Interaction method and device in game, equipment and storage medium

By displaying game mode indicators and retrieving relevant task information on the game interface, the problem of players having difficulty planning game tasks is solved, achieving more efficient task planning.

CN120919635APending Publication Date: 2025-11-11SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202511301813.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-11
Publication Date
2025-11-11

AI Technical Summary

Technical Problem

In existing games, players need to repeatedly check game missions in different game modes, making it difficult to perceive the overall mission objectives and plan them, resulting in low mission planning efficiency.

Method used

By displaying indicators for multiple game modes on the graphical user interface, responding to player selections, retrieving and displaying task prompts and objective information from game tasks related to the target game mode, players can intuitively plan their overall task objectives.

Benefits of technology

It improves the efficiency of players' task planning, enabling players to clearly understand the overall task objectives in the target game mode, reducing the time spent on repeated review and planning.

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Abstract

The invention provides an interaction method and device in a game, equipment and a storage medium. The interaction method comprises the following steps: displaying indication identifiers corresponding to a plurality of game modes in a target game on a graphical user interface; in response to a selection operation for a target indication identifier in the plurality of indication identifiers, retrieving a game task related to the target game mode from game tasks in the target game, and determining the retrieved game task as a target game task; and displaying task prompt information and task target information corresponding to the target game task on the graphical user interface. Thus, a player can be supported to specifically view the task prompt information and the task target information corresponding to the target game task only related to the target game mode, so that the player can intuitively determine the overall task target corresponding to the target game mode according to the task target information, and the user experience is improved. Therefore, the task planning efficiency of players is effectively improved.
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Description

Technical Field

[0001] This application relates to the field of game technology, and more specifically, to an interaction method, device, equipment, and storage medium in a game. Background Technology

[0002] In existing games, players are usually provided with a variety of challenging game tasks, and each game task has a corresponding reward that can be obtained upon completion. All game tasks and their corresponding rewards are usually displayed on the game's task page for players to view.

[0003] However, different game tasks may correspond to different game modes. For example, some game tasks may require players to participate in ranked matches to complete, while others may require players to participate in a specific dungeon game to complete. This makes it necessary for players to repeatedly check and determine the specific game tasks they can participate in each game mode. Consequently, players cannot have an overall understanding of all the game tasks that can be completed and all the rewards that can be obtained in each game mode, making it difficult to clarify the overall task objectives corresponding to each game mode, thus reducing the efficiency of players' task planning. Summary of the Invention

[0004] In view of this, this application provides an interactive method, device, equipment, and storage medium in a game that enables players to select a target game mode and view task prompts and task objective information specific to the target game mode. This allows players to intuitively understand the overall task objective in the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency.

[0005] To make the above-mentioned objectives, features and advantages of this application more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings.

[0006] In a first aspect, embodiments of this application provide an interaction method in a game, the interaction method comprising: Display the corresponding indicators for each of the multiple game modes in the target game on the graphical user interface; In response to a selection operation for a target indicator among a plurality of indicator indicators, game tasks related to a target game mode are retrieved from game tasks within the target game, and the retrieved game tasks are identified as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator; The graphical user interface displays task prompts and task objective information corresponding to the target game task; wherein, when there are multiple target game tasks, the task prompts include: the task content and task rewards corresponding to each of the multiple target game tasks; the task objective information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task rewards of the multiple target game tasks.

[0007] Secondly, embodiments of this application provide an interactive device for a game, the interactive device comprising: The first display module is used to display the indicator icons corresponding to the multiple game modes in the target game on the graphical user interface; The retrieval processing module is configured to, in response to a selection operation of a target indicator among a plurality of indicator icons, retrieve game tasks related to a target game mode from game tasks within the target game, and determine the retrieved game tasks as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator icon; The second display module is used to display task prompt information and task objective information corresponding to the target game task on the graphical user interface; wherein, when there are multiple target game tasks, the task prompt information includes: the task content and task reward corresponding to each of the multiple target game tasks; the task objective information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task rewards of the multiple target game tasks.

[0008] Thirdly, embodiments of this application provide a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the steps of the above-described interactive method in the game.

[0009] Fourthly, embodiments of this application provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the interactive method in the game described above.

[0010] The technical solutions provided by the embodiments of this application may include the following beneficial effects: This application provides an interactive method, apparatus, device, and storage medium for games, which displays indicator icons corresponding to multiple game modes in a target game on a graphical user interface. In response to a selection operation of a target indicator icon among the multiple indicator icons, game tasks related to the target game mode are retrieved from the game tasks within the target game, and the retrieved game tasks are identified as the target game tasks. Task prompts and task objective information corresponding to the target game task are displayed on the graphical user interface. Thus, this application allows players to selectively view task prompts and task objective information corresponding only to the target game mode by selecting that game mode. This enables players to intuitively understand the overall task objective corresponding to the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency. Attached Figure Description

[0011] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0012] Figure 1 A flowchart illustrating an interaction method in a game provided by an embodiment of this application is shown; Figure 2a This illustration shows a schematic diagram of an interface display for a target game task provided in an embodiment of this application; Figure 2b This illustration shows another schematic diagram of the interface display for a target game task provided in an embodiment of this application; Figure 3 This illustration shows an interactive diagram of aggregating a second game task and a first game task according to an embodiment of this application; Figure 4 This illustration shows a schematic diagram of the interface during task settlement update provided in an embodiment of this application; Figure 5 This illustration shows a structural schematic diagram of an interactive device in a game provided in an embodiment of this application; Figure 6 This is a schematic diagram of the structure of an electronic device 600 provided in an embodiment of this application. Detailed Implementation

[0013] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. It should be understood that the accompanying drawings in this application are for illustrative and descriptive purposes only and are not intended to limit the scope of protection of this application. Furthermore, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of this application. It should be understood that the operations in the flowcharts may not be implemented in sequence, and steps without logical contextual relationships may be reversed or implemented simultaneously. In addition, those skilled in the art, guided by the content of this application, may add one or more other operations to the flowcharts, or remove one or more operations from the flowcharts.

