Devices, methods, and graphical user interfaces for displaying multiple sets of controls in response to gaze and / or gesture input
By having the computer system respond to the user's gaze and gesture input and dynamically display controls, the problem of low interaction efficiency in virtual/augmented reality environments is solved, achieving more efficient user interaction and power saving.
Patent Information
- Application Number
- CN202480015409.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-06-01
- Filing Date
- 2024-01-30
- Publication Date
- 2025-10-17
AI Technical Summary
Existing methods for interacting with virtual/augmented reality environments are inefficient, require cumbersome and error-prone user input, and result in high energy consumption in computer systems, especially shortening battery life in battery-powered devices.
The computer system responds to the user's gaze and/or gesture input, dynamically displays and controls multiple groups of controls, provides visual feedback to reduce the number of inputs and improve interaction efficiency, and combines eye tracking and hand tracking technology to optimize user interface design.
It improves the efficiency and accuracy of user interactions, reduces power consumption, extends device battery life, and provides a more efficient user experience in various lighting conditions.
Smart Images

Figure CN120813918A_ABST
Abstract
Description
[0001] CROSS-REFERENCE TO RELATED APPLICATIONS
[0002] This application claims the benefit of U.S. Provisional Application No. 63 / 482,274, filed January 30, 2023, and U.S. Provisional Application No. 63 / 505,700, filed June 1, 2023, the contents of which are incorporated by reference in their entirety for all purposes. TECHNICAL FIELD
[0003] The present disclosure relates generally to computer systems that provide computer-generated experiences, including but not limited to electronic devices that provide virtual reality and mixed reality experiences via a display. BACKGROUND
[0004] In recent years, there has been a significant increase in the development of computer systems for augmented reality. Example augmented reality environments include at least some virtual elements that replace or augment the physical world. Input devices for computer systems and other electronic computing devices, such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch screen displays, are used to interact with virtual / augmented reality environments. Example virtual elements include virtual objects such as digital images, video, text, icons, and control elements such as buttons and other graphics. SUMMARY
[0005] Some methods and interfaces for interacting with environments that include at least some virtual elements (e.g., applications, augmented reality environments, mixed reality environments, and virtual reality environments) are cumbersome, inefficient, and limited. For example, systems that provide inadequate feedback for performing actions associated with virtual objects, systems that require a series of inputs to achieve a desired result in an augmented reality environment, and systems in which virtual object manipulation is complex, tedious, and error-prone, place a significant cognitive burden on users and detract from the experience of virtual / augmented reality environments. Moreover, these methods take longer than necessary, wasting computer system energy. This latter consideration is of increasing importance as battery-powered devices become ubiquitous.
[0006] Accordingly, there is a need for computer systems with improved methods and interfaces for providing computer-generated experiences to users, such that the users’ interactions with the computer systems are more efficient and more intuitive for the users. Such methods and interfaces optionally complement or replace conventional methods for providing extended reality experiences to users. Such methods and interfaces reduce the number, extent, and / or nature of the inputs from the user, thereby creating a more efficient human-machine interface.
[0007] The above-mentioned deficiencies and other problems associated with user interfaces of computer systems are reduced or eliminated by the disclosed systems. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is a portable device (e.g., a notebook computer, a tablet computer, or a handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device such as a watch or a head-mounted device). In some embodiments, the computer system has a touchpad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch-sensitive display (also known as a "touch screen" or "touch-screen display"). In some embodiments, the computer system has one or more eye tracking components. In some embodiments, the computer system has one or more hand tracking components. In some embodiments, in addition to the display generation component, the computer system has one or more output devices including one or more haptic output generators and / or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, memory, and one or more modules, programs or sets of instructions stored in memory for carrying out various functions upon execution by a processor. In some embodiments, the user interacts with the GUI by way of contact and gestures, made by a stylus and / or a finger, of the user on the touch-sensitive surface, movements of the user's eyes and hands in space relative to the GUI (and / or computer system) or user's body (as captured by the cameras and other movement sensors), and / or voice input (as captured by one or more audio input devices). In some embodiments, functions that are performed by way of the interactions optionally include image editing, drawing, presenting, word processing, spreadsheet
[0008] There is a need for electronic devices with improved methods and interfaces for interacting with three-dimensional environments. Such methods and interfaces can supplement or replace conventional methods for interacting with three-dimensional environments. Such methods and interfaces reduce the quantity, degree, and / or nature of inputs from a user and result in a more efficient human-machine interface. For battery-powered computing devices, such methods and interfaces conserve power and increase the interval between battery charges.
[0009] In some embodiments, the computer system displays a set of controls (e.g., transport controls and / or other types of controls) associated with controlling playback of media content in response to detecting a gaze and / or gesture of a user. In some embodiments, the computer system initially displays a first set of controls in a reduced salience state (e.g., with reduced visual salience) in response to detecting a first input, and then displays a second set of controls (which optionally includes additional controls) in a raised salience state in response to detecting a second input. In this way, the computer system optionally provides feedback to the user that the user has initiated a call for display of the controls, without unduly distracting the user from the content (e.g., by initially displaying the controls in a visually less salient manner), and then displays the controls in a visually more salient manner based on detecting user input that indicates that the user wishes to further interact with the controls, to allow for easier and more accurate interaction with the computer system.
[0010] It is noted that the various embodiments described above can be combined with any of the other embodiments described herein. The features and advantages described in this specification are not all-inclusive. As will be recognized by one of ordinary skill in the art upon reading this disclosure, many additional features and advantages will be apparent. Furthermore, it should be noted that the language used in this specification has been principally selected for readability and instructional purposes and can not have been selected to delineate or circumscribe the subject of this application. BRIEF DESCRIPTION OF DRAWINGS
[0011] For a better understanding of the various described embodiments, reference should be made to the Detailed
[0012] Figure 1A is a block diagram illustrating an operating environment of a computer system for providing an XR experience in accordance with some embodiments.
[0013] Figure 1B to Figure 1P is an example of a computer system for providing an XR experience in Figure 1A the operating environment of
[0014] Figure 2 is a block diagram illustrating a controller of a computer system configured to manage and coordinate an XR experience of a user in accordance with some embodiments.
[0015] Figure 3 is a block diagram illustrating a display generation component of a computer system configured to provide visual components of an XR experience to a user in accordance with some embodiments.
[0016] Figure 4is a block diagram of a hand tracking unit of a computer system configured to capture gesture input of a user, illustrating according to some embodiments.
[0017] Figure 5 is a block diagram of an eye tracking unit of a computer system configured to capture gaze input of a user, illustrating according to some embodiments.
[0018] Figure 6 is a flow diagram illustrating a flash-assisted gaze tracking pipeline, according to some embodiments.
[0019] 7A to 7F Example techniques for displaying multiple sets of controls in response to detecting gaze and / or gesture input are illustrated, according to some embodiments.
[0020] Figures 8A to 8H Flow diagrams depicting methods for displaying multiple sets of controls in response to detecting gaze and / or gesture input, according to various embodiments, are depicted.
[0021] 9A to 9F Example techniques for displaying multiple sets of controls in response to detecting gaze and / or gesture input are illustrated, according to some embodiments.
[0022] 10A to 10J Flow diagrams depicting methods for displaying multiple sets of controls in response to detecting gaze and / or gesture input, according to various embodiments, are depicted. DETAILED DESCRIPTION
[0023] According to some embodiments, the present disclosure relates to user interfaces for providing an extended reality (XR) experience to a user.
[0024] The systems, methods, and GUIs described herein improve user interface interactions with virtual / augmented reality environments in a variety of ways.
[0025] In some embodiments, the computer system displays content in a first region of a user interface. In some embodiments, while the computer system is displaying the content and while a first set of controls is not displayed in a first state, the computer system detects a first input from a first portion of a user. In some embodiments, in response to detecting the first input, and in accordance with a determination that a gaze of the user was directed at a second region of the user interface when the first input was detected, the computer system displays the first set of one or more controls in the first state in the user interface, and in accordance with a determination that the gaze of the user was not directed at the second region of the user interface when the first input was detected, the computer system forgoes displaying the first set of one or more controls in the first state.
[0026] In some embodiments, the computer system displays content in a user interface. In some embodiments, while displaying the content, the computer system detects a first input that is based on movement of a first portion of a user of the computer system. In some embodiments, in response to detecting the first input, the computer system displays a first set of one or more controls in the user interface, where the first set of one or more controls is displayed in a first state and is displayed within a first region of the user interface. In some embodiments, while displaying the first set of one or more controls in the first state: in accordance with a determination that one or more first criteria are satisfied, including criteria that are satisfied when attention of the user is directed to the first region of the user interface based on movement of a second portion of the user that is different from the first portion of the user, the computer system transitions from displaying the first set of one or more controls in the first state to displaying a second set of one or more controls in a second state, where the second state is different from the first state.
[0027] Figures 1A to 6 A description is provided of an example computer system for providing an XR experience to a user, such as described below with respect to methods 800 and / or 1000. 7A to 7F Example techniques for controlling display of a transport control using gaze and / or gestures are illustrated in accordance with some embodiments. Figures 8A to 8H Flowcharts depicting methods for controlling display of a transport control using gaze and gestures are illustrated in accordance with various embodiments. 7A to 7F The user interface in FIG. 8A is used to illustrate Figures 8A to 8H The process in FIG. 8B. 9A to 9F Example techniques for controlling display of a transport control using gaze and / or gestures are illustrated in accordance with some embodiments. 10A to 10J Flowcharts depicting methods for controlling display of a transport control using gaze and / or gestures are illustrated in accordance with various embodiments. 9A to 9F The user interface in FIG. 8A is used to illustrate 10A to 10J The process in FIG. 8B.
[0028] The processes described below, by various techniques, enhance the operability of devices and make user-device interfaces more efficient (e.g., by helping users to provide appropriate inputs and reducing user mistakes when operating / interacting with devices), including by providing improved visual feedback to users, reducing the number of inputs needed to perform operations, providing additional control options without cluttering user interfaces with additional displayed controls, performing an operation when a set of conditions has been met without requiring further user input, improving privacy and / or security, providing a more varied, detailed, and / or realistic user experience while conserving storage space, and / or additional techniques. These techniques also reduce power usage and improve a device's battery life by enabling users to use devices faster and more efficiently. Saving battery power, and thus weight, improves the ergonomics of the devices. These techniques also enable real-time communications, allow the use of less accurate and / or fewer sensors, resulting in a more compact, lighter, and cheaper device, and enable the device to be used in a variety of lighting conditions. These techniques reduce energy usage, which reduces the amount of heat emitted by the device, which is particularly important for wearable devices, where the device can become uncomfortable for the user to wear if it generates too much heat within the operating parameters of the device components.
[0029] Further, in methods described herein in which one or more steps depend on one or more conditions having been met, it should be understood that the described methods can be repeated in multiple iterations such that, over the course of the iterations, all of the conditions that determine steps in the method have been met in different iterations of the method. For example, if a method requires a first step to be taken if a condition is met, and a second step to be taken if the condition is not met, one of ordinary skill will appreciate that the recited steps can be repeated until both the condition is met and the condition is not met (in no particular order). Thus, a method described as having one or more steps that depend on one or more conditions having been met can be rewritten as a method that is repeated until every condition described in the method has been met. However, this need not require a system or computer-readable medium to recite that the system or computer-readable medium contains instructions for taking conditional actions based on the satisfaction of the corresponding condition or conditions, and thus can determine whether the possible condition has been met without having to explicitly repeat the steps of the method until all of the conditions that determine steps in the method have been met. One of ordinary skill in the art will also appreciate that, similar to a method having conditional steps, a system or computer-readable storage medium can repeat the steps of a method as many times as necessary to ensure that all conditional steps have been taken.
[0030] In some embodiments, as Figure 1AAs shown, an XR experience is provided to a user via an operating environment 100 that includes a computer system 101. The computer system 101 includes a controller 110 (e.g., a processor of a portable electronic device or a remote server), a display generation component 120 (e.g., a head-mounted device (HMD), a display, a projector, a touchscreen, etc.), one or more input devices 125 (e.g., an eye tracking device 130, a hand tracking device 140, other input devices 150), one or more output devices 155 (e.g., a speaker 160, a haptic output generator 170, and other output devices 180), one or more sensors 190 (e.g., image sensors, light sensors, depth sensors, tactile sensors, orientation sensors, proximity sensors, temperature sensors, position sensors, motion sensors, velocity sensors, etc.), and optionally one or more peripheral devices 195 (e.g., a home appliance, a wearable device, etc.). In some embodiments, one or more of the input devices 125, the output devices 155, the sensors 190, and the peripheral devices 195 are integrated with the display generation component 120 (e.g., in a head-mounted device or a handheld device).
[0031] In describing an XR experience, various terms are used to refer to several related but distinct environments that a user can sense and / or with which a user can interact (e.g., with input detected by the computer system 101 generating the XR experience that causes the computer system generating the XR experience to generate audio, visual, and / or haptic feedback corresponding to the various input provided to the computer system 101). The following is a subset of these terms:
[0032] Physical Environment: A physical environment refers to the physical world that people are able to sense and / or interact with without aid of electronic systems. A physical environment such as a physical park includes physical articles such as physical trees, physical buildings, and physical people. People are able to directly sense and / or interact with a physical environment such as through sight, touch, hearing, taste, and smell.
[0033] Extended Reality: In contrast, an extended reality (XR) environment refers to a fully or partially simulated environment that people sense and / or interact with via electronic systems. In XR, a subset of a person’s physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one physical law. For example, an XR system can detect a person’s head turning, and, in response, adjust graphical content and an acoustic field presented to the person in a manner that parallels how such views and sounds would change in a physical environment. In some cases (e.g., for accessibility reasons), adjustments to characteristics of virtual objects in an XR environment can be made in response to representations of physical motions (e.g., voice commands). People can sense and / or interact with XR objects with any of their senses, including sight, hearing, touch, taste, and smell. For example, a person can sense and / or interact with an audio object that creates a 3D or spatial audio environment that provides a perception of a point audio source in 3D space. As another example, an audio object can enable audio transparency that selectively incorporates ambient sounds from a physical environment with or without computer-generated audio. In certain XR environments, a person can sense and / or interact with only audio objects.
[0034] Examples of XR include virtual reality and mixed reality.
[0035] Virtual Reality: A virtual reality (VR) environment refers to a simulated environment that is designed to be entirely based on computer-generated sensory inputs for one or more senses. A VR environment includes multiple virtual objects that a person can sense and / or interact with. For example, computer-generated images of trees, buildings, and avatars representing people are examples of virtual objects. A person can sense and / or interact with virtual objects in a VR environment through a simulation of a person’s presence within the computer-generated environment and / or through a simulation of a subset of a person’s physical movements within the computer-generated environment.
[0036] Mixed reality: In contrast to VR environments, which are designed to be based entirely on computer-generated sensory inputs, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment, or representations thereof, in addition to including computer-generated sensory inputs (e.g., virtual objects). On a virtuality continuum, a mixed reality environment is anywhere between, but not including, the two extremes of fully physical and fully virtual. In some MR environments, the computer-generated sensory inputs can respond to changes in the sensory inputs from the physical environment. Also, some electronic systems for presenting MR environments can track location and / or orientation with respect to the physical environment to enable virtual objects to interact with real objects (i.e., physical articles from the physical environment or representations thereof). For example, a system can cause movement such that a virtual tree appears to be stationary with respect to a physical ground.
[0037] Examples of mixed reality include augmented reality and augmented virtuality.
[0038] Augmented reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed over a physical environment or a representation of a physical environment. For example, an electronic system for presenting an AR environment can have a transparent or translucent display through which a person can directly view a physical environment. The system can be configured to present virtual objects on the transparent or translucent display so that a person, using the system, perceives the virtual objects as being overlaid on the physical environment. Alternatively, a system can have an opaque display and one or more imaging sensors that capture images or video of the physical environment, which are representations of the physical environment. The system combines the images or video with virtual objects and presents the combination on the opaque display. A person, using the system, indirectly views the physical environment via the images or video of the physical environment and perceives the virtual objects as being overlaid on the physical environment. As used herein, video of a physical environment displayed on an opaque display is referred to as “pass-through video,” meaning that the system uses one or more image sensors to capture images of the physical environment and uses those images in presenting the AR environment on the opaque display. Further alternatively, a system can have a projection system that projects virtual objects into the physical environment, e.g., as a holograph or on a physical surface, so that a person, using the system, perceives the virtual objects as being overlaid on the physical environment. An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, in providing pass-through video, the system can transform one or more sensor images to impose a selected perspective (e.g., viewpoint) that is different from the perspective imaged by the imaging sensors. As another example, a representation of a physical environment can be transformed by graphically modifying (e.g., enlarging) portions thereof so that the modified portions can be representative but not true versions of the originally captured images. As yet another example, a representation of a physical environment can be transformed by graphically eliminating or blurring portions thereof.
[0039] Augmented virtual: An augmented virtual (AV) environment refers to a simulated environment in which a virtual or computer-generated environment incorporates one or more sensory inputs from a physical environment. The sensory inputs can be representations of one or more characteristics of the physical environment. For example, an AV park can have virtual trees and virtual buildings, but a person’s face is realistically reproduced from images taken of a physical person. As another example, a virtual object can take on the shape or color of a physical article imaged by one or more imaging sensors. As yet another example, a virtual object can take on a shadow consistent with the positioning of the sun in the physical environment.
[0040] In an augmented reality, mixed reality, or virtual reality environment, a view of a three-dimensional environment is visible to a user. The view of the three-dimensional environment is typically visible to the user via a virtual viewport to the user through one or more display generation components (e.g., a display or a pair of display modules that provide stereoscopic content to different eyes of the same user) that has a viewport boundary that defines a range of the three-dimensional environment that is visible to the user via the one or more display generation components. In some embodiments, the area defined by the viewport boundary is smaller than the visual range of the user in one or more dimensions (e.g., based on the visual range of the user, the size, optical properties, or other physical characteristics of the one or more display generation components, and / or the position and / or orientation of the one or more display generation components relative to the eyes of the user). In some embodiments, the area defined by the viewport boundary is larger than the visual range of the user in one or more dimensions (e.g., based on the visual range of the user, the size, optical properties, or other physical characteristics of the one or more display generation components, and / or the position and / or orientation of the one or more display generation components relative to the eyes of the user). The viewport and the viewport boundary typically move with movement of the one or more display generation components (e.g., with movement of the user’s head for a head-mounted device, or with movement of the user’s hand for a hand-held device such as a tablet or smartphone). The user’s point of view determines the content that is visible in the viewport, which typically specifies a position and direction relative to the three-dimensional environment, and as the point of view moves, the view of the three-dimensional environment will also move in the viewport. For a head-mounted device, the point of view is typically based on the position, direction of the user’s head, face, and / or eyes to provide a view of the three-dimensional environment that is perceptually accurate and provides an immersive experience when the user is using the head-mounted device. For a hand-held or stationary device, the point of view moves with movement of the hand-held or stationary device and / or with changes in the user’s positioning relative to the hand-held or stationary device (e.g., the user moves towards, away from, up, down, right, and / or left). For devices that include display generation components with virtual pass-through, portions of the physical environment that are visible (e.g., displayed and / or projected) via the one or more display generation components are based on the field of view of one or more cameras that are in communication with the display generation components, which typically move with movement of the display generation components (e.g., with movement of the user’s head for a head-mounted device, or with movement of the user’s hand for a hand-held device such as a tablet or smartphone), as the user’s point of view moves with movement of the field of view of the one or more cameras (and the appearance of one or more virtual objects displayed via the one or more display generation components is updated based on the user’s point of view (e.g., the display position and pose of the virtual objects are updated based on movement of the user’s point of view)).For display generation components with optical transmittance, portions of the physical environment that are visible via one or more display generation components (e.g., optically visible through one or more partially or fully transparent portions of the display generation components) are based on the user's field of view through the partially or fully transparent portions of the display generation components (e.g., moves with movement of the user's head for a head-mounted device, or moves with movement of the user's hands for a handheld device such as a tablet or smartphone) because the user's viewpoint moves as the user moves through the field of view of the partially or fully transparent portions of the display generation components (and the appearance of one or more virtual objects is updated based on the user's viewpoint).
[0041] In some embodiments, the representation of the physical environment (e.g., displayed via virtual see-through or optical see-through) may be partially or completely obscured by the virtual environment. In some embodiments, the amount of the virtual environment displayed (e.g., the amount of the physical environment that is not displayed) is based on the immersion level of the virtual environment (e.g., relative to the representation of the physical environment). For example, increasing the immersion level optionally causes more of the virtual environment to be displayed, replacing and / or obscuring more of the physical environment, and decreasing the immersion level optionally causes less of the virtual environment to be displayed, thereby revealing portions of the physical environment that were previously not displayed and / or obscured. In some embodiments, at a particular immersion level, one or more first background objects (e.g., in the representation of the physical environment) are visually de-emphasized (e.g., dimmed, blurred, displayed with increased transparency) more than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, the immersion level includes an associated degree to which virtual content displayed by the computer system (e.g., the virtual environment and / or virtual content) obscures background content surrounding / behind the virtual environment (e.g., content other than the virtual environment and / or virtual content), optionally including the number of items of background content displayed and / or the displayed visual characteristics of the background content (e.g., color, contrast, and / or opacity), the angular extent of the virtual content displayed via the display generation component (e.g., 60 degrees for content displayed at low immersion, 120 degrees for content displayed at medium immersion, or 180 degrees for content displayed at high immersion), and / or the proportion of the field of view displayed via the display generation component that is occupied by the virtual content (e.g., 33% of the field of view occupied by the virtual content at low immersion, 66% of the field of view occupied by the virtual content at medium immersion, or 100% of the field of view occupied by the virtual content at high immersion). In some embodiments, the background content is included in the background on which the virtual content is displayed (e.g., background content in a representation of the physical environment). In some embodiments, the background content includes a user interface (e.g., a user interface corresponding to an application generated by a computer system), virtual objects that are not associated with or included in the virtual environment and / or virtual content (e.g., files generated by a computer system or representations of other users, etc.), and / or real objects (e.g., see-through objects representing real objects in the physical environment surrounding the user, which are visible so that they are displayed via the display generation component and / or visible via transparent or translucent components of the display generation component because the computer system does not block / impede their visibility through the display generation component). In some embodiments, at a low immersion level (e.g., a first immersion level), the background, virtual and / or real objects are displayed in an unobstructed manner. For example, a virtual environment with a low immersion level is optionally displayed concurrently with the background content, which is optionally displayed at full brightness, color and / or translucency.In some embodiments, at higher levels of immersion (e.g., a second level of immersion that is higher than a first level of immersion), background, virtual, and / or real objects are displayed in an occluded manner (e.g., dimmed, blurred, or removed from the display). For example, a respective virtual environment is displayed with a high level of immersion without concurrently displaying background content (e.g., in a full screen or fully immersive mode). As another example, a virtual environment is displayed at a medium level of immersion concurrently with background content that is dimmed, blurred, or otherwise de-emphasized. In some embodiments, the visual properties of background objects differ between background objects. For example, at a particular level of immersion, one or more first background objects are more visually de-emphasized (e.g., dimmed, blurred, and / or displayed with increased transparency) than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, zero immersion or a zero level of immersion corresponds to a virtual environment that ceases to be displayed, and a representation of the physical environment is displayed instead (optionally with one or more virtual objects, such as an application, window, or virtual three-dimensional object), without the representation of the physical environment being occluded by the virtual environment. Adjusting the level of immersion using physical input elements provides a quick and efficient way to adjust the degree of immersion, which enhances the operability of the computer system and makes the user-device interface more efficient.
[0042] Viewpoint-locked virtual objects: A virtual object is viewpoint-locked when the computer system displays the virtual object at the same position and / or location in the user’s viewpoint, even if the user’s viewpoint shifts (e.g., changes). In embodiments in which the computer system is a head-mounted device, the user’s viewpoint is locked to the forward direction of the user’s head (e.g., the user’s viewpoint is at least a portion of the user’s field of view when the user looks straight ahead); thus, the user’s viewpoint remains fixed without moving the user’s head, even when the user’s gaze shifts. In embodiments in which the computer system has a display generation component (e.g., a display screen) that can be repositioned relative to the user’s head, the user’s viewpoint is the augmented reality view presented to the user on the display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the user’s viewpoint when the user’s viewpoint is at a first orientation (e.g., the user’s head is facing north) continues to be displayed in the upper left corner of the user’s viewpoint even when the user’s viewpoint changes to a second orientation (e.g., the user’s head is facing west). In other words, the position and / or location of the viewpoint-locked virtual object in the user’s viewpoint is independent of the user’s location and / or orientation in the physical environment. In embodiments in which the computer system is a head-mounted device, the user’s viewpoint is locked to the orientation of the user’s head, such that the virtual object is also referred to as a “head-locked virtual object.”
[0043] Environment-locked visual objects: A virtual object is environment-locked (alternatively, "world-locked") when the computer system displays the virtual object at a position and / or location in the user's point of view that is based on a location and / or object in the three-dimensional environment (e.g., a physical environment or a virtual environment) that the virtual object is selected and / or anchored to (e.g., with reference to). As the user's point of view moves, the location and / or object in the environment relative to the user's point of view changes, which causes the environment-locked virtual object to be displayed at a different position and / or location in the user's point of view. For example, an environment-locked virtual object that is locked to a tree immediately in front of the user is displayed at the center of the user's point of view. When the user's point of view shifts to the right (e.g., the user's head turns to the right) such that the tree is now to the left center of the user's point of view (e.g., the tree location in the user's point of view shifts), the environment-locked virtual object that is locked to the tree is displayed to the left center of the user's point of view. In other words, the position and / or location in the user's point of view at which the environment-locked virtual object is displayed depends on the location and / or orientation of the location and / or object in the environment that the virtual object is locked to. In some embodiments, the computer system uses a stationary frame of reference (e.g., a coordinate system that is anchored to a fixed location and / or object in the physical environment) in order to determine the location at which to display the environment-locked virtual object in the user's point of view. The environment-locked virtual object can be locked to a stationary portion of the environment (e.g., a floor, a wall, a table, or other stationary object), or can be locked to a movable portion of the environment (e.g., a vehicle, an animal, a person, or even a representation of a portion of the user's body such as the user's hand, wrist, arm, or foot that moves independently of the user's point of view) such that the virtual object moves with the portion of the environment to maintain a fixed relationship between the virtual object and the portion of the environment.
[0044] In some embodiments, an environment-locked or viewpoint-locked virtual object exhibits a lazy following behavior that reduces or delays movement of the environment-locked or viewpoint-locked virtual object relative to movement of a reference point that the virtual object is following. In some embodiments, when exhibiting a lazy following behavior, the computer system intentionally delays movement of the virtual object when movement of a reference point (e.g., a portion of the environment, a viewpoint, or a point fixed relative to a viewpoint, such as a point between 5 cm and 300 cm from the viewpoint) that the virtual object is following is detected. For example, when the reference point (e.g., the portion of the environment or the viewpoint) is moving at a first rate, the virtual object is moved by the device to remain locked to the reference point but moves at a second rate that is slower than the first rate (e.g., until the reference point stops moving or slows down, at which point the virtual object begins to catch up to the reference point). In some embodiments, when a virtual object is exhibiting a lazy following behavior, the device ignores small movements of the reference point (e.g., ignores movements of the reference point that are below a threshold amount of movement, such as movements of 0 degrees to 5 degrees or movements of 0 cm to 50 cm). For example, when a reference point (e.g., a portion of the environment or a viewpoint to which a virtual object is locked) moves a first amount, a distance between the reference point and the virtual object increases (e.g., because the virtual object is being displayed so as to remain fixed or substantially fixed in position relative to a viewpoint or portion of the environment that is different from the reference point to which the virtual object is locked), and when the reference point (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves a second amount that is greater than the first amount, the distance between the reference point and the virtual object first increases (e.g., because the virtual object is being displayed so as to remain fixed or substantially fixed in position relative to a viewpoint or portion of the environment that is different from the reference point to which the virtual object is locked) and then decreases when the amount of movement of the reference point increases above a threshold (e.g., a “lazy following” threshold) because the virtual object is moved by the computer system to remain fixed or substantially fixed in position relative to the reference point. In some embodiments, the virtual object remaining substantially fixed in position relative to the reference point includes the virtual object being displayed within a threshold distance (e.g., 1 cm, 2 cm, 3 cm, 5 cm, 15 cm, 20 cm, 50 cm) of the reference point in one or more dimensions (e.g., up / down, left / right, and / or forward / backward of the position relative to the reference point).
