Game interaction method and device, computer equipment and computer readable storage medium
By displaying the task completion status of the player account cluster in the game interface, unlocking the game event information within the specified cycle, solving the problem of single display of the game year-end summary information, and enhancing the user's sense of participation and experience.
Patent Information
- Application Number
- CN202510378902.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-27
- Publication Date
- 2025-08-01
AI Technical Summary
The presentation of information summary at the end of the year in existing games is single, lacking interactivity and exploration, resulting in insufficient user interest and affecting game experience and activity.
By displaying multiple game tasks for the target player account cluster in the graphical user interface, and displaying game events related information in the specified cycle in response to task completion, the player account cluster is introduced to complete the task together to unlock game events, providing rich correlation information.
It enhances the user's sense of participation and gaming experience, improves user retention and activity, and enhances the fun and freshness through rich related information.
Smart Images

Figure CN120393438A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of games, and in particular, to a game interaction method, apparatus, computer device, and computer-readable storage medium. Background Art
[0002] In the wave of the Internet, the continuous development and evolution of hardware and software technologies have promoted the emergence of intelligent devices and software. At the same time, a large number of games with different themes have emerged to meet the needs of users. With the vigorous development of various technologies in the game industry, people pay more attention to the game experience.
[0003] Currently, many games provide users with summary information about the game, but this information is often just a simple summary of the user's game data. And generally at the end of the year, it is provided through methods such as pop-up windows or static entry jumps. After the user enters the summary page, they browse the summary information by pulling down or other means. This interaction method is relatively single, the sense of interaction is not strong, the user's sense of participation is weak, and the exploration experience is lacking, which is not conducive to attracting users to participate in the game tasks. Summary of the Invention
[0004] Embodiments of the present application provide a game interaction method, apparatus, computer device, and computer-readable storage medium. By means of the way that the cluster where the player is located jointly completes tasks, the game event-related information within a specified period is unlocked, enriching the interaction method, which is conducive to enhancing the player's exploration interest in game events and improving the player's experience and activity.
[0005] In a first aspect, embodiments of the present application provide a game interaction method. By means of a terminal device providing a graphical user interface, the method includes:
[0006] Displaying a plurality of game tasks set for a target player account cluster in the graphical user interface, where the target player account cluster includes a first game account corresponding to the terminal device;
[0007] In response to the completion of a target game task among the plurality of game tasks, displaying first information corresponding to a target game event among a plurality of game events and / or second information associated with the target game event of the first game account in the graphical user interface, where the plurality of game events are game events that occurred in the game within a specified period.
[0008] In a second aspect, embodiments of the present application provide a game interaction apparatus. By means of a terminal device providing a graphical user interface, the apparatus includes:
[0009] A first display module, configured to display, in the graphical user interface, a plurality of game tasks set for a target player account cluster, where the target player account cluster includes a first game account corresponding to the terminal device;
[0010] A second display module, configured to, in response to completion of a target game task among the plurality of game tasks, display, in the graphical user interface, first information corresponding to a target game event among a plurality of game events, and / or second information associated with the first game account and the target game event, where the plurality of game events are game events that have occurred in the game within a specified period.
[0011] In a third aspect, an embodiment of the present application further provides a computer device, including a memory storing a plurality of instructions; a processor loads the instructions from the memory to execute the steps of any one of the game interaction methods provided by the embodiments of the present application.
[0012] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium storing a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of any one of the game interaction methods provided by the embodiments of the present application.
[0013] In a fifth aspect, an embodiment of the present application further provides a computer program product, including a computer program or instructions, and when the computer program or instructions are executed by a processor, the steps in any one of the game interaction methods provided by the embodiments of the present application are implemented.
[0014] By adopting the solution of the embodiment of the present application, a graphical user interface is provided through a terminal device, and multiple game tasks set for a target player account cluster can be displayed in the graphical user interface. Among them, the target player account cluster includes a first game account corresponding to the terminal device; the terminal device can, in response to the completion of a target game task among the multiple game tasks, display in the graphical user interface the first information corresponding to a target game event among the multiple game events, and / or the second information associated with the target game event of the first game account. Among them, the multiple game events are game events that occurred in the game within a specified period. In the present application, multiple player accounts in the player account cluster are introduced to jointly complete game tasks to unlock game events, so as to realize the display of multiple game events within a specified period based on the interaction of the first game account. For multiple different game events within a specified period, each game event needs to complete the corresponding game task to unlock the game event. The user of the first game account can participate in the game task according to his own will to unlock the game event, which helps to enhance the user's sense of participation, helps to improve the user's retention rate and activity, and in the present application, the information displayed for the target game event includes the first information corresponding to the target game event, and / or the second information associated with the target game event of the first game account. The content of these information is more strongly related to the game and richer than simple user summaries, which helps to enhance the interest and freshness, so that users will continuously discover the content of new game events during the participation process, thereby improving the user experience and satisfaction. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.
[0016] Figure 1 It is a schematic flowchart of an embodiment of the game interaction method provided in the embodiment of the present application;
[0017] Figure 2 It is a schematic diagram of a graphical user interface provided in the embodiment of the present application;
[0018] Figure 3 It is another schematic diagram of a graphical user interface provided in the embodiment of the present application;
[0019] Figure 4 It is another schematic diagram of a graphical user interface provided in the embodiment of the present application;
[0020] Figure 5 It is a schematic diagram of an event summary interface provided in the embodiment of the present application;
[0021] Figure 6 It is a schematic diagram of game event information provided by an embodiment of the present application.
[0022] Figure 7 It is a schematic structural diagram of a game interaction device provided in an embodiment of the present application;
[0023] Figure 8 It is a schematic structural diagram of a computer device provided in an embodiment of the present application. Detailed implementation manners
[0024] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, terms such as "first" and "second" are only used for distinguishing descriptions, and cannot be understood as indicating or implying relative importance. Thus, features defined with "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "a plurality" is two or more, unless otherwise specifically defined.
[0025] Currently, some games will provide year-end summaries for users at the end of the year. However, such year-end summaries are often obtained by simply sorting and counting user data. And they are displayed on the graphical user interface through forced pop-ups or static entry jumps, etc. The form is relatively single and cannot fully stimulate players' interest and curiosity. For some players who already have a certain understanding of the game, this simple display method may not attract their attention, resulting in their lack of interest in their game summary information.
[0026] In order to improve the degree of interest of users in the summary information provided by the game and improve the game experience of users, an embodiment of the present application provides a game interaction method, the purpose of which is to increase the exploratory and interactive nature of the process of obtaining summary information of the game, and thus improve the display efficiency of game events.
[0027] An embodiment of the present application provides a game interaction method, device, computer device, and computer-readable storage medium.
[0028] Specifically, this embodiment will be described from the perspective of a game interaction device, which can be specifically integrated in a computer device. That is, the game interaction method in the embodiments of this application can be executed by a computer device. Optionally, the computer device may include: a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a game console, or a personal computer (PC), etc.
