Interactive color collection systems and processes on an interactive device; cross-reference to related requests

The interactive color collection device addresses the dual functionality of a toy and scoreboard by illuminating LEDs based on signal recognition, providing a visual record of user progress and unlocking experiences.

FR3168350A3Pending Publication Date: 2026-05-15LIGHTUPTOYS COM LLC
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Patent Information

Authority / Receiving Office
FR · FR
Patent Type
Utility models
Current Assignee / Owner
LIGHTUPTOYS COM LLC
Filing Date
2025-11-07
Publication Date
2026-05-15

AI Technical Summary

Technical Problem

Existing devices in amusement parks fail to function simultaneously as a toy and a scoreboard, unable to recognize user progress and reward achievements within interactive experiences, and do not unlock additional experiences based on accumulated points.

Method used

An interactive color collection device with integrated circuits that associate unique codes with colors, illuminating LEDs and triggering effects or features based on signal recognition, serving as both a toy and a scoreboard.

Benefits of technology

The device provides a visual record of user progress, unlocks unique experiences, and rewards users by illuminating LEDs in specific colors, enhancing the interactive experience with features like bubble production and sound effects.

✦ Generated by Eureka AI based on patent content.

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Abstract

Interactive color collection systems and methods on an interactive device include programming an integrated circuit fixed inside the interactive device to associate a unique code with a color, emitting a unique signal associated with the unique code to a fixed terminal, recognizing the unique signal inside the fixed terminal, thus illuminating the fixed terminal in the color associated with the unique code and triggering the emission of the unique signal from the fixed terminal to the device. The unique signal is recognized by the device's integrated circuit and triggers the illumination of an LED fixed inside the device in the color associated with the unique signal. Once the device has collected the required number of colors within this game area, a unique effect is unlocked from inside the device and / or the device unlocks the next game level. Fig. 15.
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Description

Title of the invention: Interactive color collection systems and methods on an interactive device. Cross-reference to related applications.

[0001] This application claims the benefit of provisional application no. 63 / 597 386 filed on 9 November 2023. technical field

[0002] This disclosure relates generally to interactive color collection systems and methods on an interactive device by receiving and transmitting unique signals. More specifically, the device contains light-emitting diodes that light up in a color associated with each unique signal that is received and / or transmitted. Previous technique

[0003] Amusement parks and / or theme parks include various entertainment attractions, most of which now include immersive or interactive experiences. Visitors, for example, visit specific areas that feature various effects and characteristics, such as audio and visual effects, bubble production, and / or light shows. As modern immersive and interactive experiences become increasingly sophisticated and complex, visitors feel the need to keep track of the experiences they have visited and to visually display all related achievements on a single device, especially when participating in a game. The visualization indicates to others how many experiences the visitor has visited while also allowing the visitor to keep track of their progress so they know which area to visit next.Furthermore, visitors should be rewarded after completing a certain number of interactive experiences within a game. For example, visitors should be able to use the device as a digital passport to unlock additional experiences within the amusement park and / or display a unique effect or show after completing all relevant experiences. While bubble toys and bubble swords already exist, none of these existing devices function simultaneously as a toy and a scoreboard, providing users with a visual record of their progress within the game. Moreover, these existing devices cannot recognize when a user has accumulated a certain number of points within a game to unlock additional unique experiences within the park.Furthermore, these devices do more than that. unlock a unique effect or show within themselves or at a nearby fixed terminal once a user has collected all the points for a specific experience. Description of the invention

[0004] A method for collecting colors on an interactive device includes programming an integrated circuit fixed inside the interactive device to associate a unique code with a color, emitting a unique signal associated with the unique code to a fixed terminal, recognizing the unique signal inside the fixed terminal, thus illuminating the fixed terminal in the color associated with the unique code and triggering the emission of the unique signal from the fixed terminal to the device, and recognizing the unique signal via the integrated circuit of the device, which triggers the illumination of an LED fixed inside the device in the color associated with the unique signal.

