Game machine

JP2023057187A5Active Publication Date: 2025-09-02SANYO BUSSAN KK
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Patent Information

Application Number
JP2021165754
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-10-07
Publication Date
2025-09-02
Estimated Expiration
2041-10-07

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球したことに基づいて情報を取得することが可能な取得手段と、その取得手段により取得された前記情報に基づいて判別を実行することが可能な判別手段と、その判別手段による判別結果を示すための識別情報を動的表示させることが可能な動的表示手段と、前記識別情報の動的表示期間を設定することが可能な動的表示期間設定手段と、前記識別情報が動的表示される場合に、表示手段において該識別情報に対応する前記判別結果を該識別情報が停止表示されるよりも前に遊技者に識別させることが可能な変動演出を実行することが可能な変動演出実行手段と、前記動的表示手段により動的表示された前記識別情報が特定の前記判別結果を示すための特定表示態様で停止表示された場合に特典遊技を実行することが可能な特典遊技実行手段と、遊技者が操作可能な操作手段と、を有し、前記変動演出実行手段により前記変動演出が実行されている期間中に前記表示手段の該変動演出が実行されている表示部のうち少なくとも一部の特定表示部の前面側で実行され、その特定表示部を遊技者が視認困難な第1状態とする特定演出を実行可能な特定演出実行手段を有し、その特定演出実行手段は、前記変動演出の実行期間中に前記特定表示部を前記第1状態とした場合に、前記変動演出が終了した後の前記変動演出が実行されていない所定期間を含む演出期間で前記第1状態を継続することが可能であり、前記演出期間中に新たな前記情報を取得した場合であっても、前記第1状態を継続することが可能である。

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Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: A game machine can execute a variation performance that allows a player to identify a determination result corresponding to identification information before the identification information is stopped and displayed and a specific performance in which a specific display unit being at least a part of display means displaying the variation performance thereon is in a first state in which it is difficult to see. The first state can be continued in a performance period including a predetermined period in which the variation performance after the variation performance is completed is not executed, and the first state can be continued even if new information is acquired during the performance period. Thereby, a player's interest in a game can be increased.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, in some games machines such as pachinko machines, when a game ball enters the start port provided on the game board surface, a lottery is made to win or not, and if the lottery result is a winning result, a bonus game is performed in an advantageous position for the player. [Prior Art Documents] [Patent Document]

[0003] [Patent Document 1] Publication No. 2010-207618 Summary of the invention [Problems to be solved by the invention]

[0004] However, there was a need for further improvement in the fun of the game.

[0005] The present invention has been made to solve the above-mentioned problems and the like, and an object of the present invention is to provide a gaming machine that can improve the fun of games. Means for solving the problem

[0006] In order to achieve this objective, the gaming machine according to claim 1, is a ball entry means in which a game ball can enter, an acquisition means that can acquire information based on the ball entry of the ball into the ball entry means, a discrimination means that can perform a determination based on the information acquired by the acquiring means, a dynamic display means that can dynamically display identification information for indicating the result of the discrimination by the discrimination means, a dynamic display period setting means that can set the dynamic display period of the identification information, and a variable performance execution means that allows the player to identify the discrimination result corresponding to the discrimination information in the display means before the identification information is stopped and displayed, and the identification information dynamically displayed by the dynamic display means indicates a specific discrimination result. 固合物分合物分合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合物合

[0007] The gaming machine according to claim 2 is the gaming machine according to claim 1, and when the specific display unit is in the first state by the specific performance execution means, the gaming machine can suggest the performance mode of the variable performance being executed by the suggested mode.

[0008] The gaming machine according to claim 3 is the gaming machine according to claim 2, in which, when the gaming machine changes from the first state to the second state in which the player is able to see the specific display unit, the gaming machine is capable of displaying the notification mode corresponding to the suggested mode in the first state on the display means. [Effects of the invention]

[0009] 10. The gaming machine according to claim 1, wherein when the identification information is dynamically displayed, a ball can be entered, a ball can be obtained based on the ball's entry into the ball, a discrimination means that can perform a determination based on the information acquired by the acquiring means, a dynamic display means that can dynamically display identification information for indicating the result of the determination by the discrimination means, a dynamic display period setting means that can set a dynamic display period for the identification information, and a variable performance execution means that allows the player to identify the determination result corresponding to the identification information in the display means before the identification information is stopped and displayed, and a specification for the identification information to be specified in order for the identification information to be displayed in the dynamic display means to indicate the specific discrimination result. 固合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合

[0010] This has the effect of improving the fun of the game.

[0011] According to the gaming machine according to claim 2, in addition to the effects produced by the gaming machine according to claim 1, the following effects are achieved. That is, when the specific display unit is set to the first state by the specific performance execution means, the gaming machine can suggest the performance mode of the currently executed variable performance in accordance with the suggested mode.

[0012] This has the effect of improving the fun of the game.

[0013] According to the gaming machine according to claim 3, in addition to the effects produced by the gaming machine according to claim 2, the following effects are achieved. That is, when the gaming machine changes from the first state to the second state in which the player is able to see the specific display unit, it is possible to display the notification mode corresponding to the suggested mode in the first state on the display means.

[0014] This has the effect of improving the fun of the game. [Brief description of the drawing]

[0015] [Figure 1] 1 is a front view of a pachinko machine in the first control example. [Figure 2] 1 is a front view of a pachinko machine game board. [Figure 3] 1 is a rear view of a pachinko machine in the first control example. [Figure 4] 1 is a front view of the gaming board of the pachinko machine in the first control example. [Figure 5] 10A is a schematic diagram showing a structure of a variable winning unit provided in the area under the front view of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing a flow path of a ball that has been won in the variable winning unit in the first control example. [Figure 6] 10A is a diagram schematically showing area division settings and effective line settings of the display screen in the first control example, and (b) is a diagram illustrating an example of an actual display screen in the first control example. [Figure 7] 10A is a diagram showing an example of a display mode when the reach is established in the normal state displayed on the third pattern display device in the first control example, and (b) shows an example of a display mode during which normal pattern changes are executed in the normal state displayed on the third pattern display device in the first control example. [Figure 8] 10A is a diagram showing an example of a display mode in which a game of a popular game (a game of a game of long open) is performed during the normal state displayed on the third pattern display device in the first control example, and (b) shows an example of a display mode in which a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] 10.

[0021] FIG. 10 (a) is a diagram showing an example of a display mode in which the third pattern is temporarily stopped during the special change effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of a display mode in which the third pattern is restarted in the special change effect executed when the special change effect displayed on the third pattern display device in the first control example is acquired while the special change effect displayed on the third pattern display device is acquired. [Figure 10] 10 is a diagram showing an example of a display mode when the third pattern is restarted in a special variation effect executed when the special chart 2 pending ball displayed on the third pattern display device in the first control example is not acquired. [Figure 11] 1. (a) is a diagram showing an example of the display mode for the first half period of the ending period of a regular jackpot game displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode for the first half period of the ending period of a special jackpot game displayed on the third pattern display device in the first control example, and (c) is a diagram showing an example of the display mode for the second half period of the ending period of a regular jackpot game displayed on the third pattern display device in the first control example, and (d) is a diagram showing an example of the display mode for the second half period of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12]6A and 6B are diagrams showing an example of a display mode of a game state suggestion performance executed during the chance mode displayed on the third pattern display device in the first control example. [Figure 13] 10.sub.1 (a) is a diagram showing an example of a display mode in which the chance mode is set as the performance mode displayed on the third pattern display device in the first control example, and the normal state is set internally, and the display mode is displayed during a period other than the high-speed fluctuation period (during the normal fluctuation period), and (b) is a diagram showing an example of a display mode in which the chance mode is set as the performance mode displayed on the third pattern display device in the first control example, and the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (during the normal fluctuation period). [Figure 14] 10A and 10B are diagrams showing an example of the display modes of operational performance during the high-speed fluctuation period among the chance modes displayed on the third pattern display device in the first control example, and (b) shows an example of the display modes when a frame button is operated during the high-speed fluctuation period among the chance modes displayed on the third pattern display device in the first control example. [Figure 15] 10. (a) is a diagram showing an example of a display mode in which the first special pattern change is performed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of a display mode in which the second special pattern change is performed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] 10 is a timing chart showing the flow of the performance when a fluctuation pattern in which a non-reach variation effect is set as a variation effect for the third pattern in the first control example, and (b) shows the flow of the performance when a fluctuation pattern in which a reach variation effect is set as a variation effect for the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of the performance during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of the performance during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow of the performance during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow of the performance when the ball does not flow down the specific area (V gate) during the special jackpot game in the first control example. [Figure 18] (a) and (b) are timing charts showing the flow of the performance mode set after the jackpot game is completed in the first control example. [Figure 19] 6A and 6B are timing charts showing the flow of the operational performance in the chance mode in the first control example. [Figure 20] 14 is a diagram showing a game flow of a pachinko machine in the first control example. [Figure 21] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first control example. [Figure 22] 1 is a diagram schematically showing the structure of various counters in the first control example. [Figure 23] 10 is a block diagram showing the configuration of the ROM of the main control device in the first control example, and (b) shows the configuration of the RAM of the main control device in the first control example. [Figure 24] 1A and 1B are diagrams schematically showing the specified contents of the first random number table set in the ROM of the main control device in the first control example, and (b) schematically shows the specified contents of the second random number table set in the ROM of the main control device in the first control example. [Figure 25] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table set in the ROM of the main control device in the first control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table set in the ROM of the main control device in the first control example. [Figure 26] 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram schematically showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] 14 is a diagram schematically showing the specified contents of the special-mode and time-saving table set in the ROM of the main control device in the first control example. [Figure 28] 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the first control example, and (b) shows the configuration of the RAM of the audio lamp control device in the first control example. [Figure 29] 10 is a diagram schematically showing the specified contents of the normal special diagram 2 performance selection table set in the ROM of the audio lamp control device in the first control example. [Figure 30] 14 is a diagram schematically showing the specified contents of the special-speed performance selection table set in the ROM of the audio lamp control device in the first control example. [Figure 31] 10A is a diagram schematically showing the specified contents of the continuous preview execution selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the V notification execution selection table set in the ROM of the audio lamp control device in the first control example. [Figure 32] 10 is a block diagram showing the configuration of a button operation performance selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the time-saving state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 33] 14 is a diagram schematically showing the specified contents of the special mode state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 34] 1 is a block diagram showing the electrical configuration of a display control device in the first control example. [Figure 35] 6A to 6C are explanatory diagrams for explaining images at the time of power-on in the first control example. [Figure 36] 10A is an explanatory diagram for explaining the back surface A in the first control example, and 10B is an explanatory diagram for explaining the back surfaces B to D in the first control example. [Figure 37] 1 is a diagram schematically showing an example of a display data table in the first control example. [Figure 38] 1 is a diagram schematically showing an example of a transfer data table in the first control example. [Figure 39] 14 is a diagram schematically showing an example of a drawing list in the first control example. [Figure 40] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the first control example. [Figure 41] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the first control example. [Figure 42] 10 is a flow chart showing a special pattern jackpot determination process executed by the MPU within the main control device in the first control example. [Figure 43] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the first control example. [Figure 44] 10 is a flow chart showing update processing executed by the MPU in the main control device in the first control example. [Figure 45] 10 is a flow chart showing a start-up winning process executed by an MPU within the main control device in the first control example. [Figure 46] 10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the first control example. [Figure 47] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the first control example. [Figure 48] 10 is a flow chart showing a process of passing through a through gate executed by an MPU within the main control device in the first control example. [Figure 49] 10 is a flow chart showing NMI interrupt processing executed by the MPU in the main control device in the first control example. [Figure 50] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flow chart showing main processing executed by the MPU within the main control device in the first control example. [Figure 52] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flow chart showing a jackpot operation setting process executed by an MPU within the main control device in the first control example. [Figure 54] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flow chart showing abnormality processing executed by the MPU in the main control device in the first control example. [Figure 57] 10 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the first control example. [Figure 58]10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the first control example. [Figure 59] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the first control example. [Figure 60] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the first control example. [Figure 61] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 62] 10 is a flow chart showing a special chart winning information command process executed by the MPU in the audio lamp control device in the first control example. [Figure 63] 10 is a flow chart showing general-scale diagram-related processes executed by the MPU in the audio lamp control device in the first control example. [Figure 64] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the first control example. [Figure 65] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the first control example. [Figure 66] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the first control example. [Figure 67] 10 is a flow chart showing a special diagram 1 performance mode setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 68] 10 is a flow chart showing a special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 69] 10 is a flow chart showing the performance setting process in chance mode executed by the MPU in the audio lamp control device in the first control example. [Figure 70] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the first control example. [Figure 71] 10 is a flow chart showing the main processing executed by the MPU in the display control device in the first control example. [Figure 72] 10 is a flow chart showing a boot process executed by an MPU in the display control device in the first control example. [Figure 73] 10 is a flow chart showing the command interruption process executed by the MPU in the display control device in the first control example, and (b) shows the V interruption process executed by the MPU in the display control device in the first control example. [Figure 74] 10 is a flow chart showing command determination processing executed by the MPU in the display control device in the first control example. [Figure 75] 10 is a flow chart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) shows the suspension type command processing executed by the MPU in the display control device in the first control example. [Figure 76] 10 is a flow chart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) shows the round number command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flow chart showing ending command processing executed by the MPU in the display control device in the first control example. [Figure 78] 10 is a flow chart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) shows the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] 10 is a flow chart showing the back image change command processing executed by the MPU in the display control device in the first control example, and (b) shows the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flow chart showing display setting processing executed by the MPU in the display device in the first control example. [Figure 81] 10 is a flow chart showing warning image setting processing executed by the MPU in the display control device in the first control example. [Figure 82] 10 is a flow chart showing a pointer update process executed by the MPU in the display control device in the first control example. [Figure 83] 10 is a flow chart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) shows the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flow chart showing normal image transfer setting processing executed by the MPU in the display control device in the first control example. [Figure 85] 10 is a flow chart showing drawing processes executed by the MPU in the display control device in the first control example. [Figure 86] 1 is a front view of the gaming board of the pachinko machine in the second control example. [Figure 87] 10A and 10B are diagrams showing an example of a display screen displayed during a jackpot game that is executed based on winning a jackpot in a special pattern lottery in the second control example, and (b) shows an example of a display screen displayed on the ending screen of a jackpot game in the second control example. [Figure 88] 10A and 10B are diagrams showing an example of a display screen displayed during the chance time in the second control example, and (b) shows an example of a display screen displayed during the chance time in the second control example. [Figure 89] 10A is a diagram showing an example of a display screen displayed when the pull-back zone in the second control example is started, and (b) shows an example of a display screen displayed when a time-saving winning is achieved during the pull-back zone in the second control example. [Figure 90] 10A and 10B are diagrams showing an example of a display screen during extended time, which is executed when the long time reduction in the second control example is set, and (b) shows an example of a display screen when the number of executions of special pattern variations executed during the long time reduction in the second control example reaches 9,900. [Figure 91] 10 is a diagram showing an example of a presentation screen for preparation time executed during the time-saving state in the second control example, after the end of the chance time. [Figure 92] 10A and 10B are diagrams showing the relationship between the background type displayed in the pull-back zone in the second control example and the contents shown by each background; FIG. 10B are diagrams showing the relationship between the type of suggested mode in the pull-back mode in the second control example and the contents shown by each of the suggested mode. [Figure 93] 14 is a diagram showing a game flow in the second control example. [Figure 94] 1 is a block diagram showing the electrical configuration of a pachinko machine in the second control example. [Figure 95] 1 is a diagram schematically showing the structure of various counters in the second control example. [Figure 96] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the second control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the second control example. [Figure 97] 1A and 1B are diagrams that schematically show the specified contents of the first random number table set in the ROM of the main control device in the second control example, and (b) are diagrams that schematically show the specified contents of the second random number table set in the ROM of the main control device in the second control example, and (c) are diagrams that schematically show the specified contents of the time-saving random number table set in the ROM of the main control device in the second control example. [Figure 98] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table in the second control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table in the second control example. [Figure 99] 10A (a) is a diagram schematically showing the specified contents of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram schematically showing the specified contents of the normal and second special change table in the second control example. [Figure 100] 1A and 1B are diagrams schematically showing the specified contents of the table for special mode and time-saving in the second control example, and (b) are diagrams schematically showing the specified contents of the table for selecting time-saving in the ROM of the main control device in the second control example. [Figure 101] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the second control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the second control example. [Figure 102] 1 is a block diagram showing the configuration of a pull-back mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 103]1 is a block diagram showing the structure of a suggestion mode selection table set in the ROM of the audio lamp control device in the second control example. [Figure 104] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the second control example. [Figure 105] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the second control example. [Figure 106] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the second control example. [Figure 107] 10 is a flow chart showing a special pattern variation pattern selection process executed by the MPU within the main control device in the second control example. [Figure 108] 10 is a flow chart showing update processing executed by the MPU in the main control device in the second control example. [Figure 109] 10 is a flow chart showing time-saving setting processing executed by the MPU in the main control device in the second control example. [Figure 110] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the second control example. [Figure 112] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the second control example. [Figure 115] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the second control example. [Figure 116] 10 is a flow chart showing normal state performance setting processing executed by the MPU in the audio lamp control device in the second control example. [Figure 117] 10 is a flow chart showing a pull-back mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 118] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the second control example. [Figure 119] 10 is a flow chart showing a second special mode state performance setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 120] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 121] 10 is a flow chart showing a special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the second control example. [Figure 122] 10 is a flow chart showing the performance setting process during chance time executed by the MPU in the audio lamp control device in the second control example. [Figure 123] 10 is a diagram showing an example of a variation display screen when the lottery result of the Special Drawing 1 lottery is won or a time-saving win in the normal state of the first modification of the second control example, and (b) shows an example of a display screen when the lottery result of the First Special Drawing (Special Drawing 1 lottery) is won in the normal state (low probability state of special design, low probability state of ordinary design) in the first modification of the second control example. [Figure 124] 10A and 10B are diagrams showing an example of a display screen in a time-saving state when the variation time of Special Figure 1 is set to 30 seconds in the normal state in the first modification of the second control example, and (b) shows an example of a display screen in the case where the time-saving state in the first modification of the second control example is finished. [Figure 125] 10 is a diagram showing an example of a display screen when a time-saving winning is made while being held for Special Figure 2 in the first modification of the second control example. [Figure 126] 1A and 1B are diagrams schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modification of the second control example, and (b) is diagrams schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the first modification of the second control example. [Figure 127] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the first modification of the second control example. [Figure 128] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the first modification of the second control example. [Figure 129] 10 is a flow chart showing a special diagram 1 performance mode setting process executed by the MPU in the audio lamp control device in the first modification of the second control example. [Figure 130] 10 is a diagram showing an example of a display screen during the chance time acquisition performance that is executed when a jackpot is won in the special drawing 1 lottery in the normal state of the special drawing 1 lottery in the normal state of the second modification of the second control example, and (b) shows an example of a display screen during the chance time acquisition performance that is executed when a time acquisition performance that is given in the special drawing 1 lottery in the normal state of the second modification of the second control example. [Figure 131] 10 is a diagram showing an example of a fluctuation pattern when a jackpot is won and a time-saving winning pattern in the second modified example of the second control example. [Figure 132] 10A (a) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the second modification of the second control example, and (b) is a diagram schematically showing the specified contents of the jackpot table in the second modification of the second control example. [Figure 133] 14 is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the second modification of the second control example. [Figure 134] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the second modified example of the second control example. [Figure 135] 10A is a diagram showing an example of a display screen when time-saving A is set in the third control example, and (b) shows an example of a display screen when time-saving B is set in the third control example. [Figure 136] 10A is a diagram showing an example of a display screen in which a time-saving winning is made during the time-saving state in the third control example and the number of remaining time-saving remaining time increases; FIG. 10B is a diagram showing an example of a display screen in which a time-saving winning is made during the time-saving state in the third control example and the number of remaining time-saving remaining time decreases. [Figure 137] 14 is a diagram showing a game flow in the third control example. [Figure 138] 10A and 10B are diagrams schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) schematically shows the specified contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 139] 10 is a diagram schematically showing the specified contents of the jackpot table set in the ROM of the main control device in the third control example. [Figure 140] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the third control example. [Figure 141] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the third control example. [Figure 142] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the third control example. [Figure 143] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the third control example. [Figure 144] 10 is a flow chart showing mode-specific performance setting processing executed by the MPU in the audio lamp control device in the third control example. [Figure 145] 10 is a flow chart showing time-saving B-time performance setting processing executed by the MPU in the audio lamp control device in the third control example. [Figure 146] 1 is a front view of the gaming board of the pachinko machine in the fourth control example. [Figure 147] 1 is a partial enlarged view of the game board of the pachinko machine in the fourth control example. [Figure 148] 1 is a front perspective view of the V winning device in the fourth control example. [Figure 149] 1 is an exploded front perspective view of the V winning device in the fourth control example. [Figure 150] 1 is an operational view of the V winning device in the fourth control example seen from the rear side. [Figure 151] 10A is a schematic view of the V-window of the V-window of the V-window of the V-window of the fourth control example in plan viewed in a state in which the opening / closing door is closed, and (b) is a schematic view of the V-window of the V-window of the V-window of the fourth control example in plan viewed in plan viewed in FIG. [Figure 152] 10A is a diagram showing an example of a display screen in which a time-saving lottery result suggestion performance is performed during the change in Special Figure 1 in the fourth control example, and (b) shows an example of a display screen in which a time-saving lottery result suggestion is performed during the change in Special Figure 1 in the fourth control example. [Figure 153]10A and 10B show an example of a display screen in which time-saving non-winning is suggested during the change in Special Figure 1 in the fourth control example, and (b) shows an example of a jackpot winning notification screen in which a duplicate win is received in the fourth control example. [Figure 154] (a) is a timing chart showing an example of a notification pattern when a time-saving lottery or jackpot lottery is double-windled in the fourth control example, and (b) is a timing chart showing an example of a notification pattern when a time-saving lottery or jackpot is not win in the fourth control example, and (c) is a timing chart showing an example of a notification pattern when a time-saving lottery or jackpot is not win in the fourth control example. [Figure 155] 14 is a diagram schematically showing the structure of various counters in the fourth control example. [Figure 156] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the fourth control example, and FIG. 10 is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the fourth control example. [Figure 157] 1. (a) is a block diagram showing the structure of the first random number table set in the ROM of the main control device in the fourth control example, (b) is a diagram schematically showing the specified contents of the first special symbol random number table in the fourth control example, and (c) is a diagram schematically showing the specified contents of the second special symbol random number table in the fourth control example. [Figure 158] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the fourth control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot type selection table in the fourth control example, (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot type selection table in the fourth control example, and (d) is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the fourth control example. [Figure 159] 14 is a diagram schematically showing the specified contents of a small hit type selection table set in the ROM of the main control device in the fourth control example. [Figure 160] 10A is a diagram schematically showing the specified contents of the variation pattern table set in the ROM of the main control device in the fourth control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern table in the fourth control example. [Figure 161] 14 is a diagram schematically showing the specified contents of the time-saving fluctuation pattern table in the fourth control example. [Figure 162] 10A and 10B are diagrams that schematically show the specified contents of the time-saving random number table set in the ROM of the main control device in the fourth control example, and (b) are diagrams that schematically show the specified contents of the time-saving type selection table set in the ROM of the main control device in the fourth control example. [Figure 163] 1 is a block diagram showing the configuration of a ROM within the voice lamp control device of a pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of a RAM within the voice lamp control device of a pachinko machine in the fourth control example. [Figure 164] 10 is a diagram schematically showing the specified contents of a lottery result notification mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the fourth control example. [Figure 165] 14 is a diagram showing a game flow in the fourth control example. [Figure 166] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the fourth control example. [Figure 167] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the fourth control example. [Figure 168] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the fourth control example. [Figure 169] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the fourth control example. [Figure 170] 10 is a flow chart showing a special pattern variation pattern selection process executed by the MPU within the main control device in the fourth control example. [Figure 171] 10 is a flow chart showing update processing executed by the MPU in the main control device in the fourth control example. [Figure 172] 10 is a flow chart showing a small hit start setting process executed by the MPU in the main control device in the fourth control example. [Figure 173] 10 is a flow chart showing a time-saving update process for small hits executed by the MPU in the main control device in the fourth control example. [Figure 174] 10 is a flow chart showing V inlet passing processing executed by the MPU in the main control device in the fourth control example. [Figure 175] 10 is a flow chart showing V-passing processing executed by the MPU within the main control device in the fourth control example. [Figure 176] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the fourth control example. [Figure 177] 10 is a flow chart showing main processing executed by the MPU within the main control device in the fourth control example. [Figure 178] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the fourth control example. [Figure 179] 10 is a flow chart showing small hit control processing executed by the MPU in the main control device in the fourth control example. [Figure 180] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the fourth control example. [Figure 181] 10 is a diagram showing a modified configuration of a game board 13 included in the pachinko machine 10. FIG. [Figure 182] 1 is a front view schematically showing the game board of a pachinko machine in the fifth control example. [Figure 183] 1 is a schematic diagram schematically showing part of the contents of the ROM of the main control device in the fifth control example. [Figure 184] 1 is a schematic diagram schematically showing part of the contents of the RAM of the main control device in the fifth control example. [Figure 185] 1. (a) is a schematic diagram showing a first random number table in the fifth control example, (b) is a schematic diagram showing a second random number table in the fifth control example, (c) is a schematic diagram showing a time-saving random number table in the fifth control example, and (d) is a schematic diagram showing a small random number table in the fifth control example. [Figure 186] 10. (a) is a schematic diagram showing the contents of the jackpot type selection table in the fifth control example, and (b) is a schematic diagram showing the contents of the special diagram 1 jackpot table, which is part of the jackpot type selection table in the fifth control example. [Figure 187] 10 is a schematic diagram schematically showing the contents of a special diagram 2 jackpot table, which is part of a jackpot type selection table in the fifth control example. [Figure 188] 14 is a schematic diagram schematically showing the contents of a small hit type selection table in the fifth control example. [Figure 189] 1 is a schematic diagram schematically showing the contents of a variation pattern table in the fifth control example. [Figure 190] 14 is a schematic diagram schematically showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the fifth control example. [Figure 191] 14 is a schematic diagram schematically showing the contents of a time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the fifth control example. [Figure 192] 14 is a schematic diagram schematically showing the contents of a time-saving winning variation state variation table, which is part of the variation pattern table in the fifth control example. [Figure 193] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the fifth control example. [Figure 194] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the fifth control example. [Figure 195] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the fifth control example. [Figure 196] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the fifth control example. [Figure 197] 10 is a flow chart showing a special diagram 1 time-saving lottery process executed by an MPU within the main control device in the fifth control example. [Figure 198] 10 is a flow chart showing game state update processing executed by the MPU in the main control device in the fifth control example. [Figure 199] 10 is a flow chart showing a process during execution of first special pattern change executed by the MPU in the main control device in the fifth control example. [Figure 200] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the fifth control example. [Figure 201] 10 is a flow chart showing the forced stopping process for Special Figure 1 executed by the MPU in the main control device in the fifth control example. [Figure 202] 10 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the fifth control example. [Figure 203]10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the fifth control example. [Figure 204] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the fifth control example. [Figure 205] 10 is a flow chart showing a special diagram 2 time-saving lottery process executed by an MPU within the main control device in the fifth control example. [Figure 206] 10 is a flow chart showing a small win lottery process executed by an MPU within the main control device in the fifth control example. [Figure 207] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the fifth control example. [Figure 208] 10 is a flow chart showing a process during execution of second special pattern change executed by the MPU in the main control device in the fifth control example. [Figure 209] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the fifth control example. [Figure 210] 10 is a flow chart showing the forced stopping process for Special Diagram 2 executed by the MPU in the main control device in the fifth control example. [Figure 211] 10 is a flow chart showing a special diagram 2 small hit stop process executed by the MPU in the main control device in the fifth control example. [Figure 212] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the fifth control example. [Figure 213] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the fifth control example. [Figure 214] 10 is a flow chart showing a time-saving limit update process executed by an MPU within the main control device in the fifth control example. [Figure 215] 6A and 6B are diagrams showing an example of a ceiling-reaching indication display screen displayed on the third pattern display device in the sixth control example. [Figure 216] 10A (a) is a diagram showing an example of a ceiling-reaching change-indication screen displayed on the third pattern display device in the sixth control example, and (b) is a diagram showing an example of a ceiling-reaching display screen displayed on the third pattern display device in the sixth control example. [Figure 217] 10 is a diagram showing an example of a ceiling-mounted display screen displayed on the third pattern display device in the sixth control example. [Figure 218] 11 is a transition diagram showing the flow of transition of each game state in the sixth control example. [Figure 219] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the sixth control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the sixth control example. [Figure 220] 1. (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the sixth control example, and (b) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the sixth control example, and (c) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the sixth control example. [Figure 221] 10 is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the sixth control example. [Figure 222] 10.

