A collectible card that can make sounds
By integrating components such as speakers, NFC coils, and magnetic compartments into the collection card, the problem of the inability of cultural and creative cards to dynamically display content is solved. This achieves a combination of audio playback and near-field communication, improving information transmission efficiency and user experience, and adapting to the interactive needs of smart homes.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- TIANJIN HENGDA WENBO TECH CO LTD
- Filing Date
- 2025-06-20
- Publication Date
- 2026-06-02
AI Technical Summary
Existing cultural and creative collectible cards cannot dynamically display content through audio, and lack the combination of near-field communication technology and audio playback function, resulting in low information transmission efficiency and poor user experience, which cannot meet the intelligent interaction needs of objects in the era of smart homes.
A collectible card containing a speaker, battery, magnet, NFC coil, and vibration sensor was designed. Audio playback is achieved through the cooperation of the speaker and sound outlet. The dual control modes of button and NFC coil support manual triggering and automatic wake-up via near-field communication. The modular design of the magnet compartment and battery compartment ensures component fixation and enhances durability.
It enables multi-dimensional information transmission of collection cards, enhances the user's immersive experience, simplifies the operation process, meets the convenient interaction needs of the smart home era, and has a sense of technology and practicality.
Smart Images

Figure CN224319466U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of cultural and creative product technology, specifically to a collectible card that can make sounds. Background Technology
[0002] Currently, cultural and creative collectible cards on the market primarily rely on visual elements such as patterns and text to achieve decorative and information display functions, exhibiting significant limitations in information interaction methods. Traditional products can only statically present content, requiring users to manually view information. For scenarios requiring dynamic information delivery, such as cultural storytelling and historical background introductions, immersive audio presentations are impossible, resulting in poor information delivery efficiency and user experience. Furthermore, existing technologies lack a design scheme that integrates Near Field Communication (NFC) technology with audio playback functionality, making it difficult to automatically trigger audio playback of corresponding content when a user approaches the collectible card. This fails to meet the demands of intelligent object interaction in the smart home era. For example, when users want to learn about the cultural and creative story or instructions on the collectible card, they still need to scan a code with their mobile phone or manually input commands, a cumbersome process lacking immediacy. Utility Model Content
[0003] The purpose of this invention is to provide a collectible card that can produce sound, so as to solve the problems mentioned in the background art.
[0004] To achieve the above objectives, this utility model provides the following technical solution: a collectible card capable of producing sound, comprising:
[0005] shell;
[0006] A battery, which is disposed within the casing;
[0007] A magnet, which is disposed in the housing, is used to allow the housing to adhere;
[0008] A speaker is disposed in the housing, and the speaker is connected to the battery, which drives the speaker.
[0009] Preferably, the outer casing also includes a battery compartment, the inner dimensions of which match the outer dimensions of the battery, and the battery compartment is used to house the battery.
[0010] Preferably, the outer casing also includes a magnet compartment for fixing the magnet. There is at least one magnet compartment, and the number of magnets is the same as the number of magnet compartments.
[0011] Preferably, the inner dimensions of the magnet compartment match the outer dimensions of the magnet.
[0012] Preferably, the battery compartment is provided with a battery cover on the outside, which is used to seal one side of the battery compartment.
[0013] Preferably, the outer casing is further provided with a housing, the speaker is located in the housing, and the housing and the battery compartment are connected.
[0014] Preferably, a cover plate is provided on one side of the outer casing for sealing the outer casing, and one side of the cover plate is connected to the storage card.
[0015] Preferably, the cover plate is provided with an NFC coil, which is used to control the driving of the speaker.
[0016] Preferably, the housing has a sound outlet, and the position of the sound outlet matches the position where the speaker is installed.
[0017] Preferably, the housing is further provided with a button for controlling the drive of the speaker. The button and the NFC coil are electrically connected to the speaker respectively. A circuit board is provided on one side of the cover plate, and a vibration sensor is provided in the circuit board.
[0018] Compared with the prior art, the beneficial effects of this utility model are:
[0019] This audible collectible card features a speaker and sound outlet design that allows it to break through the limitations of traditional visual displays. It can dynamically play cultural and creative stories, instructions, and other content in audio format, creating a multi-dimensional information delivery scenario and significantly enhancing the user's immersive experience. The dual control modes of buttons and NFC coils support both manual triggering of audio playback and automatic wake-up when the user approaches via near-field communication technology, meeting the convenient operation needs of different usage scenarios.
[0020] This audible collectible card features a modular design for its battery compartment, magnet compartment, and mounting compartment. The size-matched cavity structure ensures precise fixation of the battery, magnets, and speaker, preventing component movement from affecting use. Meanwhile, the sealed design of the battery cover and cover plate enhances the product's dustproof and waterproof performance, improving overall durability. The corresponding number of magnets and magnet compartments ensures uniform and stable adhesion, adapting to the adsorption needs of different metal surfaces.
