Information display method and device in game, equipment, medium and product

By displaying the value of virtual resources in real time within the game, the problem of players not being able to understand economic data in real time is solved, and dynamic planning of the gameplay and pace of the game is realized.

CN121570804APending Publication Date: 2026-02-27NETEASE (SHANGHAI) NETWORK CO LTD
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Patent Information

Application Number
CN202511815908.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-03
Publication Date
2026-02-27

AI Technical Summary

Technical Problem

Players cannot access real-time economic data during matches, making it impossible for them to plan their gameplay and pace.

Method used

By responding to the virtual character's management operations on virtual resources during the game, the virtual currency amount corresponding to the virtual resources managed by the virtual character is determined, and the display size of the virtual resource value display control is determined based on the preset control display ratio, and the virtual resource value display control is displayed on the graphical user interface of the terminal device in real time.

Benefits of technology

The size of the display controls can be dynamically changed according to the value of virtual resources, allowing for real-time understanding of in-game economic data, and then using this data to plan the gameplay and pace of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an information display method and device in a game, equipment, a medium and a product. The invention relates to the technical field of games. The method comprises the following steps: in response to a management operation of a virtual character on virtual resources in a game bureau, determining a virtual currency limit corresponding to the virtual resources managed by the virtual character in the game bureau; determining a display size of a virtual resource value amount display control based on a preset control display scale and a virtual currency limit corresponding to the virtual resource managed by the virtual character in the game bureau, the preset control display scale being a scale between the virtual currency limit and the control display size; and displaying the virtual resource value amount display control on a graphical user interface of terminal equipment based on the display size of the virtual resource value amount display control. According to the technical scheme, the size of the display control can be dynamically changed along with the value amount of the virtual resources, and economic data in the game can be known in real time.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and more particularly to a method, apparatus, device, medium, and product for displaying information in games. Background Technology

[0002] In the game "Search, Fight, and Withdraw," one of the core gameplay's core enjoyment lies in asset accumulation. Players need to bring equipment from outside the game into the game and acquire more resources through combat and searching, thereby accumulating more wealth. Therefore, during gameplay, players need to balance risk and reward, withdrawing at the right time to take away loot commensurate with their investment.

[0003] In existing search, attack, and withdrawal games, players cannot understand the economic data in real time during the game, thus making it impossible to plan the gameplay and pace. Summary of the Invention

[0004] This invention provides a method, apparatus, device, storage medium, and product for displaying information in games, used to understand economic data in real time and plan gameplay and pace.

[0005] In a first aspect, embodiments of the present invention provide a method for displaying information in a game, including:

[0006] In response to the virtual character's management operations on virtual resources during the game, determine the amount of virtual currency corresponding to the virtual resources managed by the virtual character during the game.

[0007] The display size of the virtual resource value display control is determined based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0008] Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device.

[0009] Secondly, embodiments of the present invention also provide an information display device for games, the device comprising:

[0010] The virtual currency amount determination module is used to respond to the virtual character's management operations of virtual resources in the game and determine the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game.

[0011] The control display size determination module is used to determine the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0012] The control dynamic display module is used to display the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control.

[0013] Thirdly, embodiments of the present invention also provide an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the program to implement the information display method in a game as described in any of the embodiments of the present invention.

[0014] Fourthly, embodiments of the present invention also provide a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the information display method in a game as described in any of the embodiments of the present invention.

[0015] Fifthly, embodiments of the present invention also provide a computer program product, including a computer program that, when executed by a processor, implements the information display method in a game as described in any of the embodiments of the present invention.

[0016] In this embodiment of the invention, by responding to the virtual character's management operations on virtual resources within a game, the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game is determined. Then, based on a preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, the display size of the virtual resource value display control is determined. The preset control display ratio is the ratio between the virtual currency amount and the control display size. Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device. The technical solution of this invention enables the size of the display control to dynamically change with the virtual resource value, allowing for real-time understanding of the economic data within the game, and subsequently, planning the gameplay and pace of the game based on this economic data. Attached Figure Description

[0017] To more clearly illustrate the technical solutions of the embodiments of the present invention, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of the present invention and should not be regarded as a limitation on the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0018] Figure 1 A flowchart illustrating a method for displaying information in a game, as provided in an embodiment of the present invention;

[0019] Figure 2 A flowchart illustrating a method for displaying information in a game, as provided in an embodiment of the present invention;

[0020] Figure 3 A flowchart illustrating a method for displaying information in a game, as provided in an embodiment of the present invention;

[0021] Figure 4 This is a schematic diagram illustrating the overlay of a control for displaying the value of collected virtual resources and a control for displaying the remaining value of carried virtual resources, as provided in an embodiment of the present invention.

[0022] Figure 5 A flowchart illustrating a method for displaying information in a game, as provided in an embodiment of the present invention;

[0023] Figure 6 This is a schematic diagram illustrating the overlay display of a virtual resource value display control and a virtual resource value upper limit display control, as provided in an embodiment of the present invention.

[0024] Figure 7 This is a schematic diagram illustrating the overlay display of a virtual resource value amount control and a virtual resource value upper limit control, as provided in an embodiment of the present invention.

[0025] Figure 8 A flowchart illustrating an information display method in a game, provided as an embodiment of the present invention.

[0026] Figure 9 This is a schematic diagram illustrating the overlay display of a control carrying virtual resource value information and a control displaying the amount of virtual resource value, provided by an embodiment of the present invention.

[0027] Figure 10 This is a schematic diagram illustrating another embodiment of the present invention where a control carrying virtual resource value information and a control displaying the amount of virtual resource value are superimposed.

[0028] Figure 11 This is a schematic diagram illustrating the overlay display of a virtual resource value display control and a virtual resource value upper limit display control, as provided in an embodiment of the present invention.

[0029] Figure 12 This is a schematic diagram illustrating the overlay display of a control carrying virtual resource value information and a control displaying the upper limit of virtual resource value, provided by an embodiment of the present invention.

[0030] Figure 13 A schematic diagram of a display control provided in an embodiment of the present invention;

[0031] Figure 14 This is a schematic diagram of the structure of an information display device in a game provided by an embodiment of the present invention;

[0032] Figure 15 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0033] The present invention will now be described in further detail with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and not intended to limit it. Furthermore, it should be noted that, for ease of description, the accompanying drawings show only the parts relevant to the present invention, and not all of the structures.

