Game aid
By designing a game auxiliary device with a movable trigger and circuit board to simulate touch control, the applicability and cost issues of existing mobile racing game control brackets and integrated gamepads have been solved, achieving low cost, high applicability and a good gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- NINGBO TUOTUO RIVER DESIGN CO
- Filing Date
- 2025-06-20
- Publication Date
- 2026-07-03
AI Technical Summary
Existing mobile racing game control brackets are not suitable, and integrated game controllers are expensive, complex in structure, and cannot adapt to different mobile phones and games, resulting in a poor gaming experience.
A gaming auxiliary device has been designed, including a mounting base and a touch component. The trigger part is movably mounted on the mounting base, and touch operation is simulated through a circuit board and a rubber pad. It can adapt to the virtual button layout of different mobile phones and games. The device has a simple structure and low cost.
It improves the applicability and gaming experience of gaming aids, reduces manufacturing costs, reduces physical pressure on the phone screen, extends the lifespan of the device and phone, and reduces hand fatigue.
Smart Images

Figure CN224442115U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of gaming equipment technology, and more specifically, to a gaming auxiliary device. Background Technology
[0002] Currently, mobile racing games are popular among racing game enthusiasts, but controlling the brake and accelerator on a mobile screen results in a poor gaming experience. Some control stands suitable for shooting games on mobile generally use a combination of mechanical buttons, clips, and mounting bases. Their basic working principle is to place the phone on the mounting base and secure it with the clips, then press the mechanical buttons to precisely contact the phone screen and apply force to the game control area on the screen, thus simulating user touch operation and trigger-pulling shooting in the game. However, these stands are generally unsuitable for mobile racing games and cannot simulate a true racing experience.
[0003] However, existing integrated game controllers are generally expensive and complex in structure, requiring Bluetooth or wired connections to the phone. More importantly, not all mobile racing games support game controllers, and the game controllers that phones themselves support have many limitations. Therefore, the market lacks an auxiliary stand that is suitable for different phones and different mobile racing games, while also balancing cost and gaming experience. Utility Model Content
[0004] The main purpose of this utility model is to provide a game auxiliary device that is applicable to different mobile phones and different mobile racing games, while being cost-effective and providing a good gaming experience.
[0005] To achieve the above objectives, according to one aspect of the present invention, a game auxiliary device is provided, comprising: a first mounting base having a mounting position for mounting an electronic device terminal; a touch component including an operation unit and a trigger unit, the operation unit being communicatively connected to the trigger unit, the trigger unit being movably disposed on the first mounting base, the trigger unit having a triggered state and a non-triggered state, operating the operation unit enables the trigger unit to be in the triggered state, and when the trigger unit is in the triggered state, the trigger unit can trigger virtual buttons on the screen of the electronic device terminal.
[0006] Furthermore, the operation unit has a first state in which the trigger unit is in a triggered state and a second state in which the trigger unit is in a non-triggered state. The trigger unit includes a first circuit board. When the operation unit is in the first state, the operation unit can send a control signal. After receiving the control signal, the first circuit board can trigger the virtual buttons on the screen of the electronic device terminal.
[0007] Furthermore, the operation unit includes an operation key, a second circuit board electrically connected to the first circuit board, and a switch mounted on the second circuit board. The operation key is movably disposed on the first mounting base in a second direction, and the switch is located in the movement path of the operation key. When the operation unit is in the first state, the operation key presses the switch, and the second circuit board sends a control signal. And / or, the trigger unit also includes a rubber pad mounted on the first circuit board, and the rubber pad is configured to contact the screen of the electronic device terminal.
[0008] Furthermore, the operation unit includes an operation key, a second circuit board, a third circuit board, and a switch mounted on the second circuit board. The operation key is movably disposed on the first mounting base along a second direction. Both the first and second circuit boards are electrically connected to the third circuit board. The second circuit board is provided with a switch located on the movement path of the operation key. When the operation unit is in the first state, the operation key presses the switch, and the second circuit board sends a control signal. The control signal is transmitted to the first circuit board via the third circuit board. And / or, the triggering unit also includes a rubber pad mounted on the first circuit board. The rubber pad is configured to contact the screen of the electronic device terminal.
[0009] Furthermore, the first mounting base is provided with a slide groove extending along the first direction. The game auxiliary device also includes a second mounting base and a movable base. The second mounting base is slidably disposed in the slide groove along the first direction, and the movable base is movably disposed on the second mounting base along the second direction. The trigger part is mounted on the movable base.
[0010] Furthermore, the gaming auxiliary device also includes a first elastic element connected between the second mounting base and the movable base, the first elastic element being capable of providing an elastic force to the movable base to move in a direction closer to the mounting base along a second direction.
[0011] Furthermore, the second mounting base includes a base and a mounting body. The base is slidably disposed in a slide groove along a first direction. Along a third direction, the slide groove has a first sidewall and a second sidewall disposed opposite to each other. Both the first sidewall and the second sidewall are provided with a stop edge extending along a third direction on the side facing each other. The first end of the mounting body is connected to the base. In a second direction, the stop edge can stop and limit the first end of the mounting body and the base. The second end of the mounting body extends through the gap between the two stop edges. The mounting body has a first receiving cavity. The first end of the movable seat is movably disposed in the first receiving cavity along the second direction. The trigger part is installed at the second end of the movable seat.
[0012] Furthermore, the gaming auxiliary device also includes a placement platform and a clamping assembly. The clamping assembly includes a first clamping member and a second clamping member. The placement platform is mounted on a first mounting base and forms a mounting position. Along a first direction, the first clamping member and the second clamping member are arranged opposite to each other, and a clamping space is formed between the first clamping member and the second clamping member. The mounting position is located within the clamping space.
[0013] Furthermore, the gaming accessory also includes a third mounting base, which is rotatably and detachably connected to the first mounting base and the third mounting base.
