Game machine
Patent Information
- Application Number
- JP2021165746
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2021-10-07
- Publication Date
- 2025-09-02
- Estimated Expiration
- 2041-10-07
AI Technical Summary
【0009】 請求項1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球したことに基づいて情報を取得することが可能な取得手段と、前記取得手段により取得された前記情報を、特定数を上限に記憶することが可能な記憶手段を有し、その記憶手段に記憶されている前記情報に基づいて判別を実行することが可能な判別手段と、その判別手段による判別結果を示すための識別情報を動的表示させることが可能な動的表示手段と、その動的表示手段により動的表示された前記識別情報が特定の前記判別結果を示すための特定表示態様で停止表示された場合に特典遊技を実行することが可能な特典遊技実行手段と、前記識別情報に対応する前記判別結果を前記識別情報が停止表示されるよりも前に遊技者に識別させるために第1図柄を第1方向に動的表示させる第1動的表示態様を含む変動演出を実行することが可能な変動演出実行手段と、を有し、前記識別情報の動的表示期間中に前記第1図柄とは異なる第2図柄を表示させる特定演出を実行可能な特定演出実行手段を有し、前記遊技機は、前記特定演出実行手段により前記識別情報の動的表示期間中に表示された前記第2図柄を、該識別情報の動的表示が終了した後の所定期間を含む演出期間にて前記第1方向とは異なる第2方向へと移動表示させることが可能であり、前記演出期間中に新たな前記情報を取得した場合であっても、前記第2図柄の移動表示を継続して実行することが可能である。
Abstract
Claims
[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least a gaming state that is more advantageous to a player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.