Battle command method and device in game and electronic equipment
By displaying skill tags and controlling the character's state in the graphical user interface of turn-based games, the problem of players being unable to accurately identify tags in complex battles is solved, improving the win rate and gaming experience.
Patent Information
- Application Number
- CN202510863548.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-25
- Publication Date
- 2025-11-07
AI Technical Summary
In turn-based games, players often struggle to accurately identify multiple markers and execute corresponding commands during complex battles, impacting their win rate and overall gaming experience.
By displaying multiple skill tags in the graphical user interface, responding to player triggers, controlling the virtual character's character state to a selectable state, and determining the selected virtual character to execute the skill corresponding to the target skill tag.
It improves the win rate in battles and enhances the player's gaming experience. The directional marking function allows players to accurately command virtual characters to execute skills, improving the accuracy and efficiency of operations.
Smart Images

Figure CN120900207A_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present disclosure relates to the technical field of games, and in particular to a battle command method, device and electronic equipment in a game. BACKGROUND
[0002] In the current round game, the player can command in the game, but in the prior art, only the character can be marked, and the player can execute the corresponding instruction according to the mark, but for a complex battle, if the mark information is too much, the player cannot accurately identify the mark and execute the corresponding instruction, which affects the battle winning rate and further affects the game experience of the player. SUMMARY
[0003] Therefore, the purpose of the present disclosure is to provide a battle command method, device and electronic equipment in a game, the player first selects a target virtual character, and then triggers the function of directional marking after selecting a target skill label, the player can select the execution object or the action object of the skill corresponding to the target skill label, and command the virtual character to execute the operation command of directional command, so as to improve the battle winning rate and the game experience of the player.
[0004] In a first aspect, the embodiments of the present disclosure provide a battle command method in a game, a graphical user interface is provided by a terminal device, and the graphical user interface displays at least part of a game match scene, the game match scene includes a plurality of virtual characters, the method includes: in response to a first trigger operation on a target virtual character in the plurality of virtual characters, displaying a plurality of skill labels on the graphical user interface; in response to a second trigger operation on a target skill label in the plurality of skill labels, controlling the role state of the plurality of virtual characters to be a to-be-selected state; in response to a selection operation on the plurality of virtual characters, determining a selected first virtual character, to command the target virtual character to execute a skill corresponding to the target skill label on the first virtual character, or the first virtual character to execute the skill corresponding to the target skill label on the target virtual character.
[0005] In a second aspect, the embodiments of the present disclosure provide a battle command device in a game, a graphical user interface is provided by a terminal device, and the graphical user interface displays at least part of a game match scene, the game match scene includes a plurality of virtual characters, the device includes: a skill label display module, configured to display a plurality of skill labels on the graphical user interface in response to a first trigger operation on a target virtual character in the plurality of virtual characters; a role state control module, configured to control the role state of the plurality of virtual characters to be a to-be-selected state in response to a second trigger operation on a target skill label in the plurality of skill labels; and a virtual character selection module, configured to determine a selected first virtual character in response to a selection operation on the plurality of virtual characters, to command the target virtual character to execute a skill corresponding to the target skill label on the first virtual character, or the first virtual character to execute the skill corresponding to the target skill label on the target virtual character.
[0006] In a third aspect, the embodiments of the present disclosure provide an electronic device, comprising a processor and a memory, the memory storing computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the battle command method in a game according to any one of the first aspect.
[0007] In a fourth aspect, the embodiments of the present disclosure provide a computer readable storage medium, the computer readable storage medium storing computer executable instructions, and when the computer executable instructions are invoked and executed by a processor, the computer executable instructions cause the processor to implement the battle command method in a game according to any one of the first aspect.
[0008] The embodiments of the present disclosure bring the following beneficial effects:
[0009] The present disclosure provides a battle command method in a game, device and electronic device, in response to a first trigger operation for a target virtual character in a plurality of virtual characters, displaying a plurality of skill labels on a graphical user interface; in response to a second trigger operation for a target skill label in the plurality of skill labels, controlling the role state of the plurality of virtual characters to be a selection state; in response to a selection operation for the plurality of virtual characters, determining a selected first virtual character, to command the target virtual character to perform a skill corresponding to the target skill label on the first virtual character, or the first virtual character to perform a skill corresponding to the target skill label on the target virtual character. In this way, the player first selects a target virtual character, and then selects a target skill label to trigger the function of directional marking. The player can select the execution object or the action object of the skill corresponding to the target skill label, and command the virtual character to execute the operation command of directional command, thereby improving the battle win rate and the player's game experience.
[0010] Other features and advantages of the present disclosure will be described in the following description, and some will become apparent from the description, or will be learned through implementation of the present disclosure. The purpose and other advantages of the present disclosure are achieved and obtained by the structure specifically pointed out in the specification, claims and drawings.
[0011] In order to make the above-mentioned purpose, features and advantages of the present disclosure more obvious and easy to understand, the following preferred embodiments are specifically described, and the accompanying drawings are described in detail as follows. BRIEF DESCRIPTION OF DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can also obtain other drawings according to these drawings without creative labor.
[0013] Figure 1 A flow chart of a battle command method in a game according to an embodiment of the present disclosure;
[0014] Figure 2 A schematic diagram of a graphical user interface according to an embodiment of the present disclosure;
[0015] Figure 3 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0016] Figure 4 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0017] Figure 5 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0018] Figure 6 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0019] Figure 7 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0020] Figure 8 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0021] Figure 9 A schematic diagram of another graphical user interface according to an embodiment of the present disclosure;
[0022] Figure 10 A structural schematic diagram of a battle command device in a game according to an embodiment of the present disclosure;
[0023] Figure 11 A structural schematic diagram of an electronic device according to an embodiment of the present disclosure. DETAILED DESCRIPTION
[0024] In order to make the objectives, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be described clearly and completely below with reference to the drawings, obviously, the described embodiments are only a part of the embodiments of the present disclosure, rather than all the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present disclosure.