[0045] Hardware: There are many different types of electronic systems that enable a person to sense various XR environments and / or to interact with various XR environments. Examples include head-mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays that are formed as lenses that are designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones / earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop / laptop computers. A head-mounted system can have one or more speakers and an integrated opaque display. Alternatively, a head-mounted system can be configured to accept an external opaque display (e.g., a smartphone). A head-mounted system can incorporate one or more imaging sensors for capturing images or video of a physical environment and / or one or more microphones for capturing audio of the physical environment. A head-mounted system can have a transparent or semi- transparent display instead of an opaque display. A transparent or semi-transparent display can have a medium through which light representative of images is directed to a person's eyes. The display can utilize digital light projection, OLED, LED, uLED, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium can be an optical waveguide, hologram medium, optical combiner, optical reflector, or any combination thereof. In one embodiment, a transparent or semi-transparent display can be configured to selectively become opaque. A projection-based system can employ retinal projection technology that projects graphical images onto a person's retinas. Projection systems can also be configured to project virtual objects into a physical environment, such as as a hologram or on a physical surface. In some embodiments, controller 110 is configured to manage and coordinate a person's XR experience. In some embodiments, controller 110 includes a suitable combination of software, firmware, and / or hardware. Reference is made to FIG. 1 for an overview of controller 110. Figure 2The controller 110 is described in more detail. In some embodiments, the controller 110 is a computing device that is in a local or remote location relative to the scene 105 (e.g., a physical environment). For example, the controller 110 is a local server that is located within the scene 105. As another example, the controller 110 is a remote server (e.g., a cloud server, a central server, etc.) that is located outside of the scene 105. In some embodiments, the controller 110 is communicatively coupled with the display generation component 120 (e.g., an HMD, a display, a projector, a touchscreen, etc.) via one or more wired or wireless communication channels 144 (e.g., Bluetooth, IEEE 802. l lx, IEEE 802.16x, IEEE 802.3x, etc.). In another example, the controller 110 is included within a housing (e.g., a physical enclosure) of the display generation component 120 (e.g., an HMD or a portable electronic device that includes a display and one or more processors, etc.), one or more of the input devices 125, one or more of the output devices 155, one or more of the sensors 190, and / or one or more of the peripheral devices 195, or shares the same physical housing or support structure as one or more of the aforementioned devices.
[0046] In some embodiments, the display generation component 120 is configured to provide an XR experience (e.g., at least a visual component of an XR experience) to a user. In some embodiments, the display generation component 120 includes a suitable combination of software, firmware, and / or hardware. The following discussion of the display generation component 120 is equally applicable to the display generation component 120 of the system 100 and the display generation component 120 of the device 105. Figure 3 The display generation component 120 is described in more detail. In some embodiments, the functionality of the controller 110 is provided by and / or in combination with the display generation component 120.
[0047] According to some embodiments, the display generation component 120 provides an XR experience to a user when the user is virtually and / or physically present within the scene 105.
[0048] In some embodiments, the display generation component is worn on a portion of the user’s body (e.g., on his / her head, on his / her hand, etc.). As such, the display generation component 120 includes one or more XR displays provided for displaying XR content. For example, in various embodiments, the display generation component 120 encloses the user’s field of view. In some embodiments, the display generation component 120 is a handheld device (such as a smartphone or tablet) configured to present XR content, and the user holds the device with a display facing the user’s field of view and a camera facing the scene 105. In some embodiments, the handheld device is optionally placed within a housing worn on the user’s head. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component 120 is an XR chamber, housing, or room configured to present XR content, where the user does not wear or hold the display generation component 120. Many of the user interfaces described with reference to one type of hardware for displaying XR content (e.g., a handheld device or a device on a tripod) can be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface showing interactions with XR content triggered based on interactions occurring in a space in front of a handheld device or a tripod-mounted device can be similarly implemented with an HMD, where the interactions occur in a space in front of the HMD and responses to the XR content are displayed via the HMD. Similarly, a user interface showing interactions with XR content triggered based on movement of a handheld device or a tripod-mounted device relative to a physical environment (e.g., the scene 105 or a portion of the user’s body (e.g., the user’s eyes, head, or hand)) can be similarly implemented with an HMD, where the movement is caused by movement of the HMD relative to the physical environment (e.g., the scene 105 or a portion of the user’s body (e.g., the user’s eyes, head, or hand)).
[0049] Although relevant features of the operating environment 100 are illustrated in Figure 1A the disclosure will appreciate that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example embodiments disclosed herein.
[0050] Figures 1A to 1PVarious examples of computer systems for performing the methods and providing audio, visual, and / or haptic feedback as part of the user interfaces described herein are illustrated. In some embodiments, the computer system includes one or more display generation components (e.g., first and second display assembly 1-120a and 1-120b and / or first and second optical modules 11.1.1-104a and 11.1.1-104b) for displaying virtual elements and / or a representation of a physical environment to a user of the computer system, which are optionally generated based on detected events and / or user input detected by the computer system. The user interfaces generated by the computer system are optionally corrected by one or more corrective lenses 11.3.2-216, which are optionally removably attached to one or more of the optical modules, to enable users who would otherwise use eyeglasses or contact lenses to correct their vision to more easily view the user interfaces. While many of the user interfaces illustrated herein show a single view of the user interface, user interfaces in an HMD are optionally displayed using two optical modules (e.g., first and second display assembly 1-120a and 1-120b and / or first and second optical modules 11.1.1-104a and 11.1.1-104b), one for the user’s right eye and a different one for the user’s left eye, and slightly different images are presented to the two different eyes to create the illusion of stereoscopic depth, the single view of the user interface is typically either the right eye view or the left eye view, with the depth effects explained in the text or using other diagrams or views. In some embodiments, the computer system includes one or more external displays (e.g., display assembly 1-108) for displaying status information of the computer system to a user of the computer system (when the computer system is not being worn) and / or to other people in the vicinity of the computer system, which are optionally generated based on detected events and / or user input detected by the computer system. In some embodiments, the computer system includes one or more audio output components (e.g., electronic assembly 1-112) for generating audio feedback, which are optionally generated based on detected events and / or user input detected by the computer system. In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors (e.g., sensor assembly 1-356 and / or one or more sensors in Figure 1I Figure 1I The illuminators described in connection with FIGS. 6-124) to generate digital pass-through images, capture visual media (e.g., photos and / or videos) corresponding to a physical environment, or determine poses (e.g., positions and / or orientations) of physical objects and / or surfaces in the physical environment, such that virtual objects can be placed based on detected poses of the physical objects and / or surfaces. In some embodiments, the computer system includes one or more input devices to detect input, such as one or more sensors to detect hand positions and / or movements (e.g., sensor assembly 1-356 and / or Figure 1I one or more sensors in FIG. 1-356), which can be used (optionally in combination with one or more illuminators, such as the illuminators 6-124 described in connection with Figure 1I FIGS. 6-124) to determine when one or more air gestures are performed. In some embodiments, the computer system includes one or more input devices to detect input, such as one or more sensors to detect eye movements (e.g., eye tracking and gaze tracking sensors in Figure 1I FIG. 1-356), which can be used (optionally in combination with one or more lights, such as the lights 6-124 described in connection with Figure 1OThe light 11.3.2-110 in the device 1-100 determines attention or gaze positioning and / or gaze movement, which can optionally be used to detect gaze-only input based on gaze movement and / or dwell. A combination of the various sensors described above can be used to determine user facial expressions and / or hand movements for generating an avatar or representation of the user, such as a personified avatar or representation for a live communication session, where the avatar has facial expressions, hand movements, and / or body movements that are based on or similar to the detected facial expressions, hand movements, and / or body movements of the user of the device. Gaze and / or attention information is optionally combined with hand tracking information to determine user interaction with one or more user interfaces based on direct and / or indirect input, such as air gestures or input using one or more hardware input devices, such as one or more buttons (e.g., first button 1-128, button 11.1.1-114, second button 1-132, and / or dial or button 1-328), knobs (e.g., first button 1-128, button 11.1.1-114, and / or dial or button 1-328), digital crowns (e.g., first button 1-128, button 11.1.1-114, and / or dial or button 1-328 that can be pressed and that can be twisted or rotated), touchpads, touchscreens, keyboards, mice, and / or other input devices. One or more buttons (e.g., first button 1-128, button 11.1.1-114, second button 1-132, and / or dial or button 1-328) are optionally used to perform system operations, such as re-centering content in a three-dimensional environment that is visible to the user of the device, displaying a home user interface for launching applications, starting a live communication session, or initiating display of a virtual three-dimensional background. A knob or digital crown (e.g., first button 1-128, button 11.1.1-114, and / or dial or button 1-328 that can be pressed and that can be twisted or rotated) is optionally rotatable to adjust a parameter of visual content, such as an immersion level of a virtual three-dimensional environment (e.g., a degree to which virtual content occupies a user’s viewport in the three-dimensional environment) or other parameters associated with a three-dimensional environment and virtual content displayed via optical modules (e.g., first display assembly 1-120a and second display assembly 1-120b and / or first optical module 11.1.1-104a and second optical module 11.1.1-104b).
[0051] Figure 1BA front view, top view, perspective view of an example of a head-mountable display (HMD) device 1-100 configured to be worn by a user and provide a virtual and altered / mixed reality (VR / AR) experience is illustrated. The HMD 1-100 can include a display unit 1-102 or assembly, an electronics band assembly 1-104 connected to and extending from the display unit 1-102, and a band assembly 1-106 secured to the electronics band assembly 1-104 at either end. The electronics band assembly 1-104 and the band 1-106 can be part of a retention assembly configured to wrap around a user’s head to hold the display unit 1-102 against the user’s face.
[0052] In at least one example, the band assembly 1-106 can include a first band 1-116 configured to wrap around a back side of the user’s head and a second band 1-117 configured to extend over a top of the user’s head. As shown, the second band can extend between a first electronics band 1-105a and a second electronics band 1-105b of the electronics band assembly 1-104. The band assembly 1-104 and the band assembly 1-106 can be part of a securing mechanism that extends rearward from the display unit 1-102 and is configured to hold the display unit 1-102 against the user’s face.
[0053] In at least one example, the securing mechanism includes a first electronics band 1-105a that includes a first proximal end 1-134 coupled to the display unit 1-102 (e.g., a housing 1-150 of the display unit 1-102) and a first distal end 1-136 opposite the first proximal end 1-134. The securing mechanism can also include a second electronics band 1-105b that includes a second proximal end 1-138 coupled to the housing 1-150 of the display unit 1-102 and a second distal end 1-140 opposite the second proximal end 1-138. The securing mechanism can also include a first band 1-116 that includes a first end 1-142 coupled to the first distal end 1-136 and a second end 1-144 coupled to the second distal end 1-140, and a second band 1-117 that extends between the first electronics band 1-105a and the second electronics band 1-105b. The bands 1-105a-b and the bands 1-116 can be coupled via a connection mechanism or assembly 1-114. In at least one example, the second band 1-117 includes a first end 1-146 coupled to the first electronics band 1-105a between the first proximal end 1-134 and the first distal end 1-136 and a second end 1-148 coupled to the second electronics band 1-105b between the second proximal end 1-138 and the second distal end 1-140.
[0054] In at least one example, the first and second electronic straps 1-105a-b comprise a plastic, metal, or other structural material that forms a shape of the substantially rigid straps 1-105a-b. In at least one example, the first and second straps 1-116, 1-117 are formed of an elastically flexible material, including a woven textile, rubber, etc. The first and second straps 1-116, 1-117 can be flexible to conform to the shape of a user's head when wearing the HMD 1-100.
[0055] In at least one example, one or more of the first and second electronic straps 1-105a-b can define an internal strap volume and include one or more electronic components disposed in the internal strap volume. In one example, as shown, the first electronic strap 1-105a can include an electronic component 1-112. In one example, the electronic component 1-112 can include a speaker. In one example, the electronic component 1-112 can include a computing component, such as a processor. Figure 1B
[0056] In at least one example, the housing 1-150 defines a first front-facing opening 1-152. The front-facing opening is labeled in dashed line as 1-152 in Figure 1B because the display assembly 1-108 is disposed to occlude the first opening 1-152 from view when the HMD 1-100 is assembled. The housing 1-150 can also define a rear-facing second opening 1-154. The housing 1-150 also defines an internal volume between the first opening 1-152 and the second opening 1-154. In at least one example, the HMD 1-100 includes a display assembly 1-108 that can include a front cover and a display screen (shown in other figures) disposed in or across the front opening 1-152 to occlude the front opening 1-152. In at least one example, the display screen of the display assembly 1-108 and generally the display assembly 1-108 has a curvature configured to follow the curvature of a user's face. The display screen of the display assembly 1-108 can be curved as shown to complement the user's facial features and the overall curvature from side to side of the face, e.g., from left to right and / or from top to bottom, with the display unit 1-102 pressed.
[0057] In at least one example, the housing 1-150 can define a first aperture 1-126 between the first opening 1-152 and the second opening 1-154 and a second aperture 1-130 between the first opening 1-152 and the second opening 1-154. The HMD 1-100 can also include a first button 1-126 disposed in the first aperture 1-128 and a second button 1-132 disposed in the second aperture 1-130. The first button 1-128 and the second button 1-132 can be pressed through the respective apertures 1-126, 1-130. In at least one example, the first button 1-126 and / or the second button 1-132 can be a twistable dial and a depressible button. In at least one example, the first button 1-128 is a dial button that can be pressed and twisted, and the second button 1-132 is a depressible button.
[0058] Figure 1C A rear perspective view of the HMD 1-100 is illustrated. The HMD 1-100 can include a light seal 1-110 extending rearward from the housing 1-150 of the display assembly 1-108 around a perimeter of the housing 1-150, as shown. The light seal 1-110 can be configured to extend from the housing 1-150 to a face of a user, around eyes of the user, to block external light from being visible. In one example, the HMD 1-100 can include a first display assembly 1-120a and a second display assembly 1-120b disposed at or in a second, rear-facing opening 1-154 defined by the housing 1-150 and configured to project light through the second opening 1-154. In at least one example, each display assembly 1-120a-b can include a respective display screen 1-122a, 1-122b configured to project light in a rearward direction through the second opening 1-154 toward eyes of a user.
[0059] In at least one example, with reference to Figure 1B and Figure 1C both, the display assembly 1-108 can be a front-facing forward display assembly including a display screen configured to project light in a first, forward direction, and the rear-facing display screens 1-122a-b can be configured to project light in a second, rearward direction opposite the first direction. As mentioned above, the light seal 1-110 can be configured to block light external to the HMD 1-100 from reaching the eyes of a user, including light projected by the display assembly 1-108. Figure 1Bthe front perspective view of the display assembly 1-108. In at least one example, the HMD 1-100 can also include a curtain 1-124 that occludes a second opening 1-154 between the outer shell 1-150 and the rear display assembly 1-120a-b. In at least one example, the curtain 1-124 can be elastic or at least partially elastic.
[0060] Figure 1B and Figure 1C Any of the features, assemblies, and / or parts shown, including their arrangement and configuration, can be included individually or in any combination in Figures 1D to 1F any of the other examples of devices, features, assemblies, and parts shown and described herein. Likewise, any of the features, assemblies, and / or parts shown and described, including their arrangement and configuration, can be included individually or in any combination in Figures 1D to 1F examples of devices, features, assemblies, and parts shown and described herein. Figure 1B and Figure 1C examples of devices, features, assemblies, and parts shown and described herein.
[0061] Figure 1D An exploded view illustrating an example of the HMD 1-200 including various portions or parts thereof that are separated according to the modularity and selective coupling of the parts. For example, the HMD 1-200 can include a band 1-216 that is selectively couplable to a first electronic strip 1-205a and a second electronic strip 1-205b. The first fixed strip 1-205a can include a first electronic assembly 1-212a, and the second fixed strip 1-205b can include a second electronic assembly 1-212b. In at least one example, the first and second strips 1-205a-b are removably couplable to the display unit 1-202.
[0062] Further, the HMD 1-200 can include a light seal 1-210 configured to be removably coupled to the display unit 1-202. The HMD 1-200 can also include a lens 1-218 that is removably couplable to the display unit 1-202, for example, on the first display assembly and the second display assembly including display screens. The lens 1-218 can include a custom prescription lens configured for correcting vision. As noted, in Figure 1D The exploded view of the HMD 1-200 shown and described above enables each of the parts to be removably coupled, attached, reattached, and replaced to update the parts, or swap out the parts for different users. For example, the bands such as the band 1-216, the light seals such as the light seal 1-210, the lenses such as the lens 1-218, and the electronic strips such as the electronic strips 1-205a-b can be swapped out according to a user, such that the portions are customized to fit and correspond to an individual user of the HMD 1-200.
[0063] Figure 1D Any of the features, components, and / or parts (including their arrangements and configurations) shown, including in the arrangements and configurations shown, can be included in any other of the examples of devices, features, components, and parts shown and described herein, alone or in any combination. Likewise, any of the features, components, and / or parts (including their arrangements and configurations) shown and described with reference to Figure 1B , Figure 1C and Figures 1E to 1F may be included in the examples of devices, features, components, and parts shown, alone or in any combination. Figure 1B , Figure 1C and Figures 1E to 1F may be included in the examples of devices, features, components, and parts shown, alone or in any combination. Figure 1D
[0064] Figure 1E An exploded view illustrating an example of a display unit 1-306 of an HMD is shown. The display unit 1-306 can include a front display assembly 1-308, a frame / housing assembly 1-350, and a curtain assembly 1-324. The display unit 1-306 can also include a sensor assembly 1-356, a logic board assembly 1-358, and a cooling assembly 1-360 disposed between the frame assembly 1-350 and the front display assembly 1-308. In at least one example, the display unit 1-306 can also include a rear display assembly 1-320 including first and second rear display screens 1-322a and 1-322b disposed between the frame 1-350 and the curtain assembly 1-324.
[0065] In at least one example, the display unit 1-306 can also include a motor assembly 1-362 configured as an adjustment mechanism for adjusting the positioning of the display screens 1-322a-b of the display assembly 1-320 relative to the frame 1-350. In at least one example, the display assembly 1-320 is mechanically coupled to the motor assembly 1-362, with each display screen 1-322a-b having at least one motor such that the motors are able to translate the display screens 1-322a-b to match the interpupillary distance of a user’s eyes.
[0066] In at least one example, the display unit 1-306 can include a dial or button 1-328 that is pressable relative to the frame 1-350 and that is accessible by a user external to the frame 1-350. The button 1-328 can be electrically connected to the motor assembly 1-362 via a controller such that the button 1-328 is manipulatable by a user to cause the motors of the motor assembly 1-362 to adjust the positioning of the display screens 1-322a-b.
[0067] Figure 1E Any of the illustrated features, components, and / or parts (including arrangements and configurations thereof) can be included alone or in any combination of Figures 1B to 1D and Figure 1F any of the other examples of devices, features, components, and parts illustrated and described herein. Likewise, reference to Figures 1B to 1D and Figure 1F any of the illustrated and described features, components, and / or parts (including arrangements and configurations thereof) can be included alone or in any combination of Figure 1E the examples of devices, features, components, and parts illustrated.
[0068] Figure 1F An exploded view of another example of a display unit 1-406 of an HMD device similar to other HMD devices described herein is illustrated. The display unit 1-406 can include a front display assembly 1-402, a sensor assembly 1-456, a logic board assembly 1-458, a cooling assembly 1-460, a frame assembly 1-450, a rear display assembly 1-421, and a curtain assembly 1-424. The display unit 1-406 can also include a motor assembly 1-462 for adjusting the positioning of first and second display subassemblies 1-420a, 1-420b of the rear display assembly 1-421, including first and second respective display screens for inter-pupillary adjustment, as described above.
[0069] described in greater detail herein with reference to Figures 1B to 1E and the subsequent figures referenced in the present disclosure. Figure 1F various parts, systems, and components illustrated in the exploded view of Figure 1F The display unit 1-406 illustrated can be assembled and integrated with a securing mechanism including electronic straps, bands, and other components (including light seals, connection assemblies, etc.) as illustrated in Figures 1B to 1E
[0070] Figure 1F Any of the illustrated features, components, and / or parts (including arrangements and configurations thereof) can be included alone or in any combination of Figures 1B to 1E any of the other examples of devices, features, components, and parts illustrated and described herein. Likewise, reference to Figures 1B to 1E any of the illustrated and described features, components, and / or parts (including arrangements and configurations thereof) can be included alone or in any combination of Figure 1F the examples of devices, features, components, and parts illustrated.
[0071] Figure 1G A front cover assembly 3-100 (e.g., of an HMD device described herein) is illustrated. The front cover assembly 3-100 can include a front cover 3-102, a front display assembly 3-104, a front sensor assembly 3-106, a front logic board assembly 3-108, a front cooling assembly 3-110, a front frame assembly 3-112, a front curtain assembly 3-114, and a front motor assembly 3-116. Figure 1G An exploded perspective view of a front cover assembly 3-1) of the illustrated HMD 3-100 or any other HMD device illustrated and described herein. Figure 1G The illustrated front cover assembly 3-100 can include a transparent or translucent cover 3-102, a shroud 3-104 (or "cover cap"), an adhesive layer 3-106, a display assembly 3-108 including a lenticular panel or array 3-110, and a structural trim 3-112. The adhesive layer 3-106 can secure the shroud 3-104 and / or the transparent cover 3-102 to the display assembly 3-108 and / or the trim 3-112. The trim 3-112 can secure the various components of the front cover assembly 3-100 to a frame or chassis of the HMD device.
[0072] In at least one example, as Figure 1G As illustrated, the transparent cover 3-102, the shroud 3-104, and the display assembly 3-108 including the lenticular array 3-110 can be curved to accommodate the curvature of a user's face. The transparent cover 3-102 and the shroud 3-104 can be curved in two or three dimensions, e.g., vertically curved in the Z-direction within the Z-X plane, horizontally curved in the X-direction within the Z-X plane. In at least one example, the display assembly 3-108 can include the lenticular array 3-110 and a display panel having pixels configured to project light through the shroud 3-104 and the transparent cover 3-102. The display assembly 3-108 can be curved in at least one direction (e.g., a horizontal direction) to accommodate the curvature of a user's face from one side of the face (e.g., the left side) to the other side (e.g., the right side). In at least one example, each layer or component of the display assembly 3-108 (which will be illustrated and described in greater detail in subsequent figures, but which can include the lenticular array 3-110 and a display layer) can be similarly or concentrically curved in the horizontal direction to accommodate the curvature of a user's face.
[0073] In at least one example, the shroud 3-104 can include a transparent or translucent material through which the display assembly 3-108 projects light. In one example, the shroud 3-104 can include one or more opaque portions, such as opaque ink printed portions or other opaque film portions on a back surface of the shroud 3-104. The back surface can be the surface of the shroud 3-104 that faces the user's eyes when the HMD device is worn. In at least one example, the opaque portions can be on a front surface of the shroud 3-104 opposite the back surface. In at least one example, the one or more opaque portions of the shroud 3-104 can include a perimeter portion that visually hides any components surrounding an outer perimeter of a display screen of the display assembly 3-108. In this way, the opaque portions of the shroud hide any other components of the HMD device, including electronic components, structural components, etc., that would otherwise be visible through the transparent or translucent cover 3-102 and / or the shroud 3-104.
[0074] In at least one example, the shroud 3-104 can define one or more aperture transparent portions 3-120 through which sensors can transmit and receive signals. In one example, the portions 3-120 are apertures through which sensors can extend or through which sensors can transmit and receive signals. In one example, the portions 3-120 are transparent portions, or portions that are more transparent than the surrounding translucent or opaque portions of the shroud, through which sensors can transmit and receive signals through the shroud and through the transparent cover 3-102. In one example, the sensors can include cameras, IR sensors, LUX sensors, or any other visual or non-visual environmental sensors of the HMD device.
[0075] Figure 1G Any of the illustrated features, components, and / or parts, including their arrangement and configuration, can be included in any of the other examples of devices, features, components, and parts described herein, either alone or in any combination. Likewise, any of the features, components, and / or parts illustrated and described herein, including their arrangement and configuration, can be included in the examples of devices, features, components, and parts illustrated Figure 1G in the examples of devices, features, components, and parts illustrated
[0076] Figure 1H An exploded view illustrating an example of an HMD device 6-100 is shown. The HMD device 6-100 can include a sensor array or system 6-102 that includes one or more sensors, cameras, projectors, etc. mounted to one or more components of the HMD 6-100. In at least one example, the sensor system 6-102 can include a cradle 1-338 to which one or more sensors of the sensor system 6-102 can be secured / fastened.
[0077] Figure 1I A portion of an HMD device 6-100 including a front transparent cover 6-104 and a sensor system 6-102 is illustrated. The sensor system 6-102 can include a number of different sensors, emitters, receivers, including cameras, IR sensors, projectors, etc. The transparent cover 6-104 is illustrated in front of the sensor system 6-102 to illustrate the relative positioning of the various sensors and emitters and the orientation of each sensor / emitter of the system 6-102. As referenced herein, "beside," "side," "lateral," "horizontal," and other similar terms refer to the orientation or direction as indicated by the X-axis shown. Figure 1J Figure 1J Figure 1J
[0078] In at least one example, the transparent cover 6-104 can define a front outer surface of the HMD device 6-100 and the sensor system 6-102 including the various sensors and components thereof can be disposed behind the cover 6-104 in the Y-axis / direction. The cover 6-104 can be transparent or translucent to allow light to pass through the cover 6-104, including both light detected by the sensor system 6-102 and light emitted thereby.
[0079] As referenced elsewhere herein, the HMD device 6-100 can include one or more controllers including processors for electrically coupling the various sensors and emitters of the sensor system 6-102 with one or more motherboards, processing units, and other electronic devices such as display screens, etc. Further, as will be shown in greater detail below with reference to other figures, the various sensors, emitters, and other components of the sensor system 6-102 can be coupled to various structural frame members, brackets, etc. of the HMD device 6-100 that are not shown in Figure 1I Figure 1I illustrated for clarity of illustration, components of the sensor system 6-102 are shown unattached and unelectrically coupled to other components.
[0080] In at least one example, the device can include one or more controllers having processors configured to execute instructions stored on a memory component electrically coupled to the processors. The instructions can include or cause the processors to execute one or more algorithms for self-correcting the angles and positions of the various cameras described herein over time as the initial positioning, angle, or orientation of the cameras collides or deforms due to an accidental drop event or other event.
[0081] In at least one example, the sensor system 6-102 can include one or more scene cameras 6-106. The system 6-102 can include two scene cameras 6-102 disposed on either side of the bridge or arch structure of the HMD device 6-100 such that each of the two cameras 6-106 generally corresponds to the positioning of the left and right eyes of the user behind the cover 6-103. In at least one example, the scene cameras 6-106 are generally oriented forward in the Y direction to capture images of the user’s field of view forward during use of the HMD 6-100. In at least one example, the scene cameras are color cameras and provide images and content to a display screen facing the eyes of the user for MR video pass-through when using the HMD device 6-100. The scene cameras 6-106 can also be used for environment and object reconstruction.
[0082] In at least one example, the sensor system 6-102 can include a first depth sensor 6-108 generally directed forward in the Y direction. In at least one example, the first depth sensor 6-108 can be used for environment and object reconstruction as well as hand and body tracking of the user. In at least one example, the sensor system 6-102 can include a second depth sensor 6-110 disposed centrally along the width of the HMD device 6-100 (e.g., along the X axis). For example, the second depth sensor 6-110 can be disposed on a central bridge or on an adaptive structure above the nose of the user when wearing the HMD 6-100. In at least one example, the second depth sensor 6-110 can be used for environment and object reconstruction as well as hand and body tracking. In at least one example, the second depth sensor can include a LIDAR sensor.
[0083] In at least one example, sensor system 6-102 can include a depth projector 6-112 that generally faces forward to project electromagnetic waves (e.g., in the form of a predetermined pattern of light points) into or within the field of view of the user and / or scene camera 6-106, or into or within a field of view that includes and extends beyond the field of view of the user and / or scene camera 6-106. In at least one example, the depth projector is capable of projecting electromagnetic waves of light in the form of a pattern of light points that reflect off of objects and back into the aforementioned depth sensors, including depth sensors 6-108, 6-110. In at least one example, depth projector 6-112 can be used for environment and object reconstruction as well as hand and body tracking.
[0084] In at least one example, sensor system 6-102 can include downward-facing cameras 6-114 that have a field of view that generally points downward in the Z-axis relative to HMD device 6-100. In at least one example, downward-facing cameras 6-114 can be disposed on the left and right sides of HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for display of a user avatar on the front-facing display screen of HMD device 6-100 as described elsewhere herein. For example, downward-facing cameras 6-114 can be used to capture facial expressions and movements of a user’s face below HMD device 6-100, including cheeks, mouth, and chin.
[0085] In at least one example, sensor system 6-102 can include chin cameras 6-116. In at least one example, chin cameras 6-116 can be disposed on the left and right sides of HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for display of a user avatar on the front-facing display screen of HMD device 6-100 as described elsewhere herein. For example, chin cameras 6-116 can be used to capture facial expressions and movements of a user’s face below HMD device 6-100, including the user’s chin, cheeks, mouth, and chin. For hand and body tracking, headset tracking, and facial avatar detection and creation for display of a user avatar on the front-facing display screen of HMD device 6-100 as described elsewhere herein.
[0086] In at least one example, sensor system 6-102 can include side cameras 6-118. Side cameras 6-118 can be oriented to capture left and right views in the X-axis or direction relative to HMD device 6-100. In at least one example, side cameras 6-118 can be used for hand and body tracking, headset tracking, and facial avatar detection and recreation.
