Optical positioning-based electronic war game deduction system and electronic war game recognition method
By using an optical positioning-based electronic wargaming system, combined with flexible base layer, map layer and piece design, and employing AI image recognition technology, the problems of high cost, inflexible deployment and low recognition accuracy of existing wargaming systems have been solved, achieving rapid and accurate piece recognition and efficient simulation.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- SHAANXI NAVI INFORMATION TECH
- Filing Date
- 2026-04-30
- Publication Date
- 2026-07-21
AI Technical Summary
Existing wargaming systems suffer from high costs, inflexible deployment, low recognition accuracy, and difficulty in preserving the intuitiveness of physical simulations.
An electronic war game simulation system based on optical positioning is adopted. Through the design of flexible base layer, map layer and chess pieces, combined with AI image recognition, the system can achieve efficient and accurate identification and positioning of chess pieces.
It achieves fast and accurate piece recognition, retains the intuitiveness of physical deduction and the atmosphere of multi-person collaborative operation, and improves the system's portability and deduction efficiency.
Smart Images

Figure CN122435017A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of wargaming and intelligent interaction technology, specifically to an electronic wargaming system and electronic wargaming identification method based on optical positioning. Background Technology
[0002] Traditional wargaming uses physical sand tables, maps, and various pieces representing combat units, with referees manually recording and adjudicating the games. This method suffers from drawbacks such as inefficiency, susceptibility to errors, difficulty in reviewing games, and limitations in performing complex calculations. With the development of computer technology, fully digital wargaming software has emerged. While offering superior computing power, it has lost the intuitiveness, tactile feedback, and collaborative atmosphere of physical wargaming.
[0003] Existing technologies also include attempts to combine physical and digital methods, such as embedding RFID chips on the bottom of the pieces and deploying RFID reader arrays under the map for positioning. However, these solutions are costly, inflexible in deployment, and struggle to identify the multifaceted states of the pieces. Another approach is to use a top-mounted camera for visual recognition, but this presents challenges in terms of accuracy and reliability when the pieces are densely packed, occluded, or when identifying the side states of the pieces is required.
[0004] Therefore, there is an urgent need for an electronic wargaming solution that is low-cost, flexible in deployment, fast and accurate in identification, and can retain the advantages of physical wargaming. Summary of the Invention
[0005] To address the shortcomings of existing technologies, the present invention aims to provide an electronic war game simulation system based on optical positioning. By using bottom-up active illumination combined with AI image recognition, it achieves efficient, accurate, and low-cost identification and positioning of physical pieces.
[0006] According to a first aspect of the present disclosure, an electronic wargaming system based on optical positioning is provided, the system comprising: The flexible base layer includes a curtain and a frame set on the curtain. The frame is a plurality of parallel iron sheets that form a grid structure. Several light strips are spaced apart on the grid structure, and each light strip is provided with several independently controllable LED units. A map layer is laid flat on the flexible base layer, and a chessboard grid is printed on the side of the map layer away from the flexible base layer. The position and number of the chessboard grid correspond to the position and number of the LED units. Several pieces are placed on the chessboard grid and can move on the chessboard grid according to the player's instructions; The image acquisition module is used to acquire images of the chess pieces and send the images to the control and processing module; The control and processing module is connected to the light strip and the image acquisition module, and is used to control the lighting of the LED unit and identify the chess piece information based on the received chess piece image.
[0007] In one embodiment, a ring magnet is provided at the bottom of the chess piece, and the chess piece is placed on the map layer by the cooperation of the ring magnet and the grid structure.
[0008] In one embodiment, the bottom of the chess piece is provided with a light-transmitting area, and the annular magnet is arranged around the light-transmitting area.
[0009] In one embodiment, an identification mark is provided inside or on the bottom of the chess piece, so that when the chess piece is attached to the chessboard grid, the light emitted by the LED unit can illuminate the identification mark.
[0010] In one embodiment, the identification identifier includes at least one of a specific color filter, fluorescent material, or a micro-reflective coded dot matrix.
