Game machine

JP2023059768A5Inactive Publication Date: 2025-08-28SANYO BUSSAN KK
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Patent Information

Application Number
JP2021169958
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-10-15
Publication Date
2025-08-28
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、所定の判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技状態を設定する特典遊技状態設定手段と、を有し、所定の設定条件が成立したことに基づいて、予め定められた第1制御が実行される第1状態を設定する第1状態設定手段と、遊技球を発射可能な発射手段と、その発射手段によって予め定められた第1方向へと発射された遊技球が通過可能な位置に設けられている通過手段と、その通過手段を遊技球が通過したことに基づいて成立し得る特定条件が予め定められた特定回数成立した場合に前記第1制御とは異なる第2制御が実行される第2状態を設定する第2状態設定手段と、少なくとも前記第1状態が設定されている前記特典遊技状態において第1の表示態様を少なくとも含んで構成される第1演出を実行する第1演出実行手段と、その第1演出実行手段により前記第1演出が実行されている状態において前記第1の表示態様を更新する更新手段と、前記第1演出が終了した後に、前記第1方向へと遊技球を発射することを促す第2の表示態様を少なくとも含む演出である前記第1演出とは異なる第2演出を実行する第2演出実行手段と、を有する。

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Abstract

To provide a game machine which can improve an interest in a game.SOLUTION: A first performance constituted by including at least a first display mode in a privilege game state in which at least a first state is set is executed by first performance execution means. The first display mode is updated by update means in a state in which the first performance is executed. Then, after an end of the first performance, a second performance which is a performance including at least a second display mode which encourages shooting a game ball in a first direction is executed by second performance execution means. Therefore, it is possible to provide a game machine which can improve an interest in a game.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. a predetermined display mode that can be displayed on a predetermined display means in the second gaming state can also be displayed on the predetermined display means in the third gaming state; A gaming machine characterized in that it is configured so that a predetermined presentation pattern that can suggest the first firing intensity to the player can be displayed at least in a predetermined situation in the predetermined third gaming state.