[0025] In the current round game, the player can command in the game, but in the prior art, only the character can be marked, and the player can execute the corresponding instruction according to the mark, but for complex battles, if the mark information is too much, the player cannot accurately identify the mark and execute the corresponding instruction, which affects the winning rate of the battle and further affects the game experience of the player. Based on this, the game battle command method, device and electronic equipment provided by the embodiments of the present disclosure can be applied to mobile phones, notebooks, tablets, computers and other devices.
[0026] The game battle command method in the embodiments of the present disclosure can run on a local terminal device or a server. When the game battle command method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0027] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the game battle command method are completed on the cloud game server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0028] In an optional embodiment, taking games as an example, the local terminal device stores the game program and is used for presenting the game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, the conventional game program is downloaded and installed on the electronic device and run. The way of providing the graphical user interface to the player by the local terminal device can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting the graphical user interface, the graphical user interface includes the game picture, and the processor is used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.
[0029] In one possible implementation, the embodiment of the present application provides a method for commanding a battle in a game, a graphical user interface is provided by a terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system. The graphical user interface displays at least part of a game session scene, and the game session scene includes a plurality of virtual characters, as shown in the figure, and the method comprises the following steps: Figure 1
[0030] In step S102, in response to a first trigger operation on a target virtual character in the plurality of virtual characters, a plurality of skill labels are displayed on the graphical user interface.
[0031] The plurality of virtual characters generally refer to virtual characters participating in the game session, which include virtual characters belonging to a first game team and virtual characters belonging to a second game team. The plurality of virtual characters include player-controlled virtual characters and / or non-player characters. The plurality of skill labels are generally determined according to the game team to which the target virtual character belongs. For example, if the target virtual character belongs to the first game team, a plurality of skill labels corresponding to the first game team are displayed. For another example, if the target virtual character belongs to the second game team, a plurality of skill labels corresponding to the second game team are displayed. If the first game team is the home game team, the types of the plurality of skill labels displayed include one or more of the following: attack type, control type, defense type, healing type, etc. If the second game team is the enemy game team, the types of the plurality of skill labels displayed include one or more of the following: attack type, control type, etc.
[0032] The target virtual character can be one or more. For example, in response to a selection operation on the plurality of virtual characters, a selected target virtual character is determined, and in response to a command marking instruction, a plurality of skill labels are displayed on the graphical user interface.
[0033] The first trigger operation can be a click operation, a long press operation, a sliding operation, etc. of a finger on the target virtual character, or a left-click operation, a right-click operation, a double-click operation, etc. of a mouse on the target virtual character, or a press-down operation, etc. of a first target key on a keyboard.
[0034] Optionally, a first page is displayed on the graphical user interface, the first page displays the plurality of skill labels and also displays related information of the target virtual character.
[0035] Optionally, in response to the first trigger operation on the target virtual character in the plurality of virtual characters, the target virtual character is marked, and optionally, a first selected mark is displayed in an associated area of the target virtual character. For example, a first selected mark (such as an "selected" text mark) is displayed in a character center area of the target virtual character.
[0036] For example, such as Figure 2 As shown, when a player clicks on the target virtual character (Character A), multiple skill labels are displayed in the graphical user interface, such as... Figure 2 The skill tags include "focus fire", "seal", "physical attack", and "magical attack".
[0037] Step S104: Respond to the second trigger operation for the target skill tag among multiple skill tags, and control the character state of multiple virtual characters to be selected.
[0038] The aforementioned second triggering operation can be a finger tap, long press, or swipe operation on the target skill tag; it can also be a mouse left-click, right-click, or double-click operation on the target skill tag; or it can be a press operation on the second target key on the keyboard.
[0039] Optionally, the character states of other virtual characters besides the target virtual character can be controlled to be selected.
[0040] Optionally, you can control the display mode of multiple virtual characters to be updated to a specified display mode, such as canceling the character animation effects of multiple virtual characters, controlling the display of selection controls in the associated areas of virtual characters, or controlling the increase of the transparency of virtual characters.
[0041] Step S106: In response to the selection operation for multiple virtual characters, determine the first selected virtual character, so as to instruct the target virtual character to perform the skill corresponding to the target skill tag on the first virtual character, or the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character.
[0042] The aforementioned first virtual character and the target virtual character can belong to the same game faction or different game factions.
[0043] Optionally, the multiple virtual characters include friendly virtual characters and enemy virtual characters. If the target virtual character is an enemy virtual character, the first virtual character is commanded to execute the skill corresponding to the target skill tag on the target virtual character; if the target virtual character is a friendly virtual character, the target virtual character is commanded to execute the skill corresponding to the target skill tag on the first virtual character.
[0044] Optionally, the first virtual character can be one or more.
[0045] Optionally, in response to the selection operation on the plurality of virtual roles, after determining the selected first virtual role, the first virtual role is marked, and optionally, a second selection mark is displayed in the associated region of the first virtual role, such as displaying a second selection mark in the role center region of the first virtual role (such as displaying an "selected" text mark in the role center of the first virtual role).
[0046] Optionally, the system directly controls the target virtual role to perform the skill corresponding to the target skill tag on the first virtual role, or controls the first virtual role to perform the skill corresponding to the target skill tag on the target virtual role.
[0047] Optionally, in response to the skill execution instruction, the target virtual role is controlled to perform the skill corresponding to the target skill tag on the first virtual role, or the first virtual role is controlled to perform the skill corresponding to the target skill tag on the target virtual role.