[0005] According to other possible characteristics: -the process further includes the continuous illumination of the LED in the color once activated; -the method further includes triggering an effect from the fixed terminal when the unique signal is recognized; -the effect is selected from the group consisting of a mist production, a lighting, a bubble production, a sound and a projection; -each of the at least one LED is illuminated in a different color depending on the unique signal received; -the method further includes triggering an effect from the fixed terminal when the unique signal is recognized, in addition to calling a feature from the device when the unique signal has been recognized; -the method further includes triggering an effect from the fixed terminal when the unique signal is recognized, further programming the integrated circuit to associate additional unique codes with additional colors and emitting additional unique signals associated with the additional unique codes to the fixed terminal; -the method further includes triggering an effect from the fixed terminal when the unique signal is recognized, in addition to the automatic reset of the device once a certain number of unique signals have been received; -the method further includes triggering an effect from the fixed terminal when the unique signal is recognized, furthermore triggering a special effect from the device once a certain number of unique signals have been received.

[0006] An interactive color-collecting device comprising a housing with a first and a second end, the housing comprising a main printed circuit board with an integrated circuit, a receiver and a transmitter, the integrated circuit being configured to recognize at least one unique code, each of the at least one unique code being associated with a color, a blade connected to the second end of the housing, the blade comprising a first printed circuit board comprising at least one LED, the at least one LED illuminating in the color associated with the at least one unique code, and a handle fixed against the first end of the housing and containing a button, which is configured to emit a signal to a nearby device via the transmitter.

[0007] According to other possible characteristics: - a number of at least one LED ranges from four to ten, preferably six; -the main printed circuit board includes at least one LED, in which at least one LED lights up in the color associated with at least one unique code; -the integrated circuit is configured to identify when a number of at least one LEDs are lit, thus unlocking a unique feature inside the device; -the number of at least one LED is fixed along the entire length of the blade and is configured to light up in a sequential order from one end of the blade to the other end; -the device further includes a second printed circuit board fixed inside the blade, in which the second circuit board includes at least one LED; -at least one LED from the first and second printed circuit boards is positioned in a row inside the blade.

[0008] An interactive color collection system includes:

[0009] an interactive device comprising:

[0010] a housing comprising a receiver and a transmitter electrically connected to a main printed circuit board with an integrated circuit; and

[0011] a first printed circuit board comprising six light-emitting diodes and electrically connected to the main printed circuit board;

[0012] wherein the integrated circuit is configured to recognize six unique codes and emit six unique signals associated with each of the six unique codes;

[0013] wherein each of the six unique codes is associated with a unique color; and

[0014] a fixed terminal comprising a second receiver and a second transmitter electrically connected to a second main printed circuit board with a second integrated circuit, wherein the second integrated circuit is configured to recognize each of the six unique codes and illuminate the fixed terminal in the color associated with the unique signal received and automatically return the unique signal received to the device;

[0015] in which one of the six light-emitting diodes lights up in the color associated with the unique signal when it is received by the device.

[0016] According to other possible characteristics: - the six light-emitting diodes are programmed to light up in a sequence; -a special effect is activated from the device when all six unique signals have been received; -Each of the six LEDs is continuously illuminated in the color once activated by the respective unique signal. Brief description of the drawings

[0017] Fig. 1 is a front view of an embodiment of an interactive color collection device.

[0018] [Fig.2] is a rear view of the interactive color collection device shown in [Fig.1].

[0019] [Fig.3] is a right side view of the interactive color collection device shown in [Fig.1].

[0020] [Fig.4] is a left side view of the interactive color collection device shown in [Fig.1].

[0021] Fig. 5 is a top view of the interactive color collection device shown in [Fig.1].

[0022] [Fig.6] is a bottom view of the interactive color collection device shown in [Fig.1].

[0023] [Fig.7] is a top left perspective view of the interactive color collection device shown in [Fig.1].

[0024] Fig. 8 is an exploded view of the interactive color collection device shown in Fig. 1.

[0025] [Fig.9] is an open front view of the interactive color collection device shown in [Fig.1].

[0026] Fig. 10 is a diagram of an interactive color collection system used by the interactive device shown in Fig. 1.

[0027] [Fig. 11] is an illustration of a color collection method between two interactive devices as shown in [Fig. 1].

[0028] Figure 12 is an illustration of a color collection process between multiple interactive devices as shown in [Fig.1].

[0029] Fig. 13 is an illustration of a color collection method between the interactive device as shown in Fig. 1 and a fixed terminal.