[0087] In at least one example, the sensor system 6-102 can include a plurality of eye tracking and gaze tracking sensors for determining identity, state, and gaze direction of the eyes of the user during use and / or prior to use. In at least one example, the eye / gaze tracking sensors can include a nose-eye camera 6-120 disposed on either side of the nose of the user and proximate to the nose of the user when the HMD device 6-100 is worn. The eye / gaze sensors can also include bottom eye cameras 6-122 disposed below the respective user eyes for capturing images of the eyes for facial avatar detection and creation, gaze tracking, and iris identification functionality.
[0088] In at least one example, the sensor system 6-102 can include an infrared illuminator 6-124 that points outward from the HMD device 6-100 to illuminate the external environment and any objects therein with IR light for IR detection with one or more IR sensors of the sensor system 6-102. In at least one example, the sensor system 6-102 can include a flicker sensor 6-126 and an ambient light sensor 6-128. In at least one example, the flicker sensor 6-126 can detect a ceiling light refresh rate to avoid display flicker. In one example, the infrared illuminator 6-124 can include a light emitting diode and can be particularly used in low light environments for illuminating the hands of the user and other objects in low light for detection by infrared sensors of the sensor system 6-102.
[0089] In at least one example, the plurality of sensors, including the scene camera 6-106, the downward camera 6-114, the jaw camera 6-116, the side camera 6-118, the depth projector 6-112, and the depth sensors 6-108, 6-110, can be used in combination with the electrically coupled controller to combine depth data with camera data for hand tracking and for sizing for better hand tracking of the HMD device 6-100 and object recognition and tracking functionality. In at least one example, the downward camera 6-114, the jaw camera 6-116, and the side camera 6-118 described above and illustrated in FIG. 6B can be wide angle cameras capable of working in the visible spectrum and the infrared spectrum. In at least one example, these cameras 6-114, 6-116, 6-118 can work in black and white light detection only to simplify image processing and obtain sensitivity. Figure 1I
[0090] Figure 1I Any of the features, components, and / or parts shown, including their arrangement and configuration, can be included in any other example of the devices, features, components, and parts shown and described herein, either alone or in any combination. Likewise, reference to Figures 1J to 1L any other example of the devices, features, components, and parts shown and described herein, either alone or in any combination. Likewise, reference to Figures 1J to 1L Any of the illustrated and described features, components, and / or parts, including their arrangements and configurations, can be included alone or in any combination Figure 1I Examples of the illustrated devices, features, components, and parts.
[0091] Figure 1J A lower perspective view of an example of an HMD 6-200 including a cover or shroud 6-204 secured to a frame 6-230 is illustrated. In at least one example, sensors 6-203 of a sensor system 6-202 can be disposed around a perimeter of the HDM 6-200 such that the sensors 6-203 are disposed outward around a perimeter of a display area or region 6-232 so as not to obstruct viewing of displayed light. In at least one example, the sensors can be disposed behind the shroud 6-204 and aligned with transparent portions of the shroud, allowing the sensors and projectors to allow light to pass back and forth through the shroud 6-204. In at least one example, an opaque ink or other opaque material or film / layer can be disposed on the shroud 6-204 around the display region 6-232 to hide components of the HMD 6-200 outside of the display region 6-232 other than the transparent portions defined by the opaque portions through which the sensors and projectors transmit and receive light and electromagnetic signals during operation. In at least one example, the shroud 6-204 allows light to pass from a display (e.g., within the display area 6-232) through, but not radially outward from the display area around a perimeter of the display and shroud 6-204.
[0092] In some examples, the shroud 6-204 includes transparent portions 6-205 and opaque portions 6-207, as described above and elsewhere herein. In at least one example, the opaque portions 6-207 of the shroud 6-204 can define one or more transparent zones 6-209 through which the sensors 6-203 of the sensor system 6-202 can transmit and receive signals. In the illustrated example, the sensors 6-203 of the sensor system 6-202 that transmit and receive signals through the shroud 6-204, or more specifically through the transparent zones 6-209 of (or defined by) the opaque portions 6-207 of the shroud 6-204, can include the same or similar sensors as those illustrated in the examples of Figure 1I , such as the depth sensors 6-108 and 6-110, the depth projector 6-112, the first and second scene cameras 6-106, the first and second downward cameras 6-114, the first and second side cameras 6-118, and the first and second infrared illuminators 6-124. These sensors are also illustrated in Figure 1K , and Figure 1L Examples. Other sensors, sensor types, numbers of sensors, and their relative positioning can be included in one or more other examples of an HMD.
[0093] Figure 1J Any of the features, components and / or parts shown (including their arrangement and configuration) may be included in the Figure 1I and Figures 1K to 1L Any other examples of the devices, features, components, and parts shown and described herein. Figure 1I and Figures 1K to 1L Any of the features, components and / or parts shown and described (including their arrangements and configurations) may be included in the Figure 1J Examples of equipment, features, components, and parts are shown.
[0094] Figure 1K Illustrated is a front view of a portion of an example of an HMD device 6-300 including a display 6-334, brackets 6-336, 6-338, and a frame or housing 6-330. Figure 1K The example shown does not include a front cover or shield in order to illustrate the brackets 6-336, 6-338. For example, Figure 1J The illustrated shield 6-204 includes an opaque portion 6-207 that would visually cover / block the view of anything outside the display / display area 6-334 (e.g., radially / peripherally outside the display / display area) (including the sensor 6-303 and the bracket 6-338).
[0095] In at least one example, the various sensors of the sensor system 6-302 are coupled to brackets 6-336, 6-338. In at least one example, the scene cameras 6-306 include tight tolerances on angles relative to each other. For example, the tolerance on mounting angles between two scene cameras 6-306 may be 0.5 degrees or less, such as 0.3 degrees or less. To achieve and maintain such tight tolerances, in one example, the scene cameras 6-306 may be mounted to the bracket 6-338 instead of the shield. The bracket may include a cantilever on which the scene camera 6-306 and other sensors of the sensor system 6-302 may be mounted to maintain positioning and orientation in the event of a drop by a user that causes any deformation of the other brackets 6-226, the housing 6-330, and / or the shield.
[0096] Figure 1K Any of the features, components and / or parts shown (including their arrangement and configuration) may be included in the Figures 1I to 1J and Figure 1L Any other examples of the devices, features, components, and parts shown and described herein. Figures 1I to 1J and Figure 1LAny of the illustrated and described features, components, and / or parts, including their arrangement and configuration, can be included alone or in any combination Figure 1K Examples of the illustrated devices, features, components, and parts.
[0097] Figure 1L A bottom view of an example of an HMD 6-400 including a front display / cover assembly 6-404 and a sensor system 6-402 is illustrated. The sensor system 6-402 can be similar to other sensor systems described above and elsewhere herein, including with reference to Figures 1I to 1K In at least one example, a chin camera 6-416 can face downward to capture images of a user’s lower facial features. In one example, the chin camera 6-416 can be directly coupled to a frame or housing 6-430 or one or more internal cradles that are directly coupled to the illustrated frame or housing 6-430. The frame or housing 6-430 can include one or more apertures / openings 6-415 through which the chin camera 6-416 can transmit and receive signals.
[0098] Figure 1L Any of the illustrated and described features, components, and / or parts, including their arrangement and configuration, can be included alone or in any combination Figures 1I to 1K Any of the other examples of the illustrated and described devices, features, components, and parts. Likewise, reference is made to Figures 1I to 1K Any of the illustrated and described features, components, and / or parts, including their arrangement and configuration, can be included alone or in any combination Figure 1L Examples of the illustrated devices, features, components, and parts.
[0099] Figure 1M A back perspective view of an interpupillary distance (IPD) adjustment system 11.1.1-102 including first and second optical modules 11.1.1-104a-b that are slidably engaged / coupled to respective guide rods 11.1.1-108a-b and motors 11.1.1-110a-b of left and right adjustment subsystems 11.1.1-106a-b is illustrated. The IPD adjustment system 11.1.1-102 can be coupled to a cradle 11.1.1-112 and include a button 11.1.1-114 in electrical communication with the motors 11.1.1-110a-b. In at least one example, the button 11.1.1-114 can be in electrical communication with the first and second motors 11.1.1-110a-b via a processor or other circuitry component to cause the first and second motors 11.1.1-110a-b to activate and cause the first and second optical modules 11.1.1-104a-b to change positioning relative to one another, respectively.
[0100] In at least one example, the first and second optical modules 11.1.1-104a-b can include respective display screens configured to project light toward a user's eyes when wearing the HMD 11.1.1-100. In at least one example, a user can manipulate (e.g., press and / or rotate) the button 11.1.1-114 to activate a position adjustment of the optical modules 11.1.1-104a-b to match the interpupillary distance of the user's eyes. The optical modules 11.1.1-104a-b can also include one or more cameras or other sensors / sensor systems for imaging and measuring the IPD of a user, such that the optical modules 11.1.1-104a-b can be adjusted to match the IPD.
[0101] In one example, a user can manipulate the button 11.1.1-114 to cause an automatic position adjustment of the first and second optical modules 11.1.1-104a-b. In one example, a user can manipulate the button 11.1.1-114 to cause a manual adjustment such that the optical modules 11.1.1-104a-b are moved further apart or closer together (e.g., when the user rotates the button 11.1.1-114 one way or another), until the user visually matches her / his own IPD. In one example, the manual adjustment is communicated electronically via one or more circuits, and the power to move the optical modules 11.1.1-104a-b via the motors 11.1.1-110a-b is provided by a power source. In one example, the adjustment and movement of the optical modules 11.1.1-104a-b via manipulation of the button 11.1.1-114 is mechanically actuated via movement of the button 11.1.1-114.
[0102] Figure 1M Any of the illustrated features, components, and / or parts, including their arrangement and configuration, can be included individually or in any combination in any of the other examples of devices, features, components, and parts illustrated in any of the other illustrated figures and described herein. Likewise, any of the features, components, and / or parts, including their arrangement and configuration, illustrated and described with reference to any of the other illustrated figures and described herein can be included individually or in any combination in the examples of devices, features, components, and parts illustrated and described herein. Figure 1M in the examples of devices, features, components, and parts illustrated and described herein.
[0103] Figure 1N A front perspective view illustrates a portion of an HMD 11.1.2-100, including an outer structural frame 11.1.2-102 and an inner or intermediate structural frame 11.1.2-104 defining first and second apertures 11.1.2-106a, 11.1.2-106b. The apertures 11.1.2-106a-b are configured to receive respective optical modules 11.1.2-108a, 11.1.2-108b. Figure 1N2-106a-b because view of the apertures 11.1.2-106a-b may be blocked by one or more other components of the HMD 11.1.2-100 coupled to the inner frame 11.1.2-104 and / or the outer frame 11.1.2-102, as shown. In at least one example, the HMD 11.1.2-100 may include a first mounting bracket 11.1.2-108 coupled to the inner frame 11.1.2-104. In at least one example, the mounting bracket 11.1.2-108 is coupled to the inner frame 11.1.2-104 between the first and second apertures 11.1.2-106a-b.
[0104] The mounting bracket 11.1.2-108 can include a middle or center portion 11.1.2-109 coupled to the inner frame 11.1.2-104. In some examples, the middle or center portion 11.1.2-109 may not be the geometric middle or center of the bracket 11.1.2-108. Instead, the middle / center portion 11.1.2-109 can be disposed between first and second cantilevered extension arms extending away from the middle portion 11.1.2-109. In at least one example, the mounting bracket 108 includes a first cantilevered arm 11.1.2-112 and a second cantilevered arm 11.1.2-114 extending away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 coupled to the inner frame 11.1.2-104.
[0105] like Figure 1N As shown, the outer frame 11.1.2-102 can define a curved geometry on its lower side to accommodate the user's nose when the user wears the HMD 11.1.2-100. The curved geometry can be referred to as a nose bridge 11.1.2-111 and is centrally located on the underside of the HMD 11.1.2-100 as shown. In at least one example, the mounting bracket 11.1.2-108 can be connected to the inner frame 11.1.2-104 between the holes 11.1.2-106a-b such that the cantilevered arms 11.1.2-112, 11.1.2-114 extend downwardly and laterally outwardly away from the middle portion 11.1.2-109 to complement the nose bridge 11.1.2-111 geometry of the outer frame 11.1.2-102. In this way, the mounting bracket 11.1.2-108 is configured to accommodate the user's nose, as mentioned above. The geometry of the nose bridge 11.1.2-111 adapts to the nose in that the nose bridge 11.1.2-111 provides a curvature that conforms to the shape of the user's nose, providing a comfortable fit from above, over, and around.
[0106] The first cantilevered arm 11.1.2-112 can extend away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 in a first direction, and the second cantilevered arm 11.1.2-114 can extend away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 in a second direction opposite the first direction. The first and second cantilevered arms 11.1.2-112, 11.1.2-114 are referred to as “cantilevered arms” or “cantilevers” because each arm 11.1.2-112, 11.1.2-114 includes a free distal end 11.1.2-116, 11.1.2-118, respectively, that is not attached to the inner frame 11.1.2-102 and the outer frame 11.1.2-104. In this way, the arms 11.1.2-112, 11.1.2-114 cantilever from the middle portion 11.1.2-109, which can be connected to the inner frame 11.1.2-104, while the distal ends 11.1.2-102, 11.1.2-104 are unattached.
[0107] In at least one example, the HMD 11.1.2-100 can include one or more components coupled to the mounting bracket 11.1.2-108. In one example, the components include a plurality of sensors 11.1.2-110a-f. Each of the plurality of sensors 11.1.2-110a-f can include various types of sensors, including cameras, IR sensors, and the like. In some examples, one or more of the sensors 11.1.2-110a-f can be used for object recognition in three-dimensional space, such that it is important to maintain the precise relative positioning of two or more of the plurality of sensors 11.1.2-110a-f. The cantilevered nature of the mounting bracket 11.1.2-108 can protect the sensors 11.1.2-110a-f from damage and altered positioning in the event of an accidental drop by the user. Because the sensors 11.1.2-110a-f are overhanging on the arms 11.1.2-112, 11.1.2-114 of the mounting bracket 11.1.2-108, stresses and deformations of the inner and / or outer frames 11.1.2-104, 11.1.2-102 are not transmitted to the cantilevers 11.1.2-112, 11.1.2-114, and thus do not affect the relative positions of the sensors 11.1.2-110a-f coupled / mounted to the mounting bracket 11.1.2-108.
[0108] Figure 1NAny of the illustrated features, components, and / or parts, including their arrangement and configuration, can be included in any of the other examples of devices, features, components, and other examples described herein, either alone or in any combination. Likewise, any of the features, components, and / or parts illustrated and described herein, including their arrangement and configuration, can be included in any of the examples of devices, features, components, and other examples described herein, either alone or in any combination. Figure 1N Examples of the devices, features, components, and parts illustrated.
[0109] Figure 1O Examples of optical modules 11.3.2-100 for use in electronic devices, such as HMDs, including the HDM devices described herein, are illustrated. As shown in one or more other examples described herein, optical module 11.3.2-100 can be one of two optical modules within an HMD, with each optical module aligned to project light toward an eye of a user. In this way, a first optical module can project light toward a first eye of a user via a display screen, and a second optical module of the same device can project light toward a second eye of the user via another display screen.
[0110] In at least one example, optical module 11.3.2-100 can include an optical frame or housing 11.3.2-102, which can also be referred to as a barrel or optical module barrel. Optical module 11.3.2-100 can also include a display 11.3.2-104 coupled to housing 11.3.2-102, which includes one or more display screens. Display 11.3.2-104 can be coupled to housing 11.3.2-102 such that display 11.3.2-104 is configured to project light toward an eye of a user when the HMD to which display module 11.3.2-100 belongs is worn during use. In at least one example, housing 11.3.2-102 can surround display 11.3.2-104 and provide connection features for coupling other components of the optical module described herein.
[0111] In one example, optical module 11.3.2-100 can include one or more cameras 11.3.2-106 coupled to housing 11.3.2-102. Cameras 11.3.2-106 can be positioned relative to display 11.3.2-104 and housing 11.3.2-102 such that cameras 11.3.2-106 are configured to capture one or more images of a user’s eyes during use. In at least one example, optical module 11.3.2-100 can also include a light strip 11.3.2-108 that surrounds display 11.3.2-104. In one example, light strip 11.3.2-108 is disposed between display 11.3.2-104 and cameras 11.3.2-106. Light strip 11.3.2-108 can include a plurality of lights 11.3.2-110. The plurality of lights can include one or more light-emitting diodes (LEDs) or other lights configured to project light toward a user’s eyes when the HMD is worn. Individual lights 11.3.2-110 in light strip 11.3.2-108 can be spaced apart around light strip 11.3.2-108, and thus, evenly or unevenly, around display 11.3.2-104 at various locations on light strip 11.3.2-108 and around display 11.3.2-104.
[0112] In at least one example, housing 11.3.2-102 defines a viewing opening 11.3.2-101 through which a user can view display 11.3.2-104 when the HMD device is worn. In at least one example, the LEDs are configured and arranged to emit light through viewing opening 11.3.2-101 onto a user’s eyes. In one example, cameras 11.3.2-106 are configured to capture one or more images of a user’s eyes through viewing opening 11.3.2-101.
[0113] As mentioned above, each of the components and features of optical module 11.3.2-100 shown in FIG. 10 can be replicated in another (e.g., second) optical module provided with the HMD to interact with (e.g., project light and capture images of) the other eye of the user.
[0114] Any of the features, components, and / or parts shown in FIG. 10, including their arrangement and configuration, can be included in any other of the examples of devices, features, components, and parts shown or otherwise described herein, either alone or in any combination. Likewise, any of the features, components, and / or parts shown and described or otherwise described herein, either alone or in any combination, can be included in the examples of devices, features, components, and parts shown in FIG. 10. Figure 1P Any other of the other examples of devices, features, components, and parts shown or otherwise described herein. Likewise, reference Figure 1P Any of the features, components, and / or parts shown and described or otherwise described herein, either alone or in any combination, can be included in the examples of devices, features, components, and parts shown in FIG. 10.
[0115] Figure 1P A cross-sectional view illustrating an example of an optical module 11.3.2-200 is shown, including a housing 11.3.2-202, a display assembly 11.3.2-204 coupled to the housing 11.3.2-202, and a lens 11.3.2-216 coupled to the housing 11.3.2-202. In at least one example, the housing 11.3.2-202 defines a first aperture or channel 11.3.2-212 and a second aperture or channel 11.3.2-214. The channels 11.3.2-212, 11.3.2-214 can be configured to slidably engage respective rails or guide rods of an HMD device to allow the optical module 11.3.2-200 to adjust positioning relative to a user’s eyes to match the user’s interpupillary distance (IPD). The housing 11.3.2-202 can be slidably engaged with the guide rods to secure the optical module 11.3.2-200 in place within the HMD.
[0116] In at least one example, the optical module 11.3.2-200 can also include a lens 11.3.2-216 coupled to the housing 11.3.2-202 and disposed between the display assembly 11.3.2-204 and the user’s eyes when the HMD is worn. The lens 11.3.2-216 can be configured to direct light from the display assembly 11.3.2-204 to the user’s eyes. In at least one example, the lens 11.3.2-216 can be part of a lens assembly, including a corrective lens removably attached to the optical module 11.3.2-200. In at least one example, the lens 11.3.2-216 is disposed above the light bar 11.3.2-208 and the one or more eye tracking cameras 11.3.2-206, such that the cameras 11.3.2-206 are configured to capture images of the user’s eyes through the lens 11.3.2-216, and the light bar 11.3.2-208 includes lights configured to project light to the user’s eyes through the lens 11.3.2-216 during use.
[0117] Figure 1P Any of the illustrated features, components, and / or parts, including their arrangement and configuration, can be included in any of the other examples of devices, features, components, and parts described herein, either individually or in any combination. Likewise, any of the features, components, and / or parts illustrated and described herein, including their arrangement and configuration, can be included in the examples of devices, features, components, and parts illustrated Figure 1P the examples of devices, features, components, and parts illustrated.
[0118] Figure 2is a block diagram of an example of a controller 110 according to some embodiments. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the embodiments disclosed herein. To that end, as a non-limiting example, in some embodiments, the controller 110 includes one or more processing units 202 (e.g., microprocessors, application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs), graphics processing units (GPUs), central processing units (CPUs), processing cores, and / or the like), one or more input / output (I / O) devices 206, one or more communication interfaces 208 (e.g., universal serial bus (USB), FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.1 lx, IEEE 802.16x, global system for mobile communications (GSM), code division multiple access (CDMA), time division multiple access (TDMA), global positioning system (GPS), infrared (IR), BLUETOOTH, ZIGBEE, and / or the like type of interface), one or more programming (e.g., I / O) interfaces 210, memory 220, and one or more communication buses 204 for interconnecting these and various other components.
[0119] In some embodiments, the one or more communication buses 204 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I / O devices 206 include at least one of a keyboard, mouse, touchpad, joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, etc.
[0120] The memory 220 includes high-speed random access memory, such as dynamic random access memory (DRAM), static random access memory (SRAM), double data rate random access memory (DDR RAM), or other random access solid state memory devices. In some embodiments, the memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid state storage devices. The memory 220 optionally includes one or more storage devices remotely located from the one or more processing units 202. The memory 220 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 220, or the non-transitory computer readable storage medium of the memory 220, stores the following programs, modules, and data structures, or a subset thereof, including an optional operating system 230 and an XR experience module 240.
[0121] The operating system 230 includes instructions for handling various basic system services and for performing hardware-related tasks. In some embodiments, the XR experience module 240 is configured to manage and coordinate single or multiple XR experiences for one or more users (e.g., a single XR experience for one or more users, or multiple XR experiences for corresponding groups of one or more users). To this end, in various embodiments, the XR experience module 240 includes a data acquisition unit 241, a tracking unit 242, a coordination unit 246, and a data transmission unit 248.
[0122] In some embodiments, the data acquisition unit 241 is configured to Figure 1A 1 and / or peripherals 195. The data acquisition unit 241 may be configured to acquire data (e.g., presentation data, interaction data, sensor data, position data, etc.) from at least the display generation component 120 of the display generation component 120, and optionally from one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the data acquisition unit 241 includes instructions and / or logic for instructions, as well as heuristics and metadata for the heuristics.
[0123] In some embodiments, the tracking unit 242 is configured to map the scene 105 and track at least the display generation component 120 relative to the scene 105. Figure 1A The tracking unit 242 may include instructions and / or logic for instructions and heuristics and metadata for the heuristics. In some embodiments, the tracking unit 242 includes a hand tracking unit 244 and / or an eye tracking unit 243. In some embodiments, the hand tracking unit 244 is configured to track the position / location of one or more parts of the user's hand and / or the position of one or more parts of the user's hand relative to the scene 105. Figure 1A The movement of the scene 105 relative to the display generation component 120 and / or relative to a coordinate system (the coordinate system is defined relative to the user's hand). Figure 4 The hand tracking unit 244 is described in more detail. In some embodiments, the eye tracking unit 243 is configured to track the position or movement of the user's gaze (or more broadly, the user's eyes, face, or head) relative to the scene 105 (e.g., relative to the physical environment and / or relative to the user (e.g., the user's hands)) or relative to the XR content displayed via the display generation component 120. Figure 5 The eye tracking unit 243 is described in more detail.
[0124] In some embodiments, the coordination unit 246 is configured to manage and coordinate the XR experience presented to the user by the display generation component 120, and optionally one or more of the input devices 125, the output devices 155, and / or the peripheral devices 195. To this end, in various embodiments, the coordination unit 246 includes instructions and / or logic for instructions, as well as heuristics and metadata for the heuristics.
[0125] In some embodiments, the data sending unit 248 is configured to send data (e.g., presentation data, location data, etc.) to at least the display generation component 120, and optionally one or more of the input devices 125, the output devices 155, the sensors 190, and / or the peripheral devices 195. To this end, in various embodiments, the data sending unit 248 includes instructions and / or logic for instructions, as well as heuristics and metadata for the heuristics.
[0126] While the data acquisition unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data sending unit 248 are shown as residing on a single device (e.g., the controller 110), it will be appreciated that, in other embodiments, any combination of the data acquisition unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data sending unit 248 can reside in separate computing devices.
[0127] Further, Figure 2 More functionally described as various features that can be present in a particular implementation, as distinct from structural illustrations of embodiments described herein. As will be appreciated by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, Figure 2 Some of the functional modules shown separately in the can be implemented in a single module, and various functions of a single functional block can be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of particular functions between the modules can vary from implementation to implementation depending on the nature of the implementation and, in some embodiments, depends in part on the particular combination of hardware, software, and / or firmware chosen for a particular implementation.
[0128] Figure 3is a block diagram of an example of a display generation component 120 according to some embodiments. While certain specific features are illustrated, one of ordinary skill in the art will appreciate from the disclosure herein that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the embodiments disclosed herein. To that end, as a non-limiting example, in some embodiments, the display generation component 120 (e.g., an HMD) includes one or more processing units 302 (e.g., microprocessors, ASICs, FPGAs, GPUs, CPUs, processing cores, and / or the like), one or more input / output (I / O) devices and sensors 306, one or more communication interfaces 308 (e.g., USB, FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.1 lx, IEEE 802.16x, GSM, CDMA, TDMA, GPS, IR, BLUETOOTH, ZIGBEE, and / or the like types of interfaces), one or more programming (e.g., I / O) interfaces 310, one or more XR displays 312, one or more optional inward- and / or outward-facing image sensors 314, memory 320, and one or more communication buses for interconnecting these and various other components, and
[0129] In some embodiments, the one or more communication buses 304 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I / O devices and sensors 306 include an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, and / or one or more depth sensors (e.g., structured light, time-of-flight, etc.), etc.
[0130] In some embodiments, the one or more XR displays 312 are configured to provide an XR experience to a user. In some embodiments, the one or more XR displays 312 correspond to holographic, digital light processing (DLP), liquid crystal display (LCD), liquid crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field emission display (FED), quantum dot light-emitting diode (QD-LED), microelectromechanical system (MEMS), and / or similar display types. In some embodiments, the one or more XR displays 312 correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the display generation component 120 (e.g., HMD) includes a single XR display. In another example, the display generation component 120 includes an XR display for each eye of the user. In some embodiments, the one or more XR displays 312 are capable of presenting MR and VR content. In some embodiments, the one or more XR displays 312 are capable of presenting MR or VR content.
[0131] In some embodiments, the one or more image sensors 314 are configured to acquire image data corresponding to at least a portion of the user’s face, including the user’s eyes (and can be referred to as eye tracking cameras). In some embodiments, the one or more image sensors 314 are configured to acquire image data corresponding to at least a portion of the user’s hands and, optionally, the user’s arms (and can be referred to as hand tracking cameras). In some embodiments, the one or more image sensors 314 are configured to face forward so as to acquire image data corresponding to a scene that the user would see in the absence of the display generation component 120 (e.g., HMD) (and can be referred to as a scene camera). The one or more optional image sensors 314 can include one or more RGB cameras (e.g., with a complementary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), one or more infrared (IR) cameras, and / or one or more event-based cameras, etc.
[0132] Memory 320 includes high-speed random access memory, such as DRAM, SRAM, DDR RAM or other random access solid state memory devices. In some embodiments, memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid state storage devices. Memory 320 optionally includes one or more storage devices remotely located from one or more processing units 302. Memory 320 comprises a non-transitory computer readable storage medium. In some embodiments, memory 320 or the non-transitory computer readable storage medium of memory 320 stores the following programs, modules, and data structures, among others:
[0133] Operating system 330 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, XR presentation module 340 is configured to present XR content to a user via one or more XR displays 312. To this end, in various embodiments, XR presentation module 340 includes data acquisition unit 342, XR presentation unit 344, XR mapping generation unit 346, and data transmission unit 348.
[0134] In some embodiments, data acquisition unit 342 is configured to acquire data (e.g., presentation data, interaction data, sensor data, positioning data, etc.) from at least controller 110 of system 100. To this end, in various embodiments, data acquisition unit 342 includes instructions and / or logic for instructions, as well as heuristics and metadata for heuristics. Figure 1A
[0135] In some embodiments, XR presentation unit 344 is configured to present XR content via one or more XR displays 312. To this end, in various embodiments, XR presentation unit 344 includes instructions and / or logic for instructions, as well as heuristics and metadata for heuristics.
[0136] In some embodiments, XR mapping generation unit 346 is configured to generate an XR map (e.g., a 3D map of a mixed reality scene or a map of a physical environment in which computer-generated objects can be placed to generate an extended reality) based on media content data. To this end, in various embodiments, XR mapping generation unit 346 includes instructions and / or logic for instructions, as well as heuristics and metadata for heuristics.
[0137] In some embodiments, data sending unit 348 is configured to send data (e.g., presentation data, location data, etc.) to at least controller 110, and optionally to one or more of input device 125, output device 155, sensor 190, and / or peripheral device 195. To this end, in various embodiments, data sending unit 348 includes instructions and / or logic for instructions, as well as heuristics and metadata for heuristics.
[0138] Although data acquisition unit 342, XR presentation unit 344, XR mapping generation unit 346, and data sending unit 348 are shown as residing on a single device (e.g., display generation component 120 of system 100), Figure 1A it will be appreciated that, in other embodiments, any combination of data acquisition unit 342, XR presentation unit 344, XR mapping generation unit 346, and data sending unit 348 can be located in separate computing devices.