[0014] Furthermore, the gaming aid also includes a fourth mounting base, the third mounting base being adjustable in height and / or pitch angle relative to the fourth mounting base, and the bottom of the fourth mounting base being equipped with a clamp for holding a support.
[0015] Furthermore, along the first direction, the mounting position has a first side and a second side disposed opposite to each other. The first mounting base includes two grips, one grip being disposed on the first side of the mounting position and the other grip being disposed on the second side of the mounting position. The grips are adapted to be grasped by the palm, and an operating part is disposed on the grip, which is adapted to be pressed by the thumb.
[0016] Furthermore, the operation unit has a first state in which the trigger unit is in a triggered state and a second state in which the trigger unit is in a non-triggered state. The trigger unit includes a first circuit board. When the operation unit is in the first state, the operation unit can send a control signal. After receiving the control signal, the first circuit board can trigger the virtual buttons on the terminal screen of the electronic device. The operation unit includes a foot pedal. Stepping on the foot pedal can put the operation unit in the first state.
[0017] The present invention utilizes a first mounting base and a touch control component. The touch control component includes an operating part and a trigger part. The trigger part is movably mounted on the first mounting base, allowing the user to adjust its position according to the virtual button positions in different games. This ensures the trigger part accurately corresponds to the virtual buttons on the screen of the electronic device, thereby enabling the game auxiliary device to adapt to different mobile racing games and improving its applicability. After the electronic device is installed in the mounting position, the trigger part always maintains a correspondence with the virtual buttons on the screen. When the trigger part is in the triggered state, it can simulate the user's finger touch, triggering the virtual buttons on the screen (e.g., acceleration, deceleration, steering, and braking buttons in racing games) to achieve the corresponding button functions. Compared to existing integrated gamepads, this invention has a simpler structure, lower cost, and is applicable to different mobile phones and different mobile racing games, providing a better gaming experience. Attached Figure Description
[0018] The accompanying drawings, which form part of this specification, are used to provide a further understanding of this utility model. The illustrative embodiments and descriptions of this utility model are used to explain this utility model and do not constitute an undue limitation thereof. In the drawings:
[0019] Figure 1This diagram shows a structural schematic of a game auxiliary device according to an embodiment of the present invention from one angle.
[0020] Figure 2 This diagram shows a structural schematic of a game assistive device according to one embodiment of the present invention from another angle;
[0021] Figure 3 A cross-sectional view of a game auxiliary device according to an embodiment of the present invention is shown;
[0022] Figure 4 A partial structural schematic diagram of a game auxiliary device according to an embodiment of the present invention is shown;
[0023] Figure 5 A schematic diagram of the internal structure of the first mounting base according to an embodiment of the present invention is shown;
[0024] Figure 6 An exploded view of a first mounting base according to an embodiment of the present invention is shown;
[0025] Figure 7 A cross-sectional view of the first mounting base of one embodiment of the present invention is shown at an angle;
[0026] Figure 8 It shows Figure 7 Enlarged view of point A;
[0027] Figure 9 An exploded view of the trigger section of one embodiment of the present invention is shown;
[0028] Figure 10 A cross-sectional view of the trigger portion according to an embodiment of the present invention is shown;
[0029] Figure 11 A cross-sectional view of the first mounting base of one embodiment of the present invention is shown from another angle;
[0030] Figure 12 An exploded view of a first mounting base according to an embodiment of the present invention is shown;
[0031] Figure 13 A partial structural schematic diagram of the first mounting base according to an embodiment of the present invention is shown;
[0032] Figure 14 A cross-sectional view of a first mounting base according to an embodiment of the present invention is shown;
[0033] Figure 15 A schematic diagram of the operation key structure of one embodiment of the present invention is shown;
[0034] Figure 16A perspective view of a game auxiliary device according to another embodiment of the present invention is shown;
[0035] Figure 17 It shows Figure 16 Side view.
[0036] The above figures include the following reference numerals:
[0037] 10. First mounting base; 11. Slide groove; 12. Upper shell; 13. Lower shell; 131. Sixth protrusion; 111. First side wall; 112. Second side wall; 113. Stop edge; 14. Grip part; 15. Columnar boss; 16. Third protrusion; 17. Limiting guide plate; 18. Slot; 19. Limiting groove; 20. Operating part; 21. Operating key; 22. Second circuit board; 23. Switch; 24. Third circuit board; 30. Trigger part; 31. First circuit board; 32. Rubber pad; 50. Second mounting base; 51. Base; 52. Mounting body; 521. First receiving cavity; 53. Second protrusion; 60. Movable seat; 61. Second receiving cavity; 62. First protrusion; 70. First elastic element; 80. Placement platform; 90. Clamping assembly; 91. First clamping element; 911. First clamping body; 912 913. First cover; 914. Fourth protrusion; 915. First rack; 92. Second clamping member; 926. Second clamping body; 927. Second cover; 928. Fifth protrusion; 929. Second rack; 920. Second elastic member; 93. Gear; 94. Third mounting base; 101. First plate segment; 102. Second plate segment; 103. Third plate segment; 200. Fourth mounting base; 201. Fourth plate Section; 202, second connecting hole; 203, third connecting hole; 300, quick-release base; 301, quick-release component; 302, third receiving cavity; 400, foot pedal; 500, locking assembly; 501, locking block; 5011, locking part; 5012, actuating part; 502, third elastic element; 600, clamp; 601, frame; 602, third clamping component; 700, support; 800, wire. Detailed Implementation
[0038] It should be noted that, where there is no conflict, the embodiments and features in the embodiments of this utility model can be combined with each other. The present utility model will now be described in detail with reference to the accompanying drawings and embodiments.