[0048] The embodiment of the present disclosure provides a battle command device in a game, which displays a plurality of skill tags in response to a first trigger operation on a target virtual role in a plurality of virtual roles in a graphical user interface; controls a role state of the plurality of virtual roles to be a to-be-selected state in response to a second trigger operation on a target skill tag in the plurality of skill tags; determines a selected first virtual role in response to a selection operation on the plurality of virtual roles, to command the target virtual role to perform a skill corresponding to the target skill tag on the first virtual role, or the first virtual role to perform the skill corresponding to the target skill tag on the target virtual role. In this way, the player first selects a target virtual role, and then triggers the function of directional marking after selecting a target skill tag, so that the player can select the execution object or the action object of the skill corresponding to the target skill tag, and command the virtual role to perform the directional command operation, thereby improving the battle winning rate and the player's game experience.
[0049] After the step of controlling the role state of the plurality of virtual roles to be the to-be-selected state in response to the second trigger operation on the target skill tag in the plurality of skill tags, the above method further includes: displaying prompt information in the graphical user interface according to the target virtual role and the target skill tag; wherein the prompt information is used to remind the action object of the skill corresponding to the target skill tag or the execution object of the skill corresponding to the target skill tag.
[0050] Optionally, if the target virtual role is an enemy virtual role, the action object of the skill corresponding to the target skill tag is determined to be the target virtual role, and the execution object of the skill corresponding to the target skill tag is determined to be a friendly virtual role, first prompt information is displayed in the graphical user interface, and the first prompt information is used to remind the execution object of the skill corresponding to the target skill tag, that is, to select the virtual role of the friendly party to perform the skill corresponding to the target skill tag.
[0051] For example,Figure 3 As shown, the target virtual character is the enemy virtual character (Character A), and the target skill tag is "Focus Fire". At this time, the graphical user interface displays "Please select the target of [Focus Fire]".
[0052] Optionally, if the target virtual character is a friendly virtual character, the target of the skill corresponding to the target skill tag is determined to be the first virtual character, and the execution target of the skill corresponding to the target skill tag is the target virtual character. A second prompt message is displayed in the graphical user interface. The second prompt message is used to remind you to select the target of the skill corresponding to the target skill tag. The target needs to be determined according to the type of the target skill tag. If the type of the target skill tag is the first type, such as attack type, control type, etc., the target of the skill corresponding to the target skill tag is the enemy virtual character; if the type of the target skill tag is the second type, such as healing type, the target of the skill corresponding to the target skill tag is the friendly virtual character.
[0053] For example, such as Figure 4 As shown, the target virtual character is the player's own virtual character (Character 1), and the target skill tag is "Focus Fire." The graphical user interface displays "Please select the target of [Focus Fire]." At this time, enemy virtual characters are in a pending selection state. That is to say, the player can only select an enemy virtual character as their first virtual character.
[0054] For example, such as Figure 5 As shown, the target virtual character is the player's own virtual character (Character 1), and the target skill tag is "Healing." The graphical user interface displays "Please select the target for [Heal]." At this point, the player's own virtual character is in a pending selection state. That is to say, the player can only select their own virtual character as the first virtual character.
[0055] After responding to a selection operation for multiple virtual characters and determining the first selected virtual character, the above method further includes: generating command information based on the target virtual character, the first virtual character, and the target skill tag, and displaying the command information on a graphical user interface; wherein the command information is used to instruct the target virtual character to perform the skill corresponding to the target skill tag on the first virtual character, or the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character.
[0056] Optionally, the command information also includes command markers. Within a preset time, the graphical user interface is controlled to display the command information, and the command markers are displayed in the associated areas of the target virtual character and / or the first virtual character. For example, the text message "Character 1 and Character 2 execute concentrated fire command on Character A" is displayed; or, a "Concentrated Fire" icon is displayed on Character A, and an icon "Execute concentrated fire on Character A" is displayed on Character 1 and Character 2.
[0057] Optionally, if the target virtual character is an enemy virtual character, the first virtual character is an ally virtual character, and the type of the target skill tag is the first type, the first command information is displayed on the graphical user interface, and the first command information is used to instruct the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character.
[0058] For example, as shown in FIG. 13A, the target virtual character is an enemy virtual character (character A), the first virtual characters are ally virtual characters (characters 1 and 2), and the target skill tag is “seal”. At this time, the second command information “characters 1 and 2 seal character A” is displayed on the graphical user interface. Meanwhile, a “seal” mark is displayed on character A, and a “seal character A” mark is displayed on characters 1 and 2. Figure 6 Optionally, if the target virtual character is an ally virtual character, the first virtual character is an enemy virtual character or an ally virtual character, and the type of the target skill tag is the first type or the second type, the second command information is displayed on the graphical user interface, and the second command information is used to instruct the target virtual character to perform the skill corresponding to the target skill tag on the first virtual character.
[0059] For example, as shown in FIG. 13B, the target virtual character is an ally virtual character (character 1), the first virtual character is an enemy virtual character (character A), and the target skill tag is “focus”. At this time, the second command information “character 1 focus character A” is displayed on the graphical user interface. Meanwhile, a “focus” mark is displayed on character A, and a “focus character A” mark is displayed on character 1.
[0060] Figure 7 For example, as shown in FIG. 13C, the target virtual character is an ally virtual character (character 1), the first virtual character is an ally virtual character (character 2), and the target skill tag is “treatment”. At this time, the second command information “character 1 treatment character 2” is displayed on the graphical user interface. Meanwhile, a “treatment” mark is displayed on character 2, and a “treatment character 2” mark is displayed on character 1.
[0061] For example, as shown in FIG. 13C, the target virtual character is an ally virtual character (character 1), the first virtual character is an ally virtual character (character 2), and the target skill tag is “treatment”. At this time, the second command information “character 1 treatment character 2” is displayed on the graphical user interface. Meanwhile, a “treatment” mark is displayed on character 2, and a “treatment character 2” mark is displayed on character 1. Figure 8 In the above manner, by displaying the command information, the player can understand the corresponding command information, so that the player can perform the corresponding command instruction according to the command information.
