Information display method and device, electronic equipment and computer readable storage medium

By displaying rescue progress logos and real-time distance reminders on the game interface, the problem of players being attacked by enemies during the rescue process is solved, and the game is improved.

CN120459635APending Publication Date: 2025-08-12NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510768645.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-09
Publication Date
2025-08-12

AI Technical Summary

Technical Problem

In multiplayer online games or teamwork games, players are easily attacked by enemy targets during the rescue process, reducing the playability of the game.

Method used

By displaying the rescue progress logo in the graphical user interface, the relative distance between the enemy target and the first virtual character is monitored in real time, and the distance reminder logo is displayed when certain conditions are met to improve the player's perception of the surrounding environment.

Benefits of technology

It improves the safety of players during the rescue process, reduces the probability of being attacked by enemy targets, and thus improves the playability of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an information display method and device, electronic equipment and a computer readable storage medium, according to the embodiment of the invention, a first game picture is displayed through a graphical user interface of the electronic equipment, and the first game picture comprises a first virtual character and a second virtual character in a game scene; the first virtual character is controlled by the electronic equipment, the second virtual character is in a to-be-rescued state, a rescue behavior is executed on the second virtual character in response to the first virtual character, and a rescue progress identifier is displayed in the graphical user interface, the rescue progress identifier is at least used for prompting the remaining duration required for completing the rescue behavior; in the rescue execution process, monitoring a first relative distance between an enemy target in the game scene and the first virtual character in real time; and in response to the condition that the first relative distance meets a first distance condition, displaying a distance reminding identifier for reminding the first relative distance at the rescue progress identifier in an associated manner. According to the embodiment of the invention, the probability that the first virtual character is attacked by the enemy target can be reduced, so that the playability of the game is improved.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to an information display method, device, electronic device, and computer-readable storage medium. Background Art

[0002] In multiplayer online games or team-based games, players can rescue each other. For example, virtual characters controlled by different players belong to the same camp. When the first virtual character controlled by a player falls to the ground, another player can control the second virtual character controlled by him to rescue the first virtual character.

[0003] During the process of the second virtual character rescuing the first virtual character, the second virtual character is in an unguarded state, making the second virtual character vulnerable to attack by enemy targets, thereby reducing the playability of the game. Summary of the Invention

[0004] The embodiments of the present application provide an information display method, device, electronic device and computer-readable storage medium, which can visualize the relative distance between the player and the enemy target during the rescue process, enhance the player's perception of the surrounding range during the rescue process, reduce the probability of the first virtual character being attacked by the enemy target, and thus improve the playability of the game.

[0005] In a first aspect, an embodiment of the present application provides an information display method, wherein a first game screen is displayed through a graphical user interface of an electronic device, wherein the first game screen includes a first virtual character and a second virtual character in a game scene, wherein the first virtual character is controlled by the electronic device, and the second virtual character is in a state awaiting rescue, the method comprising:

[0006] In response to the first virtual character performing a rescue action on the second virtual character, displaying a rescue progress indicator in the graphical user interface, wherein the rescue progress indicator is at least used to indicate the remaining time required to complete the rescue action;

[0007] During the rescue process, real-time monitoring of a first relative distance between the enemy target in the game scene and the first virtual character;

[0008] In response to the first relative distance satisfying the first distance condition, a distance reminder mark for prompting the first relative distance is displayed in association with the rescue progress mark.

[0009] In a second aspect, an embodiment of the present application further provides an information display device that displays a first game screen through a graphical user interface of an electronic device, wherein the first game screen includes a first virtual character and a second virtual character in a game scene, wherein the first virtual character is controlled by the electronic device, and the second virtual character is in a state waiting to be rescued. The device includes:

[0010] a first display module configured to display a rescue progress indicator in the graphical user interface in response to the first virtual character performing a rescue action on the second virtual character, wherein the rescue progress indicator is at least configured to indicate a remaining time required to complete the rescue action;

[0011] A distance acquisition module, configured to monitor in real time during the rescue process the first relative distance between the enemy target in the game scene and the first virtual character;

[0012] The second display module is configured to display a distance reminder mark for prompting the first relative distance in association with the rescue progress mark in response to the first relative distance satisfying a first distance condition.

[0013] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; the above-mentioned processor loads instructions from the above-mentioned memory to execute any one of the information display methods provided in the embodiment of the present application.

[0014] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions, and the instructions are suitable for loading by a processor to execute any one of the information display methods provided in the embodiment of the present application.

[0015] In an embodiment of the present application, a first game screen is displayed through a graphical user interface of an electronic device, and the first game screen includes a first virtual character and a second virtual character in a game scene. The first virtual character is controlled by the electronic device, and the second virtual character is in a state waiting for rescue. In response to the first virtual character performing a rescue action on the second virtual character, a rescue progress indicator is displayed in the graphical user interface, wherein the rescue progress indicator is at least used to prompt the remaining time required to complete the rescue action. During the rescue process, the first relative distance between the enemy target in the game scene and the first virtual character is monitored in real time. In response to the first relative distance meeting the first distance condition, a distance reminder indicator for prompting the first relative distance is displayed in association with the rescue progress indicator. This ensures that during the process of the first virtual character rescuing the second virtual character, the relative distance between the first virtual character and the enemy target can be visualized, thereby enhancing the player's perception of the surrounding range during the rescue process, so that the player can take corresponding measures according to the situation of the surrounding range, and reduce the probability of the first virtual character being attacked by the enemy target, thereby improving the playability of the game. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0017] Figure 1 is a schematic diagram of an information display system provided in an embodiment of the present application;

[0018] Figure 2 This is a flow chart of an embodiment of the information display method provided in the embodiment of the present application;

[0019] Figure 3 is a schematic diagram of a rescue progress indicator provided in an embodiment of the present application;

