Sportswear instead of printing

CN122604134APending Publication Date: 2026-08-21LIAONING GUOKE TECH CO LTD
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Patent Information

Application Number
CN202311042981.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-08-18
Publication Date
2026-08-21

AI Technical Summary

Technical Problem

[0003]目前来说印花运动服上的颜料问题没有得到足够的重视,本发明欲解决这一问题

Benefits of technology

[0009] The present invention provides a type of sportswear that replaces traditional printing by using computer-generated imagery (CGI). This reduces the amount of dye used in the clothing, making it healthier and safer for people to exercise in sportswear with a small amount of dye and CGI. Reducing the amount of beverage consumed is also very important and healthy.

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Abstract

The application discloses a sportswear instead of printing, and the printing is replaced because a large amount of garment dyes are contained in the printing fabric, and the dyes are currently garment chemical raw materials, and the garment chemical dyes are toxic and harmful dyes. The printing is replaced because it is a very important problem that the sportswear cannot contain a large amount of printing dyes, residues and over-standard printing dyes, and the over-standard printing dyes must be paid enough attention. The healthy sportswear and the environmental protection problem are also disclosed.
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Description

Technical Field

[0001] This invention relates to the field of clothing dye technology, specifically to a type of sportswear that replaces printing. Background Technology

[0002] Many existing sportswear garments feature extensive printing, sometimes exceeding the designated printing area—a form of exaggerated printing. Because the printing process and the pigments used contain large amounts of clothing chemical pigments and additives, these printing dyes often suffer from substandard colorfastness, high levels of formaldehyde, and a strong formaldehyde odor. The printing process also involves reducing agents, thickeners, and whitening agents, all of which are additives used in clothing and chemical dyes. These dyes frequently appear in printing and can have adverse effects on human health. Wearing sportswear generates a lot of sweat, and some of the dyes from the sportswear's prints also fall onto the skin. This sweat and some of the dyes can penetrate into the cell nucleus through the skin's temperature and moisture, causing functional and structural changes and potentially posing a cancer risk.

[0003] Currently, the issue of pigments in printed sportswear has not received sufficient attention, and this invention aims to solve this problem. Summary of the Invention

[0004] The purpose of this invention is to solve the above-mentioned problem, namely, the problem of excessive dye content in sportswear prints. This invention proposes a substitute for printed sportswear, which is to replace the printing process with computer embroidery.

[0005] The invention is further configured to use computer-generated inks instead of printing, wherein the dyes used in computer-generated inks are... The 3wt% reduction in printing dyes lowers the cost of garments, dyes, and garment dye additives used in printing by 97wt%. The present invention is further configured to: use a sketching method to computer-generated the pigment used in this method to reduce the dye content of the clothing by 99 wt% by 1 wt%.

[0006] The proportion of undyed textiles is not less than 97 wt%, and undyed textiles do not contain dyes or chemical dye additives for clothing.

[0007] The specific gravity of dyed textiles is less than 3wt%. Dyed textiles contain clothing dyes, and the 3wt% indicates that the amount used is very small.

[0008] A type of sportswear that replaces printed designs To achieve the above objectives, the technical solution of this invention is to use computer embroidery instead of printing, which can reduce the amount of clothing dye used. Computer embroidery does not have the problems of clothing dye, penetration and residue, while printing uses a large amount of clothing dye. Computer embroidery uses a sketching method to reduce the amount of clothing pigment used. In this way, the amount of clothing pigment used is only 1 wt% of that used in printing, reducing the amount of clothing dye by 99 wt%.

[0009] The present invention provides a type of sportswear that replaces traditional printing by using computer-generated imagery (CGI). This reduces the amount of dye used in the clothing, making it healthier and safer for people to exercise in sportswear with a small amount of dye and CGI. Reducing the amount of beverage consumed is also very important and healthy. Attached Figure Description

[0010] Figure 1 is a sportswear that replaces printed patterns, and is the main view of the present invention; Figure 2 is a side view of the movable structure of the present invention, which is a sportswear that replaces printed patterns. Figure 3 is a sportswear that replaces printed patterns, and is a sectional sketch of the present invention. Figure 4 shows a sportswear that replaces printed patterns, which is the main view of the connection between computer embroidery and sketching in this invention; Detailed Implementation

[0011] The key feature of this implementation plan is to reduce the amount of dye used in clothing, including replacing printing with computer embroidery and further reducing clothing dyes by using sketch computer embroidery.

[0012] Those skilled in the art will understand that the sportswear in this case, which replaces printing with computer embroidery, follows the working principles described below. Computer embroidery uses less dye and is a well-known technique in the field. The principles and processes of printing and computer embroidery are also discussed. Specific implementation methods are described below. The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. Those skilled in the art should understand that these embodiments are merely for explaining the technical principles of the present invention and are not intended to limit the scope of protection of the present invention.