[0039] Currently, existing integrated game controllers are generally expensive and complex in structure, requiring Bluetooth or wired connections to mobile phones. More importantly, not all mobile racing games support game controllers, and the game controllers that mobile phones themselves support have many limitations. Therefore, the market lacks an auxiliary stand that is suitable for different mobile phones and different mobile racing games, while also balancing cost and gaming experience.
[0040] To solve the above problems, see [reference] Figures 1 to 17 As shown, this utility model provides a game auxiliary device, which includes: a first mounting base 10 having a mounting position for mounting an electronic device terminal; and a touch component including an operation unit 20 and a trigger unit 30, wherein the operation unit 20 is communicatively connected to the trigger unit 30, the trigger unit 30 is movably disposed on the first mounting base 10, and the trigger unit 30 has a triggered state and a non-triggered state. Operating the operation unit 20 can cause the trigger unit 30 to be in the triggered state. When the trigger unit 30 is in the triggered state, the trigger unit 30 can trigger virtual buttons on the screen of the electronic device terminal.
[0041] In this embodiment, the virtual buttons on the electronic device terminal screen are explained as follows: Virtual buttons are a digital interaction method. They are not physical buttons, but rather user interface elements generated entirely by software and displayed on the electronic device terminal screen. Virtual buttons are typically designed in various shapes (such as rectangles, circles, etc.) and mapped to specific functions, such as making phone calls, sending messages, navigation menus, game controls, etc. In racing games, the accelerator and brake appear as virtual buttons, corresponding to the left and right positions at the bottom of the screen, respectively. Clicking or holding down these virtual buttons controls the vehicle's speed.
[0042] After an electronic device terminal (e.g., a mobile phone, tablet computer, game console, etc.) is installed in the mounting position, if the operation unit 20 is not operated, the trigger unit 30 will be in a non-triggering state. When the trigger unit 30 is in a non-triggering state, the trigger unit 30 cannot trigger the virtual buttons on the screen of the electronic device terminal. For example, if you are playing a racing game on the electronic device terminal, the racing game requires you to operate virtual buttons such as acceleration and braking. When the trigger unit 30 is in a non-triggering state, the trigger unit 30 cannot operate the virtual buttons such as acceleration and braking on the screen of the electronic device terminal, and cannot perform acceleration, braking, and other operations.
[0043] If the operation unit 20 is operated, the trigger unit 30 can be put into a triggered state. When the trigger unit 30 is in the triggered state, the trigger unit 30 can simulate the user's finger touch and trigger the virtual buttons on the screen of the electronic device terminal to realize the corresponding button functions. For example, it can operate the accelerator button, steering button, brake button and other buttons in the racing game to realize the acceleration, steering and braking of the vehicle in the game.
[0044] The switching between the triggering unit 30 and the non-triggering state is achieved by the operation unit 20. By operating the operation unit 20, the operation unit 20 can send a control signal. Since the operation unit 20 and the triggering unit 30 are connected in communication, the triggering unit 30 can put itself into the triggering state after receiving the control signal. When the operation unit 20 is released, the triggering unit 30 can switch to the non-triggering state. When the triggering unit 30 is in the non-triggering state, the triggering unit 30 cannot trigger the virtual buttons on the screen of the electronic device terminal, and cannot perform operations such as acceleration, deceleration, steering, and braking in the game.
[0045] The operating unit 20 and the trigger unit 30 are communicatively connected, thus facilitating the placement of the operating unit 20 at a distance from the trigger unit 30. This provides a basis for configuring game auxiliary devices such as steering wheels and pedals to simulate racing scenarios. Furthermore, the structure of this application is simpler than that of an integrated game controller, does not require a complex software system, and has a lower cost.
[0046] The trigger unit 30 is movably mounted on the first mounting base 10, allowing the user to adjust its position according to the virtual button positions of different games. This ensures that when the trigger unit 30 is in the triggered state, it can trigger the virtual buttons on the screen of the electronic device, thereby enabling the game auxiliary device of this application to adapt to different games and different mobile phones, improving its applicability. Furthermore, since the trigger unit 30 can be freely adjusted in position according to different games or virtual button layouts, it ensures precise matching with the virtual buttons on the screen, regardless of whether the virtual buttons are at the bottom, side, or any other location. This adjustability reduces the need for players to frequently adjust their hand posture during gameplay, reducing hand fatigue and enhancing comfort and the overall gaming experience.
[0047] Furthermore, the physical button design in traditional control stands and game controllers requires specialized mechanical structures and additional electrical connections, which not only increases manufacturing costs but may also introduce more potential points of failure. This application, however, simplifies the structure significantly by using a touch-sensitive component, allowing the trigger and operation units to communicate rather than physically connect, thus reducing the need for mechanical parts and lowering manufacturing difficulty and cost.
[0048] In existing technologies, the pressure applied to mechanical buttons is uncontrollable, leading to excessive pressure on the phone screen and potential damage. To address this issue, [see reference...] Figures 1 to 15As shown, in one embodiment of the present invention, the operation unit 20 has a first state in which the trigger unit 30 is in a triggered state and a second state in which the trigger unit 30 is in a non-triggered state. The trigger unit 30 includes a first circuit board 31. When the operation unit 20 is in the first state, the operation unit 20 can send a control signal. After receiving the control signal, the first circuit board 31 can trigger the virtual buttons on the screen of the electronic device terminal.
[0049] In this embodiment, when the operation unit 20 is in the first state, the trigger unit 30 is in the triggered state; when the operation unit 20 is in the second state, the trigger unit 30 is in the non-triggered state. After the electronic device terminal is installed in the mounting position, when the operation unit 20 is in the first state, the operation unit 20 can send a control signal. Since the operation unit 20 is communicatively connected to the trigger unit 30, the control signal can be received by the first circuit board 31 of the trigger unit 30. After receiving the control signal, the first circuit board 31 can trigger the virtual buttons on the screen of the electronic device terminal. As can be seen from the above, the operation unit 20 can send a control signal, enabling the first circuit board 31 to trigger the virtual buttons on the screen of the electronic device terminal, thereby performing corresponding operations, such as acceleration, deceleration, steering, or braking in a racing game.
