Snakelike chess

By designing snake chess and using square blocks and special chess piece movement rules, the problem of monotonous rules of existing chess games is solved, the strategy and fun of the game are improved, and it is suitable for young players.

CN223404371UActive Publication Date: 2025-10-03WUHAN ALLKIDS CULTURE & EDUCATION CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202422354592.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-26
Publication Date
2025-10-03
Estimated Expiration
2034-09-26

AI Technical Summary

Technical Problem

Existing chess game rules lack variety and strategic depth, which makes the game process monotonous and predictable, reducing players' strategic choices and game fun.

Method used

A snake chess game is designed, which uses four square pieces, a long ladder, a short ladder, chess pieces, dice, long snake pieces and short snake pieces. Numbers are set in the chess grids. Chess pieces can move via shortcuts such as long ladders or short ladders, and need to retreat when encountering snake pieces, which increases the sense of strategy and tension.

Benefits of technology

By increasing the uncertainty and strategy of chess piece movement, the challenge and fun of the game are increased, and the gaming experience of young children is enhanced.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN223404371U_ABST
    Figure CN223404371U_ABST
Patent Text Reader

Abstract

The utility model relates to the field of toys, in particular to a snakelike chess which comprises four square splicing blocks, long ladders, short ladders, chess pieces, dices, long snake blocks and short snake blocks, chess lattices are arranged on the square splicing blocks in an array mode, numbers are arranged in the chess lattices, and after the four square splicing blocks are spliced into a square chessboard, the square chessboard is provided with the long snake blocks and the short snake blocks. And the numbers in the chess grids are arranged according to the sequence. According to the snakelike chess, when the curtain is pulled open in the game, four children throw out the dice in sequence, and the children move respective chess pieces according to the points of the upward faces of the dice. The game is officially started from the starting point of the number, and if the chess pieces of a certain child touches the long ladder or the short ladder fortunately, the game is a huge rotating machine. Due to the fact that the chess pieces can directly jump to the other end of the ladder according to game rules, the shortcut not only greatly shortens the distance to the terminal point, but also adds richer strategy elements and the tension feeling of accelerating heartbeat to the game.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model relates to the field of toys, in particular to a snake-shaped chess set. Background Art

[0002] In existing chess games, gameplay is typically based on traditional board and piece movement rules. These rules often lack variety and strategic depth, making the gameplay monotonous and predictable. This design limits players' strategic choices and gaming experience, reducing the game's fun and challenge.

[0003] Therefore, it is necessary to provide a kind of snake chess to solve the above-mentioned technical problems. Utility Model Content

[0004] In order to solve the above technical problems, the utility model provides a snake-shaped chess.

[0005] The utility model provides a snake chess, which comprises four square splicing blocks, a long ladder, a short ladder, chess pieces, dice, a long snake block and a short snake block. The square splicing blocks are provided with chess grids in an array, and numbers are provided in the chess grids. When the four square splicing blocks are spliced ​​into a square chessboard, the numbers in the chess grids are arranged in the order of 1-100.

[0006] Preferably, the bottom end of the chess piece is cylindrical and the other end is spherical.

[0007] Preferably, there are at least four of each of the long ladder, short ladder, chess piece, long snake block and short snake block.

[0008] Preferably, two adjacent sides of the square splicing block are provided with protrusions, and the other two adjacent sides of the square splicing block are provided with slots that cooperate with the protrusions.

[0009] Preferably, dividing grooves are provided between adjacent chess squares.

[0010] Compared with the related art, the present invention has the following beneficial effects:

[0011] When the game begins, four children will roll the dice in turn and move their pieces according to the number on the side facing up. The game officially begins at the numerical starting point. If a child's piece is lucky enough to touch the long or short ladder, it's a huge turning point. According to the rules, they can jump directly to the other end of the ladder. This "shortcut" not only significantly shortens the journey to the finish line, but also adds a richer strategic element and a thrilling sense of tension. Children need to flexibly utilize these "special paths" to stand out from the competition. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] Figure 1This is an overall explosion diagram of the utility model;

[0013] Figure 2 This is a schematic diagram of how to play the utility model.

[0014] The numbers in the figure are: 1. Square puzzle piece; 2. Dividing groove; 3. Long ladder; 4. Short ladder; 5. Chess piece; 6. Dice; 7. Long snake block; 8. Short snake block; 9. Protrusion. DETAILED DESCRIPTION

[0015] The present invention will be further described below with reference to the accompanying drawings and implementation examples.

[0016] Please refer to Figures 1 to 2 A snake-shaped chess game is composed of four square tiles 1, a long ladder 3, a short ladder 4, a chess piece 5, a dice 6, a long snake piece 7, and a short snake piece 8. The square tiles 1 are regularly spaced with squares, each with a number printed on it. When the four square tiles 1 are tightly joined, a complete square chessboard is formed. The squares are now numbered from 1 to 100, forming the main playing field.

[0017] The design of chess piece 5 is unique, with a cylindrical bottom and a spherical other end. This shape is not only beautiful but also convenient for young children to grasp, making the game process smoother.

[0018] To ensure game variety and fun, at least four of each of the following game elements are provided: long ladder 3, short ladder 4, chess piece 5, long snake block 7, and short snake block 8. The ingenious design of the square tile 1 is even more impressive: two adjacent sides are decorated with protrusions 9, while the other two adjacent sides are equipped with slots that fit perfectly with the protrusions 9. This design not only ensures the stability of the splicing but also increases the fun of the game.

[0019] The dividing grooves 2 between the chess squares make each chess square clearly visible and provide clear path instructions for the game.

[0020] This game is perfect for four children to play at the same time. Before the game begins, children need to assemble the four game boards into a square board in the order of numbers 1 to 100. They then randomly place the long ladder 3, short ladder 4, long snake block 7, and short snake block 8 on the board to create a unique game layout.

[0021] When the game officially begins, four children take turns rolling the dice (6) and moving their pieces according to the number on the dice. Starting at the starting point (1), they embark on an exciting adventure. If a piece encounters the long ladder (3) or the short ladder (4), the children can simply move it to the other end, adding a sense of strategy and tension. However, if a piece unfortunately encounters the long snake (7) or the short snake (8), the children must move their piece back from the snake's head to its tail, adding to the challenge and uncertainty. Ultimately, the first child to successfully move their piece to the end point (100) wins the game.

[0022] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made by using the contents of the description and drawings of the present invention, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.

Claims

1. A snake chess game, characterized in that: The game comprises four square splicing blocks (1), a long ladder (3), a short ladder (4), a chess piece (5), a dice (6), a long snake block (7) and a short snake block (8). The square splicing blocks (1) are provided with chess grids in an array, and numbers are provided in the chess grids. When the four square splicing blocks (1) are spliced ​​into a square chessboard, the numbers in the chess grids are arranged in the order of 1-100.

2. A snake chess game according to claim 1, characterized in that: The chess piece (5) has a cylindrical bottom end and a spherical other end.

3. The snake chess set according to claim 1, wherein: There are at least four of each of the long ladder (3), short ladder (4), chess piece (5), long snake block (7) and short snake block (8).

4. The snake chess set according to claim 1, wherein: Two adjacent sides of the square splicing block (1) are provided with protrusions (9), and the other two adjacent sides of the square splicing block (1) are provided with slots that cooperate with the protrusions (9).

5. The snake chess according to claim 1, characterized in that: Boundary grooves (2) are provided between adjacent chess squares.