[0030] Fig. 14 is an illustration of another color collection method between multiple interactive devices as shown in Fig. 1 and a fixed terminal.

[0031] Fig. 15 is a flowchart of the color collection process between an interactive device and a fixed terminal as shown in the illustration in Fig. 14. Detailed description

[0032] Figures 1-9 show various views of an interactive device 20 that collects colors when it receives and / or emits a unique signal. Figure 10 shows an interactive system 102 that is used by the interactive device to collect colors between itself and another device 20a and / or a fixed terminal 100. Figures 11-12 show various illustrations and methods of collecting colors between one or more interactive devices using the system shown in Figure 10. Figures 13-15 show various illustrations and methods of collecting colors between one or more interactive devices and a nearby fixed terminal using the system shown in Figure 10. The interactive device shown in the embodiment in Figures 1-9 and 11-15 is an interactive bubble sword; however, this should not be considered limiting.The interactive device's bubble sword implementation is advantageous in that it is programmed to include various modes; it is a toy that lights up and / or creates bubbles and / or emits sound, but also a digital scoreboard that collects colors via LED lighting inside its blade to indicate a user's location and / or which level they are on within the game. Furthermore, when all the colors within a specific level of the game have been collected, the sword displays a unique feature as a reward and / or unlocks a key that allows the user to access a secret area of ​​the park.

[0033] As shown in Figures 1-4 and 6-9, the interactive device 20 includes a blade 22 which is connected to a housing 52, which housing is connected to a handle 70. A bubble solution reservoir 94 can be attached to the handle via a lid 96. As shown in Figures 1-5 and 7-9, the blade includes a tube 24, which is hollow and surrounds various internal elements. As shown in Figures 5 and 7-8, the tube includes an opening 27 in its upper surface into which a nozzle 48 is attached. This tube protects these internal components, for example, in case of a fall, and prevents bubbles, if produced, from escaping onto the internal elements of the blade. This tube is made of a plastic that does not easily break if dropped and is made of a material with a specific opacity to reflect light. The light. The hollow tube also includes a reflective sheet surrounding its inner circumference to create a unique lighting effect when illuminated, further differentiating the illumination of each LED attached inside the blade. This clearly shows how many colors have been collected by the user in the game. As shown in [Fig. 8], the tube includes a lower tray 25, which fits snugly into an upper portion of the housing 50, for example, when the front cover 52 and the rear cover 54 of the housing are connected. As shown in Figures 8 and 9, attached inside the tube is a hollow tube 26. Attached to the upper portion of this tube is the nozzle, which includes a spout 47 fixed to the inside of one of its edges, to which a bubble solution channel 98 is connected to transfer bubble solution into the nozzle.Attached inside the nozzle is a scraper 49, which rotates 360 degrees around an inner circumference of the nozzle to create a film, see [Fig. 5]. The scraper rotates via a drive shaft 51, which is fixed inside the tube and connected to a motor 60, which is fixed inside the housing 50, see Figures 5 and 9. As shown in Figures 8 and 9, a first printed circuit board 28 (“PCB”) and a second printed circuit board PCB 30 are fixed vertically along the sides of the tube via upper and lower brackets (44, 46). As shown in [Fig. 9], the upper and lower brackets snap securely around the outer circumference of the tube and include hooks into which the first and second PCBs are secured.The upper and lower supports further include upper and lower slots (21, 23) into which the solution channel is fixed along one side of the pipe over the entire length of the blade to the nozzle. As shown in Figures 8-9, the first and second PCBs each include multiple LEDs, which are customizable according to user specifications. For optimal performance while providing a clear separation between each LED and each row of LEDs within the blade, the number of LEDs on each PCB ranges from four to ten, preferably six. The first PCB includes six LEDs (31-36) and the second PCB includes six LEDs (37-42), which are electrically connected to and soldered to their respective PCBs. These LEDs extend along the entire length of the blade at a specific distance from each other on each PCB to ensure that the illumination of each LED is distinct and that the colors of each LED do not blend together when illuminated.The LEDs on each printed circuit board are aligned in rows relative to each other or staggered along the entire length of the strip. Furthermore, it is advantageous for the strip to be made of a specific material that clearly reflects the light from each LED so that there is no confusion as to the number of colors that have been collected and their positions. The user is inside the game. The first and second PCBs are both electrically connected to a main PCB 66, which is fixed inside the housing. The LEDs attached to the first and second PCBs are unique in that they illuminate when in toy mode, but act as the user's results table when a signal is received and when they are in interactive game mode. In the game, each row of LEDs on the respective first and second PCBs is programmed via an integrated circuit 65 ("IC"), which is part of the main PCB, to illuminate in a specific color when a unique signal is received. For example, when a signal is received by the device, the first LED on the first PCB and the first LED on the second PCB are both programmed to illuminate green when they receive the instruction.When a second signal is received, the second LEDs light up blue; when a third signal is received, the third LEDs light up yellow; when a fourth signal is received, the fourth LEDs light up white; when a fifth signal is received, the fifth LEDs light up purple; and when a sixth signal is received, the sixth LEDs light up red. The device is also programmed via the integrated circuit to recognize when the corresponding number of LEDs inside the blade—in this six-row embodiment—are all illuminated in the color to be collected in that game. When this occurs, a unique effect or feature is activated within the device, such as bubble production, a unique light effect, and / or sound played through a 92 speaker. This unique effect may also include the device unlocking another area within the game.For example: the need to collect all the colors before being able to move on to the next level. Once the device recognizes that this game level has been reached, it resets and is ready to start collecting colors in the next level or area.

