character is controlled by a second terminal device;
[0111] A second display module 802, configured to display a target control on the first graphical user interface; wherein the target control corresponds to a target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute;
[0112] An effect control module 803, configured to respond to a first control instruction triggered by the target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources through the second terminal device.
[0113] An embodiment of the present disclosure provides a display control device for a game. A first graphical user interface is provided by a first terminal device. The first graphical user interface displays a first virtual character in a first game scene of a current game session. The first game scene includes a first global environment effect generated by loading first global environment resources. Wherein, the game session includes a first virtual character and multiple second virtual characters. The first virtual character is controlled by the first terminal device, and the second virtual characters are controlled by second terminal devices. A target control is displayed on the first graphical user interface. Wherein, the target control corresponds to a target attribute of the first virtual character. The target attribute includes at least one of the following: appearance attribute, level attribute, and item attribute. In response to a first control instruction triggered by the target control, the first terminal device is controlled to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and the second graphical user interface of the second terminal device is controlled to display the second global environment effect generated by loading the second global environment resources by the second terminal device. In this way, after the first virtual character with the target attribute triggers the corresponding target control, the switching of the global environment corresponding to the target attribute is triggered. The switched second global environment effect can be seen not only by the player of the first virtual character, but also by the players corresponding to other virtual characters in the game scene. This enables the player to show the value sense of the target attribute to other players, satisfying the player's sense of pride and achievement in showing off the target attribute. At the same time, other players can also experience the environmental effect corresponding to the target attribute, thereby enhancing the ordinary players' attention to the target attribute and improving the players' gaming experience.
[0114] The above device further includes a second control module for: determining a target second virtual object that meets a preset condition with the first virtual character; controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attribute of the first virtual character. The game resources include at least one of the following: appearance attribute resources, level attribute resources, and item attribute resources.
[0115] The above global environment resources include at least one of the following: visual resources, audio resources, and physical resources.
[0116] The above effect control module is further configured to: in response to a first control instruction triggered by the target control, control the first terminal device to obtain the second global environment resources corresponding to the target attribute from the pre-loaded global environment resources, and display a second global environment effect generated and displayed by rendering the first game scene according to the second global environment resources on the first graphical user interface; and control the second terminal device to obtain the second global environment resources corresponding to the target attribute from the pre-loaded global environment resources, and display the second global environment effect generated by rendering the first game scene according to the second global environment resources on the second graphical user interface.
[0117] The above-mentioned second control module is further configured to: control the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attributes of the first virtual character in a local area of the first game scene; wherein, the local area is related to the scene positions of the first virtual character and / or the target second virtual object.
[0118] The above-mentioned device further includes an effect switching module, configured to: after a preset time, control the first terminal device and the second terminal device to update the second global environment effect to the first global environment effect generated by loading the first global environment resource.
[0119] The above-mentioned effect control module is further configured to: in response to a trigger instruction of the target control, confirm whether the first virtual character has ownership of the target resource corresponding to the target attribute; if so, generate a first control instruction.
[0120] The above-mentioned device further includes an ownership determination module, configured to: confirm whether the first virtual character has ownership of the target resource corresponding to the target attribute, and if so, display the target control corresponding to the target attribute in the first graphical user interface.
[0121] The above-mentioned device further includes a message first display module, configured to: during the display of the second global environment effect in the second graphical user interface, control the second terminal device to obtain chat messages uploaded by the user in a specified manner, send the chat messages to the first terminal device; control the first graphical user interface to display the chat messages from the second terminal device in the form of bullet screens.
[0122] The above-mentioned device further includes a message second display module: controlling the second graphical user interface of the second terminal device to display the chat information.
[0123] The above-mentioned device further includes an account information display module, configured to: control the second graphical user interface of the second terminal device to display the account information of the first terminal device that controls the first virtual character by triggering the target control.