[0062] After the step of determining the selected first virtual character in response to the selection operation on the plurality of virtual characters, the above method further includes: if the execution object of the skill corresponding to the target skill tag is a controlled virtual character controlled by the terminal device, displaying a target mark on the graphical user interface, wherein the target mark is used to instruct the controlled virtual character to perform the skill corresponding to the target skill tag on the virtual character indicated by the target mark.
[0063] In the above manner, by displaying the target mark, the player can understand the corresponding command information, so that the player can perform the corresponding command instruction according to the command information.
[0064] Optionally, if the execution object of the skill corresponding to the target skill tag is a non-player character or a virtual character controlled by another terminal device, the target identifier is not displayed. Optionally, the target identifier can be an identifier with a directional arrow.
[0065] For example, as shown in FIG. 6, the target virtual character is an enemy virtual character (character A), and the first virtual characters are friendly virtual characters (characters 1 and 2). Characters 1 and 2 are virtual characters controlled by the terminal device. At this time, an identifier with a directional arrow (i.e., a target identifier) is displayed in the graphical user interface. Figure 9
[0066] In the above manner, the target identifier reminds the player to control the controlled virtual character to perform the skill corresponding to the target skill tag on the virtual character indicated by the target identifier, thereby further improving the game experience of the player.
[0067] The plurality of virtual characters includes a plurality of friendly virtual characters and a plurality of enemy virtual characters. In the step of displaying the plurality of skill tags in the graphical user interface, one possible implementation is as follows:
[0068] If the target virtual character is an enemy virtual character, the plurality of skill tags of a first type are displayed in the graphical user interface. If the target virtual character is a friendly virtual character, the plurality of skill tags of the first type and a plurality of skill tags of a second type are displayed in the graphical user interface.
[0069] For example, as shown in FIG. 6, the target virtual character is an enemy virtual character (character A), and the first virtual characters are friendly virtual characters (characters 1 and 2). Characters 1 and 2 are virtual characters controlled by the terminal device. At this time, an identifier with a directional arrow (i.e., a target identifier) is displayed in the graphical user interface. Figure 2
[0070] The first type at least includes one or more of the following: an attack type, a control type, etc. The second type at least includes one or more of the following: a defense type, a healing type, etc. The skill tags of the first type generally include “focus”, “seal”, “physical attack”, “magic attack”, etc. The skill tags of the second type generally include “healing”, “blood return”, “control immunity”, “shield”, etc.
[0071] In the step of controlling the role state of the plurality of virtual characters to be in a selection state, one possible implementation is as follows:
[0072] If the target virtual character is an enemy virtual character, the role state of the friendly virtual character in the plurality of virtual characters is controlled to be in a selection state.
[0073] If the target virtual character is a friendly virtual character and the target skill tag is a skill tag of the first type, the role state of the enemy virtual character in the plurality of virtual characters is controlled to be in a selection state.
[0074] If the target virtual character is a friendly virtual character and the target skill tag is a second type of skill tag, the role state of the friendly virtual character in the plurality of virtual characters is controlled to be a to-be-selected state.
[0075] Because only the friendly virtual character can perform the first type of skill on the enemy virtual character, if the target virtual character is an enemy virtual character, the player can only select the friendly virtual character as the execution object of the skill.
[0076] In addition, if the target virtual character is a friendly virtual character, the friendly virtual character can perform the first type of skill on the enemy virtual character, or perform the second type of skill on the friendly virtual character. Therefore, if the target virtual character is a friendly virtual character, the specified virtual character in the plurality of virtual characters whose role state is a to-be-selected state can be determined according to the type of the target skill tag. Specifically, if the target skill tag is a first type of skill tag, the role state of the enemy virtual character in the plurality of virtual characters is controlled to be a to-be-selected state. If the target skill tag is a second type of skill tag, the role state of the friendly virtual character in the plurality of virtual characters is controlled to be a to-be-selected state.
[0077] In the step of commanding the target virtual character to perform the skill corresponding to the target skill tag on the first virtual character, one possible implementation is that if the target virtual character is a non-player character, the target virtual character is controlled to perform the skill corresponding to the target skill tag on the first virtual character.
[0078] In the step of commanding the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character, one possible implementation is that if the first virtual character is a non-player character, the first virtual character is controlled to perform the skill corresponding to the target skill tag on the target virtual character.
[0079] That is, if the target virtual character is a non-player character, the system can directly control the target virtual character to perform the skill corresponding to the target skill tag on the first virtual character without any operation of the player. Similarly, if the first virtual character is a non-player character, the first virtual character is directly controlled to perform the skill corresponding to the target skill tag on the target virtual character without any operation of the player.
[0080] The non-player character includes a game character controlled by the system, and a game character following or helping the virtual character controlled by the terminal device.
[0081] The step of commanding the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character, in an embodiment, if the target virtual character is a controlled virtual character controlled by the player, in response to the execution of the skill corresponding to the target skill tag on the first virtual character, the target virtual character is controlled to execute the skill corresponding to the target skill tag on the first virtual character.
[0082] The step of commanding the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character, in an embodiment, if the first virtual character is a controlled virtual character controlled by the player, in response to the execution of the skill corresponding to the target skill tag on the target virtual character, the first virtual character is controlled to execute the skill corresponding to the target skill tag on the target virtual character.
[0083] That is, if the target virtual character is a controlled virtual character controlled by the player, i.e., the player character, at this time, the player (i.e., the teammate player of the player sending the command information) needs to perform a skill release operation according to the command information, i.e., execute the skill corresponding to the target skill tag on the first virtual character, and then control the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character; similarly, if the first virtual character is a player character, at this time, the player (i.e., the teammate player of the player sending the command information) needs to perform a skill release operation according to the command information, i.e., execute the skill corresponding to the target skill tag on the target virtual character, and then control the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character.
