Management system for table games, layout for a gaming table and gaming table
By setting up radial placement areas on the game table and using camera recognition technology, the problems of dealers doing the placement and the inconvenience of placing cards are solved, enabling efficient management and rate of return assessment of game coins, and improving the efficiency and anti-cheating capabilities of the game table.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- ANGEL GRP CO LTD
- Filing Date
- 2019-01-16
- Publication Date
- 2026-07-24
AI Technical Summary
The existing game table layout requires the dealer to place the game coins, which is inconvenient and inefficient. It also makes it difficult to effectively grasp the differences in the amount of game coins placed by each player, making it difficult to evaluate the quality of the game table.
Design a layout for a game table, including a floating platform for placing game coins, a card dealing device, a card area, and a placement area. The placement area is arranged radially from the dealer, with multiple rows of P, B, T, PP, and BP placement areas. A camera device is used to identify the type and number of game coins, and a control device records and calculates the amount of game coins placed at each player's position, enabling independent management and evaluation of quality.
It improves the convenience and accuracy of placing game coins, enhances the management efficiency of game tables, accurately assesses the profitability of game tables, prevents cheating, and increases the profits of casinos.
Smart Images

Figure CN122441079A_ABST
Abstract
Description
[0001] Divisional application This application is a divisional application of the patent application filed on January 16, 2019, with application number 201980010651.X, entitled "Management System for Tabletop Games, Layout for Game Table and Game Table".
[0002] Cross-reference of related applications This application claims the benefit of Japanese Patent Application No. 2018-27395, filed on January 30, 2018, the contents of which are incorporated herein by reference. Technical Field
[0003] This invention relates to a game table layout, a game table with the game table layout, and a game table management system. Specifically, the game table layout, the game table with the game table layout, and the game table management system of this invention can control the amount of game coins placed on P, B, T, PP, and BP respectively, especially taking into account the situation where most of them are placed on T, PP, and BP. Background Technology
[0004] In amusement parks and other entertainment venues, efforts are being made to detect and prevent cheating in games, or errors or cheating in the placement or calculation of game coins.
[0005] In existing game table layouts, as shown in Non-Patent Document 1, there are placement areas called additional placement areas (T, PP, BP) in front of the dealer. When game participants want to place items in these additional placement areas, only the dealer can place the game coins. Furthermore, existing systems also propose a system that uses a camera device installed on the game table to photograph the game coins on the table and identify their type and quantity.
[0006] Existing technical documents Non-patent literature Non-patent literature 1 http: / / gamingconceptsgroup.com / 2013 / baccarat-table-sale / . Summary of the Invention
[0007] The problem the invention aims to solve In amusement parks and other entertainment venues, some card games use a layout designed for specific game tables. Cameras mounted on the tables capture images of the game tokens and identify their type and quantity. However, existing game table layouts do not consider the convenience of placing additional tokens. Players must rely on the dealer to place these tokens, which is time-consuming, laborious, and inconvenient for the dealer. Furthermore, existing systems cannot track the differences in the placement amounts for P, B, T, PP, and BP on each game table layout.
[0008] The present invention was made in view of the above circumstances, and its purpose is to provide an excellent layout for a game table. In the game table layout, by using a camera device or the like to photograph game coins and identify their type and number, the quality of the game table layout can be evaluated by calculating the ratio of the amount of additional coins placed on it.
[0009] Solution to the problem To address the aforementioned problems and achieve the objective, this invention provides a management system for a tabletop game, comprising: a game table with a layout for a card game; a coin determining device capable of determining the type and number of coins placed on the game table for participation; and a control device that records the type and number of coins determined by the coin determining device into a database; the game table layout includes: a location for a floating platform for holding the coins; and a location for a card dispensing device. The system includes: a playing card area for holding the playing cards drawn from the card dispensing device; and a placement area for game participants to place game coins; wherein the placement area is arranged radially around the dealer, with multiple columns of P, B, T, PP, and BP placement areas at each player's position; and the control device is configured to, based on records in the database, track the movement of the amount of game coins placed independently for P, B, T, PP, and BP at each player's position.
[0010] Furthermore, the game table layout can also include placement areas for P, B, T, PP, and BP for each player's position, within the reach of the hands of each player sitting in their position.
[0011] Furthermore, in the layout of the game table, the distance from one end of the table where the dealer sits to one end of each placement area can be within 1 meter, and the distance from one end of the table where the game participants sits to one end of the placement area at each player's position where the game participants place their game coins can be within 1 meter.
[0012] Furthermore, the P placement area, B placement area, T placement area, PP placement area, and BP placement area can each be arranged in one column at each player position, forming 5 segments.
[0013] Furthermore, the control device may be configured to monitor the movement of the amount of game coins placed on P, B and T, PP, BP of multiple game tables.