[0124] The above-mentioned device further includes a first virtual container providing module: providing a first virtual container in the game scene, the first virtual container including at least one game asset determined according to a preset rule; when the first virtual container is generated in response to an instruction of the first virtual character, when the second virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule and the game assets corresponding to the target attributes of the first virtual character; when the first virtual container is generated in response to an instruction of the second virtual character, when the third virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule, wherein the third virtual character includes at least one of the following: the first virtual character and other second virtual characters.
[0125] The above-mentioned first virtual container providing module is further configured to: in response to a target instruction that a second virtual character and the first virtual container meet a specified condition, control a second terminal device corresponding to the second virtual character to obtain at least one first game asset corresponding to the second virtual character pre-configured according to a preset rule, and a second game asset corresponding to the target attribute of the first virtual character; control a second graphical user interface of the second terminal device corresponding to the second virtual character to display at least one first game asset and the second game asset.
[0126] The above-mentioned first virtual container providing module is further configured to: in response to a target instruction that a third virtual character and the first virtual container meet a specified condition, control a third terminal device corresponding to the third virtual character to obtain at least one third game asset corresponding to the third virtual character pre-configured according to a preset rule; control a third graphical user interface of the third terminal device corresponding to the third virtual character to display at least one third game asset.
[0127] The above-mentioned control of the second graphical user interface of the second terminal device corresponding to the second virtual character to display the second game asset includes at least one of the following: the second game asset is a game asset currently held by the first virtual character; the second game asset is the virtual asset with the highest asset value among the second virtual assets of the first virtual character.
[0128] The above-mentioned device further includes a game asset equipping module, configured to: in response to a receiving instruction of the second virtual character for a target game asset among game assets, control the second virtual character to receive the target game asset; in response to an equipping instruction of the second virtual character for a first target game asset among the target game assets, control the second virtual character to equip the first target game asset.
[0129] The above-mentioned device further includes a second virtual container providing module, configured to: in response to a generation instruction of a virtual container triggered by the second virtual character, provide a second virtual container in a game scene; when the third virtual character triggers the second virtual container, control to display at least one third game asset corresponding to the third virtual character pre-configured according to a preset rule.
[0130] The above-mentioned device further includes a pre-purchase module, configured to: if the first target game asset is a game asset corresponding to the target attribute of the first virtual character, in response to a trigger instruction of a specified event, control to display a game animation corresponding to the specified event, and a target pop-up window; wherein the target window includes: a first control for allowing the first target virtual asset to be added to a pre-purchase list, and a second control for rejecting the addition of the first target virtual asset to the pre-purchase list; in response to a trigger instruction of the first control, add the first target virtual asset to the pre-purchase list corresponding to the second virtual character.
[0131] The above pre-order module is further configured to: in response to a defeat instruction for the second virtual character to defeat a specified virtual character using the first target virtual asset, control the display of a defeat special effect corresponding to the first target virtual asset; or, in response to a trigger instruction of a specified control, display an inspection animation corresponding to the first target virtual asset.
[0132] The display control device of the game provided by the embodiments of the present disclosure has the same technical features as the game display control method provided by the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.
[0133] This embodiment further provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above game display control method. The electronic device can be a server or a terminal device.
[0134] See Figure 9 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the above game display control method.
[0135] Further, Figure 9 The electronic device shown further includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
[0136] Among them, the memory 101 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is realized between this system network element and at least one other network element, and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of simplicity of representation, Figure 9 only a bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.
[0137] The processor 100 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method may be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure may be directly embodied as being executed and completed by a hardware decoding processor, or executed and completed by a combination of the hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.