[0011] FIG. 1 (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the sixth control example, FIG. 1 (b) is a diagram showing the specified contents of the time-saving winning table in the sixth control example, and FIG. 1 (c) is a diagram showing the specified contents of the ceiling table in the sixth control example. [Figure 223] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the sixth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the sixth control example. [Figure 224] 10 is a diagram schematically showing the specified contents of the ceiling-reaching suggestion performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the sixth control example. [Figure 225] 10 is a diagram schematically showing the specified contents of the ceiling-reaching performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the sixth control example. [Figure 226] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the sixth control example. [Figure 227] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the sixth control example. [Figure 228] 10 is a flow chart showing ceiling determination processing executed by the MPU within the main control device in the sixth control example. [Figure 229] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the sixth control example. [Figure 230] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the sixth control example. [Figure 231] 10 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the sixth control example. [Figure 232] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the sixth control example. [Figure 233] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the sixth control example. [Figure 234] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the sixth control example. [Figure 235] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 236] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the sixth control example. [Figure 237] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the sixth control example. [Figure 238] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the sixth control example. [Figure 239] 10 is a flow chart showing a normal mode performance setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 240] 10A (a) is a diagram showing an example of a game state suggestion performance screen displayed on the third pattern display device in the first modification of the sixth control example, and (b) is a diagram showing an example of a display screen after it is notified that the first time-saving state has been set in the game state suggestion performance in the first modification of the sixth control example. [Figure 241] 1A and 1B are diagrams schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the first modification of the sixth control example, and (b) is diagrams schematically showing the specified contents of the time-saving winning table in the first modification of the sixth control example. [Figure 242] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the first modification of the sixth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the first modification of the sixth control example. [Figure 243] 10 is a diagram schematically showing the specified contents of the game state suggestion performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the first modification of the sixth control example. [Figure 244] 10 is a flow chart showing a time-saving lottery process executed by an MPU within the main control device in the first modification of the sixth control example. [Figure 245] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the first modification of the sixth control example. [Figure 246] 10 is a flow chart showing a normal mode performance setting process executed by the MPU in the audio lamp control device in the first modification of the sixth control example. [Figure 247] 1 is a front view schematically showing the gaming board of a pachinko machine in the seventh control example. [Figure 248] 10A is a diagram showing an example of a performance mode during the time-saving state B, which is set when the number of ceiling draws is reached in the seventh control example, and (b) shows an example of a performance mode when the time-saving state B is changed to the time-saving state A in the seventh control example. [Figure 249] 10 is a diagram showing an example of a performance mode when a jackpot is won during the time-saving state B in the seventh control example. [Figure 250] 10 is a diagram showing a method for transitioning between the game states in the seventh control example. [Figure 251] 1 is a block diagram showing the configuration of a ROM within the main control device of a pachinko machine in the seventh control example. [Figure 252] 1 is a block diagram showing the configuration of RAM in the main control device of a pachinko machine in the seventh control example. [Figure 253]1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the seventh control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot table in the seventh control example, and (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot table in the seventh control example. [Figure 254] 1A and 1B are diagrams that schematically show the specified contents of the second random number table set in the ROM of the main control device in the seventh control example, and (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control device in the seventh control example, and (c) is diagrams that schematically show the specified contents of the first time-saving table in the seventh control example. [Figure 255] 10.

[0011] FIG. 1 (a) is a diagram schematically showing the specified contents of the small hit random number table set in the ROM of the main control device in the seventh control example, FIG. 1 (b) is a diagram schematically showing the specified contents of the small hit type selection table set in the ROM of the main control device in the seventh control example, and FIG. 1 (c) is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the seventh control example. [Figure 256] 10A is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the seventh control example, and (b) is a diagram schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the seventh control example. [Figure 257] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the seventh control example. [Figure 258] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the seventh control example. [Figure 259] 10 is a flow chart showing the first special pattern change start process executed by the MPU within the main control device in the seventh control example. [Figure 260] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the seventh control example. [Figure 261] 10 is a flow chart showing a small win lottery process executed by an MPU within the main control device in the seventh control example. [Figure 262] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the seventh control example. [Figure 263] 10 is a flow chart showing ceiling determination processing executed by the MPU within the main control device in the seventh control example. [Figure 264] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the seventh control example. [Figure 265] 10 is a flow chart showing a special diagram 1 miss-off stop processing executed by an MPU within the main control device in the seventh control example. [Figure 266] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the seventh control example. [Figure 267] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the seventh control example. [Figure 268] 10 is a flow chart showing a special diagram 2 time-saving lottery process executed by an MPU within the main control device in the seventh control example. [Figure 269] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the seventh control example. [Figure 270] 10 is a flow chart showing a second special pattern change stop process executed by the MPU within the main control device in the seventh control example. [Figure 271] 10 is a flow chart showing time-saving setting processing executed by the MPU within the main control device in the seventh control example. [Figure 272] 10 is a flow chart showing a special diagram 2 missing stop processing executed by an MPU within the main control device in the seventh control example. [Figure 273] 10 is a flow chart showing time-saving state performance setting processing executed by the MPU in the audio lamp control device in the seventh control example. [Figure 274] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the seventh control example. [Figure 275] 1 is a front view schematically showing the game board of a pachinko machine in the eighth control example. [Figure 276] 1 is a partial enlarged view of the game board of the pachinko machine in the eighth control example. [Figure 277] 1 is a front perspective view of the V winning device in the eighth control example. [Figure 278] 1 is an exploded front perspective view of the V winning device in the eighth control example. [Figure 279] 1 is an operational view of the V winning device in the eighth control example seen from the rear side. [Figure 280] 10 is a schematic view of the V-winning door of the V-winning device in the 8th control example, as seen in plan viewed in the state in which the opening / closing door is closed, and (b) is a schematic view of the V-winning device in the 8th control example, as seen in plan view of the V-winning device in the 8th control example, as seen in plan viewed in the state in which the V-winning device in the 8th control example. [Figure 281] 10. (a) is a diagram showing an example of a V icon acquisition performance screen executed during the ending period of a jackpot game displayed on the third pattern display device in the 8th control example, and (b) is a diagram showing an example of a battle performance screen in the case where V hold is consumed due to the fourth variation of the special chart after the jackpot game displayed on the third pattern display device in the 8th control example. [Figure 282] 10. 10 is a diagram showing an example of a performance screen when a V icon is activated during a battle performance displayed on the third pattern display device in the eighth control example, and (b) shows an example of a performance screen for a battle performance when a V hold exists within the hold displayed on the third pattern display device in the eighth control example. [Figure 283] 1 is a diagram schematically showing the structure of various counters in the eighth control example. [Figure 284] 10.

[0021] FIG. 1 (a) is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the eighth control example, and FIG. 10 (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the eighth control example. [Figure 285] 1. (a) is a block diagram showing the structure of the first random number table set in the ROM of the main control device in the eighth control example, (b) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the eighth control example, and (c) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the eighth control example. [Figure 286] 1. (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 8th control example, (b) is a diagram schematically showing the specified contents of the special chart 1 jackpot type selection table in the 8th control example, (c) is a diagram schematically showing the specified contents of the special chart 2 jackpot type selection table in the 8th control example, and (d) is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 8th control example. [Figure 287] 10 is a diagram schematically showing the specified contents of a small hit type selection table set in the ROM of the main control device in the eighth control example. [Figure 288] 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the eighth control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern table in the eighth control example. [Figure 289] 14 is a diagram schematically showing the specified contents of the time-saving fluctuation pattern table in the eighth control example. [Figure 290] 10A is a diagram schematically showing the specified contents of the time-saving random number table set in the ROM of the main control device in the 8th control example, and (b) is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the 8th control example. [Figure 291] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the eighth control example. [Figure 292] 10.

