Method and apparatus for determining instance data of a game, electronic device
By using window tools and multi-threaded processing to generate instance data that meets the requirements of GPU Instancing rendering, the limitations of object type and insufficient computing performance in existing technologies are solved, and efficient and flexible instance data generation and rendering are achieved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- BEIJING TAOLE TECH CO LTD
- Filing Date
- 2026-04-24
- Publication Date
- 2026-07-17
AI Technical Summary
Existing technologies struggle to simultaneously support terrain and general meshes in the rapid layout and efficient rendering of large-scale repetitive instances such as vegetation and rocks. Furthermore, they suffer from low operational efficiency and insufficient computational performance, making them unsuitable for the efficient production requirements of complex open-world scenes.
The window tool allows users to configure fill objects, fill units, obstacles, blocks, and block matching mechanisms. It supports both mesh and terrain fill objects, uses ray detection to filter obstacles, and employs block division and multi-threaded processing to generate instance data that meets the requirements of GPU Instancing rendering.
It enables efficient and flexible generation of instance position, scaling, and rotation data, breaking through object type limitations, significantly reducing art production costs, and improving scene production efficiency and rendering performance.
Smart Images

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