[0139] Further, Figure 3 More functionality is described in terms of various features that can be present in a particular implementation, as opposed to structural diagrams of the embodiments described herein. As will be recognized by those skilled in the art, items shown separately could be combined, and items shown separately could be divided. For example, Figure 3 Some of the functional modules shown separately in FIG. 10 can be implemented in a single module, and various functions of a single functional block can be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of particular functions between them, and how features are allocated among them, will vary from one implementation to another and, in some embodiments, depend partly on the particular combination of hardware, software, and / or firmware chosen to implement the particular implementation.
[0140] Figure 4 is a schematic illustration of an example implementation of hand tracking device 140. In some embodiments, hand tracking device 140 Figure 1A is controlled by hand tracking unit 244 Figure 2 to track positioning / position of one or more portions of a user’s hand, and / or movement of one or more portions of a user’s hand relative to Figure 1Amotion relative to a portion of the physical environment surrounding the user, relative to the display generation component 120, or relative to a portion of the user (e.g., the user’s face, eyes, or head), and / or relative to a coordinate system that is defined relative to the user’s hand. In some embodiments, the hand tracking device 140 is part of the display generation component 120 (e.g., embedded in or attached to a head-mounted device). In some embodiments, the hand tracking device 140 is separate from the display generation component 120 (e.g., located in a separate housing or attached to a separate physical support structure).
[0141] In some embodiments, the hand tracking device 140 includes an image sensor 404 (e.g., one or more IR cameras, 3D cameras, depth cameras, and / or color cameras, etc.) that captures three-dimensional scene information including at least a human user’s hand 406. The image sensor 404 captures hand images with sufficient resolution to enable the fingers and their respective positions to be distinguished. The image sensor 404 typically captures images of other portions of the user’s body, and can also or possibly capture images of all portions of the body, and can have zoom capabilities or dedicated sensors with increased magnification to capture images of the hand with the desired resolution. In some embodiments, the image sensor 404 also captures 2D color video images of the hand 406 and other elements of the scene. In some embodiments, the image sensor 404 is used in conjunction with other image sensors to capture the physical environment of the scene 105, or as the image sensor that captures the physical environment of the scene 105. In some embodiments, the image sensor 404 or a portion thereof is positioned relative to the user or the user’s environment in a manner that uses the field of view of the image sensor 404 for defining an interaction space in which movement of the hand captured by the image sensor is treated as input to the controller 110.
[0142] In some embodiments, the image sensor 404 outputs a sequence of frames containing 3D map data (and, in addition, possibly color image data) to the controller 110, which extracts high-level information from the map data. This high-level information is typically provided to an application running on the controller via an application interface (API), which in turn drives the display generation component 120. For example, the user can interact with software running on the controller 110 by moving his hand 406 and changing his hand pose.
[0143] In some embodiments, image sensor 404 projects a pattern of dots onto a scene containing hand 406 and captures an image of the projected pattern. In some embodiments, controller 110 computes 3D coordinates of points in the scene (including points on the surface of the user's hand) based on lateral shifts of the dots in the pattern by triangulation. This approach is advantageous because it does not require the user to hold or wear any kind of beacon, sensor, or other marker. It gives depth coordinates of points in the scene at a particular distance from image sensor 404 relative to a predetermined reference plane. In this disclosure, it is assumed that image sensor 404 defines an orthogonal set of x, y, z axes so that the depth coordinates of points in the scene correspond to the z component measured by the image sensor. Alternatively, image sensor 404 (e.g., a hand tracking device) can use other 3D mapping methods such as stereo imaging or time-of-flight measurements based on a single or multiple cameras or other types of sensors.
[0144] In some embodiments, hand tracking device 140 captures and processes a time series of depth maps containing the user's hand as he moves his hand (e.g., the entire hand or one or more fingers). Software running on a processor in image sensor 404 and / or controller 110 processes the 3D map data to extract image patch descriptors of the hand in these depth maps. The software can match these descriptors to image patch descriptors stored in database 408 based on a previous learning process in order to estimate the pose of the hand in each frame. The pose typically includes the 3D positions of the user's hand joints and finger tips.
[0145] The software can also analyze the trajectories of the hand and / or fingers over multiple frames in the sequence to identify gestures. The pose estimation functionality described herein can alternate with motion tracking functionality so that image patch based pose estimation is performed only once every two (or more) frames, while tracking is used to find changes in pose that occur over the remaining frames. The pose, motion, and gesture information is provided to applications running on controller 110 via the API described above. The program can move and modify images presented on display generation component 120, for example, in response to the pose and / or gesture information, or perform other functions.
[0146] In some embodiments, a gesture includes an in-air gesture. An in-air gesture is a gesture that is detected without the user touching an input element that is part of a device (e.g., computer system 101, one or more input devices 125, and / or hand tracking device 140) (or independent of an input element that is part of a device) and is based on detected movement of a portion of the user’s body (e.g., head, one or both arms, one or both hands, one or more fingers, and / or one or both legs) through the air (including movement of the user’s body relative to an absolute reference (e.g., angle of a user’s arm relative to the ground or distance of a user’s hand from the ground), relative to another portion of the user’s body (e.g., movement of a user’s hand relative to the user’s shoulder, movement of one of the user’s hands relative to the other of the user’s hands, and / or movement of a user’s finger relative to another finger or portion of the hand), and / or absolute movement of a portion of the user’s body (e.g., a tap gesture including a hand moving a predetermined amount and / or velocity in a predetermined pose, or a shake gesture including a predetermined velocity or amount of rotation of a portion of the user’s body)).
[0147] In some embodiments, input gestures used in various examples and embodiments described herein include in-air gestures performed by movement of a user’s finger relative to other fingers or portions of the user’s hand for interacting with an XR environment (e.g., a virtual or mixed reality environment), in accordance with some embodiments. In some embodiments, an in-air gesture is a gesture that is detected without the user touching an input element that is part of a device (or independent of an input element that is part of a device) and is based on detected movement of a portion of the user’s body through the air (including movement of the user’s body relative to an absolute reference (e.g., angle of a user’s arm relative to the ground or distance of a user’s hand from the ground), relative to another portion of the user’s body (e.g., movement of a user’s hand relative to the user’s shoulder, movement of one of the user’s hands relative to the other of the user’s hands, and / or movement of a user’s finger relative to another finger or portion of the hand), and / or absolute movement of a portion of the user’s body (e.g., a tap gesture including a hand moving a predetermined amount and / or velocity in a predetermined pose, or a shake gesture including a predetermined velocity or amount of rotation of a portion of the user’s body).
[0148] In some embodiments in which the input gesture is an in-air gesture (e.g., in the absence of physical contact with an input device that provides information to the computer system about which user interface element is the target of the user input, such as contact with a user interface element displayed on a touchscreen, or contact with a mouse or trackpad to move a cursor to a user interface element), the gesture takes into account the user’s attention (e.g., gaze) to determine the target of the user input (e.g., for direct input, as described below). Thus, in implementations involving in-air gestures, for example, the input gesture is combined with (e.g., simultaneous with) detection of attention (e.g., gaze) toward a user interface element to perform pinch and / or tap inputs, as further described below.
[0149] In some embodiments, input gestures directed at user interface objects are performed directly or indirectly with reference to the user interface objects. For example, user input is performed directly on a user interface object in accordance with performance of an input gesture at a location corresponding to the location of the user interface object in a three-dimensional environment (e.g., as determined based on the user’s current viewpoint). In some embodiments, input gestures are performed indirectly on a user interface object in accordance with the location of the user’s hand not being at the location corresponding to the location of the user interface object in the three-dimensional environment at the time the user performs the input gesture, upon detection of the user’s attention (e.g., gaze) to the user interface object. For example, for direct input gestures, the user can direct the user’s input to a user interface object by initiating the gesture at or near a location corresponding to the displayed location of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0 and 5 cm, measured from the outer edge of the option or the central portion of the option). For indirect input gestures, the user can direct the user’s input to a user interface object by focusing on the user interface object (e.g., by gazing at the user interface object), and while focusing on the option, the user initiates the input gesture (e.g., at any location detectable by the computer system) (e.g., at a location that does not correspond to the displayed location of the user interface object).
[0150] In some embodiments, input gestures (e.g., in-air gestures) used in various examples and embodiments described herein include pinch inputs and tap inputs, in accordance with some embodiments, for interacting with virtual or mixed reality environments. For example, the pinch inputs and tap inputs described below are performed as in-air gestures.
[0151] In some embodiments, the pinch input is part of an in-air gesture that includes one or more of: a pinch gesture, a long pinch gesture, a pinch-and-drag gesture, or a double pinch gesture. For example, a pinch gesture as an in-air gesture includes movement of two or more fingers of a hand to contact each other, i.e., optionally followed by an immediate (e.g., within 0-1 seconds) interruption of contact with each other. A long pinch gesture as an in-air gesture includes movement of two or more fingers of a hand in contact with each other for at least a threshold amount of time (e.g., at least 1 second) before an interruption of contact with each other is detected. For example, a long pinch gesture includes a user holding a pinch gesture (e.g., with two or more fingers in contact), and the long pinch gesture continues until an interruption of contact between the two or more fingers is detected. In some embodiments, a double pinch gesture as an in-air gesture includes two (e.g., or more) pinch inputs (e.g., performed by the same hand) that are detected consecutively immediately (e.g., within a predefined time period) of each other. For example, a user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., interrupts contact between the two or more fingers), and performs a second pinch input within a predefined time period (e.g., within 1 second or within 2 seconds) after releasing the first pinch input.
[0152] In some embodiments, a pinch-and-drag gesture as an in-air gesture includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with (e.g., followed by) a drag input that changes a position of a user’s hand from a first position (e.g., a start position of the drag) to a second position (e.g., an end position of the drag). In some embodiments, a user holds the pinch gesture while performing the drag input, and releases the pinch gesture (e.g., opens their two or more fingers) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., a user pinches two or more fingers into contact with each other and moves the same hand into the air to a second position with a drag gesture). In some embodiments, the pinch input is performed by a first hand of a user, and the drag input is performed by a second hand of the user (e.g., while the user continues the pinch input with the first hand of the user, the second hand of the user moves in the air from the first position to the second position. In some embodiments, an input gesture as an in-air gesture includes input (e.g., pinch and / or tap input) performed using both hands of a user. For example, an input gesture includes two (e.g., or more) pinch inputs performed in conjunction (e.g., concurrently or within a predefined time period) of each other. For example, a first pinch gesture (e.g., a pinch input, a long pinch input, or a pinch-and-drag input) is performed using a first hand of a user, and in conjunction with the pinch input performed using the first hand, a second pinch input is performed using another hand (e.g., a second hand of the two hands of the user).
[0153] In some embodiments, a tap input (e.g., pointing to a user interface element) performed as an air gesture includes movement of a user’s finger toward the user interface element, movement of the user’s hand toward the user interface element (optionally, the user’s finger extending toward the user interface element), a downward motion of the user’s finger (e.g., mimicking a mouse click motion or a tap on a touch screen), or other predefined movement of the user’s hand. In some embodiments, a tap input performed as an air gesture is detected based on movement characteristics of a finger or hand performing a tap gesture movement that is the finger or hand moving away from the user’s point of view and / or toward an object that is the target of the tap input, followed by an end of the movement. In some embodiments, the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., an end of movement away from the user’s point of view and / or toward an object that is the target of the tap input, a reversal of the direction of movement of the finger or hand, and / or a reversal of the direction of acceleration of the movement of the finger or hand).
[0154] In some embodiments, a user’s attention is determined to be directed to a portion of a three-dimensional environment based on detection of a gaze directed to the portion of the three-dimensional environment (optionally, without requiring other conditions). In some embodiments, a user’s attention is determined to be directed to a portion of a three-dimensional environment based on detection of a gaze directed to the portion of the three-dimensional environment with one or more additional conditions, such as requiring the gaze to be directed to the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and / or requiring the gaze to be directed to the portion of the three-dimensional environment while the user’s point of view is within a distance threshold from the portion of the three-dimensional environment for the device to determine that the user’s attention is directed to the portion of the three-dimensional environment, where if one of these additional conditions is not met, the device determines that the attention is not directed to the portion of the three-dimensional environment that the gaze is directed to (e.g., until the one or more additional conditions are met).
[0155] In some embodiments, detection of the readiness state configuration of the user or a portion of the user is detected by the computer system. Detection of the readiness state configuration of the hand is used by the computer system as an indication that the user can be preparing to use one or more mid-air hand gesture inputs performed by the hand (e.g., pinch, tap, pinch-and-drag, double pinch, long pinch, or other mid-air hand gestures described herein) to interact with the computer system. For example, the readiness state of the hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape in which the thumb and one or more fingers are extended and spaced apart in preparation to make a pinch or grasp gesture, or a pre-tap in which one or more fingers are extended and the palm is facing away from the user), based on whether the hand is in a predetermined position relative to the user’s point of view (e.g., below the user’s head and above the user’s waist and extending at least 15 cm, 20 cm, 25 cm, 30 cm, or 50 cm from the body), and / or based on whether the hand has moved in a particular manner (e.g., moved toward a zone in front of the user above the user’s waist and below the user’s head or moved away from the user’s body or legs). In some embodiments, the readiness state is used to determine whether an interactive element of a user interface is responsive to attention (e.g., gaze) inputs.
[0156] In scenarios where inputs are described with reference to in-air gestures, it will be understood that similar gestures can be detected using a hardware input device attached to or held by one or both hands of a user, where the position of the hardware input device in space can be tracked using optical tracking, one or more accelerometers, one or more gyroscopes, one or more magnetometers, and / or one or more inertial measurement units, and the position and / or movement of the hardware input device is used in place of the position and / or movement of the one or both hands in the corresponding in-air gesture. In scenarios where inputs are described with reference to in-air poses, it will be understood that similar poses can be detected using a hardware input device attached to or held by one or both hands of a user. User inputs can be detected with controls contained in the hardware input device, such as one or more touch-sensitive input elements, one or more pressure-sensitive input elements, one or more buttons, one or more knobs, one or more dials, one or more joysticks, one or both hands or finger coverings that can detect the position or change in position of the hands and / or fingers relative to each other, relative to the user’s body, and / or relative to the user’s physical environment, and / or other hardware input device controls, where user inputs made with controls contained in the hardware input device are used in place of hand and / or finger gestures such as in-air taps or in-air pinches in the corresponding in-air gestures. For example, selection inputs described as being performed with in-air taps or in-air pinches can alternatively be detected with button presses, taps on a touch-sensitive surface, presses on a pressure-sensitive surface, or other hardware inputs. As another example, movement inputs described as being performed with in-air pinches and drags can alternatively be detected based on interactions with hardware input controls such as button presses and holds, touches on a touch-sensitive surface, presses on a pressure-sensitive surface, or other hardware inputs followed by movement of the hardware input device (e.g., along with the hand associated with the hardware input device) through space. Similarly, two-handed inputs that include movement of the hands relative to each other can be performed with one in-air gesture and one hardware input device held in a hand that is not performing the in-air gesture, two hardware input devices held in different hands, or two in-air gestures performed by different hands and / or various combinations of inputs detected by one or more of the above hardware input devices.
[0157] In some embodiments, the software can be downloaded to the controller 110 in electronic form, over a network, for example, or it can alternatively be provided on a tangible non-transitory medium, such as optical, magnetic or electronic memory media. In some embodiments, the database 408 is likewise stored in memory associated with the controller 110. Alternatively or additionally, some or all of the described functionality of the computer can be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP), for example. Although the described functionality is implemented in one or more computers in the example of FIG. 4, it will be appreciated that the functionality can be implemented in other ways, such as in one or more special-purpose hardware components, for example. Figure 4The controller 110 is shown in FIG. 4, but by way of example, some or all of the processing functions of the controller can be performed by a suitable microprocessor and software or by dedicated circuitry within the housing of the image sensor 404 (e.g., a hand tracking device) or other device associated with the image sensor 404, as a unit separate from the image sensor 404. In some embodiments, at least some of these processing functions can be performed by a suitable processor integrated with the display generation component 120 (e.g., in a television receiver, a hand-held device, or a head-mounted device) or with any other suitable computerized device, such as a game console or a media player. The sensing functions of the image sensor 404 likewise can be integrated into a computer or other computerized apparatus that will be controlled by the sensor output.
[0158] Figure 4 Also included is a schematic of a depth map 410 captured by the image sensor 404, in accordance with some embodiments. As explained above, the depth map includes a matrix of pixels with corresponding depth values. Pixels 412 corresponding to the hand 406 have been segmented from the background and wrist in this map. The intensity of each pixel within the depth map 410 is inversely proportional to its depth value (i.e., the measured z-distance from the image sensor 404), with the gray shading becoming darker as the depth increases. The controller 110 processes these depth values in order to identify and segment the constituent parts of the image (i.e., groups of adjacent pixels) that have the characteristics of a human hand. These characteristics can include, for example, overall size, shape, and motion from frame to frame in a sequence of depth maps.
[0159] Figure 4 Also schematically illustrated is a hand skeleton 414 that the controller 110 ultimately extracts from the depth map 410 of the hand 406, in accordance with some embodiments. In Figure 4 In some embodiments, key feature points of the hand, and optionally on the wrist or arm connected to the hand (e.g., points corresponding to finger joints, finger tips, center of palm, end of the hand connected to the wrist, etc.) are identified and located on the hand skeleton 414. In some embodiments, the controller 110 uses the locations and movements of these key feature points across multiple image frames to determine a gesture performed by the hand or a current state of the hand, in accordance with some embodiments.
[0160] Figure 5 An example embodiment of the eye tracking device 130 is illustrated. In some embodiments, the eye tracking device 130 is implemented by an eye tracking unit 243 Figure 1A Figure 2 ) control to track the position and movement of the user’s gaze relative to the scene 105 or relative to XR content displayed via the display generation component 120. In some embodiments, the eye tracking device 130 is integrated with the display generation component 120. For example, in some embodiments, when the display generation component 120 is a head-mounted device, such as a headset, helmet, goggles, or glasses, or a handheld device that is placed in a wearable frame, the head-mounted device includes both components that generate XR content for the user to view and components to track the user’s gaze relative to the XR content. In some embodiments, the eye tracking device 130 is separate from the display generation component 120. For example, when the display generation component is a handheld device or an XR room, the eye tracking device 130 is optionally a device that is separate from the handheld device or the XR room. In some embodiments, the eye tracking device 130 is a head-mounted device or part of a head-mounted device. In some embodiments, the head-mounted eye tracking device 130 is used in combination with a display generation component that is also head-mounted or a display generation component that is not head-mounted. In some embodiments, the eye tracking device 130 is not a head-mounted device and is used in combination with a head-mounted display generation component. In some embodiments, the eye tracking device 130 is not a head-mounted device and is part of a non-head-mounted display generation component.
[0161] In some embodiments, the display generation component 120 uses display mechanisms (e.g., left and right near-eye display panels) to display frames including left and right images in front of the user’s eyes, providing a 3D virtual view to the user. For example, a head-mounted display generation component can include left and right optical lenses (referred to herein as eye lenses) positioned between the display and the user’s eyes. In some embodiments, the display generation component can include or be coupled to one or more external cameras that capture video of the user’s environment for display. In some embodiments, a head-mounted display generation component can have a transparent or semi-transparent display and display virtual objects on the transparent or semi-transparent display through which the user can directly view the physical environment. In some embodiments, the display generation component projects virtual objects into the physical environment. The virtual objects may, for example, be projected on a physical surface or as a hologram, such that an individual using the system observes the virtual objects overlaid above the physical environment. In this case, separate display panels and image frames for the left and right eyes can not be needed.
[0162] As Figure 5As shown, in some embodiments, eye tracking device 130 (e.g., a gaze tracking device) includes at least one eye tracking camera (e.g., an infrared (IR) or near-IR (NIR) camera), and an illumination source (e.g., an IR or NIR light source, such as an array or ring of LEDs) that emits light (e.g., IR or NIR light) toward the user’s eyes. The eye tracking camera can be pointed at the user’s eyes to receive IR or NIR light that is directly reflected from the eyes by the light source, or alternatively can be pointed at “hot” mirrors that are positioned between the user’s eyes and the display panel, which reflect IR or NIR light from the eyes to the eye tracking camera while allowing visible light to pass through. Eye tracking device 130 optionally captures images of the user’s eyes (e.g., as a video stream captured at 60-120 frames per second (fps)), analyzes the images to generate gaze tracking information, and communicates the gaze tracking information to controller 110. In some embodiments, both of the user’s eyes are tracked separately by respective eye tracking cameras and illumination sources. In some embodiments, only one of the user’s eyes is tracked by a respective eye tracking camera and illumination source.
[0163] In some embodiments, a device-specific calibration procedure is used to calibrate eye tracking device 130 to determine parameters of the eye tracking device for a particular operating environment 100, such as 3D geometry and parameters of the LEDs, cameras, hot mirrors (if present), eye lenses, and display screen. The device-specific calibration procedure can be performed at a factory or another facility prior to delivery of the AR / VR equipment to an end user. The device-specific calibration procedure can be an automatic calibration procedure or a manual calibration procedure. According to some embodiments, a user-specific calibration procedure can include estimation of eye parameters for a particular user, such as pupil position, fovea position, optical axis, visual axis, interpupillary distance, etc. According to some embodiments, once the device-specific parameters and user-specific parameters are determined for eye tracking device 130, a glint-assisted method can be used to process images captured by the eye tracking camera to determine a current visual axis and a gaze point of the user relative to the display.
[0164] As Figure 5As shown, eye tracking device 130 (e.g., 130A or 130B) includes an eye lens 520 and a gaze tracking system that includes at least one eye tracking camera 540 (e.g., an infrared (IR) or near-IR (NIR) camera) positioned on the side of the user’s face on which eye tracking is performed, and an illumination source 530 (e.g., an IR or NIR light source such as an array or ring of NIR light-emitting diodes (LEDs)) that emits light (e.g., IR or NIR light) toward the user’s eye 592. Eye tracking camera 540 can be directed toward a mirror 550 (which mirrors IR or NIR light from eye 592 while allowing visible light to pass) located between user’s eye 592 and display 510 (e.g., a left display panel or a right display panel of a head-mounted display, or a display of a handheld device, a projector, etc.) (e.g., as shown in the top portion of Figure 5 FIG. 6A), or alternatively can be directed toward user’s eye 592 to receive reflected IR or NIR light from eye 592 (e.g., as shown in the bottom portion of Figure 5 FIG. 6A).
[0165] In some embodiments, controller 110 renders AR or VR frames 562 (e.g., left and right frames for left and right display panels) and provides frames 562 to display 510. Controller 110 uses gaze tracking input 542 from eye tracking camera 540 for various purposes, e.g., for processing frames 562 for display. Controller 110 optionally estimates a gaze point of the user on display 510 based on gaze tracking input 542 acquired from eye tracking camera 540 using a glint-assisted method or other suitable method. The gaze point estimated from gaze tracking input 542 is optionally used to determine a direction in which the user is currently looking.
[0166] Several possible use cases of the user’s current gaze direction are described below and are not intended to be limiting. As an example use case, the controller 110 can render virtual content differently based on the determined direction of the user’s gaze. For example, the controller 110 can generate virtual content in a foveal region determined from the user’s current gaze direction with a higher resolution than in a peripheral region. As another example, the controller can position or move virtual content in a view based at least in part on the user’s current gaze direction. As another example, the controller can display particular virtual content in a view based at least in part on the user’s current gaze direction. As another example use case in an AR application, the controller 110 can direct an external camera used to capture the physical environment of the XR experience to focus in the determined direction. The autofocus mechanism of the external camera can then focus on an object or surface in the environment that the user is currently looking at on the display 510. As another example use case, the eye lenses 520 can be focusable lenses, and the controller uses gaze tracking information to adjust the focal point of the eye lenses 520 so that virtual objects the user is currently looking at have the proper vergence to match the convergence of the user’s eyes 592. The controller 110 can use gaze tracking information to direct the eye lenses 520 to adjust the focal point so that objects the user is looking at that are close appear at the correct distance.
[0167] In some embodiments, the eye tracking device is part of a head-mounted device that includes a display (e.g., display 510) mounted in a wearable housing, two eye lenses (e.g., eye lenses 520), an eye tracking camera (e.g., eye tracking camera 540), and a light source (e.g., illumination source 530 (e.g., IR or NIR LED)). The light source emits light (e.g., IR or NIR light) toward the user’s eyes 592. In some embodiments, the light source can be arranged in a ring or circle around each of the lenses, as shown in FIG. 5B. In some embodiments, for example, eight illumination sources 530 (e.g., LEDs) are arranged around each lens 520. However, more or fewer illumination sources 530 can be used, and other arrangements and positions of the illumination sources 530 can be used. Figure 5
[0168] In some embodiments, the display 510 emits light in the visible light range and does not emit light in the IR or NIR range, and thus does not introduce noise in the gaze tracking system. Note that the position and angle of the eye tracking cameras 540 are given by way of example and are not intended to be limiting. In some embodiments, a single eye tracking camera 540 is positioned on each side of the user’s face. In some embodiments, two or more NIR cameras 540 can be used on each side of the user’s face. In some embodiments, a camera 540 with a wider field of view (FOV) and a camera 540 with a narrower FOV can be used on each side of the user’s face. In some embodiments, a camera 540 operating at one wavelength (e.g., 850 nm) and a camera 540 operating at a different wavelength (e.g., 940 nm) can be used on each side of the user’s face.
[0169] As Figure 5 embodiments of gaze tracking systems as exemplified in
[0170] Figure 6 A flash-assisted gaze tracking pipeline is exemplified in accordance with some embodiments. In some embodiments, the gaze tracking pipeline is implemented by a flash-assisted gaze tracking system (e.g., an eye tracking device 130 as shown in Figure 1A and Figure 5 The flash-assisted gaze tracking system can maintain a tracking state. Initially, the tracking state is off or “no”. When in the tracking state, the flash-assisted gaze tracking system uses prior information from a previous frame when analyzing a current frame to track the pupil outline and glint in the current frame. When not in the tracking state, the flash-assisted gaze tracking system attempts to detect the pupil and glint in the current frame, and if successful, initializes the tracking state to “yes” and continues in the tracking state for the next frame.
[0171] As Figure 6 shown, the gaze tracking cameras can capture left and right images of the user’s left and right eyes. The captured images are then input to the gaze tracking pipeline for processing starting at 610. As indicated by the arrow returning to element 600, the gaze tracking system can continue to capture images of the user’s eyes, for example, at a rate of 60 to 120 frames per second. In some embodiments, each set of captured images can be input to the pipeline for processing. However, in some embodiments or under some conditions, not all captured frames are processed by the pipeline.
[0172] At 610, for the current captured image, if the tracking status is yes, the method proceeds to element 640. At 610, if the tracking status is no, the image is analyzed to detect the user’s pupils and glints in the image as indicated at 620. At 630, if the pupils and glints are successfully detected, the method proceeds to element 640. Otherwise, the method returns to element 610 to process the next image of the user’s eye.
[0173] At 640, if proceeding from element 610, the current frame is analyzed to track the pupils and glints based in part on previous information from previous frames. At 640, if proceeding from element 630, the tracking status is initialized based on the pupils and glints detected in the current frame. The results of the processing at element 640 are checked to verify that the results of the tracking or detection can be trusted. For example, the results can be checked to determine whether the pupils and a sufficient number of glints for performing gaze estimation were successfully tracked or detected in the current frame. At 650, if the results can not be trusted, at element 660, the tracking status is set to no, and the method returns to element 610 to process the next image of the user’s eye. At 650, if the results are trusted, the method proceeds to element 670. At 670, the tracking status is set to yes (if it is not already yes), and the pupil and glint information is passed to element 680 to estimate the user’s gaze point.
[0174] Figure 6 It is intended to serve as one example of an eye tracking technique that can be used in particular implementations. As will be recognized by one of ordinary skill in the art, in accordance with various implementations, other eye tracking techniques that are currently existing or are developed in the future can be used in place of or in combination with the glint-assisted eye tracking technique described herein in computer systems 101 for providing XR experiences to users.
[0175] In some implementations, portions of the captured real-world environment 602 are used to provide an XR experience to the user, such as a mixed reality environment in which one or more virtual objects are overlaid above a representation of the real-world environment 602.