[0020] Figure 4 Schematic diagram of a distance reminder mark provided in an embodiment of the present application;

[0021] Figure 5 This is another schematic diagram of the distance reminder mark provided in the embodiment of the present application;

[0022] Figure 6 is a schematic diagram of a cancel control provided in an embodiment of the present application;

[0023] Figure 7 is a schematic diagram of prompt information provided in an embodiment of the present application;

[0024] Figure 8 is a schematic diagram of location guidance information provided in an embodiment of the present application;

[0025] Figure 9 Schematic diagram of the first linear marker and the second linear marker provided in the embodiment of the present application;

[0026] Figure 10 is a schematic diagram of the first node, the second node, and the third node provided in an embodiment of the present application;

[0027] Figure 11 is a schematic diagram of an object identification of an enemy target provided in an embodiment of the present application;

[0028] Figure 12 is a schematic diagram of an object identifier of a fourth virtual character provided in an embodiment of the present application;

[0029] Figure 13 is a schematic diagram of a first slider and a second slider provided in an embodiment of the present application;

[0030] Figure 14is a structural diagram of an information display device provided in an embodiment of the present application;

[0031] Figure 15 It is a structural diagram of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0032] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts are within the scope of protection of this application.

[0033] Before explaining the embodiments of the present application in detail, some terms involved in the embodiments of the present application are first explained.

[0034] In the description of the embodiments of the present application, the terms "first", "second", etc. may be used herein to describe various concepts, but unless otherwise specified, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or device that includes a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products, or devices.

[0035] The embodiments of the present application provide an information display method, apparatus, electronic device, and computer-readable storage medium. Specifically, the information display method of the embodiments of the present application can be executed by an electronic device, wherein the electronic device can be a terminal or a server.

[0036] The terminal can be a terminal device such as a smart phone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), etc. The terminal can also include a client, which can be a game client, a browser client with a game program, or an instant messaging client, etc.

[0037] The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms.

[0038] For example, Figure 1 As shown, the electronic device is explained by taking terminal 10 as an example. The terminal 10 displays a first game screen through a graphical user interface. The first game screen includes a first virtual character and a second virtual character in a game scene. The first virtual character is controlled by the terminal 10, and the second virtual character is in a state to be rescued. The terminal 10 responds to the rescue operation for the second virtual character, controls the first virtual character to perform a rescue action on the second virtual character, and displays a rescue progress indicator in the graphical user interface, wherein the rescue progress indicator is at least used to prompt the remaining time required to complete the rescue action. During the process of the first virtual character performing the rescue action on the second virtual character, the server 20 monitors the first relative distance between the enemy target and the first virtual character in real time, and sends the detected first relative distance to the terminal 10. When the first relative distance meets the first distance condition, the terminal 10 associates and displays a distance reminder indicator for prompting the first relative distance at the rescue progress indicator.

[0039] The following is a detailed description of each embodiment in conjunction with the accompanying drawings. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in an order different from that shown in the drawings.

[0040] In this embodiment, a terminal is used as an example for explanation. This embodiment provides an information display method, which displays a first game screen through a graphical user interface of an electronic device. The first game screen includes a first virtual character and a second virtual character in a game scene. The first virtual character is controlled by the electronic device, and the second virtual character is in a state of waiting for rescue, such as Figure 2 As shown, the specific process of the information display method can be as follows:

[0041] 201. In response to a first virtual character performing a rescue action on a second virtual character, displaying a rescue progress indicator in a graphical user interface, wherein the rescue progress indicator is at least used to indicate a remaining time required to complete the rescue action.

[0042] The Graphical User Interface (GUI) refers to an interface for users to interact with a terminal. In this embodiment, the GUI can be used for players to interact with the terminal during a game, thereby implementing game logic.

[0043] The first game screen refers to the screen displayed when the game client is running on the terminal and displays the game scene. The game screen can display the entire game scene or a portion of the game scene. The form of the game client can be set according to actual circumstances. For example, the game client can be an application, a mini-program, or a webpage, which is not limited in this embodiment.

[0044] A game scene refers to a virtual gaming environment, which can be a simulation of the real world, a virtual environment that is partially simulated and partially fictional, or a purely fictional virtual environment. A game scene can be either a two-dimensional game scene or a three-dimensional game scene.

[0045] A game scene may include virtual characters. A virtual character refers to a dynamic object that can be controlled within the game scene. Optionally, the dynamic object may be a virtual person, virtual animal, anime character, etc. The virtual character is a character controlled by the player through an input device, or may be an artificial intelligence (AI) trained to compete in a virtual environment, or a non-player character (NPC) set within a game scene. Optionally, the virtual character is a virtual character that competes within the game scene. Optionally, the number of virtual characters in the game scene is preset or dynamically determined based on the number of game clients participating in the battle, which is not limited in this embodiment of the present application. In one possible implementation, the user can control the virtual character to move within the game scene, for example, to run, jump, crawl, etc., and can also control the virtual character to fight other virtual characters using skills and virtual props provided by the application. Virtual props refer to virtual items that a virtual character can use within the virtual environment to enhance its own attributes, assist in combat, or inflict damage to other virtual characters, including but not limited to shields, springboards, aiming scopes, etc.

[0046] The first virtual character refers to the virtual character controlled by this terminal in the game scene, and the second virtual character refers to the virtual character controlled by another terminal in the game scene. For ease of description, this terminal will be referred to as the first terminal, and the other terminal will be referred to as the second terminal. The first and second virtual characters can belong to the same faction or to an allied faction.

[0047] The "waiting for rescue" state refers to a state in which the second virtual character's health value is less than a preset health value. Optionally, when the second virtual character is in the "waiting for rescue" state, the health value state of the second virtual character can be set according to actual circumstances. For example, when the second virtual character is in the "waiting for rescue" state, the health value state of the second virtual character can be an injured state or a fallen state. When the second virtual character is in the "controlled" state, the movement speed of the second virtual character is less than the normal movement speed of the second virtual character. When the second virtual character is in the "fallen" state, the second virtual character cannot move.

