Programming toy

By designing programming toys with multiple components, the problems of single components and lack of interactivity in existing toys are solved, rich hands-on practical experience and multi-person interaction are provided, the fun and intuitiveness of programming are enhanced, and children's creativity and logical thinking ability are improved.

CN223404374UActive Publication Date: 2025-10-03WUHAN ALLKIDS CULTURE & EDUCATION CO LTD
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Patent Information

Application Number
CN202422400196.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-30
Publication Date
2025-10-03
Estimated Expiration
2034-09-30

AI Technical Summary

Technical Problem

Existing toy components are single and lack variety, cannot provide rich hands-on practical experience, lack multi-person interactivity and fun, and the programming concepts are abstract and difficult to understand.

Method used

A programming toy is designed, which includes a frame edge, small obstacle triangle blocks, large obstacle triangle blocks, path connection blocks, explorer chess pieces, starting point programming cards, straight programming cards, step number programming cards and turn programming cards. Through the combination and disassembly of multiple components, it provides a rich hands-on practical experience, and enhances the fun and interactivity through multi-person interaction and simple programming card path planning.

Benefits of technology

Through the combination and disassembly of multiple components, children's creativity and exploration space are improved, the interactivity and fun of the game are enhanced, programming is made simpler and more intuitive, and children can instantly gain a sense of accomplishment.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the field of toys, in particular to a programming toy which comprises a frame edge, a small obstacle triangular block, a large obstacle triangular block, a path connecting square block, an explorer chess piece, a starting point programming card, a straight movement programming card, a step number programming card, a steering programming card and an end point programming card. The frame edges are formed by mutually clamping a plurality of enclosure connecting pieces, a square frame is defined by the four frame edges, and a space used for placing the small-obstacle triangular blocks, the large-obstacle triangular blocks and the path connecting square blocks is formed in the square frame; the path connecting square blocks comprise a starting point path connecting block, a straight path connecting block, a steering path connecting block and an end point path connecting block, the programming toy provides rich practical experience through cooperation of a plurality of components, various elements can be detached and combined, and the creativity and exploration space of children are improved. The game is completed through cooperation of multiple persons, and interactivity and interestingness are higher.
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Description

Technical Field

[0001] The utility model relates to the field of toys, in particular to a programming toy. Background Art

[0002] Existing toys have the following defects:

[0003] Single component, lack of variation:

[0004] Existing toys have a single component structure and cannot provide a rich hands-on experience. The lack of multiple elements that can be combined and disassembled limits children's creativity and exploration space.

[0005] Lack of interactivity and fun:

[0006] Existing toys may focus more on individual play and lack multi-player interaction, reducing the fun and social nature of the games. Without a mechanism to verify the correctness of the results, children cannot gain a sense of accomplishment or immediate feedback.

[0007] Programming concepts are abstract and difficult to understand:

[0008] Existing toys may simply present programming concepts in an abstract manner, lacking concrete and intuitive operation methods. This can make it difficult for children to understand programming logic and steps, leading to a decrease in learning interest.

[0009] Therefore, it is necessary to provide a programming toy to solve the above technical problems. Utility Model Content

[0010] In order to solve the above technical problems, the utility model provides a programming toy.

[0011] The utility model provides a programming toy, comprising a frame edge, small obstacle triangle blocks, large obstacle triangle blocks, path connection blocks, explorer chess pieces, starting point programming cards, straight line programming cards, step number programming cards, turn programming cards and end point programming cards, wherein the frame edge is composed of a plurality of enclosing connectors that are mutually clamped, four frame edges are provided, and the four frame edges surround a square frame, a space for placing small obstacle triangle blocks, large obstacle triangle blocks and path connection blocks is provided in the square frame, the path connection blocks comprise a starting point path connection block, a straight line path connection block, a turn path connection block and an end point path connection block, the starting point programming card, the straight line programming card, the step number programming card and the turn programming card are all provided with connection protrusions, and the end point programming card, the straight line programming card, the step number programming card and the turn programming card are all provided with connection grooves that cooperate with the connection protrusions.

[0012] Preferably, a clamping block is provided on one side of the enclosing connector, and the other three side walls of the enclosing connector are provided with clamping grooves that cooperate with the clamping block.

[0013] Preferably, the enclosing connectors at the ends of adjacent frame edges are fixed by snap-fitting between a clamping block and a clamping slot.

[0014] Preferably, the bottom dimensions of the small obstacle triangular blocks, the large obstacle triangular blocks and the path connecting blocks are the same as the bottom dimensions of the enclosing connecting piece.

[0015] Preferably, the starting point programming card and the end point programming card are provided with rounded corners.

[0016] Compared with the related art, the present invention has the following beneficial effects:

[0017] Through the coordination of multiple components, it provides rich hands-on experience. Various elements can be disassembled and combined to enhance children's creativity and exploration space.

[0018] The game is completed through multi-person cooperation, which makes it more interactive and interesting.