[0011] FIG. 1 (a) is a block diagram showing the configuration of the performance mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the eighth control example, FIG. 1 (b) is a diagram showing the specified contents of the time-saving performance mode setting A table in the eighth control example, and FIG. 1 (c) is a diagram showing the specified contents of the time-saving performance mode setting B table in the eighth control example. [Figure 293] 10 is a diagram schematically showing the specified contents of a V icon acquisition performance setting table set in the ROM of the audio lamp control device of a pachinko machine in the eighth control example. [Figure 294] 14 is a diagram showing a game flow in the eighth control example. [Figure 295] 10 is a flow chart showing update processing executed by the MPU in the main control device in the eighth control example. [Figure 296] 10 is a flow chart showing a time-saving update process for small hits executed by the MPU in the main control device in the eighth control example. [Figure 297] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the eighth control example. [Figure 298]10 is a flow chart showing a preliminary process executed by an MPU within the main control device in the eighth control example. [Figure 299] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the eighth control example. [Figure 300] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the eighth control example. [Figure 301] 10 is a flow chart showing a V icon acquisition performance setting process executed by the MPU in the audio lamp control device in the eighth control example. [Figure 302] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the eighth control example. [Figure 303] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the eighth control example. [Figure 304] 10 is a flow chart showing the performance mode selection process executed by the MPU in the audio lamp control device in the eighth control example. [Figure 305] 10 is a flow chart showing time-saving performance mode setting processing executed by the MPU in the audio lamp control device in the eighth control example. [Figure 306] 10A (a) is a diagram showing an example of a V icon acquisition performance screen displayed on the third pattern display device in the first modification of the eighth control example, and (b) is a diagram showing an example of a performance screen when the V icon is activated during the special change of the small win A winning pattern displayed on the third pattern display device in the first modification of the eighth control example. [Figure 307] 10.sub.1 (a) is a diagram showing an example of a performance screen when the V icon is activated during the special chart change of the small win B winning displayed on the third pattern display device in the first modification of the eighth control example, and (b) is a diagram showing an example of a V icon activation cancellation performance screen when a new V hold is acquired during the special chart change of the small win B winning that is displayed on the third pattern display device in the first modification of the eighth control example. [Figure 308] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the first modification of the eighth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the first modification of the eighth control example. [Figure 309] 1 is a diagram schematically showing the specified contents of a V icon display mode setting table set in the ROM of the audio lamp control device of a pachinko machine in the first modification of the eighth control example. [Figure 310] 10 is a flow chart showing a V icon acquisition performance setting process executed by the MPU in the audio lamp control device in the first modification of the eighth control example. [Figure 311] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the first modification of the eighth control example. [Figure 312] 10 is a flow chart showing time-saving performance mode setting processing executed by the MPU in the audio lamp control device in the first modification of the eighth control example. [Figure 313] 1 is a front view of a pachinko machine in the ninth control example. [Figure 314] 1 is a front view of the gaming board of the pachinko machine in the ninth control example. [Figure 315] 1 is a rear view of a pachinko machine in the ninth control example. [Figure 316] 10 (a) is a front view of the performance button of the pachinko machine in the ninth control example, and (b) is a front view of the selection button of the pachinko machine 10 in the ninth control example. [Figure 317] 10A is a schematic diagram showing a case in which the decorative movable object of the pachinko machine in the ninth control example is in the storage state, and (b) is a schematic diagram showing a case in which the decorative movable object of the pachinko machine in the ninth control example is in the movable state. [Figure 318] 1 is an exploded front perspective view of the V winning device in the ninth control example. [Figure 319] 1 is an operational view of the V winning device in the ninth control example seen from the rear side. [Figure 320] 10A is a diagram showing an example of a display screen during special chart fluctuation in a state in which the role displayed on the third pattern display device in the ninth control example is stored, and (b) shows an example of a display screen 1 in the case where the role displayed on the third pattern display device in the ninth control example is movable and the holding color is changed. [Figure 321] 10A (a) is a diagram showing an example of a display screen 2 in which the role displayed on the third pattern display device in the ninth control example is movable and the holding color is changed, and (b) is a diagram showing an example of a display screen 3 in which the role displayed on the third pattern display device in the ninth control example is movable and the holding color is changed. [Figure 322] 10A is a diagram showing an example of a display screen when a character is stored after the hold color displayed on the third pattern display device in the ninth control example is variable, and (b) shows an example of a display screen 1 in the case where the handle displayed on the third pattern display device in the ninth control example is movable, and part of the hold color is moved to the next hold. [Figure 323] 10A is a diagram showing an example of a display screen 2 in which the role displayed on the third pattern display device in the ninth control example is movable, and part of the holding color is moved to the next hold, and (b) is a diagram showing an example of a display screen in which the role is stored after the hold color displayed on the third pattern display device in the ninth control example has been changed. [Figure 324] 10A is a diagram showing an example of a display screen in which the role displayed on the third pattern display device in the ninth control example moves and the hold pattern changes independently, and (b) shows an example of a display screen in which the hold color displayed on the third pattern display device in the ninth control example is changed independently, and the role is stored. [Figure 325] 10A is a diagram schematically showing the relationship between the color of the hold pattern in the ninth control example and the expected degree of winning a jackpot, and (b) is a diagram schematically showing the variable color pattern of the hold pattern in the ninth control example. [Figure 326] 10A (a) is a diagram showing an example of a demo screen displayed on the third pattern display device in the ninth control example, and (b) is a diagram showing an example of a light amount adjustment screen (with a character) displayed on the third pattern display device in the ninth control example. [Figure 327] 10A is a diagram showing an example of the adjustment end screen when the decision button displayed on the third pattern display device in the ninth control example is operated, and (b) shows an example of the display screen when special chart fluctuations start during adjustment of the amount of light displayed on the third pattern display device in the ninth control example. [Figure 328] 10 is a diagram showing an example of a light amount adjustment screen in the prohibition of the roles displayed on the third pattern display device in the ninth control example; FIG. [Figure 329] 10A is a diagram showing an example of a display screen displayed on the third pattern display device in the ninth control example when the shutter close reach is started, and (b) shows an example of a display screen displayed on the third pattern display device in the ninth control example when the shutter close reach is continued, and is displayed on the third pattern display device in the ninth control example. [Figure 330] 10A is a diagram showing an example of a display screen in the fifth stage of shutter closing reach displayed on the third pattern display device in the ninth control example, and (b) shows an example of a display screen in the sixth stage of shutter closing reach displayed on the third pattern display device in the ninth control example. [Figure 331] 10A is a diagram showing an example of a display screen in which a capsule is acquired in the third stage of shutter closing reach displayed on the third pattern display device in the ninth control example, and (b) shows an example of a display screen in which a capsule is acquired in the fifth stage of shutter closing reach displayed on the third pattern display device in the ninth control example is opened. [Figure 332] 10A is a diagram showing an example of a display screen when a branching effect is performed during the reach performance displayed on the third pattern display device in the ninth control example, and (b) shows an example of a display screen when a button operation is performed during the branching effect displayed on the third pattern display device in the ninth control example, and when a special movie is finished, when a button operation is performed during the branching effect displayed on the third pattern display device in the ninth control example. [Figure 333] 10 is a diagram showing an example of a display screen at the end of a special movie when a button is not operated during the branching performance displayed on the third pattern display device in the ninth control example. [Figure 334] 1 is a timing chart schematically showing the relationship between the performance time of the special movie in the ninth control example and the variation time of the special chart, ie (a) is a timing chart when a button is not operated during the branching performance in the ninth control example, and (b) is a timing chart when a button is operated during the branching performance in the ninth control example. [Figure 335] 1 is a block diagram showing the electrical configuration of a pachinko machine in the ninth control example. [Figure 336] 1 is a diagram schematically showing the structure of various counters in the ninth control example. [Figure 337] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the ninth control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the ninth control example. [Figure 338] 1 is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the ninth control example. [Figure 339] 1A and 1B are diagrams that schematically show the specified contents of the first hit type selection table set in the ROM of the main control device in the ninth control example, and (b) are diagrams that schematically show the specified contents of the second hit random number table in the ninth control example. [Figure 340] 1. (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the ninth control example, (b) is a diagram schematically showing the specified contents of the jackpot variation pattern table in the ninth control example, (c) is a diagram schematically showing the specified contents of the deviation (normal) variation pattern table in the ninth control example, and (d) is a diagram schematically showing the specified contents of the deviation (special mode, time-saving) variation pattern table in the ninth control example. [Figure 341] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the ninth control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the ninth control example. [Figure 342] 10A is a diagram schematically showing the specified contents of the hold-change effect lottery table set in the ROM of the audio lamp control device of the pachinko machine in the ninth control example, and (b) is a diagram schematically showing the specified contents of the hold-color selection table set in the ROM of the audio lamp control device of the pachinko machine in the ninth control example. [Figure 343] 10 is a diagram schematically showing the specified contents of a pending change scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the ninth control example. [Figure 344] 10 is a diagram schematically showing the specified contents of the shutter closure reach selection table set in the ROM of the audio lamp control device of a pachinko machine in the ninth control example. [Figure 345] 10 is a diagram schematically showing the specified contents of the operation scenario table set in the ROM of the audio lamp control device of a pachinko machine in the ninth control example. [Figure 346] 10 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the ninth control example. [Figure 347] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the ninth control example. [Figure 348] 10 is a flow chart showing a special pattern jackpot determination process executed by the MPU within the main control device in the ninth control example. [Figure 349] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the ninth control example. [Figure 350] 10 is a flow chart showing update processing executed by the MPU within the main control device in the ninth control example. [Figure 351] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the ninth control example. [Figure 352] 10 is a flow chart showing a pre-reading process executed by an MPU within the main control device in the ninth control example. [Figure 353] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the ninth control example. [Figure 354] 10 is a flow chart showing a process of passing through gates executed by the MPU within the main control device in the ninth control example. [Figure 355] 10 is a flow chart showing NMI interrupt processing executed by the MPU in the main control device in the ninth control example. [Figure 356] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the ninth control example. [Figure 357] 10 is a flow chart showing main processing executed by the MPU within the main control device in the ninth control example. [Figure 358] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the ninth control example. [Figure 359] 10 is a flow chart showing a jackpot operation setting process executed by an MPU within the main control device in the ninth control example. [Figure 360] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the ninth control example. [Figure 361] 10 is a flow chart showing notification processing executed by the MPU within the main control device in the ninth control example. [Figure 362] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the ninth control example. [Figure 363] 10 is a flow chart showing processes as long as they are executed by the MPU within the main control device in the ninth control example. [Figure 364] 10 is a flow chart showing the startup process executed by the MPU in the main control device in the ninth control example. [Figure 365] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 366] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 367] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 368] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 369] 10 is a flow chart showing a special chart winning information command process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 370] 10 is a flow chart showing a hold performance setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 371] 10 is a flow chart showing a composite hold change effect setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 372] 10 is a flow chart showing a stop command process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 373] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the ninth control example. [Figure 374] 10 is a flow chart showing ending processes executed by the MPU in the audio lamp control device in the ninth control example. [Figure 375] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 376] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 377] 10 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 378] 10 is a flow chart showing a hold-out effect execution process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 379] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 380] 10 is a flow chart showing decision button operation processing executed by the MPU in the audio lamp control device in the ninth control example. [Figure 381] 10 is a flow chart showing the performance button operation process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 382] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the ninth control example. [Figure 383] 10 (a) is a diagram showing an example of a display screen when a change operation to a chance-up mode is performed during the second half of the variable performance period in a state in which the normal mode displayed on the third pattern display device in the 10th control example is set, and (b) is a diagram showing an example of a display screen when a change operation to a chance-up mode during the first half of the variable performance period in which the normal mode displayed on the third pattern display device in the 9th control example is set. [Figure 384] 10 (a) is a diagram showing an example of a display screen in which a mode is selected during a displacement change displayed on the third pattern display device in the 10th control example, and (b) is a diagram showing an example of a display screen in which a mode is selected during a big jackpot change displayed on the third pattern display device in the 9th control example. [Figure 385] 10 (a) is a diagram schematically showing the configuration of the performance mode selection area during the outage fluctuation in the 10th control example, and (b) is a diagram schematically showing the configuration of the performance mode selection area during the jackpot fluctuation in the 9th control example. [Figure 386] 10 is a diagram showing an example of a performance in which a decision button is operated to switch to the chance-up mode during the second half of the period of the change in jackpot changes displayed on the third pattern display device in the 10th control example. [Figure 387] 10 (a) is a diagram showing an example of a display screen when the role is moved during the special chart change displayed on the third pattern display device in the 10th control example, and (b) is a diagram showing an example of a display screen 1 when the role displayed on the third pattern display device in the 10th control example is completely closed. [Figure 388] 10 is a diagram showing an example of a display screen 2 when the role displayed on the third pattern display device in the tenth control example is completely closed. [Figure 389]10 is a timing chart showing a flow for setting a variable performance during special chart fluctuations when a performance custom selection operation is not performed during special chart fluctuations in the tenth control example. [Figure 390] 10 is a timing chart showing the relationship between the flow of setting the variable performance during special chart fluctuations and the performance custom selection operation when a performance custom selection operation is performed during special chart fluctuations in the tenth control example and the performance custom selection operation is related to the flow of setting the variable performance during special chart fluctuations. [Figure 391] 10 is a timing chart showing the relationship between the flow of setting the variable performance during special chart fluctuations and the changeover during special chart fluctuations in the tenth control example and the performance custom selection operation is related to the flow of setting the variable performance during special chart fluctuations when the special chart fluctuations are performed during special chart fluctuations in the next control example. [Figure 392] 10 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the tenth control example. [Figure 393] 10 is a diagram schematically showing the specified contents of the performance custom information table set in the ROM of the audio lamp control device of a pachinko machine in the tenth control example. [Figure 394] 10 is a diagram schematically showing the specified contents of the second half preview performance selection table set in the ROM of the audio lamp control device of a pachinko machine in the tenth control example. [Figure 395] 10 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the tenth control example. [Figure 396] 10 is a flow chart showing a hold-out effect execution process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 397] 10 is a flow chart showing a pending change effect setting process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 398] 10 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the tenth control example. [Figure 399] 10 is a flow chart showing the performance custom selection process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 400] 10 is a flow chart showing decision button operation processing executed by the MPU in the audio lamp control device in the tenth control example. [Figure 401] 10 is a flow chart showing a performance custom execution process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 402] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 403] 10 is a flow chart showing a variational effect update process executed by the MPU in the audio lamp control device in the tenth control example. [Figure 404] 1 is a rear view of a pachinko machine in the 11th control example. [Figure 405] 11th control example (a) to (d) are schematic diagrams showing a procedure for performing setting changes in the 11th control example, and (e) to (g) are schematic diagrams showing a procedure for performing setting confirmation in the 11th control example. [Figure 406] 11. FIG. 11. is a diagram showing an example of a performance in which a character corresponding to the previous stopping pattern is conversation when the change of a special chart executed in the 11th control example begins, and (b) shows an example of a setting suggestion performance in which the next change begins after the pattern is stopped due to a special combination (7 reach missed) executed in the 11th control example. [Figure 407] 11 is a diagram showing an example of a display screen in which a character corresponding to a stopping pattern speaks during the demo performance executed in the 11th control example, and (b) is a diagram showing an example of a display screen in which a character speaks during the voice fixation in the demo performance executed in the 11th control example. [Figure 408] 11 control example (a) shows an example of a pre-release color change signal display screen displayed on the third pattern display device in the 11th control example, (b) shows an example of a pre-release color change signal display screen (when special chart is stopped) displayed on the third pattern display device in the 11th control example, (c) shows an example of a pre-release chance display screen 1 (jump) displayed on the third pattern display device in the 11th control example, and (d) shows an example of a pre-release chance display screen 2 (high-speed) displayed on the third pattern display device in the 11th control example. [Figure 409] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 11th control example. [Figure 410] 1 is a block diagram showing the configuration of a sound output device of a pachinko machine in the 11th control example. [Figure 411] 11 is a diagram schematically showing the specified contents of a special symbolic jackpot random number table set in the ROM of the main control device of a pachinko machine in the 11th control example. [Figure 412] 1 is a block diagram showing the configuration of RAM within the main control device of a pachinko machine in the 11th control example. [Figure 413] 1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 11th control example. [Figure 414] 11 is a diagram schematically showing the specified contents of a voice command selection table set in the ROM of the voice lamp control device of a pachinko machine in the 11th control example. [Figure 415] 11 is a diagram schematically showing the specified contents of a pending action selection table set in the ROM of the audio lamp control device of a pachinko machine in the 11th control example. [Figure 416] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 11th control example. [Figure 417] 11. FIG. 10A is a block diagram showing the configuration of a ROM within the audio output device of a pachinko machine in the 11th control example, and FIG. 10B is a block diagram showing the configuration of a RAM within the audio output device of a pachinko machine in the 11th control example. [Figure 418] 11 is a flow chart showing the startup process executed by the MPU in the main control device in the 11th control example. [Figure 419] 11 is a flow chart showing a setting value control process executed by an MPU within the main control device in the 11th control example. [Figure 420] 11 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 421] 11 is a flow chart showing a standby process executed by the MPU in the audio lamp control device in the 11th control example. [Figure 422] 11 is a flow chart showing command determination processing executed by the MPU within the main control device in the 11th control example. [Figure 423] 11 is a flow chart showing a state command reception process executed by the MPU within the main control device in the 11th control example. [Figure 424] 11 is a flow chart showing a stop symbol type setting process executed by the MPU within the main control device in the 11th control example. [Figure 425] 11 is a flow chart showing a stop command process executed by the MPU within the main control device in the 11th control example. [Figure 426] 11 is a flow chart showing a hold-out effect execution process executed by the MPU within the main control device in the 11th control example. [Figure 427] 11 is a flow chart showing a pending action determination process executed by the MPU within the main control device in the 11th control example. [Figure 428] 11 is a flow chart showing the main processing executed by the MPU in the audio output device in the 11th control example. [Figure 429] 11 is a flow chart showing command determination processing executed by the MPU in the audio output device in the 11th control example. [Figure 430] 11 is a flow chart showing audio setting processing executed by the MPU in the audio output device in the 11th control example. [Figure 431] 12 (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock is completed. [Figure 432] 12 (a) is a diagram showing an example of a display screen in which the stock pattern displayed on the third pattern display device in the 12th control example disappears from the screen, and (b) is a diagram showing an example of a display screen in which the reach pattern is switched with the stock pattern displayed on the third pattern display device in the 12th control example. [Figure 433] 12. FIG. 12. A diagram schematically illustrates the configuration of the liquid crystal display of the third pattern display device in the 12th control example, FIG. 12. A diagram showing an example of a display screen displayed on the spare layer of the third pattern display device in the 12th control example, FIG. 12. A diagram showing an example of a display screen displayed on the main layer of the third pattern display device in the 12th control example, and FIG. 12. A diagram showing an example of a display screen displayed on the secondary layer of the third pattern display device in the 12th control example. [Figure 434] 12 (a) is a diagram showing an example of a display screen in which the main layer of the third pattern display device in the 12th control example is a normal display and the transmittance of the spare layer is 100%; and (b) is a diagram showing an example of a display screen in which the main layer of the third pattern display device in the 12th control example is displayed on scale A and the transmittance of the spare layer is 0%. [Figure 435]1 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 12th control example. [Figure 436] 12 is a diagram schematically showing the specified contents of the pattern stock reach selection table set in the ROM of the audio lamp control device of a pachinko machine in the 12th control example. [Figure 437] 1 is a block diagram showing the electrical configuration within the display control device of a pachinko machine in the 12th control example. [Figure 438] 12 is a diagram schematically showing an example of a drawing list in the 12th control example. [Figure 439] 12 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the 12th control example. [Figure 440] 12 is a flow chart showing command determination processing executed by the MPU in the display control device in the 12th control example. [Figure 441] 12 is a flow chart showing processing command processing executed by the MPU in the display control device in the 12th control example. [Figure 442] 12 is a flow chart showing a drawing process executed by an MPU in the display control device in the 12th control example. [Figure 443] 12 (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 12th control example when the pattern stock is completed. [Figure 444] 12 (a) is a diagram showing an example of a display screen in which a stock pattern displayed on the third pattern display device in the 12th control example moves, and (b) is a diagram showing an example of a display screen in which a new reach line is formed from a stock pattern displayed on the third pattern display device in the 12th control example. [Figure 445] 10A (a) is a diagram showing a game machine in a movable state of the great sword role in a modified example of the ninth control example, and (b) is a diagram showing an example of a display screen in which special chart changes are started while adjusting the amount of light displayed on the third pattern display device in the ninth control example. [Figure 446] 10A is a diagram showing an example of a display screen when the shutter closed reach is displayed on the third display device in a modified example of the ninth control example, and (b) shows an example of a display screen when the shutter closed reach is developed in a modified example of the third design display device in a modified example of the ninth control example. [Figure 447] 10A is a diagram showing an example of a display screen when the shutter closed reach is displayed on the third display device in a modification of the ninth control example, and (b) shows an example of a display screen when the shutter displayed on the third pattern display device in a modification of the ninth control example is fully opened. [Figure 448] 13 (a) is a diagram showing an example of a battle performance start screen displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of a battle performance preemptive attack screen displayed on the third pattern display device in the 13th control example. [Figure 449] 13 (a) is a diagram showing an example of a battle performance button pressing instruction screen displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of a battle performance button pressing instruction screen displayed on the third pattern display device in the 13th control example. [Figure 450] 13 is a diagram showing an example of a screen in which a long press of the battle performance button is displayed on the third pattern display device in the 13th control example. [Figure 451] 6A and 6B are diagrams showing an example of the flow of reducing the gauge when the button is repeatedly pressed, displayed on the third pattern display device in the 13th control example. [Figure 452] 13 (a) to (d) are diagrams showing an example of the flow of reducing the gauge when a button is pressed and held in a 13th control example, displayed on the third pattern display device. [Figure 453] 13 (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 13th control example at the start of a defeating performance, and (b) is a diagram showing an example of a first start screen displayed on the third pattern display device in the 13th control example. [Figure 454] 13 (a) is a diagram showing an example of the first attack screen displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of the second start screen displayed on the third pattern display device in the 13th control example. [Figure 455] 13 (a) is a diagram showing an example of the second attack screen displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of the third start screen displayed on the third pattern display device in the 13th control example. [Figure 456] 13 is a diagram showing an example of the third attack screen displayed on the third pattern display device in the 13th control example. [Figure 457] 13 is a diagram showing an example of a chance-up effect screen during normal fluctuations displayed on the third pattern display device in the 13th control example. [Figure 458] 13 is a diagram showing the number of special pattern changes and the contents of the opportunity-up effect performed in the 13th control example. [Figure 459] 13 is a block diagram showing the configuration of a ROM within the audio lamp control device of a pachinko machine in the 13th control example. [Figure 460] 13 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 13th control example. [Figure 461] 13 is a diagram schematically showing the prescribed contents of a long-press performance scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 462] 13 (a) is a diagram schematically showing the specified contents of the final HP selection table when the device is out of the voice lamp control device of the pachinko machine in the 13th control example, and (b) is a diagram schematically showing the specified contents of the entry lottery table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example. [Figure 463] 13 is a diagram schematically showing the rules of the cancellation lottery table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 464] 13 is a diagram schematically showing the specified contents of the additional reduction value selection table set in the ROM of the audio lamp control device of a pachinko machine in the 13th control example. [Figure 465] 13 (a) is a diagram schematically showing the specified contents of the chance preview lottery table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example, and (b) is a diagram schematically showing the specified contents of the chance mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example. [Figure 466] 12 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 467] 14 is a flow chart showing a time-saving state performance mode determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 468] 14 is a flow chart showing a process for determining the special-mode state performance mode executed by the MPU in the audio lamp control device in the 13th control example. [Figure 469] 14 is a flow chart showing a normal state performance mode determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 470] 14 is a flow chart showing a defeat reach performance determination process executed by the MPU within the audio lamp control device in the 13th control example. [Figure 471] 14 is a flow chart showing a chance-up performance determination process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 472] 14 is a flow chart showing the performance button operation process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 473] 14 is a flow chart showing a long-press performance setting process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 474] 12 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 13th control example. [Figure 475] 14 is a flow chart showing long-pressing and pressing processes executed by the MPU in the audio lamp control device in the 13th control example. [Figure 476] 14 is a front view schematically showing the game board of a pachinko machine in the 14th control example. [Figure 477] 6A and 6B are diagrams showing an example of the opening performance of a jackpot displayed on the third pattern display device in the 14th control example. [Figure 478] 14 (a) is a diagram showing an example of the opening performance of a jackpot displayed on the third pattern display device in the 14th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device during the time-saving state in the 14th control example. [Figure 479] 6A and 6B are diagrams showing an example of the display mode of the third pattern display device when an additional time remaining time is performed during the time-saving state in the 14th control example. [Figure 480] 6A and 6B are diagrams showing an example of the display mode of the third pattern display device when the continuity rate increase effect is performed during the time-saving state in the 14th control example. [Figure 481]6A and 6B are diagrams showing an example of the display mode of the third pattern display device when the final judgement performance is performed after the time-saving state in the 14th control example is completed. [Figure 482] 14 is a diagram showing changes over time in the performance mode after winning the jackpot in the 14th control example. [Figure 483] 14 (a) is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the 14th control example. [Figure 484] 14 control example (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 14th control example, (b) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 14th control example, (c) is a diagram schematically showing the specified contents of the small random number table set in the ROM of the main control device in the 14th control example, and (d) is a diagram schematically showing the specified contents of the direct hit table in the 14th control example. [Figure 485] 14 is a diagram schematically showing the specified contents of the V-ac-accepted table in the 14th control example. [Figure 486] 14 (a) is a block diagram showing the structure of a variation pattern table set in the ROM of the main control device in the 14th control example, and (b) is a diagram schematically showing the specified contents of the S rank table in the 14th control example. [Figure 487] 14th control example (a) is a diagram schematically showing the specified contents of the A-rank table in the 14th control example, and (b) is a diagram schematically showing the specified contents of the table in the 14th control example when one change occurs after the time-saving ends. [Figure 488] 14 (a) is a diagram schematically showing the specified contents of the normal state fluctuation pattern scenario table set in the ROM of the main control device in the 14th control example, and (b) is a diagram schematically showing the lash performance for each rank. [Figure 489] 14 (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 14th control example. [Figure 490] 14 (a) is a diagram schematically showing the specified content of the rank-up performance table set in the ROM of the voice lamp control device of the pachinko machine in the 14th control example, and (b) is a diagram schematically showing the specified content of the rank-up determination table set in the ROM of the voice lamp control device of the pachinko machine in the 14th control example. [Figure 491] 10 is a flow chart showing the first special pattern change start process executed by the MPU within the main control device in the 14th control example. [Figure 492] 14 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the 14th control example. [Figure 493] 10 is a flow chart showing a first special pattern variation pattern selection process executed by the MPU within the main control device in the 14th control example. [Figure 494] 14 is a flow chart showing a special diagram 1 game state update process executed by the MPU in the main control device in the 14th control example. [Figure 495] 14 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the 14th control example. [Figure 496] 11 is a flow chart showing a second special pattern change start process executed by the MPU within the main control device in the 14th control example. [Figure 497] 11 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the 14th control example. [Figure 498] 14 is a flow chart showing a small win lottery process executed by an MPU within the main control device in the 14th control example. [Figure 499] 11 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the 14th control example. [Figure 500] 14 is a flow chart showing a special diagram 2 game state update process executed by the MPU in the main control device in the 14th control example. [Figure 501] 11 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the 14th control example. [Figure 502] 14 is a flow chart showing a special diagram 2 missing stop processing executed by an MPU within the main control device in the 14th control example. [Figure 503] 14 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 14th control example. [Figure 504] 14 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 505] 14 is a flow chart showing the final judgement performance process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 506] 14 is a flow chart showing time-saving performance setting processing executed by the MPU in the audio lamp control device in the 14th control example. [Figure 507] 14 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 14th control example. [Figure 508] 14 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 509] 14 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 14th control example. [Figure 510] 1 is a front view schematically showing the game board of a pachinko machine in the 15th control example. [Figure 511] 15 (a) is a diagram showing an example of a display mode displayed on the third pattern display device during the special mode state in the 15th control example, and (b) is a diagram showing an example of a display mode of the third pattern display device when the special pattern display device changes during the special mode state in the 15th control example when the jackpot change of special diagram 1 begins during the special mode state in the 15th control example. [Figure 512] 15th control example (a) shows an example of a display mode displayed on the third pattern display device when the change time of the special chart 1 jackpot fluctuation begins during the special change state and the change time of the special chart 1 jackpot fluctuation has passed, and (b) shows an example of a display mode displayed on the third pattern display device when the change time of the special chart 1 jackpot fluctuation has passed while the change time of the special chart 2 small pattern display device before the change time of the special chart 1 jackpot fluctuation has passed before the change time of the special chart 1 jackpot fluctuation has passed. [Figure 513] 15 (a) is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the 15th control example. [Figure 514] 15 (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 15th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 15th control example, and (c) is a diagram schematically showing the specified contents of the small random number table set in the ROM of the main control device in the 15th control example. [Figure 515] 15 (a) is a block diagram showing the configuration of a variation pattern table set in the ROM of the main control device in the 15th control example, and (b) is a diagram schematically showing the specified contents of the special-speed and time-saving table in the 15th control example. [Figure 516] 14 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 15th control example. [Figure 517] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the 15th example of control. [Figure 518] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the 15th control example. [Figure 519] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the 15th control example. [Figure 520] 10 is a flow chart showing the change-initial update process executed by the MPU within the main control device in the 15th control example. [Figure 521] 15 (a) and 15 (b) are diagrams showing the timing of subtracting the number of times of time reduction in the 15th control example. [Figure 522] 10 is a flow chart showing a first special pattern change stop process executed by the MPU in the main control device in the 15th control example. [Figure 523] 10 is a flow chart showing the update process when the fluctuation is stopped, executed by the MPU in the main control device in the 15th control example. [Figure 524] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the 15th control example. [Figure 525] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the 15th example of control. [Figure 526] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the 15th control example. [Figure 527] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 15th control example. [Figure 528] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 529] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 530] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 15th control example. [Figure 531] 16th control example (a) shows an example of a display mode displayed on the third pattern display device when the special change state is set in the 16th control example, when the special change in the 16th control example is in the case where the special change in the 16th control example is performed when the special change in the 2nd small hit or the special change in the 2nd miss or the special change in the 2nd miss or the special change in the 2nd miss is performed in the 2nd control example, and the pinch effect is performed. [Figure 532] 16 is a diagram showing an example of a display mode of the third pattern display device at the end of the pinch effect executed based on the execution of the special diagram 2 small hit fluctuation during the zone of increasing the special change ratio in the 16th control example. [Figure 533] 16 (a) is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the 16th control example. [Figure 534] 14 is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 16th control example. [Figure 535] 16 is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control device in the 16th control example, (b) is a diagram schematically showing the specified contents of the zone table in the 16th control example, and (c) is a diagram schematically showing the specified contents of the special-speed and time-saving table in the 16th control example. [Figure 536] 14 is a diagram schematically showing the specified contents of a variation pattern scenario table set in the ROM of the main control device in the 16th control example. [Figure 537] 16 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 16th control example. [Figure 538] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the sixteenth control example. [Figure 539] 11 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 16th control example. [Figure 540] 11 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 541] 11 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 542] 11 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 543] 17th control example shows an example of a display mode displayed on the third pattern display device during the special state in the 17th control example, and (b) shows an example of a display mode displayed on the third pattern display device during the time-saving state in the 17th control example. [Figure 544] 17th control example (a) is a block diagram showing the configuration of the ROM within the main control device of the pachinko machine in the 17th control example, and (b) is a block diagram showing the configuration of the RAM within the main control device of the pachinko machine in the 17th control example. [Figure 545] 14 is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 17th control example. [Figure 546] 17 (a) is a block diagram showing the configuration of a variation pattern table set in the ROM of the main control device in the 17th control example, (b) is a diagram schematically showing the specified contents of the time-saving table in the 17th control example, and (c) is a diagram schematically showing the specified contents of the special-change table in the 17th control example. [Figure 547] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the seventeenth control example. [Figure 548] 10 is a flow chart showing the change-initial update process executed by the MPU within the main control device in the 17th example of control. [Figure 549] 11 is a flow chart showing the update process when the fluctuation is stopped, executed by the MPU in the main control device in the 17th control example. [Figure 550] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 17th example of control. [Figure 551] 10 is a flow chart showing a state command reception process executed by the MPU in the audio lamp control device in the 17th control example. [Figure 552] 14th control example (a) shows an example of the display mode of the third pattern display device in the time-saving state set based on the occurrence of a time-saving pattern winning during the normal state in the first modification of the 14th control example, and (b) shows an example of the display mode of the third pattern display device in the time-saving state that is reset based on the occurrence of a time-saving pattern winning during the time-saving state in the first modification of the 14th control example. [Figure 553] 6A and 6B are diagrams showing an example of the display mode of the third pattern display device when a time-saving pattern winning occurs during the time-saving state in the second modification of the 14th control example. [Figure 554] 14 (a) and 14 (b) are diagrams showing an example of the display mode of the third pattern display device when the rank notification performance is performed during the time-saving state, which is reset based on the fact that the time-saving pattern winning has occurred during the time-saving state. [Figure 555] 14 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the second modification of the 14th control example. [Figure 556] 10 is a flow chart showing the special diagram 2 performance mode setting process executed by the MPU in the audio lamp control device in the second modification of the 14th control example. [Figure 557] 11 is a flow chart showing a secret performance setting process executed by the MPU in the audio lamp control device in the second modification of the 14th control example. [Figure 558] 11 is a flow chart showing a non-confidential performance setting process executed by the MPU in the audio lamp control device in the second modification of the 14th control example. [Figure 559] 13 (a) is a diagram showing an example of a battle performance start screen displayed on the third pattern display device in the first performance modification of the 13th control example, and (b) is a diagram showing an example of a battle performance preemptive attack screen displayed on the third pattern display device in the first performance modification of the 13th control example. [Figure 560] 13 (a) to (d) are diagrams showing an example of display of long buttons in the first performance modification of the 13th control example. [Figure 561] 10 is a flow chart showing a time-saving state performance mode determination process executed by the MPU in the audio lamp control device in the first performance modification of the 13th control example. [Figure 562] 13 (a) is a diagram showing an example of an additional performance start screen displayed on the third pattern display device in the second performance modification of the 13th control example, and (b) is a diagram showing an example of an additional performance demonstration displayed on the third pattern display device in the second performance modification of the 13th control example. [Figure 563] 13 (a) is a diagram showing an example of a pseudo-MAX jackpot performance start screen displayed on the third pattern display device in the second performance modification of the 13th control example, and (b) is a diagram showing an example of a pseudo-MAX jackpot performance during the performance modification of the 13th control example, and a diagram showing an example of a pseudo-MAX jackpot performance during the performance modification of the 13th control example. [Figure 564] 13 (a) is a diagram showing an example of a pseudo-hold continuous performance start screen displayed on the third pattern display device in the second performance modification of the 13th control example, and (b) is a diagram showing an example of a pseudo-hold continuous performance during performance modification of the 13th control example, and a diagram showing an example of a pseudo-hold continuous performance during performance modification of the 13th control example. [Figure 565] 13 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the second performance modification of the 13th control example. [Figure 566] 12 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the second performance modification of the 13th control example. [Figure 567] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the second performance modification of the 13th control example. [Figure 568] 18th control example (a) shows an example of a performance screen in a special state displayed on the third pattern display device in the 18th control example, and (b) shows an example of a Jackpot performance screen in a special state displayed on the third pattern display device in the 18th control example. [Figure 569] 11 is a block diagram showing the structure of a variation pattern table for special modes that is included in the ROM in the main control device of a pachinko machine in the 18th control example. [Figure 570]11 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 18th control example. [Figure 571] 11 is a flow chart showing a process for determining the special state performance mode executed by the MPU in the audio lamp control device in the 18th control example. [Figure 572] 1 is a front view of the pachinko machine of the 19th control example. [Figure 573] 11 is a front view of the gaming board of the pachinko machine of the 19th control example. [Figure 574] 11 is a partial enlarged view of the gaming board of the pachinko machine of the 19th control example. [Figure 575] 1 is a front perspective view of the V-winning device of the 19th control example. [Figure 576] 1 is an exploded front perspective view of the V winning device of the 19th control example. [Figure 577] 11 is an operational view of the V-winning device of the 19th control example seen from the rear side. [Figure 578] 19 is a schematic view of the V-window of the V-window of the V-window of the V-window of the V-window of the 19th control example in plan viewed in a state in which the opening / closing door is closed, and (b) is a schematic view of the V-window of the V-window of the V-window of the 19th control example in plan viewed in plan view. [Figure 579] 19 (a) is a front view of the performance button of the pachinko machine in the 19th control example, and (b) is a front view of the selection button of the pachinko machine in the 19th control example. [Figure 580] 11 is a rear view of the gaming board of the pachinko machine in the 19th control example. [Figure 581] 10A is a diagram schematically showing area division settings and effective line settings of the display screen in the 19th control example, and (b) is a diagram illustrating an example of an actual display screen in the 19th control example. [Figure 582] 19th control example (a) shows an example of a jackpot performance screen after winning the normal state jackpot, displayed on the third pattern display device in the 19th control example, and (b) shows an example of an enemy performance screen displayed on the third pattern display device in the 19th control example. [Figure 583] 19th control example (a) shows an example of the screen during the interval after the second round, displayed on the third pattern display device in the 19th control example, and (b) shows an example of the screen during the successful screen during the six rounds (final round) displayed on the third pattern display device in the 19th control example. [Figure 584] 584(a) is a diagram showing an example of the third round performance screen displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of the display screen displayed on the third pattern display device in the 19th control example, when a button is pressed in FIG. 584(a) displayed on the third pattern display device in the 19th control example. [Figure 585] 584(a) is a diagram showing an example of a display screen in which a button is not pressed in FIG. 584(a) displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a successful revival performance screen in the six rounds (final round) displayed on the third pattern display device in the 19th control example. [Figure 586] 19th control example (a) shows an example of a display screen in the time-saving state (in a rush) displayed on the third pattern display device in the 19th control example, and (b) shows an example of a hit screen in the time-saving state (in a rush) displayed on the third pattern display device in the 19th control example. [Figure 587] 19th control example (a) shows an example of a small-hit game screen in a time-saving state (during rush) displayed on the third pattern display device in the 19th control example, and (b) shows an example of a display screen in the case where a V displayed on the third pattern display device in the 19th control example is aimed and a V wins during the first performance period. [Figure 588] 587(b) displayed on the third pattern display device in the 19th control example, and shows an example of a display screen after V is targeted and the initial performance period has passed. [Figure 589] 19th control example (a) shows an example of a display screen for the final change (off) of the time-saving state (distance) displayed on the third pattern display device in the 19th control example, and (b) shows an example of a pull-back performance screen after the time-saving state is completed, displayed on the third pattern display device in the 19th control example. [Figure 590] 19th control example (a) shows an example of a pull-back performance end screen displayed on the third pattern display device in the 19th control example, and (b) shows an example of a lash result display screen displayed on the third pattern display device in the 19th control example. [Figure 591] 19th control example (a) shows an example of a NEXT performance screen (2nd round of rush jackpots) displayed on the third pattern display device in the 19th control example, and (b) shows an example of a NEXT performance result screen (without hold consecutive or no round promotion) displayed on the third pattern display device in the 19th control example. [Figure 592] 19th control example (a) shows an example of a NEXT performance result screen (with round promotion) displayed on the third pattern display device in the 19th control example, and (b) shows an example of a NEXT performance result screen (with hold consecutive) displayed on the third pattern display device in the 19th control example. [Figure 593] 19th control example (a) shows an example of a small win game screen in a hold-continued state displayed on the third pattern display device in the 19th control example, and (b) shows an example of a NEXT performance screen in a hold-continued state displayed on the third pattern display device in the 19th control example (with hold-continued state). [Figure 594] 11 is a diagram showing an example of a display screen when the number of display rounds exceeds MAX (9 rounds) in the continuous hold sequence displayed on the third pattern display device in the 19th control example. [Figure 595] 19th control example (a) shows an example of a display screen in the standby state displayed on the third pattern display device in the 19th control example, and (b) shows an example of a display mode selection screen displayed on the third pattern display device in the 19th control example. [Figure 596] 19th control example (a) shows an example of a stage transition performance screen during special chart change displayed on the third pattern display device in the 19th control example, and (b) shows an example of a stage fixed operation screen during special chart change displayed on the third pattern display device in the 19th control example. [Figure 597] 11 is a diagram showing the game flow of a pachinko machine in the 19th control example. [Figure 598] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 19th control example. [Figure 599] 14 is a diagram schematically showing the structure of various counters in the 19th control example. [Figure 600] 19th control example (a) is a block diagram showing the configuration of the ROM of the main control device in the 19th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 19th control example. [Figure 601] 19. FIG. 19. is a block diagram showing the structure of the first random number table set in the ROM of the main control device in the 19th control example, and FIG. 19. is a diagram schematically showing the specified contents of the special symbol 1 random number table set in the ROM of the main control device in the 19th control example, and FIG. 19. is a diagram schematically showing the specified contents of the special symbol 2 random number table set in the ROM of the main control device in the 19th control example. [Figure 602] 19 (a) is a block diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 19th control example, and (b) is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 19th control example. [Figure 603] 10 is a diagram schematically showing the specified contents of a small hit type selection table set in the ROM of the main control device in the 19th control example. [Figure 604] 19 (a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 19th control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the 19th control example. [Figure 605] 19. FIG. 10A is a diagram schematically showing the specified contents of the time-saving fluctuation pattern table set in the ROM of the main control device in the 19th control example, FIG. 10B is a diagram schematically showing the specified contents of the special time-saving fluctuation pattern table set in the ROM of the main control device in the 19th control example, and FIG. 10B is a diagram schematically showing the specified contents of the time-saving final time-saving fluctuation pattern table set in the ROM of the main control device in the 19th control example. [Figure 606] 10 is a diagram schematically showing the specified contents of a variation pattern scenario table set in the ROM of the main control device in the 19th control example. [Figure 607] 19 (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 19th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 19th control example. [Figure 608] 19th control example (a) is a diagram schematically showing the specified contents of the defeat number selection table set in the ROM of the voice lamp control device in the 19th control example, and (b) is a diagram schematically showing the specified contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the 19th control example. [Figure 609] 10 is a diagram schematically showing the specified contents of the additional reduction value selection table set in the ROM of the audio lamp control device in the 19th control example. [Figure 610]19 (a) is a diagram schematically showing the specified contents of the performance stage data table set in the ROM of the audio lamp control device in the 19th control example, and (b) is a diagram schematically showing the specified contents of the game environment data table set in the ROM of the audio lamp control device in the 19th control example. [Figure 611] 11 is a flow chart showing timer interrupt processing executed by the MPU in the main control device in the 19th control example. [Figure 612] 11 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 19th control example. [Figure 613] 11 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 19th control example. [Figure 614] 11 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 19th control example. [Figure 615] 11 is a flow chart showing a small hit start setting process executed by an MPU within the main control device in the 19th control example. [Figure 616] 11 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 19th control example. [Figure 617] 11 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 19th control example. [Figure 618] 11 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the 19th control example. [Figure 619] 11 is a flow chart showing a preliminary process executed by an MPU within the main control device in the 19th control example. [Figure 620] 11 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 19th control example. [Figure 621] 11 is a flow chart showing a process of passing through gates executed by the MPU within the main control device in the 19th control example. [Figure 622] 11 is a flow chart showing V inlet passing processing executed by the MPU within the main control device in the 19th control example. [Figure 623] 11 is a flow chart showing V-passing processing executed by the MPU within the main control device in the 19th control example. [Figure 624] 11 is a flow chart showing NMI processing executed by the MPU in the main control device in the 19th control example. [Figure 625] 11 is a flow chart showing the startup process executed by the MPU in the main control device in the 19th control example. [Figure 626] 11 is a flow chart showing the main processing executed by the MPU within the main control device in the 19th control example. [Figure 627] 11 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 19th control example. [Figure 628] 11 is a flow chart showing small hit control processing executed by the MPU in the main control device in the 19th control example. [Figure 629] 11 is a flow chart showing the startup process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 630] 11 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 631] 11 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 632] 11 is a flow chart showing pending information-related processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 633] 11 is a flow chart showing status command processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 634] 11 is a flow chart showing hit-related processes executed by the MPU in the audio lamp control device in the 19th control example. [Figure 635] 11 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 19th control example. [Figure 636] 11 is a flow chart showing an in-round performance process executed by an MPU within the audio lamp control device in the 19th control example. [Figure 637] 11 is a flow chart showing initial jackpot related processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 638] 11 is a flow chart showing a process for determining the defeat performance mode executed by the MPU in the audio lamp control device in the 19th control example. [Figure 639] 11 is a flow chart showing the initial jackpot round performance process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 640] 11 is a flow chart showing the initial interval performance process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 641] 11 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the 19th control example. [Figure 642] 11 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 643] 11 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 644] 11 is a flow chart showing time-saving performance setting processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 645] 11 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 646] 11 is a flow chart showing the update process during small-hit games executed by the MPU in the audio lamp control device in the 19th control example. [Figure 647] 11 is a flow chart showing frame button input monitoring and performance processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 648] 11 is a flow chart showing fixed mode setting processing executed by the MPU in the audio lamp control device in the 19th control example. [Figure 649] 11 is a flow chart showing the performance button operation process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 650] 10. (a) is a diagram showing an example of a small win game screen (in the case of special 2 hold 0) of the hold players displayed on the third pattern display device in the 20th control example, and (b) is a diagram showing an example of a small win game screen (in the case of special 2 hold acquisition) of the hold players displayed on the third pattern display device in the 20th control example. [Figure 651] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 20th control example. [Figure 652] 10 is a flow chart showing small hit control processing executed by the MPU in the main control device in the 20th control example. [Figure 653] 10 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 20th control example. [Figure 654] 10 is a flow chart showing pending information-related processing executed by the MPU in the audio lamp control device in the 20th control example. [Figure 655] 10 is a flow chart showing a small hit and medium hold acquisition process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 656] 10 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the 20th control example. [Figure 657] 10 is a flow chart showing a small-stop guide mode setting process executed by the MPU in the audio lamp control device in the 20th control example. [Figure 658] 10. (a) is a diagram showing an example of a display screen in which a third special chart hold is obtained during the change in special chart 1 displayed on the third pattern display device in the 21st control example, and (b) is a diagram showing an example of a display screen in which only the third special chart hold pattern displayed on the third pattern display device in the 21st control example, the action is shifted. [Figure 659] 10A (a) is a diagram showing an example of a special diagram 1 stop display screen displayed on the third pattern display device in the 21st control example, and (b) is a diagram showing an example of a special diagram 1st order change start screen displayed on the third pattern display device in the 21st control example. [Figure 660] 10.