[0013] Example 1: This invention proposes a sportswear alternative to printed patterns because the printing process involves multiple printings to obtain the desired designs and patterns, which leads to problems such as excessive formaldehyde, residual formaldehyde odor, residual printing dyes, defects, omissions, and various other hazards. This can cause varying degrees of damage to the body, the ecological environment, the ocean, the food chain, land, soil, and so on, and affect human health.

[0014] Since excess printing dyes can lead to waste and printing costs are high, using computerized embroidery for clothing reduces costs and also reduces the amount of dyes used in clothing.

[0015] The dyes used in computer embroidery are only 3 wt% of those used in clothing dyes, reducing the amount of clothing dyes by 97 wt%. Because printing uses a lot of clothing dyes, and there are also problems such as defects, omissions and penetration, as well as excessive formaldehyde and residual formaldehyde odor, etc. Specifically, the printed graphic is embroidered using computer embroidery.

[0016] Furthermore, it was proposed to use a sketching method to embroider computer embroidery, just like sketching in painting. In this way, less dyed yarn is used for computer embroidery, which can reduce the amount of dyed yarn by 99wt%. The reduced amount of computer embroidery can also be done using undyed polyester yarn with a sheen, plus undyed polyester-cotton yarn. This way, the amount of dyed yarn used for computer embroidery is less, with the amount of dyed yarn used for embroidery being 1wt.

[0017] One alternative to printed sportswear is computer embroidery, which reduces the amount of dye used and lowers costs. Sportswear that uses computer embroidery instead of printed fabrics is a healthier and safer option.

[0018] Example 2 An alternative to printed sportswear, using the alternative to printed sportswear in Example I, ensures that the sportswear uses computer embroidery instead of printed fabric, allowing people to wear sportswear with computer embroidery, reducing the amount of dye used in the clothing and making it safer and healthier.

[0019] The technical solution of the present invention has been described in conjunction with the accompanying drawings and embodiments. However, it is easy for those skilled in the art to understand that the scope of protection of the present invention is not limited to these specific embodiments. Without departing from the principle of the invention, those skilled in the art can make equivalent changes to the technical features. All such changes or substitutions will fall within the scope of protection of the present invention.

Claims

1. A type of sportswear that replaces printed designs, characterized in that: Printing is replaced by dyeing because printed clothing contains a large amount of clothing chemical dyes and additives. Even if the printed fabric is the original color, the printing will still have problems such as penetration defects, excessive formaldehyde and formaldehyde odor, and dyes that do not meet environmental protection standards. The prints on printed sportswear are not printed in one go, but rather in several prints. Computerized printing replaces traditional printing, which significantly reduces the amount of chemical dyes and additives used in clothing. Printing is done using a large amount of clothing chemical dyes and additives. The patterns on computer embroidery are applied using colored yarn through computer embroidery. This method of computer embroidery does not have problems such as imperfections, penetration, or excessive formaldehyde. Computerized embroidery techniques, technologies, and methods can be used to reduce the amount of dye used in printing instead of traditional printing. In addition to replacing printing with computer embroidery, which reduces the amount of printing dye used, computer embroidery can use only 3 wt% of printing dye. That is, the dye used in computer embroidery is only 3 wt%, which reduces the amount of chemical dyes and clothing chemical dye additives used in printing by 97 wt%. Computer embroidery uses a three-dimensional design scheme based on drawing and sketching. The amount of garment chemical dyes and additives used in computer embroidery is 1 wt%. The dye used in computer embroidery is only 1 wt%, which reduces the amount of garment chemical dyes and additives used in printing to 99 wt%. The amount of dyed yarn used in computer embroidery is 1 wt%. This doesn't mean that the amount of dyed yarn is reduced in other areas, thus stopping the embroidery altogether. The amount of dyed yarn used in other areas equals the sum of undyed polyester yarn and undyed polyester-cotton yarn. This undyed polyester yarn and undyed polyester-cotton yarn refer to yarns that do not contain any clothing-grade chemical raw materials, clothing-grade chemical dyes or additives, whitening agents, fluorescent agents, etc. The base layer of computer embroidery uses undyed yarn, which contains no clothing dyes or clothing-grade chemical dyes or additives. This avoids skin contact with the dyed yarn used in computer embroidery, preventing dye from leaching onto the skin and avoiding direct contact between the dye and the skin. The reason for replacing printed sportswear with computer-aided embroidery is that printing uses too much dye, which, in addition to being harmful to health, also has negative impacts on the land, marine life, the food chain, and even the wind generated by air currents, due to the waste dyes and their odors. Therefore, using computer-aided embroidery to replace printed sportswear is very important. A new type of sportswear is being developed that replaces traditional printing with computer-aided embroidery. This reduces the amount of chemical dyes and additives used in clothing. Sportswear that uses less dye is considered healthier and safer.

2. Replacing printing with computer embroidery as described in claim 1 reduces the amount of dye used in printed garments, thus lowering costs. Furthermore, computer embroidery uses less dye, mitigating health risks and reducing environmental impact to varying degrees.

3. The sportswear that replaces printed patterns according to claim 1, characterized in that; The alternative printed sportswear is the alternative printed sportswear as described in any one of claims 1-2.