Software interaction system and method for promoting virtual-real fusion landing of element universe

By designing a purely software-interactive system, we can achieve two-way automated interoperability between virtual assets and physical goods, solving the problem that virtual assets cannot be transferred across platforms and linked offline, improving user experience and promoting the coordinated development of the digital and real economies.

CN122006262APending Publication Date: 2026-05-12何希星
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
何希星
Filing Date
2026-03-20
Publication Date
2026-05-12

AI Technical Summary

Technical Problem

Existing virtual assets cannot be transferred between different platforms and cannot form an efficient linkage with the offline physical world, resulting in a disconnect between virtual and real scenarios and a monotonous user experience.

Method used

Design a pure software interaction system to achieve two-way automated interoperability between virtual assets and physical goods. This system includes platform integration, interactive display, verification and cancellation, voucher generation, and delivery execution units. It supports fully automated processing of the entire process of exchanging virtual assets for physical goods and automatically returning virtual assets after the purchase of physical goods.

Benefits of technology

It enables two-way interoperability between virtual assets and physical goods, enhances user experience, connects online and offline traffic, promotes the coordinated development of the digital economy and the real economy, is applicable to multiple platforms, and is low-cost and compliant and secure.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a software interaction system and method for promoting virtual-real fusion landing of meta universe, and belongs to the technical field of virtual-real interaction. The method is realized by pure software, and supports two modes of exchanging virtual assets for entity commodities and automatically returning the virtual assets after the entity commodities are purchased. The system accesses a digital platform through a standardized interface to complete asset verification, cancel-after-verification and voucher generation, supports delivery modes such as logistics distribution, store cancel-after-verification and offline self-pick-up, can automatically return virtual assets when purchasing entity commodities, and does not need a user to upload a voucher. The method breaks through the interaction barrier between the digital world and the physical world, is suitable for platforms such as games, movies and televisions, music and cartoons, realizes virtual-real two-way automatic intercommunication, and has high practicability and commercial value.
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Description

Technical Field

[0001] This invention relates to the field of metaverse virtual-real interaction technology, and in particular to a system and method for bidirectional communication between virtual assets and physical goods that is implemented purely in software and supports access to multiple platforms. Background Technology

[0002] With the rapid development of the digital economy, platforms in gaming, literature, animation, film, and music have established comprehensive virtual asset systems. Users can acquire virtual assets such as platform points, game currency, membership benefits, and functional permissions through tasks, top-ups, and activities. However, most existing virtual assets can only be used within the platform itself, failing to create efficient connections with the offline physical world. Furthermore, the consumption scenarios for physical goods do not automatically return digital benefits to users, resulting in a disconnect between virtual and physical experiences and a limited user experience. To address this, this invention proposes a universal and standardized pure software interaction system that enables bidirectional interoperability between virtual assets and physical goods, promoting the widespread implementation of virtual-physical integration in the metaverse. Summary of the Invention

[0003] Purpose of the invention This invention aims to promote the integration of the virtual and physical worlds in the metaverse, breaking down the technological barriers between the digital and physical worlds and enabling bidirectional, automated interoperability between virtual assets and physical goods. Users can exchange virtual assets for physical goods, or automatically receive corresponding virtual assets after purchasing physical goods, all without requiring additional credentials. This enhances the user experience and promotes the coordinated development of digital and physical industries. Technical solution

[0004] This invention is a purely software-interactive system, comprising a platform integration unit (0001), an interactive display unit (0002), a verification and reconciliation unit (0003), a voucher generation unit (0004), and a delivery execution unit (0005). The system supports two interactive modes: exchanging virtual assets for physical goods and automatically returning virtual assets after the purchase of physical goods. It achieves fully automated verification, reconciliation, delivery, and rights distribution throughout the entire process, eliminating the need for users to manually upload vouchers or enter redemption codes. Beneficial effects