[0021] FIG. 10A is a diagram showing an example of a hold change action display screen displayed on the third pattern display device in the 21st control example, and (b) shows an example of a hold change display screen displayed on the third pattern display device in the 21st control example, and (c) shows an example of a hold shift display screen displayed on the third pattern display device in the 21st control example. [Figure 661]10A and 10B are diagrams showing an example of a display screen before stage change when synchronizing the hold pattern action displayed on the third pattern display device in the 21st control example, and (b) shows an example of a display screen after stage change when synchronizing the hold pattern action displayed on the third pattern display device in the 21st control example. [Figure 662] 11. FIG. 10A is a diagram showing an example of a display screen before stage change during asynchronous pending pattern action displayed on the third pattern display device in the 21st control example, and (b) shows an example of a display screen during stage change during asynchronous pending pattern action displayed on the third pattern display device in the 21st control example, and (c) shows an example of a display screen after stage change during asynchronous pending pattern action displayed on the third pattern display device in the 21st control example. [Figure 663] 1 is a block diagram showing the configuration of a ROM of the audio lamp control device in the 21st control example. [Figure 664] 14 is a diagram schematically showing the specified contents of a pending action data table set in the ROM of the main control device in the 21st control example. [Figure 665] 1 is a block diagram showing the configuration of the RAM of the audio lamp control device in the 21st control example. [Figure 666] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 667] 10 is a flow chart showing winning command processing executed by the MPU in the audio lamp control device in the 21st control example. [Figure 668] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 669] 10 is a flow chart showing a pending mode determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 670] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 671] 10 is a flow chart showing a hold-effect update process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 672] 10 is a flow chart showing a fluctuating stage transition process executed by an MPU within the audio lamp control device in the 21st control example. [Figure 673] 10 is a flow chart showing a special mode determination process executed by the MPU in the audio lamp control device in the 21st control example. [Figure 674] 1 is a front view of the gaming board of the pachinko machine in the 22nd control example. [Figure 675] 1 is a partial enlarged view of the gaming board of the pachinko machine in the 22nd control example. [Figure 676] 1 is a front perspective view of the V winning device in the 22nd control example. [Figure 677] 1 is an exploded front perspective view of the V winning device in the 22nd control example. [Figure 678] 1 is an operational view of the V winning device in the 22nd control example seen from the rear side. [Figure 679] 10 is a schematic view of the V-window of the V-window of the V-window of the V-window of the V-window of the 22nd control example in plan viewed in a state in which the opening / closing door is closed, and (b) is a schematic view of the V-window of the V-window of the V-window of the 22nd control example in plan viewed in plan view of the V-window of the V-window of the V-window of the V-window of the 22nd control example in plan viewed in FIG. [Figure 680] 10A is a schematic diagram showing the state in which the decorative movable object in the 22nd control example is in the storage position, and (b) is a schematic diagram showing the state in which the decorative movable object in the 22nd control example is at a lower limit. [Figure 681] 10. (a) is a schematic diagram showing the right-centered piece of the decorative movable vehicle in the 22nd control example, and (b) is a schematic diagram showing the right-centered piece of the decorative movable vehicle in the 22nd control example, and the left-centered piece of the decorative movable vehicle in the 22nd control example. [Figure 682] 1 is an exploded front perspective view of the decorative movable vehicle in the 22nd control example. [Figure 683] 1 is an exploded rear perspective view of the decorative movable vehicle in the 22nd control example. [Figure 684] 1 is an exploded front perspective view of the bar function in the 22nd control example. FIG. [Figure 685] 1 is an exploded rear perspective view of the bar function in the 22nd control example. [Figure 686] 1 is an exploded front perspective view of a rotor body in the 22nd control example. [Figure 687] 1 is an exploded rear perspective view of the rotor body in the 22nd control example. [Figure 688] 10A and 10B are diagrams showing the structure of the third pattern row in the 22nd control example, and (b) to (e) are diagrams schematically showing the stopping patterns of the rotary body parts in the 22nd control example. [Figure 689] 10A (a) is a diagram showing an example of a display screen when the special drawing is temporarily stopped, displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of a display screen when the relief chance presentation is started, displayed on the third pattern display device in the 22nd control example. [Figure 690] 10A (a) is a diagram showing an example of a case in which the relief opportunity presentation displayed on the third pattern display device in the 22nd control example is successful, and (b) is a diagram showing an example of a case in which the relief opportunity presentation displayed on the third pattern display device in the 22nd control example is failed. [Figure 691] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 22nd control example. [Figure 692] 10 is a block diagram showing the configuration of the ROM of the audio lamp control device in the 22nd control example, and (b) shows the configuration of the RAM of the audio lamp control device in the 22nd control example. [Figure 693] 10.