[0034] As shown in Figures 1-4 and 7-9, a housing 50 is fixed below the blade 22. The housing consists of a front piece 52 and a rear piece 54 that are fixed together to form an internal compartment. The housing is made of a plastic material that can withstand drops and is also made of a material that can transmit light from various LEDs 67 fixed inside it to the main PCB 66. Advantageously, the housing has a prismatic shape, so that when the LEDs fixed to it are activated, they reflect light in a unique kaleidoscopic pattern, thus obscuring the internal components of the housing, which is transparent. Furthermore, when the LEDs are programmed to illuminate at different times, this creates a unique moving kaleidoscopic pattern inside the housing. As shown in Figures 1-5 and 7-9, an upper surface of the housing includes twoOpenings in which a receiver 68 and a transmitter 69 are fixed. The receiver and transmitter are, for example, infrared (“IR”) and are advantageously located on a top surface of the housing, so that the device receives and transmits signals regardless of the direction in which the blade is oriented, making the device omnidirectional. The receiver and transmitter are electrically connected to the main PCB 66, which is fixed in the housing. As shown in Figures 8 and 9, the main PCB is preferably an LED PCB, which contains various LEDs around its circumference, soldered to it. In addition, the IC 65, which is electrically connected to and an integral part of the main PCB, is programmable according to user specifications that depend on the type of color collection set desired.Advantageously, the PCBs attached to the main PCB are programmed via the IC to illuminate in the color that the LEDs (31-42) in the blade have been instructed to light up in. Furthermore, they are programmed to remain illuminated in the color of the game being collected. For example, if a user goes to a green area of ​​the game and collects all the colors within that area, the corresponding LED on the main PCB will remain illuminated in that color even when the device resets for the next game level. This allows the user to know which colors they have collected even when the device resets. Advantageously, all the electrical components of the device are electrically connected to the main PCB via wiring, and the IC is programmed to activate and recognize the necessary activation instructions for each component.

[0035] As shown in Figures 1-9 and 11-14, the interactive device 20 is a bubble sword, which creates bubbles in certain modes. Therefore, a bubble cartridge 56 is fixed inside the housing 50, which contains an outer casing 57 made of a plastic specifically molded during manufacturing to form an air duct 58 positioned adjacent to a fan 61 and further contains a motor 60, a pump 62, and various gears. The motor is electrically connected to the main PCB 66, so that when instructed, the motor starts to rotate the fan and the gears of the peristaltic pump. It also simultaneously rotates the drive shaft 51 via a worm gear to begin rotating the scraper 49 inside the nozzle 48.When the motor is activated manually by a user or wirelessly via a received signal, the fan begins to push air through the air duct, which is connected to the hose via an outlet 63. The air is pushed upwards along the entire length of the hose 26 and into the nozzle. Simultaneously, a bubble solution is pumped through a solution channel 98 from the bubble solution reservoir 94 through the pump, along the hose, and into the nozzle. The solution is delivered via the nozzle via the nozzle 47. The bubble solution drips precisely into the nozzle at a controlled rate due to the number of gears in the gearbox, preventing the nozzle from becoming submerged and causing leaks. The solution drips into the nozzle and forms a film as the scraper rotates. Air from the fan then propels this film into the nozzle as bubbles.