[0014] Furthermore, the control device may be configured to monitor the movement of the amount of game coins placed on P, B, T, PP, and BP in various types of game table layouts.
[0015] Furthermore, the control device may be configured to calculate the ratio of the amount of game coins placed on T or the amount of game coins placed on PP or BP to the amount of game coins placed on P or B.
[0016] Furthermore, the control device can determine the quality of the game table layout based on the calculated ratio.
[0017] Furthermore, the control device can be configured to calculate the theoretical rate of return of the game's actual performance over a predetermined period based on the theoretical rate of return of each of P, B, T, PP, and BP, as well as the shift in the amount of game coins actually placed on P, B, T, PP, and BP.
[0018] Furthermore, the control device may be configured to calculate the actual rate of return of the game table layout based on the actual win / loss data of each game played on the game table and the shift in the amount of game coins placed on P, B, T, PP, and BP.
[0019] Furthermore, the control device can be configured to calculate the actual theoretical rate of return of the game based on the layout of the game table within a specified period, based on the theoretical rate of return of each of P, B and T, PP, BP, and the shift in the amount of game coins actually placed on P, B and T, PP, BP; to calculate the actual rate of return of the layout of the game table based on the actual win and loss data of each game played on the game table, and the shift in the amount of game coins actually placed on P, B and T, PP, BP; and to calculate the difference between the theoretical rate of return and the actual rate of return.
[0020] Furthermore, the placement area may not have an outline; instead, it can be distinguished by color or color intensity within the layout area of the game table.
[0021] Furthermore, the management system of the desktop game may have the following characteristics: the game currency used is a game currency with a characteristic color that can determine the type, and a common color that is common to multiple types of game currency, and the placement area is colored with a color other than the common color.
[0022] Furthermore, the layout of the game table may include a game coin verification area.
[0023] The management system of the tabletop game may also include a win / loss result determination device, which determines the win or loss of the game. The control device may be configured to control income and expenditure according to the position of each player based on the win / loss result determined by the win / loss result determination device.
[0024] The management system of the tabletop game may include a player identification agency, which uses a facial recognition system or membership card to identify players participating in the game at each player's location.
[0025] The control device can associate the member ID of each player determined by the player determination agency with the placement quota of each player's position and record it in the database.
[0026] The control device may be configured to manage the amount and expenditure of the game coins placed for each player.
[0027] The game coin determination device can be configured to be able to detect stacks of multiple game coins in each placement area at each player's location.
[0028] Alternatively, in another aspect of the invention, a management system for a tabletop game is provided, comprising: a game table having a layout for a card game; a coin determining device capable of determining the type and number of coins placed on the game table for placement; and a control device that records the type and number of coins determined by the coin determining device in a database; the game table layout including: a place for placing coin floating platforms to store the coins; a place for placing a card dispensing device to store playing cards; a card area for placing the playing cards drawn from the card dispensing device; and a placement area for game participants to place the coins for placement; the control device is configured to, based on the records in the database, track the movement of the amount of coins placed independently for P, B, T, PP, BP, respectively, according to each player's position.
[0029] Furthermore, the control device may be configured to monitor the movement of the amount of game coins placed on P, B and T, PP, BP of multiple game tables.
[0030] Furthermore, the control device may be configured to monitor the movement of the amount of game coins placed on P, B, T, PP, and BP in various types of game table layouts.
[0031] Furthermore, the control device may be configured to calculate the amount of game coins placed on T or the ratio of the amount of game coins placed on PP or BP to the amount of game coins placed on P or B.
[0032] Furthermore, the control device can determine the quality of the game table layout based on the calculated ratio.
[0033] Furthermore, the control device can be configured to calculate the theoretical rate of return of the game's actual performance over a specified period based on the theoretical rate of return of each of P, B, T, PP, and BP, as well as the shift in the amount of game coins actually placed on P, B, T, PP, and BP.
[0034] Furthermore, the control device may be configured to calculate the actual rate of return of the game table layout based on the actual win / loss data of each game played on the game table and the shift in the amount of game coins actually placed on P, B, T, PP, and BP.
[0035] Furthermore, the control device can be configured to calculate the theoretical rate of return based on the actual performance of the games on the game table within a specified period, based on the theoretical rate of return of each of P, B, T, PP, and BP, and the shift in the amount of game coins actually placed on P, B, T, PP, and BP; to calculate the actual rate of return of the game table layout based on the actual win / loss data of each game played on the game table, and the shift in the amount of game coins actually placed on P, B, T, PP, and BP; and to calculate the difference between the theoretical rate of return and the actual rate of return.
[0036] Furthermore, the control device may have the function of analyzing the relationship between the theoretical rate of return or the actual rate of return and the time required to play the game.
[0037] Furthermore, the control device may have the function of analyzing the relationship between the theoretical rate of return or actual rate of return, the time required to play the game, and the number of game participants.