[0011] In one embodiment, the chess piece is provided with a miniature light source, which is triggered to emit light or change its color when the corresponding LED unit is lit.
[0012] In one embodiment, The control and processing module controls the LED units to light up in a scanning manner according to the coordinate sequence of the chessboard grid; The image acquisition module simultaneously captures images of the chess pieces corresponding to the LED unit when the LED unit is lit, in order to extract the image area of the lit chess piece and send the image area of the lit chess piece to the control and processing module.
[0013] In one embodiment, the control and processing module includes an AI recognition unit; The AI recognition unit receives the image area of the illuminated chess piece, identifies the chess piece identification mark based on the image area of the illuminated chess piece, and determines the identity information, type information and status information of the illuminated chess piece based on the chess piece identification mark and a preset mapping relationship.
[0014] In one embodiment, the system further includes a display terminal; The display terminal receives the identity information, type information, and status information of the illuminated chess piece, and calculates the dynamic battlefield situation based on the identity information, type information, and status information of the illuminated chess piece and preset deduction rules.
[0015] According to a second aspect of the present disclosure, an electronic wargame recognition method is provided, the electronic wargame recognition method being applied to the above-described optical positioning-based electronic wargame simulation system; the method includes: The control module illuminates the LED units corresponding to the target chessboard grid according to the pusher's instructions; The image acquisition module acquires an image containing the target chessboard grid area when the LED unit corresponding to the target chessboard grid is lit, and sends the image containing the target chessboard grid area to the processing module. Processing module Receive the image containing the target chessboard grid region and analyze the optical characteristics of the image containing the target chessboard grid region; Based on the analysis results, locate the illuminated chess pieces and identify the visual feature information of the illuminated chess pieces; The visual feature information of the illuminated chess piece is mapped to the corresponding chess piece identity information; The chess piece's identity information is associated with the target chessboard grid to complete the electronic positioning and identification of the chess piece.
[0016] The present invention provides an electronic wargaming simulation system based on optical positioning, which has the following technical effects: Fast and accurate recognition: It adopts the "positioning first and then recognition" method. By actively illuminating, the recognition area is greatly reduced, avoiding complex global calculations. The recognition speed and accuracy are high, and it is not affected by top light or chess pieces blocking the view.
[0017] The integration of virtual and real elements is seamless: it retains the feel and intuitiveness of physical chess piece simulation, while simultaneously achieving real-time digitization of the status of all pieces (position, identity, health, etc.), providing a perfect data foundation for AI adjudication, situation analysis, and game review.
[0018] The system is flexible in deployment: the base layer can be rolled up and stored, and the map layer can be quickly changed, easily enabling the switching between different battlefield scenarios, greatly improving the system's portability and applicability.
[0019] Revolutionary improvement in deduction efficiency: The player only needs to move the physical pieces as in the traditional way, and the system can automatically and seamlessly record and update the status of all pieces, freeing the player from tedious recording work and allowing them to focus on the decision-making itself. Attached Figure Description
[0020] Figure 1 This is a schematic diagram of the overall structure of the electronic wargaming simulation system of the present invention.
[0021] Figure 2 A structural breakdown diagram of the flexible base layer (curtain, iron frame, light strip).
[0022] Figure 3 This is a schematic cross-sectional view of the adsorption structure between the chess piece and the base layer and map layer.
[0023] Figure 4 A top view of the bottom structure of one implementation of a chess piece (showing the ring magnet and the light-transmitting / marking area).
[0024] Figure 5 This is a flowchart of the chess piece recognition method of the present invention. Detailed Implementation
[0025] The above description is merely a preferred embodiment of the present invention. The scope of protection of the present invention is not limited to the above embodiments. All technical solutions falling within the scope of the present invention's concept are within the scope of protection of the present invention. It should be noted that for those skilled in the art, any improvements and modifications made without departing from the principles of the present invention should also be considered within the scope of protection of the present invention.
