Lightweight high-definition network signal direct-drive VR glasses
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 赵知
- Filing Date
- 2026-02-11
- Publication Date
- 2026-05-22
AI Technical Summary
Existing VR devices suffer from problems such as heavy weight, high latency, and insufficient compatibility with multiple network generations, making it difficult to provide an ultra-lightweight, low-latency, and high-definition virtual reality experience.
It adopts a minimalist hardware architecture, including a wireless receiving module, a signal conversion module, a Bluetooth communication module, a display module, an optical module, a power supply module, a lightweight wearable module, and a gesture interaction module. It is controlled through a mobile APP, realizing direct network connection and signal drive between the device and the cloud server, eliminating the need for traditional computing modules.
It achieves an ultra-lightweight (≤100g), low latency (end-to-end latency ≤10ms), and multi-network compatibility high-definition display experience, providing a one-stop operation process and high reliability, reducing failure rate and cost.
Smart Images

Figure CN122072406A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of head-mounted display devices and wireless communication technology, specifically to a lightweight, high-definition network signal direct-drive screen VR glasses adapted to 5G, 6G, WiFi6, WiFi7, WiFi8 and above networks. It is suitable for immersive scenarios such as virtual reality movie playback, cloud gaming, and remote virtual interaction. Through the architecture design of "direct network signal connection to display + no traditional computing module", it achieves an extremely lightweight and low-latency high-definition display experience. Background Technology
[0002] Virtual reality (VR) technology, as the core carrier of the next generation of human-computer interaction, has broad application prospects in consumer electronics, digital entertainment, remote collaboration, and other fields. However, existing VR devices, regardless of the connection method used, still have core pain points and struggle to adapt to the compatibility requirements of multiple network generations: The problem of heavy wear is prominent: Traditional VR headsets (all-in-one, PC-based, and ordinary wireless models) generally have built-in CPUs, motherboards and other computing modules, and their weight often exceeds 300 grams, with some high-performance models weighing more than 500 grams, which puts pressure on the face and bridge of the nose and is extremely uncomfortable to use.
[0003] Running large-scale cloud games results in significant latency and image quality loss: Wireless VR devices rely on local encoding or decoding or traditional 5G and WiFi 6 protocols for transmission, with end-to-end latency exceeding 15ms, which can easily cause dizziness, and the encoding compression also leads to image quality degradation; although wired VR has lower latency, the cable constraints affect flexibility, and the problem of heavy devices has not yet been solved.
[0004] Insufficient multi-generation network compatibility: Existing devices lack cross-generation network compatibility design. Models adapted to 5G and WiFi 6 cannot fully utilize the high speed (10Gbps+) and low latency characteristics of WiFi 7 and 6G, which contradicts the future industry trend of "cloud computing power + terminal display".
[0005] Therefore, there is an urgent need in this field for a disruptive VR glasses solution that abandons traditional computing and redundant modules, fully adapts to 5G, 6G, WiFi 6, WiFi 7, WiFi 8 and above networks, solves core problems such as weight, latency, and image quality loss, and takes into account current usage and future iteration needs, providing an extremely lightweight, low-latency, and high-definition virtual reality experience. Summary of the Invention
[0006] Core objective By abandoning redundant computing modules such as CPU, motherboard, and memory in traditional VR devices, and through "dedicated mobile APP control + direct network connection to glasses + direct signal drive + minimalist hardware architecture," it solves the pain points of heavy equipment, high latency, and poor compatibility, achieving multi-network compatibility, extreme lightweight design, and convenient and secure operation throughout the entire process (e.g., Figure 1 (001).
[0007] Core Architecture It includes a wireless receiving module, a signal conversion module, a Bluetooth communication module, a display module, an optical module, a power supply module, a lightweight wearing module, a posture interaction module, and a minimalist control module; the mobile APP is the core control and interaction hub, and the glasses are only responsible for "direct network connection - signal reception - conversion drive - high-definition display - posture capture", without any complicated operation functions.