[0034] It should be noted that similar reference numerals and letters in the following figures indicate similar items; therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. Furthermore, in the description of this invention, terms such as "first," "second," etc., are used only for distinguishing descriptions and should not be construed as indicating or implying relative importance. The acquisition, storage, use, and processing of data in the technical solutions of this application all comply with the relevant provisions of national laws and regulations.

[0035] It should be noted that in the embodiments of this application, certain software, components, models and other existing solutions in the industry may be mentioned. These should be regarded as exemplary and are only intended to illustrate the feasibility of implementing the technical solution of this application. However, it does not mean that the applicant has used or necessarily used the solution.

[0036] Figure 1 This is a flowchart illustrating a method for displaying information in a game according to an embodiment of the present invention. This embodiment is applicable to situations where game economic data changes are displayed in real time via controls within a game. This method can be executed by an information display device within the game, which can be implemented in hardware and / or software. This information display device can be configured in terminal devices such as mobile phones, tablets, and personal computers. Figure 1 As shown, the method includes:

[0037] S110. In response to the virtual character's management of virtual resources during a game, determine the amount of virtual currency corresponding to the virtual resources managed by the virtual character during the game.

[0038] In this embodiment of the invention, a virtual character refers to a controllable dynamic object in a game scene. Specifically, a virtual character can be a virtual person, virtual animal, or anime character controlled by the player through an input device. Virtual resources refer to virtual resources that a virtual character can use in a virtual environment, including but not limited to firearms, melee weapons, grenades, and other virtual items that can be used by virtual objects to enhance their own attributes, assist in combat, or inflict damage on other virtual characters. Virtual resources can also be supply items such as bullets, food, and medkits, as well as signal boosters or mission items. Virtual currency refers to the currency used in the game. The virtual currency amount refers to the amount of virtual currency, and the virtual currency amount corresponding to a virtual resource refers to the amount of money that the virtual resource can be sold for. For example, when the virtual resource is 10 bullets, each bullet can be sold for 10, and the selling amount corresponding to 10 bullets can be 100.

[0039] In this embodiment of the invention, the management operations of virtual resources may include, but are not limited to, the consumption, collection, creation and splitting of virtual resources. In other words, the management operations can cause changes to virtual resources, resulting in changes to the corresponding monetary value of the virtual resources.

[0040] Specifically, the selling price of each type of virtual resource can be preset, the quantity of each type of virtual resource consumed and / or collected can be counted, and then the price of all virtual resources can be calculated based on the quantity of each type of virtual resource consumed and / or collected.

[0041] S120. Determine the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, wherein the preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0042] The display size can be the length, width, or area of ​​the control, and the unit can be centimeters, millimeters, or square centimeters, etc., without specific limitations. The virtual resource value display control is used to display the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game in the form of dimensions. In other words, the virtual resource value display control can use size to represent the monetary value of the virtual resources. The virtual resource value display control can be a bar chart, pie chart, or 3D graph, etc., without specific limitations.

[0043] For example, the preset control display ratio can be 10000:1. When the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game is 20000, the display size of the virtual resource value display control can be 2.

[0044] S130. Based on the display size of the virtual resource value display control, display the virtual resource value display control on the graphical user interface of the terminal device.

[0045] The graphical user interface (GUI) is the interface that displays the game screen. The interface may include, but is not limited to, virtual characters, virtual scenes, virtual resources, and non-player characters (NPCs).

[0046] Specifically, based on the length or height of the virtual resource value display control, a corresponding size virtual resource value display control can be added to the original graphical user interface of the terminal device. This allows users to understand the changes in the value of virtual resources in the game in real time by observing the length or height of the virtual resource value display control. For example, if the length of the virtual resource value display control increases, it indicates that the virtual resources in the game have increased; conversely, if the length of the virtual resource value display control decreases, it indicates that the virtual resources in the game have decreased.

[0047] In this embodiment of the invention, by responding to the virtual character's management operations on virtual resources within a game, the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game is determined. Then, based on a preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, the display size of the virtual resource value display control is determined. The preset control display ratio is the ratio between the virtual currency amount and the control display size. Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device. The technical solution of this invention enables the size of the display control to dynamically change with the virtual resource value, allowing for real-time understanding of the economic data within the game, and subsequently, planning the gameplay and pace of the game based on this economic data.

[0048] Figure 2This is a flowchart illustrating a method for displaying information in a game according to an embodiment of the present invention. The method in this embodiment can be combined with various optional solutions in the information display methods provided in the above embodiments. The information display method in the game provided in this embodiment has been further optimized. Optionally, determining the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game in response to the virtual character's management operation of virtual resources in the game includes: determining the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game in response to the virtual character's collection operation of virtual resources; correspondingly, determining the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game includes: determining the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game; correspondingly, displaying the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control includes: displaying the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control.

[0049] like Figure 2 As shown, the method includes:

[0050] S210, In response to the virtual character's collection operation of virtual resources, determine the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game.

[0051] S220. Determine the display size of the control for displaying the value of collected virtual resources based on the preset control display ratio and the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game. The preset control display ratio is the ratio between the amount of virtual currency and the control display size.

[0052] S230. Based on the display size of the virtual resource value display control, display the virtual resource value display control on the graphical user interface of the terminal device.

[0053] In this embodiment of the invention, the virtual resource value display control is used to display the amount of virtual resources collected by the virtual character in the game in the form of size.

[0054] It should be noted that if the virtual character does not collect any virtual resources during the game, the display size of the virtual resource value display control can be 0. As the virtual character collects more virtual resources during the game, the display size of the virtual resource value display control increases accordingly, thus dynamically changing the display control to follow the collected resources. If the amount of virtual resources collected by the virtual character during the game exceeds the upper limit, the preset control display ratio can be increased, compressing the display size of the virtual resource value display control and increasing its relative length to ensure that the amount of virtual resources collected is fully displayed.

[0055] Based on the above embodiments, optionally, in response to the virtual character's collection operation of virtual resources, determining the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game includes: in response to the virtual character's collection operation of current virtual resources, determining the virtual currency amount corresponding to the current virtual resources; obtaining the virtual currency amount corresponding to historical virtual resources collected by the virtual character, and determining the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game based on the virtual currency amount corresponding to the current virtual resources and the virtual currency amount corresponding to the historical virtual resources.