[0029] Optionally, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, conventionally, the game program is downloaded and installed on the terminal and then run. The way the local terminal device provides the graphical user interface to the user can include various methods. For example, it can be rendered and displayed on the display screen of the mobile terminal, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes a game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0030] The game interaction method provided in the embodiments of this application can be applied to, for example, a cloud interaction system. Among them, the cloud interaction system may include a terminal device and a server. The terminal can be a device that includes both receiving and transmitting hardware, that is, a device with the receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The terminal device and the server can perform two-way communication through a network.
[0031] Optionally, the server can be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a set of multiple network servers, or a cloud server composed of multiple servers. Among them, the cloud server is composed of a large number of computers or network servers based on cloud computing (Cloud Computing).
[0032] The following will be described in detail with reference to the accompanying drawings. In this embodiment, the execution entity is taken as a terminal device. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments. Although the logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in a different order from that shown in the drawings.
[0033] First, some terms related to the embodiments of this application will be described:
[0034] The game interface refers to the interface corresponding to an application provided or displayed through a graphical user interface, which includes a UI interface for user interaction, or an interface formed by the UI interface layer and the game screen layer, and the game screen is the screen of the game scene. In an alternative embodiment, the UI interface may include interface elements, such as game controls (e.g., skill controls, movement controls, function controls, etc.), indication marks (e.g., orientation indicators, character indication marks, etc.), information display areas (e.g., kill count, game time, etc.), or game setting controls (e.g., system settings, store, gold coins, etc.). In an alternative embodiment, the game screen is the display screen corresponding to the virtual scene displayed on the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.
[0035] A game character (or referred to as a virtual object, game object) refers to a dynamic object that can be controlled in a virtual scene. The virtual character is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (NPC) set in a virtual scene battle. Optionally, the virtual character is a virtual person competing in a virtual scene. Optionally, the number of virtual characters in the virtual scene battle is preset or dynamically determined according to the number of clients joining the battle, and the embodiments of the present application do not limit this. In one possible implementation, the user can control the virtual character to move in the virtual scene. For example, the user can control the virtual character to run, jump, crawl, etc., and can also control the virtual character to use skills, virtual items, etc. provided by the application to fight with other virtual characters. In the present application, the player accounts in the target player account cluster can complete the game tasks required to unlock game events by controlling the game characters to play in the game scene.
[0036] Please refer to Figure 1 , the specific process of the game interaction method can be as follows in steps 101 to 102, where:
[0037] Step 101: Display a plurality of game tasks set for the target player account cluster in the graphical user interface, where the target player account cluster includes the first game account corresponding to the terminal device.
[0038] In some embodiments, the terminal device can render and generate a graphical user interface on the touch display screen of a computer device with a touch display screen by executing a specified application to display information related to the game event that needs to be presented on the graphical user interface.
[0039] The target player account cluster refers to a group of multiple game accounts formed by classifying or integrating the in-game accounts according to specific rules during the game operation.
[0040] In an optional example, the target player account cluster can be divided according to the server where the player account is located. For example, the target player account cluster can include the whole-server player account cluster, the domestic server player account cluster, the overseas server player account cluster, and so on.
[0041] In another example, the target player account cluster can also be achieved through free teaming.
[0042] In some embodiments, the game accounts across all servers can also be divided based on the behavior data, consumption habits, activity levels, game progress, social relationships, etc. of the game accounts to obtain the target player account cluster. For example, multiple game accounts with an interest level in new activities or new content greater than a preset threshold across all servers can be divided into a cluster to obtain the target player account cluster.
[0043] In the embodiments of this application, a game task refers to a specific goal or challenge that a player needs to complete during the game. In some embodiments, a game task can be configured with any one of task completion conditions, task rewards, task trigger conditions, task indication information, etc.
[0044] In the embodiments of this application, the task completion condition is the specific requirement or restrictive condition that needs to be met to complete the game task. For example, defeating enemies, collecting items, reaching a certain location, or completing specific operations within a specific time. Optionally, the task completion condition of this application can be a specific goal that the target player account cluster needs to jointly achieve.
[0045] In the embodiments of this application, the task reward refers to the return obtained by the player after completing the game task. For example, the task reward can include experience points, virtual currency, equipment, props, achievement badges, etc. Optionally, for the multiple game tasks set for the target player account cluster in this application, after the game task is completed, the task reward can be distributed to each player account in the target player account cluster, regardless of whether the player account has participated in the game task, or after the game task is completed, the task reward distributed to the player account can be determined according to the player account's contribution to the completion of the game task.
[0046] In the embodiments of this application, the task trigger condition refers to the condition for the game task to start. For example, the task trigger condition can include automatic trigger, trigger by talking to an NPC, or trigger after completing an upstream task.
[0047] In the embodiments of the present application, the task indication information refers to relevant prompt information that helps players understand and complete game tasks. For example, the task indication information may include game task markers, map markers, or NPC dialogues, etc.
[0048] In the target player account cluster, the first game account can be any one. For example, the first game account can be the game account that is currently active on a certain terminal device.
[0049] In some embodiments, the graphical user interface may display preset controls, and the present application can respond to the triggering operation of the preset controls to display multiple game tasks set for the target player account cluster in the graphical user interface of the terminal device.
[0050] In some embodiments, the graphical user interface may include a display area for game tasks, and a task list may be displayed in the display area. The task list includes multiple game tasks set for the target player account cluster. In some embodiments, the task list may display relevant information of the game tasks. For example, the relevant information of the game tasks may include the game task status (whether it is unlocked), the game task objective, a brief description of the game task, and task reward information, etc. Exemplarily, the information of the game task objective may be represented as an icon indicating the task completion condition of the game task. The task reward information may be represented as an icon corresponding to the game task reward, such as "200 gold coins", etc.
[0051] Exemplarily, as Figure 2 shown, reward icons for each game task are displayed in the task list. For example, see icon 201, and an identifier indicating whether the game task is unlocked or not is configured and displayed under the reward icon to indicate the game task status.
[0052] Exemplarily, in the task list, when the target game task in the game task is completed, the reward icon corresponding to the target game task can be switched to a preset icon. For example, Figure 2 when the game task corresponding to icon 201 is completed, icon 201 is switched to icon 205 as Figure 3 shown.
[0053] In some embodiments, the task list may be located at a fixed position in the graphical user interface, such as the left side, right side, or bottom of the graphical user interface.
[0054] In some embodiments, multiple game tasks can be sorted and displayed according to the priority, progress, or reward of the game tasks.
[0055] The game tasks in the embodiments of the present application are configured to unlock the viewing permissions of the relevant information of game events (such as the first information and / or the second information) for each player account in the target player account cluster. That is, when the game task is completed, the viewing permissions of the relevant information of the configured game event are opened to the target player account cluster, and the player accounts in the target player account cluster can view the relevant information of the game event.