[0176] Accordingly, the description herein describes some embodiments of a three-dimensional environment (e.g., an XR environment) that includes representations of real-world objects and representations of virtual objects. For example, the three-dimensional environment optionally includes a representation of a table that is present in a physical environment, which is captured and displayed in the three-dimensional environment (e.g., actively displayed via a camera and display of the computer system or passively displayed via a transparent or semi-transparent display of the computer system). As previously described, the three-dimensional environment can optionally be a mixed reality system in which the three-dimensional environment is based on a physical environment that is captured by one or more sensors of the computer system and displayed via a display generation component. As a mixed reality system, the computer system can optionally be able to selectively display portions and / or objects of the physical environment such that the respective portions and / or objects of the physical environment appear as if they are present in the three-dimensional environment displayed by the computer system. Similarly, the computer system can optionally be able to display virtual objects in the three-dimensional environment by placing the virtual objects at respective locations in the three-dimensional environment that have corresponding locations in the real world (e.g., the physical environment) such that the virtual objects appear to be present in the real world. For example, the computer system can optionally display a vase such that the vase appears as if a real vase is placed on top of a table in the physical environment. In some embodiments, the respective locations in the three-dimensional environment have corresponding locations in the physical environment. Accordingly, when the computer system is described as displaying a virtual object at a respective location relative to a physical object (e.g., a location such as at or near a user’s hand or a location at or near a physical table), the computer system displays the virtual object at a particular location in the three-dimensional environment such that it appears as if the virtual object is at or near the physical object in the physical environment (e.g., the virtual object is displayed in the three-dimensional environment at a location that corresponds to a location in the physical environment where the virtual object would be displayed if the virtual object were a real object at the particular location).
[0177] In some embodiments, real-world objects that are present in a physical environment that are displayed in the three-dimensional environment (e.g., and / or are visible via a display generation component) can interact with virtual objects that are only present in the three-dimensional environment. For example, the three-dimensional environment can include a table and a vase placed on top of the table, where the table is a view (or representation) of a physical table in a physical environment, and the vase is a virtual object.
[0178] In three-dimensional environments (e.g., real environments, virtual environments, or environments that include a mix of real and virtual objects), objects are sometimes referred to as having a depth or simulated depth, or objects are referred to as being visible, displayed, or placed at different depths. In this context, depth refers to a dimension that is different from height or width. In some embodiments, depth is defined relative to a fixed set of coordinates (e.g., where a room or object has a height, depth, and width defined relative to a fixed set of coordinates). In some embodiments, depth is defined relative to a user’s position or viewpoint, in which case the depth dimension varies based on the user’s position and / or the position and angle of the user’s viewpoint. In some embodiments where depth is defined relative to a user’s position that is located relative to a surface of the environment (e.g., a surface of the floor or ground of the environment), objects that are farther away from the user along a line that extends parallel to the surface are considered to have greater depth in the environment, and / or the depth of an object is measured along an axis that extends outward from the user’s position and that is parallel to the surface of the environment (e.g., depth is defined in a cylindrical or substantially cylindrical coordinate system, where the user’s position is at the center of a cylinder that extends from the user’s head toward the user’s feet). In some embodiments where depth is defined relative to a user’s viewpoint (e.g., relative to a direction of a point in space that determines which portion of the environment is visible via a head-mounted device or other display), objects that are farther away from the user’s viewpoint along a line that extends parallel to the direction of the user’s viewpoint are considered to have greater depth in the environment, and / or the depth of an object is measured along an axis that extends outward from the user’s viewpoint and that is parallel to the direction of the user’s viewpoint (e.g., depth is defined in a spherical or substantially spherical coordinate system, where the origin of the viewpoint is at the center of a sphere that extends outward from the user’s head). In some embodiments, depth is defined relative to a user interface container (e.g., a window or application in which application and / or system content is displayed), where the user interface container has a height and / or width, and the depth is a dimension that is orthogonal to the height and / or width of the user interface container. In some embodiments where depth is defined relative to a user interface container, when the container is placed in a three-dimensional environment or initially displayed (e.g., such that the depth dimension of the container extends outward away from the user or the user’s viewpoint), the height and / or width of the container is typically orthogonal or substantially orthogonal to a straight line that extends from the user’s position (e.g., the user’s viewpoint or the user’s position) to the user interface container (e.g., the center of the user interface container or another characteristic point of the user interface container). In some embodiments where depth is defined relative to a user interface container, the depth of an object relative to the user interface container refers to the positioning of the object along the depth dimension of the user interface container. In some embodiments, multiple different containers can have different depth dimensions (e.g., different depth dimensions that extend in different directions and / or from different starting points away from the user or the user’s viewpoint).In some embodiments, when defining depth relative to a user interface container, the direction of the depth dimension remains constant for the user interface container as the location of the user interface container, the user, and / or the user’s point of view changes (e.g., or when multiple different viewers are watching the same container in a three-dimensional environment, such as during a physical collaboration session and / or when multiple participants are in a live communication session with shared virtual content including the container). In some embodiments, for curved containers (e.g., containers that include a curved surface or a curved content area), the depth dimension optionally extends into the surface of the curved container. In some cases, a z-separation (e.g., the separation of two objects in the depth dimension), a z-height (e.g., the distance of one object from another object in the depth dimension), a z-position (e.g., the positioning of one object in the depth dimension), a z-depth (e.g., the positioning of one object in the depth dimension), or a simulated z-dimension (e.g., a depth used as a dimension of an object, a dimension of an environment, a direction in space, and / or a simulated direction in space) is used to refer to the concept of depth as described above.
[0179] In some embodiments, a user optionally is able to interact with virtual objects in a three-dimensional environment using one or both hands as if the virtual objects were real objects in a physical environment. For example, as described above, one or more sensors of a computer system optionally capture a user’s one or both hands and display a representation of the user’s hands in a three-dimensional environment (e.g., in a manner similar to displaying real-world objects in a three-dimensional environment as described above), or in some embodiments, the user’s hands are visible via a display generation component, via the ability to see the physical environment through the user interface due to the transparency / semi- transparency of the portion of the user interface being displayed by the display generation component, or due to the projection of the user interface onto a transparent / semi-transparent surface or onto or into the field of view of the user’s eyes. Thus, in some embodiments, the user’s hands are displayed at their respective locations in the three-dimensional environment and are treated as if they were objects in the three-dimensional environment that are able to interact with virtual objects in the three-dimensional environment as if the virtual objects were physical objects in the physical environment. In some embodiments, the computer system is able to update the display of the representation of the user’s hands in the three-dimensional environment in conjunction with the movement of the user’s hands in the physical environment.
[0180] In some of the embodiments described below, the computer system optionally is able to determine an "effective" distance between a physical object in the physical world and a virtual object in the three-dimensional environment, e.g., for determining whether a physical object is directly interacting with a virtual object (e.g., whether a hand is touching, grabbing, holding, etc. a virtual object or within a threshold distance of a virtual object). For example, a hand directly interacting with a virtual object optionally includes one or more of a finger of the hand pressing a virtual button, a hand of the user grabbing a virtual vase, the user's hand coming together and pinching / holding an application's user interface, and two fingers of the user's hand doing any other type of interaction described herein. For example, when determining whether a user is interacting with a virtual object and / or how a user is interacting with a virtual object, the computer system optionally determines a distance between a hand of the user and the virtual object. In some embodiments, the computer system determines a distance between a hand of the user and a virtual object by determining a distance between a location of the hand in the three-dimensional environment and a location of the virtual object of interest in the three-dimensional environment. For example, the hand or hands of the user are at a particular location in the physical world, the computer system optionally captures the hand or hands and displays the hand or hands at a particular corresponding location in the three-dimensional environment (e.g., if the hand is a virtual hand rather than a physical hand, the hand will be displayed at a location in the three-dimensional environment). The location of the hand in the three-dimensional environment is optionally compared to the location of the virtual object of interest in the three-dimensional environment to determine a distance between the hand or hands of the user and the virtual object. In some embodiments, the computer system optionally determines a distance between a physical object and a virtual object by comparing locations in the physical world (e.g., rather than comparing locations in the three-dimensional environment). For example, when determining a distance between a hand or hands of the user and a virtual object, the computer system optionally determines a corresponding location of the virtual object in the physical world (e.g., if the virtual object is a physical object rather than a virtual object, the virtual object would be at a location in the physical world), and then determines a distance between the corresponding physical location and the hand or hands of the user. In some embodiments, the same techniques are optionally used to determine a distance between any physical object and any virtual object. Thus, as described herein, when determining whether a physical object is in contact with a virtual object or whether a physical object is within a threshold distance of a virtual object, the computer system optionally performs any of the techniques described above to map a location of the physical object to the three-dimensional environment and / or to map a location of the virtual object to the physical environment.
[0181] In some embodiments, the same or similar techniques are used to determine where and what a user’s gaze is directed at, and / or where and what a physical stylus held by the user is directed at. For example, if a user’s gaze is directed at a particular location in the physical environment, the computer system optionally determines a corresponding location in the three-dimensional environment (e.g., a virtual location of the gaze), and if a virtual object is located at that corresponding virtual location, the computer system optionally determines that the user’s gaze is directed at that virtual object. Similarly, the computer system optionally can determine a direction in which a physical stylus is directed in the physical environment based on the orientation of the stylus. In some embodiments, based on the determination, the computer system determines a corresponding virtual location in the three-dimensional environment that corresponds to the location in the physical environment at which the stylus is directed, and optionally determines that the stylus is directed at the corresponding virtual location in the three-dimensional environment.
[0182] Similarly, the embodiments described herein can refer to a location of a user (e.g., a user of the computer system) in the three-dimensional environment and / or a location of the computer system in the three-dimensional environment. In some embodiments, the user of the computer system is holding, wearing, or otherwise located at or near the computer system. Thus, in some embodiments, the location of the computer system is used as a proxy for the location of the user. In some embodiments, the location of the computer system and / or the user in the physical environment corresponds to a respective location in the three-dimensional environment. For example, the location of the computer system would be a location in the physical environment (and its corresponding location in the three-dimensional environment) from which the user would see the physical environment in the same location, orientation, and / or size (e.g., in absolute terms and / or relative to each other) as the objects in the physical environment if the user were standing in that location facing the respective portion of the physical environment visible via the display generation component as the objects are displayed in the three-dimensional environment by the display generation component of the computer system or visible in the three-dimensional environment via the display generation component. Similarly, if the virtual objects displayed in the three-dimensional environment are physical objects in the physical environment (e.g., physical objects placed in the physical environment at the same locations as the virtual objects in the three-dimensional environment, and physical objects in the physical environment having the same size and orientation as when in the three-dimensional environment), the location of the computer system and / or the user is a location from which the user would see the virtual objects in the physical environment in the same location, orientation, and / or size (e.g., in absolute terms and / or relative to each other and real-world objects) as the virtual objects displayed in the three-dimensional environment by the display generation component of the computer system.
[0183] In this disclosure, various input methods are described with respect to interaction with a computer system. When an example is provided using one input device or input method, and another example is provided using another input device or input method, it should be understood that each example is compatible with and optionally utilizes the input device or input method described with respect to the other example. Similarly, various output methods are described with respect to interaction with a computer system. When an example is provided using one output device or output method, and another example is provided using another output device or output method, it should be understood that each example is compatible with and optionally utilizes the output device or output method described with respect to the other example. Similarly, various methods are described with respect to interaction with a virtual environment or a mixed reality environment through a computer system. When an example is provided using interaction with a virtual environment, and another example is provided using a mixed reality environment, it should be understood that each example is compatible with and optionally utilizes the methods described with respect to the other example. Therefore, this disclosure discloses embodiments that are combinations of features from multiple examples, without necessarily listing all features of the embodiments in detail in the description of each example embodiment.
[0184] User interface and associated processes
[0185] Attention is now turned to embodiments of a user interface ("UI") and associated processes that may be implemented on a computer system (such as a portable multifunction device or a head-mounted device) having a display generating component, one or more input devices, and optionally one or more cameras.
[0186] 7A to 7F An example of a computer system that displays multiple groups of controls in response to detecting gaze and / or gesture input according to some embodiments is illustrated.
[0187] Figure 7A The computer system 101 is illustrated as displaying a three-dimensional environment 702 (e.g., a three-dimensional user interface) via the display generation component 120. It should be understood that in some embodiments, the computer system 101 may utilize a reference image in a two-dimensional environment without departing from the scope of the present disclosure. 7A to 7F One or more of the techniques described above. Figure 6 As described, the computer system 101 optionally includes a display generation component (e.g., a touch screen) and a plurality of image sensors (e.g., Figure 3The image sensor optionally includes one or more of: a visible light camera; an infrared camera; a depth sensor; or any other sensor that the computer system 101 can use to capture one or more images of the user or a portion of the user (e.g., one or both hands of the user) as the user interacts with the computer system 101. In some embodiments, the user interfaces illustrated and described below can also be implemented on a head-mounted display that includes a display generation component that displays the user interfaces or three-dimensional environments to the user, and sensors that detect movement of the physical environment and / or the user's hands (such as movement that the computer system 101 interprets as gestures such as air gestures) (e.g., external sensors facing outward from the user's face), and / or sensors that detect the gaze of the user (e.g., internal sensors facing inward toward the user's face).
[0188] In Figure 7A the computer system 101 displays first content within a first region 704 of the three- dimensional environment 702. The first content optionally includes two-dimensional or three- dimensional media content (e.g., video content, still images, and / or three-dimensional simulation content) that changes over time, and / or audio content. The first region 704 of the three- dimensional environment 702 is optionally a two-dimensional or three-dimensional area within which the first content is presented.
[0189] Figure 7A The three-dimensional environment 702 in also includes representations of real objects in the physical environment of the computer system 101, including a representation 706a of a table, a representation 706b of a chair, a representation 708a of a wall, and a representation 708b of a ceiling.
[0190] Optionally, the computer system 101 displays a first set of one or more controls (e.g., icons and / or affordances) associated with the first content, such as for controlling playback of the first content. (This optionality is indicated by the dashed-line border throughout the figures.) In Figure 7A In the example of FIG. 7A, the first set of one or more controls that are (optionally) displayed includes a rewind control 712a, a play / pause control 712b, and a fast- forward control 712c. The controls 712a, 712b, and 712c are optionally associated with performing corresponding operations to control playback of the first content in response to selection of the corresponding control.
[0191] Optionally, the first set of one or more controls (e.g., controls 712a, 712b, and 712c) are displayed as partially or fully overlaying the first region 704 (e.g., on top of and / or in front of the first region) (e.g., over the first content). Optionally, the first set of one or more controls are displayed as visually overlaying a platter 714a, which is optionally an ellipse, a rectangle, or another shape, and which is optionally a solid color or a patterned fill. Optionally, the platter 714a is displayed as partially overlaying the first region 704, as shown in Figure 7A FIG. 6A, or in a different location in the three-dimensional environment 702. If present, the platter 714a provides a visual background for the controls 712a, 712b, and 712c to help visually distinguish the controls 712a, 712b, and 712c from the first content and / or other objects or regions in the three-dimensional environment 702.
[0192] If the first set of one or more controls 712a, 712b, and 712c are displayed, they are optionally displayed in a reduced prominence state, as depicted in Figure 7A FIG. 6B. Optionally, while the controls 712a, 712b, and 712c are displayed in the reduced prominence state, the controls 712a, 712b, and 712c cannot be selected or cannot otherwise be used to perform the corresponding operation. For example, in response to detecting a selection input associated with a respective control of the first set of one or more controls 712a, 712b, and 712c while the respective control is displayed in the reduced prominence state, the computer system 101 forgoes performing the operation associated with the respective control.
[0193] In some embodiments, while the controls 712a, 712b, and 712c are displayed in the reduced prominence state, the controls 712a, 712b, and 712c appear visually less prominent to the user and are displayed with increased transparency, reduced simulated specular highlights, increased blurring, reduced size, and / or reduced spacing between the controls 712a, 712b, and 712c relative to when the controls are displayed in a raised prominence state. The reduced prominence state is described in more detail with reference to the method 800 and the method 1000.
[0194] Optionally, the controls 712a, 712b, and 712c include a first portion of the control (e.g., first portion 720 of control 712a, such as a graphic displayed on the structure of the button) overlaid on a second portion of the control (e.g., second portion 718 of control 712a, such as the structure of the button itself), as shown in Figure 7AThe first portion of the control optionally corresponds to (e.g., indicates) an operation associated with the control (e.g., an operation that will be performed when the control is selected), and the second portion of the control does not correspond to (e.g., does not indicate) the operation associated with the control. In some embodiments, the control includes a respective first portion of the control that is different from the first portion of the other controls. In some embodiments, the plurality of controls includes respective second portions that have the same visual characteristic.
[0195] In some embodiments, the first portion of the control (e.g., the first portion 720 of the control 712a) is a glyph; e.g., a textual element and / or a graphical element that corresponds to (e.g., provides an indication of) an operation associated with the control. In some embodiments, the second portion of the control (e.g., the second portion 718 of the control 712a) is or includes a button.
[0196] In some embodiments, the computer system 101 monitors or detects a gaze of a user of the computer system 101 via one or more input devices (e.g., the image sensor 314), which can be directed to various items or regions within the three-dimensional environment 702.
[0197] For example, the computer system 101 optionally detects that the gaze of the user is directed to the second region 710 of the three-dimensional environment (e.g., as indicated by the gaze point 713a). In some embodiments, the second region 710 is a predefined region of the three-dimensional environment. In some embodiments, the second region 710 is a region of the three-dimensional environment that is not predefined. Figure 7A In examples, the second region 710 is a region that overlaps with the first region 704 but is different from the first region 704. In other examples, the second region is the same region as the first region 704, a portion (e.g., a subset) of the first region 704, or a separate region that does not coincide with the first region 704. The second region 710 optionally corresponds to and / or includes the region in which the first set of controls 712a, 712b, and 712c are displayed, such that if the user directs their gaze to the first set of controls 712a, 712b, and 712c, the user also directs their gaze to the second region 710. The second region 710 optionally has one or more of the features described with reference to the method 800 and / or the method 1000.
[0198] As another example, the computer system 101 optionally detects that the gaze of the user moves away from the second region 710, such as when the gaze of the user is directed to an object or region of the three-dimensional environment 702 that is outside of the second region 710 (e.g., as indicated by the gaze point 713b and the gaze point 713c) and / or an object or region that is outside of the first region 704 (e.g., as indicated by the gaze point 713c).
[0199] While computer system 101 is displaying three-dimensional environment 702 and is not displaying the second set of one or more controls associated with the first content in a state of heightened prominence (e.g., while computer system 101 is not displaying the first set of one or more controls and the second set of one or more controls at all, or is displaying the second set of one or more controls in a state of reduced prominence, or is displaying the first set of one or more controls in a state of reduced prominence, such as Figure 7A illustrated), computer system 101 optionally detects, via one or more input devices (e.g., image sensor 314, touchpad 746), a first input from a first portion of the user, such as an over-the-air pinch gesture, such as illustrated by hand input 703a in Figure 7A . Optionally, the one or more input devices have one or more of the features described with reference to method 800 and / or method 1000. Optionally, the first input has one or more of the features described with reference to method 800 and / or method 1000. Optionally, the first portion of the user has one or more of the features described with reference to method 800 and / or method 1000.
[0200] In some embodiments, in response to detecting the first input (e.g., hand input 703a), computer system 101 determines a direction of the gaze of the user (e.g., by determining where the gaze of the user is directed at or immediately after detecting the first input), and in response to detecting the first input and determining the direction of the gaze, as described with reference to Figures 7B to 7C .
[0201] Figure 7B illustrates a response of computer system 101 when computer system 101 detects a first input from a first portion of the user (e.g., hand input 703a in Figure 7A ) while the gaze of the user is directed at the second region 710 of the three-dimensional environment 702 (e.g., as depicted by gaze point 713a in the second region 710 of Figure 7A .
[0202] In some embodiments, in response to detecting the first input, and in accordance with a determination that the gaze of the user is directed at the second region, computer system 101 displays a second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h for controlling playback of the first content displayed in the first region 704, as illustrated in Figure 7B .
[0203] In some embodiments, the second set of controls includes more (e.g., a greater number of) controls than the first set of one or more controls (e.g., controls 712a, 712b, and 712c, described with reference to Figure 7A . Figure 7B In examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h, the second set of one or more controls 712a, 712b, and 712c includes the first set of one or more controls 712a, 712b, and 712c. For example, Figure 7B In examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h, the second set of one or more controls 712a, 712b, and 712c includes the first set of one or more controls 712a, 712b, and 712c. For example, Figure 7B In examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h, the second set of one or more controls 712a, 712b, and 712c includes the first set of one or more controls 712a, 712b, and 712c. For example,
[0204] Optionally, some or all of the second set of one or more controls are displayed as visually overlaid on a floor 714b, which is optionally an ellipse, a rectangle, or another shape, and which is optionally a solid color or a patterned fill. In some embodiments, the floor 714b is larger than the floor 714a described with reference to Figure 7A such as to accommodate display of additional controls.
[0205] In examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h, the second set of one or more controls 712a, 712b, and 712c includes the first set of one or more controls 712a, 712b, and 712c. For example, Figure 7B In examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h, the second set of one or more controls 712a, 712b, and 712c includes the first set of one or more controls 712a, 712b, and 712c. For example, Figure 7B In some embodiments, one or more of the second set of one or more controls are displayed outside of the floor 714b and / or outside of the second region 710, such as shown by the control 712g and the control 712h in examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h. Figure 7B In some embodiments, one or more of the second set of one or more controls are displayed outside of the floor 714b and overlaid on the first content displayed in the first region 704, as shown by the control 712g in examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h. Figure 7B In some embodiments, one or more of the second set of one or more controls are displayed outside of the first region 704, as shown by the control 712h in examples of the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h.
[0206] Optionally, the controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h include a first portion of a control that is optionally overlaid on a second portion of the control, such as described with reference to the first portion 720 and the second portion 718 of the control in Figure 7A
[0207] Optionally, the second set of one or more controls is displayed in a heightened state of salience, such as Figure 7B The controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h are optionally displayed in a heightened prominence state when the controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h are displayed in the first zone 704. When the controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h are displayed in the heightened prominence state, the controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h are optionally visually more prominent relative to controls displayed in a reduced prominence state, and are optionally displayed with reduced transparency, increased simulated specular highlights (e.g., with increased brightness, increased size, increased intensity, and / or with increased amount of highlights), reduced blur, increased size, and / or increased spacing between controls (e.g., the distance 716b is optionally greater than the distance 716a) relative to when controls are displayed in the reduced prominence state. That is, one or more visual properties (transparency, simulated specular highlights, blur, size, and / or spacing) of the controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h displayed in the heightened prominence state are optionally different from the visual properties of controls displayed in the reduced prominence state. The heightened prominence state is described in more detail with reference to the method 800 and the method 1000.
[0208] In some embodiments, the controls displayed in the heightened prominence state are selectable by the user to perform operations associated with the controls. For example, in some embodiments, the control 712a, when selected, causes the computer system 101 to adjust the position of the playback of the first content backward by a predetermined amount (e.g., 5 seconds, 10 seconds, 15 seconds, 30 seconds, or 60 seconds) or to adjust the direction and / or rate of the playback of the first content (e.g., to rewind the first content). In some embodiments, the control 712b, when selected, causes the electronic device 101 to pause the playback of the first content. In some embodiments, the control 712c, when selected, causes the electronic device to adjust the position of the playback of the first content forward by a predetermined amount (e.g., 5 seconds, 10 seconds, 15 seconds, 30 seconds, or 60 seconds) or to adjust the direction and / or rate of the playback of the first content (e.g., to fast forward the first content). In some embodiments, the control 712d, when selected, causes the computer system 101 to display the first content in a picture-in-picture element. In some embodiments, the control 712e, when selected, causes the computer system 101 to expand the view of the first content, such as by expanding the first zone 704.
[0209] In some embodiments, control 712f includes an indication of a current playback position of the first content displayed in first region 704, and in response to an input that moves the indication of the current playback position, computer system 101 adjusts the playback position of the first content and resumes playback of the first content from the adjusted playback position. In some embodiments, control 712g, when selected, causes computer system 101 to stop displaying the first content in first region 704 (e.g., closes the first content). In some embodiments, after the first content has stopped being displayed, other content, objects, or regions are displayed by computer system 101 in the same location of first content in three-dimensional environment 702 (e.g., in the first region 704 of) and / or in place of the first content. In some embodiments, control 712g, when selected, also causes the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, and 712h to stop being displayed.
[0210] In some embodiments, menu 724 is a navigation menu for browsing different content available via a content application (e.g., a media player application) associated with the content displayed in first region 704. Optionally, displaying the second set of one or more controls includes displaying menu 724; e.g., menu 724 is displayed when the second set of one or more controls is displayed and menu 724 is not displayed when the first set of one or more controls is displayed. In some embodiments, control 712h, when selected from menu 724, causes computer system 101 to navigate to and / or display a second (different) content associated with control 712h. In some embodiments, menu 724 includes a plurality of controls associated with different content, as shown in the example of Figure 7B In some embodiments, menu 724 (in addition to control 712h) is displayed in a heightened state of prominence; e.g., the size of menu 724 displayed in the heightened state of prominence is optionally larger than the size of menu 724 displayed in a reduced state of prominence.
[0211] Optionally, menu 724 (including control 712h) is displayed outside of first region 704, as shown in the example of Figure 7B In some embodiments, the second content (e.g., the content associated with control 712h) includes two-dimensional or three-dimensional media content (e.g., video content, still images, and / or three-dimensional simulation content) and / or audio content. In some embodiments, in response to detecting selection of control 712h, the second content is displayed and optionally the first content stops being displayed. In some embodiments, the second content is displayed in first region 704 (e.g., in the same region in which the first content was displayed), a subset of first region 704, a region that overlaps with first region 704 but is different from first region 704, or a separate region that does not coincide with first region 704.
[0212] In some embodiments, if computer system 101 detects a control as a first input (e.g., Figure 7A The second input (eg, Figure 7B In some embodiments, the second input optionally has one or more of the characteristics of the second input described with reference to method 800 and / or method 1000 (e.g., is a mid-air pinch gesture).
[0213] In some embodiments, the computer system 101 determines whether to dismiss the display of the second set of controls based on where the user was looking when the user repeated the first input. In some embodiments, if the computer system 101 displays the second set of controls in an increased prominence state (e.g., Figure 7B ) and when the user's gaze is directed toward the second zone 710 (e.g., by Figure 7B In some embodiments, in response to detecting a repetition of the first input and after ceasing to display the second group of controls in the second state, the computer system 101 displays (or redisplays) one or more controls of the first group (such as the control panel) in a reduced state. Figure 7A ), or display a second set of controls in a reduced-prominence state, or forgo displaying any controls at all.
[0214] In some embodiments, if the computer system 101 displays the second set of controls in a prominence-enhanced state (e.g., Figure 7B ) and when the user's gaze is not directed toward the second zone 710 (e.g., moved away from the second zone) (e.g., by Figure 7Bthe first portion of the user (e.g., hand input 703b) while the computer system 101 is displaying the second set of one or more controls in the heightened prominence state, the computer system 101 continues to display the second set of controls in the heightened prominence state (e.g., as shown in FIG. 7G). Figure 7B
[0215] In some embodiments, if the user moves their gaze away from the second set of one or more controls (e.g., as indicated by gaze point 713e in FIG. 7G) for a time threshold, or if the user looks at the second set of controls (e.g., as indicated by gaze point 713d) and then moves their gaze away (e.g., as indicated by gaze point 713e) for a time threshold, the computer system 101 ceases display of the second set of one or more controls in the heightened prominence state. Figure 7B
[0216] For example, in some embodiments, if the computer system 101 detects that the user’s gaze has moved away from the second set of one or more controls for a first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds) while the computer system 101 is displaying the second set of controls in the heightened prominence state, the computer system 101 ceases to display the second set of controls in the heightened prominence state.
[0217] As another example, in some embodiments, if the computer system 101 detects that the user’s gaze has been directed at the second set of controls (e.g., as indicated by gaze point 713d) and then moved away from the second set of one or more controls (e.g., as indicated by gaze point 713e) for a first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds) while the computer system 101 is displaying the second set of controls in the heightened prominence state as shown in FIG. 7G, the computer system 101 ceases to display the second set of controls in the heightened prominence state. Figure 7B
[0218] In some embodiments, the time threshold depends on whether the user previously looked at the second set of controls. For example, if the user previously looked at the second set of controls, the time threshold is optionally shorter than if the user has not looked at the second set of controls.
[0219] For example, in some embodiments, if the computer system 101 is running as Figure 7B When the second group of controls is displayed in the increased prominence state shown, if it is detected that the user's gaze has moved away from the second group of controls (e.g., as indicated by gaze point 713e) for a certain duration and the user has not previously looked at the second group of controls, the computer system optionally stops displaying the second group of one or more controls in the increased prominence state if the duration exceeds a first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds or 30 seconds).
[0220] Alternatively, in some embodiments, if the computer system 101 is running as Figure 7B When the second group of controls is displayed in the increased prominence state shown, if it is detected that the user's gaze has moved away from the second group of controls (e.g., as indicated by gaze point 713e) for a certain duration and the user had previously looked at the second group of controls (e.g., the user's gaze was previously directed at gaze point 713d before moving away from the second group of controls), the computer system 101 stops displaying the second group of one or more controls in the increased prominence state if the duration exceeds a second time threshold that is shorter than the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds or 29 seconds).
[0221] In some embodiments, based on determining that the user's gaze has moved away from one or more controls in the second group (e.g., as indicated by gaze point 713e) for a certain duration, and the user's gaze was not previously directed to one or more controls in the second group when the one or more controls in the second group are displayed in an increased salience state (e.g., if the user's gaze was not previously directed to gaze point 713d), and the duration does not exceed the first time threshold, the computer system 101 maintains the state as shown in FIG. Figure 7B The display of the second set of one or more controls in a significantly increased state is shown.