[0084] The method further includes: in response to an editing instruction of the skill tag, determining a type and a tag name of the newly added skill tag, so that in response to a first trigger operation on the target virtual character in the plurality of virtual characters, the newly added skill tag is included in the plurality of skill tags displayed on the graphical user interface.
[0085] Optionally, in response to a first editing instruction of the skill tag, a second page is displayed on the graphical user interface, the second page displays existing skill tags and a new control; in response to a trigger operation on the new control, a new page is displayed, the new page includes a first input box and a first selection control; in response to a trigger operation on the first selection control, a plurality of skill types to be selected are displayed, in response to a selection operation on the plurality of skill types, a target type is determined, in response to an input operation on the first input box, an input skill tag is determined, the input skill tag is determined as the tag name of the newly added skill tag, and the target type is determined as the type of the newly added skill tag.
[0086] Optionally, before responding to the triggering operation on the newly added control, the second page further includes a self side control and an enemy side control, in response to a triggering operation on the self side control, the second page displays a skill label corresponding to the self side virtual role and the newly added control. In response to a triggering operation on the enemy side control, the second page displays a skill label corresponding to the enemy side virtual role and the newly added control.
[0087] In the above manner, the player can also add his / her own skill label according to his / her own game needs, further improving the game experience of the player.
[0088] Corresponding to the method embodiments, the disclosure embodiments provide a battle command device in a game, which provides a graphical user interface through a terminal device, and the graphical user interface displays at least part of a game match scene, and the game match scene includes a plurality of virtual roles, such as Figure 10 As shown in the figure, the device includes:
[0089] A skill label display module 1001 is configured to, in response to a first triggering operation on a target virtual role in the plurality of virtual roles, display a plurality of skill labels on the graphical user interface.
[0090] A role state control module 1002 is configured to, in response to a second triggering operation on a target skill label in the plurality of skill labels, control the role state of the plurality of virtual roles to be a to-be-selected state.
[0091] A virtual role selection module 1003 is configured to, in response to a selection operation on the plurality of virtual roles, determine a selected first virtual role, so as to command the target virtual role to perform a skill corresponding to the target skill label on the first virtual role, or the first virtual role to perform the skill corresponding to the target skill label on the target virtual role.
[0092] The disclosure embodiments provide a battle command device in a game, which displays a plurality of skill labels on a graphical user interface in response to a first triggering operation on a target virtual role in the plurality of virtual roles, controls the role state of the plurality of virtual roles to be a to-be-selected state in response to a second triggering operation on a target skill label in the plurality of skill labels, and determines a selected first virtual role in response to a selection operation on the plurality of virtual roles, so as to command the target virtual role to perform a skill corresponding to the target skill label on the first virtual role, or the first virtual role to perform the skill corresponding to the target skill label on the target virtual role. In this manner, the player first selects a target virtual role, and then selects a target skill label to trigger the function of directional marking, so that the player can select the execution object or the action object of the skill corresponding to the target skill label, and command the virtual role to perform the operation command of directional command, thereby improving the battle winning rate and the game experience of the player.
[0093] The apparatus further includes a command information display module configured to generate command information according to the target virtual character, the first virtual character, and the target skill tag, and display the command information on the graphical user interface, wherein the command information is used to instruct the target virtual character to perform a skill corresponding to the target skill tag on the first virtual character, or instruct the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character.
[0094] The apparatus further includes a target identification display module configured to, if an execution object of the skill corresponding to the target skill tag is a controlled virtual character controlled by the terminal device, display a target identification on the graphical user interface, wherein the target identification is used to instruct the controlled virtual character to perform the skill corresponding to the target skill tag on a virtual character indicated by the target identification.
[0095] The plurality of virtual characters includes a plurality of friendly virtual characters and a plurality of enemy virtual characters, and the skill tag display module is further configured to, if the target virtual character is an enemy virtual character, control the graphical user interface to display a plurality of first-type skill tags, and if the target virtual character is a friendly virtual character, control the graphical user interface to display the plurality of first-type skill tags and a plurality of second-type skill tags.
[0096] The character state control module is further configured to, if the target virtual character is an enemy virtual character, control a character state of a friendly virtual character in the plurality of virtual characters to be a to-be-selected state, if the target virtual character is a friendly virtual character and the target skill tag is a first-type skill tag, control a character state of an enemy virtual character in the plurality of virtual characters to be a to-be-selected state, and if the target virtual character is a friendly virtual character and the target skill tag is a second-type skill tag, control a character state of a friendly virtual character in the plurality of virtual characters to be a to-be-selected state.
[0097] The apparatus further includes a prompt information display module configured to display prompt information on the graphical user interface according to the target virtual character and the target skill tag, wherein the prompt information is used to remind an action object of the skill corresponding to the target skill tag or an execution object of the skill corresponding to the target skill tag.
[0098] The virtual character selection module is further configured to, if the target virtual character is an enemy virtual character, instruct the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character, and if the target virtual character is a friendly virtual character, instruct the target virtual character to perform the skill corresponding to the target skill tag on the first virtual character.
[0099] The virtual character selection module is further configured to: if the target virtual character is a non-player character, control the target virtual character to perform a skill corresponding to the target skill tag on the first virtual character; and the virtual character selection module is further configured to: if the first virtual character is a non-player character, control the first virtual character to perform a skill corresponding to the target skill tag on the target virtual character.