[0011] FIG. 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the audio lamp control device in the 22nd control example, and FIG. 10 is a diagram schematically showing the specified contents of the normal variation pattern selection table set in the ROM of the audio lamp control device in the 22nd control example. [Figure 694] 12. FIG. 12A is a diagram schematically showing the specified contents of the time-saving fluctuation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example, FIG. 12B is a diagram schematically showing the specified contents of the special time-saving fluctuation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example, and FIG. 12B is a diagram schematically showing the specified contents of the time-saving final time-saving fluctuation pattern selection table set in the ROM of the voice lamp control device in the 22nd control example. [Figure 695] 14 is a diagram schematically showing the specified contents of the operation scenario selection table set in the ROM of the audio lamp control device in the 22nd control example. [Figure 696] 10A (a) is a diagram showing the specified contents of operation scenario A (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) is a diagram showing the specified contents of operation scenario A (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 697] 10A is a diagram showing the specified contents of operation scenario B (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) is a diagram showing the specified contents of operation scenario B (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 698] 10A (a) is a diagram showing the specified contents of operation scenario C (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) is a diagram showing the specified contents of operation scenario C (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 699] 10A and 10B are diagrams showing the specified contents of operation scenario D (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) schematically illustrates the specified contents of operation scenario D (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 700] 10A (a) is a diagram showing the specified contents of operation scenario E (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) is a diagram showing the specified contents of operation scenario E (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 701] 10A and 10B are diagrams showing the specified contents of operation scenario F (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) schematically illustrates the specified contents of operation scenario F (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 702] 10A and 10B are diagrams showing the specified contents of operation scenario G (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) schematically illustrates the specified contents of operation scenario G (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 703] 10A is a diagram showing the specified contents of operation scenario H (bar function up and down drive) set in the ROM of the audio lamp control device in the 22nd control example, and (b) is a diagram showing the specified contents of operation scenario H (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 22nd control example. [Figure 704] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 705] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 706] 10 is a flow chart showing a design determination command process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 707] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 708] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 709] 10 is a flow chart showing a me-liquid crystal performance execution management process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 710] 10 is a flow chart showing the relief opportunity presentation start process executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 711] 10 is a flow chart showing a process during execution of a special scenario executed by an MPU in the audio lamp control device in the 22nd control example. [Figure 712] 10 is a flow chart showing a process in which a relief opportunity presentation is being executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 713] 10A (a) is a diagram showing an example of a display screen at the start of relief opportunity presentation displayed on the third pattern display device in the first modification of the 22nd control example, and (b) is a diagram showing an example of a display screen at the successful successful relief opportunity presentation displayed on the third pattern display device in the first modification of the 22nd control example. [Figure 714] 1 is a front view of the gaming board of the pachinko machine in the 23rd control example. [Figure 715] 1 is a front view of the decorative movable vehicle operating unit in the 23rd control example. [Figure 716] 10A (a) is a schematic diagram of the operating unit of the logo character in the 23rd control example, and (b) is a schematic diagram of the operating unit of the A logo character in the 23rd control example. [Figure 717] 1 is a schematic diagram of an operating unit of a shutter function in the 23rd control example. [Figure 718] 10 is a diagram showing a state in which the logo function in the 23rd control example is at a lower limit. [Figure 719] 10 is a diagram showing a state in which a logo function is dropped in the right middle part in the 23rd control example. [Figure 720] 10 is a diagram showing the right-centered piece drop and left-handed piece drop of the logo character in the 23rd control example. [Figure 721] 10 is a diagram showing a state in which the atomic object is at an elevation limit in the 23rd control example. [Figure 722] 10 is a diagram showing the closed state of the shutter function in the 23rd control example. [Figure 723] 10 is a diagram showing a case in which all the decorative movable elements in the 23rd control example are in a movable state. [Figure 724] 1 is an exploded front perspective view of the logo function in the 23rd control example. [Figure 725] 1 is an exploded rear perspective view of the logo function in the 23rd control example. [Figure 726] 1 is an exploded front perspective view of the bar function in the 23rd control example. [Figure 727] 1 is an exploded rear perspective view of the bar function in the 23rd control example. [Figure 728] 1 is an exploded front perspective view of a rotor body in the 23rd control example. [Figure 729] 1 is an exploded rear perspective view of the rotor body in the 23rd control example. [Figure 730] 1 is an exploded front perspective view of the operating unit of the atomic object in the 23rd control example. [Figure 731] 1 is an exploded rear perspective view of the operating unit of the atomic object in the 23rd control example. [Figure 732] 1 is an exploded front perspective view of the rising role in the 23rd control example. [Figure 733] 1 is an exploded rear perspective view of the rising body in the 23rd control example. [Figure 734] 1 is an exploded front perspective view of the operating unit of the shutter function in the 23rd control example. [Figure 735] 1 is an exploded front perspective view of the shutter function in the 23rd control example. [Figure 736] 1 is an exploded rear perspective view of the shutter function in the 23rd control example. [Figure 737] 10.sub.1 (a) is a diagram showing an example of a display screen after 3 seconds has elapsed since the start of the composite performance of the normal pattern displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen after 5 seconds has elapsed since the start of the composite performance of the normal pattern displayed on the third pattern display device in the 23rd control example. [Figure 738] 10. (a) is a diagram showing an example of a display screen after 7 seconds has elapsed since the start of the composite performance of the normal pattern displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen after 3 seconds has elapsed since the start of the performance when the composite performance is started during the reach performance displayed on the third pattern display device in the 23rd control example. [Figure 739] 10.sub.1 (a) is a diagram showing an example of a display screen after 5 seconds has elapsed since the start of the compound performance of the alternative pattern 1 displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen after 7 seconds has elapsed since the start of the compound performance of the alternative pattern 1 displayed on the third pattern display device in the 23rd control example. [Figure 740] 10.sub.2 (a) is a diagram showing an example of a display screen after 3 seconds has elapsed since the start of the compound performance of the alternative pattern 2 displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen after 5 seconds has elapsed since the start of the compound performance of the alternative pattern 2 displayed on the third pattern display device in the 23rd control example. [Figure 741] 10 is a diagram showing an example of a display screen after 7 seconds have passed since the start of the composite performance of the alternative pattern 2 displayed on the third pattern display device in the 23rd control example. [Figure 742] 12 is a timing chart when a complex performance is performed during the pre-reach performance period in the 23rd control example. [Figure 743] 10 is a timing chart when a compound performance of alternative pattern 1 is performed during the reach performance period in the 23rd control example. [Figure 744] 12 is a timing chart when a compound performance of alternative pattern 2 is performed during the reach performance period in the 23rd control example. [Figure 745] 1 is a block diagram showing the electrical configuration of a pachinko machine in the 23rd control example. [Figure 746] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 23rd control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 23rd control example. [Figure 747] 10.sub.1 (a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the audio lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern selection table set in the ROM of the audio lamp control device in the 23rd control example. [Figure 748] 1. (a) is a diagram schematically showing the specified contents of the time-saving fluctuation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example, and (b) is a diagram schematically showing the specified contents of the special time-saving fluctuation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example, and (c) is a diagram schematically showing the specified contents of the time-saving final time-saving fluctuation pattern selection table set in the ROM of the voice lamp control device in the 23rd control example. [Figure 749] 10A and 10B are diagrams showing the specified contents of the combined performance operation scenario table (bar function up and down drive) set in the ROM of the audio lamp control device in the 23rd control example, and (b) schematically illustrates the specified contents of the combined performance operation scenario table (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 23rd control example. [Figure 750] 10A is a diagram showing the specified contents of the combined performance operation scenario table (a-bearing up and down drive) set in the ROM of the audio lamp control device in the 23rd control example, and (b) is a diagram showing the specified contents of the combined performance operation scenario table (a-bearing left and right drive) set in the ROM of the audio lamp control device in the 23rd control example. [Figure 751] 10A and 10B are diagrams showing the specified contents of the first alternative operation scenario table (bar function up and down drive) set in the ROM of the audio lamp control device in the 23rd control example, and (b) schematically illustrates the specified contents of the first alternative operation scenario table (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 23rd control example. [Figure 752] 10A (a) is a diagram showing the specified contents of the first alternative performance operation scenario table (a function up and down drive) set in the ROM of the audio lamp control device in the 23rd control example, and (b) is a diagram showing the specified contents of the first alternative operation scenario table (a function left and right drive) set in the ROM of the audio lamp control device in the 23rd control example. [Figure 753]10A and 10B are diagrams showing the specified contents of the second alternative operation scenario table (bar function up and down drive) set in the ROM of the audio lamp control device in the 23rd control example, and (b) schematically illustrates the specified contents of the second alternative operation scenario table (rotary body function left and right drive, rotation drive) set in the ROM of the audio lamp control device in the 23rd control example. [Figure 754] 10A is a diagram showing the specified contents of the second alternative performance operation scenario table (a-bearing up and down drive) set in the ROM of the audio lamp control device in the 23rd control example, and (b) is a diagram showing the specified contents of the second alternative operation scenario table (a-bearing left and right drive) set in the ROM of the audio lamp control device in the 23rd control example. [Figure 755] 10 is a flow chart showing the main processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 756] 10 is a flow chart showing variation display setting processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 757] 10 is a flow chart showing performance mode setting processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 758] 10 is a flow chart showing a me-liquid crystal performance execution management process executed by an MPU within the audio lamp control device in the 23rd control example. [Figure 759] 10 is a flow chart showing a composite performance start process executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 760] 10 is a flow chart showing first operation processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 761] 10 is a flow chart showing second operation processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 762] 10 is a flow chart showing the movable role processing executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 763] 10A (a) is a diagram showing an example of a combined performance of a geisha performance and a character role executed by the third design display device in the first modification of the 23rd control example, and (b) is a diagram showing an example of a display screen during the geisha performance displayed by the third design display device in the first modification of the 23rd control example. [Figure 764] 10A (a) is a diagram showing a case in which the character role in the first modification of the 23rd control example is movable, and (b) is a diagram showing a case in which the character role in the first modification of the 23rd control example is movable. [Figure 765] 10A and 10B are diagrams showing an example of a composite performance in which the character role is placed on the front side of the key role displayed on the third pattern display device in the first modification of the 23rd control example, and (b) shows an example of a composite performance in which the character role is placed on the back side of the key role displayed on the third pattern display device in the first modification of the 23rd control example. [Figure 766] 1 is a block diagram showing the configuration of a ROM of the main control device in the 24th control example. [Figure 767] 1 is a block diagram showing the configuration of the RAM of the main control device in the 24th control example. [Figure 768] 10.sub.1 (a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 24th control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern 1 table set in the ROM of the main control device in the 24th control example. [Figure 769] 10A (a) is a diagram schematically showing the specified contents of the normal variation pattern 2 table set in the ROM of the main control device in the 24th control example, and (b) is a diagram schematically showing the specified contents of the normal variation pattern 3 table set in the ROM of the main control device in the 24th control example. [Figure 770] 10A (a) is a diagram schematically showing the specified contents of the time-saving variation pattern 1 table set in the ROM of the main control device in the 24th control example, and (b) is a diagram schematically showing the specified contents of the time-saving variation pattern 2 table set in the ROM of the main control device in the 24th control example. [Figure 771] 14 is a diagram schematically showing the specified contents of the time-saving variation pattern 3 table set in the ROM of the main control device in the 24th control example. [Figure 772] 1. (a) is a block diagram showing the configuration of a state transition table set in the ROM of the main control device in the 24th control example, (b) is a diagram schematically showing the specified contents of the state transition 1 table set in the ROM of the main control device in the 24th control example, (c) is a diagram schematically showing the specified contents of the state transition 2 table set in the ROM of the main control device in the 24th control example, and (d) is a diagram schematically showing the specified contents of the state transition 3 table set in the ROM of the main control device in the 24th control example. [Figure 773] 10.

[0011] FIG. 1 (a) is a diagram schematically showing the specified contents of the state transition 4 table set in the ROM of the main control device in the 24th control example, and (b) is a diagram schematically showing the specified contents of the state transition 5 table set in the ROM of the main control device in the 24th control example, and (c) is a diagram schematically showing the specified contents of the state transition 6 table set in the ROM of the main control device in the 24th control example. [Figure 774] 14 is a diagram schematically showing the specified contents of the jackpot transition setting table set in the ROM of the main control device in the 24th control example. [Figure 775] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 24th control example. [Figure 776] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 24th control example. [Figure 777] 10 is a flow chart showing a process for subtracting the number of variations executed by the MPU in the main control device in the 24th control example. [Figure 778] 10A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 25th control example, and (b) is a diagram schematically showing the specified contents of the normal main variation pattern table set in the ROM of the main control device in the 25th control example. [Figure 779] 10A (a) is a diagram schematically showing the specified contents of the time-saving main fluctuation pattern table set in the ROM of the main control device in the 25th control example, and (b) is a diagram schematically showing the specified contents of the normal-saving main fluctuation pattern table set in the ROM of the main control device in the 25th control example. [Figure 780] 1 is a block diagram showing the configuration of the RAM of the main control device in the 25th control example. [Figure 781] 10 is a block diagram showing the configuration of a variation time counter set in the RAM of the main control device in the 25th control example. [Figure 782] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 25th control example. [Figure 783] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 25th control example. [Figure 784] 10 is a flow chart showing a variation time update process executed by the MPU in the main control device in the 25th control example. [Figure 785] 10A (a) is a diagram showing an example of a display screen during the third pattern change displayed on the third pattern display device in the 26th control example, and (b) is a diagram showing an example of a display screen at the start of a delayed performance displayed on the third pattern display device in the 26th control example. [Figure 786] 10A (a) is a diagram showing an example of a display screen for the expansion performance displayed on the third pattern display device in the 26th control example, and (b) is a diagram showing an example of a display screen for the horizontal rotation performance displayed on the third pattern display device in the 26th control example. [Figure 787] 1 is a block diagram showing the configuration of a ROM of the audio lamp control device in the 26th control example. [Figure 788] 14 is a diagram schematically showing the specified contents of the chance mode selection table set in the ROM of the audio lamp control device in the 26th control example. [Figure 789] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 26th control example. [Figure 790] 10 is a flow chart showing normal performance setting processing executed by the MPU in the audio lamp control device in the 26th control example. [Figure 791] 10 is a flow chart showing variation pattern command processing executed by the MPU in the audio lamp control device in the 26th control example. [Figure 792] 14 is an explanatory diagram showing the structure of a box pattern displayed on the third pattern display device in the 26th control example. [Figure 793] 10A (a) is a diagram showing the correspondence between box patterns and numerical patterns in the 26th control example, and (b) is a diagram showing the numerical pattern sequence display pattern in the 26th control example. [Figure 794] 6A to 6B are diagrams showing an example of the symbol data set in the numerical symbol sequence in the 26th control example. [Figure 795]10A (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 26th control example when the missed pattern is stopped, and (b) is a diagram showing an example of a display screen showing a horizontal rotation effect displayed on the third pattern display device in the 26th control example. [Figure 796] 10 is a diagram showing an example of the ending screen of a jackpot game displayed on the third pattern display device in the 26th control example. [Figure 797] 1 is a front view of the gaming board of the pachinko machine of the 27th control example. [Figure 798] 10A and 10B are diagrams showing an example of the performance mode when a time-saving pattern winning occurs in the normal state of the 27th control example, and (b) shows an example of the performance mode for the chance-time standby performance that is executed during the period from when the second time-saving pattern in the 27th control example is shifted to when the hold ball of the first special pattern is exhausted. [Figure 799] 10 is a diagram showing an example of the performance mode when 10 times of time savings are notified in the chance time standby performance of the 27th control example, and (b) shows an example of the performance mode when a hold ball with the first special pattern is selected as a big jackpot during the execution period of the chance time standby performance of the 27th control example. [Figure 800] 10. 10 is a diagram showing an example of the performance mode of the variable display performance when winning a normal map B during the chance time in the 27th control example, and (b) shows an example of the performance mode of the first suggestive performance that is executed during the game of the 27th control example when winning a normal map B during the chance time in the 27th control example. [Figure 801] 6A and 6B are diagrams showing an example of the performance mode of the variable display performance corresponding to the second special pattern in the 27th control example. [Figure 802] 10A is a diagram showing an example of the performance mode of the second suggestion performance performed during the small-shot game of the second special pattern in the 27th control example, and (b) shows an example of the performance mode set during the lash state in the 27th control example. [Figure 803] 10A and 10B are diagrams showing an example of the performance mode when the through gate passes during the lash state in the 27th control example. [Figure 804] 10 is a diagram showing the progression of performance modes before and after chance times in the 27th control example. [Figure 805] 6A and 6B are diagrams showing the correspondence between the state of the special pattern during the chance time in the 27th control example and the state of the ordinary pattern. [Figure 806] 10 is a diagram showing a method for transitioning between the game states in the 27th control example. [Figure 807] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 27th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 27th control example. [Figure 808] 1. (a) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the 27th control example, (b) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the 27th control example, and (c) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 27th control example. [Figure 809] 1. (a) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 27th control example, and (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 27th control example, and (c) is a diagram schematically showing the specified contents of the normal table in the 27th control example. [Figure 810] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the 27th control example, and (b) is a diagram schematically showing the specified contents of the time-saving table in the 27th control example. [Figure 811] 1. (a) is a diagram schematically showing the specified contents of the small-stop type selection table set in the ROM of the main control device in the 27th control example, and (b) is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the 27th control example, and (c) is a diagram schematically showing the specified contents of the ordinary-stop type selection table set in the ROM of the main control device in the 27th control example. [Figure 812] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 27th control example. [Figure 813] 10 is a diagram schematically showing the specified contents of the standby performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 27th control example. [Figure 814] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 27th control example. [Figure 815] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 27th control example. [Figure 816] 10 is a flow chart showing the missed processing executed by the MPU in the main control device in the 27th control example. [Figure 817] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 27th control example. [Figure 818] 10 is a flow chart showing the miss-time type determination process executed by the MPU within the main control device in the 27th control example. [Figure 819] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 27th example of control. [Figure 820] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 27th control example. [Figure 821] 10 is a flow chart showing the normal chart-on processing executed by the MPU in the main control device in the 27th control example, and (b) shows the third termination condition determination processing executed by the MPU in the main control device in the 27th control example. [Figure 822] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 27th control example. [Figure 823] 10 is a flow chart showing status command processing executed by the MPU in the audio lamp control device in the 27th control example. [Figure 824] 10 is a flow chart showing a standby performance setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 825] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 27th control example. [Figure 826] 10 is a flow chart showing small hit-related processes executed by the MPU in the audio lamp control device in the 27th control example. [Figure 827] 10 is a flow chart showing a command processing per-unit diagram executed by an MPU in the audio lamp control device in the 27th control example. [Figure 828] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 829] 10 is a flow chart showing the performance setting process during chance time executed by the MPU in the audio lamp control device in the 27th control example. [Figure 830] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 831] 1 is a front view of the gaming board of the pachinko machine of the 28th control example. [Figure 832] 10A is a diagram showing an example of the performance mode in which the 28th control example moves to the time-saving state A after the first hit, and (b) shows an example of the performance mode in which the first change display of the second special pattern is started in the time-saving state A. [Figure 833] 10 is a diagram showing an example of the performance mode in which, after the first hit in the 28th control example, the set number of hold balls for the second special symbol is accumulated and the time-saving end condition is satisfied, and (b) shows an example of the performance mode in which the second special symbol is displayed in the first time after the time-saving state B is set in the 28th control example. [Figure 834] 10A is a diagram showing an example of the performance mode when the MAX bonus is won in the 28th control example, and (b) shows an example of the performance mode for the simulated interval performance executed during the time-saving state C in the 28th control example. [Figure 835] 10 is a diagram showing the correspondence between the progression of the performance mode after the first hit in the 28th control example and the state of the second special pattern. [Figure 836] 10 is a diagram showing the progression of the performance mode from the time when the time-saving limit count is reached in the 28th control example, when the MAX bonus mode is switched to the time-saving limit count is reached and the normal mode B is switched to the normal mode B. [Figure 837] 10 is a diagram showing a method for transitioning between the game states in the 28th control example. [Figure 838] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 28th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 28th control example. [Figure 839]1. (a) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the 28th control example, (b) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the 28th control example, and (c) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 28th control example. [Figure 840] 18 is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 28th control example, and (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 28th control example, and (c) is a diagram schematically showing the specified contents of the normal table in the 28th control example. [Figure 841] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the 28th control example, and (b) is a diagram schematically showing the specified contents of the MAX bonus table in the 28th control example. [Figure 842] 10A and 10B are diagrams that schematically show the specified contents of the time-saving grant table set in the ROM of the main control device in the 28th control example, and (b) are diagrams that schematically show the specified contents of the small-jack type selection table set in the ROM of the main control device in the 28th control example. [Figure 843] 10.

[0044] FIG. 10 is a block diagram showing the configuration of a ROM within the voice lamp control device of a pachinko machine in the 28th control example, and (b) is a diagram schematically showing the specified contents of the attack icon selection table set in the ROM of a voice lamp control device of a pachinko machine in the 28th control example. [Figure 844] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 28th control example. [Figure 845] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 28th control example. [Figure 846] 11 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 28th control example. [Figure 847] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 28th control example. [Figure 848] 10 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 28th control example. [Figure 849] 10 is a flow chart showing the start-up winning process executed by the MPU in the main control device in the 28th control example. [Figure 850] 11 is a flow chart showing a processing for determining the number of pending balls executed by the MPU in the main control device in the 28th control example. [Figure 851] 10 is a flow chart showing normal pattern variation processing executed by the MPU within the main control device in the 28th control example. [Figure 852] 10 is a flow chart showing V-passing processing executed by the MPU within the main control device in the 28th control example. [Figure 853] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 28th control example. [Figure 854] 10 is a flow chart showing the jackpot end processing executed by the MPU in the main control device in the 28th control example. [Figure 855] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 856] 10 is a flow chart showing winning information command processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 857] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 28th control example. [Figure 858] 10 is a flow chart showing ending command processing executed by the MPU in the audio lamp control device in the 28th control example. [Figure 859] 11 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 28th control example. [Figure 860] 10 is a diagram showing a method for transitioning between game states in the first modification of the 28th control example. [Figure 861] 1 is a block diagram showing the configuration of the RAM of the main control device in the first modification of the 28th control example. [Figure 862] 10A (a) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the first modification of the 28th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modification of the 28th control example. [Figure 863] 10A and 10B are diagrams schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the first modification of the 28th control example. [Figure 864] 10A and 10B are diagrams showing an example of the performance mode in which the second modification of the 28th control example is moved to the time-saving state A after the first hit. [Figure 865] 10A and 10B show an example of the performance mode when the time-saving mode or pull-back mode is switched in the second modification of the 28th control example, and (b) shows an example of the performance mode when the hit-variation performance is performed in the time-saving state C just before the time-saving limit count reaches after the time-saving mode is switched to the MAX bonus mode in the second modification of the 28th control example. [Figure 866] 10 is a diagram showing correspondence between displaying a change in a normal pattern, a game of winning a normal pattern, and a display of a special pattern in a second modification of the 28th control example in the time-saving state; [Figure 867] 10 is a diagram showing a method for transitioning between game states in the second modification of the 28th control example. [Figure 868] 10A (a) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the second modified example of the 28th control example, and (b) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the second modified example of the 28th control example. [Figure 869] 14 is a diagram schematically showing the specified contents of the normal table in the second modification of the 28th control example. [Figure 870] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the second modification of the 28th control example, and (b) is a diagram schematically showing the specified contents of the MAX bonus table in the second modification of the 28th control example. [Figure 871] 14 is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the second modification of the 28th control example. [Figure 872] 10 is a flow chart showing special pattern variation processing executed by the MPU in the main control device in the second modification of the 28th control example. [Figure 873] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the second modification of the 28th control example. [Figure 874] 10 is a flow chart showing the missed processing executed by the MPU in the main control device in the second modification of the 28th control example. [Figure 875] 10 is a flow chart showing a special pattern variation pattern selection process executed by the MPU within the main control device in the second modification of the 28th control example. [Figure 876] 10 is a flow chart showing the miss-time type determination process executed by the MPU within the main control device in the second modification of the 28th control example. [Figure 877] 10 is a flow chart showing normal pattern variation processing executed by the MPU in the main control device in the second modification of the 28th control example. [Figure 878] 10 is a flow chart showing a variational performance setting process executed by the MPU in the audio lamp control device in the second modification of the 28th control example. [Figure 879] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the second modification of the 28th control example. [Figure 880] 10A and 10B are diagrams showing an example of the performance mode of the remaining stock performance performed in a jackpot game other than the first hit in the 29th control example. [Figure 881] 10A (a) is a diagram showing an example of the performance mode at the time when a lash is started in the 29th control example, and (b) is a diagram showing an example of the performance mode at the time when a reach occurs during the lash in the 29th control example. [Figure 882] 10A (a) is a diagram showing an example of the performance mode in which a non-V small win is won during the lash in the 29th control example, and (b) is a diagram showing an example of the performance mode in which a residual corresponding to all non-V small wins during the lash in the 29th control example is zero. [Figure 883] 6A and 6B are diagrams showing an example of the performance mode of the remaining recovery performance that is executed when the remaining increase condition is satisfied during the lashing in the 29th control example. [Figure 884] 10A is a diagram showing an example of the performance mode during which the reserved special chart 2 after the rush is completed in the 29th control example, and (b) shows an example of the performance mode when a hold of the hold has been acquired after the start of the final time-saving fluctuation in the 29th control example. [Figure 885] 10 is a diagram showing an example of a performance mode during the invincible mode in the 29th control example. [Figure 886] 10 is a diagram showing a method for transitioning between the game states in the 29th control example. [Figure 887] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Figure 888] 10. (a) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the 29th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example. [Figure 889] 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 29th control example, and (b) is a diagram schematically showing the specified contents of the normal table in the 29th control example. [Figure 890] 10A (a) is a diagram schematically showing the specified contents of the time-saving table in the 29th control example, and (b) is a diagram schematically showing the specified contents of the time-saving final fluctuation table in the 29th control example. [Figure 891] 10 is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 29th control example. [Figure 892] 10 is a diagram schematically showing the specified contents of a small hit type selection table set in the ROM of the main control device in the 29th control example. [Figure 893] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 29th control example. [Figure 894] 11 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 29th control example. [Figure 895] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 29th control example. [Figure 896] 11 is a flow chart showing ceiling determination processing executed by the MPU within the main control device in the 29th control example. [Figure 897] 10 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 29th control example. [Figure 898] 11 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 29th control example. [Figure 899] 10 is a flow chart showing time-saving performance setting processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 900] 10 is a flow chart showing non-V small hit processing executed by the MPU in the audio lamp control device in the 29th control example. [Figure 901] 1 is a front view of the gaming board of the pachinko machine of the 30th control example. [Figure 902] 10A (a) is a diagram showing an example of a performance screen in the advantageous mode displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a performance screen in the disadvantage mode displayed on the third pattern display device in the 30th control example. [Figure 903] 10. [00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 [Figure 904] 10A is a diagram showing an example of a performance screen when a time-saving B (time-saving) is selected during the normal mode displayed on the third pattern display device in the 30th control example, and (b) shows an example of a performance screen when a time-saving B (time-saving) is selected during the advantageous mode displayed on the third pattern display device in the 30th control example. [Figure 905] 6A and 6B are diagrams showing an example of the performance during the remaining reserved period after the time-saving pattern is stopped, displayed on the third pattern display device in the 30th control example. [Figure 906] 10A (a) is a diagram showing an example of a time-saving performance screen displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a time-saving performance screen displayed on the third pattern display device in the 30th control example, when a small win is won while the time-saving performance screen displayed on the third pattern display device in the 30th control example. [Figure 907] 10A (a) is a diagram showing an example of a performance screen during ceiling reaching fluctuations in the normal mode displayed on the third pattern display device in the 30th control example, and (b) is a diagram showing an example of a performance screen during ceiling reaching fluctuations in the advantageous mode displayed on the third pattern display device in the 30th control example. [Figure 908] 10 is a diagram showing a method for transitioning between the game states in the 30th control example. [Figure 909] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 30th control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 30th control example. [Figure 910] 10. (a) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the 30th control example, (b) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the 30th control example, and (c) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 30th control example. [Figure 911] 10 is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 30th control example, and (b) is a diagram schematically showing the specified contents of the normal table in the 30th control example. [Figure 912] 14 is a diagram schematically showing the specified contents of the time-saving table in the 30th control example. [Figure 913] 14 is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 30th control example. [Figure 914] 10A (a) is a diagram schematically showing the specified contents of the small-shot type selection table set in the ROM of the main control device in the 30th control example, and (b) is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the 30th control example. [Figure 915] 10.