[0021] This collectible card that can play sound achieves a deep integration of near-field communication technology and audio module through the electrical connection between the NFC coil and the speaker. Without the need for manual scanning or input of commands, users only need to bring an NFC-enabled device close to the collectible card to automatically trigger the playback of the corresponding content, greatly simplifying the operation process. This aligns with the development trend of intelligent interaction of objects in the smart home era, giving cultural and creative products an innovative value that combines a sense of technology and practicality. Attached Figure Description
[0022] Figure 1 This is a front structural diagram of the present invention;
[0023] Figure 2 This is a schematic diagram of the rear structure of this utility model;
[0024] Figure 3 This is an exploded structural diagram of the present invention.
[0025] In the diagram: 1. Outer shell; 2. Battery cover; 3. Battery; 4. Battery compartment; 5. Magnet compartment; 6. Magnet; 7. Storage compartment; 8. Speaker; 9. Cover plate; 10. NFC coil; 11. Button; 12. Sound hole. Detailed Implementation
[0026] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0027] Please see Figures 1-3 This utility model provides a technical solution: a collectible card that can make sound, comprising:
[0028] The outer casing 1, located at the rear of the collectible card, is primarily used to connect accessories such as the speaker 8, enabling the collectible card to function. A cover plate 9, located on one side of the outer casing 1, seals the casing 1. The cover plate 9 connects to the collectible card on one side and houses the NFC coil 10. The NFC coil 10 can be placed against a mobile phone; the phone reads the information from the NFC coil 10 and displays the explanatory animation from the collectible card on its screen. The NFC coil 10 controls the speaker 8; while the explanatory animation appears, the speaker 8 plays audio matching the video. The outer casing 1 has a sound outlet 12 for better sound output from the speaker 8. A circuit board is provided on one side of the cover plate 9. The circuit board is used to connect the NFC coil 10, the battery 3, and the speaker 8 to ensure the transmission of electrical signals. The circuit board is equipped with a vibration sensor, which has the same function as the button 11 and can be used to drive the speaker 8 so that the speaker 8 can play audio. The position of the sound outlet 12 matches the installation position of the speaker 8 to ensure that the sound outlet 12 is directly facing the installation position of the speaker 8. The housing 1 is also equipped with a button 11, which drives the speaker 8 independently. The button 11 is used to control the drive of the speaker 8. The button 11 and the NFC coil 10 are electrically connected to the speaker 8 respectively to ensure that the button 11 and the NFC coil 10 can drive the speaker 8.
[0029] Battery 3, used to electrically drive speaker 8 and ensure that speaker 8 can produce sound, is located in housing 1. Housing 1 also has a battery compartment 4 for housing battery 3. The inner dimensions of battery compartment 4 match the outer dimensions of battery 3, so that battery compartment 4 will not move during installation. Battery compartment 4 is used to house battery 3, and a battery cover 2 is provided on the outside of battery compartment 4 to seal battery 3 and seal one side of battery compartment 4.
[0030] Magnet 6 serves as the basic adhesive for attaching the collectible card to other metal surfaces. It is located in the outer casing 1 to allow the outer casing 1 to adhere. The outer casing 1 also has a magnet compartment 5, which is used to house the magnet 6 and fix the magnet 6 in place, ensuring that the magnet 6 will not wobble during actual use. There is at least one magnet compartment 5, and the number of magnets 6 is the same as the number of magnet compartments 5. This design allows the collectible card to be magnetically attached more stably. The inner dimensions of the magnet compartment 5 match the outer dimensions of the magnet 6.
[0031] The speaker 8 is located in the housing 1. The speaker 8 is used to play audio explanations related to the contents of the collection card. The speaker 8 is connected to the battery 3 to ensure that the battery 3 can drive the speaker 8. The battery 3 drives the speaker 8. The housing 1 is also provided with a storage compartment 7. The speaker 8 is located in the storage compartment 7. The storage compartment 7 is connected to the battery compartment 4.
[0032] Example 1: NFC Triggered Audio Playback Mode
[0033] When a user brings an NFC-enabled phone close to the NFC coil 10 on the surface of the cover plate 9, the NFC coil 10 establishes a communication connection with the phone through electromagnetic induction, transmitting stored digital information such as cultural and creative content IDs and audio file indexes to the phone. Upon receiving the information, the phone calls its built-in application to parse the data and launch the corresponding animated display interface. Simultaneously, the electrical signal generated by the NFC coil 10 is transmitted to the drive circuit through an electrical connection with the speaker 8, activating the speaker 8. The battery 3 continuously supplies power to the speaker 8 through the connection structure between the battery compartment 4 and the mounting compartment 7, causing it to convert the electrical signal into mechanical vibrations and release audio through the sound outlet 12. During this process, the size-matching design of the battery compartment 4 ensures stable power supply to the battery 3, avoiding poor contact; the magnet 6 inside the magnet compartment 5 maintains the overall position of the device by adhering to metal surfaces such as refrigerator doors, achieving an immersive experience with synchronized animation and audio.