[0008] Core module functions Wireless receiver module: Compatible with 5G, 6G, WiFi 6 to WiFi 8 and above network signals. The glasses independently scan and directly connect to the target network to receive high-definition video streams from cloud servers or game servers, performing only decoding without computation (e.g., Figure 1 (002) Signal conversion module: Directly converts the decoded signal into the screen drive signal without intermediate calculations, ensuring low latency (e.g., Figure 1 (003) Bluetooth communication module: Receives commands from mobile APP, connects to external devices (mouse or VR controller), and provides real-time feedback on the glasses' status (battery level, signal strength, or network connection status). Display module: ≥5K high-definition screen for both eyes, capable of projecting synchronized operation interfaces of mobile APP (such as resource selection, parameter adjustment, server switching, etc.) and minimalist status prompts (such as "connected to target server" "game is about to start"). The core display server content is displayed (all operation interfaces are synchronously projected by the mobile APP, and the glasses are only responsible for receiving drive signals and displaying them). Posture Interaction Module: Low-power nine-axis IMU captures head posture, adapts to viewpoint control, and the data is synchronized to the mobile APP via Bluetooth and then forwarded to the server; Minimalist Control Module: The low-power MCU only executes commands from the mobile app and provides feedback on device status. It has no general computing capabilities and its built-in 1KB storage unit only stores the device number and binding information (such as...). Figure 1 (004) Mobile App: Connection Management: Bluetooth pairing and binding to glasses; supports network list display and WiFi password input (synced to glasses for direct connection); automatically remembers frequently used networks, allowing for one-click connection upon next power-on (e.g., ...). Figure 1 (005) Resource management: Integrates cloud gaming, office, or film and television resource libraries, supports server filtering (such as region or network type), game or application search and collection, and displays details (image quality, supported functions, or duration and price). Payment and Permissions: Integrates secure payment channels such as WeChat or Alipay, allows order inquiry, generates unique access credentials and synchronizes them to the server; Device control: issues start, pause or end commands, displays glasses battery level and remaining usage time in real time, and supports remote unbinding, network switching and simplified firmware upgrades; Interactive assistance: Displays the connection status of external devices connected to the glasses (such as whether the gamepad, mouse, or steering wheel has been successfully connected).
[0009] Core Process Mobile App Bluetooth Pairing with Glasses → Enter WiFi Password in App (syncs to Glasses, Glasses connect directly to network independently) → Select Server in App → Select Game in App → Complete Payment → App issues Startup Command → Glasses connect directly to server to receive video stream → Direct display → Head posture + external controller interaction → End of use in App or on Glasses.
[0010] Core advantages Extremely lightweight (≤100 grams), extending continuous use time; Multi-network compatibility + end-to-end latency ≤10ms, suitable for various types of cloud games such as 3A games and high-definition office scenarios; Mobile APP enables closed-loop control of the entire process: from network connection, resource selection, payment to device management, all completed in one stop; High-definition direct drive plus complete interaction: 5K high-definition display plus head posture and external device control, balancing immersion and practicality; High reliability and simplification: The streamlined architecture reduces redundant components, the low-power modules have no heat dissipation burden, the failure rate is low, and the cost is controllable. Attached Figure Description
[0011] Figure 1 This is a schematic diagram of the overall process of an embodiment of this application. Detailed Implementation
[0012] I. Wireless Receiver Module The wireless receiver module integrates multi-mode RF units supporting 5G, 6G, WiFi 6, WiFi 7, WiFi 8, and above, a dedicated video decoding chip, and a signal adaptation unit. It supports multiple generations of network protocols from 5G to 6G and WiFi 6 to WiFi 8, with preferred support for 6G and WiFi 7 protocols and compatibility with previous and subsequent network evolutions. It supports decoding of mainstream high-definition video formats with a latency of ≤10ms. The signal adaptation unit can automatically adapt to resolution and frame rate and achieve protocol compatibility (e.g., ...). Figure 1 (002).
[0013] II. Signal Conversion Module The core component is a customized display driver chip, enabling direct conversion between "decoding signal" and "screen drive signal". Preferred solutions include dedicated display bridge chips (such as TI SN75LVDS83B, ADI ADV7511, etc.), programmable logic chips (such as AlteraCyclone IV, Xilinx Artix-7, etc.), and integrated signal conversion ICs (such as Renesas R-Car V3H simplified version, etc.). The entire module weighs no more than 15 grams, has a conversion delay of ≤10ms, is compatible with subsequent higher-specification display modules, and is applicable to equivalent solutions (such as...). Figure 1 (003).
[0014] III. Bluetooth Communication Module It uses Bluetooth 5.3 or higher low-power chips, supports simultaneous connection of multiple devices, and can transmit network configuration, operation commands, device status data and audio signals with mobile APP. It can also connect to VR controllers, wireless keyboards and mice, simulated steering wheels, Bluetooth headsets / Bluetooth speakers and other external interactive devices.
[0015] IV. Display Module It uses a single micro-screen (such as LCD, OLED, Micro-OLED, QLED, AMOLED, Mini-LED, Micro-LED, etc.), with a combined resolution of no less than 5K (5120×2880) for both eyes, preferably 6K or above; pixel density ≥1000PPI, refresh rate ≥60Hz (preferably 90Hz or above), response time ≤10ms, and supports visual lossless display; logically divided into left and right dual areas to display stereoscopic images.
[0016] V. Optical Module It adopts a Pancake folding optical path short focal length solution, preferably a second-generation or higher solution, with a field of view ≥90° (preferably 120°-150°), balancing immersion and lightweight design.
[0017] VI. Power Supply Module It includes an ultra-thin lithium polymer battery with a stacked structure, a capacity of 500-1500mAh (preferably 700mAh), supports simultaneous charging and use, is compatible with charging interfaces such as Type-C, has a charging power of ≥30W (preferably 60W), and integrates a charging protection chip with overcharge, over-temperature, and overcurrent protection functions.