[0036] As shown in Figures 1-4 and 7-9, a handle 70 is fixed below the housing, which consists of a front housing 52 and a rear housing 74, which are fixed together to form an internal compartment. As shown in Figures 8 and 9, a lower portion of the housing hooks into an upper portion of the handle when the handle is fixed together. Fixed inside the handle and palpable through the front housing is a first push button 76, which is fixed to a third PCB 78. Fixed inside the handle and palpable through the rear housing is a second push button 82, which is fixed to a fourth PCB. Also fixed inside the handle is a slide switch 84, which is palpable through the rear housing and is fixed to a fifth PCB 86. The third, fourth, and fifth PCBs are electrically connected to the main PCB 66.The rear housing of the handle also includes a battery compartment, which holds batteries 88 that power the device. The batteries are electrically connected to the slide switch, preferably a three-position slide switch, so that when the slide switch is pushed to the right or left, different modes of the device, for example, toy mode or interactive mode, are activated via the programming of IC 65 on the main PCB. The batteries are easily replaced via a battery compartment hatch 90, which is screwed onto the rear housing of the handle. Also fixed inside the handle is a speaker 92, which is secured inside the housing via a speaker plate 93. The speaker is electrically connected to the main PCB and is programmed to activate manually and / or wirelessly via the IC.

[0037] As shown in Figures 1-4 and 6-9, a bubble solution reservoir 94 is attached below the handle 70 via a cover 96. Advantageously, the cover includes grooves that extend into the lower part of the handle, thus facilitating the removal of the reservoir for refilling with bubble solution when necessary. As shown in Figures 8-9, the cover includes two openings into which a bubble solution channel 98 and a recirculation channel fit perfectly. The bubble solution channel draws the bubble solution from the reservoir through the handle, the housing, and the blade of the sword, and ultimately creates bubbles from the nozzle 48. The recirculation channel drains the excess. of solution from the nozzle through the blade 22, the housing 50 and the handle for future reuse in the bubble solution container.

[0038] The interactive device 20 is advantageously programmed in unique ways according to the user's specifications for the color-collecting game. As shown in Figures 1-4 and 7-9, the device includes a forward and backward push button (76, 82) and a slide switch 84. The slide switch is electrically connected to the batteries 88 and is preferably a three-position slide switch. When this switch is in the middle position, all the features and effects of the device are off. When the slide switch is in the left position, the device is in a first mode, in which the device acts as a toy, which in this embodiment is a bubble sword.For example, when the slide switch is in the left position, IC 65 on the main PCB 66 automatically instructs the motor 60 inside the bubble cartridge 56 to produce bubbles from the nozzle 48. The LEDs 67 on the main PCB are activated and illuminate the housing 50 in a unique pattern, along with the six LEDs (31-42) on both the first and second PCBs (28, 30). When the slide switch is in the left position, the main PCB is programmed so that only the front push button can be activated and is programmed to cycle through a variety of light and bubble sequences depending on the number of times a user presses the button.These light sequences are programmed so that the LEDs along the length of the sword vary in color, brightness, intensity, and / or timing. For example, the LEDs light up in a sequence or pattern vertically along the blade to create a unique lighting effect. The use of first and second push buttons, as well as a slide switch, is advantageous because the sword is not just a toy for a user to enjoy in an amusement park or at home; it also functions as a scorecard in interactive mode.