[0014] Furthermore, the described embodiments are merely some, not all, of the embodiments of this application. The components of the embodiments of this application described and illustrated herein can typically be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0015] It should be noted that the term "comprising" will be used in the embodiments of this application to indicate the presence of the features declared thereafter, but does not exclude the addition of other features.

[0016] In existing games, all game tasks and their corresponding rewards are typically displayed centrally on the game's task page for players to view. However, different game tasks may correspond to different game modes, requiring players to repeatedly check and determine the specific tasks available in each mode. This makes it difficult for players to grasp the total number of tasks and rewards achievable in each mode, hindering their understanding of the overall task objectives and reducing their task planning efficiency.

[0017] Based on this, embodiments of this application provide an interactive method, device, equipment, and storage medium in a game, which enables players to view task prompts and task objective information related only to the target game mode by selecting the target game mode. This allows players to intuitively understand the overall task objective in the target game mode based on the task objective information, thereby effectively improving the player's task planning efficiency.

[0018] In one embodiment of this application, a game interaction method can run on a terminal device or a server. The terminal device can be a local terminal device. When the game interaction method runs on a server, it can be implemented and executed based on a cloud interaction system, which includes a server and client devices (i.e., terminal devices).

[0019] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of interactive methods in the game are completed on the cloud gaming server. The client device's role is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the terminal device for information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0020] In an alternative implementation, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the graphical user interface to the player in various ways, such as rendering it on the terminal's display screen, or providing it to the player through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes game screens, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0021] To facilitate understanding of the embodiments of this application, a detailed description of an interactive method, apparatus, device, and storage medium in a game provided by the embodiments of this application is given below.

[0022] Reference Figure 1 As shown, Figure 1 The diagram illustrates a flowchart of an interaction method in a game according to an embodiment of this application, wherein the interaction method includes steps S101-S103; specifically: S101 displays indicator icons corresponding to multiple game modes in the target game on the graphical user interface.

[0023] S102, in response to the selection operation of the target indicator among the plurality of indicator indicators, retrieve game tasks whose task content is related to the target game mode from the game tasks in the target game, and determine the retrieved game tasks as the target game tasks.

[0024] S103, Display the task prompt information and task objective information corresponding to the target game task on the graphical user interface.

[0025] The interactive method in the game provided in this application displays indicator icons corresponding to multiple game modes in the target game on a graphical user interface; in response to the selection operation of the target indicator icon among the multiple indicator icons, game tasks related to the target game mode are retrieved from the game tasks within the target game, and the retrieved game tasks are determined as the target game tasks; task prompt information and task objective information corresponding to the target game task are displayed on the graphical user interface. Thus, this application enables players to selectively view task prompt information and task objective information corresponding only to the target game task related to the target game mode by selecting the target game mode. This allows players to intuitively understand the overall task objective corresponding to the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency.

[0026] The following is an exemplary description of each step in the interaction method in the game provided in the embodiments of this application: S101 displays indicator icons corresponding to multiple game modes in the target game on the graphical user interface.

[0027] Here, on the player's side, they can log in to the target game through a terminal device. In response to the login request for the target game, the terminal device can display the graphical user interface of the target game and show the indicators corresponding to the multiple game modes in the target game. The different game modes correspond to different gameplay in the target game.

[0028] Specifically, in the aforementioned graphical user interface, each game mode corresponds to an indicator for representing that game mode; however, this embodiment does not impose any limitations on the specific style of the indicator.

[0029] It should be noted that the multiple game modes included in different types of target games may differ. For example, when the target game is a racing game, the multiple game modes may correspond to various different race formats within the racing game (e.g., ranked matches, speed races, peak matches, master matches, etc.); when the target game is a role-playing game, the multiple game modes may correspond to various different dungeon games within the role-playing game. This application embodiment does not limit the specific game type of the target game or the specific gameplay content and number of gameplay modes represented by the multiple game modes.

[0030] S102, in response to the selection operation of the target indicator among the plurality of indicator indicators, retrieve game tasks related to the target game mode from the game tasks in the target game, and determine the retrieved game tasks as the target game tasks.

[0031] Here, the aforementioned target indicator represents the indicator currently selected by the player, and the aforementioned target game mode is the game mode corresponding to the currently selected target indicator.

[0032] It should be noted that the above selection operation can be a touch operation, a mouse click operation, a long press operation, a swipe operation, etc. The specific operation type of the above selection operation is not limited in this application embodiment.

[0033] Specifically, as an optional embodiment, for each game mode, a preset threshold can be set in advance to measure the correlation between the task content of the game task and the game mode. Thus, when executing step S102, the terminal device can directly retrieve game tasks in the target game from the game tasks in the target game with a correlation between the task content and the target game mode that is greater than or equal to the target preset threshold, according to the target preset threshold corresponding to the target game mode, and determine the retrieved game tasks as the aforementioned target game tasks.

[0034] It should be noted that the preset thresholds for different game modes can be the same or different; the specific value of the preset threshold for each game mode can be flexibly adjusted according to actual configuration requirements. For example, taking the target game mode as an example, the target preset threshold for the target game mode can be 70% or 80%. This application embodiment does not impose any limitations on whether the preset thresholds for different game modes are the same, or on the specific value of the preset threshold for each game mode.

[0035] Here, as another optional embodiment, for each game mode, multiple (i.e. at least two) preset thresholds can be pre-set for the game mode to measure the correlation between the task content of the game task and the game mode. In this way, based on retrieving game tasks whose task content is related to the target game mode from the game tasks in the target game, the game tasks that are strongly related to the target game mode and the game tasks that are weakly related to the target game mode can be further filtered from the retrieved related game tasks through the multiple preset thresholds.

[0036] Specifically, in the above optional embodiments, when multiple preset thresholds are pre-set for each game mode, step S102 can be executed according to the method shown in steps a1-a3 below: Step a1: From the game tasks in the target game, retrieve game tasks whose task content has a correlation degree with the target game mode that is greater than or equal to a first preset threshold, and determine the retrieved game tasks as the first game tasks.

[0037] Here, the first game task retrieved above refers to a game task that has a strong correlation with the target game mode currently selected by the player (i.e., is strongly correlated with the target game mode). Therefore, the specific value of the first preset threshold can be a value that is close to 100%, such as 90% or 95%.