[0018] VII. Lightweight Wearing Module The lightweight wearable module weighs ≤100 grams (preferably 80 grams or less). Its core load-bearing frame and outer shell are integrated, constructed from lightweight, high-strength materials such as T700 grade or higher carbon fiber composites and magnesium alloys. The outer shell is made of lightweight plastics such as PC / ABS and polyamide, weighing ≤45 grams (preferably 30 grams or less), with a frosted or skin-like finish. The outer shell features external physical or non-physical buttons on the side, including a power button and a pair of volume ± buttons. It is equipped with a top-load-bearing headband, with the top made of elastic nylon and the sides made of medical-grade soft silicone. The face pads use medical-grade liquid silicone for light blocking, 5-8mm thick, with ventilation holes, balancing comfort and light blocking (e.g., ...). Figure 1 (001).
[0019] 8. Gesture Interaction and Minimalist Control Module The attitude interaction section uses a low-power nine-axis IMU (such as the Bosch BMI160), integrating an accelerometer, gyroscope, and magnetometer. It only captures head rotation and tilt postures, without spatial positioning capabilities. The sampling rate is ≥100Hz, the recognition latency is ≤10ms, and the weight is ≤5 grams. Attitude data is synchronized to a mobile app via Bluetooth and then forwarded to the server, enabling viewpoint tracking and compatibility with subsequent higher-precision sensors. The minimalist control section uses a low-power MCU (such as the STM32G031) at its core, employing an ARM Cortex-M0+ or higher architecture. It has no operating system, but a fixed program for "command reception, signal transmission, and status feedback." Weighing ≤10 grams, it has a built-in 1KB+ storage unit, storing only the device number, binding information, and network configuration (encrypted storage), supporting information encryption protection and erasure (e.g., ...). Figure 1 (004).
[0020] 9. Mobile App The mobile app provides the following functions: Bluetooth pairing and network configuration; cloud resource filtering, management, payment, and permission synchronization; device start / stop command issuance and real-time status feedback; adjustment of display brightness and audio volume; and support for remote unbinding, network switching, and firmware upgrades (e.g.,...). Figure 1 (005).
[0021] 10. Full-process work implementation flow After activating the glasses, Bluetooth pairing and WiFi configuration are completed via a mobile app, allowing the glasses to connect directly to the network independently. Users can filter resources, complete payments, and issue activation commands through the app. The glasses receive video and audio signals from the server, convert them, drive the display, and output audio via Bluetooth or a headphone jack. Users can operate the glasses by using head posture and external interactive devices. Brightness and volume can be quickly adjusted via physical buttons or precisely adjusted via the app. After use, the glasses stop receiving audio and video signals and display a notification upon receiving a command from the app or when the time limit is reached.
Claims
1. A lightweight, high-definition network signal direct-drive screen VR glasses, characterized in that, It includes a wireless receiving module, a signal conversion module, a Bluetooth communication module, a display module, an optical module, a power supply module, a lightweight wearing module, a posture interaction and minimalist control module, and a mobile APP used in conjunction with the VR glasses; Each module is integrated into a lightweight wearable module. The glasses can be directly connected to the network to achieve network signal direct drive display, and work together to achieve gesture interaction and audio output functions.
2. The VR glasses according to claim 1, characterized in that, The wireless receiving module integrates a multi-mode radio frequency unit and a signal adaptation unit, supporting compatibility with multiple generations of network protocols; it also supports an extensible design that allows for collaborative operation between wide area networks and local area networks.
3. The VR glasses according to claim 1, characterized in that, The core of the signal conversion module is a customized display driver chip, which can directly convert the decoded signal into the screen driving signal and is compatible with subsequent higher-specification display modules.
4. The VR glasses according to claim 1, characterized in that, The Bluetooth communication module uses a low-power Bluetooth chip, supports simultaneous connection of multiple devices, and can connect to external interactive devices.
5. The VR glasses according to claim 1, characterized in that, The display module uses a single micro screen that can display stereoscopic images with a minimum resolution of 5K.
6. The VR glasses according to claim 1, characterized in that, The optical module adopts a Pancake folded optical path short focal length scheme with a field of view ≥90°.
7. The VR glasses according to claim 1, characterized in that, The power supply module includes an ultra-thin lithium polymer battery, supports simultaneous charging and use, and is compatible with conventional charging interfaces.
8. The VR glasses according to claim 1, characterized in that, The lightweight wearable module is made of lightweight, high-strength materials and weighs ≤100 grams.
9. The VR glasses according to claim 1, characterized in that, The posture interaction and minimalist control module includes a posture capture unit and a control unit; the posture capture unit is a low-power nine-axis IMU that only captures head rotation and tilt posture; the control unit is a low-power MCU that only realizes command transmission and reception and device status feedback.
10. The VR glasses according to claim 1, characterized in that, The mobile app enables functions such as device binding, network configuration, resource management, parameter adjustment, and device status management.