Game team forming method and device and electronic equipment

By displaying controls in the game interface and automatically matching teams, the problem of cumbersome team formation process in the existing technology is solved, a fast and efficient team formation process is achieved, and the player experience and team formation success rate are improved.

CN120679173APending Publication Date: 2025-09-23SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510837401.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-20
Publication Date
2025-09-23

AI Technical Summary

Technical Problem

In existing competitive games or other games that require team formation, the team formation process is cumbersome, causing players to give up team formation, reducing gameplay participation rates and social breakpoint rates.

Method used

By displaying a first control in a graphical user interface, a trigger operation is responded to to determine whether there is a matching game team. If there is no match, a second control is displayed to quickly create a team that meets the preset conditions, and teammates are automatically matched using the preset team formation conditions and character attributes.

Benefits of technology

It simplifies the steps for players to form a team, improves the success rate of team formation and player experience, and enhances the game's social ecology and player participation.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The invention provides a game team forming method and device and electronic equipment, and the method comprises the steps: responding to a first triggering operation for a first control, determining whether a first game team matched with a preset team forming condition exists in a target game or not, if not, determining whether the first triggering operation meets the preset condition or not, and if the first triggering operation meets the preset condition, determining whether the first game team meets the preset condition; displaying a second control in the graphical user interface; and in response to a second trigger operation for the second control, creating a second game team according to a preset team formation condition and the role attribute of the first game role, controlling the first game role to join the second game team, and sending recruitment information for the second game team to a second terminal device corresponding to the second game role in the target game. In the mode, when the player does not find the game team with the preset team forming condition, the game team matched with the preset team forming condition can be quickly created by triggering the second control, so that the operation steps of player team forming are simplified, and the team forming success rate and the player experience are also improved.
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Description

Technical Field

[0001] The present disclosure relates to the technical field of game design, and in particular to a game team formation method, device, and electronic device. Background Art

[0002] In competitive games and other games requiring team formation, the existing team formation process is often cumbersome, requiring players to navigate a multi-layered process, from game entry, mode selection, room creation, to channel recruitment. If a player fails to find a team with ideal conditions in the recruitment channel, they must repeat these tedious steps to form a team again. This inefficient team formation method not only causes a large number of players to abandon the team formation process, reducing gameplay participation, but also increases social disconnection rates, impacting the game's social ecosystem and player experience. Summary of the Invention

[0003] The purpose of the present disclosure is to provide a game team formation method, device and electronic equipment to improve the efficiency of game team formation and enhance the player's gaming experience.

[0004] In a first aspect, the present disclosure provides a game team formation method, which provides a graphical user interface corresponding to a target game through a first terminal device, the method comprising: displaying a first control in the graphical user interface; responding to a first trigger operation on the first control, determining whether a first game team matching a preset team formation condition exists in the target game, and if the first game team does not exist, determining whether the first trigger operation satisfies the preset condition; if the first trigger operation satisfies the preset condition, displaying a second control in the graphical user interface; responding to a second trigger operation on the second control, creating a second game team according to the preset team formation condition and the character attributes of the first game character, controlling the first game character to join the second game team, and sending recruitment information for the second game team to a second terminal device corresponding to the second game character in the target game; wherein the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, which matches the character attributes corresponding to the second game team.

[0005] In a second aspect, the present disclosure provides a game team formation device, which provides a graphical user interface corresponding to a target game through a first terminal device, and the device includes: a first control display module, which is used to display a first control in the graphical user interface; a condition judgment module, which is used to respond to a first trigger operation for the first control, determine whether there is a first game team matching a preset team formation condition in the target game, and if the first game team does not exist, determine whether the first trigger operation meets the preset condition; a second control display module, which is used to display a second control in the graphical user interface if the first trigger operation meets the preset condition; a team creation module, which is used to respond to a second trigger operation for the second control, create a second game team according to the preset team formation condition and the character attributes of the first game character, and control the first game character to join the second game team and send recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game; wherein, the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, which matches the character attributes corresponding to the second game team.

[0006] In a third aspect, the present disclosure provides an electronic device comprising a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game team formation method.

[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game team formation method.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a game team formation method, device, and electronic device. The method first displays a first control in a graphical user interface (GUI). In response to a first trigger operation on the first control, the method determines whether a first game team matching preset team formation conditions exists in a target game. If the first game team does not exist, the method determines whether the first trigger operation satisfies the preset conditions. If the first trigger operation satisfies the preset conditions, the method displays a second control in the GUI. Then, in response to a second trigger operation on the second control, the method creates a second game team based on the preset team formation conditions and the character attributes of a first game character. The method controls the first game character to join the second game team and sends a recruitment message for the second game team to a second terminal device corresponding to the second game character in the target game. The first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character that matches the character attributes corresponding to the second game team. In this method, if a player cannot find a game team matching the preset team formation conditions, the player can quickly create a game team matching the preset team formation conditions by triggering the second control, thereby simplifying the player team formation operation steps and improving the team formation success rate and player experience.