[0038] For example, if the target game is a racing game, and the target game mode is ranked, then the first game task that is strongly related to the target game mode and is filtered based on the first preset threshold can be a game task whose content is only related to ranked games (i.e., the target game in the target game mode) such as "Game Task A: Complete 3 ranked games" or "Game Task B: Complete 1 ranked game".

[0039] Step a2: From the game tasks within the target game, retrieve game tasks whose task content has a correlation with the target game mode that is greater than or equal to a second preset threshold and less than the first preset threshold, and determine the retrieved game tasks as the second game tasks.

[0040] Here, the retrieved second game task refers to a game task with a weak correlation (i.e., a weak correlation) with the target game mode currently selected by the player. In other words, the correlation between the second game task and the target game mode is weaker than the correlation between the first game task and the target game mode. Therefore, the specific value of the second preset threshold can be less than the value of the first preset threshold.

[0041] For example, if the target game is a racing game, and the target game mode is ranked, then the second game task that is weakly correlated with the target game mode and is filtered based on the second preset threshold and the first preset threshold can be a general game task whose content is unrelated to the specific game mode, such as "Game Task C: Complete any game"; or it can be a cross-type game task whose content is related to multiple game modes, such as "Game Task D: Complete 1 ranked game and 1 racing game".

[0042] Step a3: Determine the first game task and the second game task as the retrieved target game task.

[0043] It should be noted that the first and second game tasks retrieved are essentially game tasks related to the target game mode. However, compared to the first game task, the second game task has a slightly weaker correlation with the target game mode. Therefore, when performing step a3, both the first and second game tasks retrieved can be identified as target game tasks related to the target game mode.

[0044] S103, Display the task prompt information and task objective information corresponding to the target game task on the graphical user interface.

[0045] Here, each target game task corresponds to a task prompt message; the task prompt message includes: the task content and task reward corresponding to the target game task; that is, when there are multiple target game tasks, the task prompt message includes: the task content and task reward corresponding to each of the multiple target game tasks.

[0046] Specifically, when there is only one target game task retrieved in step S102 above, the task objective information is the task prompt information corresponding to that target game task (i.e., the task content and task reward corresponding to the target game task); that is, at this time, the overall task objective of the player in the target game mode is equivalent to "completing the currently retrieved target game task".

[0047] Specifically, when there are multiple target game tasks retrieved in step S102 above, the task objective information includes: the combined result of the task content of multiple target game tasks and the combined result of the task rewards of multiple target game tasks; that is, at this time, the overall task objective of the player in the target game mode is equivalent to "completing the multiple target game tasks currently retrieved".

[0048] Here, referring to the aforementioned step S102, it can be seen that in this application embodiment, the retrieval method for the target game task is not unique; among them, as an optional embodiment, when retrieving game tasks from the game tasks within the target game with a correlation degree between the task content and the target game mode greater than or equal to a target preset threshold as the target game task, when executing step S103, the terminal device can display the task prompt information and task target information corresponding to the target game task in the target display area on the graphical user interface.

[0049] It should be noted that the aforementioned target display area refers to a preset display area on the graphical user interface. This application embodiment does not limit the specific display position of the aforementioned target display area on the graphical user interface.

[0050] For example, if the target game is a racing game, the above-mentioned game modes include: ranked matches, racing matches, peak matches, and master matches (i.e., various different game formats in racing games). Figure 2a This illustration shows a schematic diagram of an interface display for a target game task provided in an embodiment of this application; wherein, as shown... Figure 2a As shown, after a player logs into the target game, the terminal device can display the corresponding indicators for "Ranked Match," "Speed ​​Race," "Peak Match," and "Master Match" in the target game on the graphical user interface 200. If the player selects the indicator corresponding to "Ranked Match" as the target indicator, the terminal device responds to the player's selection operation for the target indicator by retrieving game tasks a, b, c, and d related to "Ranked Match" from the game tasks in the target game as the target game tasks. The terminal device then displays the task prompt information 201 corresponding to game task a in the target display area 210 on the graphical user interface 200 (i.e., the task content of game task a is to complete 3 ranked matches to obtain 100 virtual stars). As a reward for completing tasks, the task information 202 for task b (meaning the task content of task b is to complete 1 ranked match and obtain 220 virtual stars as a reward), the task information 203 for task c (meaning the task content of task c is to complete 4 ranked matches and obtain 100 virtual stars as a reward), the task information 204 for task d (meaning the task content of task d is to complete 2 ranked matches and obtain 80 virtual stars as a reward), and the task objective information 300 for tasks a, b, c, and d (meaning that completing tasks a, b, c, and d requires a total of 10 ranked matches and can obtain a total of 500 virtual stars as a reward).

[0051] Here, as an optional embodiment, when step S102 is executed according to the method shown in steps a1-a3 above, step S103 can be executed according to the method shown in steps b1-b2 below, specifically: Step b1: Display the first task prompt information and the first task objective information corresponding to the first game task in the first display area on the graphical user interface.

[0052] Specifically, each first game task corresponds to a first task prompt message; the first task prompt message includes: the task content and task reward of the first game task; that is, when there are multiple first game tasks, the first task prompt message includes: the task content and task reward of each of the multiple first game tasks.

[0053] Here, when there is only one first game task retrieved in step S102 above, the first task objective information is the first task prompt information corresponding to the first game task (i.e., the task content and task reward corresponding to the first game task); that is, at this time, the overall task objective of the player in the target game mode is equivalent to "completing the currently retrieved first game task".

[0054] Here, when there are multiple first game tasks retrieved in step S102 above, the first task objective information includes: the combined result of the task content of multiple first game tasks and the combined result of the task rewards of multiple first game tasks; that is, at this time, the overall task objective of the player in the target game mode is equivalent to "completing the multiple first game tasks currently retrieved".

[0055] Step b2: Display the second task prompt information corresponding to the second game task in the second display area on the graphical user interface.

[0056] Here, the second task prompt information includes: the task content and task reward corresponding to the second game task. That is, since the correlation between the second game task and the target game mode is weaker than that between the first game task and the target game mode, only the above-mentioned first task target information corresponding to the first game task can be used as the task target information in step S103 (equivalent to not including the second game task in the overall task target corresponding to the player in the target game mode at this time).