[0100] The virtual character selection module is further configured to: if the target virtual character is a player-controlled controlled virtual character, in response to performing a skill corresponding to the target skill tag on the first virtual character, control the target virtual character to perform a skill corresponding to the target skill tag on the first virtual character; and the virtual character selection module is further configured to: if the first virtual character is a player-controlled controlled virtual character, in response to performing a skill corresponding to the target skill tag on the target virtual character, control the first virtual character to perform a skill corresponding to the target skill tag on the target virtual character.
[0101] The device further includes a tag editing module configured to: in response to an editing instruction of a skill tag, determine a type and a tag name of a newly added skill tag, so as to include the newly added skill tag in the plurality of skill tags displayed on the graphical user interface in response to a first trigger operation on a target virtual character in the plurality of virtual characters.
[0102] The game battle command device provided by the embodiments of the present disclosure has the same technical features as the game battle command method provided by the above embodiments, and can solve the same technical problems and achieve the same technical effects.
[0103] The embodiments also provide an electronic device including a processor and a memory, the memory storing machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement the game battle command method. The electronic device can be a server or a terminal device.
[0104] Referring to Figure 11 The electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions executable by the processor 100, and the processor 100 executes the machine executable instructions to implement the game battle command method.
[0105] Further, Figure 11 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.
[0106] The memory 101 can include a random access memory (RAM) and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 11 Only one bidirectional arrow is used to represent the system network element and at least one other network element, but it does not mean that there is only one bus or one type of bus.
[0107] The processor 100 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The processor 100 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiments.
[0108] The processor in the electronic device, by executing machine executable instructions, can implement the following operations in the battle command method in the game:
[0109] In response to a first trigger operation on a target virtual character in the plurality of virtual characters, a plurality of skill labels are displayed on the graphical user interface; in response to a second trigger operation on a target skill label in the plurality of skill labels, the state of the plurality of virtual characters is controlled to be a selection state; in response to a selection operation on the plurality of virtual characters, a selected first virtual character is determined to command the target virtual character to perform a skill corresponding to the target skill label on the first virtual character, or the first virtual character to perform the skill corresponding to the target skill label on the target virtual character. In this way, the player first selects a target virtual character, and then triggers the function of the directional marker after selecting the target skill label. The player can select the execution object or the action object of the skill corresponding to the target skill label, and command the virtual character to perform the directional command operation, thereby improving the battle win rate and the player's game experience.
[0110] After the step of determining the selected first virtual character in response to the selection operation on the plurality of virtual characters, the method further comprises: generating command information according to the target virtual character, the first virtual character and the target skill label, and displaying the command information on the graphical user interface; wherein the command information is used to instruct the target virtual character to perform the skill corresponding to the target skill label on the first virtual character, or the first virtual character to perform the skill corresponding to the target skill label on the target virtual character.
[0111] After the step of determining the selected first virtual character in response to the selection operation on the plurality of virtual characters, the method further comprises: if the execution object of the skill corresponding to the target skill label is a controlled virtual character controlled by the terminal device, displaying a target identifier on the graphical user interface, wherein the target identifier is used to instruct the controlled virtual character to perform the skill corresponding to the target skill label on the virtual character indicated by the target identifier.
[0112] The plurality of virtual characters includes a plurality of friendly virtual characters and a plurality of enemy virtual characters; the step of displaying the plurality of skill labels on the graphical user interface comprises: if the target virtual character is an enemy virtual character, controlling the graphical user interface to display a plurality of first type skill labels; if the target virtual character is a friendly virtual character, controlling the graphical user interface to display a plurality of first type skill labels and a plurality of second type skill labels;
[0113] The step of controlling the role state of the plurality of virtual roles to be a to-be-selected state includes: if the target virtual role is an enemy virtual role, controlling a home virtual role in the plurality of virtual roles to be in the to-be-selected state; if the target virtual role is a home virtual role and the target skill label is a first type of skill label, controlling an enemy virtual role in the plurality of virtual roles to be in the to-be-selected state; and if the target virtual role is a home virtual role and the target skill label is a second type of skill label, controlling the home virtual role in the plurality of virtual roles to be in the to-be-selected state.
[0114] The method further includes, after the step of controlling the role state of the plurality of virtual roles to be a to-be-selected state in response to the second trigger operation for the target skill label in the plurality of skill labels, displaying prompt information on the graphical user interface according to the target virtual role and the target skill label, wherein the prompt information is used to remind an action object of a skill corresponding to the target skill label or an execution object of the skill corresponding to the target skill label.
[0115] The step of commanding the target virtual role to execute the skill corresponding to the target skill label on the first virtual role or commanding the first virtual role to execute the skill corresponding to the target skill label on the target virtual role includes: if the target virtual role is an enemy virtual role, commanding the first virtual role to execute the skill corresponding to the target skill label on the target virtual role; and if the target virtual role is a home virtual role, commanding the target virtual role to execute the skill corresponding to the target skill label on the first virtual role.
[0116] The step of commanding the target virtual role to execute the skill corresponding to the target skill label on the first virtual role includes: if the target virtual role is a non-player role, controlling the target virtual role to execute the skill corresponding to the target skill label on the first virtual role; and the step of commanding the first virtual role to execute the skill corresponding to the target skill label on the target virtual role includes: if the first virtual role is a non-player role, controlling the first virtual role to execute the skill corresponding to the target skill label on the target virtual role.
[0117] The step of commanding the target virtual role to execute the skill corresponding to the target skill label on the first virtual role includes: if the target virtual role is a player-controlled controlled virtual role, controlling the target virtual role to execute the skill corresponding to the target skill label on the first virtual role in response to the first virtual role executing the skill corresponding to the target skill label; and the step of commanding the first virtual role to execute the skill corresponding to the target skill label on the target virtual role includes: if the first virtual role is a player-controlled controlled virtual role, controlling the first virtual role to execute the skill corresponding to the target skill label on the target virtual role in response to the target virtual role executing the skill corresponding to the target skill label.