[0031] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 30th control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 30th control example. [Figure 916] 10 is a diagram schematically showing the specified contents of the background mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 30th control example. [Figure 917] 10 is a diagram schematically showing the specified contents of the performance pattern selection table set in the ROM of the audio lamp control device of a pachinko machine in the 30th control example. [Figure 918] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 30th control example. [Figure 919] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 30th control example. [Figure 920] 10 is a flow chart showing the missed processing executed by the MPU in the main control device in the 30th control example. [Figure 921] 10 is a flow chart showing a special pattern variation pattern selection process executed by an MPU within the main control device in the 30th control example. [Figure 922] 10 is a flow chart showing the miss-time type determination process executed by the MPU within the main control device in the 30th control example. [Figure 923] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 30th control example. [Figure 924] 10 is a flow chart showing ceiling update processing executed by the MPU in the main control device in the 30th control example. [Figure 925] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 30th control example. [Figure 926] 10 is a flow chart showing status command processing executed by the MPU in the audio lamp control device in the 30th control example. [Figure 927] 10 is a flow chart showing a standby performance setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 928] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 929] 10 is a flow chart showing the time-saving pattern winning performance setting process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 930] 10 is a flow chart showing the time-saving pattern determination process for performance executed by the MPU in the audio lamp control device in the 30th control example. [Figure 931] 10 is a flow chart showing the performance update process executed by the MPU in the audio lamp control device in the 30th control example. [Figure 932] 1 is a front view of the gaming board of the pachinko machine of the 31st control example. [Figure 933]10A (a) is a diagram showing an example of a time-saving, per-time fluctuation screen displayed on the third pattern display device in the 31st control example, and (b) is a diagram showing an example of a time-saving, per-time fluctuation screen displayed on the third pattern display device in the 31st control example, and a diagram showing an example of a time-saving, per-time fluctuation screen displayed on the third pattern display device in the 31st control example. [Figure 934] 10A (a) is a diagram showing an example of a performance screen during pseudo-left-handed play displayed on the third pattern display device in the 31st control example (difference chart 2 is changing), and (b) is a diagram showing an example of a performance screen indicating that the time-saving state has ended during pseudo-left-handed play displayed on the third pattern display device in the 31st control example. [Figure 935] 1 is a block diagram showing the configuration of a ROM of the main control device in the 31st control example. [Figure 936] 1 is a block diagram showing the configuration of the RAM of the main control device in the 31st control example. [Figure 937] 1 is a block diagram showing the structure of a variation pattern selection table set in the ROM of the main control device in the 31st control example. [Figure 938] 14 is a diagram schematically showing the specified contents of the normal state fluctuation pattern table in the 31st control example. [Figure 939] 14 is a diagram schematically showing the specified contents of the time-saving state fluctuation pattern table in the 31st control example. [Figure 940] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 31st control example. [Figure 941] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 31st control example. [Figure 942] 10 is a flow chart showing the first special pattern change start process executed by the MPU within the main control device in the 31st control example. [Figure 943] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the 31st control example. [Figure 944] 10 is a flow chart showing a first special pattern variation pattern selection process executed by the MPU within the main control device in the 31st control example. [Figure 945] 10 is a flow chart showing a special diagram 1 time-saving lottery process executed by an MPU within the main control device in the 31st control example. [Figure 946] 10 is a flow chart showing game state update processing executed by the MPU in the main control device in the 31st control example. [Figure 947] 10 is a flow chart showing a process in which the first special pattern change is being executed by the MPU in the main control device in the 31st control example. [Figure 948] 10 is a flow chart showing a first special pattern change stop process executed by the MPU within the main control device in the 31st control example. [Figure 949] 10 is a flow chart showing the forced stopping process for Special Diagram 1 executed by the MPU in the main control device in the 31st control example. [Figure 950] 10 is a flow chart showing time-saving setting processing executed by the MPU in the main control device in the 31st control example. [Figure 951] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the 31st control example. [Figure 952] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the 31st control example. [Figure 953] 10 is a flow chart showing a small win lottery process executed by an MPU within the main control device in the 31st control example. [Figure 954] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the 31st control example. [Figure 955] 10 is a flow chart showing a second special pattern change execution process executed by the MPU within the main control device in the 31st control example. [Figure 956] 10 is a flow chart showing a second special pattern change stop process executed by the MPU within the main control device in the 31st control example. [Figure 957] 10 is a flow chart showing the forced stopping process for Special Diagram 2 executed by the MPU in the main control device in the 31st control example. [Figure 958] 10 is a flow chart showing a special diagram 2 small hit stop process executed by an MPU within the main control device in the 31st control example. [Figure 959] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 31st control example. [Figure 960] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the 31st control example. [Figure 961] 10 is a flow chart showing a time-saving limit update process executed by an MPU within the main control device in the 31st control example. [Figure 962] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 963] 10 is a flow chart showing a special diagram 2 variational performance setting process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 964] 10 is a flow chart showing a special diagram 1 variational performance setting process executed by the MPU in the audio lamp control device in the 31st control example. [Figure 965] 10. (a) is a diagram showing an example of a performance screen when a time-saving A1 (once-time-saving) is won during the normal mode displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a performance screen (when a time-saving A2 is won) in the high accuracy mode displayed on the third pattern display device in the 32nd control example. [Figure 966] 10. 10 is a diagram showing an example of a performance screen when the time-saving group A is won in the high accuracy mode displayed on the third pattern display device in the 32nd control example, and (b) shows an example of a performance screen (internal second time-saving remaining 20 times) displayed on the high accuracy mode displayed on the third pattern display device in the 32nd control example. [Figure 967] 10 is a diagram showing an example of a high accuracy mode transition screen displayed on the third pattern display device in the 32nd control example when the screen is out of normal mode. [Figure 968] 10A and 10B are diagrams showing the flow of games and performance in the 32nd control example. [Figure 969] 10.

[0021] FIG. 10 is a block diagram showing the configuration of the ROM within the voice lamp control device of the pachinko machine in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of the pachinko machine in the 32nd control example. [Figure 970] 10 is a diagram schematically showing the specified contents of the second performance pattern selection table set in the ROM of the audio lamp control device of the pachinko machine in the 32nd control example. [Figure 971] 10 is a diagram schematically showing the specified contents of the ceiling information selection table set in the ROM of the audio lamp control device of a pachinko machine in the 32nd control example. [Figure 972] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 973] 10 is a flow chart showing a determination command process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 974] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 975] 10 is a flow chart showing a second performance pattern setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 976] 10 is a flow chart showing ceiling information notification setting processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 977] 1 is a front view of the gaming board of the pachinko machine of the 33rd control example. [Figure 978] 10A (a) is a diagram showing an example of a performance screen in the chance zone displayed on the third pattern display device in the 33rd control example, and (b) is a diagram showing an example of a performance screen in the case where a left-handed player passes through the chance zone displayed on the third pattern display device in the 33rd control example. [Figure 979] 10.

[0044] FIG. 10 is a block diagram showing the configuration of the ROM within the audio lamp control device of the pachinko machine in the 33rd control example, and (b) is a diagram schematically showing the specified contents of the remaining time-saving number of notification selection table set in the ROM of the audio lamp control device of the pachinko machine in the 33rd control example. [Figure 980] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 33rd control example. [Figure 981] 10 is a flow chart showing command determination processing executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 982] 10 is a flow chart showing pending information-related processing executed by the MPU in the audio lamp control device in the 33rd example of control. [Figure 983] 10 is a flow chart showing a determination command process executed by the MPU in the audio lamp control device in the 33rd example of control. [Figure 984] 10 is a flow chart showing a through-pass processing executed by the MPU in the audio lamp control device in the 33rd example of control. [Figure 985] 10 is a flow chart showing a special diagram 2 variational performance setting process executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 986] 10 is a flow chart showing a non-time-saving limit-time performance setting process executed by the MPU in the audio lamp control device in the 33rd example of control. [Figure 987] 10 is a flow chart showing a special diagram 1 variational performance setting process executed by the MPU in the audio lamp control device in the 33rd example of control. [Figure 988] 1 is a diagram schematically showing the specified contents of the background mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the first modification of the 30th control example. [Figure 989] 10 is a flow chart showing the time-saving pattern winning performance setting process executed by the MPU in the audio lamp control device in the first modification of the 30th control example. [Figure 990] 10 is a flow chart showing the time-saving pattern winning performance setting process executed by the MPU in the audio lamp control device in the second modification of the 30th control example. [Figure 991] 10 is a flow chart showing the ceiling mode determination process executed by the MPU in the audio lamp control device in the second modification of the 30th control example. [Figure 992] 10.sub.3 (a) is a diagram showing an example of the start screen for the final countdown performance displayed on the third pattern display device in the 34th control example, and (b) is a diagram showing an example of the display screen (normal state, time-saving pattern B winning) when a time-saving pattern is won during the final countdown performance displayed on the third pattern display device in the 34th control example. [Figure 993] 10A (a) is a diagram showing an example of a small win winning screen during the final countdown performance displayed on the third pattern display device in the 34th control example, and (b) is a diagram showing an example of a final countdown performance end screen (18 remaining time savings) displayed on the third pattern display device in the 34th control example. [Figure 994] 10. 10 is a diagram showing an example of the additional performance start screen displayed on the third pattern display device in the 34th control example, and (b) shows an example of the display screen (first time-saving state, time-saving pattern A winning) when a time-saving pattern is won during the final countdown performance displayed on the third pattern display device in the 34th control example. [Figure 995] 10A and 10B are diagrams showing the flow of the game state and the flow of the performance performed in the 34th control example. [Figure 996] 10 is a diagram showing the transition contents of each game state in the 34th control example. [Figure 997] 1. (a) is a diagram schematically showing the specified contents of the special pattern 1 random number table in the 34th control example, (b) is a diagram schematically showing the specified contents of the special pattern 2 random number table in the 34th control example, and (c) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 34th control example. [Figure 998] 14 is a diagram schematically showing the specified contents of the normal table in the 34th control example. [Figure 999] 10A is a diagram schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 34th control example, and (b) is a diagram schematically showing the specified contents of the small-hat type selection table set in the ROM of the main control device in the 34th control example. [Figure 1000] 14 is a diagram schematically showing the specified contents of the time-saving type selection table set in the ROM of the main control device in the 34th control example. [Figure 1001] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 34th control example. [Figure 1002] 10 is a flow chart showing status command processing executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1003] 10 is a flow chart showing a second time-saving state transition process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1004] 10 is a flow chart showing a variable performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1005] 10 is a flow chart showing the time-saving pattern winning performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1006] 10 is a flow chart showing a second time-saving state performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1007] 10 is a flow chart showing a normal state performance setting process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1008] 10A (a) is a diagram showing an example of a display screen for the long battle performance displayed on the third pattern display device in the first modification of the 34th control example, and (b) is a diagram showing an example of a display screen for the combination battle performance displayed on the third pattern display device in the first modification of the 34th control example. [Figure 1009] 10 is a diagram showing an example of a display screen for a background change effect displayed on the third pattern display device in the first modification of the 34th control example. [Figure 1010] 14 is a diagram schematically showing the specified contents of the normal table in the first modification of the 34th control example. [Figure 1011] 10 is a flow chart showing a second time-saving state performance setting process executed by the MPU in the audio lamp control device in the first modification of the 34th control example. [Figure 1012] 10 is a flow chart showing special background setting processing executed by the MPU in the audio lamp control device in the first modification of the 34th control example. [Figure 1013] 10 is a flow chart showing normal state performance setting processing executed by the MPU in the audio lamp control device in the first modification of the 34th control example. [Figure 1014] 10A is a diagram showing an example of a display screen for the super reach performance in the additional example, and (b) is a diagram showing an example of a display screen for the time-saving suggestion performance in the additional example. [Figure 1015] 11 is a diagram showing an example of a display screen when switching the performance mode displayed on the third pattern display device in the additional example. [Figure 1016] 10A and 10B are diagrams showing performance patterns in the additional example. [Figure 1017] 1 is a front view of the gaming board of the pachinko machine of the 35th control example. [Figure 1018] 10A is a diagram showing an example of the performance mode when the special mode state A is set in the 35th control example, and (b) shows an example of the pinch effect that is executed when a reach occurs in the special mode state A in the 35th control example. [Figure 1019] 10A is a diagram showing an example of the performance mode when a jackpot is won in the special mode state A in the 35th control example, and (b) shows an example of the performance mode during the opening period of the challenge bonus in the 35th control example. [Figure 1020] 10A is a diagram showing an example of the performance mode when an opening performance that announces a normal jackpot is executed as the opening performance of the challenge bonus in the 35th control example, and (b) shows an example of the performance mode when a promotion chance performance is executed in the special mode state A in the 35th control example. [Figure 1021] 10A is a diagram showing an example of the performance mode when the promotion chance performance is executed in the special mode state A of the 35th control example, and (b) shows an example of the performance mode when the promotion chance performance that notifies a failure is executed in the special mode state A of the 35th control example. [Figure 1022] 10A is a diagram showing an example of the performance mode when a promotion chance performance is performed to notify success of promotion in the special mode state A of the 35th control example, and (b) is a diagram showing an example of the performance mode when the promotion chance performance mode is set to invincible mode in the 35th control example. [Figure 1023] 10. (a) is a diagram showing an example of a performance mode in which the change display of the first special pattern and the change display of the second special pattern are performed in duplicate in the invincible mode of the 35th control example, and the change display of the first special pattern is a normal jackpot fluctuation; (b) is a diagram showing an example of a performance mode in which the normal jackpot fluctuation of the first special pattern is performed while the fluctuation of the second special pattern is stopped in the invincible mode of the 35th control example. [Figure 1024] 10. (a) is a diagram showing an example of the performance mode in which a normal jackpot change of the first special pattern is executed while the fluctuation of the second special pattern is stopped in the invincible mode in the 35th control example, and (b) is a diagram showing an example of the performance mode in the blackout performance that is executed when the execution of the jackpot game for the second special pattern is confirmed in the invincible mode in the 35th control example. [Figure 1025] 10 is a diagram showing an example of a performance mode when the 35th control example is set to the premium lash mode. [Figure 1026] 10 is a diagram showing a method for transitioning between states in the 35th control example. [Figure 1027] 1 is a block diagram showing the configuration of a ROM of the main control device in the 35th control example. [Figure 1028] 1 is a block diagram showing the configuration of the RAM of the main control device in the 35th control example. [Figure 1029]10. (a) is a diagram schematically showing the specified contents of the first random number table set in the ROM of the main control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 35th control example. [Figure 1030] 10.

[0011] FIG. 1 (a) is a diagram schematically showing the specified contents of the second random number table set in the ROM of the main control device in the 35th control example, and (b) is a block diagram showing the configuration of the variation pattern table set in the ROM of the main control device in the 35th control example, and (c) is a diagram schematically showing the specified contents of the normal table in the 35th control example. [Figure 1031] 10 is a diagram schematically showing the specified contents of the time-saving and special-mode A table in the 35th control example. [Figure 1032] 14 is a diagram schematically showing the specified contents of the table for special mode B in the 35th control example. [Figure 1033] 10A (a) is a diagram schematically showing the specified contents of the table for the special mode C in the 35th control example, and (b) is a diagram schematically showing the specified contents of the table for promotional performance in the 35th control example. [Figure 1034] 10A (a) is a diagram schematically showing the specified contents of the small hit random number table set in the ROM of the main control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the 35th control example. [Figure 1035] 10 is a flow chart showing special pattern variation processing executed by the MPU within the main control device in the 35th control example. [Figure 1036] 10 is a flow chart showing the first special pattern change start process executed by the MPU in the main control device in the 35th control example. [Figure 1037] 10 is a flow chart showing the first special pattern determination process executed by the MPU within the main control device in the 35th control example. [Figure 1038] 10 is a flow chart showing the first special pattern variation pattern selection process executed by the MPU within the main control device in the 35th example of control. [Figure 1039] 10 is a flow chart showing a special diagram 1 game state update process executed by the MPU in the main control device in the 35th control example. [Figure 1040] 10 is a flow chart showing the first special pattern change stop processing executed by the MPU in the main control device in the 35th example of control. [Figure 1041] 10 is a flow chart showing a special diagram 1 miss-off stop processing executed by an MPU within the main control device in the 35th control example. [Figure 1042] 10 is a flow chart showing a second special pattern change start process executed by the MPU in the main control device in the 35th control example. [Figure 1043] 10 is a flow chart showing a second special pattern determination process executed by the MPU within the main control device in the 35th control example. [Figure 1044] 10 is a flow chart showing a second special pattern variation pattern selection process executed by the MPU within the main control device in the 35th example of control. [Figure 1045] 10 is a flow chart showing a special diagram 2 game state update process executed by the MPU in the main control device in the 35th control example. [Figure 1046] 10 is a flow chart showing a second special pattern change stop process executed by the MPU in the main control device in the 35th example of control. [Figure 1047] 10 is a flow chart showing a special diagram 2 missing stop processing executed by an MPU within the main control device in the 35th control example. [Figure 1048] 10 is a flow chart showing jackpot control processing executed by the MPU in the main control device in the 35th control example. [Figure 1049] 10 is a flow chart showing a jackpot operation setting process executed by an MPU within the main control device in the 35th control example. [Figure 1050] 10 is a flow chart showing the jackpot termination process executed by the MPU in the main control device in the 35th control example. [Figure 1051] 10 is a flow chart showing the winning process executed by the MPU in the main control device in the 35th control example. [Figure 1052] 10 is a flow chart showing abnormality processing executed by the MPU in the main control device in the 35th control example. [Figure 1053] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1054] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1055] 10 is a flow chart showing the performance setting process during invincible mode executed by the MPU in the audio lamp control device in the 35th example, and (b) shows the performance setting process during premium rush execution by the MPU in the audio lamp control device in the 35th example. [Figure 1056] 10 is a flow chart showing the performance mode setting process executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1057] 10A (a) is a diagram schematically showing the specified contents of the variation pattern table set in the ROM of the main control device in the first modification of the 35th control example, and (b) is a diagram schematically showing the specified contents of the special variation B1 table in the first modification of the 35th control example. [Figure 1058] 14 is a diagram schematically showing the specified contents of the variation pattern scenario table set in the ROM of the main control device in the first modification of the 35th control example. [Figure 1059] 10. 10 is a diagram showing an example of the ending performance of the MAX bonus mode that is executed during the ending period of the jackpot winning for the fourth time in the MAX bonus mode in the 36th control example, and (b) shows an example of the performance mode when the MAX round breakthrough performance is performed in the ending performance of the MAX bonus mode in the 36th control example. [Figure 1060] 10A and 10B are diagrams showing an example of the performance mode of the continuation judgment performance that is executed during the ending period of the jackpot winning in the MAX bonus mode after the MAX round breakthrough performance is performed in the 36th control example. [Figure 1061] 10A is a diagram showing an example of the performance mode in which the 36th control example moves to the time-saving state A after the first hit, and (b) shows an example of the performance mode in which the first change display of the second special pattern is started in the time-saving state A of the 36th control example. [Figure 1062] 10A is a diagram showing an example of the performance mode when the lottery result of the first second special pattern is wrong and A is eliminated in the time-saving state A in the 36th control example, and (b) shows an example of the performance mode when the lottery result of the first second special pattern is eliminated in the time-saving state B in the 36th control example, and A is displayed. [Figure 1063] 10.sub.a (a) is a block diagram showing the configuration of the ROM of the main control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 36th control example. [Figure 1064] 16A and 36th control example are diagrams schematically showing the specified contents of the time-saving grant table set in the ROM of the main control device in the 36th control example, and (b) schematically shows the specified contents of the small-stop type selection table set in the ROM of the main control device in the 36th control example, and (c) schematically shows the specified contents of the off-type selection table set in the ROM of the main control device in the 36th control example. [Figure 1065] 1 is a block diagram showing the configuration of RAM in the audio lamp control device of a pachinko machine in the 36th control example. [Figure 1066] 10 is a flow chart showing a special pattern determination process executed by the MPU within the main control device in the 36th control example. [Figure 1067] 10 is a flow chart showing the missed processing executed by the MPU in the main control device in the 36th control example. [Figure 1068] 10 is a flow chart showing time-saving update processing executed by the MPU in the main control device in the 36th control example. [Figure 1069] 10 is a flow chart showing a small-ticket time-saving update process executed by an MPU within the main control device in the 36th control example. [Figure 1070] 10 is a flow chart showing winning information command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1071] 10 is a flow chart showing an attack icon selection process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1072] 10 is a flow chart showing jackpot related processes executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1073] 10 is a flow chart showing opening command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1074] 10 is a flow chart showing ending command processing executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1075]10 is a flow chart showing a MAX bonus termination process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1076] 10A and 10B are diagrams showing an example of the performance mode when a race performance is performed in the special mode state A in the second modification of the 35th control example. [Figure 1077] 10.

