Game control method, device and electronic equipment

By recording and applying throwing records in FPS games, the problems of complex throwing operations and high learning costs have been solved, achieving accurate throwing and improved interactive experience.

CN122183153APending Publication Date: 2026-06-12NETEASE (SHANGHAI) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
NETEASE (SHANGHAI) NETWORK CO LTD
Filing Date
2026-03-11
Publication Date
2026-06-12

AI Technical Summary

Technical Problem

In existing FPS games, the use of throwables requires players to master precise throwing positions and angles, which is costly to learn and lacks effective recording and management methods, making it difficult for players to reproduce the practice results in actual games.

Method used

By acquiring throwing records from the game scene, a throwing record application box pops up on the interface in response to changes in the player's position, allowing the player to select and apply pre-recorded throwing angles, and display the throwing path and perform operations in conjunction with the throwing object control.

🎯Benefits of technology

It reduces the learning and memory burden on players, enables accurate throwing, enriches the game's strategy and playability, and enhances the interactive experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN122183153A_ABST
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Abstract

The application provides a game control method, which comprises the following steps: obtaining a plurality of throwing records of a controlled virtual character in a game scene; in response to a first threshold value range in which the controlled virtual character is located at a target position, a throwing record application box is popped up on a graphical user interface; the throwing record application box comprises a first throwing record corresponding to the target position, and the first throwing record comprises a throwing angle corresponding to the target position; and in response to a first touch operation on the first throwing record, the throwing angle of a throwing object is determined as the throwing angle corresponding to the throwing record. The interactive experience is effectively improved, the player can accurately throw without remembering complex throwing skills, and the strategy and playability of the game are enriched.
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