[0222] In some embodiments, in accordance with a determination that the user's gaze has been removed from the second set of one or more controls (e.g., as indicated by gaze point 713e) for a duration of time, and in accordance with a determination that the user's gaze was previously directed to the second set of one or more controls while the second set of one or more controls was displayed in the heightened prominence state (e.g., the user's gaze was previously directed to gaze point 713d before being removed from the second set of controls) and the duration of time does not exceed the second time threshold, computer system 101 maintains display of the second set of one or more controls in the heightened prominence state as illustrated in Figure 7B
[0223] Figure 7C is an alternative to Figure 7B and illustrates a response of computer system 101 when computer system 101 detects a first input from the first portion of the user while the user's gaze is not directed to the second region 710 (e.g., removed from the second region) (e.g., as delineated by gaze points 713b, 713c in Figure 7A
[0224] In some embodiments, in response to detecting the first input from the first portion of the user, and in accordance with a determination that the user's gaze is not directed to the second region (e.g., as delineated by gaze points 713b, 713c in Figure 7A , computer system 101 forgoes displaying the second set of one or more controls in the heightened prominence state. For example, computer system 101 forgoes displaying the second set of one or more controls as illustrated in Figure 7B . Optionally, if the first input from the first portion of the user is detected while the first set of one or more controls is displayed in the reduced prominence state, such as Figure 7A , computer system 101 continues to display the first set of controls in the reduced prominence state (as delineated in Figure 7C ) or ceases to display the first set of controls in the reduced prominence state. Optionally, if the first input from the first portion of the user is detected while computer system 101 is not displaying any controls (e.g., is not displaying the first set of controls in the reduced prominence state as illustrated in Figure 7A , computer system 101 continues to forgo display of the first set of one or more controls.
[0225] Figures 7D to 7F delineates an example response of computer system 101 when computer system 101 detects a selection input associated with a control displayed in the heightened prominence state.
[0226] While the second set of one or more controls is displayed in the heightened prominence state (e.g., while the second set of one or more controls is displayed as illustrated in Figure 7B , the user can provide a selection input associated with a control in the second set of controls. In response to detecting the selection input, computer system 101 displays a representation of the selected control in the first region 705 (e.g., as illustrated in Figure 7D In the example of FIG. 7, the user provides a selection input that is directed to location 726a associated with control 712a, or (alternatively) a selection input that is directed to location 726b associated with control 712c.
[0227] The selection input optionally includes the user’s attention (e.g., gaze directed at the control), a hand input 703c (e.g., an air pinch gesture with or without a subsequent air release gesture, a hand lift (e.g., to a ready state), a hand drop, and / or a wrist rotation), a finger movement, a head movement (e.g., a tilt and / or a nod), and / or a touch input, a button press, or a rotation input directed at a manual input device such as a remote control, a mouse, or a trackpad 746. In some embodiments, detecting the selection input associated with the control (e.g., control 712a, 712e) includes detecting a hand input 703c while the user’s gaze is directed at the control, such as by detecting an air pinch gesture while the user’s gaze is directed at the control.
[0228] Figure 7D1 The concepts illustrated in Figure 7D are similar and / or the same as the concepts illustrated in FIG. 7 (with many of the same reference numbers). It should be understood that, unless otherwise indicated, the concepts illustrated in Figure 7D1 are similar and / or the same as the concepts illustrated in FIG. 7 (with many of the same reference numbers). It should be understood that, unless otherwise indicated, the concepts illustrated in 7A to 7F have one or more or all of the same characteristics as the elements illustrated in FIG. 7. Figure 7D1 includes a computer system 101 that includes (or is the same as) a display generation component 120. In some embodiments, the computer system 101 and the display generation component 120 have one or more of the characteristics of the computer system 101 and the display generation component 120 illustrated in Figure 9F and 7A to 7F and the display generation component 120 illustrated in FIG. 1 and Figure 3 and, in some embodiments, the computer system 101 and the display generation component 120 have one or more of the characteristics of the computer system 101 and the display generation component 120 illustrated in 7A to 7F and the display generation component 120 illustrated in FIG. 1 and Figure 7D1 and the display generation component 120 illustrated in FIG. 1 and
[0229] In Figure 7D1 , the display generation component 120 includes one or more internal image sensors 314a oriented toward the user’s face (e.g., see Figure 5). In some embodiments, the internal image sensor 314a is used for eye tracking (e.g., detecting the user's gaze). The internal image sensor 314a is optionally arranged on the left and right portions of the display generation component 120 to enable eye tracking of the user's left and right eyes. The display generation component 120 also includes an external image sensor 314b and an image sensor 314c facing outward from the user to detect and / or capture the physical environment and / or movement of the user's hand. In some embodiments, the image sensors 314a, 314b, and 314c have reference 7A to 7F One or more of the characteristics of image sensor 314 described.
[0230] exist Figure 7D1 , the display generation component 120 is illustrated as displaying an optional reference 7A to 7F The content described corresponds to content displayed and / or visible via the display generation component 120. In some embodiments, the content is displayed by a single display (e.g., Figure 5 In some embodiments, the display generation component 120 includes a plurality of images that are combined (e.g., by the user's brain) to create Figure 7D1 The two or more displays (e.g., left and right display panels for the user's left and right eyes, respectively, as shown in FIG) display output of the view of the content shown in FIG. Figure 5 described).
[0231] The display generation component 120 has Figure 7D1 The content shown corresponds to a field of view (e.g., the field of view captured by external image sensor 314b and image sensor 314c and / or visible to the user via display generation component 120, which is indicated by the dashed line in the top view). Since display generation component 120 is optionally a head-mounted device, the field of view of display generation component 120 is optionally the same as or similar to the user's field of view.
[0232] exist Figure 7D1 , a user is depicted as performing a pointing gesture (e.g., with hand 703c) to provide input to computer system 101, to provide user input directed to content displayed by computer system 101. This description is intended to be exemplary and not limiting; the user may optionally use different mid-air gestures and / or use reference 7A to 7F Describes other forms of input to provide user input.
[0233] In some embodiments, the computer system 101 responds to the 7A to 7F Described user input.
[0234] exist Figure 7D1 In the example of , the user's hand is visible in the three-dimensional environment because it is within the field of view of the display generation component 120. That is, the user can optionally see any part of his or her own body within the field of view of the display generation component 120 in the three-dimensional environment. It should be understood that 7A to 7F One or more or all aspects of the present disclosure shown or described and / or described with reference to corresponding methods may optionally be combined with Figure 7D1 Similar or analogous methods are implemented on the computer system 101 and the display generation unit 120 .
[0235] like Figure 7E As shown, in response to the control 712a as shown Figure 7D When a selection input directed to a location 726a associated with the control 712a is detected while the prominence-enhanced state is displayed, the computer system 101 optionally adjusts the playback position of the first content displayed in the first area 704 backward by a predetermined amount or adjusts the playback direction and / or rate of the first content (e.g., rewinds the first content), as shown in FIG. Figure 7A As described and Figure 7E shown.
[0236] like Figure 7F As shown, in response to the control 712c being as shown Figure 7D When a selection input directed to position 726b associated with control 712c is detected while the prominence-enhanced state is displayed, computer system 101 may optionally adjust the playback position of the first content forward by a predetermined amount or adjust the playback direction and / or rate of the first content (e.g., fast forward the first content), as shown in FIG. Figure 7A As described and Figure 7F shown.
[0237] Figures 8A to 8H A flowchart illustrating an exemplary method 800 for displaying multiple groups of controls in response to detecting gaze and / or gesture input according to some embodiments is depicted. In some embodiments, method 800 is performed at a computer system (e.g., computer system 101 in FIG. 1 , such as a tablet, smartphone, wearable computer, or head-mounted device) that includes a display generation component (e.g., FIG. 1 , Figure 3 and Figure 4a display generation component (e.g., 120) in the electronic device (e.g., 101), and one or more input devices (e.g., 314, 746) in communication with the display generation component (e.g., 120) and the one or more input devices (e.g., 314, 746). In some embodiments, the display generation component is a display (optionally a touchscreen display) integrated with the electronic device, an external display such as a monitor, a projector, a television, and / or a hardware component (optionally integrated or external) for projecting or causing a user interface to be visible to one or more users. In some embodiments, the one or more input devices include an electronic device or component capable of receiving user input (e.g., capturing user input and / or detecting user input) and sending information associated with the user input to the electronic device. Examples of input devices include a touchscreen, a mouse (e.g., external), a trackpad (optionally integrated or external), a trackpad (optionally integrated or external), a remote control device (e.g., external), another mobile device (e.g., separate from the electronic device), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and / or a motion sensor (e.g., a hand tracking device, a hand motion sensor). In some embodiments, the computer system is in communication with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, and / or touch sensors (e.g., a touchscreen, a trackpad)). In some embodiments, the hand tracking device is a wearable device, such as a smart glove. Figure 1A Some operations in method 800 are, optionally, combined and / or the order of some operations is, optionally, changed.
[0238] In some embodiments, method 800 is performed at a computer system (e.g., 101) in communication with a display generation component (e.g., 120) and one or more input devices (e.g., 314, 746). For example, the computer system is or includes a mobile device (e.g., a tablet, a smartphone, a media player, or a wearable device) or a computer. In some embodiments, the display generation component is a display (optionally a touchscreen display) integrated with the electronic device, an external display such as a monitor, a projector, a television, and / or a hardware component (optionally integrated or external) for projecting or causing a user interface to be visible to one or more users. In some embodiments, the one or more input devices include an electronic device or component capable of receiving user input (e.g., capturing user input and / or detecting user input) and sending information associated with the user input to the electronic device. Examples of input devices include a touchscreen, a mouse (e.g., external), a trackpad (optionally integrated or external), a trackpad (optionally integrated or external), a remote control device (e.g., external), another mobile device (e.g., separate from the electronic device), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and / or a motion sensor (e.g., a hand tracking device, a hand motion sensor). In some embodiments, the computer system is in communication with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, and / or touch sensors (e.g., a touchscreen, a trackpad)). In some embodiments, the hand tracking device is a wearable device, such as a smart glove.
[0239] In some embodiments, the computer system displays (802a), via the display generation component, content (e.g., in a first region of a user interface (e.g., three-dimensional environment 702) in a first mode (e.g., a three-dimensional mode) of the user interface (e.g., three-dimensional environment 702) in accordance with the one or more criteria (e.g., in accordance with the one or more criteria in the first mode of the user interface (e.g., three-dimensional environment 702)). Figure 7AThe user interface is optionally a two-dimensional user interface or a three- dimensional user interface and / or a computer-generated environment. In some embodiments, the content is displayed in a three-dimensional environment, such as an extended reality (XR) environment, a virtual reality (VR) environment, a mixed reality (MR) environment, or an augmented reality (AR) environment. The content optionally includes two-dimensional or three-dimensional media content (e.g., video content, still images, and / or three-dimensional simulated content) and / or audio content. The first region of the user interface is optionally a two-dimensional or three-dimensional area within which the content is presented in the user interface, and is optionally located at different locations in the user interface depending on the location of the content relative to the user interface.
[0240] In some embodiments, while displaying the content and while the first set of one or more controls associated with the content is not displayed in the first state (e.g., while displaying the content as shown in Figure 7A In some embodiments, while displaying the content and while the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h is not displayed in the increased prominence state (e.g., while displaying the content as shown in Figure 7B In some embodiments, while displaying the content and while the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h is not displayed in the increased prominence state (e.g., while displaying the content as shown in Figure 7A The first set of one or more controls optionally includes one or more controls for controlling the display of the content (such as a playback control, a fast forward control, and / or a rewind control), a volume control, a picture-in-picture, content navigation, content close, and / or content expand or contract control (e.g., as represented by the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h in Figure 7B The first set of one or more controls is selectable to perform operations corresponding to the controls (e.g., as described with reference to Figure 7D , Figures 7D1 to 7F The first state is optionally an increased prominence state, such as described with reference to Figure 7B and optionally includes a first transparency, specular highlights, blur, size, and / or spacing between controls. When the first set of controls is not displayed in the first state, it is optionally displayed in a second state (e.g., with reduced prominence, with a reduced prominence state, such as described with reference to Figure 7A If the first set of controls is not displayed at all, then optionally a second set of one or more controls (e.g., with a different number of controls) is displayed in the first state or the second state (e.g., the first set of one or more controls 712a, 712b, 712c is optionally displayed in the first state or the second state, such as described with reference to Figure 7AThe first part of the user is optionally a hand, finger, arm, or head, and the first input is optionally a hand air gesture (e.g., an air pinch gesture with or without an air pinch release gesture, a hand lift (e.g., to a ready state), a hand drop, and / or a wrist rotation), a finger movement, a head movement (e.g., a tilt and / or a nod), and / or a pointing manual input device (such as a remote control, a mouse, or a trackpad (e.g., Figure 7A The touch pad 746 shown can be used to provide touch input, button press or rotation input.
[0241] In some embodiments, in response to detecting the first input (802c), and based on determining that the user's gaze was directed toward a second area of the user interface (e.g., Figure 7A The second zone 710) (e.g., as determined by Figure 7A The computer system displays (802d) a first set of one or more controls in a first state in the user interface. For example, the computer system displays (802d) a first set of one or more controls in a first state in the user interface. FIG. 7B The illustrated increased significance state displays a second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h. The second region of the user interface is optionally the same region as the first region (e.g., the region in which the content is displayed), a portion of the first region, a region that overlaps with the first region but is distinct from the first region (e.g., a region that is not displayed in the example). FIG. 7A The second zone optionally corresponds to the zone for displaying the first group of controls in the first state. The first group of one or more controls may optionally be displayed in the second zone, such as FIG. 7A The first set of one or more controls may optionally be visually depicted in a bottom panel area (e.g., FIG. 7B The bottom panel 714b) is displayed.
[0242] In some embodiments, in response to detecting the first input (802c), and based on determining that the user's gaze was not directed toward the second area of the user interface when the first input was detected (e.g., as determined by FIG. 7A 713c ), the computer system abandons (802e) displaying the first set of one or more controls in the first state. Optionally, the first set of one or more controls continues to not be displayed at all, or continues to be displayed in a second state (e.g., a reduced saliency state) that is different from the first state (e.g., at a second transparency, specular highlight, blur, size, and / or spacing). Optionally, the second set of controls continues to be displayed (e.g., the first set of one or more controls 712a, 712b, 712c as shown). FIG. 7AThe combination of gestures and gaze to invoke display of controls reduces false positives, thereby reducing the likelihood that the user's experience will be interrupted by inadvertent display of controls, and reducing the need for additional input to correct such false display of controls.
[0243] In some embodiments, the computer system detects (804) the first input while the first set of one or more controls is not displayed (e.g., while the first set of one or more controls is not displayed in the first state, the second state, or another state). FIG. 7B The first set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h is not displayed). In some embodiments, the first set of one or more controls is not displayed at all; that is, they are not displayed in the first state, the second state, or another state. Abandoning display of controls in any state prior to detecting input reduces visual clutter and avoids distracting the user from the content, thereby reducing errors in the interaction between the user and the computer system.
[0244] In some embodiments, the computer system detects (806) the first input while the first set of one or more controls is displayed in a second state that is different from the first state. In some embodiments, the first state of the first set of controls corresponds to a (visually) increased prominence state (e.g., as described with reference to FIG. 7B the first state of the first set of controls corresponds to a (visually) decreased prominence state (e.g., as described with reference to FIG. 7A the first state of the first set of controls corresponds to a (visually) decreased prominence state (e.g., as described with reference to In some embodiments, the first set of one or more controls is displayed in the first state, the second state, or another state. In some embodiments, the first set of one or more controls is displayed in the first state, the second state, or another state while the second set of one or more controls is displayed. In some embodiments, the first set of one or more controls is displayed in the first state, the second state, or another state while the second set of one or more controls is not displayed. In some embodiments, the first set of one or more controls is displayed in the first state, the second state, or another state while the second set of one or more controls is displayed in the first state, the second state, or another state. FIG. 7B the first state of the first set of controls corresponds to a (visually) decreased prominence state (e.g., as described with reference to FIG. 7A Displaying a set of controls initially in the decreased prominence state provides feedback to the user that the user has performed an input to invoke display of controls, and provides a visual target for the user to continue to activate the controls, thereby reducing errors in the interaction without visually distracting the user from the content in the event that the user inadvertently performs the input.
[0245] In some embodiments, the computer system displays (802) the second set of one or more controls while the first set of one or more controls is displayed in the first state, the second state, or another state (e.g., while the first set of one or more controls is displayed in the first state, the second state, or another state as shown). In some embodiments, the first set of one or more controls is displayed in the first state, the second state, or another state while the second set of one or more controls is not displayed. FIG. 7AIn some embodiments, the second set of controls includes fewer controls than the first set of controls. For example, FIG. 7A The first set of one or more controls 712a, 712b, 712c is shown having a FIG. 7B The second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h shown may include fewer controls. In some examples, the second set of controls is a subset of the first set of controls. For example, the second set of controls may optionally include a play / pause control, a fast forward control, and / or a rewind control, such as FIG. 7A , but does not include other controls included in the first set of controls, such as FIG. 7B Initially displaying a set of controls with fewer controls consumes less space than displaying the entire set of controls, thereby providing feedback to the user that the user has performed the input that invoked the display of the controls and providing the user with a visual target to continue activating the controls, thereby reducing errors in interaction without visually distracting from the content if the user inadvertently performs an input.
[0246] In some embodiments, the computer system displays a second set of one or more controls (e.g., the first set of one or more controls 712a, 712b, 712c) in a second state that is different from the first state (e.g., the controls are displayed in a state such as FIG. 7A In some embodiments, the first state corresponds to an increased (visual) salience state and the second state corresponds to a decreased (visual) salience state. Relative to controls displayed in a decreased salience state, controls displayed in an increased salience state optionally have reduced transparency, increased specular highlights, increased size, and / or increased spacing between controls. Initially displaying a group of controls in a decreased salience state provides feedback to the user that the user has performed an input to invoke display of the controls, and provides a visual target for the user to continue activating the controls without being visually distracted from the content if the user inadvertently performs the input.
[0247] In some embodiments, detecting a first input from a first portion of the user includes detecting an air pinch gesture followed by an air pinch release gesture (812), such as in FIG. 7AThe hand input 703a in FIG. 7B includes a case where the air pinch gesture is followed by an air pinch release gesture. In some embodiments, the air pinch gesture is detected when the index finger and thumb of the user's hand come together to make contact. In some embodiments, the air pinch release gesture is detected when the index finger and thumb move apart and / or apart and stop making contact. In some embodiments, the first input is detected via a hand tracking device and / or a hand motion sensor. Enabling the user to invoke the display of a control using a pinch gesture followed by a release gesture provides a simple input mechanism that is relatively easy to distinguish from other types of user gestures. This is intuitive to the user because it mimics the use of a hand to grasp or manipulate a physical control. Including detection of a release gesture reduces false positives that might otherwise occur when the user performs an activity that can include a gesture similar to a pinch, such as grasping a physical item in the user's surroundings.
[0248] In some embodiments, the air pinch gesture and the air pinch release gesture are detected (e.g., detected FIG. 7AThe hand input 703a) includes determining a duration between detecting the air pinch gesture and detecting the air pinch release gesture (814a), and based on determining that the duration is within a threshold duration (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds), a first group of one or more controls are displayed in a first state. In some embodiments, while displaying content and while a first set of one or more controls associated with the content is not displayed in a first state (e.g., while a second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h is not displayed), the computer system detects (814b) a second input from a first portion of a user of the computer system via one or more input devices, wherein the second input comprises a second air pinch gesture from a hand of the user (e.g., second hand input 703a). In some embodiments, the second input has one or more of the characteristics of the first input. In some embodiments, the second air pinch gesture is followed by a second air pinch-release gesture. In some embodiments, the second air pinch gesture is not followed by a second air pinch-release gesture, and / or the second air pinch-release gesture is not detected after the second air pinch gesture within a threshold duration. In some embodiments, in response to detecting the second input, and based on determining that the computer system has not detected the second air pinch-release gesture within a threshold duration of the second air pinch gesture, the computer system abandons (814c) displaying the first set of one or more controls in the first state. For example, computer systems do not FIG. 7B The illustrated increased significance state displays a second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h, while optionally continuing to display the first set of one or more controls 712a, 712b, 712c (e.g., FIG. 7A shown) (e.g., if the first group of one or more controls are displayed when the second input is detected). In some embodiments, determining a duration between detecting the air pinch gesture and detecting the air pinch release gesture includes starting a timer when the air pinch gesture is detected and stopping the timer when the air pinch release gesture is detected. Requiring that the pinch release gesture be detected within a threshold duration of the pinch gesture provides an additional indication that the user intended to invoke display of the controls, thereby further reducing false positives.
[0249] In some embodiments, detecting the first input includes detecting a hand lift (816) (e.g., if FIG. 7A In some embodiments, the hand-up has one or more of the characteristics of the hand-up of method 1000. Optionally, the hand-up is a lift of the same hand used to perform the air pinch gesture and (optionally) the air pinch release gesture described with reference to step 812. In some embodiments, the hand-up is detected when the user's hand moves from a first location to a second location, where the second location is above the first location in a reference frame associated with the user's environment (such as a reference frame defined by the direction of gravity and / or a horizontal direction orthogonal to the direction of gravity). In some embodiments, the first input is detected via a hand tracking device and / or a hand motion sensor. In some embodiments, a hand raise requires that the hand be moved more than a threshold distance (e.g., 0.01 m, 0.05 m, 0.1 m, 0.2 m, 0.3 m, 0.4 m, or 0.5 m) and / or moved at more than a threshold speed (e.g., 0.001 m / s, 0.005 m / s, 0.01 m / s, 0.02 m / s, or 0.03 m / s); otherwise, the first input optionally does not cause display of the first set of one or more controls in the first state. In some embodiments, if the first input corresponds to a hand movement that does not include the above characteristics, the first input does not cause display of the first set of one or more controls in the first state. Enabling a user to use a hand raise to invoke display of a control provides a simple input mechanism that is relatively easy to distinguish from other types of user gestures. This is intuitive to the user because the hand raise action "brings out" the control.
[0250] In some embodiments, the second region (e.g., FIG. 7A The second area 710) and the first area (eg, FIG. 7A In some embodiments, the second zone includes the entire area where the content is displayed. In some embodiments, edges and / or areas of the second zone overlap with edges and / or areas of the first zone. Requiring the user to be looking toward the content display area when input is detected increases the likelihood that the user intends to invoke controls associated with the content and reduces the likelihood of false positives.
[0251] In some embodiments, the second region (e.g., FIG. 7A The second zone 710) is the first zone (e.g., FIG. 7AIn some embodiments, the second zone is a subset (820) of the first zone 704). The second zone is optionally a predefined subset of the first zone. The second zone is optionally smaller than the first zone. In some embodiments, the second zone is within or the same as the lower portion of the first zone (such as the lower half, lower third, or lower quarter of the first zone). In some embodiments, the second zone is within or the same as the upper portion of the first zone (such as the upper half, upper third, or upper quarter of the first zone). In some embodiments, the second zone is within or the same as the middle portion of the first zone (such as the middle half, middle third, or middle quarter of the first zone). In some embodiments, the second zone spans a width narrower than the first zone. In some embodiments, at least one edge of the second zone coincides with an edge of the first zone. Requiring the user to be looking at a specific zone associated with calling a control when input is detected increases the likelihood that the user intends to call the control and reduces the likelihood of a false positive.
[0252] In some embodiments, while the content is playing, the content changes over time, and the first set of one or more controls (e.g., FIG. 7B The second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h) includes one or more controls for controlling playback of the content (822). In some embodiments, the one or more controls for controlling playback of the content optionally include a play / pause toggle control (e.g., control 712b) for pausing (e.g., stopping) and starting playback of the content at a first rate, a fast forward control (e.g., control 712c) for advancing the content at a second rate that is faster than the first rate, a rewind control (e.g., control 712a) for rewinding playback of the content at a second rate that is faster than the first rate, a scrubber control (e.g., control 712f) for navigating to a specific time stamp in the content, and / or a volume control for changing the volume of the content. In some embodiments, in response to detecting a change in the playback of the content associated with one or more controls (e.g., control 712b, respectively), the one or more controls for controlling playback of the content optionally include a play / pause toggle control (e.g., control 712b) for pausing (e.g., stopping) and starting playback of the content at a first rate, a fast forward control (e.g., control 712c) for advancing the content at a second rate that is faster than the first rate, a rewind control (e.g., control 712a) for rewinding playback of the content at a second rate that is faster than the first rate, a scrubber control (e.g., control 712f) for navigating to a specific time stamp in the content, and / or a volume control for changing the volume of the content. FIG. 7D Control 712a and FIG. 7D1 712c) corresponding to the corresponding control in the selection input (e.g., as described herein and by pointing to FIG. 7D and FIG. 7D1 726a or 726b), the system performs the operation associated with the corresponding control (e.g., FIG. 7E and FIG. 7F ). Displaying playback controls in response to detecting user input allows the user to control playback when desired without visually cluttering the display when the user has not indicated that they want to interact with controls associated with the content.
[0253] In some embodiments, the first set of one or more controls includes a first control for stopping display of the content (e.g., FIG. 7B of 712g) (824a). In some embodiments, the computer system detects a selection input associated with the first control (824b). The selection input optionally includes attention (e.g., pointing at the first control), a hand-in-air gesture (e.g., a hand-in-air pinch gesture with or without a hand-in-air pinch release gesture, a hand lift-up (e.g., to a ready state), a hand put-down, and / or a wrist rotation), a finger movement, a head movement (e.g., a tilt and / or a nod), and / or a touch input, a button press, or a rotation input directed at a handheld input device such as a remote control, a mouse, or a trackball. In some embodiments, in response to detecting the selection input associated with the first control, the computer system stops displaying the content (824c). In some embodiments, selecting the first control causes the content to stop displaying. In some embodiments, after the content has stopped displaying, other content, objects, or regions are displayed in the computer-generated environment in the same location as the content and / or in place of the content. In some embodiments, the first control, when selected, also causes the first set of controls to stop displaying. Responding to detecting a user input to display a control for stopping display of content allows the user to exit the content when desired, without visually cluttering the display when the user has not indicated that they want to interact with the controls associated with the content.
[0254] In some embodiments, the first set of one or more controls includes a first control for displaying second content in the user interface that is different from the content (e.g., FIG. 7B of the control 712h) (826a). In some embodiments, the computer system detects a selection input associated with the first control (e.g., as described with reference to step 824b) (826b). In some embodiments, in response to detecting the selection input associated with the first control, the computer system displays the second content (826c). In some embodiments, the first control allows the user to select or navigate to different content, such as by selecting an affordance corresponding to the second content (e.g., represented by the control 712h). In some embodiments, the second content includes two- or three-dimensional media content (e.g., video content, still images, and / or three-dimensional simulation content) and / or audio content. In some embodiments, in response to detecting selection of the first control, the second content is displayed and, optionally, the content stops displaying. In some embodiments, the second content is in the first region (e.g., FIG. 7Bthe first region, a subset of the first region, a region that overlaps with the first region but is different from the first region, or a separate region that does not coincide with the first region. In some embodiments, the first control is included in a navigation menu (e.g., menu 724) for the application that is playing the content, such that selection of the first control causes the application to display a different portion of the content available via the application. Displaying the control for switching to different content in response to detecting the user input allows the user to switch to different content when desired without visually cluttering the display when the user has not indicated that they want to interact with the controls associated with the content.
[0255] In some embodiments, while displaying the first set of one or more controls in the first state, the computer system detects (828a), via the one or more input devices, a second input from the first portion of the user (e.g., FIG. 7B hand input 703b), where the second input is a repetition of the first input (e.g., FIG. 7A hand input 703a) from the first portion of the user. In some embodiments, the second input has one or more of the characteristics of the first input. In some embodiments, the second input includes an air pinch gesture, an air pinch release gesture (e.g., after the air pinch gesture), and / or a hand lift gesture. In some embodiments, in response to detecting the second input, the computer system ceases (828b) displaying the first set of one or more controls in the first state. For example, the computer system ceases displaying the first set of one or more controls in the first state as shown in FIG. 7B and displays the first set of one or more controls in a second state (e.g., in a reduced salience state) as shown in FIG. 7C. FIG. 7B In some embodiments, after ceasing to display the first set of controls in the first state, the computer system displays the second set of one or more controls in response to the second input. For example, the computer system displays the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h in a reduced salience state as shown in FIG. 7C. In some embodiments, after ceasing to display the first set of one or more controls in the first state, the computer system displays the second set of one or more controls in a second state in response to the second input. For example, the computer system displays the second set of one or more controls 712a, 712b, 712c in a reduced salience state as shown in FIG. 7C. FIG. 7A In some embodiments, after ceasing to display the first set of controls in the first state, the computer system displays the second set of one or more controls in response to the second input. For example, the computer system displays the second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h in a reduced salience state as shown in FIG. 7C. In some embodiments, after ceasing to display the first set of one or more controls in the first state, the computer system displays the second set of one or more controls in a second state in response to the second input. For example, the computer system displays the second set of one or more controls 712a, 712b, 712c in a reduced salience state as shown in FIG. 7C.
