Ordering for electronic devices

CN309801547SActive Publication Date: 2026-02-17NANJING XIYIN ECOMMERCE CO LTD +2
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Patent Information

Application Number
CN202430700101.4
Authority / Receiving Office
CN · China
Patent Type
Designs(China)
Current Assignee / Owner
Filing Date
2024-11-05
Publication Date
2026-02-17
Estimated Expiration
2039-11-05

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Abstract

1. The name of the present design product: order placement to obtain rewards graphical user interface for electronic devices. 2. The use of the present design product: an electronic device. 3. The design points of the present design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: design 1 front view. 5. The rear view, left view, right view, top view and bottom view of design 1-3 are conventional designs, and the rear view, left view, right view, top view and bottom view of design 1-3 are omitted. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: interface display and human-computer interaction for order placement to obtain rewards. 8. The human-computer interaction mode of the graphical user interface: design 1 front view displays the order placement to obtain rewards graphical user interface. Design 1 front view is below the game start button, when the user clicks / touches the button to start the related game, the interface changes from design 1 front view to design 3 change state diagram 1. In the interface of design 1 change state diagram 1, the user can click / touch the jump button at the bottom of the interface to play the related game. When the game is over, the interface changes from design 1 change state diagram 1 to design 1 change state diagram 2-4 in turn. Design 1 change state diagram 4 displays the order placement to obtain rewards graphical user interface. The user can click / touch the rules button on the right side of the upper part of the interface to view the rules of the related activity; the user can click / touch the search bar on the right side of the upper part of the interface to input the required product information for search; the user can click / touch the classification bar in the upper part of the interface to display the products corresponding to the classification; the user can click / touch the product list in the middle and lower parts of the interface to purchase the products. Design 2 is different from design 1 in that design 2 change state diagram 3 is different from design 1 change state diagram 3, and the other views and their dynamic change processes are the same as design 1. Design 3 front view displays the order placement to obtain rewards graphical user interface. Design 3 front view is below the game start button, when the user clicks / touches the button to start the related game, the interface changes from design 3 front view to design 3 change state diagram 1. In the interface of design 3 change state diagram 1, the user can click / touch the jump button at the bottom of the interface to play the related game. When the game is over, the interface changes from design 3 change state diagram 1 to design 3 change state diagram 2-5 in turn. Design 3 change state diagram 5 is the same as design 1 change state diagram 4. In each view, various buttons, input boxes, lists, etc. are used for human-machine interaction and to implement functionality.
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