[0038] The management system for the desktop game may also include: a win / loss determination device, which determines the outcome of the game. The control device may be configured to control income and expenditure according to the position of each player based on the win / loss result determined by the win / loss result determination device.
[0039] The management system of the tabletop game may include a player identification agency, which uses a facial recognition system or membership card to identify players participating in the game at each player's location.
[0040] The control device can associate the member ID of each player determined by the player determination agency with the placement quota of each player's position and record it in the database.
[0041] The control device may be configured to manage the amount and expenditure of the game coins placed for each player.
[0042] The game coin determination device can be configured to be able to detect stacks of multiple game coins in each placement area at each player's location.
[0043] Furthermore, in another aspect of the present invention, a game table layout is provided for a card game, comprising: a place for placing a floating platform for game coins, the floating platform for storing game coins; a place for placing a card dispensing device, the card dispensing device for storing game cards; a card area for placing the game cards drawn from the card dispensing device; and a placement area for game participants to place the game coins; and the placement area is arranged radially from the dealer, with multiple rows of P, B, T, PP, and BP placement areas set at each player's position, and within the reach of the hands of each game participant sitting at their position, the P, B, T, PP, and BP placement areas for each player's position are provided.
[0044] Furthermore, in the layout of the game table, the distance from one end of the table where the dealer sits to one end of each placement area can be within 1 meter, and the distance from one end of the table where the game participants sits to one end of the placement area at each player's position where the game participants place their game coins can be within 1 meter.
[0045] Furthermore, in the game table layout, the P placement area, B placement area, T placement area, PP placement area, and BP placement area can each be arranged in one column at each player's position, forming 5 segments.
[0046] Furthermore, in the layout for the game table, the placement area may not have an outline; instead, the placement area can be distinguished by color or color intensity within the layout area of the game table.
[0047] Furthermore, the layout of the game table may have the following characteristics: the game coins used are those with characteristic colors that can identify the type and a common color that is common to multiple types of game coins, and the placement area is colored with a color other than the common color.
[0048] Furthermore, the layout of the game table may include a game coin verification area.
[0049] Furthermore, it can be a game table, the upper surface of which has the above-mentioned layout for game tables.
[0050] The effects of the invention According to the present invention, a management system for a tabletop game includes: a game table having a layout for a card game; a coin determining device capable of determining the type and number of coins placed on the game table for participation; and a control device that records the type and number of coins determined by the coin determining device into a database; the game table layout includes: a location for placing a floating platform for coin distribution, the floating platform storing the coin; a location for placing a card dispensing device, the card dispensing device storing game cards; a card area for placing game cards drawn from the card dispensing device; and a storage area for... The game includes a placement area for players to place game coins. Furthermore, the placement area radiates outwards from the dealer, with multiple columns of placement areas for P, B, T, PP, and BP positioned at each player's location. The control device, based on records in the database, tracks the movement of the number of game coins placed independently for P, B, T, PP, and BP at each player's position. When recognizing game coins using images captured by a camera, the device can accurately identify only the game coins without confusing them with the layout pattern, thereby improving the camera's accuracy in reading game coins. Attached Figure Description
[0051] Figure 1 This is a top view showing the layout of the game table according to an embodiment of the present invention; Figure 2 This is a top view showing the layout of a game table according to another embodiment of the present invention; Figure 3 This is a top view showing the layout of a game table according to another embodiment of the present invention; Figure 4 This is a top view showing the layout of a game table according to another embodiment of the present invention; Figure 5 This is a top view showing the layout of a game table according to another embodiment of the present invention; Figure 6This is a top view showing an example of the layout of an existing game table; Figure 7 This is a top view showing an example of the layout of an existing game table; Figure 8 This is an example of a game coin. Detailed Implementation
[0052] Hereinafter, the layout of the game table according to the present invention will be described in detail with reference to the accompanying drawings. In the following embodiments, a game table for a card game is illustrated as an example for description, but the present invention is not limited to this embodiment. In addition, the constituent elements in the following embodiments also include elements that can be easily conceived by those skilled in the art or substantially the same elements.
[0053] Figure 1 This is a top view showing the layout 5 for a game table according to an embodiment of the present invention. Figure 1 In this game, game table 4 is a tabletop for a card game, and a game table layout 5 is affixed to the upper surface of game table 4. Game table layout 5 has five player positions 13 ("Player Position 1" 131, "Player Position 2" 132, "Player Position 3" 133, "Player Position 5" 134, and "Player Position 6" 135), accommodating five players 10. Each player position 13 has a placement area 44. The placement areas 44 of player positions 13 include areas for P (PLAYER) 441, B (BANKER) 442, T (TIE) 443, PP (P) 444, and BP (B) 445. Each player 10 places the desired amount of game coins 1 in the corresponding position. Game table 4 also has a P-side card area 45 for placing drawn P-side cards and a B-side card area 46 for placing drawn B-side cards.