[0005] This invention enables two-way interoperability between virtual assets and physical goods, filling a gap in the industry. The system is implemented purely in software, offering flexible deployment, low cost, and strong adaptability. Its automated rebate model ensures compliance and security without involving financial regulations. This invention is applicable to various platforms including games, literature, animation, film, music, and video, effectively bridging online and offline traffic, and enabling mutual empowerment of the digital and real economies, thus possessing broad application prospects. Attached Figure Description

[0006] Figure 1 This is a block diagram of the overall system structure of the present invention; Figure 2This is a schematic diagram illustrating the process of exchanging virtual assets for physical goods according to the present invention; Figure 3 This is a schematic diagram illustrating the process of automatically returning virtual assets when purchasing physical goods according to the present invention. Detailed Implementation

[0007] This embodiment uses a game platform as an example for illustration. The present invention is also applicable to digital content platforms with virtual asset systems, such as literature, animation, film and television, and music. The system connects to the external game platform through a standardized software interface, synchronizes user account, virtual asset type and balance data, and provides an exchange entry on the client. Users select physical goods and initiate an exchange request (0006). The system verifies the legality of virtual assets and checks the balance through the verification and cancellation unit (0003) (0007). If the verification is successful (0008), the virtual assets are cancelled (0009) (deduction / invalidation / marking). The voucher generation unit (0004) generates a unique interactive voucher (0010). Users can complete the pickup through physical goods interaction (0011) methods such as logistics (0012), store verification (0013), or offline self-pickup (0014). After a user places an order to purchase physical goods in the system (0015), the system verifies the validity of the order (0016) without requiring the user to upload proof, and automatically returns virtual assets (0017) to the user's account according to the rules, including platform points, game currency, membership rights and function permissions. After the assets are distributed, the data is synchronized to the external platform (0018).

Claims

1. A method for exchanging virtual assets for physical goods, characterized in that, include: Access external virtual asset platforms via standardized software interfaces; The platform interface provides an entry point for exchanging virtual assets for physical goods; Receive requests from users to exchange their virtual assets for physical goods; Verify the legality of users' virtual assets and perform write-off processing after the verification is passed; Generate a unique interaction credential; Physical goods can be delivered through at least one of the following methods: online logistics delivery, offline store QR code verification, or offline self-pickup.

2. A method for automatically returning virtual assets after the purchase of physical goods, characterized in that, include: Access external virtual asset platforms via standardized software interfaces; Provide an entry point for purchasing physical goods on the platform interface; Receive users' requests to purchase physical goods; Verify the legality of users' physical goods orders; Once verification is successful, the system will automatically return the virtual assets to the user's account without requiring the user to upload credentials or enter a redemption code.

3. A software system for interaction between virtual assets and physical goods, characterized in that, include: The platform integration unit is used to connect to external virtual asset platforms. The interactive display unit is used to provide an operation interface and receive user requests; The verification and cancellation unit is used to verify virtual asset and physical goods orders and execute cancellations. The voucher generation unit is used to generate unique interactive vouchers; The delivery execution unit is used to complete the delivery of physical goods and to automatically return virtual assets to the user's account after the user completes the purchase of physical goods.

4. The method according to claim 1, characterized in that: The virtual asset write-off includes the deduction, invalidation, or marking of virtual assets as unavailable.

5. The method according to claim 1, characterized in that: The virtual assets include platform points, game currency, membership benefits, and functional permissions; The physical goods mentioned are legally traded physical goods.

6. The method according to claim 2, characterized in that: The virtual assets include platform points, game currency, membership benefits, and functional permissions; The physical goods mentioned are legally traded physical goods.

7. The system according to claim 3, characterized in that: The system is implemented entirely in software and connects to external platforms via modular interfaces.

8. The method according to claim 1, characterized in that: The method is applicable to digital content platforms such as games, literature, animation, film and television, music, and video.

9. The method according to claim 2, characterized in that: The method is applicable to digital content platforms such as games, literature, animation, film and television, music, and video.