[0138] The processor in the above electronic device can implement the following operations in the display control method of the above game by executing machine-executable instructions:
[0139] Provide a first graphical user interface through a first terminal device. The first graphical user interface displays a first virtual character in a first game scene of a current game session. The first game scene includes a first global environment effect generated by loading first global environment resources. Wherein, the game session includes the first virtual character and multiple second virtual characters. The first virtual character is controlled through the first terminal device, and the second virtual characters are controlled through second terminal devices; Display a target control on the first graphical user interface; Wherein, the target control corresponds to a target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute; Respond to a first control instruction triggered by the target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources. In this method, after the first virtual character with the target attribute triggers the corresponding target control, it triggers the switching of the global environment corresponding to the target attribute. The switched second global environment effect can be seen not only by the player of the first virtual character, but also by the players corresponding to other virtual characters in the game scene, enabling the player to show the sense of value of the target attribute to other players, satisfying the player's sense of pride and achievement in showing off the target attribute. At the same time, other players can also experience the environmental effect corresponding to the target attribute, thereby increasing the attention of ordinary players to the target attribute and improving the player's gaming experience.
[0140] The above method further includes: determining a target second virtual object that meets a preset condition with the first virtual character; controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attribute of the first virtual character. The game resources include at least one of the following: appearance attribute resources, level attribute resources, item attribute resources.
[0141] The above global environment resources include at least one of the following: visual resources, audio resources, physical resources.
[0142] The steps of controlling, in response to a first control instruction triggered by a target control, a first terminal device to update a first global environment effect to a second global environment effect generated by loading a second global environment resource, and controlling a second graphical user interface of a second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resource include: in response to the first control instruction triggered by the target control, controlling the first terminal device to obtain the second global environment resource corresponding to the target attribute from the pre-loaded global environment resources, and displaying, in a first graphical user interface, a second global environment effect generated by rendering a first game scene according to the second global environment resource; and controlling the second terminal device to obtain the second global environment resource corresponding to the target attribute from the pre-loaded global environment resources, and displaying, in the second graphical user interface, the second global environment effect generated by rendering the first game scene according to the second global environment resource.
[0143] The steps of controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attribute corresponding to the first virtual character include: controlling the second terminal device corresponding to the target second virtual object to render, in a local area of the first game scene, game resources corresponding to the target attribute corresponding to the first virtual character; wherein, the local area is related to the scene positions of the first virtual character and / or the target second virtual object.
[0144] After the steps of controlling, in response to a first control instruction triggered by a target control, a first terminal device to update a first global environment effect to a second global environment effect generated by loading a second global environment resource, and controlling a second graphical user interface of a second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resource, the method further includes: after a preset time, controlling the first terminal device and the second terminal device to update the second global environment effect to a first global environment effect generated by loading the first global environment resource.
[0145] The steps of responding to a first control instruction triggered by a target control include: responding to a trigger instruction of the target control, and confirming whether the first virtual character has ownership of the target resource corresponding to the target attribute; if so, generating a first control instruction.
[0146] Before the step of displaying the target control in the first graphical user interface, the method further includes: confirming whether the first virtual character has ownership of the target resource corresponding to the target attribute, and if so, displaying the target control corresponding to the target attribute in the first graphical user interface.
[0147] The above method further includes: during the display of the second global environment effect on the second graphical user interface, controlling the second terminal device to obtain the chat messages uploaded by the user in a specified manner, and sending the chat messages to the first terminal device; controlling the first graphical user interface to display the chat messages from the second terminal device in the form of bullet comments.
[0148] After the step of controlling the second terminal device to obtain the chat messages uploaded by the user in a specified manner, the method further includes: controlling the second graphical user interface of the second terminal device to display the chat information.
[0149] After the step of controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources on the second terminal device, the method further includes: controlling the second graphical user interface of the second terminal device to display the account information of the first virtual character controlled by the first terminal device that triggers the target control.
[0150] The above method further includes: providing a first virtual container in the game scene, where the first virtual container includes at least one game asset determined according to a preset rule; when the first virtual container is generated in response to the instruction of the first virtual character, when the second virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule and the game asset corresponding to the target attribute of the first virtual character; when the first virtual container is generated in response to the instruction of the second virtual character, when the third virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule, where the third virtual character includes at least one of the following: the first virtual character and other second virtual characters.