[0054] A coin tray 9 is provided on the game table 4 for the dealer 11 to store the coins 1. At least a portion of the coin tray 9 is embedded in the game table 4. The coin detection device 49 can determine the position, type, and number of coins 1 in the coin tray 9 based on information obtained from the camera device 2 or an RFID reader (not shown).
[0055] The card dealing device 3, acting as a win / loss determination device, determines the win / loss outcome of the game at the game table 4 and displays it via the result indicator light 3L. Additionally, the card dealing device 3 sends the determined win / loss outcome to the control device 50.
[0056] The coin-determining device 49 can determine the type, quantity, and placement location (object of placement) of the game coins 1 placed on the game table 4 based on information obtained from the camera device 2 or an RFID reader. The control device 50 has the following functions: it monitors the position, type, and quantity of the game coins 1 on the game table 4 as determined by the coin-determining device 49, and uses the win / loss results obtained from the card distribution device 3 (which serves as a win / loss determination device) to calculate the casino-side income and expenditure on the game table 4. The control device 50 can determine whether the casino-side income and expenditure calculation results and the changes in the position, type, and quantity of the game coins 1 in the coin tray 9 obtained by the coin-determining device 49 are correct. The control device 50 records the type, quantity, and placement location (object of placement) of the game coins 1 placed in the placement area 44 as determined by the coin-determining device into a database.
[0057] The control device 50 can monitor the movement of the amount of game coins 1 placed independently on P441, B442, T443, P.P444, and B.P445 based on records in the database. Alternatively, the control device 50 that monitors this movement can be any device other than the one described above.
[0058] Among P441, B442, T443, P.P444, and B.P445, the casino-side yield is overwhelmingly higher than P and B in terms of T, PP, and BP, which are referred to as additional placements. Therefore, for the casino, placing more additional placements makes it easier to profit. Thus, it can be said that game table layout 5, which improves on how to increase the placement amount of additional placements, is excellent.
[0059] That is, the control device 50 can calculate the ratio of additional placements on each game table layout 5 based on records in the database to evaluate the quality of the game table layout 5.
[0060] In the existing game table layout 5, such as Figure 6 As shown, each player position 13 has P441 and B442, but the additional placements T443, P.P444, and B.P445 are centrally located on the table. In this game table layout 5, for example, if player 10 in player position 1 wants to place PP, because player 10 cannot reach it, the dealer 11 must do it on their behalf. This makes player 10 hesitant to place the additional placements, resulting in fewer additional placements. Furthermore, the dealer 11's actions are time-consuming and inefficient, and there is a risk of cheating due to the dealer 11's inattention.
[0061] The game table layout 5 of this invention allows each of the 10 game participants to place additional placements such as T443, P.P444, and B.P445, for example... Figure 1 As shown, multiple rows of placement areas 44, P441, B442, T443, P.P444, and B.P445, are set up at each game position 13 where each game participant 10 sits. With this game table layout 5, each game participant 10 can place their game coins 1 directly into the additional placement areas 44 without the dealer 11 acting on their behalf, thus making the placement of additional items more convenient. As a result, the casino increases the amount placed into the additional items with higher returns, thereby increasing the casino's profits. Furthermore, by eliminating the dealer 11's involvement, time is reduced, resulting in higher efficiency.
[0062] More specifically, by configuring placement areas 44 within the reach of each game participant 10 sitting in player position 13, i.e. within 1 meter of one end of the table where each game participant 10 is sitting, each game participant 10 can conveniently place their items.
[0063] In addition, such as Figure 2 As shown, the placement areas 44 of P441, B442, T443, P.P444, and B.P445 can also be arranged in a column of 5 segments at each player's position 13. In this case, since each player 10 can place the cards themselves, the placement amount of the additional placements increases. Furthermore, since the placement areas 44 of P441, B442, T443, P.P444, and B.P445 are arranged horizontally in a column, the dealer 11 also has the advantage of being able to smoothly pay and collect game coins 1. In addition, the order of the placement areas 44 can be changed, for example, by placing T443 at the front. By placing the additional placement areas closer to the front, it becomes easier for the player 10 to place the additional placements.
[0064] The control device 50 can monitor the shift in the amount of game coins 1 placed on P441, B442, T443, P.P444, and B.P445, as recorded in the database of multiple game tables 4, and compare the multiple game tables 4.
[0065] Furthermore, the control device 50 can grasp the amount of game coins 1 placed on P441, B442 and T443, P.P444 and B.P445 in the database for multiple types of game table layouts 5, and compare multiple game table layouts 5.
