A method for quickly modeling a meta-universe VR scene
By guiding the self-organized evolution of the field through meme primitives and dynamic intentions, and combining causal chains and historical causal correction, the problems of low efficiency, weak artistic control, and high modification costs in metaverse VR scene modeling are solved, and scene generation is achieved quickly, flexibly, and logically reasonable.
Patent Information
- Application Number
- CN202511094666.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-06
- Publication Date
- 2026-06-05
AI Technical Summary
Existing technologies for constructing metaverse VR scenes suffer from low efficiency and reliance on professional skills in manual modeling, lack of artistic beauty and detail in procedurally generated results, high costs for modification and iteration, and a lack of internal logic and contextual relevance among scene elements.
By combining meme primitives and dynamic intent-guided fields, scene structures are generated through self-organized evolution. Causal chains and historical causal correction mechanisms are introduced to achieve rapid scene modeling and non-destructive editing.
It achieves a unity of macro-level layout and micro-level structure of the scene, improves the flexibility of design iteration and the precision of artistic control, reduces modification costs, and generates scenes with inherent logic and self-consistency.
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