[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by practicing the above-mentioned technology of the present disclosure.

[0011] In order to make the above-mentioned objects, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically listed below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A flowchart of a game team formation method provided in an embodiment of the present disclosure;

[0014] Figure 2 A schematic diagram of a display of a first control provided in an embodiment of the present disclosure;

[0015] Figure 3 A schematic diagram of a display of a condition setting panel provided in an embodiment of the present disclosure;

[0016] Figure 4 A schematic diagram of displaying a second control provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of the structure of a game team formation device provided by an embodiment of the present disclosure;

[0018] Figure 6 A schematic structural diagram of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0019] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings of the embodiments of the present disclosure. Obviously, the described embodiments are only some of the embodiments of the present disclosure, but not all of them. Generally, the components of the embodiments of the present disclosure described and shown in the drawings herein can be arranged and designed in various different configurations.

[0020] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort shall fall within the scope of protection of the present disclosure.

[0021] In competitive games and other game types requiring team formation, the existing team formation process is often cumbersome, requiring players to navigate a multi-layered process: "Game entry → Mode selection → Room creation → Channel recruitment." Existing technical alternatives include optimizing automatic matching algorithms, setting up quick team formation buttons, leveraging social systems to assist with team formation, allowing for the saving of team formation templates, and pre-setting team formation conditions. However, these solutions suffer from issues such as an inability to intelligently adapt to players' immediate needs, reliance on manual player interaction or social connections, and a lack of dynamic adjustment flexibility. Consequently, they fail to effectively address the dilemma of players abandoning their teams during the cumbersome process, leading to decreased gameplay participation and increased social disconnection rates.

[0022] Based on the above problems, the embodiments of the present disclosure provide a game team formation method, device and electronic device. This technology can be applied to competitive games or other games that require team formation.

[0023] In one embodiment of the present disclosure, the game team formation method can be run on a local terminal device or a server. When the game team formation method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0024] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game team method are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0025] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0026] In a possible implementation, the embodiment of the present disclosure provides a game team formation method, which provides a graphical user interface corresponding to the target game through a first terminal device, wherein the first terminal device can be the local terminal device mentioned above, or it can be a client device in the cloud interaction system mentioned above, for example, the first terminal device can be a mobile phone or a personal computer, etc.; the target game can be any game, for example, the target game can be a competitive game, a multiplayer game, etc. Figure 1 As shown, the method includes the following specific steps:

[0027] Step S102: display a first control in a graphical user interface.

[0028] In specific implementation, the display position and display method of the above-mentioned first control in the graphical user interface can be determined according to research and development requirements. For example, when a player wants to form a game team and enters the recruitment channel, the first control will be displayed in the graphical user interface; the first control can also be displayed in the graphical user interface after the player triggers a designated button.

[0029] Step S104, in response to the first trigger operation on the first control, determining whether there is a first game team matching the preset team formation condition in the target game; if the first game team does not exist, determining whether the first trigger operation satisfies the preset condition.

[0030] In specific implementation, the specific operation corresponding to the above-mentioned first trigger operation can be determined according to R&D requirements. For example, the first trigger operation can be a click operation, a double-click operation, or a long press operation on the first control. When the player performs the first trigger operation on the first control, the game team that needs to recruit teammates in the target game will be searched for a first game team that matches the preset team formation conditions set by the player. If the first game team is found, the first game character controlled by the player will directly join the first game team. If the first game team is not found, it will be determined whether the first trigger operation on the first control meets the preset conditions. The preset conditions can be determined according to R&D requirements. For example, the preset condition can be that the trigger duration of the first trigger operation reaches a preset duration. The preset condition can also be that the number of triggers of the first trigger operation on the first control reaches a preset number threshold. It can also be that when the number of triggers reaches the preset number threshold, the trigger duration of the first trigger operation on the first control reaches a preset duration threshold, etc.

[0031] In a specific embodiment, the preset conditions include: under the same preset teaming conditions, the number of triggering operations for the first control reaches a preset threshold, and when the number of triggering operations reaches the preset threshold, the triggering duration of the first triggering operation for the first control reaches a preset duration threshold. The specific value corresponding to the preset threshold can be determined based on R&D requirements, for example, the preset threshold can be 3 times or 2 times. The specific duration corresponding to the preset duration threshold can also be determined based on R&D requirements, for example, the preset threshold can be 5 seconds or 10 seconds.

