Method and terminal for performance optimization of interactive scene in game
By dividing the game scene into sub-regions and optimizing the calculation strategy based on the view frustum, the problem of high computational load in interactive game scenes is solved, resulting in a more stable and smoother gaming experience and higher computational efficiency.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- FUJIAN TQ DIGITAL
- Filing Date
- 2025-01-15
- Publication Date
- 2026-07-17
AI Technical Summary
Existing game interaction scenarios involve a large amount of computation, which causes game lag, affects smoothness and player experience, especially in complex scenes and with multiple interactive elements where the consumption of computing resources increases exponentially.
The target scene map is divided into multiple sub-regions of preset shapes. A view frustum is constructed based on the player's perspective and priorities are assigned. Interactive calculation strategies are dynamically adjusted, scene levels are classified and transition effects are optimized, and unnecessary consumption of computing resources is reduced.
Effectively manage the scope of interactive computing, reduce computing resource consumption, improve computing efficiency, optimize performance, reduce stuttering and frame drops, enhance game smoothness and immersion, and increase player satisfaction and retention.
Smart Images

Figure CN122399338A_ABST