[0151] The above step of, when the second virtual character triggers the first virtual container, controlling to display at least one game asset determined according to the preset rule and the game asset corresponding to the target attribute of the first virtual character includes: in response to the target instruction that the second virtual character and the first virtual container meet the specified condition, controlling the second terminal device corresponding to the second virtual character to obtain at least one first game asset corresponding to the second virtual character pre-configured according to the preset rule, and the second game asset corresponding to the target attribute of the first virtual character; controlling the second graphical user interface of the second terminal device corresponding to the second virtual character to display at least one first game asset and the second game asset.
[0152] The step of controlling the display of at least one game asset determined according to a preset rule when a third virtual character triggers an action on a first virtual container includes: in response to a target instruction that the third virtual character and the first virtual container meet a specified condition, controlling a third terminal device corresponding to the third virtual character to obtain at least one third game asset corresponding to the third virtual character pre-configured according to the preset rule; controlling a third graphical user interface of the third terminal device corresponding to the third virtual character to display the at least one third game asset.
[0153] The above-mentioned step of controlling a second graphical user interface of a second terminal device corresponding to a second virtual character to display a second game asset includes at least one of the following: the second game asset is a game asset currently held by the first virtual character; the second game asset is the virtual asset with the highest asset value among the second virtual assets of the first virtual character.
[0154] After the above-mentioned step of controlling the display of at least one game asset determined according to a preset rule and a game asset corresponding to a target attribute of a first virtual character when a second virtual character triggers an action on a first virtual container, the method further includes: in response to a claim instruction of the second virtual character for a target game asset among the game assets, controlling the second virtual character to claim the target game asset; in response to an equipment instruction of the second virtual character for a first target game asset among the target game assets, controlling the second virtual character to equip the first target game asset.
[0155] After the above-mentioned step of controlling the second virtual character to equip the first target game asset in response to an equipment instruction of the second virtual character for the first target game asset among the target game assets, the method further includes: in response to a generation instruction of a virtual container triggered by the second virtual character, providing a second virtual container in the game scene; when a third virtual character triggers an action on the second virtual container, controlling the display of at least one third game asset corresponding to the third virtual character pre-configured according to the preset rule.
[0156] The above-mentioned method further includes: if the first target game asset is a game asset corresponding to a target attribute of the first virtual character, in response to a trigger instruction of a specified event, controlling the display of a game animation corresponding to the specified event and a target pop-up window; wherein the target window includes: a first control for allowing the addition of the first target virtual asset to a pre-purchase list, and a second control for rejecting the addition of the first target virtual asset to the pre-purchase list; in response to a trigger instruction of the first control, adding the first target virtual asset to the pre-purchase list corresponding to the second virtual character.
[0157] The first target virtual asset described above is a virtual weapon; the steps of controlling the display of the game animation corresponding to the specified event in response to the trigger instruction of the specified event include: in response to the defeat instruction of the second virtual character using the first target virtual asset to defeat the specified virtual character, controlling the display of the defeat special effect corresponding to the first target virtual asset; or, in response to the trigger instruction of the specified control, displaying the inspection animation corresponding to the first target virtual asset.
[0158] This embodiment also provides a machine-readable storage medium storing machine-executable instructions, which, when called and executed by a processor, cause the processor to implement the above-mentioned game display control method.
[0159] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the above-mentioned game display control method:
[0160] Provide a first graphical user interface through a first terminal device, the first graphical user interface displays a first game scene of the first virtual character in the current game session, the first game scene includes a first global environment effect generated by loading first global environment resources, wherein the game session includes the first virtual character and multiple second virtual characters, the first virtual character is controlled through the first terminal device, and the second virtual characters are controlled through second terminal devices; display a target control on the first graphical user interface; wherein the target control corresponds to the target attributes of the first virtual character, and the target attributes include at least one of the following: appearance attribute, level attribute, item attribute; in response to the first control instruction triggered by the target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources. In this way, after the first virtual character with target attributes triggers the corresponding target control, the switching of the global environment corresponding to the target attributes is triggered. The switched second global environment effect can be seen not only by the player of the first virtual character, but also by the players corresponding to other virtual characters in the game scene, enabling the player to show the sense of value of the target attributes to other players, satisfying the player's sense of pride and achievement in showing off the target attributes, and at the same time other players can also experience the environmental effect corresponding to the target attributes, thereby enhancing the ordinary players' attention to the target attributes and improving the players' game experience.