[0056] In this context, "current virtual resources" refers to virtual resources collected in real-time. "Historical virtual resources" refers to virtual resources collected previously.

[0057] It should be noted that, in this embodiment of the invention, the amount of virtual resources collected by the virtual character in the game is determined by the amount of the current virtual resources and the amount of the historical virtual resources, thereby summarizing the amount of the collected virtual resources and enabling game players to understand the total value of the virtual resources collected in the game in real time.

[0058] For example, when a virtual character has collected 5 grenades in a game and then collects 2 more grenades, the terminal device determines the value of the 2 newly collected grenades and adds the value of the 2 newly collected grenades to the value of the 5 previously collected grenades to obtain the total value of the grenades collected by the virtual character in the game. Then, based on the value of the grenades collected by the virtual character in the game, the length of the virtual resource value display control is adjusted to make the length of the virtual resource value display control longer and displayed on the graphical user interface of the terminal device.

[0059] In this embodiment of the invention, the size of the control displaying the value of collected virtual resources can be increased as the amount of collected virtual resources increases, thereby allowing players to understand the value of the virtual resources collected in the game in real time.

[0060] Figure 3This is a flowchart illustrating a method for displaying information in a game according to an embodiment of the present invention. The method in this embodiment can be combined with various optional solutions in the information display methods provided in the above embodiments. The information display method in the game provided in this embodiment has been further optimized. Optionally, determining the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, in response to the virtual character's management operation of virtual resources in the game, includes: determining the virtual currency amount corresponding to the remaining virtual resources carried by the virtual character in response to the virtual character's consumption operation of virtual resources when entering the game; correspondingly, determining the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game includes: determining the display size of the remaining virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the remaining virtual resources carried by the virtual character; correspondingly, displaying the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control includes: displaying the remaining virtual resource value display control on the graphical user interface of the terminal device based on the display size of the remaining virtual resource value display control.

[0061] like Figure 3 As shown, the method includes:

[0062] S310. In response to the virtual character's consumption of virtual resources when entering a game, determine the amount of virtual currency corresponding to the remaining virtual resources carried by the virtual character.

[0063] S320. Determine the display size of the remaining virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the remaining virtual resources carried by the virtual character, wherein the preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0064] S330. Based on the display size of the remaining virtual resource value display control, display the remaining virtual resource value display control on the graphical user interface of the terminal device.

[0065] In this embodiment of the invention, the carried virtual resources refer to the virtual resources brought into the game by the virtual character, and the corresponding monetary value of the carried virtual resources can be obtained, i.e., the entry cost or the entry carried amount. After the carried virtual resources are consumed, the monetary value corresponding to the remaining virtual resources carried by the virtual character can be obtained, i.e., the remaining entry carried amount. The remaining carried virtual resource value display control is used to display the remaining entry carried amount of the virtual character in the game in the form of size.

[0066] It should be noted that if the virtual character does not consume any virtual resources during the game, the display size of the remaining virtual resource value display control remains unchanged. As the virtual character consumes more virtual resources during the game, the display size of the remaining virtual resource value display control decreases accordingly. If the virtual character consumes all of its virtual resources during the game, the display size of the remaining virtual resource value display control can become 0.

[0067] In this embodiment of the invention, the display size of the remaining virtual resource value display control can be reduced as the virtual resources consumed increase, so that players can understand the remaining value of the virtual resources they carry in the game after they are consumed in real time.

[0068] Figure 4 This is a schematic diagram illustrating the overlay display of a control for displaying the value of collected virtual resources and a control for displaying the remaining value of carried virtual resources, as provided in an embodiment of the present invention. Figure 4 The yellow section is a control that displays the value of the collected virtual resources. Figure 4 The white area in the middle represents the remaining value of the carried virtual resources. In some embodiments, the control displaying the value of collected virtual resources can be overlaid with the control displaying the remaining value of carried virtual resources, allowing players to understand in real time the value of the virtual resources collected during the game and the remaining value after the virtual resources carried during the game are consumed.

[0069] Figure 5 This is a flowchart illustrating a method for displaying information in a game according to an embodiment of the present invention. The method in this embodiment can be combined with various optional solutions in the information display methods provided in the above embodiments. The information display method in the game provided in this embodiment has been further optimized. Optionally, before determining the amount of virtual currency corresponding to the virtual resources managed by the virtual character in the game in response to the virtual character's management operation of virtual resources in the game, the method further includes: in response to a game start command, displaying a virtual resource value limit display control on the graphical user interface of the terminal device, wherein the virtual resource value limit display control is used to display the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry.

[0070] like Figure 5 As shown, the method includes:

[0071] S410. In response to the game start command, a virtual resource value limit display control is displayed on the graphical user interface of the terminal device. The virtual resource value limit display control is used to display the upper limit of the virtual currency amount corresponding to the virtual resources that the virtual character can carry.

[0072] S420, In response to the virtual character's management operations on virtual resources during a game, determine the amount of virtual currency corresponding to the virtual resources managed by the virtual character during the game.

[0073] S430. Determine the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, wherein the preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0074] S440. Based on the display size of the virtual resource value display control, display the virtual resource value display control on the graphical user interface of the terminal device.

[0075] In this embodiment of the invention, the virtual resource value limit display control is used to display the maximum amount of virtual resources that a virtual character can carry in terms of size, so that players can understand the maximum amount of virtual resources that a virtual character can carry, which can provide players with monetary incentives and motivation.

[0076] Based on the above embodiments, optionally, in response to a game start command, a virtual resource value limit display control is displayed on the graphical user interface of the terminal device. The virtual resource value limit display control is used to display the upper limit of the virtual currency amount corresponding to the virtual resources that a virtual character can carry. This includes: in response to a game start command, obtaining the virtual currency amount corresponding to the virtual resources carried by the virtual character when entering the game; determining the upper limit of the virtual currency amount corresponding to the virtual resources that the virtual character can carry based on the virtual currency amount corresponding to the virtual resources carried by the virtual character when entering the game; and displaying the virtual resource value limit display control on the graphical user interface of the terminal device. The virtual resource value limit display control is used to display the upper limit of the virtual currency amount corresponding to the virtual resources that the virtual character can carry.