[0066] The control device 50 can calculate the ratio of the amount of game token 1 placed on T or the amount of game token 1 placed on PP or BP to the amount of game token 1 placed on P or B. Furthermore, it can determine the quality of the game table layout 5 based on the calculated ratio.
[0067] By changing the game table layout 5 and repeatedly calculating the ratio of the amount of game coins 1 placed on T or the amount of game coins 1 placed on PP or BP to the amount of game coins 1 placed on P or B, and evaluating the degree of excellence, it is possible to develop a better game table layout 5 with a higher placement amount for additional placements.
[0068] The control device 50 can also calculate the theoretical rate of return based on the actual performance of the game table layout 5 within a specified period, based on the theoretical rate of return of each of P441, B442, T443, P.P444, and B.P445, and the shift in the amount of game coins 1 actually placed on P441, B442, T443, P.P444, and B.P445. The theoretical rate of return refers to the rate of return based on the win / loss results when randomly drawing game cards, and its value is approximately 1.3% for P and B, 14% for T, and 10% for PP and BP. By multiplying the actual amount of game coins 1 placed on each of P441, B442, T443, P.P444, and B.P445 by the theoretical rate of return, the theoretical rate of return based on the placement amount within the specified period can be calculated, thereby enabling the evaluation of the excellence of the game table layout 5.
[0069] The control device 50 can also calculate the actual rate of return of the game table layout 5 based on the actual win and loss data of each game played on the game table 4, and the shift in the amount of game coins 1 placed on P441, B442, T443, P.P444, and B.P445. By using the win and loss data of the actual games played, the actual rate of return can be calculated more accurately.
[0070] The control device 50 can also calculate the theoretical rate of return based on the actual game performance of the game table layout 5 within a specified period, according to the theoretical rate of return of each of P441, B442, T443, P.P444, and B.P445, and the shift in the amount of game coins 1 actually placed on P441, B442, T443, P.P444, and B.P445. It can also calculate the actual rate of return of the game table layout 5 based on the actual win / loss data of each game played on the game table 4, and the shift in the amount of game coins 1 actually placed on P441, B442, T443, P.P444, and B.P445, and can calculate the difference between the theoretical rate of return and the actual rate of return. By calculating the difference between the theoretical rate of return and the actual rate of return, it is possible to determine whether the result is unnatural and to check for cheating or fraud.
[0071] The control device 50 can also record the time required to play each game in a database. Based on the records in the database, the control device 50 can analyze the relationship between time and revenue, such as the rate of return or revenue per unit of time.
[0072] The control device 50 can also record the number of game participants 10 in the database. Based on the records in the database, the control device 50 can analyze the relationship between time, number of participants, and revenue, such as the rate of return or revenue per unit of time and per unit of participants.
[0073] When using camera device 2 to read game coins 1 placed on game table 4, camera device 2 is positioned diagonally above game table 4 to capture images of the placement area 44. Camera device 2 can identify game coins placed at each player's position. Multiple camera devices 2 can be set at each player's position 13, or a single camera device 2 can be used to capture images of the placement area 44 at all player positions 13.
[0074] The control device 50 identifies the position (placement object), type, and number of game coins 1 placed in the placement area 44 based on the image captured by the camera device 2. The identification of the position (placement object) of the game coins 1 can be preset, for example, based on the position of the bottom game coin 1 in the captured image among multiple stacked game coins 1 to determine the position (placement object) of the game coin 1.
[0075] The coin detection device 49 can identify each coin individually when multiple stacks of coin 1 are placed in each placement area 44 of each player position 13. This is useful in situations where the game table 4 is popular and players standing behind the chairs participate in placing coins, a behavior known as "back bet". For example, player A, sitting in player position "2" 132, places coin 1 in placement area 442 for player position "2" 132, and then player B, standing behind, places coin 1 in the same placement area 442 for player position "2". In this case, the coin detection device 49 can distinguish between the stacks of coin 1 placed by player A and player B in the same placement area and perform separate detection.
[0076] The game coin judging device 49 can analyze the images captured by the camera device 2 and identify stacks of game coins 1 based on their distance and overlap, thereby enabling individual judging. Furthermore, the game coin judging device 49 can be an RFID reader, which, by configuring multiple RFID antennas within a placement area, uses another RFID antenna to read stacks of game coins 1 placed nearby, thus enabling individual judging.
[0077] The game coin determination device 49 can then identify which player placed each game coin 1 using information about the game participant 10, the time of placement, and the timing. To identify the game participant 10, a player identification system can also be used. This system can be a facial recognition system that identifies pre-registered game participants 10 (hereinafter also referred to as "members") by authenticating their facial images, or it can be a system that identifies members by reading membership cards issued to them. Each member is managed using a unique member ID assigned to them.