[0050] When the first circuit board 31 of this application triggers a virtual button on the screen of an electronic device terminal, it can either directly contact the screen of the electronic device terminal or not. After receiving a control signal, the first circuit board 31 can increase its own charge, thereby producing an effect that simulates a finger touching the electronic screen, realizing the operation of the virtual button. Compared with traditional mechanical buttons that directly press on the screen, this reduces the physical pressure on the screen and helps to extend the service life of the electronic device terminal.
[0051] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the operation unit 20 includes an operation key 21, a second circuit board 22 electrically connected to the first circuit board 31, and a switch 23 mounted on the second circuit board 22. The operation key 21 is movably disposed on the first mounting base 10 along the second direction, and the switch 23 is located on the movement path of the operation key 21. When the operation unit 20 is in the first state, the operation key 21 presses the switch 23, and the second circuit board 22 sends a control signal.
[0052] In this embodiment, pressing the operation key 21 moves it along the second direction towards the switch 23 until it contacts the switch 23. The operation key 21 presses the switch 23, triggering a small voltage or current change. This change is recognized and processed by the microprocessor or signal recognizer on the second circuit board 22, causing the second circuit board 22 to issue a control signal. Subsequently, the second circuit board 22 sends the control signal to the first circuit board 31, which is electrically connected to it. Upon receiving the control signal, the first circuit board 31 can trigger virtual buttons on the electronic device's terminal screen. This change in charge distribution simulates the effect of a finger touching the screen, thus enabling the execution of corresponding actions, such as acceleration, deceleration, or turning in a racing car.
[0053] It should be noted that switch 23 can be a switch using existing technology, and the specific structure will not be described in detail here.
[0054] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the trigger part 30 further includes a rubber pad 32, which is mounted on the first circuit board 31 and is configured to contact the screen of the electronic device terminal.
[0055] In this embodiment, after the electronic device terminal is installed in the mounting position, the rubber pad 32 can maintain contact with the screen of the electronic device terminal. At this time, if the operation unit 20 is not operated, the trigger unit 30 is in a non-triggering state.
[0056] This application enables the rubber pad 32 to contact the screen of an electronic device terminal. The softness of the rubber pad 32 prevents damage to the screen. The softness and elasticity of the rubber pad 32 allow it to adapt to the different hardness and curvature of different electronic device terminal screens, maintaining good contact even on curved screens or softer screen surfaces.
[0057] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the operation unit 20 includes an operation key 21, a second circuit board 22, a third circuit board 24, and a switch 23 mounted on the second circuit board 22. The operation key 21 is movably disposed on the first mounting base 10 along a second direction. The first circuit board 31 and the second circuit board 22 are both electrically connected to the third circuit board 24. The switch 23 is disposed on the second circuit board 22 and is located on the movement path of the operation key 21. When the operation unit 20 is in the first state, the operation key 21 presses the switch 23, and the second circuit board 22 sends a control signal. The control signal is transmitted to the first circuit board 31 via the third circuit board 24.
[0058] In this embodiment, pressing the operation key 21 moves it along the second direction towards the switch 23 until it contacts the switch 23. The operation key 21 presses the switch 23, triggering a small voltage or current change. This change is recognized and processed by the microprocessor or signal recognizer on the second circuit board 22, causing the second circuit board 22 to issue a control signal. Subsequently, the control signal from the second circuit board 22 is transmitted to the first circuit board 31 via the third circuit board 24. Upon receiving the control signal, the first circuit board 31 can trigger the virtual buttons on the electronic device's terminal screen to perform the corresponding button functions. For example, it can operate the accelerator, steering, and brake buttons in a racing game, enabling acceleration, steering, and braking of the vehicle within the game.
[0059] It should be noted that the third circuit board 24 can be equipped with additional electronic components or sensors to support more complex game control functions and achieve functional expansion. For example, it can help identify the tilt angle of game assistive devices, thereby achieving more realistic tilt control in the game (similar to steering wheel operation in real racing cars).
[0060] See also Figures 1 to 15 As shown, in one embodiment of the present invention, a sliding groove 11 extending along a first direction is provided on the first mounting base 10. The game auxiliary device also includes a second mounting base 50 and a movable base 60. The second mounting base 50 is slidably disposed in the sliding groove 11 along the first direction, and the movable base 60 is movably disposed on the second mounting base 50 along the second direction. The trigger part 30 is mounted on the movable base 60.
[0061] With the above settings, the position of the trigger unit 30 can be adjusted in the first direction and the second direction, so that the game auxiliary device can better adapt to electronic device terminals of different sizes and button layouts of different games, greatly improving the applicability of the game auxiliary device.
[0062] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the game auxiliary device further includes a first elastic element 70, which is connected between the second mounting base 50 and the movable base 60. The first elastic element 70 can provide the movable base 60 with an elastic force that moves it in a direction closer to the mounting position along a second direction.
[0063] In this embodiment, the elastic force of the first elastic element 70 ensures that the movable base 60 can automatically reset to a position close to the mounting position when no external force is applied. The automatic reset function of the first elastic element 70 eliminates the need for additional manual reset during continuous operation, improving the continuity and smoothness of operation. Simultaneously, the first elastic element 70 can absorb some of the impact force during operation, providing shock absorption and protection for the movable base 60 and the trigger part 30 mounted thereon. This extends the service life of the gaming auxiliary device and protects the screen of the electronic device terminal from damage caused by hard impacts.
[0064] In one embodiment, the first elastic element 70 is a spring.