[0056] Among them, the game events in the game have occurrence times. In the present application, the arrangement order of the game tasks can also be determined according to the occurrence event order of the game events they unlock.
[0057] Optionally, different colors or icons can also be used to distinguish different game tasks. In some embodiments, the ongoing game tasks are displayed as highlighted and / or unlocked icons, and the unstarted game tasks are displayed as gray and / or locked icons.
[0058] In some embodiments, the number of tasks displayed in the task list can be configured. For example, only 5 game tasks are displayed. The remaining game tasks can be viewed by scrolling the scroll bar of the task list.
[0059] Step 102, in response to the completion of the target game task among multiple game tasks, display the first information corresponding to the target game event among multiple game events, and / or the second information associated with the first game account and the target game event in the graphical user interface, where the multiple game events are game events that occurred in the game within a specified period.
[0060] In some alternative embodiments, the target game task refers to the game task that has been completed among multiple game tasks.
[0061] In some alternative embodiments, the target game event refers to the game event that can be unlocked and then provided for viewing by the players in the target player account cluster after the target game task is completed.
[0062] In some alternative embodiments, the specified period refers to a predefined time range, such as one week, one month, one quarter, one year, etc. During the specified period, the game server can filter, record, and store all relevant game events. For example, multiple game events within a one-week period can include all limited-time activities, tasks, and challenges within a week.
[0063] In some alternative embodiments, the game event refers to all game-related events that occurred within the specified period. For example, game events include but are not limited to: game activities, game challenges, dungeon openings, special events, new virtual characters launched in the game (for players to choose to purchase or use), etc.
[0064] In some alternative embodiments, multiple game events can be determined from all historical game events that have occurred within a specified period according to a preset rule. For example, game events can include game characters going online at a certain time, a certain game team winning a tournament championship, an event of the game collaborating with a certain IP, etc.
[0065] In some alternative embodiments, a target game event refers to a brief description of the target game event. For example, the description of the target game event can include a brief description of the game characters in the target game event, etc.
[0066] In some alternative embodiments, the first information is information related to the target game event itself. For example, the first information can include, but is not limited to, the event name, event content, description information, occurrence time, etc. of the target game event.
[0067] In some alternative embodiments, the second information is information in the game information of the first game account that is associated with the target game event. For example, the second information can include, but is not limited to, the battle information, battle rewards, etc. associated with the first game account and the target game event.
[0068] In some alternative embodiments, the display form of the first information and / or the second information corresponding to the target game event is not limited. For example, it can be displayed in the form of a list. Or a virtual item is set, and the target game event is integrated into the virtual item for players to browse.
[0069] For example, the virtual item can include a calendar view, that is, game events related to the target game task among multiple game events can be displayed through the calendar view. For example, game events at different times can be represented by different colored marks on the calendar view.
[0070] Again, for example, the virtual item can include a virtual book, a virtual photo album, etc., and game events can be displayed through the photo album. For example, see Figure 6 , the game events are displayed in a certain area of the virtual photo paper of the virtual photo album, and one page of the virtual photo paper displays the event entries of 3 game events.
[0071] Optionally, game players can click on the date of the target game event or the mark of the target game event to pop up a detailed information box to display the first information and the second information.
[0072] In some embodiments, the method further includes:
[0073] Displaying a first control corresponding to multiple game events in the graphical user interface;
[0074] In response to a first triggering operation on a first control, event entries corresponding to respective game events among a plurality of game events are displayed in a graphical user interface, where the event entries are configured to be in a non-triggerable state.
[0075] Optionally, the first control is an interaction element of a display interface for displaying a plurality of game events after being triggered. The shape of the first control is not limited. For example, the first control can be a button, a label, a card, etc. As Figure 2 shown, the first control is a preset book icon 202. In an optional example,
[0076] In some embodiments, a player can trigger the display of relevant information about a plurality of game events (such as a pop-up window, an expansion panel, etc.) through a touch operation on the first control.
[0077] The first triggering operation refers to a predefined operation performed by a user on the first control. The first triggering operation can include, for example, clicking, long-pressing, hovering, double-clicking, etc.
[0078] Optionally, one event entry corresponds to one game event and is an interface element for displaying relevant information about a single game event. When the event entry is in a non-triggerable state, the event entry cannot currently respond to the player's operation.
[0079] In some embodiments, the non-triggerable state of the event entry can be shown by adjusting the visual style of the event entry (such as a gray background, a disabled button, a reduced transparency, etc.). For example, a gray background, a specified text color, or a diagonal pattern can be used for the event entry to show the non-triggerable state of the event entry.
[0080] In some embodiments, the event entries corresponding to respective game events among a plurality of game events can be displayed in a graphical user interface in multiple ways. For example, the event entries are displayed in a list form, with each event entry occupying one or more lines and including key information and operation buttons corresponding to the game event. For another example, the event entries are displayed in a card form, with each event entry being an independent card and the card containing detailed information and operation buttons corresponding to the game event. For yet another example, the event entries are displayed in a timeline form and arranged in the order of the event occurrence time of the event entries.
[0081] In some embodiments, the steps of, in response to the completion of a target game task among a plurality of game tasks, displaying first information corresponding to the target game event among the plurality of game events and / or second information associated with the target game event of a first game account in a graphical user interface may include:
[0082] In response to the completion of a target game task among a plurality of game tasks, configuring the target event entry corresponding to the target game task to be in a triggerable state;
[0083] In response to a second triggering operation for a target event entry, display, in a graphical user interface, first information corresponding to a target game event, and / or second information associated with a first game account and the target game event.
[0084] Optionally, the second triggering operation refers to a predefined operation performed by a player on the target event entry. The second triggering operation may include, for example, clicking, long pressing, hovering, etc.
[0085] In some embodiments, the triggerable state of an event entry may be displayed by adjusting the visual style of the event entry (such as a bright background, increased transparency, etc.). For example, a bright background or the like may be used for the event entry to display the triggerable state of the event entry.
[0086] Optionally, the display styles of the event entry in the triggerable state and the non-triggerable state are at least partially different, and the displayed information may also be at least different. For example, when the event entry is in the triggerable state compared to the non-triggerable state, more relevant information about the game event is displayed.
[0087] In some embodiments, when a player performs a second triggering operation (such as clicking or hovering the mouse) on the target event entry, the game displays, in the graphical user interface, information related to the target game event, including first information corresponding to the target game event and / or second information. For example, it may be displayed through a pop-up window. When the player triggers the operation, a window of the target game event pops up, and the first information and / or second information of the target game event are displayed in detail. Another example is that it may be prompted through a floating window. When the player hovers over the event entry, brief first information and / or second information of the target game event are displayed. Another example is that it may be displayed through a sidebar / details page. When the player clicks on the target event entry, the detailed information corresponding to the target game event is displayed in the sidebar or a new page.
[0088] In some embodiments, the event entries are arranged in chronological order corresponding to the event occurrence time of each game event in the game.
[0089] Wherein, the event occurrence time refers to the specific time point when a certain game event starts and / or ends.