[0077] Specifically, if the amount of virtual currency corresponding to the virtual resources carried by a virtual character when entering a game is less than a preset virtual currency threshold, the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry is set as the target amount; if the amount of virtual currency corresponding to the virtual resources carried by a virtual character when entering a game is greater than or equal to the preset virtual currency threshold, the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is determined as a preset multiple of the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry.

[0078] The target amount can be a pre-selected value, such as 250,000 or other values. The preset multiplier can be a pre-set multiplier, such as 2.5 times or other multipliers.

[0079] For example, when the amount of virtual currency corresponding to the virtual resources carried by a virtual character when entering a game is less than 100,000, the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry can be set to 250,000. When the amount of virtual currency corresponding to the virtual resources carried by a virtual character when entering a game is greater than or equal to 100,000, 2.5 times the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game can be determined as the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry.

[0080] Based on the above embodiments, optionally, displaying a virtual resource value display control on the graphical user interface of the terminal device includes: obtaining the display size of the virtual resource value upper limit display control; and, based on the display size of the virtual resource value upper limit display control and the display size of the virtual resource value amount display control, overlaying the virtual resource value amount display control and the virtual resource value upper limit display control on the graphical user interface of the terminal device.

[0081] The display size of the virtual resource value cap display control can be a fixed size.

[0082] For example, Figure 6 This is a schematic diagram illustrating the overlay of a virtual resource value display control and a virtual resource value upper limit display control, as provided in an embodiment of the present invention. The virtual resource value display control includes a collection virtual resource value display control and a remaining virtual resource value display control. Figure 6 The black section in the middle is a control displaying the upper limit of the value of virtual resources. Figure 6 The yellow section is a control that displays the value of the collected virtual resources. Figure 6 The white area represents the remaining controls displaying the value of the virtual resources carried. The virtual resource value cap display control is a fixed-size bar chart, while the virtual resource value amount display control is a bar chart whose size changes with the virtual resources. The virtual resource value amount display control is overlaid on the virtual resource value cap display control to help players understand the relationship between the amount of virtual resources they manage and the corresponding maximum amount of virtual resources they can carry.

[0083] Based on the above embodiments, optionally, based on the display size of the simulated resource value upper limit display control and the display size of the virtual resource value amount display control, the virtual resource value amount display control and the virtual resource value upper limit display control are overlaid on the graphical user interface of the terminal device, including: when the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game is greater than the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry, the display ratio of the preset control is increased to obtain the target control display ratio; based on the target control display ratio, the display size of the virtual resource value amount display control is updated to obtain the display size of the virtual resource value amount display control under the target control display ratio; based on the display size of the simulated resource value upper limit display control and the display size of the virtual resource value amount display control under the target control display ratio, the virtual resource value amount display control and the virtual resource value upper limit display control are overlaid on the graphical user interface of the terminal device.

[0084] The target control display ratio is the control display ratio after the ratio is increased, and it can be continuously updated according to the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game.

[0085] For example, Figure 7 This is a schematic diagram illustrating the overlay of a virtual resource value display control and a virtual resource value ceiling display control, as provided in an embodiment of the present invention. Figure 7 As shown, when the amount of virtual resources collected by a virtual character in a game exceeds the upper limit of the amount of virtual resources that the virtual character can carry, the display ratio of the preset control can be increased, thereby reducing the display size of the control that displays the value of virtual resources.

[0086] In this embodiment of the invention, a virtual resource value limit display control is used to display the maximum amount of virtual resources that a virtual character can carry, so that players can understand the maximum amount of virtual resources that a virtual character can carry, which can provide players with monetary incentives and motivation.

[0087] Figure 8This is a flowchart illustrating a method for displaying information in a game according to an embodiment of the present invention. The method in this embodiment can be combined with various optional solutions in the information display methods provided in the above embodiments. The information display method in the game provided in this embodiment has been further optimized. Optionally, before determining the amount of virtual currency corresponding to the virtual resources managed by the virtual character in the game in response to the virtual character's management operation of virtual resources in the game, the method further includes: displaying a control carrying virtual resource value information on the graphical user interface of the terminal device. The control carrying virtual resource value information is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game.

[0088] like Figure 8 As shown, the method includes:

[0089] S510. Display a control for carrying virtual resource value information on the graphical user interface of the terminal device. The control for carrying virtual resource value information is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game.

[0090] S520, in response to the virtual character's management operations on virtual resources during a game, determine the amount of virtual currency corresponding to the virtual resources managed by the virtual character during the game.

[0091] S530. Determine the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, wherein the preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0092] S540. Based on the display size of the virtual resource value display control, display the virtual resource value display control on the graphical user interface of the terminal device.

[0093] In this embodiment of the invention, the virtual resource value information control is used to display, in the form of scale lines or other shapes, the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game. The amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game can be understood as the entry cost. In some embodiments, the entry cost may also include the amount of virtual currency corresponding to the entry ticket.

[0094] Based on the above embodiments, optionally, a control carrying virtual resource value information is displayed on the graphical user interface of the terminal device. The control carrying virtual resource value information is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game. This includes: obtaining the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game; determining the display size of the control carrying virtual resource value information based on a preset control display ratio and the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game; and overlaying the control carrying virtual resource value information and the control displaying virtual resource value amount on the graphical user interface of the terminal device based on the display size of the control carrying virtual resource value information and the display size of the control displaying virtual resource value amount.

[0095] The display size of the control carrying virtual resource value information can be the height of the scale line or other sizes.

[0096] For example, Figure 9 This is a schematic diagram illustrating the overlay display of a control carrying virtual resource value information and a control displaying the amount of virtual resource value, provided by an embodiment of the present invention. The virtual resource value display control includes a control for collecting virtual resource value and a remaining control for carrying virtual resource value. Figure 9 The yellow section is a control that displays the value of the collected virtual resources. Figure 9 The white area represents the remaining controls that display the value of virtual resources. Figure 9 The scale line on the left is a control that carries information about the value of virtual resources.