[0048] Optionally, when the second virtual character is in a state to be rescued, the first virtual character can be controlled to perform a rescue action on the second virtual character. Optionally, when it is detected that the distance between the first virtual character and the second virtual character is less than a preset rescue distance, the first virtual character can be automatically controlled to perform a rescue action on the second virtual character. Alternatively, when it is detected that the distance between the first virtual character and the second virtual character is less than a preset rescue distance, a rescue control can be displayed through a graphical user interface, and in response to a trigger operation on the rescue control, the first virtual character can be controlled to perform a rescue action on the second virtual character. The type of trigger operation on the rescue control can be set according to actual conditions. For example, the trigger operation on the rescue control can be a click operation or a long press operation, which is not limited in this embodiment.

[0049] Optionally, the display format of the rescue progress indicator can be set according to actual circumstances. For example, the rescue progress indicator can be displayed in the form of at least one character and / or graphic, which is not limited in this embodiment. When the rescue progress indicator is displayed as a graphic, the rescue progress indicator can include a rescue progress bar. When the progress bar meets the preset progress condition, it indicates that the rescue action is complete. Specifically, the progress bar can meet the preset progress condition when it reaches 0, or it can meet the preset progress condition when it reaches 100%.

[0050] When the rescue progress indicator includes at least one character and a graphic and the graphic includes a progress bar, the rescue progress indicator may be as follows: Figure 3 As shown, at this time, the rescue progress indicator includes Figure 3 The progress bar shown and Figure 3 The 1.9 seconds shown indicates that another 1.9 seconds are needed to complete the rescue operation.

[0051] Optionally, the game scene may further include at least one third virtual character, which is controlled by a third terminal and belongs to the same camp as the first virtual character or both belong to an alliance camp.

[0052] 202. During the rescue process, monitor in real time a first relative distance between an enemy target and the first virtual character in the game scene.

[0053] The enemy target refers to a virtual character in a different camp from the first virtual character in the game scene. Optionally, the first terminal may monitor the first relative distance between the first virtual character and the enemy target in real time during the rescue process, or the server may monitor the first relative distance between the first virtual character and the enemy target in real time during the rescue process, and then send the first relative distance to the first terminal, so that the first terminal can obtain the first relative distance.

[0054] 203. In response to the first relative distance satisfying the first distance condition, a distance reminder mark for prompting the first relative distance is displayed in association with the rescue progress mark.

[0055] Among them, the first distance condition is a pre-set condition for triggering the display of the first relative distance, which can be a condition set by the game developer or a condition set manually by the player. The first distance condition can be less than or equal to the first preset distance. Displaying a distance reminder mark in association with the rescue progress mark can be understood as displaying the distance reminder mark at a display position that meets the preset distance condition between the rescue progress mark and the position where the rescue progress mark is displayed. The display form of the distance reminder mark can be set according to actual conditions. For example, the distance reminder mark can be displayed in the form of characters and / or graphics, which is not limited in this embodiment.

[0056] When the distance reminder mark is displayed in a graphical manner, the distance reminder mark may include a linear mark or a circular mark. When the distance reminder mark includes a linear mark, the distance reminder mark may be as follows: Figure 4 As shown, at this time, the length of the thread mark is used to indicate the distance in the first distance condition. When the distance reminder mark includes a circular mark, the distance reminder mark can be as follows: Figure 5 As shown, at this time, the maximum radius of the circular mark is used to indicate the distance in the first distance condition.

[0057] When the first relative distance meets the first distance condition, it indicates that the enemy target poses a threat to the first virtual character and is about to cause harm to the first virtual character. Therefore, in response to the first relative distance meeting the first distance condition, a distance reminder icon for prompting the first relative distance is displayed in association with the rescue progress icon.

[0058] Optionally, after obtaining the first relative distance, the first terminal may determine whether the first relative distance meets the first distance condition, or the server may determine whether the first relative distance meets the first distance condition.

[0059] In this embodiment, during the process of the first virtual character performing a rescue action on the second virtual character, in response to the first relative distance satisfying the first distance condition, a distance reminder mark for prompting the first relative distance is displayed in association with the rescue progress mark, so that the player can perceive the surrounding environment during the rescue process, immediately discover the enemy target, reduce the probability of being attacked by the enemy target, and thus avoid blind rescue.

[0060] In some embodiments, this embodiment further includes:

[0061] In response to the first relative distance satisfying a second distance condition, the first virtual character is controlled to perform a rescue-related behavior, wherein the second distance condition is smaller than the first distance condition.

[0062] The second relative distance condition is a pre-set condition for triggering a rescue-related action, which can be a condition set by the game developer or manually set by the player. The second distance condition can be less than or equal to a second preset distance.

[0063] Rescue-related behavior refers to behavior related to rescue, which can also be called rescue emergency behavior. Optionally, it can be an act of helping rescue, or an act of suspending or ending rescue, or an act of hiding or making invisible the first virtual character, or an act of setting a trap near the first virtual character. This embodiment does not limit this.

[0064] When the rescue-related behavior includes an act of assisting in rescue, in response to the first relative distance satisfying the second distance condition, controlling the first virtual character to perform the rescue-related behavior includes:

[0065] In response to the first relative distance satisfying the second distance condition, control is performed to send a request for executing a rescue-related behavior to an electronic device corresponding to the third virtual character in the game scene.

[0066] Among them, the electronic device where the third virtual character is located can be called a third terminal. After receiving the request, the third terminal can control the third virtual character to move to the location of the first virtual character, so as to protect the first virtual character when the enemy target approaches the first virtual character.