[0032] Step S106: If the first trigger operation meets a preset condition, a second control is displayed in the graphical user interface.

[0033] In a specific implementation, when a player, under the same preset team formation conditions, triggers the first control and meets the preset conditions, the system determines that the player is in a persistent match state, meaning that the player has a strong desire to team up but has not found a suitable game team. When the player is determined to be in a persistent match state, a second control is displayed in the graphical user interface, allowing the player to quickly create a game team that matches the preset team formation conditions by triggering the second control. The display style and display method of the second control in the graphical user interface can be determined according to R&D requirements.

[0034] For example, when a player triggers the first control three times under the same preset team conditions and the total triggering time reaches N seconds, but fails to find the first game team that matches the preset team conditions, it is determined that the player is in a persistent matching state, and the second control is displayed in the graphical user interface.

[0035] Step S108, in response to the second trigger operation for the second control, a second game team is created according to the preset team formation conditions and the character attributes of the first game character, and the first game character is controlled to join the second game team and recruitment information for the second game team is sent to the second terminal device corresponding to the second game character in the target game; wherein the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, whose character attributes match those corresponding to the second game team.

[0036] In specific implementations, the specific operation corresponding to the second trigger operation can be determined based on R&D requirements. For example, the second trigger operation can be a click or long press on the second control. When the player triggers the second control, the system will directly create a second game team including the first game character based on the preset team formation conditions and the character attributes of the first game character, and send a recruitment message to the second game character in the target game other than the first game character, so that the second game character can quickly join the second game team through the recruitment message. The character attributes corresponding to the second game character match the character attributes corresponding to the second game team.

[0037] The specific attributes corresponding to the above-mentioned character attributes can be determined according to research and development requirements. For example, the character attributes may include the equipment owned by the character, the character level, and the character skills.

[0038] The disclosed embodiment provides a game team formation method. When a player fails to find a game team that meets the preset team formation conditions, the player can quickly create a game team that matches the preset team formation conditions by triggering a second control, thereby simplifying the player team formation operation steps and improving the team formation success rate and player experience.

[0039] The following embodiment is used to describe a method for determining the game team that a first game character joins.

[0040] Specifically, the above-mentioned response to the first trigger operation of the first control, determining whether there is a first game team that matches the preset team conditions in the target game, and if the first game team does not exist, determining whether the first trigger operation meets the preset conditions. The specific process may include: responding to the first trigger operation of the first control, determining whether there is a first game team that matches the preset team conditions in the target game; if the first game team does not exist, displaying blank content in the recommended team window in the graphical user interface, and determining whether the first trigger operation meets the preset conditions.

[0041] Furthermore, if there is a first game team that matches the preset team formation condition in the target game, the first game character is controlled to join the first game team.

[0042] In a specific implementation, when a player triggers the first control, the system first searches for a first game team that matches the preset team formation conditions among the existing game teams in the target game. If the first game team is found, the system directly controls the first game character to join the first game team, thereby quickly completing the game team formation. If the first game team is not found, nothing is displayed in the recommended team window in the graphical user interface, and a determination is made as to whether the player's triggering operation of triggering the first control meets the preset conditions.

[0043] like Figure 2 FIG. 1 is a display diagram of a first control provided by an embodiment of the present disclosure. Figure 2 The GUI corresponding to the recruitment channel is shown in the figure. The quick join control in the GUI is the first control. Figure 2 The gray window in the figure is the recommended team window. When the player clicks the quick join control, it automatically searches for the first game team that matches the preset team conditions in the target game. If the first game team is not found, nothing will be displayed in the recommended team window in the graphical user interface.

[0044] In one specific embodiment, the system monitors players' click behavior and duration of stay in the recruitment channel in real time, while also recording the number of times players lock on the preset team conditions, accurately capturing players' team-forming intentions and behavioral patterns. When a player clicks the first control three times under the same preset team conditions and stays there for more than a preset N seconds, the system determines that the player is in a persistent matching state, assuming that the player has a strong desire to team up but has not found a suitable team. When a player is determined to be in a persistent matching state, a second control will be displayed in the graphical user interface. The number of times a player locks on the preset team conditions matches the number of times the player triggers the first control when setting the preset team conditions.