[0057] It should be noted that the aforementioned second display area refers to a display area on the graphical user interface that is different from the aforementioned first display area; the specific location of the first display area and the second display area on the graphical user interface is not limited in this application embodiment.

[0058] For example, the target game is a racing game, and the above-mentioned game modes include: ranked matches, racing matches, peak matches, and master matches (i.e., various different game formats in racing games). Figure 2b This illustration shows another interface display diagram of a target game task provided in an embodiment of this application; wherein, as shown... Figure 2b As shown, after a player logs into the target game, the terminal device can display indicators for "Ranked Match," "Speed ​​Race," "Peak Match," and "Master Match" in the target game on the graphical user interface 200. If the player selects the indicator for "Ranked Match" as the target indicator, the terminal device responds to the player's selection operation by retrieving game tasks a, b, c, and d from the game tasks within the target game. These tasks are strongly related to "Ranked Match" as the first game task, and game task e, which is weakly related to "Ranked Match," as the second game task. At this time, the terminal device can display the task prompt information 201, the task prompt information 202, the task prompt information 203, the task prompt information 204, and the task objective information 300 corresponding to game task a, b, c, and d respectively in the first display area 310 on the graphical user interface 200, and the task prompt information 400 corresponding to game task e in the second display area 320 (that is, the task content of game task e is to complete any 1 game and obtain 100 virtual stars as a task reward).

[0059] Here, based on steps b1-b2 above, as an optional embodiment, this application embodiment also supports players moving the second task prompt information corresponding to the second game task displayed in the second display area to the first display area through the following steps c1-c2, thereby instructing the terminal device to update the first task target information displayed in the first display area according to the second task prompt information (equivalent to including the second game task in the overall task target corresponding to the player in the target game mode). Specifically: Step c1: In response to a movement operation on the second task prompt information, control the second task prompt information to move on the graphical user interface following the movement operation.

[0060] Here, the aforementioned movement operation can be a sliding operation after the player selects the second task prompt information with their finger, or a dragging operation after the player selects the second task prompt information with their mouse. This application embodiment does not limit the specific operation type of the aforementioned movement operation.

[0061] Step c2: In response to the second task prompt information being moved to the first display area, the second task prompt information is displayed in the first display area, and the first task target information is updated to the second task target information according to the second task prompt information.

[0062] Here, the second task objective information includes: the combined result of the task content of the first game task and the second game task, and the combined result of the task rewards of the first game task and the second game task.

[0063] An exemplary illustration, to Figure 2b As shown in the example, Figure 3 This illustration shows an interactive diagram of aggregating a second game task and a first game task according to an embodiment of this application. Figure 3 As shown, players can drag the task prompt information 400 (i.e., the second task prompt information) corresponding to game task e on the graphical user interface 200. If the player drags the task prompt information 400 corresponding to game task e into the first display area 310, the terminal device responds by moving the task prompt information 400 corresponding to game task e into the first display area 310, and displays the task prompt information 400 corresponding to game task e in the first display area 310. Based on the task prompt information 400 corresponding to game task e, the task objective information 300 is updated from "Completing game tasks a, b, c, and d requires a total of 10 ranked matches, and a total of 500 virtual stars can be obtained as a task reward" to "Completing game tasks a, b, c, d, and e requires a total of 11 ranked matches, and a total of 600 virtual stars can be obtained as a task reward".

[0064] As can be seen from the implementation methods of the above steps, before players officially enter the target game in the target game mode, they can first view each target game task that can be completed in the target game in the target game mode (i.e., the task prompt information corresponding to each target game task) and the overall task objective (i.e., the task objective information corresponding to multiple target game tasks) on the graphical user interface.

[0065] Based on this, in this embodiment of the application, as an optional embodiment, after the player selects to formally enter the target game mode, the terminal device can continue to display the above-mentioned task prompt information and the above-mentioned task target information on the game preparation interface before the target game officially starts, as shown in steps d1-d2 below, to provide continuous prompts to the player. Specifically: Step d1: In response to the game start operation for the target game mode, control the graphical user interface to jump to the game preparation interface corresponding to the target game mode, and display the task prompt information and task objective information corresponding to the target game task on the game preparation interface.

[0066] Here, the game start operation described above can be a specific trigger operation performed on the target indicator corresponding to the target game mode; wherein, the specific trigger operation represents an operation different from the selection operation described above; for example, if the player clicks on the target indicator, the terminal device can be controlled to display the task prompt information and task target information corresponding to the target game task on the graphical user interface (i.e., execute the above steps S102-S103); if the player double-clicks on the target indicator, the terminal device can be controlled to enter the target game in the target game mode (i.e., execute step d1).

[0067] Here, the game start operation mentioned above can also be a trigger operation on the target virtual control displayed on the graphical user interface when the target indicator is selected; wherein, the target virtual control can be a first virtual control representing the team competition mode or a second virtual control representing the single-player competition mode.

[0068] For example, taking the first virtual control as the target virtual control, after executing step S103, the target indicator is still selected. At this time, the player can click the first virtual control to control the terminal device to jump from the current graphical user interface to the team interface in the target game mode (i.e., the game preparation interface).

[0069] Step d2: In response to the end of the game preparation time, control the graphical user interface to jump from the game preparation interface to the target game interface corresponding to the target game mode, and cancel the display of the task prompt information and task objective information corresponding to the target game task on the target game interface.

[0070] Here, when a player chooses to enter the target game in the target game mode as a solo player, the aforementioned game preparation time can be the default game preparation time in the game system; when a player chooses to enter the target game in the target game mode as a team player, the aforementioned game preparation time can be the time it takes for the player to complete the team formation.

[0071] It should be noted that, in order to reduce interference with the player's field of vision during the actual game, when the game preparation time ends, the terminal device will control the graphical user interface to jump to the target game interface (i.e., the actual game interface) corresponding to the target game mode, and at the same time, it will also cancel the display of the task prompts and task objective information corresponding to the above-mentioned target game task.