[0078] In this embodiment, such as Figure 2 As shown, the configuration is such that no outline 106 is set in the placement area 44, but instead, the placement area 44 is distinguished by different colors or different color intensities relative to the area of the game table layout 5. Figure 6 In the existing game table 4 shown, because of the outline 106 (usually a white line), it can overlap with the white part of the game coin 1, making it easy to mistake it for game coin 1. Eliminating the outline 106 would allow for accurate identification of only game coin 1, thus improving reading accuracy.
[0079] Here, for example, game coin 1 Figure 8As shown, the game coin 1 has a universal color 122 used in various types, and a characteristic color 121 that varies depending on the type, allowing identification of the type based on that color. For example, the universal color 122 is white, and the characteristic color 121 is red for 100,000 points, blue for 500,000 points, etc. The control device 50 can identify the type of game coin 1 by recognizing the portion of the characteristic color 121 attached to the universal color 122 as game coin 1, and by identifying the characteristic color 121 based on the relative color relationship using the universal color 122 as a reference. Therefore, if the layout contains the universal color 122, similar to the case where the outline 106 is set, there is a problem of confusion with the game coin 1, which is detrimental to identification. Therefore, in this embodiment, the layout is colored with a color other than the universal color 122, excluding the universal color 122 from the layout. As a result, the universal color 122 and characteristic color 121 of the game coin 1 are easily distinguished from the layout 5 of the game table, thereby improving the reading accuracy of the game coin 1.
[0080] In this embodiment, the displays of P (PLAYER) 441, B (BANKER) 442, T (TIE) 443, PP (P) 444, or BP (B) 445 representing the placement area 44 are colored with the same color or a different saturation of the same color (e.g., yellow, green, etc.) as the area of the game table layout 5. By minimizing the number of colors read by the camera device 2 for the portion of the game coin 1, the general color 122 and characteristic color 121 of the game coin 1 can be easily distinguished from the game table layout 5, thereby improving the recognition accuracy of the game coin 1.
[0081] Existing game table layout 5 ( Figure 6 In addition, there is the following problem: Since the placement areas 441 to 445 are closely adjacent to each other, when the game coins 101 placed by the game participant 10 are placed very close together, the visual confirmation becomes poor when a camera device is used to shoot from an obliquely upward direction.
[0082] In this embodiment, such as Figure 2 As shown, at each player position 13, five placement areas 441-445 are arranged in multiple rows radially around the dealer 11. That is, since the game coins 1 are arranged in a straight line, even when a camera device 2 is used to shoot from an obliquely upward direction, the game coins 1 will not become a blind spot for other game coins 1 and thus be invisible.
[0083] Furthermore, in this embodiment, in order to prevent blind spots in the placement areas 44 of different player positions 13 (“1” to “6”), multiple rows are arranged in a way that the field of vision relative to the game coin 1 does not overlap in the vertical direction of the straight line radiating from the dealer 11.
[0084] Furthermore, such as Figure 2As shown, a game coin counting area 7 can also be set. By embedding an RFID reader in the game coin counting area 7, the type and number of game coins 1 placed in the game coin counting area 7 can be identified by reading the RFID built into the game coin 1.
[0085] It can be used for various purposes, such as when the dealer 11 can identify the game coin 1 by placing it on the game coin counting area 7 if the game coin 1 cannot be properly identified based on the image captured by the camera device 2.
[0086] Furthermore, the device can be configured to use a camera device (which can be the same as camera device 2 or another camera device) to photograph and identify game coins 1 placed on the game coin counting area 7. By using both an RFID reader and a camera device to identify game coins 1, it is possible to identify cheating game coins 1, such as game coins 1 without built-in RFID.
[0087] Figure 3 In the example, for the same player positions 13 (“1” to “6”), especially T (TIE) 443, PP (P) 444, BP (B) 445, multiple columns are set up in a way that the field of view relative to the game coin 1 does not overlap in the vertical direction radiating from the dealer 11.
[0088] Figure 4 In the examples, in particular T(TIE)443, PP(P)444, and BP(B)445 change from the usual quadrilateral to an ellipse.
[0089] Figure 5 This is an example of a desktop layout when there are 7 out of 10 participants in the game. In addition to "Player Positions 1-6" (131-135), "Player Position 7" (136) and "Player Position 8" (137) are also set.
[0090] Figure 7 This is an example of a game table layout 5 that uses RFID to read the placed game coins 1. In order to prevent the RFID antennas from interfering with each other, the placement areas 44 can also be set up separately from each other.
[0091] The layout 5 for the game table simply needs to be installed on the upper surface of the game table 4. The layout 5 for the game table can be printed on cloth or similar materials and then pasted onto the game table 4, or it can be directly colored onto the game table 4 to form the layout 5 for the game table.
[0092] In the above example, the type and number of game coins 1 are identified based on the images captured by camera device 2. However, a video surveillance device can also be used instead of camera device 2 to identify the type and number of game coins 1 based on the images.