[0034] Example 2: Manually triggering audio playback mode
[0035] When the user presses button 11 on the surface of the outer casing 1, the conductive contacts inside button 11 close, forming a complete current loop. This loop directly connects battery 3 and speaker 8, allowing the electrical energy from battery 3 to be instantly transferred to the driver unit of speaker 8. Driven by electrical energy, the voice coil of speaker 8 drives the diaphragm to reciprocate, generating mechanical vibrations corresponding to the preset audio file. The vibrations propagate through the air medium and are released directionally through the sound outlet 12 to form audible sound waves. During this process, the sealing structure of battery cover 2 on battery compartment 4 prevents battery 3 from becoming loose, ensuring power supply stability; the cooperation between magnet compartment 5 and magnet 6 ensures that the device remains in an attracted state during operation, avoiding displacement due to external forces that would affect the user experience.
[0036] Example 3: Composite Functional Collaborative Working Mode
[0037] When the collectible card is in standby mode, magnet 6 is continuously attracted to the metal surface through the fixing structure of magnet compartment 5, while NFC coil 10 maintains a low-power standby mode, monitoring surrounding NFC signals in real time. When the user approaches and holds the phone close to NFC coil 10, the NFC communication process as described in Example 1 is triggered, the phone displays animated content, and the speaker 8 is activated through NFC coil 10. If the user wishes to repeat audio or adjust the volume at this time, they can directly press button 11. The independent control circuit of button 11 will take over the drive signal of speaker 8 first, realizing manual intervention. In this composite mode, the connection design between battery compartment 4 and housing compartment 7 optimizes the internal space layout and reduces line loss; the sealed connection between cover 9 and outer shell 1 effectively prevents dust and moisture intrusion, ensuring the long-term stable operation of NFC coil 10 and speaker 8.
[0038] Example 4: Vibration-triggered audio playback mode
[0039] When the user taps the collectible card, or attaches it to a refrigerator or other object using the magnet 6, the vibration sensor in the cover plate 9 is triggered when the collectible card is vibrated. This triggers the speaker 8 via the circuit board in the cover plate 9, which then releases audible sound waves through the sound outlet 12, allowing the user to receive audio information.
[0040] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A collectible card capable of producing sound, characterized in that, include: Outer shell (1); Battery (3), which is disposed in the outer casing (1); A magnet (6) is disposed in the housing (1) for attaching the housing (1); A speaker (8) is disposed in the housing (1), the speaker (8) is connected to the battery (3), and the battery (3) drives the speaker (8).
2. The audible collectible card according to claim 1, characterized in that: The outer casing (1) is also provided with a battery compartment (4), the inner dimensions of which match the outer dimensions of the battery (3), and the battery compartment (4) is used to accommodate the battery (3).
3. The audible collectible card according to claim 1, characterized in that: The outer shell (1) is also provided with a magnet compartment (5), which is used to fix the magnet (6). There is at least one magnet compartment (5), and the number of magnets (6) is the same as the number of magnet compartments (5).
4. A sound-producing collectible card according to claim 3, characterized in that: The inner dimensions of the magnet compartment (5) match the outer dimensions of the magnet (6).
5. A sound-producing collectible card according to claim 2, characterized in that: The battery compartment (4) is provided with a battery cover (2) on the outside, which is used to seal one side of the battery compartment (4).
6. A sound-producing collectible card according to claim 2, characterized in that: The outer casing (1) is also provided with a housing (7), and the speaker (8) is located in the housing (7). The housing (7) and the battery compartment (4) are connected.
7. A sound-producing collectible card according to claim 1, characterized in that: The outer casing (1) has a cover plate (9) on one side for sealing the outer casing (1), and one side of the cover plate (9) is connected to the storage card.
8. A sound-producing collectible card according to claim 7, characterized in that: The cover plate (9) is provided with an NFC coil (10), which is used to control the driving of the speaker (8). A circuit board is provided on one side of the cover plate (9), and a vibration sensor is provided in the circuit board.
9. A sound-producing collectible card according to claim 1 or 6, characterized in that: The outer casing (1) has a sound outlet (12), and the position of the sound outlet (12) matches the position of the speaker (8).
10. A sound-producing collectible card according to claim 8, characterized in that: The housing (1) is also provided with a button (11), which is used to control the drive of the speaker (8). The button (11) and the NFC coil (10) are electrically connected to the speaker (8) respectively.