[0090] For example, when recording a game event, the event occurrence time of the game event may be recorded, and multiple event entries are sorted from first to last according to the event occurrence time of the game event corresponding to the event entry, and the sorted event entries are sequentially displayed on the graphical user interface.
[0091] In some embodiments, multiple game tasks are respectively set with corresponding task sequences, and the task sequences correspond to the event occurrence time; the method of the embodiments of the present application may further include:
[0092] In response to the completion of the target game task, determine the task order corresponding to the target game task among multiple game tasks;
[0093] Based on the correspondence between the task order and the event occurrence time, determine the target game event that matches the target game task from multiple game events.
[0094] Optionally, the task order refers to the predefined order of multiple game tasks among multiple game tasks. In this application, the task order of the game task corresponds to the chronological order of the occurrence times of the game events unlocked after the completion of the game task. For example, for game tasks A, B, and C, which correspond to game events a, b, and c respectively, and the chronological order of the game events is a, b, c, then the task order of the game tasks is A, B, C.
[0095] Optionally, the task attributes of the game task can change according to the task order of the game task. For example, the later the game task is sorted, the greater the difficulty of the game task, etc.
[0096] Optionally, there is a correspondence between the task order and the event occurrence time, that is, there is a one-to-one unlocking relationship between multiple game tasks and multiple game events, and one game task is used to unlock one game event.
[0097] In some embodiments, the position of the target game task can be found among multiple game tasks to determine the target game event. For example, the sorted multiple game tasks are [game task A, game task B, game task C], and the multiple game events are [game event A, game event B, game event C]. Suppose the target game task is "task B", then the task order of the target game task is the 2nd, and the corresponding game event is the game event that ranks 2nd in the order of event occurrence time, that is, game event B is the target game event.
[0098] In some embodiments, the step of displaying the event entries corresponding to each game event among multiple game events in the graphical user interface in response to the first trigger operation on the first control may include:
[0099] In response to the first trigger operation on the first control, display an event summary interface on the graphical user interface, and the event summary interface includes the event entries corresponding to each game event among multiple game events within a specified period.
[0100] Optionally, the event summary interface is a specified page or panel for displaying multiple game events within a specified period.
[0101] In some embodiments, relevant information of multiple game events within a specified period can be obtained from a server or a database. Based on the obtained relevant information of the multiple game events, event entries corresponding to each game event are dynamically generated on an event summary interface.
[0102] In some embodiments, partial information related to the game event can also be displayed on each event entry shown on the event summary interface. For example, the information displayed by the event entry can include at least one of the event name of the corresponding game event, event time indication information, event icon, game task rewards, etc.
[0103] Optionally, the event name can include a short description or identifier of the game event.
[0104] Optionally, the event time indication information is information related to the event occurrence order of the corresponding game event. For example, the event time indication information can be the sorting of the corresponding game event among the multiple game events.
[0105] Optionally, the event icon is an image or symbol that visually represents the game event. In some embodiments, the event icon can be an image related to the game event. For example, the event icon can be an image of a game character in the game event.
[0106] In some embodiments, the event entries can be sorted according to the time sequence of the events or other methods, and a preset number of sorted event entries are displayed. The multiple event entries can be arranged in a list form or a grid form on the event summary interface.
[0107] In this application, there can be more than one activity period. This application can provide controls on the event summary interface to switch and display event entries of different periods.
[0108] In some embodiments, the event summary interface includes multiple period selection controls. The multiple period selection controls correspond to multiple periods, and the multiple periods include the specified period. Optionally, the method of this application can further include:
[0109] In response to a selection operation on a target period selection control in the period selection controls, the event entries corresponding to multiple game events within the target period are switched and displayed on the event summary interface, where the target period is the period corresponding to the target period selection control.
[0110] In this application, the period is a pre-defined time period. The time length of the period can be determined according to the actual situation. Exemplarily, one year is a period, and multiple periods can include the first year, the second year, the third year, etc. of the game.
[0111] Among them, the target period selection control is the period selection control selected by the player. The selection operation may include single-clicking, double-clicking, etc.
[0112] In some embodiments, in the event summary interface, a detail view control may be displayed on the event entry. After triggering the detail view control, the first information and / or the second information corresponding to the game event of the event entry may be displayed for the player to view.
[0113] In some embodiments, the information displayed in the target event entry includes at least one of the event name of the target game event, the event time indication information, the event icon, and the target game task reward.
[0114] Optionally, the event summary interface further includes an event display area. In the event display area, multiple event entries may be displayed in pages, with a preset number of event entries displayed on each page. The preset number may be input by the player or set by default by the system. According to the page number and the preset number to be displayed, the range of event entries to be displayed on this page is determined, and multiple event entries corresponding to the event entry range are extracted from the sorted multiple event entries.
[0115] In some embodiments, a paging control (such as interactive controls like the home page, previous page, page number button, next page, last page, etc.) may be configured in the event summary interface, and the player can view the event entries on different pages by operating the paging control.
[0116] For example, the previous page control is used to, after being triggered, switch the event entries currently displayed in the target period in the event summary interface to the event entries of other game events with earlier event occurrence times, and the next page control is used to, after being triggered, switch the event entries currently displayed in the target period in the event summary interface to the event entries of other game events with later event occurrence times.
[0117] See Figure 5 , the event summary interface includes multiple period selection controls 501. The target period is the seventh year, the period selection control displays the "Seventh Year" identifier, the event summary interface displays multiple event entries for the seventh year, and each event entry includes the event name, event time indication information, event icon, and game task reward of the game event corresponding to the event entry.
[0118] In some embodiments, as Figure 5 shown, for the target event entry, the information displayed in the target event entry includes: the event name "The Toy Merchant Enters the Manor" 503 of the target game event, the event time indication information "Day 1" 506, the event icon 502, the target game task reward 504, and the preset button "View Details" 505. The display status of the event entry corresponding to the uncompleted game task is 507. In Figure 5Among them, the event summary interface configuration paging control includes interactive controls such as a previous page control 508 and a next page control 509.
[0119] In some embodiments, the method further includes:
[0120] Displaying a plurality of graphical elements corresponding to a plurality of game events in a graphical user interface, wherein the plurality of graphical elements are displayed in a first display manner;
[0121] In response to the completion of a target game task among the plurality of game tasks, switching the target graphical element corresponding to the target game event to be displayed in a second display manner.
[0122] Optionally, the graphical element is a visual element for indicating a game event. The graphical element may include any one or a combination of an icon, a button, a text box, an image, a chart, an animation, etc.
[0123] Among them, the first display manner is used to indicate that the game task corresponding to the game event is not completed.
[0124] The first display manner may be a display manner based on default element display parameters. For example, the first display manner may include displaying default colors, borders, and font styles, etc. on the graphical element.
[0125] Exemplarily, a gray, light color, or other low-saturation color may be used for the graphical element to indicate that the game task corresponding to the graphical element is in an unfinished state.