[0065] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the second mounting base 50 includes a base 51 and a mounting body 52. The base 51 is slidably disposed in a slide groove 11 along a first direction. Along a third direction, the slide groove 11 has a first sidewall 111 and a second sidewall 112 disposed opposite to each other. Both the first sidewall 111 and the second sidewall 112 are provided with a stop edge 113 extending along a third direction on the side facing each other. The first end of the mounting body 52 is connected to the base 51. In a second direction, the stop edge 113 can stop and limit the first end of the mounting body 52 and the base 51. The second end of the mounting body 52 passes through the gap between the two stop edges 113. The mounting body 52 has a first receiving cavity 521. The first end of the movable seat 60 is movably disposed in the first receiving cavity 521 along a second direction. The trigger part 30 is installed at the second end of the movable seat 60.
[0066] In this embodiment, the stop edge 113 prevents the mounting body 52 from detaching from the slide groove 11. The movable base 60 is movably disposed in the first receiving cavity 521 along the second direction. The trigger part 30 can move along the second direction with the movable base 60. At the same time, since the base 51 is slidably disposed in the slide groove 11 along the first direction, it can drive the mounting body 52 and the movable base 60 disposed in the first receiving cavity 521 of the mounting body 52 to slide along the first direction. This allows the movable base 60 to drive the trigger part 30 to move along the first direction. Through the above arrangement, the position of the trigger part 30 can be adjusted in the first and second directions, so that the game auxiliary device can better adapt to electronic device terminals of different sizes and virtual button layouts of different games, greatly improving the applicability of the game auxiliary device.
[0067] See also Figures 1 to 15As shown, in one embodiment of the present invention, the game auxiliary device further includes a placement platform 80 and a clamping assembly 90. The clamping assembly 90 includes a first clamping member 91 and a second clamping member 92. The placement platform 80 is mounted on a first mounting base 10, and the placement platform 80 forms a mounting position. Along a first direction, the first clamping member 91 and the second clamping member 92 are arranged opposite to each other, and a clamping space is formed between the first clamping member 91 and the second clamping member 92. The mounting position is located within the clamping space.
[0068] In this embodiment, after the electronic device terminal is installed in the mounting position, the electronic device terminal is fixed by the clamping cooperation of the first clamping member 91 and the second clamping member 92.
[0069] In existing technologies, the simple structure of the control bracket and its inability to rotate 360° make it impossible to maneuver the race car into sharp turns, thus reducing the enjoyment of the game. To address these issues, [see reference...] Figures 1 to 15 As shown, in one embodiment of the present invention, the game auxiliary device further includes a third mounting base 100, and the first mounting base 10 and the third mounting base 100 are rotatably and detachably connected.
[0070] In this embodiment, the third mounting base 100 is configured to connect to a support 700 (e.g., a desktop) to install the gaming aid device. The first mounting base 10 and the third mounting base 100 are rotatably connected, allowing users to find a suitable operating angle for different usage scenarios, reducing hand and wrist fatigue and significantly improving the user experience. Furthermore, the rotatable connection between the first mounting base 10 and the third mounting base 100 can also simulate steering wheel and turning operations. The detachable connection between the first mounting base 10 and the third mounting base 100 allows the gaming aid device to be disassembled when not in use, thereby reducing its size and facilitating portability and storage.
[0071] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the game auxiliary device further includes a fourth mounting base 200, the height and / or pitch angle of the third mounting base 100 relative to the fourth mounting base 200 are adjustable, and the bottom of the fourth mounting base 200 is provided with a clamp 600 for clamping the support 700.
[0072] In this embodiment, the fourth mounting base 200 is connected to the support 700 (e.g., a desktop) via a clamp, and the third mounting base 100 is connected to the support 700 via the fourth mounting base 200. The height and / or pitch angle of the third mounting base 100 relative to the fourth mounting base 200 are adjustable; that is, the height of the third mounting base 100 relative to the fourth mounting base 200 is adjustable, or the pitch angle of the third mounting base 100 relative to the fourth mounting base 200 is adjustable, or both the height and pitch angle of the third mounting base 100 relative to the fourth mounting base 200 are adjustable. This adjustability of height and pitch angle allows users to adjust the device position according to their personal preferences, thereby obtaining a comfortable operating angle and screen viewing angle, improving the user experience.
[0073] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the clamp 600 includes a frame 601 and two third clamping members 602. A fourth mounting base 200 is fixedly connected to the frame 601. Both third clamping members 602 are mounted on the frame 601 and are threadedly engaged with the frame 601. A clamping space for clamping a support 700 (e.g., a table) is formed between the top of the two third clamping members 602 and the top of the frame 601. By rotating the third clamping members 602, the support 700 can be clamped to install the game auxiliary device on the support 700.
[0074] See also Figures 1 to 15 As shown, in one embodiment of the present invention, along the first direction, the mounting position has a first side and a second side arranged opposite to each other. The first mounting base 10 includes two gripping parts 14, one gripping part 14 is disposed on the first side of the mounting position, and the other gripping part 14 is disposed on the second side of the mounting position. The gripping parts 14 are suitable for palm gripping, and the operating part 20 is disposed on the gripping parts 14. The operating part 20 is suitable for thumb pressing.
[0075] In this embodiment, the grip 14 conforms to the natural gripping shape of the hand, making it convenient for the user to grip. Simultaneously, while the user's hand is in a gripping state, the thumb can press on the operating part 20. This ergonomic design reduces pressure on the hand and wrist, minimizing muscle fatigue and hand discomfort that may occur during prolonged gaming.
[0076] See also Figures 1 to 17As shown, in one embodiment of the present invention, the operation unit 20 has a first state in which the trigger unit 30 is in a triggered state and a second state in which the trigger unit 30 is in a non-triggered state. The trigger unit 30 includes a first circuit board 31. When the operation unit 20 is in the first state, the operation unit 20 can send a control signal. After receiving the control signal, the first circuit board 31 can trigger the virtual buttons on the screen of the electronic device terminal. The operation unit 20 includes a foot pedal 400. Stepping on the foot pedal 400 can put the operation unit 20 in the first state.