[0161] The above method further includes: determining a target second virtual object that meets the preset conditions with the first virtual character; controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attributes of the first virtual character, and the game resources include at least one of the following: appearance attribute resources, level attribute resources, item attribute resources.
[0162] The above-mentioned global environmental resources include at least one of the following: visual resources, audio resources, and physical resources.
[0163] The steps of controlling, by the first control instruction triggered by the target control, the first terminal device to update the first global environmental effect to a second global environmental effect generated by loading a second global environmental resource, and controlling the second graphical user interface of the second terminal device to display the second global environmental effect generated by the second terminal device loading the second global environmental resource include: responding to the first control instruction triggered by the target control, controlling the first terminal device to obtain the second global environmental resource corresponding to the target attribute from the pre-loaded global environmental resources, and displaying, on the first graphical user interface, the second global environmental effect generated by rendering the first game scene according to the second global environmental resource; and controlling the second terminal device to obtain the second global environmental resource corresponding to the target attribute from the pre-loaded global environmental resources, and displaying, on the second graphical user interface, the second global environmental effect generated by rendering the first game scene according to the second global environmental resource.
[0164] The steps of controlling the second terminal device corresponding to the target second virtual object to render the game resources corresponding to the target attribute of the first virtual character include: controlling the second terminal device corresponding to the target second virtual object to render the game resources corresponding to the target attribute of the first virtual character in a local area of the first game scene; wherein the local area is related to the scene positions of the first virtual character and / or the target second virtual object.
[0165] After the steps of controlling, by the first control instruction triggered by the target control, the first terminal device to update the first global environmental effect to a second global environmental effect generated by loading a second global environmental resource, and controlling the second graphical user interface of the second terminal device to display the second global environmental effect generated by the second terminal device loading the second global environmental resource, the method further includes: after a preset time, controlling the first terminal device and the second terminal device to update the second global environmental effect to a first global environmental effect generated by loading the first global environmental resource.
[0166] The steps of responding to the first control instruction triggered by the target control include: responding to the trigger instruction of the target control, and confirming whether the first virtual character has ownership of the target resource corresponding to the target attribute; if so, generating the first control instruction.
[0167] Before the step of displaying the target control on the first graphical user interface, the method further includes: confirming whether the first virtual character has ownership of the target resource corresponding to the target attribute, and if so, displaying the target control corresponding to the target attribute on the first graphical user interface.
[0168] The above method further includes: during the display of the second global environment effect on the second graphical user interface, controlling the second terminal device to obtain chat messages uploaded by the user in a specified manner, and sending the chat messages to the first terminal device; controlling the first graphical user interface to display the chat messages from the second terminal device in the form of bullet screens.
[0169] After the step of controlling the second terminal device to obtain chat messages uploaded by the user in a specified manner, the method further includes: controlling the second graphical user interface of the second terminal device to display the chat information.
[0170] After the step of controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources on the second terminal device, the method further includes: controlling the second graphical user interface of the second terminal device to display the account information of the first virtual character controlled by the first terminal device that triggers the target control.
[0171] The above method further includes: providing a first virtual container in the game scene, where the first virtual container includes at least one game asset determined according to a preset rule; when the first virtual container is generated in response to an instruction of the first virtual character, when the second virtual character triggers the first virtual container, controlling the display of at least one game asset determined according to the preset rule and the game assets corresponding to the target attributes of the first virtual character; when the first virtual container is generated in response to an instruction of the second virtual character, when the third virtual character triggers the first virtual container, controlling the display of at least one game asset determined according to the preset rule, where the third virtual character includes at least one of the following: the first virtual character and other second virtual characters.