[0039] When the slide switch 84 is in the right position, the device 20 enters interactive mode and is ready to participate in the game. In interactive mode, the receiver 68 and transmitter 69 are activated and ready to send and receive signals from other devices and / or a fixed terminal. More specifically, the rear push button 82 is electrically connected to the transmitter so that when a user presses the rear push button, a signal is emitted. This device is programmed to send a signal to another device, a toy, and / or a fixed terminal near the device. When the device is in interactive mode, it is active within the game and acts as a scoreboard and passport. A digital system allows for tracking the number of colors collected and unlocking unique features within the amusement park. This game should not be considered limited to an amusement park setting, as it can be used in any environment provided the other required interactive devices and / or a fixed terminal are present. The device visibly acts as a scoreboard by illuminating the LEDs (31-42) located on the first and second PCBs (28, 30) inside the device's blade 22, and by illuminating the LEDs 67 located on the main PCB 66. The device is programmable in various ways depending on the game style. These methods of illuminating the LEDs inside the blade to collect colors within an interactive game should not be considered limiting.The diverse control circuitry throughout the sword is programmable according to user specifications, i.e., the sequential order, the color of the LEDs, the number of LEDs illuminated simultaneously and / or within each row, the visual effects triggered when all colors have been collected, and / or the number of LEDs present inside the blade. One method, as shown in Figures 11-12, involves a game between one or more interactive devices. This method includes programming the interactive device to use a unique IR code to collect all the colors inside the blade. In this embodiment, IC 65 is programmed to illuminate the LEDs on the first and second printed circuit boards in a unique sequence each time the device receives this IR signal.For example, the LEDs inside the blade are programmed to light up in a specific color pattern in a specific sequence, either from bottom to top or top to bottom. Each time the receiver receives this IR code, it unlocks a sequential row of LEDs in the blade to light up in a unique color. For example, when the receiver receives this IR code, the sword is programmed to illuminate the first row of LEDs on the first and second circuit boards in a specific color. When the sword receives this same IR code, it unlocks the lighting of the second row of LEDs on the first and second circuit boards. The LED levels on the first and second PCBs continue to light up in a sequential order and in the distinct, programmed color specific to each unique IR code received.Advantageously, the main PCB, which includes various LEDs, is programmed to illuminate all or some of the LEDs and remain lit in the same color as the one the user has just collected until the next color is collected. This allows the user to control the area of ​​the game they have just encountered and directs it towards the next color that must be collected. As shown in [Fig. 8], the main PCB includes 6 LEDs, including the lighting in The color aligns with the order and illumination of the LEDs on the first and second PCBs. Furthermore, when lighting up sequentially from the first row to the sixth row, the illumination of a color begins in the sixth row and cascades down each row to the color that the first row is collecting. When an additional signal is received for the next color, the illumination of the next color begins in the sixth row and cascades down each row to the color that the second row is collecting. This unique pattern continues until the sword has received the IR code six times, the specific number of times in this embodiment. Once the sword has received the unique IR code six times, all the LEDs on the blade illuminate in a unique pattern, indicating to the user that they have reached that game level.Furthermore, the device is programmable so that, with this IR code, a different sequence of LEDs on the first and second PCBs can illuminate. This sequence does not need to be sequential and can be programmed to be random in the order in which the LEDs light up on the slide. In addition to the illumination, when the device receives an IR signal, bubbles are produced from nozzle 48, and a sound is emitted through speaker 92.

[0040] If the interactive game includes collecting all the colors within a specific area of ​​a park, an IR code is then associated with activating all the LEDs (31-42) inside the blade 22 in the color associated with that game area. Therefore, the LEDs in the blade are all programmed to light up in the same color that is specific to that area within the game. For example, the user must receive the IR signal from another player(s) or a fixed terminal 100 six times before collecting all the colors within that game. Advantageously, once the collection is complete, the device unlocks the next game level by unlocking a unique digital passport code.Once the device has collected all the colors, a special programmed feature appears, which includes a combination of lights, sounds, and / or bubbles, for a specific predetermined time before the device resets so that a user can begin the same color-collecting experience or a different one. In interactive mode, the device user also sends signals to other participants in the interactive game so that they collect colors by pressing the rear push button 82, which sends an IR signal via the transmitter 69.