[0019] The path is planned through simple programming cards, combined with the display of path connection blocks, making programming simpler and more intuitive. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 This is a schematic diagram of the structure of the utility model after all parts are expanded;

[0021] Figure 2 This is a schematic diagram of the square frame structure of the first playing method of the utility model;

[0022] Figure 3 This is a schematic diagram of the square frame structure of the second playing method of the present invention;

[0023] Figure 4 This is a schematic diagram of programming card splicing for the second gameplay of the present invention.

[0024] Numbers in the figure: 1. Frame edge; 2. Small obstacle triangle block; 3. Large obstacle triangle block; 4. Path connection block; 41. Starting path connection block; 42. Straight path connection block; 43. Turn path connection block; 44. End path connection block; 5. Explorer chess piece; 6. Starting point programming card; 7. Straight programming card; 8. Step number programming card; 9. Turn programming card; 10. End point programming card; 11. Enclosed connector; 12. Card block; 13. Card slot. DETAILED DESCRIPTION

[0025] The present invention will be further described below with reference to the accompanying drawings and implementation examples.

[0026] Please refer to Figures 1 to 4, including a frame edge 1, which is composed of a plurality of mutually engaged enclosing connectors 11. A clamping block 12 is provided on one side of each enclosing connector 11, and a clamping slot 13 is provided on the other three side walls to cooperate with the clamping block 12. Through the clamping cooperation between these clamping blocks 12 and the clamping slots 13, the four frame edges 1 can be conveniently assembled into a square frame, and are also easy to disassemble.

[0027] In the square frame, children have ample space to place small obstacle triangle blocks 2, large obstacle triangle blocks 3 and path connection blocks 4. The bottom dimensions of these blocks and triangle blocks are the same as the bottom dimensions of the enclosing connector 11, ensuring that they can firmly occupy a chess position.

[0028] The path connection blocks 4 include a starting path connection block 41, a straight path connection block 42, a turn path connection block 43, and a terminal path connection block 44, providing different travel path options for the explorer piece 5. The starting programming card 6, straight programming card 7, step number programming card 8, and turn programming card 9 all have connecting protrusions that mate with the connecting grooves on the terminal programming card 10, straight programming card 7, step number programming card 8, and turn programming card 9, ensuring a secure connection between the cards.

[0029] In order to facilitate children's identification, the starting point programming card 6 and the end point programming card 10 are specially designed with rounded corners.

[0030] This toy offers multiple ways to play. In a three-person game, one child assembles the frame edges 11 to form a 7x7 square frame and arranges the starting point, end point, small obstacles, and large obstacles within the frame. Next, the second child uses programming cards to design a path for the explorer piece 5 based on the locations of these obstacles and the starting point. Finally, the third child follows the instructions on the programming cards, connecting the blocks 4 on the board to create a path, and then controls the explorer piece 5 to complete the path. Everyone works together to verify the results, adding to the interactivity and fun of the game.

[0031] In a single-player game, children can secure the enclosing connectors 11 into a 5x5 square frame and then place the starting point, destination, small obstacles, and large obstacles according to the instructions on the cards in the textbook. Next, they use programming cards to design a path for the explorer piece 5 and verify their design by placing the connecting blocks 4 along the path. This gameplay not only exercises children's logical thinking skills but also allows them to experience the joy of programming through play.

[0032] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made by using the contents of the description and drawings of the present invention, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.

Claims

1. A programming toy, characterized in that, The invention comprises a frame edge (1), a small obstacle triangle block (2), a large obstacle triangle block (3), a path connection block (4), an explorer chess piece (5), a starting point programming card (6), a straight programming card (7), a step number programming card (8), a turn programming card (9) and an end point programming card (10), wherein the frame edge (1) is composed of a plurality of enclosing connecting pieces (11) connected to each other, and the frame edge (1) is provided with four, and the four frame edges (1) surround a square frame, and the square frame is provided with a small obstacle triangle block (2), a large obstacle triangle block (3) and a path connection block (4). ) and a space for a path connection block (4), wherein the path connection block (4) comprises a starting path connection block (41), a straight path connection block (42), a turning path connection block (43) and an end path connection block (44), wherein the starting programming card (6), the straight programming card (7), the step number programming card (8) and the turning programming card (9) are all provided with a connecting protrusion, and the end programming card (10), the straight programming card (7), the step number programming card (8) and the turning programming card (9) are all provided with a connecting groove that cooperates with the connecting protrusion.

2. A programming toy according to claim 1, characterized in that: A clamping block (12) is provided on one side of the enclosing connecting piece (11), and a clamping groove (13) cooperating with the clamping block (12) is provided on the other three side walls of the enclosing connecting piece (11).

3. A programming toy according to claim 1, characterized in that: The enclosing connectors (11) at the ends of adjacent frame edges (1) are fixed by snap-fitting the clamping blocks (12) and the clamping slots (13).

4. A programming toy according to claim 1, characterized in that: The bottom dimensions of the small obstacle triangular block (2), the large obstacle triangular block (3) and the path connecting block (4) are the same as the bottom dimensions of the enclosing connecting piece (11).

5. A programming toy according to claim 1, characterized in that: The starting point programming card (6) and the end point programming card (10) are provided with rounded corners.