[0093] The control device 50 that identifies the game coin 1 can also be an artificial intelligence device that uses a deep learning structure.
[0094] Furthermore, by using the game table layout 5 of the above invention, it is not limited to using the camera device 2 to identify the game coin 1. When the dealer 11 identifies the game coin 1 with his eyes, it will be easier to identify it, and errors can be expected to be reduced and game efficiency improved.
[0095] The various embodiments of the present invention have been described above. However, the above embodiments can of course be modified by those skilled in the art within the scope of the present invention. Depending on the needs of the game to which they are applied, the embodiments can be appropriately modified.
[0096] (Postscript) Based on the above embodiments, the following invention is disclosed.
[0097] (1) A management system for a desktop game, which has: A game table, which has the layout of a game table for a certain card game; Multiple RFID antennas detect the RFID of game coins placed in a designated area on the game table; and The control device records the type and number of game coins detected by the RFID antenna into a database; The game table is laid out within the designated area, with a designated area for game participants to place their game coins. Furthermore, the placement area is provided at each player's position with a placement area for P, a placement area for B, a placement area for T, and an additional placement area. The plurality of RFID antennas can be configured to use one or more antennas to read game coins from any of the placement areas for P, B, T, and additional placement. The control device can be configured to determine the type and number of game coins detected by one or more RFID antennas associated with each of the P, B, T and additional placement areas associated with the RFID antenna, and can also exclude or not detect RFID antennas associated with areas outside the placement area.
[0098] In the management system of the tabletop game in (1), the game coins are read by RFID, and an antenna is also embedded in the part where the game coins are not read.
[0099] (2) A management system for a desktop game, which has: A game table, which has the layout of a game table for a certain card game; The game coin determination device uses RFID attached to the game coin to determine the game coins placed by each game participant in the game on the game table; A game recording device that records images of the game coins placed by each game participant using a camera; An image analysis device performs image analysis on the recorded image of the game coin; and The control device determines the type and quantity of the game coins detected by the game coin determining device and the image analysis device; and is configured such that... The game table layout includes a placement area for game participants to place their game coins. Furthermore, the placement area is provided at each player's position with a placement area for P, a placement area for B, a placement area for T, and an additional placement area. The control device is configured to determine the authenticity of the game coins placed at each player's location based on the judgment result of the game coin determination device, and to determine the total amount at each player's location. Furthermore, based on the image analysis results of the image analysis device, it is possible to independently determine the type and number of game coins placed in each placement area of P, B, T, PP, and BP.
[0100] (3) The management system for the desktop game as described in (2), wherein, The control device determines whether there is a difference between the total amount of game coins for each player position obtained from the detection results of the game coin determination device and the total amount of game coins for each player position obtained from the detection results of the image analysis device.
[0101] In the tabletop game management devices of (2) and (3), game coins are placed by reading each player's information via RFID, and the location (placement area) is monitored by a camera.
[0102] Symbol explanation: 1 game coin 2. Camera device 3. Playing Card Dispensing Device 4 Game Table 5. Game table layout 7. Game Coin Counting Area 9 Game Coin Tray 10 Game Participants 11 Dealer 44 Placement Area 441 P 442 B 443 T 444 PP 445 BP 49 Game Coin Detection Device 50 Control devices 106. Outline.
Claims
1. A management system, comprising: A game table, which is one of several types of game table layouts used for card games, wherein... Each of the multiple types of game table layouts has multiple placement areas for each of the multiple game participants. Each group of placement areas includes a P placement area, a B placement area, a T placement area, a PP placement area, and a BP placement area, which serve as each placement object. An image capturing device, configured to generate an image of a game table layout from above at a certain angle, the game table layout containing game coins placed on one or more placement areas for participation; and At least one processor, wherein the at least one processor is configured to, The placement object containing the game coins, the type of game coins, and the number of game coins are determined, wherein at least one of the placement object, the type, or the number of coins is determined using an artificial intelligence device with a deep learning architecture on images of each of the plurality of game table layouts generated by the image capturing device; and The determined placement objects, types, and numbers are recorded in the database.
2. The management system according to claim 1, wherein, The placement area has no outline and is distinguished from the background of the game table layout by color or color intensity.
3. The management system according to claim 1, wherein, Each of the game coins includes a characteristic color corresponding to the various types of game coins, as well as a universal color common to multiple different types of game coins, and Each of the placement areas is colored with a color other than the general color.
4. The management system according to claim 1, wherein, The various types of game tables differ in their layout, size, or color regarding the placement area.
5. The management system according to claim 1, wherein, In the layout of the game table, the plurality of placement areas are arranged in a radial pattern around the dealer's position.
6. The management system according to claim 1, wherein, The category was determined using an artificial intelligence device with a deep learning architecture.