[0026] like Figure 1 and Figure 2 As shown, the system includes a flexible base layer 1, which includes a curtain 11 and a frame 12 disposed on the curtain 11. The frame 12 consists of multiple parallel iron sheets forming a grid structure. Several light strips 13 are arranged in the gaps between the grid structures, and each light strip 13 is equipped with several independently controllable LED units. Specifically, the frame 12 is welded or riveted to the curtain 11, and the light strips 13 are embedded in the grid gaps. For example, the grid frame divides the curtain into a stable hexagonal cell array, with an LED bead fixed at the center of each cell. It should be noted that the flexible base layer 1 adopts a flexible structure for portability. When not in use, the system can be rolled up into a cylindrical shape for easy storage and carrying.
[0027] Map layer 2 is laid flat on the flexible base layer 1, with a checkerboard grid printed on the side away from the flexible base layer 1. Generally, the checkerboard grid is arranged in a hexagonal grid pattern. The position and number of the checkerboard grid correspond to the position and number of the LED units. For example, map layer 2 is a highly elastic polyester fabric, which is printed with hexagonal grids and terrain information such as mountains, rivers, and roads that are completely aligned with the base layer cells using high-precision inkjet printing technology. Its edges have Velcro or magnetic strips, which can be temporarily fixed to the edge of the base layer to ensure flat alignment.
[0028] Several chess pieces 3 are placed on the chessboard grid and can move on the chessboard grid according to the pusher's instructions; Image acquisition module 4 is used to acquire images of chess pieces and send the images to the control and processing module; wherein, the image acquisition module can be a camera set above the chess piece.
[0029] The control and processing module 5, connected to the light strip 13 and the image acquisition module 4, is used to control the lighting of the LED unit and to identify chess piece information based on the received chess piece image. This control and processing module can control the host computer.
[0030] Preferably, the bottom of the chess piece is provided with a ring magnet, and the chess piece is placed on the map layer by the cooperation of the ring magnet and the grid structure.
[0031] More preferably, such as Figure 3 and Figure 4 As shown, the bottom of the chess piece has a light-transmitting area, and the annular magnet is arranged around the light-transmitting area. For example, the chess piece 3 includes a shell 31, and a miniature model representing a unit can be placed inside the shell 31. A light-transmitting hole 32 is opened at the center of the bottom of the shell 31, and an annular magnet 33 is embedded around the light-transmitting hole 32.
[0032] like Figure 3 As shown, an identification mark is provided inside or on the bottom of the chess piece so that when the chess piece is attached to the chessboard grid, the light emitted by the LED unit can illuminate the identification mark. The identification mark includes at least one of a specific color filter, fluorescent material, or a micro-reflective coded dot matrix. For example, a specific color filter 34 or a micro-reflective sheet with binary dot matrix coding can be provided above the light-transmitting hole 32 inside the chess piece.
[0033] Preferably, the chess piece is provided with a miniature light source, which is triggered to emit light or change its color when the corresponding LED unit is lit.
[0034] In one embodiment, the control and processing module controls the LED units to light up in a scanning manner according to the coordinate sequence of the chessboard grid; The image acquisition module simultaneously captures images of the chess pieces corresponding to the LED unit when the LED unit is lit, in order to extract the image area of the lit chess piece and send the image area of the lit chess piece to the control and processing module.
[0035] In one embodiment, the control and processing module includes an AI recognition unit; The AI recognition unit receives the image area of the illuminated chess piece, identifies the chess piece identification mark based on the image area of the illuminated chess piece, and determines the identity information, type information and status information of the illuminated chess piece based on the chess piece identification mark and a preset mapping relationship.
[0036] In one embodiment, the system further includes a display terminal; The display terminal receives the identity information, type information, and status information of the illuminated chess piece, and calculates the dynamic battlefield situation based on the identity information, type information, and status information of the illuminated chess piece and preset deduction rules.