[0045] In an optional embodiment, the above-mentioned preset teaming conditions are determined in the following manner: in response to a third trigger operation on a third control in the graphical user interface, controlling the display of a condition setting panel in the graphical user interface; wherein the condition setting panel includes configuration controls corresponding to multiple preset filtering conditions; in response to a configuration operation on the configuration control in the condition setting panel, determining the preset teaming conditions based on the configuration operation.

[0046] In specific implementation, the display position and display style of the third control in the graphical user interface can be determined according to R&D requirements, such as Figure 2 The rectangular control with an arrow in the middle is the third control. The specific operation corresponding to the above-mentioned third trigger operation can be determined according to R&D requirements. For example, the third trigger can be a click operation, a double-click operation, or a long press operation. When the player triggers the third control, a condition setting panel will be displayed in the graphical user interface. The condition setting panel includes configuration controls corresponding to multiple preset filtering conditions. The preset filtering conditions here can be determined according to R&D requirements. For example, the preset filtering conditions can be game play modes or game channels. Players can configure the configuration controls corresponding to each preset filtering condition according to their needs to obtain preset team conditions.

[0047] like Figure 3 FIG. 1 is a schematic diagram showing a display of a condition setting panel provided by an embodiment of the present disclosure. Figure 3 The team filtering window in the is also the condition setting panel, which includes configuration controls for the gameplay mode and the game channel. When the player clicks the configuration control corresponding to the gameplay mode, a drop-down menu will appear. The drop-down menu includes multiple preset gameplays, and the player can select any preset gameplay. Similarly, when the player clicks the configuration control corresponding to the game channel, a drop-down menu will appear. The drop-down menu includes multiple preset channels and all channel options, and the player can select any channel according to their needs. After the player configures the gameplay mode and game channel, click the OK control to generate the preset team conditions based on the player's configuration.

[0048] The following embodiments are used to describe the method of displaying the second control.

[0049] Specifically, the specific process of displaying the second control in the graphical user interface may include: gradually displaying the second control at a designated position in the graphical user interface.

[0050] In specific implementation, the above-mentioned designated position can be any position in the graphical user interface. The specific position corresponding to the designated position can be determined according to research and development requirements. For example, the designated position can be the lower right corner or the lower left corner of the graphical user interface. Figure 4 FIG. 1 is a schematic diagram showing a display of a second control provided by an embodiment of the present disclosure. Figure 4 The "Create Room and Recruit" button is the second control.

[0051] In a specific embodiment, when the first trigger operation meets the preset conditions, a second control will be dynamically displayed in the lower right corner of the graphical user interface, guiding players to quickly form a team in an intuitive manner that does not interfere with the game screen, thereby improving operational convenience.

[0052] In its implementation, the dynamically appearing second control is integrated with the automatic team formation process. This means players can quickly form a team matching the preset team formation criteria and join it by clicking the second control. This tight integration of the second control with the automatic team formation process ensures a simple interface while providing players with quick access to key operations at critical moments. This seamless transition from player behavior recognition to team formation effectively improves team formation efficiency.

[0053] The following embodiments are used to describe a method for quickly forming a team.

[0054] Specifically, the above-mentioned specific process of responding to the second trigger operation of the second control, creating the second game team according to the preset team formation conditions and the character attributes of the first game character, controlling the first game character to join the second game team, and sending recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game can be implemented through the following steps 10-12:

[0055] Step 10: In response to a second trigger operation on the second control, obtain preset team formation conditions and character attributes of the first game character; wherein the character attributes include the character level of the first game character and / or the game equipment owned.

[0056] In the specific implementation, after the player triggers the second control, the preset team conditions set by the player are automatically inherited to ensure the consistency of the team requirements and avoid the player from resetting the preset team conditions. In order to ensure that the subsequently created game team matches the first game character, the character attributes of the first game character need to be obtained.

[0057] Step 11: Create a second game team that matches the preset team formation conditions and the character attributes of the first game character, and control the first game character to join the second game team.

[0058] In the specific implementation, the difficulty level of the game team to be formed is determined based on the role attributes of the first game character, so that the created second game team and the challenge of the gameplay meet the difficulty level, that is, the difficulty of the created room (this room is also the game room corresponding to the second game team) is consistent with the actual ability of the players, thereby improving the adaptability and challenge of the game.

[0059] Step 12: Generate recruitment information for the second game team, and send the recruitment information to the second terminal device corresponding to the second game character in the target game.

[0060] In the specific implementation, the recruitment words are generated based on the preset team formation conditions and the team formation demand information of the second game team; the formation strategy corresponding to the second game team is generated based on the role attributes of the first game character; the recruitment words and formation strategy are combined to generate recruitment information for instructing to join the second game team.