[0126] Exemplarily, an outline icon or an icon with a lock sign may be used for the graphical element to indicate that the game task corresponding to the graphical element is in an unfinished state.
[0127] Exemplarily, status information such as "unfinished" may be marked in a preset area of the graphical element.
[0128] Optionally, the second display manner is used to indicate that the game task corresponding to the game event is completed.
[0129] The second display manner may be a display manner based on other element display parameters. For example, the second display manner may include displaying a highlighted color, border, and font style or other visual effects on the graphical element.
[0130] Exemplarily, high-saturation colors (such as green, gold) may be used for the target graphical element to highlight that the target game task corresponding to the target graphical element is in a completed state.
[0131] Exemplarily, a filled icon or an icon with a tick mark may be used for the target graphical element to highlight that the target game task corresponding to the target graphical element is in a completed state.
[0132] Exemplarily, the corresponding status information can be updated for a preset area of the target graphic element. For example, the status information of "incomplete" can be updated to the status information of "completed".
[0133] In some embodiments, when the target game task is completed, the target graphic element of the target game event related to the target game task is determined, and the display mode of the target graphic element is switched from the first display mode to the second display mode.
[0134] In some embodiments, the method further includes:
[0135] In response to a third trigger operation on the target graphic element displayed in the second display mode, the first information corresponding to the target game event and / or the second information associated with the first game account and the target game event are displayed in the graphical user interface.
[0136] Wherein, the third trigger operation refers to a predefined operation performed by the player on the target graphic element. The third trigger operation can include, for example, clicking, long pressing, hovering, etc.
[0137] Exemplarily, after the target game task is completed, the target graphic element related to the target game task is displayed in the graphical user interface in the second display mode (highlighted). When the player performs a third trigger operation (such as clicking or mouse hovering) on the target graphic element displayed in the second display mode, the first information (general information) of the target game event and / or the second information (personalized information) associated with the first game account are displayed in the graphical user interface.
[0138] In some embodiments, the graphic element displayed in the first display mode is in a non-triggerable state. The method of the embodiments of the present application can further include:
[0139] Configuring the target graphic element displayed in the second display mode to a triggerable state; in response to a third trigger operation on the target graphic element displayed in the second display mode, displaying the first information corresponding to the target game event and / or the second information associated with the first game account and the target game event includes:
[0140] In response to a third trigger operation on the target graphic element displayed in the second display mode and in a triggerable state, the first information corresponding to the target game event and / or the second information associated with the first game account and the target game event are displayed in the graphical user interface.
[0141] In some embodiments, such as Figure 2As shown, after the target game task is completed, in the graphical user interface, the display mode and / or interaction state of the target graphical element 203 related to the target game task are updated. For example, the display style of the target graphical element 203 can be configured to be displayed in a second display mode (highlighted), and / or the trigger state of the target graphical element can be configured to be a triggerable state.
[0142] In some embodiments, if there are multiple target graphical elements, configuring the target graphical element displayed in the second display mode to be in a triggerable state may include:
[0143] Configuring the first target graphical element among the target image elements displayed in the second display mode to be in a triggerable state, where the first target game event corresponding to the first target graphical element has the earliest event occurrence time among the multiple target game events corresponding to the multiple target image elements.
[0144] In some embodiments, when there are multiple completed target game tasks, correspondingly, in the graphical user interface, as Figure 4 shown, there are multiple target graphical elements displayed in the second display mode. Correspondingly, among the multiple target game events, the target game event with the earliest event occurrence time can be determined as the first target game event, the target graphical element corresponding to the first target game event is determined as the first target graphical element, and the trigger state of the first target graphical element is set to be a triggerable state.
[0145] In some embodiments, as Figure 4 shown, for the first target graphical element in a triggerable state, the first target graphical element can be prompted, which may include displaying a prompt identifier near the first target graphical element. For example, patterns such as "triangle", "exclamation mark", etc. can be displayed beside the first target graphical element to indicate the triggerable state of the first target graphical element.
[0146] In some embodiments, the number of triggerable times of the graphical element in a triggerable state is configured to be one time. The method further includes:
[0147] After responding to a third trigger operation on the target graphical element displayed in the second display mode, switching the target graphical element to a non-triggerable state and switching the target graphical element to be displayed in a third display mode.
[0148] The third display mode is used to prompt that the graphical element has been triggered.
[0149] In some embodiments, the third display mode may be different from the first display mode and the second display mode. For example, the third display mode may adjust parameters such as the shape or color of the target graphical element, so that the target interface element and / or the outline of the target interface element are displayed differently from the first display mode and the second display mode.
[0150] In some embodiments, the third display mode may also be the same as the first display mode.
[0151] In some embodiments, in response to a third trigger operation on a target graphical element displayed in the second display mode, the target graphical element is displayed based on default element display parameters, which can be considered as the initial display style of the target interface element.
[0152] In some embodiments, the graphical elements are arranged in chronological order of the event occurrence times of the corresponding game events in the game. The graphical user interface further includes a virtual character object. The method further includes:
[0153] In response to a third trigger operation on a target graphical element displayed in the second display mode, control the virtual character object to move to within a preset range of the target graphical element.
[0154] In some embodiments, each graphical element can be arranged based on the event occurrence time of the corresponding game event of each graphical element to obtain a plurality of sorted graphical elements.
[0155] In some embodiments, the number of graphical elements to be displayed can be configured. For example, only 5 graphical elements are displayed. The remaining graphical elements can be viewed through a scroll bar.
[0156] Optionally, the virtual character object can be a preset object with a specific appearance. The virtual character object can be static or dynamic. The virtual character object can be a non-player character (NPC) for providing tasks, storylines, or interactions. The virtual character object can also be replaced with a scene object, a prop object, etc.
[0157] Exemplarily, as Figure 2 shown, the virtual character object is a virtual animated character 204.
[0158] The preset range of the target graphical element refers to a specific area around the target graphical element defined in advance. For example, the preset range of the target graphical element can be a circular area centered on the target graphical element with a specified distance as the radius. Another example is that the preset range of the target graphical element can be a rectangular area or other areas including the preset size of the target graphical element.
[0159] In some embodiments, the first information includes at least one of the event name, event icon, and event occurrence time of the target game event, and the second information includes the information associated with the target game event in the game information of the first game account within a specified period.
[0160] In some embodiments, in response to a third trigger operation on a target graphical element that is displayed in a second display manner and is in a triggerable state, an event interface is displayed on the user graphical interface. The event interface may include an image display area, which may be used to display the event icon of the target game event. The event interface may also include a first display area and a second area. Among them, the first area may be used to display at least one or a combination of the event name and event occurrence time of the target game event, and the second area may be used to display the second information.
[0161] In some embodiments, as Figure 6 shown, the image display area displays an image 601 of the target game character of the target game event, and the first area displays information related to the target game character. For example, a brief description 602 of the game event, as well as the name, online time, and game skills 603 of the target game character. The first area displays the usage data or combat data 604 of the player for this game character, etc.