[0172] The above step of, when the second virtual character triggers the first virtual container, controlling the display of at least one game asset determined according to the preset rule and the game assets corresponding to the target attributes of the first virtual character includes: in response to a target instruction in which the second virtual character and the first virtual container meet a specified condition, controlling the second terminal device corresponding to the second virtual character to obtain at least one first game asset corresponding to the second virtual character pre-configured according to the preset rule, and the second game assets corresponding to the target attributes of the first virtual character; controlling the second graphical user interface of the second terminal device corresponding to the second virtual character to display at least one first game asset and the second game assets.
[0173] The step of controlling the display of at least one game asset determined according to a preset rule when a third virtual character triggers an action on a first virtual container includes: in response to a target instruction in which the third virtual character and the first virtual container meet a specified condition, controlling a third terminal device corresponding to the third virtual character to obtain at least one third game asset corresponding to the third virtual character preconfigured according to the preset rule; controlling a third graphical user interface of the third terminal device corresponding to the third virtual character to display the at least one third game asset.
[0174] The above step of controlling a second graphical user interface of a second terminal device corresponding to a second virtual character to display a second game asset includes at least one of the following: the second game asset is a game asset currently held by the first virtual character; the second game asset is the virtual asset with the highest asset value among the second virtual assets of the first virtual character.
[0175] After the above step of controlling the display of at least one game asset determined according to a preset rule and a game asset corresponding to a target attribute of a first virtual character when a second virtual character triggers an action on a first virtual container, the method further includes: in response to a receiving instruction of the second virtual character for a target game asset among the game assets, controlling the second virtual character to receive the target game asset; in response to an equipping instruction of the second virtual character for a first target game asset among the target game assets, controlling the second virtual character to equip the first target game asset.
[0176] After the above step of in response to an equipping instruction of the second virtual character for a first target game asset among the target game assets and controlling the second virtual character to equip the first target game asset, the method further includes: in response to a generation instruction of a virtual container triggered by the second virtual character, providing a second virtual container in the game scene; when a third virtual character triggers an action on the second virtual container, controlling the display of at least one third game asset corresponding to the third virtual character preconfigured according to the preset rule.
[0177] The above method further includes: if the first target game asset is a game asset corresponding to a target attribute of the first virtual character, in response to a trigger instruction of a specified event, controlling the display of a game animation corresponding to the specified event and a target pop-up window; wherein the target window includes: a first control for allowing the addition of the first target virtual asset to a pre-purchase list, and a second control for rejecting the addition of the first target virtual asset to the pre-purchase list; in response to a trigger instruction of the first control, adding the first target virtual asset to the pre-purchase list corresponding to the second virtual character.
[0178] The above first target virtual asset is a virtual weapon; the steps of controlling the display of the game animation corresponding to the specified event in response to the trigger instruction of the specified event include: in response to the defeat instruction for the second virtual character to defeat the specified virtual character using the first target virtual asset, controlling the display of the defeat special effect corresponding to the first target virtual asset; or, in response to the trigger instruction of the specified control, displaying the inspection animation corresponding to the first target virtual asset.
[0179] The computer program product of the game display control method, device and system provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program codes, and the instructions included in the program codes can be used to execute the methods described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments, which will not be elaborated here.
[0180] Those skilled in the art can clearly understand that for the convenience and conciseness of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the foregoing method embodiments, which will not be elaborated here.
[0181] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "installation", "connection" and "connection" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, and it can be the communication inside two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific situations.
[0182] If the above function is implemented in the form of a software function unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on such an understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the embodiments of the present disclosure. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store program codes.
[0183] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as a limitation to the present disclosure. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and should not be construed as indicating or implying relative importance.
[0184] Finally, it should be noted that the above embodiments are only specific embodiments of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions described in the foregoing embodiments, or can easily conceive of changes, or make equivalent replacements for some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered by the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.
Claims
1. A display control method for a game, characterized in that The method includes: providing, by a first terminal device, a first graphical user interface that displays a first game scene of a first virtual character in a current game session, where the first game scene includes a first global environment effect generated by loading first global environment resources. The game session includes the first virtual character and a plurality of second virtual characters, the first virtual character is controlled by the first terminal device, and the second virtual characters are controlled by second terminal devices; displaying a target control on the first graphical user interface; where the target control corresponds to a target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute; responding to a first control instruction triggered by the target control, controlling the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources.