[0118] The method further includes: in response to an editing instruction of the skill label, determining a type and a label name of the newly added skill label, so that in response to the first trigger operation on the target virtual role in the plurality of virtual roles, the newly added skill label is included in the plurality of skill labels displayed on the graphical user interface.
[0119] The embodiment also provides a machine readable storage medium, which stores machine executable instructions. When the machine executable instructions are invoked and executed by a processor, the machine executable instructions cause the processor to implement the battle command method in the game.
[0120] The machine executable instructions stored in the machine readable storage medium can implement the following operation in the battle command method in the game by executing the machine executable instructions:
[0121] In response to the first trigger operation on the target virtual role in the plurality of virtual roles, the plurality of skill labels are displayed on the graphical user interface. In response to the second trigger operation on the target skill label in the plurality of skill labels, the role state of the plurality of virtual roles is controlled to be a to-be-selected state. In response to the selection operation on the plurality of virtual roles, the selected first virtual role is determined, so that the target virtual role performs the skill corresponding to the target skill label on the first virtual role, or the first virtual role performs the skill corresponding to the target skill label on the target virtual role. In this way, the player selects a target virtual role first, and then triggers the function of the directional mark after selecting the target skill label. The player can select the execution object or the action object of the skill corresponding to the target skill label, and command the virtual role to perform the operation command of the directional command, thereby improving the battle success rate and the game experience of the player.
[0122] After the step of determining the selected first virtual role in response to the selection operation on the plurality of virtual roles, the method further includes: generating command information according to the target virtual role, the first virtual role and the target skill label, and displaying the command information on the graphical user interface; wherein the command information is used to instruct the target virtual role to perform the skill corresponding to the target skill label on the first virtual role, or the first virtual role to perform the skill corresponding to the target skill label on the target virtual role.
[0123] After the step of determining the selected first virtual role in response to the selection operation on the plurality of virtual roles, the method further includes: if the execution object of the skill corresponding to the target skill label is a controlled virtual role controlled by the terminal device, displaying a target identifier on the graphical user interface, wherein the target identifier is used to instruct the controlled virtual role to perform the skill corresponding to the target skill label on the virtual role indicated by the target identifier.
[0124] The multiple virtual characters include multiple self virtual characters and multiple enemy virtual characters; the step of displaying the multiple skill tags on the graphical user interface includes: if the target virtual character is an enemy virtual character, controlling the graphical user interface to display multiple first-type skill tags; and if the target virtual character is a self virtual character, controlling the graphical user interface to display multiple first-type skill tags and multiple second-type skill tags.
[0125] The step of controlling the role state of the multiple virtual characters to be a to-be-selected state includes: if the target virtual character is an enemy virtual character, controlling the role state of a self virtual character in the multiple virtual characters to be a to-be-selected state; if the target virtual character is a self virtual character and the target skill tag is a first-type skill tag, controlling the role state of an enemy virtual character in the multiple virtual characters to be a to-be-selected state; and if the target virtual character is a self virtual character and the target skill tag is a second-type skill tag, controlling the role state of the self virtual character in the multiple virtual characters to be a to-be-selected state.
[0126] The method further includes: displaying prompt information on the graphical user interface according to the target virtual character and the target skill tag; and wherein the prompt information is used to remind an action object of a skill corresponding to the target skill tag or an execution object of the skill corresponding to the target skill tag.
[0127] The step of commanding the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character or commanding the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character includes: if the target virtual character is an enemy virtual character, commanding the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character; and if the target virtual character is a self virtual character, commanding the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character.
[0128] The step of commanding the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character includes: if the target virtual character is a non-player character, controlling the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character; and the step of commanding the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character includes: if the first virtual character is a non-player character, controlling the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character.
[0129] The step of the command target virtual character executing the skill corresponding to the target skill tag on the first virtual character includes: if the target virtual character is a controlled virtual character controlled by a player, in response to the execution of the skill corresponding to the target skill tag on the first virtual character, controlling the target virtual character to execute the skill corresponding to the target skill tag on the first virtual character; and the step of the first virtual character executing the skill corresponding to the target skill tag on the target virtual character includes: if the first virtual character is a controlled virtual character controlled by a player, in response to the execution of the skill corresponding to the target skill tag on the target virtual character, controlling the first virtual character to execute the skill corresponding to the target skill tag on the target virtual character.
[0130] The method further includes: in response to an editing instruction of the skill tag, determining a type and a tag name of the newly added skill tag, so as to include the newly added skill tag in the plurality of skill tags displayed on the graphical user interface in response to the first trigger operation on the target virtual character in the plurality of virtual characters.
[0131] The game battle command method, device, electronic device, and system provided by the embodiments of the present disclosure, and the computer program product thereof, include a computer readable storage medium storing program codes, and the instructions included in the program codes can be used to execute the method described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments, and details are not described herein.
[0132] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiments, and details are not described herein.
[0133] In addition, in the description of the embodiments of the present disclosure, unless explicitly defined and limited, the terms “mounting”, “connection”, and “linking” should be understood in a broad sense, for example, can be fixed connection, can also be detachable connection, or integral connection; can be mechanical connection, can also be electrical connection; can be directly connected, can also be indirectly connected through an intermediate medium, and can be internal communication of two elements. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific circumstances.
[0134] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present disclosure can be embodied in the form of a software product, which is stored in a storage medium and includes a number of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.
[0135] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the purpose of facilitating the description of the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present disclosure. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.
[0136] Finally, it should be noted that: the above embodiments are only specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and not to limit them, the protection scope of the present disclosure is not limited thereto, although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand: any person skilled in the art within the technical range disclosed by the present disclosure, they can still modify or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacement to part of the technical features; and these modifications, changes or replacements do not make the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and all should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.