[0041] As shown in Figures 14-15, another method of programming the device 20 to collect colors inside the blade 22 includes programming the IC 65 so that it recognizes and identifies multiple codes IR signals specific to the lighting and color of particular LEDs on the blade. For example, the first LEDs (36, 42) on the first and second printed circuit boards (28, 30) are programmed with a unique IR code to illuminate blue when this first unique signal is received; the second LEDs (37, 41) are programmed with a second unique IR code to illuminate green when this second unique signal is received, and so on for the remaining LEDs inside the blade. Each unique signal is recognized and read by the IC on the main PCB 66 and instructs the specific LED(s) to illuminate in the specific color to which the unique IR code refers. This illumination does not need to be in a sequential order and, for example, is sent from the fixed terminal 100 or another device 20a within a specific area of ​​an amusement park.For example, this unique signal is programmed into different fixed terminals in different areas within the game. Therefore, when a user approaches a fixed terminal, the unique signal is automatically sent to the device to illuminate the LED in a color specific to that unique code and the game areas. Another method involves the device recognizing which color needs to be collected next in the game and sending a unique signal specific to that unique code to the fixed terminal. For example, the IC is programmed to recognize which color needs to be collected next in the game, or which color the user is missing, and sends a unique signal to the nearby fixed terminal, specific to the color that needs to be collected.This signal can be sent automatically via proximity detection or when the user presses the rear push button 82, which transmits the unique signal via the transmitter 69. The terminal is programmed via its own integrated chip to recognize the signal and associate it with the terminal illuminating in the color associated with the unique signal. In addition to illuminating in the required color, the terminal is programmed to automatically send the same unique signal back to the terminal, which is received by the receiver 68. This signal is read via the IC and instructs one or more LEDs inside the blade to illuminate in the color associated with the unique signal. Furthermore, one or more of the LEDs 67 on the main PCB 66 also illuminate in the color associated with the unique code.

[0042] More specifically, in the embodiment using the interactive device shown in Figures 1-9, the blade 22 includes a first and a second printed circuit board (28, 30), each with six LEDs (31-42), which are aligned in rows along the entire length of the blade. Therefore, the IC 65 is programmed to recognize and associate six unique IR codes with six unique colors, which will ultimately illuminate each of the six rows in the unique colors. When The sword approaches the fixed terminal 100, the user presses the rear push button, and it is the user's position within the game and the color they need to collect that dictate the unique IR code sent via transmitter 69 to the fixed terminal. In this embodiment, the user is the referee of their own game and does not need to wait to receive an IR signal from a third party. When the unique IR signal is sent to the fixed terminal, it unlocks a feature or effect within the terminal that is unique to that IR code and illuminates the terminal in the color associated with that unique IR signal. Simultaneously, the fixed terminal sends the same unique signal back to the sword to unlock a color within the sword specific to that unique signal.For example, the first LEDs (36, 42) are coded with a first IR signal that unlocks the first LEDs to illuminate blue, the second LEDs (35, 41) are coded with a second IR signal that unlocks the second LEDs to illuminate green, the third LEDs (34, 40) are coded with a third IR signal that unlocks the third LEDs to illuminate yellow, the fourth LEDs (33, 39) are coded with a fourth IR signal that unlocks the fourth LEDs to illuminate purple, the fifth LEDs (32, 38) are coded with a fifth IR signal that unlocks the fifth LEDs to illuminate red, and the sixth LEDs (31, 37) are coded with a sixth IR signal that unlocks the sixth LEDs to illuminate pink. If the color to be collected is red, the IC is programmed to recognize that color should be collected and emits only the IR signal corresponding to the code.The terminal is programmed to recognize this unique IR code and will light up red. Simultaneously, the terminal sends the same unique IR signal back to the device and instructs it to illuminate the first row of LEDs inside the blade in red. Once all the colors have been collected, a unique visual effect is created by the sword, or inside a nearby terminal, and / or the sword unlocks a unique VIP area within the park. These features include, for example, fog production, lighting, bubbles, sound, and / or projection.

[0043] It is fully recognized by those skilled in the art that embodiments other than those disclosed herein, which are foreseeable alternatives, are also covered by this disclosure. The foregoing disclosure is not intended to be construed as limiting the embodiments or as excluding such other embodiments, adaptations, variations, modifications, and equivalent arrangements.

