Game machine
Patent Information
- Application Number
- JP2021165753
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2021-10-07
- Publication Date
- 2025-08-26
- Estimated Expiration
- 2041-10-07
AI Technical Summary
【0009】 請求項1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球したことに基づいて情報を取得することが可能な取得手段と、その取得手段により取得された前記情報に基づいて判別を実行することが可能な判別手段と、その判別手段による判別結果を示すための識別情報を動的表示させることが可能な動的表示手段と、前記識別情報の動的表示期間を設定することが可能な動的表示期間設定手段と、前記識別情報が動的表示される場合に、表示手段において該識別情報に対応する前記判別結果を該識別情報が停止表示されるよりも前に遊技者に識別させることが可能な変動演出を実行することが可能な変動演出実行手段と、前記動的表示手段により動的表示された前記識別情報が特定の前記判別結果を示すための特定表示態様で停止表示された場合に特典遊技を実行することが可能な特典遊技実行手段と、遊技者が操作可能な操作手段と、を有し、前記変動演出実行手段により前記変動演出が実行されている期間中に前記表示手段の該変動演出が実行されている表示部のうち少なくとも一部の特定表示部の前面側で実行され、その特定表示部を遊技者が視認困難な第1状態とする特定演出を実行可能な特定演出実行手段を有し、その特定演出実行手段は、前記変動演出の実行期間中に前記特定表示部を前記第1状態とした場合に、前記変動演出が終了した後の前記変動演出が実行されていない所定期間を含む演出期間で前記第1状態を継続することが可能であり、前記演出期間中に新たな前記変動演出が実行された場合であっても、前記第1状態を継続することが可能である。
Abstract
Description
Technical field
[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]
[0002] 2. Description of the Related Art Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting hole provided on the game board surface, a lottery is drawn to determine whether the game is successful or not. In some cases, an advantageous privilege game is executed. [Prior art documents] [Patent document]
[0003] [Patent document 1] Japanese Patent Application Laid-Open No. 2010-207618 [Outline of the invention] [Problems to be solved by the invention]
[0004] However, there has been a demand for further enhancement of the amusement of games.
[0005] SUMMARY OF THE INVENTION It is an object of the present invention to provide a game machine capable of improving the enjoyment of a game. [Means for solving the problem]
[0006] In order to achieve this object, the gaming machine according to claim 1 is capable of acquiring information based on a ball entry means into which a game ball can enter and a game ball entering the ball entry means. acquisition means, determination means capable of performing determination based on the information acquired by the acquisition means, and identification information for indicating determination results by the determination means can be dynamically displayed. dynamic display means capable of setting a dynamic display period of the identification information; and when the identification information is dynamically displayed, the display means corresponds to the identification information. dynamic display by the dynamic display means; bonus game execution means capable of executing a bonus game when the obtained identification information is stopped and displayed in a specific display mode for indicating a specific determination result; an operation means operable by a player; and is executed on the front side of at least a part of the specific display units among the display units in which the variable effect is being executed of the display means during the period in which the variable effect is being executed by the variable effect executing means. , a specific effect executing means capable of executing a specific effect in which the specific display portion is in a first state that is difficult for the player to visually recognize, and the specific effect executing means executes the specific display portion during the execution period of the variable effect is the first state, it is possible to continue the first state for a production period including a predetermined period in which the variable production is not executed after the variable production is completed, and during the production period The first state can be continued even when the new variable effect is executed in the second state.
[0007] The gaming machine according to claim 2 is the gaming machine according to claim 1, wherein the gaming machine is being executed in a suggestive mode when the specific display section is set to the first state by the specific effect executing means. It is possible to suggest the effect mode of the variable effect.
[0008] The gaming machine according to claim 3 is the gaming machine according to claim 2, wherein the gaming machine changes from the first state to a second state in which the player can visually recognize the specific display unit. Further, it is possible to display a notification mode corresponding to the suggested mode in the first state on the display means.
Effect of the invention
[0009] According to the gaming machine according to claim 1, there are ball entry means capable of entering a game ball, and acquisition means capable of acquiring information based on the fact that a game ball has entered the ball entry means. , determining means capable of performing determination based on the information acquired by the acquiring means; and dynamic display means capable of dynamically displaying identification information for indicating the determination result by the determining means. and dynamic display period setting means capable of setting a dynamic display period of the identification information, and when the identification information is dynamically displayed, display means displays the determination result corresponding to the identification information. A variable effect execution means capable of executing a variable effect that can be identified by a player before the identification information is stopped and displayed, and the identification information dynamically displayed by the dynamic display means. has privilege game executing means capable of executing a privilege game when is stopped and displayed in a specific display mode for indicating the specific determination result, and an operation means operable by the player, During the period in which the variable performance is being executed by the variable performance executing means, it is executed on the front side of at least a part of the specific display portion among the display units in which the variable performance is being executed of the display means, and the specific display portion is executed. is a first state that is difficult for a player to visually recognize, and the specific effect execution means has a specific effect execution means that changes the specific display unit to the first state during the execution period of the variable effect , it is possible to continue the first state in a performance period including a predetermined period in which the variable performance is not executed after the variable performance is completed, and the new variation is performed during the performance period. Even when the effect is executed, the first state can be continued.
[0010] As a result, there is an effect that the amusement of the game can be improved.
[0011] According to the gaming machine of claim 2, in addition to the effects of the gaming machine of claim 1, the following effects are achieved. That is, when the specific display unit is set to the first state by the specific effect executing means, the gaming machine can suggest the effect mode of the variable effect being executed by the suggesting mode.
[0012] As a result, there is an effect that the amusement of the game can be improved.
[0013] According to the gaming machine according to claim 3, in addition to the effects of the gaming machine according to claim 2, the following effects are achieved. That is, when the gaming machine changes from the first state to the second state in which the player can visually recognize the specific display portion, the gaming machine changes the notification mode corresponding to the suggestion mode in the first state. It is possible to display on the display means.
[0014] As a result, there is an effect that the amusement of the game can be improved. [Brief description of the drawing]
[0015]
Figure 1
Figure 2
Claims
[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, At least in a predetermined situation in the predetermined third gaming state, a predetermined presentation mode that can suggest the first firing intensity to a player can be displayed, A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.