[0067] In this embodiment, in response to the first relative distance satisfying the second distance condition, a control is performed to send a request for executing a rescue-related behavior to the electronic device corresponding to the third virtual character in the game scene, so as to provide rescue emergency measures during the rescue process, further reduce the probability of being attacked by enemy targets, avoid being defeated and eliminated by enemy targets, and further improve the playability of the game.

[0068] In some embodiments, this embodiment further includes:

[0069] In response to the first relative distance satisfying a third distance condition, the first virtual character is controlled to interrupt the execution of the rescue action, wherein the third distance condition is less than the second distance condition.

[0070] The third distance condition may be less than or equal to a third preset distance, and the third distance condition being less than the second distance condition may be understood as the third preset distance being less than the second preset distance. When the first relative distance satisfies the third distance condition, it indicates that the enemy target is very close to the first virtual character, and therefore, the first virtual character may be controlled to stop rescuing the second virtual character. When the first relative distance satisfies the second distance condition, it indicates that there is still a certain distance between the enemy target and the first virtual character. Therefore, to avoid rescue failure, the first virtual character may be controlled to ask for help from a third virtual character in the game scene, so that the third virtual character can resist the enemy target and protect the first virtual character when the enemy target approaches, allowing the first virtual character to continue the rescue.

[0071] In this embodiment, in response to the first relative distance satisfying the third distance condition, the first virtual character is controlled to interrupt the rescue behavior, wherein the third distance condition is less than the second distance condition, thereby protecting the first virtual character by asking for help from the third virtual character and terminating the rescue, thereby reducing the probability of the first virtual character being attacked and further improving the playability of the game.

[0072] In some embodiments, this embodiment further includes:

[0073] During the rescue process, obtaining a second relative distance between the fourth virtual character and the first virtual character in the game scene;

[0074] In response to the second relative distance satisfying the first distance condition, a first distance reminder mark for prompting the second relative distance is displayed in association with the rescue progress mark.

[0075] The fourth virtual character may be any one of the third virtual characters. The display form of the first distance reminder mark and the display form of the distance mark may be the same or different.

[0076] In this embodiment, during the rescue process, the second relative distance between the fourth virtual character and the first virtual character in the game scene is obtained. In response to the second relative distance satisfying the first distance condition, the first distance reminder mark for prompting the second relative distance is displayed in association with the rescue progress mark, so that the player can perceive the third virtual character around him in real time, and the player can decide what measures to take based on the third virtual character around him, thereby better protecting the first virtual character, reducing the probability of the first virtual character being defeated and eliminated by enemy target attacks, and improving the playability of the game.

[0077] In some embodiments, before the first relative distance satisfies the third distance condition, the embodiment further includes:

[0078] When the second relative distance is less than the first relative distance, the rescue suspension function is turned off. The rescue suspension function is used to control the first virtual character to interrupt the rescue action when the first relative distance meets the third distance condition.

[0079] When the rescue abort function is activated, if the first relative distance meets the third distance condition, the first virtual character is controlled to suspend the rescue action. When the rescue abort function is disabled, the first virtual character is not controlled to suspend the rescue action even if the first relative distance meets the third distance condition. The rescue abort function is activated when the first virtual character is performing a rescue action on the second virtual character.

[0080] Optionally, when the second relative distance is less than the first relative distance, the player can manually set whether to cancel the rescue of the second virtual character. For example, a cancel control can be displayed on the graphical user interface, and the cancel control can be as follows: Figure 6 As shown, in response to the triggering operation of the cancel control, the rescue of the second virtual character is canceled.

[0081] In this embodiment, since the second relative distance is smaller than the first relative distance, it means that the third virtual character is closer to the first virtual character relative to the enemy target, which means that the third virtual character can reach the location of the first virtual character faster, thereby protecting the first virtual character. Therefore, the rescue termination function can be turned off, so that the rescue success rate of the second virtual character can be improved while protecting the first virtual character.

[0082] In some embodiments, this embodiment further includes:

[0083] A prompt message for closing the rescue abort function is displayed in association with the rescue progress indicator.

[0084] The display form of the prompt information can be set according to the actual situation. For example, the prompt information can be displayed in the form of at least one character and / or graphic, which is not limited in this embodiment. Figure 7 shown.

[0085] In this embodiment, a prompt message for turning off the rescue stop function is displayed in association with the rescue progress indicator so that the player knows that the rescue stop function is turned off, thereby allowing the player to take corresponding measures according to the first relative distance between the enemy target and the first virtual character.

[0086] In some embodiments, when a request to execute a rescue-related behavior is sent to an electronic device corresponding to a third virtual character in a game scene, location guidance information of the first virtual character is displayed on the electronic device where the third virtual character is located.

[0087] The location guidance information is used to indicate the location of the first virtual character, which may include at least one of the coordinates, direction, and distance between the first virtual character and the third virtual character. The display mode of the location guidance information can be set according to actual conditions. For example, the location guidance information can be displayed in the form of at least one character and / or graphic. When the location guidance information is displayed in the form of at least one character and graphic, the location guidance information can be displayed as follows: Figure 8 shown.

[0088] In this embodiment, when a request to execute a rescue-related behavior is sent to the electronic device corresponding to the third virtual character in the game scene, the location guidance information of the first virtual character is displayed on the electronic device where the third virtual character is located, so that the third virtual character can reach the location of the first virtual character more quickly, further allowing the first virtual character to continue to rescue the second virtual character, further increasing the probability of successfully rescuing the second virtual character.

[0089] In some embodiments, the graphical user interface includes a linear marker, the linear marker includes a first linear marker and / or a second linear marker, the distance reminder marker is the first linear marker, the length of the first linear marker is used to indicate the size of the first relative distance, the first distance reminder marker is the second linear marker, the length of the second linear marker is used to indicate the size of the second relative distance, for example, the first linear marker and the second linear marker can be as follows Figure 9 shown.