7. The management system according to claim 1, wherein, The placement object, the type, and the number are determined by an artificial intelligence device using a deep learning architecture.
8. A management system for a tabletop game played on a game table, the game table having a layout for a card game, wherein, The game table layout includes multiple placement areas for each player position, with each player position having multiple placement areas. These multiple player positions are for multiple game participants to engage in tabletop gaming. Each placement area includes at least one additional placement area and at least one non-additional placement area. The system comprises: At least one processor, wherein the at least one processor is configured to, for each of a plurality of placements performed over a period of time by placing game coins on the game table for participation in the table game, Determine which of the placement areas is the placement object of each placement, one or more types of the placed game coins in each placement, and one or more quantities of the placed game coins in each placement; The placement object, the one or more types, and the number of the one or more game coins are recorded in the database; and Based on the records in the database, for multiple rounds of tabletop games associated with a specified period or a specified number of game sessions, the following calculations are performed: (a) The sum of the placement amount and / or revenue of the additional placement area in each game of the multi-game tabletop game; and (b) Any of the following: (1) The sum of the placement amount and / or revenue of the non-additional placement area in each game of the multi-game tabletop game; or (2) The sum of the total amount of placement and / or total revenue of the additional placement area and the non-additional placement area in each game of the multi-game tabletop game.
9. The management system according to claim 8, wherein, The game table layout includes a game coin verification area.
10. The management system according to claim 8, wherein, The at least one processor is configured to calculate, for the specified period or the specified number of game sessions: (a) the yield of the additional placement area; and (b) Any of the following: (1) The rate of return of the non-additional placement area; or (2) The total rate of return of the additional placement area and the non-additional placement area.
11. The management system according to claim 10, wherein, The at least one processor is configured to calculate the ratio of the yield of the additional placement area to the yield of the non-additional placement area.
12. The management system according to claim 11, wherein, The game table is one of a group of game tables, and, The at least one processor calculates the ratio for each of the plurality of game tables.
13. The management system according to claim 8, wherein, The at least one processor is configured to calculate the ratio of the revenue of the additional placement area to the revenue of the non-additional placement area.
14. The management system according to claim 13, wherein, The game table is one of a group of game tables, and, The at least one processor is configured to calculate the ratio separately for each of the plurality of game tables.
15. The management system according to claim 8, wherein, The game table is one of a group of game tables, and, The at least one processor is configured to calculate the placement amount and / or the revenue amount for each of the plurality of game tables.
16. The management system according to claim 8, wherein, The at least one non-additional placement area includes a placement area for P and a placement area for B; The at least one additional placement area includes a T-type placement area, a PP-type placement area, and a BP-type placement area; and, Each of the multiple placement areas is arranged such that it is within the reach of each game participant at each of the multiple player positions corresponding to each of the multiple placement areas.
17. The management system according to claim 8, wherein, The distance from the first outer edge of the game table, which allows the dealer to take their place, to each of the placement areas on the game table does not exceed 1 meter, and... For each player position located at the second outer edge of the game table, the distance from each player position to each of the groups of placement areas at that player position does not exceed 1 meter.
18. The management system according to claim 8, wherein, For each group of placement areas comprised of the plurality of placement areas: The at least one non-additional placement area includes a placement area for P and a placement area for B; The at least one additional placement area includes a T-type placement area, a PP-type placement area, and a BP-type placement area; and, The placement areas for P, B, T, PP, and BP are arranged in rows as single columns.
19. The management system according to claim 8, wherein, The at least one processor is configured to, for each of the group placement areas, Based on the records in the database, for the multiple rounds of tabletop games associated with the specified period or the specified number of game sessions, the following calculations are performed: The player position among the multiple player positions, (a) The placement amount and the revenue amount of the additional placement area; as well as (b) Any of the following: (1) The placement amount and the revenue amount in the non-additional placement area; or (2) The total amount of placement and total revenue of the additional placement area and the non-additional placement area.
20. The management system according to claim 8, wherein, The at least one processor is configured to, for the game table, Based on the records in the database, for the multiple rounds of tabletop games associated with the specified period or the specified number of game sessions, the following calculations are performed: The player position among the multiple player positions, (a) The placement amount and the revenue amount of the additional placement area; and The placement amount and the revenue amount in the non-additional placement area.
21. The management system according to claim 8, wherein, The at least one processor is configured to, for the game table, Based on the records in the database, for the multiple rounds of tabletop games associated with the specified period or the specified number of game sessions, the following calculations are performed: The player position among the multiple player positions, (a) The placement amount and the revenue amount of the additional placement area; and The total amount of placement and total revenue in the additional placement area and the non-additional placement area.
22. The management system according to claim 8, wherein, The placement amount and / or the revenue amount of the additional placement area are the total placement amount or total revenue of the additional placement area in the multiple games.