2. The method according to claim 1, wherein The method further includes: determining a target second virtual object that meets a preset condition with the first virtual character; controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attribute of the first virtual character, where the game resources include at least one of the following: appearance attribute resources, level attribute resources, item attribute resources.
3. The method according to claim 1, characterized in that, The global environment resources include at least one of the following: visual resources, audio resources, physical resources.
4. The method according to claim 1, characterized in that The step of responding to a first control instruction triggered by the target control, controlling the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources includes: responding to a first control instruction triggered by the target control, controlling the first terminal device to obtain the second global environment resources corresponding to the target attribute from the pre-loaded global environment resources, and displaying, on the first graphical user interface, the second global environment effect generated and displayed by rendering the first game scene according to the second global environment resources; and controlling the second terminal device to obtain the second global environment resources corresponding to the target attribute from the pre-loaded global environment resources, and displaying, on the second graphical user interface, the second global environment effect generated by rendering the first game scene according to the second global environment resources.
5. The method according to claim 2, wherein The step of controlling the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attribute of the first virtual character includes: Control the second terminal device corresponding to the target second virtual object to render game resources corresponding to the target attributes corresponding to the first virtual character in a local area of the first game scene; wherein, the local area is related to the scene positions of the first virtual character and / or the target second virtual object.
6. The method according to claim 1, characterized in that After responding to the first control instruction triggered by the target control, controlling the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources by the second terminal device, the method further includes: After a preset time, control the first terminal device and the second terminal device to update the second global environment effect to the first global environment effect generated by loading the first global environment resources.
7. The method according to claim 1, characterized in that The step of responding to the first control instruction triggered by the target control includes: Respond to the trigger instruction of the target control, and confirm whether the first virtual character has ownership of the target resources corresponding to the target attributes. If so, generate the first control instruction.
8. The method according to claim 1, characterized in that, Before the step of displaying the target control on the first graphical user interface, the method further includes: Confirm whether the first virtual character has ownership of the target resources corresponding to the target attributes. If so, display the target control corresponding to the target attributes on the first graphical user interface.
9. The method according to claim 1, wherein The method further includes: During the display of the second global environment effect on the second graphical user interface, control the second terminal device to obtain chat messages uploaded by the user in a specified manner, and send the chat messages to the first terminal device; Control the first graphical user interface to display the chat messages from the second terminal device in the form of bullet screens.
10. The method according to claim 7, wherein After the step of controlling the second terminal device to obtain chat messages uploaded by the user in a specified manner, the method further includes: Control the second graphical user interface of the second terminal device to display the chat information.
11. The method according to claim 1, characterized in that, After the step of controlling the second graphical user interface of the second terminal device to display the second global environment effect generated by loading the second global environment resources by the second terminal device, the method further includes: Control the second graphical user interface of the second terminal device to display the account information of the first terminal device that controls the first virtual character by triggering the target control.
12. The method according to claim 1, characterized in that, The method further includes: Provide a first virtual container in the game scene, and the first virtual container includes at least one game asset determined according to a preset rule; When the first virtual container is generated in response to an instruction of the first virtual character, when the second virtual character triggers the first virtual container, control to display at least one game asset determined according to the preset rule and game assets corresponding to the target attributes of the first virtual character; In the case where the first virtual container is generated in response to an instruction of the second virtual character, when a third virtual character triggers the first virtual container, control is performed to display at least one game asset determined according to a preset rule, where the third virtual character includes at least one of the following: the first virtual character and the other second virtual characters.