[0061] The specific information corresponding to the above-mentioned team formation demand information can be determined according to R&D needs. For example, the team formation demand information may include but is not limited to game play, game level requirements, recruitment scope (world channel or club or same city), etc. Specifically, the system automatically generates recruitment words based on the preset team formation conditions set by the player and the team formation demand information in the game, and formulates an automatic team formation strategy based on the role characteristics and role skills of the first game character, thereby improving the efficiency of the game team formation and the rationality of the team. Then, the recruitment words and team formation strategy are integrated to generate recruitment information, and the recruitment information is sent to the second terminal device corresponding to the second game character in the target game.

[0062] In actual applications, after generating recruitment information, it can automatically send the recruitment information to all server channels to expand the recruitment scope, attract more potential teammates, and speed up the game team formation.

[0063] In an optional embodiment, the above-mentioned recruitment information includes a link to join the second game team. Based on this, in response to receiving a joining instruction sent by the second terminal device, the second game character is controlled to join the second game team; wherein the joining instruction is generated by triggering the link in the recruitment information.

[0064] In a specific implementation, when the second game character that receives the recruitment information including the link to the second game team triggers the link in the recruitment information, the second game character will automatically join the second game team, thereby improving the efficiency of game team formation.

[0065] In practice, when a player clicks the second control, the system automatically completes four intelligent decisions: inheriting the player's currently selected gameplay mode (equivalent to the aforementioned preset team formation conditions), synchronizing the difficulty presets corresponding to character equipment and character levels (equivalent to the aforementioned character attributes), creating a room and generating intelligent recruitment scripts (including automatic team formation strategies), and sending a recruitment message with a quick team-joining link to all server channels. These four decisions work together to comprehensively cover the key links in the team formation process, providing players with a one-stop, intelligent team formation solution from determining gameplay mode, adapting difficulty, generating and disseminating recruitment information, and other aspects. This greatly simplifies the player's operation steps, improving the success rate of team formation and user experience.

[0066] Corresponding to the above method embodiment, the embodiment of the present disclosure provides a game team device, which provides a graphical user interface through a first terminal device, such as Figure 5 As shown, the device includes:

[0067] The first control display module 50 is configured to display a first control in a graphical user interface.

[0068] The condition judgment module 51 is used to respond to the first trigger operation on the first control, determine whether there is a first game team matching the preset team conditions in the target game, and if there is no first game team, determine whether the first trigger operation meets the preset conditions.

[0069] The second control display module 52 is configured to display a second control in the graphical user interface if the first trigger operation satisfies a preset condition.

[0070] The team creation module 53 is used to respond to the second trigger operation on the second control, create a second game team according to the preset team formation conditions and the character attributes of the first game character, and control the first game character to join the second game team and send recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game; wherein, the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, whose character attributes match those corresponding to the second game team.

[0071] With the above-mentioned game team formation device, when players fail to find a game team that meets the preset team formation conditions, they can quickly create a game team that matches the preset team formation conditions by triggering the second control, thereby simplifying the player team formation operation steps and improving the team formation success rate and player experience.

[0072] Furthermore, the above-mentioned preset conditions include: under the same preset team conditions, the number of triggering times of the first triggering operation for the first control reaches a preset number threshold, and when the number of triggering times reaches the preset number threshold, the triggering duration of the first triggering operation for the first control reaches a preset duration threshold.

[0073] Furthermore, the above-mentioned condition judgment module 51 is used to: respond to the first trigger operation on the first control, determine whether there is a first game team that matches the preset team formation conditions in the target game; if the first game team does not exist, display blank content in the recommended team window in the graphical user interface, and determine whether the first trigger operation meets the preset conditions.

[0074] Furthermore, the above-mentioned device also includes a team joining module, which is used to: if a first game team matching the preset team formation conditions exists in the target game, control the first game character to join the first game team.

[0075] Furthermore, the above-mentioned device also includes a condition determination module, which is used to: respond to a third trigger operation on a third control in the graphical user interface, control the display of a condition setting panel in the graphical user interface; wherein the condition setting panel includes configuration controls corresponding to multiple preset filtering conditions; respond to a configuration operation on the configuration control in the condition setting panel, and determine the preset teaming condition based on the configuration operation.

[0076] Furthermore, the second control display module 52 is further configured to gradually display a second control at a designated location in the graphical user interface.

[0077] Furthermore, the above-mentioned team creation module 53 is used to: respond to the second trigger operation on the second control, obtain the preset team conditions and the role attributes of the first game character; wherein the role attributes include the role level and / or the game equipment owned by the first game character; create a second game team that matches the preset team conditions and the role attributes of the first game character, and control the first game character to join the second game team; generate recruitment information for the second game team, and send the recruitment information to the second terminal device corresponding to the second game character in the target game.