[0077] In this embodiment, the operation unit 20 further includes a third circuit board 24 electrically connected to the first circuit board 31. A fourth circuit board is disposed at the bottom of the foot pedal 400, and a switch 23 is also disposed on the fourth circuit board. The fourth circuit board is connected to the third circuit board 24 via a wire 800. When the foot pedal 400 is stepped on, the switch 23 is pressed and a small voltage or current is triggered. This change is recognized and processed by the microprocessor or signal recognizer on the fourth circuit board, thereby causing the fourth circuit board to issue a control signal. This control signal is transmitted to the third circuit board 24 via the wire 800, and then from the third circuit board 24 to the first circuit board 31. After receiving the control signal, the first circuit board 31 can trigger the virtual buttons on the screen of the electronic device terminal to realize the corresponding button functions. For example, it can operate the accelerator button, steering button, brake button, etc. in the racing game to realize the acceleration, steering, and braking operations of the vehicle in the game. The foot pedal 400 makes the racing game experience more realistic and immersive.
[0078] In one embodiment, the gaming auxiliary device includes the structure described above that causes the operation unit 20 to be in the first state by stepping on the foot pedal 400, and also includes the structure described above that causes the operation unit 20 to be in the first state by pressing the operation key 21. The two methods can be selected and switched according to actual needs, for example, by plugging and unplugging the cable, or by switching through software.
[0079] See also Figures 1 to 15 As shown, in one embodiment of this utility model, the movable seat 60 has a second receiving cavity 61, which communicates with the first receiving cavity 521. A first protrusion 62 is provided on the inner wall of the movable seat 60, and the first protrusion 62 is located inside the second receiving cavity 61. The bottom of the mounting body 52 is fixedly connected to the base 51 by screws. The base 51 has an inner cavity communicating with the first receiving cavity 521. A second protrusion 53 is provided on the inner wall of the base 51. One end of the first elastic member 70 is connected to the first protrusion 62, and the other end of the first elastic member 70 is connected to the second protrusion 53.
[0080] See also Figures 1 to 15As shown, in one embodiment of the present invention, the clamping assembly 90 further includes two second elastic members 93 and a gear 94. The first clamping member 91 includes a first clamping body 911 and a first cover 912 covering the first clamping body 911. The first clamping body 911 and the first cover 912 are fixedly connected by bolts. The second clamping member 92 includes a second clamping body 921 and a second cover 922 covering the second clamping body 921. The second clamping body 921 and the second cover 922 are fixedly connected by bolts.
[0081] The first mounting base 10 is also provided with a cylindrical boss 15 and two limiting guide plates 17. Along the first direction, a third protrusion 16 is provided on each of the opposite sides of the cylindrical boss 15. The gear 94 is sleeved on the cylindrical boss 15 and can rotate relative to the cylindrical boss 15 around its own central axis. A fourth protrusion 913 is provided on the first clamping body 911, and a fifth protrusion 923 is provided on the second clamping body 921. The fourth protrusion 913 is corresponding to the third protrusion 16 on its side, and the fifth protrusion 923 is corresponding to the third protrusion 16 on its side. The centers of the fourth protrusion 913, the fifth protrusion 923, and the two third protrusions 16 are collinear. One second elastic member 93 is connected between the fourth protrusion 913 and the corresponding third protrusion 16, and the other second elastic member 93 is connected between the fifth protrusion 923 and the corresponding third protrusion 16. A first rack 914 is provided on the first clamping body 911, and a second rack 924 is provided on the second clamping body 921. Along a third direction, the first rack 914 and the second rack 924 are located on opposite sides of the gear 94, and both the first rack 914 and the second rack 924 mesh with the gear 94. Two limiting guide plates 17 extend along a first direction. Along a third direction, the two limiting guide plates 17 are located on opposite sides of the cylindrical boss 15. A sliding space is formed between the two limiting guide plates 17 for the first clamping member 91 and the second clamping member 92. The ends of the first clamping body 911 and the first cover 912 facing the second clamping member 92 are slidably disposed within the sliding space formed between the two limiting guide plates 17. The ends of the second clamping body 921 and the second cover 922 facing the first clamping member 91 are also slidably disposed within the sliding space.
[0082] Pulling the first clamping member 91 away from the gear 94 along the first direction stretches the second elastic member 93 connected to the fourth protrusion 913. Since the first rack 914 meshes with the gear 94, it drives the gear 94 to rotate. Simultaneously, since the gear 94 meshes with the second rack 924, it drives the second rack 924 to move away from the gear 94 along the first direction. At this time, the second elastic member 93 connected to the fifth protrusion 923 stretches, releasing the first clamping member 91. Under the elastic restoring force of the two second elastic members 93, the electronic device terminal in the mounting position can be clamped and fixed. Alternatively, the second clamping member 92 can be pulled away from the gear 94, or both the first clamping member 91 and the second clamping member 92 can be pulled simultaneously along the first direction away from the gear 94. The subsequent driving process is similar to the above process and will not be described again here. Through the above settings, the clamping and release of the electronic device terminal in the mounting position can be achieved.
[0083] In one embodiment, the second elastic element 93 is a spring.