[0072] Here, in the target game mode, players may complete one or more target game tasks. As an optional embodiment, at the end of the target game, the terminal device can also update and display the aforementioned task prompts and task target information corresponding to the target game tasks according to the player's progress in completing all target game tasks in this game, as shown in steps e1-e2 below. Specifically: Step e1: In response to the end of the target game in the target game mode, control the graphical user interface to jump from the target game interface to the game settlement interface.

[0073] Here, in response to the end of the target game, the terminal device can automatically jump to the game results screen.

[0074] Step e2: In response to the completion of some tasks in the multiple target game tasks, update the task prompt information and the task target information according to the completed tasks in the multiple target game tasks, and display the updated task prompt information and the task target information on the game settlement interface.

[0075] Specifically, as an optional embodiment, step e2 can be performed in the manner shown in steps f1-f2 below: Step f1: Based on the completed task content among the multiple target game tasks, determine the target game task whose task content matches the completed task content as the game task to be settled.

[0076] For example, taking ranked matches as the target game mode, at the end of the current ranked match, based on the player's current completed task of "completing 1 ranked match", the terminal device can determine the target game task of completing n ranked matches from multiple target game tasks as the game task to be settled; where n can be a positive integer greater than or equal to 1.

[0077] Step f2: Update the task prompt information corresponding to the game task to be settled, and update the task target information according to the updated task prompt information to determine the updated task target information.

[0078] Specifically, if there is only one game task to be settled in step f1, then only the task reward of that game task needs to be settled. In this case, since the game task to be settled is a completed game task, the task content in the task target information can be updated to "completed task content x, task content y to be completed" (where task content x is the task content of the game task to be settled, and task content y is the combined result of the task content of other game tasks in multiple target game tasks other than the game task to be settled), and the task reward in the task target information can be updated to "acquired task reward u, unacquired task reward v" (where task reward u is the task reward of the game task to be settled, and task reward v is the combined result of the task rewards of other game tasks in multiple target game tasks other than the game task to be settled).

[0079] Specifically, if there are multiple game tasks to be settled in step f1, the terminal device can select the game task with the best reward from the multiple game tasks to be settled as the target game task to be settled, and prioritize updating the task prompt information corresponding to the target game task to be settled.

[0080] An illustrative example illustrates that multiple objective game tasks are Figure 3 Taking game tasks a, b, c, d, and e as examples, Figure 4 This illustration shows a schematic diagram of an interface for task settlement updates provided in an embodiment of this application, such as... Figure 4As shown, at the end of this ranked match, the graphical user interface 200 will redirect to the game results screen. The game results screen displays the player's game result for this ranked match (i.e., ranking 1st, match time 1 minute 40.587 seconds) and task prompts 201, 202, 203, 204, 200 for game task a, and 400 for game task e. Since the player has currently completed "1 ranked match," the terminal device can determine from multiple target game tasks whether the task content is to complete n ranked matches. Game tasks a, b, c, and d of the ranked matches are designated as pending game tasks. Since game task b is the pending game task closest to the task reward settlement, it can be determined as the target pending game task (i.e., the pending game task with the best task reward). The task content in the task target information 300 can be updated to "1 ranked match out of a total of 11 ranked matches to be completed, 1 ranked match has been completed so far" (i.e., "total" 1 / 11 matches). The task reward in the task target information 300 can be updated to "220 virtual stars out of a total of 600 virtual stars to be obtained so far" (i.e., "total" 220 / 600).

[0081] Based on the interactive method in the game provided in this application embodiment, the graphical user interface displays indicator icons corresponding to multiple game modes in the target game; in response to the selection operation of the target indicator icon among the multiple indicator icons, game tasks related to the target game mode are retrieved from the game tasks within the target game, and the retrieved game tasks are determined as the target game tasks; the task prompt information and task objective information corresponding to the target game task are displayed on the graphical user interface. Thus, this application enables players to selectively view task prompt information and task objective information corresponding only to the target game task related to the target game mode by selecting the target game mode. This allows players to intuitively understand the overall task objective corresponding to the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency.

[0082] Based on the same inventive concept, this application also provides an interactive device corresponding to the interactive method in the above-mentioned game. Since the principle of solving the problem by the interactive device in the embodiments of this application is similar to the interactive method in the above-mentioned game in the embodiments of this application, the implementation of the interactive device can refer to the implementation of the above-mentioned interactive method, and the repeated parts will not be described again.

[0083] Reference Figure 5 As shown, Figure 5A schematic diagram of the structure of an interactive device in a game provided in an embodiment of this application is shown, wherein the interactive device includes: The first display module 501 is used to display indicator icons corresponding to multiple game modes in the target game on the graphical user interface; The retrieval processing module 502 is configured to, in response to a selection operation of a target indicator among a plurality of indicator icons, retrieve game tasks related to a target game mode from game tasks within the target game, and determine the retrieved game tasks as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator icon; The second display module 503 is used to display task prompt information and task target information corresponding to the target game task on the graphical user interface; wherein, when there are multiple target game tasks, the task prompt information includes: the task content and task reward corresponding to each of the multiple target game tasks; the task target information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task reward of the multiple target game tasks.

[0084] In an optional implementation, when retrieving game tasks related to the target game mode from game tasks within the target game, the retrieval processing module 502 is configured to: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a target preset threshold, and determine the retrieved game tasks as the target game tasks.

[0085] In an optional implementation, when retrieving game tasks related to the target game mode from game tasks within the target game, the retrieval processing module 502 is configured to: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a first preset threshold, and determine the retrieved game tasks as the first game tasks; From the game tasks within the target game, retrieve game tasks whose task content has a correlation degree with the target game mode that is greater than or equal to a second preset threshold and less than the first preset threshold, and determine the retrieved game tasks as the second game tasks; The first game task and the second game task are identified as the retrieved target game tasks.

[0086] In an optional implementation, when displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface, the second display module 503 is used to: The target display area on the graphical user interface displays the task prompt information and task objective information corresponding to the target game task.

[0087] In an optional implementation, when displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface, the second display module 503 is used to: The first task prompt information and the first task objective information corresponding to the first game task are displayed in the first display area on the graphical user interface; wherein, when there are multiple first game tasks, the first task prompt information includes: the task content and task reward corresponding to each of the multiple first game tasks; the first task objective information includes: the combined result of the task content of the multiple first game tasks and the combined result of the task reward of the multiple first game tasks; The second task prompt information corresponding to the second game task is displayed in the second display area on the graphical user interface; wherein, the second task prompt information includes: the task content and task reward corresponding to the second game task.