[0256] In some embodiments, when a first group of one or more controls is displayed in a first state (e.g., FIG. 7B ), the computer system detects (830a) a second input (e.g., FIG. 7B 703b), wherein the second input is a first input from a first portion of the user (e.g., FIG. 7A In some embodiments, the second input has one or more of the characteristics of the first input. In some embodiments, the second input includes an air pinch gesture, an air pinch release gesture (e.g., after an air pinch gesture), and / or a hand raise gesture. In some embodiments, in response to detecting the second input (830b), and based on determining the user's gaze (e.g., by FIG. 7B The gaze point 713d indicates) points to the second area (eg, FIG. 7B The computer system stops (830c) displaying the first set of one or more controls in the first state. For example, the computer system stops displaying the first set of one or more controls in the first state. FIG. 7B In some embodiments, after ceasing to display the first set of controls in the first state, the computer system abandons displaying any set of controls in any state in response to a second input. In some embodiments, after ceasing to display the first set of controls in the first state, the computer system abandons displaying any set of controls in any state in response to a second input. FIG. 7A In some embodiments, after ceasing to display the first set of one or more controls in the first state, the computer system displays the second set of one or more controls in the second state. For example, the computer system displays the first set of one or more controls in the second state. FIG. 7A In some embodiments, in response to detecting the second input (830b), and based on determining that the user's gaze is not directed toward the second area, the computer system maintains (830d) the display of the first set of one or more controls in the first state. For example, the computer system continues to display the first set of one or more controls in the first state. FIG. 7BThe illustrated heightened state of prominence displays a second set of one or more controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h. Disabling the display of controls only when the user is looking at a particular region (such as a region in which content and / or a set of controls are displayed) provides additional validation that the user intends to disable the controls from the second input, reducing false positives. If the user is not looking at the particular region when the second input is detected, the user can not intend to disable the controls, and thus the display of the controls is maintained.
[0257] In some embodiments, while displaying the first set of one or more controls in the first state (e.g., as illustrated in FIG. 7A), the computer system detects (832a), via one or more input devices, a second input (e.g., hand input 703c) while the gaze of the user is directed at the first set of one or more controls (e.g., as represented by position 726a and position 726b). In some embodiments, the second input has one or more characteristics of the first input (e.g., hand input 703a). In some embodiments, the second input includes a hand air gesture (e.g., an air pinch gesture with or without an air pinch release gesture, a hand lift (e.g., to a ready state), a hand drop, and / or a wrist rotation), a finger movement, a head movement (e.g., a tilt and / or a nod), and / or a touch input, a button press, or a rotation input directed at a pointing hand input device such as a remote control, a mouse, or a trackball. In some embodiments, in response to detecting the second input, the computer system performs (832b) an operation associated with a respective control of the first set of one or more controls (e.g., as illustrated in FIG. 7B). FIG. 7D and FIG. 7D1 In some embodiments, while displaying the first set of one or more controls in the first state (e.g., as illustrated in FIG. 7A), the computer system detects (832a), via one or more input devices, a second input (e.g., hand input 703c) while the gaze of the user is directed at the first set of one or more controls (e.g., as represented by position 726a and position 726b). In some embodiments, the second input has one or more characteristics of the first input (e.g., hand input 703a). In some embodiments, the second input includes a hand air gesture (e.g., an air pinch gesture with or without an air pinch release gesture, a hand lift (e.g., to a ready state), a hand drop, and / or a wrist rotation), a finger movement, a head movement (e.g., a tilt and / or a nod), and / or a touch input, a button press, or a rotation input directed at a pointing hand input device such as a remote control, a mouse, or a trackball. In some embodiments, in response to detecting the second input, the computer system performs (832b) an operation associated with a respective control of the first set of one or more controls (e.g., as illustrated in FIG. 7B). FIG. 7E and FIG. 7FThe user’s gaze is directed to the first set of one or more controls when the user’s gaze is directed to a respective control of the first set of one or more controls (e.g., to control 712a, 712b, 712c, 712d, 712e, 712f, 712g, or 712h), or to the second region (e.g., second region 710), and / or to a floor region (e.g., floor 714b) within and / or on which the first set of one or more controls is displayed, in some embodiments. This operation, such as by causing the content to play, pause, fast forward, or rewind, causes a rate of display of the content to change, such as by increasing or decreasing a volume, causes a volume of the content to change, causes the display of the content to change to a picture-in-picture display, causes the device to display different content, causes the content to close, and / or causes the display of the content to expand or contract (e.g., such that an area in which the content is displayed becomes larger or smaller), in some embodiments. The described techniques allow a user to view a set of controls and then provide input to perform an operation associated with one of the controls. In this approach, the user only needs to look in the direction of the control to begin the process of using the control, without needing to, for example, navigate a cursor toward the control. The user can then provide input to activate the operation associated with the control without moving their gaze from the content; that is, the user does not need to look away to another device or another user interface to perform the operation, enabling the user to continue to focus on the content and improving the user experience.
[0258] In some embodiments, performing the operation associated with the respective control of the first set of one or more controls includes (834a) in accordance with a determination that, when the second input (e.g., hand input 703c) was detected, the user’s gaze was directed to a first control (e.g., control 712a) of the first set of one or more controls, performing (834b) a first operation associated with the first control (e.g., as described above with reference to FIG. 7B), in accordance with a determination that, when the second input (e.g., hand input 703c) was detected, the user’s gaze was directed to a second control (e.g., control 712c) of the first set of one or more controls that is different from the first control, performing (834c) a second operation associated with the second control (e.g., as described above with reference to FIG. 7B), and / or in accordance with a determination that, when the second input (e.g., hand input 703c) was detected, the user’s gaze was directed to a third control (e.g., control 712e) of the first set of one or more controls that is different from the first control and the second control, performing (834d) a third operation associated with the third control (e.g., as described above with reference to FIG. 7B). FIG. 7E In some embodiments, performing the operation associated with the respective control of the first set of one or more controls includes (834a) in accordance with a determination that, when the second input (e.g., hand input 703c) was detected, the user’s gaze was directed to a first control (e.g., control 712a) of the first set of one or more controls, performing (834b) a first operation associated with the first control (e.g., as described above with reference to FIG. 7B), in accordance with a determination that, when the second input (e.g., hand input 703c) was detected, the user’s gaze was directed to a second control (e.g., control 712c) of the first set of one or more controls that is different from the first control, performing (834c) a second operation associated with the second control (e.g., as described above with reference to FIG. 7B), and / or in accordance with a determination that, when the second input (e.g., hand input 703c) was detected, the user’s gaze was directed to a third control (e.g., control 712e) of the first set of one or more controls that is different from the first control and the second control, performing (834d) a third operation associated with the third control (e.g., as described above with reference to FIG. 7B). FIG. 7FThe second operation is different from the first operation. Thus, in some embodiments, the control selected in response to the second input is different depending on the direction of the user's gaze when the second input is detected. In some embodiments, the first operation changes the rate of display of the content (such as by causing the content to play, pause, fast forward, or rewind), changes the volume of the content (such as by increasing or decreasing the volume), changes the display of the content to a picture-in-picture display, causes the device to display different content, causes the content to close, and / or expands or contracts the display of the content (e.g., such that the area in which the content is displayed becomes larger or smaller). Determining which control to select based on the user's gaze allows the user to select and activate the control without moving their eyes from the content; that is, the user does not need to look away to another device or another user interface to navigate to the desired control and perform the operation, thereby improving the user experience by enabling the user to continue to focus on the content.
[0259] In some embodiments, the first set of one or more controls is displayed in a first state (e.g., as shown in FIG. 6A) and the second set of one or more controls is displayed in a second state (e.g., as shown in FIG. 6B) that is different from the first state. In some embodiments, the first set of one or more controls is displayed in a first state (e.g., as shown in FIG. 6A) and the second set of one or more controls is displayed in a second state (e.g., as shown in FIG. 6B) that is different from the first state. FIG. 7BWhen the user's gaze is removed from the first set of one or more controls (e.g., as represented by gaze point 713e) for the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds), the computer system detects (836a) that the user's gaze is removed from the first set of one or more controls (e.g., as represented by gaze point 713e) for the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds). In some embodiments, the computer system ceases to display (836b) the first set of one or more controls in the first state in response to detecting that the user's gaze is removed from the first set of one or more controls for the first time threshold. In some embodiments, the user's gaze is removed from the first set of one or more controls when the user's gaze is removed from all of the controls in the first set of one or more controls, from the second region (e.g., second region 710), and / or from the floor region (e.g., floor 714b) within which the first set of one or more controls is displayed. In some embodiments, detecting that the user's gaze is removed from the first set of one or more controls for the first time threshold includes starting a timer when the user's gaze is detected to be removed from the first set of controls and measuring a duration of time during which the user's gaze continues to be removed from the first set of controls. In some embodiments, the computer system maintains display of the first set of one or more controls in the first state until the first time threshold is reached. Using the direction of the user's gaze to determine whether the user wants to interact with the first set of controls and ceasing display of the controls if it appears that the user does not want to interact with the controls based on the direction of the gaze allows the device to anticipate what the user wants to do and respond appropriately without requiring the user to provide explicit input to cease the controls, thereby improving the user experience.
[0260] In some embodiments, the computer system displays (832) the first set of one or more controls in the first state while the user's gaze is removed from the first set of one or more controls for the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds) and / or while the user's gaze is removed from the first set of one or more controls for the second time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds). FIG. 7BWhen the gaze of the user is directed away from the first set of one or more controls (e.g., as represented by gaze point 713e) for the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds), the computer system detects (838a) that the gaze of the user is directed away from the first set of one or more controls for the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds). In some embodiments, in response to detecting that the gaze of the user is directed away from the first set of one or more controls for the first time threshold (838b), and in accordance with a determination that the gaze of the user was previously directed at the first set of one or more controls while the first set of one or more controls was displayed in the first state (e.g., as represented by gaze point 713d), the computer system ceases to display (838c) the first set of one or more controls in the first state. In some embodiments, the computer system maintains display of the first set of one or more controls in the first state (e.g., as represented by gaze point 713e) until the first time threshold is reached. In some embodiments, in response to detecting that the gaze of the user is directed away from the first set of one or more controls for the first time threshold (838b), and in accordance with a determination that the gaze of the user was not previously directed at the first set of one or more controls while the first set of one or more controls was displayed in the first state, the computer system maintains display of the first set of one or more controls in the first state (838d) (e.g., as represented by gaze point 713e). FIG. 7B FIG. 7B from the first set of one or more controls (e.g., controls 712a, 712b, 712c, 712d, 712e, 712f, 712g, 712h), from the second region (e.g., second region 710), and / or from the deck region (e.g., deck 714b) within which the first set of one or more controls is displayed. In some embodiments, prior to detecting that the user’s gaze is removed from the first set of one or more controls, the user’s gaze was previously directed at the first set of one or more controls when the user’s gaze was directed at a respective control of the first set of one or more controls, or was directed at the second region, and / or was directed at the deck region within which the first set of one or more controls is displayed (e.g., as represented by gaze point 713d). In some embodiments, detecting that the user’s gaze is removed from the first set of controls for the first time threshold includes starting a timer when the user’s gaze is detected to be removed from the first set of controls, and measuring a duration of time during which the user’s gaze continues to be removed from the first set of controls. In some embodiments, the first time threshold is 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, or 5 seconds. The described method uses the direction of the user’s gaze (and optionally, changes in the direction of the user’s gaze) to better predict whether the user intends to interact with a set of controls, and dismisses controls if the user is unlikely to intend to interact with the controls. For example, if the user invokes the display of controls, looks at the controls, and then looks away, the user is unlikely to want to interact with the controls. Thus, in this case, the display of the controls is dismissed. In contrast, if the user invokes the display of controls but has not yet looked at them, the user can still want to interact with the controls, and thus the display of the controls is maintained. This approach provides a better user experience by anticipating the user’s needs, requiring less user input to stop the display of controls and reducing the false display or dismissal of controls.
[0261] In some embodiments, while the first set of one or more controls is displayed in the first state (e.g., as shown in FIG. 7A), the device detects (e.g., using one or more input devices 120, one or more input sensors 165, one or more cameras 176, one or more processors 102, memory 112, etc.) a user input that corresponds to a request to display the first set of one or more controls in a second state (e.g., a state in which the first set of one or more controls is displayed in a different manner than in the first state). In some embodiments, the device displays (e.g., using one or more input devices 120, one or more input sensors 165, one or more cameras 176, one or more processors 102, memory 112, etc.) the first set of one or more controls in the second state in response to detecting the user input that corresponds to the request to display the first set of one or more controls in the second state. FIG. 7BWhile displaying the first set of one or more controls in the first state (840a), the computer system detects, via one or more input devices, that the user's gaze moves away from the first set of one or more controls (e.g., as represented by gaze point 713e) for a first duration (840a). In some embodiments, in response to detecting that the user's gaze moves away from the first set of one or more controls for the first duration (840b), and in accordance with a determination that the user's gaze was previously directed at the first set of one or more controls (e.g., as represented by gaze point 713d) while the first set of one or more controls was displayed in the first state and that the first duration exceeds a first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds), the computer system ceases to display (840c) the first set of one or more controls in the first state. In some embodiments in response to detecting that the user's gaze moves away from the first set of one or more controls for the first duration (840a), and in accordance with a determination that the user's gaze was not previously directed at the first set of one or more controls while the first set of one or more controls was displayed in the first state, the computer system maintains display of the first set of one or more controls (840e) for the first time threshold. In some embodiments, after maintaining display of the first set of one or more controls for the first time threshold, the computer system determines (840f) that the first duration exceeds a second time threshold that is longer than the first time threshold (e.g., 0.05 seconds, 0.1 seconds, 0.25 seconds, 0.5 seconds, 0.75 seconds, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 6 seconds, 7 seconds, 8 seconds, 9 seconds, 10 seconds, 11 seconds, 12 seconds, 13 seconds, 14 seconds, 15 seconds, 16 seconds, 17 seconds, 18 seconds, 19 seconds, 20 seconds, 21 seconds, 22 seconds, 23 seconds, 24 seconds, 25 seconds, 26 seconds, 27 seconds, 28 seconds, 29 seconds, or 30 seconds), and in response to the determination, the computer system ceases to display (840g) the first set of one or more controls in the first state. In some embodiments, in accordance with a determination that the user's gaze was previously directed at the first set of one or more controls while the first set of one or more controls was displayed in the first state and that the first duration does not exceed the first time threshold, the computer system maintains display of the first set of one or more controls in the first state (e.g., as represented by the display of the first set of one or more controls in the first state in FIG. 7Q). FIG. 7BAs shown). The described method uses the direction of the user's gaze (and optionally, changes in the direction of the user's gaze) to better predict whether the user intends to interact with a set of controls, and dismisses the controls if the user is unlikely to intend to interact with the controls. For example, if the user invokes the display of controls and does not look at them for a first time threshold, or looks at the controls and then looks away for a second time threshold that is shorter than the first time threshold, the user is unlikely to want to interact with the controls. Therefore, in these cases, the display of the controls is dismissed. Using two different time thresholds provides more refined predictive capabilities and enables the controls to be dismissed more quickly if the user is more likely not to want to interact with the controls (as evidenced by looking at the controls and then looking away). In other cases, the controls continue to be displayed. This method provides a better user experience by anticipating the user's needs, thereby requiring less user input to stop the display of controls and reducing the erroneous display or dismissal of controls.
[0262] FIG. 9A to FIG. 9F An example of a computer system that displays multiple groups of controls in response to detecting gaze and / or gesture input according to some embodiments is illustrated.
[0263] FIG. 9A The computer system 101 is illustrated as displaying a three-dimensional environment 902 (e.g., a three-dimensional user interface) via the display generation component 120. It should be understood that in some embodiments, the computer system 101 may utilize a reference image in a two-dimensional environment without departing from the scope of the present disclosure. FIG. 9A to FIG. 9F One or more of the techniques described above. FIG. 6 As described, the computer system 101 optionally includes a display generation component (e.g., a touch screen) and a plurality of image sensors (e.g., FIG. 3 The image sensor 314 may optionally include one or more of: a visible light camera; an infrared camera; a depth sensor; or any other sensor that the computer system 101 can use to capture one or more images of a user or a portion of a user (e.g., one or both of the user's hands) as the user interacts with the computer system 101. In some embodiments, the user interface illustrated and described below may also be implemented on a head-mounted display that includes a display generation component that displays a user interface or a three-dimensional environment to the user, and sensors (e.g., external sensors facing outward from the user) that detect movement of the physical environment and / or the user's hands (such as movement interpreted by the computer system 101 as gestures such as air gestures), and / or sensors that detect the user's gaze (e.g., internal sensors facing inward toward the user's face).
[0264] exist FIG. 9AIn particular embodiments, computer system 101 displays first content within first region 904 of three-dimensional environment 902. The first content optionally includes two-dimensional or three-dimensional media content (e.g., video content, still images, and / or three-dimensional simulation content) that changes over time during playback, and / or audio content. First region 904 of three-dimensional environment 902 is optionally a two-dimensional or three-dimensional area within which the first content is presented.
[0265] In some embodiments, an upper portion of the content (e.g., an upper 20%, 30%, 40%, 50%, or 60% of the content) is displayed in an upper portion 932 of first region 904, and a lower portion of the content (e.g., a lower 20%, 30%, 40%, 50%, or 60% of the content) is displayed in a lower portion 930 of first region 904 (e.g., below upper portion 932). In some embodiments, upper portion 932 and lower portion 930 are displayed in three-dimensional environment 902. FIG. 9A In the example of FIG. 9A, upper portion 932 and lower portion 930 are conceptually delineated by a dashed line; the dashed line is optionally not displayed in three-dimensional environment 902.
[0266] Three-dimensional environment 902 also includes representations of real objects in the physical environment of computer system 101, including a representation of a table 906a, a representation of a chair 906b, a representation of a wall 908a, and a representation of a ceiling 908b.
[0267] While computer system 101 is displaying content in first region 904 of three-dimensional environment 902, computer system 101 optionally detects, via one or more input devices (e.g., image sensor 314, touchpad 946), a first input based on movement of a first portion of a user. The one or more input devices optionally have one or more of the features described with reference to methods 800 and / or 1000. The first input optionally has one or more of the features described with reference to methods 800 and / or 1000. The first portion of the user optionally has one or more of the features described with reference to methods 800 and / or 1000.
[0268] The first input optionally includes hand input 903a, which includes movement of a hand of the user, such as an in-air hand gesture (e.g., an in-air pinch gesture with or without a subsequent in-air pinch release gesture, a hand lift-up (e.g., to a ready state), a hand put-down, and / or a wrist rotation), such as described with reference to methods 800 and / or 1000. Hand input 903a is optionally detected based on satisfying various movement criteria as described with reference to methods 800 and / or 1000. Hand input 903a is optionally detected based on detecting a hand lift-up of the user’s hand while the user’s hand is in a respective pose as described with reference to methods 800 and / or 1000.
[0269] In some embodiments, in response to detecting a first input (e.g., FIG. 9A The hand input 903a in the computer system 101 is displayed as shown in the reference FIG. 9B Optionally, the computer system 101 uses the direction of the user's attention to help determine whether the user intended to invoke display of the first set of controls by providing the first input. For example, optionally, in response to detecting the first input, the computer system 101 determines whether the user's attention is directed toward the first area 904, such as by detecting whether the user's gaze is directed toward the first area 904. In some embodiments, the computer system 101 determines whether the user's attention is directed toward an upper portion 932 of the first area 904 (indicated by gaze point 913b), toward a lower portion 930 of the first area 904 (indicated by gaze point 913a), or away from the first area 904 (indicated by gaze point 913c). In some embodiments, the computer system 101 displays the first group of controls in response to detecting the first input when the user's attention is directed toward the first zone 904 (or, optionally, toward the lower portion 930 of the first zone 904), and abandons displaying the first group of controls in response to detecting the first input when the user's attention moves away from the first zone 904 (or, optionally, away from the lower portion 930 of the first zone 904), such as when the user's gaze is directed toward gaze point 913c or 913b, respectively.
[0270] FIG. 9B The example shows that when the computer system 101 detects a first input from a first portion of the user (eg, FIG. 9A and determining that the user's attention is directed to the lower portion 930 of the first zone 904 (e.g., as determined by FIG. 9A 913a in the figure) depicts the response of the computer system 101.
[0271] In some embodiments, in response to detecting a first input from a first portion of the user (and optionally, based on determining that the user's attention is directed to lower portion 930 of first region 904), computer system 101 displays a first set of one or more controls 912a, 912b, and 912c (e.g., icons and / or affordances) associated with the first content, such as controls for controlling playback of the first content. Optionally, controls 912a, 912b, and 912c are associated with performing corresponding operations to control playback of the first content.
[0272] exist FIG. 9BIn the example of FIG. 9, the first set of one or more controls includes a rewind control 912a, a play / pause control 912b, and a fast forward control 912c. In some embodiments, the first set of one or more controls 912a, 912b, and 912c has one or more of the characteristics of the first set of one or more controls described with reference to method 800 and / or method 1000.
[0273] In some embodiments, the first set of one or more controls 912a, 912b, and 912c is displayed in a second region 910 of the three-dimensional environment 902. The second region 910 is optionally a two-dimensional or three-dimensional area within the first region 904, a portion of the first region 904, a region that overlaps with the first region 904 but is distinct from the first region 904 (such as a FIG. 9B region that is shown in FIG. 9), or a separate region that does not overlap with the first region 904. The second region 910 is optionally visually bounded or visually distinguished from other regions (e.g., via a border, shading, or other visual treatment).
[0274] Optionally, the first set of one or more controls 912a, 912b, and 912c is displayed as visually overlaying a floor 914a, which is optionally an ellipse, a rectangle, or another shape, and which is optionally filled with a solid color or a patterned fill. The floor 914a is optionally displayed as partially covering the first region 904 (or the lower portion 930 of the first region 904), as shown in FIG. 9, or is optionally displayed in a different location in the three-dimensional environment 902. The floor 914a optionally provides a visual background for the controls 912a, 912b, and 912c to help visually distinguish the controls 912a, 912b, and 912c from the first content and / or other objects or regions in the three-dimensional environment 902. FIG. 9B
[0275] In some embodiments, the first set of one or more controls 912a, 912b, and 912c is displayed in a de-emphasized state, such as described with reference to FIG. 7A Described. The reduced salience state is described in more detail with reference to method 800 and method 1000. When controls 912a, 912b, and 912c are displayed in the reduced salience state, controls 912a, 912b, and 912c may optionally appear less visually significant to a user than controls displayed in the increased salience state, and may optionally be displayed with increased transparency, reduced simulated specular highlights, increased blur, reduced size, and / or reduced spacing between controls 912a, 912b, and 912c relative to when the controls are displayed in the increased salience state. For example, one or more visual characteristics (e.g., transparency, simulated specular highlights, blur, size, and / or spacing) of controls 912a, 912b, and 912c displayed in the reduced salience state may differ from the visual characteristics of controls displayed in the increased salience state. In some embodiments, when the first set of one or more controls 912a, 912b, and 912c is displayed in a reduced prominence state, the first set of one or more controls 912a, 912b, and 912c cannot be selected or otherwise used to perform operations corresponding to the controls 912a, 912b, and 912c. For example, in response to detecting a selection input associated with a corresponding control in the first set of one or more controls 912a, 912b, and 912c while the corresponding control is displayed in a reduced prominence state, the computer system 101 optionally forgoes performing an operation associated with the corresponding control.
[0276] Optionally, controls 912a, 912b, and 912c include a first portion of a control (e.g., first portion 920 of control 912a) that is optionally overlaid on a second portion of a control (e.g., second portion 918 of control 912a), such as with reference to FIG. FIG. 7A described.
[0277] In some embodiments, before displaying the first set of one or more controls 912a, 912b, and 912c (e.g., FIG. 9B ), the computer system 101 monitors or detects, via the one or more sensors 314, the gaze of the user of the computer system 101, which may be directed toward various objects or areas within the three-dimensional environment 902. For example, the computer system 101 optionally monitors or detects whether the user has looked toward or near the first set of one or more controls 912a, 912b, and 912c, such as to help determine whether the user is interested in interacting with the displayed first set of one or more controls 912a, 912b, and 912c.
[0278] For example, in FIG. 9BIn particular embodiments, the user’s gaze can be directed at the first region 904 (e.g., as indicated by gaze point 913f), directed at the second region 910 of the three-dimensional environment 902 (e.g., as indicated by gaze point 913e), or away from the first region 904 and the second region 910 (e.g., as indicated by gaze points 913d, 913g).
[0279] Optionally, the computer system 101 monitors or detects movement of the user’s gaze of the computer system 101, such as movement from a first gaze point to a second gaze point (e.g., from gaze point 913d to gaze point 913e). The computer system 101 optionally detects that the user’s gaze is directed at a region or object in the three-dimensional environment 902 based on movement of a second portion of the user, such as based on movement of one or both eyes of the user.
[0280] In some embodiments, in accordance with a determination that the user’s attention (e.g., based on movement of the user’s eyes) is directed at the second region 910 of the three-dimensional environment 902 while the computer system 101 is displaying the first set of one or more controls 912a, 912b, and 912c, the computer system 101 transitions from displaying the first set of one or more controls 912a, 912b, and 912c (as shown) to displaying a second set of one or more controls, as shown. FIG. 9B FIG. 9C For example, if the user looks at the first set of one or more controls 912a, 912b, and 912c or near these controls (e.g., such as by looking toward the second region 910), the computer system 101 responds by displaying the second set of one or more controls, as shown. FIG. 9C
[0281] In some embodiments, in accordance with a determination that the user’s attention is directed away from the second region 910 of the three-dimensional environment 902 while the computer system 101 is displaying the first set of one or more controls 912a, 912b, and 912c, the computer system 101 forgoes displaying the second set of one or more controls. For example, if the user does not look at the first set of one or more controls 912a, 912b, and 912c or near these controls (e.g., within a threshold time after the computer system 101 displays the first set of one or more controls 912a, 912b, and 912c, such as within 1 second, 2 seconds, or 3 seconds, or within another threshold time as described with reference to the method 1000), the computer system 101 optionally continues to display the first set of one or more controls 912a, 912b, and 912c (as shown), or optionally stops displaying the first set of one or more controls 912a, 912b, and 912c and displays first content, as shown. FIG. 9B FIG. 9A Optionally, stopping display of the first set of one or more controls 912a, 912b, and 912c includes stopping display of the floor 914a.
[0282] Optionally, if FIG. 9A the hand input 903a is a hand raise, and the computer system 101 detects that the user has put their hand down after providing the hand input 903a while subsequently displaying the first set of one or more controls 912a, 912b, and 912c (as shown in FIG. 9B , the computer system 101 stops displaying the first set of one or more controls 912a, 912b, and 912c. Optionally, while the user continues to hold their hand in the raised position, the computer system 101 continues to display the first set of one or more controls 912a, 912b, and 912c, as shown in FIG. 9B .
[0283] Optionally, if FIG. 9A the hand input 903a is a hand raise, and the computer system 101 detects that the user has put their hand down after providing the hand input 903a while subsequently displaying the first set of one or more controls 912a, 912b, and 912c (as shown in FIG. 9B , and detects that the user’s gaze is directed toward the first set of one or more controls 912a, 912b, and 912c, the computer system 101 continues to display the first set of one or more controls 912a, 912b, and 912c while the user continues to direct their gaze toward the first set of one or more controls 912a, 912b, and 912c (as shown in FIG. 9B , and stops displaying the first set of one or more controls 912a, 912b, and 912c when the user moves their gaze away from the first set of one or more controls 912a, 912b, and 912c.
[0284] Optionally, if the hand input 903a is a hand raise, and the computer system 101 determines that the user has not looked toward the displayed first set of one or more controls 912a, 912b, and 912c or near these controls within a time threshold (e.g., within 1 second, 2 seconds, or 3 seconds or within another time threshold as described with reference to the method 1000) of displaying the first set of one or more controls 912a, 912b, and 912c, the computer system 101 stops displaying the first set of one or more controls 912a, 912b, and 912c even if the user continues to hold their hand in the raised position (e.g., even if the user does not put their hand down after providing the hand input 903a).
[0285] FIG. 9B1 concepts (with many of the same reference numbers) are illustrated that are similar and / or the same as the concepts illustrated in FIG. 9B . It should be understood that, unless otherwise indicated, the concepts illustrated in FIG. 9B1 are the same as the concepts illustrated in FIG. 9A to FIG. 9FElements shown in FIG. 1 having the same reference numeral have one or more or all of the same characteristics. FIG. 9B1 The computer system 101 includes a display generation component 120 (or the same as the display generation component 120). In some embodiments, the computer system 101 and the display generation component 120 each have FIG. 9F and FIG. 9A to FIG. 9F The computer system 101 shown in FIG. 1 and FIG. FIG. 3 One or more of the characteristics of the display generation component 120 shown, and in some embodiments, FIG. 9A to FIG. 9F The computer system 101 and display generation component 120 are shown having FIG. 9B1 One or more of the characteristics of the computer system 101 and display generation component 120 are shown.