[0078] Furthermore, the above-mentioned team creation module 53 is also used to: generate recruitment words based on preset team formation conditions and team formation requirement information of the second game team; generate a team formation strategy corresponding to the second game team based on the role attributes of the first game character; combine the recruitment words and team formation strategy to generate recruitment information for instructing to join the second game team.

[0079] Furthermore, the above-mentioned recruitment information includes a link to join the second game team; based on this, the above-mentioned device also includes a link instruction receiving module, which is used to: control the second game character to join the second game team in response to receiving a joining instruction sent by the second terminal device; wherein the joining instruction is generated by triggering the link in the recruitment information.

[0080] The game team formation device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those in the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding content in the aforementioned method embodiment.

[0081] The present disclosure also provides an electronic device, such as Figure 6 As shown, the electronic device includes a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game team formation method.

[0082] Specifically, a graphical user interface corresponding to the target game is provided through the first terminal device. Based on this, the above-mentioned game team formation method includes: displaying a first control in the graphical user interface; responding to a first trigger operation on the first control, determining whether there is a first game team matching the preset team formation conditions in the target game, and if the first game team does not exist, determining whether the first trigger operation meets the preset conditions; if the first trigger operation meets the preset conditions, displaying a second control in the graphical user interface; responding to a second trigger operation on the second control, creating a second game team according to the preset team formation conditions and the character attributes of the first game character, and controlling the first game character to join the second game team and sending recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game; wherein, the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, which matches the character attributes corresponding to the second game team.

[0083] In the above-mentioned game interaction control method, when the player fails to find a game team that meets the preset team conditions, he can quickly create a game team that matches the preset team conditions by triggering the second control, thereby simplifying the player's team formation operation steps and improving the team formation success rate and player experience.

[0084] In an optional embodiment, the above-mentioned preset conditions include: under the same preset team conditions, the number of triggering times of the first triggering operation for the first control reaches a preset number threshold, and when the number of triggering times reaches the preset number threshold, the triggering duration of the first triggering operation for the first control reaches a preset duration threshold.

[0085] In an optional embodiment, the above-mentioned step of responding to the first trigger operation on the first control, determining whether there is a first game team that matches the preset team conditions in the target game, and if the first game team does not exist, determining whether the first trigger operation meets the preset conditions, includes: responding to the first trigger operation on the first control, determining whether there is a first game team that matches the preset team conditions in the target game; if the first game team does not exist, displaying blank content in the recommended team window in the graphical user interface, and determining whether the first trigger operation meets the preset conditions.

[0086] In an optional embodiment, the above method further includes: if a first game team matching the preset team formation condition exists in the target game, controlling the first game character to join the first game team.

[0087] In an optional embodiment, the above-mentioned preset teaming conditions are determined in the following manner: in response to a third trigger operation on a third control in the graphical user interface, controlling the display of a condition setting panel in the graphical user interface; wherein the condition setting panel includes configuration controls corresponding to multiple preset filtering conditions; in response to a configuration operation on the configuration control in the condition setting panel, determining the preset teaming conditions based on the configuration operation.

[0088] In an optional embodiment, the step of displaying the second control in the graphical user interface includes: gradually displaying the second control at a designated position in the graphical user interface.

[0089] In an optional embodiment, the above-mentioned steps of responding to the second trigger operation for the second control, creating a second game team according to the preset team conditions and the character attributes of the first game character, controlling the first game character to join the second game team, and sending recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game include: responding to the second trigger operation for the second control, obtaining the preset team conditions and the character attributes of the first game character; wherein the character attributes include the character level and / or the game equipment owned by the first game character; creating a second game team that matches the preset team conditions and the character attributes of the first game character, and controlling the first game character to join the second game team; generating recruitment information for the second game team, and sending the recruitment information to the second terminal device corresponding to the second game character in the target game.

[0090] In an optional embodiment, the above-mentioned step of generating recruitment information for the second game team includes: generating recruitment words based on preset team formation conditions and team formation requirement information of the second game team; generating a formation strategy corresponding to the second game team based on the role attributes of the first game character; combining the recruitment words and formation strategy to generate recruitment information for instructing to join the second game team.

[0091] In an optional embodiment, the above-mentioned recruitment information includes a link to join the second game team; based on this, the above-mentioned method also includes: in response to receiving a joining instruction sent by the second terminal device, controlling the second game character to join the second game team; wherein, the joining instruction is generated by triggering the link in the recruitment information.