[0088] In one optional implementation, the interactive device further includes: an aggregation module; wherein the aggregation module is used for: In response to a movement operation on the second task prompt information, the second task prompt information is controlled to move on the graphical user interface following the movement operation; In response to the second task prompt information being moved to the first display area, the second task prompt information is displayed in the first display area, and the first task target information is updated to the second task target information according to the second task prompt information; wherein, the second task target information includes: the combined result of the task content of the first game task and the second game task and the combined result of the task rewards of the first game task and the second game task.

[0089] In one optional embodiment, the interactive device further includes: a third display module; wherein the third display module is used for: In response to the game start operation for the target game mode, the graphical user interface is controlled to jump to the game preparation interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are displayed on the game preparation interface; In response to the end of the game preparation time, the graphical user interface is controlled to jump from the game preparation interface to the target game interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are not displayed on the target game interface.

[0090] In one optional implementation, the interactive device further includes: an update module; wherein the update module is used for: In response to the end of the target game in the target game mode, the graphical user interface is controlled to jump from the target game interface to the game results interface; In response to the completion of some tasks in the plurality of target game tasks, the task prompt information and the task target information are updated according to the completed task content in the plurality of target game tasks, and the updated task prompt information and the task target information are displayed on the game settlement interface.

[0091] In an optional implementation, when updating the task prompt information and the task target information based on the completed task content among the plurality of target game tasks, the update module is used to: Based on the completed task content among the multiple target game tasks, the target game tasks whose task content matches the completed task content are determined as game tasks to be settled. The task prompt information corresponding to the game task to be settled is updated, and the task target information is updated according to the updated task prompt information to determine the updated task target information.

[0092] In one optional implementation, when updating the task prompt information corresponding to the game task to be settled, the updating module is used to: When there are multiple game tasks to be settled, the game task with the best reward is selected as the target game task to be settled, and the task prompt information corresponding to the target game task to be settled is updated first.

[0093] Based on the interactive device in the game provided in this application embodiment, the graphical user interface displays indicator icons corresponding to multiple game modes in the target game; in response to the selection operation of the target indicator icon among the multiple indicator icons, game tasks related to the target game mode are retrieved from the game tasks within the target game, and the retrieved game tasks are determined as the target game tasks; the task prompt information and task objective information corresponding to the target game task are displayed on the graphical user interface. Thus, this application enables players to selectively view task prompt information and task objective information corresponding only to the target game task related to the target game mode by selecting the target game mode. This allows players to intuitively understand the overall task objective corresponding to the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency.

[0094] Based on the same inventive concept, this application also provides an electronic device corresponding to the interaction method in the above-mentioned game. Since the principle of solving the problem by the electronic device in the embodiments of this application is similar to the interaction method in the above-mentioned game in the embodiments of this application, the implementation of the electronic device can refer to the implementation of the above-mentioned interaction method, and the repeated parts will not be described again.

[0095] Figure 6 A schematic diagram of the structure of an electronic device 600 provided in this application embodiment includes: a processor 601, a memory 602, and a bus 603. The memory 602 stores machine-readable instructions executable by the processor 601. When the electronic device runs an interactive method in a game as described in the embodiment, the processor 601 communicates with the memory 602 via the bus 603. The processor 601 executes the machine-readable instructions, wherein the processor 601 executes the machine-readable instructions to perform the following steps, specifically: Display the corresponding indicators for each of the multiple game modes in the target game on the graphical user interface; In response to a selection operation for a target indicator among a plurality of indicator indicators, game tasks related to a target game mode are retrieved from game tasks within the target game, and the retrieved game tasks are identified as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator; The graphical user interface displays task prompts and task objective information corresponding to the target game task; wherein, when there are multiple target game tasks, the task prompts include: the task content and task rewards corresponding to each of the multiple target game tasks; the task objective information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task rewards of the multiple target game tasks.

[0096] In one alternative implementation, when retrieving game tasks related to the target game mode from game tasks within the target game, the processor 601 is configured to: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a target preset threshold, and determine the retrieved game tasks as the target game tasks.

[0097] In one alternative implementation, when retrieving game tasks related to the target game mode from game tasks within the target game, the processor 601 is configured to: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a first preset threshold, and determine the retrieved game tasks as the first game tasks; From the game tasks within the target game, retrieve game tasks whose task content has a correlation degree with the target game mode that is greater than or equal to a second preset threshold and less than the first preset threshold, and determine the retrieved game tasks as the second game tasks; The first game task and the second game task are identified as the retrieved target game tasks.

[0098] In an optional implementation, when displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface, the processor 601 is configured to: The target display area on the graphical user interface displays the task prompt information and task objective information corresponding to the target game task.

[0099] In an optional implementation, when displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface, the processor 601 is configured to: The first task prompt information and the first task objective information corresponding to the first game task are displayed in the first display area on the graphical user interface; wherein, when there are multiple first game tasks, the first task prompt information includes: the task content and task reward corresponding to each of the multiple first game tasks; the first task objective information includes: the combined result of the task content of the multiple first game tasks and the combined result of the task reward of the multiple first game tasks; The second task prompt information corresponding to the second game task is displayed in the second display area on the graphical user interface; wherein, the second task prompt information includes: the task content and task reward corresponding to the second game task.

[0100] In an alternative implementation, the processor 601 is further configured to: In response to a movement operation on the second task prompt information, the second task prompt information is controlled to move on the graphical user interface following the movement operation; In response to the second task prompt information being moved to the first display area, the second task prompt information is displayed in the first display area, and the first task target information is updated to the second task target information according to the second task prompt information; wherein, the second task target information includes: the combined result of the task content of the first game task and the second game task and the combined result of the task rewards of the first game task and the second game task.

[0101] In an alternative implementation, the processor 601 is further configured to: In response to the game start operation for the target game mode, the graphical user interface is controlled to jump to the game preparation interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are displayed on the game preparation interface; In response to the end of the game preparation time, the graphical user interface is controlled to jump from the game preparation interface to the target game interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are not displayed on the target game interface.