[0084] See also Figures 1 to 15 As shown, in one embodiment of this utility model, the third mounting base 100 is a U-shaped plate, which includes a first plate segment 101, a second plate segment 102, and a third plate segment 103. The first plate segment 101 and the third plate segment 103 are disposed on opposite sides of the second plate segment 102. Both the first plate segment 101 and the third plate segment 103 are perpendicular to the second plate segment 102. Both the first plate segment 101 and the third plate segment 103 are provided with two first connecting holes. The centers of the two first connecting holes disposed on the same plate segment are collinear. The fourth mounting base 200 includes opposite mounting bases. Two fourth plate segments 201 are provided, one of which corresponds to the first plate segment 101 and the other corresponds to the third plate segment 103. Each of the two fourth plate segments 201 is provided with two second connecting holes 202 and six third connecting holes 203. The two second connecting holes 202 are spaced apart in the vertical direction, and three third connecting holes 203 are provided on the outer periphery of each second connecting hole 202. The three third connecting holes 203 are arranged at intervals along the circumference of the corresponding second connecting hole 202.
[0085] During connection, one first connecting hole on the first plate segment 101 corresponds to one second connecting hole 202 on the first fourth plate segment 201, and another first connecting hole on the first plate segment 101 corresponds to one of the three third connecting holes 203 on the first fourth plate segment 201 that correspond to the aforementioned second connecting hole 202. Similarly, one first connecting hole on the third plate segment 103 corresponds to one second connecting hole 202 on the second fourth plate segment 201, and another first connecting hole on the third plate segment 103 corresponds to one of the three third connecting holes 203 on the second fourth plate segment 201 that correspond to the aforementioned second connecting hole 202. Then, by inserting bolts or screws through the corresponding connecting holes, the connection between the plate segments can be achieved. By selecting different second connecting holes 202, the height of the third mounting base 100 relative to the fourth mounting base 200 can be adjusted; by selecting different third connecting holes 203, the pitch angle of the third mounting base 100 relative to the fourth mounting base 200 can be adjusted.
[0086] See also Figures 1 to 15 As shown, in one embodiment of the present invention, the first mounting base 10 has a mounting cavity. The first mounting base 10 includes an upper shell 12 and a lower shell 13. After the upper shell 12 and the lower shell 13 are fastened together, they together form the mounting cavity. The second circuit board 22, the switch 23, and the third circuit board 24 are all installed in the mounting cavity. A sixth protrusion 131 is provided in the mounting cavity.
[0087] The gaming auxiliary device also includes a quick-release base 300, a quick-release component 301, and a locking assembly 500. The locking assembly 500 includes a locking block 501 and a third elastic element 502. The quick-release base 300 is fixedly connected to the third mounting base 100 by bolts. The quick-release base 300 has a third receiving cavity 302. The first mounting base 10 is provided with a slot 18 and a limiting groove 19. A first through hole is provided on the side wall of the slot 18. The locking block 501 includes a locking part 5011 located in the mounting cavity and a toggle part 5012 located outside the mounting cavity and connected to the locking part 5011. The toggle part 5012 is slidably disposed in the limiting groove 19. The third elastic member 502 is installed in the mounting cavity. One end of the third elastic member 502 abuts against the sixth protrusion 131, and the other end of the third elastic member 502 abuts against the locking part 5011. The first end of the quick release member 301 is adapted to the slot 18. The first end of the quick release member 301 is provided with a second through hole. The bottom of the locking part 5011 extends into the slot 18 through the through hole and can be locked in the second through hole, thereby realizing the connection between the quick release member 301 and the first mounting base 10. The second end of the quick release member 301 is locked in the third receiving cavity 302 of the quick release base 300 and can rotate relative to the quick release base 300 around its own central axis.
[0088] During disassembly, manually push the actuating part 5012 upward until the locking part 5011 disengages from the second through hole, thereby disassembling the first mounting base 10 from the quick-release piece 301. At this time, the third elastic member 502 is compressed. After releasing the hand, the bottom of the locking part 5011 can be reset under the elastic restoring force of the third elastic member 502.
[0089] like Figure 3 As shown, in one embodiment, the bottom of the locking part 5011 is inclined on the side facing the third mounting base 100. The inclined surface extends downward at an angle from the side close to the third mounting base 100 to the side away from the third mounting base 100. The second through hole is configured to fit the bottom of the locking part 5011.
[0090] In one embodiment, the third elastic element 502 is a spring.
[0091] From the above description, it can be seen that the above embodiments of this utility model achieve the following technical effects: A first mounting base and a touch component are provided. The touch component includes an operation part and a trigger part. The trigger part is movably mounted on the first mounting base, allowing the user to adjust the position of the trigger part according to the virtual button positions of different games. This ensures that the trigger part accurately corresponds to the virtual buttons on the screen of the electronic device terminal, thereby enabling the game auxiliary device of this application to adapt to different mobile racing games and improving the applicability of the game auxiliary device. After the electronic device terminal is installed in the mounting position, the trigger part always maintains a correspondence with the virtual buttons on the screen of the electronic device terminal. When the trigger part is in the triggered state, it can simulate the user's finger touch and trigger the virtual buttons on the screen of the electronic device terminal (e.g., acceleration buttons, deceleration buttons, steering buttons, brake buttons, etc. in racing games) to realize the corresponding button functions. Compared with the integrated gamepad in the prior art, this utility model has a simple structure, low cost, and is applicable to different mobile phones and different mobile racing games, providing a good gaming experience.
[0092] Obviously, the embodiments described above are only some embodiments of this utility model, and not all embodiments. Based on the embodiments of this utility model, all other embodiments obtained by those skilled in the art without creative effort should fall within the protection scope of this utility model.
[0093] It should be noted that the terminology used herein is for the purpose of describing particular embodiments only and is not intended to limit the exemplary embodiments according to this application. As used herein, the singular form is intended to include the plural form as well, unless the context clearly indicates otherwise. Furthermore, it should be understood that when the terms "comprising" and / or "including" are used in this specification, they indicate the presence of features, steps, operations, devices, components, and / or combinations thereof.
[0094] The above description is merely a preferred embodiment of this utility model and is not intended to limit the utility model. Various modifications and variations can be made to this utility model by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of this utility model should be included within the protection scope of this utility model.