[0097] Figure 10 This is a schematic diagram illustrating another embodiment of the present invention where a control carrying virtual resource value information and a control displaying the amount of virtual resource value are superimposed. Figure 10 The white area represents the remaining controls that display the value of virtual resources. Figure 10 The scale line on the left is a control that carries information about the value of virtual resources. For example... Figure 10 As shown, the white bars below the left-hand line indicate that a game requires an entry fee. The entry cost equals the virtual currency value corresponding to the entry fee plus the virtual currency value corresponding to the virtual resources the character carries when entering the game. Understandably, if the game didn't require an entry fee, the white bars would be aligned with the left-hand line. When a character consumes the virtual resources they brought into the game, the left-hand line remains unchanged, but the white bars decrease, meaning the remaining value of the carried virtual resources diminishes.

[0098] Figure 11 This is a schematic diagram illustrating the overlay display of a virtual resource value display control and a virtual resource value ceiling display control, provided by an embodiment of the present invention. Figure 11The black section in the middle is a control displaying the upper limit of the value of virtual resources. Figure 11 The yellow section is a control displaying the value of collected virtual resources. For example... Figure 11 As shown, if a player does not carry any virtual resources into the game, that is, the remaining value of the carried virtual resources is 0, then the display control for the remaining value of the carried virtual resources and the information control for the value of the carried virtual resources will not be displayed.

[0099] Figure 12 This is a schematic diagram illustrating the overlay display of a control carrying virtual resource value information and a control displaying the upper limit of virtual resource value, provided by an embodiment of the present invention. Figure 12 The black section in the middle is a control displaying the upper limit of the value of virtual resources. Figure 12 The scale line on the left is a control that carries information about the value of virtual resources. For example... Figure 12 As shown, if a player does not bring any virtual resources into the game and only pays the virtual currency amount corresponding to the entry ticket, the remaining virtual resource value display control will not be displayed; only the virtual resource value information control and the virtual resource value limit display control will be displayed.

[0100] Based on the above embodiments, optionally, the virtual resource value display control includes a collection virtual resource value display control and a remaining virtual resource value display control; the collection virtual resource value display control is a bar chart of a first color; the remaining virtual resource value display controls are bar charts of a second color; the virtual resource value information display control is a scale line; the display size of the virtual resource value display control includes the length of the first-color bar chart and the length of the second-color bar chart; the display size of the virtual resource value information control is the set height of the scale line; correspondingly, based on the display size of the virtual resource value information control and the virtual resource value... The display size of the amount display control, on the graphical user interface of the terminal device, overlays the control carrying virtual resource value information with the virtual resource value amount display control, including: based on the length of the first-color bar chart and the length of the second-color bar chart, splicing the first-color bar chart and the second-color bar chart on the graphical user interface of the terminal device, and covering the spliced ​​bar chart on the third-color bar chart; displaying the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game in the first-color bar chart; setting the scale line on one side of the third-color bar chart based on the set height of the scale line.

[0101] The first, second, and third colors can be any colors, and no specific restrictions are imposed here.

[0102] For example, Figure 13A schematic diagram of a display control provided in an embodiment of the present invention, such as... Figure 13 As shown, the display control is located in the lower left corner of the graphical user interface of the terminal device. The graphical user interface includes, but is not limited to, information such as the number of weapons, grenades, and bullets, location information, and background. The display control includes controls for displaying the value of collected virtual resources, the remaining value of carried virtual resources, information on the value of carried virtual resources, and the maximum value of virtual resources. Figure 13 The yellow section is a control that displays the value of the collected virtual resources. Figure 13 The white area represents the remaining controls that display the value of virtual resources. Figure 13 The scale line on the left is a control that carries information about the value of virtual resources. Figure 13 The black section in the middle is a control that displays the upper limit of the value of virtual resources. Figure 13 The 8w represents the amount of virtual currency corresponding to the virtual resources collected by the virtual character during the game.

[0103] In this embodiment of the invention, a virtual resource value information control is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game, so that players can understand the cost of entering the game.

[0104] Figure 14 This is a schematic diagram of the structure of an information display device in a game, provided as an embodiment of the present invention. Figure 14 As shown, the device includes:

[0105] The virtual currency amount determination module 610 is used to determine the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game in response to the virtual character's management operation of virtual resources in the game.

[0106] The control display size determination module 620 is used to determine the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0107] The control dynamic display module 630 is used to display the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control.

[0108] In this embodiment of the invention, in response to a virtual character's management operations of virtual resources within a game, the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game is determined. Based on a preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, the display size of a virtual resource value display control is determined, wherein the preset control display ratio is the ratio between the virtual currency amount and the control display size. Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device. The technical solution of this invention enables the display size of the control to dynamically change with the virtual resource value, allowing for real-time understanding of economic data within the game.

[0109] In some optional implementations, the virtual currency amount determination module 610 includes:

[0110] The virtual resource collection unit is used to respond to the virtual character's collection operation of virtual resources and determine the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game.

[0111] The control display size determination module 620 can also be specifically used for:

[0112] The display size of the control for displaying the value of collected virtual resources is determined based on the preset control display ratio and the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game.

[0113] The 630 control dynamic display module can also be specifically used for:

[0114] Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device.

[0115] In some alternative implementations, the virtual resource collection unit may also be specifically used for:

[0116] In response to the virtual character's collection operation of the current virtual resource, determine the virtual currency amount corresponding to the current virtual resource;

[0117] Obtain the virtual currency amount corresponding to the historical virtual resources collected by the virtual character, and determine the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game based on the virtual currency amount corresponding to the current virtual resources and the virtual currency amount corresponding to the historical virtual resources.

[0118] In some optional implementations, the virtual currency amount determination module 610 includes:

[0119] The virtual resource consumption unit is used to respond to the virtual character's consumption operation of the virtual resources carried when entering the game, and to determine the amount of virtual currency corresponding to the remaining virtual resources carried by the virtual character.

[0120] The control display size determination module 620 can also be specifically used for:

[0121] The display size of the remaining virtual resource value display control is determined based on the preset control display ratio and the virtual currency amount corresponding to the remaining virtual resources carried by the virtual character.

[0122] The 630 control dynamic display module can also be specifically used for:

[0123] Based on the display size of the remaining virtual resource value display control, the remaining virtual resource value display control is displayed on the graphical user interface of the terminal device.

