Game machine

JP2023056558A5Active Publication Date: 2025-08-26SANYO BUSSAN KK
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Patent Information

Application Number
JP2021165749
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-10-07
Publication Date
2025-08-26
Estimated Expiration
2041-10-07

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球したことに基づいて情報を取得することが可能な取得手段と、前記取得手段により取得された前記情報を、特定数を上限に記憶することが可能な記憶手段を有し、その記憶手段に記憶されている前記情報に基づいて判別を実行することが可能な判別手段と、その判別手段による判別結果を示すための識別情報を動的表示させることが可能な動的表示手段と、その動的表示手段により動的表示された前記識別情報が特定の前記判別結果を示すための特定表示態様で停止表示された場合に特典遊技を実行することが可能な特典遊技実行手段と、前記識別情報に対応する前記判別結果を前記識別情報が停止表示されるよりも前に遊技者に識別させるために第1図柄を第1方向に動的表示させる第1動的表示態様を含む変動演出を実行することが可能な変動演出実行手段と、を有し、前記識別情報の動的表示期間中に前記第1図柄とは異なる第2図柄を表示させる特定演出を実行可能な特定演出実行手段を有し、前記遊技機は、前記特定演出実行手段により前記識別情報の動的表示期間中に表示された前記第2図柄を、該識別情報の動的表示が終了した後の所定期間を含む演出期間にて前記第1方向とは異なる第2方向へと移動表示させることが可能であり、前記演出期間中に新たな前記識別情報の動的表示が実行された場合であっても、前記第2図柄の移動表示を継続して実行することが可能である。

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Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: A game machine can execute a variation performance including a first dynamic display mode in which a first symbol is dynamically displayed in a first direction in order to allow a player to identify a determination result corresponding to identification information before the identification information is stopped and displayed and a specific performance in which a second symbol different from the first symbol is displayed during a dynamic display period of the identification information. The second symbol is moved and displayed in a second direction during a performance period including a predetermined period after the dynamic display of the identification information is completed, and the movement and display of the second symbol continues even if dynamic display of new identification information is executed in a period during which the second symbol is moved and displayed. Thereby, a player's interest in a game can be increased.SELECTED DRAWING: Figure 1
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Description

Technical field

[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]

[0002] 2. Description of the Related Art Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting hole provided on the game board surface, a lottery is drawn to determine whether the game is successful or not. In some cases, advantageous privilege games are executed. [Prior art documents] [Patent document]

[0003] [Patent document 1] Japanese Patent Application Laid-Open No. 2010-207618 [Outline of the Invention] [Problems to be solved by the invention]

[0004] However, there has been a demand for further enhancement of the amusement of games.

[0005] SUMMARY OF THE INVENTION It is an object of the present invention to provide a game machine capable of improving the enjoyment of a game. [Means for solving the problem]

[0006] In order to achieve this object, the gaming machine according to claim 1 is capable of acquiring information based on a ball entry means into which a game ball can enter and a game ball entering the ball entry means. and a storage means capable of storing up to a specific number of the information acquired by the acquisition means, and determination is performed based on the information stored in the storage means. dynamic display means capable of dynamically displaying identification information for indicating the result of determination by the determination means; and the identification information dynamically displayed by the dynamic display means. a privilege game executing means capable of executing a privilege game when is stopped and displayed in a specific display mode for indicating a specific discrimination result; a variable performance executing means capable of executing a variable performance including a first dynamic display mode for dynamically displaying the first symbol in a first direction in order to allow the player to identify it before it is displayed; and a specific effect executing means capable of executing a specific effect of displaying a second pattern different from the first pattern during the dynamic display period of the identification information, wherein the gaming machine comprises the specific effect executing means. The second pattern displayed during the dynamic display period of the identification information is displayed in a second direction different from the first direction during a performance period including a predetermined period after the dynamic display of the identification information is completed. It is possible to move and display the second symbol, and even if the dynamic display of the new identification information is performed during the performance period, the moving display of the second symbol can be continued. It is possible.

[0007] In the gaming machine according to claim 2, in the gaming machine according to claim 1, as the effect mode of the variable effect executed by the variable effect execution means, the determination corresponding to the identification information dynamically displayed A first rendering mode that is easier to determine when the result is the specific determination result than when the result is the non-specific determination result, and the identification information dynamically displayed rather than the first rendering mode. and a second rendering mode that is likely to be determined when the determination result corresponding to is not the specific determination result. The gaming machine makes it easier to execute the specific effect when the variable effect of the second effect mode is being executed than when the variable effect of the first effect mode is being executed. is configured to be

[0008] The gaming machine according to claim 3 is the gaming machine according to claim 1 or 2, wherein the number of the pieces of information stored in the storage means is the specific number. When the predetermined number is smaller than the predetermined number, it is easier to execute the specific effect.

Effect of the invention

[0009] According to the gaming machine according to claim 1, there are ball entry means capable of entering a game ball, and acquisition means capable of acquiring information based on the fact that a game ball has entered the ball entry means. and a storage means capable of storing up to a specific number of the information acquired by the acquisition means, and capable of performing determination based on the information stored in the storage means. discrimination means; dynamic display means capable of dynamically displaying identification information for indicating a discrimination result by the discrimination means; a privilege game execution means capable of executing a privilege game when the privilege game is stopped and displayed in a specific display mode for indicating a result; a variable effect executing means capable of executing a variable effect including a first dynamic display mode for dynamically displaying the first symbol in a first direction in order to be identified by the player before the identification; It has a specific effect execution means capable of executing a specific effect of displaying a second pattern different from the first pattern during a dynamic display period of information, and the gaming machine receives the identification information by the specific effect execution means. The second pattern displayed during the dynamic display period is moved and displayed in a second direction different from the first direction during a performance period including a predetermined period after the dynamic display of the identification information is completed. Even if the dynamic display of the new identification information is performed during the performance period, the moving display of the second symbol can be continuously performed.

[0010] As a result, there is an effect that the amusement of the game can be improved.

[0011] According to the gaming machine of claim 2, in addition to the effects of the gaming machine of claim 1, the following effects are achieved. That is, as the performance mode of the variable performance executed by the variable performance executing means, the determination result corresponding to the identification information dynamically displayed is the specific determination result. and a first rendering mode that is more likely to be determined than the determination result, and a case where the determination result corresponding to the dynamically displayed identification information is not the specific determination result than the first rendering mode. a second effect mode that is easy to determine; It is configured to make it easier to execute the specific effect when the variable effect of the second effect mode is being executed than when it is being executed.

[0012] As a result, there is an effect that the amusement of the game can be improved.

[0013] According to the gaming machine of claim 3, in addition to the effects of the gaming machine of claim 1 or 2, the following effects are achieved. That is, the gaming machine causes the specific effect to be executed when the number of the information stored in the storage means is a predetermined number smaller than the specific number, rather than when the number is the specific number. designed to be easy.

[0014] As a result, there is an effect that the amusement of the game can be improved. [Brief description of the drawing]

[0015]

Figure 1

Figure 2

Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. A gaming machine characterized in that it is configured so that a predetermined presentation pattern that can suggest the first firing intensity to the player can be displayed at least in a predetermined situation in the predetermined third gaming state.