Claims
1. A game aid device, characterized in that, include: The first mounting base (10) has a mounting position for mounting an electronic device terminal; The touch component includes an operation unit (20) and a trigger unit (30). The operation unit (20) is communicatively connected to the trigger unit (30). The trigger unit (30) is movably disposed on the first mounting base (10). The trigger unit (30) has a trigger state and a non-trigger state. By operating the operation unit (20), the trigger unit (30) can be put into the trigger state. When the trigger unit (30) is in the trigger state, the trigger unit (30) can trigger the virtual buttons on the terminal screen of the electronic device.
2. The game auxiliary device according to claim 1, characterized by The operation unit (20) has a first state that puts the trigger unit (30) in the trigger state and a second state that puts the trigger unit (30) in the non-trigger state. The trigger unit (30) includes a first circuit board (31). When the operation unit (20) is in the first state, the operation unit (20) can send a control signal. After receiving the control signal, the first circuit board (31) can trigger the virtual buttons on the terminal screen of the electronic device.
3. The game auxiliary device according to claim 2, wherein The operation unit (20) includes an operation key (21), a second circuit board (22) electrically connected to the first circuit board (31), and a switch (23) mounted on the second circuit board (22). The operation key (21) is movably disposed on the first mounting base (10) in a second direction, and the switch (23) is located on the movement path of the operation key (21). When the operation unit (20) is in the first state, the operation key (21) presses the switch (23), and the second circuit board (22) sends out the control signal. And / or, the trigger unit (30) further includes a rubber pad (32), which is mounted on the first circuit board (31) and is configured to contact the screen of the electronic device terminal.
4. The game auxiliary device according to claim 2, wherein The operation unit (20) includes an operation key (21), a second circuit board (22), a third circuit board (24), and a switch (23) mounted on the second circuit board (22). The operation key (21) is movably disposed on the first mounting base (10) in a second direction. The first circuit board (31) and the second circuit board (22) are both electrically connected to the third circuit board (24). The switch (23) is disposed on the second circuit board (22) and is located on the movement path of the operation key (21). When the operation unit (20) is in the first state, the operation key (21) presses the switch (23), and the second circuit board (22) sends out the control signal. The control signal is transmitted to the first circuit board (31) via the third circuit board (24). And / or, the trigger unit (30) further includes a rubber pad (32), which is mounted on the first circuit board (31) and is configured to contact the screen of the electronic device terminal.
5. The game aid device according to any one of claims 1 to 4, characterized in that, The first mounting base (10) is provided with a slide groove (11) extending in a first direction. The game auxiliary device also includes a second mounting base (50) and a movable base (60). The second mounting base (50) is slidably disposed in the slide groove (11) in the first direction. The movable base (60) is movably disposed on the second mounting base (50) in a second direction. The trigger part (30) is mounted on the movable base (60).
6. The game auxiliary device according to claim 5, characterized in that, The gaming auxiliary device further includes a first elastic element (70) connected between the second mounting base (50) and the movable base (60), the first elastic element (70) being capable of providing the movable base (60) with an elastic force that moves it toward the mounting base along the second direction.
7. The game auxiliary device according to claim 5, wherein The second mounting base (50) includes a base (51) and a mounting body (52). The base (51) is slidably disposed in the slide groove (11) along the first direction. Along the third direction, the slide groove (11) has a first sidewall (111) and a second sidewall (112) disposed opposite to each other. Both the first sidewall (111) and the second sidewall (112) are provided with a stop edge (113) extending along the third direction on the side facing each other. The first end of the mounting body (52) is connected to the base (51). In the second direction, the stop edge (113) can form a stop limit on the first end of the mounting body (52) and the base (51), the second end of the mounting body (52) extends through the gap between the two stop edges (113), the mounting body (52) has a first receiving cavity (521), the first end of the movable seat (60) is movably disposed in the first receiving cavity (521) along the second direction, and the trigger part (30) is installed on the second end of the movable seat (60).
8. The game aid device according to any one of claims 1 to 4, characterized in that, The game auxiliary device further includes a placement platform (80) and a clamping assembly (90). The clamping assembly (90) includes a first clamping member (91) and a second clamping member (92). The placement platform (80) is mounted on the first mounting base (10) and forms the mounting position. Along a first direction, the first clamping member (91) and the second clamping member (92) are arranged opposite to each other, and a clamping space is formed between the first clamping member (91) and the second clamping member (92). The mounting position is located within the clamping space.
9. The game aid device according to any one of claims 1 to 4, characterized in that, The gaming auxiliary device also includes a third mounting base (100), and the first mounting base (10) is rotatably and detachably connected to the third mounting base (100).
10. The game auxiliary device according to claim 9, the game auxiliary device further includes a fourth mounting base (200), the height and / or pitch angle of the third mounting base (100) relative to the fourth mounting base (200) is adjustable, and the bottom of the fourth mounting base (200) is provided with a clamp (600) for clamping a support.
11. The game auxiliary device according to claim 10, wherein Along a first direction, the mounting position has a first side and a second side disposed opposite to each other. The first mounting base (10) includes two grips (14), one of which is disposed on the first side of the mounting position and the other grip (14) is disposed on the second side of the mounting position. The grips (14) are adapted to be grasped by the palm. The operating part (20) is disposed on the grips (14) and is adapted to be pressed by the thumb.
12. The game auxiliary device according to claim 1, wherein The operation unit (20) has a first state that puts the trigger unit (30) in the trigger state and a second state that puts the trigger unit (30) in the non-trigger state. The trigger unit (30) includes a first circuit board (31). When the operation unit (20) is in the first state, the operation unit (20) can send a control signal. After receiving the control signal, the first circuit board (31) can trigger the virtual button on the terminal screen of the electronic device. The operation unit (20) includes a foot pedal (400). Stepping on the foot pedal (400) can put the operation unit (20) in the first state.