[0124] In some alternative implementations, the information display device in the game further includes:

[0125] The virtual resource value cap display control module is used to display the virtual resource value cap display control on the graphical user interface of the terminal device in response to the game start command. The virtual resource value cap display control is used to display the upper limit of virtual currency corresponding to the virtual resources that a virtual character can carry.

[0126] In some optional implementations, the virtual resource value cap display control module includes:

[0127] The resource quota determination unit is used to respond to the game start command and obtain the virtual currency quota corresponding to the virtual resources carried by the virtual character when entering the game.

[0128] The carrying limit determination unit is used to determine the upper limit of the virtual currency amount that the virtual character can carry based on the virtual currency amount corresponding to the virtual resources carried by the virtual character when entering the game.

[0129] The carrying limit display unit is used to display a virtual resource value limit display control on the graphical user interface of the terminal device. The virtual resource value limit display control is used to display the upper limit of the virtual currency amount corresponding to the virtual resources that the virtual character can carry.

[0130] In some optional implementations, the carrying limit determination unit can specifically be used for:

[0131] If the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is less than a preset virtual currency threshold, the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry will be set as the target amount.

[0132] If the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is greater than or equal to a preset virtual currency threshold, the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is determined as a preset multiple of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry.

[0133] In some alternative implementations, the control dynamic display module 630 includes:

[0134] The value amount and upper limit overlay display unit is used to obtain the display size of the virtual resource value upper limit display control; based on the display size of the virtual resource value upper limit display control and the display size of the virtual resource value amount display control, the virtual resource value amount display control and the virtual resource value upper limit display control are overlaid and displayed on the graphical user interface of the terminal device.

[0135] In some alternative implementations, the value amount and upper limit are displayed together in a unit, which can be specifically used for:

[0136] If the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game exceeds the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry, the display ratio of the preset control is increased to obtain the target control display ratio.

[0137] Based on the target control display ratio, update the display size of the virtual resource value display control to obtain the display size of the virtual resource value display control under the target control display ratio;

[0138] Based on the display size of the proposed upper limit of resource value display control and the display size of the virtual resource value amount display control under the target control display ratio, the virtual resource value amount display control and the virtual resource value upper limit display control are overlaid on the graphical user interface of the terminal device.

[0139] In some alternative implementations, the information display device in the game further includes:

[0140] A module for displaying virtual resource value information control is used to display the virtual resource value information control on the graphical user interface of a terminal device. The virtual resource value information control is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game.

[0141] In some optional implementations, a virtual resource value information display module is included, which can be specifically used for:

[0142] Obtain the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game;

[0143] The display size of the control carrying virtual resource value information is determined based on the preset control display ratio and the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game.

[0144] Based on the display size of the control carrying virtual resource value information and the display size of the control displaying the amount of virtual resource value, the control carrying virtual resource value information and the control displaying the amount of virtual resource value are overlaid on the graphical user interface of the terminal device.

[0145] In some optional implementations, the virtual resource value display control includes a collection virtual resource value display control and a remaining virtual resource value display control;

[0146] The control for displaying the value of collected virtual resources is a bar chart of the first color;

[0147] The remaining control for displaying the value of virtual resources is a bar chart of the second color;

[0148] The control carrying virtual resource value information is a scale line;

[0149] The display size of the virtual resource value display control includes the length of the bar chart of the first color and the length of the bar chart of the second color.

[0150] The display size of the control carrying virtual resource value information is the set height of the scale line;

[0151] Correspondingly, the 630 dynamic display module for controls can be used specifically for:

[0152] Based on the length of the first color bar chart and the length of the second color bar chart, the first color bar chart and the second color bar chart are spliced ​​together on the graphical user interface of the terminal device, and the spliced ​​bar chart is overlaid on the third color bar chart.

[0153] The bar chart of the first color displays the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game.

[0154] The scale line is positioned on one side of the third-color histogram based on the set height of the scale line.

[0155] The information display device in the game provided in the embodiments of the present invention can execute the information display method in the game provided in any embodiment of the present invention, and has the corresponding functional modules and beneficial effects of the execution method.

[0156] Figure 15 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this disclosure. Reference is made below. Figure 15 It illustrates an electronic device suitable for implementing embodiments of the present disclosure (e.g., Figure 15 The diagram below shows the structure of the terminal device or server 500. The terminal device in this embodiment may include, but is not limited to, mobile terminals such as mobile phones, laptops, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), and vehicle terminals (e.g., vehicle navigation terminals), as well as fixed terminals such as digital TVs and desktop computers. Figure 15 The electronic device shown is merely an example and should not be construed as limiting the functionality and scope of the embodiments disclosed herein.

[0157] like Figure 15 As shown, electronic device 500 may include a processing unit (e.g., a central processing unit, a graphics processing unit, etc.) 501, which can perform various appropriate actions and processes according to a program stored in read-only memory (ROM) 502 or a program loaded from storage device 508 into random access memory (RAM) 503. The RAM 503 also stores various programs and data required for the operation of electronic device 500. The processing unit 501, ROM 502, and RAM 503 are interconnected via bus 504. An edit / output (I / O) interface 505 is also connected to bus 504.

[0158] Typically, the following devices can be connected to I / O interface 505: input devices 506 including, for example, touchscreens, touchpads, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.; output devices 507 including, for example, liquid crystal displays (LCDs), speakers, vibrators, etc.; storage devices 508 including, for example, magnetic tapes, hard disks, etc.; and communication devices 509. Communication device 509 allows electronic device 500 to communicate wirelessly or wiredly with other devices to exchange data. Although Figure 15 An electronic device 500 with various devices is shown; however, it should be understood that it is not required to implement or possess all of the devices shown. More or fewer devices may be implemented or possessed alternatively.

[0159] In particular, according to embodiments of this disclosure, the processes described above with reference to the flowcharts can be implemented as computer software programs. For example, embodiments of this disclosure include a computer program product comprising a computer program carried on a non-transitory computer-readable medium, the computer program containing program code for performing the methods shown in the flowcharts. In such embodiments, the computer program can be downloaded and installed from a network via a communication device 509, or installed from a storage device 508, or installed from a ROM 502. When the computer program is executed by the processing device 501, it performs the functions defined in the methods of embodiments of this disclosure.

[0160] The names of messages or information exchanged between multiple devices in the embodiments of this disclosure are for illustrative purposes only and are not intended to limit the scope of such messages or information.