[0162] In some embodiments, the game tasks are respectively set with corresponding task completion conditions, and the task completion conditions include that the common game metrics of the target player account cluster are greater than or equal to the preset metric threshold corresponding to the game task.
[0163] Optionally, the common game metrics can be various quantitative metrics used to measure the behavior, performance, or participation of the target player account cluster in the game. For example, the preset metric threshold may include the total number of battles, total online duration, total kill count, or death count of the target player account cluster, etc.
[0164] The preset metric threshold can be a threshold condition for evaluating whether the task completion condition is met. The preset metric threshold can be a system default value, a manually preset value, or determined based on the actual situation.
[0165] In some embodiments, the preset metric thresholds corresponding to multiple common game metrics are different.
[0166] In some embodiments, the common game metrics include at least one of the cumulative game time, cumulative game sessions, and cumulative game results of the target player account cluster.
[0167] Among them, the cumulative game time refers to the total online duration of all game accounts in the target player account cluster in the game.
[0168] Among them, the cumulative number of game sessions refers to the total number of games played by all game accounts in the target player account cluster.
[0169] Among them, the cumulative game achievements refer to the sum of the achievements or results of all game accounts in the target player account cluster during the games. For example, the cumulative game achievements may include the number of victories, kills, rewards obtained, etc. of all game accounts during the games.
[0170] Exemplarily, when the number of games participated by all game accounts in the target player account cluster reaches different preset index thresholds, it is determined that the task completion condition is completed, and the game task is determined as the target game task. The target graphic element corresponding to the target game task is switched from the first display mode to be displayed in the second display mode. When the event occurrence time of the game event corresponding to the target graphic element is the earliest among the multiple target game events, the first target graphic element is configured to be in a triggerable state. In response to a third trigger operation for the first target graphic element, the first information corresponding to the target game event and / or the second information associated with the first game account and the target game event are displayed in the graphical user interface. Alternatively, in the event summary interface, the event entry corresponding to the target game task is configured to be in a triggerable state, and / or the display style of the target event entry corresponding to the target game task is adjusted to remind the user of the trigger state of the target event entry. In response to a second trigger operation for the target event entry, the first information corresponding to the target game event and / or the second information associated with the first game account and the target game event are displayed in the graphical user interface.
[0171] By adopting the solution of the embodiment of the present application, a graphical user interface is provided through a terminal device, and a plurality of game tasks set for a target player account cluster can be displayed in the graphical user interface. Among them, the target player account cluster includes a first game account corresponding to the terminal device; the terminal device can, in response to the completion of a target game task among the plurality of game tasks, display in the graphical user interface the first information corresponding to a target game event among the plurality of game events, and / or the second information associated with the target game event of the first game account. Among them, the plurality of game events are game events that have occurred in the game within a specified period. In the present application, a plurality of player accounts in the player account cluster are introduced to jointly complete game tasks to unlock game events, so as to realize the display of a plurality of game events within a specified period based on the interaction of the first game account. For a plurality of different game events within a specified period, each game event needs to be completed by the corresponding game task to unlock the game event. The user of the first game account can participate in the game task according to his own will to unlock the game event, which helps to enhance the user's sense of participation, helps to improve the user's retention rate and activity, and in the present application, the information displayed for the target game event includes the first information corresponding to the target game event, and / or the second information associated with the target game event of the first game account. The content of these information is more strongly related to the game and richer than a simple user summary, which helps to enhance the interest and freshness, so that the user will continuously discover new content of the game event during the participation process, thereby improving the user experience and satisfaction.
[0172] This embodiment also provides a game interaction device, which can be specifically integrated in a terminal device. For example, as Figure 7 shown, the game interaction device provides a graphical user interface through a terminal device, and the device includes:
[0173] A first display module 701, configured to display in the graphical user interface a plurality of game tasks set for a target player account cluster, where the target player account cluster includes a first game account corresponding to the terminal device;
[0174] A second display module 702, configured to, in response to the completion of a target game task among the plurality of game tasks, display in the graphical user interface the first information corresponding to a target game event among the plurality of game events, and / or the second information associated with the target game event of the first game account, where the plurality of game events are game events that have occurred in the game within a specified period.
[0175] In an optional embodiment, a first control corresponding to the plurality of game events is displayed in the graphical user interface; the apparatus further includes: an item display unit, configured to, in response to a first trigger operation on the first control, display event items corresponding to each of the plurality of game events in the graphical user interface, where the event items are configured to be in a non-triggerable state.
[0176] In an optional embodiment, a second display module, configured to, in response to completion of a target game task among the plurality of game tasks, configure a target event item corresponding to the target game task to be in a triggerable state; and in response to a second trigger operation on the target event item, display first information corresponding to the target game event and / or second information associated with the first game account and the target game event in the graphical user interface.
[0177] In an optional embodiment, the event items are arranged in chronological order corresponding to the event occurrence times of the respective game events in the game.
[0178] In an optional embodiment, the plurality of game tasks are respectively set with corresponding task orders, and the task orders correspond to the event occurrence times; a second display module, configured to, in response to completion of the target game task, determine the task order corresponding to the target game task among the plurality of game tasks; and based on the correspondence between the task order and the event occurrence time, determine a target game event that matches the target game task from the plurality of game events.
[0179] In an optional embodiment, an item display unit, configured to, in response to a first trigger operation on the first control, display an event summary interface on the graphical user interface, and the event summary interface includes event items corresponding to each of the plurality of game events within the specified period.
[0180] In an optional embodiment, the event summary interface includes a plurality of period selection controls, the plurality of period selection controls correspond to a plurality of periods, and the plurality of periods include the specified period; the apparatus further includes a period switching unit, configured to, in response to a selection operation on a target period selection control among the period selection controls, switch and display event items corresponding to the plurality of game events within the target period on the event summary interface, where the target period is the period corresponding to the target period selection control.
[0181] In an optional embodiment, the information displayed in the target event item includes at least one of: an event name of the target game event, event time indication information, an event icon, and a target game task reward.
[0182] In an alternative embodiment, the device further includes a graphical element interaction unit, configured to display a plurality of graphical elements corresponding to the plurality of game events in the graphical user interface, wherein the plurality of graphical elements are displayed in a first display mode; and in response to completion of a target game task among the plurality of game tasks, switch the target graphical element corresponding to the target game event to be displayed in a second display mode.
[0183] In an alternative embodiment, the graphical element interaction unit is further configured to, in response to a third trigger operation on the target graphical element displayed in the second display mode, display first information corresponding to the target game event and / or second information associated with the first game account and the target game event in the graphical user interface.
[0184] In an alternative embodiment, the graphical elements displayed in the first display mode are in a non-triggerable state, and the graphical element interaction unit is further configured to configure the target graphical element displayed in the second display mode to be in a triggerable state; and in response to a third trigger operation on the target graphical element displayed in the second display mode and in the triggerable state, display first information corresponding to the target game event and / or second information associated with the first game account and the target game event in the graphical user interface.