[0286] exist FIG. 9B1 , the display generation component 120 includes one or more internal image sensors 314a oriented toward the user's face (e.g., reference FIG. 5 540 as described above). In some embodiments, the internal image sensor 314a is used for eye tracking (e.g., detecting the user's gaze). The internal image sensor 314a is optionally arranged on the left and right portions of the display generation component 120 to enable eye tracking of the user's left and right eyes. The display generation component 120 also includes an external image sensor 314b and an image sensor 314c facing outward from the user to detect and / or capture the physical environment and / or movement of the user's hand. In some embodiments, the image sensors 314a, 314b, and 314c have reference FIG. 9A to FIG. 9F One or more of the characteristics of image sensor 314 described.
[0287] exist FIG. 9B1 , the display generation component 120 is illustrated as displaying an optional reference FIG. 9A to FIG. 9F The content described corresponds to content displayed and / or visible via the display generation component 120. In some embodiments, the content is displayed by a single display (e.g., FIG. 5 In some embodiments, the display generation component 120 includes a plurality of images that are combined (e.g., by the user's brain) to create FIG. 9B1 The two or more displays (e.g., left and right display panels for the user's left and right eyes, respectively, as shown in FIG) display output of the view of the content shown in FIG. FIG. 5 described).
[0288] The display generation component 120 has FIG. 9B1The content shown corresponds to a field of view (e.g., the field of view captured by external image sensor 314b and image sensor 314c and / or visible to the user via display generation component 120, which is indicated by the dashed line in the top view). Since display generation component 120 is optionally a head-mounted device, the field of view of display generation component 120 is optionally the same as or similar to the user's field of view.
[0289] exist FIG. 9B1 , a user is depicted as performing a pointing gesture (e.g., with hand 903b) to provide input to computer system 101, to provide user input directed to content displayed by computer system 101. This description is intended to be exemplary and not limiting; the user may optionally use different mid-air gestures and / or use references to FIG. 9A to FIG. 9F Describes other forms of input to provide user input.
[0290] In some embodiments, the computer system 101 responds to the FIG. 9A to FIG. 9F Described user input.
[0291] exist FIG. 9B1 In the example of , the user's hand is visible in the three-dimensional environment because it is within the field of view of the display generation component 120. That is, the user can optionally see any part of his or her own body within the field of view of the display generation component 120 in the three-dimensional environment. It should be understood that FIG. 9A to FIG. 9F One or more or all aspects of the present disclosure shown or described and / or described with reference to corresponding methods may optionally be combined with FIG. 9B1 Similar or analogous methods are implemented on the computer system 101 and the display generation unit 120 .
[0292] FIG. 9C 1 illustrates a process when the computer system 101 is displaying a first set of one or more controls 912a, 912b, and 912c (e.g., FIG. 9B Response of computer system 101 when determining that the user's attention (e.g., based on movement of the user's eyes) is directed toward second zone 910 of three-dimensional environment 902 (as shown).
[0293] In some embodiments, based on determining that the user's attention is directed toward the second region 910 of the three-dimensional environment 902 while the computer system 101 is displaying the first set of one or more controls 912a, 912b, and 912c, the computer system 101 displays a second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h associated with the first content. FIG. 9CThe second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h have one or more of the characteristics of the second set of one or more controls described with reference to method 800 and / or method 1000, in some embodiments.
[0294] In some embodiments, the second set of controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h includes more (e.g., a greater number of) controls than the first set of one or more controls (e.g., the controls 912a, 912b, and 912c described with reference to FIG. 9A FIG. 9C In some embodiments, the second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h includes the first set of one or more controls 912a, 912b, and 912c. For example, the second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h shown in the example of FIG. 9B includes the rewind control 912a, the play / pause control 912b, and the fast forward control 912c. FIG. 9C FIG. 9C In some embodiments, the second set of controls further includes additional controls (e.g., controls 912d, 912e, 912f, 912g, 912h) for controlling playback of the first content.
[0295] Optionally, some or all of the second set of one or more controls are displayed as visually overlaid on a floor 914b, which is optionally an ellipse, a rectangle, or another shape, and which is optionally a solid color or patterned fill. In some embodiments, the floor 914b is larger than the floor 914a described with reference to FIG. 9B FIG. 9C In some embodiments, the controls 912a, 912b, and 912c, 912d, 912e, and 912f are displayed as visually overlaid on the floor 914b, and the controls 912g and 912h are not displayed as visually overlaid on the floor 914b.
[0296] Optionally, the controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h include a first portion of a control that is optionally overlaid on a second portion of the control, such as described with reference to the first portion 920 and the second portion 918 of the control described with reference to FIG. 9B
[0297] Optionally, the second set of one or more controls is displayed in a heightened state of salience, such as described with reference to FIG. 9C The controls displayed with increased prominence are optionally displayed with one or more of the characteristics of controls described above with reference to FIGS. 1-8. The controls displayed with increased prominence are described in more detail with reference to methods 800 and 1000. FIG. 7B
[0298] In some embodiments, the controls displayed with increased prominence are selectable by the user to perform operations associated with the controls. For example, in some embodiments, control 912a, when selected, causes the computer system 101 to adjust the playback position of the first content backward by a predetermined amount (e.g., 5 seconds, 10 seconds, 15 seconds, 30 seconds, or 60 seconds) or to adjust the playback direction and / or rate of the first content (e.g., to rewind the first content). In some embodiments, control 912b, when selected, causes the electronic device 101 to pause playback of the first content. In some embodiments, control 912c, when selected, causes the electronic device to adjust the playback position of the first content forward by a predetermined amount (e.g., 5 seconds, 10 seconds, 15 seconds, 30 seconds, or 60 seconds) or to adjust the playback direction and / or rate of the first content (e.g., to fast forward the first content). In some embodiments, control 912d, when selected, causes the computer system 101 to display the first content in a picture-in-picture element. In some embodiments, control 912e, when selected, causes the computer system 101 to expand the view of the first content, such as by expanding the first region 904.
[0299] In some embodiments, control 912f includes an indication of the current playback position of the first content displayed in the first region 904, and, in response to moving the indication of the current playback position, causes the computer system 101 to adjust the playback position of the first content and resume playback of the first content from the adjusted playback position.
[0300] In some embodiments, control 912g, when selected, causes the computer system 101 to stop displaying the first content in the first region 904 (e.g., to close the first content). In some embodiments, after the first content has stopped being displayed, other content, objects, or regions are displayed by the computer system 101 in the three-dimensional environment 902 (e.g., in the first region 904 of the three-dimensional environment 902) in the same location as and / or in place of the first content. In some embodiments, control 912g, when selected, also causes the second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h to stop being displayed. Optionally, stopping the second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h from being displayed includes stopping the bottom shelf 914b from being displayed.
[0301] In some embodiments, menu 924 is a navigation menu for browsing different content available via a content application (e.g., a media player application) associated with the content displayed in first region 904. Optionally, displaying the second set of one or more controls includes displaying menu 924; e.g., menu 924 is displayed when the second set of one or more controls is displayed, and menu 924 is not displayed when the first set of one or more controls is displayed. In some embodiments, control 912h, when selected from menu 924, causes computer system 101 to navigate to and / or display second (different) content associated with control 912h. In some embodiments, menu 924 includes a plurality of controls associated with different content, as shown in the example of FIG. 9B In some embodiments, menu 924 (in addition to control 912h) is displayed in a heightened prominence state; e.g., menu 924 is displayed in a size that is optionally larger than a size of menu 924 displayed in a reduced prominence state.
[0302] Optionally, menu 924 (including control 912h) is displayed outside of first region 904, as shown in the example of FIG. 9C In some embodiments, the second content (e.g., content associated with control 912h) includes two-dimensional or three-dimensional media content (e.g., video content, still images, and / or three-dimensional simulation content) and / or audio content. In some embodiments, in response to detecting selection of control 912h, the second content is displayed, and optionally, the first content ceases to be displayed. In some embodiments, the second content is displayed in first region 904 (e.g., in the same region in which the first content is displayed), a subset of first region 904, a region that overlaps with first region 904 but is different from first region 904, or a separate region that does not overlap with first region 904.
[0303] In some embodiments, computer system 101 responds to detecting selection input (e.g., an air pinch gesture) associated with respective controls of the second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h, as described with reference to FIG. 7D , FIG. 7D1 to FIG. 7F , method 800, and / or method 1000.
[0304] In some embodiments, computer system 101 determines whether to cease displaying the second set of one or more controls 912a, 912b, 912c, 912d, 912e, 912f, 912g, and 912h (and optionally, bottom panel 914b), as described with reference to FIG. 7B , method 800, and / or meth...
Claims
1. A method comprising: At a computer system in communication with a display generation component and one or more input devices: displaying content in a first area of a user interface via the display generation component; detecting, via the one or more input devices, a first input from a first portion of a user of the computer system while displaying the content and while a first set of one or more controls associated with the content is not displayed in a first state; as well as In response to detecting the first input: displaying the first set of one or more controls in the user interface in the first state based on determining that the user's gaze is directed toward a second region of the user interface when the first input is detected, and Based on determining that the gaze of the user is not directed toward the second region of the user interface when the first input is detected, displaying the first set of one or more controls in the first state is abandoned. The method of claim 1 , wherein the first input is detected when the first set of one or more controls is not displayed.
3. A method according to claim 1, wherein the first input is detected when the first group of one or more controls is displayed in a second state different from the first state, the first state of the first group of one or more controls corresponds to an increased significance state, and the second state of the first group of one or more controls corresponds to a reduced significance state, and the reduced significance state has a lower significance level than the increased significance state. 4 . The method of claim 1 , wherein the first input is detected while a second set of controls associated with the content is displayed, the second set of one or more controls being different than the first set of one or more controls.
5. The method of claim 4, wherein the first input is detected when the second set of one or more controls is displayed in a second state different from the first state, the first state corresponding to an increased salience state, and the second state corresponding to a decreased salience state. 6 . The method of claim 1 , wherein detecting the first input from the first portion of the user comprises detecting an air pinch gesture followed by an air pinch release gesture.
7. The method of claim 6 , wherein detecting the mid-air pinch gesture and the mid-air pinch-release gesture comprises determining a duration between detecting the mid-air pinch gesture and detecting the mid-air pinch-release gesture, and based on determining that the duration is within a threshold duration, the first set of one or more controls is displayed in the first state, the method further comprising: detecting, via the one or more input devices, a second input from the first portion of the user of the computer system while the content is displayed and while the first set of one or more controls associated with the content is not displayed in the first state, wherein the second input comprises a second mid-air pinch gesture from a hand of the user; as well as In response to detecting the second input, based on determining that a second air pinch release gesture is not detected within a threshold duration of the second air pinch gesture, displaying the first set of one or more controls in the first state is abandoned.
8. The method of any one of claims 1 to 7, wherein detecting the first input comprises detecting a hand lift.
9. The method according to any one of claims 1 to 8, wherein the second zone is the same as the first zone.
10. The method of any one of claims 1 to 8, wherein the second region is a subset of the first region.
11. The method of any one of claims 1 to 10, wherein the content changes over time while the content is playing, and the first set of one or more controls includes one or more controls for controlling playback of the content.
12. The method of any one of claims 1 to 11, wherein the first set of one or more controls includes a first control for stopping display of the content, the method further comprising: detecting a selection input associated with the first control; as well as In response to detecting the selection input associated with the first control, displaying the content is stopped.
13. The method of any one of claims 1 to 12, wherein the first set of one or more controls includes a first control for displaying second content different from the content in the user interface, the method further comprising: detecting a selection input associated with the first control; as well as In response to detecting the selection input associated with the first control, the second content is displayed.
14. The method according to any one of claims 1 to 13, further comprising: detecting, via the one or more input devices, a second input from the first portion of the user while the first set of one or more controls is displayed in the first state, wherein the second input is a repetition of the first input from the first portion of the user; as well as In response to detecting the second input, ceasing to display the first set of one or more controls in the first state.
15. The method according to any one of claims 1 to 13, further comprising: detecting, via the one or more input devices, a second input from the first portion of the user of the computer system while the first set of one or more controls is displayed in the first state, wherein the second input is a repetition of the first input from the first portion of the user; as well as In response to detecting the second input: based on determining that the gaze of the user is directed toward the second area, ceasing to display the first group of one or more controls in the first state, and Based on determining that the gaze of the user is not directed to the second area, maintaining the display of the first group of one or more controls in the first state.
16. The method according to any one of claims 1 to 13, further comprising: while displaying the first set of one or more controls in the first state, detecting, via the one or more input devices, a second input when the gaze of the user is directed toward the first set of one or more controls; as well as In response to detecting the second input, an operation associated with a corresponding control in the first set of one or more controls is performed.
17. The method of claim 16, wherein performing the operation associated with the corresponding control in the first set of one or more controls comprises: performing a first operation associated with a first control in the first group of one or more controls based on determining that the gaze of the user is directed toward the first control when the second input is detected; as well as Based on determining that the user's gaze is directed to a second control in the first group of one or more controls that is different from the first control when the second input is detected, a second operation associated with the second control is performed, wherein the second operation is different from the first operation.
18. The method according to any one of claims 1 to 17, further comprising: detecting, while the first set of one or more controls is displayed in the first state, that the gaze of the user moves away from the first set of one or more controls for a first time threshold; as well as In response to detecting that the gaze of the user moves away from the first set of one or more controls for the first time threshold, ceasing to display the first set of one or more controls in the first state.
19. The method according to any one of claims 1 to 17, further comprising: detecting, while the first set of one or more controls is displayed in the first state, that the gaze of the user moves away from the first set of one or more controls for a first time threshold; as well as In response to detecting that the gaze of the user moves away from the first set of one or more controls for the first time threshold: ceasing to display the first set of one or more controls in the first state based on determining that the gaze of the user was previously directed toward the first set of one or more controls when the first set of one or more controls was displayed in the first state, and Based on determining that the gaze of the user was not previously directed at the first group of one or more controls when the first group of one or more controls was displayed in the first state, the display of the first group of one or more controls in the first state is maintained.
20. The method according to any one of claims 1 to 17, further comprising: detecting, via the one or more input devices, a shift of the gaze of the user away from the first set of one or more controls for a first duration while the first set of one or more controls is displayed in the first state; as well as In response to detecting that the gaze of the user moves away from the first set of one or more controls for the first duration: ceasing to display the first set of one or more controls in the first state based on determining that the gaze of the user was previously directed toward the first set of one or more controls when the first set of one or more controls was displayed in the first state and the first duration exceeded a first time threshold, and Based on determining that the gaze of the user was not previously directed at the first group of one or more controls when the first group of one or more controls was displayed in the first state: maintaining the display of the first set of one or more controls for the first time threshold, After maintaining display of the first set of one or more controls for the first time threshold, determining that the first duration exceeds a second time threshold that is longer than the first time threshold, and In response to the determination, display of the first set of one or more controls in the first state is stopped.
21. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for performing the method according to any one of claims 1 to 20.
22. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for executing the method according to any one of claims 1 to 20.
23. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: Components for carrying out the method according to any one of claims 1 to 20.
24. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying content in a first area of a user interface via the display generation component; detecting, via the one or more input devices, a first input from a first portion of a user of the computer system while the content is displayed and while a first set of one or more controls associated with the content is not displayed in a first state; and In response to detecting the first input: displaying the first set of one or more controls in the user interface in the first state based on determining that the user's gaze is directed toward a second region of the user interface when the first input is detected, and Based on determining that the gaze of the user is not directed toward the second region of the user interface when the first input is detected, displaying the first set of one or more controls in the first state is abandoned.
25. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying content in a first area of a user interface via the display generation component; detecting, via the one or more input devices, a first input from a first portion of a user of the computer system while displaying the content and while a first set of one or more controls associated with the content is not displayed in a first state; as well as In response to detecting the first input: displaying the first set of one or more controls in the user interface in the first state based on determining that the user's gaze is directed toward a second region of the user interface when the first input is detected, and Based on determining that the gaze of the user is not directed toward the second region of the user interface when the first input is detected, displaying the first set of one or more controls in the first state is abandoned.
26. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: means for displaying content in a first area of a user interface via the display generation component; means for detecting, via the one or more input devices, a first input from a first portion of a user of the computer system while the content is displayed and while a first set of one or more controls associated with the content is not displayed in a first state; and means for, in response to detecting the first input: displaying the first set of one or more controls in the user interface in the first state based on determining that the user's gaze is directed toward a second region of the user interface when the first input is detected, and Based on determining that the gaze of the user is not directed toward the second region of the user interface when the first input is detected, displaying the first set of one or more controls in the first state is abandoned.
27. A method comprising: At a computer system in communication with a display generation component and one or more input devices: displaying content in a user interface via the display generation component; detecting, via the one or more input devices, a first input based on movement of a first portion of a user of the computer system while displaying the content; In response to detecting the first input, displaying a first set of one or more controls in the user interface, wherein the first set of one or more controls are displayed in a first state and within a first region of the user interface; and While displaying the first set of one or more controls in the first state: Based on determining that one or more first criteria are satisfied, including criteria satisfied when attention of the user is directed to the first area of the user interface based on movement of a second part of the user that is different from the first part of the user, Transitioning from displaying the first set of one or more controls in the first state to displaying a second set of one or more controls in a second state, wherein the second state is different from the first state.
28. The method of claim 27, wherein the first state corresponds to a reduced significance state and the second state corresponds to an increased significance state, wherein the increased significance state has a higher significance level than the reduced significance state.
29. The method of any one of claims 27 to 28, wherein the second set of one or more controls includes at least the first control in the first set of one or more controls.
30. The method of claim 29, wherein transitioning from displaying the first set of one or more controls in the first state to displaying the second set of one or more controls in the second state comprises: The method transitions from displaying the first control of the first set of one or more controls at a first amount of transparency to displaying the first control of the second set of one or more controls at a second amount of transparency different from the first amount of transparency.
31. The method of any one of claims 29 to 30, wherein transitioning from displaying the first set of one or more controls in the first state to displaying the second set of one or more controls in the second state comprises: The display of the first control is changed from displaying the first control with a first simulated specular highlight effect to displaying the first control with a second simulated specular highlight effect different from the first simulated specular highlight effect.
32. The method of any one of claims 29 to 31, wherein transitioning from displaying the first set of one or more controls in the first state to displaying the second set of one or more controls in the second state comprises: The method transitions from displaying the first control of the first set of one or more controls with a first amount of blur to displaying the first control of the second set of one or more controls with a second amount of blur that is different from the first amount of blur.
33. The method of any one of claims 29 to 32, wherein transitioning from displaying the first set of one or more controls in the first state to displaying the second set of one or more controls in the second state comprises: The method transitions from displaying the first control of the first set of one or more controls at a first size to displaying the first control of the second set of one or more controls at a second size different from the first size.
34. The method of any one of claims 27 to 33, wherein the second set of one or more controls includes at least a second control that is not included in the first set of one or more controls.
35. The method of any one of claims 29 to 34, wherein the first set of one or more controls and the second set of one or more controls include a third control, and transitioning from displaying the first set of one or more controls in the first state to displaying the second set of one or more controls in the second state comprises: Transition from displaying the first control of the first group of one or more controls and the third control of the first group of one or more controls with a first spacing between the first control and the third control to displaying the first control of the second group of one or more controls and the third control of the second group of one or more controls with a second spacing between the first control and the third control that is different from the first spacing.
36. The method of any one of claims 29 to 35, wherein transitioning from displaying the first set of one or more controls in the first state to displaying the second set of one or more controls in the second state comprises: The visual prominence of the first portion of the first control is changed to be greater than that of the second portion of the first control.
37. The method of claim 36, wherein the first control comprises a glyph overlaid on a button, the first portion of the first control comprises the glyph, and the second portion of the first control comprises the button.
38. The method according to any one of claims 27 to 37, further comprising: detecting, via the one or more input devices, a selection input while displaying the content via the display generation component; as well as In response to detecting the select input: performing a corresponding operation associated with the second set of one or more controls based on the selection input based on determining that the selection input is directed past the second set of one or more controls displayed in the second state, and Based on determining that the selection input is directed past the first group of one or more controls displayed in the first state, performing any operations associated with the first group of one or more controls is abandoned.
39. The method of claim 38, wherein performing the corresponding operation associated with the second set of one or more controls comprises: performing a first operation associated with a first control in the second set of one or more controls based on determining that the user's attention was directed to a first portion of the second set of one or more controls when the selection input was detected; as well as Based on determining that the user's attention was directed to a second part of the second group of one or more controls that is different from the first part when the selection input was detected, a second operation associated with a second control in the second group of one or more controls that is different from the first operation is performed.
40. The method of any one of claims 27 to 39, wherein the one or more first criteria include a second criterion that is satisfied when the user's attention is directed toward the first zone within a time threshold when the first set of one or more controls is displayed in the first state, the method further comprising: While displaying the first set of one or more controls in the first state: Based on determining that the one or more first criteria are not satisfied due to the second criteria not being satisfied, ceasing to display the first set of one or more controls.
41. A method according to claim 40, wherein detecting the first input from the first part of the user includes detecting the user's hand lifting from a first hand position to a second hand position, and the satisfaction of the second criterion is independent of whether the user's hand is in the second hand position.
42. The method of any one of claims 27 to 39, wherein detecting the first input from the first portion of the user comprises detecting a hand lift of the user from a first hand position to a second hand position, and the one or more first criteria include a third criterion that is satisfied when the hand of the user remains at or near the second hand position, the method further comprising: while displaying the first set of one or more controls in the first state, detecting, via the one or more input devices, that the hand of the user has moved from being at or near the second hand position to a third hand position; as well as In response to detecting that the hand of the user has moved from the second hand position to the third hand position, ceasing to display the first set of one or more controls in the first state.
43. The method of any one of claims 27 to 39, wherein detecting the first input from the first portion of the user comprises detecting a hand lift of the user from a first hand position to a second hand position, and the one or more first criteria include a second criterion that is satisfied when the hand of the user remains at or near the second hand position, the method further comprising: While displaying the first set of one or more controls in the first state: detecting, via the one or more input devices, that the hand of the user has moved from being at or near the second hand position to a third hand position; and In response to detecting that the hand of the user has moved from being at or near the second hand position to the third hand position: Based on determining that the user's gaze is directed toward the first area, maintaining the display of the first group of one or more controls in the first state, and Based on determining that the gaze of the user moves away from the first region, ceasing to display the first set of one or more controls in the first state.
44. The method of any one of claims 27 to 43, wherein detecting the first input based on the movement of the first part of the user comprises detecting a hand lift of the user from a first hand position to a second hand position while the hand of the user is in a corresponding pose, the method further comprising: detecting, via the one or more input devices, a second input based on movement of the first portion of the user of the computer system while the content is displayed and while the first set of one or more controls or the second set of one or more controls is not displayed, wherein detecting the second input comprises detecting a lift of a hand of the user from the first hand position to the second hand position when the hand of the user is not in the corresponding pose; as well as In response to detecting the second input, displaying the first set of one or more controls and the second set of one or more controls in the user interface is foregone.
45. A method according to any one of claims 27 to 44, wherein the second group of one or more controls includes one or more of: one or more playback controls for controlling playback of the content, one or more volume controls for controlling a volume level associated with the content, a content expansion control for transitioning the content to an increased size state, or a picture-in-picture control for transitioning the content to a reduced size state.
46. A method according to any one of claims 27 to 45, wherein the first set of one or more controls comprises a plurality of controls.
47. The method of claim 46, further comprising: When the first group of one or more controls is displayed in the first state, detecting that the user's attention is directed toward a first control in the first group of one or more controls; as well as In response to detecting that the user's attention is directed toward the first control in the first group of one or more controls, visual prominence of a plurality of controls in the first group of one or more controls is increased, the plurality of controls including the first control.
48. The method of claim 46, further comprising: When the first group of one or more controls is displayed in the first state, detecting that the user's attention is directed toward a first control in the first group of one or more controls; as well as In response to detecting that the user's attention is directed to the first control in the first group of one or more controls, the visual prominence of the first control is increased without increasing the visual prominence of the remaining controls in the first group of one or more controls.
49. The method of any one of claims 27 to 48, wherein detecting the first input based on the movement of the first part of the user comprises detecting that the movement of the first part of the user satisfies one or more second criteria.
50. The method of claim 49, wherein the one or more second criteria include a first criterion that is satisfied when the movement of the first portion of the user is in a direction that is within a threshold angle of a target movement direction.
51. A method according to any one of claims 49 to 50, wherein the one or more second criteria include a first criterion that is satisfied when a first amount of movement in a first direction exceeds a first threshold movement amount and a second amount of movement in a second direction different from the first direction is less than a second threshold movement amount.
52. A method according to any one of claims 49 to 51, wherein the one or more second criteria include a first criterion that is satisfied when the movement of the first part of the user includes a first movement of the first part of the user, followed by a pause in the movement of the first part of the user for a threshold duration.
53. The method of claim 49, wherein the first input is detected when the user's gaze is directed to a first area of the content, the method further comprising: detecting, via the one or more input devices, a second input while the content is displayed and while the first set of one or more controls or the second set of one or more controls is not displayed, the second input comprising a second movement of the first portion of the user of the computer system that satisfies the one or more second criteria while the gaze of the user is directed to a second area of the content, the second area being different from the first area of the content; as well as In response to detecting the second input: Based on determining that the second movement of the first part of the user meets one or more third criteria different from the one or more second criteria, displaying the first group of one or more controls in the first state, and based on determining that the second movement of the first part of the user does not meet the one or more third criteria, abandoning the display of the first group of one or more controls in the first state.
54. The method of any one of claims 27 to 53, wherein in response to the first input and based on determining that the user's gaze is directed toward the content, the first set of one or more controls is displayed in the first state, and the movement of the first portion of the user satisfies one or more second criteria, the method further comprising: detecting, via the one or more input devices, a second input while the content is displayed and while the first set of one or more controls or the second set of one or more controls is not displayed, the second input comprising a second movement of the first part of the user of the computer system, wherein the second movement of the first part of the user satisfies the one or more second criteria; as well as In response to detecting the second input and based on determining that the gaze of the user has moved away from the content, display of the first set of one or more controls in the first state is relinquished.
55. The method of any one of claims 27 to 53, wherein in response to the first input and based on determining that the user's gaze is directed to a first area of the content, the first set of one or more controls is displayed in the first state, and the movement of the first portion of the user satisfies one or more second criteria, the method further comprising: detecting, via the one or more input devices, a second input while the content is displayed and while the first set of one or more controls or the second set of one or more controls is not displayed, the second input comprising a second movement of the first part of the user of the computer system, wherein the second movement of the first part of the user satisfies the one or more second criteria; as well as In response to detecting the second input and based on determining that the gaze of the user has moved away from the first area of the content, relinquishing display of the first set of one or more controls in the first state.
56. A method according to any one of claims 27 to 55, wherein the movement of the second part of the user includes movement of the user's eyes.
57. A method according to any one of claims 27 to 55, wherein the movement of the second part of the user comprises movement of a hand of the user.
58. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for performing the method of any one of claims 27 to 57.
59. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for performing the method according to any one of claims 27 to 57.
60. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: Means for performing the method according to any one of claims 27 to 57.
61. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying content in a user interface via the display generation component; detecting, via the one or more input devices, a first input based on movement of a first portion of a user of the computer system while displaying the content; In response to detecting the first input, displaying a first set of one or more controls in the user interface, wherein the first set of one or more controls are displayed in a first state and within a first region of the user interface; and While displaying the first set of one or more controls in the first state: Based on determining that one or more first criteria are satisfied, including criteria satisfied when attention of the user is directed to the first area of the user interface based on movement of a second part of the user that is different from the first part of the user, Transitioning from displaying the first set of one or more controls in the first state to displaying a second set of one or more controls in a second state, wherein the second state is different from the first state.
62. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying content in a user interface via the display generation component; detecting, via the one or more input devices, a first input based on movement of a first portion of a user of the computer system while displaying the content; In response to detecting the first input, displaying a first set of one or more controls in the user interface, wherein the first set of one or more controls are displayed in a first state and within a first region of the user interface; and While displaying the first set of one or more controls in the first state: Based on determining that one or more first criteria are satisfied, including criteria satisfied when attention of the user is directed to the first area of the user interface based on movement of a second part of the user that is different from the first part of the user, Transitioning from displaying the first set of one or more controls in the first state to displaying a second set of one or more controls in a second state, wherein the second state is different from the first state.
63. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: means for displaying content in a user interface via said display generation component; means for: detecting, via the one or more input devices, a first input based on movement of a first portion of a user of the computer system while displaying the content; means for: displaying a first set of one or more controls in the user interface in response to detecting the first input, wherein the first set of one or more controls is displayed in a first state and within a first region of the user interface; and Means for: while displaying the first set of one or more controls in the first state: Based on determining that one or more first criteria are satisfied, including criteria satisfied when attention of the user is directed to the first area of the user interface based on movement of a second part of the user that is different from the first part of the user, Transitioning from displaying the first set of one or more controls in the first state to displaying a second set of one or more controls in a second state, wherein the second state is different from the first state.
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Multimedia resource display method and device based on eye control interaction and related equipment
CN122331771A