13. The method according to claim 12, wherein, The steps of controlling to display at least one game asset determined according to the preset rule and the game asset corresponding to the target attribute of the first virtual character when the second virtual character triggers the first virtual container include: In response to a target instruction that the second virtual character and the first virtual container meet a specified condition, control the second terminal device corresponding to the second virtual character to obtain at least one first game asset corresponding to the second virtual character pre-configured according to a preset rule, and a second game asset corresponding to the target attribute of the first virtual character; Control the second graphical user interface of the second terminal device corresponding to the second virtual character to display the at least one first game asset and the second game asset.
14. The method according to claim 12, wherein The steps of controlling to display at least one game asset determined according to a preset rule when a third virtual character triggers the first virtual container include: In response to a target instruction that the third virtual character and the first virtual container meet a specified condition, control the third terminal device corresponding to the third virtual character to obtain at least one third game asset corresponding to the third virtual character pre-configured according to a preset rule; Control the third graphical user interface of the third terminal device corresponding to the third virtual character to display the at least one third game asset.
15. The method according to claim 13, wherein The steps of controlling the second graphical user interface of the second terminal device corresponding to the second virtual character to display the second game asset include at least one of the following: The second game asset is the game asset currently held by the first virtual character; The second game asset is the virtual asset with the highest asset value among the second virtual assets of the first virtual character.
16. The method according to claim 12, wherein After the steps of controlling to display at least one game asset determined according to the preset rule and the game asset corresponding to the target attribute of the first virtual character when the second virtual character triggers the first virtual container, the method further includes: In response to a receiving instruction of the second virtual character for a target game asset among the game assets, control the second virtual character to receive the target game asset; In response to an equipping instruction of the second virtual character for a first target game asset among the target game assets, control the second virtual character to equip the first target game asset.
17. The method according to claim 16, characterized in that, After the steps of controlling the second virtual character to equip the first target game asset in response to the equipping instruction of the second virtual character for the first target game asset among the target game assets, the method further includes: In response to a generation instruction of a virtual container triggered by the second virtual character, provide a second virtual container in the game scene; When the third virtual character triggers the second virtual container, control to display at least one third game asset corresponding to the third virtual character pre-configured according to a preset rule.
18. The method according to claim 16, characterized in that, The method further includes: If the first target game asset is the game asset corresponding to the target attribute of the first virtual character, in response to the trigger instruction of a specified event, controlling the display of the game animation corresponding to the specified event, and a target pop-up window; wherein, the target window includes: a first control for allowing the addition of the first target virtual asset to the pre-purchase list, and a second control for rejecting the addition of the first target virtual asset to the pre-purchase list; In response to the trigger instruction of the first control, adding the first target virtual asset to the pre-purchase list corresponding to the second virtual character.
19. The method according to claim 18, wherein The first target virtual asset is a virtual weapon; The step of controlling the display of the game animation corresponding to the specified event in response to the trigger instruction of the specified event includes: In response to the defeat instruction for the second virtual character to defeat a specified virtual character using the first target virtual asset, controlling the display of the defeat special effect corresponding to the first target virtual asset; Or, In response to the trigger instruction of a specified control, displaying the inspection animation corresponding to the first target virtual asset.
20. A display control device for a game, characterized in that, The device includes: A first display module, configured to provide a first graphical user interface through a first terminal device, the first graphical user interface displaying a first game scene of a first virtual character in a current game session, the first game scene including a first global environment effect generated by loading first global environment resources, wherein, the game session includes the first virtual character and multiple second virtual characters, the first virtual character is controlled through the first terminal device, and the second virtual characters are controlled through second terminal devices; A second display module, configured to display a target control on the first graphical user interface; wherein, the target control corresponds to the target attribute of the first virtual character, and the target attribute includes at least one of the following: appearance attribute, level attribute, item attribute; An effect control module, configured to, in response to a first control instruction triggered through the target control, control the first terminal device to update the first global environment effect to a second global environment effect generated by loading second global environment resources, and control the second graphical user interface of the second terminal device to display the second global environment effect generated by the second terminal device loading the second global environment resources.
21. An electronic device, characterized in that, It includes a processor and a memory, the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the display control method of the game according to any one of claims 1-19.
22. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the display control method of the game according to any one of claims 1-19.