[0044] FIG. 10A is a diagram showing an example of a performance mode in which a race performance that notifies you of a jackpot with the first special pattern is executed in the special mode state A in the second modification of the 35th control example, and (a) is a diagram showing an example of a performance mode in which a race performance that notifies you of a jackpot with the second special pattern is executed in the special mode state A in the second modification of the 35th control example. [Figure 1078] 1 is a front view of a pachinko machine according to the tenth embodiment. [Figure 1079] 1 is a front view of a pachinko machine game board. [Figure 1080] 1 is a rear view of a pachinko machine. [Figure 1081] 1 is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1082] 1 is an exploded front perspective view of the game board and the movement unit. FIG. [Figure 1083] 1 is an exploded rear perspective view of the game board and the movement unit. FIG. [Figure 1084] 1 is a front view of the operating unit. FIG. [Figure 1085] 1 is a front view of the operating unit. FIG. [Figure 1086] 1 is a front view of the operating unit. FIG. [Figure 1087] 1 is a front view of the operating unit. FIG. [Figure 1088] 1 is a front view of the operating unit. FIG. [Figure 1089] 1 is a front view of the operating unit. FIG. [Figure 1090] 1 is a front perspective view of the first operating unit. FIG. [Figure 1091] 1 is a rear perspective view of the first operating unit. FIG. [Figure 1092] 1 is an exploded front perspective view of the first operating unit. FIG. [Figure 1093] 1 is an exploded rear perspective view of the first operating unit. FIG. [Figure 1094] 1 is an exploded front perspective view of the rotating operating unit. FIG. [Figure 1095] 1 is an exploded rear perspective view of the rotating operating unit. FIG. [Figure 1096] 6A and 6B are rear views of the rotating operating unit. [Figure 1097] 6A and 6B are rear views of the rotating operating unit. [Figure 1098] 1 is a front view of the first operating unit. FIG. [Figure 1099] 1 is a front view of the first operating unit. FIG. [Figure 1100] 1 is a front view of the first operating unit. FIG. [Figure 1101] 1 is a rear view of the first operating unit. FIG. [Figure 1102] 1 is a rear view of the first operating unit. FIG. [Figure 1103] 1 is a rear view of the first operating unit. FIG. [Figure 1104] 1 is a front perspective view of the second operating unit. FIG. [Figure 1105] 1 is a rear perspective view of the second operating unit. FIG. [Figure 1106] 1 is an exploded front perspective view of the second operating unit. FIG. [Figure 1107] 1 is an exploded rear perspective view of the second operating unit. FIG. [Figure 1108] 1 is an exploded front perspective view of the rotating operating unit. FIG. [Figure 1109] 1 is an exploded rear perspective view of the rotating operating unit. FIG. [Figure 1110] 6A and 6B are rear views of the rotating operating unit. [Figure 1111] 6A and 6B are rear views of the rotating operating unit. [Figure 1112] 1 is a front perspective view of the third operating unit. FIG. [Figure 1113] 1 is a rear perspective view of the third operating unit. FIG. [Figure 1114] 1 is an exploded front perspective view of the third operating unit. FIG. [Figure 1115] 1 is an exploded rear perspective view of the third operating unit. FIG. [Figure 1116] 1 is an exploded front perspective view of the opening and closing operation unit; FIG. [Figure 1117] 1 is an exploded rear perspective view of the opening and closing operation unit; FIG. [Figure 1118] 1 is a rear view of the opening / closing operation unit of the third operation unit; FIG. [Figure 1119] 1 is a rear view of the opening / closing operation unit of the third operation unit; FIG. [Figure 1120] 1 is an exploded front perspective view of the light guide plate unit. [Figure 1121] 1 is an exploded rear perspective view of the light guide plate unit. FIG. [Figure 1122] 1 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1123] 1 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1124] 1 is a rear view of the auxiliary light guide plate unit. [Figure 1125] 1124 (a) is a cross-sectional view of the auxiliary light guide plate unit along the MCDXVIa-MCDXVIa line of FIG. 1124, and (b) is a cross-sectional view of the auxiliary light guide plate unit along the MCDXVIb-MCDXVIb line of FIG. 1124. [Figure 1126] 6A to 6F are schematic front views of the auxiliary light guide plate unit. [Figure 1127] 1 is an exploded front perspective view of the game board. [Figure 1128] 1 is a perspective view of an exploded rear view of the game board. [Figure 1129] 1 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1130] 1 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1131] 1 is a front view of the auxiliary light guide plate unit. [Figure 1132] 1131 is a cross-sectional view of the auxiliary light guide plate unit along the MCDXXIII-MCDXXIII line of FIG. 1131. [Figure 1133] 1 is an exploded front perspective view of the downstream guide member. [Figure 1134] 1 is an exploded rear perspective view of the downstream guide member. FIG. [Figure 1135] 1 is a schematic diagram schematically showing the structure of a visualization change sheet. [Figure 1136] 6A and 6B are schematic diagrams showing changes in the appearance of the downstream guide member due to differences in directional viewing. [Figure 1137] 1 is a rear view of the first operating unit according to the 11th embodiment. [Figure 1138] 1 is a schematic rear view of the first operating unit according to the 12th embodiment. [Figure 1139] 1 is a schematic rear view of the first operating unit. FIG. [Figure 1140] 1 is a schematic rear view of the first operating unit. FIG. [Figure 1141] 6A and 6B are cross-sectional views of the sphere guide unit in the 13th embodiment. [Figure 1142] 14 (a) and 14 (b) are rear views of the rotating operation unit according to the 14th embodiment. [Figure 1143] 14 is a cross-sectional view of the flow path front constituent member according to the fifteenth embodiment. [Figure 1144] 1 is a rear view of a pachinko machine according to the sixteenth embodiment. [Figure 1145] 1 is a front perspective view of the board box. [Figure 1146] 1 is a rear perspective view of the board box. [Figure 1147] 1 is a front view of the board box. [Figure 1148] 1148(a) is a rear view of the substrate box, and (b) is a side view of the substrate box in the direction of the arrow MCDXXXIXb in FIG. 1148(a). [Figure 1149] 1A is a partial front perspective view of the substrate box, and 1B is a partial rear perspective view of the substrate box. [Figure 1150] 10A and 10B are partial front views of the substrate box, and (c) and (d) are partial rear views of the substrate box. [Figure 1151] 1150(b) is a partial cross-sectional view of the substrate box along the MCDXLIIa-MCDXLIIa line of FIG. 1150(b), and (b) is a partial cross-sectional view of the substrate box along the MCDXLIIb-MCDXLIIb line of FIG. 1150(b). [Figure 1152] 1A is a partial front view of the substrate box, and 1B is a partial rear view of the substrate box. [Figure 1153] 1152(b) is a partial cross-sectional view of the substrate box along the MCDXLIV-MCDXLIV line. [Figure 1154] 1A is a partial front view of the substrate box, and 1B is a partial rear view of the substrate box. [Figure 1155] 1155(a) is a partially rear view of the substrate box in the 17th embodiment, 1155(a) is a partially cross-sectional view of the substrate box along the line MCDXLVIb-MCDXLVIb in FIG. 1155(a), and 1155(c) is a partially cross-sectional view of the protective cover in the 18th embodiment. [Figure 1156]1156(a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the MCDXLVIIb line-MCDXLVIIb line in FIG. 1156(a), (c) is a partial cross-sectional view of the substrate box along the MCDXLVIIc line-MCDXLVIIc line in FIG. 1156(a), and (d) is a partial cross-sectional view of the substrate box along the MCDXLVIId line-MCDXLVIId line in FIG. 1156(a). [Figure 1157] 1150(b), and (d), are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view taken along line MCDXLVIIIa-MCDXLVIIIa in FIG. 1150(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 1158] 1158(a) is a partial rear view of the substrate box in the 22nd embodiment, and (b) is a partial cross-sectional view of the substrate box along the MCDXLIXb-MCDXLIXb line of FIG. 1158(a). [Figure 1159] 1159(b) is a partial cross-sectional view of the substrate box in the 23rd embodiment, (b) is a partial rear view of the substrate box in the 24th embodiment, and (c) is a partial cross-sectional view of the substrate box along the MCDLc-MCDLc line in FIG. 1159(b). [Figure 1160] 1160(a) is a partial cross-sectional view of the substrate box in the 25th embodiment, (b) is a partial cross-sectional view of the substrate box along the MCDLIb-MCDLIb line in FIG. 1160(a), and (c) is a partial cross-sectional view of the substrate box. [Figure 1161] 1161(a) is a front view of the protective cover of the substrate box according to the 26th embodiment, (b) is a side view of the protective cover in the direction of the arrow MCDLIIb in FIG. 1161(a), and (c) is a rear view of the protective cover in the direction of the arrow MCDLIIc in FIG. 1161(b). [Figure 1162] 1162(a) is a rear view of the substrate box, 1162(a) is a side view of the substrate box in the direction of the arrow MCDLIIIb, and 1162(b) is a partial cross-sectional view of the substrate box along the MCDLIIIc-MCDLIIIc line of FIG. 1162(b). [Figure 1163] 1150(b) is a side view of the protective cover of the substrate box according to the 27th embodiment, and (b) is a partial cross-sectional view of the substrate box along line MCDXLIIb-MCDXLIIb in FIG. 1150(b). [Figure 1164] 1150(b) is a front view of the protective cover of the substrate box according to the 28th embodiment, (b) is a side view of the protective cover in the direction of the arrow MCDLVb in FIG. 1164(a), and (c) is a partial cross-sectional view of the substrate box along the line MCDXLIIb-MCDXLIIb in FIG. 1150(b). [Figure 1165] 1150(b) is a partially rear view of the protective cover of the substrate box in the 29th embodiment; (b) is a partially cross-sectional view of the substrate box along the MCDXLIIb line-MCDXLIIb line in FIG. 1150(b), (c) is a partially rear view of the protective cover in the 30th embodiment; and (d) is a partially cross-sectional view of the protective cover along the MCDLVId line-MCDLVId line in FIG. 1165(c). [Figure 1166] 1166(a) is a partial rear view of the protective cover according to the 31st embodiment, 1166(a) is a partial cross-sectional view of the protective cover along line MCDLVIIb-MCDLVIIb, and 1166(a) is a partial rear view of the substrate box according to the 32nd embodiment. [Figure 1167] 1167(b) is a side view of the protective cover of the substrate box according to the 33rd embodiment, 1167(b) is a side view of the substrate box, and 1167(b) is a cross-sectional view of the substrate box along the MCDLVIIIc-MCDLVIIIc line. [Figure 1168] 1168(a) is a partial rear view of the substrate box in the 34th embodiment, (b) is a partial side view of the substrate box in the direction of the arrow MCDLIXb in FIG. 1168(a), and (c) is a rear view of the protective cover. [Figure 1169] 1168(a), 1168(a), 1169(a), 1169(a), 1169(a), and 1169(d) is a partial cross-sectional view of the substrate box along the MCDLXb-MCDLXb line of FIG. 1169(a), and 1169(d) is a partial cross-sectional view of the substrate box along the MCDLXd-MCDLXd line of FIG. 1169(c). [Figure 1170] 1170(a) is a rear view of the substrate box in the MCDLXa section of FIG. 1168(a), and (b) is a partial cross-sectional view of the substrate box along the MCDLXIb-MCDLXIb line of FIG. 1170(a). [Figure 1171] 1171(a) is a partial front view of the substrate box in the 35th embodiment, (b) is a partial cross-sectional view of the substrate box along the MCDLXIIb-MCDLXIIb line of FIG. 1171(a), and (c) is a partial cross-sectional view of the substrate box along the MCDLXIIc line-MCDLXIIc line of FIG. 1171(a). [Figure 1172] 1171(a) and 1171(a) are partial cross-sectional views of the substrate box along the MCDLXIIb-MCDLXIIb line, and (b) and (d) are partial cross-sectional views of the substrate box along the MCDLXIIc line, MCDLXIIc line, in FIG. 1171(a). [Figure 1173] 1173(a) is a partial rear view of the substrate box in the 36th embodiment; (b) is a partial cross-sectional view of the substrate box along line MCDLXIVb-MCDLXIVb of FIG. 1173(a), (c) is a partial cross-sectional view of the substrate box along line MCDLXIVc-MCDLXIVc of FIG. 1173(a), (d) is a rear view of the protective cover, and (e) is a cross-sectional view of the protective cover along line XCVIe-XCVIe of FIG. 1173(d). [Figure 1174] 1173(a), 1173(a), 1173 is a partial cross-sectional view of the substrate box along the MCDLXVa section, 1173(a), 1173(a), and 1173(c) is a partial cross-sectional view of the substrate box along the MCDLXIVb-MCDLXIVb line of FIG. 1173(a), and 1173(c) is a partial cross-sectional view of the substrate box along the MCDLXIVc-MCDLXIVc line of FIG. 1173(a). [Figure 1175] 1175(a) is a partial front view of the substrate box in the 37th embodiment, and (b) is a partial cross-sectional view of the substrate box along the MCDLXVIb line-MCDLXVIb in FIG. 1175(a). [Figure 1176] 1176(a) is a partial front view of the substrate box in the 38th embodiment, (b) is a side view of the protective cover in the direction of the arrow MCDLXVIIb in FIG. 1176(a), and (c) is a partial cross-sectional view of the substrate box along the MCDLXVIIc-MCDLXVIIc line of FIG. 1176(a). [Figure 1177] 1177(a) is a partial rear view of the substrate box in the 39th embodiment, and (b) is a partial cross-sectional view of the substrate box along line MCDLXVIIIb-MCDLXVIIIb in FIG. 1177(a). [Figure 1178] 1 is a rear view of the protective cover according to the forty-fourth embodiment. [Figure 1179] 1179(a) is a partial rear view of the substrate box in the 41st embodiment, and (b) is a partial cross-sectional view of the substrate box along the MCDLXXb-MCDLXXb line of FIG. 1179(a). [Figure 1180] 10(a) is a partial cross-sectional view of the substrate box in the 42nd embodiment, and (b) is a partial cross-sectional view of the substrate box in the 43rd embodiment. [Figure 1181] 1181(a) is a partial rear view of the substrate box in the 44th embodiment, and (b) is a partial cross-sectional view of the substrate box along the lines MCDLXXIIb-MCDLXXIIb of FIG. 1181(a). [Figure 1182] 1 is a partial rear view of the substrate box according to the 45th embodiment. [Figure 1183] 1183(a) is a partial rear view of the substrate box in the 46th embodiment, and (b) is a partial cross-sectional view of the substrate box along the lines MCDLXXIVb-MCDLXXIVb of FIG. 1183(a). [Figure 1184] 1. (a) is a partial cross-sectional view of the substrate box in the 47th embodiment, (b) is a partial cross-sectional view of the substrate box in the 48th embodiment, and (c) is a partial rear view of the protective cover of the substrate box in the 49th embodiment. [Figure 1185] 1 is a front view of a pachinko machine according to the 50th embodiment. [Figure 1186] 1 is a front view of a pachinko machine game board. [Figure 1187] 1 is a rear view of a pachinko machine. [Figure 1188] 1 is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1189] 1 is an exploded front perspective view of the route constructor. FIG. [Figure 1190] 1 is a partially enlarged front view of the route constructor. [Figure 1191] 1190 (a) and (b) are partial cross-sectional views of the route constructor along the MCDLXXXIIa-MCDLXXXIIa line. [Figure 1192] 1190 (a) and (b) are partial front views of the route constructor in the range MCDLXXXIIIa of FIG. 1190. [Figure 1193] 1190 (a) and (b) are partial front views of the route constructor in the range MCDLXXXIIIa of FIG. 1190. [Figure 1194] 1190 (a) and (b) are partial front views of the route constructor in the range MCDLXXXIIIa of FIG. 1190. [Figure 1195]1190 (a) and (b) are partial front views of the route constructor in the range MCDLXXXIIIa of FIG. 1190. [Figure 1196] 1186 is a partial front view of the game board in the range MCDLXXXVII of FIG. 1186. [Figure 1197] 1. (a) is a block diagram showing the electrical configuration of the ROM within the main control device, (b) is a schematic diagram showing the correspondence relationship between the first win type counter and the jackpot type in the special pattern, and (c) is a schematic diagram showing the correspondence relationship between the second hit random number counter and the win type in the ordinary pattern. [Figure 1198] 10A to 10B are diagrams showing an example of detection of the passage of a ball at a normal winning port (through gate) and a time-keeping change in the state of the electric vehicle. [Figure 1199] 1 is an exploded front perspective view of the game board according to the 51st embodiment. [Figure 1200] 1A is a front view of the front unit, and 1B is a rear view of the front unit. [Figure 1201] 1 is an exploded front perspective view of the front unit. [Figure 1202] 1 is an exploded rear perspective view of the front unit. FIG. [Figure 1203] 1A is a front view of the allocation unit, and 1B is a rear view of the allocation unit. [Figure 1204] 1204(a) is a cross-sectional view of the allocation unit on the MCDXCVa-MCDXCVa line of FIG. 1203(a), and (b) is a cross-sectional view of the allocation unit on the MCDXCVb-MCDXCVb line of FIG. 1204(a). [Figure 1205] 1204(a) and 1204(a) are cross-sectional views of the allocation unit along the MCDXCVb-MCDXCVb line. [Figure 1206] 10A to 10B are diagrams showing examples of detection of the passage of a ball in the detection device and time-keeping changes in the state of the wing member. [Figure 1207] 12 is a cross-sectional view of the game board along the MCDXCVIII-MCDXCVIII line of FIG. 1200(a). [Figure 1208] 1207 (a) and (b) are partial cross-sectional views of the winning port unit and the throw unit on the MCDXCIXa-MCDXCIXa line of FIG. 1207. [Figure 1209] 1 is a partial front view of the game board according to the 52nd embodiment. [Figure 1210] 1 is a partial front view of the game board according to the 53rd embodiment. [Figure 1211] 1 is a front view of the pachinko machine according to the 54th embodiment. [Figure 1212] 1 is a front view of a pachinko machine game board. [Figure 1213] 1 is a rear view of a pachinko machine. [Figure 1214] 1 is a block diagram showing the electrical configuration of a pachinko machine. [Figure 1215] 1 is a front perspective view of the winning unit. [Figure 1216] 1 is a rear perspective view of the winning unit. [Figure 1217] 1 is an exploded front perspective view of the winning unit. FIG. [Figure 1218] 1 is an exploded rear perspective view of the winning unit. FIG. [Figure 1219] 1 is an exploded front perspective view of the winning unit. FIG. [Figure 1220] 1 is an exploded rear perspective view of the winning unit. FIG. [Figure 1221] 1 is an exploded front perspective view of the winning unit. FIG. [Figure 1222] 1 is an exploded rear perspective view of the winning unit. FIG. [Figure 1223] 1 is an exploded front perspective view of the winning unit. FIG. [Figure 1224] 1 is an exploded rear perspective view of the winning unit. FIG. [Figure 1225] 1225(a) is a front view of the winning unit, 1225(a) is a side view of the winning unit in the direction of arrow MDXVIc, and (c) is a top view of the winning unit in the direction of arrow MDXVIc, in FIG. 1225(a). [Figure 1226] 1225(c). (a) and (b) are cross-sectional views of the winning units along the MDXVIIa-MDXVIIa line of FIG. 1225(c). [Figure 1227] 1225(c) is a cross-sectional view of the winning unit along line MDXVIII-MDXVIII. [Figure 1228] 1225(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 1229] 1225(c) is a cross-sectional view of the winning unit on the MDXX-MDXX ray. [Figure 1230] 1225(c) is a cross-sectional view of the winning unit along line MDXVIII-MDXVIII. [Figure 1231] 1225(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 1232] 1225(c) is a cross-sectional view of the winning unit on the MDXX-MDXX ray. [Figure 1233] 1225(c). (a) and (b) are cross-sectional views of the winning units along the MDXXIVa line-MDXXIVa in FIG. 1225(c). [Figure 1234] 10A to 10B are front perspective views of the winning unit. [Figure 1235] 10A to 10B are front perspective views of the winning unit. [Figure 1236] 10A to 10B are front perspective views of the winning unit. [Figure 1237] 10A to 10B are front perspective views of the winning unit. [Figure 1238] 6A and 6B are front perspective views of the winning unit. [Figure 1239] 1225(b) are partial cross-sectional views of the winning unit along the MDXXXa-MDXXXa line in FIG. 1225(b). [Figure 1240] 1225(b) are partial cross-sectional views of the winning unit along the MDXXXa-MDXXXa line in FIG. 1225(b). [Figure 1241] 10A to 10C are diagrams showing an example of time-keeping changes in the state of the electric vehicle. [Figure 1242] 10 is a diagram for explaining the relationship between the hold type, the game state, the type of special design and the variation time. [Figure 1243] 1233(a) is a cross-sectional view of the slide member, tilting member and transmission member; FIG. 1233(a). [Figure 1244] 1233(a) is a cross-sectional view of the slide member, tilting member and transmission member; FIG. 1233(a). [Figure 1245] 1233(a) is a cross-sectional view of the slide member, tilting member and transmission member; FIG. 1233(a). [Figure 1246] 1225(c) is a cross-sectional view of the plate member, base plate, slide member, tilt member and transmission member. [Figure 1247] 1212 (a) and (b) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of FIG. 1212. [Figure 1248] 1212 (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of FIG. 1212. [Figure 1249] 1212 (a) to (c) are enlarged front views of the upper variable winning device in the range MDXXXVIIIa of FIG. 1212. [Figure 1250] 1247(a) to 1247(a) are cross-sectional views of the movable top cover member and the movable floor member along the MDXLIa-MDXLIa line in FIG. 1247(a). [Figure 1251] 1247(a) to 1247(a) are cross-sectional views of the movable top cover member and the movable floor member along the MDXLIa-MDXLIa line in FIG. 1247(a). [Figure 1252] 10.

