Electronic device with graphical user interface for voice role-playing interaction

CN309956480SActive Publication Date: 2026-05-01BYD CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Designs(China)
Current Assignee / Owner
BYD CO LTD
Filing Date
2025-04-09
Publication Date
2026-05-01

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Abstract

1. Name of the product in this design: Electronic device with a graphical user interface featuring voice role-playing interaction function. 2. Purpose of this design: An electronic device. 3. The key design features of this product are the content displayed in the graphical user interface on the screen. 4. Images or photos that best illustrate the design points: Design 1 Interface change state diagram 2. 5. Design 1 is designated as the basic design. 6. Purpose of Graphical User Interface: A graphical user interface used in automotive in-vehicle systems to provide feedback to user voice commands. 7. Human-computer interaction method of graphical user interface: When the user gives a casual voice command to the car system (such as "How is the weather today?"), the interface changes from the main view of Design 1 to the interface change state diagram 1 of Design 1. After the car system recognizes the voice command, the interface changes from the interface change state diagram 1 of Design 1 to the interface change state diagram 2 of Design 1. Then the car system plays the voice command, and the interface changes from the interface change state diagram 2 of Design 1 to the interface change state diagram 3 of Design 1. When a user issues a voice command related to their girlfriend to the car's in-vehicle system (such as "I want to chat with my girlfriend"), the interface changes from the main view of Design 2 to the interface change state diagram 1 of Design 2. After the car's in-vehicle system recognizes the voice command, the interface changes from the interface change state diagram 1 of Design 2 to the interface change state diagram 2 of Design 2. Then, the car's in-vehicle system reads the voice command aloud, and the interface changes from the interface change state diagram 2 of Design 2 to the interface change state diagram 3 of Design 2. When a user issues a voice command related to a stand-up comedian to the car's in-vehicle system (such as "I want to chat with a stand-up comedian" or "Please tell me a stand-up routine"), the interface changes from the main view in Design 3 to the interface change state diagram in Design 3 (Figure 1). After the car's in-vehicle system recognizes the voice command, the interface changes from the interface change state diagram in Design 3 (Figure 1) to the interface change state diagram in Design 3 (Figure 2). Then, the car's in-vehicle system plays the voice command, and the interface changes from the interface change state diagram in Design 3 (Figure 2) to the interface change state diagram in Design 3 (Figure 3). When a user issues a voice command related to a child companion to the car's in-vehicle system (such as "I want to chat with a child companion"), the interface changes from the main view in Design 4 to the interface change state diagram in Design 4 (Figure 1). After the car's in-vehicle system recognizes the voice command, the interface changes from the interface change state diagram in Design 4 (Figure 1) to the interface change state diagram in Design 4 (Figure 2). Then, the car's in-vehicle system reads the voice command aloud, and the interface changes from the interface change state diagram in Design 4 (Figure 2) to the interface change state diagram in Design 4 (Figure 3). When a user issues a voice command related to an English teacher to the car's in-vehicle system (such as "I want to chat with my English teacher" or "How to learn English"), the interface changes from the main view in Design 5 to the interface change state diagram in Design 5 (Figure 1). After the car's in-vehicle system recognizes the voice command, the interface changes from the interface change state diagram in Design 5 (Figure 1) to the interface change state diagram in Design 5 (Figure 2). Then, the car's in-vehicle system reads the voice command aloud, and the interface changes from the interface change state diagram in Design 5 (Figure 2) to the interface change state diagram in Design 5 (Figure 3). When a user issues a voice command related to a financial advisor to the car's in-vehicle system (such as "I want to chat with a financial advisor" or "How to manage finances"), the interface changes from the main view of Design 6 to the interface change state diagram 1 of Design 6. After the car's in-vehicle system recognizes the voice command, the interface changes from the interface change state diagram 1 of Design 6 to the interface change state diagram 2 of Design 6. Then, the car's in-vehicle system reads the voice command aloud, and the interface changes from the interface change state diagram 2 of Design 6 to the interface change state diagram 3 of Design 6. When a user issues a voice command related to a mental health counselor to the car's in-vehicle system (such as "I want to chat with a mental health counselor" or "I'm very sad, what should I do?"), the interface changes from the main view of Design 7 to the interface change state diagram 1 of Design 7. After the car's in-vehicle system recognizes the voice command, the interface changes from the interface change state diagram 1 of Design 7 to the interface change state diagram 2 of Design 7. Then, the car's in-vehicle system reads the voice command aloud, and the interface changes from the interface change state diagram 2 of Design 7 to the interface change state diagram 3 of Design 7.
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