[0090] In this embodiment, the linear marker includes a first linear marker and / or a second linear marker, the distance reminder marker is the first linear marker, and the length of the first linear marker is used to indicate the size of the first relative distance, the first distance reminder marker is the second linear marker, and the length of the second linear marker is used to indicate the size of the second relative distance, so that the first relative distance and / or the second relative distance are indicated by the linear marker, so that the player can understand the first relative distance and / or the second relative distance more easily and intuitively, so that the player can take corresponding measures according to the first relative distance and / or the second relative distance, further reducing the probability of the first virtual character being attacked by the enemy target, thereby improving the playability of the game.

[0091] In some embodiments, the linear identifier includes a first node, a second node, and a third node, wherein the first node corresponds to the first distance condition, the second node corresponds to the second distance condition, and the third node corresponds to the third distance condition. The first node, the second node, and the third node can divide the linear identifier into a first sub-identifier, a second sub-identifier, and a third sub-identifier. The first node can be the endpoint of the first sub-identifier, the second node can be the endpoint between the first sub-identifier and the second sub-identifier, and the third node can be the endpoint between the second sub-identifier and the third sub-identifier. For example, the first node, the second node, the third node, the first sub-identifier, the second sub-identifier, and the third sub-identifier can be as follows: Figure 10 shown.

[0092] It is understandable that the first node may not correspond to the first distance condition, the second node may not correspond to the second distance condition, and the third node may not correspond to the third distance condition, but the first sub-identifier, the second sub-identifier, and the third sub-identifier may correspond to the proximity degree and the danger degree. For example, the first sub-identifier corresponds to the first danger degree, the second sub-identifier corresponds to the second danger degree, and the third sub-identifier corresponds to the third danger degree, where the first danger degree is lower than the second danger degree, and the second danger degree is lower than the third danger degree.

[0093] In this embodiment, the linear marker includes a first node, a second node, and a third node, wherein the first node corresponds to the first distance condition, the second node corresponds to the second distance condition, and the third node corresponds to the third distance condition, so that the player can intuitively understand the first distance condition, the second distance condition, and the third distance condition through the first node, the second node, and the third node.

[0094] In some embodiments, the linear marker includes a first end and a second end, and the step of displaying a distance reminder marker for indicating the first relative distance in association with the rescue progress marker includes:

[0095] A linear marker is associated and displayed at the rescue progress marker, a first node is set at the first end, a second node and a third node are set between the first end and the second end, and a first linear marker is displayed on the linear marker.

[0096] The endpoint of the first end is the first node, the second node is close to the first node, and the third node is close to the second end. For example, the first node, the second node, the third node, the first end, and the second end can be as follows: Figure 10 shown.

[0097] Optionally, the object identifier of the first virtual character may be displayed on the second end of the linear identifier so that the player can intuitively understand that the third node is a node close to the first virtual character, thereby allowing the player to more intuitively understand the first relative distance.

[0098] In some embodiments, displaying the first linear marker on the linear marker includes:

[0099] An object marker indicating an enemy target is displayed at a target position in the linear marker according to the first relative distance, so as to display a first linear marker on the linear marker, wherein the target position matches the first relative distance.

[0100] For the convenience of description, the target position is referred to as the first target position. The mark between the second end of the linear mark and the first target position is the first linear mark. For example, the linear mark and the object mark of the enemy target can be as follows: Figure 11 shown.

[0101] It is understood that when there is a second linear marker, an object marker for pointing to the fourth virtual character can also be displayed at the second target position in the linear marker according to the second relative distance, so as to display the second linear marker on the linear marker, wherein the second target position matches the second relative distance. In this case, the marker from the second end of the linear marker to the first target position is the first linear marker. For example, the linear marker and the object marker of the fourth virtual character can be as follows: Figure 12 As shown, from Figure 12 As can be seen from FIG, the first linear marker and the second linear marker can overlap.

[0102] In this embodiment, an object identifier for pointing to an enemy target is displayed at a target position in the linear identifier according to the first relative distance, so that the first linear identifier is displayed on the linear identifier, wherein the target position matches the first relative distance so that the player can understand the first relative distance more intuitively and thus take corresponding measures better.

[0103] In some embodiments, the linear marker includes a first slider corresponding to the second distance condition and a second slider corresponding to the third distance condition. This embodiment includes:

[0104] In response to a sliding operation on the first slider, sliding the first slider;

[0105] determining a second distance condition based on the position of the first slider on the linear marker;

[0106] and / or, in response to a sliding operation on the second slider, sliding the second slider;

[0107] A third distance condition is determined based on the position of the second slider on the linear marker.

[0108] The first slider is used to set the distance in the second distance condition, and the second slider is used to set the distance in the third distance condition. Figure 13As shown, at this time, the distance in the second distance condition is 30m, and the distance in the third distance condition is 20m.

[0109] Optionally, when the suspend rescue function is turned off, the display style of the second slider may be updated, for example, the display color of the second slider may be updated to black, so that the color of the second slider can prompt the player that the suspend rescue function is turned off.

[0110] In this embodiment, the linear marker includes a first slider corresponding to the second distance condition and a second slider corresponding to the third distance condition. In response to a sliding operation on the first slider, the first slider is slid; based on the position of the first slider on the linear marker, the second distance condition is determined; and / or, in response to a sliding operation on the second slider, the second slider is slid; based on the position of the second slider on the linear marker, the third distance condition is determined, so that the player can automatically set the second distance condition and the third distance condition according to needs, so that the second distance condition and the third distance condition are more in line with the player's needs, thereby making the triggering of rescue-related behavior more in line with the player's needs.

[0111] In some embodiments, the second node and the third node divide the linear identifier into different sub-identifiers, and the display styles of different sub-identifiers are different. The different sub-identifiers may include a first sub-identifier, a second sub-identifier, and a third sub-identifier.