[0102] In an alternative implementation, the processor 601 is further configured to: In response to the end of the target game in the target game mode, the graphical user interface is controlled to jump from the target game interface to the game results interface; In response to the completion of some tasks in the plurality of target game tasks, the task prompt information and the task target information are updated according to the completed task content in the plurality of target game tasks, and the updated task prompt information and the task target information are displayed on the game settlement interface.

[0103] In an optional implementation, when updating the task prompt information and the task target information based on the completed task content among the plurality of target game tasks, the processor 601 is configured to: Based on the completed task content among the multiple target game tasks, the target game tasks whose task content matches the completed task content are determined as game tasks to be settled. The task prompt information corresponding to the game task to be settled is updated, and the task target information is updated according to the updated task prompt information to determine the updated task target information.

[0104] In an optional implementation, when updating the task prompt information corresponding to the game task to be settled, the processor 601 is used to: When there are multiple game tasks to be settled, the game task with the best reward is selected as the target game task to be settled, and the task prompt information corresponding to the target game task to be settled is updated first.

[0105] The electronic device provided in this application displays indicator icons corresponding to multiple game modes in a target game on a graphical user interface. In response to a selection operation of a target indicator icon among the multiple indicator icons, it retrieves game tasks related to the target game mode from the game tasks within the target game and identifies the retrieved game tasks as the target game tasks. It then displays task prompts and task objective information corresponding to the target game task on the graphical user interface. Thus, this application allows players to selectively view task prompts and task objective information corresponding only to the target game task by selecting the target game mode. This enables players to intuitively understand the overall task objective corresponding to the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency.

[0106] Based on the same inventive concept, embodiments of this application also provide a computer-readable storage medium storing a computer program, which is executed by a processor, wherein the processor performs the following steps: Display the corresponding indicators for each of the multiple game modes in the target game on the graphical user interface; In response to a selection operation for a target indicator among a plurality of indicator indicators, game tasks related to a target game mode are retrieved from game tasks within the target game, and the retrieved game tasks are identified as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator; The graphical user interface displays task prompts and task objective information corresponding to the target game task; wherein, when there are multiple target game tasks, the task prompts include: the task content and task rewards corresponding to each of the multiple target game tasks; the task objective information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task rewards of the multiple target game tasks.

[0107] In one alternative implementation, when retrieving game tasks related to the target game mode from game tasks within the target game, the processor is configured to: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a target preset threshold, and determine the retrieved game tasks as the target game tasks.

[0108] In one alternative implementation, when retrieving game tasks related to the target game mode from game tasks within the target game, the processor is configured to: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a first preset threshold, and determine the retrieved game tasks as the first game tasks; From the game tasks within the target game, retrieve game tasks whose task content has a correlation degree with the target game mode that is greater than or equal to a second preset threshold and less than the first preset threshold, and determine the retrieved game tasks as the second game tasks; The first game task and the second game task are identified as the retrieved target game tasks.

[0109] In one optional implementation, when displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface, the processor is configured to: The target display area on the graphical user interface displays the task prompt information and task objective information corresponding to the target game task.

[0110] In one optional implementation, when displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface, the processor is configured to: The first task prompt information and the first task objective information corresponding to the first game task are displayed in the first display area on the graphical user interface; wherein, when there are multiple first game tasks, the first task prompt information includes: the task content and task reward corresponding to each of the multiple first game tasks; the first task objective information includes: the combined result of the task content of the multiple first game tasks and the combined result of the task reward of the multiple first game tasks; The second task prompt information corresponding to the second game task is displayed in the second display area on the graphical user interface; wherein, the second task prompt information includes: the task content and task reward corresponding to the second game task.

[0111] In one alternative implementation, the processor is further configured to: In response to a movement operation on the second task prompt information, the second task prompt information is controlled to move on the graphical user interface following the movement operation; In response to the second task prompt information being moved to the first display area, the second task prompt information is displayed in the first display area, and the first task target information is updated to the second task target information according to the second task prompt information; wherein, the second task target information includes: the combined result of the task content of the first game task and the second game task and the combined result of the task rewards of the first game task and the second game task.

[0112] In one alternative implementation, the processor is further configured to: In response to the game start operation for the target game mode, the graphical user interface is controlled to jump to the game preparation interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are displayed on the game preparation interface; In response to the end of the game preparation time, the graphical user interface is controlled to jump from the game preparation interface to the target game interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are not displayed on the target game interface.

[0113] In one alternative implementation, the processor is further configured to: In response to the end of the target game in the target game mode, the graphical user interface is controlled to jump from the target game interface to the game results interface; In response to the completion of some tasks in the plurality of target game tasks, the task prompt information and the task target information are updated according to the completed task content in the plurality of target game tasks, and the updated task prompt information and the task target information are displayed on the game settlement interface.

[0114] In an optional implementation, when updating the task prompt information and the task target information based on the completed task content among the plurality of target game tasks, the processor is configured to: Based on the completed task content among the multiple target game tasks, the target game tasks whose task content matches the completed task content are determined as game tasks to be settled. The task prompt information corresponding to the game task to be settled is updated, and the task target information is updated according to the updated task prompt information to determine the updated task target information.

[0115] In one optional implementation, when updating the task prompt information corresponding to the game task to be settled, the processor is configured to: When there are multiple game tasks to be settled, the game task with the best reward is selected as the target game task to be settled, and the task prompt information corresponding to the target game task to be settled is updated first.

[0116] The computer-readable storage medium provided in this application provides a graphical user interface that displays indicator icons corresponding to multiple game modes in a target game. In response to a selection operation of a target indicator icon among the multiple indicator icons, game tasks related to the target game mode are retrieved from the game tasks within the target game, and the retrieved game tasks are identified as the target game tasks. Task prompts and task objective information corresponding to the target game task are displayed on the graphical user interface. Thus, this application allows players to selectively view task prompts and task objective information corresponding only to the target game task by selecting the target game mode. This enables players to intuitively understand the overall task objective corresponding to the target game mode based on the aforementioned task objective information, thereby effectively improving the player's task planning efficiency.