[0185] In an alternative embodiment, there are a plurality of the target graphical elements, and the graphical element interaction unit is further configured to configure a first target graphical element among the target image elements to be in a triggerable state, wherein the first target game event corresponding to the first target graphical element has the earliest event occurrence time among the plurality of target game events corresponding to the plurality of target image elements.
[0186] In an alternative embodiment, the graphical element is configured to be triggerable only once in the triggerable state, and the graphical element interaction unit is further configured to, after responding to a third trigger operation on the target graphical element displayed in the second display mode, switch the target graphical element to a non-triggerable state and switch the target graphical element to be displayed in a third display mode.
[0187] In an alternative embodiment, the graphical elements are arranged in chronological order of the event occurrence times of the corresponding game events in the game, the graphical user interface further includes a virtual character object, and the device further includes an object display unit, configured to, in response to a third trigger operation on the target graphical element displayed in the second display mode, control the virtual character object to move to within a preset range of the target graphical element.
[0188] In an alternative embodiment, the first information includes at least one of an event name of a target game event, an event icon, and an event occurrence time, and the second information includes information associated with the target game event in the game information of the first game account during the specified period.
[0189] In an alternative embodiment, the game tasks are respectively provided with corresponding task completion conditions, and the task completion conditions include that a common game metric of the target player account cluster is greater than or equal to a preset metric threshold corresponding to the game task.
[0190] In an alternative embodiment, the common game metric includes at least one of the cumulative game time, the cumulative number of game sessions, and the cumulative game results of the target player account cluster.
[0191] By using the game interaction device according to the embodiment of the present application, multiple player accounts in a player account cluster can be introduced to jointly complete game tasks, and in the way of unlocking game events, the display of multiple game events within a specified period can be realized based on the interaction of the first game account. For multiple different game events within the specified period, each game event needs to complete the corresponding game task to unlock the game event. The user of the first game account can participate in the game tasks according to his own will to unlock the game events, which helps to enhance the user's sense of participation, helps to improve the user retention rate and activity. And in the present application, the information displayed for the target game event includes the first information corresponding to the target game event, and / or the second information associated with the target game event of the first game account. The content of this information has a stronger correlation with the game and is more abundant compared with a simple user summary, which helps to enhance the interest and freshness, so that the user will continuously discover new content of the game event during the participation process, thereby improving the user experience and satisfaction.
[0192] Correspondingly, the embodiment of the present application further provides a computer device, which may be a terminal, and the terminal may be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. Alternatively, the computer device may be a server.
[0193] As Figure 8 shown, Figure 8The structural schematic diagram of the computer device provided by the embodiment of the present application. The computer device 800 includes a processor 801 with one or more processing cores, a memory 802 with one or more computer-readable storage media, and a computer program stored on the memory 802 and executable on the processor. Among them, the processor 801 is electrically connected to the memory 802. Those skilled in the art can understand that the structure of the computer device shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements.
[0194] The processor 801 is the control center of the computer device 800, connecting various parts of the entire computer device 800 through various interfaces and lines. By running or loading software programs and / or units stored in the memory 802, and calling data stored in the memory 802, it executes various functions of the computer device 800 and processes data, thereby monitoring the computer device 800 as a whole. The processor 801 can be a central processing unit CPU, a graphics processing unit GPU, a network processor (NP), etc., and can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present application.
[0195] In the embodiment of the present application, the processor 801 in the computer device 800 will load the instructions corresponding to the processes of one or more application programs into the memory 802 according to the following steps, and the processor 801 will run the application programs stored in the memory 802 to implement various functions, such as:
[0196] Display a plurality of game tasks set for the target player account cluster in the graphical user interface, where the target player account cluster includes a first game account corresponding to the terminal device;
[0197] In response to the completion of the target game task among the plurality of game tasks, display the first information corresponding to the target game event among the plurality of game events, and / or the second information associated with the first game account and the target game event in the graphical user interface, where the plurality of game events are game events that have occurred in the game within a specified period.
[0198] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, and details will not be repeated here.
[0199] Optionally, as Figure 8As shown, the computer device 800 further includes: a touch display screen 803, a radio frequency circuit 804, an audio circuit 805, an input unit 806, and a power supply 807. Among them, the processor 801 is electrically connected to the touch display screen 803, the radio frequency circuit 804, the audio circuit 805, the input unit 806, and the power supply 807 respectively. Those skilled in the art can understand that Figure 8 the computer device structure shown in
[0200] does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine some components, or have different component arrangements. The touch display screen 803 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 803 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into touch point coordinates, and then sends it to the processor 801, and can receive and execute the command sent by the processor 801. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits it to the processor 801 to determine the type of touch event. Subsequently, the processor 801 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 803 to achieve input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 803 can also be used as a part of the input unit 806 to achieve the input function.
[0201] The radio frequency circuit 804 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.
[0202] The audio circuit 805 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 805 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 805 and then converted into audio data. After the audio data is output and processed by the processor 801, it is sent through the radio frequency circuit 804 to, for example, another computer device, or the audio data is output to the memory 802 for further processing. The audio circuit 805 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.
[0203] The input unit 806 can be used to receive input digital, character information, or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function controls.
[0204] The power supply 807 is used to supply power to each component of the computer device 800. Optionally, the power supply 807 can be logically connected to the processor 801 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 807 can also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.
[0205] Although Figure 8 not shown in the figure, the computer device 800 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.
[0206] In the above embodiments, the descriptions of each embodiment have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0207] Those of ordinary skill in the art can understand that all or part of the steps in the above various methods can be completed by instructions or by controlling relevant hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by the processor.
[0208] Therefore, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored. The computer programs can be loaded by the processor to execute any one of the game interaction methods provided by the embodiments of the present application. The computer programs can execute the following steps of the game interaction method:
[0209] Display multiple game tasks set for a target player account cluster in a graphical user interface, where the target player account cluster includes a first game account corresponding to a terminal device;
[0210] In response to the completion of a target game task among the multiple game tasks, display first information corresponding to a target game event among the multiple game events, and / or second information associated with the first game account and the target game event in the graphical user interface, where the multiple game events are game events that occurred in the game within a specified period.
[0211] For the specific implementation of each of the above operations, reference may be made to the previous embodiments, which will not be elaborated here.
[0212] Wherein, the computer-readable storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), a magnetic disk or an optical disc, etc.
[0213] Since the computer program stored in the computer-readable storage medium can execute any one of the game interaction methods provided in the embodiments of the present application, the beneficial effects achievable by any one of the game interaction methods provided in the embodiments of the present application can be achieved. For details, reference may be made to the previous embodiments, which will not be elaborated here.
[0214] According to one aspect of the present application, there is also provided a computer program product or a computer program. The computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the methods provided in the various optional implementation manners in the above embodiments.