[0112] The display style is used to indicate the display effect. The display styles of different sub-identifiers can be set according to actual conditions. For example, different sub-identifiers can be displayed in different colors, or different sub-identifiers can be displayed in different lines. This embodiment does not limit this.

[0113] Optionally, different display styles can be used to indicate different degrees of proximity and different degrees of danger. Specifically, the graphical user interface also displays the object identifier of the first virtual character. When the object identifier of the enemy target is closer to the sub-identifier of the object identifier of the first virtual character, it indicates that the closer the enemy target is to the first virtual character, the higher the degree of danger. When the object identifier of the fourth virtual character is closer to the sub-identifier of the object identifier of the first virtual character, it indicates that the fourth virtual character is closer to the first virtual character.

[0114] For example, different sub-identifiers have different display colors. The sub-identifiers include a first sub-identifier, a second sub-identifier, and a third sub-identifier. The first sub-identifier, the second sub-identifier, and the third sub-identifier can be displayed in the following manner: Figure 13As shown, when the object identifier of the enemy target is on the third sub-identifier, it means that the enemy target is very close to the first virtual character, and the color of the third sub-identifier is red. When the object identifier of the enemy target is on the second sub-identifier, it means that the enemy target is relatively close to the first virtual character, and the color of the second sub-identifier is brown. When the object identifier of the enemy target is on the first sub-identifier, it means that the enemy target is close to the first virtual character, and the color of the first sub-identifier is green.

[0115] In this embodiment, the second node and the third node divide the linear identifier into different sub-identifiers, and the display styles of different sub-identifiers are different, so that the degree of proximity of the enemy target to the first virtual character can be perceived through the sub-identifier where the object identifier of the enemy target is located, and the degree of proximity of the fourth virtual character to the first virtual character can be perceived through the sub-identifier where the object identifier of the fourth virtual character is located, so that the player can better take corresponding measures based on the degree of proximity, and further protect the first virtual character and rescue the second virtual character.

[0116] As can be seen from the above content, in an embodiment of the present application, a first game screen is displayed through a graphical user interface of an electronic device, and the first game screen includes a first virtual character and a second virtual character in a game scene. The first virtual character is controlled by the electronic device, and the second virtual character is in a state waiting for rescue. In response to the first virtual character performing a rescue action on the second virtual character, a rescue progress indicator is displayed in the graphical user interface, wherein the rescue progress indicator is at least used to prompt the remaining time required to complete the rescue action. During the rescue process, the first relative distance between the enemy target and the first virtual character in the game scene is monitored in real time. In response to the first relative distance meeting the first distance condition, a distance reminder indicator for prompting the first relative distance is displayed in association with the rescue progress indicator, so that in the process of the first virtual character rescuing the second virtual character, the relative distance between the first virtual character and the enemy target can be visualized, thereby enhancing the player's perception of the surrounding range during the rescue process, so that the player can take corresponding measures according to the situation of the surrounding range, and reduce the probability of the first virtual character being attacked by the enemy target, thereby improving the playability of the game.

[0117] In order to better implement the above method, an embodiment of the present application further provides an information display device, which can be specifically integrated into an electronic device, such as a computer device, which can be a terminal, server, or other device.

[0118] Among them, the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a personal computer and other devices; the server can be a single server or a server cluster composed of multiple servers.

[0119] For example, in this embodiment, the information display device will be specifically integrated into the terminal as an example to describe the information display device of the embodiment of the present application in detail. This embodiment provides an information display device that displays a first game screen through a graphical user interface of an electronic device. The first game screen includes a first virtual character and a second virtual character in a game scene. The first virtual character is controlled by the electronic device, and the second virtual character is in a state to be rescued. The information display device is as follows: Figure 14 As shown, the information display device may include:

[0120] The first display module 1401 is configured to display a rescue progress indicator in a graphical user interface in response to the first virtual character performing a rescue action on the second virtual character, wherein the rescue progress indicator is at least configured to indicate a remaining time required to complete the rescue action.

[0121] The distance acquisition module 1402 is used to monitor the first relative distance between the enemy target and the first virtual character in the game scene in real time during the rescue process.

[0122] The second display module 1403 is configured to display a distance reminder mark for reminding the first relative distance in association with the rescue progress mark in response to the first relative distance satisfying the first distance condition.

[0123] In some embodiments, the second display module 1403 is further configured to:

[0124] In response to the first relative distance satisfying a second distance condition, controlling sending a request for executing a rescue-related behavior to an electronic device corresponding to a third virtual character in the game scene, wherein the second distance condition is smaller than the first distance condition.

[0125] In some embodiments, the second display module 1403 is further configured to:

[0126] In response to the first relative distance satisfying a third distance condition, the first virtual character is controlled to interrupt the execution of the rescue action, wherein the third distance condition is less than the second distance condition.

[0127] In some embodiments, the distance acquisition module 1402 is further configured to execute:

[0128] During the rescue process, a second relative distance between the fourth virtual character and the first virtual character in the game scene is obtained.

[0129] The second display module 1403 is further configured to execute:

[0130] In response to the second relative distance satisfying the first distance condition, a first distance reminder mark for prompting the second relative distance is displayed in association with the rescue progress mark.

[0131] In some embodiments, the apparatus further includes a closing module, and before the first relative distance satisfies a third distance condition, the closing module is further configured to execute:

[0132] When the second relative distance is less than the first relative distance, the rescue suspension function is turned off. The rescue suspension function is used to control the first virtual character to interrupt the rescue action when the first relative distance meets the third distance condition.

[0133] In some embodiments, the second display module 1403 is further configured to:

[0134] A prompt message for closing the rescue abort function is displayed in association with the rescue progress indicator.

[0135] In some embodiments, when a request to execute a rescue-related behavior is sent to an electronic device corresponding to a third virtual character in a game scene, location guidance information of the first virtual character is displayed on the electronic device where the third virtual character is located.