[0092] Furthermore, Figure 6 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .

[0093] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 6 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0094] The processor 101 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by an integrated logic circuit of hardware in the processor 101 or by instructions in the form of software. The above-mentioned processor 101 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gates or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor may be a microprocessor or the processor may be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as being executed by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0095] The embodiment of the present disclosure also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the above-mentioned game team formation method. The specific implementation can be found in the method embodiment, which will not be repeated here.

[0096] Specifically, a graphical user interface corresponding to the target game is provided through the first terminal device. Based on this, the above-mentioned game team formation method includes: displaying a first control in the graphical user interface; responding to a first trigger operation on the first control, determining whether there is a first game team matching the preset team formation conditions in the target game, and if the first game team does not exist, determining whether the first trigger operation meets the preset conditions; if the first trigger operation meets the preset conditions, displaying a second control in the graphical user interface; responding to a second trigger operation on the second control, creating a second game team according to the preset team formation conditions and the character attributes of the first game character, and controlling the first game character to join the second game team and sending recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game; wherein, the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, which matches the character attributes corresponding to the second game team.

[0097] In the above-mentioned game interaction control method, when the player fails to find a game team that meets the preset team conditions, he can quickly create a game team that matches the preset team conditions by triggering the second control, thereby simplifying the player's team formation operation steps and improving the team formation success rate and player experience.

[0098] In an optional embodiment, the above-mentioned preset conditions include: under the same preset team conditions, the number of triggering times of the first triggering operation for the first control reaches a preset number threshold, and when the number of triggering times reaches the preset number threshold, the triggering duration of the first triggering operation for the first control reaches a preset duration threshold.

[0099] In an optional embodiment, the above-mentioned step of responding to the first trigger operation on the first control, determining whether there is a first game team that matches the preset team conditions in the target game, and if the first game team does not exist, determining whether the first trigger operation meets the preset conditions, includes: responding to the first trigger operation on the first control, determining whether there is a first game team that matches the preset team conditions in the target game; if the first game team does not exist, displaying blank content in the recommended team window in the graphical user interface, and determining whether the first trigger operation meets the preset conditions.

[0100] In an optional embodiment, the above method further includes: if a first game team matching the preset team formation condition exists in the target game, controlling the first game character to join the first game team.

[0101] In an optional embodiment, the above-mentioned preset teaming conditions are determined in the following manner: in response to a third trigger operation on a third control in the graphical user interface, controlling the display of a condition setting panel in the graphical user interface; wherein the condition setting panel includes configuration controls corresponding to multiple preset filtering conditions; in response to a configuration operation on the configuration control in the condition setting panel, determining the preset teaming conditions based on the configuration operation.

[0102] In an optional embodiment, the step of displaying the second control in the graphical user interface includes: gradually displaying the second control at a designated position in the graphical user interface.

[0103] In an optional embodiment, the above-mentioned steps of responding to the second trigger operation for the second control, creating a second game team according to the preset team conditions and the character attributes of the first game character, controlling the first game character to join the second game team, and sending recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game include: responding to the second trigger operation for the second control, obtaining the preset team conditions and the character attributes of the first game character; wherein the character attributes include the character level and / or the game equipment owned by the first game character; creating a second game team that matches the preset team conditions and the character attributes of the first game character, and controlling the first game character to join the second game team; generating recruitment information for the second game team, and sending the recruitment information to the second terminal device corresponding to the second game character in the target game.

[0104] In an optional embodiment, the above-mentioned step of generating recruitment information for the second game team includes: generating recruitment words based on preset team formation conditions and team formation requirement information of the second game team; generating a formation strategy corresponding to the second game team based on the role attributes of the first game character; combining the recruitment words and formation strategy to generate recruitment information for instructing to join the second game team.

[0105] In an optional embodiment, the above-mentioned recruitment information includes a link to join the second game team; based on this, the above-mentioned method also includes: in response to receiving a joining instruction sent by the second terminal device, controlling the second game character to join the second game team; wherein, the joining instruction is generated by triggering the link in the recruitment information.

[0106] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0107] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate the description of this disclosure and simplify the description. They do not indicate or imply that the devices or components referred to must have a specific orientation, be constructed, or operate in a specific orientation. Therefore, they should not be construed as limitations on this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0108] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The scope of protection of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above-described embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above-described embodiments within the technical scope disclosed in the present disclosure, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the scope of protection of the present disclosure. Therefore, the scope of protection of the present disclosure shall be subject to the scope of protection of the claims.

