Method and apparatus for determining instance data of a game, electronic device

By using window tools and multi-threaded processing to generate instance data that meets the requirements of GPU Instancing rendering, the limitations of object type and insufficient computing performance in existing technologies are solved, and efficient and flexible instance data generation and rendering are achieved.

CN122399348APending Publication Date: 2026-07-17BEIJING TAOLE TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
BEIJING TAOLE TECH CO LTD
Filing Date
2026-04-24
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing technologies struggle to simultaneously support terrain and general meshes in the rapid layout and efficient rendering of large-scale repetitive instances such as vegetation and rocks. Furthermore, they suffer from low operational efficiency and insufficient computational performance, making them unsuitable for the efficient production requirements of complex open-world scenes.

Method used

The window tool allows users to configure fill objects, fill units, obstacles, blocks, and block matching mechanisms. It supports both mesh and terrain fill objects, uses ray detection to filter obstacles, and employs block division and multi-threaded processing to generate instance data that meets the requirements of GPU Instancing rendering.

Benefits of technology

It enables efficient and flexible generation of instance position, scaling, and rotation data, breaking through object type limitations, significantly reducing art production costs, and improving scene production efficiency and rendering performance.

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Abstract

本申请涉及游戏开发技术领域,公开一种用于确定游戏的实例数据的方法及装置、电子设备,方法包括:通过窗口工具对填充对象、填充单位、障碍、区块和区块匹配机制进行设置;对用户拖拽的待绘制对象进行实例化样式设置;被配置为对用户待绘制对象进行贴图设置;其中,贴图设置包括贴图生成位置选择、材质生成位置选择、分辨率设置和根部贴图设置;启动窗口工具的绘制模式,通过预设的填充算法对待绘制对象进行填充操作,获得实例数据。该方法能够高效地组织实例数据,不限地形还是网格。同时提供更多样的实例数据,为最终的渲染提供更多的可能性。
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