[0136] In some embodiments, the graphical user interface includes a linear marker, the linear marker includes a first linear marker and / or a second linear marker, the distance reminder marker is the first linear marker, the length of the first linear marker is used to indicate the size of the first relative distance, the first distance reminder marker is the second linear marker, and the length of the second linear marker is used to indicate the size of the second relative distance.

[0137] In some embodiments, the linear marker includes a first node, a second node, and a third node, wherein the first node corresponds to a first distance condition, the second node corresponds to a second distance condition, and the third node corresponds to a third distance condition.

[0138] In some embodiments, the linear marker includes a first end and a second end, and the second display module 1403 is specifically used to:

[0139] A linear marker is associated and displayed at the rescue progress marker, a first node is set at the first end, a second node and a third node are set between the first end and the second end, and a first linear marker is displayed on the linear marker.

[0140] In some embodiments, the second display module 1403 is specifically used to:

[0141] An object marker for indicating an enemy target is displayed at a target position in the linear marker according to the first relative distance, so as to display a first linear marker on the linear marker, wherein the target position matches the first relative distance.

[0142] In some embodiments, the linear marker includes a first slider corresponding to the second distance condition and a second slider corresponding to the third distance condition. The apparatus further includes a determination module, the determination module being specifically configured to:

[0143] In response to a sliding operation on the first slider, sliding the first slider;

[0144] determining a second distance condition based on the position of the first slider on the linear marker;

[0145] and / or, in response to a sliding operation on the second slider, sliding the second slider;

[0146] A third distance condition is determined based on the position of the second slider on the linear marker.

[0147] In some embodiments, the second node and the third node divide the linear identifier into different sub-identifiers, and different sub-identifiers have different display styles.

[0148] During specific implementation, the above modules can be implemented as independent entities, or they can be arbitrarily combined and implemented as the same or several entities. The specific implementation methods and corresponding beneficial effects of the above modules can be found in the previous method embodiments and will not be repeated here.

[0149] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or the like. Figure 15 As shown, Figure 15 Schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 1500 includes a processor 1501 having one or more processing cores, a memory 1502 having one or more computer-readable storage media, and a computer program stored in the memory 1502 and executable on the processor. The processor 1501 is electrically connected to the memory 1502. It will be understood by those skilled in the art that the electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.

[0150] The processor 1501 is the control center of the electronic device 1500. It uses various interfaces and lines to connect the various parts of the entire electronic device 1500. By running or loading software programs and / or modules stored in the memory 1502 and calling data stored in the memory 1502, it executes various functions of the electronic device 1500 and processes data, thereby monitoring the electronic device 1500 as a whole.

[0151] In the embodiment of the present application, the processor 1501 in the electronic device 1500 loads instructions corresponding to one or more application processes into the memory 1502 according to the following steps, and the processor 1501 runs the application stored in the memory 1502 to implement various functions, such as:

[0152] In response to the first virtual character performing a rescue action on the second virtual character, displaying a rescue progress indicator in the graphical user interface, wherein the rescue progress indicator is at least used to indicate the remaining time required to complete the rescue action;

[0153] During the rescue process, real-time monitoring of a first relative distance between an enemy target and the first virtual character in the game scene;

[0154] In response to the first relative distance satisfying the first distance condition, a distance reminder mark for prompting the first relative distance is displayed in association with the rescue progress mark.

[0155] The specific implementation methods and corresponding beneficial effects of the above operations can be found in the detailed description of the information display method above, which will not be elaborated here.

[0156] Optional, such as Figure 15 As shown, the electronic device 1500 further includes: a touch screen 1503, a radio frequency circuit 1504, an audio circuit 1505, an input unit 1506, and a power supply 1507. Among them, the processor 1501 is electrically connected to the touch screen 1503, the radio frequency circuit 1504, the audio circuit 1505, the input unit 1506, and the power supply 1507 respectively. Those skilled in the art will understand that Figure 15 The electronic device structure shown in the figure does not constitute a limitation to the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0157] The touch display screen 1503 can be used for displaying a graphical user interface and receiving an operation instruction generated by the user acting on the graphical user interface. The touch display screen 1503 can include a display panel and a touch panel. Among them, the display panel can be used for displaying information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like can be used to configure the display panel. The touch panel can be used for collecting the user's touch operation on or near it (such as the user uses any suitable object or accessory such as a finger, stylus on the touch panel or near the touch panel) and generates corresponding operation instructions, and the operation instruction executes the corresponding program. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 1501, and can receive the command sent by the processor 1501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 1501 to determine the type of touch event. The processor 1501 then provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 1503 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize input and output functions. That is, the touch display screen 1503 can also be used as part of the input unit 1506 to realize the input function.

[0158] The radio frequency circuit 1504 may be used to transmit and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to transmit and receive signals with the network device or other electronic devices.

[0159] Audio circuit 1505 can be used to provide an audio interface between the user and the electronic device through a speaker and microphone. Audio circuit 1505 can convert received audio data into electrical signals and transmit them to the speaker, which then converts them into sound signals for output. The microphone, on the other hand, converts the collected sound signals into electrical signals, which are then received by audio circuit 1505 and converted into audio data. The audio data is then output to processor 1501 for processing, and then sent to, for example, another electronic device via RF circuit 1504. Alternatively, the audio data can be output to memory 1502 for further processing. Audio circuit 1505 may also include an earphone jack to provide communication between external headphones and the electronic device.

[0160] The input unit 1506 may be configured to receive input numbers, character information, or user feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.

[0161] Power supply 1507 is used to supply power to various components of electronic device 1500. Optionally, power supply 1507 can be logically connected to processor 1501 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. Power supply 1507 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.