[0037] The present invention provides an electronic wargaming simulation system based on optical positioning, the specific working process of which is as follows: The player places map layer 2 on the flexible base layer 1 and attaches the chess pieces 3 to map layer 2. During initialization, the control host 5 uses the LED strip controller to quickly scan and light up each LED cell sequentially, while the camera 4 simultaneously captures images. The software on the control host 5 analyzes the images captured each time the LEDs are lit, identifying each cell with a chess piece and the characteristics displayed at its bottom after being illuminated (e.g., red light represents red units, blue light represents blue units, specific codes represent A, etc.), thereby establishing an initial chessboard state database.
[0038] During the simulation, after a piece is moved, the player can trigger a "recognition" command for that piece by clicking on a grid on the software interface of the control unit 5 or by issuing a voice command. The control unit 5 then illuminates the LED of that grid, the camera captures a picture, and the software quickly locates the area of brightness change (i.e., the new piece that has been moved there) by comparing it with the previous frame image, and identifies its characteristics to update the database. Simultaneously, based on wargaming rules, the system can automatically calculate and display the unit's line-of-sight, attack range, and battle results, greatly improving simulation efficiency and immersion.
[0039] The present invention provides an electronic wargaming simulation system based on optical positioning, which has the following technical effects: Fast and accurate recognition: It adopts the "positioning first and then recognition" method. By actively illuminating, the recognition area is greatly reduced, avoiding complex global calculations. The recognition speed and accuracy are high, and it is not affected by top light or chess pieces blocking the view.
[0040] The integration of virtual and real elements is seamless: it retains the feel and intuitiveness of physical chess piece simulation, while simultaneously achieving real-time digitization of the status of all pieces (position, identity, health, etc.), providing a perfect data foundation for AI adjudication, situation analysis, and game review.
[0041] The system is flexible in deployment: the base layer can be rolled up and stored, and the map layer can be quickly changed, easily enabling the switching between different battlefield scenarios, greatly improving the system's portability and applicability.
[0042] Revolutionary improvement in deduction efficiency: The player only needs to move the physical pieces as in the traditional way, and the system can automatically and seamlessly record and update the status of all pieces, freeing the player from tedious recording work and allowing them to focus on the decision-making itself.
[0043] Figure 5This is a flowchart illustrating an electronic wargame recognition method provided in an embodiment of the present invention. This electronic wargame recognition method is applied to the aforementioned optical positioning-based electronic wargame simulation system; as... Figure 5 The method includes: Step 501: The control module illuminates the LED units corresponding to the target chessboard grid according to the pusher's instructions; In this step, the control module illuminates the LED units corresponding to the target chessboard grid according to the player's instructions.
[0044] Step 502: The image acquisition module acquires an image containing the target chessboard grid area when the LED unit corresponding to the target chessboard grid is lit, and sends the image containing the target chessboard grid area to the processing module. In this step, the image acquisition module acquires an image containing the target area when the LED unit is lit. Step 503: The processing module receives the image containing the target chessboard grid region and analyzes the optical characteristics of the image containing the target chessboard grid region. Step 504: The processing module locates the illuminated chess piece based on the analysis results and identifies the visual feature information of the illuminated chess piece; Step 505: The processing module maps the visual feature information of the illuminated chess piece to the corresponding chess piece identity information; Step 506: The processing module associates the chess piece's identity information with the target chessboard grid to complete the electronic positioning and identification of the chess piece.
[0045] In steps 503 to 506, the processing module processes the acquired images and locates the illuminated chess pieces by comparing the images before and after the LEDs are lit or analyzing the optical features of the target area; it identifies the specific visual features of the illuminated chess pieces using AI image recognition technology and maps them to the corresponding chess piece identity information; and it associates the chess piece identity information with the coordinates of the chessboard grid where it is located to complete the electronic positioning and identification of the chess pieces.
[0046] Optionally, the method further includes: The processing module controls the light strip to perform a full scan of all LED units to quickly establish a database of the initial positions and identities of all pieces on the entire chessboard, combined with image recognition.
[0047] Although preferred embodiments of this disclosure have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments as well as all changes and modifications falling within the scope of this disclosure.