Claims

Demands

1. A method for collecting colors on an interactive device (20) comprising: programming an integrated circuit (28, 30) fixed inside the interactive device (20) to associate a unique code with a color; emitting a unique signal associated with the unique code to a fixed terminal (100); recognizing the unique signal inside the fixed terminal (100), thereby illuminating the fixed terminal in the color associated with the unique code and triggering the emission of the unique signal from the fixed terminal (100) to the device (20); and recognizing the unique signal via the integrated circuit (28, 30) of the device, thereby illuminating at least one LED (37-42) fixed inside the device (20) in the color associated with the unique signal.

2. Method according to claim 1, further comprising continuous illumination of the LED (37-42) in the color once activated.

3. Method according to claim 1 or 2, further comprising triggering an effect from the fixed terminal (100) when the unique signal is recognized.

4. Method according to claim 3, wherein the effect is selected from the group consisting of mist production, lighting, bubble production, sound and projection.

5. A method according to any one of claims 1 to 4, wherein each of the at least one LED (37-42) is illuminated in a different color depending on the unique signal received.

6. A method according to any one of claims 1 to 5, further comprising calling a feature from the device (20) when the unique signal has been recognized.

7. A method according to any one of claims 1 to 6, further comprising programming the integrated circuit (28, 30) to associate additional unique codes with additional colors and emitting additional unique signals associated with the additional unique codes to the fixed terminal (100).

8. A method according to any one of claims 1 to 7, further comprising automatic reset of the device (20) once a certain number of unique signals have been received.

9. A method according to any one of claims 1 to 8, further comprising triggering a special effect from the device (20) once a certain number of unique signals have been received.

10. Interactive color-collecting device (20) comprising: a housing (52) having a first and a second end, in which the housing includes a receiver (68) and a transmitter (69) electrically connected to a main printed circuit board (66) with an integrated circuit, in which the integrated circuit is configured to recognize at least one unique code, in which the at least one unique code is associated with a color; a blade (22) connected to the second end of the housing, in which the blade includes a first printed circuit board (28) comprising at least one LED (37-42), in which the at least one LED illuminates in the color associated with the at least one unique code; a handle (70) fixed against the first end of the housing and containing a button (76), which is configured to emit a unique signal associated with the at least one unique code to a nearby device via the transmitter.

11. Interactive color-collecting device according to claim 10, wherein a number of at least one LED ranges from four to ten, preferably six.

12. Interactive color-collecting device according to claim 10 or 11, wherein the main printed circuit board (66) comprises at least one LED, wherein the at least one LED lights up in the color associated with at least one unique code.

13. Interactive color-collecting device according to any one of claims 10 to 12, wherein the integrated circuit is configured to identify when a number of at least one LED are lit, thereby unlocking a unique feature within the device.

14. Interactive device according to claim 11, wherein at least one LED is fixed along the entire length of the blade and is configured to light up in a sequential order from one end of the blade (22) to the other end.

15. An interactive device according to any one of claims 10 to 14, further comprising a second printed circuit board and attached inside the blade, in which the second circuit board includes at least one LED.

16. Interactive color-collecting device according to claim 15, wherein at least one LED from the first and second printed circuit boards is positioned in a row inside the blade.

17. Interactive color-collecting system (102) comprising: an interactive device (20) comprising: a housing (52) comprising a receiver and a transmitter electrically connected to a main printed circuit board (66) with an integrated circuit; and a first printed circuit board (28) comprising six light-emitting diodes (31-36) and electrically connected to the main printed circuit board; wherein the integrated circuit is configured to recognize six unique codes and emit six unique signals associated with each of the six unique codes; wherein each of the six unique codes is associated with a unique color;and a fixed terminal (100) comprising a second receiver and a second transmitter electrically connected to a second main printed circuit board (30) with a second integrated circuit, wherein the second integrated circuit is configured to recognize each of the six unique codes and illuminate the fixed terminal in the color associated with the received unique signal and automatically return the received unique signal to the device; wherein one of the six light-emitting diodes illuminates in the color associated with the unique signal when it is received by the device.

18. Interactive system according to claim 17, wherein the six light-emitting diodes are programmed to light up in a sequence.

19. Interactive system according to claim 17 or 18, wherein a special effect is activated from the device when all six unique signals have been received.

20. Interactive system according to any one of claims 17 to 19, wherein each of the six LEDs is continuously illuminated in the color once activated by the respective unique signal.