[0011] FIG. 1 (a) is a diagram showing the time-keeping change of the second specific winning port in the first special operation pattern, FIG. 1 (b) is a diagram showing the time-keeping change of the second specific winning port in the second special operation pattern, and FIG. 1 (c) is a diagram showing the time-keeping change of the second specific winning port in the third special operation pattern. [Figure 1253] 1. (a) is a block diagram showing the electrical configuration of the ROM within the main control device, (b) is a schematic diagram showing the contents of the first hit random number table, (c) is a schematic diagram showing the correspondence relationship between the first hit random number counter and the determined value in the special pattern 1 random number table, and (d) is a schematic diagram showing the correspondence relationship between the first hit random number counter and the determined value in the special pattern 2 random number table. [Figure 1254] 10. (a) is a schematic diagram showing a correspondence relationship between the first win type counter in the first win type selection table and the jackpot type in the special pattern, and (b) is a schematic diagram showing a correspondence relationship between the second hit random number counter in the second hit random number table and the win in the ordinary pattern. [Figure 1255] 1 is a top view of the front frame and the outer frame. [Figure 1256] 10A is a diagram schematically showing area division settings and valid line settings of the display screen, and (b) is a diagram illustrating an example of an actual display screen. [Figure 1257]10. (a) is a schematic diagram for explaining an example of the flow of a jackpot performance, and (b) is a schematic diagram for explaining an example of the flow of a jackpot performance, and (c), (d) and (e) are diagrams illustrating the display screen of the ending display performance displayed in the ending performance, which is part of the jackpot performance. [Figure 1258] 10A is a diagram illustrating a display screen for the company name display performance displayed in the ending performance, and (b) is a diagram illustrating a display screen for the card-forgotten display performance displayed in the ending performance. [Figure 1259] 10A (a) is a diagram illustrating a display screen for preventing card forgetting display performance displayed in the ending performance, and (b) is a diagram illustrating a display screen immediately after the ending performance. [Figure 1260] 1 is a schematic diagram that schematically shows the correspondence between the ending performance and the jackpot type in the special design. [Figure 1261] 1225(c) is a cross-sectional view of the winning unit in the 55th embodiment of the MDXIX-MDXIX ray. [Figure 1262] 1225(c) is a cross-sectional view of the winning unit on the MDXIX-MDXIX line. [Figure 1263] 10A is a schematic diagram showing a winning unit in the 56th embodiment, and (b) is a schematic diagram showing another example of winning units. [Figure 1264] 10A and 10B are schematic diagrams showing the winning units in the 57th embodiment. [Figure 1265] 1212 (a) and (b) are front views of the upper variable winning device in the 58th embodiment in the range MDXXXVIIIa of FIG. 1212. [Figure 1266] 6A and 6B are diagrams illustrating a display screen for preventing card forgetting display performance displayed in the ending performance of the 59th embodiment. [Figure 1267] 10 is a diagram illustrating a display screen for preventing card forgetting display performance displayed in the ending performance. [Figure 1268] 6A and 6B are diagrams illustrating a display screen for preventing card forgetting display performance displayed in the ending performance. [Figure 1269] 6 (a) and (b) are diagrams illustrating a display screen for preventing card forgetting display performance displayed in the ending performance of the 60th embodiment. [Figure 1270] 10 is a diagram illustrating a display screen for preventing card forgetting display performance displayed in the ending performance. [Figure 1271] 6A and 6B are diagrams illustrating a display screen for preventing card forgetting display performance displayed in the ending performance of the 61st embodiment. [Figure 1272] 10 is a diagram illustrating a display screen for preventing card forgetting display performance displayed in the ending performance. [Figure 1273] 10 is a diagram showing an example of time-change in the frame button display in the card-forgotten display, time-change in the effectiveness of operation of the frame button, and operation of the frame button. [Figure 1274] 1 is a front view of the game board according to the 62nd embodiment. [Figure 1275] 1 is a front perspective view of the lower frame. FIG. [Figure 1276] 1 is a rear perspective view of the lower frame. FIG. [Figure 1277] 1 is an exploded front perspective view of the lower frame. [Figure 1278] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1279] 1 is a top view of the lower frame. [Figure 1280] 1 is a front view of the lower frame. [Figure 1281] 1 is a rear view of the lower frame. [Figure 1282] 1280 is a side view of the lower frame in the direction of the arrow MDLXXIIIa in FIG. 1280, and (b) is a side view of the lower frame in the direction of the arrow MDLXXIIIb in FIG. 1280. [Figure 1283] 1279 is a cross-sectional view of the lower frame along the MDLXXIV-MDLXXIV line of FIG. 1279. [Figure 1284] 1279 is a cross-sectional view of the lower frame along the MDLXXIV-MDLXXIV line of FIG. 1279. [Figure 1285] 1280 is a cross-sectional view of the lower frame along the MDLXXVI-MDLXXVI line. FIG. [Figure 1286] 1279 is a partially enlarged cross-sectional view of the lower frame at the MDLXXVIIa section of FIG. 1283, and (b) is a partially enlarged cross-sectional view of the lower frame at the MDLXXVIIb-MDLXXVIIb line in FIG. 1279. [Figure 1287] 1279 is a partially enlarged cross-sectional view of the lower frame showing the transition of the ball distribution operation by the distribution member, and corresponds to the cross-section taken along the line MDLXXIV-MDLXXIV in FIG. 1279. [Figure 1288] 1279 is a partially enlarged cross-sectional view of the lower frame showing the transition of the ball distribution operation by the distribution member, and corresponds to the cross-section taken along the line MDLXXIV-MDLXXIV in FIG. 1279. [Figure 1289] 1279 is a partially enlarged cross-sectional view of the lower frame showing the transition of the ball distribution operation by the distribution member, and corresponds to the cross-section taken along the line MDLXXIV-MDLXXIV in FIG. 1279. [Figure 1290] 1 is a front perspective view of the lower frame according to the 63rd embodiment. [Figure 1291] 1 is a rear perspective view of the lower frame. FIG. [Figure 1292] 1 is an exploded front perspective view of the lower frame. [Figure 1293] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1294] 1 is a top view of the lower frame. [Figure 1295] 1 is a front view of the lower frame. [Figure 1296] 1 is a rear view of the lower frame. [Figure 1297] 1295 (a) is a side view of the lower frame in the direction of arrow MDLXXXVIIIa in FIG. 1295, and (b) is a side view of the lower frame in the direction of arrow MDLXXXVIIIb in FIG. 1295. [Figure 1298] 1294 is a cross-sectional view of the lower frame on the MDLXXXIX-MDLXXXIX line of FIG. 1294. [Figure 1299] 1294 is a cross-sectional view of the lower frame on the MDLXXXIX-MDLXXXIX line of FIG. 1294. [Figure 1300] 1296 is a partially enlarged cross-sectional view of the lower frame along the MDXCI-MDXCI line. FIG. [Figure 1301] 1296 is a partially enlarged cross-sectional view of the lower frame along the MDXCII-MDXCII line of FIG. 1296. [Figure 1302] 12 is a partially enlarged cross-sectional view of the lower frame showing the transition of the ball distribution operation by the distribution member, and corresponds to the cross-section taken along the MDLXXXIX-MDLXXXIX line in FIG. 1294. [Figure 1303] 12 is a partially enlarged cross-sectional view of the lower frame showing the transition of the ball distribution operation by the distribution member, and corresponds to the cross-section taken along the MDLXXXIX-MDLXXXIX line in FIG. 1294. [Figure 1304] 12 is a partially enlarged cross-sectional view of the lower frame showing the transition of the ball distribution operation by the distribution member, and corresponds to the cross-section taken along the MDLXXXIX-MDLXXXIX line in FIG. 1294. [Figure 1305] 1304(b) is a partially enlarged cross-sectional view of the lower frame along the MDXCVI-MDXCVI line. FIG. 1304(b). [Figure 1306] 1 is a partially enlarged cross-sectional view of the lower frame according to the 64th embodiment. [Figure 1307] 1 is a rear view of the lower frame. [Figure 1308] 1 is a partially enlarged cross-sectional view of the lower frame according to the 64th embodiment. [Figure 1309] 1 is a rear view of the lower frame. [Figure 1310] 1310(a) is a top view of the dish member in the 65th embodiment, (b) is a cross-sectional view of the dish member along the line MDCIb-MDCIb of FIG. 1310(a), and (c) is a cross-sectional view of the dish member along the line MDCIc-MDCIc of FIG. 1310(a). [Figure 1311] 1296, and (b) is a cross-sectional view of the lower frame in the 66th embodiment, and corresponds to the cross-section taken along the MDXCII-MDXCII line in FIG. 1296, and (b) is a cross-section taken along the MDXCII-MDXCII line in FIG. [Figure 1312] 1 is a front view of the game board according to the 68th embodiment. [Figure 1313] 1 is a front perspective view of the lower frame. FIG. [Figure 1314] 1 is a rear perspective view of the lower frame. FIG. [Figure 1315] 1 is an exploded front perspective view of the lower frame. [Figure 1316] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1317] 1 is a top view of the lower frame. [Figure 1318] 1 is a front view of the lower frame. [Figure 1319] 1 is a rear view of the lower frame. [Figure 1320]1318, and (b) is a side view of the lower frame in the direction of the arrow MDCXIa in FIG. 1318, and (b) is a side view of the lower frame in the direction of the arrow MDCXIb in FIG. 1318. [Figure 1321] 1317 (a) is a partially enlarged cross-sectional view of the lower frame, which corresponds to the cross-section taken along line MDCXIIa-MDCXIIa in FIG. 1317, and (b) is a partially enlarged rear view of the lower frame. [Figure 1322] 1317 (a) is a partially enlarged cross-sectional view of the lower frame, which corresponds to the cross-section taken along line MDCXIIa-MDCXIIa in FIG. 1317, and (b) is a partially enlarged rear view of the lower frame. [Figure 1323] 1317 (a) is a partially enlarged cross-sectional view of the lower frame, which corresponds to the cross-section taken along line MDCXIIa-MDCXIIa in FIG. 1317, and (b) is a partially enlarged rear view of the lower frame. [Figure 1324] 1317, (a) is a partially enlarged cross-sectional view of the lower frame along the MDCXVa-MDCXVa line in FIG. 1317, (b) is a partially enlarged cross-sectional view of the lower frame along the MDCXVb-MDCXVb line in FIG. 1317, and (c) is a partially enlarged cross-sectional view of the lower frame along the MDCXVc-MDCXVc line in FIG. 1321. [Figure 1325] 69 (a) and 69th embodiment are cross-sectional views of the lower frame. [Figure 1326] 6A and 6B are partially enlarged cross-sectional views of the lower frame according to the 70th embodiment. [Figure 1327] 10A and 10B are partially enlarged rear views of the lower frame according to the 71st embodiment. [Figure 1328] 1 is a partially enlarged rear view of the lower frame according to the 72nd embodiment. [Figure 1329] 1 is an exploded front perspective view of the lower frame according to the 73rd embodiment. [Figure 1330] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1331] 1 is a front view of the lower frame. [Figure 1332] (a) and (b) are partially enlarged cross-sectional views of the lower frame, (a) corresponds to the cross-section taken along the MDCXIIa-MDCXIIa line in FIG. 1317, and (b) corresponds to the cross-section taken along the MDCXVc-MDCXVc line in FIG. 1321. [Figure 1333] 10A to 10C are partially enlarged rear views of the lower frame according to the 74th embodiment. [Figure 1334] 6A and 6B are partially enlarged cross-sectional views of the lower frame according to the 75th embodiment. [Figure 1335] 1334(a) is a partially enlarged cross-sectional view of the lower frame along the line MDCXXVIa-MDCXXVIa of FIG. 1334(a), and (b) is a partially enlarged cross-sectional view of the lower frame along the line MDCXXVIb-MDCXXVIb of FIG. 1334(b). [Figure 1336] 1321 is a partially enlarged cross-sectional view of the lower frame, which corresponds to the cross-section taken along the MDCXVc-MDCXVc line in FIG. 1321. [Figure 1337] 1 is a front view of the game board according to the 76th embodiment. [Figure 1338] 1 is a front perspective view of the lower frame. FIG. [Figure 1339] 1 is a rear perspective view of the lower frame. FIG. [Figure 1340] 1 is an exploded front perspective view of the lower frame. [Figure 1341] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1342] 1 is a top view of the lower frame. [Figure 1343] 1 is a front view of the lower frame. [Figure 1344] 1 is a rear view of the lower frame. [Figure 1345] 1343, (a) is a side view of the lower frame in the direction of the arrow MDCXXXVIa in FIG. 1343, (b) is a side view of the lower frame in the direction of the arrow MDCXXXVIb in FIG. 1343, and (c) is a cross-sectional view of the lower frame in the direction of the arrow MDCXXXVIc in FIG. 1343-MDCXXXVIc. [Figure 1346] 10. 10 is a front view of the lower frame in a state where the front member is not shown, (b) is a partially enlarged rear view of the lower frame in a state where the rear cover member is not shown, and (c) is a top view of the lower frame. [Figure 1347] 1347(a) is a cross-sectional view of the lower frame along line MDCXXXVIIIa-MDCXXXVIIIa of FIG. 1346(c), 1347(a), 1347(a), 1347(c), and 1347(c) is a cross-sectional view of the lower frame along line MDCXXXVIIIb-MDCXXXVIIIb, and 1347(c) is a partially enlarged lower view of the lower frame. [Figure 1348] 10. 10 is a front view of the lower frame in a state where the front member is not shown, (b) is a partially enlarged rear view of the lower frame in a state where the rear cover member is not shown, and (c) is a top view of the lower frame. [Figure 1349] 1348(c), 1348(c), 1349(c), 1349(c), 1349(c), 1349(c), 1349(c), 1349(c), 1349(c), and 1349(c) is a partially enlarged lower view of the lower frame. [Figure 1350] 1346 is a partially enlarged cross-sectional view of the lower frame in the 77th embodiment, and corresponds to the cross-section taken along line MDCXXXVIIIa-MDCXXXVIIIa in FIG. 1346. [Figure 1351] 1351(b) is a front perspective view of the distribution passage, FIG. 1351(a) is a front view of the distribution passage in the direction of the arrow MDCXLIIb in FIG. 1351(b), FIG. 1351(b) is a bottom view of the distribution passage in the direction of the arrow MDCXLIIc in FIG. 1351(b), and FIG. 1351(b) is a side view of the distribution passage in the direction of the arrow MDCXLIId in FIG. 1351(b). [Figure 1352] 1346(c). FIG. 1346(c). FIG. [Figure 1353] 10.

[0034] FIG. 10 is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1354] 10.

[0034] FIG. 10 is a front view of the lower frame in the 79th embodiment, and (b) is a rear view of the lower frame. [Figure 1355] 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1356] 1 is a top view of the lower frame. [Figure 1357] 10(a) is a front view of the lower frame in the 80th embodiment, and (b) is a rear view of the lower frame. [Figure 1358] 1 is a top view of the lower frame. [Figure 1359] 1348(c) is a partially enlarged cross-sectional view of the lower frame in the 81st embodiment, which corresponds to the cross-sectional view taken along the MDCXLa-MDCXLa line of FIG. 1348(c), and (b) is a partially enlarged cross-sectional view taken along the MDCXLa-MDCXLa line of FIG. 1348(c), and (c) is a partially enlarged cross-sectional view taken along the MDCXLa-MDCXLa line of FIG. 1348(c), and (c) is a partially enlarged cross-sectional view taken along the MDCXLa-MDCXLa line of FIG. 1348(c). [Figure 1360] 10(a) is a partial top view of the lower frame in the 84th embodiment, and (b) is a partial top view of the lower frame in the 85th embodiment. [Figure 1361] 1348(c) is a front perspective view of the distribution passage in the 77th embodiment, (b) is a view perpendicular to the distribution passage in the 87th embodiment, (c) is a view perpendicular to the distribution passage in the 88th embodiment, (d) is a partially enlarged cross-sectional view of the distribution passage in the 89th embodiment, and (d) is a partially enlarged cross-sectional view of the distribution passage in the 89th embodiment, and corresponds to the cross-sectional view taken along the MDCXLa-MDCXLa line in FIG. 1348(c), and (e) is a partially enlarged cross-sectional view taken along the MDCXLa-MDCXLa line in FIG. 1348(c), and (e) is a partially enlarged cross-sectional view taken along the MDCXLa-MDCXLa line in FIG. 1348(c). [Figure 1362] 10(a) is a partially enlarged top view of the lower frame in the 91st embodiment, and (b) is a partially enlarged top view of the lower frame in the 92nd embodiment. [Figure 1363] 1 is a front view of the game board according to the 93rd embodiment. [Figure 1364] 1 is a front perspective view of the lower frame. FIG. [Figure 1365] 1 is a rear perspective view of the lower frame. FIG. [Figure 1366] 1 is an exploded front perspective view of the lower frame. [Figure 1367] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1368] 1A is an exploded front perspective view of the definitive passage, and 1B is an exploded front perspective view of the driving means. [Figure 1369] 1A is an exploded rear perspective view of the definitive passage, and 1B is an exploded rear perspective view of the driving means. [Figure 1370] 1 is a top view of the lower frame. [Figure 1371] 1 is a front view of the lower frame. [Figure 1372] 1 is a rear view of the lower frame. [Figure 1373]1371 is a side view of the lower frame in the direction of the arrow MDCLXIVa in FIG. 1371, (b) is a side view of the lower frame in the direction of the arrow MDCLXIVb in FIG. 1371, and (c) is a cross-sectional view of the lower frame in the direction of the arrow MDCLXIVb in FIG. 1371. [Figure 1374] 1A is a partially enlarged front view of the lower frame, and 1B is a partially enlarged rear view of the lower frame. [Figure 1375] 1A is a partially enlarged front view of the lower frame, and 1B is a partially enlarged rear view of the lower frame. [Figure 1376] 1 is a top view of the part of the displacement member. [Figure 1377] 1 is a front view of the lower frame. [Figure 1378] 1378(a) is a rear view of the lower frame, and 1378(b) is a side view of the lower frame in the direction of the arrow MDCLXIXb in FIG. 1378(a). [Figure 1379] 1 is a front view of the lower frame. [Figure 1380] 1380(a) is a rear view of the lower frame, and 1380(a) is a side view of the lower frame in the direction of the arrow MDCLXXIb in FIG. 1380(a). [Figure 1381] 10A and 10B are partially enlarged front views of the lower frame in the 94th embodiment, and (b) and (d) are partially enlarged top views of the lower frame. [Figure 1382] 10A and 10B are partially enlarged rear views of the lower frame according to the 95th embodiment. [Figure 1383] 10A is a top view of the lower frame in the 96th embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1384] 1A is a top view of the lower frame, and 1B is a partially enlarged front view of the lower frame. [Figure 1385] 1 is a front view of the game board according to the 97th embodiment. [Figure 1386] 1 is a front perspective view of the lower frame. FIG. [Figure 1387] 1 is a rear perspective view of the lower frame. FIG. [Figure 1388] 1 is an exploded front perspective view of the lower frame. [Figure 1389] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1390] 1 is an exploded front perspective view of the displacement means. FIG. [Figure 1391] 1 is an exploded rear perspective view of the displacement means. FIG. [Figure 1392] 1 is a top view of the lower frame. [Figure 1393] 1 is a front view of the lower frame. [Figure 1394] 1 is a rear view of the lower frame. [Figure 1395] 1393 is a side view of the lower frame in the direction of arrow MDCLXXXVIa in FIG. 1393, (b) is a side view of the lower frame in the direction of arrow MDCLXXXVIb in FIG. 1393, and (c) is a cross-sectional view of the lower frame in the direction of arrow MDCLXXXVIc in FIG. 1393. [Figure 1396] 1A and 1B are front views of the lower frame, and 1B are rear views of the lower frame. [Figure 1397] 1A and 1B are front views of the lower frame, and 1B are rear views of the lower frame. [Figure 1398] 1A and 1B are front views of the lower frame, and 1B are rear views of the lower frame. [Figure 1399] 1 is a top view of the left displacement member partially. [Figure 1400] 1 is a front view of the game board according to the 98th embodiment. [Figure 1401] 1 is a front perspective view of the lower frame. FIG. [Figure 1402] 1 is a rear perspective view of the lower frame. FIG. [Figure 1403] 1 is an exploded front perspective view of the lower frame. [Figure 1404] 1 is an exploded rear perspective view of the lower frame. FIG. [Figure 1405] 1 is an exploded front perspective view of the distribution means. [Figure 1406] 1 is an exploded rear perspective view of the distribution means. FIG. [Figure 1407] 1 is a top view of the lower frame. [Figure 1408] 1 is a front view of the lower frame. [Figure 1409] 1 is a rear view of the lower frame. [Figure 1410] 1408, (b) is a side view of the lower frame in the direction of the arrow MDCCIa in FIG. 1408, (c) is a side view of the lower frame in the direction of the arrow MDCCIb in FIG. 1408, and (c) is a cross-sectional view of the lower frame in the line MDCCIc-MDCCIc in FIG. 1408. [Figure 1411] 1410(c) is a partially enlarged cross-sectional view of the lower frame along the line MDCCIIa-MDCCIIa in FIG. 1410(c), and (b) is a partially enlarged rear view of the lower frame. [Figure 1412] 1410(c) is a partially enlarged cross-sectional view of the lower frame along the line MDCCIIa-MDCCIIa in FIG. 1410(c), and (b) is a partially enlarged rear view of the lower frame. [Figure 1413] 1 is a top view of the lower frame. FIG. [Figure 1414] 1 is a top view of the lower frame. FIG. [Figure 1415] 10A and 10B are cross-sectional views of the lower frame in the 99th embodiment, and 10B are rear views of the lower frame. [Figure 1416] 1A is a cross-sectional view of the lower frame, and 1B is a rear view of the lower frame. [Figure 1417] 10A and 10B are schematic top views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the displacement means, and the second displacement passage portion of the second displacement passage; (b), (d) and (f) are schematic front views of the fourth passage portion of the sixth passage member, the rolling surface of the intermediate passage member, the displacement passage member of the displacement means, and the second displacement passage portion of the second displacement passage. [Figure 1418] 1 is a partially enlarged top view of the lower frame according to the 100th embodiment. [Figure 1419] 101 (a) is a partially enlarged top view of the lower frame in the 101st embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1420] 10A is a partially enlarged top view of the lower frame, and 10B is a partially enlarged front view of the lower frame. [Figure 1421] 102 (a) is a partially enlarged top view of the lower frame in the 102nd embodiment, and (b) is a partially enlarged front view of the lower frame. [Figure 1422] 103 is a rear perspective view of the lower frame according to the 103rd embodiment. [Figure 1423] 1 is a partially enlarged top view of the lower frame. [Figure 1424] 10 is a front view of the pachinko machine according to the 104th embodiment. [Figure 1425] 1 is a rear view of a pachinko machine. [Figure 1426] 1 is a front perspective view of a pachinko machine showing the inner frame open (distributed) from the outer frame. FIG. [Figure 1427] 1 is a front perspective view of a pachinko machine showing a state (d...

Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that it is configured so that a predetermined presentation pattern that can suggest the first firing intensity to the player can be displayed at least in a predetermined situation in the predetermined third gaming state.