Claims
1. A method of battle command in a game, characterized by, The method comprises the following steps: In response to a first triggering operation on a target virtual character in the plurality of virtual characters, displaying a plurality of skill labels on the graphical user interface; In response to a second triggering operation on a target skill label in the plurality of skill labels, controlling the role state of the plurality of virtual characters to be a to-be-selected state; In response to a selection operation on the plurality of virtual characters, determining a selected first virtual character to command the target virtual character to perform a skill corresponding to the target skill label on the first virtual character, or the first virtual character to perform the skill corresponding to the target skill label on the target virtual character.
2. The method of claim 1, wherein, After the step of determining the selected first virtual character in response to the selection operation on the plurality of virtual characters, the method further comprises: Generating command information according to the target virtual character, the first virtual character, and the target skill label, and displaying the command information on the graphical user interface; wherein the command information is used to instruct the target virtual character to perform the skill corresponding to the target skill label on the first virtual character, or the first virtual character to perform the skill corresponding to the target skill label on the target virtual character.
3. The method of claim 1, wherein, After the step of determining the selected first virtual character in response to the selection operation on the plurality of virtual characters, the method further comprises: If the execution object of the skill corresponding to the target skill label is a controlled virtual character controlled by the terminal device, displaying a target identifier on the graphical user interface, wherein the target identifier is used to instruct the controlled virtual character to perform the skill corresponding to the target skill label on a virtual character indicated by the target identifier.
4. The method of claim 1, wherein, The plurality of virtual characters comprises a plurality of own virtual characters and a plurality of enemy virtual characters; The step of displaying a plurality of skill labels on the graphical user interface comprises: If the target virtual character is the enemy virtual character, controlling the graphical user interface to display a plurality of first-type skill labels; If the target virtual character is the own virtual character, controlling the graphical user interface to display a plurality of first-type skill labels and a plurality of second-type skill labels.
5. The method of claim 1, wherein, The step of controlling the role state of the plurality of virtual characters to be a to-be-selected state comprises: If the target virtual character is an enemy virtual character, controlling the role state of an own virtual character in the plurality of virtual characters to be a to-be-selected state; If the target virtual character is an own virtual character and the target skill label is a first-type skill label, controlling the role state of an enemy virtual character in the plurality of virtual characters to be a to-be-selected state; If the target virtual character is an own virtual character and the target skill label is a second-type skill label, controlling the role state of an own virtual character in the plurality of virtual characters to be a to-be-selected state.
6. The method of claim 1, wherein, After the step of controlling the role state of the plurality of virtual roles to be in the to-be-selected state in response to the second trigger operation for the target skill tag in the plurality of skill tags, the method further includes: displaying prompt information on the graphical user interface according to the target virtual role and the target skill tag, wherein the prompt information is used to remind an action object of the skill corresponding to the target skill tag or an execution object of the skill corresponding to the target skill tag.
7. The method of claim 1 wherein, The step of commanding the target virtual role to execute the skill corresponding to the target skill tag on the first virtual role or commanding the first virtual role to execute the skill corresponding to the target skill tag on the target virtual role includes: if the target virtual role is an enemy virtual role, commanding the first virtual role to execute the skill corresponding to the target skill tag on the target virtual role; if the target virtual role is a friendly virtual role, commanding the target virtual role to execute the skill corresponding to the target skill tag on the first virtual role.
8. The method of claim 1, wherein, The step of commanding the target virtual role to execute the skill corresponding to the target skill tag on the first virtual role includes: if the target virtual role is a non-player character, controlling the target virtual role to execute the skill corresponding to the target skill tag on the first virtual role; The step of commanding the first virtual role to execute the skill corresponding to the target skill tag on the target virtual role includes: if the first virtual role is a non-player character, controlling the first virtual role to execute the skill corresponding to the target skill tag on the target virtual role.
9. The method of claim 1, wherein, The step of commanding the target virtual role to execute the skill corresponding to the target skill tag on the first virtual role includes: if the target virtual role is a player-controlled controlled virtual role, in response to the first trigger operation for the first virtual role to execute the skill corresponding to the target skill tag, controlling the target virtual role to execute the skill corresponding to the target skill tag on the first virtual role; The step of commanding the first virtual role to execute the skill corresponding to the target skill tag on the target virtual role includes: if the first virtual role is a player-controlled controlled virtual role, in response to the first trigger operation for the target virtual role to execute the skill corresponding to the target skill tag, controlling the first virtual role to execute the skill corresponding to the target skill tag on the target virtual role.
10. The method of claim 1, wherein, The method further includes: in response to an editing instruction of a skill tag, determining a type and a tag name of an added skill tag, so that in response to a first trigger operation for a target virtual role in the plurality of virtual roles, the added skill tag is included in the plurality of skill tags displayed on the graphical user interface.
11. A battle command device in a game, characterized by, A graphical user interface is provided by a terminal device, and the graphical user interface displays at least part of a game session scene, the game session scene includes a plurality of virtual roles, and the device includes: a skill tag display module configured to display a plurality of skill tags on the graphical user interface in response to a first trigger operation for a target virtual role in the plurality of virtual roles; A character state control module is configured to control the character state of the plurality of virtual characters to be a to-be-selected state in response to a second trigger operation for a target skill tag in the plurality of skill tags. A virtual character selection module is configured to determine a selected first virtual character in response to a selection operation for the plurality of virtual characters, so as to instruct the target virtual character to perform a skill corresponding to the target skill tag on the first virtual character, or instruct the first virtual character to perform the skill corresponding to the target skill tag on the target virtual character.
12. An electronic device, comprising: A processor and a memory are included, the memory stores computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the battle command method in the game according to any one of claims 1-10.
13. A computer-readable storage medium, characterized in that, The computer readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the battle command method in the game according to any one of claims 1-10.