[0162] although Figure 15 Not shown, the electronic device 1500 may further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0163] In the above embodiments, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0164] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0165] To this end, an embodiment of the present application provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute any of the information display methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:

[0166] In response to the first virtual character performing a rescue action on the second virtual character, displaying a rescue progress indicator in the graphical user interface, wherein the rescue progress indicator is at least used to indicate the remaining time required to complete the rescue action;

[0167] During the rescue process, real-time monitoring of a first relative distance between an enemy target and the first virtual character in the game scene;

[0168] In response to the first relative distance satisfying the first distance condition, a distance reminder mark for prompting the first relative distance is displayed in association with the rescue progress mark.

[0169] The specific implementation methods and corresponding beneficial effects of the above operations can be found in the detailed description of the information display method above, which will not be elaborated here.

[0170] The computer-readable storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0171] Since the computer program stored in the computer-readable storage medium can execute any information display method provided in the embodiments of the present application, the beneficial effects that can be achieved by any information display method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0172] The above is a detailed introduction to an information display method, device, electronic device and computer-readable storage medium provided in the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, based on the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. An information display method, characterized in that: A first game screen is displayed through a graphical user interface of an electronic device, wherein the first game screen includes a first virtual character and a second virtual character in a game scene, the first virtual character is controlled by the electronic device, and the second virtual character is in a state to be rescued. The method includes: In response to the first virtual character performing a rescue action on the second virtual character, displaying a rescue progress indicator in the graphical user interface, wherein the rescue progress indicator is at least used to indicate the remaining time required to complete the rescue action; During the rescue process, real-time monitoring of a first relative distance between the enemy target in the game scene and the first virtual character; In response to the first relative distance satisfying a first distance condition, a distance reminder mark for prompting the first relative distance is displayed in association with the rescue progress mark.

2. The information display method according to claim 1, wherein: The method further comprises: In response to the first relative distance satisfying a second distance condition, controlling sending a request for executing a rescue-related behavior to an electronic device corresponding to a third virtual character in the game scene, wherein the second distance condition is smaller than the first distance condition.

3. The information display method according to claim 2, wherein: The method further comprises: In response to the first relative distance satisfying a third distance condition, controlling the first virtual character to interrupt the execution of the rescue action, wherein the third distance condition is smaller than the second distance condition.

4. The information display method according to claim 3, wherein: The method further comprises: During the rescue process, obtaining a second relative distance between a fourth virtual character and the first virtual character in the game scene; In response to the second relative distance satisfying the first distance condition, a first distance reminder mark for prompting the second relative distance is displayed in association with the rescue progress mark.

5. The information display method according to claim 4, wherein: Before the first relative distance satisfies a third distance condition, the method further includes: When the second relative distance is less than the first relative distance, the rescue suspension function is turned off. The rescue suspension function is used to control the interruption of the rescue action towards the first virtual character when the first relative distance meets a third distance condition.

6. The information display method according to claim 5, wherein: The method further comprises: A prompt message for closing the rescue termination function is displayed in association with the rescue progress indicator.

7. The information display method according to claim 2, wherein: When a request for executing a rescue-related action is sent to the electronic device corresponding to the third virtual character in the game scene, the location guidance information of the first virtual character is displayed on the electronic device where the third virtual character is located.

8. The information display method according to any one of claims 1 to 7, characterized in that: The graphical user interface includes linear markers, which include a first linear marker and / or a second linear marker. The distance reminder marker is the first linear marker, and the length of the first linear marker is used to indicate the size of the first relative distance. The first distance reminder marker is the second linear marker, and the length of the second linear marker is used to indicate the size of the second relative distance.

9. The information display method according to claim 8, wherein: The linear marker includes a first node, a second node, and a third node, wherein the first node corresponds to the first distance condition, the second node corresponds to the second distance condition, and the third node corresponds to the third distance condition.

10. The information display method according to claim 9, wherein: The linear marker includes a first end and a second end, and the step of displaying a distance reminder marker for indicating the first relative distance in association with the rescue progress marker includes: The linear marker is displayed in association with the rescue progress marker, the first node is set at the first end, the second node and the third node are set between the first end and the second end, and the first linear marker is displayed on the linear marker.

11. The information display method according to claim 10, wherein: The displaying of the first linear mark on the linear mark includes: An object identifier for indicating the enemy target is displayed at a target position in the linear identifier according to the first relative distance, so as to display the first linear identifier on the linear identifier, wherein the target position matches the first relative distance.

12. The information display method according to claim 9, wherein: The linear marker includes a first slider corresponding to the second distance condition and a second slider corresponding to the third distance condition, and the method further includes: In response to a sliding operation on the first slider, sliding the first slider; determining the second distance condition based on the position of the first slider on the linear marker; and / or, in response to a sliding operation on the second slider, sliding the second slider; The third distance condition is determined based on the position of the second slider on the linear marker.

13. The information display method according to claim 9, wherein: The second node and the third node divide the linear identifier into different sub-identifiers, and different sub-identifiers have different display styles.

14. An information display device, characterized in that: A first game screen is displayed through a graphical user interface of an electronic device, wherein the first game screen includes a first virtual character and a second virtual character in a game scene, wherein the first virtual character is controlled by the electronic device, and the second virtual character is in a state to be rescued, and the apparatus includes: a first display module, configured to display a rescue progress indicator in the graphical user interface in response to the first virtual character performing a rescue action on the second virtual character, wherein the rescue progress indicator is at least configured to indicate a remaining time required to complete the rescue action; A distance acquisition module, configured to monitor in real time a first relative distance between an enemy target in the game scene and the first virtual character during a rescue operation; The second display module is configured to display a distance reminder mark for prompting the first relative distance in association with the rescue progress mark in response to the first relative distance satisfying a first distance condition.

15. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the information display method according to any one of claims 1 to 13.

16. A computer-readable storage medium, characterized in that The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the information display method according to any one of claims 1 to 13.