Claims

1. A game team formation method, characterized in that: Providing a graphical user interface corresponding to a target game through a first terminal device, the method comprising: displaying a first control in the graphical user interface; In response to a first trigger operation on the first control, determining whether a first game team matching a preset team formation condition exists in the target game, and if the first game team does not exist, determining whether the first trigger operation satisfies the preset condition; If the first trigger operation satisfies a preset condition, displaying a second control in the graphical user interface; In response to a second trigger operation on the second control, a second game team is created according to the preset team formation conditions and the character attributes of the first game character, and the first game character is controlled to join the second game team and recruitment information for the second game team is sent to the second terminal device corresponding to the second game character in the target game; wherein, the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, whose character attributes match those of the character corresponding to the second game team.

2. The method according to claim 1, characterized in that The preset conditions include: under the same preset teaming conditions, the number of triggering times of the first triggering operation for the first control reaches a preset number threshold, and when the number of triggering times reaches the preset number threshold, the triggering duration of the first triggering operation for the first control reaches a preset duration threshold.

3. The method according to claim 1, characterized in that The step of determining, in response to a first trigger operation on the first control, whether a first game team matching a preset team formation condition exists in the target game, and if the first game team does not exist, determining whether the first trigger operation satisfies the preset condition, comprises: In response to a first trigger operation on the first control, determining whether there is a first game team in the target game that matches the preset team formation condition; If the first game team does not exist, blank content is displayed in the recommended team window in the graphical user interface, and it is determined whether the first trigger operation meets the preset condition.

4. The method according to any one of claims 1 to 3, characterized in that The method further comprises: If a first game team matching the preset team formation condition exists in the target game, the first game character is controlled to join the first game team.

5. The method according to any one of claims 1 to 3, characterized in that The preset team formation conditions are determined in the following manner: In response to a third trigger operation on a third control in the graphical user interface, controlling the display of a condition setting panel in the graphical user interface; wherein the condition setting panel includes configuration controls corresponding to a plurality of preset screening conditions; In response to a configuration operation on a configuration control in the condition setting panel, the preset teaming condition is determined based on the configuration operation.

6. The method according to claim 1, wherein The step of displaying a second control in the graphical user interface includes: A second control gradually appears at a designated position in the graphical user interface.

7. The method according to claim 1, characterized in that The step of responding to the second trigger operation on the second control, creating a second game team according to the preset team formation condition and the character attributes of the first game character, controlling the first game character to join the second game team, and sending recruitment information for the second game team to a second terminal device corresponding to the second game character in the target game, includes: In response to a second trigger operation on the second control, obtaining the preset team formation condition and the character attributes of the first game character; wherein the character attributes include the character level and / or the game equipment owned by the first game character; Creating a second game team that matches the preset team formation conditions and the character attributes of the first game character, and controlling the first game character to join the second game team; Generate recruitment information for the second game team, and send the recruitment information to a second terminal device corresponding to the second game character in the target game.

8. The method according to claim 7, characterized in that The step of generating recruitment information for the second game team includes: Generate a recruitment script based on the preset team formation conditions and the team formation requirement information of the second game team; Generating a formation strategy corresponding to the second game team based on the character attributes of the first game character; The recruitment words and the team formation strategy are combined to generate recruitment information for instructing joining the second game team.

9. The method according to claim 7, characterized in that The recruitment information includes a link to join the second game team; the method further includes: In response to receiving a joining instruction sent by the second terminal device, controlling the second game character to join the second game team; wherein the joining instruction is generated by triggering a link in the recruitment information.

10. A game team device, characterized in that: The apparatus provides a graphical user interface corresponding to a target game through a first terminal device, the apparatus comprising: A first control display module, configured to display a first control in the graphical user interface; A condition judgment module, configured to respond to a first trigger operation on the first control, determine whether a first game team matching a preset team formation condition exists in the target game, and if the first game team does not exist, determine whether the first trigger operation satisfies a preset condition; a second control display module, configured to display a second control in the graphical user interface if the first trigger operation satisfies a preset condition; A team creation module is used to respond to a second trigger operation on the second control, create a second game team according to the preset team formation conditions and the character attributes of the first game character, and control the first game character to join the second game team and send recruitment information for the second game team to the second terminal device corresponding to the second game character in the target game; wherein, the first game character is a game character controlled by the first terminal device, and the second game character is a game character in the target game other than the first game character, whose character attributes match those of the character corresponding to the second game team.

11. An electronic device, characterized in that: The electronic device includes a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the game team formation method according to any one of claims 1 to 9.

12. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the game team formation method described in any one of items 1 to 9.