[0161] The electronic device provided in this embodiment and the information display method in the game provided in the above embodiment belong to the same inventive concept. Technical details not described in detail in this embodiment can be found in the above embodiment, and this embodiment has the same beneficial effects as the above embodiment.

[0162] This disclosure provides a computer-readable storage medium storing a computer program thereon, which, when executed by a processor, implements the information display method in the game provided in the above embodiments.

[0163] It should be noted that the computer-readable medium described in this disclosure can be a computer-readable signal medium or a computer-readable storage medium, or any combination thereof. A computer-readable storage medium can be, for example,—but not limited to—an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples of a computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer disk, a hard disk, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination thereof. In this disclosure, a computer-readable storage medium can be any tangible medium containing or storing a program that can be used by or in conjunction with an instruction execution system, apparatus, or device. In this disclosure, a computer-readable signal medium can include a data signal propagated in baseband or as part of a carrier wave, carrying computer-readable program code. Such propagated data signals can take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A computer-readable signal medium can be any computer-readable medium other than a computer-readable storage medium, which can send, propagate, or transmit a program for use by or in connection with an instruction execution system, apparatus, or device. The program code contained on the computer-readable medium can be transmitted using any suitable medium, including but not limited to: wires, optical fibers, RF (radio frequency), etc., or any suitable combination thereof.

[0164] In some implementations, clients and servers can communicate using any currently known or future-developed network protocol such as HTTP (Hypertext Transfer Protocol) and can interconnect with digital data communication (e.g., communication networks) of any form or medium. Examples of communication networks include local area networks (“LANs”), wide area networks (“WANs”), the Internet (e.g., the Internet of Things), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future-developed networks.

[0165] The aforementioned computer-readable medium may be included in the aforementioned electronic device; or it may exist independently and not assembled into the electronic device.

[0166] The aforementioned computer-readable medium carries one or more programs that, when executed by the electronic device, cause the electronic device to:

[0167] In response to the virtual character's management operations on virtual resources during the game, determine the amount of virtual currency corresponding to the virtual resources managed by the virtual character during the game.

[0168] The display size of the virtual resource value display control is determined based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The preset control display ratio is the ratio between the virtual currency amount and the control display size.

[0169] Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device.

[0170] Computer program code for performing the operations of this disclosure can be written in one or more programming languages ​​or a combination thereof, including but not limited to object-oriented programming languages ​​such as Java, Smalltalk, and C++, as well as conventional procedural programming languages ​​such as the "C" language or similar programming languages. The program code can be executed entirely on the user's computer, partially on the user's computer, as a standalone software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In cases involving remote computers, the remote computer can be connected to the user's computer via any type of network—including a local area network (LAN) or a wide area network (WAN)—or can be connected to an external computer (e.g., via the Internet using an Internet service provider).

[0171] The flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of this disclosure. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of code containing one or more executable instructions for implementing a specified logical function. It should also be noted that in some alternative implementations, the functions indicated in the blocks may occur in a different order than those indicated in the drawings. For example, two consecutively indicated blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts, can be implemented using a dedicated hardware-based system that performs the specified function or operation, or using a combination of dedicated hardware and computer instructions.

[0172] The units described in the embodiments of this disclosure can be implemented in software or hardware. The names of the units are not, in some cases, intended to limit the specific unit.

[0173] The functions described above in this document can be performed at least in part by one or more hardware logic components. For example, exemplary types of hardware logic components that can be used, without limitation, include: field-programmable gate arrays (FPGAs), application-specific integrated circuits (ASICs), application-specific standard products (ASSPs), system-on-a-chip (SoCs), complex programmable logic devices (CPLDs), and so on.

[0174] In the context of this disclosure, a machine-readable medium can be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, apparatus, or device. A machine-readable medium can be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium can be, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatus, or devices, or any suitable combination of the foregoing. More specific examples of machine-readable storage media include electrical connections based on one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.

[0175] This invention also provides a computer program product, including a computer program that, when executed by a processor, implements the information display method in a game as provided in any embodiment of this application.

[0176] In implementing the computer program product, computer program code for performing the operations of this invention can be written in one or more programming languages ​​or a combination thereof. Programming languages ​​include object-oriented programming languages ​​such as Java, Smalltalk, and C++, as well as conventional procedural programming languages ​​such as C or similar languages. The program code can be executed entirely on the user's computer, partially on the user's computer, as a standalone software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In cases involving remote computers, the remote computer can be connected to the user's computer via any type of network—including a local area network (LAN) or a wide area network (WAN)—or can be connected to an external computer (e.g., via the Internet using an Internet service provider).

[0177] Note that the above description is merely a preferred embodiment of the present invention and the technical principles employed. Those skilled in the art will understand that the present invention is not limited to the specific embodiments described herein, and various obvious changes, readjustments, and substitutions can be made without departing from the scope of protection of the present invention. Therefore, although the present invention has been described in detail through the above embodiments, the present invention is not limited to the above embodiments, and may include many other equivalent embodiments without departing from the concept of the present invention, the scope of which is determined by the scope of the appended claims.

Claims

1. A method for displaying information in a game, characterized in that, include: In response to the virtual character's management operations on virtual resources during the game, determine the amount of virtual currency corresponding to the virtual resources managed by the virtual character during the game. The display size of the virtual resource value display control is determined based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The preset control display ratio is the ratio between the virtual currency amount and the control display size. Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device.

2. The method according to claim 1, characterized in that, The method of responding to the virtual character's management operations of virtual resources within a game, and determining the virtual currency amount corresponding to the virtual resources managed by the virtual character within the game, includes: In response to the virtual character's collection of virtual resources, determine the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game. Accordingly, the step of determining the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game includes: The display size of the control for displaying the value of collected virtual resources is determined based on the preset control display ratio and the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game. Accordingly, displaying the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control includes: Based on the display size of the virtual resource value display control, the virtual resource value display control is displayed on the graphical user interface of the terminal device.

3. The method according to claim 2, characterized in that, The step of responding to a virtual character's collection of virtual resources and determining the amount of virtual currency corresponding to the virtual resources collected by the virtual character during a game includes: In response to the virtual character's collection operation of the current virtual resource, determine the virtual currency amount corresponding to the current virtual resource; Obtain the virtual currency amount corresponding to the historical virtual resources collected by the virtual character, and determine the virtual currency amount corresponding to the virtual resources collected by the virtual character in the game based on the virtual currency amount corresponding to the current virtual resources and the virtual currency amount corresponding to the historical virtual resources.