[0215] In the above embodiments of the game interaction device, computer-readable storage medium, computer device, and computer program product, the descriptions of the respective embodiments have their own focuses. For parts not elaborated in a certain embodiment, reference may be made to the relevant descriptions of other embodiments. Those skilled in the art can clearly understand that for the sake of convenience and brevity of description, the specific working processes and the beneficial effects that can be brought by the above-described game interaction device, computer-readable storage medium, computer program product, computer device, and their corresponding units can refer to the description of the game interaction method in the above embodiments, which will not be elaborated here specifically.
[0216] The above has introduced in detail a game interaction method, apparatus, computer device, computer-readable storage medium, and computer program product provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principles and implementation manners of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manners and application scopes. In summary, the content of this specification should not be construed as a limitation on the present application.
Claims
1. A game interaction method, characterized in that, Providing a graphical user interface through a terminal device, the method includes: Displaying, in the graphical user interface, a plurality of game tasks set for a target player account cluster, where the target player account cluster includes a first game account corresponding to the terminal device; In response to completion of a target game task among the plurality of game tasks, displaying, in the graphical user interface, first information corresponding to a target game event among the plurality of game events, and / or second information associated with the first game account and the target game event, where the plurality of game events are game events that occurred in the game during a specified period.
2. The method according to claim 1, characterized in that, The method further includes: Displaying, in the graphical user interface, a first control corresponding to the plurality of game events; In response to a first trigger operation on the first control, displaying, in the graphical user interface, event entries corresponding to each of the plurality of game events, where the event entries are configured to be in a non-triggerable state.
3. The method according to claim 2, wherein The step of, in response to completion of a target game task among the plurality of game tasks, displaying, in the graphical user interface, first information corresponding to a target game event among the plurality of game events, and / or second information associated with the first game account and the target game event, includes: In response to completion of a target game task among the plurality of game tasks, configuring a target event entry corresponding to the target game task to be in a triggerable state; In response to a second trigger operation on the target event entry, displaying, in the graphical user interface, first information corresponding to the target game event, and / or second information associated with the first game account and the target game event.
4. The method according to claim 3, characterized in that, The event entries are arranged in chronological order corresponding to the event occurrence times of each of the game events in the game.
5. The method according to claim 4, wherein Each of the plurality of game tasks is set with a corresponding task order, and the task order corresponds to the event occurrence time; the method further includes: In response to completion of the target game task, determining the task order corresponding to the target game task among the plurality of game tasks; 6. The method according to claim 2, characterized in that, Based on the correspondence between the task order and the event occurrence time, determining a target game event that matches the target game task from the plurality of game events.
7. The method according to claim 6, characterized in that The step of, in response to a first trigger operation on the first control, displaying, in the graphical user interface, event entries corresponding to each of the plurality of game events, includes: In response to a first trigger operation on the first control, displaying an event summary interface on the graphical user interface, where the event summary interface includes event entries corresponding to each of the plurality of game events during the specified period. The event summary interface includes a plurality of period selection controls, and the plurality of period selection controls correspond to a plurality of periods, and the plurality of periods include the specified period; The method further includes: In response to a selection operation on a target cycle selection control in the cycle selection control, event entries corresponding to multiple game events within the target cycle are switched and displayed on the event summary interface, where the target cycle is the cycle corresponding to the target cycle selection control.
8. The method according to claim 3, characterized in that The information displayed in the target event entries includes at least one of the following: the event name of the target game event, event time indication information, an event icon, and rewards for the target game task.
9. The method according to any one of claims 1 - 8, characterized in that, The method further includes: Displaying a plurality of graphic elements corresponding to the plurality of game events in the graphical user interface, where the plurality of graphic elements are displayed in a first display mode; In response to the completion of a target game task among the plurality of game tasks, the target graphic element corresponding to the target game event is switched to be displayed in a second display mode.
10. The method according to claim 9, wherein The method further includes: In response to a third trigger operation on the target graphic element displayed in the second display mode, first information corresponding to the target game event and / or second information associated with the first game account and the target game event is displayed in the graphical user interface.
11. The method according to claim 10, characterized in that, The graphic elements displayed in the first display mode are in a non-triggerable state, and the method further includes: Configuring the target graphic element displayed in the second display mode to be in a triggerable state; The step of, in response to a third trigger operation on the target graphic element displayed in the second display mode, displaying first information corresponding to the target game event and / or second information associated with the first game account and the target game event in the graphical user interface includes: In response to a third trigger operation on the target graphic element displayed in the second display mode and in the triggerable state, first information corresponding to the target game event and / or second information associated with the first game account and the target game event is displayed in the graphical user interface.
12. The method according to claim 11, wherein There are multiple target graphic elements, and the step of configuring the target graphic element displayed in the second display mode to be in a triggerable state includes: Configuring the first target graphic element among the target image elements to be in a triggerable state, where the first target game event corresponding to the first target graphic element has the earliest event occurrence time among the multiple target game events corresponding to the multiple target image elements.
13. The method according to claim 11, wherein The graphic element is configured to be triggerable only once in the triggerable state, and the method further includes: After responding to a third trigger operation on the target graphic element displayed in the second display mode, switching the target graphic element to a non-triggerable state and switching the target graphic element to be displayed in a third display mode.
14. The method according to claim 10, characterized in that, The graphic elements are arranged in the chronological order of the event occurrence times of the corresponding game events in the game. The graphical user interface further includes a virtual character object, and the method further includes: In response to a third trigger operation on the target graphic element displayed in the second display mode, controlling the virtual character object to move to a preset range of the target graphic element.
15. The method according to any one of claims 1-8, characterized in that, The first information includes at least one of an event name, an event icon, and an event occurrence time of a target game event, and the second information includes information associated with the target game event in the game information of the first game account in the specified period.
16. The method according to any one of claims 1-8, characterized in that, The game tasks are respectively set with corresponding task completion conditions, and the task completion conditions include that a common game metric of the target player account cluster is greater than or equal to a preset metric threshold corresponding to the game task.
17. The method according to claim 16, wherein The common game metric includes at least one of a cumulative game time, a cumulative number of game sessions, and a cumulative game result of the target player account cluster.
18. A game interaction device, characterized in that, A graphical user interface is provided through a terminal device, and the device includes: A first display module, configured to display, in the graphical user interface, a plurality of game tasks set for a target player account cluster, where the target player account cluster includes a first game account corresponding to the terminal device; A second display module, configured to, in response to completion of a target game task among the plurality of game tasks, display in the graphical user interface first information corresponding to a target game event among a plurality of game events, and / or second information associated with the target game event of the first game account, where the plurality of game events are game events that occurred in the game within a specified period.
19. A computer device, characterized in that, It includes a memory and a processor; the memory stores a computer program, and the processor is configured to run the computer program in the memory to execute the game interaction method according to any one of claims 1 to 17.
20. A computer-readable storage medium, characterized in that, The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the game interaction method according to any one of claims 1 to 17.