[0117] In this embodiment, the computer-readable storage medium can also execute other machine-readable instructions when the processor runs, to perform interactive methods in the game as described in other embodiments. For details on the specific interactive method steps and principles, please refer to the description of the method-side embodiment, which will not be repeated here.

[0118] In the embodiments provided in this application, it should be understood that the disclosed systems and methods can be implemented in other ways. The system embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and there may be other division methods in actual implementation. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the coupling or direct coupling or communication connection shown or discussed may be through some communication interface; the indirect coupling or communication connection between systems or units may be electrical, mechanical, or other forms.

[0119] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0120] In addition, the functional units in the embodiments provided in this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0121] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0122] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are used only to distinguish descriptions and should not be construed as indicating or implying relative importance.

[0123] Finally, it should be noted that the above-described embodiments are merely specific implementations of this application, used to illustrate the technical solutions of this application, and not to limit them. The protection scope of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this application; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application. All should be covered within the protection scope of this application. Therefore, the protection scope of this application should be determined by the protection scope of the claims.

Claims

1. An interaction method in a game, characterized in that, The interaction method includes: Display the corresponding indicators for each of the multiple game modes in the target game on the graphical user interface; In response to a selection operation for a target indicator among a plurality of indicator indicators, game tasks related to a target game mode are retrieved from game tasks within the target game, and the retrieved game tasks are identified as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator; The graphical user interface displays task prompts and task objective information corresponding to the target game task; wherein, when there are multiple target game tasks, the task prompts include: the task content and task rewards corresponding to each of the multiple target game tasks; the task objective information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task rewards of the multiple target game tasks.

2. The interaction method according to claim 1, characterized in that, The step of retrieving game tasks related to the target game mode from the game tasks within the target game includes: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a target preset threshold, and determine the retrieved game tasks as the target game tasks.

3. The interaction method according to claim 1, characterized in that, The step of retrieving game tasks related to the target game mode from the game tasks within the target game includes: From the game tasks within the target game, retrieve game tasks whose content has a correlation with the target game mode that is greater than or equal to a first preset threshold, and determine the retrieved game tasks as the first game tasks; From the game tasks within the target game, retrieve game tasks whose task content has a correlation degree with the target game mode that is greater than or equal to a second preset threshold and less than the first preset threshold, and determine the retrieved game tasks as the second game tasks; The first game task and the second game task are identified as the retrieved target game tasks.

4. The interaction method according to claim 2, characterized in that, The process of displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface includes: The target display area on the graphical user interface displays the task prompt information and task objective information corresponding to the target game task.

5. The interaction method according to claim 3, characterized in that, The process of displaying the task prompt information and task objective information corresponding to the target game task on the graphical user interface includes: The first task prompt information and the first task objective information corresponding to the first game task are displayed in the first display area on the graphical user interface; wherein, when there are multiple first game tasks, the first task prompt information includes: the task content and task reward corresponding to each of the multiple first game tasks; the first task objective information includes: the combined result of the task content of the multiple first game tasks and the combined result of the task reward of the multiple first game tasks; The second task prompt information corresponding to the second game task is displayed in the second display area on the graphical user interface; wherein, the second task prompt information includes: the task content and task reward corresponding to the second game task.

6. The interaction method according to claim 5, characterized in that, The interaction method also includes: In response to a movement operation on the second task prompt information, the second task prompt information is controlled to move on the graphical user interface following the movement operation; In response to the second task prompt information being moved to the first display area, the second task prompt information is displayed in the first display area, and the first task target information is updated to the second task target information according to the second task prompt information; wherein, the second task target information includes: the combined result of the task content of the first game task and the second game task and the combined result of the task rewards of the first game task and the second game task.

7. The interaction method according to claim 1, characterized in that, The interaction method also includes: In response to the game start operation for the target game mode, the graphical user interface is controlled to jump to the game preparation interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are displayed on the game preparation interface; In response to the end of the game preparation time, the graphical user interface is controlled to jump from the game preparation interface to the target game interface corresponding to the target game mode, and the task prompt information and task objective information corresponding to the target game task are not displayed on the target game interface.

8. The interaction method according to claim 7, characterized in that, The interaction method also includes: In response to the end of the target game in the target game mode, the graphical user interface is controlled to jump from the target game interface to the game results interface; In response to the completion of some tasks in the plurality of target game tasks, the task prompt information and the task target information are updated according to the completed task content in the plurality of target game tasks, and the updated task prompt information and the task target information are displayed on the game settlement interface.

9. The interaction method according to claim 8, characterized in that, The step of updating the task prompt information and the task target information based on the completed task content among the multiple target game tasks includes: Based on the completed task content among the multiple target game tasks, the target game tasks whose task content matches the completed task content are determined as game tasks to be settled. The task prompt information corresponding to the game task to be settled is updated, and the task target information is updated according to the updated task prompt information to determine the updated task target information.

10. The interaction method according to claim 9, characterized in that, The step of updating the task prompt information corresponding to the game task to be settled includes: When there are multiple game tasks to be settled, the game task with the best reward is selected as the target game task to be settled, and the task prompt information corresponding to the target game task to be settled is updated first.

11. An interactive device for a game, characterized in that, The interactive device includes: The first display module is used to display the indicator icons corresponding to the multiple game modes in the target game on the graphical user interface; The retrieval processing module is configured to, in response to a selection operation of a target indicator among a plurality of indicator icons, retrieve game tasks related to a target game mode from game tasks within the target game, and determine the retrieved game tasks as target game tasks; wherein, the target game mode represents the game mode corresponding to the target indicator icon; The second display module is used to display task prompt information and task objective information corresponding to the target game task on the graphical user interface; wherein, when there are multiple target game tasks, the task prompt information includes: the task content and task reward corresponding to each of the multiple target game tasks; the task objective information includes: the combined result of the task content of the multiple target game tasks and the combined result of the task rewards of the multiple target game tasks.

12. An electronic device, characterized in that, include: The device includes a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the memory via the bus, and the machine-readable instructions, when executed by the processor, perform the steps of the interactive method in the game as described in any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the interactive method in the game as described in any one of claims 1 to 10.