4. The method according to claim 1, characterized in that, The method of responding to the virtual character's management operations of virtual resources within a game, and determining the virtual currency amount corresponding to the virtual resources managed by the virtual character within the game, includes: In response to the virtual character's consumption of virtual resources when entering a game, determine the amount of virtual currency corresponding to the remaining virtual resources carried by the virtual character. Accordingly, the step of determining the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game includes: The display size of the remaining virtual resource value display control is determined based on the preset control display ratio and the virtual currency amount corresponding to the remaining virtual resources carried by the virtual character. Accordingly, displaying the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control includes: Based on the display size of the remaining virtual resource value display control, the remaining virtual resource value display control is displayed on the graphical user interface of the terminal device.

5. The method according to claim 1, characterized in that, Before determining the amount of virtual currency corresponding to the virtual resources managed by the virtual character in the game, in response to the virtual character's management operations of virtual resources in the game, the process also includes: A virtual resource value cap display control is displayed on the graphical user interface of the terminal device. The virtual resource value cap display control is used to display the upper limit of the amount of virtual currency corresponding to the virtual resources that a virtual character can carry.

6. The method according to claim 5, characterized in that, The virtual resource value cap display control is displayed on the graphical user interface of the terminal device. This control displays the maximum amount of virtual currency a virtual character can carry, corresponding to the virtual resources. Obtain the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game; The upper limit of the amount of virtual currency that a virtual character can carry is determined based on the amount of virtual currency corresponding to the virtual resources it carries when entering a game. A virtual resource value cap display control is displayed on the graphical user interface of the terminal device. The virtual resource value cap display control is used to display the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry.

7. The method according to claim 6, characterized in that, The step of determining the upper limit of the virtual currency amount corresponding to the virtual resources that a virtual character can carry based on the virtual currency amount corresponding to the virtual resources carried by the virtual character when entering a game includes: If the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is less than a preset virtual currency threshold, the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry will be set as the target amount. If the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is greater than or equal to a preset virtual currency threshold, the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game is determined as a preset multiple of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry.

8. The method according to claim 5, characterized in that, The control for displaying the value of the virtual resource on the graphical user interface of the terminal device includes: Obtain the display size of the virtual resource value ceiling display control; Based on the display size of the virtual resource value upper limit display control and the display size of the virtual resource value amount display control, the virtual resource value amount display control and the virtual resource value upper limit display control are overlaid on the graphical user interface of the terminal device.

9. The method according to claim 8, characterized in that, The step of overlaying the virtual resource value display control and the virtual resource value ceiling display control on the graphical user interface of the terminal device, based on the display size of the simulated resource value ceiling display control and the display size of the virtual resource value amount display control, includes: If the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game exceeds the upper limit of the amount of virtual currency corresponding to the virtual resources that the virtual character can carry, the display ratio of the preset control is increased to obtain the target control display ratio. Based on the target control display ratio, update the display size of the virtual resource value display control to obtain the display size of the virtual resource value display control under the target control display ratio; Based on the display size of the proposed upper limit of resource value display control and the display size of the virtual resource value amount display control under the target control display ratio, the virtual resource value amount display control and the virtual resource value upper limit display control are overlaid on the graphical user interface of the terminal device.

10. The method according to claim 1, characterized in that, Before determining the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game, in response to the virtual character's management operations on virtual resources during the game, the method further includes: A control displaying virtual resource value information is shown on the graphical user interface of the terminal device. The control is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game.

11. The method according to claim 10, characterized in that, The control displaying virtual resource value information on the graphical user interface of the terminal device, wherein the virtual resource value information control is used to display the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game, includes: Obtain the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering a game; The display size of the control carrying virtual resource value information is determined based on the preset control display ratio and the amount of virtual currency corresponding to the virtual resources carried by the virtual character when entering the game. Based on the display size of the control carrying virtual resource value information and the display size of the control displaying the amount of virtual resource value, the control carrying virtual resource value information and the control displaying the amount of virtual resource value are overlaid on the graphical user interface of the terminal device.

12. The method according to claim 11, characterized in that, The virtual resource value display control includes a collection virtual resource value display control and a remaining virtual resource value display control; The control for displaying the value of collected virtual resources is a bar chart of the first color; The remaining control for displaying the value of virtual resources is a bar chart of the second color; The control carrying virtual resource value information is a scale line; The display size of the virtual resource value display control includes the length of the bar chart of the first color and the length of the bar chart of the second color. The display size of the control carrying virtual resource value information is the set height of the scale line; Accordingly, based on the display size of the control carrying virtual resource value information and the display size of the control displaying the amount of virtual resource value, the control carrying virtual resource value information and the control displaying the amount of virtual resource value are overlaid and displayed on the graphical user interface of the terminal device, including: Based on the length of the first color bar chart and the length of the second color bar chart, the first color bar chart and the second color bar chart are spliced ​​together on the graphical user interface of the terminal device, and the spliced ​​bar chart is overlaid on the third color bar chart. The bar chart of the first color displays the amount of virtual currency corresponding to the virtual resources collected by the virtual character in the game. The scale line is positioned on one side of the third-color histogram based on the set height of the scale line.

13. An information display device for a game, characterized in that, include: The virtual currency amount determination module is used to respond to the virtual character's management operations of virtual resources in the game and determine the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The control display size determination module is used to determine the display size of the virtual resource value display control based on the preset control display ratio and the virtual currency amount corresponding to the virtual resources managed by the virtual character in the game. The preset control display ratio is the ratio between the virtual currency amount and the control display size. The control dynamic display module is used to display the virtual resource value display control on the graphical user interface of the terminal device based on the display size of the virtual resource value display control.

14. An electronic device, characterized in that, The invention includes a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, when the processor executes the computer program, it implements the information display method in a game as described in any one of claims 1-12.

15. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the program is executed by the processor, it implements the information display method in the game as described in any one of claims 1-12.

16. A computer program product, comprising a computer program, characterized in that, When the computer program is executed by the processor, it implements the information display method in the game as described in any one of claims 1-12.