[0048] Obviously, those skilled in the art can make various modifications and variations to this disclosure without departing from its spirit and scope. Therefore, if such modifications and variations fall within the scope of the claims of this disclosure and their equivalents, this disclosure is also intended to include such modifications and variations.
Claims
1. An electronic wargaming simulation system based on optical positioning, characterized in that: The system includes: The flexible base layer includes a curtain and a frame set on the curtain. The frame is composed of multiple parallel iron sheets to form a grid structure. Several light strips are set on the grid structure, and each light strip is set with several independently controllable LED units. A map layer is laid flat on the flexible base layer, and a chessboard grid is printed on the side of the map layer away from the flexible base layer. The position and number of the chessboard grid correspond to the position and number of the LED units. Several pieces are placed on the chessboard grid and can move on the chessboard grid according to the player's instructions; The image acquisition module is used to acquire images of the chess pieces and send the images to the control and processing module; The control and processing module is connected to the light strip and the image acquisition module, and is used to control the lighting of the LED unit and identify the chess piece information based on the received chess piece image.
2. The electronic wargaming system based on optical positioning according to claim 1, characterized in that, The bottom of the chess piece is equipped with a ring magnet, which is used in conjunction with the grid structure to place the chess piece on the map layer.
3. The electronic wargaming system based on optical positioning according to claim 2, characterized in that: The bottom of the chess piece has a light-transmitting area, and the ring magnet is arranged around the light-transmitting area.
4. The electronic wargaming system based on optical positioning according to claim 3, characterized in that: The chess piece has an identification mark inside or on its bottom, so that when the chess piece is attached to the chessboard grid, the light emitted by the LED unit can illuminate the identification mark.
5. The electronic wargaming system based on optical positioning according to claim 4, characterized in that: The identification mark includes at least one of a specific color filter, fluorescent material, or micro reflective coded dot matrix.
6. The electronic wargaming system based on optical positioning according to any one of claims 1 to 5, characterized in that: The chess piece is equipped with a miniature light source, which is triggered to emit light or change its color when the corresponding LED unit is lit.
7. The electronic wargaming system based on optical positioning according to any one of claims 4 to 6, characterized in that: The control and processing module controls the LED units to light up in a scanning manner according to the coordinate sequence of the chessboard grid; The image acquisition module simultaneously captures images of the chess pieces corresponding to the LED unit when the LED unit is lit, so as to extract the image area of the lit chess piece and send the image area of the lit chess piece to the control and processing module.
8. The electronic wargaming system based on optical positioning according to claim 7, characterized in that: The control and processing module includes an AI recognition unit; The AI recognition unit receives the image area of the illuminated chess piece, identifies the chess piece identification mark based on the image area of the illuminated chess piece, and determines the identity information, type information and status information of the illuminated chess piece based on the chess piece identification mark and the preset mapping relationship.
9. The electronic wargaming system based on optical positioning according to claim 8, characterized in that: The system also includes a display terminal; The display terminal receives the identity information, type information, and status information of the illuminated chess piece, and calculates the dynamic battlefield situation based on the identity information, type information, and status information of the illuminated chess piece and preset deduction rules.
10. An electronic wargame recognition method, characterized in that, The electronic wargame recognition method is applied to the optical positioning-based electronic wargame simulation system according to any one of claims 1-9; the method includes: The control module illuminates the LED units corresponding to the target chessboard grid according to the pusher's instructions; The image acquisition module acquires an image containing the target chessboard grid area when the LED unit corresponding to the target chessboard grid is lit, and sends the image containing the target chessboard grid area to the processing module. Processing module Receive the image containing the target chessboard grid region and analyze the optical characteristics of the image containing the target chessboard grid region; Based on the analysis results, locate the illuminated chess pieces and identify the visual feature information of the illuminated chess pieces; The visual feature information of the illuminated chess piece is mapped to the corresponding chess piece identity information; The chess piece's identity information is associated with the target chessboard grid to complete the electronic positioning and identification of the chess piece.